"""Strands side: TCP client for ttt_server + Strands @tools (get_board, place_mark, reset_game, render_board). Runs in the strands venv. The robot/sim lives in another process (Isaac Lab venv). """ from __future__ import annotations import json import os import socket import sys sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) import ttt_game as G # noqa: E402 class Client: def __init__(self, port: int = 8765, host: str = "127.0.0.1", timeout: float = 600): self.s = socket.create_connection((host, port), timeout=timeout) self.f = self.s.makefile("rwb") def call(self, cmd: str, **kw) -> dict: self.f.write((json.dumps({"cmd": cmd, **kw}) + "\n").encode()) self.f.flush() line = self.f.readline() if not line: raise ConnectionError("ttt server closed the connection") return json.loads(line) def close(self): try: self.s.close() except Exception: # noqa: BLE001 pass class Game: """Shared game state/log across players; enforces turn order; talks to the robot server.""" def __init__(self, client: Client, log_cb=None): self.c = client self.moves: list[dict] = [] self.disagreements = 0 self.log_cb = log_cb or (lambda m: None) self.board = [" "] * 9 def reset(self): r = self.c.call("reset") self.board = r["board"] self.moves = [] return r def state(self): r = self.c.call("state") self.board = r["board"] if not r.get("agree", True): self.disagreements += 1 return r def place(self, mark: str, cell: int, by: str) -> dict: if G.status(self.board) != "in progress": return {"ok": False, "error": f"game over: {G.status(self.board)}"} if G.to_move(self.board) != mark: return {"ok": False, "error": f"it is {G.to_move(self.board)}'s turn, not {mark}'s"} if self.board[cell] != " ": return {"ok": False, "error": f"{G.CELL_NAMES[cell]} is already taken by {self.board[cell]}"} r = self.c.call("place", mark=mark, cell=cell, task=f"place {mark} in the {G.CELL_NAMES[cell]} cell") if r.get("board"): self.board = r["board"] if not r.get("agree", True): self.disagreements += 1 mv = {"n": len(self.moves) + 1, "by": by, "mark": mark, "cell": cell, "cell_name": G.CELL_NAMES[cell], **{k: r.get(k) for k in ("ok", "success", "grasp_ok", "attempts", "place_err_m", "cell_detected", "agree", "wall_s", "sim_s", "frames", "error")}, "vision_board": (r.get("vision") or {}).get("board"), "board_after": self.board} self.moves.append(mv) self.log_cb(mv) return r def make_tools(game: Game, mark: str, name: str): """Strands tools bound to one player's mark.""" from strands import tool turn = {"placed": False} @tool def get_board() -> dict: """Look at the tic-tac-toe board on the table (simulator ground truth and the overhead camera's view). Returns the 3x3 board as text (cells numbered 1-9, top-left=1 ... bottom-right=9, as seen from above), whose turn it is, the game status and whether the camera agrees with the simulator. """ r = game.state() b = r["board"] return {"status": "success", "content": [{"text": ( f"Board (you are {mark}):\n{G.ascii_board(b)}\n" f"cells: {', '.join(f'{i + 1}={n}' for i, n in enumerate(G.CELL_NAMES))}\n" f"to move: {G.to_move(b)} | status: {G.status(b)} | camera agrees with sim: {r.get('agree')}" f"{'' if r.get('agree') else ' (camera sees ' + ''.join(r['vision']['board']).replace(' ', '.') + ')'}")}]} @tool def place_mark(cell: str) -> dict: """Have the robot arm pick one of your tokens from the tray and place it on a board cell. Args: cell: the target cell, e.g. "top-left", "center", "bottom-right", or a number 1-9 (1=top-left, 3=top-right, 5=center, 7=bottom-left, 9=bottom-right). """ try: i = G.parse_cell(cell) except ValueError as e: return {"status": "error", "content": [{"text": str(e)}]} if turn["placed"]: return {"status": "error", "content": [{"text": "You already placed a mark this turn; wait for the opponent."}]} r = game.place(mark, i, by=name) if not r.get("ok") or not r.get("success"): return {"status": "error", "content": [{"text": f"placement failed: {r.get('error') or r}"[:800]}]} turn["placed"] = True b = game.board return {"status": "success", "content": [{"text": ( f"The robot placed {mark} in {G.CELL_NAMES[i]} (placement error {1000 * r['place_err_m']:.1f} mm).\n" f"{G.ascii_board(b)}\nstatus: {G.status(b)}")}]} @tool def reset_game() -> dict: """Clear the board: the robot's tokens go back to their trays. Only use when asked to start a new game.""" game.reset() return {"status": "success", "content": [{"text": "Board cleared.\n" + G.ascii_board(game.board)}]} @tool def render_board(path: str = "") -> dict: """Save overhead and front camera images of the table; returns the file paths.""" p = path or os.path.join(os.environ.get("TTT_RUN_DIR", "/tmp"), f"render_{len(game.moves)}") r = game.c.call("render", path=p) return {"status": "success", "content": [{"text": json.dumps({"files": r.get("files"), "board": r.get("board")})}]} return [get_board, place_mark, reset_game, render_board], turn