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Sleeping
Lut fixes
Browse filesNew Prompts
Python 3.12.8 Test
- LUT/0-none.cube +517 -0
- LUT/gist_heat.cube +258 -0
- README.md +1 -1
- app.py +46 -46
- modules/constants.py +6 -0
- modules/image_utils.py +216 -25
- requirements.txt +1 -1
- style_20250314.css +1 -1
LUT/0-none.cube
ADDED
@@ -0,0 +1,517 @@
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1 |
+
# Charles Fettinger 3D LUT from 8x8 PNG
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TITLE "Converted 8x8x8 LUT"
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LUT_3D_SIZE 8
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DOMAIN_MIN 0.0 0.0 0.0
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DOMAIN_MAX 1.0 1.0 1.0
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LUT/gist_heat.cube
ADDED
@@ -0,0 +1,258 @@
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README.md
CHANGED
@@ -4,7 +4,7 @@ emoji: 🌖
|
|
4 |
colorFrom: yellow
|
5 |
colorTo: purple
|
6 |
sdk: gradio
|
7 |
-
python_version: 3.
|
8 |
sdk_version: 5.22.0
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9 |
app_file: app.py
|
10 |
pinned: false
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|
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4 |
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5 |
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6 |
sdk: gradio
|
7 |
+
python_version: 3.12.8
|
8 |
sdk_version: 5.22.0
|
9 |
app_file: app.py
|
10 |
pinned: false
|
app.py
CHANGED
@@ -702,40 +702,8 @@ with gr.Blocks(css_paths="style_20250314.css", title=title, theme='Surn/beeuty',
|
|
702 |
format="PNG"
|
703 |
)
|
704 |
|
705 |
-
with gr.Column(scale=
|
706 |
-
with gr.Accordion("Sketch Pad", open = False):
|
707 |
-
with gr.Row():
|
708 |
-
sketch_image = gr.Sketchpad(
|
709 |
-
label="Sketch Image",
|
710 |
-
type="filepath",
|
711 |
-
#invert_colors=True,
|
712 |
-
#sources=['upload','canvas'],
|
713 |
-
#tool=['editor','select','color-sketch'],
|
714 |
-
placeholder="Draw a sketch or upload an image. Currently broken in gradio 5.17.1",
|
715 |
-
interactive=True,
|
716 |
-
elem_classes="centered solid imgcontainer",
|
717 |
-
key="imgSketch",
|
718 |
-
image_mode="RGBA",
|
719 |
-
format="PNG",
|
720 |
-
brush=gr.Brush()
|
721 |
-
)
|
722 |
-
with gr.Row():
|
723 |
-
with gr.Column(scale=1):
|
724 |
-
sketch_replace_input_image_button = gr.Button(
|
725 |
-
"Replace Input Image with sketch",
|
726 |
-
elem_id="sketch_replace_input_image_button",
|
727 |
-
elem_classes="solid"
|
728 |
-
)
|
729 |
-
with gr.Column(scale=2):
|
730 |
-
alpha_composite_slider = gr.Slider(0,100,50,0.5, label="Alpha Composite Sketch to Input Image", elem_id="alpha_composite_slider")
|
731 |
-
|
732 |
with gr.Accordion("Image Filters", open = False):
|
733 |
-
with gr.Row():
|
734 |
-
with gr.Column():
|
735 |
-
composite_color = gr.ColorPicker(label="Color", value="#ede9ac44")
|
736 |
-
composite_opacity = gr.Slider(label="Opacity %", minimum=0, maximum=100, value=50, interactive=True)
|
737 |
-
with gr.Row():
|
738 |
-
composite_button = gr.Button("Composite", elem_classes="solid")
|
739 |
with gr.Row():
|
740 |
with gr.Column():
|
741 |
lut_filename = gr.Textbox(
|
@@ -748,37 +716,69 @@ with gr.Blocks(css_paths="style_20250314.css", title=title, theme='Surn/beeuty',
|
|
748 |
file_count="single",
|
749 |
file_types=[".cube"],
|
750 |
type="filepath",
|
751 |
-
label="LUT cube File"
|
|
|
|
|
|
|
|
|
752 |
with gr.Row():
|
753 |
lut_example_image = gr.Image(type="pil", label="Filter (LUT) Example Image", value=default_lut_example_img)
|
754 |
with gr.Row():
|
755 |
with gr.Column():
|
756 |
gr.Markdown("""
|
757 |
### Included Filters (LUTs)
|
758 |
-
|
759 |
-
|
760 |
-
Try them on the example image before applying to your Input Image.
