| extends Node3D | |
| var velocity = Vector3.ZERO | |
| var speed = 10 | |
| func _physics_process(delta): | |
| look_at(transform.origin + velocity.normalized(), Vector3.UP) | |
| transform.origin += velocity * delta | |
| func _on_hurtbox_area_entered(area): | |
| print("Spellball hit") | |
| queue_free() | |