Loacky commited on
Commit
45b4835
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1 Parent(s): 2bcd8ed

change dataset names and create sprite_metadata.json

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This view is limited to 50 files because it contains too many changes. Β  See raw diff
Files changed (50) hide show
  1. .DS_Store +0 -0
  2. generate_sprite_metadata.py +105 -0
  3. metadata.jsonl +560 -0
  4. reorganize_sprite_dataset.py +59 -0
  5. sprite_metadata.json +0 -0
  6. train/.DS_Store +0 -0
  7. train/{0_frames/sprite_0.png β†’ spritesheet_0/frame_0.png} +0 -0
  8. train/{0_frames/sprite_1.png β†’ spritesheet_0/frame_1.png} +0 -0
  9. train/{0_frames/sprite_10.png β†’ spritesheet_0/frame_10.png} +0 -0
  10. train/{0_frames/sprite_11.png β†’ spritesheet_0/frame_11.png} +0 -0
  11. train/{0_frames/sprite_12.png β†’ spritesheet_0/frame_12.png} +0 -0
  12. train/{0_frames/sprite_13.png β†’ spritesheet_0/frame_13.png} +0 -0
  13. train/{0_frames/sprite_14.png β†’ spritesheet_0/frame_14.png} +0 -0
  14. train/{0_frames/sprite_15.png β†’ spritesheet_0/frame_15.png} +0 -0
  15. train/{0_frames/sprite_16.png β†’ spritesheet_0/frame_16.png} +0 -0
  16. train/{0_frames/sprite_17.png β†’ spritesheet_0/frame_17.png} +0 -0
  17. train/{0_frames/sprite_18.png β†’ spritesheet_0/frame_18.png} +0 -0
  18. train/{0_frames/sprite_19.png β†’ spritesheet_0/frame_19.png} +0 -0
  19. train/{0_frames/sprite_2.png β†’ spritesheet_0/frame_2.png} +0 -0
  20. train/{0_frames/sprite_20.png β†’ spritesheet_0/frame_20.png} +0 -0
  21. train/{0_frames/sprite_21.png β†’ spritesheet_0/frame_21.png} +0 -0
  22. train/{0_frames/sprite_22.png β†’ spritesheet_0/frame_22.png} +0 -0
  23. train/{0_frames/sprite_23.png β†’ spritesheet_0/frame_23.png} +0 -0
  24. train/{0_frames/sprite_24.png β†’ spritesheet_0/frame_24.png} +0 -0
  25. train/{0_frames/sprite_3.png β†’ spritesheet_0/frame_3.png} +0 -0
  26. train/{0_frames/sprite_4.png β†’ spritesheet_0/frame_4.png} +0 -0
  27. train/{0_frames/sprite_5.png β†’ spritesheet_0/frame_5.png} +0 -0
  28. train/{0_frames/sprite_6.png β†’ spritesheet_0/frame_6.png} +0 -0
  29. train/{0_frames/sprite_7.png β†’ spritesheet_0/frame_7.png} +0 -0
  30. train/{0_frames/sprite_8.png β†’ spritesheet_0/frame_8.png} +0 -0
  31. train/{0_frames/sprite_9.png β†’ spritesheet_0/frame_9.png} +0 -0
  32. train/{1_frames/sprite_0.png β†’ spritesheet_1/frame_0.png} +0 -0
  33. train/{1_frames/sprite_1.png β†’ spritesheet_1/frame_1.png} +0 -0
  34. train/{1_frames/sprite_10.png β†’ spritesheet_1/frame_10.png} +0 -0
  35. train/{1_frames/sprite_11.png β†’ spritesheet_1/frame_11.png} +0 -0
  36. train/{1_frames/sprite_12.png β†’ spritesheet_1/frame_12.png} +0 -0
  37. train/{117_frames/sprite_10.png β†’ spritesheet_1/frame_13.png} +0 -0
  38. train/{117_frames/sprite_11.png β†’ spritesheet_1/frame_14.png} +0 -0
  39. train/{117_frames/sprite_12.png β†’ spritesheet_1/frame_15.png} +0 -0
  40. train/{1_frames/sprite_2.png β†’ spritesheet_1/frame_2.png} +0 -0
  41. train/{1_frames/sprite_3.png β†’ spritesheet_1/frame_3.png} +0 -0
  42. train/{1_frames/sprite_4.png β†’ spritesheet_1/frame_4.png} +0 -0
  43. train/{1_frames/sprite_5.png β†’ spritesheet_1/frame_5.png} +0 -0
  44. train/{1_frames/sprite_6.png β†’ spritesheet_1/frame_6.png} +0 -0
  45. train/{1_frames/sprite_7.png β†’ spritesheet_1/frame_7.png} +0 -0
  46. train/{1_frames/sprite_8.png β†’ spritesheet_1/frame_8.png} +0 -0
  47. train/{1_frames/sprite_9.png β†’ spritesheet_1/frame_9.png} +0 -0
  48. train/{10_frames/sprite_0.png β†’ spritesheet_10/frame_0.png} +0 -0
  49. train/{10_frames/sprite_1.png β†’ spritesheet_10/frame_1.png} +0 -0
  50. train/{10_frames/sprite_2.png β†’ spritesheet_10/frame_2.png} +0 -0
.DS_Store ADDED
Binary file (6.15 kB). View file
 
generate_sprite_metadata.py ADDED
@@ -0,0 +1,105 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import json
2
+ import os
3
+
4
+ def load_metadata():
5
+ """Load metadata from metadata.jsonl"""
6
+ metadata_path = "metadata.jsonl"
7
+ metadata = {}
8
+
9
+ if not os.path.exists(metadata_path):
10
+ print(f"Error: '{metadata_path}' file not found!")
11
+ return metadata
12
+
13
+ # Parse JSONL file and map descriptions by sprite ID
14
+ try:
15
+ with open(metadata_path, 'r') as f:
16
+ for line in f:
17
+ if line.strip():
18
+ entry = json.loads(line)
19
+ # Extract sprite ID from file_name (e.g., "images/23.png" -> "23")
20
+ sprite_id = entry["file_name"].split("/")[1].split(".")[0]
21
+ metadata[sprite_id] = entry["text"]
22
+ except Exception as e:
23
+ print(f"Error reading metadata file: {str(e)}")
24
+
25
+ print(f"Loaded {len(metadata)} entries from metadata file")
26
+ return metadata
27
+
28
+ def extract_info_safely(description):
29
+ """Extract information from description with error handling"""
30
+ info = {
31
+ "frames": "unknown",
32
+ "action": "unknown",
33
+ "direction": "unknown",
34
+ "character": "unknown"
35
+ }
36
+
37
+ try:
38
+ # Standard format: "X-frame sprite animation of: CHARACTER, that: ACTION, facing: DIRECTION"
39
+ if "-frame sprite animation of:" in description:
40
+ # Extract frame count
41
+ info["frames"] = description.split("-frame")[0].strip()
42
+
43
+ # Extract character
44
+ if "of:" in description and ", that:" in description:
45
+ character_part = description.split("of:")[1].split(", that:")[0].strip()
46
+ info["character"] = character_part
47
+
48
+ # Extract action
49
+ if ", that:" in description and ", facing:" in description:
50
+ action_part = description.split(", that:")[1].split(", facing:")[0].strip()
51
+ info["action"] = action_part
52
+ elif ", that:" in description:
53
+ # Handle case where facing might not be present
54
+ action_part = description.split(", that:")[1].strip()
55
+ info["action"] = action_part
56
+
57
+ # Extract direction
58
+ if ", facing:" in description:
59
+ direction_part = description.split(", facing:")[1].strip()
60
+ info["direction"] = direction_part
61
+ except Exception as e:
62
+ print(f"Warning: Error parsing description: '{description}'")
63
+ print(f"Error details: {str(e)}")
64
+
65
+ return info
66
+
67
+ def create_sprite_metadata():
68
+ """Create proper sprite metadata from metadata.jsonl"""
69
+ # Load metadata
70
+ metadata = load_metadata()
71
+ if not metadata:
72
+ print("No metadata entries found. Check if metadata.jsonl exists and has content.")
73
+ return {}
74
+
75
+ # Create metadata mapping
76
+ sprite_info = {}
77
+
78
+ # Process each entry in the metadata
79
+ for sprite_id, description in metadata.items():
80
+ # Extract information safely
81
+ info = extract_info_safely(description)
82
+
83
+ # Create folder name using the sprite ID in the correct format
84
+ folder_name = f"spritesheet_{sprite_id}"
85
+
86
+ # Create organized structure with folder name
87
+ sprite_info[sprite_id] = {
88
+ "frames": info["frames"],
89
+ "action": info["action"],
90
+ "direction": info["direction"],
91
+ "character": info["character"],
92
+ "folder_name": folder_name,
93
+ "full_description": description
94
+ }
95
+
96
+ # Save metadata to JSON file
97
+ metadata_path = "sprite_metadata.json"
98
+ with open(metadata_path, "w") as f:
99
+ json.dump(sprite_info, f, indent=4)
100
+
101
+ print(f"Created sprite metadata for {len(sprite_info)} sprites")
102
+ return sprite_info
103
+
104
+ if __name__ == "__main__":
105
+ sprite_info = create_sprite_metadata()
metadata.jsonl ADDED
@@ -0,0 +1,560 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {"file_name": "images/0.png", "text": "17-frame sprite animation of: red-haired hobbit in green cape, that: shoots with slingshot, facing: East"}
2
+ {"file_name": "images/1.png", "text": "13-frame sprite animation of: red-haired hobbit in green cape, that: blocks an attack with staff, facing: East"}
3
+ {"file_name": "images/2.png", "text": "12-frame sprite animation of: red-haired hobbit in green cape, that: is taking damage then is struck and dies, facing: East"}
4
+ {"file_name": "images/3.png", "text": "4-frame sprite animation of: red-haired hobbit in green cape, that: is taking damage after hit then is struck, facing: East"}
5
+ {"file_name": "images/4.png", "text": "4-frame sprite animation of: red-haired hobbit in green cape, that: is idle, facing: East"}
6
+ {"file_name": "images/5.png", "text": "10-frame sprite animation of: red-haired hobbit in green cape, that: jumps, facing: East"}
7
+ {"file_name": "images/6.png", "text": "8-frame sprite animation of: red-haired hobbit in green cape, that: is slowing down after run, facing: East"}
8
+ {"file_name": "images/7.png", "text": "7-frame sprite animation of: knight in silver armor with red pants, that: is making jumping sword attack, facing: East"}
9
+ {"file_name": "images/8.png", "text": "19-frame sprite animation of: knight in silver armor with red pants, that: is attacking with sword, facing: East"}
10
+ {"file_name": "images/9.png", "text": "6-frame sprite animation of: knight in silver armor with red pants, that: climbs, facing: North"}
11
+ {"file_name": "images/10.png", "text": "7-frame sprite animation of: knight in silver armor with red pants, that: is attacking with sword while crouching, facing: East"}
12
+ {"file_name": "images/11.png", "text": "8-frame sprite animation of: knight in silver armor with red pants, that: is idle while crouching, facing: East"}
13
+ {"file_name": "images/12.png", "text": "4-frame sprite animation of: knight in silver armor with red pants, that: faints, facing: East"}
14
+ {"file_name": "images/13.png", "text": "8-frame sprite animation of: knight in silver armor with red pants, that: is hanging with single hand in air, facing: East"}
15
+ {"file_name": "images/14.png", "text": "8-frame sprite animation of: knight in silver armor with red pants, that: is restoring a health using red crystal, facing: East"}
16
+ {"file_name": "images/15.png", "text": "3-frame sprite animation of: knight in silver armor with red pants, that: is getting struck, facing: East"}
17
+ {"file_name": "images/16.png", "text": "8-frame sprite animation of: knight in silver armor with red pants, that: is idle, facing: East"}
18
+ {"file_name": "images/17.png", "text": "8-frame sprite animation of: knight in silver armor with red pants, that: jumps, facing: East"}
19
+ {"file_name": "images/18.png", "text": "12-frame sprite animation of: knight in silver armor with red pants, that: is falling to his knees and begins to pray and then gets up, facing: East"}
20
+ {"file_name": "images/19.png", "text": "4-frame sprite animation of: knight in silver armor with red pants, that: is rolling, facing: East"}
21
+ {"file_name": "images/20.png", "text": "8-frame sprite animation of: knight in silver armor with red pants, that: is running, facing: East"}
22
+ {"file_name": "images/21.png", "text": "10-frame sprite animation of: knight in silver armor with red pants, that: is sliding, facing: East"}
23
+ {"file_name": "images/22.png", "text": "5-frame sprite animation of: brown treasure chest, that: is idle, facing: West"}
24
+ {"file_name": "images/23.png", "text": "5-frame sprite animation of: brown treasure chest, that: is opening, facing: West"}
25
+ {"file_name": "images/24.png", "text": "5-frame sprite animation of: black treasure chest, that: is idle, facing: West"}
26
+ {"file_name": "images/25.png", "text": "5-frame sprite animation of: black treasure chest, that: is opening, facing: West"}
27
+ {"file_name": "images/26.png", "text": "5-frame sprite animation of: red treasure chest, that: is idle, facing: West"}
28
+ {"file_name": "images/27.png", "text": "5-frame sprite animation of: red treasure chest, that: is opening, facing: West"}
29
+ {"file_name": "images/28.png", "text": "5-frame sprite animation of: white treasure chest, that: is idle, facing: West"}
30
+ {"file_name": "images/29.png", "text": "5-frame sprite animation of: white treasure chest, that: is opening, facing: West"}
31
+ {"file_name": "images/30.png", "text": "8-frame sprite animation of: arcane archer in pink hood with a magic bow, that: is running, facing: East"}
32
+ {"file_name": "images/31.png", "text": "8-frame sprite animation of: arcane archer in pink hood with a magic bow, that: is fainting, facing: East"}
33
+ {"file_name": "images/32.png", "text": "7-frame sprite animation of: arcane archer in pink hood with a magic bow, that: is rolling, facing: East"}
34
+ {"file_name": "images/33.png", "text": "7-frame sprite animation of: arcane archer in pink hood with a magic bow, that: shoots an arrow from a bow, facing: East"}
35
+ {"file_name": "images/34.png", "text": "6-frame sprite animation of: arcane archer in pink hood with a magic bow, that: does wall slide, facing: West"}
36
+ {"file_name": "images/35.png", "text": "4-frame sprite animation of: arcane archer in pink hood with a magic bow, that: is crouching idle, facing: East"}
37
+ {"file_name": "images/36.png", "text": "4-frame sprite animation of: arcane archer in pink hood with a magic bow, that: is jumping with a stomp, facing: East"}
