| extends State | |
| class_name PlayerState | |
| var player: Player = null | |
| func init(_player): | |
| _parent = get_parent() as State | |
| player = _player | |
| for child in get_children(): | |
| child.init(player) | |
| extends State | |
| class_name PlayerState | |
| var player: Player = null | |
| func init(_player): | |
| _parent = get_parent() as State | |
| player = _player | |
| for child in get_children(): | |
| child.init(player) | |