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import nodes
import folder_paths
import os
def normalize_path(path):
return path.replace('\\', '/')
class Load3D():
@classmethod
def INPUT_TYPES(s):
input_dir = os.path.join(folder_paths.get_input_directory(), "3d")
os.makedirs(input_dir, exist_ok=True)
files = [normalize_path(os.path.join("3d", f)) for f in os.listdir(input_dir) if f.endswith(('.gltf', '.glb', '.obj', '.mtl', '.fbx', '.stl'))]
return {"required": {
"model_file": (sorted(files), {"file_upload": True}),
"image": ("LOAD_3D", {}),
"width": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
"height": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
}}
RETURN_TYPES = ("IMAGE", "MASK", "STRING")
RETURN_NAMES = ("image", "mask", "mesh_path")
FUNCTION = "process"
EXPERIMENTAL = True
CATEGORY = "3d"
def process(self, model_file, image, **kwargs):
image_path = folder_paths.get_annotated_filepath(image['image'])
mask_path = folder_paths.get_annotated_filepath(image['mask'])
load_image_node = nodes.LoadImage()
output_image, ignore_mask = load_image_node.load_image(image=image_path)
ignore_image, output_mask = load_image_node.load_image(image=mask_path)
return output_image, output_mask, model_file,
class Load3DAnimation():
@classmethod
def INPUT_TYPES(s):
input_dir = os.path.join(folder_paths.get_input_directory(), "3d")
os.makedirs(input_dir, exist_ok=True)
files = [normalize_path(os.path.join("3d", f)) for f in os.listdir(input_dir) if f.endswith(('.gltf', '.glb', '.fbx'))]
return {"required": {
"model_file": (sorted(files), {"file_upload": True}),
"image": ("LOAD_3D_ANIMATION", {}),
"width": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
"height": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
}}
RETURN_TYPES = ("IMAGE", "MASK", "STRING")
RETURN_NAMES = ("image", "mask", "mesh_path")
FUNCTION = "process"
EXPERIMENTAL = True
CATEGORY = "3d"
def process(self, model_file, image, **kwargs):
image_path = folder_paths.get_annotated_filepath(image['image'])
mask_path = folder_paths.get_annotated_filepath(image['mask'])
load_image_node = nodes.LoadImage()
output_image, ignore_mask = load_image_node.load_image(image=image_path)
ignore_image, output_mask = load_image_node.load_image(image=mask_path)
return output_image, output_mask, model_file,
class Preview3D():
@classmethod
def INPUT_TYPES(s):
return {"required": {
"model_file": ("STRING", {"default": "", "multiline": False}),
}}
OUTPUT_NODE = True
RETURN_TYPES = ()
CATEGORY = "3d"
FUNCTION = "process"
EXPERIMENTAL = True
def process(self, model_file, **kwargs):
return {"ui": {"model_file": [model_file]}, "result": ()}
class Preview3DAnimation():
@classmethod
def INPUT_TYPES(s):
return {"required": {
"model_file": ("STRING", {"default": "", "multiline": False}),
}}
OUTPUT_NODE = True
RETURN_TYPES = ()
CATEGORY = "3d"
FUNCTION = "process"
EXPERIMENTAL = True
def process(self, model_file, **kwargs):
return {"ui": {"model_file": [model_file]}, "result": ()}
NODE_CLASS_MAPPINGS = {
"Load3D": Load3D,
"Load3DAnimation": Load3DAnimation,
"Preview3D": Preview3D,
"Preview3DAnimation": Preview3DAnimation
}
NODE_DISPLAY_NAME_MAPPINGS = {
"Load3D": "Load 3D",
"Load3DAnimation": "Load 3D - Animation",
"Preview3D": "Preview 3D",
"Preview3DAnimation": "Preview 3D - Animation"
}
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