title At Last, A Ninja! author Jere Majava homepage www.twitter.com/jjmajava key_repeat_interval 0.15 realtime_interval 0.2 noundo text_color darkred ======== OBJECTS ======== Background darkgreen (Level elements) Floor darkblue darkbrown 00000 11111 ..... ..... ..... Wall black darkblue 11111 10101 01010 00000 00000 Statue darkblue darkgreen green .012. .012. 01012 01112 00122 Bell darkred orange darkblue .000. 00000 .2.2. .212. .2.2. Gong brown orange darkblue ..01. .0011 .1000 .2102 .2..2 Table darkblue brown ..... ..... ..... .1111 .0..0 Treasure darkblue brown red white lightgrey ..... ..22. ..43. .1111 .0..0 Exit black darkgrey grey 22222 10001 10001 10001 10001 (Player) NinjaR1 black darkblue ...0. ..00. ..101 ..00. .0..0 NinjaR2 black darkblue .0... 00... 101.. 00... 00... NinjaRF black darkblue 1.0.. 00001 .00.. 0000. .0..0 NinjaRJ black darkblue ..0.1 .0000 1000. .0.0. 0.... NinjaRK black darkblue ..... ..0.. .00.. .000. 0010. NinjaL1 black darkblue .0... .00.. 101.. .00.. 0..0. NinjaL2 black darkblue ...0. ...00 ..101 ...00 ...00 NinjaLF black darkblue ..0.1 10000 ..00. ..000 .0.0. NinjaLJ black darkblue 1.0.. 0000. 00001 .0.0. ....0 NinjaLK black darkblue ..... ..0.. ..00. .000. .0100 (Samurai) SamuR1 darkgrey darkred white orange ...3. ..00. .3222 ..11. .1111 SamuR2 darkgrey darkred white orange .3... 00... 3222. 11... 11... SamuRA darkgrey darkred white orange ..3.. .0003 .00.. .111. 1111. SamuRK darkgrey darkred white orange ..... .3... 00... 0322. 1111. SamuL1 darkgrey darkred white orange .3... .00.. 2223. .11.. 1111. SamuL2 darkgrey darkred white orange ...3. ...00 .2223 ...11 ...11 SamuLA darkgrey darkred white orange ..3.. 3000. ..00. .111. .1111 SamuLK darkgrey darkred white orange ..... ...3. ...00 .2230 .1111 SwordL white ..... ..000 ..... ..... ..... SwordR white ..... 000.. ..... ..... ..... Corpse darkblue orange darkred ..... ..... ..... ..00. 02201 Temp yellow Safezone darkgreen ..... ..... ..... ..... ..... ======= LEGEND ======= . = Background # = Wall - = Floor o = Statue รถ = Floor and Statue G = Gong ! = Bell T = Table * = Treasure ! = Treasure and Floor X = Exit W = NinjaR1 N = NinjaL1 F = NinjaRF b = SamuR1 d = SamuL2 k = SamuRK j = SamuLK s = SamuRK and Floor z = SamuLK and Floor NinjaRight = NinjaR1 or NinjaR2 or NinjaRF or NinjaRJ or NinjaRK NinjaLeft = NinjaL1 or NinjaL2 or NinjaLF or NinjaLJ or NinjaLK Player = NinjaRight or NinjaLeft NinjaRM = NinjaR1 or NinjaR2 NinjaLM = NinjaL1 or NinjaL2 SamuRight = SamuR1 or SamuR2 or SamuRA or SamuRK SamuLeft = SamuL1 or SamuL2 or SamuLA or SamuLK SamuRM = SamuR1 or SamuR2 SamuLM = SamuL1 or SamuL2 SamuM = SamuRM or SamuLM SamuK = SamuLK or samuRK Samurai = SamuRight or SamuLeft Sword = SwordL or SwordR Platform = Floor or Statue or Wall or Exit Obstacle = Statue or Wall or Samurai ======= SOUNDS ======= sfx0 12554508 (rock) sfx1 54935104 (drop on platform) sfx2 53700708 (sword) sfx3 74383504 (drop on rock) sfx4 82388102 (bell) sfx5 81871908 (Samu sees Ninja) sfx6 98411107 (rock pushed) sfx7 81332908 (death) sfx8 44593904 (samurai killed) sfx9 22045103 (get the treasure) sfx10 78499108 (Gong) (TitleScreen 6006708) Startlevel 72700708 EndLevel 1117508 Restart 94829108 ( sfx10 1637108 (stupid, mule) sfx0 62079108 (long high piched chiming) sfx0 54220108 (dong) sfx0 82388102 (ding) sfx0 24478708 (little springy sound) sfx0 12150508 (BIG Woosh!) sfx0 6006708 (Longer Woosh!) sfx0 28887908 (whooosshhhh...) sfx10 18595508 (loud flute) sfx10 12054508 (boom!) 19442708 Breathing fire, thunder? 