|
761 |
""", elem_id="lut_markdown")
|
762 |
with gr.Column():
|
763 |
gr.Examples(elem_id="lut_examples",
|
764 |
examples=[[f] for f in lut_files],
|
765 |
inputs=[lut_filename],
|
766 |
outputs=[lut_filename],
|
767 |
-
label="Select a Filter (LUT) file
|
768 |
-
examples_per_page=
|
769 |
)
|
770 |
|
771 |
-
with gr.Row():
|
772 |
-
apply_lut_button = gr.Button("Apply Filter (LUT)", elem_classes="solid", elem_id="apply_lut_button")
|
773 |
-
|
774 |
lut_file.change(get_filename, inputs=[lut_file], outputs=[lut_filename])
|
775 |
-
lut_filename.change(show_lut, inputs=[lut_filename, input_image], outputs=[lut_example_image])
|
|
|
776 |
apply_lut_button.click(
|
777 |
-
lambda lut_filename, input_image: gr.Warning("Please upload an Input Image to get started.") if input_image is None else apply_lut_to_image_path(lut_filename, input_image)[
|
778 |
-
inputs=[lut_filename, input_image],
|
779 |
outputs=[input_image],
|
780 |
scroll_to_output=True
|
781 |
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
782 |
with gr.Row():
|
783 |
with gr.Accordion("Generative AI", open = True ):
|
784 |
with gr.Column():
|
@@ -817,7 +817,7 @@ with gr.Blocks(css_paths="style_20250314.css", title=title, theme='Surn/beeuty',
|
|
817 |
with gr.Row():
|
818 |
with gr.Column(scale=1):
|
819 |
generate_button = gr.Button("Generate From Map Options, Input Image and LoRa Style", variant="primary", elem_id="gen_btn")
|
820 |
-
with gr.Accordion("
|
821 |
selected_info = gr.Markdown("")
|
822 |
lora_gallery = gr.Gallery(
|
823 |
[(item["image"], item["title"]) for item in loras],
|
|
|
702 |
format="PNG"
|
703 |
)
|
704 |
|
705 |
+
with gr.Column(scale=1):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
706 |
with gr.Accordion("Image Filters", open = False):
|
|
|
|
|
|
|
|
|
|
|
|
|
707 |
with gr.Row():
|
708 |
with gr.Column():
|
709 |
lut_filename = gr.Textbox(
|
|
|
716 |
file_count="single",
|
717 |
file_types=[".cube"],
|
718 |
type="filepath",
|
719 |
+
label="LUT cube File",
|
720 |
+
height=120)
|
721 |
+
with gr.Row():
|
722 |
+
lut_intensity = gr.Slider(label="Filter Intensity", minimum=-200, maximum=200, value=100, info="0 none, negative inverts the filter", interactive=True)
|
723 |
+
apply_lut_button = gr.Button("Apply Filter (LUT)", elem_classes="solid", elem_id="apply_lut_button")
|
724 |
with gr.Row():
|
725 |
lut_example_image = gr.Image(type="pil", label="Filter (LUT) Example Image", value=default_lut_example_img)
|
726 |
with gr.Row():
|
727 |
with gr.Column():
|
728 |
gr.Markdown("""
|
729 |
### Included Filters (LUTs)
|
730 |
+
Try on Example Image then APPLY FILTER to Input Image.
