File size: 10,089 Bytes
e9eca74 0e6cdcd e9eca74 0e6cdcd e9eca74 0e6cdcd b14d5c1 e9eca74 b14d5c1 8080e63 b14d5c1 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 |
import math
import os
import sys
import bpy
import numpy as np
from bpy.types import Action, Armature, Mesh, Object
# isort: split
import bmesh
import mathutils
class HiddenPrints:
def __init__(self, enable=True, suppress_err=False):
self.enable = enable
self.suppress_err = suppress_err
def __enter__(self):
if not self.enable:
return
self._original_stdout = sys.stdout
sys.stdout = open(os.devnull, "w")
if self.suppress_err:
self._original_stderr = sys.stderr
sys.stderr = open(os.devnull, "w")
def __exit__(self, exc_type, exc_val, exc_tb):
if not self.enable:
return
sys.stdout.close()
sys.stdout = self._original_stdout
if self.suppress_err:
sys.stderr.close()
sys.stderr = self._original_stderr
USE_WORLD_COORDINATES = False
class Mode:
def __init__(self, mode_name="EDIT", active_obj: Object = None):
self.mode = mode_name
self.active = active_obj
self.pre_active = None
self.pre_mode = "OBJECT"
def __enter__(self):
self.pre_active = bpy.context.view_layer.objects.active
if self.pre_active is not None:
self.pre_mode = bpy.context.object.mode
bpy.context.view_layer.objects.active = self.active
bpy.ops.object.mode_set(mode=self.mode)
return self.active
def __exit__(self, exc_type, exc_val, exc_tb):
bpy.ops.object.mode_set(mode=self.pre_mode)
bpy.context.view_layer.objects.active = self.pre_active
def reset():
bpy.ops.wm.read_factory_settings(use_empty=True)
def update():
bpy.context.view_layer.update()
bpy.context.scene.update_tag()
for obj in bpy.context.scene.objects:
# obj.hide_render = obj.hide_render
obj.update_tag()
def remove_all(delete_actions=True):
for obj in bpy.data.objects.values():
bpy.data.objects.remove(obj, do_unlink=True)
bpy.ops.outliner.orphans_purge(do_recursive=True)
if delete_actions:
for action in bpy.data.actions:
bpy.data.actions.remove(action, do_unlink=True)
def remove_empty():
childless_empties = [e for e in bpy.data.objects if e.type.startswith("EMPTY") and not e.children]
bpy.data.batch_remove(childless_empties)
def remove_collection(coll_name: str):
if coll_name not in bpy.data.collections:
return
coll = bpy.data.collections[coll_name]
for c in coll.children:
remove_collection(c)
bpy.data.collections.remove(coll, do_unlink=True)
def load_file(filepath: str, *args, **kwargs) -> "list[Object]":
old_objs = set(bpy.context.scene.objects)
if filepath.endswith(".glb"):
bpy.ops.import_scene.gltf(filepath=filepath, *args, **kwargs)
elif filepath.endswith(".fbx"):
bpy.ops.import_scene.fbx(filepath=filepath, *args, **kwargs)
elif filepath.endswith(".obj"):
bpy.ops.wm.obj_import(filepath=filepath, *args, **kwargs)
elif filepath.endswith(".ply"):
bpy.ops.wm.ply_import(filepath=filepath, *args, **kwargs)
else:
raise RuntimeError(f"Invalid input file: {filepath}")
imported_objs = set(bpy.context.scene.objects) - old_objs
imported_objs = sorted(imported_objs, key=lambda x: x.name)
print("Imported:", imported_objs)
return imported_objs
def select_all():
bpy.ops.object.select_all(action="SELECT")
def deselect():
bpy.ops.object.select_all(action="DESELECT")
def select_objs(obj_list: "list[Object]" = None, deselect_first=False):
if not obj_list:
obj_list = bpy.context.scene.objects
if deselect_first:
deselect()
for obj in obj_list:
obj.select_set(True)
def select_mesh(obj_list: "list[Object]" = None, all=True, deselect_first=False):
if not obj_list:
obj_list = bpy.context.scene.objects
if deselect_first:
deselect()
for obj in obj_list:
if obj.type == "MESH":
if all:
obj.select_set(True)
else:
break
class Select:
"""
Deselecting before and after selecting the specified objects.