38
+ {"file_name": "images/37.png", "text": "2-frame sprite animation of: arcane archer in pink hood with a magic bow, that: is slowing down after run, facing: East"}
39
+ {"file_name": "images/38.png", "text": "7-frame sprite animation of: ghost in brown sheet with steel ball on a chain, that: is swinging a ball to attack, facing: East"}
40
+ {"file_name": "images/39.png", "text": "4-frame sprite animation of: ghost in brown sheet with steel ball on a chain, that: is charging, facing: East"}
41
+ {"file_name": "images/40.png", "text": "5-frame sprite animation of: ghost in brown sheet with steel ball on a chain, that: faints, facing: East"}
42
+ {"file_name": "images/41.png", "text": "2-frame sprite animation of: ghost in brown sheet with steel ball on a chain, that: is getting struck, facing: East"}
43
+ {"file_name": "images/42.png", "text": "5-frame sprite animation of: ghost in brown sheet with steel ball on a chain, that: is idle, facing: East"}
44
+ {"file_name": "images/43.png", "text": "8-frame sprite animation of: ghost in brown sheet with steel ball on a chain, that: is running, facing: East"}
45
+ {"file_name": "images/44.png", "text": "11-frame sprite animation of: dark tower of red crystal moon, that: is idle with moon levitating up and down, facing: South"}
46
+ {"file_name": "images/45.png", "text": "10-frame sprite animation of: a cyclop with red eye in pink savage armor with a curved boline, that: swings his weapon to attack, facing: West"}
47
+ {"file_name": "images/46.png", "text": "9-frame sprite animation of: a cyclop with red eye in pink savage armor with a curved boline, that: is casting a portal spell, facing: West"}
48
+ {"file_name": "images/47.png", "text": "10-frame sprite animation of: a cyclop with red eye in pink savage armor with a curved boline, that: is transforming into fog, facing: West"}
49
+ {"file_name": "images/48.png", "text": "3-frame sprite animation of: a cyclop with red eye in pink savage armor with a curved boline, that: is getting struck, facing: West"}
50
+ {"file_name": "images/49.png", "text": "8-frame sprite animation of: a cyclop with red eye in pink savage armor with a curved boline, that: is idle, facing: West"}
51
+ {"file_name": "images/50.png", "text": "16-frame sprite animation of: pink portal, that: strikes a lighting in shape of a hand, facing: West"}
52
+ {"file_name": "images/51.png", "text": "8-frame sprite animation of: a cyclop with red eye in pink savage armor with a curved boline, that: walks, facing: West"}
53
+ {"file_name": "images/52.png", "text": "7-frame sprite animation of: a black canine, that: is biting, facing: West"}
54
+ {"file_name": "images/53.png", "text": "8-frame sprite animation of: a black canine, that: is laying down, facing: West"}
55
+ {"file_name": "images/54.png", "text": "4-frame sprite animation of: a black canine, that: is getting struck, facing: West"}
56
+ {"file_name": "images/55.png", "text": "4-frame sprite animation of: a black canine, that: is idle, facing: West"}
57
+ {"file_name": "images/56.png", "text": "6-frame sprite animation of: a black canine, that: is running, facing: West"}
58
+ {"file_name": "images/57.png", "text": "7-frame sprite animation of: a brown canine, that: is biting, facing: West"}
59
+ {"file_name": "images/58.png", "text": "8-frame sprite animation of: a brown canine, that: is laying down, facing: West"}
60
+ {"file_name": "images/59.png", "text": "4-frame sprite animation of: a brown canine, that: is getting struck, facing: West"}
61
+ {"file_name": "images/60.png", "text": "4-frame sprite animation of: a brown canine, that: is idle, facing: West"}
62
+ {"file_name": "images/61.png", "text": "6-frame sprite animation of: a brown canine, that: is running, facing: West"}
63
+ {"file_name": "images/62.png", "text": "7-frame sprite animation of: a gray canine, that: is biting, facing: West"}
64
+ {"file_name": "images/63.png", "text": "8-frame sprite animation of: a gray canine, that: is laying down, facing: West"}
65
+ {"file_name": "images/64.png", "text": "4-frame sprite animation of: a gray canine, that: is getting struck, facing: West"}
66
+ {"file_name": "images/65.png", "text": "4-frame sprite animation of: a gray canine, that: is idle, facing: West"}
67
+ {"file_name": "images/66.png", "text": "6-frame sprite animation of: a gray canine, that: is running, facing: West"}
68
+ {"file_name": "images/67.png", "text": "7-frame sprite animation of: a white canine, that: is biting, facing: West"}
69
+ {"file_name": "images/68.png", "text": "8-frame sprite animation of: a white canine, that: is laying down, facing: West"}
70
+ {"file_name": "images/69.png", "text": "4-frame sprite animation of: a white canine, that: is getting struck, facing: West"}
71
+ {"file_name": "images/70.png", "text": "4-frame sprite animation of: a white canine, that: is idle, facing: West"}
72
+ {"file_name": "images/71.png", "text": "6-frame sprite animation of: a white canine, that: is running, facing: West"}
73
+ {"file_name": "images/72.png", "text": "6-frame sprite animation of: blue haired muscular fighter, that: is flexing, facing: East"}
74
+ {"file_name": "images/73.png", "text": "2-frame sprite animation of: blue haired muscular fighter, that: is levitating, facing: East"}
75
+ {"file_name": "images/74.png", "text": "3-frame sprite animation of: blue haired muscular fighter, that: is idle, facing: East"}
76
+ {"file_name": "images/75.png", "text": "1-frame sprite animation of: blue haired muscular fighter, that: is standing, facing: East"}
77
+ {"file_name": "images/76.png", "text": "4-frame sprite animation of: blue haired muscular fighter, that: is sliding, facing: East"}
78
+ {"file_name": "images/77.png", "text": "2-frame sprite animation of: blue haired muscular fighter, that: is sitting down cross-legged, facing: East"}
79
+ {"file_name": "images/78.png", "text": "3-frame sprite animation of: blue haired muscular fighter, that: is flying horizontally, facing: East"}
80
+ {"file_name": "images/79.png", "text": "6-frame sprite animation of: bald fighter, that: is walking, facing: East"}
81
+ {"file_name": "images/80.png", "text": "8-frame sprite animation of: blue haired muscular fighter, that: is making punch combo attack with both hands, facing: East"}
82
+ {"file_name": "images/81.png", "text": "6-frame sprite animation of: blue haired muscular fighter, that: is making multiple fast kicks in air, facing: East"}
83
+ {"file_name": "images/82.png", "text": "3-frame sprite animation of: blue haired muscular fighter, that: is punching down from the air, facing: East"}
84
+ {"file_name": "images/83.png", "text": "2-frame sprite animation of: blue haired muscular fighter, that: is blocking incoming attack, facing: East"}
85
+ {"file_name": "images/84.png", "text": "3-frame sprite animation of: blue haired muscular fighter, that: is getting struck, facing: East"}
86
+ {"file_name": "images/85.png", "text": "1-frame sprite animation of: blue haired muscular fighter, that: taking damage, facing: East"}
87
+ {"file_name": "images/86.png", "text": "1-frame sprite animation of: blue haired muscular fighter, that: is getting hit, facing: East"}
88
+ {"file_name": "images/87.png", "text": "1-frame sprite animation of: blue haired muscular fighter, that: is getting hit, facing: East"}
89
+ {"file_name": "images/88.png", "text": "1-frame sprite animation of: blue haired muscular fighter, that: is laying down, facing: East"}
90
+ {"file_name": "images/89.png", "text": "2-frame sprite animation of: blue haired muscular fighter, that: is screaming on his knees, facing: East"}
91
+ {"file_name": "images/90.png", "text": "4-frame sprite animation of: blue haired muscular fighter, that: is punching fast with both hands, facing: East"}
92
+ {"file_name": "images/91.png", "text": "3-frame sprite animation of: blue haired muscular fighter, that: is casting a magic beam from both hands, facing: East"}
93
+ {"file_name": "images/92.png", "text": "4-frame sprite animation of: blue haired muscular fighter, that: casting a magic beam from right hand, facing: East"}
94
+ {"file_name": "images/93.png", "text": "1-frame sprite animation of: blue haired muscular fighter, that: is screaming with left hand in air, facing: East"}
95
+ {"file_name": "images/94.png", "text": "4-frame sprite animation of: blue haired muscular fighter, that: is holding hands in air, facing: East"}
96
+ {"file_name": "images/95.png", "text": "2-frame sprite animation of: blue haired muscular fighter, that: is getting knock out after hit, facing: East"}
97
+ {"file_name": "images/96.png", "text": "3-frame sprite animation of: blue haired muscular fighter, that: is casting a magic beam from both hands while running, facing: East"}
98
+ {"file_name": "images/97.png", "text": "4-frame sprite animation of: energy shield, that: is idle, facing: East"}
99
+ {"file_name": "images/98.png", "text": "8-frame sprite animation of: woman in green dress with red hair, that: is dancing, facing: West"}
100
+ {"file_name": "images/99.png", "text": "8-frame sprite animation of: woman in green dress with red hair, that: is dancing, facing: South"}
101
+ {"file_name": "images/100.png", "text": "8-frame sprite animation of: woman in green dress with red hair, that: is dancing, facing: West"}
102
+ {"file_name": "images/101.png", "text": "8-frame sprite animation of: woman in green dress with red hair, that: is dancing, facing: South"}
103
+ {"file_name": "images/102.png", "text": "8-frame sprite animation of: woman in green dress with red hair, that: is dancing, facing: South"}
104
+ {"file_name": "images/103.png", "text": "10-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: thrusts his arrow like a sword to melee attack, facing: East"}
105
+ {"file_name": "images/104.png", "text": "15-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: shots magic arrow, facing: East"}
106
+ {"file_name": "images/105.png", "text": "12-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: shoots multiple arrows at once, facing: East"}
107
+ {"file_name": "images/106.png", "text": "10-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: shots magic arrow while in air, facing: East"}
108
+ {"file_name": "images/107.png", "text": "19-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: falls to his knees and faints on the floor, facing: East"}
109
+ {"file_name": "images/108.png", "text": "19-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: defends himself by transforming his bow into shield made of roots, facing: East"}
110
+ {"file_name": "images/109.png", "text": "12-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: is idle, facing: East"}
111
+ {"file_name": "images/110.png", "text": "3-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: falls down, facing: East"}
112
+ {"file_name": "images/111.png", "text": "22-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: jumps up then falls down, facing: East"}
113
+ {"file_name": "images/112.png", "text": "3-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: jumps up, facing: East"}
114
+ {"file_name": "images/113.png", "text": "8-frame sprite animation of: magic arrow, that: grows roots from the arrowhead, facing: East"}
115
+ {"file_name": "images/114.png", "text": "8-frame sprite animation of: magic arrow, that: releases poison from the tip, facing: East"}
116
+ {"file_name": "images/115.png", "text": "6-frame sprite animation of: arrow, that: hits the target and wiggles, facing: East"}
117
+ {"file_name": "images/116.png", "text": "18-frame sprite animation of: arrows, that: hits the ground creating entangling roots, facing: East"}
118
+ {"file_name": "images/117.png", "text": "5-frame sprite animation of: arrow, that: makes the laser beam, facing: East"}
119
+ {"file_name": "images/118.png", "text": "8-frame sprite animation of: diagonal arrow, that: hits the target and sprouts thorns, facing: East"}
120
+ {"file_name": "images/119.png", "text": "6-frame sprite animation of: diagonal arrow, that: hits the target and wiggles, facing: East"}
121
+ {"file_name": "images/120.png", "text": "8-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: rolls, facing: East"}
122
+ {"file_name": "images/121.png", "text": "10-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: runs, facing: East"}
123
+ {"file_name": "images/122.png", "text": "4-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: slides, facing: East"}
124
+ {"file_name": "images/123.png", "text": "13-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: slides and then gets up, facing: East"}
125
+ {"file_name": "images/124.png", "text": "17-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: fires laser beam from his bow to make a special attack, facing: East"}
126
+ {"file_name": "images/125.png", "text": "6-frame sprite animation of: long-haired elf archer wearing a green cloak with a white wooden bow, that: is getting struck, facing: East"}
