[0.000 --> 8.760] Hey, I'm working on a project right now, so I can't do a full blown tutorial, but as I'm [8.760 --> 15.680] cutting some stuff out, I thought, bring up a little something I was thinking about. [15.680 --> 22.520] It was something that someone asked me one time, do you need steady hands to be a stop [22.520 --> 25.420] motion animator? [25.420 --> 38.980] So of course, I can only speak with my own experience, but from my perspective, I'm someone [38.980 --> 47.260] who's born with very naturally unsteady hands, and I've been doing art my whole life. [47.260 --> 56.480] Before I got into filmmaking, I was doing drawing, and I was able to draw with a pretty [56.480 --> 67.580] legit amount of detail for someone with massively steady unhands, massively unsteady hands. [67.580 --> 74.620] I'll show you right here, look, I hold my hand out, and it's naturally got a wiggle, and [74.620 --> 82.740] sometimes it's shaken like that, and that's just the way I've been ever since I was young. [82.740 --> 89.580] So will it help you as a stop motion animator if you are surgically steady? [89.580 --> 95.980] Yeah, I'm sure it would, but I know nothing about that because I've had unsteady hands [95.980 --> 99.220] my whole life. [99.220 --> 108.700] And the most important thing for me has been having an eye to see what it is that I want [108.700 --> 111.780] to create. [111.780 --> 120.620] So if I'm not liking something that my hands are doing, I'll use something else. [120.620 --> 122.540] I'll move it with this. [123.380 --> 125.260] I'll try to be as slow as possible. [125.260 --> 130.580] I'll find ways to brace my hand against other things, like this part of my hand, and of [130.580 --> 139.660] course I know that makes smudges and prints if you're using glass, but somehow I've managed. [139.660 --> 148.140] So my answer is no, I don't think you need steady hands to be a good stop motion animator. [148.140 --> 150.300] Get at the end of the day. [150.300 --> 155.180] If the stuff you make, be a stop motion, it's just too unsteady. [155.180 --> 162.020] You always have the option to fix it in post, and I do that a lot. [162.020 --> 169.860] So all those out there who are worried about getting into stop motion because they're [169.860 --> 175.980] not sure if they can be steady enough to do the tiny micro movements that are required [175.980 --> 178.020] to make fluid animation. [178.020 --> 180.580] Don't be so hard on yourself. [180.580 --> 182.420] Have fun. [182.420 --> 189.780] Bring a character to life, find the join process, and sometimes just go frenzy style, buck [189.780 --> 192.620] wild. [192.620 --> 200.340] I used to use a term fast and furious when I was teaching some drawing lessons for Mark [200.340 --> 201.660] Kisler's program. [201.660 --> 213.540] He's an amazing, amazing drawing instructor for kids, but also for adults too. [213.540 --> 221.060] I grew up on his stuff, watching his things, and I think that's a message that he ingrained [221.060 --> 225.300] in me is there are no mistakes. [225.300 --> 228.500] It's only a mistake if you say it's a mistake. [228.500 --> 234.260] You don't like the way something is that you've done, do something else to improve it. [234.260 --> 237.020] You don't have to be tactical, and you don't have to be surgical. [237.020 --> 239.860] If you are, there's nothing wrong with that. [239.860 --> 241.860] Fantastic for you. [241.860 --> 249.100] But if you're someone like me who has unsteady hands, there are ways to get around it and [249.100 --> 255.580] to be creative and to do well enough that you can make a living doing it. [256.580 --> 259.580] That's my little Cisler side chat for today. [259.580 --> 260.580] See you.