"""
def __init__(self, objs: "Object | list[Object]" = None):
self.objs = (objs,) if isinstance(objs, Object) else objs
self.objs: "tuple[Object]" = tuple(self.objs)
def __enter__(self):
select_objs(self.objs, deselect_first=True)
return self.objs
def __exit__(self, exc_type, exc_val, exc_tb):
deselect()
def get_type_objs(obj_list: "list[Object]" = None, type="MESH", sort=True) -> "list[Object]":
if not obj_list:
obj_list = bpy.context.scene.objects
type_obj_list = [obj for obj in obj_list if obj.type == type]
if sort:
type_obj_list = sorted(type_obj_list, key=lambda x: x.name)
return type_obj_list
def get_all_mesh_obj(obj_list: "list[Object]" = None):
return get_type_objs(obj_list, "MESH")
def get_all_armature_obj(obj_list: "list[Object]" = None):
return get_type_objs(obj_list, "ARMATURE")
def get_armature_obj(obj_list: "list[Object]" = None) -> Object:
if not obj_list:
obj_list = bpy.context.scene.objects
for obj in obj_list:
if obj.type == "ARMATURE":
return obj
def get_rest_bones(armature_obj: Object):
if armature_obj is None:
return None, None, None
rest_bones = []
rest_bones_tail = []
bones_idx_dict: "dict[str, int]" = {}
armature_data: Armature = armature_obj.data
for i, bone in enumerate(armature_data.bones):
pos = bone.head_local
pos_tail = bone.tail_local
if USE_WORLD_COORDINATES:
pos = armature_obj.matrix_world @ pos
pos_tail = armature_obj.matrix_world @ pos_tail
rest_bones.append(pos)
rest_bones_tail.append(pos_tail)
bones_idx_dict[bone.name] = i
rest_bones = np.stack(rest_bones, axis=0)
rest_bones_tail = np.stack(rest_bones_tail, axis=0)
return rest_bones, rest_bones_tail, bones_idx_dict
def transfer_weights(source_bone_name: str, target_bone_name: str, mesh_obj_list: "list[Object]"):
if isinstance(mesh_obj_list, Object):
mesh_obj_list = [mesh_obj_list]
for obj in mesh_obj_list:
source_group = obj.vertex_groups.get(source_bone_name)
if source_group is None:
return
source_i = source_group.index
target_group = obj.vertex_groups.get(target_bone_name)
if target_group is None:
target_group = obj.vertex_groups.new(name=target_bone_name)
for v in obj.data.vertices:
for g in v.groups:
if g.group == source_i:
target_group.add((v.index,), g.weight, "ADD")
obj.vertex_groups.remove(source_group)
def remove_empty_vgroups(mesh_obj_list: "list[Object]"):
if isinstance(mesh_obj_list, Object):
mesh_obj_list = [mesh_obj_list]
for obj in mesh_obj_list:
vertex_groups = obj.vertex_groups
groups = {r: None for r in range(len(vertex_groups))}
for vert in obj.data.vertices:
for vg in vert.groups:
i = vg.group
if i in groups:
del groups[i]
lis = list(groups)
lis.sort(reverse=True)
for i in lis:
vertex_groups.remove(vertex_groups[i])
def set_action(armature_obj: Object, action: Action):
if not armature_obj.animation_data:
armature_obj.animation_data_create()
armature_obj.animation_data.action = action
return armature_obj
def mesh_quads2tris(obj_list: "list[Object]" = None):
if not obj_list:
obj_list = bpy.context.scene.objects
for obj in obj_list:
if obj.type == "MESH":
with Mode("EDIT", obj):
bpy.ops.mesh.quads_convert_to_tris(quad_method="BEAUTY", ngon_method="BEAUTY")
def get_enabled_addons() -> "list[str]":
return [x.module for x in bpy.context.preferences.addons]
def enable_arp(armature_obj: Object, addon_path=os.path.join(os.path.dirname(__file__), "auto_rig_pro")):
import sys
assert os.path.isfile(os.path.join(addon_path, "__init__.py")), "Auto-Rig Pro not found"
dirname, addon_name = os.path.split(addon_path)
# if addon_name in get_enabled_addons():
# return
sys.path.insert(0, dirname)
with Mode("POSE", armature_obj):
# import addon_utils
# addon_utils.enable(addon_name)
bpy.ops.preferences.addon_enable(module=addon_name)
def retarget(source_armature: Object, target_armature: Object, inplace=False):
enable_arp(target_armature)
scn = bpy.context.scene
scn.source_rig = source_armature.name
if inplace:
scn.arp_retarget_in_place = True
scn.target_rig = target_armature.name
bpy.ops.arp.auto_scale()
bpy.ops.arp.build_bones_list()
hips = scn.bones_map_v2["mixamorig:Hips"]
scn.bones_map_index = list(scn.bones_map_v2).index(hips)
hips.set_as_root = True
bpy.ops.arp.retarget()
return target_armature
def load_mixamo_anim(char_file: str, anim_file: str, do_retarget=False, inplace=False, to_tris=False):
char_objs = load_file(char_file) if isinstance(char_file, str) else char_file
char_armature = get_armature_obj(char_objs)
anim_objs = load_file(anim_file)
anim_armature = get_armature_obj(anim_objs)
print(anim_armature)
print(anim_armature.animation_data)
assert anim_armature.animation_data is not None and len(bpy.data.actions) > 0, f"Animation not found in {anim_file}"
set_action(char_armature, anim_armature.animation_data.action)
if do_retarget:
retarget(anim_armature, char_armature, inplace=inplace)
for action in bpy.data.actions:
if action is not char_armature.animation_data.action:
bpy.data.actions.remove(action, do_unlink=True)
for obj in anim_objs:
bpy.data.objects.remove(obj, do_unlink=True)
if to_tris:
mesh_quads2tris(char_objs)
return char_objs
|