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// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
#pragma once
#include "common.h"
struct PrepareShadingNormalKernelParams
{
Tensor pos;
Tensor view_pos;
Tensor perturbed_nrm;
Tensor smooth_nrm;
Tensor smooth_tng;
Tensor geom_nrm;
Tensor out;
dim3 gridSize;
bool two_sided_shading, opengl;
};
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