127
+ {"file_name": "images/126.png", "text": "1-frame sprite animation of: a face of long-haired elf archer the leaf ranger , that: is idle, facing: South"}
128
+ {"file_name": "images/127.png", "text": "8-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: is idle, facing: East"}
129
+ {"file_name": "images/128.png", "text": "8-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: is running, facing: East"}
130
+ {"file_name": "images/129.png", "text": "20-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: jumps up then falls down, facing: East"}
131
+ {"file_name": "images/130.png", "text": "3-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: falls down, facing: East"}
132
+ {"file_name": "images/131.png", "text": "3-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: jumps up, facing: East"}
133
+ {"file_name": "images/132.png", "text": "8-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: rolls on the ground, facing: East"}
134
+ {"file_name": "images/133.png", "text": "11-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: swings his sword overhead to attack, facing: East"}
135
+ {"file_name": "images/134.png", "text": "19-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: swings his sword overhead then spins around to make combo attack, facing: East"}
136
+ {"file_name": "images/135.png", "text": "28-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: swings his sword overhead then spins around and shoots a fire ball from edge of his sword, facing: East"}
137
+ {"file_name": "images/136.png", "text": "18-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: ignites his magic sword to make flame attack, facing: East"}
138
+ {"file_name": "images/137.png", "text": "10-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: defends himself with a sword, facing: East"}
139
+ {"file_name": "images/138.png", "text": "3-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: is getting struck, facing: East"}
140
+ {"file_name": "images/139.png", "text": "3-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: falls to his knees and faints on the floor, facing: East"}
141
+ {"file_name": "images/140.png", "text": "3-frame sprite animation of: a fire knight with short spiky hair wearing red and yellow armor wielding a large two-handed sword, that: swings his sword to attack while in air, facing: East"}
142
+ {"file_name": "images/141.png", "text": "1-frame sprite animation of: a face of fire knight with short spiky hair and beard, that: is idle, facing: South"}
143
+ {"file_name": "images/142.png", "text": "8-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: is idle, facing: East"}
144
+ {"file_name": "images/143.png", "text": "10-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: walks, facing: East"}
145
+ {"file_name": "images/144.png", "text": "8-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: surfs on wave, facing: East"}
146
+ {"file_name": "images/145.png", "text": "3-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: jumps up, facing: East"}
147
+ {"file_name": "images/146.png", "text": "3-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: falls down, facing: East"}
148
+ {"file_name": "images/147.png", "text": "6-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: tumbles around, facing: East"}
149
+ {"file_name": "images/148.png", "text": "7-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: is thrusting her sword to attack, facing: East"}
150
+ {"file_name": "images/149.png", "text": "21-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: is thrusting her sword double to make combo attack, facing: East"}
151
+ {"file_name": "images/150.png", "text": "27-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: is thrusting her sword double and shoots a water splash from it, facing: East"}
152
+ {"file_name": "images/151.png", "text": "32-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: creates water blob that shortly after splashes on ground and creates icy spikes, facing: East"}
153
+ {"file_name": "images/152.png", "text": "12-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: heals herself, facing: East"}
154
+ {"file_name": "images/153.png", "text": "12-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: defends herself by creating ice wall, facing: East"}
155
+ {"file_name": "images/154.png", "text": "7-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: getting struck, facing: East"}
156
+ {"file_name": "images/155.png", "text": "16-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: stays still, facing: East"}
157
+ {"file_name": "images/156.png", "text": "8-frame sprite animation of: a water priestess with crystal long sword in a long blue robe, that: is thrusting her sword in air, facing: East"}
158
+ {"file_name": "images/157.png", "text": "1-frame sprite animation of: a face of water priestess with long, dark-blue hair and a light-blue dress, that: has crown q, facing: South"}
159
+ {"file_name": "images/158.png", "text": "8-frame sprite animation of: a bald fire wizzard with long staff in red robe, that: creates pillar of flames from his hands, facing: East"}
160
+ {"file_name": "images/159.png", "text": "5-frame sprite animation of: a bald fire wizzard with long staff in red robe, that: falls on his knees, facing: East"}
161
+ {"file_name": "images/160.png", "text": "8-frame sprite animation of: a bald fire wizzard with long staff in red robe, that: is idle, facing: East"}
162
+ {"file_name": "images/161.png", "text": "8-frame sprite animation of: a bald fire wizzard with long staff in red robe, that: is walking, facing: East"}
163
+ {"file_name": "images/162.png", "text": "4-frame sprite animation of: a bald fire wizzard with long staff in red robe, that: is getting struck, facing: East"}
164
+ {"file_name": "images/163.png", "text": "9-frame sprite animation of: eye-ball monster, that: is idle, facing: East"}
165
+ {"file_name": "images/164.png", "text": "4-frame sprite animation of: eye-ball monster, that: walks, facing: East"}
166
+ {"file_name": "images/165.png", "text": "12-frame sprite animation of: eye-ball monster, that: is making beam from his eye, facing: East"}
167
+ {"file_name": "images/166.png", "text": "9-frame sprite animation of: eye-ball monster, that: rolls, facing: East"}
168
+ {"file_name": "images/167.png", "text": "12-frame sprite animation of: eye-ball monster, that: faints and disappears, facing: East"}
169
+ {"file_name": "images/168.png", "text": "8-frame sprite animation of: brown meteorite, that: explodes into small pieces"}
170
+ {"file_name": "images/169.png", "text": "77-frame sprite animation of: planet earth, that: is rotating"}
171
+ {"file_name": "images/170.png", "text": "60-frame sprite animation of: two yellow fireballs with tails, that: intersect with each other to create a ribbon-like pattern"}
172
+ {"file_name": "images/171.png", "text": "60-frame sprite animation of: two blue fireballs with tails, that: intersect with each other to create a ribbon-like pattern"}
173
+ {"file_name": "images/172.png", "text": "60-frame sprite animation of: two green fireballs with tails, that: intersect with each other to create a ribbon-like pattern"}
174
+ {"file_name": "images/173.png", "text": "60-frame sprite animation of: two pink fireballs with tails, that: intersect with each other to create a ribbon-like pattern"}
175
+ {"file_name": "images/174.png", "text": "60-frame sprite animation of: two red fireballs with tails, that: intersect with each other to create a ribbon-like pattern"}
176
+ {"file_name": "images/175.png", "text": "60-frame sprite animation of: two white fireballs with tails, that: intersect with each other to create a ribbon-like pattern"}
177
+ {"file_name": "images/176.png", "text": "6-frame sprite animation of: knight with a sword in helmet and silver armor under red tabard, that: swings his sword to make an attack, facing: East"}
178
+ {"file_name": "images/177.png", "text": "4-frame sprite animation of: knight with a sword in helmet and silver armor under red tabard, that: dashes forward, facing: East"}
179
+ {"file_name": "images/178.png", "text": "9-frame sprite animation of: knight with a sword in helmet and silver armor under red tabard, that: faints and lays on the floor, facing: East"}
180
+ {"file_name": "images/179.png", "text": "4-frame sprite animation of: knight with a sword in helmet and silver armor under red tabard, that: falls down, facing: East"}
181
+ {"file_name": "images/180.png", "text": "11-frame sprite animation of: knight with a sword in helmet and silver armor under red tabard, that: is idle, facing: East"}
182
+ {"file_name": "images/181.png", "text": "4-frame sprite animation of: knight with a sword in helmet and silver armor under red tabard, that: jumps up, facing: East"}
183
+ {"file_name": "images/182.png", "text": "8-frame sprite animation of: knight with a sword in helmet and silver armor under red tabard, that: runs, facing: East"}
184
+ {"file_name": "images/183.png", "text": "4-frame sprite animation of: knight with a sword in helmet and silver armor under red tabard, that: is getting struck, facing: East"}
185
+ {"file_name": "images/184.png", "text": "7-frame sprite animation of: knight with sword in full armor with helmet, that: swings his sword to make an attack, facing: East"}
186
+ {"file_name": "images/185.png", "text": "7-frame sprite animation of: knight with sword in full armor with helmet, that: swings his sword after jump to make an attack, facing: East"}
187
+ {"file_name": "images/186.png", "text": "11-frame sprite animation of: knight with sword in full armor with helmet, that: faints and lays on the floor, facing: East"}
188
+ {"file_name": "images/187.png", "text": "3-frame sprite animation of: knight with sword in full armor with helmet, that: falls down, facing: East"}
189
+ {"file_name": "images/188.png", "text": "11-frame sprite animation of: knight with sword in full armor with helmet, that: is idle, facing: East"}
190
+ {"file_name": "images/189.png", "text": "3-frame sprite animation of: knight with sword in full armor with helmet, that: jumps up, facing: East"}
191
+ {"file_name": "images/190.png", "text": "8-frame sprite animation of: knight with sword in full armor with helmet, that: runs, facing: East"}
192
+ {"file_name": "images/191.png", "text": "4-frame sprite animation of: knight with sword in full armor with helmet, that: is getting struck, facing: East"}
193
+ {"file_name": "images/192.png", "text": "6-frame sprite animation of: white haired huntress with a wooden bow in green armor, that: shots arrow from bow, facing: East"}
194
+ {"file_name": "images/193.png", "text": "10-frame sprite animation of: white haired huntress with a wooden bow in green armor, that: faints and lays on the floor, facing: East"}
195
+ {"file_name": "images/194.png", "text": "2-frame sprite animation of: white haired huntress with a wooden bow in green armor, that: falls down, facing: East"}
196
+ {"file_name": "images/195.png", "text": "10-frame sprite animation of: white haired huntress with a wooden bow in green armor, that: is idle, facing: East"}
197
+ {"file_name": "images/196.png", "text": "2-frame sprite animation of: white haired huntress with a wooden bow in green armor, that: jumps up, facing: East"}
198
+ {"file_name": "images/197.png", "text": "8-frame sprite animation of: white haired huntress with a wooden bow in green armor, that: runs, facing: East"}
199
+ {"file_name": "images/198.png", "text": "3-frame sprite animation of: white haired huntress with a wooden bow in green armor, that: is getting struck, facing: East"}
200
+ {"file_name": "images/199.png", "text": "5-frame sprite animation of: huntress with a spear in green leather armor with hood, that: swings her spear above head to make an attack, facing: East"}
201
+ {"file_name": "images/200.png", "text": "5-frame sprite animation of: huntress with a spear in green leather armor with hood, that: swings her spear from the head to make an attack, facing: East"}
202
+ {"file_name": "images/201.png", "text": "7-frame sprite animation of: huntress with a spear in green leather armor with hood, that: throws her spear, facing: East"}
203
+ {"file_name": "images/202.png", "text": "8-frame sprite animation of: huntress with a spear in green leather armor with hood, that: faints and lays on the floor, facing: East"}
204
+ {"file_name": "images/203.png", "text": "2-frame sprite animation of: huntress with a spear in green leather armor with hood, that: falls down, facing: East"}
205
+ {"file_name": "images/204.png", "text": "8-frame sprite animation of: huntress with a spear in green leather armor with hood, that: is idle, facing: East"}
206
+ {"file_name": "images/205.png", "text": "2-frame sprite animation of: huntress with a spear in green leather armor with hood, that: jumps up, facing: East"}
207
+ {"file_name": "images/206.png", "text": "8-frame sprite animation of: huntress with a spear in green leather armor with hood, that: runs, facing: East"}
