diff --git "a/lora_eval_data.jsonl" "b/lora_eval_data.jsonl" new file mode 100644--- /dev/null +++ "b/lora_eval_data.jsonl" @@ -0,0 +1,4580 @@ +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Benny_The_Badger is speaking. Dialogues: Good. Leave us. I thought it might be you, kid. I gotta say, you got balls. I respect that. Player can choose: Offer him [$g_casino_cash]., Threaten Him.... Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint; ... ; Scene 8: Benny_The_Badger is speaking. Dialogues: I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive. Player can choose: Leave Castitas alone., Take Castitas, leave me alone.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"image\": \"e3m5_Castitas_and_player_meet_Benny_and_Marty\"}, {\"text\": \"Good. Leave us.\"}, {\"text\": \"I thought it might be you, kid. I gotta say, you got balls. I respect that.\"}], \"choices\": [{\"text\": \"Offer him [$g_casino_cash].\", \"next\": 17}, {\"text\": \"Threaten Him.\", \"next\": 206}, {\"text\": \"Shoot him.\", \"next\": 209}]}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned.\"}], \"choices\": [{\"text\": \"Martin? What are you doing here?\", \"next\": 19}, {\"text\": \"Martin? Guests? Are you his boss?\", \"next\": 205}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Oh, I apologize. I didn't intend to keep you in the dark.\"}], \"next\": 20}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand.\"}], \"next\": 21}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Would you like a drink?\"}], \"choices\": [{\"text\": \"Fuck you.\", \"next\": 22}, {\"text\": \"Gin.\", \"next\": 203}, {\"text\": \"Whiskey.\", \"next\": 204}, {\"text\": \"No.\", \"next\": 23}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Well, I do pride myself on being an exceptional host, but I'm afraid that offer wasn't on the table.\"}], \"next\": 23}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Very well, let's get right down to business.\"}, {\"text\": \"Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful.\"}], \"choices\": [{\"text\": \"You kidnapped Annalise.\", \"next\": 24}, {\"text\": \"I'm sorry.\", \"next\": 202}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"text\": \"I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive.\"}], \"choices\": [{\"text\": \"Leave Castitas alone.\", \"next\": 25}, {\"text\": \"Take Castitas, leave me alone.\", \"next\": 189}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Promethea is speaking. Dialogues: It got a mind of its own now, I tell ye, it wont stop till it fuked everyone startin' with that girl Ira ๐Ÿ˜Ÿ Player can choose: Can we destroy it?, Can we hack it?... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Hmm its navigation system aint that sophisit sofist.....; ... ; Scene 8: Ira is speaking. Dialogues: kk turned hard hmm...... Player can choose: Wait it out., Bust your ass from the other end.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"It got a mind of its own now, I tell ye, it wont stop till it fuked everyone\"}, {\"text\": \"startin' with that girl Ira ๐Ÿ˜Ÿ\"}], \"choices\": [{\"text\": \"Can we destroy it?\", \"next\": 39}, {\"text\": \"Can we hack it?\", \"next\": 121}, {\"text\": \"Can we outrun it?\", \"next\": 122}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Hmm its navigation system aint that sophisit\"}, {\"text\": \"sofist..\"}, {\"text\": \"sophasatacata...\"}, {\"text\": \"...\"}, {\"text\": \"complicated.\"}, {\"text\": \"its not that complicated, so it could get lost if u manage to get out o sight.\"}], \"next\": 40}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Far as we see it, tis ur only two options:\"}, {\"text\": \"hack it or outrun it.\"}, {\"text\": \"๐Ÿ˜จ\"}], \"next\": 41}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"FUCK!\"}, {\"text\": \"It just tried to take a STAB at my pussy!\"}, {\"text\": \"Ok, we need to do STH...\"}, {\"text\": \"Guide me through this!\"}, {\"emoji\": \"ira_drunk_s1\"}], \"choices\": [{\"text\": \"Drive faster, swerve hard, try to lose it.\", \"next\": 42}, {\"text\": \"Lemme try to hack it remotely.\", \"next\": 99}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Alright...\"}], \"next\": 43}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Im getting off the freeway, into the city...\"}, {\"text\": \"shit he's close by ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Go FASTER!\", \"next\": 44}, {\"text\": \"Swerve between cars.\", \"next\": 45}, {\"text\": \"Drive into the alleway!\", \"next\": 96}, {\"text\": \"Bonk into a cop car.\", \"next\": 52}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Hon, tis as fast as I can go\"}, {\"text\": \"I guess I could turn the jet propeller, but shit's not been tweaked...\"}], \"choices\": [{\"text\": \"Swerve between cars.\", \"next\": 45}, {\"text\": \"Yes, go JET fast!\", \"next\": 47}, {\"text\": \"Drive into the alleway!\", \"next\": 96}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"kk turned hard\"}, {\"text\": \"hmm...\"}, {\"text\": \"seems quiet here...\"}], \"choices\": [{\"text\": \"Wait it out.\", \"next\": 97}, {\"text\": \"Bust your ass from the other end.\", \"next\": 98}]}}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Lilith is speaking. Dialogues: Are you some kind of goddamn wizard? You aren't supposed to be getting laid this quickly! Player can choose: Guess I'm just that good., Sorry? Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Are you some kind of goddamn wizard? You aren't supposed to be getting laid this quickly!\"}, {\"emoji\": \"lilith_angry_s1\"}], \"choices\": [{\"text\": \"Guess I'm just that good.\", \"next\": 11}, {\"text\": \"Sorry?\", \"next\": 119}]}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Annalise is speaking. Dialogues: Yay, wait for me guys. Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: No, you sit right there. I didn't go so far off the debauchery deep end that I'm going to send my daughter off to participate in a threesome in my church. Scene type: checkpoint; ... ; Scene 8: Castitas is speaking. Dialogues: Mmmm, I'm so close to cumming!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Yay, wait for me guys.\"}], \"next\": 129}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"No, you sit right there. I didn't go so far off the debauchery deep end that I'm going to send my daughter off to participate in a threesome in my church.\"}], \"next\": 130}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Awww, fine, have fun guys.\"}], \"choices\": [{\"text\": \"We will.\", \"next\": 132}, {\"text\": \"See you in a bit.\", \"next\": 132}]}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"image\": \"e3m5_Castitas_harness_ready_to_fuck\"}, {\"text\": \"I kept this for a special occasion.\"}, {\"text\": \"Do you like it?\"}], \"choices\": [{\"text\": \" I will fuck you until you cum.\", \"next\": 133}, {\"text\": \"Sure, it's perfect to fuck you harder.\", \"next\": 133}, {\"text\": \"Come on, my cock is on fire.\", \"next\": 133}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Finally. I can't wait any more. No more anal, no blowjobs, just get in my pussy. NOW!\"}], \"next\": 134}, \"6\": {\"type\": \"game\", \"next\": 135}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Oh, god, YES! That's what I needed so fucking badly!\"}, {\"image\": \"e3m5_Castitas_doggystyle_fuck\"}, {\"text\": \"It's my turn to cum with you. Any suggestion?\"}], \"choices\": [{\"text\": \"Finger your ass.\", \"next\": 136}, {\"text\": \"Rub your clit.\", \"next\": 151}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Mmmm, I'm so close to cumming!\"}], \"next\": 136}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Wigsy is speaking. Dialogues: Heavens, what is that sound! ๐Ÿ˜ฑ Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: Element of surprise. Scene type: checkpoint; ... ; Scene 8: Wigsy is speaking. Dialogues: Nay, sister, we must be like ghosts. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Heavens, what is that sound! ๐Ÿ˜ฑ\"}], \"next\": 84}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Element of surprise.\"}], \"next\": 85}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"I recon the chap won't be waking up any time soon.\"}], \"next\": 86}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"emoji\": \"superbia_nc_shaking_tits_s5\"}, {\"text\": \"Good call, [$name].\"}, {\"text\": \"We shall proceed further...\"}], \"next\": 87}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Oi, we are in Superbia's chambers!\"}, {\"image\": \"e8m2_bigsy_and_wigsy_in_superbia_room_holding_sextoys_glowing\"}], \"next\": 88}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Lady S. knows how to have her fun.\"}], \"next\": 89}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Perhaps we ought to... take a souvenir?\"}, {\"emoji\": \"superbia_nc_wiggling_dildos_in_hands_s5\"}], \"next\": 90}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Nay, sister, we must be like ghosts.\"}], \"next\": 91}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Caritas is speaking. Dialogues: Oooh yeeah, you're getting my nipples so hard!", "output": "{\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Oooh yeeah, you're getting my nipples so hard!\"}], \"next\": 95}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Lilith is speaking. Dialogues: WTF!? Did you forget about the mission!??... Player can choose: Never waste a hard dick, NOOOOOO Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Pffff... go back there and stick to the plan ๐Ÿ˜’ Rewinding!!!!; ... ; Scene 8: Lilith is speaking. Dialogues: WHAT!? ...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"WTF!?\"}, {\"text\": \"Did you forget about the mission!??\"}, {\"text\": \"You're not actually...\"}, {\"text\": \"OH GOD, you chose him over the Angel!!??\"}, {\"emoji\": \"lilith_angry_s1\"}], \"choices\": [{\"text\": \"Never waste a hard dick\", \"next\": 78}, {\"text\": \"NOOOOOO\", \"next\": 81}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Pffff... go back there and stick to the plan ๐Ÿ˜’\"}, {\"text\": \"Rewinding!!!!\"}], \"next\": 82}, \"3\": {\"type\": \"switch\", \"actor\": \"Baggi\", \"next\": 72, \"mode\": \"real\"}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Baggi\", \"dialogues\": [{\"text\": \"There!\"}, {\"text\": \"I am all ready for you!\"}], \"choices\": [{\"text\": \"WHAT!\", \"next\": 73}, {\"text\": \"NO!\", \"next\": 73}, {\"text\": \"Mmmmm!\", \"next\": 73}, {\"text\": \"[Take clothes and run]\", \"next\": 84}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Baggi\", \"dialogues\": [{\"text\": \"[You make a hastily escape]\"}, {\"image\": \"e8m0_baggis_house_running_away_with_clothes\"}], \"next\": 85}, \"6\": {\"type\": \"switch\", \"actor\": \"Lilith\", \"next\": 86, \"mode\": \"chat\"}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"So did u...\"}, {\"text\": \"...u know...\"}, {\"emoji\": \"lilith_thumb_up_s2\"}, {\"text\": \"...do the deed? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"What deed?\", \"next\": 87}, {\"text\": \"I got his clothes!\", \"next\": 99}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"WHAT!?\"}, {\"text\": \"...\"}], \"next\": 88}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Dialogues: Jerk off? Player can choose: Already did!, Maybe later.; Scene 2: Avaritia is speaking. Dialogues: Conserving your manjuices for a special occasion, huh? ๐Ÿ˜; ... ; Scene 8: Avaritia is speaking. Dialogues: Ok, your final question! Player can choose: What are you doing?, What do you hope to get out of it?...", "output": "{\"1\": {\"type\": \"dialogue\", \"dialogues\": [{\"text\": \"Jerk off?\"}], \"choices\": [{\"text\": \"Already did!\", \"next\": 2}, {\"text\": \"Maybe later.\", \"next\": 155}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Conserving your manjuices for a special occasion, huh? ๐Ÿ˜\"}], \"next\": 3}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Well, my day isn't all that exciting either.\"}], \"next\": 4}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Maybe I can spare a few minutes to chat if...\"}, {\"text\": \"...You can guess what I'm doing. Firstly, you get 3 questions.\"}, {\"text\": \"Go.\"}], \"choices\": [{\"text\": \"How many people are there?\", \"next\": 5}, {\"text\": \"How are people dressed?\", \"next\": 153}, {\"text\": \"What are people saying?\", \"next\": 154}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Formal.\"}], \"next\": 6}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Question numero duo?\"}], \"choices\": [{\"text\": \"Is it open or closed space?\", \"next\": 7}, {\"text\": \"What is the venue like?\", \"next\": 151}, {\"text\": \"What is the layout?\", \"next\": 152}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Indoor hall.\"}], \"next\": 8}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Ok, your final question!\"}], \"choices\": [{\"text\": \"What are you doing?\", \"next\": 9}, {\"text\": \"What do you hope to get out of it?\", \"next\": 149}, {\"text\": \"What is the purpose of the event?\", \"next\": 150}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Dina is speaking. Dialogues: Use this app's livestream function so I can see where you are. I'll help the best I can. So go ahead and get started. Scene type: checkpoint; Scene 2: Dina is speaking. Player can choose: I'm going straight, I'm going right.; ... ; Scene 7: Dina is speaking. Player can choose: Choice 1, Choice 2...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Use this app's livestream function so I can see where you are. I'll help the best I can. So go ahead and get started.\"}], \"next\": 25}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"choices\": [{\"text\": \"I'm going straight\", \"next\": 26}, {\"text\": \"I'm going right.\", \"next\": 150}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Okay, it looks like there's some rusty old suit of armor there and you can go straight again, or right.\"}], \"choices\": [{\"text\": \"I'm going straight again.\", \"next\": 27}, {\"text\": \"I'll go right, now.\", \"next\": 38}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Uh, oh... It looks like a dead end. Try to get back to the beginning and we'll try this again.\"}], \"next\": 28}, \"5\": {\"type\": \"timer\", \"next\": 29, \"duration\": 300}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Ok, it looks like you're back at the start.\"}], \"next\": 30}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 32}, {\"text\": \"Choice 2\", \"next\": 36}, {\"text\": \"Choice 3\", \"next\": 34}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Benedetto_De_Rosa is speaking. Dialogues: You're trying my fucking patience. Do you have the cash or do you not? Player can choose: Can we set up a payment plan?, No Scene type: checkpoint; Scene 2: Benedetto_De_Rosa is speaking. Dialogues: Do I look like a fucking car dealer? Player can choose: No, sir., A little bit.; ... ; Scene 6: Benny_the_Badger is speaking. Dialogues: I ain't a bad guy, kid. I'll make you a deal. You get me the money by the end of the week, and you can have the girl back. Player can choose: Fuck you., Fine, I'll get the money.... Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"You're trying my fucking patience. Do you have the cash or do you not?\"}], \"choices\": [{\"text\": \"Can we set up a payment plan?\", \"next\": 44}, {\"text\": \"No\", \"next\": 46}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Do I look like a fucking car dealer?\"}], \"choices\": [{\"text\": \"No, sir.\", \"next\": 45}, {\"text\": \"A little bit.\", \"next\": 124}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"It's a rhetorical question, you fuck. I don't do payment arrangements.\"}], \"next\": 46}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Nobody plays games with Benny The Badger.\"}, {\"text\": \"If you ain't gonna pay with cash, then I'll just have to take her. Boys! The girl comes with us!\"}], \"next\": 47}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"image\": \"e3m3_Annalise_carried_by_two_thugs\"}, {\"text\": \"AAHH! GET THE FUCK OFF ME! PUT ME DOWN!\"}], \"next\": 48}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Benny_the_Badger\", \"dialogues\": [{\"text\": \"I ain't a bad guy, kid. I'll make you a deal. You get me the money by the end of the week, and you can have the girl back.\"}], \"choices\": [{\"text\": \"Fuck you.\", \"next\": 49}, {\"text\": \"Fine, I'll get the money.\", \"next\": 122}, {\"text\": \"What if it takes longer?\", \"next\": 123}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Protester_2 is speaking. Dialogues: Read their own obiturary. Scene type: checkpoint; Scene 2: Protester_1 is speaking. Dialogues: They'll be dead... So their obituaries will be written. Scene type: checkpoint; ... ; Scene 7: Lilith is speaking. Dialogues: Crr... <> Player can choose: Did you forget how to type?, Apples?...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Protester_2\", \"dialogues\": [{\"text\": \"Read their own obiturary.\"}], \"next\": 81}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Protester_1\", \"dialogues\": [{\"text\": \"They'll be dead... So their obituaries will be written.\"}], \"next\": 82}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Protester_2\", \"dialogues\": [{\"text\": \"Well, yeah... But think of the logistics. They'll be dead, so...\"}], \"next\": 83}, \"4\": {\"type\": \"switch\", \"actor\": \"Lilith\", \"next\": 84, \"mode\": \"chat\"}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Us-... Th-... App!\"}], \"choices\": [{\"text\": \"What?\", \"next\": 85}, {\"text\": \"Are you okay, Lillith?\", \"next\": 85}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Th-...app! Use th-...app!\"}], \"next\": 86}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Crr...\"}, {\"text\": \"<>\"}], \"choices\": [{\"text\": \"Did you forget how to type?\", \"next\": 87}, {\"text\": \"Apples?\", \"next\": 87}, {\"text\": \"Check the app settings.\", \"next\": 88}, {\"text\": \"Fight the driver.\", \"next\": 133}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Minni is speaking. Dialogues: The entrance to the floor below is right over here. It's a trapdoor under these books. Are you ready to go, [$name]? Player can choose: As long as I get to be near you, I'll go anywhere, Ready! Scene type: checkpoint; Scene 2: Minni is speaking. Dialogues: Honestly, I'm a little scared. The ladder is pretty rickety. You lead the way, okay? Player can choose: No problem!, No, you go first. You're the one that wants to go.; ... ; Scene 5: Minni is speaking. Dialogues: I... Do you really feel that way? Player can choose: Definitely, you really turn me on., You look amazing from that angle.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"The entrance to the floor below is right over here. It's a trapdoor under these books.\"}, {\"text\": \"Are you ready to go, [$name]?\"}], \"choices\": [{\"text\": \"As long as I get to be near you, I'll go anywhere\", \"next\": 19}, {\"text\": \"Ready!\", \"next\": 20}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Honestly, I'm a little scared. The ladder is pretty rickety. You lead the way, okay?\"}], \"choices\": [{\"text\": \"No problem!\", \"next\": 21}, {\"text\": \"No, you go first. You're the one that wants to go.\", \"next\": 166}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Oh, you make it look easy. Ok I'm coming down now.\"}, {\"image\": \"minni_ladder_upskirt_2\"}, {\"text\": \"What was that sound, [$name]? It sounded like a camera...\"}], \"choices\": [{\"text\": \"I took a picture of you.\", \"next\": 22}, {\"text\": \"Probably just the creaky ladder.\", \"next\": 165}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"WHAAT?! Nooooo, not from that angle.\"}], \"choices\": [{\"text\": \"You look amazing from that angle.\", \"next\": 23}, {\"text\": \"Consider it payment for helping you.\", \"next\": 164}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"I... Do you really feel that way?\"}], \"choices\": [{\"text\": \"Definitely, you really turn me on.\", \"next\": 24}, {\"text\": \"You look amazing from that angle.\", \"next\": 163}]}}"} +{"instruction": "Create a new branching story node after the player's decision.", "input": "Akiko is speaking. Dialogues: Your obedience is noted, and appreciated.", "output": "{\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Your obedience is noted, and appreciated.\"}], \"next\": 51}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Avaritia is speaking. Dialogues: Urgh That was a fucking low blow... Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: OK! She's squirming on the ground. Time to make a run for it! I'll text you in a bit!... Scene type: checkpoint; ... ; Scene 8: Caritas is speaking. Scene type: switch", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Urgh\"}, {\"text\": \"That was a fucking low blow...\"}], \"next\": 85}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"OK! She's squirming on the ground. Time to make a run for it!\"}, {\"text\": \"I'll text you in a bit!\"}, {\"text\": \"Meet me at the Warriot hotel in 20!\"}], \"next\": 86}, \"3\": {\"type\": \"timer\", \"next\": 88, \"duration\": 1200}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Man that was ROUGH!\"}, {\"text\": \"But hey, look at what I snapped...\"}, {\"image\": \"avaritia_caritas_fighting\"}, {\"text\": \"Your progress is quite entertaining, hehe!\"}], \"choices\": [{\"text\": \"I live to provide.\", \"next\": 89}, {\"text\": \"That wasn't my fault!\", \"next\": 122}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, come on, take some credit for your accomplishment!\"}], \"next\": 90}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"avaritia_caritas_fighting_torn_clothes\"}, {\"text\": \"You got two bitches fighting with each other. \"}, {\"text\": \"I'm not even a lesbo and THAT turned me on!\"}, {\"text\": \"OH, hey! It looks like your next appointment is here.\"}, {\"text\": \"Have fun!\"}], \"next\": 91}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"OK, I'm coming into the room.\"}, {\"text\": \"Are you there? ๐Ÿฅบ\"}], \"next\": 92}, \"8\": {\"type\": \"switch\", \"actor\": \"Caritas\", \"next\": 93, \"mode\": \"real\"}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Akiko is speaking. Dialogues: How do you mess these things up? If you don't tell her about the [$promo1_type] then she can't participate in it. Player can choose: Because I don't care, Oh! you're right! Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: As always Go fix this issue!; ... ; Scene 4: Gulia is speaking. Dialogues: Get out! Are you kidding me!? That's going to be AMAZING for my subscriber count! You are as wonderful as a perfectly set semifreddo. ๐Ÿ˜˜ You earned this one.... Player can choose: That's all I can think about., I want that too.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"How do you mess these things up? If you don't tell her about the [$promo1_type] then she can't participate in it.\"}], \"choices\": [{\"text\": \"Because I don't care\", \"next\": 32}, {\"text\": \"Oh! you're right!\", \"next\": 35}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"As always\"}, {\"text\": \"Go fix this issue!\"}], \"next\": 36}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Really? You are so awesome! I saw a bit of an increase in subscribers. But Iยดm still not where I need to be. I'm so worried! ๐Ÿ˜Ÿ\"}], \"choices\": [{\"text\": \"I have a VidPipe [$promo1_type] for your [$promo1_channel]!\", \"next\": 37}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Get out! Are you kidding me!? That's going to be AMAZING for my subscriber count!\"}, {\"text\": \"You are as wonderful as a perfectly set semifreddo. ๐Ÿ˜˜ You earned this one.\"}, {\"image\": \"e4m2_Gulia_cucumbers_double_penetration\"}, {\"text\": \"I can't wait until this is all done and I can be you!\"}], \"choices\": [{\"text\": \"That's all I can think about.\", \"next\": 38}, {\"text\": \"I want that too.\", \"next\": 39}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Promethea is speaking. Dialogues: Ooh, oooo! Yeeeahhhh!... Player can choose: SUDO restart, SUDO end Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: OH, again?; ... ; Scene 5: Promethea is speaking. Dialogues: Switch to manual mode! Make me squirm! Player can choose: SUDO manual, SUDO double penetrator Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Ooh, oooo!\"}, {\"text\": \"Yeeeahhhh!\"}, {\"text\": \"IM CUMMIN! O FUCK IM CUMMIIIIIN\"}, {\"image\": \"e7m3_promethea_fucks_fuckbot_orgasm\"}, {\"text\": \"FUUUCKKKKK \"}, {\"text\": \"Aaaah shiiiit!\"}, {\"text\": \"I musta squirted a bit. Fuuck!\"}, {\"text\": \"I need a break...\"}], \"choices\": [{\"text\": \"SUDO restart\", \"next\": 113}, {\"text\": \"SUDO end\", \"next\": 114}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"OH, again?\"}], \"next\": 111}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"OOOH FUCKIN HELL\"}, {\"text\": \"Dis Bot is hittin me good spot juuuust right, aye!\"}, {\"image\": \"e7m3_promethea_fucks_fuckbot_med\"}, {\"text\": \"Don' stop now, aye!\"}], \"choices\": [{\"text\": \"SUDO double penetrator\", \"next\": 112}, {\"text\": \"SUDO oscilator on\", \"next\": 120}, {\"text\": \"SUDO anal\", \"next\": 120}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Oooh ooh\"}, {\"text\": \"fuuuck yeeaah\"}], \"next\": 121}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Switch to manual mode!\"}, {\"text\": \"Make me squirm!\"}], \"choices\": [{\"text\": \"SUDO manual\", \"next\": 122}, {\"text\": \"SUDO double penetrator\", \"next\": 112}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Cody is speaking. Dialogues: Anyway, hold on, I gotta pay these fuckers. Two palm trees in their logo and they still charge you extra for cheese?... Scene type: checkpoint; Scene 2: Scene type: timer; Scene 3: Promethea is speaking. Dialogues: Oi man, how's it goin' with me boy Cody? You keepin dis lady impatient! ๐Ÿ˜œ... Player can choose: He's gonna help!, Took some convincing. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Anyway, hold on, I gotta pay these fuckers.\"}, {\"text\": \"Two palm trees in their logo and they still charge you extra for cheese?\"}, {\"text\": \"This burger joint is way overhyped, dude, just make 'em on a grill yaself.\"}, {\"text\": \"BRB!\"}], \"next\": 36}, \"2\": {\"type\": \"timer\", \"next\": 38, \"duration\": 1200}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Oi man, how's it goin' with me boy Cody?\"}, {\"text\": \"You keepin dis lady impatient! ๐Ÿ˜œ\"}, {\"image\": \"e7m3_promethea_sucking_on_lollipop_suggestive\"}, {\"text\": \"Any progress, aye?\"}], \"choices\": [{\"text\": \"He's gonna help!\", \"next\": 39}, {\"text\": \"Took some convincing.\", \"next\": 142}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Akiko is speaking. Dialogues: [$name], I apologize, but the council is calling me away on an emergency operation. Player can choose: What do I do now?!, I'll handle it. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Whatever she believes now, sway her in a different direction. She wants to believe, so just make up things that sound spooky and she will.; ... ; Scene 8: Helena is speaking. Dialogues: It's so cool to be talking to a real member of the Illuminati. ๐Ÿ˜Š So what's your personal life like? Are you allowed to date? Player can choose: Yes, but it's heavily monitored., I haven't been with a woman in years.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"[$name], I apologize, but the council is calling me away on an emergency operation.\"}], \"choices\": [{\"text\": \"What do I do now?!\", \"next\": 33}, {\"text\": \"I'll handle it.\", \"next\": 167}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Whatever she believes now, sway her in a different direction. She wants to believe, so just make up things that sound spooky and she will.\"}], \"next\": 34}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"My research shows that Kelvin Hargreaves, the publishing magnate, was making some pretty large donations to an anonymous recipient. I suspect it's the Illuminati. ๐Ÿ”\"}], \"choices\": [{\"text\": \"No, we tried to recruit him but he refused.\", \"next\": 35}, {\"text\": \"I'm not sure, but I can look into it.\", \"next\": 166}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Let me know! So what else I should know? Where I should be looking for major Illuminati influence? ๐Ÿ”\"}], \"choices\": [{\"text\": \"Film studios.\", \"next\": 165}, {\"text\": \"Basic television channels.\", \"next\": 164}, {\"text\": \"Department stores.\", \"next\": 163}, {\"text\": \"Fast food chains.\", \"next\": 36}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Offer them everything and the masses will follow you anywhere. I see.\"}], \"next\": 37}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"So when do they plan on finally ushering in the New World Order and starting the neutralization of dissenters? I need to be prepared.\"}], \"choices\": [{\"text\": \"We aren't going to do that.\", \"next\": 38}, {\"text\": \"They're biding their time.\", \"next\": 162}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"I kinda doubt that. Maybe they aren't telling you everything.\"}], \"next\": 39}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"It's so cool to be talking to a real member of the Illuminati. ๐Ÿ˜Š So what's your personal life like? Are you allowed to date?\"}], \"choices\": [{\"text\": \"Yes, but it's heavily monitored.\", \"next\": 40}, {\"text\": \"I haven't been with a woman in years.\", \"next\": 161}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Avaritia is speaking. Dialogues: It's so cozy in first class, but a little lonely. But... A little lonely, as you can see. ;)... Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 8: Avaritia is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"It's so cozy in first class, but a little lonely. But...\"}, {\"emoji\": \"avaritia_boobs_s4\"}, {\"image\": \"avaritia_airplane_revealing_boobs\"}, {\"text\": \"A little lonely, as you can see. ;)\"}, {\"text\": \"Mmm, my fingers are already on my pussy.\"}, {\"text\": \"...What about you?\"}, {\"text\": \"Are you stroking your hard cock, yet?\"}], \"next\": 19}, \"2\": {\"type\": \"game\", \"next\": 20}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Aaah, yeaah! That feels good!\"}, {\"text\": \"My clit is getting all swollen, my panties all wet. \"}, {\"text\": \"I wonder if the stewards can smell my juices, hehe. ๐Ÿ˜œ\"}, {\"emoji\": \"avaritia_fingers_s5\"}, {\"image\": \"avaritia_airplane_panties_pussy\"}], \"next\": 21}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Mmm, that feels...\"}, {\"text\": \"FUCK!\"}, {\"text\": \"Did you feel that?\"}, {\"text\": \"Fucking turbulence! ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Shit, that was scary.\", \"next\": 22}, {\"text\": \"I didn't feel anything.\", \"next\": 82}, {\"text\": \"Don't worry babe, it's all normal.\", \"next\": 83}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"I know right?\"}], \"next\": 23}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"I've been flying for years and this shit STILL gets me.\"}, {\"text\": \"Where were we?\"}, {\"text\": \"Ah yes, the veins on your...\"}, {\"text\": \"FUUUCK!\"}, {\"text\": \"THERE IT GOES AGAIN! ๐Ÿ˜ฑ\"}], \"choices\": [{\"text\": \"This is unnerving!\", \"next\": 24}, {\"text\": \"Don't think about it.\", \"next\": 80}, {\"text\": \"Think of it as one, big vibrator. ;)\", \"next\": 81}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Mmm, I like how you think. ๐Ÿ˜œ\"}, {\"emoji\": \"avaritia_ass_s4\"}], \"next\": 26}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 27}, {\"text\": \"Choice 2\", \"next\": 30}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Cody is speaking. Dialogues: Hey brah, so I added a little sumthin' extra. I made it so you can remote-control the bot.... Player can choose: SUDO Kill!, Thanks, bruh Scene type: checkpoint; Scene 2: Cody is speaking. Dialogues: Haha, nice bruh, but the bot only knows Love. Pussy Love, Anal Love, Fistin' Love...; ... ; Scene 7: Promethea is speaking. Dialogues: Yeah that's good.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Hey brah, so I added a little sumthin' extra.\"}, {\"text\": \"I made it so you can remote-control the bot.\"}, {\"text\": \"Just preface your command with \\\"sudo\\\" and the bot will respond!\"}, {\"text\": \"It's the Ultimate Fuck machine, man!\"}, {\"text\": \"We created a motherfukin BEAST!\"}], \"choices\": [{\"text\": \"SUDO Kill!\", \"next\": 98}, {\"text\": \"Thanks, bruh\", \"next\": 125}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Haha, nice bruh, but the bot only knows Love.\"}, {\"text\": \"Pussy Love, Anal Love, Fistin' Love\"}, {\"text\": \"Ya get the drift.\"}], \"next\": 100}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aight then, the bot is off to lo settin'\"}, {\"text\": \"Oi, mate, this feels nice, aah...\"}, {\"image\": \"e7m3_promethea_fucks_fuckbot_low\"}], \"next\": 101}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Mmmmm\"}], \"choices\": [{\"text\": \"Yeah let the bot fuck ya.\", \"next\": 102}, {\"text\": \"SUDO faster\", \"next\": 103}, {\"text\": \"SUDO vibration on\", \"next\": 124}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aaah a tingle, mmmm\"}], \"next\": 105}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 111}, {\"text\": \"Choice 2\", \"next\": 108}, {\"text\": \"Choice 3\", \"next\": 109}, {\"text\": \"Choice 4\", \"next\": 110}, {\"text\": \"Choice 5\", \"next\": 106}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Yeah that's good.\"}], \"next\": 101}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Lilith is speaking. Dialogues: Hmm, according to the records... They got a flower deliver guy coming in...... Player can choose: Flower guy., Chef. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Okee, lemme connect u to their line...; ... ; Scene 8: Lilith is speaking. Dialogues: Darn that was a dead end ๐Ÿ˜ฑ Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hmm, according to the records...\"}, {\"text\": \"They got a flower deliver guy coming in...\"}, {\"text\": \"...and a catering chef bringing food.\"}, {\"text\": \"U could to try to fill in as one of those.\"}, {\"text\": \"Who should we try first?\"}, {\"emoji\": \"lilith_mischievous_grin_s1\"}], \"choices\": [{\"text\": \"Flower guy.\", \"next\": 30}, {\"text\": \"Chef.\", \"next\": 37}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Okee, lemme connect u to their line...\"}], \"next\": 39}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Chef_Croque\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 40}, {\"text\": \"Choice 2\", \"next\": 41}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Chef_Croque\", \"dialogues\": [{\"text\": \"Bonjour!\"}, {\"text\": \"Who is zis?\"}], \"choices\": [{\"text\": \"I'm [$name].\", \"next\": 42}, {\"text\": \"You're next best chef!\", \"next\": 44}, {\"text\": \"A new stand-in.\", \"next\": 46}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Chef_Croque\", \"dialogues\": [{\"text\": \"Pourquoi?\"}], \"next\": 44}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Chef_Croque\", \"dialogues\": [{\"text\": \"Non non! \"}, {\"text\": \"We only hire a Chef Extraordinaire.\"}, {\"text\": \"You, Monsieur, are no one I know.\"}], \"choices\": [{\"text\": \"I fried an egg once.\", \"next\": 45}, {\"text\": \"I make bomb omlette du fromage.\", \"next\": 45}, {\"text\": \"You must see my tender veal with cranberry reduction.\", \"next\": 45}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Chef_Croque\", \"dialogues\": [{\"text\": \"C'est pas possible!\"}, {\"text\": \"Please, Monsieur, I have no time for such manigances.\"}, {\"text\": \"Au revoir!\"}], \"next\": 34}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Darn that was a dead end ๐Ÿ˜ฑ\"}, {\"emoji\": \"lilith_thumb_down_s3\"}], \"next\": 35}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Castitas is speaking. Dialogues: Yeah, you're confusing it with pirates. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Yeah. That's pirates, [$name]. Scene type: checkpoint; ... ; Scene 8: Benny_The_Badger is speaking. Dialogues: You fuck! You trapped us in here! I'll kill your fucking friend then! Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Yeah, you're confusing it with pirates.\"}], \"next\": 182}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Yeah. That's pirates, [$name].\"}], \"next\": 183}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"text\": \"Enough of this shit, you're dead kid.\"}], \"next\": 174}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"You fool, no!\"}], \"next\": 29}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"This whole room is solid steel! The ricochet nearly killed me and took out the electrical panel on the floor.\"}], \"next\": 30}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"[$name], there is a panel here that might help us. Look here.\"}, {\"text\": \"<>\"}], \"next\": 31}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"choices\": [{\"text\": \"Change Display Color.\", \"next\": 33}, {\"text\": \"Activate Sprinklers.\", \"next\": 39}, {\"text\": \"Sound Alarm.\", \"next\": 45}, {\"text\": \"Bulletproof Glass.\", \"next\": 50}]}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"image\": \"e3m5_Castitas_and_Player_vault_GLASS_LAYER\"}, {\"text\": \"You fuck! You trapped us in here! I'll kill your fucking friend then!\"}], \"next\": 51}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Promethea is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 73}, {\"text\": \"Choice 2\", \"next\": 75}]}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Industria is speaking. Dialogues: What do you think we should do? Player can choose: Throw them out of the plane., Keep a low profile until we land.... Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Okay, I guess you can try. They look pretty strong though.; ... ; Scene 8: Industria is speaking. Scene type: switch", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"What do you think we should do?\"}], \"choices\": [{\"text\": \"Throw them out of the plane.\", \"next\": 27}, {\"text\": \"Keep a low profile until we land.\", \"next\": 171}, {\"text\": \"Report them to airplane staff as terrorists.\", \"next\": 172}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Okay, I guess you can try. They look pretty strong though.\"}], \"next\": 28}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"Oh, hey, are you trying to throw us out of the plane?\"}, {\"text\": \"The problem is you're getting too close.\"}], \"choices\": [{\"text\": \"I'm getting closer...\", \"next\": 29}, {\"text\": \"Industria! Flash them your boobs!\", \"next\": 32}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"Hey! Is that Industria?!\"}], \"next\": 33}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Oh, shit! We are spotted. What do we do?\"}], \"choices\": [{\"text\": \"Grab a parachute and jump.\", \"next\": 34}, {\"text\": \"Fight!\", \"next\": 166}, {\"text\": \"Tell them they have the wrong person.\", \"next\": 170}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Come with me!\"}], \"next\": 35}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"image\": \"industria_airplane_open_door\"}, {\"text\": \"Here, put on this parachute! Let's go!\"}, {\"text\": \"HOOOLLYYY SHIIIIIIIITTTT!\"}, {\"text\": \"WE'RE SO HIGH UP!THIS IS FUCKING AWESOME!\"}, {\"text\": \"WE HAVE ENOUGH TIME TO HAVE SOME FUN!\"}, {\"image\": \"industria_freefall_anal_and_finger\"}, {\"text\": \"OK, OPEN YOUR PARACHUTE!\"}], \"choices\": [{\"text\": \"Wait.\", \"next\": 36}, {\"text\": \"Pull it\", \"next\": 160}]}, \"8\": {\"type\": \"switch\", \"actor\": \"Industria\", \"next\": 161, \"mode\": \"chat\"}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Industria is speaking. Dialogues: Excellent. [$name], you keep the fox suit on and go plaster them all over that convention. ๐Ÿ˜ Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 8: Industria is speaking. Dialogues: Fuck, look out! ๐Ÿ˜จ", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Excellent.\"}, {\"text\": \"[$name], you keep the fox suit on and go plaster them all over that convention. ๐Ÿ˜\"}], \"next\": 54}, \"2\": {\"type\": \"timer\", \"next\": 55, \"duration\": 300}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Ok, [$name], where are you putting them up? ๐Ÿฅธ\"}], \"choices\": [{\"text\": \"On the dancefloor.\", \"next\": 56}, {\"text\": \"Hand them out to people in the lobby.\", \"next\": 89}, {\"text\": \"On the vendor room.\", \"next\": 90}, {\"text\": \"At the entrance/exit.\", \"next\": 91}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Yeah! It looks great, a real good turnout. That's gonna make this much easier.\"}], \"next\": 57}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Let's see what you can find! Get over there!\"}, {\"text\": \"Try that side door again. ๐Ÿ˜\"}], \"next\": 58}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"What now?\"}], \"choices\": [{\"text\": \"Check lower floor.\", \"next\": 59}, {\"text\": \"Check upper floor.\", \"next\": 78}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Ok, are you going to check the north or the south side of the room?\"}], \"choices\": [{\"text\": \"North.\", \"next\": 60}, {\"text\": \"South.\", \"next\": 71}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Fuck, look out! ๐Ÿ˜จ\"}], \"next\": 61}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Minni_(beast) is speaking. Scene type: checkpoint; Scene 2: Minni_(beast) is speaking. Dialogues: STAY AWAY, I-I CAN'T CONTROL MYSEEELF! Player can choose: What's happening to her?, Look at the skeleton....; ... ; Scene 5: Lilith is speaking. Dialogues: That skeleton is what's left of her. Do you know what this means?... Player can choose: Fuck off., Forget that. She needs help! Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Minni_(beast)\", \"dialogues\": [{\"image\": \"minni_player_meets_beast_minni\"}], \"next\": 140}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Minni_(beast)\", \"dialogues\": [{\"text\": \"STAY AWAY, I-I CAN'T CONTROL MYSEEELF!\"}], \"choices\": [{\"text\": \"What's happening to her?\", \"next\": 141}, {\"text\": \"Look at the skeleton.\", \"next\": 142}, {\"text\": \"Talk to her.\", \"next\": 143}]}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"lilith_player_meets_lilith\"}, {\"text\": \"Look at the name tag on the backpack the skeleton wore.\"}, {\"text\": \"\\\"Minni Torr\\\".\"}], \"next\": 93}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Minni just found out a terrible truth.\"}], \"next\": 94}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"That skeleton is what's left of her.\"}, {\"text\": \"Do you know what this means?\"}, {\"text\": \"It means that you...\"}, {\"text\": \"ARE A TOTAL FUCKIN' NECROPHILE!\"}, {\"text\": \"Hahaha, and a high school girl too!\"}, {\"text\": \"Robbing the cradle and the grave all in one go. You, sir, are a real renaissance man!\"}], \"choices\": [{\"text\": \"Fuck off.\", \"next\": 95}, {\"text\": \"Forget that. She needs help!\", \"next\": 95}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Cody is speaking. Dialogues: Heeey man, this is Cody. I'on vacation right now, so like, I'll check my mail whenever, or never, or something. If it's about the shit, then drop it off on my porch and fuck off.... Player can choose: I need your help., Promethea referred you.... Scene type: checkpoint; Scene 2: Cody is speaking. Dialogues: Oh shit, she sent ya?; ... ; Scene 8: Scene type: timer", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Heeey man, this is Cody. I'on vacation right now, so like, I'll check my mail whenever, or never, or something.\"}, {\"text\": \"If it's about the shit, then drop it off on my porch and fuck off.\"}, {\"text\": \"Love,\"}, {\"text\": \"Cody\"}], \"choices\": [{\"text\": \"I need your help.\", \"next\": 23}, {\"text\": \"Promethea referred you.\", \"next\": 152}, {\"text\": \"What shit?\", \"next\": 153}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Oh shit, she sent ya?\"}], \"next\": 146}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Dude, why you don't say that from the start, man. Anythin for my Promethea. ๐Ÿ˜‡\"}, {\"text\": \"Me and her go way back, WAY back!\"}], \"choices\": [{\"text\": \"How far back?\", \"next\": 147}, {\"text\": \"I'd rather not know.\", \"next\": 148}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Man, you got no idea!\"}, {\"text\": \"Girl can suck a cock like a vacuum!\"}, {\"text\": \"Back in high school we had this little club where\"}, {\"text\": \"Hold on, lemme show ya some pics...\"}], \"next\": 32}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Cody\", \"dialogues\": [{\"image\": \"e7m3_promethea_double_penetration\"}, {\"text\": \"I carry that shit in my wallet, man.\"}, {\"text\": \"I'd do anything for my lil lady, ya know? ๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"Uh, thanks.\", \"next\": 33}, {\"text\": \"Hot.\", \"next\": 143}, {\"text\": \"Brb, jerking off.\", \"next\": 144}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Yea. No worries, bruh. We oughta swap our collections sumtime.\"}], \"next\": 35}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Anyway, hold on, I gotta pay these fuckers.\"}, {\"text\": \"Two palm trees in their logo and they still charge you extra for cheese?\"}, {\"text\": \"This burger joint is way overhyped, dude, just make 'em on a grill yaself.\"}, {\"text\": \"BRB!\"}], \"next\": 36}, \"8\": {\"type\": \"timer\", \"next\": 38, \"duration\": 1200}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Lilith is speaking. Dialogues: Well, no... But, you know, most people wouldn't be upset about it.๐Ÿ˜’ Oh, but I do have some news most people WOULD be upset about.; Scene 2: Lilith is speaking. Dialogues: I'm going to make things a little bit less hard for you. ๐Ÿ˜‡๐Ÿ˜œ Player can choose: That doesn't sound bad., Why? I like a challenge.; Scene 3: Lilith is speaking. Dialogues: Huh? Ohhh, I see why you might be confused. When I said I was going to make it less hard for you I wasn't talking about getting laid. I was talking about your dick. Good luck getting a boner for awhile. ๐Ÿ˜ Player can choose: WHAT!? BUT WHY?!, Whatever, I can handle it.", "output": "{\"1\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Well, no... But, you know, most people wouldn't be upset about it.๐Ÿ˜’\"}, {\"text\": \"Oh, but I do have some news most people WOULD be upset about.\"}], \"next\": 2}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I'm going to make things a little bit less hard for you. ๐Ÿ˜‡๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"That doesn't sound bad.\", \"next\": 3}, {\"text\": \"Why? I like a challenge.\", \"next\": 129}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Huh? Ohhh, I see why you might be confused. When I said I was going to make it less hard for you I wasn't talking about getting laid. I was talking about your dick. Good luck getting a boner for awhile. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"WHAT!? BUT WHY?!\", \"next\": 4}, {\"text\": \"Whatever, I can handle it.\", \"next\": 128}]}}"} +{"instruction": "Insert a mode switch node to transition from chat to real-life tone or vice versa.", "input": "Avaritia is speaking. Scene type: switch", "output": "{\"type\": \"switch\", \"actor\": \"Avaritia\", \"next\": 41, \"mode\": \"real\"}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Lilith is speaking. Dialogues: Hey, not bad. Not masterful, but not bad. You might get laid. Player can choose: But she's so busy!, She was nice. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: That's simple, we just make her un-busy. I'll explain later. Right now you got bigger concerns. Player can choose: The erectile disfunction?, Like what?; ... ; Scene 8: Lilith is speaking. Dialogues: Oh, hey, you're alive! That's great for you, but I just lost my 50 dollars bet to Lilim that you were stone dead. Oh, well... ๐Ÿฅฑ Player can choose: How did you even know she was in my house?, Thanks for the vote of confidence. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hey, not bad. Not masterful, but not bad. You might get laid.\"}], \"choices\": [{\"text\": \"But she's so busy!\", \"next\": 29}, {\"text\": \"She was nice.\", \"next\": 120}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"That's simple, we just make her un-busy. I'll explain later. Right now you got bigger concerns.\"}], \"choices\": [{\"text\": \"The erectile disfunction?\", \"next\": 30}, {\"text\": \"Like what?\", \"next\": 119}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Plenty, but primarily the person who snuck into your apartment. It looks like they're going to kill you and they are currently standing behind you. ๐Ÿ˜ฑ\"}], \"next\": 32}, \"4\": {\"type\": \"switch\", \"actor\": \"Akiko_(masked)\", \"next\": 33, \"mode\": \"real\"}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Akiko_(masked)\", \"dialogues\": [{\"text\": \"Nothing personal.\"}], \"next\": 34}, \"6\": {\"type\": \"timer\", \"next\": 35, \"duration\": 1200}, \"7\": {\"type\": \"switch\", \"actor\": \"Lilith\", \"next\": 36, \"mode\": \"chat\"}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, hey, you're alive! That's great for you, but I just lost my 50 dollars bet to Lilim that you were stone dead. Oh, well... ๐Ÿฅฑ\"}], \"choices\": [{\"text\": \"How did you even know she was in my house?\", \"next\": 37}, {\"text\": \"Thanks for the vote of confidence.\", \"next\": 118}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Avaritia is speaking. Dialogues: Now, where were we? ๐Ÿ˜‰ Player can choose: Enjoying a pleasant chat., Talking about your boobs.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Perhaps one day I will find out. If you can prove yourself . ๐Ÿ˜œ; ... ; Scene 7: Avaritia is speaking. Dialogues: Oh, of course... Any special girls, at least? ๐Ÿ˜ Player can choose: Real Geishas., Royal Duchesses....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Now, where were we? ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Enjoying a pleasant chat.\", \"next\": 17}, {\"text\": \"Talking about your boobs.\", \"next\": 134}, {\"text\": \"Talking about my massive dick.\", \"next\": 135}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Perhaps one day I will find out.\"}, {\"text\": \"If you can prove yourself . ๐Ÿ˜œ\"}], \"next\": 18}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Hmm, it is getting awfully late here, and my drink has gone flat.\"}, {\"text\": \"It might just be time for me to hit the sack.\"}, {\"emoji\": \"avaritia_yawn_s1\"}], \"choices\": [{\"text\": \"Sleep well!\", \"next\": 19}, {\"text\": \"Don't go!\", \"next\": 22}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, do you want to cling to this gem, don't you?\"}, {\"text\": \"Give me one reason I shouldn't leave... ๐Ÿ”\"}], \"choices\": [{\"text\": \"You're fun to talk to.\", \"next\": 23}, {\"text\": \"Sleep is for losers.\", \"next\": 130}, {\"text\": \"You'll never know what you missed out on.\", \"next\": 131}, {\"text\": \"I haven't left you with enough material for kinky dreams.\", \"next\": 133}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, really? Intriguing...\"}, {\"text\": \"Perhaps the night is still young.\"}], \"next\": 24}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"So... What kind of things do you dream about?\"}], \"choices\": [{\"text\": \"Hot girls.\", \"next\": 25}, {\"text\": \"Random treehouse adventures.\", \"next\": 120}, {\"text\": \"Fast, expensive cars.\", \"next\": 123}, {\"text\": \"Riches beyond dreams.\", \"next\": 127}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, of course... Any special girls, at least? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Real Geishas.\", \"next\": 26}, {\"text\": \"Royal Duchesses.\", \"next\": 26}, {\"text\": \"Anyone from Amsterdam.\", \"next\": 119}, {\"text\": \"Mail-order brides.\", \"next\": 119}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Lilith is speaking. Dialogues: So she's a nun and a priest cockblocked you? HAHA, I knew you'd fuck it up somehow. ๐Ÿคฃ Player can choose: She still wants it. I just need to get her alone., How is that my fault? Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: I'm sure you fucked it up somehow.; ... ; Scene 7: Annalise is speaking. Dialogues: She's not allowed to leave. Callaghan said she's a special case and needs to be saved before she can leave. He's got surveillance everywhere because of her. You'd probably have better luck softening him up. Player can choose: Softening him up?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"So she's a nun and a priest cockblocked you? HAHA, I knew you'd fuck it up somehow. ๐Ÿคฃ\"}, {\"emoji\": \"lilith_moking_tongue_s2\"}], \"choices\": [{\"text\": \"She still wants it. I just need to get her alone.\", \"next\": 46}, {\"text\": \"How is that my fault?\", \"next\": 104}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I'm sure you fucked it up somehow.\"}], \"next\": 47}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Your only hope is to talk to that Annalise girl. ๐Ÿฅบ\"}, {\"emoji\": \"lilith_airkiss_s2\"}], \"next\": 48}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Hey, you're the guy that got caught with his dick out at the church today, right? ๐Ÿ˜“\"}], \"choices\": [{\"text\": \"Yeah. Hi, I'm [$name].\", \"next\": 49}, {\"text\": \"My name is [$name].\", \"next\": 103}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Nice to meet you, [$name].\"}], \"next\": 50}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Sorry about what happened today. Castitas is a bit of a nympho and Callaghan is always watching over her, trying to bring her back to the right path. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"How can we get him to be more lenient?\", \"next\": 51}, {\"text\": \"How can we get Castitas out of there?\", \"next\": 100}, {\"text\": \"How can I sneak in there?\", \"next\": 102}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"She's not allowed to leave. Callaghan said she's a special case and needs to be saved before she can leave.\"}, {\"text\": \"He's got surveillance everywhere because of her. You'd probably have better luck softening him up.\"}], \"choices\": [{\"text\": \"Softening him up?\", \"next\": 51}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Ira is speaking. Dialogues: Hey, dipSHIT So lemme get this str8... Player can choose: Oh yeah, that happened., You're WELCOME, by the way.... Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: THEN ur mingling with the local floozie and her trailer-trash buddy ๐Ÿคข Player can choose: Nice blokes, those two., We had a mutual business arrangement....; ... ; Scene 8: Ira is speaking. Dialogues: You will never tame a wild horse acting like a horse's ass! Scene type: lose", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Hey, dipSHIT\"}, {\"text\": \"So lemme get this str8\"}, {\"text\": \"FIRST\"}, {\"text\": \"u rescue me from prison\"}, {\"emoji\": \"ira_bored_s2\"}], \"choices\": [{\"text\": \"Oh yeah, that happened.\", \"next\": 2}, {\"text\": \"You're WELCOME, by the way.\", \"next\": 2}, {\"text\": \"Which you never thanked me for.\", \"next\": 2}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"THEN ur mingling with the local floozie and her trailer-trash buddy ๐Ÿคข\"}], \"choices\": [{\"text\": \"Nice blokes, those two.\", \"next\": 3}, {\"text\": \"We had a mutual business arrangement.\", \"next\": 3}, {\"text\": \"Means to an end.\", \"next\": 3}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"N NOW I hear ur breakin bread with the Cunnilingus Emporium???\"}, {\"emoji\": \"ira_hehe_s3\"}], \"choices\": [{\"text\": \"I've learned a thing or two.\", \"next\": 4}, {\"text\": \"It was an excursion of sorts.\", \"next\": 4}, {\"text\": \"I taught them a thing or two.\", \"next\": 4}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"all dis in MY hood!!!\"}, {\"text\": \"Wtf\"}, {\"text\": \"What kind of fuked up game ur playin' !!?!?!?\"}, {\"emoji\": \"ira_furious_s2\"}], \"choices\": [{\"text\": \"I was just in the neighborhood.\", \"next\": 5}, {\"text\": \"No game, I swear.\", \"next\": 137}, {\"text\": \"Man with a small cock gotta hustle, yo.\", \"next\": 138}, {\"text\": \"YOU are the game!\", \"next\": 13}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"N what kinda hustle u pullin? ๐Ÿ˜’\"}], \"choices\": [{\"text\": \"Ignore bitches, acquire currency.\", \"next\": 6}, {\"text\": \"Building the ultimate pleasure device.\", \"next\": 13}, {\"text\": \"Becoming a pussy-licking master\", \"next\": 13}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"ur so full of shit\"}, {\"text\": \"fuck off dickweed\"}, {\"text\": \"๐Ÿ˜ค๐Ÿ˜ค๐Ÿ˜ค\"}], \"next\": 7}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"take ur small cox outta my town\"}, {\"text\": \"if I see u, i swear, ur not leaving with ur leever.\"}, {\"text\": \"bai ๐Ÿ˜ก\"}], \"next\": 8}, \"8\": {\"type\": \"lose\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"You will never tame a wild horse acting like a horse's ass!\"}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Gulia is speaking. Dialogues: One of the guards here is taking a dump and he really needs to evaluate his nutritional intake. I think I'm going to die. ๐Ÿคข Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: It is an awful smell. But he's on his phone. I'll listen and see if there's anything useful. Scene type: checkpoint; ... ; Scene 8: Akiko is speaking. Dialogues: There's about 11 people sitting around a table with the head chair empty, presumably for Fiero. These are big players too. The head of Traverse Automotive Group, Venture Entertainment, Cinnamon Real Estate, Connex Telecommunications. It's a lot of big names for a basic cable food channel... Player can choose: Wait., Start the stream.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"One of the guards here is taking a dump and he really needs to evaluate his nutritional intake. I think I'm going to die. ๐Ÿคข\"}], \"next\": 65}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"It is an awful smell. But he's on his phone. I'll listen and see if there's anything useful.\"}], \"next\": 66}, \"3\": {\"type\": \"timer\", \"next\": 67, \"duration\": 60}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"He just said something about Mann Fiero buying cinnamon. I'm not interested in his shopping lists. Let's move on.\"}], \"choices\": [{\"text\": \"Right - Dead End.\", \"next\": 68}, {\"text\": \"Straight - Hallway.\", \"next\": 73}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Nothing down there except a few guards. Keep going\"}, {\"text\": \"Now where?\"}], \"choices\": [{\"text\": \"Right - Writers Room.\", \"next\": 70}, {\"text\": \"Left - Conference Room.\", \"next\": 74}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Great, I see everybody gathered here except Fiero. He'll probably make a showy entrance. Do you want to start the stream now or wait for him?\"}], \"choices\": [{\"text\": \"Wait.\", \"next\": 75}, {\"text\": \"Start it.\", \"next\": 122}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Okay. We'll hold.\"}], \"next\": 76}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"There's about 11 people sitting around a table with the head chair empty, presumably for Fiero.\"}, {\"text\": \"These are big players too. The head of Traverse Automotive Group, Venture Entertainment, Cinnamon Real Estate, Connex Telecommunications. It's a lot of big names for a basic cable food channel\"}, {\"text\": \"Oh, Fiero is walking in with 5 armed guards around him. ๐Ÿคจ\"}], \"choices\": [{\"text\": \"Wait.\", \"next\": 77}, {\"text\": \"Start the stream.\", \"next\": 80}]}}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Annalise is speaking. Dialogues: Bullshit, I know you preferred it this way. ๐Ÿ˜œ", "output": "{\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Bullshit, I know you preferred it this way. ๐Ÿ˜œ\"}, {\"emoji\": \"castitas_nc_bunny_fucked_s5\"}], \"next\": 51}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Lilith is speaking. Dialogues: Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Jett the Vampire, he's the one! Player can choose: She said that's fiction., She says you're right. She was just embarassed. Scene type: checkpoint; ... ; Scene 8: Delphine is speaking. Dialogues: Okay, okay, one more question.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Jett the Vampire? WTF? I don't know any v-... OH, MY GOD! Wait, Jett the Vampire is a shitty young adult romance novel. She thinks it's real. What a dumbshit.\"}, {\"emoji\": \"lilith_thumb_down_s3\"}], \"next\": 51}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Jett the Vampire, he's the one!\"}], \"choices\": [{\"text\": \"She said that's fiction.\", \"next\": 52}, {\"text\": \"She says you're right. She was just embarassed.\", \"next\": 55}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"I knew it! But I don't believe you just yet. ๐Ÿฅฑ\"}], \"next\": 56}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"If you're really communicating with her you can ask her another question.\"}], \"next\": 58}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 59}, {\"text\": \"Choice 2\", \"next\": 139}, {\"text\": \"Choice 3\", \"next\": 141}, {\"text\": \"Choice 4\", \"next\": 143}, {\"text\": \"Choice 5\", \"next\": 145}, {\"text\": \"Choice 6\", \"next\": 147}, {\"text\": \"Choice 7\", \"next\": 148}, {\"text\": \"Choice 8\", \"next\": 149}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Was Jett a generous lover?\"}], \"choices\": [{\"text\": \"Definitely.\", \"next\": 142}, {\"text\": \"Kinda.\", \"next\": 146}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"It sounds like Jett.\"}], \"next\": 61}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Okay, okay, one more question.\"}], \"next\": 62}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Dialogues: As far as I know, some people at this ball have mischevious intentions They sent me the photo demanding ransom... Player can choose: Let's bust her out!, Pay the ransom then?...; Scene 2: Dialogues: It's a bit more complicated than that. I don't know where she's kept ๐Ÿ˜จ... Player can choose: Uh, what's triangulate?, Let's go!...; ... ; Scene 6: Wigsy is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"1\": {\"type\": \"dialogue\", \"dialogues\": [{\"text\": \"As far as I know, some people at this ball have mischevious intentions \"}, {\"emoji\": \"superbia_nc_whipping_ass_s5\"}, {\"text\": \"They sent me the photo demanding ransom...\"}], \"choices\": [{\"text\": \"Let's bust her out!\", \"next\": 2}, {\"text\": \"Pay the ransom then?\", \"next\": 210}, {\"text\": \"She can take care of herself...\", \"next\": 211}]}, \"2\": {\"type\": \"dialogue\", \"dialogues\": [{\"text\": \"It's a bit more complicated than that.\"}, {\"text\": \"I don't know where she's kept ๐Ÿ˜จ\"}, {\"text\": \"BUT\"}, {\"text\": \"I have some rough geo-location data coming from her account on the app.\"}, {\"text\": \"So we can triangulate her position ๐Ÿ”\"}], \"choices\": [{\"text\": \"Uh, what's triangulate?\", \"next\": 3}, {\"text\": \"Let's go!\", \"next\": 4}, {\"text\": \"I'll triangulate YOUR position\", \"next\": 209}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"We I'll need to go to 3 of the 4 corners of the mansion...\"}], \"next\": 5}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"North is the study, which is closed to guests and may be tricky to get into.\"}, {\"text\": \"East is the IT rooms, so there may be some interference with the routers all there.\"}, {\"text\": \"South is the main hall with all the guest - but the kidnappers may be there watching me.\"}, {\"text\": \"West is the... well, I don't actually know what's west, so that would be a blind guess.\"}], \"next\": 6}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Where should I go?\"}], \"choices\": [{\"text\": \"North, to the Study.\", \"next\": 7}, {\"text\": \"East, to IT rooms.\", \"next\": 128}, {\"text\": \"South, to main hall.\", \"next\": 155}, {\"text\": \"Explore west.\", \"next\": 195}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 8}, {\"text\": \"Choice 2\", \"next\": 129}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Annalise is speaking. Dialogues: How did it go? Player can choose: We're good., When do you want it? Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: From you? Right now. ๐Ÿ˜‰; ... ; Scene 8: Castitas is speaking. Dialogues: Are you coming to the Monte Carlo night tomorrow? Player can choose: I'm running the roulette table., I'll be there. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"How did it go?\"}], \"choices\": [{\"text\": \"We're good.\", \"next\": 29}, {\"text\": \"When do you want it?\", \"next\": 130}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"From you? Right now. ๐Ÿ˜‰\"}], \"next\": 30}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"image\": \"e3m1_Annalise_leg_up_inserting_statue_dick_pussy\"}, {\"text\": \"A token of my appreciation. ๐Ÿ˜‰\"}, {\"text\": \"My dad wants to hold the Monte Carlo night tomorrow. Will you be there to help?\"}], \"choices\": [{\"text\": \"That soon?\", \"next\": 31}, {\"text\": \"Sure.\", \"next\": 129}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Great. You can run the roulette table. ๐Ÿ˜Ž\"}], \"choices\": [{\"text\": \"Okay.\", \"next\": 32}, {\"text\": \"What about your dad?\", \"next\": 128}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"I explained to him that you understand that you sinned. And that you repented from the bottom of your heart.\"}], \"next\": 33}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Well, I'm going to go start the preparations for tomorrow and go run a few laps. Talk to you tomorrow. ๐Ÿ˜˜\"}], \"next\": 34}, \"7\": {\"type\": \"timer\", \"next\": 36, \"duration\": 180}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Are you coming to the Monte Carlo night tomorrow?\"}], \"choices\": [{\"text\": \"I'm running the roulette table.\", \"next\": 37}, {\"text\": \"I'll be there.\", \"next\": 37}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Marty_the_Mastiff is speaking. Dialogues: I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Haha. Oh, my apologies for laughing. But you had such a confused look on your face. ; ... ; Scene 6: Marty_the_Mastiff is speaking. Dialogues: Very well, let's get right down to business. Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful. Player can choose: You kidnapped Annalise., I'm sorry.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned.\"}], \"choices\": [{\"text\": \"Martin? What are you doing here?\", \"next\": 19}, {\"text\": \"Martin? Guests? Are you his boss?\", \"next\": 205}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Haha. Oh, my apologies for laughing. But you had such a confused look on your face. \"}], \"next\": 20}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand.\"}], \"next\": 21}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Would you like a drink?\"}], \"choices\": [{\"text\": \"Fuck you.\", \"next\": 22}, {\"text\": \"Gin.\", \"next\": 203}, {\"text\": \"Whiskey.\", \"next\": 204}, {\"text\": \"No.\", \"next\": 23}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Well, I do pride myself on being an exceptional host, but I'm afraid that offer wasn't on the table.\"}], \"next\": 23}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Very well, let's get right down to business.\"}, {\"text\": \"Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful.\"}], \"choices\": [{\"text\": \"You kidnapped Annalise.\", \"next\": 24}, {\"text\": \"I'm sorry.\", \"next\": 202}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Trish is speaking. Dialogues: Aaah, FUCK! Player can choose: What happened?, Did it die again?... Scene type: checkpoint; Scene 2: Trish is speaking. Dialogues: WORSE!; ... ; Scene 8: Trish is speaking. Dialogues: Wtf do you THINK im doing, dumbass? ๐Ÿ˜ค He's been catching up with me but I see a bunch of traffic ahead... Player can choose: Go off-road around it., Go between it!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Aaah, FUCK!\"}], \"choices\": [{\"text\": \"What happened?\", \"next\": 26}, {\"text\": \"Did it die again?\", \"next\": 88}, {\"text\": \"Flat tire?\", \"next\": 88}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"WORSE!\"}], \"next\": 27}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"image\": \"e1m1_black_truck_following_trish_car\"}, {\"text\": \"Motherfucker's been tailing me since I left ๐Ÿ˜ค\"}], \"choices\": [{\"text\": \"Oh god, what did you do?!\", \"next\": 28}, {\"text\": \"I got a bad feeling about this...\", \"next\": 28}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Well, u know the car u helped me jumpstart, yea?\"}], \"choices\": [{\"text\": \"Yeah?\", \"next\": 29}, {\"text\": \"Uh-oh...\", \"next\": 29}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Weeeelll, it wasn't exactly my car, u see ๐Ÿ˜“\"}, {\"text\": \"Now that I think about it, a limited edition BMW parked next to the rich district... ๐Ÿ”\"}, {\"text\": \"Let me check the...\"}, {\"image\": \"e1m1_car_compartment_with_gun\"}, {\"text\": \"OH FUCK!\"}, {\"text\": \"Yep, deeeeefinitely a mafia car ๐Ÿ˜•\"}], \"choices\": [{\"text\": \"Oh fuck.\", \"next\": 30}, {\"text\": \"OH FUCK!\", \"next\": 30}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Tell me about it! ๐Ÿ˜ฑ๐Ÿ˜ฑ๐Ÿ˜ฑ\"}], \"next\": 31}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"OH Fuck!\"}, {\"text\": \"shit shit he's... \"}, {\"image\": \"e1m1_black_truck_rams_trish_car\"}, {\"text\": \"HE'S TRYING TO PUSH ME OFF THE ROAD ๐Ÿ˜จ\"}, {\"text\": \"HALP!\"}], \"choices\": [{\"text\": \"Just drive as fast as you can!\", \"next\": 32}, {\"text\": \"Get that gun and shoot the fucker!\", \"next\": 85}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Wtf do you THINK im doing, dumbass? ๐Ÿ˜ค\"}, {\"text\": \"He's been catching up with me but I see a bunch of traffic ahead...\"}], \"choices\": [{\"text\": \"Go off-road around it.\", \"next\": 33}, {\"text\": \"Go between it!\", \"next\": 79}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Paul_Callaghan is speaking. Dialogues: She does. In fact, after saving my daughter, I think you both do. Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: Here goes. Non curae sibi est.; ... ; Scene 8: Annalise is speaking. Dialogues: Awww, fine, have fun guys. Player can choose: We will., See you in a bit. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"She does. In fact, after saving my daughter, I think you both do.\"}], \"next\": 124}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"Here goes.\"}, {\"image\": \"e3m3_Castitas_on_ceremonial_table_with_vagina\"}, {\"text\": \"Non curae sibi est.\"}], \"next\": 125}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"I'm whole again!\"}], \"choices\": [{\"text\": \"Let's use it!\", \"next\": 126}, {\"text\": \"I want to fuck your ass again.\", \"next\": 153}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Some other time! My pussy needs you now.\"}], \"next\": 127}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"Okay, okay... Go off somewhere private, you two.\"}], \"next\": 128}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Yay, wait for me guys.\"}], \"next\": 129}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"No, you sit right there. I didn't go so far off the debauchery deep end that I'm going to send my daughter off to participate in a threesome in my church.\"}], \"next\": 130}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Awww, fine, have fun guys.\"}], \"choices\": [{\"text\": \"We will.\", \"next\": 132}, {\"text\": \"See you in a bit.\", \"next\": 132}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Trish is speaking. Dialogues: Huh ๐Ÿ˜’ Who da FUCK are u??? Player can choose: Mr. Manly Man., I'm [$name].... Scene type: checkpoint; Scene 2: Trish is speaking. Dialogues: Uuh, ok, great, your parents named you. How did you get my screen name? Player can choose: Magic genie gave it to me!, From Lilith.; ... ; Scene 8: Trish is speaking. Dialogues: Aight, I got ur location via the app, ill be there in less than half. BUT u better not slow me down, Im already waaay late ๐Ÿ˜ก Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Huh ๐Ÿ˜’\"}, {\"text\": \"Who da FUCK are u???\"}], \"choices\": [{\"text\": \"Mr. Manly Man.\", \"next\": 9}, {\"text\": \"I'm [$name].\", \"next\": 89}, {\"text\": \"Lilith's friend.\", \"next\": 15}, {\"text\": \"I heard you could help.\", \"next\": 91}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Uuh, ok, great, your parents named you. \"}, {\"text\": \"How did you get my screen name?\"}], \"choices\": [{\"text\": \"Magic genie gave it to me!\", \"next\": 90}, {\"text\": \"From Lilith.\", \"next\": 15}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Oh, ma sista from another mista!\"}, {\"text\": \"Should-a said that from the start ๐Ÿ˜ฌ\"}, {\"text\": \"Lemme guess, u need a ride, huh? \"}, {\"text\": \"Bitch always hit me up for rides ๐Ÿ˜ \"}], \"next\": 16}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"I'm in a big ass hurry, but looks like both of us are shit outta luck.\"}, {\"text\": \"My car is fried!\"}, {\"image\": \"e1m1_trish_angry_looking_under_car_hood\"}, {\"text\": \"So unless you can help me...\"}], \"choices\": [{\"text\": \"Nevermind, you're useless.\", \"next\": 17}, {\"text\": \"I know a thing or two about cars...\", \"next\": 20}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"O rly?\"}, {\"text\": \"Good, then help me jumpstart this bitch!\"}], \"next\": 21}, \"6\": {\"type\": \"game\", \"next\": 22}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Bug-ZING!\"}, {\"text\": \"And off we go!\"}], \"next\": 23}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Aight, I got ur location via the app, ill be there in less than half. \"}, {\"text\": \"BUT u better not slow me down, Im already waaay late ๐Ÿ˜ก\"}], \"next\": 24}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Avaritia is speaking. Dialogues: Now, where were we? ๐Ÿ˜‰ Player can choose: Enjoying a pleasant chat., Talking about your boobs.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Oh, do you like those, don't you? Perhaps there might be more some day. ๐Ÿ˜œ; ... ; Scene 8: Avaritia is speaking. Dialogues: Pffft, lame. Isn't the whole point to make them cheap?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Now, where were we? ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Enjoying a pleasant chat.\", \"next\": 17}, {\"text\": \"Talking about your boobs.\", \"next\": 134}, {\"text\": \"Talking about my massive dick.\", \"next\": 135}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, do you like those, don't you?\"}, {\"text\": \"Perhaps there might be more some day. ๐Ÿ˜œ\"}], \"next\": 18}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Hmm, it is getting awfully late here, and my drink has gone flat.\"}, {\"text\": \"It might just be time for me to hit the sack.\"}, {\"emoji\": \"avaritia_yawn_s1\"}], \"choices\": [{\"text\": \"Sleep well!\", \"next\": 19}, {\"text\": \"Don't go!\", \"next\": 22}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, do you want to cling to this gem, don't you?\"}, {\"text\": \"Give me one reason I shouldn't leave... ๐Ÿ”\"}], \"choices\": [{\"text\": \"You're fun to talk to.\", \"next\": 23}, {\"text\": \"Sleep is for losers.