# cod-mw-warzone-pkski-akqif-ojfh > 2025-03-13 6:54am https://universe.roboflow.com/rf-100-vl/cod-mw-warzone-pkski-akqif-ojfh Provided by a Roboflow user License: MIT # Overview - [Introduction](#introduction) - [Object Classes](#object-classes) - [Enemy](#enemy) - [Head](#head) # Introduction The dataset is designed to recognize and annotate "enemy" characters and their "heads" in gaming scenarios. The goal is to accurately delineate these classes for object detection tasks. - **Enemy**: Represents the full body of an enemy character. - **Head**: Represents the head of an enemy character, often a target in gaming scenarios. # Object Classes ## Enemy ### Description The "enemy" class refers to the complete visible body of an adversary character. In a gaming context, these are the figures actively engaged as adversaries and often appear in combat poses or scenarios. ### Instructions - Annotate the entire visible body of the enemy character. - Ensure that the bounding box includes all discernible parts, such as limbs, torso, and head if fully visible. - Do not include weapons, gear, or other objects that extend beyond the body’s boundaries. - If an enemy is partially occluded, include only the visible sections that can be confidently identified. ## Head ### Description The "head" class targets the head portion of an enemy character. This section often serves as a critical aiming point within first-person shooter games. ### Instructions - Focus on the head, capturing the full extent of its visible structure. - If the head is turned or partially visible, include only the discernible portion. - Avoid including parts of the neck or shoulders unless they are indistinguishable from the head structure. - Ensure the bounding box does not extend into other body parts or non-head-related elements. - Disambiguate from the enemy class by ensuring the annotation is confined tightly around the head area only.