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import asyncio
import os
import random
import uuid
from typing import Optional, Dict, Any, List, Union
from poke_env import AccountConfiguration, ServerConfiguration
from poke_env.player import Player
from poke_env.environment.battle import Battle
from poke_env.environment.move import Move
from poke_env.environment.pokemon import Pokemon
from agents import LLMAgentBase

# Custom server configuration  
CUSTOM_SERVER_URL = "wss://jofthomas.com/showdown/websocket"
CUSTOM_ACTION_URL = 'https://play.pokemonshowdown.com/action.php?'
custom_config = ServerConfiguration(CUSTOM_SERVER_URL, CUSTOM_ACTION_URL)

# Global battle state management
active_battles = {}
player_instances = {}

class MCPPokemonAgent(LLMAgentBase):
    """
    Special Pokemon agent controlled by MCP that allows external move selection.
    """
    def __init__(self, username: str, *args, **kwargs):
        # Add random suffix to make username unique
        unique_username = f"{username}_{random.randint(1000, 9999)}"
        account_config = AccountConfiguration(unique_username, None)
        super().__init__(
            account_configuration=account_config,
            server_configuration=custom_config,
            max_concurrent_battles=1,
            save_replays="battle_replays",
            avatar="ash",
            log_level=25,  # Reduce logging verbosity
            *args, **kwargs
        )
        self.external_move_queue = asyncio.Queue()
        self.battle_state_callback = None
        self.current_battle_id = None
        
    async def choose_move(self, battle: Battle) -> str:
        """Wait for external move selection via MCP"""
        self.current_battle_id = battle.battle_tag
        
        # Update active battle state
        if battle.battle_tag in active_battles:
            active_battles[battle.battle_tag]['battle_state'] = self._format_battle_state(battle)
            active_battles[battle.battle_tag]['waiting_for_move'] = True
            active_battles[battle.battle_tag]['available_moves'] = [move.id for move in battle.available_moves]
            active_battles[battle.battle_tag]['available_switches'] = [pkmn.species for pkmn in battle.available_switches]
        
        try:
            # Wait for external move selection (no timeout - wait indefinitely)
            move_order = await self.external_move_queue.get()
            
            # Update battle state
            if battle.battle_tag in active_battles:
                active_battles[battle.battle_tag]['waiting_for_move'] = False
            
            return move_order
        except Exception as e:
            print(f"Error in move selection for battle {battle.battle_tag}: {e}")
            if battle.battle_tag in active_battles:
                active_battles[battle.battle_tag]['waiting_for_move'] = False
            # Don't choose random move - raise the exception to handle gracefully
            raise
    
    async def submit_move(self, move_name: str = None, pokemon_name: str = None, battle: Battle = None):
        """Submit a move or switch externally"""
        if not battle and self.current_battle_id:
            # Find the battle by ID
            for battle_obj in self.battles.values():
                if battle_obj.battle_tag == self.current_battle_id:
                    battle = battle_obj
                    break
        
        if not battle:
            raise ValueError("No active battle found")
        
        if move_name:
            # Find and execute move
            chosen_move = self._find_move_by_name(battle, move_name)
            if chosen_move and chosen_move in battle.available_moves:
                move_order = self.create_order(chosen_move)
                await self.external_move_queue.put(move_order)
                return f"Submitted move: {chosen_move.id}"
            else:
                raise ValueError(f"Move '{move_name}' not available")
        
        elif pokemon_name:
            # Find and execute switch
            chosen_switch = self._find_pokemon_by_name(battle, pokemon_name)
            if chosen_switch and chosen_switch in battle.available_switches:
                switch_order = self.create_order(chosen_switch)
                await self.external_move_queue.put(switch_order)
                return f"Submitted switch: {chosen_switch.species}"
            else:
                raise ValueError(f"Pokemon '{pokemon_name}' not available for switch")
        
        else:
            raise ValueError("Must specify either move_name or pokemon_name")

def normalize_name(name: str) -> str:
    """Lowercase and remove non-alphanumeric characters."""
    return "".join(filter(str.isalnum, name)).lower()

def format_battle_state(battle: Battle) -> Dict[str, Any]:
    """
    Format battle state into a structured dictionary.
    