\", \"next\": 130}, {\"text\": \"You'll never know what you missed out on.\", \"next\": 131}, {\"text\": \"I haven't left you with enough material for kinky dreams.\", \"next\": 133}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"So is my pet cat, but you don't see me staying up past my bedtime to impress it.\"}], \"next\": 24}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"So... What kind of things do you dream about?\"}], \"choices\": [{\"text\": \"Hot girls.\", \"next\": 25}, {\"text\": \"Random treehouse adventures.\", \"next\": 120}, {\"text\": \"Fast, expensive cars.\", \"next\": 123}, {\"text\": \"Riches beyond dreams.\", \"next\": 127}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh yeah? Such as? ๐Ÿ˜Ž\"}], \"choices\": [{\"text\": \"Cadillac.\", \"next\": 124}, {\"text\": \"Formula 1.\", \"next\": 125}, {\"text\": \"Tesla.\", \"next\": 126}, {\"text\": \"Lamborghini.\", \"next\": 124}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Pffft, lame. Isn't the whole point to make them cheap?\"}], \"next\": 27}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Unknown is speaking. Dialogues: [$name], you don't know me, but I am a friend. Player can choose: Who is this?, Christ, what now? Scene type: checkpoint; Scene 2: Unknown is speaking. Dialogues: I know you have a lot on your plate and I am sorry for this anonymous contact. But I feel revealing my identity could jeopardize my safety.; ... ; Scene 8: Unknown is speaking. Dialogues: I don't blame you. But you shouldn't believe THEM either.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"[$name], you don't know me, but I am a friend.\"}], \"choices\": [{\"text\": \"Who is this?\", \"next\": 47}, {\"text\": \"Christ, what now?\", \"next\": 109}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"I know you have a lot on your plate and I am sorry for this anonymous contact. But I feel revealing my identity could jeopardize my safety.\"}], \"next\": 48}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"I feel that your life, as well, could be in danger. ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Why?\", \"next\": 49}, {\"text\": \"By whom?\", \"next\": 108}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"The Illuminati, of course.\"}], \"next\": 50}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"You are currently working with a dangerous secret society to help them grow their power. What do you believe will be the next move once this goal would have been completed?\"}], \"choices\": [{\"text\": \"Maybe I can join them?\", \"next\": 51}, {\"text\": \"They'll leave me alone?\", \"next\": 106}, {\"text\": \"I was just hoping to get laid.\", \"next\": 107}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"A secret society will allow a new member in because they're good at VidPipe promotion? I doubt that's their criteria.\"}], \"next\": 52}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"The reality is you are the pawn in this situation and, once you are no longer useful, you will be disposed of. It's how they operate.\"}], \"choices\": [{\"text\": \"What should I do?\", \"next\": 53}, {\"text\": \"I don't believe you\", \"next\": 105}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"I don't blame you. But you shouldn't believe THEM either.\"}], \"next\": 53}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Promethea is speaking. Dialogues: Now then, I'm enterin' the central printin' plant and... ...Oh lordy, look at that! ๐Ÿ˜จ... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock. All in separate buildings, god damn!... Player can choose: Power Plant., Silicon Storage.... Scene type: checkpoint; ... ; Scene 8: Promethea is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Now then, I'm enterin' the central printin' plant and...\"}, {\"text\": \"...Oh lordy, look at that! ๐Ÿ˜จ\"}, {\"image\": \"e7m1_condom_factory_penis_molds_promethea_lusting\"}, {\"text\": \"There gotta be at least a hundred them penis molds here!\"}, {\"text\": \"What could a fine gal desire more than that, ha-ha! ๐Ÿ˜„\"}, {\"text\": \"Now then, lemme see them instructions...\"}], \"next\": 50}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock.\"}, {\"text\": \"All in separate buildings, god damn!\"}, {\"text\": \"Where to next, mate? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Power Plant.\", \"next\": 51}, {\"text\": \"Silicon Storage.\", \"next\": 106}, {\"text\": \"Security Room.\", \"next\": 119}]}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aigh then... ๐Ÿ˜‰\"}], \"next\": 107}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 108}, {\"text\": \"Choice 2\", \"next\": 110}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Why, crates, crates everywhere, I say!\"}, {\"text\": \"Well, we gotta whack 'em open, don't we?\"}, {\"text\": \"Mmm, why, I do see a crowbar, a shovel, and a good ole rock...\"}], \"next\": 111}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Hit it with a rock.\", \"next\": 112}, {\"text\": \"Hit it with a shovel.\", \"next\": 117}, {\"text\": \"Hit it with a crowbar.\", \"next\": 118}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aight, that caused a good bit o' damage.\"}], \"next\": 114}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 115}, {\"text\": \"Choice 2\", \"next\": 116}]}}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Lilith is speaking. Dialogues: I'm going to ask you something you probably hear a lot. Are you in yet? Player can choose: Very funny., Yeah, I'm here. Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I'm going to ask you something you probably hear a lot. Are you in yet?\"}], \"choices\": [{\"text\": \"Very funny.\", \"next\": 22}, {\"text\": \"Yeah, I'm here.\", \"next\": 23}]}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Ira is speaking. Dialogues: M'kay, I think da hole is big enough for me to squeeze. Ah, fuck, I tore my fuckin garments! ๐Ÿ˜„ Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: Betcha that gets u hard, donnit? Well, lemme investigate this shithole n try to find a way out....; ... ; Scene 6: Ira is speaking. Dialogues: Fuck! WHAT do I DO? :scared: Player can choose: Try to hide!, Run for your life bitch!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"M'kay, I think da hole is big enough for me to squeeze.\"}, {\"text\": \"Ah, fuck, I tore my fuckin garments! ๐Ÿ˜„\"}], \"next\": 46}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"image\": \"e7m0_ira_torn_prison_clothes\"}, {\"text\": \"Betcha that gets u hard, donnit?\"}, {\"text\": \"Well, lemme investigate this shithole n try to find a way out.\"}, {\"text\": \"I'll ping ya in a few...\"}], \"next\": 47}, \"3\": {\"type\": \"timer\", \"next\": 48, \"duration\": 900}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"FUCK, FUCK, FUCK!\"}, {\"text\": \"I GOTS LIKE 5 COPPERS AFTER ME!\"}], \"next\": 49}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 50}, {\"text\": \"Choice 2\", \"next\": 90}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Fuck! WHAT do I DO? :scared:\"}], \"choices\": [{\"text\": \"Try to hide!\", \"next\": 51}, {\"text\": \"Run for your life bitch!\", \"next\": 54}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Cunnilinga is speaking. Dialogues: The Gimp has been a VERY bad boi! ๐Ÿ˜œ Can you handle the well-deserved anal torture?... Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 8: Cunnilinga is speaking. Dialogues: What next? Player can choose: Keep licking., Tongue in....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"image\": \"e7m2_torture_room_gimp_tied_up\"}, {\"text\": \"The Gimp has been a VERY bad boi! ๐Ÿ˜œ\"}, {\"text\": \"Can you handle the well-deserved anal torture?\"}, {\"text\": \"Can u watch without squirming?\"}, {\"text\": \"This shall be ur test...\"}], \"next\": 66}, \"2\": {\"type\": \"game\", \"next\": 67}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"EXCELLENT!\"}, {\"text\": \"Ur strong in the brains!\"}, {\"text\": \"We'll make a man out of u yet!\"}, {\"emoji\": \"ira_nc_bouncingboobs_s4\"}], \"choices\": [{\"text\": \"Let me meet you, already!\", \"next\": 68}, {\"text\": \"Soo... what happens to the gimp?\", \"next\": 104}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Enter my chambers!\"}], \"next\": 70}, \"5\": {\"type\": \"switch\", \"actor\": \"Cunnilinga\", \"next\": 71, \"mode\": \"real\"}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Ah, yesss, you're not a bad looking dude. \"}, {\"text\": \"Now then. Show me what I have to work with. \"}, {\"text\": \"Nothing but the tongue.\"}, {\"text\": \"BEGIN!\"}], \"choices\": [{\"text\": \"Let me taste your lips...\", \"next\": 72}, {\"text\": \"Let me stick my tongue in...\", \"next\": 102}, {\"text\": \"Let me fiddle your clit...\", \"next\": 103}, {\"text\": \"Let me suck your clit...\", \"next\": 102}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"An excellent start\"}, {\"text\": \"mmmm \"}, {\"text\": \"yess \"}, {\"text\": \"that feels GOOD\"}, {\"text\": \"a little tease...\"}], \"next\": 73}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"What next?\"}], \"choices\": [{\"text\": \"Keep licking.\", \"next\": 74}, {\"text\": \"Tongue in.\", \"next\": 78}, {\"text\": \"Bite!\", \"next\": 99}]}}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Avaritia is speaking. Dialogues: Mmm...", "output": "{\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Mmm...\"}], \"next\": 79}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Caritas is speaking. Dialogues: HELP, HELP! ๐Ÿฅน Player can choose: Punch her!, Uppercut to the jaw!... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Pfft, she hits like a girl! Scene type: checkpoint; Scene 3: Caritas is speaking. Dialogues: WHAT NOW? WHAT NOW? Player can choose: Go for the eyes!, Clamp her nipples!... Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"HELP, HELP! ๐Ÿฅน\"}], \"choices\": [{\"text\": \"Punch her!\", \"next\": 80}, {\"text\": \"Uppercut to the jaw!\", \"next\": 124}, {\"text\": \"Twist her boobs!\", \"next\": 125}, {\"text\": \"Kick her in her tummy!\", \"next\": 84}]}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Pfft, she hits like a girl!\"}], \"next\": 81}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"WHAT NOW? WHAT NOW?\"}], \"choices\": [{\"text\": \"Go for the eyes!\", \"next\": 82}, {\"text\": \"Clamp her nipples!\", \"next\": 123}, {\"text\": \"Punch her in the vag!\", \"next\": 84}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Ira is speaking. Dialogues: Alright, we're here. Now let's get that fukin' drink.... Scene type: checkpoint; Scene 2: Ira is speaking. Scene type: switch; ... ; Scene 7: Ira is speaking. Dialogues: Oh, and don't worry. This is MY bar. Peeps here are used to me...prancing in my garments. God, I need a drink.... Player can choose: Aren't we gonna fuck?, Maybe I can help you...loosen up?...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Alright, we're here.\"}, {\"text\": \"Now let's get that fukin' drink.\"}, {\"text\": \"๐Ÿ˜Š\"}], \"next\": 70}, \"2\": {\"type\": \"switch\", \"actor\": \"Ira\", \"next\": 71, \"mode\": \"real\"}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Well, hello there, my prince in shinin' armor...\"}], \"choices\": [{\"text\": \"At your service!\", \"next\": 72}, {\"text\": \"I don't need no armor.\", \"next\": 82}, {\"text\": \"My armor is everything but shiny.\", \"next\": 83}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Now that you mention it, neither do I. \"}], \"next\": 73}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Well, let me drop these filthy prison clothes.\"}, {\"image\": \"e7m0_live_player_meets_ira2\"}, {\"text\": \"There, so much more air-flow.\"}, {\"image\": \"e7m0_live_player_meets_ira3\"}, {\"text\": \"You like my leather brah, dontcha?\"}], \"choices\": [{\"text\": \"It must be a bit hard to wear.\", \"next\": 74}, {\"text\": \"It must get sweaty.\", \"next\": 80}, {\"text\": \"Not as good as my leather jock.\", \"next\": 81}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"No, no it's not. \"}], \"next\": 75}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Oh, and don't worry. This is MY bar. Peeps here are used to me...prancing in my garments.\"}, {\"text\": \"God, I need a drink.\"}, {\"text\": \"I'll see you later, kid.\"}], \"choices\": [{\"text\": \"Aren't we gonna fuck?\", \"next\": 76}, {\"text\": \"Maybe I can help you...loosen up?\", \"next\": 76}, {\"text\": \"Wait, where's MY reward?\", \"next\": 76}]}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Minni is speaking. Dialogues: Very well...", "output": "{\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Very well...\"}], \"next\": 124}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Benedetto_De_Rosa is speaking. Dialogues: Hey, this is Benedetto. I understand you need to get yourself a roulette table. I got one. I can rent it out for $275. Player can choose: Do you think you can lower that price?, Can you do $250? Scene type: checkpoint; Scene 2: Benedetto_De_Rosa is speaking. Dialogues: Lower? Listen, there are no other casino rentals within 100 miles. How about $250? Player can choose: That's still over my budget., That's fine.; ... ; Scene 8: Annalise is speaking. Dialogues: Great. You can run the roulette table. ๐Ÿ˜Ž Player can choose: Okay., What about your dad?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Hey, this is Benedetto. I understand you need to get yourself a roulette table. I got one. I can rent it out for $275.\"}], \"choices\": [{\"text\": \"Do you think you can lower that price?\", \"next\": 23}, {\"text\": \"Can you do $250?\", \"next\": 27}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Lower? Listen, there are no other casino rentals within 100 miles. How about $250?\"}], \"choices\": [{\"text\": \"That's still over my budget.\", \"next\": 24}, {\"text\": \"That's fine.\", \"next\": 27}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Fuck, listen kid. I'm able to do $225, but I can't go lower than that.\"}], \"choices\": [{\"text\": \"I was hoping for $200.\", \"next\": 25}, {\"text\": \"That's fine.\", \"next\": 27}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Alright kid, alright. I'll hold it for you. Just shoot me a message and let me know when you need it. I got boys that'll take care of you, and bring it over to your church. ๐Ÿ˜\"}], \"next\": 28}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"How did it go?\"}], \"choices\": [{\"text\": \"We're good.\", \"next\": 29}, {\"text\": \"When do you want it?\", \"next\": 130}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"You're so good at this.\"}], \"next\": 30}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"image\": \"e3m1_Annalise_leg_up_inserting_statue_dick_pussy\"}, {\"text\": \"A token of my appreciation. ๐Ÿ˜‰\"}, {\"text\": \"My dad wants to hold the Monte Carlo night tomorrow. Will you be there to help?\"}], \"choices\": [{\"text\": \"That soon?\", \"next\": 31}, {\"text\": \"Sure.\", \"next\": 129}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Great. You can run the roulette table. ๐Ÿ˜Ž\"}], \"choices\": [{\"text\": \"Okay.\", \"next\": 32}, {\"text\": \"What about your dad?\", \"next\": 128}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Promethea is speaking. Dialogues: It got a mind of its own now, I tell ye, it wont stop till it fuked everyone startin' with that girl Ira ๐Ÿ˜Ÿ Player can choose: Can we destroy it?, Can we hack it?... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: hmm, lemme ask cody... ......; ... ; Scene 7: Ira is speaking. Dialogues: Aye aye, thats what imma doing Ok, its slowin him down but not enough to... Player can choose: Go between them., Go around them.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"It got a mind of its own now, I tell ye, it wont stop till it fuked everyone\"}, {\"text\": \"startin' with that girl Ira ๐Ÿ˜Ÿ\"}], \"choices\": [{\"text\": \"Can we destroy it?\", \"next\": 39}, {\"text\": \"Can we hack it?\", \"next\": 121}, {\"text\": \"Can we outrun it?\", \"next\": 122}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"hmm, lemme ask cody...\"}, {\"text\": \"...\"}, {\"text\": \"...aye, we still got remote connection\"}, {\"text\": \"it runnin Linux, ya see mate, we got guest access...\"}], \"next\": 40}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Far as we see it, tis ur only two options:\"}, {\"text\": \"hack it or outrun it.\"}, {\"text\": \"๐Ÿ˜จ\"}], \"next\": 41}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"FUCK!\"}, {\"text\": \"It just tried to take a STAB at my pussy!\"}, {\"text\": \"Ok, we need to do STH...\"}, {\"text\": \"Guide me through this!\"}, {\"emoji\": \"ira_drunk_s1\"}], \"choices\": [{\"text\": \"Drive faster, swerve hard, try to lose it.\", \"next\": 42}, {\"text\": \"Lemme try to hack it remotely.\", \"next\": 99}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Alright...\"}], \"next\": 43}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Im getting off the freeway, into the city...\"}, {\"text\": \"shit he's close by ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Go FASTER!\", \"next\": 44}, {\"text\": \"Swerve between cars.\", \"next\": 45}, {\"text\": \"Drive into the alleway!\", \"next\": 96}, {\"text\": \"Bonk into a cop car.\", \"next\": 52}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Aye aye, thats what imma doing\"}, {\"text\": \"Ok, its slowin him down but not enough to\"}, {\"text\": \"Ah fudge, two big-ASS trucks\"}], \"choices\": [{\"text\": \"Go between them.\", \"next\": 46}, {\"text\": \"Go around them.\", \"next\": 92}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Castitas is speaking. Scene type: switch; Scene 2: Castitas is speaking. Dialogues: The manager's office is up here. Be ready for anything. Player can choose: I'll keep an eye out., I can handle them.; ... ; Scene 8: Casino_Staff is speaking. Dialogues: Did you see the intrud-... Wait. I don't remember seeing you around. What's your ID number? Player can choose: Shit, I lost my ID., 88162901.", "output": "{\"1\": {\"type\": \"switch\", \"actor\": \"Castitas\", \"next\": 2, \"mode\": \"real\"}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"The manager's office is up here. Be ready for anything.\"}], \"choices\": [{\"text\": \"I'll keep an eye out.\", \"next\": 3}, {\"text\": \"I can handle them.\", \"next\": 212}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Good, I will too.\"}], \"next\": 4}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Casino_Intercom\", \"dialogues\": [{\"text\": \"ATTENTION: INTRUDERS IN CASINO. LOCKDOWN PROCEDURE ACTIVATED. EVERYBODY PLEASE REMAIN CALM. ACTIVATE CODE SIGMA-27\"}], \"next\": 5}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Shit, they know we're here. This is the office, what should we do?\"}], \"choices\": [{\"text\": \"Be stealthy\", \"next\": 6}, {\"text\": \"Bust in, guns blazing\", \"next\": 211}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Okay, let's go.\"}], \"next\": 7}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Casino_Staff\", \"dialogues\": [{\"image\": \"e3m5_Castitas_and_player_with_gun_near_a_large_door_guards\"}, {\"text\": \"You there! Hold on.\"}], \"choices\": [{\"text\": \"Yes?\", \"next\": 8}, {\"text\": \"Run!\", \"next\": 10}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"dialogues\": [{\"text\": \"Did you see the intrud-... Wait. I don't remember seeing you around. What's your ID number?\"}], \"choices\": [{\"text\": \"Shit, I lost my ID.\", \"next\": 9}, {\"text\": \"88162901.\", \"next\": 210}]}}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Delphine is speaking. Dialogues: So, how did Jett feel inside you? Don't spare any details. Player can choose: Good., Not bad.", "output": "{\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"So, how did Jett feel inside you? Don't spare any details.\"}], \"choices\": [{\"text\": \"Good.\", \"next\": 142}, {\"text\": \"Not bad.\", \"next\": 140}]}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Cunnilinga is speaking. Dialogues: WELL??? Where are you?!... Player can choose: Traffic..., Looking for parking.... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: Just get the $10 an hour one and don't be a cheapskake. If u cant afford parking, u cant afford me.; ... ; Scene 6: The_Gimp is speaking. Dialogues: Alright dude, ive hidden in the shadows :embarrased: i see a few thugs by the entrance... Player can choose: Make a run for it., Hold tight.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"WELL???\"}, {\"text\": \"Where are you?!\"}, {\"image\": \"e7m2_cunnilinga_naked_bar_posing\"}, {\"text\": \"I will not wait forever!\"}, {\"text\": \"๐Ÿ˜’\"}], \"choices\": [{\"text\": \"Traffic...\", \"next\": 130}, {\"text\": \"Looking for parking.\", \"next\": 134}, {\"text\": \"Taco Bill stop.\", \"next\": 135}, {\"text\": \"Flat tire.\", \"next\": 136}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Just get the $10 an hour one and don't be a cheapskake.\"}, {\"text\": \"If u cant afford parking, u cant afford me.\"}], \"next\": 131}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Well, let me know when you get here... ๐Ÿ˜\"}], \"next\": 132}, \"4\": {\"type\": \"timer\", \"next\": 42, \"duration\": 300}, \"5\": {\"type\": \"dialogue\", \"actor\": \"The_Gimp\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 43}, {\"text\": \"Choice 2\", \"next\": 126}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"The_Gimp\", \"dialogues\": [{\"text\": \"Alright dude, ive hidden in the shadows :embarrased:\"}, {\"text\": \"i see a few thugs by the entrance\"}, {\"text\": \"buncha peeps chatting and getting shitfaced by the bar\"}, {\"text\": \"and some burly black naked chik walkin around, talkin on her phone\"}, {\"text\": \"\"}], \"choices\": [{\"text\": \"Make a run for it.\", \"next\": 44}, {\"text\": \"Hold tight.\", \"next\": 116}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Avaritia is speaking. Dialogues: Mmm, that feels... FUCK!... Player can choose: Shit, that was scary., I didn't feel anything.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Hmmm, maybe I'm overreacting...; ... ; Scene 7: Avaritia is speaking. Dialogues: What a waste of vibrations! Scene type: lose", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Mmm, that feels...\"}, {\"text\": \"FUCK!\"}, {\"text\": \"Did you feel that?\"}, {\"text\": \"Fucking turbulence! ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Shit, that was scary.\", \"next\": 22}, {\"text\": \"I didn't feel anything.\", \"next\": 82}, {\"text\": \"Don't worry babe, it's all normal.\", \"next\": 83}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Hmmm, maybe I'm overreacting...\"}], \"next\": 23}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"I've been flying for years and this shit STILL gets me.\"}, {\"text\": \"Where were we?\"}, {\"text\": \"Ah yes, the veins on your...\"}, {\"text\": \"FUUUCK!\"}, {\"text\": \"THERE IT GOES AGAIN! ๐Ÿ˜ฑ\"}], \"choices\": [{\"text\": \"This is unnerving!\", \"next\": 24}, {\"text\": \"Don't think about it.\", \"next\": 80}, {\"text\": \"Think of it as one, big vibrator. ;)\", \"next\": 81}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Fuck yeah it is!\"}], \"next\": 26}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 27}, {\"text\": \"Choice 2\", \"next\": 30}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Ugh, I can't!\"}, {\"text\": \"Talking to you is making me even more anxious.\"}, {\"text\": \"Fuck it, I'm going offline until we land.\"}, {\"text\": \"Byeee!\"}], \"next\": 28}, \"7\": {\"type\": \"lose\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"What a waste of vibrations!\"}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Trish is speaking. Dialogues: Holy fuckballs ๐Ÿคจ ...... Scene type: checkpoint; Scene 2: Trish is speaking. Dialogues: Aight, I'm like 15min away, I'll pick you up. OMG I'm soo fukin late ๐Ÿ˜ฌ... Scene type: checkpoint; ... ; Scene 6: Trish is speaking. Dialogues: Phew, alright, maaaybe we can still make it. Hmm, you're a pretty good looking broad...... Player can choose: Uuuh, suuure?, Plus one for what?...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Trish\", \"dialogues\": [{\"image\": \"e1m1_black_truck_exploding\"}, {\"text\": \"Holy fuckballs ๐Ÿคจ\"}, {\"text\": \"...\"}, {\"text\": \"Well, THAT was close ๐Ÿ˜…\"}], \"next\": 52}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Aight, I'm like 15min away, I'll pick you up.\"}, {\"text\": \"OMG I'm soo fukin late ๐Ÿ˜ฌ\"}, {\"text\": \"Be ready to jump when I see ya!\"}], \"next\": 53}, \"3\": {\"type\": \"timer\", \"next\": 54, \"duration\": 900}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Hey!\"}, {\"text\": \"Is that u on the side of the road??\"}, {\"text\": \"Jump the fuck in!\"}], \"next\": 55}, \"5\": {\"type\": \"switch\", \"actor\": \"Trish\", \"next\": 56, \"mode\": \"real\"}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Phew, alright, maaaybe we can still make it. \"}, {\"text\": \"Hmm, you're a pretty good looking broad...\"}, {\"text\": \"Wanna be my plus one?\"}], \"choices\": [{\"text\": \"Uuuh, suuure?\", \"next\": 57}, {\"text\": \"Plus one for what?\", \"next\": 77}, {\"text\": \"Kinda in a hurry myself.\", \"next\": 78}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Ira is speaking. Dialogues: Very well. ONE FUCK... Player can choose: I'm ready for this., One fuck is all I need.... Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: Ahaha, excellent... So tell me, what do u plan on doin' with ur teeny cock? ๐Ÿ”๐Ÿ˜œ Player can choose: See, the first thing I will do is..., You'll have to wait to find out.; ... ; Scene 8: Promethea is speaking. Dialogues: Nay nay, it well functionin'", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Very well. \"}, {\"text\": \"ONE FUCK\"}, {\"text\": \"one fuck is all I give u\"}, {\"text\": \"prove it ur still a man ๐Ÿ˜ฌ\"}, {\"text\": \"and mebbe we'll have an amicable relationship\"}], \"choices\": [{\"text\": \"I'm ready for this.\", \"next\": 21}, {\"text\": \"One fuck is all I need.\", \"next\": 21}, {\"text\": \"Ur gonna want more than just one fuck.\", \"next\": 21}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Ahaha, excellent...\"}, {\"emoji\": \"ira_sexyok_s2\"}, {\"text\": \"So tell me, what do u plan on doin' with ur teeny cock? ๐Ÿ”๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"See, the first thing I will do is...\", \"next\": 22}, {\"text\": \"You'll have to wait to find out.\", \"next\": 130}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"My, u are a cocktease\"}, {\"text\": \"A teeny cocktease\"}, {\"text\": \"...I am intrigued, hehe\"}, {\"text\": \"๐Ÿ˜๐Ÿ˜๐Ÿ˜\"}], \"next\": 24}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"image\": \"e7m5_ira_wet_on_bike_seat\"}, {\"text\": \"Ur getting me all wet already ๐Ÿ˜‰\"}, {\"text\": \"Meet me at the club, on the corner of Pike and Pine\"}, {\"text\": \"Be there in half\"}, {\"text\": \"and we shall see\"}, {\"text\": \"what kind of a man uve been made with that small cock haha\"}, {\"text\": \"don't make me wait...\"}, {\"emoji\": \"ira_poledance_s2\"}], \"next\": 25}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"OI, buddy, dis really can't wait ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Fuck off!\", \"next\": 26}, {\"text\": \"Fine, what is it?\", \"next\": 124}, {\"text\": \"No time, I need the [$name]Bot 9000 we built.\", \"next\": 125}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Well, ya, tis the problem, mate\"}], \"next\": 126}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Cody 'n I were a-tinkerin' \"}, {\"text\": \"Trying to make ye old fuck-chap even better\"}, {\"text\": \"Smarter AI controls, vibration auto-adjust, on-demand-squirmography, u name it...\"}], \"choices\": [{\"text\": \"You broke it???\", \"next\": 127}, {\"text\": \"Please tell me it's fine.\", \"next\": 128}, {\"text\": \"I don't like where this is going...\", \"next\": 129}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Nay nay, it well functionin'\"}], \"next\": 27}}"} +{"instruction": "Create a new branching story node after the player's decision.", "input": "Gabriela is speaking. Dialogues: Okay and... FUCK!...", "output": "{\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Okay and...\"}, {\"text\": \"FUCK!\"}, {\"text\": \"He's reaching for my boob an-...\"}, {\"text\": \"FUCK! GET THIS APE OFF OF ME!\"}, {\"text\": \"WTF DID YOU WALK ME INTO, DICK?!\"}, {\"text\": \"๐Ÿคข\"}], \"next\": 117}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Well, that was really easy! She just fell into your lap. For now, though, get to the library and we can see what else she's willing to do. Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 7: Industria is speaking. Dialogues: Hi, I'm Industria, the head librarian around here. Of course, you already knew that. May I see the books? Player can choose: Here it is., Books? Plural?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Well, that was really easy! She just fell into your lap.\"}, {\"text\": \"For now, though, get to the library and we can see what else she's willing to do.\"}], \"next\": 23}, \"2\": {\"type\": \"timer\", \"next\": 25, \"duration\": 900}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Woah, woah, where are you going? Industria is a very busy lady. I can't just let anybody in there.\"}], \"choices\": [{\"text\": \"Dina?! WTF?!\", \"next\": 26}, {\"text\": \"But I have the book!\", \"next\": 26}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Hahaha, I know. I'm just fucking with you. Get in there.\"}], \"next\": 27}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Ah, hi. You must be [$name], right? Not bad.\"}], \"choices\": [{\"text\": \"Are you ready to fuck?\", \"next\": 28}, {\"text\": \"That's me.\", \"next\": 29}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Woah! Help yourself to the water fountain in the lobby because you seem thirsty as fuck.\"}, {\"text\": \"Let's take about 12 steps back and introduce ourselves, okay?\"}, {\"emoji\": \"industria_cleaningglasses_s3\"}], \"next\": 29}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Hi, I'm Industria, the head librarian around here. Of course, you already knew that.\"}, {\"emoji\": \"industria_kiss_s1\"}, {\"text\": \"May I see the books?\"}], \"choices\": [{\"text\": \"Here it is.\", \"next\": 30}, {\"text\": \"Books? Plural?\", \"next\": 177}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Lilith is speaking. Dialogues: Heeeyy... Guess what I'm doin'? Player can choose: Walk on the beach?, Webflix & Chill?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: .... Its called a Wikipedia these days....; Scene 3: Lilith is speaking. Dialogues: U keepin urself clean for me? Player can choose: I might be involved in some dirty business..., Er, always!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Heeeyy...\"}, {\"text\": \"Guess what I'm doin'?\"}], \"choices\": [{\"text\": \"Walk on the beach?\", \"next\": 43}, {\"text\": \"Webflix & Chill?\", \"next\": 85}, {\"text\": \"Clubbing?\", \"next\": 86}, {\"text\": \"Reading the Oxford Dictionary?\", \"next\": 87}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"....\"}, {\"text\": \"Its called a Wikipedia these days.\"}, {\"text\": \"But the article on binary search is fascinating ๐Ÿ™€\"}, {\"text\": \"neeeway...\"}], \"next\": 44}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e1m4_lilith_taking_bubbly_bath\"}, {\"text\": \"U keepin urself clean for me?\"}, {\"emoji\": \"lilith_v_fingers_s3\"}], \"choices\": [{\"text\": \"I might be involved in some dirty business...\", \"next\": 45}, {\"text\": \"Er, always!\", \"next\": 84}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Ira is speaking. Dialogues: Hey, dipSHIT So lemme get this str8... Player can choose: Oh yeah, that happened., You're WELCOME, by the way.... Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: THEN ur mingling with the local floozie and her trailer-trash buddy ๐Ÿคข Player can choose: Nice blokes, those two., We had a mutual business arrangement....; ... ; Scene 4: Ira is speaking. Dialogues: all dis in MY hood!!! Wtf... Player can choose: I was just in the neighborhood., No game, I swear....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Hey, dipSHIT\"}, {\"text\": \"So lemme get this str8\"}, {\"text\": \"FIRST\"}, {\"text\": \"u rescue me from prison\"}, {\"emoji\": \"ira_bored_s2\"}], \"choices\": [{\"text\": \"Oh yeah, that happened.\", \"next\": 2}, {\"text\": \"You're WELCOME, by the way.\", \"next\": 2}, {\"text\": \"Which you never thanked me for.\", \"next\": 2}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"THEN ur mingling with the local floozie and her trailer-trash buddy ๐Ÿคข\"}], \"choices\": [{\"text\": \"Nice blokes, those two.\", \"next\": 3}, {\"text\": \"We had a mutual business arrangement.\", \"next\": 3}, {\"text\": \"Means to an end.\", \"next\": 3}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"N NOW I hear ur breakin bread with the Cunnilingus Emporium???\"}, {\"emoji\": \"ira_hehe_s3\"}], \"choices\": [{\"text\": \"I've learned a thing or two.\", \"next\": 4}, {\"text\": \"It was an excursion of sorts.\", \"next\": 4}, {\"text\": \"I taught them a thing or two.\", \"next\": 4}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"all dis in MY hood!!!\"}, {\"text\": \"Wtf\"}, {\"text\": \"What kind of fuked up game ur playin' !!?!?!?\"}, {\"emoji\": \"ira_furious_s2\"}], \"choices\": [{\"text\": \"I was just in the neighborhood.\", \"next\": 5}, {\"text\": \"No game, I swear.\", \"next\": 137}, {\"text\": \"Man with a small cock gotta hustle, yo.\", \"next\": 138}, {\"text\": \"YOU are the game!\", \"next\": 13}]}}"} +{"instruction": "Add a new scene in the story following this context.", "input": "Minni is speaking. Dialogues: Oh, yes. I've been using this room as a base camp for years now. So I know where just about every book is. Give me a minute...", "output": "{\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Oh, yes. I've been using this room as a base camp for years now. So I know where just about every book is.\"}, {\"text\": \"Give me a minute...\"}], \"next\": 69}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Dina is speaking. Dialogues: Jesus, don't be an asshole. Yes, Minni, you can call him [$name]. It looks like the feed is cutting out now. Sorry, you guys are on your own now. I got raids to do anyway. Scene type: checkpoint; Scene 2: Minni is speaking. Scene type: switch; ... ; Scene 8: Minni is speaking. Dialogues: Ok, we made it. It looks like it used to be a sewer. But there's just old furniture and stuff everywhere. There are three passages here. I'll take you to where I feel something calling me. It's to the left....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Jesus, don't be an asshole. Yes, Minni, you can call him [$name].\"}, {\"text\": \"It looks like the feed is cutting out now. Sorry, you guys are on your own now. I got raids to do anyway.\"}], \"next\": 17}, \"2\": {\"type\": \"switch\", \"actor\": \"Minni\", \"next\": 18, \"mode\": \"real\"}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"The entrance to the floor below is right over here. It's a trapdoor under these books.\"}, {\"text\": \"Are you ready to go, [$name]?\"}], \"choices\": [{\"text\": \"As long as I get to be near you, I'll go anywhere\", \"next\": 19}, {\"text\": \"Ready!\", \"next\": 20}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Oh my, thank you, [$name].\"}], \"next\": 20}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Honestly, I'm a little scared. The ladder is pretty rickety. You lead the way, okay?\"}], \"choices\": [{\"text\": \"No problem!\", \"next\": 21}, {\"text\": \"No, you go first. You're the one that wants to go.\", \"next\": 166}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Oh, I'm sorry. Yes, you're right. Okay, I'll go first.\"}, {\"text\": \"It should take just a moment.\"}], \"next\": 167}, \"7\": {\"type\": \"timer\", \"next\": 25, \"duration\": 120}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Ok, we made it. It looks like it used to be a sewer. But there's just old furniture and stuff everywhere.\"}, {\"text\": \"There are three passages here. I'll take you to where I feel something calling me. It's to the left.\"}, {\"text\": \"Here it is. There's something on the other side of that door I have to get to.\"}, {\"text\": \"Please take a look at it. We need to figure out how to open it.\"}], \"next\": 26}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Annalise is speaking. Dialogues: Well I think I might have.; Scene 2: Annalise is speaking. Dialogues: I talked to Missy. She said her mom would be up for it. Here, check out this picture of her I found on their PC.; ... ; Scene 8: Annalise is speaking. Dialogues: Interesting, but it sounds expensive. Can you even mail booze? Player can choose: Let's forcefeed him booze., How about a Monte Carlo night at the church?", "output": "{\"1\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Well I think I might have.\"}], \"next\": 2}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"I talked to Missy. She said her mom would be up for it. Here, check out this picture of her I found on their PC.\"}, {\"image\": \"e3m1_Bethany_MILF_oral_and_vaginal_gangbang\"}], \"next\": 3}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"She's definitely into some wild shit. ๐Ÿ˜ฑ\"}], \"choices\": [{\"text\": \"What's her number?\", \"next\": 4}, {\"text\": \"She seems like the one.\", \"next\": 139}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Hey! You're already probably going to be fucking me AND Castitas. Don't get greedy! ๐Ÿค‘\"}], \"next\": 5}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"There is one problem though. She has a boyfriend.\"}], \"choices\": [{\"text\": \"Let's break them up.\", \"next\": 6}, {\"text\": \"She can cheat on him.\", \"next\": 138}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Yeah, he's a dick. So it's probably best that way.\"}], \"next\": 7}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"His name is Martin. He's apparently always drunk and is a degenerate gambler. He told her he stopped, but I doubt it. ๐Ÿ˜’\"}], \"choices\": [{\"text\": \"Let's send him a box of liquor and lottery tickets.\", \"next\": 8}, {\"text\": \"Let's have a Monte Carlo night at the church.\", \"next\": 13}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Interesting, but it sounds expensive. Can you even mail booze?\"}], \"choices\": [{\"text\": \"Let's forcefeed him booze.\", \"next\": 9}, {\"text\": \"How about a Monte Carlo night at the church?\", \"next\": 13}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Gulia is speaking. Dialogues: Thank you, judge. Player can choose: Let the judges speak., Cheer for her. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: OK; ... ; Scene 8: Gulia is speaking. Dialogues: Oh, oh, the last chef is done. They're going to announce the winner now. Player can choose: It'll be you, I know it!, Good luck!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Thank you, judge.\"}], \"choices\": [{\"text\": \"Let the judges speak.\", \"next\": 81}, {\"text\": \"Cheer for her.\", \"next\": 115}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"OK\"}], \"next\": 82}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Alex_Perez\", \"dialogues\": [{\"text\": \"I have to be honest. I wanted something that was all that and a bag of chips. But this isn't even as good as a bag of chips. It's just wack.\"}], \"next\": 83}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Judges\", \"dialogues\": [{\"text\": \"Thank you, Gulia.\"}], \"next\": 84}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Oh, my god! I choked!\"}], \"choices\": [{\"text\": \"You can still win.\", \"next\": 85}, {\"text\": \"Mann Fiero was against you.\", \"next\": 114}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Yeah, the other two judges seemed to like me. But he was really negative.\"}], \"next\": 86}, \"7\": {\"type\": \"game\", \"next\": 87}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Oh, oh, the last chef is done. They're going to announce the winner now.\"}], \"choices\": [{\"text\": \"It'll be you, I know it!\", \"next\": 88}, {\"text\": \"Good luck!\", \"next\": 113}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Oh, hai there! Judging by ur photo...... Player can choose: I know how to present myself., And what about you...?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: And that is, arguably, the most important skill to have ๐Ÿ˜œ Player can choose: Let me see your photo!, And how do you present yourself?; ... ; Scene 8: Lilith is speaking. Dialogues: Alright, dude... U a dick!...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, hai there!\"}, {\"emoji\": \"lilith_rocking_s1\"}, {\"text\": \"Judging by ur photo...\"}, {\"text\": \"U look like an interesting catch ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"I know how to present myself.\", \"next\": 2}, {\"text\": \"And what about you...?\", \"next\": 122}, {\"text\": \"Show me your pic!\", \"next\": 124}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"And that is, arguably, the most important skill to have ๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"Let me see your photo!\", \"next\": 3}, {\"text\": \"And how do you present yourself?\", \"next\": 122}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Aah, fishing for my pic now, eh?\"}, {\"text\": \"Typical bois ๐Ÿ˜\"}], \"choices\": [{\"text\": \"C'mon, it's the whole point of this app!\", \"next\": 123}, {\"text\": \"So...?\", \"next\": 3}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"How do I know ur not a crazy axe-murderer, hmmm?\"}, {\"text\": \"I meet with u once and I'm DEAD ๐Ÿ˜ฑ\"}], \"choices\": [{\"text\": \"I may be an axe-murderer, but I'm not crazy!\", \"next\": 4}, {\"text\": \"No fun fucking a corpse.\", \"next\": 120}, {\"text\": \"And you could be a black widow, for all I know!\", \"next\": 121}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ehehe, I guess ur right, I could be ๐Ÿ˜\"}], \"next\": 5}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e1m0_lilith_selfie_cutie\"}, {\"text\": \"๐Ÿฅบ is me\"}], \"choices\": [{\"text\": \"Eeeeeh....\", \"next\": 6}, {\"text\": \"You're cute!\", \"next\": 10}, {\"text\": \"You're hot!\", \"next\": 11}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Juuuust cute???\"}, {\"text\": \"Ppft!!! ๐Ÿ˜ก\"}], \"choices\": [{\"text\": \"All I'm saying is, I've seen better.\", \"next\": 7}, {\"text\": \"I mean, you're not particularly ugly, but...\", \"next\": 7}, {\"text\": \"You're hot!\", \"next\": 11}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Alright, dude...\"}, {\"emoji\": \"lilith_angry_s1\"}, {\"text\": \"U a dick!\"}, {\"text\": \"And ur definitely not seeing my bra off!\"}, {\"text\": \"Now kindly fuck off!\"}], \"next\": 8}}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Superbia is speaking. Dialogues: OH!", "output": "{\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"OH!\"}], \"next\": 67}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Bigsy is speaking. Dialogues: Aight, I'll wait in the shadows... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: What approach do you suggest? Player can choose: Tackle him., Flirt with him. Scene type: checkpoint; ... ; Scene 8: Bigsy is speaking. Dialogues: That'll keep him sleepin' Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Aight, I'll wait in the shadows...\"}], \"next\": 222}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"What approach do you suggest?\"}], \"choices\": [{\"text\": \"Tackle him.\", \"next\": 223}, {\"text\": \"Flirt with him.\", \"next\": 237}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"The old yet fruitful appoach...\"}, {\"emoji\": \"4_5_Scared\"}], \"next\": 238}, \"4\": {\"type\": \"timer\", \"next\": 239, \"duration\": 120}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Mmmmm...\"}], \"next\": 240}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Fell is quite charmed, I must say. \"}, {\"text\": \"I can say where I see them googly-eyes ๐Ÿฅบ\"}, {\"text\": \"What now?\"}], \"choices\": [{\"text\": \"Let her do her magic.\", \"next\": 241}, {\"text\": \"Tackle him!\", \"next\": 232}]}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Oh my, that was quite a swing!\"}], \"next\": 233}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"That'll keep him sleepin'\"}], \"next\": 234}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Well then, lover boy, it looks like you have yet another girl throwing herself at you. Player can choose: FIX MY COCK!, Yeah, yeah. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Wow. Blunt. I like a man who knows what he wants.; ... ; Scene 8: Helena is speaking. Dialogues: Hello, are you Mister Mint? Player can choose: Were you followed?, Helena? Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Well then, lover boy, it looks like you have yet another girl throwing herself at you.\"}, {\"emoji\": \"lilith_rocking_s1\"}], \"choices\": [{\"text\": \"FIX MY COCK!\", \"next\": 47}, {\"text\": \"Yeah, yeah.\", \"next\": 159}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Wow. Blunt. I like a man who knows what he wants.\"}], \"next\": 48}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Fine, let it never be said I'm not charitable. I guess I'll fix your cock for you. But only because you've been good.\"}], \"choices\": [{\"text\": \"About time.\", \"next\": 49}, {\"text\": \"Oh, thank you.\", \"next\": 158}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Meh, you were so entertaining I can spare one act of Deus Sex Machina, I guess.\"}], \"next\": 50}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Of course, the one condition is that I'm going to get to watch you go in town with her.\"}, {\"text\": \"Go make some use of that previously useless cock. Have fun!\"}], \"next\": 51}, \"6\": {\"type\": \"timer\", \"next\": 53, \"duration\": 900}, \"7\": {\"type\": \"switch\", \"actor\": \"Helena\", \"next\": 54, \"mode\": \"real\"}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Hello, are you Mister Mint?\"}], \"choices\": [{\"text\": \"Were you followed?\", \"next\": 55}, {\"text\": \"Helena?\", \"next\": 157}]}}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Baggi is speaking. Dialogues: I got your white mask ready. Player can choose: I'm having second thoughts., Can't wait!", "output": "{\"type\": \"dialogue\", \"actor\": \"Baggi\", \"dialogues\": [{\"text\": \"I got your white mask ready.\"}], \"choices\": [{\"text\": \"I'm having second thoughts.\", \"next\": 4}, {\"text\": \"Can't wait!\", \"next\": 153}]}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Avaritia is speaking. Dialogues: GOD, I love a good woman who can sort her shit out. While you are here, I could use some advice on the upcoming auction.... Player can choose: Something old., Something pricey.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Yeeah, gold is rising in value, innit? That's why we're in this biz for. Man, I love fucking artifacts.; ... ; Scene 5: Avaritia is speaking. Dialogues: Mmm, I need some help to make the time go by faster... Player can choose: Finger yourself., Play with your clit.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"GOD, I love a good woman who can sort her shit out.\"}, {\"image\": \"avaritia_intro_winkyselfie\"}, {\"text\": \"While you are here, I could use some advice on the upcoming auction.\"}, {\"text\": \"Saint Mary's got some new artifacts I want to check out.\"}, {\"text\": \"What do you think I should go for this time?\"}], \"choices\": [{\"text\": \"Something old.\", \"next\": 12}, {\"text\": \"Something pricey.\", \"next\": 107}, {\"text\": \"Something golden.\", \"next\": 108}, {\"text\": \"Something kinky.\", \"next\": 109}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Yeeah, gold is rising in value, innit?\"}, {\"text\": \"That's why we're in this biz for. Man, I love fucking artifacts.\"}], \"next\": 13}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, hmm... Fucking artifacts...\"}, {\"text\": \"That's something I haven't considered doing yet. Hehe. ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Your pussy should be open to new things.\", \"next\": 14}, {\"text\": \"Any vibrating energy?\", \"next\": 105}, {\"text\": \"You should go for anal this time.\", \"next\": 106}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, damn, that's a good idea.\"}, {\"text\": \"It's definitely going into the good idea folder. ๐Ÿ˜œ\"}], \"next\": 15}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"emoji\": \"avaritia_yawn_s1\"}, {\"text\": \"Mmm, I need some help to make the time go by faster...\"}, {\"image\": \"avaritia_intro_got_a_good_idea\"}], \"choices\": [{\"text\": \"Finger yourself.\", \"next\": 16}, {\"text\": \"Play with your clit.\", \"next\": 104}]}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Cunnilinga is speaking. Dialogues: ... Shit ur bold. ", "output": "{\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"...\"}, {\"text\": \"Shit ur bold. \"}], \"next\": 19}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Avaritia is speaking. Dialogues: Now, where were we? ๐Ÿ˜‰ Player can choose: Enjoying a pleasant chat., Talking about your boobs.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Perhaps one day I will find out. If you can prove yourself . ๐Ÿ˜œ; ... ; Scene 7: Avaritia is speaking. Dialogues: Oh yeah? Such as? ๐Ÿ˜Ž Player can choose: Cadillac., Formula 1....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Now, where were we? ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Enjoying a pleasant chat.\", \"next\": 17}, {\"text\": \"Talking about your boobs.\", \"next\": 134}, {\"text\": \"Talking about my massive dick.\", \"next\": 135}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Perhaps one day I will find out.\"}, {\"text\": \"If you can prove yourself . ๐Ÿ˜œ\"}], \"next\": 18}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Hmm, it is getting awfully late here, and my drink has gone flat.\"}, {\"text\": \"It might just be time for me to hit the sack.\"}, {\"emoji\": \"avaritia_yawn_s1\"}], \"choices\": [{\"text\": \"Sleep well!\", \"next\": 19}, {\"text\": \"Don't go!\", \"next\": 22}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, do you want to cling to this gem, don't you?\"}, {\"text\": \"Give me one reason I shouldn't leave... ๐Ÿ”\"}], \"choices\": [{\"text\": \"You're fun to talk to.\", \"next\": 23}, {\"text\": \"Sleep is for losers.\", \"next\": 130}, {\"text\": \"You'll never know what you missed out on.\", \"next\": 131}, {\"text\": \"I haven't left you with enough material for kinky dreams.\", \"next\": 133}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, really?\"}, {\"text\": \"Is that a promise? ๐Ÿ˜‰ \"}], \"next\": 24}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"So... What kind of things do you dream about?\"}], \"choices\": [{\"text\": \"Hot girls.\", \"next\": 25}, {\"text\": \"Random treehouse adventures.\", \"next\": 120}, {\"text\": \"Fast, expensive cars.\", \"next\": 123}, {\"text\": \"Riches beyond dreams.\", \"next\": 127}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh yeah? Such as? ๐Ÿ˜Ž\"}], \"choices\": [{\"text\": \"Cadillac.\", \"next\": 124}, {\"text\": \"Formula 1.\", \"next\": 125}, {\"text\": \"Tesla.\", \"next\": 126}, {\"text\": \"Lamborghini.\", \"next\": 124}]}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Bigsy is speaking. Dialogues: A clang!", "output": "{\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"A clang!\"}], \"next\": 109}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Avaritia is speaking. Dialogues: Motherfucker! That bitch is trying to outbid me. I'm gonna raise those fucking stakes. Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: Oh! ๐Ÿ˜จ Scene type: checkpoint; ... ; Scene 8: Caritas is speaking. Dialogues: Are you sure about this? I can still try to outbid her.... Player can choose: Let it go!, Mmmmh, on second thought... Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Motherfucker! That bitch is trying to outbid me.\"}, {\"text\": \"I'm gonna raise those fucking stakes.\"}, {\"emoji\": \"avaritia_mad_s2\"}], \"next\": 48}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Oh! ๐Ÿ˜จ\"}], \"next\": 49}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 50}, {\"text\": \"Choice 2\", \"next\": 61}, {\"text\": \"Choice 3\", \"next\": 62}, {\"text\": \"Choice 4\", \"next\": 63}, {\"text\": \"Choice 5\", \"next\": 64}, {\"text\": \"Choice 6\", \"next\": 65}, {\"text\": \"Choice 7\", \"next\": 66}, {\"text\": \"Choice 8\", \"next\": 126}, {\"text\": \"Choice 9\", \"next\": 127}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"OMG! \"}, {\"text\": \"$10,000!\"}, {\"text\": \"This is getting crazy!\"}], \"next\": 67}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"choices\": [{\"text\": \"Let it go!\", \"next\": 68}, {\"text\": \"Raise it!\", \"next\": 69}, {\"text\": \"Fuck it, steal it and run!\", \"next\": 70}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Umm... ok...\"}], \"next\": 53}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"OMG!\"}, {\"text\": \"Going once...\"}, {\"text\": \"Twice...\"}, {\"text\": \"YEAH! IT'S MINE!\"}, {\"text\": \"THE DILDO IS FUCKING MIIINE! AHAHAHAHA!\"}, {\"text\": \"I guess I won't be needing YOU after all, loser! ๐Ÿ˜œ\"}, {\"text\": \"Avaritia OUT!\"}, {\"text\": \"\"}], \"next\": 54}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Are you sure about this?\"}, {\"text\": \"I can still try to outbid her.\"}, {\"text\": \"\"}], \"choices\": [{\"text\": \"Let it go!\", \"next\": 55}, {\"text\": \"Mmmmh, on second thought...\", \"next\": 58}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Benny_The_Badger is speaking. Dialogues: GRRAAHHHHHHHH! Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Oh, I see. The damaged electrical panel mixed with the water electrocuted them. Did you plan that? Player can choose: I sure did., I pressed random buttons. Scene type: checkpoint; ... ; Scene 8: Annalise is speaking. Dialogues: Good!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"text\": \"GRRAAHHHHHHHH!\"}], \"next\": 83}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Oh, I see. The damaged electrical panel mixed with the water electrocuted them. Did you plan that?\"}], \"choices\": [{\"text\": \"I sure did.\", \"next\": 84}, {\"text\": \"I pressed random buttons.\", \"next\": 169}]}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"I don't know if I believe you, but let's get back home!\"}], \"next\": 85}, \"4\": {\"type\": \"timer\", \"next\": 86, \"duration\": 1200}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"image\": \"e3m5_Annalise_at_home\"}, {\"text\": \"I just got back home. Thanks again for everything. I really don't know what I would have done without you.\"}, {\"text\": \"Oh, I have great news! When I got back my dad was speaking to Missy's mom. I was able to talk them into going on a date.\"}], \"choices\": [{\"text\": \"Nice! When?\", \"next\": 87}, {\"text\": \"Wow, good job.\", \"next\": 168}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Right now! He was trying to put it off, but she's aggressive as fuck.\"}], \"next\": 88}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"He'll probably be back much later. You should be here then. Because if everything goes well, that might be a good time to ask him to restore Castitas.\"}], \"choices\": [{\"text\": \"Hope it works.\", \"next\": 89}, {\"text\": \"I'll be there.\", \"next\": 167}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Good!\"}], \"next\": 90}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Protesters is speaking. Dialogues: Hey, waitress, are these peanuts honey-roasted? Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: The protesters! They're on this plane. They know! Scene type: checkpoint; ... ; Scene 7: Protesters is speaking. Dialogues: Oh, hey, are you trying to throw us out of the plane? The problem is you're getting too close. Player can choose: I'm getting closer..., Industria! Flash them your boobs! Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Protesters\", \"dialogues\": [{\"image\": \"industria_protesters_in_airplane\"}, {\"text\": \"Hey, waitress, are these peanuts honey-roasted?\"}], \"next\": 23}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"The protesters! They're on this plane. They know!\"}], \"next\": 24}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"What do you mean you don't know? You don't know if these were made with honey made by SLAVE BEES or not? Disgusting.\"}], \"next\": 25}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"And they're sanctimonious as ever, I see.\"}], \"next\": 26}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"What do you think we should do?\"}], \"choices\": [{\"text\": \"Throw them out of the plane.\", \"next\": 27}, {\"text\": \"Keep a low profile until we land.\", \"next\": 171}, {\"text\": \"Report them to airplane staff as terrorists.\", \"next\": 172}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Okay, I guess you can try. They look pretty strong though.\"}], \"next\": 28}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"Oh, hey, are you trying to throw us out of the plane?\"}, {\"text\": \"The problem is you're getting too close.\"}], \"choices\": [{\"text\": \"I'm getting closer...\", \"next\": 29}, {\"text\": \"Industria! Flash them your boobs!\", \"next\": 32}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Did you ring? Player can choose: I need your help!, Can you help me? Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: BAWW! MOMMY, MOMMY! I CAN'T REACH THE CUPBOARD! Jesus, can't you do anything on your own?... Player can choose: Fuck you!, You put me up to this!; ... ; Scene 8: Avaritia is speaking. Dialogues: OH, SHIT! The whole building is being evacuated!...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Did you ring?\"}], \"choices\": [{\"text\": \"I need your help!\", \"next\": 78}, {\"text\": \"Can you help me?\", \"next\": 89}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"BAWW! MOMMY, MOMMY! I CAN'T REACH THE CUPBOARD!\"}, {\"text\": \"Jesus, can't you do anything on your own?\"}, {\"text\": \"๐Ÿ˜\"}], \"choices\": [{\"text\": \"Fuck you!\", \"next\": 79}, {\"text\": \"You put me up to this!\", \"next\": 82}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Mmm...\"}, {\"text\": \"Fair enough.\"}], \"next\": 83}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Okay. So, I might or might not have read all your messages.\"}, {\"text\": \"This is the demon dating app you're using. We have access to EVERYTHING.\"}, {\"text\": \"Still better privacy settings than No-Lifebook, tho.\"}, {\"text\": \"Anyway, you need to break up the boardmeeting, right?\"}], \"choices\": [{\"text\": \"Yes, please.\", \"next\": 84}, {\"text\": \"Did you get a better idea?\", \"next\": 88}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I like how you think, hehe.\"}], \"next\": 85}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I like how you think, hehe.\"}, {\"text\": \"Alright, let me make some phone calls to the local police station...\"}, {\"text\": \"Hold on to your dick!\"}], \"next\": 86}, \"7\": {\"type\": \"timer\", \"next\": 45, \"duration\": 300}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"OH, SHIT!\"}, {\"text\": \"The whole building is being evacuated!\"}, {\"text\": \"There's apparently over 43 bombs installed all over the support structures.\"}, {\"text\": \"They could go off any min-...\"}, {\"text\": \"Ooh... OH!\"}, {\"text\": \"Haha, well played, Gabriela! WELL PLAYED!\"}, {\"text\": \"๐Ÿ˜…\"}], \"next\": 46}}"} +{"instruction": "Write a scene where the player loses or ends the story badly.", "input": "Benny_The_Badger is speaking. Dialogues: That guy really hates water. Scene type: lose", "output": "{\"type\": \"lose\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"text\": \"That guy really hates water.\"}]}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Promethea is speaking. Dialogues: Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock. All in separate buildings, god damn!... Player can choose: Power Plant., Silicon Storage.... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Aight then, mate. ๐Ÿ˜‰ Scene type: checkpoint; ... ; Scene 8: Promethea is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock.\"}, {\"text\": \"All in separate buildings, god damn!\"}, {\"text\": \"Where to next, mate? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Power Plant.\", \"next\": 51}, {\"text\": \"Silicon Storage.\", \"next\": 106}, {\"text\": \"Security Room.\", \"next\": 119}]}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aight then, mate. ๐Ÿ˜‰\"}], \"next\": 52}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 53}, {\"text\": \"Choice 2\", \"next\": 95}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aye aye, I see a powerbox, alright with them 3 switches.\"}, {\"text\": \"Blue, red and yellow.\"}, {\"text\": \"Which one do I pull?\"}], \"choices\": [{\"text\": \"Blue.\", \"next\": 96}, {\"text\": \"Red. \", \"next\": 100}, {\"text\": \"Yellow.\", \"next\": 103}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aighty, which one next?\"}], \"choices\": [{\"text\": \"Blue\", \"next\": 101}, {\"text\": \"Yellow.\", \"next\": 102}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aight, and blue last then...\"}, {\"text\": \"Oh?\"}, {\"text\": \"Ka-ching!\"}, {\"text\": \"The powers be back on, matey!\"}, {\"text\": \"Ooh, I can feel the engine pulsating.\"}, {\"text\": \"Why, give a girl a second to enjoy oneself, aye? ๐Ÿ˜\"}], \"next\": 54}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"image\": \"e7m1_promethea_riding_vibrating_engine\"}, {\"text\": \"Aa, fuck that feels good-ah! ๐Ÿ˜\"}, {\"text\": \"Well then, guess I shall go back to the main room now, aye?\"}], \"next\": 56}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 57}, {\"text\": \"Choice 2\", \"next\": 94}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Sofia is speaking. Dialogues: Mmhm! Scene type: checkpoint; Scene 2: Luciana is speaking. Dialogues: Definitely! Scene type: checkpoint; ... ; Scene 5: Poderosa is speaking. Dialogues: Actually, we COULD use a little boytoy. We could give you a lift to the next big city, but...... Player can choose: Yeah, sounds like an adventure., No, let me just leave alive.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Sofia\", \"dialogues\": [{\"image\": \"e1m3_Poderosa_sofia_Luciana_threesome\"}, {\"text\": \"Mmhm!\"}], \"next\": 78}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Luciana\", \"dialogues\": [{\"image\": \"e1m3_Poderosa_sofia_Luciana_threesome\"}, {\"text\": \"Definitely!\"}], \"next\": 79}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Poderosa\", \"dialogues\": [{\"image\": \"e1m3_Poderosa_sofia_Luciana_threesome\"}, {\"text\": \"Now then, I think you've earned a safe passage.\"}, {\"text\": \"We'll give you... 15 minutes to get the fuck out of here.\"}], \"choices\": [{\"text\": \"Oh, thank you!\", \"next\": 80}, {\"text\": \"You'll never see me again!\", \"next\": 86}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Poderosa\", \"dialogues\": [{\"text\": \"Oyeron manitas? \"}, {\"text\": \"You're a cute scardycat.\"}], \"next\": 81}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Poderosa\", \"dialogues\": [{\"text\": \"Actually, we COULD use a little boytoy.\"}, {\"text\": \"We could give you a lift to the next big city, but...\"}, {\"text\": \"...well, you'll need to fork out for your contribution to gas and expenses. \"}, {\"text\": \"What do you say?\"}], \"choices\": [{\"text\": \"Yeah, sounds like an adventure.\", \"next\": 82}, {\"text\": \"No, let me just leave alive.\", \"next\": 85}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Protesters is speaking. Dialogues: Hey! Down there, who are you? Player can choose: Act drunk., I need the bathroom.... Scene type: checkpoint; Scene 2: Protesters is speaking. Dialogues: Yeah, we're...good, thanks.; ... ; Scene 6: Industria is speaking. Dialogues: Okay, it looks like there are just a bunch of boxes everywhere. Try to sneak around and find the book. You got this! Here's something to motivate you! ๐Ÿ˜œ... Player can choose: Take it., Leave it.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Protesters\", \"dialogues\": [{\"image\": \"industria_depositary_interior\"}, {\"text\": \"Hey! Down there, who are you?\"}], \"choices\": [{\"text\": \"Act drunk.\", \"next\": 117}, {\"text\": \"I need the bathroom.\", \"next\": 121}, {\"text\": \"Proposition for sex.\", \"next\": 122}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"Yeah, we're...good, thanks.\"}], \"next\": 118}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"Depository is closed today. Get back to the hotel.\"}], \"next\": 119}, \"4\": {\"type\": \"switch\", \"actor\": \"Industria\", \"next\": 120, \"mode\": \"chat\"}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Ok, yeah... Better try that other entrance then. You might have better luck.\"}], \"next\": 27}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Okay, it looks like there are just a bunch of boxes everywhere. Try to sneak around and find the book.\"}, {\"text\": \"You got this! Here's something to motivate you! ๐Ÿ˜œ\"}, {\"image\": \"industria_and_dina_scissoring\"}, {\"text\": \"Keep it up and there's more pics that Dina would prefer to keep private.\"}, {\"emoji\": \"industria_blush_s4\"}, {\"text\": \"Oh, hey, there's a walkie talkie there! Grab it!\"}], \"choices\": [{\"text\": \"Take it.\", \"next\": 29}, {\"text\": \"Leave it.\", \"next\": 114}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Promethea is speaking. Dialogues: Oh maaan, why you and Cody gotta be buggin me? Can't a girl have a good ol' self-love-session no mo? ๐Ÿ˜ Player can choose: We need a battery!, Oh sorry, please continue... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Nah, mate. Mood's gone. ๐Ÿ˜Ÿ Let's just get on with it, aight?...; ... ; Scene 6: Promethea is speaking. Dialogues: Ah fuzzballs... Lookin' like we may need to manually navigate them deliverey drones.... Player can choose: Let's go to RadioSmack., Let's go to HomeDeport....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Oh maaan, why you and Cody gotta be buggin me?\"}, {\"image\": \"e7m3_promethea_masturbating\"}, {\"text\": \"Can't a girl have a good ol' self-love-session no mo? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"We need a battery!\", \"next\": 51}, {\"text\": \"Oh sorry, please continue...\", \"next\": 139}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Nah, mate. Mood's gone. ๐Ÿ˜Ÿ\"}, {\"text\": \"Let's just get on with it, aight?\"}, {\"text\": \"Cody tells me we need them batteries, right?\"}], \"next\": 52}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"I s'pose I could run out and get one, eh?\"}, {\"text\": \"The RadioSmack is way closer, but I dunno if they got the right type.\"}, {\"text\": \"There's HomeDeport, bit o-ways to go and hundreds o aisles, but I betcha they gots everythin'.\"}, {\"text\": \"Watcha suggest?\"}], \"choices\": [{\"text\": \"RadioSmack.\", \"next\": 53}, {\"text\": \"HomeDeport.\", \"next\": 131}, {\"text\": \"Order online from Hamazon?\", \"next\": 133}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Oi, mate! That's genius!\"}, {\"text\": \"They gots 'em drone deliverers nowadays, don't they?\"}, {\"text\": \"Lemme look it up, aye?\"}], \"next\": 134}, \"5\": {\"type\": \"timer\", \"next\": 135, \"duration\": 900}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Ah fuzzballs...\"}, {\"text\": \"Lookin' like we may need to manually navigate them deliverey drones.\"}, {\"text\": \"Dis what happens when you live in a dump like dis, aye.\"}, {\"text\": \"Should we still botha?\"}], \"choices\": [{\"text\": \"Let's go to RadioSmack.\", \"next\": 53}, {\"text\": \"Let's go to HomeDeport.\", \"next\": 131}, {\"text\": \"Let's do this!\", \"next\": 136}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Alright! Time for the grand finale, let me get down to his kitchen... Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 8: Scene type: timer", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Alright!\"}, {\"text\": \"Time for the grand finale, let me get down to his kitchen...\"}], \"next\": 45}, \"2\": {\"type\": \"timer\", \"next\": 46, \"duration\": 300}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Aah man, how many times we used to do it here, in all fucked up ways...\"}, {\"image\": \"e1m0_lilith_pleasing_self_with_cucumber\"}, {\"text\": \"Bet he'd like to eat those now, hehe.\"}, {\"text\": \"BUT I should stop playing, time for the final big bang of our plan hehe ๐Ÿ˜ƒ\"}], \"choices\": [{\"text\": \"Bring it!\", \"next\": 47}, {\"text\": \"We'll make the fucker pay!\", \"next\": 47}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Indeed! Hold on, lemm-\"}, {\"text\": \"OH FUCKTITS!\"}, {\"text\": \"I tripped on some stupid shi-\"}], \"next\": 48}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"FUCK OH SHIT THE ALARM!\"}, {\"text\": \"His house alarm is going off, FUCK ๐Ÿ˜ฑ\"}], \"choices\": [{\"text\": \"Get the hell out!\", \"next\": 49}, {\"text\": \"Disarm it!\", \"next\": 51}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Nu-uh, I still haven't finished my revenge ๐Ÿ˜ก\"}], \"choices\": [{\"text\": \"Ok, I'll help you disarm it.\", \"next\": 50}, {\"text\": \"Trust me, GTFO!\", \"next\": 91}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Alright, but you better have a good reason ๐Ÿ˜ก\"}], \"next\": 92}, \"8\": {\"type\": \"timer\", \"next\": 93, \"duration\": 300}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Poderosa is speaking. Dialogues: We gotta get inside ahorita cutting a hole with a welder. Hold tight, it'll take a while... Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 8: Lilith is speaking. Dialogues: U keepin urself clean for me? Player can choose: I might be involved in some dirty business..., Er, always!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Poderosa\", \"dialogues\": [{\"text\": \"We gotta get inside ahorita cutting a hole with a welder.\"}, {\"text\": \"Hold tight, it'll take a while...\"}], \"next\": 35}, \"2\": {\"type\": \"timer\", \"next\": 37, \"duration\": 300}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Sofia\", \"dialogues\": [{\"text\": \"This was exhaustin'...\"}, {\"text\": \"U know what I could use?\"}, {\"image\": \"e1m4_sofia_sucking_gun_like_a_cock\"}, {\"text\": \"๐Ÿ˜œ\"}, {\"emoji\": \"lilith_nc_blowjob_s5\"}], \"choices\": [{\"text\": \"Mmmm!\", \"next\": 38}, {\"text\": \"SHUT THE FUCK UP SOFIA!\", \"next\": 88}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Sofia\", \"dialogues\": [{\"text\": \"๐Ÿ˜ข\"}], \"next\": 40}, \"5\": {\"type\": \"timer\", \"next\": 42, \"duration\": 300}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Heeeyy...\"}, {\"text\": \"Guess what I'm doin'?\"}], \"choices\": [{\"text\": \"Walk on the beach?\", \"next\": 43}, {\"text\": \"Webflix & Chill?\", \"next\": 85}, {\"text\": \"Clubbing?\", \"next\": 86}, {\"text\": \"Reading the Oxford Dictionary?\", \"next\": 87}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Pffft, meeeh, too many sweaty mens grindin their hairy buttholes on u ๐Ÿ˜’\"}], \"next\": 44}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e1m4_lilith_taking_bubbly_bath\"}, {\"text\": \"U keepin urself clean for me?\"}, {\"emoji\": \"lilith_v_fingers_s3\"}], \"choices\": [{\"text\": \"I might be involved in some dirty business...\", \"next\": 45}, {\"text\": \"Er, always!\", \"next\": 84}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Dialogues: As far as I know, some people at this ball have mischevious intentions They sent me the photo demanding ransom... Player can choose: Let's bust her out!, Pay the ransom then?...; Scene 2: Wigsy is speaking. Dialogues: And forego my private JET? I think not ๐Ÿ˜ก; ... ; Scene 8: Wigsy is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"1\": {\"type\": \"dialogue\", \"dialogues\": [{\"text\": \"As far as I know, some people at this ball have mischevious intentions \"}, {\"emoji\": \"superbia_nc_whipping_ass_s5\"}, {\"text\": \"They sent me the photo demanding ransom...\"}], \"choices\": [{\"text\": \"Let's bust her out!\", \"next\": 2}, {\"text\": \"Pay the ransom then?\", \"next\": 210}, {\"text\": \"She can take care of herself...\", \"next\": 211}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"And forego my private JET?\"}, {\"text\": \"I think not ๐Ÿ˜ก\"}], \"next\": 2}, \"3\": {\"type\": \"dialogue\", \"dialogues\": [{\"text\": \"It's a bit more complicated than that.\"}, {\"text\": \"I don't know where she's kept ๐Ÿ˜จ\"}, {\"text\": \"BUT\"}, {\"text\": \"I have some rough geo-location data coming from her account on the app.\"}, {\"text\": \"So we can triangulate her position ๐Ÿ”\"}], \"choices\": [{\"text\": \"Uh, what's triangulate?\", \"next\": 3}, {\"text\": \"Let's go!\", \"next\": 4}, {\"text\": \"I'll triangulate YOUR position\", \"next\": 209}]}, \"4\": {\"type\": \"dialogue\", \"dialogues\": [{\"text\": \"Triangulation is the process of determining the location of a point by forming triangles to it from known points.\"}], \"choices\": [{\"text\": \"Oh, ok.\", \"next\": 4}, {\"text\": \"...hot\", \"next\": 209}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"We I'll need to go to 3 of the 4 corners of the mansion...\"}], \"next\": 5}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"North is the study, which is closed to guests and may be tricky to get into.\"}, {\"text\": \"East is the IT rooms, so there may be some interference with the routers all there.\"}, {\"text\": \"South is the main hall with all the guest - but the kidnappers may be there watching me.\"}, {\"text\": \"West is the... well, I don't actually know what's west, so that would be a blind guess.\"}], \"next\": 6}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Where should I go?\"}], \"choices\": [{\"text\": \"North, to the Study.\", \"next\": 7}, {\"text\": \"East, to IT rooms.\", \"next\": 128}, {\"text\": \"South, to main hall.\", \"next\": 155}, {\"text\": \"Explore west.\", \"next\": 195}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 8}, {\"text\": \"Choice 2\", \"next\": 129}]}}"} +{"instruction": "Insert a timer node to create urgency or suspense.", "input": "Scene type: timer", "output": "{\"type\": \"timer\", \"next\": 69, \"duration\": 1200}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Castitas is speaking. Dialogues: Come meet up with me as soon as you can. You should be able to get to the surveillance room now. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Where are you headed now?; ... ; Scene 7: Castitas is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Come meet up with me as soon as you can. You should be able to get to the surveillance room now.\"}, {\"emoji\": \"castitas_fingering_ass_s2\"}], \"next\": 34}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Where are you headed now?\"}, {\"emoji\": \"castitas_lost_sight_s3\"}], \"next\": 35}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 140}, {\"text\": \"Choice 2\", \"next\": 36}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"choices\": [{\"text\": \"Back to Costuming.\", \"next\": 37}, {\"text\": \"Bar.\", \"next\": 39}, {\"text\": \"Gambling Floor.\", \"next\": 51}, {\"text\": \"Cash Room.\", \"next\": 128}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"OK!