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Aug 22

ReviewGraph: A Knowledge Graph Embedding Based Framework for Review Rating Prediction with Sentiment Features

In the hospitality industry, understanding the factors that drive customer review ratings is critical for improving guest satisfaction and business performance. This work proposes ReviewGraph for Review Rating Prediction (RRP), a novel framework that transforms textual customer reviews into knowledge graphs by extracting (subject, predicate, object) triples and associating sentiment scores. Using graph embeddings (Node2Vec) and sentiment features, the framework predicts review rating scores through machine learning classifiers. We compare ReviewGraph performance with traditional NLP baselines (such as Bag of Words, TF-IDF, and Word2Vec) and large language models (LLMs), evaluating them in the HotelRec dataset. In comparison to the state of the art literature, our proposed model performs similar to their best performing model but with lower computational cost (without ensemble). While ReviewGraph achieves comparable predictive performance to LLMs and outperforms baselines on agreement-based metrics such as Cohen's Kappa, it offers additional advantages in interpretability, visual exploration, and potential integration into Retrieval-Augmented Generation (RAG) systems. This work highlights the potential of graph-based representations for enhancing review analytics and lays the groundwork for future research integrating advanced graph neural networks and fine-tuned LLM-based extraction methods. We will share ReviewGraph output and platform open-sourced on our GitHub page https://github.com/aaronlifenghan/ReviewGraph

EVEDIT: Event-based Knowledge Editing with Deductive Editing Boundaries

The dynamic nature of real-world information necessitates efficient knowledge editing (KE) in large language models (LLMs) for knowledge updating. However, current KE approaches, which typically operate on (subject, relation, object) triples, ignore the contextual information and the relation among different knowledge. Such editing methods could thus encounter an uncertain editing boundary, leaving a lot of relevant knowledge in ambiguity: Queries that could be answered pre-edit cannot be reliably answered afterward. In this work, we analyze this issue by introducing a theoretical framework for KE that highlights an overlooked set of knowledge that remains unchanged and aids in knowledge deduction during editing, which we name as the deduction anchor. We further address this issue by proposing a novel task of event-based knowledge editing that pairs facts with event descriptions. This task manifests not only a closer simulation of real-world editing scenarios but also a more logically sound setting, implicitly defining the deduction anchor to address the issue of indeterminate editing boundaries. We empirically demonstrate the superiority of event-based editing over the existing setting on resolving uncertainty in edited models, and curate a new benchmark dataset EvEdit derived from the CounterFact dataset. Moreover, while we observe that the event-based setting is significantly challenging for existing approaches, we propose a novel approach Self-Edit that showcases stronger performance, achieving 55.6% consistency improvement while maintaining the naturalness of generation.

The Tensor Brain: Semantic Decoding for Perception and Memory

We analyse perception and memory, using mathematical models for knowledge graphs and tensors, to gain insights into the corresponding functionalities of the human mind. Our discussion is based on the concept of propositional sentences consisting of subject-predicate-object (SPO) triples for expressing elementary facts. SPO sentences are the basis for most natural languages but might also be important for explicit perception and declarative memories, as well as intra-brain communication and the ability to argue and reason. A set of SPO sentences can be described as a knowledge graph, which can be transformed into an adjacency tensor. We introduce tensor models, where concepts have dual representations as indices and associated embeddings, two constructs we believe are essential for the understanding of implicit and explicit perception and memory in the brain. We argue that a biological realization of perception and memory imposes constraints on information processing. In particular, we propose that explicit perception and declarative memories require a semantic decoder, which, in a simple realization, is based on four layers: First, a sensory memory layer, as a buffer for sensory input, second, an index layer representing concepts, third, a memoryless representation layer for the broadcasting of information ---the "blackboard", or the "canvas" of the brain--- and fourth, a working memory layer as a processing center and data buffer. We discuss the operations of the four layers and relate them to the global workspace theory. In a Bayesian brain interpretation, semantic memory defines the prior for observable triple statements. We propose that ---in evolution and during development--- semantic memory, episodic memory, and natural language evolved as emergent properties in agents' process to gain a deeper understanding of sensory information.