208
+ {"file_name": "images/207.png", "text": "3-frame sprite animation of: huntress with a spear in green leather armor with hood, that: is getting struck, facing: East"}
209
+ {"file_name": "images/208.png", "text": "4-frame sprite animation of: spear, that: rotates, facing: East"}
210
+ {"file_name": "images/209.png", "text": "4-frame sprite animation of: a ninja in blue armor and red scarf, that: swing his katana to attack, facing: East"}
211
+ {"file_name": "images/210.png", "text": "4-frame sprite animation of: a ninja in blue armor and red scarf, that: perform an overhead katana attack, facing: East"}
212
+ {"file_name": "images/211.png", "text": "7-frame sprite animation of: a ninja in blue armor and red scarf, that: is falling to his knees then faints on the floor, facing: East"}
213
+ {"file_name": "images/212.png", "text": "2-frame sprite animation of: a ninja in blue armor and red scarf, that: falls down, facing: East"}
214
+ {"file_name": "images/213.png", "text": "4-frame sprite animation of: a ninja in blue armor and red scarf, that: is idle, facing: East"}
215
+ {"file_name": "images/214.png", "text": "2-frame sprite animation of: a ninja in blue armor and red scarf, that: jumps up, facing: East"}
216
+ {"file_name": "images/215.png", "text": "8-frame sprite animation of: a ninja in blue armor and red scarf, that: runs, facing: East"}
217
+ {"file_name": "images/216.png", "text": "3-frame sprite animation of: a ninja in blue armor and red scarf, that: is getting struck, facing: East"}
218
+ {"file_name": "images/217.png", "text": "7-frame sprite animation of: a native american warrior with machete in naked torso, that: perform an overhead machete attack, facing: East"}
219
+ {"file_name": "images/218.png", "text": "6-frame sprite animation of: a native american warrior with machete in naked torso, that: swings machete from below to make an attack, facing: East"}
220
+ {"file_name": "images/219.png", "text": "9-frame sprite animation of: a native american warrior with machete in naked torso, that: swings machete to make an attack, facing: East"}
221
+ {"file_name": "images/220.png", "text": "11-frame sprite animation of: a native american warrior with machete in naked torso, that: is falling to his knees then faints on the floor, facing: East"}
222
+ {"file_name": "images/221.png", "text": "3-frame sprite animation of: a native american warrior with machete in naked torso, that: falls down, facing: East"}
223
+ {"file_name": "images/222.png", "text": "3-frame sprite animation of: a native american warrior with machete in naked torso, that: jumps up, facing: East"}
224
+ {"file_name": "images/223.png", "text": "10-frame sprite animation of: a native american warrior with machete in naked torso, that: is idle, facing: East"}
225
+ {"file_name": "images/224.png", "text": "8-frame sprite animation of: a native american warrior with machete in naked torso, that: runs, facing: East"}
226
+ {"file_name": "images/225.png", "text": "3-frame sprite animation of: a native american warrior with machete in naked torso, that: is getting struck, facing: East"}
227
+ {"file_name": "images/226.png", "text": "6-frame sprite animation of: martial hero samurai with the katana in big traditional hat and red scarf, that: swing his sword to attack, facing: East"}
228
+ {"file_name": "images/227.png", "text": "6-frame sprite animation of: martial hero samurai with the katana in big traditional hat and red scarf, that: attack with his sword, facing: East"}
229
+ {"file_name": "images/228.png", "text": "6-frame sprite animation of: martial hero samurai with the katana in big traditional hat and red scarf, that: is falling to his knees, facing: East"}
230
+ {"file_name": "images/229.png", "text": "2-frame sprite animation of: martial hero samurai with the katana in big traditional hat and red scarf, that: falls down, facing: East"}
231
+ {"file_name": "images/230.png", "text": "8-frame sprite animation of: martial hero samurai with the katana in big traditional hat and red scarf, that: is idle, facing: East"}
232
+ {"file_name": "images/231.png", "text": "2-frame sprite animation of: martial hero samurai with the katana in big traditional hat and red scarf, that: jumps up, facing: East"}
233
+ {"file_name": "images/232.png", "text": "8-frame sprite animation of: martial hero samurai with the katana in big traditional hat and red scarf, that: runs, facing: East"}
234
+ {"file_name": "images/233.png", "text": "4-frame sprite animation of: martial hero samurai with the katana in big traditional hat and red scarf, that: is getting struck, facing: East"}
235
+ {"file_name": "images/234.png", "text": "4-frame sprite animation of: a king in crown with a sword and blue cape, that: perform an sword attack, facing: East"}
236
+ {"file_name": "images/235.png", "text": "4-frame sprite animation of: a king in crown with a sword and blue cape, that: swings his sword to make an attack, facing: East"}
237
+ {"file_name": "images/236.png", "text": "4-frame sprite animation of: a king in crown with a sword and blue cape, that: perform an overhead sword attack, facing: East"}
238
+ {"file_name": "images/237.png", "text": "6-frame sprite animation of: a king in crown with a sword and blue cape, that: faints on the floor, facing: East"}
239
+ {"file_name": "images/238.png", "text": "2-frame sprite animation of: a king in crown with a sword and blue cape, that: falls down, facing: East"}
240
+ {"file_name": "images/239.png", "text": "8-frame sprite animation of: a king in crown with a sword and blue cape, that: is idle, facing: East"}
241
+ {"file_name": "images/240.png", "text": "2-frame sprite animation of: a king in crown with a sword and blue cape, that: jumps up, facing: East"}
242
+ {"file_name": "images/241.png", "text": "8-frame sprite animation of: a king in crown with a sword and blue cape, that: runs, facing: East"}
243
+ {"file_name": "images/242.png", "text": "4-frame sprite animation of: a king in crown with a sword and blue cape, that: is getting struck, facing: East"}
244
+ {"file_name": "images/243.png", "text": "4-frame sprite animation of: a medieval peasant in red armor, that: perform an sword attack, facing: East"}
245
+ {"file_name": "images/244.png", "text": "4-frame sprite animation of: a medieval peasant in red armor, that: perform an overhead sword attack, facing: East"}
246
+ {"file_name": "images/245.png", "text": "4-frame sprite animation of: a medieval peasant in red armor, that: perform an overhead pike attack, facing: East"}
247
+ {"file_name": "images/246.png", "text": "4-frame sprite animation of: a medieval peasant in red armor, that: perform an overhead mace attack, facing: East"}
248
+ {"file_name": "images/247.png", "text": "6-frame sprite animation of: a medieval peasant in red armor, that: faints on the floor, facing: East"}
249
+ {"file_name": "images/248.png", "text": "2-frame sprite animation of: a medieval peasant in red armor, that: falls down, facing: East"}
250
+ {"file_name": "images/249.png", "text": "8-frame sprite animation of: a medieval peasant in red armor, that: is idle, facing: East"}
251
+ {"file_name": "images/250.png", "text": "2-frame sprite animation of: a medieval peasant in red armor, that: jumps up, facing: East"}
252
+ {"file_name": "images/251.png", "text": "8-frame sprite animation of: a medieval peasant in red armor, that: runs, facing: East"}
253
+ {"file_name": "images/252.png", "text": "4-frame sprite animation of: a medieval peasant in red armor, that: is getting struck, facing: East"}
254
+ {"file_name": "images/253.png", "text": "4-frame sprite animation of: a medieval warrior in blue armor, that: swing sword to make an attack, facing: East"}
255
+ {"file_name": "images/254.png", "text": "4-frame sprite animation of: a medieval warrior in blue armor, that: attacks with his sword , facing: East"}
256
+ {"file_name": "images/255.png", "text": "4-frame sprite animation of: a medieval warrior in blue armor, that: perform an overhead pike attack, facing: East"}
257
+ {"file_name": "images/256.png", "text": "9-frame sprite animation of: a medieval warrior in blue armor, that: faints on the floor, facing: East"}
258
+ {"file_name": "images/257.png", "text": "2-frame sprite animation of: a medieval warrior in blue armor, that: falls down, facing: East"}
259
+ {"file_name": "images/258.png", "text": "10-frame sprite animation of: a medieval warrior in blue armor, that: is idle, facing: East"}
260
+ {"file_name": "images/259.png", "text": "2-frame sprite animation of: a medieval warrior in blue armor, that: jumps up, facing: East"}
261
+ {"file_name": "images/260.png", "text": "6-frame sprite animation of: a medieval warrior in blue armor, that: runs, facing: East"}
262
+ {"file_name": "images/261.png", "text": "3-frame sprite animation of: a medieval warrior in blue armor, that: is getting struck, facing: East"}
263
+ {"file_name": "images/262.png", "text": "5-frame sprite animation of: a black horse with brown armor, that: is idle, facing: East"}
264
+ {"file_name": "images/263.png", "text": "6-frame sprite animation of: a black horse with brown armor, that: stays still, facing: East"}
265
+ {"file_name": "images/264.png", "text": "6-frame sprite animation of: a black horse with brown armor, that: waits, facing: East"}
266
+ {"file_name": "images/265.png", "text": "10-frame sprite animation of: a black horse with brown armor, that: is rearing, facing: East"}
267
+ {"file_name": "images/266.png", "text": "6-frame sprite animation of: a black horse with brown armor, that: runs, facing: East"}
268
+ {"file_name": "images/267.png", "text": "6-frame sprite animation of: a black horse with brown armor, that: stops, facing: East"}
269
+ {"file_name": "images/268.png", "text": "5-frame sprite animation of: horse rider, that: is idle, facing: East"}
270
+ {"file_name": "images/269.png", "text": "6-frame sprite animation of: horse rider, that: mounts off, facing: East"}
271
+ {"file_name": "images/270.png", "text": "5-frame sprite animation of: horse leash, that: is idle, facing: East"}
272
+ {"file_name": "images/271.png", "text": "6-frame sprite animation of: horse rider, that: mounts on, facing: East"}
273
+ {"file_name": "images/272.png", "text": "10-frame sprite animation of: horse rider, that: holds on, facing: East"}
274
+ {"file_name": "images/273.png", "text": "6-frame sprite animation of: a rider on black horse with brown armor, that: Mounts on horse, facing: East"}
275
+ {"file_name": "images/274.png", "text": "5-frame sprite animation of: a rider on black horse with brown armor, that: is idle, facing: East"}
276
+ {"file_name": "images/275.png", "text": "6-frame sprite animation of: a rider on black horse with brown armor, that: runs, facing: East"}
277
+ {"file_name": "images/276.png", "text": "6-frame sprite animation of: a rider on black horse with brown armor, that: stops, facing: East"}
278
+ {"file_name": "images/277.png", "text": "10-frame sprite animation of: a rider on black horse with brown armor, that: is rearing, facing: East"}
279
+ {"file_name": "images/278.png", "text": "6-frame sprite animation of: a rider on black horse with brown armor, that: mounts off, facing: East"}
280
+ {"file_name": "images/279.png", "text": "11-frame sprite animation of: fireball, that: explodes"}
281
+ {"file_name": "images/280.png", "text": "5-frame sprite animation of: pink ball, that: explodes"}
282
+ {"file_name": "images/281.png", "text": "5-frame sprite animation of: red haired tiny elf, that: swings pink dagger in air, facing: East"}
283
+ {"file_name": "images/282.png", "text": "27-frame sprite animation of: red haired tiny elf, that: makes multiple special attacks with pink dagger, facing: East"}
284
+ {"file_name": "images/283.png", "text": "5-frame sprite animation of: red haired tiny elf, that: faints, facing: East"}
285
+ {"file_name": "images/284.png", "text": "3-frame sprite animation of: red haired tiny elf, that: is getting struck, facing: East"}
286
+ {"file_name": "images/285.png", "text": "9-frame sprite animation of: red haired tiny elf with pink dagger, that: is idle, facing: East"}
287
+ {"file_name": "images/286.png", "text": "6-frame sprite animation of: red haired tiny elf with pink dagger, that: jumps, facing: East"}
288
+ {"file_name": "images/287.png", "text": "8-frame sprite animation of: red haired tiny elf with pink dagger, that: runs, facing: East"}
289
+ {"file_name": "images/288.png", "text": "5-frame sprite animation of: red haired tiny elf with pink dagger, that: slides, facing: East"}
290
+ {"file_name": "images/289.png", "text": "5-frame sprite animation of: red haired tiny elf, that: throws a pink dagger, facing: East"}
291
+ {"file_name": "images/290.png", "text": "5-frame sprite animation of: red haired tiny elf, that: holds on a ledge, facing: East"}
292