|
731 |
+
*-none.cube files are placebo controls
|
|
|
732 |
""", elem_id="lut_markdown")
|
733 |
with gr.Column():
|
734 |
gr.Examples(elem_id="lut_examples",
|
735 |
examples=[[f] for f in lut_files],
|
736 |
inputs=[lut_filename],
|
737 |
outputs=[lut_filename],
|
738 |
+
label="Select a Filter (LUT) file to populate the LUT File Name field",
|
739 |
+
examples_per_page = 25,
|
740 |
)
|
741 |
|
|
|
|
|
|
|
742 |
lut_file.change(get_filename, inputs=[lut_file], outputs=[lut_filename])
|
743 |
+
lut_filename.change(show_lut, inputs=[lut_filename, input_image, lut_intensity], outputs=[lut_example_image], scroll_to_output=True)
|
744 |
+
lut_intensity.change(show_lut, inputs=[lut_filename, input_image, lut_intensity], outputs=[lut_example_image])
|
745 |
apply_lut_button.click(
|
746 |
+
lambda lut_filename, input_image, lut_intensity: gr.Warning("Please upload an Input Image to get started.") if input_image is None else apply_lut_to_image_path(lut_filename, input_image, lut_intensity)[1],
|
747 |
+
inputs=[lut_filename, input_image, lut_intensity],
|
748 |
outputs=[input_image],
|
749 |
scroll_to_output=True
|
750 |
)
|
751 |
+
with gr.Accordion("Color Composite", open = False):
|
752 |
+
with gr.Row():
|
753 |
+
composite_color = gr.ColorPicker(label="Color", value="#ede9ac44")
|
754 |
+
composite_opacity = gr.Slider(label="Opacity %", minimum=0, maximum=100, value=50, interactive=True)
|
755 |
+
with gr.Row():
|
756 |
+
composite_button = gr.Button("Composite", elem_classes="solid")
|
757 |
+
with gr.Accordion("Sketch Pad", open = False):
|
758 |
+
with gr.Row():
|
759 |
+
sketch_image = gr.Sketchpad(
|
760 |
+
label="Sketch Image",
|
761 |
+
type="filepath",
|
762 |
+
#invert_colors=True,
|
763 |
+
#sources=['upload','canvas'],
|
764 |
+
#tool=['editor','select','color-sketch'],
|
765 |
+
placeholder="Draw a sketch or upload an image. Currently broken in gradio 5.17.1",
|
766 |
+
interactive=True,
|
767 |
+
elem_classes="centered solid imgcontainer",
|
768 |
+
key="imgSketch",
|
769 |
+
image_mode="RGBA",
|
770 |
+
format="PNG",
|
771 |
+
brush=gr.Brush()
|
772 |
+
)
|
773 |
+
with gr.Row():
|
774 |
+
with gr.Column(scale=1):
|
775 |
+
sketch_replace_input_image_button = gr.Button(
|
776 |
+
"Replace Input Image with sketch",
|
777 |
+
elem_id="sketch_replace_input_image_button",
|
778 |
+
elem_classes="solid"
|
779 |
+
)
|
780 |
+
with gr.Column(scale=2):
|
781 |
+
alpha_composite_slider = gr.Slider(0,100,50,0.5, label="Alpha Composite Sketch to Input Image", elem_id="alpha_composite_slider")
|
782 |
with gr.Row():
|
783 |
with gr.Accordion("Generative AI", open = True ):
|
784 |
with gr.Column():
|
|
|
817 |
with gr.Row():
|
818 |
with gr.Column(scale=1):
|
819 |
generate_button = gr.Button("Generate From Map Options, Input Image and LoRa Style", variant="primary", elem_id="gen_btn")
|
820 |
+
with gr.Accordion("Image Styles*", open=False):
|
821 |
selected_info = gr.Markdown("")
|
822 |
lora_gallery = gr.Gallery(
|
823 |
[(item["image"], item["title"]) for item in loras],
|
modules/constants.py
CHANGED
@@ -65,6 +65,7 @@ TARGET_SIZE = (2688,1536)
|
|
65 |
#os.makedirs(TMP_DIR, exist_ok=True)
|
66 |
|
67 |
PROMPTS = {
|
|
|
68 |
"BorderBlack": "Top-down view, from above. of a hexagon-based alien map with black borders. Features rivers, mountains, volcanoes, and snow at top and bottom. Colors: light blue, green, tan, brown. No reflections or shadows. Partial hexes on edges are black.",
|
69 |
"Earth": "Top-down view of a world map with rivers, mountains, volcanoes, and snow at top and bottom. Colors: light blue, green, tan, brown. No reflections or shadows. Partial edge hexes are black. from above.",
