| extends Node3D | |
| @onready var Bomb = preload("res://objects/bomb.tscn") | |
| func _on_timer_timeout(): | |
| spawn_bomb() | |
| func spawn_bomb(): | |
| var bomb = Bomb.instantiate() | |
| bomb.position = Vector3(randf_range(-1, 1), 0, randf_range(-1, 1)) | |
| add_child(bomb) | |
| extends Node3D | |
| @onready var Bomb = preload("res://objects/bomb.tscn") | |
| func _on_timer_timeout(): | |
| spawn_bomb() | |
| func spawn_bomb(): | |
| var bomb = Bomb.instantiate() | |
| bomb.position = Vector3(randf_range(-1, 1), 0, randf_range(-1, 1)) | |
| add_child(bomb) | |