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| # Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. | |
| # | |
| # NVIDIA CORPORATION and its licensors retain all intellectual property | |
| # and proprietary rights in and to this software, related documentation | |
| # and any modifications thereto. Any use, reproduction, disclosure or | |
| # distribution of this software and related documentation without an express | |
| # license agreement from NVIDIA CORPORATION is strictly prohibited. | |
| import os | |
| import numpy as np | |
| import torch | |
| from . import util | |
| from . import texture | |
| from . import mesh | |
| from . import material | |
| ###################################################################################### | |
| # Utility functions | |
| ###################################################################################### | |
| def _write_weights(folder, mesh): | |
| if mesh.v_weights is not None: | |
| file = os.path.join(folder, 'mesh.weights') | |
| np.save(file, mesh.v_weights.detach().cpu().numpy()) | |
| def _write_bones(folder, mesh): | |
| if mesh.bone_mtx is not None: | |
| file = os.path.join(folder, 'mesh.bones') | |
| np.save(file, mesh.bone_mtx.detach().cpu().numpy()) | |
| def _find_mat(materials, name): | |
| for mat in materials: | |
| if mat['name'] == name: | |
| return mat | |
| return materials[0] # Materials 0 is the default | |
| ###################################################################################### | |
| # Create mesh object from objfile | |
| ###################################################################################### | |
| def load_obj(filename, clear_ks=True, mtl_override=None): | |
| obj_path = os.path.dirname(filename) | |
| # Read entire file | |
| with open(filename) as f: | |
| lines = f.readlines() | |
| # Load materials | |
| all_materials = [ | |
| { | |
| 'name' : '_default_mat', | |
| 'bsdf' : 'falcor', | |
| 'kd' : texture.Texture2D(torch.tensor([0.5, 0.5, 0.5], dtype=torch.float32, device='cuda')), | |
| 'ks' : texture.Texture2D(torch.tensor([0.0, 0.0, 0.0], dtype=torch.float32, device='cuda')) | |
| } | |
| ] | |
| if mtl_override is None: | |
| for line in lines: | |
| if len(line.split()) == 0: | |
| continue | |
| if line.split()[0] == 'mtllib': | |
| all_materials += material.load_mtl(obj_path + os.path.join(line.split()[1]), clear_ks) # Read in entire material library #obj_path | |
| else: | |
| all_materials += material.load_mtl(mtl_override) | |
| # load vertices | |
| vertices, texcoords, normals = [], [], [] | |
| for line in lines: | |
| if len(line.split()) == 0: | |
| continue | |
| prefix = line.split()[0].lower() | |
| if prefix == 'v': | |
| vertices.append([float(v) for v in line.split()[1:]][:3]) | |
| elif prefix == 'vt': | |
| val = [float(v) for v in line.split()[1:]] | |
| texcoords.append([val[0], 1.0 - val[1]]) | |
| elif prefix == 'vn': | |
| normals.append([float(v) for v in line.split()[1:]]) | |
| # load faces | |
| activeMatIdx = None | |
| used_materials = [] | |
| faces, tfaces, nfaces, mfaces = [], [], [], [] | |
| for line in lines: | |
| if len(line.split()) == 0: | |
| continue | |
| prefix = line.split()[0].lower() | |
| if prefix == 'usemtl': # Track used materials | |
| mat = _find_mat(all_materials, line.split()[1]) | |
| if not mat in used_materials: | |
| used_materials.append(mat) | |
| activeMatIdx = used_materials.index(mat) | |
| elif prefix == 'f': # Parse face | |
| vs = line.split()[1:] | |
| nv = len(vs) | |
| vv = vs[0].split('/') | |
| v0 = int(vv[0]) - 1 | |
| if len(vv) > 1: | |
| t0 = int(vv[1]) - 1 if vv[1] != "" else -1 | |
| n0 = int(vv[2]) - 1 if vv[2] != "" else -1 | |
| else: | |
| t0 = -1 | |
| n0 = -1 | |
| for i in range(nv - 2): # Triangulate polygons | |
| vv = vs[i + 1].split('/') | |
| v1 = int(vv[0]) - 1 | |
| if len(vv) > 1: | |
| t1 = int(vv[1]) - 1 if vv[1] != "" else -1 | |
| n1 = int(vv[2]) - 1 if vv[2] != "" else -1 | |
| else: | |
| t1 = -1 | |
| n1 = -1 | |
| vv = vs[i + 2].split('/') | |
| v2 = int(vv[0]) - 1 | |