|
70 |
"Beeuty": "Top-down view of a table map with honeycomb_shapes, lakes, dense forests, magical flora, and hex_grids. Map for tabletop gaming with clarity and strategic elements. Colors: yellow, green, purple, brown. Partial hexes on edges are black. Viewed from above.",
|
@@ -73,10 +74,13 @@ PROMPTS = {
|
|
73 |
"Alien World": "Top-down view of an alien world map built from hexagon pieces. Includes rivers, mountains, volcanoes, and snowy areas. Colors: light blue, green, tan, brown. Partial edge hexes are black. Overhead view.",
|
74 |
"Mystic Forest": "Top-down view of a mystic forest map with lakes, dense forests, magical flora, and hex grids. Designed for clarity in tabletop gaming. Colors: light blue, green, purple, brown. Partial hexes on edges are black.",
|
75 |
"Medieval Battlefield": "Top-down view of a medieval battlefield map featuring lakes, forests, and magic fauna. Emphasizes clarity and strategy for tabletop games. Colors: teal, dark green, violet, brown. Partial edge hexes are black. Viewed from above.",
|
|
|
|
|
76 |
"Prompt": None # Indicates that the prompt should be taken from prompt_textbox
|
77 |
}
|
78 |
|
79 |
NEGATIVE_PROMPTS = {
|
|
|
80 |
"BorderBlack": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
|
81 |
"Earth": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, missing map of the Earth, isometric",
|
82 |
"Beeuty": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, map of the Earth, isometric",
|
@@ -85,6 +89,8 @@ NEGATIVE_PROMPTS = {
|
|
85 |
"Alien World": "Earth, humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
|
86 |
"Mystic Forest": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
|
87 |
"Medieval Battlefield": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
|
|
|
|
|
88 |
"Prompt": None # Indicates that the negative prompt should be taken from negative_prompt_textbox
|
89 |
}
|
90 |
|
|
|
65 |
#os.makedirs(TMP_DIR, exist_ok=True)
|
66 |
|
67 |
PROMPTS = {
|
68 |
+
"Mecha Wasteland Arena":"Top-down view of a Mecha battlefield map. post-industrial wasteland. Crumbling structures, volcanic ridges, scrapyards, and ash plains. Features elevated overwatch positions and tight brawling areas. Colors: red, gray, orange, white, brown. Partial edge hexes are black.",
|
69 |
"BorderBlack": "Top-down view, from above. of a hexagon-based alien map with black borders. Features rivers, mountains, volcanoes, and snow at top and bottom. Colors: light blue, green, tan, brown. No reflections or shadows. Partial hexes on edges are black.",
|
70 |
"Earth": "Top-down view of a world map with rivers, mountains, volcanoes, and snow at top and bottom. Colors: light blue, green, tan, brown. No reflections or shadows. Partial edge hexes are black. from above.",
|
71 |
"Beeuty": "Top-down view of a table map with honeycomb_shapes, lakes, dense forests, magical flora, and hex_grids. Map for tabletop gaming with clarity and strategic elements. Colors: yellow, green, purple, brown. Partial hexes on edges are black. Viewed from above.",
|
|
|
74 |
"Alien World": "Top-down view of an alien world map built from hexagon pieces. Includes rivers, mountains, volcanoes, and snowy areas. Colors: light blue, green, tan, brown. Partial edge hexes are black. Overhead view.",
|
75 |
"Mystic Forest": "Top-down view of a mystic forest map with lakes, dense forests, magical flora, and hex grids. Designed for clarity in tabletop gaming. Colors: light blue, green, purple, brown. Partial hexes on edges are black.",
