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import os
import asyncio
from dotenv import load_dotenv
from mcp.server.fastmcp import FastMCP
from utils.agent_factory import create_agent, get_supported_agent_types, get_default_models
from utils.pokemon_utils import (
start_ladder_battle, start_battle_against_agent, start_battle_against_player,
submit_move_for_battle, get_battle_state, list_active_battles,
download_battle_replay, cleanup_completed_battles, format_battle_state,
check_recent_battles, debug_move_attributes, active_battles, player_instances
)
load_dotenv()
# --- MCP Server Setup ---
mcp = FastMCP(
name="PokemonBattleAgent",
host="0.0.0.0",
port=7860,
)
# --- Global state for current user session ---
current_session = {
'username': None,
'active_battle_id': None
}
# --- MCP Tools ---
@mcp.tool()
def start_ladder_match(username: str = "MCPTrainer") -> dict:
"""
Start a ladder battle on Pokemon Showdown.
Args:
username (str): Username for the MCP-controlled player
Returns:
dict: Battle information including battle ID and initial state
"""
global current_session
try:
# Start ladder search (fire-and-forget)
ladder_result = start_ladder_battle(username)
current_session['username'] = username
# Don't set active_battle_id yet since battle hasn't started
return {
"status": "ladder_search_queued",
"message": f"Ladder search queued for {username}. Waiting for opponent match.",
"instructions": "Use find_recent_battles() or get_player_status() in a few seconds to get the battle ID and viewing link once a match is found.",
"note": "Check server console for 'Ladder search started' confirmation."
}
except Exception as e:
return {
"status": "error",
"message": f"Failed to start ladder battle: {str(e)}"
}
# @mcp.tool()
# async def battle_agent(agent_type: str, username: str = "MCPTrainer", api_key: str = None, model: str = None) -> dict:
# """
# Start a battle against an AI agent.
# Args:
# agent_type (str): Type of agent ('openai', 'gemini', 'mistral', 'maxdamage', 'random')
# username (str): Username for the MCP-controlled player
# api_key (str, optional): API key for AI agents (required for openai, gemini, mistral)
# model (str, optional): Specific model to use (will use default if not specified)
# Returns:
# dict: Battle information including battle ID and initial state
# """
# global current_session
# try:
# # Validate agent type
# if agent_type.lower() not in get_supported_agent_types():
# return {
# "status": "error",
# "message": f"Unsupported agent type. Supported types: {get_supported_agent_types()}"
# }
#
# # Create opponent agent
# opponent = create_agent(agent_type, api_key=api_key, model=model)
#
# # Start battle
# battle_id = await start_battle_against_agent(username, opponent)
#
# current_session['username'] = username
# current_session['active_battle_id'] = battle_id
#
# # Get initial battle state
# battle_info = get_battle_state(battle_id)
#
# return {
# "status": "success",
# "battle_id": battle_id,
# "message": f"Battle started against {agent_type} agent",
# "opponent": opponent.username,
# "battle_url": battle_info.get('battle_url', f"https://jofthomas.com/play.pokemonshowdown.com/testclient.html#battle-{battle_id}"),
# "battle_state": battle_info['battle_state'],
# "waiting_for_move": battle_info['waiting_for_move']
# }
# except Exception as e:
# return {
# "status": "error",
# "message": f"Failed to start battle against agent: {str(e)}"
# }
@mcp.tool()
def setup_battle() -> dict:
"""
Get setup information for playing Pokemon battles.
Provides instructions on how to join and play battles on the platform.