+ {"file_name": "images/291.png", "text": "8-frame sprite animation of: plant monster with big teeth, that: is idle, facing: South"}
293
+ {"file_name": "images/292.png", "text": "3-frame sprite animation of: plant monster with big teeth, that: is getting struck, facing: South"}
294
+ {"file_name": "images/293.png", "text": "8-frame sprite animation of: plant monster with big teeth, that: bites from right side, facing: South"}
295
+ {"file_name": "images/294.png", "text": "8-frame sprite animation of: plant monster with big teeth, that: bites from left side, facing: South"}
296
+ {"file_name": "images/295.png", "text": "29-frame sprite animation of: masked warrior aka Spirit Boxer in winged helmet and gray cape, that: makes various attacks, facing: East"}
297
+ {"file_name": "images/296.png", "text": "12-frame sprite animation of: masked warrior aka Spirit Boxer in winged helmet and gray cape, that: is getting struct and disintegrates, facing: East"}
298
+ {"file_name": "images/297.png", "text": "4-frame sprite animation of: masked warrior aka Spirit Boxer in winged helmet and gray cape, that: is idle, facing: East"}
299
+ {"file_name": "images/298.png", "text": "6-frame sprite animation of: masked warrior aka Spirit Boxer in winged helmet and gray cape, that: runs, facing: East"}
300
+ {"file_name": "images/299.png", "text": "6-frame sprite animation of: Monster made of trash and dirt, that: jumps, facing: West"}
301
+ {"file_name": "images/300.png", "text": "6-frame sprite animation of: Monster made of trash and dirt, that: is idle in form trash pile, facing: West"}
302
+ {"file_name": "images/301.png", "text": "11-frame sprite animation of: Monster made of trash and dirt, that: is idle in form trash pile, facing: West"}
303
+ {"file_name": "images/302.png", "text": "10-frame sprite animation of: Monster made of trash and dirt, that: dashes, facing: West"}
304
+ {"file_name": "images/303.png", "text": "13-frame sprite animation of: black ghost looking like death with a scythe, that: swings a scythe to perform an attack, facing: East"}
305
+ {"file_name": "images/304.png", "text": "18-frame sprite animation of: black ghost looking like death with a scythe, that: destroys his weapon and transforms into ball, facing: East"}
306
+ {"file_name": "images/305.png", "text": "4-frame sprite animation of: black ghost looking like death with a scythe, that: is idle, facing: East"}
307
+ {"file_name": "images/306.png", "text": "8-frame sprite animation of: black ghost looking like death with a scythe, that: waits, facing: East"}
308
+ {"file_name": "images/307.png", "text": "12-frame sprite animation of: black ghost looking like death with a scythe, that: transforms his body to look like a music wave, facing: East"}
309
+ {"file_name": "images/308.png", "text": "5-frame sprite animation of: black ghost looking like death with a scythe, that: swings his scythe, facing: East"}
310
+ {"file_name": "images/309.png", "text": "6-frame sprite animation of: small black ghost, that: appears, facing: East"}
311
+ {"file_name": "images/310.png", "text": "5-frame sprite animation of: small black ghost, that: disappears, facing: East"}
312
+ {"file_name": "images/311.png", "text": "4-frame sprite animation of: small black ghost, that: is idle, facing: East"}
313
+ {"file_name": "images/312.png", "text": "8-frame sprite animation of: wizard with white beard and crystal staff in pink robe , that: cast a spell that creates magic orb, facing: East"}
314
+ {"file_name": "images/313.png", "text": "8-frame sprite animation of: wizard with white beard and crystal staff in pink robe , that: makes arcane spell from his staff, facing: East"}
315
+ {"file_name": "images/314.png", "text": "7-frame sprite animation of: wizard with white beard and crystal staff in pink robe , that: falls on knees and his staff breaks, facing: East"}
316
+ {"file_name": "images/315.png", "text": "2-frame sprite animation of: wizard with white beard and crystal staff in pink robe , that: falls down, facing: East"}
317
+ {"file_name": "images/316.png", "text": "6-frame sprite animation of: wizard with white beard and crystal staff in pink robe , that: is idle, facing: East"}
318
+ {"file_name": "images/317.png", "text": "2-frame sprite animation of: wizard with white beard and crystal staff in pink robe , that: jumps up, facing: East"}
319
+ {"file_name": "images/318.png", "text": "8-frame sprite animation of: wizard with white beard and crystal staff in pink robe , that: runs, facing: East"}
320
+ {"file_name": "images/319.png", "text": "4-frame sprite animation of: wizard with white beard and crystal staff in pink robe , that: is getting struck, facing: East"}
321
+ {"file_name": "images/320.png", "text": "6-frame sprite animation of: a horned fire demon with large bloody cleaver, that: is idle, facing: West"}
322
+ {"file_name": "images/321.png", "text": "12-frame sprite animation of: a horned fire demon with large bloody cleaver, that: is walking, facing: West"}
323
+ {"file_name": "images/322.png", "text": "15-frame sprite animation of: a horned fire demon with large bloody cleaver, that: swings his cleaver to attack, facing: West"}
324
+ {"file_name": "images/323.png", "text": "5-frame sprite animation of: a horned fire demon with large bloody cleaver, that: is taking damage after hit, facing: West"}
325
+ {"file_name": "images/324.png", "text": "22-frame sprite animation of: a horned fire demon with large bloody cleaver, that: is disintegrating to ash in flames, facing: West"}
326
+ {"file_name": "images/325.png", "text": "25-frame sprite animation of: badger, that: digs a hole and burrows himself into ground tunnel, facing: North-East"}
327
+ {"file_name": "images/326.png", "text": "22-frame sprite animation of: badger, that: is idle, facing: North-East"}
328
+ {"file_name": "images/327.png", "text": "5-frame sprite animation of: pile of dirt, that: is moving, facing: North-East"}
329
+ {"file_name": "images/328.png", "text": "13-frame sprite animation of: badger, that: unborrows himself out the underground tunnel, facing: North-East"}
330
+ {"file_name": "images/329.png", "text": "9-frame sprite animation of: badger, that: is walking, facing: North-East"}
331
+ {"file_name": "images/330.png", "text": "25-frame sprite animation of: badger, that: digs a hole and burrows himself into ground tunnel, facing: North-West"}
332
+ {"file_name": "images/331.png", "text": "22-frame sprite animation of: badger, that: is idle, facing: North-West"}
333
+ {"file_name": "images/332.png", "text": "5-frame sprite animation of: pile of dirt, that: is moving, facing: North-West"}
334
+ {"file_name": "images/333.png", "text": "13-frame sprite animation of: badger, that: unburrows himself out the underground tunnel, facing: North-West"}
335
+ {"file_name": "images/334.png", "text": "9-frame sprite animation of: badger, that: is walking, facing: North-West"}
336
+ {"file_name": "images/335.png", "text": "25-frame sprite animation of: badger, that: digs a hole and burrows himself into ground tunnel, facing: South-East"}
337
+ {"file_name": "images/336.png", "text": "22-frame sprite animation of: badger, that: is idle, facing: South-East"}
338
+ {"file_name": "images/337.png", "text": "5-frame sprite animation of: pile of dirt, that: is moving, facing: South-East"}
339
+ {"file_name": "images/338.png", "text": "13-frame sprite animation of: badger, that: unburrows himself out the underground tunnel, facing: South-East"}
340
+ {"file_name": "images/339.png", "text": "9-frame sprite animation of: badger, that: is walking, facing: South-East"}
341
+ {"file_name": "images/340.png", "text": "25-frame sprite animation of: badger, that: digs a hole and burrows himself into ground tunnel, facing: South-West"}
342
+ {"file_name": "images/341.png", "text": "22-frame sprite animation of: badger, that: is idle, facing: South-West"}
343
+ {"file_name": "images/342.png", "text": "5-frame sprite animation of: pile of dirt, that: is moving, facing: South-West"}
344
+ {"file_name": "images/343.png", "text": "13-frame sprite animation of: badger, that: unburrows himself out the underground tunnel, facing: South-West"}
345
+ {"file_name": "images/344.png", "text": "9-frame sprite animation of: badger, that: is walking, facing: South-West"}
346
+ {"file_name": "images/345.png", "text": "7-frame sprite animation of: a boar, that: is idle, facing: North-East"}
347
+ {"file_name": "images/346.png", "text": "4-frame sprite animation of: a boar, that: is running, facing: North-East"}
348
+ {"file_name": "images/347.png", "text": "7-frame sprite animation of: a boar, that: is idle, facing: North-West"}
349
+ {"file_name": "images/348.png", "text": "4-frame sprite animation of: a boar, that: is running, facing: North-West"}
350
+ {"file_name": "images/349.png", "text": "7-frame sprite animation of: a boar, that: is idle, facing: South-East"}
351
+ {"file_name": "images/350.png", "text": "4-frame sprite animation of: a boar, that: is running, facing: South-East"}
352
+ {"file_name": "images/351.png", "text": "7-frame sprite animation of: a boar, that: is idle, facing: South-West"}
353
+ {"file_name": "images/352.png", "text": "4-frame sprite animation of: a boar, that: is running, facing: South-West"}
354
+ {"file_name": "images/353.png", "text": "24-frame sprite animation of: a stag, that: is idle, facing: North-East"}
355
+ {"file_name": "images/354.png", "text": "10-frame sprite animation of: a stag, that: runs, facing: North-East"}
356
+ {"file_name": "images/355.png", "text": "11-frame sprite animation of: a stag, that: walks, facing: North-East"}
357
+ {"file_name": "images/356.png", "text": "24-frame sprite animation of: a stag, that: is idle, facing: North-West"}
358
+ {"file_name": "images/357.png", "text": "10-frame sprite animation of: a stag, that: runs, facing: North-West"}
359
+ {"file_name": "images/358.png", "text": "11-frame sprite animation of: a stag, that: walks, facing: North-West"}
360
+ {"file_name": "images/359.png", "text": "24-frame sprite animation of: a stag, that: is idle, facing: South-East"}
361
+ {"file_name": "images/360.png", "text": "10-frame sprite animation of: a stag, that: runs, facing: South-East"}
362
+ {"file_name": "images/361.png", "text": "11-frame sprite animation of: a stag, that: walks, facing: South-East"}
363
+ {"file_name": "images/362.png", "text": "24-frame sprite animation of: a stag, that: is idle, facing: South-West"}
364
+ {"file_name": "images/363.png", "text": "10-frame sprite animation of: a stag, that: runs, facing: South-West"}
365
+ {"file_name": "images/364.png", "text": "11-frame sprite animation of: a stag, that: walks, facing: South-West"}
366
+ {"file_name": "images/365.png", "text": "15-frame sprite animation of: wolf, that: is biting, facing: South-West"}
367
+ {"file_name": "images/366.png", "text": "15-frame sprite animation of: wolf, that: is biting, facing: South-East"}
368
+ {"file_name": "images/367.png", "text": "15-frame sprite animation of: wolf, that: is biting, facing: North-West"}
369
+ {"file_name": "images/368.png", "text": "15-frame sprite animation of: wolf, that: is biting, facing: North-East"}
370
+ {"file_name": "images/369.png", "text": "12-frame sprite animation of: wolf, that: is getting struck and dies, facing: South-West"}
371
+ {"file_name": "images/370.png", "text": "12-frame sprite animation of: wolf, that: is getting struck and dies, facing: South-East"}
372
+ {"file_name": "images/371.png", "text": "12-frame sprite animation of: wolf, that: is getting struck and dies, facing: North-West"}
373
+ {"file_name": "images/372.png", "text": "12-frame sprite animation of: wolf, that: is getting struck and dies, facing: North-East"}
374
+ {"file_name": "images/373.png", "text": "9-frame sprite animation of: wolf, that: is howling, facing: South-West"}
375
+ {"file_name": "images/374.png", "text": "9-frame sprite animation of: wolf, that: is howling, facing: South-East"}
376
+ {"file_name": "images/375.png", "text": "9-frame sprite animation of: wolf, that: is howling, facing: North-West"}
377
+ {"file_name": "images/376.png", "text": "9-frame sprite animation of: wolf, that: is howling, facing: North-East"}
378
+ {"file_name": "images/377.png", "text": "4-frame sprite animation of: wolf, that: is idle, facing: South-West"}
379
+ {"file_name": "images/378.png", "text": "4-frame sprite animation of: wolf, that: is idle, facing: South-East"}
380
+ {"file_name": "images/379.png", "text": "4-frame sprite animation of: wolf, that: is idle, facing: North-West"}
381
+ {"file_name": "images/380.png", "text": "4-frame sprite animation of: wolf, that: is idle, facing: North-East"}
382
+ {"file_name": "images/381.png", "text": "8-frame sprite animation of: wolf, that: is running, facing: South-West"}
383
+ {"file_name": "images/382.png", "text": "8-frame sprite animation of: wolf, that: is running, facing: South-East"}
384
+ {"file_name": "images/383.png", "text": "8-frame sprite animation of: wolf, that: is running, facing: North-West"}