\"}], \"next\": 40}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 43}, {\"text\": \"Choice 2\", \"next\": 43}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 44}, {\"text\": \"Choice 2\", \"next\": 45}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Protester_1 is speaking. Dialogues: They'll be dead... So their obituaries will be written. Scene type: checkpoint; Scene 2: Protester_2 is speaking. Dialogues: Well, yeah... But think of the logistics. They'll be dead, so... Scene type: checkpoint; ... ; Scene 7: Lilith is speaking. Dialogues: Eject them. <> Player can choose: My account., Audio options....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Protester_1\", \"dialogues\": [{\"text\": \"They'll be dead... So their obituaries will be written.\"}], \"next\": 82}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Protester_2\", \"dialogues\": [{\"text\": \"Well, yeah... But think of the logistics. They'll be dead, so...\"}], \"next\": 83}, \"3\": {\"type\": \"switch\", \"actor\": \"Lilith\", \"next\": 84, \"mode\": \"chat\"}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Us-... Th-... App!\"}], \"choices\": [{\"text\": \"What?\", \"next\": 85}, {\"text\": \"Are you okay, Lillith?\", \"next\": 85}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Th-...app! Use th-...app!\"}], \"next\": 86}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Crr...\"}, {\"text\": \"<>\"}], \"choices\": [{\"text\": \"Did you forget how to type?\", \"next\": 87}, {\"text\": \"Apples?\", \"next\": 87}, {\"text\": \"Check the app settings.\", \"next\": 88}, {\"text\": \"Fight the driver.\", \"next\": 133}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Eject them.\"}, {\"text\": \"<>\"}], \"choices\": [{\"text\": \"My account.\", \"next\": 90}, {\"text\": \"Audio options.\", \"next\": 90}, {\"text\": \"Ridesharing options.\", \"next\": 130}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Avaritia is speaking. Dialogues: Maybe I can spare a few minutes to chat if... ...You can guess what I'm doing. Firstly, you get 3 questions.... Player can choose: How many people are there?, How are people dressed?... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Numbers.; ... ; Scene 8: Avaritia is speaking. Dialogues: BZZZZT You lose....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Maybe I can spare a few minutes to chat if...\"}, {\"text\": \"...You can guess what I'm doing. Firstly, you get 3 questions.\"}, {\"text\": \"Go.\"}], \"choices\": [{\"text\": \"How many people are there?\", \"next\": 5}, {\"text\": \"How are people dressed?\", \"next\": 153}, {\"text\": \"What are people saying?\", \"next\": 154}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Numbers.\"}], \"next\": 6}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Question numero duo?\"}], \"choices\": [{\"text\": \"Is it open or closed space?\", \"next\": 7}, {\"text\": \"What is the venue like?\", \"next\": 151}, {\"text\": \"What is the layout?\", \"next\": 152}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Indoor hall.\"}], \"next\": 8}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Ok, your final question!\"}], \"choices\": [{\"text\": \"What are you doing?\", \"next\": 9}, {\"text\": \"What do you hope to get out of it?\", \"next\": 149}, {\"text\": \"What is the purpose of the event?\", \"next\": 150}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"To say the bigger number.\"}], \"next\": 10}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"OK, that's it! Where am I?\"}], \"choices\": [{\"text\": \"Theater!\", \"next\": 11}, {\"text\": \"Live performance!\", \"next\": 11}, {\"text\": \"Auction!\", \"next\": 14}, {\"text\": \"Political rally!\", \"next\": 11}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"BZZZZT\"}, {\"text\": \"You lose.\"}, {\"text\": \"Good day, sir!\"}, {\"text\": \"๐Ÿ˜ฌ\"}], \"next\": 12}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Lilith is speaking. Dialogues: Oh, by the way... BOOM! ๐Ÿ˜‡ Player can choose: Huh?, WTF?! Scene type: checkpoint; Scene 2: Avaritia is speaking. Scene type: switch; ... ; Scene 8: Avaritia is speaking. Dialogues: Take the bull by the horns...and the plane by the control lever! Scene type: lose", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, by the way...\"}, {\"image\": \"avaritia_airplane_engine_explode\"}, {\"text\": \"BOOM! ๐Ÿ˜‡\"}], \"choices\": [{\"text\": \"Huh?\", \"next\": 50}, {\"text\": \"WTF?!\", \"next\": 50}]}, \"2\": {\"type\": \"switch\", \"actor\": \"Avaritia\", \"next\": 51, \"mode\": \"real\"}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"FUCK, FUCK! WTF WAS THAT? AN EXPLOSION?!\"}, {\"text\": \"The whole PLANE is banking! WTF?!\"}, {\"text\": \"OMG! THE AIRMASKS ARE DOWN!\"}, {\"text\": \"HOLY FUCK! HOLY FUCK!\"}], \"choices\": [{\"text\": \"Calm the fuck down!\", \"next\": 52}, {\"text\": \"Relax, I got you.\", \"next\": 69}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Alright, breathe, breathe....\"}], \"next\": 53}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Shit! Why is the airplane BANKING?\"}, {\"text\": \"The pilot must have gone unconscious. FUCK!\"}], \"choices\": [{\"text\": \"We should stay put.\", \"next\": 54}, {\"text\": \"We should go up and check.\", \"next\": 68}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Uh, are you sure about that?\"}, {\"text\": \"We're just like a few feet away from the cabin door.\"}, {\"text\": \"They might need our help...\"}], \"choices\": [{\"text\": \"Put your mask on and breathe.\", \"next\": 55}, {\"text\": \"Fuck it, let's go!\", \"next\": 58}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Ok... \"}, {\"text\": \"Breathe, breathe...\"}, {\"text\": \"Oh, my god!\"}, {\"text\": \"The ground is getting closer.\"}, {\"text\": \"And closer...\"}, {\"text\": \"AND CLOSER!\"}, {\"text\": \"Fuuuuu-...\"}, {\"text\": \"But I'll see you in Hell! ๐Ÿ˜†\"}], \"next\": 56}, \"8\": {\"type\": \"lose\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Take the bull by the horns...and the plane by the control lever!\"}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Castitas is speaking. Dialogues: Come meet up with me as soon as you can. You should be able to get to the surveillance room now. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Where are you headed now?; ... ; Scene 8: Castitas is speaking. Dialogues: We will. Very, very soon. For right now, let's take advantage having this room to ourselves. Player can choose: You don't even have a vagina!, Yeah, okay.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Come meet up with me as soon as you can. You should be able to get to the surveillance room now.\"}, {\"emoji\": \"castitas_fingering_ass_s2\"}], \"next\": 34}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Where are you headed now?\"}, {\"emoji\": \"castitas_lost_sight_s3\"}], \"next\": 35}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 140}, {\"text\": \"Choice 2\", \"next\": 36}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"choices\": [{\"text\": \"Bar.\", \"next\": 141}, {\"text\": \"Gambling Floor.\", \"next\": 143}, {\"text\": \"Cash Room.\", \"next\": 145}, {\"text\": \"Surveillance Room.\", \"next\": 147}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"OK!\"}], \"next\": 149}, \"6\": {\"type\": \"switch\", \"actor\": \"Castitas\", \"next\": 150, \"mode\": \"real\"}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"There you are. I was waiting for you.\"}], \"choices\": [{\"text\": \"Let's go get Annalise.\", \"next\": 151}, {\"text\": \"I think I know what you want.\", \"next\": 165}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"We will. Very, very soon.\"}, {\"text\": \"For right now, let's take advantage having this room to ourselves.\"}], \"choices\": [{\"text\": \"You don't even have a vagina!\", \"next\": 152}, {\"text\": \"Yeah, okay.\", \"next\": 164}]}}"} +{"instruction": "Create a new branching story node after the player's decision.", "input": "Benedetto_De_Rosa is speaking. Dialogues: No! My dad already paid all the bills off. Every dime is gone!", "output": "{\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"No! My dad already paid all the bills off. Every dime is gone!\"}], \"next\": 43}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Dina is speaking. Dialogues: Your stream is cutting out. ๐Ÿ˜จ It looks like you're in the sub-basement now. There's a lot of distortion on the feed, but it looks like a big door and... Oh! Is that a dumbwaiter next to it?... Player can choose: I'll try opening the door., I'll try exploring the area. Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: Ugh, it looks like it's locked, huh? Anything I can help with?...; Scene 3: Dina is speaking. Dialogues: What should I send? Player can choose: You?, The key?...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Your stream is cutting out. ๐Ÿ˜จ It looks like you're in the sub-basement now.\"}, {\"text\": \"There's a lot of distortion on the feed, but it looks like a big door and... Oh! Is that a dumbwaiter next to it?\"}, {\"text\": \"There's a dumbwaiter up here, but we never knew where it went down to. I guess that's it.\"}, {\"text\": \"What do you want to try?\"}], \"choices\": [{\"text\": \"I'll try opening the door.\", \"next\": 44}, {\"text\": \"I'll try exploring the area.\", \"next\": 130}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Ugh, it looks like it's locked, huh?\"}, {\"text\": \"Anything I can help with?\"}, {\"text\": \"Oh! I can send something down the dumbwaiter for you, if you want.\"}], \"next\": 45}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"What should I send?\"}], \"choices\": [{\"text\": \"You?\", \"next\": 46}, {\"text\": \"The key?\", \"next\": 47}, {\"text\": \"A crowbar?\", \"next\": 117}, {\"text\": \"Lockpicks?\", \"next\": 123}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Marty_the_Mastiff is speaking. Dialogues: Would you like a drink? Player can choose: Fuck you., Gin.... Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Well, I do pride myself on being an exceptional host, but I'm afraid that offer wasn't on the table.; ... ; Scene 7: Marty_the_Mastiff is speaking. Dialogues: That's a pity, good help is so hard to find. Player can choose: Fuck you!, Parley! Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Would you like a drink?\"}], \"choices\": [{\"text\": \"Fuck you.\", \"next\": 22}, {\"text\": \"Gin.\", \"next\": 203}, {\"text\": \"Whiskey.\", \"next\": 204}, {\"text\": \"No.\", \"next\": 23}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Well, I do pride myself on being an exceptional host, but I'm afraid that offer wasn't on the table.\"}], \"next\": 23}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Very well, let's get right down to business.\"}, {\"text\": \"Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful.\"}], \"choices\": [{\"text\": \"You kidnapped Annalise.\", \"next\": 24}, {\"text\": \"I'm sorry.\", \"next\": 202}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"text\": \"I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive.\"}], \"choices\": [{\"text\": \"Leave Castitas alone.\", \"next\": 25}, {\"text\": \"Take Castitas, leave me alone.\", \"next\": 189}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"I didn't realize you're a man of such weak character. I can't respect anybody like that.\"}, {\"text\": \"Take care of him, Benny.\"}], \"next\": 190}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"text\": \"I was hoping you'd say that.\"}], \"choices\": [{\"text\": \"Shoot him.\", \"next\": 192}, {\"text\": \"Shoot Martin.\", \"next\": 197}, {\"text\": \"Run.\", \"next\": 200}]}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"That's a pity, good help is so hard to find. \"}], \"choices\": [{\"text\": \"Fuck you!\", \"next\": 193}, {\"text\": \"Parley!\", \"next\": 196}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Dina is speaking. Dialogues: I'm playing League of Fantasy right now. I'm in the middle of a raid. My clan is ranked 5th on the server. We can crack top 3 if I complete this. Player can choose: Oh, cool. I play that one too., Oh, I was thinking of starting to play that one. Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: DO IT! Get that app and play now! I could use some more people in my clan. Especially cute ones. :P I'll make it worth your while.; ... ; Scene 6: Fantasy_Dina is speaking. Dialogues: Welcome to the Knights of Nephthys clan! I told you you'd get a reward for joining me. Check your messages for your sign-up bonus. I would have let you see more, but someone's hogging the bathroom here. Player can choose: I can't wait to see more in person., FOR NEPHTHYS! Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"I'm playing League of Fantasy right now. I'm in the middle of a raid. My clan is ranked 5th on the server. We can crack top 3 if I complete this.\"}], \"choices\": [{\"text\": \"Oh, cool. I play that one too.\", \"next\": 37}, {\"text\": \"Oh, I was thinking of starting to play that one.\", \"next\": 133}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"DO IT! Get that app and play now! I could use some more people in my clan. Especially cute ones. :P I'll make it worth your while.\"}], \"next\": 42}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"image\": \"dina_sexy_pose\"}], \"choices\": [{\"text\": \"Nah, maybe another time.\", \"next\": 43}, {\"text\": \"Ok, just a sec!\", \"next\": 44}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Awesome! Once it's installed join the \\\"Thoth's Tome\\\" server and I'll meet you there.\"}], \"next\": 45}, \"5\": {\"type\": \"timer\", \"next\": 47, \"duration\": 600}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Fantasy_Dina\", \"dialogues\": [{\"text\": \"Welcome to the Knights of Nephthys clan! I told you you'd get a reward for joining me. Check your messages for your sign-up bonus.\"}, {\"image\": \"dina_boobs\"}, {\"text\": \"I would have let you see more, but someone's hogging the bathroom here.\"}], \"choices\": [{\"text\": \"I can't wait to see more in person.\", \"next\": 48}, {\"text\": \"FOR NEPHTHYS!\", \"next\": 132}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Minni is speaking. Dialogues: The entrance to the floor below is right over here. It's a trapdoor under these books. Are you ready to go, [$name]? Player can choose: As long as I get to be near you, I'll go anywhere, Ready! Scene type: checkpoint; Scene 2: Minni is speaking. Dialogues: Honestly, I'm a little scared. The ladder is pretty rickety. You lead the way, okay? Player can choose: No problem!, No, you go first. You're the one that wants to go.; ... ; Scene 8: Minni is speaking. Dialogues: Is there anything else you wanted to look at? Player can choose: Let's go., Examine the plaque on the side....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"The entrance to the floor below is right over here. It's a trapdoor under these books.\"}, {\"text\": \"Are you ready to go, [$name]?\"}], \"choices\": [{\"text\": \"As long as I get to be near you, I'll go anywhere\", \"next\": 19}, {\"text\": \"Ready!\", \"next\": 20}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Honestly, I'm a little scared. The ladder is pretty rickety. You lead the way, okay?\"}], \"choices\": [{\"text\": \"No problem!\", \"next\": 21}, {\"text\": \"No, you go first. You're the one that wants to go.\", \"next\": 166}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Oh, you make it look easy. Ok I'm coming down now.\"}, {\"image\": \"minni_ladder_upskirt_2\"}, {\"text\": \"What was that sound, [$name]? It sounded like a camera...\"}], \"choices\": [{\"text\": \"I took a picture of you.\", \"next\": 22}, {\"text\": \"Probably just the creaky ladder.\", \"next\": 165}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"WHAAT?! Nooooo, not from that angle.\"}], \"choices\": [{\"text\": \"You look amazing from that angle.\", \"next\": 23}, {\"text\": \"Consider it payment for helping you.\", \"next\": 164}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"I... Do you really feel that way?\"}], \"choices\": [{\"text\": \"Definitely, you really turn me on.\", \"next\": 24}, {\"text\": \"You look amazing from that angle.\", \"next\": 163}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"I didn't see a man in years, so I didn't have that feeling in a long time. But I think I'm feeling it again now.\"}, {\"text\": \"*Giggle*. Okay, you can keep it. But make sure you don't show anybody else. It's just for you, [$name].\"}], \"next\": 25}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Ok, we made it. It looks like it used to be a sewer. But there's just old furniture and stuff everywhere.\"}, {\"text\": \"There are three passages here. I'll take you to where I feel something calling me. It's to the left.\"}, {\"text\": \"Here it is. There's something on the other side of that door I have to get to.\"}, {\"text\": \"Please take a look at it. We need to figure out how to open it.\"}], \"next\": 26}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Is there anything else you wanted to look at?\"}], \"choices\": [{\"text\": \"Let's go.\", \"next\": 27}, {\"text\": \"Examine the plaque on the side.\", \"next\": 156}, {\"text\": \"Examine the door.\", \"next\": 26}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: The_Bear is speaking. Dialogues: Why hello there sweetheart. You look absolutely dashin' today! Player can choose: What the fuck!?, You're not an animal.... Scene type: checkpoint; Scene 2: The_Bear is speaking. Dialogues: Oh honey, we'll give a lot of fucks tonight alright!; ... ; Scene 5: The_Bear is speaking. Dialogues: Now come into my embrace... Player can choose: Shit, time to run...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"The_Bear\", \"dialogues\": [{\"image\": \"e7m4_player_meets_the_bear\"}, {\"text\": \"Why hello there sweetheart.\"}, {\"text\": \"You look absolutely dashin' today!\"}], \"choices\": [{\"text\": \"What the fuck!?\", \"next\": 25}, {\"text\": \"You're not an animal.\", \"next\": 136}, {\"text\": \"Oooh... OH!\", \"next\": 137}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"The_Bear\", \"dialogues\": [{\"text\": \"Oh honey, we'll give a lot of fucks tonight alright!\"}], \"next\": 26}, \"3\": {\"type\": \"dialogue\", \"actor\": \"The_Bear\", \"dialogues\": [{\"text\": \"Now, come to Papa Bear.\"}, {\"text\": \"The crowd is waiting for a great spectacle... \"}], \"choices\": [{\"text\": \"That's it, I give up...\", \"next\": 27}, {\"text\": \"Stay away!\", \"next\": 135}, {\"text\": \"Bring it, bitch!\", \"next\": 31}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"The_Bear\", \"dialogues\": [{\"text\": \"Ooooh a little resistance, eh?\"}, {\"text\": \"Papa likes a little resistance!\"}], \"next\": 32}, \"5\": {\"type\": \"dialogue\", \"actor\": \"The_Bear\", \"dialogues\": [{\"text\": \"Now come into my embrace... \"}], \"choices\": [{\"text\": \"Shit, time to run...\", \"next\": 33}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Gabriela is speaking. Dialogues: Hello there, you sexy stud... ๐Ÿ˜˜ How is your day going? Player can choose: Bad., Alright.... Scene type: checkpoint; Scene 2: Gabriela is speaking. Dialogues: Just alright? Maybe Gabriela can kick it up a notch. ๐Ÿ˜‰; ... ; Scene 8: Gabriela is speaking. Dialogues: You'll find out when the time is right ๐Ÿ˜‰ Player can choose: Pass., Ok.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Hello there, you sexy stud... ๐Ÿ˜˜\"}, {\"image\": \"gabriela_selfie\"}, {\"text\": \"How is your day going?\"}], \"choices\": [{\"text\": \"Bad.\", \"next\": 2}, {\"text\": \"Alright.\", \"next\": 127}, {\"text\": \"Great.\", \"next\": 128}, {\"text\": \"Stellar.\", \"next\": 129}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Just alright?\"}, {\"text\": \"Maybe Gabriela can kick it up a notch. ๐Ÿ˜‰\"}], \"next\": 3}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Heeey, wait a minute! Your avatar seems kind of familiar.\"}, {\"text\": \"Oh, my god. ๐Ÿ˜ฑ\"}, {\"text\": \"You're that dude that talked to my boss!\"}, {\"text\": \"What the fuck?!\"}], \"choices\": [{\"text\": \"Shit, unmatch, UNMATCH!\", \"next\": 4}, {\"text\": \"I'm sorry!\", \"next\": 7}, {\"text\": \"Yeah, and?\", \"next\": 8}, {\"text\": \"So it's like we're old pals already. ;)\", \"next\": 126}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Oh...\"}, {\"text\": \"Well.\"}, {\"text\": \"I suppose it breaks the ice, hehe. ๐Ÿ˜š\"}], \"next\": 9}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Hmm, why do I have a feeling this is not a coincidence?\"}], \"choices\": [{\"text\": \"Nope, pure chance.\", \"next\": 10}, {\"text\": \"Fate works in mysterious ways.\", \"next\": 124}, {\"text\": \"I might have some ulterior motives.\", \"next\": 125}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Tsk, tsk, I don't like men who hide behind excuses.\"}], \"next\": 11}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"It's about Avaritia, isn't it? And do you want my help, don't you?\"}, {\"text\": \"Hmm... Perhaps... \"}, {\"text\": \"Perhaps I can help you in return for...a pleasurable reward of my own. ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Not a chance.\", \"next\": 12}, {\"text\": \"What kind of reward?\", \"next\": 15}, {\"text\": \"Whatever you want.\", \"next\": 16}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"You'll find out when the time is right ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Pass.\", \"next\": 12}, {\"text\": \"Ok.\", \"next\": 16}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Annalise is speaking. Dialogues: Rigged?! Player can choose: Should we call police?, Do you have the $5,500 to pay him? Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Shit. No, if we used a rigged table we're going to have a hell of a time talking our way out of that. And I really don't want my dad to find out.; ... ; Scene 6: Benny_the_Badger is speaking. Dialogues: I ain't a bad guy, kid. I'll make you a deal. You get me the money by the end of the week, and you can have the girl back. Player can choose: Fuck you., Fine, I'll get the money.... Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Rigged?!\"}], \"choices\": [{\"text\": \"Should we call police?\", \"next\": 42}, {\"text\": \"Do you have the $5,500 to pay him?\", \"next\": 125}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Shit. No, if we used a rigged table we're going to have a hell of a time talking our way out of that. And I really don't want my dad to find out.\"}], \"next\": 43}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"You're trying my fucking patience. Do you have the cash or do you not?\"}], \"choices\": [{\"text\": \"Can we set up a payment plan?\", \"next\": 44}, {\"text\": \"No\", \"next\": 46}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Nobody plays games with Benny The Badger.\"}, {\"text\": \"If you ain't gonna pay with cash, then I'll just have to take her. Boys! The girl comes with us!\"}], \"next\": 47}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"image\": \"e3m3_Annalise_carried_by_two_thugs\"}, {\"text\": \"AAHH! GET THE FUCK OFF ME! PUT ME DOWN!\"}], \"next\": 48}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Benny_the_Badger\", \"dialogues\": [{\"text\": \"I ain't a bad guy, kid. I'll make you a deal. You get me the money by the end of the week, and you can have the girl back.\"}], \"choices\": [{\"text\": \"Fuck you.\", \"next\": 49}, {\"text\": \"Fine, I'll get the money.\", \"next\": 122}, {\"text\": \"What if it takes longer?\", \"next\": 123}]}}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Gulia is speaking. Dialogues: I couldn't have gotten here without your help and I really appreciate you.", "output": "{\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"I couldn't have gotten here without your help and I really appreciate you.\"}], \"next\": 17}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Fantasy_Dina is speaking. Dialogues: Fuck I'm so wet now. You are so good at this game. I can't wait to feel you inside me.", "output": "{\"type\": \"dialogue\", \"actor\": \"Fantasy_Dina\", \"dialogues\": [{\"text\": \"Fuck I'm so wet now. You are so good at this game. I can't wait to feel you inside me.\"}], \"next\": 56}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Annalise is speaking. Dialogues: Go ahead. That Benedetto guy shouldn't be here for a little bit. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: I want you to follow me down to the corner office. Player can choose: Where's Callaghan?, Are you sure there's no cameras? Scene type: checkpoint; ... ; Scene 8: Castitas is speaking. Dialogues: I'm going to cum too! Fuck me with that crucifix while we cum! Player can choose: But...you're a nun., Okay!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Go ahead. That Benedetto guy shouldn't be here for a little bit.\"}], \"next\": 19}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"I want you to follow me down to the corner office.\"}], \"choices\": [{\"text\": \"Where's Callaghan?\", \"next\": 20}, {\"text\": \"Are you sure there's no cameras?\", \"next\": 135}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"He's out buying supplies.\"}], \"choices\": [{\"text\": \"OK, let's go.\", \"next\": 21}, {\"text\": \"Show me the way.\", \"next\": 21}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"image\": \"e3m3_Castitas_bend_over_lifting_dress_butt_candle_wet_pussy\"}, {\"text\": \"We're alone. Finally.\"}, {\"text\": \"I had this candle in my pussy for the last hour getting ready for you. Now I need you to fuck my ass.\"}], \"choices\": [{\"text\": \"I'd be happy to.\", \"next\": 22}, {\"text\": \"Let's go right to the pussy.\", \"next\": 134}]}, \"5\": {\"type\": \"game\", \"next\": 23}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"image\": \"e3m3_Castitas_crucifix_in_pussy_shooting_cum_on_ass_and_pussy\"}, {\"text\": \"Mmm, yes! That's what I needed. I love being your filthy slut!\"}], \"choices\": [{\"text\": \"Let me fuck your pussy!\", \"next\": 24}, {\"text\": \"I'm going to cum if we don't stop!\", \"next\": 133}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Good! That's what I want! Do it for me!\"}], \"next\": 25}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"I'm going to cum too! Fuck me with that crucifix while we cum!\"}], \"choices\": [{\"text\": \"But...you're a nun.\", \"next\": 26}, {\"text\": \"Okay!\", \"next\": 132}]}}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Castitas is speaking. Dialogues: You won't give me that whiskey? MANAGER! THIS EMPLOYEE WON'T GIVE ME SERVICE.", "output": "{\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"You won't give me that whiskey? MANAGER! THIS EMPLOYEE WON'T GIVE ME SERVICE.\"}], \"next\": 93}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Alex_Perez is speaking. Dialogues: So... Scene type: checkpoint; Scene 2: Alex_Perez is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 5: Gulia is speaking. Dialogues: Thank you, judge. Player can choose: Let the judges speak., Cheer for her. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Alex_Perez\", \"dialogues\": [{\"text\": \"So...\"}], \"next\": 77}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Alex_Perez\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 78}, {\"text\": \"Choice 2\", \"next\": 116}, {\"text\": \"Choice 3\", \"next\": 118}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Allie_Giordano\", \"dialogues\": [{\"text\": \"Wow, this is probably the best [$recipe_name] I've ever had. You really broke new ground here.\"}], \"next\": 119}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Allie_Giordano\", \"dialogues\": [{\"text\": \"I agree. There is a burst of flavour. Every bite is just perfect.\"}], \"next\": 80}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Thank you, judge.\"}], \"choices\": [{\"text\": \"Let the judges speak.\", \"next\": 81}, {\"text\": \"Cheer for her.\", \"next\": 115}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Ira is speaking. Dialogues: Very well. ONE FUCK... Player can choose: I'm ready for this., One fuck is all I need.... Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: Ahaha, excellent... So tell me, what do u plan on doin' with ur teeny cock? ๐Ÿ”๐Ÿ˜œ Player can choose: See, the first thing I will do is..., You'll have to wait to find out.; ... ; Scene 8: Promethea is speaking. Dialogues: Oi, chap, neither do we", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Very well. \"}, {\"text\": \"ONE FUCK\"}, {\"text\": \"one fuck is all I give u\"}, {\"text\": \"prove it ur still a man ๐Ÿ˜ฌ\"}, {\"text\": \"and mebbe we'll have an amicable relationship\"}], \"choices\": [{\"text\": \"I'm ready for this.\", \"next\": 21}, {\"text\": \"One fuck is all I need.\", \"next\": 21}, {\"text\": \"Ur gonna want more than just one fuck.\", \"next\": 21}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Ahaha, excellent...\"}, {\"emoji\": \"ira_sexyok_s2\"}, {\"text\": \"So tell me, what do u plan on doin' with ur teeny cock? ๐Ÿ”๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"See, the first thing I will do is...\", \"next\": 22}, {\"text\": \"You'll have to wait to find out.\", \"next\": 130}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"My, u are a cocktease\"}, {\"text\": \"A teeny cocktease\"}, {\"text\": \"...I am intrigued, hehe\"}, {\"text\": \"๐Ÿ˜๐Ÿ˜๐Ÿ˜\"}], \"next\": 24}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"image\": \"e7m5_ira_wet_on_bike_seat\"}, {\"text\": \"Ur getting me all wet already ๐Ÿ˜‰\"}, {\"text\": \"Meet me at the club, on the corner of Pike and Pine\"}, {\"text\": \"Be there in half\"}, {\"text\": \"and we shall see\"}, {\"text\": \"what kind of a man uve been made with that small cock haha\"}, {\"text\": \"don't make me wait...\"}, {\"emoji\": \"ira_poledance_s2\"}], \"next\": 25}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"OI, buddy, dis really can't wait ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Fuck off!\", \"next\": 26}, {\"text\": \"Fine, what is it?\", \"next\": 124}, {\"text\": \"No time, I need the [$name]Bot 9000 we built.\", \"next\": 125}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Well, ya, tis the problem, mate\"}], \"next\": 126}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Cody 'n I were a-tinkerin' \"}, {\"text\": \"Trying to make ye old fuck-chap even better\"}, {\"text\": \"Smarter AI controls, vibration auto-adjust, on-demand-squirmography, u name it...\"}], \"choices\": [{\"text\": \"You broke it???\", \"next\": 127}, {\"text\": \"Please tell me it's fine.\", \"next\": 128}, {\"text\": \"I don't like where this is going...\", \"next\": 129}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Oi, chap, neither do we\"}], \"next\": 27}}"} +{"instruction": "Insert a mode switch node to transition from chat to real-life tone or vice versa.", "input": "Industria is speaking. Scene type: switch", "output": "{\"type\": \"switch\", \"actor\": \"Industria\", \"next\": 87, \"mode\": \"chat\"}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Gulia is speaking. Dialogues: How was that? Player can choose: Great, we've got him., You were excellent.", "output": "{\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"How was that?\"}], \"choices\": [{\"text\": \"Great, we've got him.\", \"next\": 92}, {\"text\": \"You were excellent.\", \"next\": 112}]}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Casino_Patron is speaking. Dialogues: Oh yeah, that's what I needed. Here, have $50 for that. Worth every penny! Scene type: checkpoint; Scene 2: Castitas is speaking. Scene type: switch; ... ; Scene 8: Castitas is speaking. Dialogues: Put on some kind of outfit to avoid getting caught.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Casino_Patron\", \"dialogues\": [{\"text\": \"Oh yeah, that's what I needed. Here, have $50 for that. Worth every penny!\"}], \"next\": 68}, \"2\": {\"type\": \"switch\", \"actor\": \"Castitas\", \"next\": 34, \"mode\": \"chat\"}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Where are you headed now?\"}, {\"emoji\": \"castitas_lost_sight_s3\"}], \"next\": 35}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 140}, {\"text\": \"Choice 2\", \"next\": 36}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"choices\": [{\"text\": \"Back to Costuming.\", \"next\": 37}, {\"text\": \"Bar.\", \"next\": 39}, {\"text\": \"Gambling Floor.\", \"next\": 51}, {\"text\": \"Cash Room.\", \"next\": 128}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"OK!\"}], \"next\": 52}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 54}, {\"text\": \"Choice 2\", \"next\": 53}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Put on some kind of outfit to avoid getting caught.\"}], \"next\": 34}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Cunnilinga is speaking. Dialogues: Heyoooo! I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.... Player can choose: Lilith? Oh yeah, we go way back., Lilith and I are strictly a relationship of necessity. ... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: Mm, platonic... That's how me and my last gimp started, didn't take long....; ... ; Scene 8: Scene type: game", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Heyoooo!\"}, {\"text\": \"I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.\"}, {\"text\": \"๐Ÿ”\"}], \"choices\": [{\"text\": \"Lilith? Oh yeah, we go way back.\", \"next\": 9}, {\"text\": \"Lilith and I are strictly a relationship of necessity. \", \"next\": 155}, {\"text\": \"Fuck Lilith and whatever little game she's playing now.\", \"next\": 156}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Mm, platonic...\"}, {\"text\": \"That's how me and my last gimp started, didn't take long.\"}, {\"text\": \"But I'm getting ahead of myself.\"}], \"next\": 10}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"The referral may get you into my door, but you still have to prove a worthwhile pupil... ๐Ÿ˜’\"}], \"choices\": [{\"text\": \"Wait, pupil for WHAT?\", \"next\": 11}, {\"text\": \"I'm sure I'll graduate with flying colors.\", \"next\": 153}, {\"text\": \"Bitch, I don't need to prove anything!\", \"next\": 154}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Did Lilith not explain shit?\"}], \"next\": 12}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"I'm Cunnilinga, the Headmistress of the Cunnilingus Emporium.\"}, {\"text\": \"Where we turn lil' boys like YOU ๐Ÿฅธ into real men! ๐Ÿ˜Ž\"}, {\"text\": \"I see a note on your referral sayin': \\\"dont know how to suck a clit.\\\"\"}, {\"text\": \"Ur a hard case, aren'tcha?\"}], \"choices\": [{\"text\": \"I could use some guidance.\", \"next\": 13}, {\"text\": \"I know what I'm doing.\", \"next\": 144}, {\"text\": \"I've licked more clits than your lesbo ass.\", \"next\": 145}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Well, least ur honest.\"}], \"next\": 14}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Well, let me test your basics then.\"}, {\"text\": \"Look at my pussy...\"}, {\"image\": \"e7m2_cunnilinga_pussy\"}, {\"text\": \"How do you proceed?\"}], \"next\": 15}, \"8\": {\"type\": \"game\", \"next\": 16}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Fantasy_Dina is speaking. Dialogues: Welcome to the Knights of Nephthys clan! I told you you'd get a reward for joining me. Check your messages for your sign-up bonus. I would have let you see more, but someone's hogging the bathroom here. Player can choose: I can't wait to see more in person., FOR NEPHTHYS! Scene type: checkpoint; Scene 2: Fantasy_Dina is speaking. Dialogues: YES! Your passion is such a fucking turn on.; ... ; Scene 8: Fantasy_Dina is speaking. Dialogues: I leave it in your hands. Player can choose: Let me show you a good time., FOR NEPHTHYS!...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Fantasy_Dina\", \"dialogues\": [{\"text\": \"Welcome to the Knights of Nephthys clan! I told you you'd get a reward for joining me. Check your messages for your sign-up bonus.\"}, {\"image\": \"dina_boobs\"}, {\"text\": \"I would have let you see more, but someone's hogging the bathroom here.\"}], \"choices\": [{\"text\": \"I can't wait to see more in person.\", \"next\": 48}, {\"text\": \"FOR NEPHTHYS!\", \"next\": 132}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Fantasy_Dina\", \"dialogues\": [{\"text\": \"YES! Your passion is such a fucking turn on.\"}], \"next\": 49}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Fantasy_Dina\", \"dialogues\": [{\"text\": \"We're not ready for the boss yet. We need to quest for some killer loot that just dropped in the last update.\"}, {\"text\": \"What do you have for a mount?\"}], \"choices\": [{\"text\": \"No mount. :(\", \"next\": 50}, {\"text\": \"Land-based.\", \"next\": 128}, {\"text\": \"Flying.\", \"next\": 130}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Fantasy_Dina\", \"dialogues\": [{\"text\": \"Meh, okay. It's gonna be a little bit...\"}, {\"text\": \"Set a course for Qetesh's temple. I'll meet you there.\"}], \"next\": 129}, \"5\": {\"type\": \"timer\", \"next\": 52, \"duration\": 840}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Fantasy_Dina\", \"dialogues\": [{\"text\": \"Finally here? Great. Do you see that statue? You need to fuck me in front of it.\"}], \"choices\": [{\"text\": \"FOR NEPHTHYS!\", \"next\": 53}, {\"text\": \"Wait, what?\", \"next\": 127}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Fantasy_Dina\", \"dialogues\": [{\"text\": \"Ok, ok, that's great. But you don't need to please me in front of this statue to gain Osiris's favor. We'll get the special item.\"}], \"next\": 54}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Fantasy_Dina\", \"dialogues\": [{\"text\": \"I leave it in your hands.\"}], \"choices\": [{\"text\": \"Let me show you a good time.\", \"next\": 55}, {\"text\": \"FOR NEPHTHYS!\", \"next\": 122}, {\"text\": \"I want to taste you.\", \"next\": 125}, {\"text\": \"Then I'll rub your clit and let my fingers explore you.\", \"next\": 126}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Bigsy is speaking. Dialogues: Let us try over... Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: What should I pull? Player can choose: Desk drawer., Book on the shelf....; ... ; Scene 8: Wigsy is speaking. Dialogues: Nothing!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Let us try over...\"}], \"next\": 107}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"What should I pull?\"}], \"choices\": [{\"text\": \"Desk drawer.\", \"next\": 108}, {\"text\": \"Book on the shelf.\", \"next\": 199}, {\"text\": \"Giant armor.\", \"next\": 200}, {\"text\": \"Dildo on the wall.\", \"next\": 201}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"A toc!\"}], \"next\": 109}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Next?\"}], \"choices\": [{\"text\": \"Desk drawer.\", \"next\": 110}, {\"text\": \"Book on the shelf.\", \"next\": 196}, {\"text\": \"Giant armor.\", \"next\": 197}, {\"text\": \"Dildo on the wall.\", \"next\": 198}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"A whizz!\"}], \"next\": 111}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"And...\"}], \"next\": 113}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 114}, {\"text\": \"Choice 2\", \"next\": 194}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Nothing!\"}], \"next\": 195}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Cody is speaking. Dialogues: Anyway, hold on, I gotta pay these fuckers. Two palm trees in their logo and they still charge you extra for cheese?... Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 8: Cody is speaking. Dialogues: Great dude, glad you're some rocket scientist shit cause I sure as fuck dont get that shit.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Anyway, hold on, I gotta pay these fuckers.\"}, {\"text\": \"Two palm trees in their logo and they still charge you extra for cheese?\"}, {\"text\": \"This burger joint is way overhyped, dude, just make 'em on a grill yaself.\"}, {\"text\": \"BRB!\"}], \"next\": 36}, \"2\": {\"type\": \"timer\", \"next\": 38, \"duration\": 1200}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Oi man, how's it goin' with me boy Cody?\"}, {\"text\": \"You keepin dis lady impatient! ๐Ÿ˜œ\"}, {\"image\": \"e7m3_promethea_sucking_on_lollipop_suggestive\"}, {\"text\": \"Any progress, aye?\"}], \"choices\": [{\"text\": \"He's gonna help!\", \"next\": 39}, {\"text\": \"Took some convincing.\", \"next\": 142}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Bloke can bust a ball sumtime, but he got a heart o gold, dick o silver, I always tell 'im.\"}], \"next\": 40}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"I read them schemas bit, shouldn't be too complex for Cody I hope.\"}, {\"text\": \"I forward to it, aye.\"}], \"next\": 41}, \"6\": {\"type\": \"timer\", \"next\": 43, \"duration\": 600}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Aight dude, back in my camper.\"}, {\"image\": \"e7m3_cody_camper_inside_messy_mad_scientist\"}, {\"text\": \"Got the schemas, shit ain't complex brah ๐Ÿ˜\"}, {\"text\": \"buncha PVC pipes, some high-RPM engines, a dick here and there\"}, {\"text\": \"Hard parts gonna be the control circuitry, you dig me?\"}], \"choices\": [{\"text\": \"Control circuitry, yep, got it, totally.\", \"next\": 44}, {\"text\": \"The what?\", \"next\": 141}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Great dude, glad you're some rocket scientist shit cause I sure as fuck dont get that shit.\"}], \"next\": 45}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Akiko is speaking. Dialogues: That's noble, but there's more going on. Player can choose: What did you find?, Hi Akiko, this is Gulia. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Hello, Gulia. I am Akiko, a member of The Three-Hundred, an organization within The Illuminati.; ... ; Scene 6: Akiko is speaking. Dialogues: But it's the true... Player can choose: Prove it to Gulia., What did you find out, Akiko? Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"image\": \"e4m3_Gulia_and_Akiko_meets_player_hotel\"}, {\"text\": \"That's noble, but there's more going on.\"}], \"choices\": [{\"text\": \"What did you find?\", \"next\": 14}, {\"text\": \"Hi Akiko, this is Gulia.\", \"next\": 15}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Hello, Gulia. I am Akiko, a member of The Three-Hundred, an organization within The Illuminati.\"}], \"next\": 16}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"The, uh.. The Illuminati? Haha, [$name], are you kidding?\"}], \"choices\": [{\"text\": \"I, uh... No.\", \"next\": 17}, {\"text\": \"Hahaha, yeah, this is my sister, Akiko.\", \"next\": 152}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"So what kind of proof did she give you that she's in the Illuminati?\"}], \"choices\": [{\"text\": \"Uh... None?\", \"next\": 18}, {\"text\": \"She snuck in my window.\", \"next\": 150}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"That's not a very compelling set of credentials.\"}], \"next\": 151}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"But it's the true...\"}], \"choices\": [{\"text\": \"Prove it to Gulia.\", \"next\": 149}, {\"text\": \"What did you find out, Akiko?\", \"next\": 20}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Mann_Fiero is speaking. Dialogues: We tallied the results and made a decision. The winner of the Cuisine Channel's VidPipe Superstar Challenge is... @BurgersWithBroderick.... Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Oh... Player can choose: I'm sorry Gulia., Something's up. Scene type: checkpoint; ... ; Scene 8: Akiko is speaking. Dialogues: So, I see that Gulia lost the competition. Player can choose: Yeah, unfortunately., Mann Fiero really didn't like her.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Mann_Fiero\", \"dialogues\": [{\"text\": \"We tallied the results and made a decision. The winner of the Cuisine Channel's VidPipe Superstar Challenge is...\"}, {\"text\": \"@BurgersWithBroderick.\"}, {\"text\": \"Congratulations to you, Broderick! Here's your money!\"}], \"next\": 90}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Oh...\"}], \"choices\": [{\"text\": \"I'm sorry Gulia.\", \"next\": 91}, {\"text\": \"Something's up.\", \"next\": 112}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"It's okay. I shouldn't have gotten my hopes up.\"}], \"next\": 92}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"I'm off\"}], \"next\": 93}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"[$name], there's more going on than we realized. Meet me at your hotel room ASAP. It isn't safe here.\"}], \"next\": 94}, \"6\": {\"type\": \"timer\", \"next\": 95, \"duration\": 600}, \"7\": {\"type\": \"switch\", \"actor\": \"Akiko\", \"next\": 96, \"mode\": \"real\"}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"So, I see that Gulia lost the competition.\"}], \"choices\": [{\"text\": \"Yeah, unfortunately.\", \"next\": 97}, {\"text\": \"Mann Fiero really didn't like her.\", \"next\": 111}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Wigsy is speaking. Dialogues: K, I'm here! It's an observatory!... Player can choose: Stay focused!, Tell me about them... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Ok ok, let me try triangulating...; ... ; Scene 8: Wigsy is speaking. Dialogues: Alright, we got all the positions we need! Thanks for the help so far, there will definitely be some... ...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"K, I'm here!\"}, {\"text\": \"It's an observatory!\"}, {\"image\": \"e8m4_observatory_stars_shaped_liked_boobs\"}, {\"text\": \"Fascinating, you can see all the stars! ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Stay focused!\", \"next\": 200}, {\"text\": \"Tell me about them...\", \"next\": 205}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Ok ok, let me try triangulating...\"}], \"next\": 201}, \"3\": {\"type\": \"timer\", \"next\": 202, \"duration\": 60}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Rubbish!\"}, {\"text\": \"The app is having problems.\"}, {\"text\": \"You're geek, aren't you?\"}, {\"text\": \"Help me get this thing working...\"}], \"next\": 203}, \"5\": {\"type\": \"game\", \"next\": 204}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Excellent!\"}, {\"emoji\": \"superbia_nc_shaking_tits_s5\"}, {\"text\": \"3' N 48' E\"}], \"next\": 31}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 32}, {\"text\": \"Choice 2\", \"next\": 115}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Alright, we got all the positions we need!\"}, {\"text\": \"Thanks for the help so far, there will definitely be some... \"}, {\"emoji\": \"superbia_nc_twins_licking_dick_s4\"}, {\"text\": \"twin rewards coming your way ๐Ÿ˜˜\"}, {\"text\": \"Let me find that room...\"}], \"next\": 33}}"} +{"instruction": "Create a new branching story node after the player's decision.", "input": "Minni is speaking. Dialogues: I really appreciate it.", "output": "{\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"I really appreciate it.\"}], \"next\": 36}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Promethea is speaking. Dialogues: Oi oi oi, [$name], me mate, how's it goin'? ๐Ÿ˜š Player can choose: Uh, kinda in the middle of something., Making progress! Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: aye feel ye, things-a been busy here too lil' too busy, if ya catch me drift; ... ; Scene 7: Ira is speaking. Dialogues: Ahaha, excellent... So tell me, what do u plan on doin' with ur teeny cock? ๐Ÿ”๐Ÿ˜œ Player can choose: See, the first thing I will do is..., You'll have to wait to find out.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Oi oi oi, [$name], me mate, how's it goin'? ๐Ÿ˜š\"}], \"choices\": [{\"text\": \"Uh, kinda in the middle of something.\", \"next\": 16}, {\"text\": \"Making progress!\", \"next\": 133}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"aye feel ye, things-a been busy here too\"}, {\"text\": \"lil' too busy, if ya catch me drift\"}], \"next\": 17}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"n there's sumthin we need ur help wit\"}], \"choices\": [{\"text\": \"Uh I'm on the phone with someone...\", \"next\": 18}, {\"text\": \"Crap, I can't have Ira see me shmoozing with you again.\", \"next\": 131}, {\"text\": \"Can it wait?\", \"next\": 132}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"S'okay, but tis is kinda big deal, oi\"}], \"next\": 19}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"we got bit o' situation 'ere, Cody and I an...\"}, {\"text\": \"...\"}, {\"text\": \"...[$name]?\"}, {\"text\": \"...\"}, {\"text\": \"[$name], ole chap, ole bloke, you der?\"}, {\"text\": \"'ello? ๐Ÿ˜ฑ\"}], \"next\": 20}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Very well. \"}, {\"text\": \"ONE FUCK\"}, {\"text\": \"one fuck is all I give u\"}, {\"text\": \"prove it ur still a man ๐Ÿ˜ฌ\"}, {\"text\": \"and mebbe we'll have an amicable relationship\"}], \"choices\": [{\"text\": \"I'm ready for this.\", \"next\": 21}, {\"text\": \"One fuck is all I need.\", \"next\": 21}, {\"text\": \"Ur gonna want more than just one fuck.\", \"next\": 21}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Ahaha, excellent...\"}, {\"emoji\": \"ira_sexyok_s2\"}, {\"text\": \"So tell me, what do u plan on doin' with ur teeny cock? ๐Ÿ”๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"See, the first thing I will do is...\", \"next\": 22}, {\"text\": \"You'll have to wait to find out.\", \"next\": 130}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Dialogues: Do you see my eyes rolling? Cuz those are my eyes rolling. ... Player can choose: Now that you put it that way..., It's something....; Scene 2: Lilith is speaking. Dialogues: I question your judgement sometimes... But the show must go on, eh?...; ... ; Scene 8: Avaritia is speaking. Player can choose: Baby, I was BORN to stalk you!, You're not that interesting....", "output": "{\"1\": {\"type\": \"dialogue\", \"dialogues\": [{\"image\": \"lilith_eyes_rolling\"}, {\"text\": \"Do you see my eyes rolling?\"}, {\"text\": \"Cuz those are my eyes rolling. \"}, {\"text\": \"Lemme get it straight, boy.\"}, {\"text\": \"You spent 948 fucking dollars JUST to get a ticket to Panama JUST to spend a few hours alone with Avaritia?! ๐Ÿ˜ฑ\"}], \"choices\": [{\"text\": \"Now that you put it that way...\", \"next\": 2}, {\"text\": \"It's something.\", \"next\": 90}, {\"text\": \"I know what I'm doing.\", \"next\": 91}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I question your judgement sometimes...\"}, {\"text\": \"But the show must go on, eh?\"}, {\"text\": \"Lemme grab some popcorn.\"}], \"next\": 3}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Anyways, lemme get out of the way. \"}, {\"text\": \"You should probably text her now. ๐Ÿ˜œ\"}], \"next\": 4}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Uh, hello, can you explain something to me?\"}, {\"text\": \"Why the fuck does the dating app suddenly say you're \\\"nearby\\\"?\"}, {\"emoji\": \"avaritia_surprised_s4\"}], \"choices\": [{\"text\": \"You tell me.\", \"next\": 5}, {\"text\": \"Surprise!\", \"next\": 88}, {\"text\": \"I'm a few seats behind you.\", \"next\": 89}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"As best as I can tell, we happen to be on the same flight.\"}, {\"text\": \"This is...intriguing. ๐Ÿ™„\"}], \"next\": 6}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Why are you flying to Panama?\"}], \"choices\": [{\"text\": \"Because you are.\", \"next\": 7}, {\"text\": \"Vacation.\", \"next\": 86}, {\"text\": \"I'm working on a...deal.\", \"next\": 87}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, yeah?\"}, {\"text\": \"Interesting. \"}, {\"text\": \"That deal wouldn't happen to have something to do with...stalking me? ๐Ÿ˜\"}], \"next\": 8}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"emoji\": \"avaritia_serious_s5\"}], \"choices\": [{\"text\": \"Baby, I was BORN to stalk you!\", \"next\": 11}, {\"text\": \"You're not that interesting.\", \"next\": 11}, {\"text\": \"Stalkery is the greatest form of flattery.\", \"next\": 11}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Casino_Staff is speaking. Dialogues: You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume. Scene type: checkpoint; Scene 2: Casino_Staff is speaking. Dialogues: So, you need a costume. What do you want?; ... ; Scene 8: Casino_Staff is speaking. Player can choose: Choice 1, Choice 2...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Casino_Staff\", \"dialogues\": [{\"text\": \"You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume.\"}], \"next\": 8}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"dialogues\": [{\"text\": \"So, you need a costume. What do you want?\"}], \"next\": 9}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 183}, {\"text\": \"Choice 2\", \"next\": 10}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"choices\": [{\"text\": \"Waiter ($25)\", \"next\": 13}, {\"text\": \"Pit Boss ($50)\", \"next\": 176}, {\"text\": \"Magician ($100)\", \"next\": 179}, {\"text\": \"Security ($350)\", \"next\": 181}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 13}, {\"text\": \"Choice 2\", \"next\": 178}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 14}, {\"text\": \"Choice 2\", \"next\": 173}, {\"text\": \"Choice 3\", \"next\": 174}, {\"text\": \"Choice 4\", \"next\": 175}, {\"text\": \"Choice 5\", \"next\": 16}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"dialogues\": [{\"text\": \"Is the shift over? Have a good night. Here's your $350 back.\"}], \"next\": 16}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 18}, {\"text\": \"Choice 2\", \"next\": 18}, {\"text\": \"Choice 3\", \"next\": 18}, {\"text\": \"Choice 4\", \"next\": 18}, {\"text\": \"Choice 5\", \"next\": 18}]}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Superbia is speaking. Dialogues: That is right! So you better go back to her and tell her......", "output": "{\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"That is right!\"}, {\"text\": \"So you better go back to her and tell her...\"}, {\"text\": \"I am not falling for her tricks!\"}, {\"text\": \"Good night!\"}], \"next\": 102}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Well, in the world of demons we have an old saying... \"Do whatever, see if we give a shit\".... Player can choose: You're very cute, that shouldn't be a problem!, I VOLUNTEER AS TRIBUTE! Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Very well...; ... ; Scene 8: Minni is speaking. Dialogues: *Giggle*. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"lilith_player_meets_lilith\"}, {\"text\": \"Well, in the world of demons we have an old saying...\"}, {\"text\": \"\\\"Do whatever, see if we give a shit\\\".\"}, {\"text\": \"Basically it means, \\\"Do whatever, see if I give a shit\\\".\"}, {\"text\": \"I hang out all over the place. Now you can too.\"}, {\"text\": \"So it's all up to you.\"}, {\"text\": \"Just make sure you get fucked regularly to let that beast rage out.\"}], \"choices\": [{\"text\": \"You're very cute, that shouldn't be a problem!\", \"next\": 114}, {\"text\": \"I VOLUNTEER AS TRIBUTE!\", \"next\": 123}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Very well...\"}], \"next\": 115}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Minni\", \"dialogues\": [{\"image\": \"minni_sublevel\"}, {\"text\": \"Oh, thank you, [$name]. I hope not.\"}], \"next\": 116}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"I already feel like I have better control over my new demonic powers.\"}, {\"text\": \"Can I ask you, [$name]. Which did you like better? The real me or my beast form?\"}], \"choices\": [{\"text\": \"Regular Minni.\", \"next\": 117}, {\"text\": \"Beast Minni.\", \"next\": 122}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"It was scary, but now that I have more control I think that side of me could be fun.\"}], \"next\": 118}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"I know you have things to do. But please keep in touch.\"}, {\"text\": \"Oh, and [$name]...\"}], \"next\": 119}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Minni_(beast)\", \"dialogues\": [{\"image\": \"minnibeast_sublevel\"}, {\"text\": \"Next time you come back I'm going to make you FUCK MY ASS UNTIL I SCREAM!\"}], \"next\": 120}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Minni\", \"dialogues\": [{\"image\": \"minni_sublevel\"}, {\"text\": \"*Giggle*.\"}], \"next\": 121}}"} +{"instruction": "Create a new branching story node after the player's decision.", "input": "Dina is speaking. Dialogues: Where now?", "output": "{\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Where now?\"}], \"next\": 25}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Helena is speaking. Dialogues: Hello, is this Mister Mint? ๐Ÿ” Player can choose: I am. You must be Helena?, Are you using a secured channel? Scene type: checkpoint; Scene 2: Helena is speaking. Dialogues: Shh, don't use my real name on this channel.; ... ; Scene 5: Akiko is speaking. Dialogues: Hello. You are doing well. I see she's looking for proof. Just ask her if she has a copy of Star Battles on her. ๐Ÿ˜‰ Player can choose: What does that prove?, I need proof, not small talk Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Hello, is this Mister Mint? ๐Ÿ”\"}], \"choices\": [{\"text\": \"I am. You must be Helena?\", \"next\": 14}, {\"text\": \"Are you using a secured channel?\", \"next\": 177}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Shh, don't use my real name on this channel.\"}], \"next\": 15}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"So you defected from the Illuminati? I need you to confirm it. \"}, {\"text\": \"๐Ÿ”๐Ÿ”๐Ÿ”\"}], \"choices\": [{\"text\": \"Sure, how do you prefer?\", \"next\": 16}, {\"text\": \"That isn't necessary.\", \"next\": 174}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"I leave it to you. You're the one with the access to a world of esoteric knowledge.\"}], \"next\": 17}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Hello. You are doing well. I see she's looking for proof. Just ask her if she has a copy of Star Battles on her. ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"What does that prove?\", \"next\": 18}, {\"text\": \"I need proof, not small talk\", \"next\": 173}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Cunnilinga is speaking. Dialogues: The Gimp has been a VERY bad boi! ๐Ÿ˜œ Can you handle the well-deserved anal torture?... Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 8: Cunnilinga is speaking. Dialogues: What next? Player can choose: Keep licking., Tongue in....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"image\": \"e7m2_torture_room_gimp_tied_up\"}, {\"text\": \"The Gimp has been a VERY bad boi! ๐Ÿ˜œ\"}, {\"text\": \"Can you handle the well-deserved anal torture?\"}, {\"text\": \"Can u watch without squirming?\"}, {\"text\": \"This shall be ur test...\"}], \"next\": 66}, \"2\": {\"type\": \"game\", \"next\": 67}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"EXCELLENT!\"}, {\"text\": \"Ur strong in the brains!\"}, {\"text\": \"We'll make a man out of u yet!\"}, {\"emoji\": \"ira_nc_bouncingboobs_s4\"}], \"choices\": [{\"text\": \"Let me meet you, already!\", \"next\": 68}, {\"text\": \"Soo... what happens to the gimp?\", \"next\": 104}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Enter my chambers!\"}], \"next\": 70}, \"5\": {\"type\": \"switch\", \"actor\": \"Cunnilinga\", \"next\": 71, \"mode\": \"real\"}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Ah, yesss, you're not a bad looking dude. \"}, {\"text\": \"Now then. Show me what I have to work with. \"}, {\"text\": \"Nothing but the tongue.\"}, {\"text\": \"BEGIN!\"}], \"choices\": [{\"text\": \"Let me taste your lips...\", \"next\": 72}, {\"text\": \"Let me stick my tongue in...\", \"next\": 102}, {\"text\": \"Let me fiddle your clit...\", \"next\": 103}, {\"text\": \"Let me suck your clit...\", \"next\": 102}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"A fair start\"}, {\"text\": \"mmmm \"}, {\"text\": \"yess \"}, {\"text\": \"That feels fine...\"}, {\"text\": \"Slow, but fine...\"}], \"next\": 73}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"What next?\"}], \"choices\": [{\"text\": \"Keep licking.\", \"next\": 74}, {\"text\": \"Tongue in.\", \"next\": 78}, {\"text\": \"Bite!\", \"next\": 99}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Dina is speaking. Dialogues: Your stream is cutting out. ๐Ÿ˜จ It looks like you're in the sub-basement now. There's a lot of distortion on the feed, but it looks like a big door and... Oh! Is that a dumbwaiter next to it?... Player can choose: I'll try opening the door., I'll try exploring the area. Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: Ugh, it looks like it's locked, huh? Anything I can help with?...; ... ; Scene 8: Dina is speaking. Dialogues: Wow, that actually worked!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Your stream is cutting out. ๐Ÿ˜จ It looks like you're in the sub-basement now.\"}, {\"text\": \"There's a lot of distortion on the feed, but it looks like a big door and... Oh! Is that a dumbwaiter next to it?\"}, {\"text\": \"There's a dumbwaiter up here, but we never knew where it went down to. I guess that's it.\"}, {\"text\": \"What do you want to try?\"}], \"choices\": [{\"text\": \"I'll try opening the door.\", \"next\": 44}, {\"text\": \"I'll try exploring the area.\", \"next\": 130}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Ugh, it looks like it's locked, huh?\"}, {\"text\": \"Anything I can help with?\"}, {\"text\": \"Oh! I can send something down the dumbwaiter for you, if you want.\"}], \"next\": 45}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"What should I send?\"}], \"choices\": [{\"text\": \"You?\", \"next\": 46}, {\"text\": \"The key?\", \"next\": 47}, {\"text\": \"A crowbar?\", \"next\": 117}, {\"text\": \"Lockpicks?\", \"next\": 123}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"This is a town library, not the CIA. But I'll see what I can do.\"}], \"next\": 124}, \"5\": {\"type\": \"timer\", \"next\": 125, \"duration\": 300}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"We didn't have lockpicks. But here's an unused library card.\"}, {\"text\": \"People are always opening doors with credit cards on TV, so it should work.\"}], \"choices\": [{\"text\": \"Use the card on the door.\", \"next\": 127}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 128}, {\"text\": \"Choice 2\", \"next\": 129}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Wow, that actually worked!\"}], \"next\": 53}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Jophiel is speaking. Dialogues: Headin to the floor...", "output": "{\"type\": \"dialogue\", \"actor\": \"Jophiel\", \"dialogues\": [{\"text\": \"Headin to the floor...\"}], \"next\": 95}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Castitas is speaking. Dialogues: It wasn't loose! Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: That isn't what I mean. Scene type: checkpoint; ... ; Scene 8: Paul_Callaghan is speaking. Dialogues: You got that table from the fucking mafia?! Player can choose: Now that you mention it. He seems a mafioso., Not intentionally.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"It wasn't loose!\"}], \"next\": 118}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"That isn't what I mean.\"}], \"next\": 59}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"choices\": [{\"text\": \"Annalise is in trouble!\", \"next\": 60}, {\"text\": \"Restore Castitas!\", \"next\": 113}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"She always is. She's barely better than Castitas.\"}], \"choices\": [{\"text\": \"No, she was kidnapped by the roulette table guy!\", \"next\": 61}, {\"text\": \"No, she got taken!\", \"next\": 112}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"Taken? By who?!\"}], \"next\": 62}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"choices\": [{\"text\": \"Benny the Badger.\", \"next\": 63}, {\"text\": \"Benedetto De Rosa.\", \"next\": 111}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"Oh hell, that's Benny the Badger, the infamous mobster!\"}], \"next\": 64}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"You got that table from the fucking mafia?!\"}], \"choices\": [{\"text\": \"Now that you mention it. He seems a mafioso.\", \"next\": 65}, {\"text\": \"Not intentionally.\", \"next\": 110}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Savannah is speaking. Dialogues: Aight, the only thing that's really broken is the flight calibration ๐Ÿ” Here, take a look... Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 7: Savannah is speaking. Dialogues: Aight, aight, we're headed straight for the city, so I'll drop you on the way. Still a ways off so why don't we...... Player can choose: Mmm, yes!, No, don't get distracted from controls.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Savannah\", \"dialogues\": [{\"text\": \"Aight, the only thing that's really broken is the flight calibration ๐Ÿ”\"}, {\"text\": \"Here, take a look...\"}], \"next\": 9}, \"2\": {\"type\": \"game\", \"next\": 10}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Savannah\", \"dialogues\": [{\"text\": \"Sweet, got it!\"}, {\"text\": \"Aight, lemme go grab you.\"}, {\"text\": \"Hold on to yer dick ๐Ÿ˜ฌ\"}], \"next\": 11}, \"4\": {\"type\": \"timer\", \"next\": 12, \"duration\": 900}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Savannah\", \"dialogues\": [{\"text\": \"Alright, I think I'm at your location!\"}, {\"text\": \"Hop in.\"}], \"next\": 14}, \"6\": {\"type\": \"switch\", \"actor\": \"Savannah\", \"next\": 15, \"mode\": \"real\"}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Savannah\", \"dialogues\": [{\"text\": \"Aight, aight, we're headed straight for the city, so I'll drop you on the way.\"}, {\"text\": \"Still a ways off so why don't we...\"}, {\"image\": \"e1m5_savannah_and_player_in_chopper_grabbing_player_dick\"}, {\"text\": \"Have a little fun?\"}], \"choices\": [{\"text\": \"Mmm, yes!\", \"next\": 16}, {\"text\": \"No, don't get distracted from controls.\", \"next\": 109}]}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Paul_Callaghan is speaking. Dialogues: Alright, get over there.", "output": "{\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"Alright, get over there.\"}], \"next\": 73}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Gabriela is speaking. Dialogues: Show me you can use your hand better than Avaritia! Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 8: Gabriela is speaking. Dialogues: Aww, are you leaving already? And I thought we had a nice thing going on....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Show me you can use your hand better than Avaritia!\"}], \"next\": 70}, \"2\": {\"type\": \"game\", \"next\": 71}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Oh, FUCK!\"}], \"next\": 72}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"I'm SO turned on!\"}, {\"text\": \"Stick it in me!\"}, {\"text\": \"I want your FULL COCK inside me!\"}, {\"text\": \"YEAH!\"}, {\"text\": \"FUCK!\"}, {\"image\": \"gabriela_live_sex\"}, {\"text\": \"Deeper! \"}, {\"text\": \"GO FUCKING DEEPER!\"}, {\"text\": \"YEAH, YEAH!\"}, {\"text\": \"OH, FUCKING YEAH THAT'S GOO-...\"}, {\"text\": \"AAAHHH!\"}, {\"text\": \"Play with my clit while you're doing it\"}, {\"text\": \"YEAH! There!\"}, {\"text\": \"Faster!\"}, {\"text\": \"YEAH!\"}, {\"text\": \"FUCK! \"}, {\"text\": \"That's SO fucking good!\"}, {\"text\": \"Aaaah, aaaah!\"}, {\"text\": \"FUUCK I CAN FEEL YOU ALL INSIDE ME!\"}, {\"text\": \"God, I'm gonna cum.\"}, {\"text\": \"Fu-...\"}, {\"text\": \"FUUUCK!\"}, {\"text\": \"AAAHhhhhhhhhhhh....\"}, {\"text\": \"Mmmmmmm...\"}, {\"text\": \"....\"}, {\"text\": \"That was gooood.\"}, {\"image\": \"gabriella_live_cum\"}, {\"text\": \"You sure know how to please a hard-working woman.\"}], \"choices\": [{\"text\": \"I've done this and that.\", \"next\": 73}, {\"text\": \"I'm a natural.\", \"next\": 79}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Don't be so modest.\"}], \"next\": 74}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Now, my turn to live up to the bargain.\"}], \"next\": 75}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"I skimmed through the records while I was waiting on you.\"}, {\"text\": \"Looks like Avaritia will be flying out to Panama in a few days.\"}, {\"text\": \"Nice, lonely, 6 hour flight. \"}, {\"text\": \"Should give you plenty of time to make your moves.\"}, {\"text\": \"If I could give you any advice, that should be she should have a splendid time, hehe...\"}], \"choices\": [{\"text\": \"Thanks!\", \"next\": 76}, {\"text\": \"Are we done here?\", \"next\": 78}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Aww, are you leaving already?\"}, {\"text\": \"And I thought we had a nice thing going on.\"}, {\"text\": \"Well, you know where I'm around if you get lonely.\"}, {\"text\": \"Adios!\"}], \"next\": 77}}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Securitia is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"type\": \"dialogue\", \"actor\": \"Securitia\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 18}, {\"text\": \"Choice 2\", \"next\": 21}]}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Industria is speaking. Dialogues: Dina should be back any minute now. But you did a great job. โ˜บ๏ธ So I'll show you some more pictures that Dina would prefer I keep a secret.... Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: Who is? Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Dialogues: Yeah! It looks great, a real good turnout. That's gonna make this much easier.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Dina should be back any minute now. But you did a great job. โ˜บ๏ธ\"}, {\"text\": \"So I'll show you some more pictures that Dina would prefer I keep a secret.\"}, {\"image\": \"industria_and_dina_strapon\"}, {\"text\": \"She overindulged a bit at our Christmas party and, well, she told me about a secret fantasy of hers.\"}, {\"emoji\": \"industria_nc_wetfingers_s4\"}, {\"text\": \"She's fun when she's drunk.\"}], \"next\": 50}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Who is?\"}], \"next\": 51}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Oh, Dina... Hi, err, nobody. Did you get those flyers?\"}], \"next\": 52}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Yeah, 50 of 'em. Like you wanted.\"}], \"next\": 53}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Excellent.\"}, {\"text\": \"[$name], you keep the fox suit on and go plaster them all over that convention. ๐Ÿ˜\"}], \"next\": 54}, \"6\": {\"type\": \"timer\", \"next\": 55, \"duration\": 300}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Ok, [$name], where are you putting them up? ๐Ÿฅธ\"}], \"choices\": [{\"text\": \"On the dancefloor.\", \"next\": 56}, {\"text\": \"Hand them out to people in the lobby.\", \"next\": 89}, {\"text\": \"On the vendor room.\", \"next\": 90}, {\"text\": \"At the entrance/exit.\", \"next\": 91}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Yeah! It looks great, a real good turnout. That's gonna make this much easier.\"}], \"next\": 57}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Delphine is speaking. Dialogues: OH, MY GOD! MY NAME IS DELPHINE! I AM A HIGH PRIESTESS! Scene type: checkpoint; Scene 2: Delphines_Parents is speaking. Dialogues: Oh yes, of course. I'm so sorry honey. I didn't mean to upset you. Scene type: checkpoint; ... ; Scene 7: Delphine is speaking. Dialogues: Take what you want. Player can choose: Your ass., Your pussy.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"OH, MY GOD! MY NAME IS DELPHINE! I AM A HIGH PRIESTESS!\"}], \"next\": 94}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Delphines_Parents\", \"dialogues\": [{\"text\": \"Oh yes, of course. I'm so sorry honey. I didn't mean to upset you.\"}], \"next\": 95}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"image\": \"e3m2_Delphine_in_garage_with_pentagram_and_candles\"}, {\"text\": \"God! My parents are so embarassing! They're the fucking worst!\"}], \"choices\": [{\"text\": \"Yeah! So awful!\", \"next\": 96}, {\"text\": \"They seemed fine.\", \"next\": 132}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"You don't know them like I do. Trust me.\"}], \"next\": 97}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"But now we must begin the ritual.\"}], \"choices\": [{\"text\": \"Where's everyone else?\", \"next\": 98}, {\"text\": \"I'm game.\", \"next\": 131}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Good. Now get over here.\"}], \"next\": 99}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Take what you want.\"}], \"choices\": [{\"text\": \"Your ass.\", \"next\": 100}, {\"text\": \"Your pussy.\", \"next\": 128}]}}"} +{"instruction": "Write a scene where the player wins the story arc.", "input": "Akiko is speaking. Scene type: win", "output": "{\"type\": \"win\", \"actor\": \"Akiko\"}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Caritas is speaking. Dialogues: Hello there, QT. ๐Ÿ˜˜ Hope you're not too busy for lil chatter. ๐Ÿ˜‰ Player can choose: I'm kind of in the middle of something..., I can spare a minute or two.... Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: And maybe a min or two is all I need, hehe. ๐Ÿ˜‰; ... ; Scene 5: Caritas is speaking. Dialogues: I don't care about auctions that much, but I practically run the local Saint Mary's charity. Let's just say I can be...very giving in many ways, hehe. ๐Ÿ˜œ ... Player can choose: You sound pretty charitable., You sound pretty greedy.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Hello there, QT. ๐Ÿ˜˜\"}, {\"image\": \"caritas_kissy_face\"}, {\"text\": \"Hope you're not too busy for lil chatter. ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"I'm kind of in the middle of something...\", \"next\": 24}, {\"text\": \"I can spare a minute or two.\", \"next\": 145}, {\"text\": \"I'm all yours.\", \"next\": 146}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"And maybe a min or two is all I need, hehe. ๐Ÿ˜‰\"}], \"next\": 25}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"OMFG, my day has been SO frustrating!\"}, {\"text\": \"I'm at this auction right now... โ˜น๏ธ\"}], \"choices\": [{\"text\": \"Boooring!\", \"next\": 26}, {\"text\": \"What about it?\", \"next\": 27}, {\"text\": \"Intriguing...\", \"next\": 144}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Oh, yeah?\"}, {\"text\": \"I'm glad I can spark your interest. ๐Ÿ˜‰\"}], \"next\": 27}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"I don't care about auctions that much, but I practically run the local Saint Mary's charity. \"}, {\"text\": \"Let's just say I can be...very giving in many ways, hehe. ๐Ÿ˜œ \"}, {\"text\": \"Each month we find a bunch of \\\"artifacts\\\" and showcase em to rich people. Lol...\"}, {\"text\": \"It gets us TONS of moolah!\"}], \"choices\": [{\"text\": \"You sound pretty charitable.\", \"next\": 28}, {\"text\": \"You sound pretty greedy.\", \"next\": 143}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Benny_The_Badger is speaking. Dialogues: Good. Leave us. I thought it might be you, kid. I gotta say, you got balls. I respect that. Player can choose: Offer him [$g_casino_cash]., Threaten Him.... Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint; ... ; Scene 7: Marty_the_Mastiff is speaking. Dialogues: Very well, let's get right down to business. Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful. Player can choose: You kidnapped Annalise., I'm sorry.