|
76 |
"Medieval Battlefield": "Top-down view of a medieval battlefield map featuring lakes, forests, and magic fauna. Emphasizes clarity and strategy for tabletop games. Colors: teal, dark green, violet, brown. Partial edge hexes are black. Viewed from above.",
|
77 |
+
"Dungeon Interior":"Top-down view of a dungeon interior map for tabletop gaming, Features stone walls, corridors, rooms with doors, traps, and treasure chests. Emphasizes clarity for strategic gameplay. Colors: gray, brown, dark blue. Partial edge hexes are black. Viewed from above",
|
78 |
+
"Desert Wasteland":"Top-down view of a desert wasteland map for tabletop gaming, Includes sand dunes, rocky canyons, oases with water and palm trees, and ancient ruins. Designed for clarity and strategy. Colors: yellow, tan, brown, blue, green. Partial edge hexes are black. Viewed from above.",
|
79 |
"Prompt": None # Indicates that the prompt should be taken from prompt_textbox
|
80 |
}
|
81 |
|
82 |
NEGATIVE_PROMPTS = {
|
83 |
+
"Mecha Wasteland Arena": "humans, old_buildings, water, bright colors, text, logos, shadows, Earth geography, isometric",
|
84 |
"BorderBlack": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
|
85 |
"Earth": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, missing map of the Earth, isometric",
|
86 |
"Beeuty": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, map of the Earth, isometric",
|
|
|
89 |
"Alien World": "Earth, humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
|
90 |
"Mystic Forest": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
|
91 |
"Medieval Battlefield": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
|
92 |
+
"Dungeon Interior":"humans, modern_buildings, vehicles, text, logos, reflections, shadows, outdoor elements, realistic map of the Earth, isometric",
|
93 |
+
"Desert Wasteland":"humans, modern_buildings, vehicles, text, logos, reflections, shadows, lush forests, large bodies of water, snow, realistic map of the Earth, isometric",
|
94 |
"Prompt": None # Indicates that the negative prompt should be taken from negative_prompt_textbox
|
95 |
}
|
96 |
|
modules/image_utils.py
CHANGED
@@ -609,7 +609,25 @@ def read_3d_lut(path_lut: Union[str, os.PathLike], num_channels: int = 3) -> Ima
|
|
609 |
lut_table = [row2val(row) for row in lut_raw if is_3dlut_row(row.split(" "))]
|
610 |
return ImageFilter.Color3DLUT(size, lut_table, num_channels)
|
611 |
|
612 |
-
def apply_1d_lut(image, lut_file):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
613 |
# Read the 1D LUT
|
614 |
with open(lut_file) as f:
|
615 |
lines = f.read().splitlines()
|
@@ -619,20 +637,58 @@ def apply_1d_lut(image, lut_file):
|
|
619 |
values = [float(v) for v in line.split()]
|
620 |
table.append(tuple(values))
|
621 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
622 |
# Convert image to grayscale
|
623 |
if image.mode != 'L':
|
624 |
image = image.convert('L')
|
625 |
img_array = np.array(image) / 255.0 # Normalize to [0, 1]
|
626 |
|
627 |
# Map grayscale values to colors
|
628 |
-
lut_size = len(
|
629 |
indices = (img_array * (lut_size - 1)).astype(int)
|
630 |
-
colors = np.array(
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
631 |
|
632 |
# Create RGB image
|
633 |
-
rgb_image = Image.fromarray((
|
634 |
return rgb_image
|
635 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
636 |
def apply_3d_lut(img: Image, lut_path: str = "", lut: ImageFilter.Color3DLUT = None) -> Image:
|
637 |
"""
|
638 |
Apply a LUT to an image and return a PIL Image with the LUT applied.