    Args:
        battle (Battle): The current battle object
        
    Returns:
        dict: Formatted battle state
    """
    active_pkmn = battle.active_pokemon
    opponent_pkmn = battle.opponent_active_pokemon
    
    # Format active Pokemon info
    try:
        active_info = {
            'species': getattr(active_pkmn, 'species', 'unknown') if active_pkmn else None,
            'types': [str(t) for t in getattr(active_pkmn, 'types', [])] if active_pkmn else [],
            'hp_fraction': getattr(active_pkmn, 'current_hp_fraction', 0) if active_pkmn else 0,
            'status': getattr(active_pkmn.status, 'name', None) if active_pkmn and hasattr(active_pkmn, 'status') and active_pkmn.status else None,
            'boosts': dict(getattr(active_pkmn, 'boosts', {})) if active_pkmn else {},
            'ability': str(active_pkmn.ability) if active_pkmn and hasattr(active_pkmn, 'ability') and active_pkmn.ability else None
        }
    except Exception as e:
        active_info = {
            'species': 'error',
            'types': [],
            'hp_fraction': 0,
            'status': None,
            'boosts': {},
            'ability': None,
            'error': f"Error formatting active Pokemon: {e}"
        }
    
    # Format opponent Pokemon info
    try:
        opponent_info = {
            'species': getattr(opponent_pkmn, 'species', 'unknown') if opponent_pkmn else None,
            'types': [str(t) for t in getattr(opponent_pkmn, 'types', [])] if opponent_pkmn else [],
            'hp_fraction': getattr(opponent_pkmn, 'current_hp_fraction', 0) if opponent_pkmn else 0,
            'status': getattr(opponent_pkmn.status, 'name', None) if opponent_pkmn and hasattr(opponent_pkmn, 'status') and opponent_pkmn.status else None,
            'boosts': dict(getattr(opponent_pkmn, 'boosts', {})) if opponent_pkmn else {},
            'ability': str(opponent_pkmn.ability) if opponent_pkmn and hasattr(opponent_pkmn, 'ability') and opponent_pkmn.ability else None
        }
    except Exception as e:
        opponent_info = {
            'species': 'error',
            'types': [],
            'hp_fraction': 0,
            'status': None,
            'boosts': {},
            'ability': None,
            'error': f"Error formatting opponent Pokemon: {e}"
        }
    
    # Format available moves
    available_moves = []
    if battle.available_moves:
        for move in battle.available_moves:
            try:
                available_moves.append({
                    'id': move.id,
                    'name': getattr(move, 'name', move.id),  # Fallback to id if no name
                    'type': str(move.type) if hasattr(move, 'type') else 'unknown',
                    'base_power': getattr(move, 'base_power', 0),
                    'accuracy': getattr(move, 'accuracy', 100),
                    'pp': f"{getattr(move, 'current_pp', '?')}/{getattr(move, 'max_pp', '?')}",
                    'category': getattr(move.category, 'name', 'unknown') if hasattr(move, 'category') else 'unknown',
                    'description': getattr(move, 'description', '') or ""
                })
            except Exception as e:
                # If there's any error with a specific move, add minimal info
                available_moves.append({
                    'id': getattr(move, 'id', 'unknown'),
                    'name': str(move),
                    'type': 'unknown',
                    'base_power': 0,
                    'accuracy': 100,
                    'pp': '?/?',
                    'category': 'unknown',
                    'description': f"Error formatting move: {e}"
                })
    
    # Format available switches
    available_switches = []
    if battle.available_switches:
        for pkmn in battle.available_switches:
            try:
                available_switches.append({
                    'species': getattr(pkmn, 'species', 'unknown'),
                    'hp_fraction': getattr(pkmn, 'current_hp_fraction', 0),
                    'status': getattr(pkmn.status, 'name', None) if hasattr(pkmn, 'status') and pkmn.status else None,
                    'types': [str(t) for t in getattr(pkmn, 'types', [])]
                })
            except Exception as e:
                available_switches.append({
                    'species': 'error',
                    'hp_fraction': 0,
                    'status': None,
                    'types': [],
                    'error': f"Error formatting switch: {e}"
                })
    