Returns:
dict: Setup instructions and platform information
"""
return {
"status": "success",
"message": "Pokemon Battle Setup Information",
"instructions": {
"how_to_play": [
"1. Visit the Pokemon Showdown platform at: https://huggingface.co/spaces/Jofthomas/Pokemon_showdown",
"2. Choose a random username for yourself",
"3. Use the MCP tools to start battles, make moves, and interact with the game",
"4. You can start ladder matches, challenge specific players, or join existing battles"
],
"platform_url": "https://huggingface.co/spaces/Jofthomas/Pokemon_showdown",
"username_tip": "Choose any random username you like - it will be your identity in the Pokemon battle arena",
"available_battle_types": [
"Ladder battles (automatic matchmaking)",
"Player vs Player challenges",
"Spectate ongoing battles"
]
},
"next_steps": [
"Visit the platform and choose your username",
"Use start_ladder_match() to find a random opponent",
"Use battle_player() to challenge a specific player",
"Use get_current_battle_state() to see your battle status"
],
"platform_info": {
"name": "Pokemon Showdown on Hugging Face",
"url": "https://huggingface.co/spaces/Jofthomas/Pokemon_showdown",
"type": "Web-based Pokemon battle simulator",
"access": "Free and open to all users"
}
}
@mcp.tool()
def battle_player(opponent_username: str, username: str = "MCPTrainer") -> dict:
"""
Start a battle against a specific player.
Args:
opponent_username (str): Username of the opponent player
username (str): Username for the MCP-controlled player
Returns:
dict: Battle information including battle ID and initial state
"""
global current_session
try:
# Send battle challenge (fire-and-forget)
challenge_result = start_battle_against_player(username, opponent_username)
current_session['username'] = username
# Don't set active_battle_id yet since battle hasn't started
return {
"status": "challenge_queued",
"message": f"Challenge to {opponent_username} queued. Battle will start when accepted.",
"opponent": opponent_username,
"instructions": "Use find_recent_battles() or get_player_status() in a few seconds to get the battle ID and viewing link once the battle starts.",
"note": "Check server console for 'Challenge sent' confirmation."
}
except Exception as e:
return {
"status": "error",
"message": f"Failed to challenge player: {str(e)}"
}
@mcp.tool()
async def choose_move(move_name: str, battle_id: str = None) -> dict:
"""
Choose and execute a move in the current battle.
Args:
move_name (str): Name or ID of the move to use
battle_id (str, optional): Specific battle ID (uses current active battle if not provided)
Returns:
dict: Result of the move and updated battle state
"""
global current_session
try:
# Use provided battle_id or current active battle
target_battle_id = battle_id or current_session.get('active_battle_id')
if not target_battle_id:
return {
"status": "error",
"message": "No active battle. Start a battle first."
}
# Submit move
result = await submit_move_for_battle(target_battle_id, move_name=move_name)
# Get updated battle state
battle_info = get_battle_state(target_battle_id)
return {
"status": "success",
"message": result,
"battle_state": battle_info['battle_state'],
"waiting_for_move": battle_info['waiting_for_move']
}
except Exception as e:
return {
"status": "error",
"message": f"Failed to execute move: {str(e)}"
}
@mcp.tool()
async def switch_pokemon(pokemon_name: str, battle_id: str = None) -> dict:
"""
Switch to a different Pokemon in the current battle.
Args:
pokemon_name (str): Name of the Pokemon to switch to
battle_id (str, optional): Specific battle ID (uses current active battle if not provided)
Returns:
dict: Result of the switch and updated battle state
"""
global current_session
try:
# Use provided battle_id or current active battle
target_battle_id = battle_id or current_session.get('active_battle_id')
if not target_battle_id:
return {
"status": "error",
"message": "No active battle. Start a battle first."
}
# Submit switch
result = await submit_move_for_battle(target_battle_id, pokemon_name=pokemon_name)
# Get updated battle state
battle_info = get_battle_state(target_battle_id)
return {
"status": "success",
"message": result,
"battle_state": battle_info['battle_state'],
"waiting_for_move": battle_info['waiting_for_move']
}
except Exception as e:
return {
"status": "error",
"message": f"Failed to switch Pokemon: {str(e)}"
}
@mcp.tool()
def get_current_battle_state(battle_id: str = None) -> dict:
"""
Get the current state of a battle.