|
@@ -656,39 +712,143 @@ def apply_3d_lut(img: Image, lut_path: str = "", lut: ImageFilter.Color3DLUT = N
|
|
656 |
lut = read_3d_lut(lut_path)
|
657 |
return img.filter(lut)
|
658 |
|
659 |
-
def
|
660 |
"""
|
661 |
-
Apply a LUT to an image
|
|
|
662 |
Args:
|
663 |
-
image
|
664 |
-
lut_filename
|
|
|
|
|
665 |
Returns:
|
666 |
-
PIL
|
667 |
"""
|
|
|
|
|
|
|
668 |
if isinstance(image, str):
|
669 |
image = open_image(image)
|
|
|
670 |
if lut_filename is not None:
|
671 |
-
|
672 |
-
|
673 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
674 |
else:
|
675 |
-
|
|
|
|
|
676 |
return image
|
677 |
|
678 |
-
def
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
679 |
if lut_example_image is None:
|
680 |
lut_example_image = default_lut_example_img
|
681 |
|
682 |
if lut_filename is not None:
|
683 |
try:
|
684 |
-
lut_example_image = apply_lut(lut_example_image, lut_filename)
|
685 |
except Exception as e:
|
686 |
print(f"BAD LUT: Error applying LUT {str(e)}.")
|
687 |
else:
|
688 |
lut_example_image = open_image(default_lut_example_img)
|
689 |
return lut_example_image
|
690 |
|
691 |
-
def
|
692 |
# Read the 1D LUT
|
693 |
with open(lut_file) as f:
|
694 |
lines = f.read().splitlines()
|
@@ -712,7 +872,7 @@ def apply_1d_lut(image, lut_file):
|
|
712 |
rgb_image = Image.fromarray((colors * 255).astype(np.uint8), mode='RGB')
|
713 |
return rgb_image
|
714 |
|
715 |
-
def apply_lut_to_image_path(lut_filename: str, image_path: str) -> tuple[Image, str]:
|
716 |
"""
|
717 |
Apply a LUT to an image and return the result.
|
718 |
Supports ICO files by converting them to PNG with RGBA channels.
|
@@ -762,7 +922,7 @@ def apply_lut_to_image_path(lut_filename: str, image_path: str) -> tuple[Image,
|
|
762 |
# Apply the LUT to the image
|
763 |
if (lut_filename is not None and img is not None):
|
764 |
try:
|
765 |
-
img_lut = apply_lut(img, lut_filename)
|
766 |
except Exception as e:
|
767 |
print(f"BAD LUT: Error applying LUT {str(e)}.")
|
768 |
if img_lut is not None:
|
@@ -774,9 +934,6 @@ def apply_lut_to_image_path(lut_filename: str, image_path: str) -> tuple[Image,
|
|
774 |
print(f"Image with LUT saved as {new_image_path}")
|
775 |
return img, gr.update(value=str(new_image_path))
|
776 |
|
777 |
-
from PIL import Image
|
778 |
-
import numpy as np
|
779 |
-
|
780 |
def png_to_cube(input_png_path, output_cube_path, lut_size=17):
|
781 |
# Example usage
|
782 |
# png_to_cube(input_file, output_file, lut_size=17)
|
@@ -793,11 +950,11 @@ def png_to_cube(input_png_path, output_cube_path, lut_size=17):
|
|
793 |
# Open the output .cube file
|
794 |
with open(output_cube_path, "w") as f:
|
795 |
# Write .cube header
|
796 |
-
f.write('#
|
797 |
f.write('TITLE "Converted LUT"\n')
|
798 |
f.write(f'LUT_3D_SIZE {lut_size}\n')
|
799 |
f.write('DOMAIN_MIN 0.0 0.0 0.0\n')
|
800 |
-
f.write('DOMAIN_MAX 1.0 1.0 1.0\n')
|
801 |
# Iterate over the 3D LUT grid (R, G, B)
|
802 |
for b in range(lut_size): # Blue channel
|
803 |
for g in range(lut_size): # Green channel
|
@@ -807,7 +964,7 @@ def png_to_cube(input_png_path, output_cube_path, lut_size=17):
|
|
807 |
# - X-axis (horizontal) = Red
|
808 |
# - Y-axis (vertical) = Green + Blue slices
|
809 |
x = r * step + step // 2 # Center of each Red step
|
810 |
-
y = (g + b * lut_size) * step + step // 2 # Green + Blue offset
|
811 |
# Ensure coordinates stay within bounds
|
812 |
x = min(x, 511)
|
813 |
y = min(y, 511)
|
@@ -833,7 +990,7 @@ def png_8x8_to_3d_cube(input_png_path, output_cube_path, lut_size=8):
|
|