Unified Triplet-Level Hallucination Evaluation for Large Vision-Language Models

Despite the outstanding performance in vision-language reasoning, Large Vision-Language Models (LVLMs) might generate hallucinated contents that do not exist in the given image. Most existing LVLM hallucination benchmarks are constrained to evaluate the object-related hallucinations. However, the potential hallucination on the relations between two objects, i.e., relation hallucination, still lacks investigation. To remedy that, in this paper we design a unified framework to measure object and relation hallucination in LVLMs simultaneously. The core idea of our framework is to conduct hallucination evaluation on (object, relation, object) triplets extracted from LVLMs' responses, and thus, could be easily generalized to different vision-language tasks. Based on our framework, we further introduce Tri-HE, a novel Triplet-level Hallucination Evaluation benchmark which can be used to study both object and relation hallucination at the same time. We conduct comprehensive evaluations on Tri-HE and observe that the relation hallucination issue is even more serious than object hallucination among existing LVLMs, highlighting a previously neglected problem towards reliable LVLMs. Moreover, based on our findings, we design a simple yet effective training-free approach to mitigate hallucinations for LVLMs, with which, we exceed all open-sourced counterparts on Tri-HE, achieving comparable performance with the powerful GPT-4V. Our dataset and code for the reproduction of our experiments are available publicly at https://github.com/wujunjie1998/Tri-HE.

ULIP: Learning a Unified Representation of Language, Images, and Point Clouds for 3D Understanding

The recognition capabilities of current state-of-the-art 3D models are limited by datasets with a small number of annotated data and a pre-defined set of categories. In its 2D counterpart, recent advances have shown that similar problems can be significantly alleviated by employing knowledge from other modalities, such as language. Inspired by this, leveraging multimodal information for 3D modality could be promising to improve 3D understanding under the restricted data regime, but this line of research is not well studied. Therefore, we introduce ULIP to learn a unified representation of images, texts, and 3D point clouds by pre-training with object triplets from the three modalities. To overcome the shortage of training triplets, ULIP leverages a pre-trained vision-language model that has already learned a common visual and textual space by training with massive image-text pairs. Then, ULIP learns a 3D representation space aligned with the common image-text space, using a small number of automatically synthesized triplets. ULIP is agnostic to 3D backbone networks and can easily be integrated into any 3D architecture. Experiments show that ULIP effectively improves the performance of multiple recent 3D backbones by simply pre-training them on ShapeNet55 using our framework, achieving state-of-the-art performance in both standard 3D classification and zero-shot 3D classification on ModelNet40 and ScanObjectNN. ULIP also improves the performance of PointMLP by around 3% in 3D classification on ScanObjectNN, and outperforms PointCLIP by 28.8% on top-1 accuracy for zero-shot 3D classification on ModelNet40. Our code and pre-trained models are released at https://github.com/salesforce/ULIP.

Space-time tradeoffs of lenses and optics via higher category theory

Optics and lenses are abstract categorical gadgets that model systems with bidirectional data flow. In this paper we observe that the denotational definition of optics - identifying two optics as equivalent by observing their behaviour from the outside - is not suitable for operational, software oriented approaches where optics are not merely observed, but built with their internal setups in mind. We identify operational differences between denotationally isomorphic categories of cartesian optics and lenses: their different composition rule and corresponding space-time tradeoffs, positioning them at two opposite ends of a spectrum. With these motivations we lift the existing categorical constructions and their relationships to the 2-categorical level, showing that the relevant operational concerns become visible. We define the 2-category 2-Optic(C) whose 2-cells explicitly track optics' internal configuration. We show that the 1-category Optic(C) arises by locally quotienting out the connected components of this 2-category. We show that the embedding of lenses into cartesian optics gets weakened from a functor to an oplax functor whose oplaxator now detects the different composition rule. We determine the difficulties in showing this functor forms a part of an adjunction in any of the standard 2-categories. We establish a conjecture that the well-known isomorphism between cartesian lenses and optics arises out of the lax 2-adjunction between their double-categorical counterparts. In addition to presenting new research, this paper is also meant to be an accessible introduction to the topic.

Learning Embeddings with Centroid Triplet Loss for Object Identification in Robotic Grasping

Foundation models are a strong trend in deep learning and computer vision. These models serve as a base for applications as they require minor or no further fine-tuning by developers to integrate into their applications. Foundation models for zero-shot object segmentation such as Segment Anything (SAM) output segmentation masks from images without any further object information. When they are followed in a pipeline by an object identification model, they can perform object detection without training. Here, we focus on training such an object identification model. A crucial practical aspect for an object identification model is to be flexible in input size. As object identification is an image retrieval problem, a suitable method should handle multi-query multi-gallery situations without constraining the number of input images (e.g. by having fixed-size aggregation layers). The key solution to train such a model is the centroid triplet loss (CTL), which aggregates image features to their centroids. CTL yields high accuracy, avoids misleading training signals and keeps the model input size flexible. In our experiments, we establish a new state of the art on the ArmBench object identification task, which shows general applicability of our model. We furthermore demonstrate an integrated unseen object detection pipeline on the challenging HOPE dataset, which requires fine-grained detection. There, our pipeline matches and surpasses related methods which have been trained on dataset-specific data.