Args:
battle_id (str, optional): Specific battle ID (uses current active battle if not provided)
Returns:
dict: Current battle state with all relevant information
"""
global current_session
try:
# Use provided battle_id or current active battle
target_battle_id = battle_id or current_session.get('active_battle_id')
if not target_battle_id:
return {
"status": "error",
"message": "No active battle. Start a battle first."
}
# Get battle state
battle_info = get_battle_state(target_battle_id)
return {
"status": "success",
"battle_id": target_battle_id,
**battle_info
}
except Exception as e:
return {
"status": "error",
"message": f"Failed to get battle state: {str(e)}"
}
@mcp.tool()
def list_battles() -> dict:
"""
List all active battles.
Returns:
dict: List of all active battles and their status
"""
try:
battles = list_active_battles()
return {
"status": "success",
"active_battles": battles,
"count": len(battles)
}
except Exception as e:
return {
"status": "error",
"message": f"Failed to list battles: {str(e)}"
}
@mcp.tool()
async def download_replay(battle_id: str = None) -> dict:
"""
Download the replay for a completed battle.
Args:
battle_id (str, optional): Battle ID (uses current active battle if not provided)
Returns:
dict: Information about the downloaded replay
"""
global current_session
try:
# Use provided battle_id or current active battle
target_battle_id = battle_id or current_session.get('active_battle_id')
if not target_battle_id:
return {
"status": "error",
"message": "No battle ID provided. Specify a battle_id or start a battle first."
}
# Download replay
replay_path = await download_battle_replay(target_battle_id)
return {
"status": "success",
"message": f"Replay downloaded successfully",
"replay_path": replay_path,
"battle_id": target_battle_id
}
except Exception as e:
return {
"status": "error",
"message": f"Failed to download replay: {str(e)}"
}
@mcp.tool()
def get_supported_agents() -> dict:
"""
Get information about supported agent types and their default models.
Returns:
dict: Information about available agents
"""
return {
"status": "success",
"supported_agents": get_supported_agent_types(),
"default_models": get_default_models(),
"description": {
"openai": "OpenAI GPT models (requires API key) - Deterministic decisions",
"gemini": "Google Gemini models (requires API key) - Deterministic decisions",
"mistral": "Mistral AI models (requires API key) - Deterministic decisions",
"maxdamage": "Simple agent that chooses moves with highest base power - Deterministic decisions"
}
}
@mcp.tool()
def get_player_status(username: str = None) -> dict:
"""
Get the current status of a player including any active battles.
Args:
username (str, optional): Username to check (uses current session if not provided)
Returns:
dict: Player status and battle information
"""
global current_session
try:
# Use provided username or current session username
target_username = username or current_session.get('username')
if not target_username:
return {
"status": "error",
"message": "No username provided and no active session."
}
if target_username not in player_instances:
return {
"status": "no_player",
"username": target_username,
"message": f"No player instance found for {target_username}"
}
player = player_instances[target_username]
player_battles = []
for battle_id, battle in player.battles.items():
battle_info = {
'battle_id': battle_id,
'battle_url': f"https://jofthomas.com/play.pokemonshowdown.com/testclient.html#battle-{battle_id}",
'turn': getattr(battle, 'turn', 0),
'finished': getattr(battle, 'finished', False),
'won': getattr(battle, 'won', None)
}
player_battles.append(battle_info)
return {
"status": "success",
"username": target_username,
"player_username": player.username,
"total_battles": len(player.battles),
"battles": player_battles,
"n_won_battles": getattr(player, 'n_won_battles', 0),
"n_finished_battles": getattr(player, 'n_finished_battles', 0)
}
except Exception as e:
return {
"status": "error",
"message": f"Failed to get player status: {str(e)}"
}
@mcp.tool()
def find_recent_battles(username: str = None) -> dict:
"""
Check for recent battles that may have started after a timeout.