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"image\": \"e3m5_Castitas_and_player_meet_Benny_and_Marty\"}, {\"text\": \"Good. Leave us.\"}, {\"text\": \"I thought it might be you, kid. I gotta say, you got balls. I respect that.\"}], \"choices\": [{\"text\": \"Offer him [$g_casino_cash].\", \"next\": 17}, {\"text\": \"Threaten Him.\", \"next\": 206}, {\"text\": \"Shoot him.\", \"next\": 209}]}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned.\"}], \"choices\": [{\"text\": \"Martin? What are you doing here?\", \"next\": 19}, {\"text\": \"Martin? Guests? Are you his boss?\", \"next\": 205}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Oh, I apologize. I didn't intend to keep you in the dark.\"}], \"next\": 20}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand.\"}], \"next\": 21}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Would you like a drink?\"}], \"choices\": [{\"text\": \"Fuck you.\", \"next\": 22}, {\"text\": \"Gin.\", \"next\": 203}, {\"text\": \"Whiskey.\", \"next\": 204}, {\"text\": \"No.\", \"next\": 23}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Sure, Benny, get him a house special highball. You'll enjoy it. Benny is a much better bartender than he looks.\"}], \"next\": 23}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Very well, let's get right down to business.\"}, {\"text\": \"Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful.\"}], \"choices\": [{\"text\": \"You kidnapped Annalise.\", \"next\": 24}, {\"text\": \"I'm sorry.\", \"next\": 202}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Dialogues: Oh? Do you know what that means? MY LITTLE MAN IS GROWING UP!...; Scene 2: Industria is speaking. Dialogues: Hey, don't bother coming to the library this morning. As much as I'm sure we'd both like to continue where we left off yesterday, there's work to be done ๐Ÿ˜œ... Player can choose: Where is it?, Isn't 3 out of 4 books enough? Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Player can choose: We're going to Europe?!, Where?...", "output": "{\"1\": {\"type\": \"dialogue\", \"dialogues\": [{\"text\": \"Oh? Do you know what that means?\"}, {\"text\": \"MY LITTLE MAN IS GROWING UP!\"}, {\"emoji\": \"industria_nc_happycock_s4\"}, {\"text\": \"My goodness, soon you'll be changing your undies all by yourself. What a good boy.\"}, {\"emoji\": \"industria_nc_cumcock_s5\"}], \"next\": 2}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Hey, don't bother coming to the library this morning.\"}, {\"text\": \"As much as I'm sure we'd both like to continue where we left off yesterday, there's work to be done ๐Ÿ˜œ\"}, {\"emoji\": \"industria_nc_buttplug_s5\"}, {\"text\": \"I think I have a lead for the final book ๐Ÿ”\"}], \"choices\": [{\"text\": \"Where is it?\", \"next\": 3}, {\"text\": \"Isn't 3 out of 4 books enough?\", \"next\": 181}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"No! We have to have all 4 for it to be effective.\"}, {\"emoji\": \"industria_tongue_s5\"}], \"next\": 3}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"It's at a small pawn shop.\"}], \"choices\": [{\"text\": \"Let's hop in the car and go then.\", \"next\": 4}, {\"text\": \"Can't you just go pick it up?\", \"next\": 180}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Hehehe... The funny thing is... You see...\"}, {\"text\": \"We can't actually drive there.\"}], \"next\": 5}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"It's in Riga. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Oh, in Latvia?\", \"next\": 6}, {\"text\": \"Where?\", \"next\": 177}, {\"text\": \"Oh, in Columbia?\", \"next\": 178}, {\"text\": \"Oh, in Finland?\", \"next\": 179}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"No, wrong continent. Try Latvia.\"}], \"next\": 7}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"choices\": [{\"text\": \"We're going to Europe?!\", \"next\": 8}, {\"text\": \"Where?\", \"next\": 176}, {\"text\": \"We're going to Africa?!\", \"next\": 176}, {\"text\": \"We're going to Asia?!\", \"next\": 176}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Dina is speaking. Dialogues: Yeah, 50 of 'em. Like you wanted. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Excellent. [$name], you keep the fox suit on and go plaster them all over that convention. ๐Ÿ˜ Scene type: checkpoint; ... ; Scene 8: Protesters is speaking. Dialogues: Wanna check the north or the south side? Player can choose: North., South.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Yeah, 50 of 'em. Like you wanted.\"}], \"next\": 53}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Excellent.\"}, {\"text\": \"[$name], you keep the fox suit on and go plaster them all over that convention. ๐Ÿ˜\"}], \"next\": 54}, \"3\": {\"type\": \"timer\", \"next\": 55, \"duration\": 300}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Ok, [$name], where are you putting them up? ๐Ÿฅธ\"}], \"choices\": [{\"text\": \"On the dancefloor.\", \"next\": 56}, {\"text\": \"Hand them out to people in the lobby.\", \"next\": 89}, {\"text\": \"On the vendor room.\", \"next\": 90}, {\"text\": \"At the entrance/exit.\", \"next\": 91}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Holy shit! I think you got the entire convention over there!\"}], \"next\": 57}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Let's see what you can find! Get over there!\"}, {\"text\": \"Try that side door again. ๐Ÿ˜\"}], \"next\": 58}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"What now?\"}], \"choices\": [{\"text\": \"Check lower floor.\", \"next\": 59}, {\"text\": \"Check upper floor.\", \"next\": 78}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"Wanna check the north or the south side?\"}], \"choices\": [{\"text\": \"North.\", \"next\": 79}, {\"text\": \"South.\", \"next\": 88}]}}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Akiko is speaking. Dialogues: Mostly old cleaning supplies. Oh, there's a janitor's outfit here that looks to be Gulia's size. I'll have her wear it.", "output": "{\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Mostly old cleaning supplies.\"}, {\"text\": \"Oh, there's a janitor's outfit here that looks to be Gulia's size. I'll have her wear it.\"}], \"next\": 139}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Helena is speaking. Dialogues: My research shows that Kelvin Hargreaves, the publishing magnate, was making some pretty large donations to an anonymous recipient. I suspect it's the Illuminati. ๐Ÿ” Player can choose: No, we tried to recruit him but he refused., I'm not sure, but I can look into it. Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"My research shows that Kelvin Hargreaves, the publishing magnate, was making some pretty large donations to an anonymous recipient. I suspect it's the Illuminati. ๐Ÿ”\"}], \"choices\": [{\"text\": \"No, we tried to recruit him but he refused.\", \"next\": 35}, {\"text\": \"I'm not sure, but I can look into it.\", \"next\": 166}]}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Paul_Callaghan is speaking. Dialogues: Le'st begin. Player can choose: FATHER CALLAGHAN!, SOMEBODY CALL THE POLICE! Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: Shut your mouth, boy. This ritual needs silence.; ... ; Scene 8: Paul_Callaghan is speaking. Dialogues: Arcane religious rituals, of course. Player can choose: Annalise is in trouble!, Can you teach me?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"Le'st begin.\"}], \"choices\": [{\"text\": \"FATHER CALLAGHAN!\", \"next\": 54}, {\"text\": \"SOMEBODY CALL THE POLICE!\", \"next\": 121}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"Shut your mouth, boy. This ritual needs silence.\"}], \"next\": 55}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"Clauseruntque est arca. Qui perdere rapiuntque. Fine fabulae revertetur!\"}, {\"image\": \"e3m3_Castitas_on_ceremonial_table_with_no_vagina\"}, {\"text\": \"The ritual is complete!\"}], \"choices\": [{\"text\": \"Where's her pussy?!\", \"next\": 56}, {\"text\": \"What the fuck!?\", \"next\": 119}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"I closed down that gaping cave of sin.\"}], \"choices\": [{\"text\": \"Gaping? It looked pretty tight.\", \"next\": 120}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"Now it is tighter still.\"}], \"next\": 59}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"choices\": [{\"text\": \"Annalise is in trouble!\", \"next\": 60}, {\"text\": \"Restore Castitas!\", \"next\": 113}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"Absolutely not. Not until she fully reforms.\"}], \"choices\": [{\"text\": \"How did you even do that?\", \"next\": 114}, {\"text\": \"Annalise is in trouble!\", \"next\": 60}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"Arcane religious rituals, of course.\"}], \"choices\": [{\"text\": \"Annalise is in trouble!\", \"next\": 60}, {\"text\": \"Can you teach me?\", \"next\": 115}]}}"} +{"instruction": "Write a scene where the player loses or ends the story badly.", "input": "Minni_(beast) is speaking. Dialogues: Why you have to be such an asshole? Manners make the man. Didn't you see that spy movie? Scene type: lose", "output": "{\"type\": \"lose\", \"actor\": \"Minni_(beast)\", \"dialogues\": [{\"text\": \"Why you have to be such an asshole? Manners make the man. Didn't you see that spy movie?\"}]}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Superbia is speaking. Dialogues: Where art thou, [$name]? The water is getting cold...... Player can choose: Give me a few more..., I'm working on a new mask. Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Well, you better not keep me waiting TOO long! Player can choose: Calm your tits, woman., Popularity takes time to build....; ... ; Scene 8: Baggi is speaking. Player can choose: Choice 1, Choice 2...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Where art thou, [$name]?\"}, {\"image\": \"e8m3_superbia_taking_bath\"}, {\"text\": \"The water is getting cold...\"}, {\"text\": \"๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Give me a few more...\", \"next\": 34}, {\"text\": \"I'm working on a new mask.\", \"next\": 101}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"emoji\": \"superbia_rolls_eyes_s1\"}, {\"text\": \"Well, you better not keep me waiting TOO long!\"}], \"choices\": [{\"text\": \"Calm your tits, woman.\", \"next\": 35}, {\"text\": \"Popularity takes time to build.\", \"next\": 99}, {\"text\": \"Rome wasn't built in a day.\", \"next\": 100}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Calm your t-!?\"}, {\"text\": \"Don't you tell ME to calm down ๐Ÿ˜ก\"}, {\"text\": \"This is MY ball and you are but an intruder I graciously allowed in!\"}], \"choices\": [{\"text\": \"Deal with it.\", \"next\": 36}, {\"text\": \"And I appreciate that.\", \"next\": 39}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Hmph, good.\"}], \"next\": 40}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"The bath is no fun alone.\"}, {\"text\": \"I shall go back to mingling in the crowds.\"}, {\"text\": \"Better not keep me waiting much longer ๐Ÿ˜’\"}], \"next\": 41}, \"6\": {\"type\": \"timer\", \"next\": 43, \"duration\": 900}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Baggi\", \"dialogues\": [{\"text\": \"I am arrived!\"}, {\"image\": \"e8m3_baggi_in_costume_and_sexshop\"}, {\"text\": \"Wow, they sure have a lot of things in this sexporium ๐Ÿ™€\"}], \"next\": 44}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Baggi\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 45}, {\"text\": \"Choice 2\", \"next\": 66}, {\"text\": \"Choice 3\", \"next\": 82}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Cunnilinga is speaking. Dialogues: Heyoooo! I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.... Player can choose: Lilith? Oh yeah, we go way back., Lilith and I are strictly a relationship of necessity. ... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: I'm sure u have a colorful past. I give no shits about it right now.; ... ; Scene 8: Cunnilinga is speaking. Dialogues: I'll be in touch... ๐Ÿ˜˜", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Heyoooo!\"}, {\"text\": \"I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.\"}, {\"text\": \"๐Ÿ”\"}], \"choices\": [{\"text\": \"Lilith? Oh yeah, we go way back.\", \"next\": 9}, {\"text\": \"Lilith and I are strictly a relationship of necessity. \", \"next\": 155}, {\"text\": \"Fuck Lilith and whatever little game she's playing now.\", \"next\": 156}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"I'm sure u have a colorful past. I give no shits about it right now.\"}], \"next\": 10}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"The referral may get you into my door, but you still have to prove a worthwhile pupil... ๐Ÿ˜’\"}], \"choices\": [{\"text\": \"Wait, pupil for WHAT?\", \"next\": 11}, {\"text\": \"I'm sure I'll graduate with flying colors.\", \"next\": 153}, {\"text\": \"Bitch, I don't need to prove anything!\", \"next\": 154}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Haha, I like ur confidence. It will serve u well.\"}], \"next\": 12}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"I'm Cunnilinga, the Headmistress of the Cunnilingus Emporium.\"}, {\"text\": \"Where we turn lil' boys like YOU ๐Ÿฅธ into real men! ๐Ÿ˜Ž\"}, {\"text\": \"I see a note on your referral sayin': \\\"dont know how to suck a clit.\\\"\"}, {\"text\": \"Ur a hard case, aren'tcha?\"}], \"choices\": [{\"text\": \"I could use some guidance.\", \"next\": 13}, {\"text\": \"I know what I'm doing.\", \"next\": 144}, {\"text\": \"I've licked more clits than your lesbo ass.\", \"next\": 145}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Haha, u certainely got the spirit of a cunt muncher. ๐Ÿ˜ฌ\"}, {\"text\": \"Tell me, do you start with the finger or the tongue?\"}], \"choices\": [{\"text\": \"Both.\", \"next\": 146}, {\"text\": \"Tongue.\", \"next\": 147}, {\"text\": \"Finger.\", \"next\": 148}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Excellent...\"}, {\"text\": \"I'll spare you the basic phone test...\"}, {\"text\": \"We can proceed straight to the next step...\"}, {\"image\": \"e7m2_cunnilinga_pussy\"}, {\"text\": \"My pussy is waiting for the real test.\"}, {\"text\": \"I'll be in touch...\"}, {\"text\": \"๐Ÿ˜š\"}], \"next\": 17}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"emoji\": \"ira_nc_panties_s3\"}, {\"text\": \"I'll be in touch... ๐Ÿ˜˜\"}], \"next\": 18}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Akiko is speaking. Dialogues: So it looks like you threw her off the trail AND you made her lose her interest in investigating us entirely. Player can choose: I guess so., I'm just that good. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: You guess so? Don't play dumb with me. This means you could have gotten hard at any time.; ... ; Scene 7: Lilith is speaking. Dialogues: ๐Ÿ˜… Player can choose: What's up?, WHAT DID YOU DO, LILITH? Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"So it looks like you threw her off the trail AND you made her lose her interest in investigating us entirely.\"}], \"choices\": [{\"text\": \"I guess so.\", \"next\": 102}, {\"text\": \"I'm just that good.\", \"next\": 121}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"You guess so? Don't play dumb with me. This means you could have gotten hard at any time.\"}], \"next\": 104}, \"3\": {\"type\": \"switch\", \"actor\": \"Akiko\", \"next\": 105, \"mode\": \"real\"}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"So I'm here to try you out for myself.\"}, {\"text\": \"I'm going to motivate you to within an inch of your life now.\"}], \"choices\": [{\"text\": \"My body is ready.\", \"next\": 106}, {\"text\": \"But I'm so tired from Helena.\", \"next\": 120}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Refusal is not an option.\"}], \"next\": 106}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"I'm going to make you cum harder than you ev-... Wait, why aren't you hard yet? What's going on?\"}], \"next\": 107}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"๐Ÿ˜…\"}], \"choices\": [{\"text\": \"What's up?\", \"next\": 108}, {\"text\": \"WHAT DID YOU DO, LILITH?\", \"next\": 119}]}}"} +{"instruction": "Add a new scene in the story following this context.", "input": "Gulia is speaking. Dialogues: I, uh, you see... I, uh, I didn't.", "output": "{\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"I, uh, you see... I, uh, I didn't.\"}], \"next\": 36}"} +{"instruction": "Add a new scene in the story following this context.", "input": "Avaritia is speaking. Dialogues: Rare, precious, sparkly and... ...Quite pricey ๐Ÿ˜‰", "output": "{\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Rare, precious, sparkly and...\"}, {\"text\": \"...Quite pricey ๐Ÿ˜‰\"}], \"next\": 27}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Cunnilinga is speaking. Dialogues: This is the goddamn THIRD one this week! fffs I need better handcuffs...", "output": "{\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"This is the goddamn THIRD one this week!\"}, {\"text\": \"fffs I need better handcuffs...\"}], \"next\": 107}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Cunnilinga is speaking. Dialogues: Good, ur an obedient one.", "output": "{\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Good, ur an obedient one.\"}], \"next\": 26}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Superbia is speaking. Dialogues: There you are! Let's peel off that mask of yours... Player can choose: Take it off., Not yet. Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Yes, let me take it- Oh... on second thought....; ... ; Scene 8: Superbia is speaking. Dialogues: OOoh! Mmm that's good! Player can choose: Feel my wet tongue..., Let me reach deep with my fingers......", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Superbia\", \"dialogues\": [{\"image\": \"e8m5_superbia_private_suite_naked_taking_mask_off\"}, {\"text\": \"There you are!\"}, {\"text\": \"Let's peel off that mask of yours...\"}], \"choices\": [{\"text\": \"Take it off.\", \"next\": 51}, {\"text\": \"Not yet.\", \"next\": 91}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Yes, let me take it-\"}, {\"text\": \"Oh... on second thought.\"}, {\"text\": \"Let's keep your mask on.\"}], \"next\": 52}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"There is a reason I am the lady of the ball...\"}, {\"image\": \"e8m5_superbia_private_suite_handjob\"}, {\"text\": \"I know how to please and appease!\"}, {\"text\": \"How is that?\"}], \"choices\": [{\"text\": \"Harder!\", \"next\": 53}, {\"text\": \"Faster!\", \"next\": 89}, {\"text\": \"Gentler!\", \"next\": 90}, {\"text\": \"Let me finger you as well.\", \"next\": 55}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Oooh, mmmm...\"}, {\"text\": \"Little bit of mutual masturbation is good for the soul...\"}, {\"text\": \"Ooh that is good...\"}], \"choices\": [{\"text\": \"Suck my dick.\", \"next\": 56}, {\"text\": \"Let me suck your clit.\", \"next\": 84}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"image\": \"e8m5_superbia_private_suite_blowjob\"}, {\"text\": \"Ommmfff.\"}, {\"text\": \"Mmm!\"}, {\"text\": \"Tastes good too.\"}], \"choices\": [{\"text\": \"Deep throat it!\", \"next\": 57}, {\"text\": \"Lick the tip!\", \"next\": 83}, {\"text\": \"Let me suck your clit too.\", \"next\": 65}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Mmmmmmmmmmmmm!\"}], \"next\": 58}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Almost making me gag, tee-hee.\"}, {\"text\": \"But it's good, innit?\"}], \"choices\": [{\"text\": \"Excellent!\", \"next\": 59}, {\"text\": \"Yes...\", \"next\": 59}, {\"text\": \"Let me suck your clit too.\", \"next\": 65}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"OOoh!\"}, {\"text\": \"Mmm that's good!\"}], \"choices\": [{\"text\": \"Feel my wet tongue...\", \"next\": 66}, {\"text\": \"Let me reach deep with my fingers...\", \"next\": 81}, {\"text\": \"Slap that ass!\", \"next\": 82}]}}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Avaritia is speaking. Dialogues: Oof, oof, oof... Good, yeah, my panties are getting soaked!... Player can choose: You're tired., You're sick.... Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oof, oof, oof...\"}, {\"text\": \"Good, yeah, my panties are getting soaked!\"}, {\"image\": \"avaritia_intro_pov_down_the_panties\"}, {\"emoji\": \"avaritia_flash_s1\"}, {\"text\": \"GOD, GABRIELA! You know how to get me hot.\"}, {\"text\": \"Hope you're as wet as me. ;)\"}, {\"text\": \"...Wait, shit!\"}, {\"text\": \"The boardmembers are looking all weird at me.\"}, {\"text\": \"Umh, what should I say?\"}], \"choices\": [{\"text\": \"You're tired.\", \"next\": 20}, {\"text\": \"You're sick.\", \"next\": 23}, {\"text\": \"Peanut allergy.\", \"next\": 103}]}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Securitia is speaking. Dialogues: Now then... Show me you can use this thing!... Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 8: Securitia is speaking. Dialogues: Yes, sir! Now stick it in me!... Player can choose: Spread your legs!, Try to resist me.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Securitia\", \"dialogues\": [{\"text\": \"Now then...\"}, {\"text\": \"Show me you can use this thing!\"}, {\"text\": \"Ram it in me haard! Let me feeel that pulse!\"}], \"next\": 42}, \"2\": {\"type\": \"game\", \"next\": 43}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Securitia\", \"dialogues\": [{\"image\": \"securitia_live_jackrabbit\"}, {\"text\": \"OH, FUCK! That is the good stuff!\"}, {\"text\": \"But I'm afraid my pussy alone won't do...\"}, {\"text\": \"Now, bend over!\"}], \"choices\": [{\"text\": \"Uh, ok...\", \"next\": 44}, {\"text\": \"What? Why?\", \"next\": 62}, {\"text\": \"Fuck no!\", \"next\": 63}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Securitia\", \"dialogues\": [{\"text\": \"Because I say so!\"}, {\"text\": \"Now take your pants off...\"}], \"next\": 49}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Securitia\", \"choices\": [{\"text\": \"NO!\", \"next\": 50}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Securitia\", \"dialogues\": [{\"text\": \"S'cuse me!?\"}, {\"text\": \"What do you MEAN no??\"}], \"choices\": [{\"text\": \"Sorry, let me take my pants off...\", \"next\": 46}, {\"text\": \"I GIVE ORDERS NOW!\", \"next\": 51}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Securitia\", \"dialogues\": [{\"text\": \"OH, my!\"}, {\"text\": \"You're such a brute!\"}, {\"text\": \"Well, I guess you'll have to show me how to behave...\"}, {\"image\": \"securitia_live_takingcock\"}], \"choices\": [{\"text\": \"Get on your knees!\", \"next\": 52}, {\"text\": \"Get on your back!\", \"next\": 53}, {\"text\": \"Get on all fours!\", \"next\": 61}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Securitia\", \"dialogues\": [{\"text\": \"Yes, sir!\"}, {\"text\": \"Now stick it in me!\"}, {\"text\": \"Punish that treacherous pussy of mine!\"}], \"choices\": [{\"text\": \"Spread your legs!\", \"next\": 54}, {\"text\": \"Try to resist me.\", \"next\": 59}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Gulia is speaking. Dialogues: Hey, you're pretty cute. Did you want to talk? Player can choose: Nah.., Yes, I did.... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Great, what about? Player can choose: Food., I was hoping to meet up with you some time.; ... ; Scene 8: Gulia is speaking. Dialogues: Thanks so much! I'm @CuisineCutie on there. Once I get enough subscribers and get my channel where I want it to be, I definitely want to have a date with you! Player can choose: I'll promote you as much as possible., I look forward to it. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hey, you're pretty cute. Did you want to talk?\"}], \"choices\": [{\"text\": \"Nah..\", \"next\": 7}, {\"text\": \"Yes, I did.\", \"next\": 13}, {\"text\": \"And you're gorgeous. I'd love to talk.\", \"next\": 127}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"emoji\": \"gulia_bittinglip_s1\"}, {\"text\": \"Great, what about?\"}], \"choices\": [{\"text\": \"Food.\", \"next\": 14}, {\"text\": \"I was hoping to meet up with you some time.\", \"next\": 126}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"emoji\": \"gulia_yummy_s1\"}, {\"text\": \"I already like you! What kind? Breakfast? Dinner? Entrรฉes? Dessert? Barbecue? Japanese Fusion? Molecular gastronomy?\"}], \"choices\": [{\"text\": \"You sure know your stuff!\", \"next\": 15}, {\"text\": \"I just wanted to go get some with you.\", \"next\": 126}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Yup! I have a pretty successful cooking show on VidPipe so I have to. I'm trying to increase my subscribers now.\"}], \"choices\": [{\"text\": \"Why is that?\", \"next\": 16}, {\"text\": \"Can I help?\", \"next\": 123}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Do you have any knowledge of food or video production?\"}], \"choices\": [{\"text\": \"...no.\", \"next\": 124}, {\"text\": \"I made a frozen pizza once.\", \"next\": 125}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Ohh, great job... Well, how about you subscribe to me on VidPipe? That's a great way to help me!\"}], \"next\": 17}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Oh! And I'd really, really appreciate it if you could go to The Cuisine Channel's website and vote for me to be their next star! ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Sorry, I don't have time.\", \"next\": 18}, {\"text\": \"Definitely!\", \"next\": 25}]}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Thanks so much! I'm @CuisineCutie on there. Once I get enough subscribers and get my channel where I want it to be, I definitely want to have a date with you!\"}, {\"emoji\": \"gulia_candy_s1\"}], \"choices\": [{\"text\": \"I'll promote you as much as possible.\", \"next\": 26}, {\"text\": \"I look forward to it.\", \"next\": 121}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Lilith is speaking. Dialogues: Oh, hai there! Judging by ur photo...... Player can choose: I know how to present myself., And what about you...?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: And that is, arguably, the most important skill to have ๐Ÿ˜œ Player can choose: Let me see your photo!, And how do you present yourself?; ... ; Scene 7: Lilith is speaking. Dialogues: Juuuust cute??? Ppft!!! ๐Ÿ˜ก Player can choose: All I'm saying is, I've seen better., I mean, you're not particularly ugly, but......", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, hai there!\"}, {\"emoji\": \"lilith_rocking_s1\"}, {\"text\": \"Judging by ur photo...\"}, {\"text\": \"U look like an interesting catch ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"I know how to present myself.\", \"next\": 2}, {\"text\": \"And what about you...?\", \"next\": 122}, {\"text\": \"Show me your pic!\", \"next\": 124}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"And that is, arguably, the most important skill to have ๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"Let me see your photo!\", \"next\": 3}, {\"text\": \"And how do you present yourself?\", \"next\": 122}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Aah, fishing for my pic now, eh?\"}, {\"text\": \"Typical bois ๐Ÿ˜\"}], \"choices\": [{\"text\": \"C'mon, it's the whole point of this app!\", \"next\": 123}, {\"text\": \"So...?\", \"next\": 3}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"How do I know ur not a crazy axe-murderer, hmmm?\"}, {\"text\": \"I meet with u once and I'm DEAD ๐Ÿ˜ฑ\"}], \"choices\": [{\"text\": \"I may be an axe-murderer, but I'm not crazy!\", \"next\": 4}, {\"text\": \"No fun fucking a corpse.\", \"next\": 120}, {\"text\": \"And you could be a black widow, for all I know!\", \"next\": 121}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Haha, I guess u make a valid point.\"}], \"next\": 5}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e1m0_lilith_selfie_cutie\"}, {\"text\": \"๐Ÿฅบ is me\"}], \"choices\": [{\"text\": \"Eeeeeh....\", \"next\": 6}, {\"text\": \"You're cute!\", \"next\": 10}, {\"text\": \"You're hot!\", \"next\": 11}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Juuuust cute???\"}, {\"text\": \"Ppft!!! ๐Ÿ˜ก\"}], \"choices\": [{\"text\": \"All I'm saying is, I've seen better.\", \"next\": 7}, {\"text\": \"I mean, you're not particularly ugly, but...\", \"next\": 7}, {\"text\": \"You're hot!\", \"next\": 11}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Bigsy is speaking. Dialogues: My god, a peck on a cheek and he is like a puppy! Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: I recon the chap won't be bothering us no more. Scene type: checkpoint; ... ; Scene 8: Bigsy is speaking. Dialogues: You are no fun ๐Ÿ˜“ Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"My god, a peck on a cheek and he is like a puppy!\"}], \"next\": 236}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"I recon the chap won't be bothering us no more.\"}], \"next\": 86}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"emoji\": \"superbia_nc_shaking_tits_s5\"}, {\"text\": \"Good call, [$name].\"}, {\"text\": \"We shall proceed further...\"}], \"next\": 87}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Oi, we are in Superbia's chambers!\"}, {\"image\": \"e8m2_bigsy_and_wigsy_in_superbia_room_holding_sextoys_glowing\"}], \"next\": 88}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Lady S. knows how to have her fun.\"}], \"next\": 89}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Perhaps we ought to... take a souvenir?\"}, {\"emoji\": \"superbia_nc_wiggling_dildos_in_hands_s5\"}], \"next\": 90}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Nay, sister, we must be like ghosts.\"}], \"next\": 91}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"You are no fun ๐Ÿ˜“\"}], \"next\": 92}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Flower&Flower_Inc. is speaking. Dialogues: Hello, this is Flower&Flower Incorporated. Scene type: checkpoint; Scene 2: Flower&Flower_Inc. is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Lilith is speaking. Dialogues: And finally, would you agree that all men are created equal, but flowers are equaler? Player can choose: Yes., No....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Flower&Flower_Inc.\", \"dialogues\": [{\"text\": \"Hello, this is Flower&Flower Incorporated. \"}], \"next\": 32}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Flower&Flower_Inc.\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 33}, {\"text\": \"Choice 2\", \"next\": 106}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"How may we assist you?\"}], \"choices\": [{\"text\": \"I'd like a job!\", \"next\": 107}, {\"text\": \"I can help at tonight's ball.\", \"next\": 107}, {\"text\": \"I hear you need a standin?\", \"next\": 107}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I see.\"}, {\"text\": \"Sir, do you believe that flowers are the true manifestation of truth and beauty in the universe? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"No.\", \"next\": 108}, {\"text\": \"Yes.\", \"next\": 109}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Would you agree that 5 out of 5 women find flowers irresistable? ๐Ÿฅบ\"}], \"choices\": [{\"text\": \"Yes.\", \"next\": 110}, {\"text\": \"No.\", \"next\": 108}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Do you believe that, given the right circumstances, a properly placed flower could have saved all the children in that dreadful landfall accident? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Yes.\", \"next\": 111}, {\"text\": \"No.\", \"next\": 108}, {\"text\": \"Err, what?\", \"next\": 121}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"On a scale from 1 to 10, how many of public urinals should be replaced with neatly trimmed flower gardens?\"}], \"choices\": [{\"text\": \"Ten.\", \"next\": 112}, {\"text\": \"I don't know, like, five?\", \"next\": 108}, {\"text\": \"Wtf.\", \"next\": 120}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"And finally, would you agree that all men are created equal, but flowers are equaler?\"}], \"choices\": [{\"text\": \"Yes.\", \"next\": 113}, {\"text\": \"No.\", \"next\": 108}, {\"text\": \"...\", \"next\": 119}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Avaritia is speaking. Dialogues: Anyway, time for a test to prove you are a real man... Can you guess my favorite drink? Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 6: Lilith is speaking. Dialogues: So did you talk to the Angel yet? She's a cute one, isn't she? Player can choose: She's fugly., She's alright....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Anyway, time for a test to prove you are a real man...\"}, {\"text\": \"Can you guess my favorite drink?\"}], \"next\": 31}, \"2\": {\"type\": \"game\", \"next\": 32}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Wow, you actually got it right. ๐Ÿ˜\"}, {\"text\": \"I love a good Manhattan with Extra-Aged Bim Jean.\"}, {\"image\": \"avaritia_airportbar_sexylegs\"}, {\"text\": \"But you'll need to work a bit harder.\"}, {\"text\": \"Those legs won't spread themselves, you know? ๐Ÿ˜œ\"}, {\"text\": \"Hold on, let me move into the lounge... ๐Ÿ˜š\"}], \"next\": 33}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hi there!\"}, {\"text\": \"How's it going? ๐Ÿ˜‡\"}], \"choices\": [{\"text\": \"I'm in the middle of something.\", \"next\": 34}, {\"text\": \"Making progress.\", \"next\": 114}, {\"text\": \"It's hard!\", \"next\": 115}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Really now? And I thought you were a lost cause!\"}], \"next\": 35}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"So did you talk to the Angel yet?\"}, {\"text\": \"She's a cute one, isn't she?\"}], \"choices\": [{\"text\": \"She's fugly.\", \"next\": 36}, {\"text\": \"She's alright.\", \"next\": 112}, {\"text\": \"She's smokin!\", \"next\": 113}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Flower&Flower_Inc. is speaking. Dialogues: Hello, this is Flower&Flower Incorporated. Scene type: checkpoint; Scene 2: Flower&Flower_Inc. is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Lilith is speaking. Dialogues: Let's not give up! Don't be discouraged. I know you need a motivation. ... Player can choose: Chef., Flower guy.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Flower&Flower_Inc.\", \"dialogues\": [{\"text\": \"Hello, this is Flower&Flower Incorporated. \"}], \"next\": 32}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Flower&Flower_Inc.\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 33}, {\"text\": \"Choice 2\", \"next\": 106}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"How may we assist you?\"}], \"choices\": [{\"text\": \"I'd like a job!\", \"next\": 107}, {\"text\": \"I can help at tonight's ball.\", \"next\": 107}, {\"text\": \"I hear you need a standin?\", \"next\": 107}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I see.\"}, {\"text\": \"Sir, do you believe that flowers are the true manifestation of truth and beauty in the universe? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"No.\", \"next\": 108}, {\"text\": \"Yes.\", \"next\": 109}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Then we have nothing further to speak about.\"}, {\"text\": \"You lose. Good day, sir.\"}], \"next\": 34}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Darn that was a dead end ๐Ÿ˜ฑ\"}, {\"emoji\": \"lilith_thumb_down_s3\"}], \"next\": 35}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 47}, {\"text\": \"Choice 2\", \"next\": 36}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Let's not give up!\"}, {\"text\": \"Don't be discouraged. I know you need a motivation. \"}, {\"text\": \"Don't wet your pants.\"}, {\"image\": \"e8m0_soapy_car_washing_girl\"}, {\"text\": \"Who next?\"}], \"choices\": [{\"text\": \"Chef.\", \"next\": 37}, {\"text\": \"Flower guy.\", \"next\": 30}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Yes, one mor-... <> Player can choose: Oil slick., Ejector seat.... Scene type: checkpoint; Scene 2: Industria is speaking. Scene type: switch; ... ; Scene 6: Protester_2 is speaking. Dialogues: I don't know what you're doing on your phone there, but negotiations ended. Player can choose: Hold my beer. I received a new message., This was never a negociation bitch!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Yes, one mor-...\"}, {\"text\": \"<>\"}], \"choices\": [{\"text\": \"Oil slick.\", \"next\": 95}, {\"text\": \"Ejector seat.\", \"next\": 99}, {\"text\": \"Self destruct.\", \"next\": 120}, {\"text\": \"Missiles.\", \"next\": 124}]}, \"2\": {\"type\": \"switch\", \"actor\": \"Industria\", \"next\": 125, \"mode\": \"real\"}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Did you just make the car shoot missles?\"}], \"next\": 97}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Neat.\"}, {\"text\": \"Not useful. But neat.\"}], \"next\": 90}, \"5\": {\"type\": \"switch\", \"actor\": \"Protester_2\", \"next\": 91, \"mode\": \"real\"}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Protester_2\", \"dialogues\": [{\"text\": \"I don't know what you're doing on your phone there, but negotiations ended.\"}], \"choices\": [{\"text\": \"Hold my beer. I received a new message.\", \"next\": 93}, {\"text\": \"This was never a negociation bitch!\", \"next\": 126}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Akiko is speaking. Dialogues: I can sneak in there and record the information we need to get out there. But it's not worth anything if nobody watches. You have experience making compelling VidPipe content. Fiero is having a meeting tonight. You need to come with me and livestream it. Then we can expose him and have the results of the contest reviewed. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Are you sure about this...? Player can choose: Akiko will keep you safe., Are you ready for that, Gulia? Scene type: checkpoint; ... ; Scene 8: Gulia is speaking. Dialogues: Ignore her?! She just appeard out of nowhere!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"I can sneak in there and record the information we need to get out there. But it's not worth anything if nobody watches. You have experience making compelling VidPipe content.\"}, {\"text\": \"Fiero is having a meeting tonight. You need to come with me and livestream it. Then we can expose him and have the results of the contest reviewed.\"}], \"next\": 29}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Are you sure about this...?\"}], \"choices\": [{\"text\": \"Akiko will keep you safe.\", \"next\": 30}, {\"text\": \"Are you ready for that, Gulia?\", \"next\": 143}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"I'll put my trust in her for now. Fiero is harming too many people, I can't sit back and do nothing. Let's do it.\"}], \"next\": 31}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Excellent. Also, [$name], I also found more ingredients for your erectile dysfunction elixir.\"}], \"next\": 32}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hahaha, your what?\"}], \"next\": 33}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e4m3_Gulia_and_Akiko_and_Lilith_meets_player_hotel\"}, {\"text\": \"Hahaha, yes please tell us more about this.\"}], \"next\": 34}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Aaah! Who is this and why did she just appear in here?\"}], \"choices\": [{\"text\": \"Just ignore her.\", \"next\": 35}, {\"text\": \"That's Lilith.\", \"next\": 142}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Ignore her?! She just appeard out of nowhere!\"}], \"next\": 36}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Gulia is speaking. Dialogues: Aaah! Listen, I didn't tell anybody about this. But I'm claustrophobic! Please help calm me down! Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 4: Akiko is speaking. Dialogues: Ok, where should we go? Remember, the space is tight. We can't really go backward. Player can choose: Left - Bathrooms., Straight - Hallway. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Aaah! Listen, I didn't tell anybody about this. But I'm claustrophobic! Please help calm me down!\"}, {\"emoji\": \"gulia_crying_s2\"}], \"next\": 60}, \"2\": {\"type\": \"game\", \"next\": 61}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Oh, thank you so much, cutie! I feel a lot better. And a little turned on, tbh. ๐Ÿ˜œ\"}, {\"emoji\": \"gulia_cucumberass_s4\"}], \"next\": 62}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Ok, where should we go? Remember, the space is tight. We can't really go backward.\"}], \"choices\": [{\"text\": \"Left - Bathrooms.\", \"next\": 63}, {\"text\": \"Straight - Hallway.\", \"next\": 130}]}}"} +{"instruction": "Create a new branching story node after the player's decision.", "input": "Minni is speaking. Dialogues: No, I'm just lost in the basement.", "output": "{\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"No, I'm just lost in the basement.\"}], \"next\": 67}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Lilith is speaking. Dialogues: Oh, hai there! Judging by ur photo...... Player can choose: I know how to present myself., And what about you...?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: And that is, arguably, the most important skill to have ๐Ÿ˜œ Player can choose: Let me see your photo!, And how do you present yourself?; ... ; Scene 6: Lilith is speaking. Dialogues: Juuuust cute??? Ppft!!! ๐Ÿ˜ก Player can choose: All I'm saying is, I've seen better., I mean, you're not particularly ugly, but......", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, hai there!\"}, {\"emoji\": \"lilith_rocking_s1\"}, {\"text\": \"Judging by ur photo...\"}, {\"text\": \"U look like an interesting catch ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"I know how to present myself.\", \"next\": 2}, {\"text\": \"And what about you...?\", \"next\": 122}, {\"text\": \"Show me your pic!\", \"next\": 124}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"And that is, arguably, the most important skill to have ๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"Let me see your photo!\", \"next\": 3}, {\"text\": \"And how do you present yourself?\", \"next\": 122}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"How do I know ur not a crazy axe-murderer, hmmm?\"}, {\"text\": \"I meet with u once and I'm DEAD ๐Ÿ˜ฑ\"}], \"choices\": [{\"text\": \"I may be an axe-murderer, but I'm not crazy!\", \"next\": 4}, {\"text\": \"No fun fucking a corpse.\", \"next\": 120}, {\"text\": \"And you could be a black widow, for all I know!\", \"next\": 121}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Haha, I guess u make a valid point.\"}], \"next\": 5}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e1m0_lilith_selfie_cutie\"}, {\"text\": \"๐Ÿฅบ is me\"}], \"choices\": [{\"text\": \"Eeeeeh....\", \"next\": 6}, {\"text\": \"You're cute!\", \"next\": 10}, {\"text\": \"You're hot!\", \"next\": 11}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Juuuust cute???\"}, {\"text\": \"Ppft!!! ๐Ÿ˜ก\"}], \"choices\": [{\"text\": \"All I'm saying is, I've seen better.\", \"next\": 7}, {\"text\": \"I mean, you're not particularly ugly, but...\", \"next\": 7}, {\"text\": \"You're hot!\", \"next\": 11}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Promethea is speaking. Dialogues: It got a mind of its own now, I tell ye, it wont stop till it fuked everyone startin' with that girl Ira ๐Ÿ˜Ÿ Player can choose: Can we destroy it?, Can we hack it?... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: hmm, lemme ask cody... ......; ... ; Scene 8: Ira is speaking. Dialogues: ok ok fuck SHIT the cop car is in front of me ...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"It got a mind of its own now, I tell ye, it wont stop till it fuked everyone\"}, {\"text\": \"startin' with that girl Ira ๐Ÿ˜Ÿ\"}], \"choices\": [{\"text\": \"Can we destroy it?\", \"next\": 39}, {\"text\": \"Can we hack it?\", \"next\": 121}, {\"text\": \"Can we outrun it?\", \"next\": 122}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"hmm, lemme ask cody...\"}, {\"text\": \"...\"}, {\"text\": \"...aye, we still got remote connection\"}, {\"text\": \"it runnin Linux, ya see mate, we got guest access...\"}], \"next\": 40}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Far as we see it, tis ur only two options:\"}, {\"text\": \"hack it or outrun it.\"}, {\"text\": \"๐Ÿ˜จ\"}], \"next\": 41}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"FUCK!\"}, {\"text\": \"It just tried to take a STAB at my pussy!\"}, {\"text\": \"Ok, we need to do STH...\"}, {\"text\": \"Guide me through this!\"}, {\"emoji\": \"ira_drunk_s1\"}], \"choices\": [{\"text\": \"Drive faster, swerve hard, try to lose it.\", \"next\": 42}, {\"text\": \"Lemme try to hack it remotely.\", \"next\": 99}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Alright...\"}], \"next\": 43}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Im getting off the freeway, into the city...\"}, {\"text\": \"shit he's close by ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Go FASTER!\", \"next\": 44}, {\"text\": \"Swerve between cars.\", \"next\": 45}, {\"text\": \"Drive into the alleway!\", \"next\": 96}, {\"text\": \"Bonk into a cop car.\", \"next\": 52}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"WTF ok..\"}, {\"text\": \"GREAT, the sirens are on\"}, {\"text\": \"Hope u know what ur doing\"}, {\"text\": \"fuck ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Just drive.\", \"next\": 53}, {\"text\": \"Swerve madly!\", \"next\": 56}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"ok ok fuck\"}, {\"text\": \"SHIT the cop car is in front of me \"}, {\"text\": \"FUCK its blocking the road \"}, {\"text\": \"sheeet\"}, {\"text\": \"fuck im surrounded\"}, {\"text\": \"cops and fuckbots\"}, {\"text\": \"who would've thought id go down like that!\"}, {\"text\": \"๐Ÿ˜ค:anfry:๐Ÿ˜ค\"}, {\"text\": \"Thanks for nuthin', ASSHOLE!\"}], \"next\": 54}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Bigsy is speaking. Dialogues: Let's tie up... Player can choose: Bigsy., Wigsy. Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Oh my! Player can choose: Let me clamp your nipples!, Lemme play with your pussy!... Scene type: checkpoint; ... ; Scene 8: Bigsy is speaking. Dialogues: Gah, i can't take it no more, put a dildo in me! Player can choose: Take it all in!, Feel it inside you!...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Let's tie up...\"}], \"choices\": [{\"text\": \"Bigsy.\", \"next\": 64}, {\"text\": \"Wigsy.\", \"next\": 90}]}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"image\": \"e8m4_sister_tied_up\"}, {\"text\": \"Oh my!\"}], \"choices\": [{\"text\": \"Let me clamp your nipples!\", \"next\": 91}, {\"text\": \"Lemme play with your pussy!\", \"next\": 106}, {\"text\": \"Leme slap that ass!\", \"next\": 107}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Why, be gentle!\"}], \"next\": 92}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Keep going!\"}], \"choices\": [{\"text\": \"Harder!\", \"next\": 93}, {\"text\": \"Softer!\", \"next\": 105}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Oh fuck!\"}], \"next\": 94}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Oh,Oh.\"}, {\"text\": \"What we have here?\"}, {\"text\": \"A tasty hard erection!\"}, {\"image\": \"e8m4_sister_licking_dick\"}, {\"text\": \"Tighten those ropes!\"}], \"choices\": [{\"text\": \"Around your legs!\", \"next\": 95}, {\"text\": \"Around your arms!\", \"next\": 104}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"All restrained, I am!\"}], \"next\": 96}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Gah, i can't take it no more, put a dildo in me!\"}], \"choices\": [{\"text\": \"Take it all in!\", \"next\": 97}, {\"text\": \"Feel it inside you!\", \"next\": 97}, {\"text\": \"All the way to the g-spot!\", \"next\": 97}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Ugh, did I forget to shut off my ringer? What do you want? ๐Ÿ˜ก Player can choose: She's just playing video games. She won't listen to me!, She won't let me see her! What now? Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Calm down, dipshit. Just check the app. Player can choose: How will that help? Industria isn't on there!, What? Why?; ... ; Scene 8: Dina is speaking. Player can choose: Nah, maybe another time., Ok, just a sec!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ugh, did I forget to shut off my ringer? What do you want? ๐Ÿ˜ก\"}], \"choices\": [{\"text\": \"She's just playing video games. She won't listen to me!\", \"next\": 23}, {\"text\": \"She won't let me see her! What now?\", \"next\": 23}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Calm down, dipshit. Just check the app.\"}], \"choices\": [{\"text\": \"How will that help? Industria isn't on there!\", \"next\": 24}, {\"text\": \"What? Why?\", \"next\": 24}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Industria may not be on the app, but someone else might be.\"}, {\"text\": \"Ugh, forget it! You obviously don't do hints. ๐Ÿ˜’\"}, {\"text\": \"THE ASSISTANT! The assistant is on the app.\"}, {\"text\": \"And if she's on the app you know what that means.\"}, {\"text\": \"She DEFINITELY wants to get fucked. ๐Ÿ˜†\"}, {\"text\": \"So get to it, stud. I'm going back to sleep.\"}], \"next\": 26}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 27}, {\"text\": \"Choice 2\", \"next\": 135}]}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Hi!\"}], \"choices\": [{\"text\": \"Hi!\", \"next\": 136}, {\"text\": \"Hey, you are gorgeous. What're you up to?\", \"next\": 36}]}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"I'm playing League of Fantasy right now. I'm in the middle of a raid. My clan is ranked 5th on the server. We can crack top 3 if I complete this.\"}], \"choices\": [{\"text\": \"Oh, cool. I play that one too.\", \"next\": 37}, {\"text\": \"Oh, I was thinking of starting to play that one.\", \"next\": 133}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"DO IT! Get that app and play now! I could use some more people in my clan. Especially cute ones. :P I'll make it worth your while.\"}], \"next\": 42}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"image\": \"dina_sexy_pose\"}], \"choices\": [{\"text\": \"Nah, maybe another time.\", \"next\": 43}, {\"text\": \"Ok, just a sec!\", \"next\": 44}]}}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Annalise is speaking. Dialogues: Gross. But good. I'm glad it was so good for you. But what about Castitas? Why can't she enjoy herself too? Player can choose: You should seal up your genitals too., Castitas deserves the same pleasure. Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Gross. But good. I'm glad it was so good for you. But what about Castitas? Why can't she enjoy herself too?\"}], \"choices\": [{\"text\": \"You should seal up your genitals too.\", \"next\": 120}, {\"text\": \"Castitas deserves the same pleasure.\", \"next\": 157}]}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Annalise is speaking. Dialogues: It's nothing. It's just a bunch of stupid kids that wear all black and say \"Hail Satan\" to shock their parents.; Scene 2: Annalise is speaking. Player can choose: Do they have magic powers?, Why is your dad concerned?; ... ; Scene 8: Annalise is speaking. Dialogues: They just say \"hail satan\", have sex with each other, and talk about how nobody understands them.", "output": "{\"1\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"It's nothing. It's just a bunch of stupid kids that wear all black and say \\\"Hail Satan\\\" to shock their parents.\"}], \"next\": 2}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"choices\": [{\"text\": \"Do they have magic powers?\", \"next\": 3}, {\"text\": \"Why is your dad concerned?\", \"next\": 163}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"He's old and out of touch.\"}], \"choices\": [{\"text\": \"Can we convince him they're harmless?\", \"next\": 164}, {\"text\": \"How do I stop them?\", \"next\": 165}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"I, uh.. I don't know that. But maybe you should infiltrate them and learn more. To pretend to be one of them.\"}], \"next\": 6}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"A girl named Delphine is their \\\"High Priestess\\\". They worship her as \\\"Satan's embassy on earth\\\".\"}], \"choices\": [{\"text\": \"I'll talk to her.\", \"next\": 7}, {\"text\": \"That doesn't make sense.\", \"next\": 162}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Great! I'll send you a link to her. You can talk to her in this app.\"}], \"next\": 8}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"choices\": [{\"text\": \"What do they do?\", \"next\": 9}, {\"text\": \"What's the name of the cult?\", \"next\": 161}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"They just say \\\"hail satan\\\", have sex with each other, and talk about how nobody understands them.\"}], \"next\": 10}}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Dina is speaking. Dialogues: Uh, oh... It looks like a dead end. Try to get back to the beginning and we'll try this again.", "output": "{\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Uh, oh... It looks like a dead end. Try to get back to the beginning and we'll try this again.\"}], \"next\": 28}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Securitia is speaking. Dialogues: I am gonna need you to fill out this little travel questionnaire next. It should be fairly straightforward. Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 8: Lilith is speaking. Dialogues: Aaaanyway, I just wanted to check on my boy. I was making some bets with other fellow demons, ya know?... Player can choose: Your odds aren't good., It's your gamble....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Securitia\", \"dialogues\": [{\"text\": \"I am gonna need you to fill out this little travel questionnaire next.\"}, {\"text\": \"It should be fairly straightforward.\"}], \"next\": 23}, \"2\": {\"type\": \"game\", \"next\": 24}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Securitia\", \"dialogues\": [{\"text\": \"Great. I got everything I need.\"}, {\"text\": \"You should be good to...\"}, {\"text\": \"Ah, fuck...\"}], \"choices\": [{\"text\": \"Good fuck?\", \"next\": 25}, {\"text\": \"Bad fuck?\", \"next\": 25}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Securitia\", \"dialogues\": [{\"text\": \"Well, that's up to you now.\"}, {\"text\": \"You were flagged for a random inspection. \"}, {\"text\": \"I'm gonna need you to come to the security room before you can board your plane.\"}, {\"text\": \"I will be...\"}, {\"image\": \"avaritia_vip_securitia_suggestive\"}, {\"text\": \"...waiting. ๐Ÿ˜˜\"}], \"next\": 26}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Heeey, pard'ner!\"}, {\"text\": \"How's the adventure goin'?\"}, {\"emoji\": \"avaritia_cock_s4\"}], \"choices\": [{\"text\": \"Fabulous.\", \"next\": 27}, {\"text\": \"I have a little hiccup.\", \"next\": 70}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ahaha, the challenge just keep rampin' up, huh? ๐Ÿ˜†\"}, {\"text\": \"But come on, you are a man of challenge, aintcha?\"}], \"choices\": [{\"text\": \"It's kind of hard, actually.\", \"next\": 71}, {\"text\": \"In moderation.\", \"next\": 72}, {\"text\": \"I eat challenge for breakfast!\", \"next\": 73}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Make sure you get your vitamin V, A, G with that, hehe. ๐Ÿ˜œ\"}], \"next\": 29}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Aaaanyway, I just wanted to check on my boy.\"}, {\"text\": \"I was making some bets with other fellow demons, ya know?\"}, {\"text\": \"There's, like, holy money on this.\"}, {\"text\": \"Might even bet a piece of Eden.\"}], \"choices\": [{\"text\": \"Your odds aren't good.\", \"next\": 30}, {\"text\": \"It's your gamble.\", \"next\": 66}, {\"text\": \"Go ALL in.\", \"next\": 67}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Gulia is speaking. Dialogues: Hey, you're pretty cute. Did you want to talk? Player can choose: Nah.., Yes, I did.... Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Aww, thanks cutie. What would you like to talk about? Player can choose: I was hoping to meet up with you some time., Food.; ... ; Scene 8: Gulia is speaking. Dialogues: Aw, thanks! Me too.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hey, you're pretty cute. Did you want to talk?\"}], \"choices\": [{\"text\": \"Nah..\", \"next\": 7}, {\"text\": \"Yes, I did.\", \"next\": 13}, {\"text\": \"And you're gorgeous. I'd love to talk.\", \"next\": 127}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Aww, thanks cutie.\"}, {\"emoji\": \"gulia_bittinglip_s1\"}, {\"text\": \"What would you like to talk about?\"}], \"choices\": [{\"text\": \"I was hoping to meet up with you some time.\", \"next\": 126}, {\"text\": \"Food.\", \"next\": 14}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Ugh... ๐Ÿฅน That sounds awesome, but I'm just so busy. I have a pretty successful channel on VidPipe and I'm trying to build up my subscribers.\"}], \"choices\": [{\"text\": \"Can I help?\", \"next\": 123}, {\"text\": \"Why is that?\", \"next\": 16}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Do you have any knowledge of food or video production?\"}], \"choices\": [{\"text\": \"...no.\", \"next\": 124}, {\"text\": \"I made a frozen pizza once.\", \"next\": 125}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Ohh, great job... Well, how about you subscribe to me on VidPipe? That's a great way to help me!\"}], \"next\": 17}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Oh! And I'd really, really appreciate it if you could go to The Cuisine Channel's website and vote for me to be their next star! ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Sorry, I don't have time.\", \"next\": 18}, {\"text\": \"Definitely!\", \"next\": 25}]}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Thanks so much! I'm @CuisineCutie on there. Once I get enough subscribers and get my channel where I want it to be, I definitely want to have a date with you!\"}, {\"emoji\": \"gulia_candy_s1\"}], \"choices\": [{\"text\": \"I'll promote you as much as possible.\", \"next\": 26}, {\"text\": \"I look forward to it.\", \"next\": 121}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Aw, thanks! Me too.\"}], \"next\": 27}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Gulia is speaking. Dialogues: Hey, you're pretty cute. Did you want to talk? Player can choose: Nah.., Yes, I did.... Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Aww, thanks cutie. What would you like to talk about? Player can choose: I was hoping to meet up with you some time., Food.; ... ; Scene 8: Lilith is speaking. Dialogues: The difference is that, unlike you, your chances of getting a date with Gulia just got blown. ๐Ÿ˜ก Now, you spoiled child, will you behave and stick to the freaking plan? Player can choose: No., Sure", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hey, you're pretty cute. Did you want to talk?\"}], \"choices\": [{\"text\": \"Nah..\", \"next\": 7}, {\"text\": \"Yes, I did.\", \"next\": 13}, {\"text\": \"And you're gorgeous. I'd love to talk.\", \"next\": 127}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Aww, thanks cutie.\"}, {\"emoji\": \"gulia_bittinglip_s1\"}, {\"text\": \"What would you like to talk about?\"}], \"choices\": [{\"text\": \"I was hoping to meet up with you some time.\", \"next\": 126}, {\"text\": \"Food.\", \"next\": 14}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Ugh... ๐Ÿฅน That sounds awesome, but I'm just so busy. I have a pretty successful channel on VidPipe and I'm trying to build up my subscribers.\"}], \"choices\": [{\"text\": \"Can I help?\", \"next\": 123}, {\"text\": \"Why is that?\", \"next\": 16}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Well, more subscribers mean more views, and that means more money for me. But that also means that more people like my content. So if you could subscribe to me that would be amazing!\"}], \"next\": 17}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Oh! And I'd really, really appreciate it if you could go to The Cuisine Channel's website and vote for me to be their next star! ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Sorry, I don't have time.\", \"next\": 18}, {\"text\": \"Definitely!\", \"next\": 25}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Yeah, I know the feeling. I have no time to chat with people because I'm trying to make my channel the best it can be. And I'm all out of time now. Well, bye.\"}], \"next\": 19}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hey, do you want to know which is the difference between you and your chances of a date with Gulia is?\"}], \"choices\": [{\"text\": \"Sure.\", \"next\": 20}, {\"text\": \"No.\", \"next\": 122}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"The difference is that, unlike you, your chances of getting a date with Gulia just got blown. ๐Ÿ˜ก\"}, {\"text\": \"Now, you spoiled child, will you behave and stick to the freaking plan?\"}], \"choices\": [{\"text\": \"No.\", \"next\": 21}, {\"text\": \"Sure\", \"next\": 24}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Dialogues: Jerk off? Player can choose: Already did!, Maybe later.; Scene 2: Avaritia is speaking. Dialogues: Conserving your manjuices for a special occasion, huh? ๐Ÿ˜; ... ; Scene 8: Avaritia is speaking. Dialogues: Ok, your final question! Player can choose: What are you doing?, What do you hope to get out of it?...", "output": "{\"1\": {\"type\": \"dialogue\", \"dialogues\": [{\"text\": \"Jerk off?\"}], \"choices\": [{\"text\": \"Already did!\", \"next\": 2}, {\"text\": \"Maybe later.\", \"next\": 155}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Conserving your manjuices for a special occasion, huh? ๐Ÿ˜\"}], \"next\": 3}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Well, my day isn't all that exciting either.\"}], \"next\": 4}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Maybe I can spare a few minutes to chat if...\"}, {\"text\": \"...You can guess what I'm doing. Firstly, you get 3 questions.\"}, {\"text\": \"Go.\"}], \"choices\": [{\"text\": \"How many people are there?\", \"next\": 5}, {\"text\": \"How are people dressed?\", \"next\": 153}, {\"text\": \"What are people saying?\", \"next\": 154}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"A whole bunch.\"}], \"next\": 6}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Question numero duo?\"}], \"choices\": [{\"text\": \"Is it open or closed space?\", \"next\": 7}, {\"text\": \"What is the venue like?\", \"next\": 151}, {\"text\": \"What is the layout?\", \"next\": 152}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"It's a big, fancy hall full of tables and a screen.\"}], \"next\": 8}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Ok, your final question!\"}], \"choices\": [{\"text\": \"What are you doing?\", \"next\": 9}, {\"text\": \"What do you hope to get out of it?\", \"next\": 149}, {\"text\": \"What is the purpose of the event?\", \"next\": 150}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Lilith is speaking. Dialogues: Oh, hai there! Judging by ur photo...... Player can choose: I know how to present myself., And what about you...?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Jumping straight to business, huh? I like a man who knows what he wants โ˜บ๏ธ; ... ; Scene 4: Lilith is speaking. Dialogues: Damn straight I am! Look, barely chattin' for 2 mins and ur already a nicer dude than my ex... Player can choose: He dumped you?, He lied to you?...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, hai there!\"}, {\"emoji\": \"lilith_rocking_s1\"}, {\"text\": \"Judging by ur photo...\"}, {\"text\": \"U look like an interesting catch ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"I know how to present myself.\", \"next\": 2}, {\"text\": \"And what about you...?\", \"next\": 122}, {\"text\": \"Show me your pic!\", \"next\": 124}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Jumping straight to business, huh?\"}, {\"text\": \"I like a man who knows what he wants โ˜บ๏ธ\"}], \"next\": 5}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e1m0_lilith_selfie_cutie\"}, {\"text\": \"๐Ÿฅบ is me\"}], \"choices\": [{\"text\": \"Eeeeeh....\", \"next\": 6}, {\"text\": \"You're cute!\", \"next\": 10}, {\"text\": \"You're hot!\", \"next\": 11}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Damn straight I am!\"}, {\"text\": \"Look, barely chattin' for 2 mins and ur already a nicer dude than my ex\"}, {\"text\": \"That... twerp ๐Ÿ˜ค\"}], \"choices\": [{\"text\": \"He dumped you?\", \"next\": 12}, {\"text\": \"He lied to you?\", \"next\": 12}, {\"text\": \"He cheated on you?\", \"next\": 12}, {\"text\": \"He wouldn't eat you out?\", \"next\": 12}]}}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Dina is speaking. Dialogues: God, watching that made me so wet! ๐Ÿ˜ฌ I'm ready for you when you get back up here!", "output": "{\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"God, watching that made me so wet! ๐Ÿ˜ฌ\"}, {\"image\": \"dina_butt_plug\"}, {\"text\": \"I'm ready for you when you get back up here!\"}], \"next\": 43}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: The_Bear is speaking. Dialogues: Hhhnnnghh... I think.... I think you got my spleen.... Scene type: checkpoint; Scene 2: The_Bear is speaking. Dialogues: I give up Little Bear... This isn't fun....; ... ; Scene 8: Lilith is speaking. Dialogues: Haha, that's the spirit, might as well enjoy the show, eh?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"The_Bear\", \"dialogues\": [{\"image\": \"e7m4_player_meets_the_bear\"}, {\"text\": \"Hhhnnnghh... I think.... \"}, {\"text\": \"I think you got my spleen....\"}], \"next\": 55}, \"2\": {\"type\": \"dialogue\", \"actor\": \"The_Bear\", \"dialogues\": [{\"image\": \"e7m4_bear_on_the_floor_in_pain\"}, {\"text\": \"I give up Little Bear...\"}, {\"text\": \"This isn't fun.\"}, {\"text\": \"Mama Bear, I want out!\"}, {\"text\": \"Mama!?\"}, {\"text\": \"MAMAAAA!!!!\"}], \"next\": 56}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"image\": \"e7m4_cunnilinga_chamber\"}, {\"text\": \"LADIES AND GENTLEMEN!\"}, {\"text\": \"Against great odds, [$name] is the victor!\"}, {\"text\": \"Congratulations!\"}, {\"text\": \"What a spectacle, everyone.\"}, {\"text\": \"WHAT\"}, {\"text\": \"A \"}, {\"text\": \"SPECTACLE!\"}], \"choices\": [{\"text\": \"Bring it on, second opponent!\", \"next\": 57}, {\"text\": \"This is some bull-shit.\", \"next\": 112}, {\"text\": \"Are we done with your retarded games?\", \"next\": 113}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"How can it be bullshit when the crowd loves it!?\"}], \"next\": 58}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"GIMPS!\"}, {\"text\": \"Remove the filthy Bear from the ring.\"}, {\"text\": \"Let us make room for THE FOX!\"}, {\"text\": \"\"}], \"next\": 59}, \"6\": {\"type\": \"switch\", \"actor\": \"Lilith\", \"next\": 60, \"mode\": \"chat\"}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Damn, dude!\"}, {\"text\": \"Did you know they're livestreamin' this shit!\"}, {\"text\": \"Barely 10 minutes in, and it's already trending\"}, {\"text\": \"YOU'VE GONE VIRAL, BABY! ๐Ÿ˜ฑ ๐Ÿ˜ฑ ๐Ÿ˜ฑ\"}], \"choices\": [{\"text\": \"That's right, dammit, I am the shit.\", \"next\": 61}, {\"text\": \"Eh, what else have I got to do on a Saturday, right?\", \"next\": 110}, {\"text\": \"I regret ever meeting you.\", \"next\": 111}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Haha, that's the spirit, might as well enjoy the show, eh?\"}], \"next\": 62}}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Akiko is speaking. Dialogues: It looks like it's the security offices. There's a handful of card keys here. I'll take those. What should we check now? Player can choose: Janitor's closet.", "output": "{\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"It looks like it's the security offices. There's a handful of card keys here. I'll take those.\"}, {\"text\": \"What should we check now?\"}], \"choices\": [{\"text\": \"Janitor's closet.\", \"next\": 138}]}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Avaritia is speaking. Dialogues: A whole bunch.", "output": "{\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"A whole bunch.\"}], \"next\": 6}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Industria is speaking. Dialogues: I, uh... Hey, whatever yanks your crank, lady. I don't judge. ...Wait a second.... Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: Damn it, Industria! I better be getting overtime for this. Here, [$name], put it on. Be careful though! I had to save up for this. It's custom. Scene type: checkpoint; ... ; Scene 6: Industria is speaking. Dialogues: HAHAHA! It looks great on you! How do you want to approach them? Player can choose: From the side., From the front.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"I, uh... Hey, whatever yanks your crank, lady. I don't judge.\"}, {\"text\": \"...Wait a second.\"}, {\"text\": \"[$name], do you think you can fit into that suit?\"}], \"next\": 22}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Damn it, Industria! I better be getting overtime for this.\"}, {\"text\": \"Here, [$name], put it on. Be careful though! I had to save up for this. It's custom.\"}], \"next\": 23}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"It'll be great, [$name]. That's really your color.\"}], \"choices\": [{\"text\": \"Okay, fine, just a sec.\", \"next\": 24}, {\"text\": \"Isn't there another way?\", \"next\": 123}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"None I can see.\"}, {\"text\": \"Don't worry. They won't shoot at some hapless convention-goer.\"}, {\"text\": \"...Probably.\"}, {\"text\": \"Now go put on the suit.\"}], \"next\": 24}, \"5\": {\"type\": \"timer\", \"next\": 25, \"duration\": 300}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"image\": \"costume_on_player\"}, {\"text\": \"HAHAHA! It looks great on you!\"}, {\"text\": \"How do you want to approach them?\"}], \"choices\": [{\"text\": \"From the side.\", \"next\": 26}, {\"text\": \"From the front.\", \"next\": 115}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Wigsy is speaking. Dialogues: Hmm, Superbia is know to plan things well in advance... Scene type: checkpoint; Scene 2: Bigsy is speaking. Scene type: checkpoint; ... ; Scene 8: Wigsy is speaking. Dialogues: I am Wigsy. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"image\": \"e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters\"}, {\"text\": \"Hmm, Superbia is know to plan things well in advance...\"}], \"next\": 8}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"image\": \"e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters\"}], \"next\": 9}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Tis does not seem like 'er... character.\"}], \"choices\": [{\"text\": \"She wanted a bit of change.\", \"next\": 11}, {\"text\": \"Her previous one had an appendicitis.\", \"next\": 257}]}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"image\": \"e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters\"}, {\"text\": \"Ah, condolences.\"}], \"next\": 19}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"image\": \"e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters\"}, {\"text\": \"Oh, where are our manners, sister?\"}], \"next\": 20}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"image\": \"e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters\"}, {\"text\": \"We ought to make the introduction.\"}], \"next\": 21}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"image\": \"e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters\"}, {\"text\": \"I am Bigsy.\"}], \"next\": 22}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"image\": \"e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters\"}, {\"text\": \"I am Wigsy.\"}], \"next\": 23}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Lilith is speaking. Dialogues: Oh, hai there! Judging by ur photo...... Player can choose: I know how to present myself., And what about you...?... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: And that is, arguably, the most important skill to have ๐Ÿ˜œ Player can choose: Let me see your photo!, And how do you present yourself?; ... ; Scene 8: Lilith is speaking. Dialogues: Being a dick took away all your chances of using your dick! Scene type: lose", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, hai there!\"}, {\"emoji\": \"lilith_rocking_s1\"}, {\"text\": \"Judging by ur photo...\"}, {\"text\": \"U look like an interesting catch ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"I know how to present myself.\", \"next\": 2}, {\"text\": \"And what about you...?\", \"next\": 122}, {\"text\": \"Show me your pic!\", \"next\": 124}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"And that is, arguably, the most important skill to have ๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"Let me see your photo!\", \"next\": 3}, {\"text\": \"And how do you present yourself?\", \"next\": 122}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Aah, fishing for my pic now, eh?\"}, {\"text\": \"Typical bois ๐Ÿ˜\"}], \"choices\": [{\"text\": \"C'mon, it's the whole point of this app!\", \"next\": 123}, {\"text\": \"So...?\", \"next\": 3}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I suppose ur right!\"}], \"next\": 5}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e1m0_lilith_selfie_cutie\"}, {\"text\": \"๐Ÿฅบ is me\"}], \"choices\": [{\"text\": \"Eeeeeh....\", \"next\": 6}, {\"text\": \"You're cute!\", \"next\": 10}, {\"text\": \"You're hot!\", \"next\": 11}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"...\"}], \"choices\": [{\"text\": \"I mean, you're not particularly ugly, but...\", \"next\": 7}, {\"text\": \"All I'm saying is, I've seen better.\", \"next\": 7}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Alright, dude...\"}, {\"emoji\": \"lilith_angry_s1\"}, {\"text\": \"U a dick!\"}, {\"text\": \"And ur definitely not seeing my bra off!\"}, {\"text\": \"Now kindly fuck off!\"}], \"next\": 8}, \"8\": {\"type\": \"lose\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Being a dick took away all your chances of using your dick! \"}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Dina is speaking. Dialogues: I've never had anybody make me feel like that. You may be a bit awkward sometimes, but your sexual stats are maxed out. So, you wanted to meet Industria, right?... Player can choose: FOR NEPHTYS!, Of course!... Scene type: checkpoint; Scene 2: Dina is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Dina is speaking. Dialogues: I'll be rooting for you. ๐Ÿ˜†", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"I've never had anybody make me feel like that. You may be a bit awkward sometimes, but your sexual stats are maxed out.\"}, {\"text\": \"So, you wanted to meet Industria, right?\"}, {\"text\": \"If I help you...will you still stay in my clan? ๐Ÿ˜Ž\"}], \"choices\": [{\"text\": \"FOR NEPHTYS!\", \"next\": 88}, {\"text\": \"Of course!\", \"next\": 90}, {\"text\": \"Nah.\", \"next\": 100}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 89}, {\"text\": \"Choice 2\", \"next\": 99}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Haha, you really are a dipshit.\"}, {\"text\": \"But you're my kind of dipshit.๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„\"}], \"next\": 90}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Ok. She's always really busy, but she's been looking for a book.\"}, {\"text\": \"It's called The MacGuffin Guide to Finding Your Inner Motivation.