385
+ {"file_name": "images/384.png", "text": "8-frame sprite animation of: wolf, that: is running, facing: North-East"}
386
+ {"file_name": "images/385.png", "text": "5-frame sprite animation of: cultist priest in green hooded cloak with big gold cross on his neck, skulls on his shoulders and massive golden gauntlets, that: swings his both gauntlets over head to make an attack, facing: East"}
387
+ {"file_name": "images/386.png", "text": "6-frame sprite animation of: cultist priest in green hooded cloak with big gold cross on his neck, skulls on his shoulders and massive golden gauntlets, that: falls on the ground and dies, facing: East"}
388
+ {"file_name": "images/387.png", "text": "5-frame sprite animation of: cultist priest in green hooded cloak with big gold cross on his neck, skulls on his shoulders and massive golden gauntlets, that: is idle, facing: East"}
389
+ {"file_name": "images/388.png", "text": "4-frame sprite animation of: cultist priest in green hooded cloak with big gold cross on his neck, skulls on his shoulders and massive golden gauntlets, that: is getting struck, facing: East"}
390
+ {"file_name": "images/389.png", "text": "6-frame sprite animation of: cultist priest in green hooded cloak with big gold cross on his neck, skulls on his shoulders and massive golden gauntlets, that: is walking, facing: East"}
391
+ {"file_name": "images/390.png", "text": "4-frame sprite animation of: tiny baby blue dino with big head, that: is idle, facing: East"}
392
+ {"file_name": "images/391.png", "text": "10-frame sprite animation of: tiny baby blue dino with big head, that: is walking, facing: East"}
393
+ {"file_name": "images/392.png", "text": "3-frame sprite animation of: tiny baby blue dino with big head, that: is getting struck, facing: East"}
394
+ {"file_name": "images/393.png", "text": "7-frame sprite animation of: tiny baby blue dino with big head, that: is running, facing: East"}
395
+ {"file_name": "images/394.png", "text": "4-frame sprite animation of: tiny baby red dino with big head, that: is idle, facing: East"}
396
+ {"file_name": "images/395.png", "text": "10-frame sprite animation of: tiny baby red dino with big head, that: is walking, facing: East"}
397
+ {"file_name": "images/396.png", "text": "3-frame sprite animation of: tiny baby red dino with big head, that: is getting struck, facing: East"}
398
+ {"file_name": "images/397.png", "text": "7-frame sprite animation of: tiny baby red dino with big head, that: is running, facing: East"}
399
+ {"file_name": "images/398.png", "text": "4-frame sprite animation of: tiny baby yellow dino with big head, that: is idle, facing: East"}
400
+ {"file_name": "images/399.png", "text": "10-frame sprite animation of: tiny baby yellow dino with big head, that: is walking, facing: East"}
401
+ {"file_name": "images/400.png", "text": "3-frame sprite animation of: tiny baby yellow dino with big head, that: is getting struck, facing: East"}
402
+ {"file_name": "images/401.png", "text": "7-frame sprite animation of: tiny baby yellow dino with big head, that: is running, facing: East"}
403
+ {"file_name": "images/402.png", "text": "4-frame sprite animation of: tiny baby green dino with big head, that: is idle, facing: East"}
404
+ {"file_name": "images/403.png", "text": "10-frame sprite animation of: tiny baby green dino with big head, that: is walking, facing: East"}
405
+ {"file_name": "images/404.png", "text": "3-frame sprite animation of: tiny baby green dino with big head, that: is getting struck, facing: East"}
406
+ {"file_name": "images/405.png", "text": "7-frame sprite animation of: tiny baby green dino with big head, that: is running, facing: East"}
407
+ {"file_name": "images/406.png", "text": "8-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: is idle, facing: East"}
408
+ {"file_name": "images/407.png", "text": "8-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: runs, facing: East"}
409
+ {"file_name": "images/408.png", "text": "6-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: rolls, facing: East"}
410
+ {"file_name": "images/409.png", "text": "3-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: jumps up, facing: East"}
411
+ {"file_name": "images/410.png", "text": "3-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: falls down, facing: East"}
412
+ {"file_name": "images/411.png", "text": "8-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: defends himself by crossing his swords, facing: East"}
413
+ {"file_name": "images/412.png", "text": "8-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: is swinging his sword to attack, facing: East"}
414
+ {"file_name": "images/413.png", "text": "18-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: is fast swinging his swords in combo attack, facing: East"}
415
+ {"file_name": "images/414.png", "text": "26-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: is fast swinging his swords then makes whirlwind, facing: East"}
416
+ {"file_name": "images/415.png", "text": "26-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: teleports to different locations to deal damage with his swords in large area, facing: East"}
417
+ {"file_name": "images/416.png", "text": "6-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: getting struck, facing: East"}
418
+ {"file_name": "images/417.png", "text": "19-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: disappears in whirlwind, facing: East"}
419
+ {"file_name": "images/418.png", "text": "7-frame sprite animation of: a wind hashashin with a swords in white shalvar pants and scarf, that: is thrusting his swords in air, facing: East"}
420
+ {"file_name": "images/419.png", "text": "1-frame sprite animation of: a face of wind hashashin in white scarf with a sword on his back, that: is idle, facing: South"}
421
+ {"file_name": "images/420.png", "text": "9-frame sprite animation of: a gray devil with three horns on head, that: walks, facing: North"}
422
+ {"file_name": "images/421.png", "text": "9-frame sprite animation of: a gray devil with three horns on head, that: walks, facing: West"}
423
+ {"file_name": "images/422.png", "text": "9-frame sprite animation of: a gray devil with three horns on head, that: walks, facing: South"}
424
+ {"file_name": "images/423.png", "text": "9-frame sprite animation of: a gray devil with three horns on head, that: walks, facing: East"}
425
+ {"file_name": "images/424.png", "text": "6-frame sprite animation of: tooth walker monster without hands with big tongue, that: walks, facing: East"}
426
+ {"file_name": "images/425.png", "text": "4-frame sprite animation of: tooth walker monster without hands with big tongue, that: is idle, facing: East"}
427
+ {"file_name": "images/426.png", "text": "4-frame sprite animation of: tooth walker monster without hands with big tongue, that: is getting struct, facing: East"}
428
+ {"file_name": "images/427.png", "text": "7-frame sprite animation of: tooth walker monster without hands with big tongue, that: explodes with blood, facing: East"}
429
+ {"file_name": "images/428.png", "text": "6-frame sprite animation of: tooth walker monster without hands with big tongue, that: bites with splashing effect, facing: East"}
430
+ {"file_name": "images/429.png", "text": "8-frame sprite animation of: shuriken, that: rolls"}
431
+ {"file_name": "images/430.png", "text": "8-frame sprite animation of: brick, that: is shattered"}
432
+ {"file_name": "images/431.png", "text": "8-frame sprite animation of: rock, that: is shattered and falls down"}
433
+ {"file_name": "images/432.png", "text": "13-frame sprite animation of: a man with short green hair in leather pants with short pinkish-red hair, that: shoots from invisible bow, facing: North"}
434
+ {"file_name": "images/433.png", "text": "13-frame sprite animation of: a man with short green hair in leather pants with short pinkish-red hair, that: shoots from invisible bow, facing: West"}
435
+ {"file_name": "images/434.png", "text": "13-frame sprite animation of: a man with short green hair in leather pants with short pinkish-red hair, that: shoots from invisible bow, facing: South"}
436
+ {"file_name": "images/435.png", "text": "13-frame sprite animation of: a man with short green hair in leather pants with short pinkish-red hair, that: shoots from invisible bow, facing: East"}
437
+ {"file_name": "images/436.png", "text": "9-frame sprite animation of: a man with short green hair in leather pants with short pinkish-red hair, that: walks, facing: North"}
438
+ {"file_name": "images/437.png", "text": "9-frame sprite animation of: a man with short green hair in leather pants with short pinkish-red hair, that: walks, facing: West"}
439
+ {"file_name": "images/438.png", "text": "9-frame sprite animation of: a man with short green hair in leather pants with short pinkish-red hair, that: walks, facing: South"}
440
+ {"file_name": "images/439.png", "text": "9-frame sprite animation of: a man with short green hair in leather pants with short pinkish-red hair, that: walks, facing: East"}
441
+ {"file_name": "images/440.png", "text": "13-frame sprite animation of: a man with purple man bun hair in red shorts with half-shaven gray hair, that: shoots from invisible bow, facing: North"}
442
+ {"file_name": "images/441.png", "text": "13-frame sprite animation of: a man with purple man bun hair in red shorts with half-shaven gray hair, that: shoots from invisible bow, facing: West"}
443
+ {"file_name": "images/442.png", "text": "13-frame sprite animation of: a man with purple man bun hair in red shorts with half-shaven gray hair, that: shoots from invisible bow, facing: South"}
444
+ {"file_name": "images/443.png", "text": "13-frame sprite animation of: a man with purple man bun hair in red shorts with half-shaven gray hair, that: shoots from invisible bow, facing: East"}
445
+ {"file_name": "images/444.png", "text": "9-frame sprite animation of: a man with purple man bun hair in red shorts with half-shaven gray hair, that: walks, facing: North"}
446
+ {"file_name": "images/445.png", "text": "9-frame sprite animation of: a man with purple man bun hair in red shorts with half-shaven gray hair, that: walks, facing: West"}
447
+ {"file_name": "images/446.png", "text": "9-frame sprite animation of: a man with purple man bun hair in red shorts with half-shaven gray hair, that: walks, facing: South"}
448
+ {"file_name": "images/447.png", "text": "9-frame sprite animation of: a man with purple man bun hair in red shorts with half-shaven gray hair, that: walks, facing: East"}
449
+ {"file_name": "images/448.png", "text": "13-frame sprite animation of: a man with short gray hair in white pants without hair, that: shoots from invisible bow, facing: North"}
450
+ {"file_name": "images/449.png", "text": "13-frame sprite animation of: a man with short gray hair in white pants without hair, that: shoots from invisible bow, facing: West"}
451
+ {"file_name": "images/450.png", "text": "13-frame sprite animation of: a man with short gray hair in white pants without hair, that: shoots from invisible bow, facing: South"}
452
+ {"file_name": "images/451.png", "text": "13-frame sprite animation of: a man with short gray hair in white pants without hair, that: shoots from invisible bow, facing: East"}
453
+ {"file_name": "images/452.png", "text": "9-frame sprite animation of: a man with short gray hair in white pants without hair, that: walks, facing: North"}
454
+ {"file_name": "images/453.png", "text": "9-frame sprite animation of: a man with short gray hair in white pants without hair, that: walks, facing: West"}
455
+ {"file_name": "images/454.png", "text": "9-frame sprite animation of: a man with short gray hair in white pants without hair, that: walks, facing: South"}
456
+ {"file_name": "images/455.png", "text": "9-frame sprite animation of: a man with short gray hair in white pants without hair, that: walks, facing: East"}
457
+ {"file_name": "images/456.png", "text": "13-frame sprite animation of: a man with skin of yellowish-orange color with curly pinkish-purple hair in red shorts with short green hair, that: shoots from invisible bow, facing: North"}
458
+ {"file_name": "images/457.png", "text": "13-frame sprite animation of: a man with skin of yellowish-orange color with curly pinkish-purple hair in red shorts with short green hair, that: shoots from invisible bow, facing: West"}
459
+ {"file_name": "images/458.png", "text": "13-frame sprite animation of: a man with skin of yellowish-orange color with curly pinkish-purple hair in red shorts with short green hair, that: shoots from invisible bow, facing: South"}
460
+ {"file_name": "images/459.png", "text": "13-frame sprite animation of: a man with skin of yellowish-orange color with curly pinkish-purple hair in red shorts with short green hair, that: shoots from invisible bow, facing: East"}
461
+ {"file_name": "images/460.png", "text": "9-frame sprite animation of: a man with skin of yellowish-orange color with curly pinkish-purple hair in red shorts with short green hair, that: walks, facing: North"}