833 |
# Open the output .cube file
|
834 |
with open(output_cube_path, "w") as f:
|
835 |
# Write .cube header for 3D LUT
|
836 |
-
f.write('#
|
837 |
f.write('TITLE "Converted 8x8x8 LUT"\n')
|
838 |
f.write(f'LUT_3D_SIZE {lut_size}\n')
|
839 |
f.write('DOMAIN_MIN 0.0 0.0 0.0\n')
|
@@ -860,6 +1017,40 @@ def png_8x8_to_3d_cube(input_png_path, output_cube_path, lut_size=8):
|
|
860 |
f.write(f"{rgb[0]:.6f} {rgb[1]:.6f} {rgb[2]:.6f}\n")
|
861 |
print(f"3D LUT conversion complete. Saved to {output_cube_path}")
|
862 |
|
|
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|
|
|
863 |
############################################# RGBA ###########################################################
|
864 |
def convert_rgb_to_rgba_safe(image: Image) -> Image:
|
865 |
"""
|
|
|
609 |
lut_table = [row2val(row) for row in lut_raw if is_3dlut_row(row.split(" "))]
|
610 |
return ImageFilter.Color3DLUT(size, lut_table, num_channels)
|
611 |
|
612 |
+
def apply_1d_lut(image, lut_file, intensity: int = 100, lut_scale: float = 1.0, lut_offset: float = 0.0):
|
613 |
+
"""
|
614 |
+
Apply a 1D LUT to an image with intensity, scale, and offset control.
|
615 |
+
|
616 |
+
Args:
|
617 |
+
image: PIL Image object.
|
618 |
+
lut_file: Path to the 1D LUT file.
|
619 |
+
intensity: Integer from -200 to 200 controlling LUT strength (default 100).
|
620 |
+
lut_scale: Float to scale LUT colors (default 1.0).
|
621 |
+
lut_offset: Float to offset LUT colors (default 0.0).
|
622 |
+
|
623 |
+
Returns:
|
624 |
+
PIL Image object with the adjusted LUT applied.
|
625 |
+
"""
|
626 |
+
import numpy as np
|
627 |
+
|
628 |
+
# Compute blending factor
|
629 |
+
alpha = intensity / 100.0 # Ranges from -2.0 to 2.0
|
630 |
+
|
631 |
# Read the 1D LUT
|
632 |
with open(lut_file) as f:
|
633 |
lines = f.read().splitlines()
|
|
|
637 |
values = [float(v) for v in line.split()]
|
638 |
table.append(tuple(values))
|
639 |
|
640 |
+
# Adjust LUT table with scale and offset
|
641 |
+
adjusted_table = [
|
642 |
+
tuple(np.clip(val * lut_scale + lut_offset, 0, 1) for val in color)
|
643 |
+
for color in table
|
644 |
+
]
|
645 |
+
|
646 |
+
# If intensity is negative, use inverted LUT
|
647 |
+
if alpha < 0:
|
648 |
+
adjusted_table = [(1 - r, 1 - g, 1 - b) for r, g, b in adjusted_table]
|
649 |
+
alpha = -alpha # Use positive alpha for blending
|
650 |
+
|
651 |
# Convert image to grayscale
|
652 |
if image.mode != 'L':
|
653 |
image = image.convert('L')
|
654 |
img_array = np.array(image) / 255.0 # Normalize to [0, 1]
|
655 |
|
656 |
# Map grayscale values to colors
|
657 |
+
lut_size = len(adjusted_table)
|
658 |
indices = (img_array * (lut_size - 1)).astype(int)
|
659 |
+
colors = np.array(adjusted_table)[indices] # LUT-mapped colors, shape (H, W, 3)
|
660 |
+
|
661 |
+
# Create original colors (grayscale replicated across RGB)
|
662 |
+
original_colors = np.repeat(img_array[:, :, np.newaxis], 3, axis=2) # Shape (H, W, 3)
|
663 |
+
|
664 |
+
# Blend original and LUT-mapped colors
|
665 |
+
blended_colors = original_colors * (1 - alpha) + colors * alpha
|
666 |
+
blended_colors = np.clip(blended_colors, 0, 1) # Ensure values stay in [0, 1]
|
667 |
|
668 |
# Create RGB image
|
669 |
+
rgb_image = Image.fromarray((blended_colors * 255).astype(np.uint8), mode='RGB')
|
670 |
return rgb_image
|
671 |
|
672 |
+
def invert_lut(original_lut: ImageFilter.Color3DLUT) -> ImageFilter.Color3DLUT:
|
673 |
+
"""
|
674 |
+
Create an inverted LUT by reversing the order of entries to simulate a 180-degree rotation.
