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| // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. | |
| // | |
| // NVIDIA CORPORATION and its licensors retain all intellectual property | |
| // and proprietary rights in and to this software, related documentation | |
| // and any modifications thereto. Any use, reproduction, disclosure or | |
| // distribution of this software and related documentation without an express | |
| // license agreement from NVIDIA CORPORATION is strictly prohibited. | |
| struct vec4f | |
| { | |
| float x, y, z, w; | |
| __device__ vec4f() { } | |
| __device__ vec4f(float v) { x = v; y = v; z = v; w = v; } | |
| __device__ vec4f(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } | |
| __device__ vec4f(float4 v) { x = v.x; y = v.y; z = v.z; w = v.w; } | |
| }; | |