| extends Node3D | |
| @export var max_speed : float = 1.0 | |
| var is_controlled = false | |
| func _ready(): | |
| CameraManager.register_orbitcam(self) | |
| func set_control(value): | |
| is_controlled = value | |
| $Camera3D.current = value | |
| func _process(delta): | |
| rotate_y(delta*max_speed) | |