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# Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
import torch
#----------------------------------------------------------------------------
# HDR image losses
#----------------------------------------------------------------------------
def _tonemap_srgb(f):
return torch.where(f > 0.0031308, torch.pow(torch.clamp(f, min=0.0031308), 1.0/2.4)*1.055 - 0.055, 12.92*f)
def _SMAPE(img, target, eps=0.01):
nom = torch.abs(img - target)
denom = torch.abs(img) + torch.abs(target) + 0.01
return torch.mean(nom / denom)
def _RELMSE(img, target, eps=0.1):
nom = (img - target) * (img - target)
denom = img * img + target * target + 0.1
return torch.mean(nom / denom)
def image_loss_fn(img, target, loss, tonemapper):
if tonemapper == 'log_srgb':
img = _tonemap_srgb(torch.log(torch.clamp(img, min=0, max=65535) + 1))
target = _tonemap_srgb(torch.log(torch.clamp(target, min=0, max=65535) + 1))
if loss == 'mse':
return torch.nn.functional.mse_loss(img, target)
elif loss == 'smape':
return _SMAPE(img, target)
elif loss == 'relmse':
return _RELMSE(img, target)
else:
return torch.nn.functional.l1_loss(img, target)