| extends Node3D | |
| @export var speed_up = 1 | |
| # Called when the node enters the scene tree for the first time. | |
| func _ready(): | |
| Engine.physics_ticks_per_second = speed_up * 60 | |
| Engine.time_scale = speed_up * 1.0 | |
| extends Node3D | |
| @export var speed_up = 1 | |
| # Called when the node enters the scene tree for the first time. | |
| func _ready(): | |
| Engine.physics_ticks_per_second = speed_up * 60 | |
| Engine.time_scale = speed_up * 1.0 | |