import streamlit as st import json from groq import Groq def load_config(): with open('config.json', 'r') as f: return json.load(f) def checkbox_with_default(label, value, key): return st.checkbox(label, value=value, key=key) def text_input_with_default(label, value, key): return st.text_input(label, value=value, key=key) def selectbox_with_default(label, options, value, key): return st.selectbox(label, options, index=options.index(value), key=key) def get_user_input(config): st.title("Advanced Roblox Lua Script Generator") default_params = config["default_parameters"] # Game Object Properties color_enabled = checkbox_with_default("Enable Color", True, "color_enabled") size_enabled = checkbox_with_default("Enable Size", True, "size_enabled") position_enabled = checkbox_with_default("Enable Position", True, "position_enabled") shape_enabled = checkbox_with_default("Enable Shape", True, "shape_enabled") material_enabled = checkbox_with_default("Enable Material", True, "material_enabled") transparency_enabled = checkbox_with_default("Enable Transparency", True, "transparency_enabled") reflectance_enabled = checkbox_with_default("Enable Reflectance", True, "reflectance_enabled") rotation_speed_enabled = checkbox_with_default("Enable Rotation Speed", True, "rotation_speed_enabled") bounce_height_enabled = checkbox_with_default("Enable Bounce Height", True, "bounce_height_enabled") collision_enabled = checkbox_with_default("Enable Collision", True, "collision_enabled") surface_enabled = checkbox_with_default("Enable Surface Type", True, "surface_enabled") anchor_enabled = checkbox_with_default("Enable Anchor", True, "anchor_enabled") collision_group_enabled = checkbox_with_default("Enable Collision Group", True, "collision_group_enabled") custom_physics_enabled = checkbox_with_default("Enable Custom Physics", True, "custom_physics_enabled") part_cframe_enabled = checkbox_with_default("Enable Part CFrame", True, "part_cframe_enabled") # Camera Properties camera_enabled = checkbox_with_default("Enable Camera Configuration", True, "camera_enabled") camera_interpolation_enabled = checkbox_with_default("Enable Camera Interpolation", default_params["camera_interpolation"], "camera_interpolation_enabled") # Lighting Properties lighting_enabled = checkbox_with_default("Enable Lighting Configuration", True, "lighting_enabled") fog_enabled = checkbox_with_default("Enable Environmental Fog", True, "fog_enabled") shadow_enabled = checkbox_with_default("Enable Shadow Properties", True, "shadow_enabled") # Player Properties player_settings_enabled = checkbox_with_default("Enable Player Settings", True, "player_settings_enabled") respawn_time_enabled = checkbox_with_default("Enable Respawn Time", True, "respawn_time_enabled") # Sound Properties sound_enabled = checkbox_with_default("Enable Sound", True, "sound_enabled") sound_effects_enabled = checkbox_with_default("Enable Sound Effects", True, "sound_effects_enabled") environmental_sounds_enabled = checkbox_with_default("Enable Environmental Sounds", True, "environmental_sounds_enabled") # UI Properties ui_enabled = checkbox_with_default("Enable UI Configuration", True, "ui_enabled") # Decals decals_enabled = checkbox_with_default("Enable Decals", True, "decals_enabled") # Particle Effects particles_enabled = checkbox_with_default("Enable Particle Effects", True, "particles_enabled") # Advanced Game Object Properties Inputs if color_enabled: color = text_input_with_default("Enter Color (RGB, e.g., 255,0,0)", default_params["color"], "color") else: color = None if size_enabled: size = text_input_with_default("Enter Size (X,Y,Z, e.g., 4,1,2)", default_params["size"], "size") else: size = None if position_enabled: position = text_input_with_default("Enter Position (X,Y,Z, e.g., 0,10,0)", default_params["position"], "position") else: position = None if shape_enabled: shape = selectbox_with_default("Select Shape", config["shapes"], default_params["shape"], "shape") else: shape = None if material_enabled: material = selectbox_with_default("Select Material", config["materials"], default_params["material"], "material") else: material = None if transparency_enabled: transparency = text_input_with_default("Enter Transparency (0-1, e.g., 0.5)", default_params["transparency"], "transparency") else: transparency = None if reflectance_enabled: reflectance = text_input_with_default("Enter Reflectance (0-1, e.g., 0.5)", default_params["reflectance"], "reflectance") else: reflectance = None if rotation_speed_enabled: rotation_speed = text_input_with_default("Enter Rotation Speed (e.g., 10)", default_params["rotation_speed"], "rotation_speed") else: rotation_speed = None if bounce_height_enabled: bounce_height = text_input_with_default("Enter Bounce Height (e.g., 10)", default_params["bounce_height"], "bounce_height") else: bounce_height = None if