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            library_name: shape-for-motion
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            license: other
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            license_name: shape-for-motion
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            license_link: https://github.com/Tencent-Hunyuan/HunyuanWorld-Voyager/blob/main/LICENSE
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            language:
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            - en
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            - zh
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            tags:
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            - video_editing
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            pipeline_tag: video-to-video
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            extra_gated_eu_disallowed: true
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            base_model:
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            - model-hub/stable-video-diffusion-img2vid
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            <div align="center">
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              <a href="https://shapeformotion.github.io/"><img src="https://img.shields.io/static/v1?label=Project%20Page&message=Web&color=green"></a>  
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              <a href="https://arxiv.org/pdf/2506.22432"><img src="https://img.shields.io/static/v1?label=Tech%20Report&message=Arxiv&color=red"></a>  
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              <a href="https://huggingface.co/LeoLau/Shape-for-Motion"><img src="https://img.shields.io/static/v1?label=shape_for-motion&message=HuggingFace&color=yellow"></a>
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            </div>
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            We introduce Shape-for-Motion, a 3D-aware video editing framework to support precise and consistent video object manipulation by reconstructing an editable 3D mesh to serve as control signals for video generation.
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            ## 🔗 BibTeX
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            If you find [Shape-for-Motion](https://arxiv.org/abs/2506.22432) useful for your research and applications, please cite using this BibTeX:
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            ```BibTeX
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            @article{liu2025shape,
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              title={Shape-for-Motion: Precise and Consistent Video Editing with 3D Proxy},
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              author={Liu, Yuhao and Wang, Tengfei and Liu, Fang and Wang, Zhenwei and Lau, Rynson WH},
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              journal={arXiv preprint arXiv:2506.22432},
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              year={2025}
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            }
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            ```
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            ## Acknowledgements
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            We would like to thank [DG-Mesh](https://github.com/Isabella98Liu/DG-Mesh), [Deformable 3DGS](https://ingra14m.github.io/Deformable-Gaussians), and [Diffusers](https://github.com/huggingface/diffusers) for their open research and exploration.
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