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Running
on
Zero
Update app.py
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app.py
CHANGED
@@ -23,7 +23,7 @@ os.chdir("Stable_Diffusion_Finetuned_Minecraft_Skin_Generator")
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@spaces.GPU()
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def run_inference(prompt, stable_diffusion_model, num_inference_steps, guidance_scale, model_precision_type, seed, filename, verbose
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if stable_diffusion_model == '2':
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sd_model = "minecraft-skins"
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@@ -35,57 +35,56 @@ def run_inference(prompt, stable_diffusion_model, num_inference_steps, guidance_
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os.system(inference_command)
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# view it in 3d
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return os.path.join(f"output_minecraft_skins/{filename}"), None
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# Define Gradio UI components
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prompt = gr.Textbox(label="Your Prompt", info="What the Minecraft Skin should look like")
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stable_diffusion_model = gr.Dropdown(['2', 'xl'], value="xl", label="Stable Diffusion Model", info="Choose which Stable Diffusion Model to use, xl understands prompts better")
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num_inference_steps = gr.Number(label="Number of Inference Steps", precision=0, value=25)
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guidance_scale = gr.Number(minimum=0.1, value=7.5, label="Guidance Scale", info="The number of denoising steps of the image. More denoising steps usually lead to a higher quality image at the cost of slower inference")
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model_precision_type = gr.Dropdown(["fp16", "fp32"], value="fp16", label="Model Precision Type", info="The precision type to load the model, like fp16 which is faster, or fp32 which gives better results")
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seed = gr.Number(value=42, label="Seed", info="A starting point to initiate generation, put 0 for a random one")
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filename = gr.Textbox(label="Output Image Name", info="The name of the file of the output image skin, keep the .png", value="output-skin.png")
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verbose = gr.Checkbox(label="Verbose Output", info="Produce more detailed output while running", value=False)
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see_in_3d = gr.Checkbox(label="See in 3D", info="View the generated skin in 3D", value=True)
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# Create the Gradio interface
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interface = gr.Interface(
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fn=run_inference,
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inputs=[
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prompt,
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stable_diffusion_model,
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num_inference_steps,
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guidance_scale,
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model_precision_type,
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seed,
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filename,
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verbose,
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see_in_3d
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],
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outputs=[
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gr.Image(label="Generated Minecraft Skin Image Asset")
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],
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title="Minecraft Skin Generator",
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description="Make AI generated Minecraft Skins by a Finetuned Stable Diffusion Version!<br>Model used: https://github.com/Nick088Official/Stable_Diffusion_Finetuned_Minecraft_Skin_Generator<br>Credits: [Monadical-SAS](https://github.com/Monadical-SAS/minecraft_skin_generator) (Creators of the model), [Nick088](https://linktr.ee/Nick088) (Improving usage of the model), daroche (helping me fix the 3d model texture isue), [Brottweiler](https://gist.github.com/Brottweiler/483d0856c6692ef70cf90bf1a85ce364)(script to fix the 3d model texture, [meew](https://huggingface.co/spaces/meeww/Minecraft_Skin_Generator/blob/main/models/player_model.glb) (Minecraft Player 3d model)"
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)
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# Add a custom output component that displays the 3D model if the "See in 3D" input is True
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def custom_output(image_path, glb_path):
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if glb_path is None:
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return image_path
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else:
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return [image_path, gr.Model3D(clear_color=[0.0, 0.0, 0.0, 0.0], label="3D Model", path=glb_path)]
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interface.add_output(custom_output, inputs=[interface.output[0], interface.input[8]])
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@spaces.GPU()
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def run_inference(prompt, stable_diffusion_model, num_inference_steps, guidance_scale, model_precision_type, seed, filename, verbose):
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if stable_diffusion_model == '2':
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sd_model = "minecraft-skins"
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os.system(inference_command)
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# view it in 3d
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os.chdir("Scripts")
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command_3d_model = f"python to_3d_model.py '{filename}'"
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os.system(command_3d_model)
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os.chdir("..")
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glb_path = os.path.join(f"output_minecraft_skins/{filename}_3d_model.glb")
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return os.path.join(f"output_minecraft_skins/{filename}"), glb_path
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def custom_output(image_path, glb_path):
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if glb_path is None:
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return image_path
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else:
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return [image_path, gr.Model3D(clear_color=[0.0, 0.0, 0.0, 0.0], label="3D Model", path=glb_path)]
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with gr.Blocks() as minecraft_skin_generator:
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with gr.Row():
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prompt = gr.Textbox(label="Your Prompt", info="What the Minecraft Skin should look like")
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stable_diffusion_model = gr.Dropdown(['2', 'xl'], value="xl", label="Stable Diffusion Model", info="Choose which Stable Diffusion Model to use, xl understands prompts better")
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num_inference_steps = gr.Number(label="Number of Inference Steps", precision=0, value=25)
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guidance_scale = gr.Number(minimum=0.1, value=7.5, label="Guidance Scale", info="The number of denoising steps of the image. More denoising steps usually lead to a higher quality image at the cost of slower inference")
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model_precision_type = gr.Dropdown(["fp16", "fp32"], value="fp16", label="Model Precision Type", info="The precision type to load the model, like fp16 which is faster, or fp32 which gives better results")
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seed = gr.Number(value=42, label="Seed", info="A starting point to initiate generation, put 0 for a random one")
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filename = gr.Textbox(label="Output Image Name", info="The name of the file of the output image skin, keep the .png", value="output-skin.png")
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verbose = gr.Checkbox(label="Verbose Output", info="Produce more detailed output while running", value=False)
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see_in_3d = gr.Checkbox(label="See in 3D", info="View the generated skin in 3D", value=False)
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image_path, glb_path = run_inference(prompt, stable_diffusion_model, num_inference_steps, guidance_scale, model_precision_type, seed, filename, verbose)
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with gr.Row():
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output = gr.Image(label="Generated Minecraft Skin Image Asset")
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if see_in_3d:
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output.style(height=500)
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output.style(width=500)
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output.style(display="flex")
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output.style(justify_content="center")
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output.style(align_items="center")
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output.style(flex_wrap="wrap")
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output.style(grid_template_columns="repeat(auto-fill, minmax(250px, 1fr))")
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output.style(grid_gap="10px")
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output.style(overflow="auto")
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output.style(padding="10px")
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output.style(box_sizing="border-box")
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output.style(border="1px solid #ccc")
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output.style(border_radius="5px")
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output.style(margin="10px 0")
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output.style(background_color="#f9f9f9")
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output.render(custom_output, inputs=[image_path, glb_path])
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else:
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output.render(image_path)
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minecraft_skin_generator.launch(show_api=False, share=True)
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