collision_enabled: collision = selectbox_with_default("Enable Collision", config["collisions"], default_params["collision"], "collision") else: collision = None if surface_enabled: surface = selectbox_with_default("Select Surface Type", config["surfaces"], default_params["surface"], "surface") else: surface = None if anchor_enabled: anchor = selectbox_with_default("Enable Anchor", ["true", "false"], default_params["anchor"], "anchor") else: anchor = None if collision_group_enabled: collision_group = selectbox_with_default("Select Collision Group", config["collision_groups"], default_params["collision_group"], "collision_group") else: collision_group = None if custom_physics_enabled: angular_velocity = text_input_with_default("Enter Angular Velocity (X,Y,Z, e.g., 0,0,0)", default_params["angular_velocity"], "angular_velocity") linear_velocity = text_input_with_default("Enter Linear Velocity (X,Y,Z, e.g., 0,0,0)", default_params["linear_velocity"], "linear_velocity") density = text_input_with_default("Enter Density", default_params["density"], "density") else: angular_velocity = None linear_velocity = None density = None if part_cframe_enabled: part_cframe = text_input_with_default("Enter Part CFrame (e.g., CFrame.new(0, 50, -100))", default_params["part_cframe"], "part_cframe") else: part_cframe = None # Camera Properties Inputs if camera_enabled: camera_type = selectbox_with_default("Select Camera Type", config["camera_types"], default_params["camera_type"], "camera_type") camera_position = text_input_with_default("Enter Camera Position (X,Y,Z, e.g., 0,50,-100)", default_params["camera_position"], "camera_position") field_of_view = text_input_with_default("Enter Field of View", default_params["field_of_view"], "field_of_view") else: camera_type = None camera_position = None field_of_view = None if camera_interpolation_enabled: camera_interpolation = checkbox_with_default("Enable Camera Interpolation", default_params["camera_interpolation"], "camera_interpolation") else: camera_interpolation = None # Lighting Properties Inputs if lighting_enabled: ambient_light = text_input_with_default("Enter Ambient Light (RGB, e.g., 128,128,128)", default_params["ambient_light"], "ambient_light") brightness = text_input_with_default("Enter Brightness", default_params["brightness"], "brightness") time_of_day = selectbox_with_default("Select Time of Day", config["times_of_day"], default_params["time_of_day"], "time_of_day") shadow_softness = text_input_with_default("Enter Shadow Softness (0-1, e.g., 0.5)", default_params["shadow_softness"], "shadow_softness") shadow_color = text_input_with_default("Enter Shadow Color (RGB, e.g., 0,0,0)", default_params["shadow_color"], "shadow_color") else: ambient_light = None brightness = None time_of_day = None shadow_softness = None shadow_color = None if fog_enabled: fog_start = text_input_with_default("Enter Fog Start Distance", default_params["fog_start"], "fog_start") fog_end = text_input_with_default("Enter Fog End Distance", default_params["fog_end"], "fog_end") fog_color = text_input_with_default("Enter Fog Color (RGB, e.g., 128,128,128)", default_params["fog_color"], "fog_color") else: fog_start = None fog_end = None fog_color = None # Player Properties Inputs if player_settings_enabled: walk_speed = text_input_with_default("Enter Walk Speed", default_params["walk_speed"], "walk_speed") jump_power = text_input_with_default("Enter Jump Power", default_params["jump_power"], "jump_power") health = text_input_with_default("Enter Health", default_params["health"], "health") else: walk_speed = None jump_power = None health = None if respawn_time_enabled: respawn_time = text_input_with_default("Enter Respawn Time", default_params["respawn_time"], "respawn_time") else: respawn_time = None # Sound Properties Inputs if sound_enabled: background_music = text_input_with_default("Enter Background Music ID (e.g., rbxassetid://123456789)", default_params["background_music"], "background_music") sound_volume = text_input_with_default("Enter Sound Volume (e.g., 1)", default_params["sound_volume"], "sound_volume") else: background_music = None sound_volume = None if sound_effects_enabled: sound_effects = text_input_with_default("Enter Sound Effects ID (e.g., rbxassetid://987654321)", default_params["sound_effects"], "sound_effects") else: sound_effects = None if environmental_sounds_enabled: environmental_sounds = text_input_with_default("Enter Environmental Sounds ID (e.g., rbxassetid://1122334455)", default_params["environmental_sounds"], "environmental_sounds") else: environmental_sounds = None # UI Properties Inputs if ui_enabled: ui_text = text_input_with_default("Enter UI Text", default_params["ui_text"], "ui_text") ui_position = text_input_with_default("Enter UI Position (X,Y,Z, e.g., 0.5,-100,0.5,-25)", default_params["ui_position"], "ui_position") ui_size = text_input_with_default("Enter UI Size (X,Y,Z, e.g., 0,200,0,50)", default_params["ui_size"], "ui_size") ui_color = text_input_with_default("Enter UI Color (RGB, e.g., 255,255,255)", default_params["ui_color"], "ui_color") ui_font = selectbox_with_default("Select UI Font", config["fonts"], default_params["ui_font"], "ui_font") ui_text_size = text_input_with_default("Enter UI Text Size", default_params["ui_text_size"], "ui_text_size") else: ui_text = None ui_position = None ui_size = None ui_color = None ui_font = None ui_text_size = None # Decals Inputs if decals_enabled: texture_id = text_input_with_default("Enter Texture ID (e.g., rbxassetid://123456789)", default_params["texture_id"], "texture_id") decal_position = selectbox_with_default("Select Decal Position", config["decal_positions"], default_params["decal_position"], "decal_position") else: texture_id = None decal_position = None # Particle Effects Inputs if particles_enabled: particle_texture = text_input_with_default("Enter Particle Texture ID (e.g., rbxassetid://123456789)", default_params["particle_texture"], "particle_texture") particle_lifetime = text_input_with_default("Enter Particle Lifetime (e.g., 1,2)", default_params["particle_lifetime"], "particle_lifetime") particle_rate = text_input_with_default("Enter Particle Rate (e.g., 100)", default_params["particle_rate"], "particle_rate") particle_speed = text_input_with_default("Enter Particle Speed (e.g., 10,20)", default_params["particle_speed"], "particle_speed") particle_size = text_input_with_default("Enter Particle Size (e.g., 1,2)", default_params["particle_size"], "particle_size") particle_acceleration = text_input_with_default("Enter Particle Acceleration (X,Y,Z, e.g., 0,-10,0)", default_params["particle_acceleration"], "particle_acceleration") particle_rot_speed = text_input_with_default("Enter Particle Rotation Speed (e.g., 100,200)", default_params["particle_rot_speed"], "particle_rot_speed") particle_color = text_input_with_default("Enter Particle Color (RGB, e.g., 255,255,255)", default_params["particle_color"], "particle_color") else: particle_texture = None particle_lifetime = None particle_rate = None particle_speed = None particle_size = None particle_acceleration = None particle_rot_speed = None particle_color = None custom_prompt_enabled = checkbox_with_default("Enable Custom Prompt", False, "custom_prompt_enabled") custom_prompt = st.text_area("Enter Custom Prompt", "Create a Lua script for Roblox:", key="custom_prompt") return { "color": color, "size": size, "position": position, "shape": shape, "material": material, "transparency": transparency, "reflectance": reflectance, "rotation_speed": rotation_speed, "bounce_height": bounce_height, "collision": collision, "surface": surface, "anchor": anchor, "collision_group": collision_group, "angular_velocity": angular_velocity, "linear_velocity": linear_velocity, "density": density, "part_cframe": part_cframe, "camera_type": camera_type, "camera_position": camera_position, "field_of_view": field_of_view, "camera_interpolation": camera_interpolation, "ambient_light": ambient_light, "brightness": brightness, "time_of_day": time_of_day, "shadow_softness": shadow_softness, "shadow_color": shadow_color, "fog_start": fog_start, "fog_end": fog_end, "fog_color": fog_color, "walk_speed": walk_speed, "jump_power": jump_power, "health": health, "respawn_time": respawn_time, "background_music": background_music, "sound_volume": sound_volume, "sound_effects": sound_effects, "environmental_sounds": environmental_sounds, "ui_text": ui_text, "ui_position": ui_position, "ui_size": ui_size, "ui_color": ui_color, "ui_font": ui_font, "ui_text_size": ui_text_size, "texture_id": texture_id, "decal_position": decal_position, "particle_texture": particle_texture, "particle_lifetime": particle_lifetime, "particle_rate": particle_rate, "particle_speed": particle_speed, "particle_size": particle_size, "particle_acceleration": particle_acceleration, "particle_rot_speed": particle_rot_speed, "particle_color": particle_color, "custom_prompt": custom_prompt } def generate_lua_script(params, api_key): client = Groq(api_key=api_key) prompt = params["custom_prompt"] completion = client.chat.completions.create( model="llama3-8b-8192", messages=[ { "role": "user", "content": prompt } ], temperature=1, max_tokens=1024, top_p=1, stream=True, stop=None, ) lua_script = "" for chunk in completion: lua_script += chunk.choices[0].delta.content or "" return lua_script def main(): config = load_config() user_input = get_user_input(config) if st.button("Generate Script"): api_key = config["api_key"] lua_script = generate_lua_script(user_input, api_key) st.code(lua_script, language='lua') st.download_button(label="Copy to Clipboard", data=lua_script, file_name="lua_script.txt", mime="text/plain") if __name__ == "__main__": main()