\"}, {\"text\": \"All copies but one were destroyed. It should be in the basement storage.\"}, {\"text\": \"It's a pretty big place, so bring this snack.\"}], \"choices\": [{\"text\": \"OK.\", \"next\": 91}, {\"text\": \"It sounds like a lot of work...\", \"next\": 98}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"And this bottle of water.\"}], \"choices\": [{\"text\": \"Sure.\", \"next\": 92}, {\"text\": \"Thanks.\", \"next\": 92}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"And this 20-gauge pump action shotgun.\"}], \"choices\": [{\"text\": \"No pro-... Wait, what the fuck?\", \"next\": 93}, {\"text\": \"No problem.\", \"next\": 97}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"And may god have mercy on your soul. \"}], \"next\": 94}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"I'll be rooting for you. ๐Ÿ˜†\"}], \"next\": 95}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Gulia is speaking. Dialogues: So we're waiting for your friend who got on the inside of Cuisine Channel? Why? I'll just make VidPipe videos. If they don't want me, it's fine. Why bother? Player can choose: Because it's not fair., Because there's more going on. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: It's not. And I'd love to be on TV. But there are other channels. I can still make it happen. But as long as I can share my food with others I'm happy.; ... ; Scene 8: Akiko is speaking. Dialogues: You will have to trust me... Player can choose: What did you find out, Akiko?, Prove it to Gulia. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"So we're waiting for your friend who got on the inside of Cuisine Channel? Why? I'll just make VidPipe videos. If they don't want me, it's fine. Why bother?\"}], \"choices\": [{\"text\": \"Because it's not fair.\", \"next\": 12}, {\"text\": \"Because there's more going on.\", \"next\": 153}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"It's not. And I'd love to be on TV. But there are other channels. I can still make it happen. But as long as I can share my food with others I'm happy.\"}], \"next\": 13}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"image\": \"e4m3_Gulia_and_Akiko_meets_player_hotel\"}, {\"text\": \"That's noble, but there's more going on.\"}], \"choices\": [{\"text\": \"What did you find?\", \"next\": 14}, {\"text\": \"Hi Akiko, this is Gulia.\", \"next\": 15}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Hello, Gulia. I am Akiko, a member of The Three-Hundred, an organization within The Illuminati.\"}], \"next\": 16}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"The, uh.. The Illuminati? Haha, [$name], are you kidding?\"}], \"choices\": [{\"text\": \"I, uh... No.\", \"next\": 17}, {\"text\": \"Hahaha, yeah, this is my sister, Akiko.\", \"next\": 152}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"So what kind of proof did she give you that she's in the Illuminati?\"}], \"choices\": [{\"text\": \"Uh... None?\", \"next\": 18}, {\"text\": \"She snuck in my window.\", \"next\": 150}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"[$name], you're a few tacos short of a fiesta platter.\"}], \"next\": 19}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"You will have to trust me...\"}], \"choices\": [{\"text\": \"What did you find out, Akiko?\", \"next\": 20}, {\"text\": \"Prove it to Gulia.\", \"next\": 149}]}}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Akiko is speaking. Dialogues: My mission is complete. Did you tell her that [$stringboard_name1] was [$stringboard_role2]? Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"My mission is complete. Did you tell her that [$stringboard_name1] was [$stringboard_role2]?\"}], \"next\": 82}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Gulia is speaking. Dialogues: Hey, you're pretty cute. Did you want to talk? Player can choose: Nah.., Yes, I did.... Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Aww, thanks cutie. What would you like to talk about? Player can choose: I was hoping to meet up with you some time., Food.; ... ; Scene 8: Gulia is speaking. Dialogues: Thanks so much! I'm @CuisineCutie on there. Once I get enough subscribers and get my channel where I want it to be, I definitely want to have a date with you! Player can choose: I'll promote you as much as possible., I look forward to it. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hey, you're pretty cute. Did you want to talk?\"}], \"choices\": [{\"text\": \"Nah..\", \"next\": 7}, {\"text\": \"Yes, I did.\", \"next\": 13}, {\"text\": \"And you're gorgeous. I'd love to talk.\", \"next\": 127}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Aww, thanks cutie.\"}, {\"emoji\": \"gulia_bittinglip_s1\"}, {\"text\": \"What would you like to talk about?\"}], \"choices\": [{\"text\": \"I was hoping to meet up with you some time.\", \"next\": 126}, {\"text\": \"Food.\", \"next\": 14}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"emoji\": \"gulia_yummy_s1\"}, {\"text\": \"I already like you! What kind? Breakfast? Dinner? Entrรฉes? Dessert? Barbecue? Japanese Fusion? Molecular gastronomy?\"}], \"choices\": [{\"text\": \"You sure know your stuff!\", \"next\": 15}, {\"text\": \"I just wanted to go get some with you.\", \"next\": 126}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Yup! I have a pretty successful cooking show on VidPipe so I have to. I'm trying to increase my subscribers now.\"}], \"choices\": [{\"text\": \"Why is that?\", \"next\": 16}, {\"text\": \"Can I help?\", \"next\": 123}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Do you have any knowledge of food or video production?\"}], \"choices\": [{\"text\": \"...no.\", \"next\": 124}, {\"text\": \"I made a frozen pizza once.\", \"next\": 125}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Aw, well, thanks anyway. But you can definitely subscribe and watch my stuff!\"}], \"next\": 17}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Oh! And I'd really, really appreciate it if you could go to The Cuisine Channel's website and vote for me to be their next star! ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Sorry, I don't have time.\", \"next\": 18}, {\"text\": \"Definitely!\", \"next\": 25}]}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Thanks so much! I'm @CuisineCutie on there. Once I get enough subscribers and get my channel where I want it to be, I definitely want to have a date with you!\"}, {\"emoji\": \"gulia_candy_s1\"}], \"choices\": [{\"text\": \"I'll promote you as much as possible.\", \"next\": 26}, {\"text\": \"I look forward to it.\", \"next\": 121}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Dina is speaking. Dialogues: Jesus, don't be an asshole. Yes, Minni, you can call him [$name]. It looks like the feed is cutting out now. Sorry, you guys are on your own now. I got raids to do anyway. Scene type: checkpoint; Scene 2: Minni is speaking. Scene type: switch; ... ; Scene 8: Minni is speaking. Dialogues: Is there anything else you wanted to look at? Player can choose: Let's go., Examine the plaque on the side....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Jesus, don't be an asshole. Yes, Minni, you can call him [$name].\"}, {\"text\": \"It looks like the feed is cutting out now. Sorry, you guys are on your own now. I got raids to do anyway.\"}], \"next\": 17}, \"2\": {\"type\": \"switch\", \"actor\": \"Minni\", \"next\": 18, \"mode\": \"real\"}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"The entrance to the floor below is right over here. It's a trapdoor under these books.\"}, {\"text\": \"Are you ready to go, [$name]?\"}], \"choices\": [{\"text\": \"As long as I get to be near you, I'll go anywhere\", \"next\": 19}, {\"text\": \"Ready!\", \"next\": 20}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Honestly, I'm a little scared. The ladder is pretty rickety. You lead the way, okay?\"}], \"choices\": [{\"text\": \"No problem!\", \"next\": 21}, {\"text\": \"No, you go first. You're the one that wants to go.\", \"next\": 166}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Oh, you make it look easy. Ok I'm coming down now.\"}, {\"image\": \"minni_ladder_upskirt_2\"}, {\"text\": \"What was that sound, [$name]? It sounded like a camera...\"}], \"choices\": [{\"text\": \"I took a picture of you.\", \"next\": 22}, {\"text\": \"Probably just the creaky ladder.\", \"next\": 165}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Oh, I see.\"}], \"next\": 25}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Ok, we made it. It looks like it used to be a sewer. But there's just old furniture and stuff everywhere.\"}, {\"text\": \"There are three passages here. I'll take you to where I feel something calling me. It's to the left.\"}, {\"text\": \"Here it is. There's something on the other side of that door I have to get to.\"}, {\"text\": \"Please take a look at it. We need to figure out how to open it.\"}], \"next\": 26}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Is there anything else you wanted to look at?\"}], \"choices\": [{\"text\": \"Let's go.\", \"next\": 27}, {\"text\": \"Examine the plaque on the side.\", \"next\": 156}, {\"text\": \"Examine the door.\", \"next\": 26}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Marty_the_Mastiff is speaking. Dialogues: I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Oh, I apologize. I didn't intend to keep you in the dark.; ... ; Scene 8: Marty_the_Mastiff is speaking. Dialogues: I didn't realize you're a man of such weak character. I can't respect anybody like that. Take care of him, Benny.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned.\"}], \"choices\": [{\"text\": \"Martin? What are you doing here?\", \"next\": 19}, {\"text\": \"Martin? Guests? Are you his boss?\", \"next\": 205}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Oh, I apologize. I didn't intend to keep you in the dark.\"}], \"next\": 20}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand.\"}], \"next\": 21}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Would you like a drink?\"}], \"choices\": [{\"text\": \"Fuck you.\", \"next\": 22}, {\"text\": \"Gin.\", \"next\": 203}, {\"text\": \"Whiskey.\", \"next\": 204}, {\"text\": \"No.\", \"next\": 23}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Sure, Benny, get him a house special highball. You'll enjoy it. Benny is a much better bartender than he looks.\"}], \"next\": 23}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Very well, let's get right down to business.\"}, {\"text\": \"Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful.\"}], \"choices\": [{\"text\": \"You kidnapped Annalise.\", \"next\": 24}, {\"text\": \"I'm sorry.\", \"next\": 202}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"text\": \"I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive.\"}], \"choices\": [{\"text\": \"Leave Castitas alone.\", \"next\": 25}, {\"text\": \"Take Castitas, leave me alone.\", \"next\": 189}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"I didn't realize you're a man of such weak character. I can't respect anybody like that.\"}, {\"text\": \"Take care of him, Benny.\"}], \"next\": 190}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Lilith is speaking. Dialogues: ๐Ÿ˜… Player can choose: What's up?, WHAT DID YOU DO, LILITH? Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Oh, nothing. ๐Ÿฅบ Player can choose: Why can't I get hard?!, I thought you lifted the curse!; ... ; Scene 4: Lilith is speaking. Dialogues: But, I mean, not FOREVER. That'd be boring! Player can choose: I hate you., How do I fix it?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"๐Ÿ˜…\"}], \"choices\": [{\"text\": \"What's up?\", \"next\": 108}, {\"text\": \"WHAT DID YOU DO, LILITH?\", \"next\": 119}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, nothing. ๐Ÿฅบ\"}], \"choices\": [{\"text\": \"Why can't I get hard?!\", \"next\": 109}, {\"text\": \"I thought you lifted the curse!\", \"next\": 118}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I did.\"}], \"next\": 110}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"But, I mean, not FOREVER. That'd be boring!\"}, {\"emoji\": \"lilith_mischievous_grin_s1\"}], \"choices\": [{\"text\": \"I hate you.\", \"next\": 111}, {\"text\": \"How do I fix it?\", \"next\": 117}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Ugh, did I forget to shut off my ringer? What do you want? ๐Ÿ˜ก Player can choose: She's just playing video games. She won't listen to me!, She won't let me see her! What now? Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Calm down, dipshit. Just check the app. Player can choose: How will that help? Industria isn't on there!, What? Why?; ... ; Scene 8: Dina is speaking. Dialogues: I'm playing League of Fantasy right now. I'm in the middle of a raid. My clan is ranked 5th on the server. We can crack top 3 if I complete this. Player can choose: Oh, cool. I play that one too., Oh, I was thinking of starting to play that one. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ugh, did I forget to shut off my ringer? What do you want? ๐Ÿ˜ก\"}], \"choices\": [{\"text\": \"She's just playing video games. She won't listen to me!\", \"next\": 23}, {\"text\": \"She won't let me see her! What now?\", \"next\": 23}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Calm down, dipshit. Just check the app.\"}], \"choices\": [{\"text\": \"How will that help? Industria isn't on there!\", \"next\": 24}, {\"text\": \"What? Why?\", \"next\": 24}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Industria may not be on the app, but someone else might be.\"}, {\"text\": \"Ugh, forget it! You obviously don't do hints. ๐Ÿ˜’\"}, {\"text\": \"THE ASSISTANT! The assistant is on the app.\"}, {\"text\": \"And if she's on the app you know what that means.\"}, {\"text\": \"She DEFINITELY wants to get fucked. ๐Ÿ˜†\"}, {\"text\": \"So get to it, stud. I'm going back to sleep.\"}], \"next\": 26}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 27}, {\"text\": \"Choice 2\", \"next\": 135}]}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Hi!\"}], \"choices\": [{\"text\": \"Hi!\", \"next\": 136}, {\"text\": \"Hey, you are gorgeous. What're you up to?\", \"next\": 36}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Are you messaging me for a reason? I'm kinda busy.\"}], \"choices\": [{\"text\": \"I just wanted to say hi. You're pretty.\", \"next\": 137}, {\"text\": \"I saw you at the library earlier. You really left an impression on me and I wanted to talk to you more.\", \"next\": 140}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Oh yeah, I think I kinda remember someone cute being here earlier.\"}], \"next\": 36}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"I'm playing League of Fantasy right now. I'm in the middle of a raid. My clan is ranked 5th on the server. We can crack top 3 if I complete this.\"}], \"choices\": [{\"text\": \"Oh, cool. I play that one too.\", \"next\": 37}, {\"text\": \"Oh, I was thinking of starting to play that one.\", \"next\": 133}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Lilith is speaking. Dialogues: Well, if we aren't going to make fun of your limp dick, I'm out of here. Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 5: Akiko is speaking. Dialogues: We're in. I see a server room and a series of offices. What should I investigate? Player can choose: Offices., Janitor's closet.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e4m3_Lilith_meets_player_hotel\"}, {\"text\": \"Well, if we aren't going to make fun of your limp dick, I'm out of here.\"}], \"next\": 44}, \"2\": {\"type\": \"timer\", \"next\": 45, \"duration\": 600}, \"3\": {\"type\": \"switch\", \"actor\": \"Akiko\", \"next\": 46, \"mode\": \"chat\"}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"We're at the building. Don't start broadcasting until I tell you.\"}], \"choices\": [{\"text\": \"Is Gulia ok?\", \"next\": 47}, {\"text\": \"Just say the word.\", \"next\": 48}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"We're in. I see a server room and a series of offices. What should I investigate?\"}], \"choices\": [{\"text\": \"Offices.\", \"next\": 49}, {\"text\": \"Janitor's closet.\", \"next\": 140}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Bigsy is speaking. Dialogues: Mmmm, this episode gave me a taste for some... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: ...bondage. Scene type: checkpoint; ... ; Scene 8: Bigsy is speaking. Dialogues: Oh,Oh. What we have here?... Player can choose: Around your legs!, Around your arms! Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Mmmm, this episode gave me a taste for some...\"}], \"next\": 62}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"...bondage.\"}], \"next\": 63}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Let's tie up...\"}], \"choices\": [{\"text\": \"Bigsy.\", \"next\": 64}, {\"text\": \"Wigsy.\", \"next\": 90}]}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"image\": \"e8m4_sister_tied_up\"}, {\"text\": \"Oh my!\"}], \"choices\": [{\"text\": \"Let me clamp your nipples!\", \"next\": 91}, {\"text\": \"Lemme play with your pussy!\", \"next\": 106}, {\"text\": \"Leme slap that ass!\", \"next\": 107}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"OH, goodness gracious!\"}], \"next\": 92}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Keep going!\"}], \"choices\": [{\"text\": \"Harder!\", \"next\": 93}, {\"text\": \"Softer!\", \"next\": 105}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Oh fuck!\"}], \"next\": 94}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Oh,Oh.\"}, {\"text\": \"What we have here?\"}, {\"text\": \"A tasty hard erection!\"}, {\"image\": \"e8m4_sister_licking_dick\"}, {\"text\": \"Tighten those ropes!\"}], \"choices\": [{\"text\": \"Around your legs!\", \"next\": 95}, {\"text\": \"Around your arms!\", \"next\": 104}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Wigsy is speaking. Dialogues: My sis is laying down her charms, I see... Uh-oh...... Player can choose: More flirting, Tackle him!... Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 5: Bigsy is speaking. Dialogues: Aight, he's in the powder room distracted, should I... Player can choose: Run past him., Tackle him! Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"My sis is laying down her charms, I see...\"}, {\"emoji\": \"superbia_nc_finger_calling_s5\"}, {\"text\": \"Uh-oh...\"}, {\"text\": \"I don't think he's...\"}], \"choices\": [{\"text\": \"More flirting\", \"next\": 73}, {\"text\": \"Tackle him!\", \"next\": 77}, {\"text\": \"Break a bottle in an adjecent room for distraction.\", \"next\": 205}]}, \"2\": {\"type\": \"timer\", \"next\": 206, \"duration\": 120}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Oh my, he ran in to check it out!\"}], \"next\": 207}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Tis my chance, let me run past...\"}, {\"text\": \"๐Ÿ˜ฌ ๐Ÿ˜ฌ ๐Ÿ˜ฌ\"}, {\"text\": \"Phew, made it!\"}], \"next\": 208}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Aight, he's in the powder room distracted, should I...\"}], \"choices\": [{\"text\": \"Run past him.\", \"next\": 209}, {\"text\": \"Tackle him!\", \"next\": 216}]}}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "The_Bear is speaking. Dialogues: Hhhnnnghh... I think.... I think you got my spleen.... Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"The_Bear\", \"dialogues\": [{\"image\": \"e7m4_player_meets_the_bear\"}, {\"text\": \"Hhhnnnghh... I think.... \"}, {\"text\": \"I think you got my spleen....\"}], \"next\": 55}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Sofia is speaking. Dialogues: Then you crack MY safe, buenote... Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Sofia\", \"dialogues\": [{\"text\": \"Then you crack MY safe, buenote...\"}], \"next\": 13}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Avaritia is speaking. Dialogues: So if we move Mr. McCrane at 4 o'clock that should give us an extra half hour... Damn, you ARE good at this! ๐Ÿคจ Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: GOD, I love a good woman who can sort her shit out. While you are here, I could use some advice on the upcoming auction.... Player can choose: Something old., Something pricey.... Scene type: checkpoint; ... ; Scene 8: Avaritia is speaking. Dialogues: Hey, let me imagine it's your hand for a bit, while I play with your pussy... Guide me through this, won't ya?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"So if we move Mr. McCrane at 4 o'clock that should give us an extra half hour...\"}, {\"text\": \"Damn, you ARE good at this! ๐Ÿคจ\"}], \"next\": 11}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"GOD, I love a good woman who can sort her shit out.\"}, {\"image\": \"avaritia_intro_winkyselfie\"}, {\"text\": \"While you are here, I could use some advice on the upcoming auction.\"}, {\"text\": \"Saint Mary's got some new artifacts I want to check out.\"}, {\"text\": \"What do you think I should go for this time?\"}], \"choices\": [{\"text\": \"Something old.\", \"next\": 12}, {\"text\": \"Something pricey.\", \"next\": 107}, {\"text\": \"Something golden.\", \"next\": 108}, {\"text\": \"Something kinky.\", \"next\": 109}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Gab, they're ALL pricey. That's why they're being auctioned off! \"}, {\"text\": \"They're fucking artifacts, for crying out loud!\"}], \"next\": 13}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, hmm... Fucking artifacts...\"}, {\"text\": \"That's something I haven't considered doing yet. Hehe. ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Your pussy should be open to new things.\", \"next\": 14}, {\"text\": \"Any vibrating energy?\", \"next\": 105}, {\"text\": \"You should go for anal this time.\", \"next\": 106}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"My pussy is very welcoming.\"}, {\"text\": \"You of all the people should know this. ๐Ÿ˜‰\"}], \"next\": 15}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"emoji\": \"avaritia_yawn_s1\"}, {\"text\": \"Mmm, I need some help to make the time go by faster...\"}, {\"image\": \"avaritia_intro_got_a_good_idea\"}], \"choices\": [{\"text\": \"Finger yourself.\", \"next\": 16}, {\"text\": \"Play with your clit.\", \"next\": 104}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"I've just talked with you and my clit is already buildging. Hehe. ๐Ÿ˜‰\"}, {\"text\": \"Let me massage the little girl through my panties.\"}, {\"text\": \"Mmm...\"}], \"next\": 17}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Hey, let me imagine it's your hand for a bit, while I play with your pussy...\"}, {\"text\": \"Guide me through this, won't ya?\"}, {\"emoji\": \"avaritia_flash_s1\"}], \"next\": 18}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Superbia is speaking. Dialogues: Hello, interloper. Sources tell me you are at my exclusive ball ๐Ÿ˜’ Player can choose: You must be mistaken., Heavens, no!... Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: My sources are.... very reliable.; ... ; Scene 8: Superbia is speaking. Dialogues: That was a very bad strategy. Scene type: lose", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Hello, interloper.\"}, {\"image\": \"e8m3_superbia_in_darkness_towering_ominously\"}, {\"text\": \"Sources tell me you are at my exclusive ball ๐Ÿ˜’\"}], \"choices\": [{\"text\": \"You must be mistaken.\", \"next\": 2}, {\"text\": \"Heavens, no!\", \"next\": 113}, {\"text\": \"And what if I am..?\", \"next\": 114}, {\"text\": \"Yep.\", \"next\": 114}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"My sources are.... very reliable.\"}], \"next\": 3}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"What is it that you hope to accomplish, exactly?\"}], \"choices\": [{\"text\": \"Win your love.\", \"next\": 4}, {\"text\": \"Put you in your place.\", \"next\": 111}, {\"text\": \"Prove my superiority. \", \"next\": 112}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"emoji\": \"superbia_yawling_bored_s2\"}, {\"text\": \"Love?\"}, {\"text\": \"Oh how little you know me.\"}], \"choices\": [{\"text\": \"I will show you the sweet embrace of man's arms.\", \"next\": 5}, {\"text\": \"You can't know what you haven't had.\", \"next\": 9}, {\"text\": \"You will learn to submit.\", \"next\": 10}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"emoji\": \"superbia_omg_s1\"}, {\"text\": \"Is that so...?\"}], \"choices\": [{\"text\": \"A woman has to know her place!\", \"next\": 11}, {\"text\": \"You will quiver from my embrace.\", \"next\": 11}, {\"text\": \"I have more Tweeter followers than you.\", \"next\": 12}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"emoji\": \"superbia_yawling_bored_s2\"}, {\"text\": \"I have worked for hundreds of years to build my position!\"}, {\"text\": \"You are hardly a competition.\"}, {\"text\": \"A fleat, a pest, nothing but an annoyance.\"}], \"next\": 6}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"I've had enough of your nonsense. \"}, {\"text\": \"I will let my guards escort you out.\"}, {\"text\": \"Au revoir....\"}], \"next\": 7}, \"8\": {\"type\": \"lose\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"That was a very bad strategy.\"}]}}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Lilith is speaking. Dialogues: Lol, well, lemme know if you do, i'm curious what'cha get. Prolly some desperate bimbos.", "output": "{\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Lol, well, lemme know if you do, i'm curious what'cha get.\"}, {\"text\": \"Prolly some desperate bimbos.\"}], \"next\": 5}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Promethea is speaking. Dialogues: Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock. All in separate buildings, god damn!... Player can choose: Power Plant., Silicon Storage.... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Aight then, mate. ๐Ÿ˜‰ Scene type: checkpoint; ... ; Scene 7: Promethea is speaking. Dialogues: Well, mate, lookin' like the machine is ready! Imma gonna start the printing process.... Player can choose: Better make it 200., Thanks, Promethea. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock.\"}, {\"text\": \"All in separate buildings, god damn!\"}, {\"text\": \"Where to next, mate? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Power Plant.\", \"next\": 51}, {\"text\": \"Silicon Storage.\", \"next\": 106}, {\"text\": \"Security Room.\", \"next\": 119}]}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aight then, mate. ๐Ÿ˜‰\"}], \"next\": 52}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 53}, {\"text\": \"Choice 2\", \"next\": 95}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Lookin' like the power is on, aye. \"}, {\"text\": \"Nuthin' else to do here. \"}, {\"text\": \"Except that...vibrating engine. ๐Ÿ˜\"}, {\"text\": \"Give a girl a second, aye?\"}], \"next\": 54}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"image\": \"e7m1_promethea_riding_vibrating_engine\"}, {\"text\": \"Aa, fuck that feels good-ah! ๐Ÿ˜\"}, {\"text\": \"Well then, guess I shall go back to the main room now, aye?\"}], \"next\": 56}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 57}, {\"text\": \"Choice 2\", \"next\": 94}]}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Well, mate, lookin' like the machine is ready!\"}, {\"text\": \"Imma gonna start the printing process.\"}, {\"text\": \"Gonna make-a 100, should last ya awhile, ey mate?\"}], \"choices\": [{\"text\": \"Better make it 200.\", \"next\": 58}, {\"text\": \"Thanks, Promethea.\", \"next\": 93}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Protesters is speaking. Dialogues: Hey, waitress, are these peanuts honey-roasted? Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: The protesters! They're on this plane. They know! Scene type: checkpoint; ... ; Scene 8: Protesters is speaking. Dialogues: Hey! Is that Industria?!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Protesters\", \"dialogues\": [{\"image\": \"industria_protesters_in_airplane\"}, {\"text\": \"Hey, waitress, are these peanuts honey-roasted?\"}], \"next\": 23}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"The protesters! They're on this plane. They know!\"}], \"next\": 24}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"What do you mean you don't know? You don't know if these were made with honey made by SLAVE BEES or not? Disgusting.\"}], \"next\": 25}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"And they're sanctimonious as ever, I see.\"}], \"next\": 26}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"What do you think we should do?\"}], \"choices\": [{\"text\": \"Throw them out of the plane.\", \"next\": 27}, {\"text\": \"Keep a low profile until we land.\", \"next\": 171}, {\"text\": \"Report them to airplane staff as terrorists.\", \"next\": 172}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Okay, I guess you can try. They look pretty strong though.\"}], \"next\": 28}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"Oh, hey, are you trying to throw us out of the plane?\"}, {\"text\": \"The problem is you're getting too close.\"}], \"choices\": [{\"text\": \"I'm getting closer...\", \"next\": 29}, {\"text\": \"Industria! Flash them your boobs!\", \"next\": 32}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"Hey! Is that Industria?!\"}], \"next\": 33}}"} +{"instruction": "Write a scene where the player loses or ends the story badly.", "input": "Akiko is speaking. Dialogues: You had one job! Scene type: lose", "output": "{\"type\": \"lose\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"You had one job!\"}]}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Akiko is speaking. Dialogues: He means Mann Fiero put you down because you were TOO good. Player can choose: What did you find?, Hi Akiko, this is Gulia. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Mann Fiero pulled the strings of that channel. Oh, where are my manners?; ... ; Scene 8: Akiko is speaking. Dialogues: But it's the true... Player can choose: Prove it to Gulia., What did you find out, Akiko? Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"image\": \"e4m3_Gulia_and_Akiko_meets_player_hotel\"}, {\"text\": \"He means Mann Fiero put you down because you were TOO good.\"}], \"choices\": [{\"text\": \"What did you find?\", \"next\": 14}, {\"text\": \"Hi Akiko, this is Gulia.\", \"next\": 15}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Mann Fiero pulled the strings of that channel. Oh, where are my manners?\"}], \"next\": 15}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Hello, Gulia. I am Akiko, a member of The Three-Hundred, an organization within The Illuminati.\"}], \"next\": 16}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"The, uh.. The Illuminati? Haha, [$name], are you kidding?\"}], \"choices\": [{\"text\": \"I, uh... No.\", \"next\": 17}, {\"text\": \"Hahaha, yeah, this is my sister, Akiko.\", \"next\": 152}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"You're an awful liar.\"}], \"next\": 17}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"So what kind of proof did she give you that she's in the Illuminati?\"}], \"choices\": [{\"text\": \"Uh... None?\", \"next\": 18}, {\"text\": \"She snuck in my window.\", \"next\": 150}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"That's not a very compelling set of credentials.\"}], \"next\": 151}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"But it's the true...\"}], \"choices\": [{\"text\": \"Prove it to Gulia.\", \"next\": 149}, {\"text\": \"What did you find out, Akiko?\", \"next\": 20}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Ira is speaking. Dialogues: FUCK! It just tried to take a STAB at my pussy!... Player can choose: Drive faster, swerve hard, try to lose it., Lemme try to hack it remotely. Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: U better hurry ur ass! If sth happens to my boobs, i swear to god u'll never see them again...; ... ; Scene 8: Promethea is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"FUCK!\"}, {\"text\": \"It just tried to take a STAB at my pussy!\"}, {\"text\": \"Ok, we need to do STH...\"}, {\"text\": \"Guide me through this!\"}, {\"emoji\": \"ira_drunk_s1\"}], \"choices\": [{\"text\": \"Drive faster, swerve hard, try to lose it.\", \"next\": 42}, {\"text\": \"Lemme try to hack it remotely.\", \"next\": 99}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"U better hurry ur ass!\"}, {\"text\": \"If sth happens to my boobs, i swear to god u'll never see them again\"}, {\"text\": \"cause I'll GAUGE UR EYES ๐Ÿ˜ก\"}], \"next\": 100}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Oi oi, Cody got into the bot's internal file system ๐Ÿฅธ\"}], \"next\": 101}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"what u propose\"}], \"choices\": [{\"text\": \"SUDO shutdown.\", \"next\": 103}, {\"text\": \"chkdsk\", \"next\": 117}, {\"text\": \"rm -rf /\", \"next\": 103}, {\"text\": \"format c:\", \"next\": 120}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Ok lemme try that\"}, {\"text\": \"hmm, says command access denied, need root access\"}, {\"text\": \"\"}], \"next\": 104}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"what next??? ๐Ÿ˜Ÿ\"}], \"choices\": [{\"text\": \"su -\", \"next\": 105}, {\"text\": \"mv ~ /dev/null\", \"next\": 110}, {\"text\": \"solitaire.exe\", \"next\": 116}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"nope, access denied again\"}], \"next\": 112}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 113}, {\"text\": \"Choice 2\", \"next\": 104}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Promethea is speaking. Dialogues: Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock. All in separate buildings, god damn!... Player can choose: Power Plant., Silicon Storage.... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Aigh then... ๐Ÿ˜‰ Scene type: checkpoint; ... ; Scene 8: Promethea is speaking. Dialogues: Nay nay, I still await me reward, siree. ๐Ÿ˜œ", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock.\"}, {\"text\": \"All in separate buildings, god damn!\"}, {\"text\": \"Where to next, mate? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Power Plant.\", \"next\": 51}, {\"text\": \"Silicon Storage.\", \"next\": 106}, {\"text\": \"Security Room.\", \"next\": 119}]}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aigh then... ๐Ÿ˜‰\"}], \"next\": 107}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 108}, {\"text\": \"Choice 2\", \"next\": 110}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"We got all them silicon we need, pal. \"}, {\"text\": \"Oh, hey, it's them dildos again...\"}, {\"text\": \"Give a girl a second, aye? ๐Ÿ˜\"}], \"next\": 109}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"image\": \"e7m1_promethea_playing_with_dildo\"}, {\"text\": \"Aaah, mucha better, I say. \"}, {\"text\": \"Lemme get back to the main room, aye?\"}], \"next\": 56}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 57}, {\"text\": \"Choice 2\", \"next\": 94}]}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Well, mate, lookin' like the machine is ready!\"}, {\"text\": \"Imma gonna start the printing process.\"}, {\"text\": \"Gonna make-a 100, should last ya awhile, ey mate?\"}], \"choices\": [{\"text\": \"Better make it 200.\", \"next\": 58}, {\"text\": \"Thanks, Promethea.\", \"next\": 93}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Nay nay, I still await me reward, siree. ๐Ÿ˜œ\"}], \"next\": 59}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Bigsy is speaking. Dialogues: Fuck fuck fuck fuck Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Let's move it up a level... Scene type: checkpoint; ... ; Scene 8: Wigsy is speaking. Dialogues: Yes, yes! Keep going, ooh, keep-... Player can choose: OOH!, SHIT!...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Fuck fuck fuck fuck\"}], \"next\": 153}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Let's move it up a level...\"}], \"next\": 154}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Fuck us!\"}], \"next\": 155}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Quite.\"}], \"next\": 156}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Who should you penetrate...\"}], \"choices\": [{\"text\": \"Bigsy.\", \"next\": 157}, {\"text\": \"Wigsy.\", \"next\": 174}]}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"image\": \"e8m2_bigsy_and_wigsy_making_out_while_player_fingers\"}], \"next\": 175}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Be gentle but... ravenous.\"}, {\"image\": \"e8m2_fucking_one_while_the_other_plays_with_player_balls\"}, {\"text\": \"Ooh!\"}, {\"text\": \"Wow that is a big-\"}, {\"text\": \"OOh my!\"}], \"choices\": [{\"text\": \"Oof!\", \"next\": 176}, {\"text\": \"Aaah!\", \"next\": 176}, {\"text\": \"Fuck!\", \"next\": 176}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Yes, yes!\"}, {\"text\": \"Keep going, ooh, keep-\"}, {\"text\": \"Woowee wow!\"}], \"choices\": [{\"text\": \"OOH!\", \"next\": 178}, {\"text\": \"SHIT!\", \"next\": 178}, {\"text\": \"FUCK!\", \"next\": 178}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Caritas is speaking. Dialogues: HELP, HELP! ๐Ÿฅน Player can choose: Punch her!, Uppercut to the jaw!... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Pfft, she hits like a girl! Scene type: checkpoint; ... ; Scene 8: Lilith is speaking. Dialogues: Oh, come on, take some credit for your accomplishment!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"HELP, HELP! ๐Ÿฅน\"}], \"choices\": [{\"text\": \"Punch her!\", \"next\": 80}, {\"text\": \"Uppercut to the jaw!\", \"next\": 124}, {\"text\": \"Twist her boobs!\", \"next\": 125}, {\"text\": \"Kick her in her tummy!\", \"next\": 84}]}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Pfft, she hits like a girl!\"}], \"next\": 81}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"WHAT NOW? WHAT NOW?\"}], \"choices\": [{\"text\": \"Go for the eyes!\", \"next\": 82}, {\"text\": \"Clamp her nipples!\", \"next\": 123}, {\"text\": \"Punch her in the vag!\", \"next\": 84}]}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Urgh\"}, {\"text\": \"That was a fucking low blow...\"}], \"next\": 85}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"OK! She's squirming on the ground. Time to make a run for it!\"}, {\"text\": \"I'll text you in a bit!\"}, {\"text\": \"Meet me at the Warriot hotel in 20!\"}], \"next\": 86}, \"6\": {\"type\": \"timer\", \"next\": 88, \"duration\": 1200}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Man that was ROUGH!\"}, {\"text\": \"But hey, look at what I snapped...\"}, {\"image\": \"avaritia_caritas_fighting\"}, {\"text\": \"Your progress is quite entertaining, hehe!\"}], \"choices\": [{\"text\": \"I live to provide.\", \"next\": 89}, {\"text\": \"That wasn't my fault!\", \"next\": 122}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, come on, take some credit for your accomplishment!\"}], \"next\": 90}}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Helena is speaking. Dialogues: No proof? HOAX! ๐Ÿ˜ก", "output": "{\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"No proof? HOAX! ๐Ÿ˜ก\"}], \"next\": 21}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Lilith is speaking. Scene type: switch; Scene 2: Lilith is speaking. Dialogues: You can't go in there. You'll be slaughtered! Player can choose: Then help me., I have no choice.; ... ; Scene 8: Lilith is speaking. Dialogues: We have to find his phylactery and destroy it. That removes his powers and releases his soul to Baphomet. Player can choose: What does Baphomet do with the soul?, How do we destroy it?", "output": "{\"1\": {\"type\": \"switch\", \"actor\": \"Lilith\", \"next\": 2, \"mode\": \"real\"}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"You can't go in there. You'll be slaughtered!\"}], \"choices\": [{\"text\": \"Then help me.\", \"next\": 3}, {\"text\": \"I have no choice.\", \"next\": 4}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Uh, okay, fine, fine. I'll help you. But we need some kind of plan. If either of us just strut in there without a plan we're not going to come out.\"}], \"choices\": [{\"text\": \"What's the plan then?\", \"next\": 5}, {\"text\": \"Thanks, Lilith.\", \"next\": 138}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I reached out to Baphomet and he let me know he's not directly helping Fiero. \"}], \"choices\": [{\"text\": \"But they saw them together!\", \"next\": 6}, {\"text\": \"What is he doing?\", \"next\": 137}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Baph apparently didn't see Fiero since the 1990s. \"}], \"next\": 7}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I guess Fiero made a deal with Baphomet to give him a portion of his power in exchange for his soul. Fiero is now a lich.\"}], \"choices\": [{\"text\": \"I know what that is.\", \"next\": 8}, {\"text\": \"What's that?\", \"next\": 136}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"He has great demonic powers, but his soul is now outside of his body in what's called a phylactery.\"}], \"next\": 9}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"We have to find his phylactery and destroy it. That removes his powers and releases his soul to Baphomet.\"}], \"choices\": [{\"text\": \"What does Baphomet do with the soul?\", \"next\": 10}, {\"text\": \"How do we destroy it?\", \"next\": 13}]}}"} +{"instruction": "Create a new branching story node after the player's decision.", "input": "Wigsy is speaking. Dialogues: Hush, we'll play later!", "output": "{\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Hush, we'll play later!\"}, {\"emoji\": \"superbia_nc_cat_rabbit_fuck_s4\"}], \"next\": 4}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Marty_the_Mastiff is speaking. Dialogues: I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Haha. Oh, my apologies for laughing. But you had such a confused look on your face. ; ... ; Scene 6: Benny_The_Badger is speaking. Dialogues: I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive. Player can choose: Leave Castitas alone., Take Castitas, leave me alone.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"I must speak to our security about disarming our guests. But, let's not do anything rash. You are, after all, outgunned.\"}], \"choices\": [{\"text\": \"Martin? What are you doing here?\", \"next\": 19}, {\"text\": \"Martin? Guests? Are you his boss?\", \"next\": 205}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Haha. Oh, my apologies for laughing. But you had such a confused look on your face. \"}], \"next\": 20}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand.\"}], \"next\": 21}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Would you like a drink?\"}], \"choices\": [{\"text\": \"Fuck you.\", \"next\": 22}, {\"text\": \"Gin.\", \"next\": 203}, {\"text\": \"Whiskey.\", \"next\": 204}, {\"text\": \"No.\", \"next\": 23}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Very well, let's get right down to business.\"}, {\"text\": \"Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful.\"}], \"choices\": [{\"text\": \"You kidnapped Annalise.\", \"next\": 24}, {\"text\": \"I'm sorry.\", \"next\": 202}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"text\": \"I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive.\"}], \"choices\": [{\"text\": \"Leave Castitas alone.\", \"next\": 25}, {\"text\": \"Take Castitas, leave me alone.\", \"next\": 189}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Annalise is speaking. Dialogues: I just got back home. Thanks again for everything. I really don't know what I would have done without you. Oh, I have great news! When I got back my dad was speaking to Missy's mom. I was able to talk them into going on a date. Player can choose: Nice! When?, Wow, good job. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: They're on it now!; ... ; Scene 7: Castitas is speaking. Dialogues: Hello. I wanted to thank you. ๐Ÿ˜Š Player can choose: That isn't necessary., For what? Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"image\": \"e3m5_Annalise_at_home\"}, {\"text\": \"I just got back home. Thanks again for everything. I really don't know what I would have done without you.\"}, {\"text\": \"Oh, I have great news! When I got back my dad was speaking to Missy's mom. I was able to talk them into going on a date.\"}], \"choices\": [{\"text\": \"Nice! When?\", \"next\": 87}, {\"text\": \"Wow, good job.\", \"next\": 168}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"They're on it now!\"}], \"next\": 88}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"He'll probably be back much later. You should be here then. Because if everything goes well, that might be a good time to ask him to restore Castitas.\"}], \"choices\": [{\"text\": \"Hope it works.\", \"next\": 89}, {\"text\": \"I'll be there.\", \"next\": 167}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Me too, you definitely earned it!\"}], \"next\": 90}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"I'd like to show you my gratitude too. But being kidnapped for a day really wears you out. So this is the best I can do.\"}, {\"image\": \"e3m5_Annalise_showerhead_on_pussy_masturbate_in_tub\"}, {\"text\": \"I really needed to relax with a nice bath after all that. I'm gonna relax a bit now. See you!\"}], \"next\": 91}, \"6\": {\"type\": \"switch\", \"actor\": \"Castitas\", \"next\": 92, \"mode\": \"chat\"}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Hello. I wanted to thank you. ๐Ÿ˜Š\"}], \"choices\": [{\"text\": \"That isn't necessary.\", \"next\": 93}, {\"text\": \"For what?\", \"next\": 94}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Promethea is speaking. Dialogues: OI, buddy, dis really can't wait ๐Ÿ˜จ Player can choose: Fuck off!, Fine, what is it?... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Well, ya, tis the problem, mate; ... ; Scene 6: Ira is speaking. Dialogues: Aight, im on my way jumped on the highway by the scrapyard... Player can choose: Drive safe., Burn the pavement! Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"OI, buddy, dis really can't wait ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Fuck off!\", \"next\": 26}, {\"text\": \"Fine, what is it?\", \"next\": 124}, {\"text\": \"No time, I need the [$name]Bot 9000 we built.\", \"next\": 125}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Well, ya, tis the problem, mate\"}], \"next\": 126}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Cody 'n I were a-tinkerin' \"}, {\"text\": \"Trying to make ye old fuck-chap even better\"}, {\"text\": \"Smarter AI controls, vibration auto-adjust, on-demand-squirmography, u name it...\"}], \"choices\": [{\"text\": \"You broke it???\", \"next\": 127}, {\"text\": \"Please tell me it's fine.\", \"next\": 128}, {\"text\": \"I don't like where this is going...\", \"next\": 129}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Oi, chap, neither do we\"}], \"next\": 27}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"See, the [$name]Bot 9000 is... \"}, {\"text\": \"๐Ÿ˜จ๐Ÿ˜จ๐Ÿ˜จ\"}], \"next\": 28}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Aight, im on my way\"}, {\"text\": \"jumped on the highway by the scrapyard\"}, {\"text\": \"I'll deal with those tinkerin' methheads 'nother time...\"}], \"choices\": [{\"text\": \"Drive safe.\", \"next\": 29}, {\"text\": \"Burn the pavement!\", \"next\": 123}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Industria is speaking. Dialogues: Okay, stop, stop. There it is. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: I'll wait outside for you. Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Dialogues: Got it. Let's get out of here. Back to the airport. Hurry up!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Okay, stop, stop. There it is.\"}], \"next\": 53}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I'll wait outside for you.\"}], \"next\": 54}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"What should we do now?\"}], \"choices\": [{\"text\": \"You go in.\", \"next\": 55}, {\"text\": \"Let's both go in.\", \"next\": 157}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Yeah, fine, better to be sure.\"}], \"next\": 56}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Hello?\"}, {\"text\": \"There's nobody here.\"}, {\"text\": \"Holy shit, on the counter. There's the book!\"}], \"next\": 57}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"I don't want to steal it! What should I do?\"}], \"choices\": [{\"text\": \"We'll mail them payment. Just take it.\", \"next\": 58}, {\"text\": \"Trade them for it.\", \"next\": 147}, {\"text\": \"Look for the owner.\", \"next\": 148}, {\"text\": \"Rob the cash register!\", \"next\": 154}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Oh, I do have the mystery novel I was reading on the plane.\"}, {\"text\": \"Hardly a fair trade, but we're in a rush.\"}], \"next\": 59}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Got it. Let's get out of here.\"}, {\"text\": \"Back to the airport. Hurry up!\"}], \"next\": 60}}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Lilith is speaking. Dialogues: Aww, how adorable... Do you want my help? You're like a cute puppy. ...", "output": "{\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Aww, how adorable... Do you want my help?\"}, {\"text\": \"You're like a cute puppy. \"}, {\"text\": \"๐Ÿฅบ\"}, {\"emoji\": \"avaritia_kiss_s1\"}], \"next\": 83}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Lilith is speaking. Dialogues: I'm going to ask you something you probably hear a lot. Are you in yet? Player can choose: Very funny., Yeah, I'm here. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Ok, head for the conference room. His office is attached to it. Player can choose: On my way., What about the guards?; ... ; Scene 8: Lilith is speaking. Dialogues: Because it's funny. I'm giggling just thinking about it. ๐Ÿคฃ ๐Ÿคฃ Player can choose: I refuse., Okay, fine, I'll do it.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I'm going to ask you something you probably hear a lot. Are you in yet?\"}], \"choices\": [{\"text\": \"Very funny.\", \"next\": 22}, {\"text\": \"Yeah, I'm here.\", \"next\": 23}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ok, head for the conference room. His office is attached to it.\"}], \"choices\": [{\"text\": \"On my way.\", \"next\": 24}, {\"text\": \"What about the guards?\", \"next\": 25}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, are there guards?\"}], \"next\": 25}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I, uh... Shit. I kinda forgot about them. Uh, just shoot them, I guess\"}], \"choices\": [{\"text\": \"I'm not even trained.\", \"next\": 26}, {\"text\": \"It's 6 against 1!\", \"next\": 27}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ugh, fine. I guess there's too many of them.\"}, {\"text\": \"Listen, I'm going to do something for you I've never done for anybody else. Don't let it go to your head.\"}, {\"text\": \"I'll do what Baphomet did for Fiero. I'll let you use my powers. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"But I don't want to give you my soul.\", \"next\": 28}, {\"text\": \"Now we're talkin'.\", \"next\": 129}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I didn't say it's free.\"}], \"choices\": [{\"text\": \"How much?\", \"next\": 128}, {\"text\": \"Ugh, what do you want?\", \"next\": 29}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hmm. Oh, okay, how about you have to put googly eyes on your cock next time you have sex? ๐Ÿคฃ\"}], \"choices\": [{\"text\": \"What?\", \"next\": 30}, {\"text\": \"Why?\", \"next\": 127}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Because it's funny. I'm giggling just thinking about it. ๐Ÿคฃ ๐Ÿคฃ\"}], \"choices\": [{\"text\": \"I refuse.\", \"next\": 124}, {\"text\": \"Okay, fine, I'll do it.\", \"next\": 31}]}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Industria is speaking. Dialogues: Think fast! Player can choose: Pretend you're the mailman., Pretend you're the pizza man.", "output": "{\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Think fast!\"}], \"choices\": [{\"text\": \"Pretend you're the mailman.\", \"next\": 148}, {\"text\": \"Pretend you're the pizza man.\", \"next\": 153}]}"} +{"instruction": "Write a scene where the player loses or ends the story badly.", "input": "Gulia is speaking. Dialogues: Wow! What a Drama Queen! Scene type: lose", "output": "{\"type\": \"lose\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Wow! What a Drama Queen!\"}]}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Gulia is speaking. Dialogues: Hrrmmphhh! Scene type: checkpoint; Scene 2: Lilith is speaking. Scene type: switch; ... ; Scene 8: Mann_Fiero is speaking. Dialogues: You're so shortsighted. You have to destroy in order to create, you know? And that's what I intend to do. Player can choose: Create what?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hrrmmphhh!\"}], \"next\": 51}, \"2\": {\"type\": \"switch\", \"actor\": \"Lilith\", \"next\": 52, \"mode\": \"chat\"}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"That's it! Behind his desk, the big S! I detect he's using a light protection spell on it though. Break his concentration.\"}], \"next\": 53}, \"4\": {\"type\": \"switch\", \"actor\": \"Mann_Fiero\", \"next\": 54, \"mode\": \"real\"}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Mann_Fiero\", \"dialogues\": [{\"text\": \"Did you take out my guards? Whatever. My power is off the hook! There's no way you can defeat me.\"}], \"choices\": [{\"text\": \"Why are you doing this?\", \"next\": 55}, {\"text\": \"I'll give you a chance to give up.\", \"next\": 118}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Mann_Fiero\", \"dialogues\": [{\"text\": \"I got a lot to accomplish. I'll start by leveling this town and becoming its uncontested ruler.\"}], \"choices\": [{\"text\": \"Why rule over a dirt pit?\", \"next\": 56}, {\"text\": \"I can't let that happen.\", \"next\": 115}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Mann_Fiero\", \"dialogues\": [{\"text\": \"You know what? I surrender. I can't compete with your power. NOT! Haha, as if. \"}, {\"text\": \"If you want to stop me, come at me.\"}], \"choices\": [{\"text\": \"Why do you want to destroy everything?\", \"next\": 116}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Mann_Fiero\", \"dialogues\": [{\"text\": \"You're so shortsighted. You have to destroy in order to create, you know? And that's what I intend to do.\"}], \"choices\": [{\"text\": \"Create what?\", \"next\": 117}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Annalise is speaking. Dialogues: I just got back home. Thanks again for everything. I really don't know what I would have done without you. Oh, I have great news! When I got back my dad was speaking to Missy's mom. I was able to talk them into going on a date. Player can choose: Nice! When?, Wow, good job. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: They're on it now!; ... ; Scene 8: Castitas is speaking. Dialogues: It is though.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"image\": \"e3m5_Annalise_at_home\"}, {\"text\": \"I just got back home. Thanks again for everything. I really don't know what I would have done without you.\"}, {\"text\": \"Oh, I have great news! When I got back my dad was speaking to Missy's mom. I was able to talk them into going on a date.\"}], \"choices\": [{\"text\": \"Nice! When?\", \"next\": 87}, {\"text\": \"Wow, good job.\", \"next\": 168}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"They're on it now!\"}], \"next\": 88}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"He'll probably be back much later. You should be here then. Because if everything goes well, that might be a good time to ask him to restore Castitas.\"}], \"choices\": [{\"text\": \"Hope it works.\", \"next\": 89}, {\"text\": \"I'll be there.\", \"next\": 167}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Me too, you definitely earned it!\"}], \"next\": 90}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"I'd like to show you my gratitude too. But being kidnapped for a day really wears you out. So this is the best I can do.\"}, {\"image\": \"e3m5_Annalise_showerhead_on_pussy_masturbate_in_tub\"}, {\"text\": \"I really needed to relax with a nice bath after all that. I'm gonna relax a bit now. See you!\"}], \"next\": 91}, \"6\": {\"type\": \"switch\", \"actor\": \"Castitas\", \"next\": 92, \"mode\": \"chat\"}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Hello. I wanted to thank you. ๐Ÿ˜Š\"}], \"choices\": [{\"text\": \"That isn't necessary.\", \"next\": 93}, {\"text\": \"For what?\", \"next\": 94}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"It is though.\"}], \"next\": 94}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Industria is speaking. Dialogues: Okay, stop, stop. There it is. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: I'll wait outside for you. Scene type: checkpoint; ... ; Scene 6: Industria is speaking. Dialogues: I don't want to steal it! What should I do? Player can choose: We'll mail them payment. Just take it., Trade them for it....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Okay, stop, stop. There it is.\"}], \"next\": 53}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I'll wait outside for you.\"}], \"next\": 54}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"What should we do now?\"}], \"choices\": [{\"text\": \"You go in.\", \"next\": 55}, {\"text\": \"Let's both go in.\", \"next\": 157}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"We both can, okay?\"}], \"next\": 56}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Hello?\"}, {\"text\": \"There's nobody here.\"}, {\"text\": \"Holy shit, on the counter. There's the book!\"}], \"next\": 57}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"I don't want to steal it! What should I do?\"}], \"choices\": [{\"text\": \"We'll mail them payment. Just take it.\", \"next\": 58}, {\"text\": \"Trade them for it.\", \"next\": 147}, {\"text\": \"Look for the owner.\", \"next\": 148}, {\"text\": \"Rob the cash register!\", \"next\": 154}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Marty_the_Mastiff is speaking. Dialogues: Now, now, Benny. Watch your blood pressure in front of our guests. Player can choose: Martin? What are you doing here?, Martin? Guests? Are you his boss? Scene type: checkpoint; Scene 2: Marty_the_Mastiff is speaking. Dialogues: Haha. Oh, my apologies for laughing. But you had such a confused look on your face. ; ... ; Scene 8: Marty_the_Mastiff is speaking. Dialogues: I didn't realize you're a man of such weak character. I can't respect anybody like that. Take care of him, Benny.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Now, now, Benny. Watch your blood pressure in front of our guests.\"}], \"choices\": [{\"text\": \"Martin? What are you doing here?\", \"next\": 19}, {\"text\": \"Martin? Guests? Are you his boss?\", \"next\": 205}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Haha. Oh, my apologies for laughing. But you had such a confused look on your face. \"}], \"next\": 20}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"This is my fault. I neglected to mention that I am, indeed the proprietor of this establishment. And Benedetto here is my right hand.\"}], \"next\": 21}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Would you like a drink?\"}], \"choices\": [{\"text\": \"Fuck you.\", \"next\": 22}, {\"text\": \"Gin.\", \"next\": 203}, {\"text\": \"Whiskey.\", \"next\": 204}, {\"text\": \"No.\", \"next\": 23}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Absolutely. Benny, get this man a Gin and tonic. You'll love it. He doesn't look like much of a bartender, but ol' Benny makes the best Gin and Tomic in town, no question.\"}], \"next\": 23}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"Very well, let's get right down to business.\"}, {\"text\": \"Now, [$name], as you may imagine, repaying the money to me at this point is no longer an option. You came into my casino, stolen from me, damaged my equipment. It was all very disrespectful.\"}], \"choices\": [{\"text\": \"You kidnapped Annalise.\", \"next\": 24}, {\"text\": \"I'm sorry.\", \"next\": 202}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"text\": \"I appreciate that, I really do. But this week you damaged to my business, tried to weasel out of a binding contract with me, and convinced my girlfriend to dump me. These are difficult to forgive.\"}], \"choices\": [{\"text\": \"Leave Castitas alone.\", \"next\": 25}, {\"text\": \"Take Castitas, leave me alone.\", \"next\": 189}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Marty_the_Mastiff\", \"dialogues\": [{\"text\": \"I didn't realize you're a man of such weak character. I can't respect anybody like that.\"}, {\"text\": \"Take care of him, Benny.\"}], \"next\": 190}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Dina is speaking. Dialogues: Damn it, Industria! I better be getting overtime for this. Here, [$name], put it on. Be careful though! I had to save up for this. It's custom. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: It'll be great, [$name]. That's really your color. Player can choose: Okay, fine, just a sec., Isn't there another way? Scene type: checkpoint; ... ; Scene 8: Industria is speaking. Dialogues: Ugh, that's loud. I hope nobody heard you.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Damn it, Industria! I better be getting overtime for this.\"}, {\"text\": \"Here, [$name], put it on. Be careful though! I had to save up for this. It's custom.\"}], \"next\": 23}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"It'll be great, [$name]. That's really your color.\"}], \"choices\": [{\"text\": \"Okay, fine, just a sec.\", \"next\": 24}, {\"text\": \"Isn't there another way?\", \"next\": 123}]}, \"3\": {\"type\": \"timer\", \"next\": 25, \"duration\": 300}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"image\": \"costume_on_player\"}, {\"text\": \"HAHAHA! It looks great on you!\"}, {\"text\": \"How do you want to approach them?\"}], \"choices\": [{\"text\": \"From the side.\", \"next\": 26}, {\"text\": \"From the front.\", \"next\": 115}]}, \"5\": {\"type\": \"switch\", \"actor\": \"Industria\", \"next\": 27, \"mode\": \"chat\"}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Okay, it looks like there are just a bunch of boxes everywhere. Try to sneak around and find the book.\"}, {\"text\": \"You got this! Here's something to motivate you! ๐Ÿ˜œ\"}, {\"image\": \"industria_and_dina_scissoring\"}, {\"text\": \"Keep it up and there's more pics that Dina would prefer to keep private.\"}, {\"emoji\": \"industria_blush_s4\"}, {\"text\": \"Oh, hey, there's a walkie talkie there! Grab it!\"}], \"choices\": [{\"text\": \"Take it.\", \"next\": 29}, {\"text\": \"Leave it.\", \"next\": 114}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Now find that book.\"}], \"choices\": [{\"text\": \"Scout around.\", \"next\": 30}, {\"text\": \"Start opening boxes.\", \"next\": 102}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Ugh, that's loud. I hope nobody heard you.\"}], \"next\": 103}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Benedetto_De_Rosa is speaking. Dialogues: Hey, kid. Don't worry about carrying it in. My boys will do that for us. I just have some paperwork for you to sign off on. Player can choose: What is it?, Sign it. Scene type: checkpoint; Scene 2: Benedetto_De_Rosa is speaking. Dialogues: Thanks for your cooperation. Boys! Bring this gentleman's table inside, capiche? We'll come by tomorrow to pick it up.; ... ; Scene 8: Annalise is speaking. Dialogues: What an asshole! Wow, get out of here. I don't need you anymore.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"image\": \"e3m1_annalise_outside_church_with_benedetto_and_roulette_table\"}, {\"text\": \"Hey, kid. Don't worry about carrying it in. My boys will do that for us. I just have some paperwork for you to sign off on.\"}], \"choices\": [{\"text\": \"What is it?\", \"next\": 56}, {\"text\": \"Sign it.\", \"next\": 57}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Thanks for your cooperation. Boys! Bring this gentleman's table inside, capiche?\"}, {\"text\": \"We'll come by tomorrow to pick it up.\"}], \"next\": 58}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"image\": \"e3m1_annalise_outside_church_with_benedetto_and_roulette_table\"}, {\"text\": \"It looks like we're ready to go. Can you help me with one more thing inside?\"}], \"choices\": [{\"text\": \"Sure.\", \"next\": 59}, {\"text\": \"What now?\", \"next\": 117}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Don't be a bitch about it.\"}], \"next\": 59}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"The power is out right now, while our electrician installs some new outlets for the slot machines. Do you know what that means?\"}], \"choices\": [{\"text\": \"He has a proper respect for safety procedures?\", \"next\": 60}, {\"text\": \"Increased real estate equity?\", \"next\": 115}, {\"text\": \"Potential future safety hazards for children?\", \"next\": 116}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Oh, I guess a little bit, sure.\"}], \"next\": 61}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"But, more importantly, it means no surveillance. Which means you should fuck me on this roulette table before the event starts in a few minutes.\"}], \"choices\": [{\"text\": \"But it's a rental.\", \"next\": 62}, {\"text\": \"With pleasure.\", \"next\": 66}, {\"text\": \"I'd rather fuck Castitas.\", \"next\": 112}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"What an asshole! Wow, get out of here. I don't need you anymore.\"}], \"next\": 113}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Lilith is speaking. Dialogues: I'm going to ask you something you probably hear a lot. Are you in yet? Player can choose: Very funny., Yeah, I'm here. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Ok, head for the conference room. His office is attached to it. Player can choose: On my way., What about the guards?; ... ; Scene 5: Lilith is speaking. Dialogues: Ugh, fine. I guess there's too many of them. Listen, I'm going to do something for you I've never done for anybody else. Don't let it go to your head.... Player can choose: But I don't want to give you my soul., Now we're talkin'.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I'm going to ask you something you probably hear a lot. Are you in yet?\"}], \"choices\": [{\"text\": \"Very funny.\", \"next\": 22}, {\"text\": \"Yeah, I'm here.\", \"next\": 23}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ok, head for the conference room. His office is attached to it.\"}], \"choices\": [{\"text\": \"On my way.\", \"next\": 24}, {\"text\": \"What about the guards?\", \"next\": 25}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I, uh... Shit. I kinda forgot about them. Uh, just shoot them, I guess\"}], \"choices\": [{\"text\": \"I'm not even trained.\", \"next\": 26}, {\"text\": \"It's 6 against 1!\", \"next\": 27}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Aim the gun, squeeze the trigger.\"}, {\"emoji\": \"rolling_eyes_s2\"}], \"next\": 27}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ugh, fine. I guess there's too many of them.\"}, {\"text\": \"Listen, I'm going to do something for you I've never done for anybody else. Don't let it go to your head.\"}, {\"text\": \"I'll do what Baphomet did for Fiero. I'll let you use my powers. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"But I don't want to give you my soul.\", \"next\": 28}, {\"text\": \"Now we're talkin'.\", \"next\": 129}]}}"} +{"instruction": "Create a new branching story node after the player's decision.", "input": "Casino_Staff is speaking. Dialogues: Are you returning your waiter outfit? Here's your $25 back.", "output": "{\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"dialogues\": [{\"text\": \"Are you returning your waiter outfit? Here's your $25 back.\"}], \"next\": 16}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Gulia is speaking. Dialogues: The, uh.. The Illuminati? Haha, [$name], are you kidding? Player can choose: I, uh... No., Hahaha, yeah, this is my sister, Akiko. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: So what kind of proof did she give you that she's in the Illuminati? Player can choose: Uh... None?, She snuck in my window.; ... ; Scene 8: Akiko is speaking. Dialogues: Unfortunately that isn't an option. Fiero owns The Noms Network as well, along with many of the major VidPipe culinary channels. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"The, uh.. The Illuminati? Haha, [$name], are you kidding?\"}], \"choices\": [{\"text\": \"I, uh... No.\", \"next\": 17}, {\"text\": \"Hahaha, yeah, this is my sister, Akiko.\", \"next\": 152}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"So what kind of proof did she give you that she's in the Illuminati?\"}], \"choices\": [{\"text\": \"Uh... None?\", \"next\": 18}, {\"text\": \"She snuck in my window.\", \"next\": 150}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"[$name], you're a few tacos short of a fiesta platter.\"}], \"next\": 19}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"You will have to trust me...\"}], \"choices\": [{\"text\": \"What did you find out, Akiko?\", \"next\": 20}, {\"text\": \"Prove it to Gulia.\", \"next\": 149}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"The important thing is that Mann Fiero used money and fear to run illegal operations within Cuisine Channel for years.\"}], \"choices\": [{\"text\": \"Like what?\", \"next\": 21}, {\"text\": \"What does this mean for Gulia?\", \"next\": 146}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Well...\"}], \"next\": 147}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Don't worry about me. If Cuisine Channel is corrupt I can just try to get on The Noms Network.\"}], \"next\": 148}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Unfortunately that isn't an option. Fiero owns The Noms Network as well, along with many of the major VidPipe culinary channels.\"}], \"next\": 22}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Lilith is speaking. Dialogues: Ding, ding! So how's it going, pupper? ๐Ÿ˜ Player can choose: Progress!, I said I'm not your dog! Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Calm your tits, boy. It's a term of endearment! Between me sucking your soul out and calling you pupper, I think you drew a lucky card, hehe. ๐Ÿ˜œ; ... ; Scene 7: Lilith is speaking. Dialogues: It's a goddamn thing of beauty! And I'm not even talkin' bout my tits.... Player can choose: Meh, I don't need your help., I'll take it!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ding, ding!\"}, {\"text\": \"So how's it going, pupper? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Progress!\", \"next\": 32}, {\"text\": \"I said I'm not your dog!\", \"next\": 103}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Calm your tits, boy. It's a term of endearment!\"}, {\"text\": \"Between me sucking your soul out and calling you pupper, I think you drew a lucky card, hehe. ๐Ÿ˜œ\"}], \"next\": 33}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I take it you could use my help, lil one, eh?\"}], \"choices\": [{\"text\": \"Nah!\", \"next\": 34}, {\"text\": \"Yes, please.\", \"next\": 100}, {\"text\": \"What you got?\", \"next\": 102}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"And you say please too. A chaaaaarmer... ๐Ÿ˜\"}, {\"text\": \"Now then...\"}], \"next\": 101}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"After you get Ira out of the prison, it's not like she can just WALK off, right?\"}], \"next\": 35}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"You gonna need a car.\"}, {\"text\": \"A black, unmasked car with no plates.\"}, {\"text\": \"For the get-away...\"}, {\"text\": \"...And some fucking back-seats.\"}, {\"text\": \"If you catch my drift.\"}], \"choices\": [{\"text\": \"I don't think so.\", \"next\": 36}, {\"text\": \"Color me interested.\", \"next\": 37}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e7m0_lilith_posing_on_black_car\"}, {\"text\": \"It's a goddamn thing of beauty!\"}, {\"text\": \"And I'm not even talkin' bout my tits.\"}, {\"text\": \"Last chance to accept my offer.\"}], \"choices\": [{\"text\": \"Meh, I don't need your help.\", \"next\": 38}, {\"text\": \"I'll take it!\", \"next\": 99}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Delphine is speaking. Dialogues: If you're really communicating with her you can ask her another question. Scene type: checkpoint; Scene 2: Delphine is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 7: Delphine is speaking. Player can choose: Just one more., Fine.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"If you're really communicating with her you can ask her another question.\"}], \"next\": 58}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 59}, {\"text\": \"Choice 2\", \"next\": 139}, {\"text\": \"Choice 3\", \"next\": 141}, {\"text\": \"Choice 4\", \"next\": 143}, {\"text\": \"Choice 5\", \"next\": 145}, {\"text\": \"Choice 6\", \"next\": 147}, {\"text\": \"Choice 7\", \"next\": 148}, {\"text\": \"Choice 8\", \"next\": 149}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Do you want to read my Jett fanfiction? It stars an OC character named Zelphine.\"}], \"choices\": [{\"text\": \"Sure.\", \"next\": 144}, {\"text\": \"Maybe later.\", \"next\": 144}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Great, thanks.\"}], \"next\": 61}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Okay, okay, one more question.\"}], \"next\": 62}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 63}, {\"text\": \"Choice 2\", \"next\": 65}, {\"text\": \"Choice 3\", \"next\": 64}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"choices\": [{\"text\": \"Just one more.\", \"next\": 58}, {\"text\": \"Fine.\", \"next\": 58}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Lilith is speaking. Dialogues: Man that was ROUGH! But hey, look at what I snapped...... Player can choose: I live to provide., That wasn't my fault! Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Oh, come on, take some credit for your accomplishment!; ... ; Scene 8: Caritas is speaking. Dialogues: Let me take those torn clothes off! Aah... There we go.... Player can choose: Put your hands around me!, Kiss me!...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Man that was ROUGH!\"}, {\"text\": \"But hey, look at what I snapped...\"}, {\"image\": \"avaritia_caritas_fighting\"}, {\"text\": \"Your progress is quite entertaining, hehe!\"}], \"choices\": [{\"text\": \"I live to provide.\", \"next\": 89}, {\"text\": \"That wasn't my fault!\", \"next\": 122}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, come on, take some credit for your accomplishment!\"}], \"next\": 90}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"avaritia_caritas_fighting_torn_clothes\"}, {\"text\": \"You got two bitches fighting with each other. \"}, {\"text\": \"I'm not even a lesbo and THAT turned me on!\"}, {\"text\": \"OH, hey! It looks like your next appointment is here.\"}, {\"text\": \"Have fun!\"}], \"next\": 91}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"OK, I'm coming into the room.\"}, {\"text\": \"Are you there? ๐Ÿฅบ\"}], \"next\": 92}, \"5\": {\"type\": \"switch\", \"actor\": \"Caritas\", \"next\": 93, \"mode\": \"real\"}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Hello there!\"}, {\"text\": \"You look even kinkier than in the photos, hehe.\"}, {\"text\": \"Well, I'm gonna need some GOOD lovin' after all that bullshit you put me through.