--- task_categories: - image-to-3d license: cc-by-nc-4.0 tags: - inverse-rendering - vlm - 3d - scene-understanding - benchmark library_name: datasets --- # IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering This repository contains the dataset and evaluation protocols for [IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering](https://huggingface.co/papers/2506.23329). * **Project Page:** [https://ir3d-bench.github.io/](https://ir3d-bench.github.io/) * **Code (GitHub):** [https://github.com/Piang/IR3D-bench](https://github.com/Piang/IR3D-bench) ## Abstract Vision-language models (VLMs) excel at descriptive tasks, but whether they truly understand scenes from visual observations remains uncertain. We introduce IR3D-Bench, a benchmark challenging VLMs to demonstrate understanding through active creation rather than passive recognition. Grounded in the analysis-by-synthesis paradigm, IR3D-Bench tasks Vision-Language Agents (VLAs) with actively using programming and rendering tools to recreate the underlying 3D structure of an input image, achieving agentic inverse rendering through tool use. This "understanding-by-creating" approach probes the tool-using generative capacity of VLAs, moving beyond the descriptive or conversational capacity measured by traditional scene understanding benchmarks. We provide a comprehensive suite of metrics to evaluate geometric accuracy, spatial relations, appearance attributes, and overall plausibility. Initial experiments on agentic inverse rendering powered by various state-of-the-art VLMs highlight current limitations, particularly in visual precision rather than basic tool usage. IR3D-Bench, including data and evaluation protocols, is released to facilitate systematic study and development of tool-using VLAs towards genuine scene understanding by creating. ## Motivation & Useful Findings 1. Inspired by Richard Feynman's aphorism ("What I cannot create, I do not understand."), we propose a new perspective to evaluate VLMs' spatial visual understanding via a pretext task: how well they "recreate this scene." 2. We found that the aim of scene reconstruction enables VLMs to spontaneously estimate key attributes (object ID, localization, color, material, object relations, etc.) via an inverse rendering fashion—critical for understanding what they see. 3. VLMs show surprising potential for human-like reflection during this "recreation" game: feeding VLMs their recreated scenes, they compare with originals and update their understanding of the scene (the key attributes they estimate). We expect this multi-round feedback iteration to unlock more possibilities for improving existing VLMs in both understanding and generation performance. ## Pipeline Overview