    # Safely build the return dictionary
    try:
        result = {
            'battle_id': getattr(battle, 'battle_tag', 'unknown'),
            'turn': getattr(battle, 'turn', 0),
            'active_pokemon': active_info,
            'opponent_pokemon': opponent_info,
            'available_moves': available_moves,
            'available_switches': available_switches,
            'weather': str(battle.weather) if hasattr(battle, 'weather') and battle.weather else None,
            'fields': [str(field) for field in getattr(battle, 'fields', [])],
            'side_conditions': [str(cond) for cond in getattr(battle, 'side_conditions', [])],
            'opponent_side_conditions': [str(cond) for cond in getattr(battle, 'opponent_side_conditions', [])],
            'force_switch': getattr(battle, 'force_switch', False),
            'can_z_move': getattr(battle, 'can_z_move', False),
            'can_dynamax': getattr(battle, 'can_dynamax', False),
            'can_mega_evolve': getattr(battle, 'can_mega_evolve', False)
        }
        return result
    except Exception as e:
        # Fallback minimal battle state
        return {
            'battle_id': str(battle) if battle else 'error',
            'turn': 0,
            'active_pokemon': active_info,
            'opponent_pokemon': opponent_info,
            'available_moves': available_moves,
            'available_switches': available_switches,
            'weather': None,
            'fields': [],
            'side_conditions': [],
            'opponent_side_conditions': [],
            'force_switch': False,
            'can_z_move': False,
            'can_dynamax': False,
            'can_mega_evolve': False,
            'formatting_error': f"Error formatting battle state: {e}"
        }

async def _start_ladder_task(player, username: str):
    """Background task to start ladder search - fire and forget"""
    try:
        await player.ladder(1)  # Play 1 ladder battle
        print(f"Ladder search started for {username}")
    except Exception as e:
        print(f"Failed to start ladder search for {username}: {e}")

def start_ladder_battle(username: str) -> Dict[str, str]:
    """
    Start a ladder battle for the MCP-controlled player (fire-and-forget).
    
    Args:
        username (str): Username for the MCP player
        
    Returns:
        dict: Status information about the ladder request
    """
    if username in player_instances:
        player = player_instances[username]
    else:
        player = MCPPokemonAgent(username)
        player_instances[username] = player
    
    # Start ladder battle (this will connect to showdown and find a match)
    try:
        # Start ladder search in background task (fire-and-forget)
        asyncio.create_task(_start_ladder_task(player, username))
        
        # Return immediately
        return {
            'status': 'ladder_search_queued',
            'player_username': username,
            'message': f'Ladder search queued for {username}. Use find_recent_battles() or get_player_status() to check when match is found.'
        }
            
    except Exception as e:
        # Clean up player instance on failure
        if username in player_instances:
            del player_instances[username]
        raise Exception(f"Failed to queue ladder search: {str(e)}")

async def start_battle_against_agent(username: str, opponent_agent, battle_format: str = "gen9randombattle") -> str:
    """
    Start a battle against a specific agent.
    
    Args:
        username (str): Username for the MCP player
        opponent_agent: The opponent agent to battle against
        battle_format (str): Battle format
        
    Returns:
        str: Battle ID
    """
    if username in player_instances:
        player = player_instances[username]
    else:
        player = MCPPokemonAgent(username)
        player_instances[username] = player
    
    try:
        # Start battle against opponent
        await player.battle_against(opponent_agent, n_battles=1)
        
        # Wait for battle to start with shorter intervals for responsiveness
        max_wait_time = 10  # Maximum 10 seconds
        check_interval = 0.5  # Check every 0.5 seconds
        wait_time = 0
        
        while wait_time < max_wait_time:
            await asyncio.sleep(check_interval)
            wait_time += check_interval
            
            # Check if a new battle has started
            if player.battles:
                battle_id = list(player.battles.keys())[-1]
                battle = player.battles[battle_id]
                
                # Store battle info
                active_battles[battle_id] = {
                    'type': 'agent',
                    'player_username': username,
                    'opponent': opponent_agent.username,
                    'battle_state': format_battle_state(battle),
                    'waiting_for_move': False,
                    'completed': False,
                    'battle_url': f"https://jofthomas.com/play.pokemonshowdown.com/testclient.html#battle-{battle_id}"
                }
                
                return battle_id
        
        # If we get here, no battle started within timeout
        raise Exception(f"Battle against {opponent_agent.username} requested, but no battle started within {max_wait_time} seconds.")
            