\"}], \"choices\": [{\"text\": \"Let me rub your feet.\", \"next\": 94}, {\"text\": \"Let me play with you boobs.\", \"next\": 120}, {\"text\": \"Let me get straight to the point.\", \"next\": 121}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Oooh yeeah, you're getting my nipples so hard!\"}], \"next\": 95}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Let me take those torn clothes off!\"}, {\"text\": \"Aah... There we go.\"}, {\"image\": \"caritas_live_massage\"}, {\"text\": \"Now shove that fist right inside.\"}, {\"text\": \"FUUUCK!\"}], \"choices\": [{\"text\": \"Put your hands around me!\", \"next\": 96}, {\"text\": \"Kiss me!\", \"next\": 118}, {\"text\": \"Play with my dick!\", \"next\": 119}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Hey there, road warrior ๐Ÿ˜˜ How's yer journey? Player can choose: I think I'm going to die., Making progress....... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Whaaaat! But, but......; ... ; Scene 7: Lilith is speaking. Dialogues: What's the estimated time? Player can choose: Soon!, 30hrs tops?...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hey there, road warrior ๐Ÿ˜˜\"}, {\"text\": \"How's yer journey?\"}, {\"emoji\": \"lilith_dildo_riding_s3\"}], \"choices\": [{\"text\": \"I think I'm going to die.\", \"next\": 21}, {\"text\": \"Making progress....\", \"next\": 99}, {\"text\": \"It's going swell!\", \"next\": 100}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Whaaaat!\"}, {\"text\": \"But, but...\"}, {\"text\": \"I haven't even sucked ur cock yet ๐Ÿ˜ข\"}], \"next\": 22}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e1m3_lilith_licking_dick_icecream\"}, {\"text\": \"Are you ready for a lick?\"}, {\"emoji\": \"lilith_sucking_dick_s3\"}], \"choices\": [{\"text\": \"As soon as we meet.\", \"next\": 23}, {\"text\": \"Sure, I want that icecream. It's hot as hell in here.\", \"next\": 98}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"emoji\": \"lilith_thumb_up_s2\"}], \"next\": 24}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Where u now?\"}], \"choices\": [{\"text\": \"Crossing Nevada.\", \"next\": 25}, {\"text\": \"Some sort of desert.\", \"next\": 96}, {\"text\": \"I think we got off-road.\", \"next\": 97}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ah, one of those states, eh?\"}], \"next\": 26}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"What's the estimated time?\"}], \"choices\": [{\"text\": \"Soon!\", \"next\": 27}, {\"text\": \"30hrs tops?\", \"next\": 27}, {\"text\": \"No idea.\", \"next\": 27}]}}"} +{"instruction": "Add a new scene in the story following this context.", "input": "Lilith is speaking. Dialogues: Oh, pssh! Stop playing Mr. Manly-man and just get the help u need....", "output": "{\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, pssh!\"}, {\"emoji\": \"lilith_angry_s1\"}, {\"text\": \"Stop playing Mr. Manly-man and just get the help u need.\"}, {\"text\": \"U'll have plenty of time to impress me with ur dick when u get here ๐Ÿ˜‰\"}], \"next\": 5}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Annalise is speaking. Dialogues: No! You idiot! Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: This whole room is solid steel! The ricochet nearly killed me and took out the electrical panel on the floor.; ... ; Scene 5: Benny_The_Badger is speaking. Dialogues: You got me all wet! You fuck! Player can choose: Hit sprinklers button again., Back to panel. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"No! You idiot!\"}], \"next\": 29}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"This whole room is solid steel! The ricochet nearly killed me and took out the electrical panel on the floor.\"}], \"next\": 30}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"[$name], there is a panel here that might help us. Look here.\"}, {\"text\": \"<>\"}], \"next\": 31}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"choices\": [{\"text\": \"Change Display Color.\", \"next\": 33}, {\"text\": \"Activate Sprinklers.\", \"next\": 39}, {\"text\": \"Sound Alarm.\", \"next\": 45}, {\"text\": \"Bulletproof Glass.\", \"next\": 50}]}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Benny_The_Badger\", \"dialogues\": [{\"image\": \"e3m5_Castitas_and_Player_vault_SPRINKLERS_LAYER\"}, {\"text\": \"You got me all wet! You fuck!\"}], \"choices\": [{\"text\": \"Hit sprinklers button again.\", \"next\": 40}, {\"text\": \"Back to panel.\", \"next\": 31}]}}"} +{"instruction": "Add a new scene in the story following this context.", "input": "Delphine is speaking. Dialogues: You waste my time. Speak to me no longer. ๐Ÿ˜ค ๐Ÿ˜ค ๐Ÿ˜ค", "output": "{\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"You waste my time. Speak to me no longer. ๐Ÿ˜ค ๐Ÿ˜ค ๐Ÿ˜ค\"}], \"next\": 153}"} +{"instruction": "Write a scene where the player loses or ends the story badly.", "input": "Gabriela is speaking. Dialogues: Dude! You rained on her parade! Scene type: lose", "output": "{\"type\": \"lose\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Dude! You rained on her parade!\"}]}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Gulia is speaking. Dialogues: That was so exhilarating! ๐Ÿ˜† Come here, Akiko, let's celebrate....", "output": "{\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"That was so exhilarating! ๐Ÿ˜†\"}, {\"text\": \"Come here, Akiko, let's celebrate.\"}, {\"emoji\": \"gulia_creamtit_s3\"}, {\"text\": \"Sorry, cutie, I'd love for you to help too, but I know you have your... problem.\"}], \"next\": 96}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Delphine is speaking. Dialogues: Yes? Do you seek audience with me? ๐Ÿ˜’ Player can choose: I want to join your cult., Is this High Priestess Delphine? Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Cult? What a simple way of looking at the Order of Dusk. We are a spiritual fellowship. Player can choose: I want to join The Order of Dusk., I want to worship you, High Priestess.; ... ; Scene 8: Delphine is speaking. Dialogues: Lilith? THE Lilith? Lilith the Night Goddess? ๐Ÿ˜ฑ", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Yes? Do you seek audience with me? ๐Ÿ˜’\"}], \"choices\": [{\"text\": \"I want to join your cult.\", \"next\": 14}, {\"text\": \"Is this High Priestess Delphine?\", \"next\": 160}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Cult? What a simple way of looking at the Order of Dusk. We are a spiritual fellowship.\"}], \"choices\": [{\"text\": \"I want to join The Order of Dusk.\", \"next\": 15}, {\"text\": \"I want to worship you, High Priestess.\", \"next\": 159}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Then you follow the right path.\"}], \"next\": 15}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Nobody comes to the dark lord before they come to me. And I don't accept new members unless they can bring value to our group.\"}], \"choices\": [{\"text\": \"I seek angels.\", \"next\": 16}, {\"text\": \"I can speak to demons.\", \"next\": 156}, {\"text\": \"I'll fuck you.\", \"next\": 157}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Yeah, so can Evan. He has tarot cards and everything. Which ones are you in contact with?\"}], \"next\": 31}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Which ones are you in contact with?\"}], \"choices\": [{\"text\": \"Satan himself.\", \"next\": 32}, {\"text\": \"Lilith.\", \"next\": 33}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"You're lying. ๐Ÿ˜ก The Dark One never speaks to humanity through anything, but video games or backward music.\"}], \"choices\": [{\"text\": \"Okay, fine, but I can talk to Lilith.\", \"next\": 33}, {\"text\": \"Nope, I can really talk to Satan.\", \"next\": 152}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Lilith? THE Lilith? Lilith the Night Goddess? ๐Ÿ˜ฑ\"}], \"next\": 34}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Superbia is speaking. Dialogues: There you are! Let's peel off that mask of yours... Player can choose: Take it off., Not yet. Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Yes, let me take it- Oh... on second thought....; ... ; Scene 8: Superbia is speaking. Dialogues: OOoh! Mmm that's good! Player can choose: Feel my wet tongue..., Let me reach deep with my fingers......", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Superbia\", \"dialogues\": [{\"image\": \"e8m5_superbia_private_suite_naked_taking_mask_off\"}, {\"text\": \"There you are!\"}, {\"text\": \"Let's peel off that mask of yours...\"}], \"choices\": [{\"text\": \"Take it off.\", \"next\": 51}, {\"text\": \"Not yet.\", \"next\": 91}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Yes, let me take it-\"}, {\"text\": \"Oh... on second thought.\"}, {\"text\": \"Let's keep your mask on.\"}], \"next\": 52}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"There is a reason I am the lady of the ball...\"}, {\"image\": \"e8m5_superbia_private_suite_handjob\"}, {\"text\": \"I know how to please and appease!\"}, {\"text\": \"How is that?\"}], \"choices\": [{\"text\": \"Harder!\", \"next\": 53}, {\"text\": \"Faster!\", \"next\": 89}, {\"text\": \"Gentler!\", \"next\": 90}, {\"text\": \"Let me finger you as well.\", \"next\": 55}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Let me woo you into submission!\"}], \"next\": 54}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"All your veins, bulging hard!\"}], \"choices\": [{\"text\": \"Let me finger you as well.\", \"next\": 55}, {\"text\": \"Keep stroking!\", \"next\": 85}, {\"text\": \"Suck it!\", \"next\": 88}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Oooh, mmmm...\"}, {\"text\": \"Little bit of mutual masturbation is good for the soul...\"}, {\"text\": \"Ooh that is good...\"}], \"choices\": [{\"text\": \"Suck my dick.\", \"next\": 56}, {\"text\": \"Let me suck your clit.\", \"next\": 84}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"image\": \"e8m5_superbia_private_suite_blowjob\"}, {\"text\": \"Ommmfff.\"}, {\"text\": \"Mmm!\"}, {\"text\": \"Tastes good too.\"}], \"choices\": [{\"text\": \"Deep throat it!\", \"next\": 57}, {\"text\": \"Lick the tip!\", \"next\": 83}, {\"text\": \"Let me suck your clit too.\", \"next\": 65}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"OOoh!\"}, {\"text\": \"Mmm that's good!\"}], \"choices\": [{\"text\": \"Feel my wet tongue...\", \"next\": 66}, {\"text\": \"Let me reach deep with my fingers...\", \"next\": 81}, {\"text\": \"Slap that ass!\", \"next\": 82}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Paul_Callaghan is speaking. Dialogues: Castitas! What in The Lord's name are you doing now!? Player can choose: Taking inventory., Repairing the flooring.... Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: You must really like doing inventory if it made you cum all over my nun.; ... ; Scene 7: Benedetto_De_Rosa is speaking. Dialogues: Hello. You have my appreciation. But you don't need to bring the table outside. Removal is part of our service. Wasn't it, boys? Let me just check the readout from the table, for your total cost. Player can choose: Readout?, Cost? Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"image\": \"e3m3_Paul_Callaghan_entering_with_Annalise\"}, {\"text\": \"Castitas! What in The Lord's name are you doing now!?\"}], \"choices\": [{\"text\": \"Taking inventory.\", \"next\": 30}, {\"text\": \"Repairing the flooring.\", \"next\": 130}, {\"text\": \"Checking the electrical panel.\", \"next\": 131}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"You must really like doing inventory if it made you cum all over my nun.\"}], \"next\": 31}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"I know damn well what you were doing AGAIN, Castitas. And it's never going to happen again. Come with me, Castitas.\"}], \"next\": 32}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Hey, [$name], can you help me out? The roulette guy is here.\"}], \"choices\": [{\"text\": \"But Castitas is in trouble.\", \"next\": 33}, {\"text\": \"Yeah, okay.\", \"next\": 129}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"She's in trouble several times weekly. She'll be fine.\"}], \"next\": 34}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"image\": \"e3m3_Annalise_Benedetto_and_thugs_church_nave\"}, {\"text\": \"Here's the table guy.\"}], \"next\": 35}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Hello. You have my appreciation. But you don't need to bring the table outside. Removal is part of our service. Wasn't it, boys?\"}, {\"text\": \"Let me just check the readout from the table, for your total cost.\"}], \"choices\": [{\"text\": \"Readout?\", \"next\": 36}, {\"text\": \"Cost?\", \"next\": 128}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Dialogues: Jerk off? Player can choose: Already did!, Maybe later.; Scene 2: Avaritia is speaking. Dialogues: Conserving your manjuices for a special occasion, huh? ๐Ÿ˜; ... ; Scene 8: Avaritia is speaking. Dialogues: Ok, your final question! Player can choose: What are you doing?, What do you hope to get out of it?...", "output": "{\"1\": {\"type\": \"dialogue\", \"dialogues\": [{\"text\": \"Jerk off?\"}], \"choices\": [{\"text\": \"Already did!\", \"next\": 2}, {\"text\": \"Maybe later.\", \"next\": 155}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Conserving your manjuices for a special occasion, huh? ๐Ÿ˜\"}], \"next\": 3}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Well, my day isn't all that exciting either.\"}], \"next\": 4}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Maybe I can spare a few minutes to chat if...\"}, {\"text\": \"...You can guess what I'm doing. Firstly, you get 3 questions.\"}, {\"text\": \"Go.\"}], \"choices\": [{\"text\": \"How many people are there?\", \"next\": 5}, {\"text\": \"How are people dressed?\", \"next\": 153}, {\"text\": \"What are people saying?\", \"next\": 154}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Formal.\"}], \"next\": 6}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Question numero duo?\"}], \"choices\": [{\"text\": \"Is it open or closed space?\", \"next\": 7}, {\"text\": \"What is the venue like?\", \"next\": 151}, {\"text\": \"What is the layout?\", \"next\": 152}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Indoor hall.\"}], \"next\": 8}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Ok, your final question!\"}], \"choices\": [{\"text\": \"What are you doing?\", \"next\": 9}, {\"text\": \"What do you hope to get out of it?\", \"next\": 149}, {\"text\": \"What is the purpose of the event?\", \"next\": 150}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Wigsy is speaking. Dialogues: Oh my! Player can choose: Let me clamp your nipples!, Lemme play with your pussy!... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Why, be gentle!; ... ; Scene 8: Bigsy is speaking. Dialogues: OOH shit, Yeah, yeah! FUCK Yeeeeaaah! Player can choose: Tightening the ropes!, Going faster!...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"image\": \"e8m4_sister_tied_up\"}, {\"text\": \"Oh my!\"}], \"choices\": [{\"text\": \"Let me clamp your nipples!\", \"next\": 91}, {\"text\": \"Lemme play with your pussy!\", \"next\": 106}, {\"text\": \"Leme slap that ass!\", \"next\": 107}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Why, be gentle!\"}], \"next\": 92}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Keep going!\"}], \"choices\": [{\"text\": \"Harder!\", \"next\": 93}, {\"text\": \"Softer!\", \"next\": 105}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Oh fuck!\"}], \"next\": 94}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Oh,Oh.\"}, {\"text\": \"What we have here?\"}, {\"text\": \"A tasty hard erection!\"}, {\"image\": \"e8m4_sister_licking_dick\"}, {\"text\": \"Tighten those ropes!\"}], \"choices\": [{\"text\": \"Around your legs!\", \"next\": 95}, {\"text\": \"Around your arms!\", \"next\": 104}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"All restrained, I am!\"}], \"next\": 96}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Gah, i can't take it no more, put a dildo in me!\"}], \"choices\": [{\"text\": \"Take it all in!\", \"next\": 97}, {\"text\": \"Feel it inside you!\", \"next\": 97}, {\"text\": \"All the way to the g-spot!\", \"next\": 97}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"OOH shit, Yeah, yeah!\"}, {\"text\": \"FUCK Yeeeeaaah!\"}, {\"image\": \"e8m4_mouth_full_dildo_on_sister\"}], \"choices\": [{\"text\": \"Tightening the ropes!\", \"next\": 98}, {\"text\": \"Going faster!\", \"next\": 102}, {\"text\": \"Adding vibrations!\", \"next\": 103}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Dina is speaking. Dialogues: Hi! Player can choose: Hi!, Hey, you are gorgeous. What're you up to? Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: I'm playing League of Fantasy right now. I'm in the middle of a raid. My clan is ranked 5th on the server. We can crack top 3 if I complete this. Player can choose: Oh, cool. I play that one too., Oh, I was thinking of starting to play that one. Scene type: checkpoint; ... ; Scene 4: Dina is speaking. Player can choose: Nah, maybe another time., Ok, just a sec!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Hi!\"}], \"choices\": [{\"text\": \"Hi!\", \"next\": 136}, {\"text\": \"Hey, you are gorgeous. What're you up to?\", \"next\": 36}]}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"I'm playing League of Fantasy right now. I'm in the middle of a raid. My clan is ranked 5th on the server. We can crack top 3 if I complete this.\"}], \"choices\": [{\"text\": \"Oh, cool. I play that one too.\", \"next\": 37}, {\"text\": \"Oh, I was thinking of starting to play that one.\", \"next\": 133}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"DO IT! Get that app and play now! I could use some more people in my clan. Especially cute ones. :P I'll make it worth your while.\"}], \"next\": 42}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"image\": \"dina_sexy_pose\"}], \"choices\": [{\"text\": \"Nah, maybe another time.\", \"next\": 43}, {\"text\": \"Ok, just a sec!\", \"next\": 44}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Gulia is speaking. Dialogues: Hey, you're pretty cute. Did you want to talk? Player can choose: Nah.., Yes, I did.... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Great, what about? Player can choose: Food., I was hoping to meet up with you some time.; ... ; Scene 8: Lilith is speaking. Dialogues: Hey, do you want to know which is the difference between you and your chances of a date with Gulia is? Player can choose: Sure., No. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hey, you're pretty cute. Did you want to talk?\"}], \"choices\": [{\"text\": \"Nah..\", \"next\": 7}, {\"text\": \"Yes, I did.\", \"next\": 13}, {\"text\": \"And you're gorgeous. I'd love to talk.\", \"next\": 127}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"emoji\": \"gulia_bittinglip_s1\"}, {\"text\": \"Great, what about?\"}], \"choices\": [{\"text\": \"Food.\", \"next\": 14}, {\"text\": \"I was hoping to meet up with you some time.\", \"next\": 126}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"emoji\": \"gulia_yummy_s1\"}, {\"text\": \"I already like you! What kind? Breakfast? Dinner? Entrรฉes? Dessert? Barbecue? Japanese Fusion? Molecular gastronomy?\"}], \"choices\": [{\"text\": \"You sure know your stuff!\", \"next\": 15}, {\"text\": \"I just wanted to go get some with you.\", \"next\": 126}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Yup! I have a pretty successful cooking show on VidPipe so I have to. I'm trying to increase my subscribers now.\"}], \"choices\": [{\"text\": \"Why is that?\", \"next\": 16}, {\"text\": \"Can I help?\", \"next\": 123}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Well, more subscribers mean more views, and that means more money for me. But that also means that more people like my content. So if you could subscribe to me that would be amazing!\"}], \"next\": 17}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Oh! And I'd really, really appreciate it if you could go to The Cuisine Channel's website and vote for me to be their next star! ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Sorry, I don't have time.\", \"next\": 18}, {\"text\": \"Definitely!\", \"next\": 25}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Yeah, I know the feeling. I have no time to chat with people because I'm trying to make my channel the best it can be. And I'm all out of time now. Well, bye.\"}], \"next\": 19}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hey, do you want to know which is the difference between you and your chances of a date with Gulia is?\"}], \"choices\": [{\"text\": \"Sure.\", \"next\": 20}, {\"text\": \"No.\", \"next\": 122}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Dina is speaking. Dialogues: Use this app's livestream function so I can see where you are. I'll help the best I can. So go ahead and get started. Scene type: checkpoint; Scene 2: Dina is speaking. Player can choose: I'm going straight, I'm going right.; ... ; Scene 8: Dina is speaking. Dialogues: Your stream is cutting out. ๐Ÿ˜จ It looks like you're in the sub-basement now. There's a lot of distortion on the feed, but it looks like a big door and... Oh! Is that a dumbwaiter next to it?... Player can choose: I'll try opening the door., I'll try exploring the area. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Use this app's livestream function so I can see where you are. I'll help the best I can. So go ahead and get started.\"}], \"next\": 25}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"choices\": [{\"text\": \"I'm going straight\", \"next\": 26}, {\"text\": \"I'm going right.\", \"next\": 150}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Okay, it looks like there's some rusty old suit of armor there and you can go straight again, or right.\"}], \"choices\": [{\"text\": \"I'm going straight again.\", \"next\": 27}, {\"text\": \"I'll go right, now.\", \"next\": 38}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"It looks like our old card catalog is there. There's a passage to the left or straight ahead from what I can see.\"}], \"choices\": [{\"text\": \"I'll head straight.\", \"next\": 39}, {\"text\": \"I'll try left.\", \"next\": 149}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"You did it! I think the book is on the sublevel through that door.\"}, {\"text\": \"Shit, is that a padlock on the door? Hang tight, I'll try to find the code for you.\"}, {\"text\": \"Mmm, it would turn me on SO much to watch you break that lock.\"}], \"next\": 41}, \"6\": {\"type\": \"game\", \"next\": 42}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"God, watching that made me so wet! ๐Ÿ˜ฌ\"}, {\"image\": \"dina_butt_plug\"}, {\"text\": \"I'm ready for you when you get back up here!\"}], \"next\": 43}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Your stream is cutting out. ๐Ÿ˜จ It looks like you're in the sub-basement now.\"}, {\"text\": \"There's a lot of distortion on the feed, but it looks like a big door and... Oh! Is that a dumbwaiter next to it?\"}, {\"text\": \"There's a dumbwaiter up here, but we never knew where it went down to. I guess that's it.\"}, {\"text\": \"What do you want to try?\"}], \"choices\": [{\"text\": \"I'll try opening the door.\", \"next\": 44}, {\"text\": \"I'll try exploring the area.\", \"next\": 130}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Aigh u there? This is gonna be fun, hue hue... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: There's the front door with a big window, and a small cellar window on the side... Hmm, how do we get in?... Player can choose: Go through the cellar. , Break the window....; ... ; Scene 8: Lilith is speaking. Dialogues: Hold on. Damn, ugh...... Player can choose: I like my girls wet. , Babe, Imma gonna make u forget him. ...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Aigh u there?\"}, {\"text\": \"This is gonna be fun, hue hue... \"}, {\"emoji\": \"lilith_mischievous_grin_s1\"}], \"next\": 21}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"There's the front door with a big window, and a small cellar window on the side...\"}, {\"text\": \"Hmm, how do we get in?\"}, {\"text\": \"\"}, {\"image\": \"e1m0_adams_house_from_bushes\"}], \"choices\": [{\"text\": \"Go through the cellar. \", \"next\": 22}, {\"text\": \"Break the window.\", \"next\": 112}, {\"text\": \"Pick the front lock.\", \"next\": 116}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hmm, ok, might be tricky, u need to guide me through it.\"}], \"choices\": [{\"text\": \"Do it!\", \"next\": 117}, {\"text\": \"Let's rethink it!\", \"next\": 21}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ok, hmm...\"}, {\"text\": \"aight, I'll just screencast my phone, u tell me what to do...\"}], \"next\": 118}, \"5\": {\"type\": \"game\", \"next\": 119}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Zing, we got it ๐Ÿค‘\"}], \"next\": 32}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Aight, we in!\"}, {\"text\": \"Hmm... where to first? \"}, {\"text\": \"His bathroom or his bedroom?\"}], \"choices\": [{\"text\": \"Bedroom\", \"next\": 33}, {\"text\": \"Bathroom.\", \"next\": 96}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hold on.\"}, {\"text\": \"Damn, ugh...\"}, {\"image\": \"e1m0_lilith_naked_in_shower\"}, {\"text\": \"Brings back memories.\"}], \"choices\": [{\"text\": \"I like my girls wet. \", \"next\": 97}, {\"text\": \"Babe, Imma gonna make u forget him. \", \"next\": 102}, {\"text\": \"Dont worry, I got a bigger shower, hehe.\", \"next\": 103}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Cunnilinga is speaking. Dialogues: My servant informed me ur here Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 7: Cunnilinga is speaking. Dialogues: You've been blocked, you lose! Scene type: lose", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"My servant informed me ur here\"}], \"next\": 55}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 56}, {\"text\": \"Choice 2\", \"next\": 57}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Thx for the Taco Bill ๐Ÿ˜œ\"}], \"next\": 57}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Welcome to the Cunnilingus Emporium! ๐Ÿ˜\"}, {\"image\": \"e7m2_cunnilinus_emporium_underground_club\"}, {\"text\": \"Before I can teach u, there's one more thing u need to show.\"}, {\"text\": \"The true cunnilingus master needs not just the tongue, but extreme fortitude.\"}], \"choices\": [{\"text\": \"I got a sword of +3 fortitude, actually.\", \"next\": 58}, {\"text\": \"I don't know that word.\", \"next\": 111}, {\"text\": \"I got fortitude just pouring out of my ass!\", \"next\": 112}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"emoji\": \"ira_nc_cockabs_s5\"}, {\"text\": \"...\"}, {\"text\": \"Ok, dude I'm all into roleplay but we're done here...\"}, {\"text\": \"U know how many pathetic Dungeons & Somewhat-Oversized-Lizards nerds we get?\"}, {\"text\": \"Ur unteachable! ๐Ÿ˜ค\"}, {\"text\": \"gtfo kthxbai, don't collect $200 on ur way out!\"}], \"choices\": [{\"text\": \"But but... fine ;(\", \"next\": 59}, {\"text\": \"Bitch I put my DICK in YOUR dungeon!\", \"next\": 62}, {\"text\": \"But but... my cloak of charisma +3 ;(\", \"next\": 110}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"gtfo kthxbai\"}, {\"text\": \"don't collect $200 on ur way out ๐Ÿฅฑ\"}], \"next\": 60}, \"7\": {\"type\": \"lose\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"You've been blocked, you lose! \"}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Protester_2 is speaking. Dialogues: Well, yeah... But think of the logistics. They'll be dead, so... Scene type: checkpoint; Scene 2: Lilith is speaking. Scene type: switch; ... ; Scene 8: Protester_2 is speaking. Dialogues: I don't know what you're doing on your phone there, but negotiations ended. Player can choose: Hold my beer. I received a new message., This was never a negociation bitch!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Protester_2\", \"dialogues\": [{\"text\": \"Well, yeah... But think of the logistics. They'll be dead, so...\"}], \"next\": 83}, \"2\": {\"type\": \"switch\", \"actor\": \"Lilith\", \"next\": 84, \"mode\": \"chat\"}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Us-... Th-... App!\"}], \"choices\": [{\"text\": \"What?\", \"next\": 85}, {\"text\": \"Are you okay, Lillith?\", \"next\": 85}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Th-...app! Use th-...app!\"}], \"next\": 86}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Crr...\"}, {\"text\": \"<>\"}], \"choices\": [{\"text\": \"Did you forget how to type?\", \"next\": 87}, {\"text\": \"Apples?\", \"next\": 87}, {\"text\": \"Check the app settings.\", \"next\": 88}, {\"text\": \"Fight the driver.\", \"next\": 133}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Eject them.\"}, {\"text\": \"<>\"}], \"choices\": [{\"text\": \"My account.\", \"next\": 90}, {\"text\": \"Audio options.\", \"next\": 90}, {\"text\": \"Ridesharing options.\", \"next\": 130}]}, \"7\": {\"type\": \"switch\", \"actor\": \"Protester_2\", \"next\": 91, \"mode\": \"real\"}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Protester_2\", \"dialogues\": [{\"text\": \"I don't know what you're doing on your phone there, but negotiations ended.\"}], \"choices\": [{\"text\": \"Hold my beer. I received a new message.\", \"next\": 93}, {\"text\": \"This was never a negociation bitch!\", \"next\": 126}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Wigsy is speaking. Dialogues: Mmmm! Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: Harder! Player can choose: I'll rub your clits!, I'll go deep in! Scene type: checkpoint; ... ; Scene 8: Bigsy is speaking. Dialogues: Who should you penetrate... Player can choose: Bigsy., Wigsy. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Mmmm!\"}], \"next\": 150}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Harder!\"}], \"choices\": [{\"text\": \"I'll rub your clits!\", \"next\": 151}, {\"text\": \"I'll go deep in!\", \"next\": 185}]}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"OOof wow!\"}], \"next\": 152}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Fuck fuck fuck fuck\"}], \"next\": 153}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Let's move it up a level...\"}], \"next\": 154}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Fuck us!\"}], \"next\": 155}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Quite.\"}], \"next\": 156}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Who should you penetrate...\"}], \"choices\": [{\"text\": \"Bigsy.\", \"next\": 157}, {\"text\": \"Wigsy.\", \"next\": 174}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Lilith is speaking. Dialogues: Are you some kind of goddamn wizard? You aren't supposed to be getting laid this quickly! Player can choose: Guess I'm just that good., Sorry? Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Ugh, well, it didn't happen yet. You'll find a way to blow it, I'm sure. ๐Ÿ˜ Player can choose: Thanks., You may eat those words.; ... ; Scene 5: Castitas is speaking. Dialogues: Hi, I'm waiting for you. When you get here just park in the lot and I'll be right past the chapel. ๐Ÿ˜‰ Player can choose: Okay., Sure. I, wait... What? Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Are you some kind of goddamn wizard? You aren't supposed to be getting laid this quickly!\"}, {\"emoji\": \"lilith_angry_s1\"}], \"choices\": [{\"text\": \"Guess I'm just that good.\", \"next\": 11}, {\"text\": \"Sorry?\", \"next\": 119}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Ugh, well, it didn't happen yet. You'll find a way to blow it, I'm sure. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Thanks.\", \"next\": 12}, {\"text\": \"You may eat those words.\", \"next\": 12}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Yeah, yeah. Well go get ready for your \\\"date\\\". I know you well enough by now to know you probably need a shower.\"}, {\"emoji\": \"lilith_moking_laugh_s2\"}], \"next\": 13}, \"4\": {\"type\": \"timer\", \"next\": 15, \"duration\": 1200}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Hi, I'm waiting for you. When you get here just park in the lot and I'll be right past the chapel. ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Okay.\", \"next\": 16}, {\"text\": \"Sure. I, wait... What?\", \"next\": 114}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Cunnilinga is speaking. Dialogues: WELL??? Where are you?!... Player can choose: Traffic..., Looking for parking.... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: ... Get me a a double fajita in half-shell....; ... ; Scene 8: Cunnilinga is speaking. Dialogues: Uuh huh ok then... ...... Player can choose: Stop wasting time and get the hell out., Damn nice!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"WELL???\"}, {\"text\": \"Where are you?!\"}, {\"image\": \"e7m2_cunnilinga_naked_bar_posing\"}, {\"text\": \"I will not wait forever!\"}, {\"text\": \"๐Ÿ˜’\"}], \"choices\": [{\"text\": \"Traffic...\", \"next\": 130}, {\"text\": \"Looking for parking.\", \"next\": 134}, {\"text\": \"Taco Bill stop.\", \"next\": 135}, {\"text\": \"Flat tire.\", \"next\": 136}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"...\"}, {\"text\": \"Get me a a double fajita in half-shell.\"}, {\"text\": \"Guacamole on side.\"}, {\"text\": \"\"}], \"next\": 131}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Well, let me know when you get here... ๐Ÿ˜\"}], \"next\": 132}, \"4\": {\"type\": \"timer\", \"next\": 42, \"duration\": 300}, \"5\": {\"type\": \"dialogue\", \"actor\": \"The_Gimp\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 43}, {\"text\": \"Choice 2\", \"next\": 126}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"The_Gimp\", \"dialogues\": [{\"text\": \"Alright dude, ive hidden in the shadows :embarrased:\"}, {\"text\": \"i see a few thugs by the entrance\"}, {\"text\": \"buncha peeps chatting and getting shitfaced by the bar\"}, {\"text\": \"and some burly black naked chik walkin around, talkin on her phone\"}, {\"text\": \"\"}], \"choices\": [{\"text\": \"Make a run for it.\", \"next\": 44}, {\"text\": \"Hold tight.\", \"next\": 116}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"The_Gimp\", \"dialogues\": [{\"text\": \"Hmm you sure about that?\"}, {\"text\": \"Think I should try to sneak behind the bar... or through the storage in the back?\"}], \"choices\": [{\"text\": \"The bar, it's the quickest route.\", \"next\": 45}, {\"text\": \"The storage, it's the safest route.\", \"next\": 113}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Uuh huh ok then...\"}, {\"text\": \"...\"}, {\"text\": \"Hmm seems pretty empty. \"}, {\"text\": \"Looks like\"}, {\"text\": \"HOLY\"}, {\"text\": \"They got a WHOLE recording room here!\"}, {\"text\": \"FUCK\"}, {\"text\": \"There's secret cameras all over this place\"}, {\"text\": \"ONE RIGHT UNDER THE BAR, check this out:\"}, {\"image\": \"e7m2_bar_looking_up_girl_skirts\"}, {\"text\": \"Gold man, PURE GOLD\"}], \"choices\": [{\"text\": \"Stop wasting time and get the hell out.\", \"next\": 114}, {\"text\": \"Damn nice!\", \"next\": 115}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Lilith is speaking. Dialogues: HEY, BUDDY! Have you met Avaritia yet? Player can choose: Yup!, Still working on it! Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Meeting her in PERSON, dofus!; ... ; Scene 8: Lilith is speaking. Dialogues: Anyway, I'll leave you to dick around. Have fun with Avaritia. ...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"HEY, BUDDY!\"}, {\"text\": \"Have you met Avaritia yet?\"}], \"choices\": [{\"text\": \"Yup!\", \"next\": 30}, {\"text\": \"Still working on it!\", \"next\": 102}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Meeting her in PERSON, dofus!\"}], \"next\": 31}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"You were chatting her up on the app, huh?\"}, {\"text\": \"Do you think she's into you?\"}], \"choices\": [{\"text\": \"She's all over my cock.\", \"next\": 32}, {\"text\": \"I think she mistook me for someone.\", \"next\": 101}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Uuuh, huuuuh...\"}, {\"text\": \"Well, glad to hear.\"}, {\"text\": \"You wouldn't be sneakily manipulating her into thinking you're her personal assistant, right?\"}, {\"text\": \"No, of course not. You're not THAT kind of a guy. ๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"Well, actually...\", \"next\": 33}, {\"text\": \"I would never!\", \"next\": 100}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"HA! I KNEW IT!\"}, {\"text\": \"Liar, liar, pants on fire!\"}, {\"text\": \"Oh, that's some foreshadowing for you there. \"}, {\"text\": \"We, demons, got some magic insights into future.\"}, {\"text\": \"Well, I hope you know what you're doing there, buddy.\"}], \"next\": 34}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Well, remember, aside from lying, honesty is the BEST policy!\"}], \"choices\": [{\"text\": \"Thanks for the tip.\", \"next\": 35}, {\"text\": \"That's a useless tip.\", \"next\": 99}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"That's what your mom said about your dick. But no one's complainin', are we?\"}], \"next\": 36}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Anyway, I'll leave you to dick around.\"}, {\"text\": \"Have fun with Avaritia. \"}, {\"text\": \"Oh, and don't forget. She's the Angel of Greed. \"}, {\"text\": \"That may come in handy one day. ๐Ÿค‘\"}, {\"text\": \"Go get her, tiger!\"}], \"next\": 37}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Avaritia is speaking. Dialogues: Now, where were we? ๐Ÿ˜‰ Player can choose: Enjoying a pleasant chat., Talking about your boobs.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Hmm, I suppose pleasant enough. ; ... ; Scene 8: Avaritia is speaking. Dialogues: Oh, fancy! I bet it costs an arm and a leg...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Now, where were we? ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Enjoying a pleasant chat.\", \"next\": 17}, {\"text\": \"Talking about your boobs.\", \"next\": 134}, {\"text\": \"Talking about my massive dick.\", \"next\": 135}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Hmm, I suppose pleasant enough. \"}], \"next\": 18}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Hmm, it is getting awfully late here, and my drink has gone flat.\"}, {\"text\": \"It might just be time for me to hit the sack.\"}, {\"emoji\": \"avaritia_yawn_s1\"}], \"choices\": [{\"text\": \"Sleep well!\", \"next\": 19}, {\"text\": \"Don't go!\", \"next\": 22}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, do you want to cling to this gem, don't you?\"}, {\"text\": \"Give me one reason I shouldn't leave... ๐Ÿ”\"}], \"choices\": [{\"text\": \"You're fun to talk to.\", \"next\": 23}, {\"text\": \"Sleep is for losers.\", \"next\": 130}, {\"text\": \"You'll never know what you missed out on.\", \"next\": 131}, {\"text\": \"I haven't left you with enough material for kinky dreams.\", \"next\": 133}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"So are lame comebacks.\"}], \"next\": 24}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"So... What kind of things do you dream about?\"}], \"choices\": [{\"text\": \"Hot girls.\", \"next\": 25}, {\"text\": \"Random treehouse adventures.\", \"next\": 120}, {\"text\": \"Fast, expensive cars.\", \"next\": 123}, {\"text\": \"Riches beyond dreams.\", \"next\": 127}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"....What? ๐Ÿ˜•\"}], \"choices\": [{\"text\": \"Luxury mansions carved out of age-old-trees.\", \"next\": 121}, {\"text\": \"My summer house in the Amazon.\", \"next\": 121}, {\"text\": \"Pretending to be a pirate!\", \"next\": 122}, {\"text\": \"Treehouses, where we used to play as kids.\", \"next\": 122}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, fancy! I bet it costs an arm and a leg...\"}], \"next\": 27}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Cunnilinga is speaking. Dialogues: Heyoooo! I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.... Player can choose: Lilith? Oh yeah, we go way back., Lilith and I are strictly a relationship of necessity. ... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: Mm, platonic... That's how me and my last gimp started, didn't take long....; ... ; Scene 8: Cunnilinga is speaking. Dialogues: Excellent... I'll spare you the basic phone test......", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Heyoooo!\"}, {\"text\": \"I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.\"}, {\"text\": \"๐Ÿ”\"}], \"choices\": [{\"text\": \"Lilith? Oh yeah, we go way back.\", \"next\": 9}, {\"text\": \"Lilith and I are strictly a relationship of necessity. \", \"next\": 155}, {\"text\": \"Fuck Lilith and whatever little game she's playing now.\", \"next\": 156}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Mm, platonic...\"}, {\"text\": \"That's how me and my last gimp started, didn't take long.\"}, {\"text\": \"But I'm getting ahead of myself.\"}], \"next\": 10}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"The referral may get you into my door, but you still have to prove a worthwhile pupil... ๐Ÿ˜’\"}], \"choices\": [{\"text\": \"Wait, pupil for WHAT?\", \"next\": 11}, {\"text\": \"I'm sure I'll graduate with flying colors.\", \"next\": 153}, {\"text\": \"Bitch, I don't need to prove anything!\", \"next\": 154}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Haha, I like ur confidence. It will serve u well.\"}], \"next\": 12}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"I'm Cunnilinga, the Headmistress of the Cunnilingus Emporium.\"}, {\"text\": \"Where we turn lil' boys like YOU ๐Ÿฅธ into real men! ๐Ÿ˜Ž\"}, {\"text\": \"I see a note on your referral sayin': \\\"dont know how to suck a clit.\\\"\"}, {\"text\": \"Ur a hard case, aren'tcha?\"}], \"choices\": [{\"text\": \"I could use some guidance.\", \"next\": 13}, {\"text\": \"I know what I'm doing.\", \"next\": 144}, {\"text\": \"I've licked more clits than your lesbo ass.\", \"next\": 145}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Haha, u certainely got the spirit of a cunt muncher. ๐Ÿ˜ฌ\"}, {\"text\": \"Tell me, do you start with the finger or the tongue?\"}], \"choices\": [{\"text\": \"Both.\", \"next\": 146}, {\"text\": \"Tongue.\", \"next\": 147}, {\"text\": \"Finger.\", \"next\": 148}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Hmm, not bad, could use room for improvement....\"}], \"choices\": [{\"text\": \"Just test me already.\", \"next\": 14}, {\"text\": \"Let's cut the crap and go straight to business.\", \"next\": 146}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Excellent...\"}, {\"text\": \"I'll spare you the basic phone test...\"}, {\"text\": \"We can proceed straight to the next step...\"}, {\"image\": \"e7m2_cunnilinga_pussy\"}, {\"text\": \"My pussy is waiting for the real test.\"}, {\"text\": \"I'll be in touch...\"}, {\"text\": \"๐Ÿ˜š\"}], \"next\": 17}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Superbia is speaking. Dialogues: Where art thou, [$name]? The water is getting cold...... Player can choose: Give me a few more..., I'm working on a new mask. Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Well, you better not keep me waiting TOO long! Player can choose: Calm your tits, woman., Popularity takes time to build....; ... ; Scene 8: Baggi is speaking. Dialogues: Aight, a colorful unicorn mask... Where to look? Player can choose: Check the animals section?, Check the birthday section?...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Where art thou, [$name]?\"}, {\"image\": \"e8m3_superbia_taking_bath\"}, {\"text\": \"The water is getting cold...\"}, {\"text\": \"๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Give me a few more...\", \"next\": 34}, {\"text\": \"I'm working on a new mask.\", \"next\": 101}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"emoji\": \"superbia_rolls_eyes_s1\"}, {\"text\": \"Well, you better not keep me waiting TOO long!\"}], \"choices\": [{\"text\": \"Calm your tits, woman.\", \"next\": 35}, {\"text\": \"Popularity takes time to build.\", \"next\": 99}, {\"text\": \"Rome wasn't built in a day.\", \"next\": 100}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Hmm, no. \"}, {\"emoji\": \"superbia_intrigued_s1\"}, {\"text\": \"I suppose not.\"}, {\"text\": \"But Troy burnt down in one day, so hurry up.\"}], \"next\": 40}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"The bath is no fun alone.\"}, {\"text\": \"I shall go back to mingling in the crowds.\"}, {\"text\": \"Better not keep me waiting much longer ๐Ÿ˜’\"}], \"next\": 41}, \"5\": {\"type\": \"timer\", \"next\": 43, \"duration\": 900}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Baggi\", \"dialogues\": [{\"text\": \"I am arrived!\"}, {\"image\": \"e8m3_baggi_in_costume_and_sexshop\"}, {\"text\": \"Wow, they sure have a lot of things in this sexporium ๐Ÿ™€\"}], \"next\": 44}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Baggi\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 45}, {\"text\": \"Choice 2\", \"next\": 66}, {\"text\": \"Choice 3\", \"next\": 82}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Baggi\", \"dialogues\": [{\"text\": \"Aight, a colorful unicorn mask...\"}, {\"text\": \"Where to look?\"}], \"choices\": [{\"text\": \"Check the animals section?\", \"next\": 83}, {\"text\": \"Check the birthday section?\", \"next\": 86}, {\"text\": \"Just ask the staff.\", \"next\": 93}, {\"text\": \"Check the mythical beast section?\", \"next\": 96}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Ira is speaking. Dialogues: FUCK! It just tried to take a STAB at my pussy!... Player can choose: Drive faster, swerve hard, try to lose it., Lemme try to hack it remotely. Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: Alright...; ... ; Scene 7: Ira is speaking. Dialogues: She loses her life, so you LOSE, you dumb! Scene type: lose", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"FUCK!\"}, {\"text\": \"It just tried to take a STAB at my pussy!\"}, {\"text\": \"Ok, we need to do STH...\"}, {\"text\": \"Guide me through this!\"}, {\"emoji\": \"ira_drunk_s1\"}], \"choices\": [{\"text\": \"Drive faster, swerve hard, try to lose it.\", \"next\": 42}, {\"text\": \"Lemme try to hack it remotely.\", \"next\": 99}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Alright...\"}], \"next\": 43}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Im getting off the freeway, into the city...\"}, {\"text\": \"shit he's close by ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Go FASTER!\", \"next\": 44}, {\"text\": \"Swerve between cars.\", \"next\": 45}, {\"text\": \"Drive into the alleway!\", \"next\": 96}, {\"text\": \"Bonk into a cop car.\", \"next\": 52}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Aye aye, thats what imma doing\"}, {\"text\": \"Ok, its slowin him down but not enough to\"}, {\"text\": \"Ah fudge, two big-ASS trucks\"}], \"choices\": [{\"text\": \"Go between them.\", \"next\": 46}, {\"text\": \"Go around them.\", \"next\": 92}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"kk its the longer route but\"}, {\"text\": \"fuck the bot caught up \"}, {\"text\": \"FUCK FUCK \"}, {\"text\": \"he's pushing me into the truc\"}, {\"text\": \"FUCK\"}, {\"text\": \"OH GOD FUUU\"}], \"next\": 93}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"emoji\": \"ira_doggie_s4\"}], \"next\": 94}, \"7\": {\"type\": \"lose\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"She loses her life, so you LOSE, you dumb!\"}]}}"} +{"instruction": "Insert a timer node to create urgency or suspense.", "input": "Scene type: timer", "output": "{\"type\": \"timer\", \"next\": 148, \"duration\": 60}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: ๐Ÿ˜… Player can choose: What's up?, WHAT DID YOU DO, LILITH? Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Oh, nothing. Please, proceed with your sex. ๐Ÿฅบ Player can choose: Why can't I get hard?!, I thought you lifted the curse!; ... ; Scene 4: Lilith is speaking. Dialogues: But, I mean, not FOREVER. That'd be boring! Player can choose: I hate you., How do I fix it?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"๐Ÿ˜…\"}], \"choices\": [{\"text\": \"What's up?\", \"next\": 108}, {\"text\": \"WHAT DID YOU DO, LILITH?\", \"next\": 119}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, nothing. Please, proceed with your sex. ๐Ÿฅบ\"}], \"choices\": [{\"text\": \"Why can't I get hard?!\", \"next\": 109}, {\"text\": \"I thought you lifted the curse!\", \"next\": 118}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I did.\"}], \"next\": 110}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"But, I mean, not FOREVER. That'd be boring!\"}, {\"emoji\": \"lilith_mischievous_grin_s1\"}], \"choices\": [{\"text\": \"I hate you.\", \"next\": 111}, {\"text\": \"How do I fix it?\", \"next\": 117}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Delphine is speaking. Dialogues: Yes? Do you seek audience with me? ๐Ÿ˜’ Player can choose: I want to join your cult., Is this High Priestess Delphine? Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Yes, of course. What do you want? Player can choose: I want to worship you, High Priestess., I want to join The Order of Dusk.; ... ; Scene 7: Delphine is speaking. Dialogues: We need people that can either communicate with new demons or they will become our eunuch. Player can choose: I'll be a eunuch., I speak to demons.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Yes? Do you seek audience with me? ๐Ÿ˜’\"}], \"choices\": [{\"text\": \"I want to join your cult.\", \"next\": 14}, {\"text\": \"Is this High Priestess Delphine?\", \"next\": 160}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Yes, of course. What do you want?\"}], \"choices\": [{\"text\": \"I want to worship you, High Priestess.\", \"next\": 159}, {\"text\": \"I want to join The Order of Dusk.\", \"next\": 15}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Then you follow the right path.\"}], \"next\": 15}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Nobody comes to the dark lord before they come to me. And I don't accept new members unless they can bring value to our group.\"}], \"choices\": [{\"text\": \"I seek angels.\", \"next\": 16}, {\"text\": \"I can speak to demons.\", \"next\": 156}, {\"text\": \"I'll fuck you.\", \"next\": 157}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Then you're barking up the wrong tree. We'll all about demons here.\"}], \"choices\": [{\"text\": \"I'll fuck you.\", \"next\": 17}, {\"text\": \"I can speak to demons.\", \"next\": 30}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Please. I get laid more before breakfast than most people do in a month.\"}], \"next\": 18}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"We need people that can either communicate with new demons or they will become our eunuch.\"}], \"choices\": [{\"text\": \"I'll be a eunuch.\", \"next\": 19}, {\"text\": \"I speak to demons.\", \"next\": 30}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Akiko is speaking. Dialogues: I see Gulia has yet another hurdle to overcome. There's nothing we can do about this one, she's the chef. There is, however, a problem we can address in the meantime. Your cock. Player can choose: Yes, please., No, I'm okay. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: This isn't about you, it's about me. I'm going to make you hard or I'm not doing my job. And if I'm not doing my job then who am I? ๐Ÿ˜“; ... ; Scene 5: Akiko is speaking. Dialogues: There's a place in Chinatown that sells herbal remedies. Player can choose: What kind of herbs do I need?, That will help my cock?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"I see Gulia has yet another hurdle to overcome. There's nothing we can do about this one, she's the chef.\"}, {\"text\": \"There is, however, a problem we can address in the meantime. Your cock.\"}, {\"emoji\": \"gulia_nc_exploding_s3\"}], \"choices\": [{\"text\": \"Yes, please.\", \"next\": 22}, {\"text\": \"No, I'm okay.\", \"next\": 154}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"This isn't about you, it's about me. I'm going to make you hard or I'm not doing my job. And if I'm not doing my job then who am I? ๐Ÿ˜“\"}], \"next\": 23}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"So we have to give you an erection before your lack of one gives me an existential crisis. ๐Ÿคข\"}], \"next\": 24}, \"4\": {\"type\": \"game\", \"next\": 25}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"There's a place in Chinatown that sells herbal remedies.\"}], \"choices\": [{\"text\": \"What kind of herbs do I need?\", \"next\": 26}, {\"text\": \"That will help my cock?\", \"next\": 153}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Cunnilinga is speaking. Dialogues: Heyoooo! I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.... Player can choose: Lilith? Oh yeah, we go way back., Lilith and I are strictly a relationship of necessity. ... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: I'm sure u have a colorful past. I give no shits about it right now.; ... ; Scene 8: Cunnilinga is speaking. Dialogues: Well, let me test your basics then. Look at my pussy...... Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Heyoooo!\"}, {\"text\": \"I don't normally take unsolicited newcomers, but I c you got a pretty strong...referral.\"}, {\"text\": \"๐Ÿ”\"}], \"choices\": [{\"text\": \"Lilith? Oh yeah, we go way back.\", \"next\": 9}, {\"text\": \"Lilith and I are strictly a relationship of necessity. \", \"next\": 155}, {\"text\": \"Fuck Lilith and whatever little game she's playing now.\", \"next\": 156}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"I'm sure u have a colorful past. I give no shits about it right now.\"}], \"next\": 10}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"The referral may get you into my door, but you still have to prove a worthwhile pupil... ๐Ÿ˜’\"}], \"choices\": [{\"text\": \"Wait, pupil for WHAT?\", \"next\": 11}, {\"text\": \"I'm sure I'll graduate with flying colors.\", \"next\": 153}, {\"text\": \"Bitch, I don't need to prove anything!\", \"next\": 154}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Haha, I like ur confidence. It will serve u well.\"}], \"next\": 12}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"I'm Cunnilinga, the Headmistress of the Cunnilingus Emporium.\"}, {\"text\": \"Where we turn lil' boys like YOU ๐Ÿฅธ into real men! ๐Ÿ˜Ž\"}, {\"text\": \"I see a note on your referral sayin': \\\"dont know how to suck a clit.\\\"\"}, {\"text\": \"Ur a hard case, aren'tcha?\"}], \"choices\": [{\"text\": \"I could use some guidance.\", \"next\": 13}, {\"text\": \"I know what I'm doing.\", \"next\": 144}, {\"text\": \"I've licked more clits than your lesbo ass.\", \"next\": 145}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Haha, u certainely got the spirit of a cunt muncher. ๐Ÿ˜ฌ\"}, {\"text\": \"Tell me, do you start with the finger or the tongue?\"}], \"choices\": [{\"text\": \"Both.\", \"next\": 146}, {\"text\": \"Tongue.\", \"next\": 147}, {\"text\": \"Finger.\", \"next\": 148}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Hmm, not bad, could use room for improvement....\"}], \"choices\": [{\"text\": \"Just test me already.\", \"next\": 14}, {\"text\": \"Let's cut the crap and go straight to business.\", \"next\": 146}]}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Well, let me test your basics then.\"}, {\"text\": \"Look at my pussy...\"}, {\"image\": \"e7m2_cunnilinga_pussy\"}, {\"text\": \"How do you proceed?\"}], \"next\": 15}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Superbia is speaking. Dialogues: Here, how is the lipstick? Player can choose: Beautiful!, Such red. Very lips. So kiss.... Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Why, thank you.; ... ; Scene 8: Lilith is speaking. Dialogues: Ur not neeeearrrly enough to pretend to be a noble (no offense) But u could make a conceivable milkman ๐Ÿ˜œ Player can choose: Yeah, I can bring a few jugs of milk!, Umm, I don't see that working. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Here, how is the lipstick?\"}, {\"image\": \"e8m0_superbia_kissing_to_camera_holding_lipstick\"}], \"choices\": [{\"text\": \"Beautiful!\", \"next\": 18}, {\"text\": \"Such red. Very lips. So kiss.\", \"next\": 126}, {\"text\": \"It matches your style.\", \"next\": 18}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Why, thank you.\"}], \"next\": 19}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Well!\"}, {\"text\": \"I would love to chat further, but I do have this awfully hube ball to prepare for ๐Ÿฅฑ\"}], \"choices\": [{\"text\": \"Can I come?\", \"next\": 20}, {\"text\": \"Why don't we meet?\", \"next\": 20}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Darling, we barely spoke! ๐Ÿ™„\"}, {\"text\": \"There will be many patrons there I must make impressions with, I couldn't possibly afford to bring an extra.\"}, {\"text\": \"The path to fame goes through the poweder room, as they say.\"}, {\"text\": \"Tha-tha!\"}], \"next\": 21}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ouch, bruuutal ๐Ÿ˜\"}, {\"text\": \"But u know... there might be a way to get in!\"}, {\"text\": \"๐Ÿ˜œ\"}, {\"emoji\": \"superbia_legs_up_fucked_s3\"}], \"choices\": [{\"text\": \"Sneak in through the sewers!\", \"next\": 22}, {\"text\": \"Disguise myself as a waiter!\", \"next\": 123}, {\"text\": \"Parachute off a helicopter again?\", \"next\": 124}, {\"text\": \"If you come with me...\", \"next\": 125}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"With you? Not even in your dreams.\"}, {\"emoji\": \"lilith_moking_tongue_s2\"}], \"next\": 23}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I was thinking more a... disguise! ๐Ÿ˜\"}], \"next\": 24}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ur not neeeearrrly enough to pretend to be a noble (no offense)\"}, {\"text\": \"But u could make a conceivable milkman ๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"Yeah, I can bring a few jugs of milk!\", \"next\": 25}, {\"text\": \"Umm, I don't see that working.\", \"next\": 122}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Castitas is speaking. Dialogues: Hello, would you like to talk? Player can choose: I'd like to do a lot more than talk., To you? Definitely!... Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: You don't seem too interested. ๐Ÿ˜†; ... ; Scene 6: Castitas is speaking. Dialogues: I want to fuck you, you want to fuck me. Meet me in 2 hours at 1500 W 77th st. See you then?... Player can choose: I'm looking forward to it., Okay.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Hello, would you like to talk?\"}, {\"emoji\": \"castitas_angel_halo_s1\"}], \"choices\": [{\"text\": \"I'd like to do a lot more than talk.\", \"next\": 5}, {\"text\": \"To you? Definitely!\", \"next\": 121}, {\"text\": \"Sure.\", \"next\": 125}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"You don't seem too interested. ๐Ÿ˜†\"}], \"next\": 122}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"I'd like to see how good you can make me feel. Are you up for it?\"}], \"choices\": [{\"text\": \"Okay.\", \"next\": 123}, {\"text\": \"I'll be happy to show you.\", \"next\": 124}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Great!\"}], \"next\": 6}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"emoji\": \"castitas_horny_s1\"}], \"next\": 7}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"I want to fuck you, you want to fuck me. Meet me in 2 hours at 1500 W 77th st.\"}, {\"text\": \"See you then?\"}, {\"text\": \"๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"I'm looking forward to it.\", \"next\": 8}, {\"text\": \"Okay.\", \"next\": 120}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Avaritia is speaking. Dialogues: TTYL Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 8: Lilith is speaking. Dialogues: Well, remember, aside from lying, honesty is the BEST policy! Player can choose: Thanks for the tip., That's a useless tip.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"TTYL\"}], \"next\": 27}, \"2\": {\"type\": \"timer\", \"next\": 29, \"duration\": 300}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"HEY, BUDDY!\"}, {\"text\": \"Have you met Avaritia yet?\"}], \"choices\": [{\"text\": \"Yup!\", \"next\": 30}, {\"text\": \"Still working on it!\", \"next\": 102}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Meeting her in PERSON, dofus!\"}], \"next\": 31}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"You were chatting her up on the app, huh?\"}, {\"text\": \"Do you think she's into you?\"}], \"choices\": [{\"text\": \"She's all over my cock.\", \"next\": 32}, {\"text\": \"I think she mistook me for someone.\", \"next\": 101}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Uuuh, huuuuh...\"}, {\"text\": \"Well, glad to hear.\"}, {\"text\": \"You wouldn't be sneakily manipulating her into thinking you're her personal assistant, right?\"}, {\"text\": \"No, of course not. You're not THAT kind of a guy. ๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"Well, actually...\", \"next\": 33}, {\"text\": \"I would never!\", \"next\": 100}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"OK, I'm juuust checking.\"}], \"next\": 34}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Well, remember, aside from lying, honesty is the BEST policy!\"}], \"choices\": [{\"text\": \"Thanks for the tip.\", \"next\": 35}, {\"text\": \"That's a useless tip.\", \"next\": 99}]}}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Lilith is speaking. Dialogues: Hmm, well, no mortal man has EVER achieved that goal, mind you. But... I dunno, I might have some fun with you. ... Player can choose: I shall conquer the 7 angels!, The curse will be undone!...", "output": "{\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hmm, well, no mortal man has EVER achieved that goal, mind you. \"}, {\"text\": \"But... I dunno, I might have some fun with you. \"}, {\"text\": \"Either way, your soul is damned, might as well grab the popcorn, hehe!\"}], \"choices\": [{\"text\": \"I shall conquer the 7 angels!\", \"next\": 80}, {\"text\": \"The curse will be undone!\", \"next\": 80}, {\"text\": \"Just watch me!\", \"next\": 80}]}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Drat! Both of those bastards REJECTED you!... Player can choose: They were mean :(, You gave me shitty connections!... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Bawww! ๐Ÿฅฑ; ... ; Scene 8: Baggi is speaking. Dialogues: Yes, hello? Oh, you must be [$name]!... Player can choose: That's me!, She did?...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Drat!\"}, {\"text\": \"Both of those bastards REJECTED you!\"}, {\"emoji\": \"lilith_dissapointed_s1\"}, {\"text\": \"Good job, dipshit!\"}], \"choices\": [{\"text\": \"They were mean :(\", \"next\": 48}, {\"text\": \"You gave me shitty connections!\", \"next\": 48}, {\"text\": \"Fuck you!\", \"next\": 105}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"emoji\": \"lilith_angry_s1\"}, {\"text\": \"Bawww! ๐Ÿฅฑ\"}], \"next\": 49}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Well, I reeeeally didn't want to do this but...\"}, {\"text\": \"...guess I'll connect u with the butler.\"}], \"choices\": [{\"text\": \"Sounds good?\", \"next\": 50}, {\"text\": \"Why didn't you want to do it?\", \"next\": 104}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Yeeeah...\"}, {\"text\": \"I'm sure it'll be... goood ๐Ÿ˜•\"}], \"next\": 51}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Let me give u his address.\"}, {\"text\": \"Meet him there and... \"}, {\"text\": \"U'll figure it out.\"}, {\"emoji\": \"lilith_mischievous_grin_s1\"}, {\"text\": \"Good luck! ๐Ÿ˜\"}], \"next\": 52}, \"6\": {\"type\": \"timer\", \"next\": 55, \"duration\": 1200}, \"7\": {\"type\": \"switch\", \"actor\": \"Baggi\", \"next\": 56, \"mode\": \"real\"}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Baggi\", \"dialogues\": [{\"text\": \"Yes, hello?\"}, {\"text\": \"Oh, you must be [$name]!\"}, {\"text\": \"Miss Lilith spoke highly of you.\"}], \"choices\": [{\"text\": \"That's me!\", \"next\": 57}, {\"text\": \"She did?\", \"next\": 102}, {\"text\": \"I already got a bad feeling about this.\", \"next\": 103}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Akiko is speaking. Dialogues: [$name], I apologize, but the council is calling me away on an emergency operation. Player can choose: What do I do now?!, I'll handle it. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Whatever she believes now, sway her in a different direction. She wants to believe, so just make up things that sound spooky and she will.; ... ; Scene 8: Helena is speaking. Dialogues: It's so cool to be talking to a real member of the Illuminati. ๐Ÿ˜Š So what's your personal life like? Are you allowed to date? Player can choose: Yes, but it's heavily monitored., I haven't been with a woman in years.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"[$name], I apologize, but the council is calling me away on an emergency operation.\"}], \"choices\": [{\"text\": \"What do I do now?!\", \"next\": 33}, {\"text\": \"I'll handle it.\", \"next\": 167}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Whatever she believes now, sway her in a different direction. She wants to believe, so just make up things that sound spooky and she will.\"}], \"next\": 34}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"My research shows that Kelvin Hargreaves, the publishing magnate, was making some pretty large donations to an anonymous recipient. I suspect it's the Illuminati. ๐Ÿ”\"}], \"choices\": [{\"text\": \"No, we tried to recruit him but he refused.\", \"next\": 35}, {\"text\": \"I'm not sure, but I can look into it.\", \"next\": 166}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Let me know! So what else I should know? Where I should be looking for major Illuminati influence? ๐Ÿ”\"}], \"choices\": [{\"text\": \"Film studios.\", \"next\": 165}, {\"text\": \"Basic television channels.\", \"next\": 164}, {\"text\": \"Department stores.\", \"next\": 163}, {\"text\": \"Fast food chains.\", \"next\": 36}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Yes, you don't have to worry about the public rebelling against you when you control their art and culture. That makes sense.\"}], \"next\": 37}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"So when do they plan on finally ushering in the New World Order and starting the neutralization of dissenters? I need to be prepared.\"}], \"choices\": [{\"text\": \"We aren't going to do that.\", \"next\": 38}, {\"text\": \"They're biding their time.\", \"next\": 162}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"I knew it! Let me know if you find out when.\"}], \"next\": 39}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"It's so cool to be talking to a real member of the Illuminati. ๐Ÿ˜Š So what's your personal life like? Are you allowed to date?\"}], \"choices\": [{\"text\": \"Yes, but it's heavily monitored.\", \"next\": 40}, {\"text\": \"I haven't been with a woman in years.\", \"next\": 161}]}}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Lilith is speaking. Dialogues: Wow, you are impressively awful at negotiation. Are you sure about that? Player can choose: What do you care?, OK, OK! Let's go for the reward. Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Wow, you are impressively awful at negotiation. Are you sure about that?\"}], \"choices\": [{\"text\": \"What do you care?\", \"next\": 16}, {\"text\": \"OK, OK! Let's go for the reward.\", \"next\": 19}]}"} +{"instruction": "Create a new branching story node after the player's decision.", "input": "Unknown is speaking. Dialogues: A wise move.", "output": "{\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"A wise move.\"}], \"next\": 77}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Wigsy is speaking. Dialogues: I recon the chap won't be bothering us no more. Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Good call, [$name]. We shall proceed further...; ... ; Scene 8: Wigsy is speaking. Dialogues: Pragmatic, sister, pragmatic. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"I recon the chap won't be bothering us no more.\"}], \"next\": 86}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"emoji\": \"superbia_nc_shaking_tits_s5\"}, {\"text\": \"Good call, [$name].\"}, {\"text\": \"We shall proceed further...\"}], \"next\": 87}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Oi, we are in Superbia's chambers!\"}, {\"image\": \"e8m2_bigsy_and_wigsy_in_superbia_room_holding_sextoys_glowing\"}], \"next\": 88}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Lady S. knows how to have her fun.\"}], \"next\": 89}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Perhaps we ought to... take a souvenir?\"}, {\"emoji\": \"superbia_nc_wiggling_dildos_in_hands_s5\"}], \"next\": 90}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Nay, sister, we must be like ghosts.\"}], \"next\": 91}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"You are no fun ๐Ÿ˜“\"}], \"next\": 92}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Pragmatic, sister, pragmatic.\"}], \"next\": 93}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Cunnilinga is speaking. Dialogues: Mm, platonic... That's how me and my last gimp started, didn't take long....", "output": "{\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Mm, platonic...\"}, {\"text\": \"That's how me and my last gimp started, didn't take long.\"}, {\"text\": \"But I'm getting ahead of myself.\"}], \"next\": 10}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Cunnilinga is speaking. Dialogues: How can it be bullshit when the crowd loves it!?", "output": "{\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"How can it be bullshit when the crowd loves it!?\"}], \"next\": 58}"} +{"instruction": "Create a new branching story node after the player's decision.", "input": "Cunnilinga is speaking. Dialogues: GIMPS! Remove the filthy Bear from the ring....", "output": "{\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"GIMPS!\"}, {\"text\": \"Remove the filthy Bear from the ring.\"}, {\"text\": \"Let us make room for THE FOX!\"}, {\"text\": \"\"}], \"next\": 59}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Gulia is speaking. Dialogues: Hello cutie Oh, my god! I have [$curr_views] subscribers! WE DID IT! ๐Ÿ˜†... Player can choose: Me too!, Pls send pics anyway. Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hello cutie\"}, {\"text\": \"Oh, my god! I have [$curr_views] subscribers! WE DID IT! ๐Ÿ˜†\"}, {\"text\": \"I'm tired of sending you pics! I just want to fuck you. I want to be your cream-filled cannoli.\"}, {\"emoji\": \"gulia_hungry_s2\"}], \"choices\": [{\"text\": \"Me too!\", \"next\": 83}, {\"text\": \"Pls send pics anyway.\", \"next\": 93}]}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Avaritia is speaking. Dialogues: Mmm, that feels... FUCK!... Player can choose: Shit, that was scary., I didn't feel anything.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Hmmm, maybe I'm overreacting...; ... ; Scene 8: Avaritia is speaking. Dialogues: And there I thought you knew me by now. How disappointing...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Mmm, that feels...\"}, {\"text\": \"FUCK!\"}, {\"text\": \"Did you feel that?\"}, {\"text\": \"Fucking turbulence! ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Shit, that was scary.\", \"next\": 22}, {\"text\": \"I didn't feel anything.\", \"next\": 82}, {\"text\": \"Don't worry babe, it's all normal.\", \"next\": 83}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Hmmm, maybe I'm overreacting...\"}], \"next\": 23}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"I've been flying for years and this shit STILL gets me.\"}, {\"text\": \"Where were we?\"}, {\"text\": \"Ah yes, the veins on your...\"}, {\"text\": \"FUUUCK!\"}, {\"text\": \"THERE IT GOES AGAIN! ๐Ÿ˜ฑ\"}], \"choices\": [{\"text\": \"This is unnerving!\", \"next\": 24}, {\"text\": \"Don't think about it.\", \"next\": 80}, {\"text\": \"Think of it as one, big vibrator. ;)\", \"next\": 81}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Uh, easy for you to say.\"}], \"next\": 26}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 27}, {\"text\": \"Choice 2\", \"next\": 30}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Ugh... I could use the company of a strong man...\"}, {\"image\": \"avaritia_airplane_sucking_finger\"}, {\"text\": \"Why don't you come to first class and buy me...\"}], \"choices\": [{\"text\": \"Something old fashioned with Extra-Aged Bim Jean.\", \"next\": 31}, {\"text\": \"Manhattan with Extra-Aged Bim Jean.\", \"next\": 35}, {\"text\": \"Manhattan with Virign-aged Bim Jean.\", \"next\": 78}, {\"text\": \"Gin and Tonic.\", \"next\": 79}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"The FUCK?!\"}, {\"text\": \"Gin killed my father, you motherfucker! ๐Ÿ˜ก\"}], \"next\": 32}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"And there I thought you knew me by now. \"}, {\"text\": \"How disappointing...\"}], \"next\": 33}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Gulia is speaking. Dialogues: You see Fiero's true nature. Spread this stream and archive it. Don't let him take it down. Player can choose: Get out., Keep broadcasting. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: Thanks for watching cuties. Now I've gotta get out of here!; ... ; Scene 8: Akiko is speaking. Dialogues: Mmm, I need to keep you around to motivate ME, Miss Gulia. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"You see Fiero's true nature. Spread this stream and archive it. Don't let him take it down.\"}], \"choices\": [{\"text\": \"Get out.\", \"next\": 90}, {\"text\": \"Keep broadcasting.\", \"next\": 113}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Thanks for watching cuties. Now I've gotta get out of here!\"}], \"next\": 91}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"How was that?\"}], \"choices\": [{\"text\": \"Great, we've got him.\", \"next\": 92}, {\"text\": \"You were excellent.\", \"next\": 112}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Aw, thanks! I hope it's enough to take him down.\"}], \"next\": 93}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Akiko says we'll get back to you now.\"}, {\"emoji\": \"gulia_nc_bananaass_s4\"}], \"next\": 94}, \"6\": {\"type\": \"timer\", \"next\": 95, \"duration\": 600}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"That was so exhilarating! ๐Ÿ˜†\"}, {\"text\": \"Come here, Akiko, let's celebrate.\"}, {\"emoji\": \"gulia_creamtit_s3\"}, {\"text\": \"Sorry, cutie, I'd love for you to help too, but I know you have your... problem.\"}], \"next\": 96}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"image\": \"e4m4_Gulia_make_out_with_akiko_while_fingering\"}, {\"text\": \"Mmm, I need to keep you around to motivate ME, Miss Gulia.\"}], \"next\": 97}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Securitia is speaking. Dialogues: Now then... Show me you can use this thing!... Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 6: Securitia is speaking. Dialogues: S'cuse me!? What do you MEAN no?? Player can choose: Sorry, let me take my pants off..., I GIVE ORDERS NOW!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Securitia\", \"dialogues\": [{\"text\": \"Now then...\"}, {\"text\": \"Show me you can use this thing!\"}, {\"text\": \"Ram it in me haard! Let me feeel that pulse!\"}], \"next\": 42}, \"2\": {\"type\": \"game\", \"next\": 43}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Securitia\", \"dialogues\": [{\"image\": \"securitia_live_jackrabbit\"}, {\"text\": \"OH, FUCK! That is the good stuff!