462
+ {"file_name": "images/461.png", "text": "9-frame sprite animation of: a man with skin of yellowish-orange color with curly pinkish-purple hair in red shorts with short green hair, that: walks, facing: West"}
463
+ {"file_name": "images/462.png", "text": "9-frame sprite animation of: a man with skin of yellowish-orange color with curly pinkish-purple hair in red shorts with short green hair, that: walks, facing: South"}
464
+ {"file_name": "images/463.png", "text": "9-frame sprite animation of: a man with skin of yellowish-orange color with curly pinkish-purple hair in red shorts with short green hair, that: walks, facing: East"}
465
+ {"file_name": "images/464.png", "text": "13-frame sprite animation of: a man with skin of yellowish-orange color with half-shaven gray hair in white pants with purple man bun hair, that: shoots from invisible bow, facing: North"}
466
+ {"file_name": "images/465.png", "text": "13-frame sprite animation of: a man with skin of yellowish-orange color with half-shaven gray hair in white pants with purple man bun hair, that: shoots from invisible bow, facing: West"}
467
+ {"file_name": "images/466.png", "text": "13-frame sprite animation of: a man with skin of yellowish-orange color with half-shaven gray hair in white pants with purple man bun hair, that: shoots from invisible bow, facing: South"}
468
+ {"file_name": "images/467.png", "text": "13-frame sprite animation of: a man with skin of yellowish-orange color with half-shaven gray hair in white pants with purple man bun hair, that: shoots from invisible bow, facing: East"}
469
+ {"file_name": "images/468.png", "text": "9-frame sprite animation of: a man with skin of yellowish-orange color with half-shaven gray hair in white pants with purple man bun hair, that: walks, facing: North"}
470
+ {"file_name": "images/469.png", "text": "9-frame sprite animation of: a man with skin of yellowish-orange color with half-shaven gray hair in white pants with purple man bun hair, that: walks, facing: West"}
471
+ {"file_name": "images/470.png", "text": "9-frame sprite animation of: a man with skin of yellowish-orange color with half-shaven gray hair in white pants with purple man bun hair, that: walks, facing: South"}
472
+ {"file_name": "images/471.png", "text": "9-frame sprite animation of: a man with skin of yellowish-orange color with half-shaven gray hair in white pants with purple man bun hair, that: walks, facing: East"}
473
+ {"file_name": "images/472.png", "text": "13-frame sprite animation of: a man with skin of yellowish-orange color with short red hair in green shorts with short yellow hair, that: shoots from invisible bow, facing: North"}
474
+ {"file_name": "images/473.png", "text": "13-frame sprite animation of: a man with skin of yellowish-orange color with short red hair in green shorts with short yellow hair, that: shoots from invisible bow, facing: West"}
475
+ {"file_name": "images/474.png", "text": "13-frame sprite animation of: a man with skin of yellowish-orange color with short red hair in green shorts with short yellow hair, that: shoots from invisible bow, facing: South"}
476
+ {"file_name": "images/475.png", "text": "13-frame sprite animation of: a man with skin of yellowish-orange color with short red hair in green shorts with short yellow hair, that: shoots from invisible bow, facing: East"}
477
+ {"file_name": "images/476.png", "text": "9-frame sprite animation of: a man with skin of yellowish-orange color with short red hair in green shorts with short yellow hair, that: walks, facing: North"}
478
+ {"file_name": "images/477.png", "text": "9-frame sprite animation of: a man with skin of yellowish-orange color with short red hair in green shorts with short yellow hair, that: walks, facing: West"}
479
+ {"file_name": "images/478.png", "text": "9-frame sprite animation of: a man with skin of yellowish-orange color with short red hair in green shorts with short yellow hair, that: walks, facing: South"}
480
+ {"file_name": "images/479.png", "text": "9-frame sprite animation of: a man with skin of yellowish-orange color with short red hair in green shorts with short yellow hair, that: walks, facing: East"}
481
+ {"file_name": "images/480.png", "text": "13-frame sprite animation of: a man with skin of teal-blue color with curly orange hair in white pants with short gray hair, that: shoots from invisible bow, facing: North"}
482
+ {"file_name": "images/481.png", "text": "13-frame sprite animation of: a man with skin of teal-blue color with curly orange hair in white pants with short gray hair, that: shoots from invisible bow, facing: West"}
483
+ {"file_name": "images/482.png", "text": "13-frame sprite animation of: a man with skin of teal-blue color with curly orange hair in white pants with short gray hair, that: shoots from invisible bow, facing: South"}
484
+ {"file_name": "images/483.png", "text": "13-frame sprite animation of: a man with skin of teal-blue color with curly orange hair in white pants with short gray hair, that: shoots from invisible bow, facing: East"}
485
+ {"file_name": "images/484.png", "text": "9-frame sprite animation of: a man with skin of teal-blue color with curly orange hair in white pants with short gray hair, that: walks, facing: North"}
486
+ {"file_name": "images/485.png", "text": "9-frame sprite animation of: a man with skin of teal-blue color with curly orange hair in white pants with short gray hair, that: walks, facing: West"}
487
+ {"file_name": "images/486.png", "text": "9-frame sprite animation of: a man with skin of teal-blue color with curly orange hair in white pants with short gray hair, that: walks, facing: South"}
488
+ {"file_name": "images/487.png", "text": "9-frame sprite animation of: a man with skin of teal-blue color with curly orange hair in white pants with short gray hair, that: walks, facing: East"}
489
+ {"file_name": "images/488.png", "text": "13-frame sprite animation of: a man with pale white skin without hair in white shorts with short pinkish-red hair, that: shoots from invisible bow, facing: North"}
490
+ {"file_name": "images/489.png", "text": "13-frame sprite animation of: a man with pale white skin without hair in white shorts with short pinkish-red hair, that: shoots from invisible bow, facing: West"}
491
+ {"file_name": "images/490.png", "text": "13-frame sprite animation of: a man with pale white skin without hair in white shorts with short pinkish-red hair, that: shoots from invisible bow, facing: South"}
492
+ {"file_name": "images/491.png", "text": "13-frame sprite animation of: a man with pale white skin without hair in white shorts with short pinkish-red hair, that: shoots from invisible bow, facing: East"}
493
+ {"file_name": "images/492.png", "text": "9-frame sprite animation of: a man with pale white skin without hair in white shorts with short pinkish-red hair, that: walks, facing: North"}
494
+ {"file_name": "images/493.png", "text": "9-frame sprite animation of: a man with pale white skin without hair in white shorts with short pinkish-red hair, that: walks, facing: West"}
495
+ {"file_name": "images/494.png", "text": "9-frame sprite animation of: a man with pale white skin without hair in white shorts with short pinkish-red hair, that: walks, facing: South"}
496
+ {"file_name": "images/495.png", "text": "9-frame sprite animation of: a man with pale white skin without hair in white shorts with short pinkish-red hair, that: walks, facing: East"}
497
+ {"file_name": "images/496.png", "text": "13-frame sprite animation of: a man with pale white skin with short green hair in leather sash with half-shaven gray hair, that: shoots from invisible bow, facing: North"}
498
+ {"file_name": "images/497.png", "text": "13-frame sprite animation of: a man with pale white skin with short green hair in leather sash with half-shaven gray hair, that: shoots from invisible bow, facing: West"}
499
+ {"file_name": "images/498.png", "text": "13-frame sprite animation of: a man with pale white skin with short green hair in leather sash with half-shaven gray hair, that: shoots from invisible bow, facing: South"}
500
+ {"file_name": "images/499.png", "text": "13-frame sprite animation of: a man with pale white skin with short green hair in leather sash with half-shaven gray hair, that: shoots from invisible bow, facing: East"}
501
+ {"file_name": "images/500.png", "text": "9-frame sprite animation of: a man with pale white skin with short green hair in leather sash with half-shaven gray hair, that: walks, facing: North"}
502
+ {"file_name": "images/501.png", "text": "9-frame sprite animation of: a man with pale white skin with short green hair in leather sash with half-shaven gray hair, that: walks, facing: West"}
503
+ {"file_name": "images/502.png", "text": "9-frame sprite animation of: a man with pale white skin with short green hair in leather sash with half-shaven gray hair, that: walks, facing: South"}
504
+ {"file_name": "images/503.png", "text": "9-frame sprite animation of: a man with pale white skin with short green hair in leather sash with half-shaven gray hair, that: walks, facing: East"}
505
+ {"file_name": "images/504.png", "text": "13-frame sprite animation of: a man with pale white skin with purple man bun hair in green shorts without hair, that: shoots from invisible bow, facing: North"}
506
+ {"file_name": "images/505.png", "text": "13-frame sprite animation of: a man with pale white skin with purple man bun hair in green shorts without hair, that: shoots from invisible bow, facing: West"}
507
+ {"file_name": "images/506.png", "text": "13-frame sprite animation of: a man with pale white skin with purple man bun hair in green shorts without hair, that: shoots from invisible bow, facing: South"}
508
+ {"file_name": "images/507.png", "text": "13-frame sprite animation of: a man with pale white skin with purple man bun hair in green shorts without hair, that: shoots from invisible bow, facing: East"}
509
+ {"file_name": "images/508.png", "text": "9-frame sprite animation of: a man with pale white skin with purple man bun hair in green shorts without hair, that: walks, facing: North"}
510
+ {"file_name": "images/509.png", "text": "9-frame sprite animation of: a man with pale white skin with purple man bun hair in green shorts without hair, that: walks, facing: West"}
511
+ {"file_name": "images/510.png", "text": "9-frame sprite animation of: a man with pale white skin with purple man bun hair in green shorts without hair, that: walks, facing: South"}
512
+ {"file_name": "images/511.png", "text": "9-frame sprite animation of: a man with pale white skin with purple man bun hair in green shorts without hair, that: walks, facing: East"}
513
+ {"file_name": "images/512.png", "text": "13-frame sprite animation of: a man with skin of dark-orange color with short gray hair in leather sash with short green hair, that: shoots from invisible bow, facing: North"}
514
+ {"file_name": "images/513.png", "text": "13-frame sprite animation of: a man with skin of dark-orange color with short gray hair in leather sash with short green hair, that: shoots from invisible bow, facing: West"}
515
+ {"file_name": "images/514.png", "text": "13-frame sprite animation of: a man with skin of dark-orange color with short gray hair in leather sash with short green hair, that: shoots from invisible bow, facing: South"}
516
+ {"file_name": "images/515.png", "text": "13-frame sprite animation of: a man with skin of dark-orange color with short gray hair in leather sash with short green hair, that: shoots from invisible bow, facing: East"}
517
+ {"file_name": "images/516.png", "text": "9-frame sprite animation of: a man with skin of dark-orange color with short gray hair in leather sash with short green hair, that: walks, facing: North"}
518
+ {"file_name": "images/517.png", "text": "9-frame sprite animation of: a man with skin of dark-orange color with short gray hair in leather sash with short green hair, that: walks, facing: West"}
519
+ {"file_name": "images/518.png", "text": "9-frame sprite animation of: a man with skin of dark-orange color with short gray hair in leather sash with short green hair, that: walks, facing: South"}
520
+ {"file_name": "images/519.png", "text": "9-frame sprite animation of: a man with skin of dark-orange color with short gray hair in leather sash with short green hair, that: walks, facing: East"}
521
+ {"file_name": "images/520.png", "text": "13-frame sprite animation of: a man with brown skin with curly pinkish-purple hair in leather pants with purple man bun hair, that: shoots from invisible bow, facing: North"}
522
+ {"file_name": "images/521.png", "text": "13-frame sprite animation of: a man with brown skin with curly pinkish-purple hair in leather pants with purple man bun hair, that: shoots from invisible bow, facing: West"}
523
