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// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
#pragma once
#include "common.h"
enum TonemapperType
{
TONEMAPPER_NONE = 0,
TONEMAPPER_LOG_SRGB = 1
};
enum LossType
{
LOSS_L1 = 0,
LOSS_MSE = 1,
LOSS_RELMSE = 2,
LOSS_SMAPE = 3
};
struct LossKernelParams
{
Tensor img;
Tensor target;
Tensor out;
dim3 gridSize;
TonemapperType tonemapper;
LossType loss;
};