CoLLM: A Large Language Model for Composed Image Retrieval

Composed Image Retrieval (CIR) is a complex task that aims to retrieve images based on a multimodal query. Typical training data consists of triplets containing a reference image, a textual description of desired modifications, and the target image, which are expensive and time-consuming to acquire. The scarcity of CIR datasets has led to zero-shot approaches utilizing synthetic triplets or leveraging vision-language models (VLMs) with ubiquitous web-crawled image-caption pairs. However, these methods have significant limitations: synthetic triplets suffer from limited scale, lack of diversity, and unnatural modification text, while image-caption pairs hinder joint embedding learning of the multimodal query due to the absence of triplet data. Moreover, existing approaches struggle with complex and nuanced modification texts that demand sophisticated fusion and understanding of vision and language modalities. We present CoLLM, a one-stop framework that effectively addresses these limitations. Our approach generates triplets on-the-fly from image-caption pairs, enabling supervised training without manual annotation. We leverage Large Language Models (LLMs) to generate joint embeddings of reference images and modification texts, facilitating deeper multimodal fusion. Additionally, we introduce Multi-Text CIR (MTCIR), a large-scale dataset comprising 3.4M samples, and refine existing CIR benchmarks (CIRR and Fashion-IQ) to enhance evaluation reliability. Experimental results demonstrate that CoLLM achieves state-of-the-art performance across multiple CIR benchmarks and settings. MTCIR yields competitive results, with up to 15% performance improvement. Our refined benchmarks provide more reliable evaluation metrics for CIR models, contributing to the advancement of this important field.

ULIP-2: Towards Scalable Multimodal Pre-training For 3D Understanding

Recent advancements in multimodal pre-training methods have shown promising efficacy in 3D representation learning by aligning features across 3D modality, their 2D counterpart modality, and corresponding language modality. However, the methods used by existing multimodal pre-training frameworks to gather multimodal data for 3D applications lack scalability and comprehensiveness, potentially constraining the full potential of multimodal learning. The main bottleneck lies in the language modality's scalability and comprehensiveness. To address this bottleneck, we introduce ULIP-2, a multimodal pre-training framework that leverages state-of-the-art multimodal large language models (LLMs) pre-trained on extensive knowledge to automatically generate holistic language counterparts for 3D objects. We conduct experiments on two large-scale datasets, Objaverse and ShapeNet55, and release our generated three-modality triplet datasets (3D Point Cloud - Image - Language), named "ULIP-Objaverse Triplets" and "ULIP-ShapeNet Triplets". ULIP-2 requires only 3D data itself and eliminates the need for any manual annotation effort, demonstrating its scalability; and ULIP-2 achieves remarkable improvements on downstream zero-shot classification on ModelNet40 (74% Top1 Accuracy). Moreover, ULIP-2 sets a new record on the real-world ScanObjectNN benchmark (91.5% Overall Accuracy) while utilizing only 1.4 million parameters(~10x fewer than current SOTA), signifying a breakthrough in scalable multimodal 3D representation learning without human annotations. The code and datasets are available at https://github.com/salesforce/ULIP.

Object-Compositional Neural Implicit Surfaces

The neural implicit representation has shown its effectiveness in novel view synthesis and high-quality 3D reconstruction from multi-view images. However, most approaches focus on holistic scene representation yet ignore individual objects inside it, thus limiting potential downstream applications. In order to learn object-compositional representation, a few works incorporate the 2D semantic map as a cue in training to grasp the difference between objects. But they neglect the strong connections between object geometry and instance semantic information, which leads to inaccurate modeling of individual instance. This paper proposes a novel framework, ObjectSDF, to build an object-compositional neural implicit representation with high fidelity in 3D reconstruction and object representation. Observing the ambiguity of conventional volume rendering pipelines, we model the scene by combining the Signed Distance Functions (SDF) of individual object to exert explicit surface constraint. The key in distinguishing different instances is to revisit the strong association between an individual object's SDF and semantic label. Particularly, we convert the semantic information to a function of object SDF and develop a unified and compact representation for scene and objects. Experimental results show the superiority of ObjectSDF framework in representing both the holistic object-compositional scene and the individual instances. Code can be found at https://qianyiwu.github.io/objectsdf/