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- ---
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- license: apache-2.0
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- ---
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-
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- ## Data
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-
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- - `character`: 95 characters (T-pose with bones and texture) downloaded from [Mixamo](https://www.mixamo.com/#/?page=1&type=Character)
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-
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- - `character_fbx_upgraded`: 51 (among 95) characters with FBX version upgraded by [FBX Converter](https://aps.autodesk.com/developer/overview/fbx-converter-archives) (so that they can be imported into [Blender](https://www.blender.org/))
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-
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- - **`character_refined`**: all 95 characters (triangle mesh without texture, animatable by any one from `animation`) processed with `character_refine.py`
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- - vertices: 2374 ~ 35128 (average: 15482; details in `character_verts.json`)
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- - bones: 42 ~ 112 (mostly standard 65 *mixamorig* bones; details in `character_bones.txt`)
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-
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- - **`animation`**: 2453 animations (only bones) downloaded from [Mixamo](https://www.mixamo.com/#/?page=1&type=Motion)
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- - frames: 2 ~ 2801 (average: 212; details in `animation_frames.json`)
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-
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- ## Reproduction
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-
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- 1. Download characters and animations [Mixamo](https://www.mixamo.com/).
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-
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- 2. Convert old-version FBX (`try_import_blender.py` > `character_old_fbx.txt`) with [FBX Converter](https://aps.autodesk.com/developer/overview/fbx-converter-archives).
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-
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- 3. Rename corrupted bone names in unposed characters (`character_unposed.txt`).
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-
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- 4. Convert all characters into **triangle mesh without texture** with [Blender](https://docs.blender.org/api/current/info_advanced_blender_as_bpy.html).
 
 
 
 
 
 
 
 
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+ ---
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+ tags:
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+ - 3d
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+ viewer: false
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+ ---
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+
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+ # Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
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+
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+ - [Paper](https://arxiv.org/abs/2411.18197)
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+ - [Project Page](https://jasongzy.github.io/Make-It-Animatable/)
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+
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+ ## Data
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+
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+ - `character`: 95 characters (T-pose with bones and texture) downloaded from [Mixamo](https://www.mixamo.com/#/?page=1&type=Character)
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+
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+ - `character_fbx_upgraded`: 51 (among 95) characters with FBX version upgraded by [FBX Converter](https://aps.autodesk.com/developer/overview/fbx-converter-archives) (so that they can be imported into [Blender](https://www.blender.org/))
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+
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+ - **`character_refined`**: all 95 characters (triangle mesh without texture, animatable by any one from `animation`) processed with `character_refine.py`
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+ - vertices: 2374 ~ 35128 (average: 15482; details in `character_verts.json`)
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+ - bones: 42 ~ 112 (mostly standard 65 *mixamorig* bones; details in `character_bones.txt`)
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+
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+ - **`animation`**: 2453 animations (only bones) downloaded from [Mixamo](https://www.mixamo.com/#/?page=1&type=Motion)
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+ - frames: 2 ~ 2801 (average: 212; details in `animation_frames.json`)
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+
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+ ## Reproduction
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+
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+ 1. Download characters and animations from [Mixamo](https://www.mixamo.com/).
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+
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+ 2. Convert old-version FBX (`try_import_blender.py` > `character_old_fbx.txt`) with [FBX Converter](https://aps.autodesk.com/developer/overview/fbx-converter-archives).
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+
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+ 3. Rename corrupted bone names in unposed characters (`character_unposed.txt`).
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+
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+ 4. Convert all characters into **triangle mesh without texture** with [Blender](https://docs.blender.org/api/current/info_advanced_blender_as_bpy.html).