+ {"file_name": "images/522.png", "text": "13-frame sprite animation of: a man with brown skin with curly pinkish-purple hair in leather pants with purple man bun hair, that: shoots from invisible bow, facing: South"}
524
+ {"file_name": "images/523.png", "text": "13-frame sprite animation of: a man with brown skin with curly pinkish-purple hair in leather pants with purple man bun hair, that: shoots from invisible bow, facing: East"}
525
+ {"file_name": "images/524.png", "text": "9-frame sprite animation of: a man with brown skin with curly pinkish-purple hair in leather pants with purple man bun hair, that: walks, facing: North"}
526
+ {"file_name": "images/525.png", "text": "9-frame sprite animation of: a man with brown skin with curly pinkish-purple hair in leather pants with purple man bun hair, that: walks, facing: West"}
527
+ {"file_name": "images/526.png", "text": "9-frame sprite animation of: a man with brown skin with curly pinkish-purple hair in leather pants with purple man bun hair, that: walks, facing: South"}
528
+ {"file_name": "images/527.png", "text": "9-frame sprite animation of: a man with brown skin with curly pinkish-purple hair in leather pants with purple man bun hair, that: walks, facing: East"}
529
+ {"file_name": "images/528.png", "text": "13-frame sprite animation of: a man with brown skin with half-shaven gray hair in leather sash with short yellow hair, that: shoots from invisible bow, facing: North"}
530
+ {"file_name": "images/529.png", "text": "13-frame sprite animation of: a man with brown skin with half-shaven gray hair in leather sash with short yellow hair, that: shoots from invisible bow, facing: West"}
531
+ {"file_name": "images/530.png", "text": "13-frame sprite animation of: a man with brown skin with half-shaven gray hair in leather sash with short yellow hair, that: shoots from invisible bow, facing: South"}
532
+ {"file_name": "images/531.png", "text": "13-frame sprite animation of: a man with brown skin with half-shaven gray hair in leather sash with short yellow hair, that: shoots from invisible bow, facing: East"}
533
+ {"file_name": "images/532.png", "text": "9-frame sprite animation of: a man with brown skin with half-shaven gray hair in leather sash with short yellow hair, that: walks, facing: North"}
534
+ {"file_name": "images/533.png", "text": "9-frame sprite animation of: a man with brown skin with half-shaven gray hair in leather sash with short yellow hair, that: walks, facing: West"}
535
+ {"file_name": "images/534.png", "text": "9-frame sprite animation of: a man with brown skin with half-shaven gray hair in leather sash with short yellow hair, that: walks, facing: South"}
536
+ {"file_name": "images/535.png", "text": "9-frame sprite animation of: a man with brown skin with half-shaven gray hair in leather sash with short yellow hair, that: walks, facing: East"}
537
+ {"file_name": "images/536.png", "text": "13-frame sprite animation of: a man with brown skin with short red hair in leather pants with short gray hair, that: shoots from invisible bow, facing: North"}
538
+ {"file_name": "images/537.png", "text": "13-frame sprite animation of: a man with brown skin with short red hair in leather pants with short gray hair, that: shoots from invisible bow, facing: West"}
539
+ {"file_name": "images/538.png", "text": "13-frame sprite animation of: a man with brown skin with short red hair in leather pants with short gray hair, that: shoots from invisible bow, facing: South"}
540
+ {"file_name": "images/539.png", "text": "13-frame sprite animation of: a man with brown skin with short red hair in leather pants with short gray hair, that: shoots from invisible bow, facing: East"}
541
+ {"file_name": "images/540.png", "text": "9-frame sprite animation of: a man with brown skin with short red hair in leather pants with short gray hair, that: walks, facing: North"}
542
+ {"file_name": "images/541.png", "text": "9-frame sprite animation of: a man with brown skin with short red hair in leather pants with short gray hair, that: walks, facing: West"}
543
+ {"file_name": "images/542.png", "text": "9-frame sprite animation of: a man with brown skin with short red hair in leather pants with short gray hair, that: walks, facing: South"}
544
+ {"file_name": "images/543.png", "text": "9-frame sprite animation of: a man with brown skin with short red hair in leather pants with short gray hair, that: walks, facing: East"}
545
+ {"file_name": "images/544.png", "text": "13-frame sprite animation of: an orc in white pants, that: shoots from invisible bow, facing: North"}
546
+ {"file_name": "images/545.png", "text": "13-frame sprite animation of: an orc in white pants, that: shoots from invisible bow, facing: West"}
547
+ {"file_name": "images/546.png", "text": "13-frame sprite animation of: an orc in white pants, that: shoots from invisible bow, facing: South"}
548
+ {"file_name": "images/547.png", "text": "13-frame sprite animation of: an orc in white pants, that: shoots from invisible bow, facing: East"}
549
+ {"file_name": "images/548.png", "text": "9-frame sprite animation of: an orc in white pants, that: walks, facing: North"}
550
+ {"file_name": "images/549.png", "text": "9-frame sprite animation of: an orc in white pants, that: walks, facing: West"}
551
+ {"file_name": "images/550.png", "text": "9-frame sprite animation of: an orc in white pants, that: walks, facing: South"}
552
+ {"file_name": "images/551.png", "text": "9-frame sprite animation of: an orc in white pants, that: walks, facing: East"}
553
+ {"file_name": "images/552.png", "text": "13-frame sprite animation of: an orc in red shorts, that: shoots from invisible bow, facing: North"}
554
+ {"file_name": "images/553.png", "text": "13-frame sprite animation of: an orc in red shorts, that: shoots from invisible bow, facing: West"}
555
+ {"file_name": "images/554.png", "text": "13-frame sprite animation of: an orc in red shorts, that: shoots from invisible bow, facing: South"}
556
+ {"file_name": "images/555.png", "text": "13-frame sprite animation of: an orc in red shorts, that: shoots from invisible bow, facing: East"}
557
+ {"file_name": "images/556.png", "text": "9-frame sprite animation of: an orc in red shorts, that: walks, facing: North"}
558
+ {"file_name": "images/557.png", "text": "9-frame sprite animation of: an orc in red shorts, that: walks, facing: West"}
559
+ {"file_name": "images/558.png", "text": "9-frame sprite animation of: an orc in red shorts, that: walks, facing: South"}
560
+ {"file_name": "images/559.png", "text": "9-frame sprite animation of: an orc in red shorts, that: walks, facing: East"}
reorganize_sprite_dataset.py ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import os
2
+ from datasets import Dataset, DatasetDict, Image, Features, Value
3
+ import glob
4
+
5
+ # Define the path to your dataset (where the folders like 0_frames, 1_frames, etc., are located)
6
+ dataset_path = "/Users/lorenzo/Documents/GitHub/sprite-animation/train" # Replace with the actual path
7
+
8
+ # Define the features for the dataset
9
+ features = Features({
10
+ "image": Image(),
11
+ "label": Value("string"), # The folder name (e.g., "12_frames")
12
+ "sprite_id": Value("string"), # The sprite ID (e.g., "12")
13
+ })
14
+
15
+ # Initialize lists to hold the consolidated data
16
+ images = []
17
+ labels = []
18
+ sprite_ids = []
19
+
20
+ # Iterate over each folder (0_frames, 1_frames, etc.)
21
+ for folder_name in os.listdir(dataset_path):
22
+ folder_path = os.path.join(dataset_path, folder_name)
23
+
24
+ # Skip non-directory files and hidden directories (e.g., .git)
25
+ if not os.path.isdir(folder_path) or folder_name.startswith("."):
26
+ continue
27
+
28
+ print(f"Processing folder: {folder_name}") # Debug: Print folder being processed
29
+
30
+ # Extract the sprite ID from the folder name (e.g., "12" from "12_frames")
31
+ sprite_id = folder_name.split("_")[0]
32
+
33
+ # Load all images in the folder
34
+ image_paths = glob.glob(os.path.join(folder_path, "sprite_*.png"))
35
+ print(f"Found {len(image_paths)} images in folder '{folder_name}'") # Debug: Print number of images found
36
+
37
+ for image_path in image_paths:
38
+ # Append data to the consolidated lists
39
+ images.append(image_path)
40
+ labels.append(folder_name) # Use the folder name as the label
41
+ sprite_ids.append(sprite_id) # Use the sprite ID as an additional field
42
+
43
+ # Create a single dataset with all the data
44
+ dataset = Dataset.from_dict(
45
+ {
46
+ "image": images,
47
+ "label": labels,
48
+ "sprite_id": sprite_ids,
49
+ },
50
+ features=features
51
+ )
52
+
53
+ # Create a DatasetDict with a single split (e.g., "train")
54
+ final_dataset = DatasetDict({"train": dataset})
55
+
56
+ # Push the dataset to Hugging Face
57
+ final_dataset.push_to_hub("Lod34/sprite-animation", private=False) # Set private=True if you want it private
58
+
59
+ print("Dataset successfully uploaded!")
sprite_metadata.json CHANGED
The diff for this file is too large to render. See raw diff
 
train/.DS_Store ADDED
Binary file (6.15 kB). View file
 
train/{0_frames/sprite_0.png β†’ spritesheet_0/frame_0.png} RENAMED
File without changes
train/{0_frames/sprite_1.png β†’ spritesheet_0/frame_1.png} RENAMED
File without changes
train/{0_frames/sprite_10.png β†’ spritesheet_0/frame_10.png} RENAMED
File without changes
train/{0_frames/sprite_11.png β†’ spritesheet_0/frame_11.png} RENAMED
File without changes
train/{0_frames/sprite_12.png β†’ spritesheet_0/frame_12.png} RENAMED
File without changes
train/{0_frames/sprite_13.png β†’ spritesheet_0/frame_13.png} RENAMED
File without changes
train/{0_frames/sprite_14.png β†’ spritesheet_0/frame_14.png} RENAMED
File without changes
train/{0_frames/sprite_15.png β†’ spritesheet_0/frame_15.png} RENAMED
File without changes
train/{0_frames/sprite_16.png β†’ spritesheet_0/frame_16.png} RENAMED
File without changes
train/{0_frames/sprite_17.png β†’ spritesheet_0/frame_17.png} RENAMED
File without changes
train/{0_frames/sprite_18.png β†’ spritesheet_0/frame_18.png} RENAMED
File without changes
train/{0_frames/sprite_19.png β†’ spritesheet_0/frame_19.png} RENAMED
File without changes
train/{0_frames/sprite_2.png β†’ spritesheet_0/frame_2.png} RENAMED
File without changes
train/{0_frames/sprite_20.png β†’ spritesheet_0/frame_20.png} RENAMED
File without changes
train/{0_frames/sprite_21.png β†’ spritesheet_0/frame_21.png} RENAMED
File without changes
train/{0_frames/sprite_22.png β†’ spritesheet_0/frame_22.png} RENAMED
File without changes
train/{0_frames/sprite_23.png β†’ spritesheet_0/frame_23.png} RENAMED
File without changes
train/{0_frames/sprite_24.png β†’ spritesheet_0/frame_24.png} RENAMED
File without changes
train/{0_frames/sprite_3.png β†’ spritesheet_0/frame_3.png} RENAMED
File without changes
train/{0_frames/sprite_4.png β†’ spritesheet_0/frame_4.png} RENAMED
File without changes
train/{0_frames/sprite_5.png β†’ spritesheet_0/frame_5.png} RENAMED
File without changes
train/{0_frames/sprite_6.png β†’ spritesheet_0/frame_6.png} RENAMED
File without changes
train/{0_frames/sprite_7.png β†’ spritesheet_0/frame_7.png} RENAMED
File without changes
train/{0_frames/sprite_8.png β†’ spritesheet_0/frame_8.png} RENAMED
File without changes
train/{0_frames/sprite_9.png β†’ spritesheet_0/frame_9.png} RENAMED
File without changes
train/{1_frames/sprite_0.png β†’ spritesheet_1/frame_0.png} RENAMED
File without changes
train/{1_frames/sprite_1.png β†’ spritesheet_1/frame_1.png} RENAMED
File without changes
train/{1_frames/sprite_10.png β†’ spritesheet_1/frame_10.png} RENAMED
File without changes
train/{1_frames/sprite_11.png β†’ spritesheet_1/frame_11.png} RENAMED
File without changes
train/{1_frames/sprite_12.png β†’ spritesheet_1/frame_12.png} RENAMED
File without changes
train/{117_frames/sprite_10.png β†’ spritesheet_1/frame_13.png} RENAMED
File without changes
train/{117_frames/sprite_11.png β†’ spritesheet_1/frame_14.png} RENAMED
File without changes
train/{117_frames/sprite_12.png β†’ spritesheet_1/frame_15.png} RENAMED
File without changes
train/{1_frames/sprite_2.png β†’ spritesheet_1/frame_2.png} RENAMED
File without changes
train/{1_frames/sprite_3.png β†’ spritesheet_1/frame_3.png} RENAMED
File without changes
train/{1_frames/sprite_4.png β†’ spritesheet_1/frame_4.png} RENAMED
File without changes
train/{1_frames/sprite_5.png β†’ spritesheet_1/frame_5.png} RENAMED
File without changes
train/{1_frames/sprite_6.png β†’ spritesheet_1/frame_6.png} RENAMED
File without changes
train/{1_frames/sprite_7.png β†’ spritesheet_1/frame_7.png} RENAMED
File without changes
train/{1_frames/sprite_8.png β†’ spritesheet_1/frame_8.png} RENAMED
File without changes
train/{1_frames/sprite_9.png β†’ spritesheet_1/frame_9.png} RENAMED
File without changes
train/{10_frames/sprite_0.png β†’ spritesheet_10/frame_0.png} RENAMED
File without changes
train/{10_frames/sprite_1.png β†’ spritesheet_10/frame_1.png} RENAMED
File without changes
train/{10_frames/sprite_2.png β†’ spritesheet_10/frame_2.png} RENAMED
File without changes