    except Exception as e:
        raise Exception(f"Failed to start battle against agent: {str(e)}")

async def _send_challenge_task(player, opponent_username: str):
    """Background task to send challenge - fire and forget"""
    try:
        await player.send_challenges(opponent_username, n_challenges=1)
        print(f"Challenge sent to {opponent_username}")
    except Exception as e:
        print(f"Failed to send challenge to {opponent_username}: {e}")

def start_battle_against_player(username: str, opponent_username: str) -> Dict[str, str]:
    """
    Start a battle against a specific player (fire-and-forget).
    
    Args:
        username (str): Username for the MCP player
        opponent_username (str): Username of the opponent
        
    Returns:
        dict: Status information about the challenge request
    """
    if username in player_instances:
        player = player_instances[username]
    else:
        player = MCPPokemonAgent(username)
        player_instances[username] = player
    
    try:
        # Start challenge in background task (fire-and-forget)
        asyncio.create_task(_send_challenge_task(player, opponent_username))
        
        # Return immediately
        return {
            'status': 'challenge_queued',
            'player_username': username,
            'opponent': opponent_username,
            'message': f'Challenge to {opponent_username} queued. Use find_recent_battles() or get_player_status() to check if battle started.'
        }
            
    except Exception as e:
        # Clean up player instance on failure
        if username in player_instances:
            del player_instances[username]
        raise Exception(f"Failed to queue challenge to {opponent_username}: {str(e)}")

async def submit_move_for_battle(battle_id: str, move_name: str = None, pokemon_name: str = None) -> str:
    """
    Submit a move or switch for a specific battle.
    
    Args:
        battle_id (str): The battle ID
        move_name (str, optional): Name of move to use
        pokemon_name (str, optional): Name of Pokemon to switch to
        
    Returns:
        str: Result message
    """
    if battle_id not in active_battles:
        raise ValueError(f"Battle {battle_id} not found")
    
    battle_info = active_battles[battle_id]
    username = battle_info['player_username']
    
    if username not in player_instances:
        raise ValueError(f"Player {username} not found")
    
    player = player_instances[username]
    
    # Find the battle object
    battle = None
    for battle_obj in player.battles.values():
        if battle_obj.battle_tag == battle_id:
            battle = battle_obj
            break
    
    if not battle:
        raise ValueError(f"Battle object for {battle_id} not found")
    
    # Submit the move
    result = await player.submit_move(move_name=move_name, pokemon_name=pokemon_name, battle=battle)
    
    # Update battle state
    active_battles[battle_id]['battle_state'] = format_battle_state(battle)
    
    return result

def get_battle_state(battle_id: str) -> Dict[str, Any]:
    """
    Get the current state of a battle.
    
    Args:
        battle_id (str): The battle ID
        
    Returns:
        dict: Current battle state
    """
    if battle_id not in active_battles:
        raise ValueError(f"Battle {battle_id} not found")
    
    return active_battles[battle_id]

def list_active_battles() -> List[Dict[str, Any]]:
    """
    List all active battles.
    
    Returns:
        list: List of active battle info
    """
    return [
        {
            'battle_id': battle_id,
            'type': info['type'],
            'opponent': info['opponent'],
            'waiting_for_move': info['waiting_for_move'],
            'completed': info['completed'],
            'battle_url': info.get('battle_url', f"https://jofthomas.com/play.pokemonshowdown.com/testclient.html#battle-{battle_id}")
        }
        for battle_id, info in active_battles.items()
    ]

def check_recent_battles(username: str) -> List[Dict[str, Any]]:
    """
    Check for recent battles that may have started after a timeout.
    
