(/.) title Angize author Ali Nikkhah homepage twitter.com/_AliNikk__ run_rules_on_level_start again_interval 0.0001 ======== OBJECTS ======== Background #e0e0e0 LightBlue 11111 00001 00001 00001 00001 Wall #d0d0d0 #0099FF 10000 10000 10000 10000 11111 NormalBaby #fda white .000. .000. 00000 .111. .0.0. ParalyzedBaby #909090 white .000. .000. 00000 .111. .0.0. NormalEye1 White Black Blue .000. 00022 00021 00022 .000. NormalEye2 White Black Blue .000. 00000 00000 02220 .212. NormalEye3 White Black Blue .000. 22000 12000 22000 .000. NormalEye4 White Black Blue .212. 02220 00000 00000 .000. RedEye1 White Black DarkRed .000. 00022 00021 00022 .000. RedEye2 White Black DarkRed .000. 00000 00000 02220 .212. RedEye3 White Black DarkRed .000. 22000 12000 22000 .000. RedEye4 White Black DarkRed .212. 02220 00000 00000 .000. RayH Red ..... ..... 00000 ..... ..... RayV Red ..0.. ..0.. ..0.. ..0.. ..0.. ======= LEGEND ======= Player = NormalBaby Baby = NormalBaby or ParalyzedBaby NormalEye = NormalEye1 or NormalEye2 or NormalEye3 or NormalEye4 RedEye = RedEye1 or RedEye2 or RedEye3 or RedEye4 Eye1 = NormalEye1 or RedEye1 Eye2 = NormalEye2 or RedEye2 Eye3 = NormalEye3 or RedEye3 Eye4 = NormalEye4 or RedEye4 Eye = NormalEye or RedEye Obstacle = Baby or Wall or Eye MovingObstacle = Baby or Eye Ray = RayH or RayV MovableObstacle = ParalyzedBaby . = Background # = Wall + = NormalBaby > = NormalEye1 v = NormalEye2 < = NormalEye3 ^ = NormalEye4 1 = RedEye1 2 = RedEye2 3 = RedEye3 4 = RedEye4 - = ParalyzedBaby ======= SOUNDS ======= sfx0 41755904 ================ COLLISIONLAYERS ================ Background Player, Wall, NormalEye1, NormalEye2, NormalEye3, NormalEye4, ParalyzedBaby, RedEye1, RedEye2, RedEye3, RedEye4 RayH RayV ====== RULES ====== [ NormalBaby ] -> [ ParalyzedBaby ] (remove all shots at the start of the turn) [Ray] -> [] again (main game logic here) RIGHT [ Eye1 | no Obstacle ] -> [ Eye1 | RIGHT RayH ] again RIGHT [ RIGHT RayH | no Obstacle ] -> [ RIGHT RayH | RIGHT RayH ] again RIGHT [ Eye1 | ParalyzedBaby ] -> [ Eye1 | NormalBaby ] again DOWN [ Eye2 | no Obstacle ] -> [ Eye2 | DOWN RayV ] again DOWN [ DOWN RayV | no Obstacle ] -> [ DOWN RayV | DOWN RayV ] again DOWN [ Eye2 | ParalyzedBaby ] -> [ Eye2 | NormalBaby ] again LEFT [ Eye3 | no Obstacle ] -> [ Eye3 | LEFT RayH ] again LEFT [ LEFT RayH | no Obstacle ] -> [ LEFT RayH | LEFT RayH ] again LEFT [ Eye3 | ParalyzedBaby ] -> [ Eye3 | NormalBaby ] again UP [ Eye4 | no Obstacle ] -> [ Eye4 | UP RayV ] again UP [ UP RayV | no Obstacle ] -> [ UP RayV | UP RayV] again UP [ Eye4 | ParalyzedBaby ] -> [ Eye4 | NormalBaby ] again [ > Ray | ParalyzedBaby ] -> [ > Ray | NormalBaby ] [moving Ray] -> [stationary Ray] (Babies will die if they go into a red eye) LEFT [ > NormalBaby | RedEye1 | stationary Obstacle] -> [| RedEye1 | stationary Obstacle] sfx0 UP [ > NormalBaby | RedEye2 | stationary Obstacle] -> [| RedEye2 | stationary Obstacle] sfx0 RIGHT [ > NormalBaby | RedEye3 | stationary Obstacle] -> [| RedEye3 | stationary Obstacle] sfx0 DOWN [ > NormalBaby | RedEye4 | stationary Obstacle] -> [| RedEye4 | stationary Obstacle] sfx0 (Eyes can be moved) [ > MovingObstacle | MovingObstacle ] -> [ > MovingObstacle | > MovingObstacle ] [ > MovableObstacle | stationary Obstacle ] -> [ stationary MovableObstacle | stationary Obstacle ] (RedEye kills babies) RIGHT [ > RedEye1 | Baby | stationary Obstacle ] -> [ > RedEye1 || Obstacle] sfx0 DOWN [ > RedEye2 | Baby | stationary Obstacle ] -> [ > RedEye2 || Obstacle] sfx0 LEFT [ > RedEye3 | Baby | stationary Obstacle ] -> [ > RedEye3 || Obstacle] sfx0 UP [ > RedEye4 | Baby | stationary Obstacle ] -> [ > RedEye4 || Obstacle] sfx0 [ action Player ] -> win ============== WINCONDITIONS ============== no ParalyzedBaby ======= LEVELS ======= message /. message Babys are paralyzed when they are unmotivated. message They get motivated when an eye is looking at them. message Leave no baby unmotivated. message You can press X to skip a level! ########## #>.......# #>.......# #>.#v----# #>......+# #>......+# ########## (*o) ####### #.....# #.....# #..-v+< >.+-..# #^....# ####### (**o) ######## >+....+< >+v--v+< >+....+< >+..#.+< ######## (**o) ####### #..--.# #.--..# #>>>#.# #...+.< #..+..< #####^# (***o) ######### #>...+.-# #>....-.# #>.#>...# #>..+.-.# #>...+..# ######### ######## #>...+.# #>....-# #>.#>..# #>..+.-# #>.+.-.# ######## (####### #>....# #>.+--# #>.#>.# #>.+--# #>....# #######) ####### #>.+--# #>.#>.# #>.+--# #>....# #>....# ####### ###### #>+-## #>+.## #>.>.# #>+.## #>+-## ###### (**o) #####.## #>.#.>.# #>+.-.-# #>.+.-.# #>.....# ######## (***o) ########## ##vvvvvvv# #>.......# #>.+.#...# #>.......# #>.#.-.### #>.......# #>.+.#.>.# #>.......# ########## (***o) ########### #...v.v...# #....-....# #>...v...<# #..->+<-..# #>...^...<# #....-....# #...^.^...# ########### ##################### >...................< >...................< >...................< >...................< #####.############### #.........########### #>+--.--+<########### #>+-.^.-+<########### #>+-...-+<########### ##################### (***o) ############# #...v.v.v...# #...........# #.....+.....# #>.........<# #.....^.....# #>.+.<->.+.<# #.....v.....# #>.........<# #.....+.....# #...........# #...^.^.^...# ############# ( ############### ###vv#v#v#vv### ###..........## #>.+.......+.<# #>..#v#v#v#..<# ##..>.....<..## #>..#.-.-.#..<# ##..>.....<..## #>..#.-.-.#..<# ##..>.....<..## #>..#^#^#^#..<# #>.+.......+.<# ###.........### ###^^#^#^#^^### ###############) message Thanks for playing! ((*o) ######## #......# 1.+---.# #......# ######## ###vvv# #.....# #..---# #...1+# #..---# #######)