94025708 Steam Engine! 17716108 faster steam engine 41900908 small item drops 9170108 low sproing 32278108 vinkuvinku 92559108 robot says no 67416308 paradoid! 52795308 Dangerous! 24803108 60744308 1718508 on note flute 62940508 wierdness ) ================ COLLISIONLAYERS ================ Background SafeZone Floor Exit Gong Bell Corpse Temp Player Statue Wall Samurai SwordL SwordR Table Treasure ====== RULES ====== (SafeZone, place where you don't fall) up [ Platform | ] -> [ Platform | SafeZone ] (Statue falls) down [ Statue | no Platform | Platform ] -> [ > Statue | | Platform ] sfx0 down [ Statue | no Platform ] -> [ > Statue | ] down [ Statue | Samurai no Platform ] -> [ > Statue | Corpse ] (Gravity right) down [ NinjaRF | SamuK ] -> [ NinjaRF | Corpse ] sfx8 down [ NinjaRF | Platform ] -> [ NinjaRK | Platform ] down [ NinjaRF | no Platform ] -> [ > NinjaRF | ] down [ NinjaRF | no Platform | Floor ] -> [ > NinjaRF | | Floor ] sfx1 down [ NinjaRF | no Platform | Statue ] -> [ > NinjaRF | | Statue ] sfx3 down [ NinjaRF | no Platform | Wall ] -> [ > NinjaRF | | Wall ] sfx3 down [ NinjaRM | no Platform ] -> [ NinjaRF | ] (Jumping right) right [ NinjaRJ | SamuRK | no Obstacle ] -> [ | NinjaRF | Corpse ] right [ NinjaRJ | SamuRK ] -> [ | NinjaRF Corpse ] right [ NinjaRJ | no Obstacle ] -> [ | NinjaRF ] [ NinjaRJ ] -> [ NinjaRF ] right [ action NinjaRM no Bell no Gong | no Obstacle no Samurai ] -> [ > NinjaRJ | ] up [ > NinjaRM | no Obstacle no Samurai ] -> [ | NinjaRJ ] (Moving right ) down [ > NinjaRK ] -> [ NinjaRK ] [ > NinjaRK ] -> [ NinjaR2 ] [ action NinjaRK ] -> [ NinjaR2 ] right [ > NinjaR2 | no Obstacle ] -> [ NinjaR1 | ] right [ > NinjaR1 | no Obstacle ] -> [ > NinjaR2 | ] down [ > NinjaRight | Platform ] -> [ NinjaRK | Platform ] (Pushing right) right [ > NinjaR2 | Statue ] -> [ NinjaR1 | Statue ] right [ > NinjaR1 | Statue | no Obstacle ] -> [ > NinjaR2 | > Statue | ] sfx6 (Player turning) right [ > NinjaLeft ] -> [ NinjaR1 ] left [ > NinjaRight ] -> [ NinjaL1 ] (Gravity left) down [ NinjaLF | SamuK ] -> [ NinjaLF | Corpse ] sfx8 down [ NinjaLF | Platform ] -> [ NinjaLK | Platform ] down [ NinjaLF | no Platform ] -> [ > NinjaLF | ] down [ NinjaLF | no Platform | Floor ] -> [ > NinjaLF | | Floor ] sfx1 down [ NinjaLF | no Platform | Statue ] -> [ > NinjaLF | | Statue ] sfx3 down [ NinjaLF | no Platform | Wall ] -> [ > NinjaLF | | Wall ] sfx3 down [ NinjaLM | no Platform ] -> [ NinjaLF | ] (Jumping left) left [ NinjaLJ | SamuLK | no Obstacle ] -> [ | NinjaLF | Corpse ] left [ NinjaLJ | SamuLK ] -> [ | NinjaLF Corpse ] left [ NinjaLJ | no Obstacle no Samurai ] -> [ | NinjaLF ] [ NinjaLJ ] -> [ NinjaLF ] left [ action NinjaLM no Bell no Gong | no Obstacle ] -> [ > NinjaLJ | ] up [ > NinjaLM | no Obstacle ] -> [ | NinjaLJ ] (Moving left ) down [ > NinjaLK ] -> [ NinjaLK ] [ > NinjaLK ] -> [ NinjaL2 ] [ action NinjaLK ] -> [ NinjaL2 ] left [ > NinjaL2 | no Obstacle ] -> [ NinjaL1 | ] left [ > NinjaL1 | no Obstacle ] -> [ > NinjaL2 | ] down [ > NinjaLeft | Platform ] -> [ NinjaLK | Platform ] (Pushing left ) left [ > NinjaL2 | Statue ] -> [ NinjaL1 | Statue ] left [ > NinjaL1 | Statue | no Samurai ] -> [ > NinjaL2 | > Statue | ] sfx6 (Samurai walking around) [ SamuR2 ] -> [ Temp ] right [ SamuR1 | no Obstacle SafeZone ] -> [ > SamuR2 | ] [ Temp ] -> [ SamuR1 ] [ SamuL2 ] -> [ Temp ] left [ SamuL1 | no Obstacle SafeZone ] -> [ > SamuL2 | ] [ Temp ] -> [ SamuL1 ] down [ Samurai | no SafeZone no Platform ] -> [ > Samurai | ] (Samu sees the Ninja) left [ SamuLK | ... | Player ] -> [ SamuL2 | ... | Player ] sfx5 right [ SamuRK | ... | Player ] -> [ SamuR2 | ... | Player ] sfx5 (Samu turning) right [ SamuR1 | Obstacle ] -> [ SamuL1 | Obstacle ] right [ SamuR1 | no SafeZone ] -> [ SamuL1 | no SafeZone ] left [ SamuL1 | Obstacle ] -> [ SamuR1 | Obstacle ] left [ SamuL1 | no SafeZone ] -> [ SamuR1 | no SafeZone ] horizontal [ SamuM | SamuRK ] -> [ SamuM | SamuR1 ] horizontal [ SamuM | SamuLK ] -> [ SamuM | SamuL1 ] (Samu attacking) left [ SamuLeft | Player ] -> [ SamuLA | SwordL Corpse ] sfx2 sfx7 right [ SamuRight | Player ] -> [ SamuRA | SwordR Corpse ] sfx2 sfx7 (When hitting a falling Ninja the sword may drop down, this fixes it) left [ no SamuLA | SwordL ] -> [ | ] right [ no SamuRA | SwordR ] -> [ | ] left [ SamuLA | ] -> [ SamuLA | SwordL ] right [ SamuRA | ] -> [ SamuRA | SwordR ] (Corpse falls) [ Corpse no SafeZone ] -> [ down Corpse ] (Get the treasure!) [ Player Treasure ] -> [ Player Table ] sfx9 (Play the Gong) [ Player Gong ] [ SamuRK ] -> [ Player Gong ] [ SamuR2 ] sfx10 [ Player Gong ] [ SamuLK ] -> [ Player Gong ] [ SamuL2 ] sfx10 [ Samurai Gong ] [ SamuRK ] -> [ Samurai Gong ] [ SamuR2 ] sfx10 [ Samurai Gong ] [ SamuLK ] -> [ Samurai Gong ] [ SamuL2 ] sfx10 (Play the Bell) [ > Player | Bell ] [ SamuRK ] -> [ > Player | Bell ] [ Temp ] sfx4 [ > Samurai | Bell ] [ SamuRK ] -> [ > Samurai | Bell ] [ Temp ] sfx4 [ > Player | Bell ] [ SamuLK ] -> [ > Player | Bell ] [ SamuRK ] sfx4 [ > Samurai | Bell ] [ SamuLK ] -> [ > Samurai | Bell ] [ SamuRK ] sfx4 [ Temp ] -> [ SamuLK ] ============== WINCONDITIONS ============== All Exit on Player No Treasure ======= LEVELS ======= Message I. Enter the Shiro ......#..........# ......j.*.o......# .....-#-####.....# .....j------....x# .....-#--.--...--# F.....#.o.o..o...# ......#.---..##### .........o...##### ################## Message II. Mind the gaps #f...............# #....ot......t...# #...----..-----..# #.t....--...bt...# ####....--..-#--.# #....-..o.----..-# #--....###...#--.# #.ktj......*.#.x.# #------########### Message III. Be swift #......o...b.....# #wT...--...-#----# #---.o....xk---.o# #.Gk.--..-#------# #---......#....o.# #...--....#--.---# #.--......--..---# #.*j.--...#-T.bT.# #--------.######## ( #................# #................# #................# #................# #................# #................# #................# #W..............x# ------------------ )