\"}, {\"text\": \"But I'm afraid my pussy alone won't do...\"}, {\"text\": \"Now, bend over!\"}], \"choices\": [{\"text\": \"Uh, ok...\", \"next\": 44}, {\"text\": \"What? Why?\", \"next\": 62}, {\"text\": \"Fuck no!\", \"next\": 63}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Securitia\", \"dialogues\": [{\"text\": \"Good boy!\"}, {\"text\": \"Now take your pants off...\"}], \"next\": 49}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Securitia\", \"choices\": [{\"text\": \"NO!\", \"next\": 50}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Securitia\", \"dialogues\": [{\"text\": \"S'cuse me!?\"}, {\"text\": \"What do you MEAN no??\"}], \"choices\": [{\"text\": \"Sorry, let me take my pants off...\", \"next\": 46}, {\"text\": \"I GIVE ORDERS NOW!\", \"next\": 51}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Annalise is speaking. Dialogues: Go ahead. That Benedetto guy shouldn't be here for a little bit. Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: I want you to follow me down to the corner office. Player can choose: Where's Callaghan?, Are you sure there's no cameras? Scene type: checkpoint; ... ; Scene 8: Castitas is speaking. Dialogues: I'm going to cum too! Fuck me with that crucifix while we cum! Player can choose: But...you're a nun., Okay!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Go ahead. That Benedetto guy shouldn't be here for a little bit.\"}], \"next\": 19}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"I want you to follow me down to the corner office.\"}], \"choices\": [{\"text\": \"Where's Callaghan?\", \"next\": 20}, {\"text\": \"Are you sure there's no cameras?\", \"next\": 135}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"He's out buying supplies.\"}], \"choices\": [{\"text\": \"OK, let's go.\", \"next\": 21}, {\"text\": \"Show me the way.\", \"next\": 21}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"image\": \"e3m3_Castitas_bend_over_lifting_dress_butt_candle_wet_pussy\"}, {\"text\": \"We're alone. Finally.\"}, {\"text\": \"I had this candle in my pussy for the last hour getting ready for you. Now I need you to fuck my ass.\"}], \"choices\": [{\"text\": \"I'd be happy to.\", \"next\": 22}, {\"text\": \"Let's go right to the pussy.\", \"next\": 134}]}, \"5\": {\"type\": \"game\", \"next\": 23}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"image\": \"e3m3_Castitas_crucifix_in_pussy_shooting_cum_on_ass_and_pussy\"}, {\"text\": \"Mmm, yes! That's what I needed. I love being your filthy slut!\"}], \"choices\": [{\"text\": \"Let me fuck your pussy!\", \"next\": 24}, {\"text\": \"I'm going to cum if we don't stop!\", \"next\": 133}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"It's all ready for you. But I want your cum first!\"}], \"next\": 25}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"I'm going to cum too! Fuck me with that crucifix while we cum!\"}], \"choices\": [{\"text\": \"But...you're a nun.\", \"next\": 26}, {\"text\": \"Okay!\", \"next\": 132}]}}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Dina is speaking. Dialogues: Oops, it looks like a dead end. Respawn at the beginning!", "output": "{\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Oops, it looks like a dead end. Respawn at the beginning!\"}], \"next\": 28}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Industria is speaking. Dialogues: Ah, hi. You must be [$name], right? Not bad. Player can choose: Are you ready to fuck?, That's me. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Hi, I'm Industria, the head librarian around here. Of course, you already knew that. May I see the books? Player can choose: Here it is., Books? Plural?; ... ; Scene 8: Industria is speaking. Dialogues: I was tracking down leads. But there's no way to be sure. Well, actually, there is ONE way. Player can choose: Order it online?, This involves me, doesn't it?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Ah, hi. You must be [$name], right? Not bad.\"}], \"choices\": [{\"text\": \"Are you ready to fuck?\", \"next\": 28}, {\"text\": \"That's me.\", \"next\": 29}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Hi, I'm Industria, the head librarian around here. Of course, you already knew that.\"}, {\"emoji\": \"industria_kiss_s1\"}, {\"text\": \"May I see the books?\"}], \"choices\": [{\"text\": \"Here it is.\", \"next\": 30}, {\"text\": \"Books? Plural?\", \"next\": 177}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Yes, The MacGuffin Guide to Motivation, a four-part series by Arthur MacGuffin.\"}], \"next\": 31}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"๐Ÿ˜• ๐Ÿ˜• ๐Ÿ˜•\"}], \"choices\": [{\"text\": \"I got this one.\", \"next\": 32}, {\"text\": \"Who really needs all of them?\", \"next\": 176}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"The first one is mainly an introduction to his methods. It's arguably the least important in the series.\"}], \"next\": 32}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Shit, that's all you have? Sorry, that's barely enough for a handjob.\"}], \"choices\": [{\"text\": \"Barely? So... Does it still qualify?\", \"next\": 33}, {\"text\": \"So where are the others?\", \"next\": 34}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"DINA, CAN YOU GET THIS MAN A DRINK? HE'S OBVIOUSLY VERY THIRSTY.\"}, {\"text\": \"So we need to track down the other books.\"}], \"next\": 34}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"emoji\": \"industria_book_s2\"}, {\"text\": \"I was tracking down leads. But there's no way to be sure.\"}, {\"text\": \"Well, actually, there is ONE way.\"}], \"choices\": [{\"text\": \"Order it online?\", \"next\": 35}, {\"text\": \"This involves me, doesn't it?\", \"next\": 172}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Avaritia is speaking. Dialogues: Aaah, there we go. Much more comfortable. The Sky Lounge sure is worth the special membership.... Player can choose: 1,000,000, 1,000... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Zing! You got it.; ... ; Scene 7: Avaritia is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Aaah, there we go. Much more comfortable. \"}, {\"text\": \"The Sky Lounge sure is worth the special membership.\"}, {\"text\": \"Guess how many miles it takes to earn the VIP suite.\"}], \"choices\": [{\"text\": \"1,000,000\", \"next\": 45}, {\"text\": \"1,000\", \"next\": 105}, {\"text\": \"10,000\", \"next\": 106}, {\"text\": \"100,000\", \"next\": 107}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Zing! You got it.\"}], \"next\": 47}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Damn, this recliner is comfortable.\"}, {\"text\": \"I could just fall asleep right now, mmh...\"}], \"choices\": [{\"text\": \"Let's cheer with a drink together!\", \"next\": 48}, {\"text\": \"Get another drink!\", \"next\": 48}, {\"text\": \"Get up and exercise!\", \"next\": 97}, {\"text\": \"Yeah, me too.\", \"next\": 104}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Tempting, tempting...\"}, {\"text\": \"What are you having?\"}], \"choices\": [{\"text\": \"Manhattan with Extra-Aged Bim Jean.\", \"next\": 49}, {\"text\": \"Bourbon Martini.\", \"next\": 94}, {\"text\": \"Gin & Tonic.\", \"next\": 95}, {\"text\": \"Whiskey Coke.\", \"next\": 96}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Bourbon is always a good choice. I approve.\"}], \"next\": 51}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"My, look at the time!\"}], \"next\": 52}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 53}, {\"text\": \"Choice 2\", \"next\": 91}]}}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Annalise is speaking. Dialogues: Yeah. That's pirates, [$name]. Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Yeah. That's pirates, [$name].\"}], \"next\": 183}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Avaritia is speaking. Dialogues: Now, where were we? ๐Ÿ˜‰ Player can choose: Enjoying a pleasant chat., Talking about your boobs.... Scene type: checkpoint; Scene 2: Avaritia is speaking. Dialogues: Hmm, I suppose pleasant enough. ; ... ; Scene 7: Avaritia is speaking. Dialogues: Oh yeah? What kind of riches? ๐Ÿค‘ Player can choose: Diamonds., Rubies....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Now, where were we? ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Enjoying a pleasant chat.\", \"next\": 17}, {\"text\": \"Talking about your boobs.\", \"next\": 134}, {\"text\": \"Talking about my massive dick.\", \"next\": 135}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Hmm, I suppose pleasant enough. \"}], \"next\": 18}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Hmm, it is getting awfully late here, and my drink has gone flat.\"}, {\"text\": \"It might just be time for me to hit the sack.\"}, {\"emoji\": \"avaritia_yawn_s1\"}], \"choices\": [{\"text\": \"Sleep well!\", \"next\": 19}, {\"text\": \"Don't go!\", \"next\": 22}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, do you want to cling to this gem, don't you?\"}, {\"text\": \"Give me one reason I shouldn't leave... ๐Ÿ”\"}], \"choices\": [{\"text\": \"You're fun to talk to.\", \"next\": 23}, {\"text\": \"Sleep is for losers.\", \"next\": 130}, {\"text\": \"You'll never know what you missed out on.\", \"next\": 131}, {\"text\": \"I haven't left you with enough material for kinky dreams.\", \"next\": 133}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"So are lame comebacks.\"}], \"next\": 24}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"So... What kind of things do you dream about?\"}], \"choices\": [{\"text\": \"Hot girls.\", \"next\": 25}, {\"text\": \"Random treehouse adventures.\", \"next\": 120}, {\"text\": \"Fast, expensive cars.\", \"next\": 123}, {\"text\": \"Riches beyond dreams.\", \"next\": 127}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh yeah? What kind of riches? ๐Ÿค‘\"}], \"choices\": [{\"text\": \"Diamonds.\", \"next\": 128}, {\"text\": \"Rubies.\", \"next\": 129}, {\"text\": \"Emeralds.\", \"next\": 129}, {\"text\": \"Gold.\", \"next\": 128}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Lilith is speaking. Dialogues: Hey there, road warrior ๐Ÿ˜˜ How's yer journey? Player can choose: I think I'm going to die., Making progress....... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Whaaaat! But, but......; ... ; Scene 7: Lilith is speaking. Dialogues: What's the estimated time? Player can choose: Soon!, 30hrs tops?...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hey there, road warrior ๐Ÿ˜˜\"}, {\"text\": \"How's yer journey?\"}, {\"emoji\": \"lilith_dildo_riding_s3\"}], \"choices\": [{\"text\": \"I think I'm going to die.\", \"next\": 21}, {\"text\": \"Making progress....\", \"next\": 99}, {\"text\": \"It's going swell!\", \"next\": 100}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Whaaaat!\"}, {\"text\": \"But, but...\"}, {\"text\": \"I haven't even sucked ur cock yet ๐Ÿ˜ข\"}], \"next\": 22}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e1m3_lilith_licking_dick_icecream\"}, {\"text\": \"Are you ready for a lick?\"}, {\"emoji\": \"lilith_sucking_dick_s3\"}], \"choices\": [{\"text\": \"As soon as we meet.\", \"next\": 23}, {\"text\": \"Sure, I want that icecream. It's hot as hell in here.\", \"next\": 98}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Dumb. I didn't mean that.\"}, {\"emoji\": \"lilith_thumb_down_s3\"}], \"next\": 24}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Where u now?\"}], \"choices\": [{\"text\": \"Crossing Nevada.\", \"next\": 25}, {\"text\": \"Some sort of desert.\", \"next\": 96}, {\"text\": \"I think we got off-road.\", \"next\": 97}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"So close, yet so far ๐Ÿ˜ญ\"}], \"next\": 26}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"What's the estimated time?\"}], \"choices\": [{\"text\": \"Soon!\", \"next\": 27}, {\"text\": \"30hrs tops?\", \"next\": 27}, {\"text\": \"No idea.\", \"next\": 27}]}}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Wigsy is speaking. Dialogues: Shall we switch? Player can choose: Yes!, No, let us finish... Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Shall we switch?\"}], \"choices\": [{\"text\": \"Yes!\", \"next\": 158}, {\"text\": \"No, let us finish...\", \"next\": 162}]}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Protester_1 is speaking. Dialogues: No animal cruelty? My kind of pizza. I'll take it. Player can choose: Run&hide., It's in the car.", "output": "{\"type\": \"dialogue\", \"actor\": \"Protester_1\", \"dialogues\": [{\"text\": \"No animal cruelty? My kind of pizza. I'll take it.\"}], \"choices\": [{\"text\": \"Run&hide.\", \"next\": 160}, {\"text\": \"It's in the car.\", \"next\": 162}]}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Gabriela is speaking. Dialogues: Hello there, you sexy stud... ๐Ÿ˜˜ How is your day going? Player can choose: Bad., Alright.... Scene type: checkpoint; Scene 2: Gabriela is speaking. Dialogues: Awww, you poor thing. Maybe Gabriela can make it alllll better, hehe. ๐Ÿ˜‰; ... ; Scene 8: Gabriela is speaking. Dialogues: You'll find out when the time is right ๐Ÿ˜‰ Player can choose: Pass., Ok.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Hello there, you sexy stud... ๐Ÿ˜˜\"}, {\"image\": \"gabriela_selfie\"}, {\"text\": \"How is your day going?\"}], \"choices\": [{\"text\": \"Bad.\", \"next\": 2}, {\"text\": \"Alright.\", \"next\": 127}, {\"text\": \"Great.\", \"next\": 128}, {\"text\": \"Stellar.\", \"next\": 129}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Awww, you poor thing.\"}, {\"text\": \"Maybe Gabriela can make it alllll better, hehe. ๐Ÿ˜‰\"}], \"next\": 3}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Heeey, wait a minute! Your avatar seems kind of familiar.\"}, {\"text\": \"Oh, my god. ๐Ÿ˜ฑ\"}, {\"text\": \"You're that dude that talked to my boss!\"}, {\"text\": \"What the fuck?!\"}], \"choices\": [{\"text\": \"Shit, unmatch, UNMATCH!\", \"next\": 4}, {\"text\": \"I'm sorry!\", \"next\": 7}, {\"text\": \"Yeah, and?\", \"next\": 8}, {\"text\": \"So it's like we're old pals already. ;)\", \"next\": 126}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"And, and...\"}, {\"text\": \"...\"}, {\"text\": \"Well, you're right. \"}, {\"text\": \"Things just got kinkier. ๐Ÿ˜‰\"}], \"next\": 9}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Hmm, why do I have a feeling this is not a coincidence?\"}], \"choices\": [{\"text\": \"Nope, pure chance.\", \"next\": 10}, {\"text\": \"Fate works in mysterious ways.\", \"next\": 124}, {\"text\": \"I might have some ulterior motives.\", \"next\": 125}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Tsk, tsk, I don't like men who hide behind excuses.\"}], \"next\": 11}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"It's about Avaritia, isn't it? And do you want my help, don't you?\"}, {\"text\": \"Hmm... Perhaps... \"}, {\"text\": \"Perhaps I can help you in return for...a pleasurable reward of my own. ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Not a chance.\", \"next\": 12}, {\"text\": \"What kind of reward?\", \"next\": 15}, {\"text\": \"Whatever you want.\", \"next\": 16}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"You'll find out when the time is right ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Pass.\", \"next\": 12}, {\"text\": \"Ok.\", \"next\": 16}]}}"} +{"instruction": "Insert a mode switch node to transition from chat to real-life tone or vice versa.", "input": "Lilith is speaking. Scene type: switch", "output": "{\"type\": \"switch\", \"actor\": \"Lilith\", \"next\": 84, \"mode\": \"chat\"}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Wigsy is speaking. Dialogues: We shall be in touch. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: ...literally. Scene type: checkpoint; ... ; Scene 8: Wigsy is speaking. Dialogues: Who should play the distractor? Player can choose: Bigsy, Wigsy. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"We shall be in touch.\"}], \"next\": 62}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"...literally.\"}], \"next\": 63}, \"3\": {\"type\": \"timer\", \"next\": 64, \"duration\": 600}, \"4\": {\"type\": \"switch\", \"actor\": \"Bigsy\", \"next\": 65, \"mode\": \"chat\"}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Hey boy ๐Ÿ˜˜\"}, {\"text\": \"Looks like we got ourselves an obstacle!\"}, {\"text\": \"There be a guard patrollin' the main corridor.\"}, {\"text\": \"๐Ÿ˜จ ๐Ÿ˜จ ๐Ÿ˜จ\"}], \"next\": 66}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Total brute, by the likes of it.\"}], \"next\": 67}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"One of us can try to distract him, while the other runs past.\"}], \"next\": 68}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Who should play the distractor?\"}], \"choices\": [{\"text\": \"Bigsy\", \"next\": 70}, {\"text\": \"Wigsy.\", \"next\": 221}]}}"} +{"instruction": "Create a new branching story node after the player's decision.", "input": "Akiko is speaking. Dialogues: That helped. She looks a lot better.", "output": "{\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"That helped. She looks a lot better.\"}], \"next\": 58}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Dialogues: Do you see my eyes rolling? Cuz those are my eyes rolling. ... Player can choose: Now that you put it that way..., It's something....; Scene 2: Lilith is speaking. Dialogues: Hmm, if you say so... Avaritia is a greedy bitch....; ... ; Scene 8: Avaritia is speaking. Player can choose: Baby, I was BORN to stalk you!, You're not that interesting....", "output": "{\"1\": {\"type\": \"dialogue\", \"dialogues\": [{\"image\": \"lilith_eyes_rolling\"}, {\"text\": \"Do you see my eyes rolling?\"}, {\"text\": \"Cuz those are my eyes rolling. \"}, {\"text\": \"Lemme get it straight, boy.\"}, {\"text\": \"You spent 948 fucking dollars JUST to get a ticket to Panama JUST to spend a few hours alone with Avaritia?! ๐Ÿ˜ฑ\"}], \"choices\": [{\"text\": \"Now that you put it that way...\", \"next\": 2}, {\"text\": \"It's something.\", \"next\": 90}, {\"text\": \"I know what I'm doing.\", \"next\": 91}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hmm, if you say so...\"}, {\"text\": \"Avaritia is a greedy bitch.\"}, {\"text\": \"I guess she might appreciate your overspending. ๐Ÿค‘\"}], \"next\": 3}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Anyways, lemme get out of the way. \"}, {\"text\": \"You should probably text her now. ๐Ÿ˜œ\"}], \"next\": 4}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Uh, hello, can you explain something to me?\"}, {\"text\": \"Why the fuck does the dating app suddenly say you're \\\"nearby\\\"?\"}, {\"emoji\": \"avaritia_surprised_s4\"}], \"choices\": [{\"text\": \"You tell me.\", \"next\": 5}, {\"text\": \"Surprise!\", \"next\": 88}, {\"text\": \"I'm a few seats behind you.\", \"next\": 89}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"WTF!!! ๐Ÿคจ\"}], \"next\": 6}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Why are you flying to Panama?\"}], \"choices\": [{\"text\": \"Because you are.\", \"next\": 7}, {\"text\": \"Vacation.\", \"next\": 86}, {\"text\": \"I'm working on a...deal.\", \"next\": 87}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"The heck? \"}, {\"text\": \"That miiight coincidence...\"}, {\"text\": \"You're not stalking me, are you? ๐Ÿ˜จ\"}], \"next\": 8}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"emoji\": \"avaritia_serious_s5\"}], \"choices\": [{\"text\": \"Baby, I was BORN to stalk you!\", \"next\": 11}, {\"text\": \"You're not that interesting.\", \"next\": 11}, {\"text\": \"Stalkery is the greatest form of flattery.\", \"next\": 11}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Dina is speaking. Dialogues: Are you still there? The feed cut out. I can't see anything.... Scene type: checkpoint; Scene 2: Minni is speaking. Scene type: switch; ... ; Scene 8: Minni is speaking. Dialogues: Is there anything else you wanted to look at? Player can choose: Let's go., Examine the plaque on the side....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Are you still there?\"}, {\"text\": \"The feed cut out. I can't see anything.\"}, {\"text\": \"Sorry, you're on your own. Reception is too bad. See you when you get up. ๐Ÿ˜‰\"}], \"next\": 17}, \"2\": {\"type\": \"switch\", \"actor\": \"Minni\", \"next\": 18, \"mode\": \"real\"}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"The entrance to the floor below is right over here. It's a trapdoor under these books.\"}, {\"text\": \"Are you ready to go, [$name]?\"}], \"choices\": [{\"text\": \"As long as I get to be near you, I'll go anywhere\", \"next\": 19}, {\"text\": \"Ready!\", \"next\": 20}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Honestly, I'm a little scared. The ladder is pretty rickety. You lead the way, okay?\"}], \"choices\": [{\"text\": \"No problem!\", \"next\": 21}, {\"text\": \"No, you go first. You're the one that wants to go.\", \"next\": 166}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Oh, you make it look easy. Ok I'm coming down now.\"}, {\"image\": \"minni_ladder_upskirt_2\"}, {\"text\": \"What was that sound, [$name]? It sounded like a camera...\"}], \"choices\": [{\"text\": \"I took a picture of you.\", \"next\": 22}, {\"text\": \"Probably just the creaky ladder.\", \"next\": 165}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Oh, I see.\"}], \"next\": 25}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Ok, we made it. It looks like it used to be a sewer. But there's just old furniture and stuff everywhere.\"}, {\"text\": \"There are three passages here. I'll take you to where I feel something calling me. It's to the left.\"}, {\"text\": \"Here it is. There's something on the other side of that door I have to get to.\"}, {\"text\": \"Please take a look at it. We need to figure out how to open it.\"}], \"next\": 26}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Is there anything else you wanted to look at?\"}], \"choices\": [{\"text\": \"Let's go.\", \"next\": 27}, {\"text\": \"Examine the plaque on the side.\", \"next\": 156}, {\"text\": \"Examine the door.\", \"next\": 26}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Dude, you're screwing things up! Go talk to the fucking woman! Player can choose: Nah.., I was just kidding.... Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Shitty humor! Now go try to get some juicy pussy...; ... ; Scene 8: Gulia is speaking. Dialogues: Oh! And I'd really, really appreciate it if you could go to The Cuisine Channel's website and vote for me to be their next star! ๐Ÿ˜ Player can choose: Sorry, I don't have time., Definitely!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Dude, you're screwing things up! Go talk to the fucking woman!\"}], \"choices\": [{\"text\": \"Nah..\", \"next\": 9}, {\"text\": \"I was just kidding....\", \"next\": 12}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Shitty humor! Now go try to get some juicy pussy...\"}], \"next\": 6}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hey, you're pretty cute. Did you want to talk?\"}], \"choices\": [{\"text\": \"Nah..\", \"next\": 7}, {\"text\": \"Yes, I did.\", \"next\": 13}, {\"text\": \"And you're gorgeous. I'd love to talk.\", \"next\": 127}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"emoji\": \"gulia_bittinglip_s1\"}, {\"text\": \"Great, what about?\"}], \"choices\": [{\"text\": \"Food.\", \"next\": 14}, {\"text\": \"I was hoping to meet up with you some time.\", \"next\": 126}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"emoji\": \"gulia_yummy_s1\"}, {\"text\": \"I already like you! What kind? Breakfast? Dinner? Entrรฉes? Dessert? Barbecue? Japanese Fusion? Molecular gastronomy?\"}], \"choices\": [{\"text\": \"You sure know your stuff!\", \"next\": 15}, {\"text\": \"I just wanted to go get some with you.\", \"next\": 126}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Ugh... ๐Ÿฅน That sounds awesome, but I'm just so busy. I have a pretty successful channel on VidPipe and I'm trying to build up my subscribers.\"}], \"choices\": [{\"text\": \"Can I help?\", \"next\": 123}, {\"text\": \"Why is that?\", \"next\": 16}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Well, more subscribers mean more views, and that means more money for me. But that also means that more people like my content. So if you could subscribe to me that would be amazing!\"}], \"next\": 17}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Oh! And I'd really, really appreciate it if you could go to The Cuisine Channel's website and vote for me to be their next star! ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Sorry, I don't have time.\", \"next\": 18}, {\"text\": \"Definitely!\", \"next\": 25}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Like a special, hand-made, Valentine Card. But... with dicks ๐Ÿ˜Š... Scene type: checkpoint; Scene 2: Scene type: game; ... ; Scene 6: Promethea is speaking. Dialogues: Oi matey, what is this? Just got a pic from anonymous account, tagged as [$name]Bot 9000?... Player can choose: Let's build it!, I guess I can't get out of it now? Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Like a special, hand-made, Valentine Card.\"}, {\"text\": \"But... with dicks ๐Ÿ˜Š\"}, {\"text\": \"...and a 5000 watt battery ๐Ÿ˜œ\"}, {\"text\": \"Luuucky for you, I got a buncha schematics for these sort of gizmos.\"}, {\"text\": \"... if you can help me make sense of em?\"}, {\"text\": \"Take a look, eh?\"}], \"next\": 15}, \"2\": {\"type\": \"game\", \"next\": 16}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"THERE we go!\"}, {\"image\": \"e7m3_sexbot_schematic\"}, {\"text\": \"So watcha think?\"}], \"choices\": [{\"text\": \"Perfect!\", \"next\": 17}, {\"text\": \"Do we have anything simpler?\", \"next\": 155}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Woot!\"}, {\"text\": \"I'd high-five you, but that'd just take the rest of your soul away...\"}], \"next\": 18}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Well, don't ever say Lilith ain't thrown you a bone ๐Ÿ˜œ\"}, {\"text\": \"Now go get 'er tiger!\"}], \"next\": 19}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Oi matey, what is this?\"}, {\"text\": \"Just got a pic from anonymous account, tagged as [$name]Bot 9000?\"}, {\"image\": \"e7m3_sexbot_schematic\"}, {\"text\": \"I ain't sure what Im lookin' at, but I think me likey! \"}, {\"text\": \"๐Ÿ˜๐Ÿ˜๐Ÿ˜\"}], \"choices\": [{\"text\": \"Let's build it!\", \"next\": 20}, {\"text\": \"I guess I can't get out of it now?\", \"next\": 154}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Ira is speaking. Dialogues: Oh my GOD it has ROCKET thrusters! ๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€... Player can choose: Just drive, DRIVE DRIVE DRIVE!, Let me consult Promethea... Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: Fuukkk I'm goin as fast as I can it's catchin up quick...; ... ; Scene 8: Ira is speaking. Dialogues: FUCK! It just tried to take a STAB at my pussy!... Player can choose: Drive faster, swerve hard, try to lose it., Lemme try to hack it remotely. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Oh my GOD it has ROCKET thrusters!\"}, {\"text\": \"๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€\"}, {\"text\": \"It's coming RIGHT for ME\"}, {\"text\": \"WTF DO I DO????\"}], \"choices\": [{\"text\": \"Just drive, DRIVE DRIVE DRIVE!\", \"next\": 35}, {\"text\": \"Let me consult Promethea...\", \"next\": 38}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Fuukkk I'm goin as fast as I can\"}, {\"text\": \"it's catchin up quick\"}, {\"text\": \"it's got that RED glow in its eyes\"}], \"next\": 36}, \"3\": {\"type\": \"timer\", \"next\": 37, \"duration\": 300}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Oh fukk it's on me ass\"}, {\"text\": \"FUKK FUKK\"}, {\"text\": \"๐Ÿ™„\"}], \"next\": 38}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"It got a mind of its own now, I tell ye, it wont stop till it fuked everyone\"}, {\"text\": \"startin' with that girl Ira ๐Ÿ˜Ÿ\"}], \"choices\": [{\"text\": \"Can we destroy it?\", \"next\": 39}, {\"text\": \"Can we hack it?\", \"next\": 121}, {\"text\": \"Can we outrun it?\", \"next\": 122}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"tis made from titanium-alloy PVS pipes, Cody says\"}, {\"text\": \"so unless u got some tank shells, mate, it aint gonna break down\"}], \"next\": 40}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Far as we see it, tis ur only two options:\"}, {\"text\": \"hack it or outrun it.\"}, {\"text\": \"๐Ÿ˜จ\"}], \"next\": 41}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"FUCK!\"}, {\"text\": \"It just tried to take a STAB at my pussy!\"}, {\"text\": \"Ok, we need to do STH...\"}, {\"text\": \"Guide me through this!\"}, {\"emoji\": \"ira_drunk_s1\"}], \"choices\": [{\"text\": \"Drive faster, swerve hard, try to lose it.\", \"next\": 42}, {\"text\": \"Lemme try to hack it remotely.\", \"next\": 99}]}}"} +{"instruction": "Add a new scene in the story following this context.", "input": "Akiko is speaking. Dialogues: Very good.", "output": "{\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Very good.\"}], \"next\": 56}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Paul_Callaghan is speaking. Dialogues: Castitas! What in The Lord's name are you doing now!? Player can choose: Taking inventory., Repairing the flooring.... Scene type: checkpoint; Scene 2: Paul_Callaghan is speaking. Dialogues: The panel isn't even in this room!; ... ; Scene 8: Benedetto_De_Rosa is speaking. Dialogues: Yeah, the record of the house take you got with this table. Player can choose: But I already paid you., You didn't say more was due.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"image\": \"e3m3_Paul_Callaghan_entering_with_Annalise\"}, {\"text\": \"Castitas! What in The Lord's name are you doing now!?\"}], \"choices\": [{\"text\": \"Taking inventory.\", \"next\": 30}, {\"text\": \"Repairing the flooring.\", \"next\": 130}, {\"text\": \"Checking the electrical panel.\", \"next\": 131}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"The panel isn't even in this room!\"}], \"next\": 31}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Paul_Callaghan\", \"dialogues\": [{\"text\": \"I know damn well what you were doing AGAIN, Castitas. And it's never going to happen again. Come with me, Castitas.\"}], \"next\": 32}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Hey, [$name], can you help me out? The roulette guy is here.\"}], \"choices\": [{\"text\": \"But Castitas is in trouble.\", \"next\": 33}, {\"text\": \"Yeah, okay.\", \"next\": 129}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Thanks, don't worry about Castitas. She'll be ok. My dad is strict, but he cares about her.\"}], \"next\": 34}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"image\": \"e3m3_Annalise_Benedetto_and_thugs_church_nave\"}, {\"text\": \"Here's the table guy.\"}], \"next\": 35}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Hello. You have my appreciation. But you don't need to bring the table outside. Removal is part of our service. Wasn't it, boys?\"}, {\"text\": \"Let me just check the readout from the table, for your total cost.\"}], \"choices\": [{\"text\": \"Readout?\", \"next\": 36}, {\"text\": \"Cost?\", \"next\": 128}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Yeah, the record of the house take you got with this table.\"}], \"choices\": [{\"text\": \"But I already paid you.\", \"next\": 37}, {\"text\": \"You didn't say more was due.\", \"next\": 127}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Akiko is speaking. Dialogues: I see Gulia has yet another hurdle to overcome. There's nothing we can do about this one, she's the chef. There is, however, a problem we can address in the meantime. Your cock. Player can choose: Yes, please., No, I'm okay. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: This isn't about you, it's about me. I'm going to make you hard or I'm not doing my job. And if I'm not doing my job then who am I? ๐Ÿ˜“; ... ; Scene 8: Akiko is speaking. Dialogues: He said that this is part of an elixir: imp tail and incubus blood is part of it. But he doesn't know the rest. I'm not one to stop trying though....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"I see Gulia has yet another hurdle to overcome. There's nothing we can do about this one, she's the chef.\"}, {\"text\": \"There is, however, a problem we can address in the meantime. Your cock.\"}, {\"emoji\": \"gulia_nc_exploding_s3\"}], \"choices\": [{\"text\": \"Yes, please.\", \"next\": 22}, {\"text\": \"No, I'm okay.\", \"next\": 154}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"This isn't about you, it's about me. I'm going to make you hard or I'm not doing my job. And if I'm not doing my job then who am I? ๐Ÿ˜“\"}], \"next\": 23}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"So we have to give you an erection before your lack of one gives me an existential crisis. ๐Ÿคข\"}], \"next\": 24}, \"4\": {\"type\": \"game\", \"next\": 25}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"There's a place in Chinatown that sells herbal remedies.\"}], \"choices\": [{\"text\": \"What kind of herbs do I need?\", \"next\": 26}, {\"text\": \"That will help my cock?\", \"next\": 153}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Oh, no, none of them. They don't work.\"}], \"next\": 27}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"But I spoke to Mr. Liang, the owner, and he gave me a vial of powdered incubus blood.\"}], \"choices\": [{\"text\": \"What am I supposed to do with that?\", \"next\": 28}, {\"text\": \"Is that what I need to cure me?\", \"next\": 29}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"He said that this is part of an elixir: imp tail and incubus blood is part of it. But he doesn't know the rest.\"}, {\"text\": \"I'm not one to stop trying though.\"}, {\"image\": \"e4m3_Akiko_bent_over\"}, {\"text\": \"I'll keep looking. In the meantime you get over to the studio. It's almost 2.\"}], \"next\": 30}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Boy, isn't this fun? ๐Ÿคฃ Scene type: checkpoint; Scene 2: Caritas is speaking. Dialogues: ACK! She grabbed my hair! Scene type: checkpoint; ... ; Scene 6: Caritas is speaking. Dialogues: WHAT NOW? WHAT NOW? Player can choose: Go for the eyes!, Clamp her nipples!... Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Boy, isn't this fun? ๐Ÿคฃ\"}], \"next\": 77}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"ACK!\"}, {\"text\": \"She grabbed my hair!\"}], \"next\": 78}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"GIVE IT BACK, YOU TWAT!\"}, {\"image\": \"avaritia_caritas_fighting\"}], \"next\": 79}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"HELP, HELP! ๐Ÿฅน\"}], \"choices\": [{\"text\": \"Punch her!\", \"next\": 80}, {\"text\": \"Uppercut to the jaw!\", \"next\": 124}, {\"text\": \"Twist her boobs!\", \"next\": 125}, {\"text\": \"Kick her in her tummy!\", \"next\": 84}]}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"FUCK! That was MEAN!\"}], \"next\": 81}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"WHAT NOW? WHAT NOW?\"}], \"choices\": [{\"text\": \"Go for the eyes!\", \"next\": 82}, {\"text\": \"Clamp her nipples!\", \"next\": 123}, {\"text\": \"Punch her in the vag!\", \"next\": 84}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Lilith is speaking. Dialogues: That remains to be seen. ๐Ÿ˜’; Scene 2: Lilith is speaking. Dialogues: But I chose you because I felt you had potential. Don't let me down. Did you even check the app recently? Player can choose: Yeah., I, uh... No.; ... ; Scene 8: Castitas is speaking. Dialogues: I want to fuck you, you want to fuck me. Meet me in 2 hours at 1500 W 77th st. See you then?... Player can choose: I'm looking forward to it., Okay.", "output": "{\"1\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"That remains to be seen. ๐Ÿ˜’\"}], \"next\": 2}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"But I chose you because I felt you had potential. Don't let me down. Did you even check the app recently?\"}], \"choices\": [{\"text\": \"Yeah.\", \"next\": 3}, {\"text\": \"I, uh... No.\", \"next\": 126}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"emoji\": \"lilith_dissapointed_s1\"}, {\"text\": \"Well you should probably check it because you have a message.\"}], \"next\": 4}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Hello, would you like to talk?\"}, {\"emoji\": \"castitas_angel_halo_s1\"}], \"choices\": [{\"text\": \"I'd like to do a lot more than talk.\", \"next\": 5}, {\"text\": \"To you? Definitely!\", \"next\": 121}, {\"text\": \"Sure.\", \"next\": 125}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"I appreciate that. It makes me feel good. ๐Ÿ˜†\"}], \"next\": 122}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"I'd like to see how good you can make me feel. Are you up for it?\"}], \"choices\": [{\"text\": \"Okay.\", \"next\": 123}, {\"text\": \"I'll be happy to show you.\", \"next\": 124}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"You don't seem very enthused, but fine.\"}], \"next\": 7}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"I want to fuck you, you want to fuck me. Meet me in 2 hours at 1500 W 77th st.\"}, {\"text\": \"See you then?\"}, {\"text\": \"๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"I'm looking forward to it.\", \"next\": 8}, {\"text\": \"Okay.\", \"next\": 120}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Delphine is speaking. Dialogues: Yes? Do you seek audience with me? ๐Ÿ˜’ Player can choose: I want to join your cult., Is this High Priestess Delphine? Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: Cult? What a simple way of looking at the Order of Dusk. We are a spiritual fellowship. Player can choose: I want to join The Order of Dusk., I want to worship you, High Priestess.; ... ; Scene 8: Delphine is speaking. Dialogues: You literally talk to demons, why lie? Scene type: lose", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Yes? Do you seek audience with me? ๐Ÿ˜’\"}], \"choices\": [{\"text\": \"I want to join your cult.\", \"next\": 14}, {\"text\": \"Is this High Priestess Delphine?\", \"next\": 160}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Cult? What a simple way of looking at the Order of Dusk. We are a spiritual fellowship.\"}], \"choices\": [{\"text\": \"I want to join The Order of Dusk.\", \"next\": 15}, {\"text\": \"I want to worship you, High Priestess.\", \"next\": 159}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Nobody comes to the dark lord before they come to me. And I don't accept new members unless they can bring value to our group.\"}], \"choices\": [{\"text\": \"I seek angels.\", \"next\": 16}, {\"text\": \"I can speak to demons.\", \"next\": 156}, {\"text\": \"I'll fuck you.\", \"next\": 157}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Yeah, so can Evan. He has tarot cards and everything. Which ones are you in contact with?\"}], \"next\": 31}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Which ones are you in contact with?\"}], \"choices\": [{\"text\": \"Satan himself.\", \"next\": 32}, {\"text\": \"Lilith.\", \"next\": 33}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"You're lying. ๐Ÿ˜ก The Dark One never speaks to humanity through anything, but video games or backward music.\"}], \"choices\": [{\"text\": \"Okay, fine, but I can talk to Lilith.\", \"next\": 33}, {\"text\": \"Nope, I can really talk to Satan.\", \"next\": 152}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"You waste my time. Speak to me no longer. ๐Ÿ˜ค ๐Ÿ˜ค ๐Ÿ˜ค\"}], \"next\": 153}, \"8\": {\"type\": \"lose\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"You literally talk to demons, why lie?\"}]}}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Protester_1 is speaking. Dialogues: They'll be dead... So their obituaries will be written. Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Protester_1\", \"dialogues\": [{\"text\": \"They'll be dead... So their obituaries will be written.\"}], \"next\": 82}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "The_Gimp is speaking. Dialogues: heeelllp me out... Player can choose: What?, Who...? Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"The_Gimp\", \"dialogues\": [{\"text\": \"heeelllp\"}, {\"text\": \"me out\"}, {\"text\": \":scared: \"}], \"choices\": [{\"text\": \"What?\", \"next\": 19}, {\"text\": \"Who...?\", \"next\": 19}]}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Delphine is speaking. Dialogues: Jett the Vampire, he's the one! Player can choose: She said that's fiction., She says you're right. She was just embarassed. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: I knew it! But I don't believe you just yet. ๐Ÿฅฑ; ... ; Scene 8: Delphine is speaking. Player can choose: Choice 1, Choice 2...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Jett the Vampire, he's the one!\"}], \"choices\": [{\"text\": \"She said that's fiction.\", \"next\": 52}, {\"text\": \"She says you're right. She was just embarassed.\", \"next\": 55}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"I knew it! But I don't believe you just yet. ๐Ÿฅฑ\"}], \"next\": 56}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"If you're really communicating with her you can ask her another question.\"}], \"next\": 58}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 59}, {\"text\": \"Choice 2\", \"next\": 139}, {\"text\": \"Choice 3\", \"next\": 141}, {\"text\": \"Choice 4\", \"next\": 143}, {\"text\": \"Choice 5\", \"next\": 145}, {\"text\": \"Choice 6\", \"next\": 147}, {\"text\": \"Choice 7\", \"next\": 148}, {\"text\": \"Choice 8\", \"next\": 149}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Was Jett a generous lover?\"}], \"choices\": [{\"text\": \"Definitely.\", \"next\": 142}, {\"text\": \"Kinda.\", \"next\": 146}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"It sounds like Jett.\"}], \"next\": 61}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Okay, okay, one more question.\"}], \"next\": 62}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 63}, {\"text\": \"Choice 2\", \"next\": 65}, {\"text\": \"Choice 3\", \"next\": 64}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Gabriela is speaking. Dialogues: Hello there, you sexy stud... ๐Ÿ˜˜ How is your day going? Player can choose: Bad., Alright.... Scene type: checkpoint; Scene 2: Gabriela is speaking. Dialogues: Just alright? Maybe Gabriela can kick it up a notch. ๐Ÿ˜‰; ... ; Scene 7: Gabriela is speaking. Dialogues: It's about Avaritia, isn't it? And do you want my help, don't you? Hmm... Perhaps... ... Player can choose: Not a chance., What kind of reward?...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Hello there, you sexy stud... ๐Ÿ˜˜\"}, {\"image\": \"gabriela_selfie\"}, {\"text\": \"How is your day going?\"}], \"choices\": [{\"text\": \"Bad.\", \"next\": 2}, {\"text\": \"Alright.\", \"next\": 127}, {\"text\": \"Great.\", \"next\": 128}, {\"text\": \"Stellar.\", \"next\": 129}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Just alright?\"}, {\"text\": \"Maybe Gabriela can kick it up a notch. ๐Ÿ˜‰\"}], \"next\": 3}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Heeey, wait a minute! Your avatar seems kind of familiar.\"}, {\"text\": \"Oh, my god. ๐Ÿ˜ฑ\"}, {\"text\": \"You're that dude that talked to my boss!\"}, {\"text\": \"What the fuck?!\"}], \"choices\": [{\"text\": \"Shit, unmatch, UNMATCH!\", \"next\": 4}, {\"text\": \"I'm sorry!\", \"next\": 7}, {\"text\": \"Yeah, and?\", \"next\": 8}, {\"text\": \"So it's like we're old pals already. ;)\", \"next\": 126}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"And, and...\"}, {\"text\": \"...\"}, {\"text\": \"Well, you're right. \"}, {\"text\": \"Things just got kinkier. ๐Ÿ˜‰\"}], \"next\": 9}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Hmm, why do I have a feeling this is not a coincidence?\"}], \"choices\": [{\"text\": \"Nope, pure chance.\", \"next\": 10}, {\"text\": \"Fate works in mysterious ways.\", \"next\": 124}, {\"text\": \"I might have some ulterior motives.\", \"next\": 125}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"Tsk, tsk, I don't like men who hide behind excuses.\"}], \"next\": 11}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Gabriela\", \"dialogues\": [{\"text\": \"It's about Avaritia, isn't it? And do you want my help, don't you?\"}, {\"text\": \"Hmm... Perhaps... \"}, {\"text\": \"Perhaps I can help you in return for...a pleasurable reward of my own. ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Not a chance.\", \"next\": 12}, {\"text\": \"What kind of reward?\", \"next\": 15}, {\"text\": \"Whatever you want.\", \"next\": 16}]}}"} +{"instruction": "Insert a timer node to create urgency or suspense.", "input": "Scene type: timer", "output": "{\"type\": \"timer\", \"next\": 45, \"duration\": 600}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Cunnilinga is speaking. Dialogues: LADIES AND GENTLEMEN! [$name] is once again FREE!... Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"image\": \"e7m4_cunnilinga_chamber\"}, {\"text\": \"LADIES AND GENTLEMEN!\"}, {\"text\": \"[$name] is once again FREE!\"}, {\"text\": \"Who will fuck whom first!\"}, {\"text\": \"We shall see!\"}], \"next\": 44}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Superbia is speaking. Dialogues: Where art thou, [$name]? The water is getting cold...... Player can choose: Give me a few more..., I'm working on a new mask. Scene type: checkpoint; Scene 2: Superbia is speaking. Dialogues: Well, you better not keep me waiting TOO long! Player can choose: Calm your tits, woman., Popularity takes time to build....; ... ; Scene 8: Baggi is speaking. Dialogues: Aight, a colorful unicorn mask... Where to look? Player can choose: Check the animals section?, Check the birthday section?...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Where art thou, [$name]?\"}, {\"image\": \"e8m3_superbia_taking_bath\"}, {\"text\": \"The water is getting cold...\"}, {\"text\": \"๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Give me a few more...\", \"next\": 34}, {\"text\": \"I'm working on a new mask.\", \"next\": 101}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"emoji\": \"superbia_rolls_eyes_s1\"}, {\"text\": \"Well, you better not keep me waiting TOO long!\"}], \"choices\": [{\"text\": \"Calm your tits, woman.\", \"next\": 35}, {\"text\": \"Popularity takes time to build.\", \"next\": 99}, {\"text\": \"Rome wasn't built in a day.\", \"next\": 100}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"Hmm, no. \"}, {\"emoji\": \"superbia_intrigued_s1\"}, {\"text\": \"I suppose not.\"}, {\"text\": \"But Troy burnt down in one day, so hurry up.\"}], \"next\": 40}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Superbia\", \"dialogues\": [{\"text\": \"The bath is no fun alone.\"}, {\"text\": \"I shall go back to mingling in the crowds.\"}, {\"text\": \"Better not keep me waiting much longer ๐Ÿ˜’\"}], \"next\": 41}, \"5\": {\"type\": \"timer\", \"next\": 43, \"duration\": 900}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Baggi\", \"dialogues\": [{\"text\": \"I am arrived!\"}, {\"image\": \"e8m3_baggi_in_costume_and_sexshop\"}, {\"text\": \"Wow, they sure have a lot of things in this sexporium ๐Ÿ™€\"}], \"next\": 44}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Baggi\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 45}, {\"text\": \"Choice 2\", \"next\": 66}, {\"text\": \"Choice 3\", \"next\": 82}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Baggi\", \"dialogues\": [{\"text\": \"Aight, a colorful unicorn mask...\"}, {\"text\": \"Where to look?\"}], \"choices\": [{\"text\": \"Check the animals section?\", \"next\": 83}, {\"text\": \"Check the birthday section?\", \"next\": 86}, {\"text\": \"Just ask the staff.\", \"next\": 93}, {\"text\": \"Check the mythical beast section?\", \"next\": 96}]}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Avaritia is speaking. Dialogues: Oh, Gabriela, this meeting is so dreadful! Why did you have to put me on THIS board meeting?... Player can choose: Wait, what?, My bad!...", "output": "{\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"emoji\": \"avaritia_yawn_s1\"}, {\"text\": \"Oh, Gabriela, this meeting is so dreadful!\"}, {\"text\": \"Why did you have to put me on THIS board meeting?\"}, {\"text\": \"Nothing EVER gets done with these old farts!\"}], \"choices\": [{\"text\": \"Wait, what?\", \"next\": 4}, {\"text\": \"My bad!\", \"next\": 5}, {\"text\": \"Uh, I'm not Gabriela.\", \"next\": 111}]}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Protester_2 is speaking. Dialogues: I don't know what you're doing on your phone there, but negotiations ended. Player can choose: Hold my beer. I received a new message., This was never a negociation bitch!", "output": "{\"type\": \"dialogue\", \"actor\": \"Protester_2\", \"dialogues\": [{\"text\": \"I don't know what you're doing on your phone there, but negotiations ended.\"}], \"choices\": [{\"text\": \"Hold my beer. I received a new message.\", \"next\": 93}, {\"text\": \"This was never a negociation bitch!\", \"next\": 126}]}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Sofia is speaking. Dialogues: That's what she... Scene type: checkpoint; Scene 2: Poderosa is speaking. Dialogues: ... ...don't... Scene type: checkpoint; ... ; Scene 4: Poderosa is speaking. Dialogues: Ay Dios, hold my hands for I can't even... Anyway.... Player can choose: I can try., Errr...... Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Sofia\", \"dialogues\": [{\"text\": \"That's what she...\"}], \"next\": 50}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Poderosa\", \"dialogues\": [{\"text\": \"...\"}, {\"text\": \"...don't...\"}], \"next\": 51}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Sofia\", \"dialogues\": [{\"text\": \"...said?\"}], \"next\": 52}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Poderosa\", \"dialogues\": [{\"text\": \"Ay Dios, hold my hands for I can't even...\"}, {\"text\": \"Anyway.\"}, {\"image\": \"e1m4_shipping_container_inside_with_a_safe\"}, {\"text\": \"You know how to crack a safe, right?\"}], \"choices\": [{\"text\": \"I can try.\", \"next\": 53}, {\"text\": \"Errr...\", \"next\": 53}, {\"text\": \"I got +3 to picklocks, no biggie.\", \"next\": 80}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Benedetto_De_Rosa is speaking. Dialogues: Hey, kid. Don't worry about carrying it in. My boys will do that for us. I just have some paperwork for you to sign off on. Player can choose: What is it?, Sign it. Scene type: checkpoint; Scene 2: Benedetto_De_Rosa is speaking. Dialogues: Just a basic rental agreement. Player can choose: Sign it., What are the terms?; ... ; Scene 8: Annalise is speaking. Dialogues: But, more importantly, it means no surveillance. Which means you should fuck me on this roulette table before the event starts in a few minutes. Player can choose: But it's a rental., With pleasure....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"image\": \"e3m1_annalise_outside_church_with_benedetto_and_roulette_table\"}, {\"text\": \"Hey, kid. Don't worry about carrying it in. My boys will do that for us. I just have some paperwork for you to sign off on.\"}], \"choices\": [{\"text\": \"What is it?\", \"next\": 56}, {\"text\": \"Sign it.\", \"next\": 57}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Just a basic rental agreement.\"}], \"choices\": [{\"text\": \"Sign it.\", \"next\": 57}, {\"text\": \"What are the terms?\", \"next\": 118}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Thanks for your cooperation. Boys! Bring this gentleman's table inside, capiche?\"}, {\"text\": \"We'll come by tomorrow to pick it up.\"}], \"next\": 58}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"image\": \"e3m1_annalise_outside_church_with_benedetto_and_roulette_table\"}, {\"text\": \"It looks like we're ready to go. Can you help me with one more thing inside?\"}], \"choices\": [{\"text\": \"Sure.\", \"next\": 59}, {\"text\": \"What now?\", \"next\": 117}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Don't be a bitch about it.\"}], \"next\": 59}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"The power is out right now, while our electrician installs some new outlets for the slot machines. Do you know what that means?\"}], \"choices\": [{\"text\": \"He has a proper respect for safety procedures?\", \"next\": 60}, {\"text\": \"Increased real estate equity?\", \"next\": 115}, {\"text\": \"Potential future safety hazards for children?\", \"next\": 116}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Oh, I guess a little bit, sure.\"}], \"next\": 61}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"But, more importantly, it means no surveillance. Which means you should fuck me on this roulette table before the event starts in a few minutes.\"}], \"choices\": [{\"text\": \"But it's a rental.\", \"next\": 62}, {\"text\": \"With pleasure.\", \"next\": 66}, {\"text\": \"I'd rather fuck Castitas.\", \"next\": 112}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Annalise is speaking. Dialogues: Hey, you're the guy that got caught with his dick out at the church today, right? ๐Ÿ˜“ Player can choose: Yeah. Hi, I'm [$name]., My name is [$name]. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Nice to meet you, [$name].; ... ; Scene 8: Annalise is speaking. Dialogues: Ew, shut up! ๐Ÿ˜", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Hey, you're the guy that got caught with his dick out at the church today, right? ๐Ÿ˜“\"}], \"choices\": [{\"text\": \"Yeah. Hi, I'm [$name].\", \"next\": 49}, {\"text\": \"My name is [$name].\", \"next\": 103}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Nice to meet you, [$name].\"}], \"next\": 50}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Sorry about what happened today. Castitas is a bit of a nympho and Callaghan is always watching over her, trying to bring her back to the right path. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"How can we get him to be more lenient?\", \"next\": 51}, {\"text\": \"How can we get Castitas out of there?\", \"next\": 100}, {\"text\": \"How can I sneak in there?\", \"next\": 102}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"She's not allowed to leave. Callaghan said she's a special case and needs to be saved before she can leave.\"}, {\"text\": \"He's got surveillance everywhere because of her. You'd probably have better luck softening him up.\"}], \"choices\": [{\"text\": \"Softening him up?\", \"next\": 51}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"I have a theory about that. I think he just needs to get laid. ๐Ÿ˜ฌ\"}, {\"emoji\": \"castitas_nc_dick_crying_s5\"}], \"choices\": [{\"text\": \"That's all?\", \"next\": 52}, {\"text\": \"Well I'm not fucking him.\", \"next\": 99}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"It's a tall order for a man of the cloth. Maybe you can help.\"}], \"choices\": [{\"text\": \"Why don't you do it?\", \"next\": 53}, {\"text\": \"It's tiresome enough getting myself laid.\", \"next\": 55}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"EW! Gross! First off, he's old. Second, and this is the important one, HE'S MY DAD. ๐Ÿคข\"}], \"choices\": [{\"text\": \"Oh, I see.\", \"next\": 54}, {\"text\": \"Hey, some people are into that.\", \"next\": 98}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Ew, shut up! ๐Ÿ˜\"}], \"next\": 55}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Cunnilinga is speaking. Dialogues: WELL??? Where are you?!... Player can choose: Traffic..., Looking for parking.... Scene type: checkpoint; Scene 2: Cunnilinga is speaking. Dialogues: Just get the $10 an hour one and don't be a cheapskake. If u cant afford parking, u cant afford me.; ... ; Scene 8: The_Gimp is speaking. Dialogues: Ok, seems to be clearing a bit...? Player can choose: Make a run for it., Keep waiting.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"WELL???\"}, {\"text\": \"Where are you?!\"}, {\"image\": \"e7m2_cunnilinga_naked_bar_posing\"}, {\"text\": \"I will not wait forever!\"}, {\"text\": \"๐Ÿ˜’\"}], \"choices\": [{\"text\": \"Traffic...\", \"next\": 130}, {\"text\": \"Looking for parking.\", \"next\": 134}, {\"text\": \"Taco Bill stop.\", \"next\": 135}, {\"text\": \"Flat tire.\", \"next\": 136}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Just get the $10 an hour one and don't be a cheapskake.\"}, {\"text\": \"If u cant afford parking, u cant afford me.\"}], \"next\": 131}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Cunnilinga\", \"dialogues\": [{\"text\": \"Well, let me know when you get here... ๐Ÿ˜\"}], \"next\": 132}, \"4\": {\"type\": \"timer\", \"next\": 42, \"duration\": 300}, \"5\": {\"type\": \"dialogue\", \"actor\": \"The_Gimp\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 43}, {\"text\": \"Choice 2\", \"next\": 126}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"The_Gimp\", \"dialogues\": [{\"text\": \"Alright dude, ive hidden in the shadows :embarrased:\"}, {\"text\": \"i see a few thugs by the entrance\"}, {\"text\": \"buncha peeps chatting and getting shitfaced by the bar\"}, {\"text\": \"and some burly black naked chik walkin around, talkin on her phone\"}, {\"text\": \"\"}], \"choices\": [{\"text\": \"Make a run for it.\", \"next\": 44}, {\"text\": \"Hold tight.\", \"next\": 116}]}, \"7\": {\"type\": \"timer\", \"next\": 117, \"duration\": 60}, \"8\": {\"type\": \"dialogue\", \"actor\": \"The_Gimp\", \"dialogues\": [{\"text\": \"Ok, seems to be clearing a bit...?\"}], \"choices\": [{\"text\": \"Make a run for it.\", \"next\": 44}, {\"text\": \"Keep waiting.\", \"next\": 118}]}}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Lilith is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"type\": \"dialogue\", \"actor\": \"Lilith\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 44}, {\"text\": \"Choice 2\", \"next\": 95}]}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Cody is speaking. Dialogues: Aight dude, back in my camper. Got the schemas, shit ain't complex brah ๐Ÿ˜... Player can choose: Control circuitry, yep, got it, totally., The what? Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Cody\", \"dialogues\": [{\"text\": \"Aight dude, back in my camper.\"}, {\"image\": \"e7m3_cody_camper_inside_messy_mad_scientist\"}, {\"text\": \"Got the schemas, shit ain't complex brah ๐Ÿ˜\"}, {\"text\": \"buncha PVC pipes, some high-RPM engines, a dick here and there\"}, {\"text\": \"Hard parts gonna be the control circuitry, you dig me?\"}], \"choices\": [{\"text\": \"Control circuitry, yep, got it, totally.\", \"next\": 44}, {\"text\": \"The what?\", \"next\": 141}]}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Are you some kind of goddamn wizard? You aren't supposed to be getting laid this quickly! Player can choose: Guess I'm just that good., Sorry? Scene type: checkpoint; Scene 2: Castitas is speaking. Dialogues: Ugh, well, it didn't happen yet. You'll find a way to blow it, I'm sure. ๐Ÿ˜ Player can choose: Thanks., You may eat those words.; ... ; Scene 8: Castitas is speaking.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Are you some kind of goddamn wizard? You aren't supposed to be getting laid this quickly!\"}, {\"emoji\": \"lilith_angry_s1\"}], \"choices\": [{\"text\": \"Guess I'm just that good.\", \"next\": 11}, {\"text\": \"Sorry?\", \"next\": 119}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Ugh, well, it didn't happen yet. You'll find a way to blow it, I'm sure. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Thanks.\", \"next\": 12}, {\"text\": \"You may eat those words.\", \"next\": 12}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Yeah, yeah. Well go get ready for your \\\"date\\\". I know you well enough by now to know you probably need a shower.\"}, {\"emoji\": \"lilith_moking_laugh_s2\"}], \"next\": 13}, \"4\": {\"type\": \"timer\", \"next\": 15, \"duration\": 1200}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Hi, I'm waiting for you. When you get here just park in the lot and I'll be right past the chapel. ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"Okay.\", \"next\": 16}, {\"text\": \"Sure. I, wait... What?\", \"next\": 114}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"Great. I'm at work and I'm all over the place, but the receptionist can help you find me.\"}], \"choices\": [{\"text\": \"I'm looking forward to it.\", \"next\": 17}, {\"text\": \"See you soon.\", \"next\": 113}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"I am as well.\"}], \"next\": 18}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"emoji\": \"castitas_sucking_finger_s1\"}], \"next\": 20}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Akiko is speaking. Dialogues: He means Mann Fiero put you down because you were TOO good. Player can choose: What did you find?, Hi Akiko, this is Gulia. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Hello, Gulia. I am Akiko, a member of The Three-Hundred, an organization within The Illuminati.; ... ; Scene 8: Akiko is speaking. Dialogues: Drugs, arms smuggling, murder-for-hire, you name it. He also owns many other media outlets like The Noms Network and all major VidPipe culinary channels.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"image\": \"e4m3_Gulia_and_Akiko_meets_player_hotel\"}, {\"text\": \"He means Mann Fiero put you down because you were TOO good.\"}], \"choices\": [{\"text\": \"What did you find?\", \"next\": 14}, {\"text\": \"Hi Akiko, this is Gulia.\", \"next\": 15}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Hello, Gulia. I am Akiko, a member of The Three-Hundred, an organization within The Illuminati.\"}], \"next\": 16}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"The, uh.. The Illuminati? Haha, [$name], are you kidding?\"}], \"choices\": [{\"text\": \"I, uh... No.\", \"next\": 17}, {\"text\": \"Hahaha, yeah, this is my sister, Akiko.\", \"next\": 152}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"So what kind of proof did she give you that she's in the Illuminati?\"}], \"choices\": [{\"text\": \"Uh... None?\", \"next\": 18}, {\"text\": \"She snuck in my window.\", \"next\": 150}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"[$name], you're a few tacos short of a fiesta platter.\"}], \"next\": 19}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"You will have to trust me...\"}], \"choices\": [{\"text\": \"What did you find out, Akiko?\", \"next\": 20}, {\"text\": \"Prove it to Gulia.\", \"next\": 149}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"The important thing is that Mann Fiero used money and fear to run illegal operations within Cuisine Channel for years.\"}], \"choices\": [{\"text\": \"Like what?\", \"next\": 21}, {\"text\": \"What does this mean for Gulia?\", \"next\": 146}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Drugs, arms smuggling, murder-for-hire, you name it. He also owns many other media outlets like The Noms Network and all major VidPipe culinary channels.\"}], \"next\": 22}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Casino_Staff is speaking. Dialogues: You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume. Scene type: checkpoint; Scene 2: Casino_Staff is speaking. Dialogues: So, you need a costume. What do you want?; ... ; Scene 6: Casino_Staff is speaking. Dialogues: I can't do it, you only have [$g_casino_cash] dollars, pick something else... ", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Casino_Staff\", \"dialogues\": [{\"text\": \"You look new here. You need a costume before you can start your shift. Just pay me the deposit and you get it back when you return the costume.\"}], \"next\": 8}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"dialogues\": [{\"text\": \"So, you need a costume. What do you want?\"}], \"next\": 9}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 183}, {\"text\": \"Choice 2\", \"next\": 10}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"choices\": [{\"text\": \"Waiter ($25)\", \"next\": 13}, {\"text\": \"Pit Boss ($50)\", \"next\": 176}, {\"text\": \"Magician ($100)\", \"next\": 179}, {\"text\": \"Security ($350)\", \"next\": 181}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 13}, {\"text\": \"Choice 2\", \"next\": 178}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Casino_Staff\", \"dialogues\": [{\"text\": \"I can't do it, you only have [$g_casino_cash] dollars, pick something else... \"}], \"next\": 8}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Dina is speaking. Dialogues: Oh shit, it's that animal again! What do you want to do? Player can choose: RUN!, ATTACK!... Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: It just ran past you and out the door!; ... ; Scene 8: Minni is speaking. Dialogues: Oh, okay. I guess I can't complain.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Oh shit, it's that animal again! What do you want to do?\"}], \"choices\": [{\"text\": \"RUN!\", \"next\": 7}, {\"text\": \"ATTACK!\", \"next\": 7}, {\"text\": \"REASON WITH IT!\", \"next\": 175}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"It just ran past you and out the door!\"}], \"next\": 8}, \"3\": {\"type\": \"switch\", \"actor\": \"Minni\", \"next\": 9, \"mode\": \"real\"}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Sir, is that you?\"}], \"choices\": [{\"text\": \"If by \\\"sir\\\" you mean me, yes.\", \"next\": 10}, {\"text\": \"Hi, Minni.\", \"next\": 172}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Oh... You remembered my name.\"}], \"choices\": [{\"text\": \"I never forget a cute girl.\", \"next\": 173}, {\"text\": \"Lucky guess.\", \"next\": 174}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Oh my... Thank you, sir.\"}], \"next\": 11}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Did you come to help me get to the bottom of the basement, sir?\"}], \"choices\": [{\"text\": \"Yes I have.\", \"next\": 12}, {\"text\": \"I just want loot. You can come with me if you have to.\", \"next\": 171}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Minni\", \"dialogues\": [{\"text\": \"Oh, okay. I guess I can't complain.\"}], \"next\": 13}}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Caritas is speaking. Dialogues: Hello there, QT. ๐Ÿ˜˜ Hope you're not too busy for lil chatter. ๐Ÿ˜‰ Player can choose: I'm kind of in the middle of something..., I can spare a minute or two.... Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Hello there, QT. ๐Ÿ˜˜\"}, {\"image\": \"caritas_kissy_face\"}, {\"text\": \"Hope you're not too busy for lil chatter. ๐Ÿ˜‰\"}], \"choices\": [{\"text\": \"I'm kind of in the middle of something...\", \"next\": 24}, {\"text\": \"I can spare a minute or two.\", \"next\": 145}, {\"text\": \"I'm all yours.\", \"next\": 146}]}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Delphine is speaking. Dialogues: Mmmm, that was so goddamned good. The Dark One would be very pleased. Scene type: checkpoint; Scene 2: Delphines_Parents is speaking. Dialogues: Honey, dinner is all rea-... OH, MY GOODNESS! I'm so sorry, I should have respected your privacy. So sorry. Scene type: checkpoint; ... ; Scene 4: Delphines_Parents is speaking. Dialogues: I'm sorry, Heath-... I mean Delphine. Player can choose: Sorry, I'll leave now., It's not what it looks like. Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Mmmm, that was so goddamned good. The Dark One would be very pleased.\"}], \"next\": 108}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Delphines_Parents\", \"dialogues\": [{\"image\": \"e3m2_Delphine_cum_on_pussy_with_parents\"}, {\"text\": \"Honey, dinner is all rea-...\"}, {\"text\": \"OH, MY GOODNESS! I'm so sorry, I should have respected your privacy. So sorry.\"}], \"next\": 109}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"MOM, DAD, COME ON! YOU'RE THE WORST! I FUCKING HATE YOU! I'M SO FUCKING EMBARRASSED.\"}], \"next\": 110}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Delphines_Parents\", \"dialogues\": [{\"text\": \"I'm sorry, Heath-... I mean Delphine.\"}], \"choices\": [{\"text\": \"Sorry, I'll leave now.\", \"next\": 111}, {\"text\": \"It's not what it looks like.\", \"next\": 126}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Avaritia is speaking. Dialogues: TTYL Scene type: checkpoint; Scene 2: Scene type: timer; ... ; Scene 5: Lilith is speaking. Dialogues: You were chatting her up on the app, huh? Do you think she's into you? Player can choose: She's all over my cock., I think she mistook me for someone.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"TTYL\"}], \"next\": 27}, \"2\": {\"type\": \"timer\", \"next\": 29, \"duration\": 300}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"HEY, BUDDY!\"}, {\"text\": \"Have you met Avaritia yet?\"}], \"choices\": [{\"text\": \"Yup!\", \"next\": 30}, {\"text\": \"Still working on it!\", \"next\": 102}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Awww, don't get discouraged. She's a tough cookie sometimes.\"}], \"next\": 31}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"You were chatting her up on the app, huh?\"}, {\"text\": \"Do you think she's into you?\"}], \"choices\": [{\"text\": \"She's all over my cock.\", \"next\": 32}, {\"text\": \"I think she mistook me for someone.\", \"next\": 101}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Protesters is speaking. Dialogues: Hey! Down there, who are you? Player can choose: Act drunk., I need the bathroom.... Scene type: checkpoint; Scene 2: Protesters is speaking. Dialogues: Sleep it off, pal.; ... ; Scene 8: Industria is speaking. Dialogues: Ugh, that's loud. I hope nobody heard you.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Protesters\", \"dialogues\": [{\"image\": \"industria_depositary_interior\"}, {\"text\": \"Hey! Down there, who are you?\"}], \"choices\": [{\"text\": \"Act drunk.\", \"next\": 117}, {\"text\": \"I need the bathroom.\", \"next\": 121}, {\"text\": \"Proposition for sex.\", \"next\": 122}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"Sleep it off, pal.\"}], \"next\": 118}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"Depository is closed today. Get back to the hotel.\"}], \"next\": 119}, \"4\": {\"type\": \"switch\", \"actor\": \"Industria\", \"next\": 120, \"mode\": \"chat\"}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Ok, yeah... Better try that other entrance then. You might have better luck.\"}], \"next\": 27}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Okay, it looks like there are just a bunch of boxes everywhere. Try to sneak around and find the book.\"}, {\"text\": \"You got this! Here's something to motivate you! ๐Ÿ˜œ\"}, {\"image\": \"industria_and_dina_scissoring\"}, {\"text\": \"Keep it up and there's more pics that Dina would prefer to keep private.\"}, {\"emoji\": \"industria_blush_s4\"}, {\"text\": \"Oh, hey, there's a walkie talkie there! Grab it!\"}], \"choices\": [{\"text\": \"Take it.\", \"next\": 29}, {\"text\": \"Leave it.\", \"next\": 114}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Now find that book.\"}], \"choices\": [{\"text\": \"Scout around.\", \"next\": 30}, {\"text\": \"Start opening boxes.\", \"next\": 102}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Ugh, that's loud. I hope nobody heard you.\"}], \"next\": 103}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Bigsy is speaking. Dialogues: Mmmm, this episode gave me a taste for some... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: ...bondage. Scene type: checkpoint; ... ; Scene 8: Wigsy is speaking. Dialogues: Oh,Oh. What we have here?... Player can choose: Around your legs!, Around your arms! Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Mmmm, this episode gave me a taste for some...\"}], \"next\": 62}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"...bondage.\"}], \"next\": 63}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Let's tie up...\"}], \"choices\": [{\"text\": \"Bigsy.\", \"next\": 64}, {\"text\": \"Wigsy.\", \"next\": 90}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"image\": \"e8m4_sister_tied_up\"}, {\"text\": \"Oh yeah, make 'em tight.\"}], \"choices\": [{\"text\": \"Let me clamp your nipples!\", \"next\": 65}, {\"text\": \"Lemme play with your pussy!\", \"next\": 87}, {\"text\": \"Leme slap that ass!\", \"next\": 88}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Ohhh, yahh, clamp 'em hard!\"}], \"next\": 66}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Keep going!\"}], \"choices\": [{\"text\": \"Harder!\", \"next\": 67}, {\"text\": \"Softer!\", \"next\": 86}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Come on, don't be a pussy!\"}], \"next\": 68}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Oh,Oh.\"}, {\"text\": \"What we have here?\"}, {\"text\": \"A tasty hard erection!\"}, {\"image\": \"e8m4_sister_licking_dick\"}, {\"text\": \"My ropes are getting loose, why don't you be a gent and tighten?\"}], \"choices\": [{\"text\": \"Around your legs!\", \"next\": 69}, {\"text\": \"Around your arms!\", \"next\": 85}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Ira is speaking. Dialogues: Oh my GOD WHAT THE FU... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Mate, the thing's become a-sentient it wants to fuck everyone... Scene type: checkpoint; ... ; Scene 8: Promethea is speaking. Dialogues: tis made from titanium-alloy PVS pipes, Cody says so unless u got some tank shells, mate, it aint gonna break down", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Oh my GOD\"}, {\"text\": \"WHAT THE FU\"}, {\"text\": \"...\"}, {\"text\": \"WHAT THE FUCK IS THAT THING???!?!!?\"}, {\"text\": \"๐Ÿ˜จ๐Ÿ˜จ๐Ÿ˜จ\"}, {\"image\": \"e7m5_ira_on_bike_chased_by_fuckbot_gone_mad\"}, {\"text\": \"JESUS HUBERT CHRISTOPHER ๐Ÿคซ๐Ÿ˜ฑ๐Ÿ˜จ\"}], \"next\": 33}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Mate, the thing's become a-sentient\"}, {\"text\": \"it wants to fuck everyone\"}, {\"text\": \"fuck everyone TO DEATH!\"}, {\"text\": \"๐Ÿ˜ฑ\"}], \"next\": 34}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Oh my GOD it has ROCKET thrusters!\"}, {\"text\": \"๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€\"}, {\"text\": \"It's coming RIGHT for ME\"}, {\"text\": \"WTF DO I DO????\"}], \"choices\": [{\"text\": \"Just drive, DRIVE DRIVE DRIVE!\", \"next\": 35}, {\"text\": \"Let me consult Promethea...\", \"next\": 38}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Fuukkk I'm goin as fast as I can\"}, {\"text\": \"it's catchin up quick\"}, {\"text\": \"it's got that RED glow in its eyes\"}], \"next\": 36}, \"5\": {\"type\": \"timer\", \"next\": 37, \"duration\": 300}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Oh fukk it's on me ass\"}, {\"text\": \"FUKK FUKK\"}, {\"text\": \"๐Ÿ™„\"}], \"next\": 38}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"It got a mind of its own now, I tell ye, it wont stop till it fuked everyone\"}, {\"text\": \"startin' with that girl Ira ๐Ÿ˜Ÿ\"}], \"choices\": [{\"text\": \"Can we destroy it?\", \"next\": 39}, {\"text\": \"Can we hack it?\", \"next\": 121}, {\"text\": \"Can we outrun it?\", \"next\": 122}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"tis made from titanium-alloy PVS pipes, Cody says\"}, {\"text\": \"so unless u got some tank shells, mate, it aint gonna break down\"}], \"next\": 40}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Ding, ding! So how's it going, pupper? ๐Ÿ˜ Player can choose: Progress!, I said I'm not your dog! Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Calm your tits, boy. It's a term of endearment! Between me sucking your soul out and calling you pupper, I think you drew a lucky card, hehe. ๐Ÿ˜œ; ... ; Scene 8: Lilith is speaking. Dialogues: Fine. SUIT YOURSELF!...