Useful when battle requests time out but battles actually started.
Args:
username (str, optional): Username to check (uses current session if not provided)
Returns:
dict: List of recent battles with viewing links
"""
global current_session
try:
# Use provided username or current session username
target_username = username or current_session.get('username')
if not target_username:
return {
"status": "error",
"message": "No username provided and no active session."
}
# Check for recent battles using the imported function
recent_battles = check_recent_battles(target_username)
if recent_battles:
# Update current session with the most recent battle
current_session['active_battle_id'] = recent_battles[0]['battle_id']
return {
"status": "success",
"username": target_username,
"recent_battles": recent_battles,
"count": len(recent_battles),
"message": f"Found {len(recent_battles)} recent battles" if recent_battles else "No recent battles found"
}
except Exception as e:
return {
"status": "error",
"message": f"Failed to check recent battles: {str(e)}"
}
@mcp.tool()
def debug_battle_objects(username: str = None, battle_id: str = None) -> dict:
"""
Debug tool to inspect battle objects and their attributes.
Useful for troubleshooting formatting errors.
Args:
username (str, optional): Username to debug (uses current session if not provided)
battle_id (str, optional): Specific battle ID to debug
Returns:
dict: Debug information about battle objects
"""
global current_session
try:
# Use provided username or current session username
target_username = username or current_session.get('username')
target_battle_id = battle_id or current_session.get('active_battle_id')
if not target_username:
return {
"status": "error",
"message": "No username provided and no active session."
}
if target_username not in player_instances:
return {
"status": "error",
"message": f"No player instance found for {target_username}"
}
player = player_instances[target_username]
debug_result = {
"status": "success",
"username": target_username,
"player_username": player.username,
"total_battles": len(player.battles),
"battles_debug": []
}
battles_to_debug = []
if target_battle_id and target_battle_id in player.battles:
battles_to_debug = [(target_battle_id, player.battles[target_battle_id])]
else:
# Debug all battles (limit to 3 most recent)
battles_to_debug = list(player.battles.items())[-3:]
for bid, battle in battles_to_debug:
try:
battle_debug = {
"battle_id": bid,
"battle_type": type(battle).__name__,
"battle_attributes": [attr for attr in dir(battle) if not attr.startswith('_')],
"move_debug": debug_move_attributes(battle)
}
debug_result["battles_debug"].append(battle_debug)
except Exception as e:
debug_result["battles_debug"].append({
"battle_id": bid,
"error": f"Error debugging battle: {e}"
})
return debug_result
except Exception as e:
return {
"status": "error",
"message": f"Failed to debug battle objects: {str(e)}"
}
@mcp.tool()
def cleanup_battles() -> dict:
"""
Clean up completed battles to free memory.
Returns:
dict: Status of cleanup operation
"""
try:
cleanup_completed_battles()
return {
"status": "success",
"message": "Completed battles cleaned up successfully"
}
except Exception as e:
return {
"status": "error",
"message": f"Failed to cleanup battles: {str(e)}"
}
@mcp.tool()
async def wait_30_seconds() -> dict:
"""
Wait for 30 seconds. Useful for giving processes time to complete or timing operations.
Returns:
dict: Status of the wait operation
"""
try:
await asyncio.sleep(30)
return {
"status": "success",
"message": "Waited 30 seconds successfully"
}
except Exception as e:
return {
"status": "error",
"message": f"Failed to wait: {str(e)}"
}
# --- Server Execution ---
if __name__ == "__main__":
print(f"Pokemon Battle MCP Server starting on port 7860...")
print("Available battle types:")
print("- Ladder battles")
print("- AI agent battles (OpenAI, Gemini, Mistral, MaxDamage) - NO RANDOM FALLBACKS")
print("- Human player battles")
print("Running Pokemon Battle MCP server with SSE transport")
mcp.run(transport="sse") |