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README.md
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---
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library_name: trellis
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pipeline_tag: image-to-3d
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license: mit
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language:
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</div>
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## 🌟 Some Information
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[Project Page](https://mengmouxu.github.io/SceneGen/)
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## ⏩ News
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- [2025.8] Our pre-print paper is released on arXiv.
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- [2025.8] The inference code and checkpoints are released.
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## 📦 Installation & Pretrained Models
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The detailed usage of `setup.sh` can be found by running `. ./setup.sh --help`.
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### Pretrained Models
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1. First create a directory in the SceneGen folder to store the checkpoints:
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```sh
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mkdir -p checkpoints
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```
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Many thanks to the code bases from [TRELLIS](https://github.com/microsoft/TRELLIS), [DINOv2](https://github.com/facebookresearch/dinov2), and [VGGT](https://github.com/facebookresearch/vggt).
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## Contact
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If you have any questions, please feel free to contact [[email protected]](mailto:[email protected]) and [[email protected]](mailto:[email protected]).
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---
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pipeline_tag: image-to-3d
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license: mit
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language:
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</div>
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## 🌟 Some Information
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[Project Page](https://mengmouxu.github.io/SceneGen/) · [Paper](https://arxiv.org/abs/2508.15769/) · [Checkpoints](https://huggingface.co/haoningwu/SceneGen/)
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## ⏩ News
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|
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- [2025.8] The inference code and checkpoints are released.
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+
- [2025.8] Our pre-print paper has been released on arXiv.
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+
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## 📦 Installation & Pretrained Models
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The detailed usage of `setup.sh` can be found by running `. ./setup.sh --help`.
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### Pretrained Models
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1. First, create a directory in the SceneGen folder to store the checkpoints:
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```sh
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mkdir -p checkpoints
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```
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Many thanks to the code bases from [TRELLIS](https://github.com/microsoft/TRELLIS), [DINOv2](https://github.com/facebookresearch/dinov2), and [VGGT](https://github.com/facebookresearch/vggt).
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## Contact
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If you have any questions, please feel free to contact [[email protected]](mailto:[email protected]) and [[email protected]](mailto:[email protected]).
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