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ding, ding!\"}, {\"text\": \"So how's it going, pupper? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Progress!\", \"next\": 32}, {\"text\": \"I said I'm not your dog!\", \"next\": 103}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Calm your tits, boy. It's a term of endearment!\"}, {\"text\": \"Between me sucking your soul out and calling you pupper, I think you drew a lucky card, hehe. ๐Ÿ˜œ\"}], \"next\": 33}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I take it you could use my help, lil one, eh?\"}], \"choices\": [{\"text\": \"Nah!\", \"next\": 34}, {\"text\": \"Yes, please.\", \"next\": 100}, {\"text\": \"What you got?\", \"next\": 102}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, yeah? \"}, {\"text\": \"So after you get Ira out, she just gonna walk down the pavement away from jail?\"}, {\"text\": \"Maybe even hitch a ride with one of the nice Mr. Cops, huh?\"}], \"next\": 35}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"You gonna need a car.\"}, {\"text\": \"A black, unmasked car with no plates.\"}, {\"text\": \"For the get-away...\"}, {\"text\": \"...And some fucking back-seats.\"}, {\"text\": \"If you catch my drift.\"}], \"choices\": [{\"text\": \"I don't think so.\", \"next\": 36}, {\"text\": \"Color me interested.\", \"next\": 37}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"BITCH, LOOK AT THIS THING!\"}], \"next\": 37}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e7m0_lilith_posing_on_black_car\"}, {\"text\": \"It's a goddamn thing of beauty!\"}, {\"text\": \"And I'm not even talkin' bout my tits.\"}, {\"text\": \"Last chance to accept my offer.\"}], \"choices\": [{\"text\": \"Meh, I don't need your help.\", \"next\": 38}, {\"text\": \"I'll take it!\", \"next\": 99}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Fine.\"}, {\"text\": \"SUIT YOURSELF!\"}, {\"text\": \"But if something happens to Ira, there's gonna be one PISSED OFF demon on your ass.\"}, {\"text\": \"And I don't mean it in a kinky way. \"}, {\"text\": \"Lilith OUT!\"}], \"next\": 40}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: I'm going to ask you something you probably hear a lot. Are you in yet? Player can choose: Very funny., Yeah, I'm here. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: LOL! I know.; ... ; Scene 8: Lilith is speaking. Dialogues: Hmm. Oh, okay, how about you have to put googly eyes on your cock next time you have sex? ๐Ÿคฃ Player can choose: What?, Why?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I'm going to ask you something you probably hear a lot. Are you in yet?\"}], \"choices\": [{\"text\": \"Very funny.\", \"next\": 22}, {\"text\": \"Yeah, I'm here.\", \"next\": 23}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"LOL! I know.\"}], \"next\": 23}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ok, head for the conference room. His office is attached to it.\"}], \"choices\": [{\"text\": \"On my way.\", \"next\": 24}, {\"text\": \"What about the guards?\", \"next\": 25}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I, uh... Shit. I kinda forgot about them. Uh, just shoot them, I guess\"}], \"choices\": [{\"text\": \"I'm not even trained.\", \"next\": 26}, {\"text\": \"It's 6 against 1!\", \"next\": 27}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Aim the gun, squeeze the trigger.\"}, {\"emoji\": \"rolling_eyes_s2\"}], \"next\": 27}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ugh, fine. I guess there's too many of them.\"}, {\"text\": \"Listen, I'm going to do something for you I've never done for anybody else. Don't let it go to your head.\"}, {\"text\": \"I'll do what Baphomet did for Fiero. I'll let you use my powers. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"But I don't want to give you my soul.\", \"next\": 28}, {\"text\": \"Now we're talkin'.\", \"next\": 129}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I don't want your soul. Shit's worthless. I can flash my tits to some drunks for more than the $10 Satan would give me for it.\"}], \"choices\": [{\"text\": \"Ugh, what do you want?\", \"next\": 29}, {\"text\": \"How much?\", \"next\": 128}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Hmm. Oh, okay, how about you have to put googly eyes on your cock next time you have sex? ๐Ÿคฃ\"}], \"choices\": [{\"text\": \"What?\", \"next\": 30}, {\"text\": \"Why?\", \"next\": 127}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Helena is speaking. Dialogues: So? I'm waiting. Player can choose: Let's meet in person and I'll prove it to you., Do you have a copy of Star Battles? Scene type: checkpoint; Scene 2: Helena is speaking. Dialogues: Yeah, hold on I'll get it.; ... ; Scene 6: Akiko is speaking. Dialogues: There. We've gained her trust, for the most part. ๐Ÿ˜ Player can choose: Now what?, What was the secret? Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"So? I'm waiting.\"}], \"choices\": [{\"text\": \"Let's meet in person and I'll prove it to you.\", \"next\": 20}, {\"text\": \"Do you have a copy of Star Battles?\", \"next\": 23}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Yeah, hold on I'll get it.\"}], \"next\": 24}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Tell her there's a secret message in the movie 13 minutes and 13 seconds into it.\"}], \"next\": 25}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Okay, I found it. Now what?\"}], \"choices\": [{\"text\": \"There's a secret at 13:13\", \"next\": 26}, {\"text\": \"Let's just meet in person.\", \"next\": 170}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Okay hold on let me get there... \"}, {\"text\": \"HOLY SHIT! YOU'RE THE REAL DEAL! ๐Ÿ˜จ I see the secret message! IT'S HAPPENING!\"}], \"next\": 27}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"There. We've gained her trust, for the most part. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Now what?\", \"next\": 28}, {\"text\": \"What was the secret?\", \"next\": 169}]}}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Poderosa is speaking. Dialogues: Wetter! Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Poderosa\", \"dialogues\": [{\"image\": \"e1m3_sofia_fingered_by_player\"}, {\"text\": \"Wetter!\"}], \"next\": 74}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Ira is speaking. Dialogues: Who da FUCK are YOU? Player can choose: [$name]., [$name]. THE [$name].... Scene type: checkpoint; Scene 2: Ira is speaking. Dialogues: Oh, rly? She DID mention sum1 comming......; ... ; Scene 5: Ira is speaking. Dialogues: . . . Fan-fuckin'-tastic... Player can choose: Trust me., Let me re-think that...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Who da FUCK are YOU?\"}], \"choices\": [{\"text\": \"[$name].\", \"next\": 11}, {\"text\": \"[$name]. THE [$name].\", \"next\": 120}, {\"text\": \"I'm the guy who gets you out of this joint.\", \"next\": 121}, {\"text\": \"I was sent by Lilith to get you out.\", \"next\": 127}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Oh, rly?\"}, {\"text\": \"She DID mention sum1 comming...\"}, {\"text\": \"A handsome fella.\"}], \"next\": 123}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"image\": \"e7m0_ira_jail_suggestive\"}, {\"text\": \"Perchance we might get along. ๐Ÿ˜š\"}, {\"text\": \"But pry tell...\"}], \"next\": 18}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"How exactly do u plan on gettin' me outta dis hellhole?\"}], \"choices\": [{\"text\": \"We'll dig a tunnel!\", \"next\": 19}, {\"text\": \"We'll pick the lock!\", \"next\": 116}, {\"text\": \"We'll bribe the guard!\", \"next\": 118}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \". . .\"}, {\"text\": \"Fan-fuckin'-tastic\"}, {\"text\": \"Now I just need a goddamn spoon and 30 fuckin' years... ๐Ÿ˜ \"}], \"choices\": [{\"text\": \"Trust me.\", \"next\": 21}, {\"text\": \"Let me re-think that...\", \"next\": 18}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Man that was ROUGH! But hey, look at what I snapped...... Player can choose: I live to provide., That wasn't my fault! Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: You do, heu, heu. ๐Ÿ˜œ; ... ; Scene 8: Caritas is speaking. Dialogues: Let me take those torn clothes off! Aah... There we go.... Player can choose: Put your hands around me!, Kiss me!...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Man that was ROUGH!\"}, {\"text\": \"But hey, look at what I snapped...\"}, {\"image\": \"avaritia_caritas_fighting\"}, {\"text\": \"Your progress is quite entertaining, hehe!\"}], \"choices\": [{\"text\": \"I live to provide.\", \"next\": 89}, {\"text\": \"That wasn't my fault!\", \"next\": 122}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"You do, heu, heu. ๐Ÿ˜œ\"}], \"next\": 90}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"avaritia_caritas_fighting_torn_clothes\"}, {\"text\": \"You got two bitches fighting with each other. \"}, {\"text\": \"I'm not even a lesbo and THAT turned me on!\"}, {\"text\": \"OH, hey! It looks like your next appointment is here.\"}, {\"text\": \"Have fun!\"}], \"next\": 91}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"OK, I'm coming into the room.\"}, {\"text\": \"Are you there? ๐Ÿฅบ\"}], \"next\": 92}, \"5\": {\"type\": \"switch\", \"actor\": \"Caritas\", \"next\": 93, \"mode\": \"real\"}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Hello there!\"}, {\"text\": \"You look even kinkier than in the photos, hehe.\"}, {\"text\": \"Well, I'm gonna need some GOOD lovin' after all that bullshit you put me through.\"}], \"choices\": [{\"text\": \"Let me rub your feet.\", \"next\": 94}, {\"text\": \"Let me play with you boobs.\", \"next\": 120}, {\"text\": \"Let me get straight to the point.\", \"next\": 121}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Mmm can you feel my pussy getting all wet already?\"}], \"next\": 95}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Let me take those torn clothes off!\"}, {\"text\": \"Aah... There we go.\"}, {\"image\": \"caritas_live_massage\"}, {\"text\": \"Now shove that fist right inside.\"}, {\"text\": \"FUUUCK!\"}], \"choices\": [{\"text\": \"Put your hands around me!\", \"next\": 96}, {\"text\": \"Kiss me!\", \"next\": 118}, {\"text\": \"Play with my dick!\", \"next\": 119}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Dina is speaking. Dialogues: Hey! I just told Industria to message you. I told her you have the book. Player can choose: Thanks!, You're the best! Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: Of course, I'm not running a charity here. I have a lot of ideas on how you can pay me back later with that massive cock of yours. TYL. ๐Ÿ˜; ... ; Scene 6: Industria is speaking. Dialogues: Nice to meet you. She also told me you found a guide I was looking for? Player can choose: Maybe. Is there a reward?, The MacGuffin Guide to Motivation?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Hey! I just told Industria to message you. I told her you have the book.\"}], \"choices\": [{\"text\": \"Thanks!\", \"next\": 4}, {\"text\": \"You're the best!\", \"next\": 180}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Of course, I'm not running a charity here. I have a lot of ideas on how you can pay me back later with that massive cock of yours.\"}, {\"emoji\": \"industria_nc_pussyfingers_s3\"}, {\"text\": \"TYL. ๐Ÿ˜\"}], \"next\": 5}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Hi, is this [$name]?\"}], \"next\": 6}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Jackpot! Don't fuck this up. Lillith out! ๐Ÿค‘\"}], \"next\": 7}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"emoji\": \"industria_hi_s1\"}, {\"text\": \"My assistant, Dina, told me to message you. Is that you?\"}], \"choices\": [{\"text\": \"Yes, that's me.\", \"next\": 8}, {\"text\": \"Hi, I had my eye on you.\", \"next\": 179}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Nice to meet you. She also told me you found a guide I was looking for?\"}], \"choices\": [{\"text\": \"Maybe. Is there a reward?\", \"next\": 9}, {\"text\": \"The MacGuffin Guide to Motivation?\", \"next\": 178}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Lilith is speaking. Scene type: switch; Scene 2: Lilith is speaking. Dialogues: You can't go in there. You'll be slaughtered! Player can choose: Then help me., I have no choice.; ... ; Scene 8: Lilith is speaking. Dialogues: We have to find his phylactery and destroy it. That removes his powers and releases his soul to Baphomet. Player can choose: What does Baphomet do with the soul?, How do we destroy it?", "output": "{\"1\": {\"type\": \"switch\", \"actor\": \"Lilith\", \"next\": 2, \"mode\": \"real\"}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"You can't go in there. You'll be slaughtered!\"}], \"choices\": [{\"text\": \"Then help me.\", \"next\": 3}, {\"text\": \"I have no choice.\", \"next\": 4}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Uh, okay, fine, fine. I'll help you. But we need some kind of plan. If either of us just strut in there without a plan we're not going to come out.\"}], \"choices\": [{\"text\": \"What's the plan then?\", \"next\": 5}, {\"text\": \"Thanks, Lilith.\", \"next\": 138}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I reached out to Baphomet and he let me know he's not directly helping Fiero. \"}], \"choices\": [{\"text\": \"But they saw them together!\", \"next\": 6}, {\"text\": \"What is he doing?\", \"next\": 137}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"He told me he didn't see Fiero for years.\"}], \"next\": 7}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I guess Fiero made a deal with Baphomet to give him a portion of his power in exchange for his soul. Fiero is now a lich.\"}], \"choices\": [{\"text\": \"I know what that is.\", \"next\": 8}, {\"text\": \"What's that?\", \"next\": 136}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"He has great demonic powers, but his soul is now outside of his body in what's called a phylactery.\"}], \"next\": 9}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"We have to find his phylactery and destroy it. That removes his powers and releases his soul to Baphomet.\"}], \"choices\": [{\"text\": \"What does Baphomet do with the soul?\", \"next\": 10}, {\"text\": \"How do we destroy it?\", \"next\": 13}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Heeey, pard'ner! How's the adventure goin'? Player can choose: Fabulous., I have a little hiccup. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Ahaha, the challenge just keep rampin' up, huh? ๐Ÿ˜† But come on, you are a man of challenge, aintcha? Player can choose: It's kind of hard, actually., In moderation....; ... ; Scene 4: Lilith is speaking. Dialogues: Aaaanyway, I just wanted to check on my boy. I was making some bets with other fellow demons, ya know?... Player can choose: Your odds aren't good., It's your gamble....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Heeey, pard'ner!\"}, {\"text\": \"How's the adventure goin'?\"}, {\"emoji\": \"avaritia_cock_s4\"}], \"choices\": [{\"text\": \"Fabulous.\", \"next\": 27}, {\"text\": \"I have a little hiccup.\", \"next\": 70}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ahaha, the challenge just keep rampin' up, huh? ๐Ÿ˜†\"}, {\"text\": \"But come on, you are a man of challenge, aintcha?\"}], \"choices\": [{\"text\": \"It's kind of hard, actually.\", \"next\": 71}, {\"text\": \"In moderation.\", \"next\": 72}, {\"text\": \"I eat challenge for breakfast!\", \"next\": 73}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"That's what HE said!\"}, {\"text\": \"OOOOH, BLAMMOO!!!\"}], \"next\": 29}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Aaaanyway, I just wanted to check on my boy.\"}, {\"text\": \"I was making some bets with other fellow demons, ya know?\"}, {\"text\": \"There's, like, holy money on this.\"}, {\"text\": \"Might even bet a piece of Eden.\"}], \"choices\": [{\"text\": \"Your odds aren't good.\", \"next\": 30}, {\"text\": \"It's your gamble.\", \"next\": 66}, {\"text\": \"Go ALL in.\", \"next\": 67}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Promethea is speaking. Dialogues: Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock. All in separate buildings, god damn!... Player can choose: Power Plant., Silicon Storage.... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: Aigh then... ๐Ÿ˜‰ Scene type: checkpoint; ... ; Scene 7: Promethea is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Lookin' like we need to activate the power, feed the silicon, and de-activate the security lock.\"}, {\"text\": \"All in separate buildings, god damn!\"}, {\"text\": \"Where to next, mate? ๐Ÿ˜\"}], \"choices\": [{\"text\": \"Power Plant.\", \"next\": 51}, {\"text\": \"Silicon Storage.\", \"next\": 106}, {\"text\": \"Security Room.\", \"next\": 119}]}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aigh then... ๐Ÿ˜‰\"}], \"next\": 107}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 108}, {\"text\": \"Choice 2\", \"next\": 110}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Why, crates, crates everywhere, I say!\"}, {\"text\": \"Well, we gotta whack 'em open, don't we?\"}, {\"text\": \"Mmm, why, I do see a crowbar, a shovel, and a good ole rock...\"}], \"next\": 111}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Hit it with a rock.\", \"next\": 112}, {\"text\": \"Hit it with a shovel.\", \"next\": 117}, {\"text\": \"Hit it with a crowbar.\", \"next\": 118}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aight, that caused a good bit o' damage.\"}], \"next\": 114}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 115}, {\"text\": \"Choice 2\", \"next\": 116}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Dina is speaking. Dialogues: Unless you need a book, just drop it. I got a raid I'm trying to complete. Player can choose: Ok, thank you anyway., Thanks for nothing, desk-jockey. Scene type: checkpoint; Scene 2: Dina is speaking. Dialogues: You're welcome.; ... ; Scene 4: Lilith is speaking. Dialogues: Ugh, did I forget to shut off my ringer? What do you want? ๐Ÿ˜ก Player can choose: She's just playing video games. She won't listen to me!, She won't let me see her! What now? Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"Unless you need a book, just drop it. I got a raid I'm trying to complete.\"}], \"choices\": [{\"text\": \"Ok, thank you anyway.\", \"next\": 19}, {\"text\": \"Thanks for nothing, desk-jockey.\", \"next\": 141}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Dina\", \"dialogues\": [{\"text\": \"You're welcome.\"}], \"next\": 21}, \"3\": {\"type\": \"switch\", \"actor\": \"Lilith\", \"next\": 22, \"mode\": \"chat\"}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ugh, did I forget to shut off my ringer? What do you want? ๐Ÿ˜ก\"}], \"choices\": [{\"text\": \"She's just playing video games. She won't listen to me!\", \"next\": 23}, {\"text\": \"She won't let me see her! What now?\", \"next\": 23}]}}"} +{"instruction": "Add a new scene in the story following this context.", "input": "Lilith is speaking. Dialogues: It don't work like that. U never been to a masquarade ball, have ya?", "output": "{\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"emoji\": \"lilith_rolling_eyes_s2\"}, {\"text\": \"It don't work like that.\"}, {\"text\": \"U never been to a masquarade ball, have ya?\"}], \"next\": 24}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Annalise is speaking. Dialogues: Hey, you're the guy that got caught with his dick out at the church today, right? ๐Ÿ˜“ Player can choose: Yeah. Hi, I'm [$name]., My name is [$name]. Scene type: checkpoint; Scene 2: Annalise is speaking. Dialogues: Nice to meet you, [$name].; ... ; Scene 7: Annalise is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Hey, you're the guy that got caught with his dick out at the church today, right? ๐Ÿ˜“\"}], \"choices\": [{\"text\": \"Yeah. Hi, I'm [$name].\", \"next\": 49}, {\"text\": \"My name is [$name].\", \"next\": 103}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Nice to meet you, [$name].\"}], \"next\": 50}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Sorry about what happened today. Castitas is a bit of a nympho and Callaghan is always watching over her, trying to bring her back to the right path. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"How can we get him to be more lenient?\", \"next\": 51}, {\"text\": \"How can we get Castitas out of there?\", \"next\": 100}, {\"text\": \"How can I sneak in there?\", \"next\": 102}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"I have a theory about that. I think he just needs to get laid. ๐Ÿ˜ฌ\"}, {\"emoji\": \"castitas_nc_dick_crying_s5\"}], \"choices\": [{\"text\": \"That's all?\", \"next\": 52}, {\"text\": \"Well I'm not fucking him.\", \"next\": 99}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"๐Ÿคฃ Not by YOU! By a woman.\"}], \"choices\": [{\"text\": \"Why don't you do it?\", \"next\": 53}, {\"text\": \"It's tiresome enough getting myself laid.\", \"next\": 55}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"If you mellow him out a bit I'm sure Castitas will be up for fucking you all you want. And, honestly, so would I. ๐Ÿฅบ\"}], \"choices\": [{\"text\": \"You?\", \"next\": 56}, {\"text\": \"Ah, okay, now I'm game.\", \"next\": 95}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 94}, {\"text\": \"Choice 2\", \"next\": 57}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Benedetto_De_Rosa is speaking. Dialogues: Hey, kid. Don't worry about carrying it in. My boys will do that for us. I just have some paperwork for you to sign off on. Player can choose: What is it?, Sign it. Scene type: checkpoint; Scene 2: Benedetto_De_Rosa is speaking. Dialogues: Just a basic rental agreement. Player can choose: Sign it., What are the terms?; ... ; Scene 8: Annalise is speaking. Dialogues: But, more importantly, it means no surveillance. Which means you should fuck me on this roulette table before the event starts in a few minutes. Player can choose: But it's a rental., With pleasure....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"image\": \"e3m1_annalise_outside_church_with_benedetto_and_roulette_table\"}, {\"text\": \"Hey, kid. Don't worry about carrying it in. My boys will do that for us. I just have some paperwork for you to sign off on.\"}], \"choices\": [{\"text\": \"What is it?\", \"next\": 56}, {\"text\": \"Sign it.\", \"next\": 57}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Just a basic rental agreement.\"}], \"choices\": [{\"text\": \"Sign it.\", \"next\": 57}, {\"text\": \"What are the terms?\", \"next\": 118}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Benedetto_De_Rosa\", \"dialogues\": [{\"text\": \"Thanks for your cooperation. Boys! Bring this gentleman's table inside, capiche?\"}, {\"text\": \"We'll come by tomorrow to pick it up.\"}], \"next\": 58}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Annalise\", \"dialogues\": [{\"image\": \"e3m1_annalise_outside_church_with_benedetto_and_roulette_table\"}, {\"text\": \"It looks like we're ready to go. Can you help me with one more thing inside?\"}], \"choices\": [{\"text\": \"Sure.\", \"next\": 59}, {\"text\": \"What now?\", \"next\": 117}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Don't be a bitch about it.\"}], \"next\": 59}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"The power is out right now, while our electrician installs some new outlets for the slot machines. Do you know what that means?\"}], \"choices\": [{\"text\": \"He has a proper respect for safety procedures?\", \"next\": 60}, {\"text\": \"Increased real estate equity?\", \"next\": 115}, {\"text\": \"Potential future safety hazards for children?\", \"next\": 116}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"I mean, I guess so. We can keep an eye on that in the future.\"}], \"next\": 61}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"But, more importantly, it means no surveillance. Which means you should fuck me on this roulette table before the event starts in a few minutes.\"}], \"choices\": [{\"text\": \"But it's a rental.\", \"next\": 62}, {\"text\": \"With pleasure.\", \"next\": 66}, {\"text\": \"I'd rather fuck Castitas.\", \"next\": 112}]}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Ira is speaking. Dialogues: Oh my GOD it has ROCKET thrusters! ๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€... Player can choose: Just drive, DRIVE DRIVE DRIVE!, Let me consult Promethea... Scene type: checkpoint; Scene 2: Promethea is speaking. Dialogues: It got a mind of its own now, I tell ye, it wont stop till it fuked everyone startin' with that girl Ira ๐Ÿ˜Ÿ Player can choose: Can we destroy it?, Can we hack it?... Scene type: checkpoint; ... ; Scene 8: Ira is speaking. Dialogues: Hon, tis as fast as I can go I guess I could turn the jet propeller, but shit's not been tweaked... Player can choose: Swerve between cars., Yes, go JET fast!...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Oh my GOD it has ROCKET thrusters!\"}, {\"text\": \"๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€๐Ÿ™€\"}, {\"text\": \"It's coming RIGHT for ME\"}, {\"text\": \"WTF DO I DO????\"}], \"choices\": [{\"text\": \"Just drive, DRIVE DRIVE DRIVE!\", \"next\": 35}, {\"text\": \"Let me consult Promethea...\", \"next\": 38}]}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"It got a mind of its own now, I tell ye, it wont stop till it fuked everyone\"}, {\"text\": \"startin' with that girl Ira ๐Ÿ˜Ÿ\"}], \"choices\": [{\"text\": \"Can we destroy it?\", \"next\": 39}, {\"text\": \"Can we hack it?\", \"next\": 121}, {\"text\": \"Can we outrun it?\", \"next\": 122}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"tis made from titanium-alloy PVS pipes, Cody says\"}, {\"text\": \"so unless u got some tank shells, mate, it aint gonna break down\"}], \"next\": 40}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Far as we see it, tis ur only two options:\"}, {\"text\": \"hack it or outrun it.\"}, {\"text\": \"๐Ÿ˜จ\"}], \"next\": 41}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"FUCK!\"}, {\"text\": \"It just tried to take a STAB at my pussy!\"}, {\"text\": \"Ok, we need to do STH...\"}, {\"text\": \"Guide me through this!\"}, {\"emoji\": \"ira_drunk_s1\"}], \"choices\": [{\"text\": \"Drive faster, swerve hard, try to lose it.\", \"next\": 42}, {\"text\": \"Lemme try to hack it remotely.\", \"next\": 99}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Alright...\"}], \"next\": 43}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Im getting off the freeway, into the city...\"}, {\"text\": \"shit he's close by ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Go FASTER!\", \"next\": 44}, {\"text\": \"Swerve between cars.\", \"next\": 45}, {\"text\": \"Drive into the alleway!\", \"next\": 96}, {\"text\": \"Bonk into a cop car.\", \"next\": 52}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Ira\", \"dialogues\": [{\"text\": \"Hon, tis as fast as I can go\"}, {\"text\": \"I guess I could turn the jet propeller, but shit's not been tweaked...\"}], \"choices\": [{\"text\": \"Swerve between cars.\", \"next\": 45}, {\"text\": \"Yes, go JET fast!\", \"next\": 47}, {\"text\": \"Drive into the alleway!\", \"next\": 96}]}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Bigsy is speaking. Dialogues: Let's tie up... Player can choose: Bigsy., Wigsy. Scene type: checkpoint; Scene 2: Bigsy is speaking. Dialogues: Oh yeah, make 'em tight. Player can choose: Let me clamp your nipples!, Lemme play with your pussy!...; ... ; Scene 8: Wigsy is speaking. Dialogues: Reach for that dildo... Player can choose: Take it all in!, Feel it inside you!...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Let's tie up...\"}], \"choices\": [{\"text\": \"Bigsy.\", \"next\": 64}, {\"text\": \"Wigsy.\", \"next\": 90}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"image\": \"e8m4_sister_tied_up\"}, {\"text\": \"Oh yeah, make 'em tight.\"}], \"choices\": [{\"text\": \"Let me clamp your nipples!\", \"next\": 65}, {\"text\": \"Lemme play with your pussy!\", \"next\": 87}, {\"text\": \"Leme slap that ass!\", \"next\": 88}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"OH\"}, {\"text\": \"Wooh!\"}], \"next\": 66}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Keep going!\"}], \"choices\": [{\"text\": \"Harder!\", \"next\": 67}, {\"text\": \"Softer!\", \"next\": 86}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Come on, don't be a pussy!\"}], \"next\": 68}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Oh,Oh.\"}, {\"text\": \"What we have here?\"}, {\"text\": \"A tasty hard erection!\"}, {\"image\": \"e8m4_sister_licking_dick\"}, {\"text\": \"My ropes are getting loose, why don't you be a gent and tighten?\"}], \"choices\": [{\"text\": \"Around your legs!\", \"next\": 69}, {\"text\": \"Around your arms!\", \"next\": 85}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"All restrained, I am!\"}], \"next\": 70}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Reach for that dildo...\"}], \"choices\": [{\"text\": \"Take it all in!\", \"next\": 71}, {\"text\": \"Feel it inside you!\", \"next\": 71}, {\"text\": \"All the way to the g-spot!\", \"next\": 71}]}}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Annalise is speaking. Dialogues: Hey! You're already probably going to be fucking me AND Castitas. Don't get greedy! ๐Ÿค‘", "output": "{\"type\": \"dialogue\", \"actor\": \"Annalise\", \"dialogues\": [{\"text\": \"Hey! You're already probably going to be fucking me AND Castitas. Don't get greedy! ๐Ÿค‘\"}], \"next\": 5}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Industria is speaking. Dialogues: Ah, hi. You must be [$name], right? Not bad. Player can choose: Are you ready to fuck?, That's me. Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Hi, I'm Industria, the head librarian around here. Of course, you already knew that. May I see the books? Player can choose: Here it is., Books? Plural?; ... ; Scene 7: Industria is speaking. Dialogues: I was tracking down leads. But there's no way to be sure. Well, actually, there is ONE way. Player can choose: Order it online?, This involves me, doesn't it?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Ah, hi. You must be [$name], right? Not bad.\"}], \"choices\": [{\"text\": \"Are you ready to fuck?\", \"next\": 28}, {\"text\": \"That's me.\", \"next\": 29}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Hi, I'm Industria, the head librarian around here. Of course, you already knew that.\"}, {\"emoji\": \"industria_kiss_s1\"}, {\"text\": \"May I see the books?\"}], \"choices\": [{\"text\": \"Here it is.\", \"next\": 30}, {\"text\": \"Books? Plural?\", \"next\": 177}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Yes, The MacGuffin Guide to Motivation, a four-part series by Arthur MacGuffin.\"}], \"next\": 31}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"๐Ÿ˜• ๐Ÿ˜• ๐Ÿ˜•\"}], \"choices\": [{\"text\": \"I got this one.\", \"next\": 32}, {\"text\": \"Who really needs all of them?\", \"next\": 176}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"The first one is mainly an introduction to his methods. It's arguably the least important in the series.\"}], \"next\": 32}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Shit, that's all you have? Sorry, that's barely enough for a handjob.\"}], \"choices\": [{\"text\": \"Barely? So... Does it still qualify?\", \"next\": 33}, {\"text\": \"So where are the others?\", \"next\": 34}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"emoji\": \"industria_book_s2\"}, {\"text\": \"I was tracking down leads. But there's no way to be sure.\"}, {\"text\": \"Well, actually, there is ONE way.\"}], \"choices\": [{\"text\": \"Order it online?\", \"next\": 35}, {\"text\": \"This involves me, doesn't it?\", \"next\": 172}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Gulia is speaking. Dialogues: The, uh.. The Illuminati? Haha, [$name], are you kidding? Player can choose: I, uh... No., Hahaha, yeah, this is my sister, Akiko. Scene type: checkpoint; Scene 2: Gulia is speaking. Dialogues: So what kind of proof did she give you that she's in the Illuminati? Player can choose: Uh... None?, She snuck in my window.; ... ; Scene 8: Akiko is speaking. Dialogues: Unfortunately, Miss Gulia, your career is at a standstill unless we stop him.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"The, uh.. The Illuminati? Haha, [$name], are you kidding?\"}], \"choices\": [{\"text\": \"I, uh... No.\", \"next\": 17}, {\"text\": \"Hahaha, yeah, this is my sister, Akiko.\", \"next\": 152}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"So what kind of proof did she give you that she's in the Illuminati?\"}], \"choices\": [{\"text\": \"Uh... None?\", \"next\": 18}, {\"text\": \"She snuck in my window.\", \"next\": 150}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"That's not a very compelling set of credentials.\"}], \"next\": 151}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"But it's the true...\"}], \"choices\": [{\"text\": \"Prove it to Gulia.\", \"next\": 149}, {\"text\": \"What did you find out, Akiko?\", \"next\": 20}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"She can believe what she wishes. My identity is unimportant, my information is.\"}], \"next\": 20}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"The important thing is that Mann Fiero used money and fear to run illegal operations within Cuisine Channel for years.\"}], \"choices\": [{\"text\": \"Like what?\", \"next\": 21}, {\"text\": \"What does this mean for Gulia?\", \"next\": 146}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Drugs, arms smuggling, murder-for-hire, you name it. He also owns many other media outlets like The Noms Network and all major VidPipe culinary channels.\"}], \"next\": 22}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Unfortunately, Miss Gulia, your career is at a standstill unless we stop him.\"}], \"next\": 23}}"} +{"instruction": "Add a new scene in the story following this context.", "input": "Trish is speaking. Dialogues: Fine. Be that way ๐Ÿ˜ค...", "output": "{\"type\": \"dialogue\", \"actor\": \"Trish\", \"dialogues\": [{\"text\": \"Fine.\"}, {\"text\": \"Be that way ๐Ÿ˜ค\"}, {\"text\": \"Piss off you tool\"}], \"next\": 18}"} +{"instruction": "Add a new scene in the story following this context.", "input": "Akiko is speaking. Dialogues: Excellent. I see you're handling yourself well. Please proceed.", "output": "{\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Excellent. I see you're handling yourself well. Please proceed.\"}], \"next\": 84}"} +{"instruction": "Add a checkpoint node to mark a key turning point in the story.", "input": "Wigsy is speaking. Dialogues: But all the special guests have been announced. Scene type: checkpoint", "output": "{\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"image\": \"e8m2_superbia_mansion_inside_bigsy_and_wigsy_sisters\"}, {\"text\": \"But all the special guests have been announced.\"}], \"next\": 8}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Akiko is speaking. Dialogues: So it looks like you threw her off the trail AND you made her lose her interest in investigating us entirely. Player can choose: I guess so., I'm just that good. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: You weren't with me. So you could have gotten hard any time you wanted?; ... ; Scene 8: Lilith is speaking. Dialogues: Oh, nothing. Please, proceed with your sex. ๐Ÿฅบ Player can choose: Why can't I get hard?!, I thought you lifted the curse!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"So it looks like you threw her off the trail AND you made her lose her interest in investigating us entirely.\"}], \"choices\": [{\"text\": \"I guess so.\", \"next\": 102}, {\"text\": \"I'm just that good.\", \"next\": 121}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"You weren't with me. So you could have gotten hard any time you wanted?\"}], \"next\": 104}, \"3\": {\"type\": \"switch\", \"actor\": \"Akiko\", \"next\": 105, \"mode\": \"real\"}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"So I'm here to try you out for myself.\"}, {\"text\": \"I'm going to motivate you to within an inch of your life now.\"}], \"choices\": [{\"text\": \"My body is ready.\", \"next\": 106}, {\"text\": \"But I'm so tired from Helena.\", \"next\": 120}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Refusal is not an option.\"}], \"next\": 106}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"I'm going to make you cum harder than you ev-... Wait, why aren't you hard yet? What's going on?\"}], \"next\": 107}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"๐Ÿ˜…\"}], \"choices\": [{\"text\": \"What's up?\", \"next\": 108}, {\"text\": \"WHAT DID YOU DO, LILITH?\", \"next\": 119}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, nothing. Please, proceed with your sex. ๐Ÿฅบ\"}], \"choices\": [{\"text\": \"Why can't I get hard?!\", \"next\": 109}, {\"text\": \"I thought you lifted the curse!\", \"next\": 118}]}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Unknown is speaking. Dialogues: I feel that your life, as well, could be in danger. ๐Ÿ˜จ Player can choose: Why?, By whom?", "output": "{\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"I feel that your life, as well, could be in danger. ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Why?\", \"next\": 49}, {\"text\": \"By whom?\", \"next\": 108}]}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Unknown is speaking. Dialogues: [$name], you don't know me, but I am a friend. Player can choose: Who is this?, Christ, what now? Scene type: checkpoint; Scene 2: Unknown is speaking. Dialogues: I know you have a lot on your plate and I am sorry for this anonymous contact. But I feel revealing my identity could jeopardize my safety.; ... ; Scene 7: Unknown is speaking. Dialogues: The reality is you are the pawn in this situation and, once you are no longer useful, you will be disposed of. It's how they operate. Player can choose: What should I do?, I don't believe you", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"[$name], you don't know me, but I am a friend.\"}], \"choices\": [{\"text\": \"Who is this?\", \"next\": 47}, {\"text\": \"Christ, what now?\", \"next\": 109}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"I know you have a lot on your plate and I am sorry for this anonymous contact. But I feel revealing my identity could jeopardize my safety.\"}], \"next\": 48}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"I feel that your life, as well, could be in danger. ๐Ÿ˜จ\"}], \"choices\": [{\"text\": \"Why?\", \"next\": 49}, {\"text\": \"By whom?\", \"next\": 108}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"In chess, the most useful move a pawn can make is often to be sacrificed.\"}], \"next\": 50}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"You are currently working with a dangerous secret society to help them grow their power. What do you believe will be the next move once this goal would have been completed?\"}], \"choices\": [{\"text\": \"Maybe I can join them?\", \"next\": 51}, {\"text\": \"They'll leave me alone?\", \"next\": 106}, {\"text\": \"I was just hoping to get laid.\", \"next\": 107}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"Leave the man who knows their modus operandi and their secret operatives, and can confirm their existence alone? That doesn't seem likely.\"}], \"next\": 52}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Unknown\", \"dialogues\": [{\"text\": \"The reality is you are the pawn in this situation and, once you are no longer useful, you will be disposed of. It's how they operate.\"}], \"choices\": [{\"text\": \"What should I do?\", \"next\": 53}, {\"text\": \"I don't believe you\", \"next\": 105}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Poderosa is speaking. Dialogues: Aight, we did it! We're inside. Scene type: checkpoint; Scene 2: Sofia is speaking. Dialogues: That's what she... Scene type: checkpoint; ... ; Scene 8: Poderosa is speaking. Dialogues: And then? Player can choose: Twist left!, Twist right!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Poderosa\", \"dialogues\": [{\"text\": \"Aight, we did it!\"}, {\"text\": \"We're inside.\"}], \"next\": 49}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Sofia\", \"dialogues\": [{\"text\": \"That's what she...\"}], \"next\": 50}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Poderosa\", \"dialogues\": [{\"text\": \"...\"}, {\"text\": \"...don't...\"}], \"next\": 51}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Sofia\", \"dialogues\": [{\"text\": \"...said?\"}], \"next\": 52}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Poderosa\", \"dialogues\": [{\"text\": \"Ay Dios, hold my hands for I can't even...\"}, {\"text\": \"Anyway.\"}, {\"image\": \"e1m4_shipping_container_inside_with_a_safe\"}, {\"text\": \"You know how to crack a safe, right?\"}], \"choices\": [{\"text\": \"I can try.\", \"next\": 53}, {\"text\": \"Errr...\", \"next\": 53}, {\"text\": \"I got +3 to picklocks, no biggie.\", \"next\": 80}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Poderosa\", \"dialogues\": [{\"text\": \"Nerdo!\"}, {\"text\": \"Then...\"}], \"choices\": [{\"text\": \"Twist left!\", \"next\": 81}, {\"text\": \"Twist right!\", \"next\": 81}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Poderosa\", \"dialogues\": [{\"text\": \"Yea?\"}], \"choices\": [{\"text\": \"Twist left!\", \"next\": 82}, {\"text\": \"Twist right!\", \"next\": 82}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Poderosa\", \"dialogues\": [{\"text\": \"And then?\"}], \"choices\": [{\"text\": \"Twist left!\", \"next\": 83}, {\"text\": \"Twist right!\", \"next\": 83}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Wigsy is speaking. Dialogues: What approach do you suggest? Player can choose: Tackle him., Flirt with him. Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: The old yet fruitful appoach...; ... ; Scene 8: Wigsy is speaking. Dialogues: Is... is he still breathing? Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"What approach do you suggest?\"}], \"choices\": [{\"text\": \"Tackle him.\", \"next\": 223}, {\"text\": \"Flirt with him.\", \"next\": 237}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"The old yet fruitful appoach...\"}, {\"emoji\": \"4_5_Scared\"}], \"next\": 238}, \"3\": {\"type\": \"timer\", \"next\": 239, \"duration\": 120}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Mmmmm...\"}], \"next\": 240}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Fell is quite charmed, I must say. \"}, {\"text\": \"I can say where I see them googly-eyes ๐Ÿฅบ\"}, {\"text\": \"What now?\"}], \"choices\": [{\"text\": \"Let her do her magic.\", \"next\": 241}, {\"text\": \"Tackle him!\", \"next\": 232}]}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Oh my, that was quite a swing!\"}], \"next\": 233}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"That'll keep him sleepin'\"}], \"next\": 234}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Is... is he still breathing?\"}], \"next\": 235}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Helena is speaking. Dialogues: That feels so good! I didn't have time to enjoy myself in so long! Scene type: checkpoint; Scene 2: Helena is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 8: Scene type: timer", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"That feels so good! I didn't have time to enjoy myself in so long!\"}], \"next\": 93}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 94}, {\"text\": \"Choice 2\", \"next\": 125}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Keep fucking me!\"}], \"choices\": [{\"text\": \"I want your pussy now\", \"next\": 126}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Yes! Put my butt plug back in and fuck me hard!\"}, {\"image\": \"e4m1_Helena_vaginal_with_butt_plug\"}, {\"text\": \"Mmm, yes! God, your cock feels so good in my pussy. I want you to cum now. Please, cum for me.\"}, {\"image\": \"e4m1_Helena_cum_on_stomach_and_pussy\"}], \"next\": 96}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Mmm, that was so much fun. We have to do this again some time.\"}], \"choices\": [{\"text\": \"But what about your research?\", \"next\": 97}, {\"text\": \"Yes, please.\", \"next\": 122}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Great! I hope to see you again soon. In the meantime, I'm going to take a nap. Focusing so much on my research was fun, but I think I just needed to get laid.\"}], \"next\": 98}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"See you later.\"}], \"next\": 99}, \"8\": {\"type\": \"timer\", \"next\": 100, \"duration\": 300}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Bigsy is speaking. Dialogues: Aight, I'll wait in the shadows... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: What approach do you suggest? Player can choose: Tackle him., Flirt with him. Scene type: checkpoint; ... ; Scene 8: Bigsy is speaking. Dialogues: Ah my sis be a charmer but a wimp in a fight! Player can choose: Let her do her magic., Tackle him! Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Aight, I'll wait in the shadows...\"}], \"next\": 222}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"What approach do you suggest?\"}], \"choices\": [{\"text\": \"Tackle him.\", \"next\": 223}, {\"text\": \"Flirt with him.\", \"next\": 237}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"You sure?\"}, {\"text\": \"If you are so inclined...\"}], \"next\": 224}, \"4\": {\"type\": \"timer\", \"next\": 225, \"duration\": 120}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Oof!\"}], \"next\": 226}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Is that crackin' bones I hear??\"}, {\"emoji\": \"superbia_nc_scared_s4\"}], \"next\": 227}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Halp ๐Ÿฅน\"}], \"next\": 228}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Bigsy\", \"dialogues\": [{\"text\": \"Ah my sis be a charmer but a wimp in a fight!\"}], \"choices\": [{\"text\": \"Let her do her magic.\", \"next\": 229}, {\"text\": \"Tackle him!\", \"next\": 232}]}}"} +{"instruction": "Continue the story with a new scene after this event.", "input": "Avaritia is speaking. Dialogues: I've been flying for years and this shit STILL gets me. Where were we?... Player can choose: This is unnerving!, Don't think about it....", "output": "{\"type\": \"dialogue\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"I've been flying for years and this shit STILL gets me.\"}, {\"text\": \"Where were we?\"}, {\"text\": \"Ah yes, the veins on your...\"}, {\"text\": \"FUUUCK!\"}, {\"text\": \"THERE IT GOES AGAIN! ๐Ÿ˜ฑ\"}], \"choices\": [{\"text\": \"This is unnerving!\", \"next\": 24}, {\"text\": \"Don't think about it.\", \"next\": 80}, {\"text\": \"Think of it as one, big vibrator. ;)\", \"next\": 81}]}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Dina is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"type\": \"dialogue\", \"actor\": \"Dina\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 122}, {\"text\": \"Choice 2\", \"next\": 121}]}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Lilith is speaking. Dialogues: I'm going to ask you something you probably hear a lot. Are you in yet? Player can choose: Very funny., Yeah, I'm here. Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: LOL! I know.; ... ; Scene 7: Lilith is speaking. Dialogues: I didn't say it's free. Player can choose: How much?, Ugh, what do you want?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I'm going to ask you something you probably hear a lot. Are you in yet?\"}], \"choices\": [{\"text\": \"Very funny.\", \"next\": 22}, {\"text\": \"Yeah, I'm here.\", \"next\": 23}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"LOL! I know.\"}], \"next\": 23}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ok, head for the conference room. His office is attached to it.\"}], \"choices\": [{\"text\": \"On my way.\", \"next\": 24}, {\"text\": \"What about the guards?\", \"next\": 25}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I, uh... Shit. I kinda forgot about them. Uh, just shoot them, I guess\"}], \"choices\": [{\"text\": \"I'm not even trained.\", \"next\": 26}, {\"text\": \"It's 6 against 1!\", \"next\": 27}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Aim the gun, squeeze the trigger.\"}, {\"emoji\": \"rolling_eyes_s2\"}], \"next\": 27}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Ugh, fine. I guess there's too many of them.\"}, {\"text\": \"Listen, I'm going to do something for you I've never done for anybody else. Don't let it go to your head.\"}, {\"text\": \"I'll do what Baphomet did for Fiero. I'll let you use my powers. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"But I don't want to give you my soul.\", \"next\": 28}, {\"text\": \"Now we're talkin'.\", \"next\": 129}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I didn't say it's free.\"}], \"choices\": [{\"text\": \"How much?\", \"next\": 128}, {\"text\": \"Ugh, what do you want?\", \"next\": 29}]}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Gulia is speaking. Dialogues: Hahaha, your what? Scene type: checkpoint; Scene 2: Lilith is speaking. Dialogues: Hahaha, yes please tell us more about this. Scene type: checkpoint; ... ; Scene 8: Gulia is speaking. Dialogues: Well, if we have to do this, at least we have The Illuminati and the demons on our side.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hahaha, your what?\"}], \"next\": 33}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"image\": \"e4m3_Gulia_and_Akiko_and_Lilith_meets_player_hotel\"}, {\"text\": \"Hahaha, yes please tell us more about this.\"}], \"next\": 34}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Aaah! Who is this and why did she just appear in here?\"}], \"choices\": [{\"text\": \"Just ignore her.\", \"next\": 35}, {\"text\": \"That's Lilith.\", \"next\": 142}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Ignore her?! She just appeard out of nowhere!\"}], \"next\": 36}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Miss Lilith is a demon that speaks to [$name].\"}], \"next\": 37}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"This is for real, isn't it?\"}], \"choices\": [{\"text\": \"Unfortunately.\", \"next\": 38}, {\"text\": \"Yeah.\", \"next\": 39}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"You have a weird life, cutie.\"}], \"next\": 39}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Well, if we have to do this, at least we have The Illuminati and the demons on our side.\"}], \"next\": 40}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Caritas is speaking. Dialogues: Oh! ๐Ÿ˜จ Scene type: checkpoint; Scene 2: Caritas is speaking. Player can choose: Choice 1, Choice 2...; ... ; Scene 8: Avaritia is speaking. Dialogues: Get back here, you little shit! ๐Ÿ˜ค Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"Oh! ๐Ÿ˜จ\"}], \"next\": 49}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 50}, {\"text\": \"Choice 2\", \"next\": 61}, {\"text\": \"Choice 3\", \"next\": 62}, {\"text\": \"Choice 4\", \"next\": 63}, {\"text\": \"Choice 5\", \"next\": 64}, {\"text\": \"Choice 6\", \"next\": 65}, {\"text\": \"Choice 7\", \"next\": 66}, {\"text\": \"Choice 8\", \"next\": 126}, {\"text\": \"Choice 9\", \"next\": 127}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"$20,000!\"}, {\"text\": \"HOLY SHIT!\"}], \"next\": 67}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"choices\": [{\"text\": \"Let it go!\", \"next\": 68}, {\"text\": \"Raise it!\", \"next\": 69}, {\"text\": \"Fuck it, steal it and run!\", \"next\": 70}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"What?\"}, {\"text\": \"Uuh... I hope you know what you're doing...\"}], \"next\": 71}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Oh, my god!\"}, {\"text\": \"WTF!?\"}, {\"text\": \"That bitch just grabbed the dildo.\"}, {\"text\": \"FUCKING CUNT! NO, YOU DON'T!\"}, {\"emoji\": \"avaritia_angry_s1\"}], \"next\": 72}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Caritas\", \"dialogues\": [{\"text\": \"OMG! She's chasing me!\"}], \"next\": 73}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Avaritia\", \"dialogues\": [{\"text\": \"Get back here, you little shit! ๐Ÿ˜ค\"}], \"next\": 74}}"} +{"instruction": "Write what happens next in structured JSON format.", "input": "Fantasy_Dina is speaking. Dialogues: Ugh, fuckin' noobs. Set a course for Qetesh's temple. I'll meet you there.", "output": "{\"type\": \"dialogue\", \"actor\": \"Fantasy_Dina\", \"dialogues\": [{\"text\": \"Ugh, fuckin' noobs.\"}, {\"text\": \"Set a course for Qetesh's temple. I'll meet you there.\"}], \"next\": 51}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Lilith is speaking. Dialogues: Well, no... But, you know, most people wouldn't be upset about it.๐Ÿ˜’ Oh, but I do have some news most people WOULD be upset about.; Scene 2: Lilith is speaking. Dialogues: I'm going to make things a little bit less hard for you. ๐Ÿ˜‡๐Ÿ˜œ Player can choose: That doesn't sound bad., Why? I like a challenge.; ... ; Scene 8: Lilith is speaking. Dialogues: I already like you! What kind? Breakfast? Dinner? Entrรฉes? Dessert? Barbecue? Japanese Fusion? Molecular gastronomy? Player can choose: You sure know your stuff!, I just wanted to go get some with you.", "output": "{\"1\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Well, no... But, you know, most people wouldn't be upset about it.๐Ÿ˜’\"}, {\"text\": \"Oh, but I do have some news most people WOULD be upset about.\"}], \"next\": 2}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I'm going to make things a little bit less hard for you. ๐Ÿ˜‡๐Ÿ˜œ\"}], \"choices\": [{\"text\": \"That doesn't sound bad.\", \"next\": 3}, {\"text\": \"Why? I like a challenge.\", \"next\": 129}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, no... I'm sorry, I worded that wrong. I meant I'm going to make YOU a little less hard. You're going to find it pretty difficult to get hard for awhile. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"WHAT!? BUT WHY?!\", \"next\": 4}, {\"text\": \"Whatever, I can handle it.\", \"next\": 128}]}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"That's the spirit. I want to bring out your inner sex god and that's not gonna happen playing on easy mode.\"}], \"next\": 5}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"I'm confident that even with this setback you'll still find a way to...limp to the finish line.\"}, {\"text\": \"Anyway, the next girl you want to take a look at is Gulia. She has a somewhat popular cooking show on VidPipe. I already contacted her pretending to be you, so you should hear from her soon. Good luck. ๐Ÿ˜œ\"}], \"next\": 6}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hey, you're pretty cute. Did you want to talk?\"}], \"choices\": [{\"text\": \"Nah..\", \"next\": 7}, {\"text\": \"Yes, I did.\", \"next\": 13}, {\"text\": \"And you're gorgeous. I'd love to talk.\", \"next\": 127}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Aww, thanks cutie.\"}, {\"emoji\": \"gulia_bittinglip_s1\"}, {\"text\": \"What would you like to talk about?\"}], \"choices\": [{\"text\": \"I was hoping to meet up with you some time.\", \"next\": 126}, {\"text\": \"Food.\", \"next\": 14}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"emoji\": \"gulia_yummy_s1\"}, {\"text\": \"I already like you! What kind? Breakfast? Dinner? Entrรฉes? Dessert? Barbecue? Japanese Fusion? Molecular gastronomy?\"}], \"choices\": [{\"text\": \"You sure know your stuff!\", \"next\": 15}, {\"text\": \"I just wanted to go get some with you.\", \"next\": 126}]}}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Protester_2 is speaking. Dialogues: Read their own obiturary. Scene type: checkpoint; Scene 2: Protester_1 is speaking. Dialogues: They'll be dead... So their obituaries will be written. Scene type: checkpoint; ... ; Scene 8: Lilith is speaking. Dialogues: No, yu-...fukin-...retard. I'm typ-...with my nose. Ch-...the sett-...ings.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Protester_2\", \"dialogues\": [{\"text\": \"Read their own obiturary.\"}], \"next\": 81}, \"2\": {\"type\": \"checkpoint\", \"actor\": \"Protester_1\", \"dialogues\": [{\"text\": \"They'll be dead... So their obituaries will be written.\"}], \"next\": 82}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Protester_2\", \"dialogues\": [{\"text\": \"Well, yeah... But think of the logistics. They'll be dead, so...\"}], \"next\": 83}, \"4\": {\"type\": \"switch\", \"actor\": \"Lilith\", \"next\": 84, \"mode\": \"chat\"}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Us-... Th-... App!\"}], \"choices\": [{\"text\": \"What?\", \"next\": 85}, {\"text\": \"Are you okay, Lillith?\", \"next\": 85}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Th-...app! Use th-...app!\"}], \"next\": 86}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Crr...\"}, {\"text\": \"<>\"}], \"choices\": [{\"text\": \"Did you forget how to type?\", \"next\": 87}, {\"text\": \"Apples?\", \"next\": 87}, {\"text\": \"Check the app settings.\", \"next\": 88}, {\"text\": \"Fight the driver.\", \"next\": 133}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"No, yu-...fukin-...retard. I'm typ-...with my nose.\"}, {\"text\": \"Ch-...the sett-...ings.\"}], \"next\": 86}}"} +{"instruction": "Insert a timer node to create urgency or suspense.", "input": "Scene type: timer", "output": "{\"type\": \"timer\", \"next\": 59, \"duration\": 60}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Gulia is speaking. Dialogues: Why do these shows even need writers? People just want to see the delicious food. Oh! On a completely unrelated note, you'll enjoy this.... Player can choose: Left - Hallway., Straight - Conference Room. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: Great, I see everybody gathered here except Fiero. He'll probably make a showy entrance. Do you want to start the stream now or wait for him? Player can choose: Wait., Start it.; ... ; Scene 8: Mann_Fiero is speaking. Dialogues: Thank you for coming, everybody. I'm here to talk to you about something very dear to my heart... Money! And my favorite method to get that money: Triple D. That's right, Destruction, Devastation, Desolation....", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Why do these shows even need writers? People just want to see the delicious food.\"}, {\"emoji\": \"gulia_creamcock_s4\"}, {\"text\": \"Oh! On a completely unrelated note, you'll enjoy this.\"}, {\"image\": \"e4m4_Gulia_oral_on_Akiko_in_vent\"}, {\"text\": \"Akiko says there's nothing of value here. Where should we go?\"}], \"choices\": [{\"text\": \"Left - Hallway.\", \"next\": 70}, {\"text\": \"Straight - Conference Room.\", \"next\": 74}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Great, I see everybody gathered here except Fiero. He'll probably make a showy entrance. Do you want to start the stream now or wait for him?\"}], \"choices\": [{\"text\": \"Wait.\", \"next\": 75}, {\"text\": \"Start it.\", \"next\": 122}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Okay. We'll hold.\"}], \"next\": 76}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"There's about 11 people sitting around a table with the head chair empty, presumably for Fiero.\"}, {\"text\": \"These are big players too. The head of Traverse Automotive Group, Venture Entertainment, Cinnamon Real Estate, Connex Telecommunications. It's a lot of big names for a basic cable food channel\"}, {\"text\": \"Oh, Fiero is walking in with 5 armed guards around him. ๐Ÿคจ\"}], \"choices\": [{\"text\": \"Wait.\", \"next\": 77}, {\"text\": \"Start the stream.\", \"next\": 80}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"All right...\"}], \"next\": 81}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hi there, culinary cuties. This is Gulia and I'm coming to you live from the Cuisine Network headquarters.\"}, {\"text\": \"We found out that Mann Fiero had taken control of the channel. He is about to speak more about his plans. take a look.\"}], \"next\": 82}, \"7\": {\"type\": \"switch\", \"actor\": \"Mann_Fiero\", \"next\": 83, \"mode\": \"real\"}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Mann_Fiero\", \"dialogues\": [{\"text\": \"Thank you for coming, everybody. I'm here to talk to you about something very dear to my heart... Money!\"}, {\"text\": \"And my favorite method to get that money: Triple D. That's right, Destruction, Devastation, Desolation.\"}, {\"text\": \"So, I'd like to introduce you all to my new business partner, Elder Demon Baphomet.\"}], \"next\": 84}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Industria is speaking. Dialogues: Ok, [$name], where are you putting them up? ๐Ÿฅธ Player can choose: On the dancefloor., Hand them out to people in the lobby.... Scene type: checkpoint; Scene 2: Industria is speaking. Dialogues: Hey, not bad. There's a good amount of people stopping over. That should help us out.; ... ; Scene 8: Protesters is speaking. Dialogues: Hey, you weird fucking furry, you can't be here. Player can choose: Eat my pink, tube-like dick., Are you kinkshaming?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Ok, [$name], where are you putting them up? ๐Ÿฅธ\"}], \"choices\": [{\"text\": \"On the dancefloor.\", \"next\": 56}, {\"text\": \"Hand them out to people in the lobby.\", \"next\": 89}, {\"text\": \"On the vendor room.\", \"next\": 90}, {\"text\": \"At the entrance/exit.\", \"next\": 91}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Hey, not bad. There's a good amount of people stopping over. That should help us out.\"}], \"next\": 57}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"Let's see what you can find! Get over there!\"}, {\"text\": \"Try that side door again. ๐Ÿ˜\"}], \"next\": 58}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Industria\", \"dialogues\": [{\"text\": \"What now?\"}], \"choices\": [{\"text\": \"Check lower floor.\", \"next\": 59}, {\"text\": \"Check upper floor.\", \"next\": 78}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"Wanna check the north or the south side?\"}], \"choices\": [{\"text\": \"North.\", \"next\": 79}, {\"text\": \"South.\", \"next\": 88}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"All right!\"}], \"next\": 80}, \"7\": {\"type\": \"switch\", \"actor\": \"Protesters\", \"next\": 81, \"mode\": \"real\"}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Protesters\", \"dialogues\": [{\"text\": \"Hey, you weird fucking furry, you can't be here.\"}], \"choices\": [{\"text\": \"Eat my pink, tube-like dick.\", \"next\": 82}, {\"text\": \"Are you kinkshaming?\", \"next\": 85}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Delphine is speaking. Dialogues: Jett the Vampire, he's the one! Player can choose: She said that's fiction., She says you're right. She was just embarassed. Scene type: checkpoint; Scene 2: Delphine is speaking. Dialogues: I knew it! But I don't believe you just yet. ๐Ÿฅฑ; ... ; Scene 8: Delphine is speaking. Player can choose: Choice 1, Choice 2...", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Jett the Vampire, he's the one!\"}], \"choices\": [{\"text\": \"She said that's fiction.\", \"next\": 52}, {\"text\": \"She says you're right. She was just embarassed.\", \"next\": 55}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"I knew it! But I don't believe you just yet. ๐Ÿฅฑ\"}], \"next\": 56}, \"3\": {\"type\": \"checkpoint\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"If you're really communicating with her you can ask her another question.\"}], \"next\": 58}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 59}, {\"text\": \"Choice 2\", \"next\": 139}, {\"text\": \"Choice 3\", \"next\": 141}, {\"text\": \"Choice 4\", \"next\": 143}, {\"text\": \"Choice 5\", \"next\": 145}, {\"text\": \"Choice 6\", \"next\": 147}, {\"text\": \"Choice 7\", \"next\": 148}, {\"text\": \"Choice 8\", \"next\": 149}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Who was Jett's sire?\"}], \"choices\": [{\"text\": \"Dracula.\", \"next\": 60}, {\"text\": \"Some guy named Elwood.\", \"next\": 146}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Yeah, I thought so.\"}], \"next\": 61}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"dialogues\": [{\"text\": \"Okay, okay, one more question.\"}], \"next\": 62}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Delphine\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 63}, {\"text\": \"Choice 2\", \"next\": 65}, {\"text\": \"Choice 3\", \"next\": 64}]}}"} +{"instruction": "Write the next scene in an interactive NSFW story. Use structured JSON with 'type', 'actor', 'dialogues', and 'choices'.", "input": "Castitas is speaking. Dialogues: You were looking out for me back there. You were willing to sacrifice yourself for me. ๐Ÿ˜ Player can choose: You helped me too., You're welcome.", "output": "{\"type\": \"dialogue\", \"actor\": \"Castitas\", \"dialogues\": [{\"text\": \"You were looking out for me back there. You were willing to sacrifice yourself for me. ๐Ÿ˜\"}], \"choices\": [{\"text\": \"You helped me too.\", \"next\": 95}, {\"text\": \"You're welcome.\", \"next\": 166}]}"} +{"instruction": "Develop a complete narrative arc spanning multiple connected scenes with coherent progression.", "input": "Scene 1: Akiko is speaking. Dialogues: [$name], I apologize, but the council is calling me away on an emergency operation. Player can choose: What do I do now?!, I'll handle it. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: You handle yourself so well. You'd make a good operative.; ... ; Scene 8: Helena is speaking. Dialogues: I kinda doubt that. Maybe they aren't telling you everything.", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"[$name], I apologize, but the council is calling me away on an emergency operation.\"}], \"choices\": [{\"text\": \"What do I do now?!\", \"next\": 33}, {\"text\": \"I'll handle it.\", \"next\": 167}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"You handle yourself so well. You'd make a good operative.\"}], \"next\": 33}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Whatever she believes now, sway her in a different direction. She wants to believe, so just make up things that sound spooky and she will.\"}], \"next\": 34}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"My research shows that Kelvin Hargreaves, the publishing magnate, was making some pretty large donations to an anonymous recipient. I suspect it's the Illuminati. ๐Ÿ”\"}], \"choices\": [{\"text\": \"No, we tried to recruit him but he refused.\", \"next\": 35}, {\"text\": \"I'm not sure, but I can look into it.\", \"next\": 166}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Oh, I see. Well where I should be looking? Where does Illuminati have the most influence?\"}], \"choices\": [{\"text\": \"Fast food chains.\", \"next\": 36}, {\"text\": \"Department stores.\", \"next\": 163}, {\"text\": \"Basic television channels.\", \"next\": 164}, {\"text\": \"Film studios.\", \"next\": 165}]}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"Yes, of course, a daily barrage of approved news sources right in your home.\"}], \"next\": 37}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"So when do they plan on finally ushering in the New World Order and starting the neutralization of dissenters? I need to be prepared.\"}], \"choices\": [{\"text\": \"We aren't going to do that.\", \"next\": 38}, {\"text\": \"They're biding their time.\", \"next\": 162}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Helena\", \"dialogues\": [{\"text\": \"I kinda doubt that. Maybe they aren't telling you everything.\"}], \"next\": 39}}"} +{"instruction": "Generate a complete story branch with multiple scenes that follow a coherent narrative arc.", "input": "Scene 1: Promethea is speaking. Dialogues: Aigh then... ๐Ÿ˜‰ Scene type: checkpoint; Scene 2: Promethea is speaking. Player can choose: Choice 1, Choice 2; ... ; Scene 7: Promethea is speaking. Dialogues: Still won't open tho. Next?", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Aigh then... ๐Ÿ˜‰\"}], \"next\": 107}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 108}, {\"text\": \"Choice 2\", \"next\": 110}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Why, crates, crates everywhere, I say!\"}, {\"text\": \"Well, we gotta whack 'em open, don't we?\"}, {\"text\": \"Mmm, why, I do see a crowbar, a shovel, and a good ole rock...\"}], \"next\": 111}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Hit it with a rock.\", \"next\": 112}, {\"text\": \"Hit it with a shovel.\", \"next\": 117}, {\"text\": \"Hit it with a crowbar.\", \"next\": 118}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Oh, that a wee bit o' damage.\"}], \"next\": 114}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 115}, {\"text\": \"Choice 2\", \"next\": 116}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Promethea\", \"dialogues\": [{\"text\": \"Still won't open tho.\"}, {\"text\": \"Next?\"}], \"next\": 111}}"} +{"instruction": "Create a sequence of connected scenes that form a satisfying narrative progression.", "input": "Scene 1: Wigsy is speaking. Dialogues: North is the study, which is closed to guests and may be tricky to get into. East is the IT rooms, so there may be some interference with the routers all there.... Scene type: checkpoint; Scene 2: Wigsy is speaking. Dialogues: Where should I go? Player can choose: North, to the Study., East, to IT rooms....; Scene 3: Wigsy is speaking. Player can choose: Choice 1, Choice 2", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"North is the study, which is closed to guests and may be tricky to get into.\"}, {\"text\": \"East is the IT rooms, so there may be some interference with the routers all there.\"}, {\"text\": \"South is the main hall with all the guest - but the kidnappers may be there watching me.\"}, {\"text\": \"West is the... well, I don't actually know what's west, so that would be a blind guess.\"}], \"next\": 6}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"dialogues\": [{\"text\": \"Where should I go?\"}], \"choices\": [{\"text\": \"North, to the Study.\", \"next\": 7}, {\"text\": \"East, to IT rooms.\", \"next\": 128}, {\"text\": \"South, to main hall.\", \"next\": 155}, {\"text\": \"Explore west.\", \"next\": 195}]}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Wigsy\", \"choices\": [{\"text\": \"Choice 1\", \"next\": 8}, {\"text\": \"Choice 2\", \"next\": 129}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Akiko is speaking. Dialogues: So it looks like you threw her off the trail AND you made her lose her interest in investigating us entirely. Player can choose: I guess so., I'm just that good. Scene type: checkpoint; Scene 2: Akiko is speaking. Dialogues: You guess so? Don't play dumb with me. This means you could have gotten hard at any time.; ... ; Scene 8: Lilith is speaking. Dialogues: Oh, nothing. ๐Ÿฅบ Player can choose: Why can't I get hard?!, I thought you lifted the curse!", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"So it looks like you threw her off the trail AND you made her lose her interest in investigating us entirely.\"}], \"choices\": [{\"text\": \"I guess so.\", \"next\": 102}, {\"text\": \"I'm just that good.\", \"next\": 121}]}, \"2\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"You guess so? Don't play dumb with me. This means you could have gotten hard at any time.\"}], \"next\": 104}, \"3\": {\"type\": \"switch\", \"actor\": \"Akiko\", \"next\": 105, \"mode\": \"real\"}, \"4\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"So I'm here to try you out for myself.\"}, {\"text\": \"I'm going to motivate you to within an inch of your life now.\"}], \"choices\": [{\"text\": \"My body is ready.\", \"next\": 106}, {\"text\": \"But I'm so tired from Helena.\", \"next\": 120}]}, \"5\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Refusal is not an option.\"}], \"next\": 106}, \"6\": {\"type\": \"dialogue\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"I'm going to make you cum harder than you ev-... Wait, why aren't you hard yet? What's going on?\"}], \"next\": 107}, \"7\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"๐Ÿ˜…\"}], \"choices\": [{\"text\": \"What's up?\", \"next\": 108}, {\"text\": \"WHAT DID YOU DO, LILITH?\", \"next\": 119}]}, \"8\": {\"type\": \"dialogue\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Oh, nothing. ๐Ÿฅบ\"}], \"choices\": [{\"text\": \"Why can't I get hard?!\", \"next\": 109}, {\"text\": \"I thought you lifted the curse!\", \"next\": 118}]}}"} +{"instruction": "Design a series of scenes that flow naturally from the beginning to a conclusion.", "input": "Scene 1: Gulia is speaking. Dialogues: Hi there, culinary cuties. This is Gulia and I'm coming to you live from the Cuisine Network headquarters. We found out that Mann Fiero had taken control of the channel. He is about to speak more about his plans. take a look. Scene type: checkpoint; Scene 2: Mann_Fiero is speaking. Scene type: switch; ... ; Scene 8: Mann_Fiero is speaking. Dialogues: My partner is also a big fan of my Triple D strategy. So this is what we're going to do. You keep your companies, but I will be running them in the shadows. I won't be on any paperwork. I won't be on the books. You're still the owners, but you'll be giving a large cut of the profits to me.... Scene type: checkpoint", "output": "{\"1\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Hi there, culinary cuties. This is Gulia and I'm coming to you live from the Cuisine Network headquarters.\"}, {\"text\": \"We found out that Mann Fiero had taken control of the channel. He is about to speak more about his plans. take a look.\"}], \"next\": 82}, \"2\": {\"type\": \"switch\", \"actor\": \"Mann_Fiero\", \"next\": 83, \"mode\": \"real\"}, \"3\": {\"type\": \"dialogue\", \"actor\": \"Mann_Fiero\", \"dialogues\": [{\"text\": \"Thank you for coming, everybody. I'm here to talk to you about something very dear to my heart... Money!\"}, {\"text\": \"And my favorite method to get that money: Triple D. That's right, Destruction, Devastation, Desolation.\"}, {\"text\": \"So, I'd like to introduce you all to my new business partner, Elder Demon Baphomet.\"}], \"next\": 84}, \"4\": {\"type\": \"checkpoint\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Wait, what?\"}], \"next\": 85}, \"5\": {\"type\": \"checkpoint\", \"actor\": \"Akiko\", \"dialogues\": [{\"text\": \"Wait, what?\"}], \"next\": 86}, \"6\": {\"type\": \"checkpoint\", \"actor\": \"Lilith\", \"dialogues\": [{\"text\": \"Wait, what? ๐Ÿ˜ฒ\"}], \"choices\": [{\"text\": \"What's going on?\", \"next\": 87}, {\"text\": \"Do you know him?\", \"next\": 121}]}, \"7\": {\"type\": \"dialogue\", \"actor\": \"Gulia\", \"dialogues\": [{\"text\": \"Yeah, we go way back.\"}], \"next\": 88}, \"8\": {\"type\": \"checkpoint\", \"actor\": \"Mann_Fiero\", \"dialogues\": [{\"text\": \"My partner is also a big fan of my Triple D strategy.\"}, {\"text\": \"So this is what we're going to do. You keep your companies, but I will be running them in the shadows. I won't be on any paperwork. I won't be on the books. You're still the owners, but you'll be giving a large cut of the profits to me.\"}, {\"text\": \"And if you don't, Baphomet here turns you, your children, your extended family, and your dog into a fine paste.\"}], \"next\": 89}}"} +{"instruction": "Write a multi-scene story branch that includes decision points, dialogue, and special nodes.", "input": "Scene 1: Annalise is speaking. Dialogues: Thanks!; Scene 2: Annalise is speaking. Dialogues: I had a lot of fun with you last night. I thought about it again this morning. ๐Ÿ˜† <