Commit History

Added docs and fixed the math for the data augmentation.
0514416

Natsha commited on

Changed the way that the world transforms are stored. They are now stored in order (n_frames, n_features, n_points).
765b3de

Natsha commited on

Moved the core functionality of FBXContainer to a new class called FBXContainerBase.
74bcef0

Natsha commited on

Removed old data extraction methods and documented all the new functions.
5e3f217

Natsha commited on

Fixed the math to align the poses, checked it in Houdini.
7dc402c

Natsha commited on

Changed the way transforms are extracted and added functions to export them to HDF5 (.h5) files.
e269a6f

Natsha commited on

Updated the testing workflow. Fixed some bugs. The bug with the new animation curves not connecting properly is fixed.
a0a49ab

Natsha commited on

Fixed the translation bug. TODO: Make sure the new animation curves are properly connected to their nodes.
a628625

Natsha commited on

First attempt at recalculating the correct world spaces back to local spaces.
22ebabc

Natsha commited on

Added functionality to convert a frame range to a timeline dense point cloud.
6b3d7b3

Natsha commited on

Fixed bug: when Shogun exports an actor without animation, the app would crash because the anim curve becomes None.
d82ff49

Natsha commited on

The app now allows you to select FBX files to process.
26d5eb9

Natsha commited on

Initial push to check FBX SDK installation.
4631d6a

Natsha commited on

initial commit
beca475

Natsha commited on