| if len(vv) > 1: | |
| t2 = int(vv[1]) - 1 if vv[1] != "" else -1 | |
| n2 = int(vv[2]) - 1 if vv[2] != "" else -1 | |
| else: | |
| t2 = -1 | |
| n2 = -1 | |
| mfaces.append(activeMatIdx) | |
| faces.append([v0, v1, v2]) | |
| tfaces.append([t0, t1, t2]) | |
| nfaces.append([n0, n1, n2]) | |
| assert len(tfaces) == len(faces) and len(nfaces) == len (faces) | |
| # Create an "uber" material by combining all textures into a larger texture | |
| if len(used_materials) > 1: | |
| uber_material, texcoords, tfaces = material.merge_materials(used_materials, texcoords, tfaces, mfaces) | |
| elif len(used_materials) == 1: | |
| uber_material = used_materials[0] | |
| else: | |
| uber_material = None | |
| vertices = torch.tensor(vertices, dtype=torch.float32, device='cuda') | |
| texcoords = torch.tensor(texcoords, dtype=torch.float32, device='cuda') if len(texcoords) > 0 else None | |
| normals = torch.tensor(normals, dtype=torch.float32, device='cuda') if len(normals) > 0 else None | |
| faces = torch.tensor(faces, dtype=torch.int64, device='cuda') | |
| tfaces = torch.tensor(tfaces, dtype=torch.int64, device='cuda') if texcoords is not None else None | |
| nfaces = torch.tensor(nfaces, dtype=torch.int64, device='cuda') if normals is not None else None | |
| # Read weights and bones if available | |
| try: | |
| v_weights = torch.tensor(np.load(os.path.splitext(filename)[0] + ".weights.npy"), dtype=torch.float32, device='cuda') | |
| bone_mtx = torch.tensor(np.load(os.path.splitext(filename)[0] + ".bones.npy"), dtype=torch.float32, device='cuda') | |
| except: | |
| v_weights, bone_mtx = None, None | |
| return mesh.Mesh(vertices, faces, normals, nfaces, texcoords, tfaces, v_weights=v_weights, bone_mtx=bone_mtx, material=uber_material) | |
| ###################################################################################### | |
| # Save mesh object to objfile | |
| ###################################################################################### | |
| def write_obj(folder, mesh, verbose=True): | |
| obj_file = os.path.join(folder, 'mesh.obj') | |
| if verbose: | |
| print("Writing mesh: ", obj_file) | |
| with open(obj_file, "w") as f: | |
| f.write("mtllib mesh.mtl\n") | |
| f.write("g default\n") | |
| v_pos = mesh.v_pos.detach().cpu().numpy() if mesh.v_pos is not None else None | |
| v_nrm = mesh.v_nrm.detach().cpu().numpy() if mesh.v_nrm is not None else None | |
| v_tex = mesh.v_tex.detach().cpu().numpy() if mesh.v_tex is not None else None | |
| t_pos_idx = mesh.t_pos_idx.detach().cpu().numpy() if mesh.t_pos_idx is not None else None | |
| t_nrm_idx = mesh.t_nrm_idx.detach().cpu().numpy() if mesh.t_nrm_idx is not None else None | |
| t_tex_idx = mesh.t_tex_idx.detach().cpu().numpy() if mesh.t_tex_idx is not None else None | |
| if verbose: | |
| print(" writing %d vertices" % len(v_pos)) | |
| for v in v_pos: | |
| f.write('v {} {} {} \n'.format(v[0], v[1], v[2])) | |
| if v_tex is not None: | |
| if verbose: | |
| print(" writing %d texcoords" % len(v_tex)) | |
| assert(len(t_pos_idx) == len(t_tex_idx)) | |
| for v in v_tex: | |
| f.write('vt {} {} \n'.format(v[0], 1.0 - v[1])) | |
| if v_nrm is not None: | |
| if verbose: | |
| print(" writing %d normals" % len(v_nrm)) | |
| assert(len(t_pos_idx) == len(t_nrm_idx)) | |
| for v in v_nrm: | |
| f.write('vn {} {} {}\n'.format(v[0], v[1], v[2])) | |
| # faces | |
| f.write("s 1 \n") | |
| f.write("g pMesh1\n") | |
| f.write("usemtl defaultMat\n") | |
| # Write faces | |
| if verbose: | |
| print(" writing %d faces" % len(t_pos_idx)) | |
| for i in range(len(t_pos_idx)): | |
| f.write("f ") | |
| for j in range(3): | |
| f.write(' %s/%s/%s' % (str(t_pos_idx[i][j]+1), '' if v_tex is None else str(t_tex_idx[i][j]+1), '' if v_nrm is None else str(t_nrm_idx[i][j]+1))) | |
| f.write("\n") | |
| mtl_file = os.path.join(folder, 'mesh.mtl') | |
| if verbose: | |
| print("Writing material: ", mtl_file) | |
| material.save_mtl(mtl_file, mesh.material) | |
| _write_weights(folder, mesh) | |
| _write_bones(folder, mesh) | |
| if verbose: | |
| print("Done exporting mesh") | |