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# halo-infinite-angel-videogame-cqrgf-fbcm > 2025-03-13 7:59am
https://universe.roboflow.com/rf-100-vl/halo-infinite-angel-videogame-cqrgf-fbcm

Provided by a Roboflow user
License: MIT

# Overview
- [Introduction](#introduction)
- [Object Classes](#object-classes)
  - [Enemy](#enemy)
  - [Enemy Head](#enemy-head)
  - [Friendly](#friendly)
  - [Friendly Head](#friendly-head)

# Introduction
This dataset is designed for the task of detecting and classifying characters in game scenes. The task involves labeling specific entities and their parts to facilitate gameplay analysis and AI training. The classes include:

- **Enemy**: Characters identified as opponents in the game.
- **Enemy Head**: The head portion of the enemy characters.
- **Friendly**: Characters identified as allies.
- **Friendly Head**: The head portion of the friendly characters.

# Object Classes

## Enemy
### Description
Enemy characters are identified by their distinct armor and are often highlighted with a glow or outline that signifies their status as opponents.

### Instructions
- Enclose the entire body of the enemy character within a bounding box.
- Include all visible parts, ensuring any distinctive equipment or features are contained.
- Do not label if only minor parts such as extremities are visible without clear identification of the character as an enemy.

## Enemy Head
### Description
The head portion of enemy characters, typically a recognizable part of their helmet or headgear.

### Instructions
- Draw a bounding box around the head of the enemy.
- The box should cover the entire helmet or headgear visible on the enemy character.
- Distinguish the head by ensuring there's enough visual separation between it and the body; focus on the defined shape of the helmet.

## Friendly
### Description
Friendly characters are allies, often adorned in specific colors or markings to differentiate from enemies.

### Instructions
- Include the full body of the friendly character within the bounding box.
- Ensure to capture any unique features or gear that distinguish the character as an ally.
- Avoid labeling if the character is unidentifiable due to poor visibility or extreme occlusion.

## Friendly Head
### Description
The head portion of friendly characters, often similar in appearance to enemy heads but distinguishable by color or markings.

### Instructions
- Encapsulate the head portion within a bounding box, focusing on visible helmet or headgear.
- Ensure that distinctive features marking the character as friendly are included.
- Clearly differentiate from enemy heads by using identifiable colors or patterns specific to friendly units.