    Args:
        username (str): Username to check battles for
        
    Returns:
        list: List of recent battle info
    """
    if username not in player_instances:
        return []
    
    player = player_instances[username]
    recent_battles = []
    
    for battle_id, battle in player.battles.items():
        if battle_id not in active_battles:
            # This is a new battle that wasn't tracked yet
            battle_url = f"https://jofthomas.com/play.pokemonshowdown.com/testclient.html#battle-{battle_id}"
            battle_info = {
                'battle_id': battle_id,
                'battle_url': battle_url,
                'opponent': getattr(battle, 'opponent_username', 'unknown'),
                'format': battle.format if hasattr(battle, 'format') else 'unknown',
                'turn': battle.turn if hasattr(battle, 'turn') else 0,
                'battle_state': format_battle_state(battle)
            }
            
            # Add to active battles tracking
            active_battles[battle_id] = {
                'type': 'recovered',
                'player_username': username,
                'opponent': battle_info['opponent'],
                'battle_state': battle_info['battle_state'],
                'waiting_for_move': False,
                'completed': False,
                'battle_url': battle_url
            }
            
            recent_battles.append(battle_info)
    
    return recent_battles

async def download_battle_replay(battle_id: str) -> str:
    """
    Download the replay for a completed battle.
    
    Args:
        battle_id (str): The battle ID
        
    Returns:
        str: Path to the replay file or replay content
    """
    if battle_id not in active_battles:
        raise ValueError(f"Battle {battle_id} not found")
    
    battle_info = active_battles[battle_id]
    username = battle_info['player_username']
    
    if username not in player_instances:
        raise ValueError(f"Player {username} not found")
    
    player = player_instances[username]
    
    # Find the battle object
    battle = None
    for battle_obj in player.battles.values():
        if battle_obj.battle_tag == battle_id:
            battle = battle_obj
            break
    
    if not battle:
        raise ValueError(f"Battle object for {battle_id} not found")
    
    # Create replay directory with proper permissions
    # Use /tmp for temporary files or create in current directory with explicit permissions
    replay_dir = os.path.join(os.getcwd(), "battle_replays")
    try:
        os.makedirs(replay_dir, mode=0o755, exist_ok=True)
    except PermissionError:
        # Fallback to /tmp if we can't write to current directory
        replay_dir = "/tmp/battle_replays"
        os.makedirs(replay_dir, mode=0o755, exist_ok=True)
    
    # Look for replay file
    potential_files = [
        f"{replay_dir}/{battle_id}.html",
        f"{replay_dir}/{battle_id}.txt",
        f"{replay_dir}/{battle.battle_tag}.html",
        f"{replay_dir}/{battle.battle_tag}.txt"
    ]
    
    for file_path in potential_files:
        if os.path.exists(file_path):
            return file_path
    
    # If no replay file found, return the battle's replay data if available
    if hasattr(battle, 'replay') and battle.replay:
        replay_path = os.path.join(replay_dir, f"{battle_id}_replay.txt")
        try:
            with open(replay_path, 'w') as f:
                f.write(str(battle.replay))
            return replay_path
        except PermissionError:
            raise ValueError(f"Permission denied when writing replay file to {replay_path}. Check directory permissions.")
    
    raise ValueError(f"No replay found for battle {battle_id}")

def cleanup_completed_battles():
    """Clean up completed battles to free memory."""
    global active_battles
    active_battles = {
        battle_id: info for battle_id, info in active_battles.items()
        if not info.get('completed', False)
    }

def debug_move_attributes(battle) -> Dict[str, Any]:
    """Debug function to inspect Move object attributes"""
    debug_info = {
        "available_moves_count": len(battle.available_moves) if hasattr(battle, 'available_moves') and battle.available_moves else 0,
        "move_attributes": []
    }
    
    if hasattr(battle, 'available_moves') and battle.available_moves:
        for i, move in enumerate(battle.available_moves[:3]):  # Check first 3 moves only
            try:
                move_attrs = {
                    "move_index": i,
                    "move_type": type(move).__name__,
                    "available_attributes": [attr for attr in dir(move) if not attr.startswith('_')],
                    "str_representation": str(move),
                    "has_id": hasattr(move, 'id'),
                    "has_name": hasattr(move, 'name'),
                    "id_value": getattr(move, 'id', 'NO_ID'),
                    "name_value": getattr(move, 'name', 'NO_NAME') if hasattr(move, 'name') else 'NO_NAME_ATTR'
                }
                debug_info["move_attributes"].append(move_attrs)
            except Exception as e:
                debug_info["move_attributes"].append({
                    "move_index": i,
                    "error": str(e)
                })
    
    return debug_info