import json import os def load_metadata(): """Load metadata from metadata.jsonl""" metadata_path = "metadata.jsonl" metadata = {} if not os.path.exists(metadata_path): print(f"Error: '{metadata_path}' file not found!") return metadata # Parse JSONL file and map descriptions by sprite ID try: with open(metadata_path, 'r') as f: for line in f: if line.strip(): entry = json.loads(line) # Extract sprite ID from file_name (e.g., "23.png" -> "23") sprite_id = entry["file_name"].split(".")[0] metadata[sprite_id] = entry["text"] except Exception as e: print(f"Error reading metadata file: {str(e)}") print(f"Loaded {len(metadata)} entries from metadata file") return metadata def extract_info_safely(description): """Extract information from description with error handling""" info = { "frames": "unknown", "action": "unknown", "direction": "unknown", "character": "unknown" } try: # Standard format: "X-frame sprite animation of: CHARACTER, that: ACTION, facing: DIRECTION" if "-frame sprite animation of:" in description: # Extract frame count info["frames"] = description.split("-frame")[0].strip() # Extract character if "of:" in description and ", that:" in description: character_part = description.split("of:")[1].split(", that:")[0].strip() info["character"] = character_part # Extract action if ", that:" in description and ", facing:" in description: action_part = description.split(", that:")[1].split(", facing:")[0].strip() info["action"] = action_part elif ", that:" in description: # Handle case where facing might not be present action_part = description.split(", that:")[1].strip() info["action"] = action_part # Extract direction if ", facing:" in description: direction_part = description.split(", facing:")[1].strip() info["direction"] = direction_part print(f"Processed: '{description[:30]}...' -> frames: {info['frames']}") except Exception as e: print(f"Warning: Error parsing description: '{description}'") print(f"Error details: {str(e)}") return info def create_sprite_dataset(): """Create sprite dataset with metadata""" # Load metadata metadata = load_metadata() if not metadata: print("No metadata entries found. Check if metadata.jsonl exists and has content.") return {} # Create output directory structure base_dir = "sprite_dataset" if not os.path.exists(base_dir): os.makedirs(base_dir) # Create metadata mapping sprite_info = {} # Check if train directory exists train_dir = "train" if not os.path.exists(train_dir): print(f"Error: '{train_dir}' directory not found!") return sprite_info # Process each folder in the train directory - looking for spritesheet_X folders frame_folders = [f for f in os.listdir(train_dir) if f.startswith("spritesheet_") and os.path.isdir(os.path.join(train_dir, f))] if not frame_folders: print(f"Warning: No folders starting with 'spritesheet_' found in '{train_dir}'") else: print(f"Found {len(frame_folders)} spritesheet folders to process") for folder_name in frame_folders: # Extract sprite ID from folder name (e.g., "spritesheet_23" -> "23") sprite_id = folder_name.split("_")[1] # Get description from metadata description = metadata.get(sprite_id, "No description available") # Extract information safely info = extract_info_safely(description) # Create organized structure with folder name sprite_info[sprite_id] = { "frames": info["frames"], "action": info["action"], "direction": info["direction"], "character": info["character"], "folder_name": folder_name, "full_description": description } if not sprite_info: print("Warning: No sprite information was extracted!") return {} # Save metadata to JSON file metadata_path = "sprite_metadata.json" # Save in current directory for easier debugging with open(metadata_path, "w") as f: json.dump(sprite_info, f, indent=4) print(f"Created sprite dataset with metadata for {len(sprite_info)} sprites") return sprite_info if __name__ == "__main__": sprite_info = create_sprite_dataset()