|
675 |
+
|
676 |
+
Args:
|
677 |
+
original_lut: The original Color3DLUT object.
|
678 |
+
|
679 |
+
Returns:
|
680 |
+
A new Color3DLUT object with inverted entries.
|
681 |
+
"""
|
682 |
+
# Extract the table and size from the original LUT
|
683 |
+
size = original_lut.size[0] # Assuming cubic LUT
|
684 |
+
table = original_lut.table
|
685 |
+
|
686 |
+
# Reverse the table to simulate a 180-degree rotation
|
687 |
+
inverted_table = table[::-1]
|
688 |
+
|
689 |
+
# Create and return the inverted LUT with the same number of channels
|
690 |
+
return ImageFilter.Color3DLUT(size, inverted_table, original_lut.channels)
|
691 |
+
|
692 |
def apply_3d_lut(img: Image, lut_path: str = "", lut: ImageFilter.Color3DLUT = None) -> Image:
|
693 |
"""
|
694 |
Apply a LUT to an image and return a PIL Image with the LUT applied.
|
|
|
712 |
lut = read_3d_lut(lut_path)
|
713 |
return img.filter(lut)
|
714 |
|
715 |
+
def apply_lut_simple(image, lut_filename: str, intensity: int = 100) -> Image:
|
716 |
"""
|
717 |
+
Apply a LUT to an image with intensity control.
|
718 |
+
|
719 |
Args:
|
720 |
+
image: PIL Image object or path to image file.
|
721 |
+
lut_filename: Path to the LUT file.
|
722 |
+
intensity: Integer from -200 to 200 controlling LUT strength (default 100).
|
723 |
+
|
724 |
Returns:
|
725 |
+
PIL Image object with the adjusted LUT applied.
|
726 |
"""
|
727 |
+
import numpy as np
|
728 |
+
|
729 |
+
# Handle image input as string
|
730 |
if isinstance(image, str):
|
731 |
image = open_image(image)
|
732 |
+
|
733 |
if lut_filename is not None:
|
734 |
+
lut_type = get_lut_type(lut_filename)
|
735 |
+
if lut_type == "3D":
|
736 |
+
# Read the original 3D LUT
|
737 |
+
original_lut = read_3d_lut(lut_filename)
|
738 |
+
|
739 |
+
# Apply the original LUT to the image
|
740 |
+
lutted_image = image.filter(original_lut)
|
741 |
+
|
742 |
+
# Compute blending factor
|
743 |
+
alpha = intensity / 100.0 # Ranges from -2.0 to 2.0
|
744 |
+
|
745 |
+
# Handle special cases
|
746 |
+
if alpha == 0:
|
747 |
+
return image
|
748 |
+
elif alpha == 1:
|
749 |
+
return lutted_image
|
750 |
+
else:
|
751 |
+
# Convert images to NumPy arrays for blending
|
752 |
+
img_array = np.array(image).astype(float) / 255.0
|
753 |
+
lutted_array = np.array(lutted_image).astype(float) / 255.0
|
754 |
+
blended_array = img_array * (1 - alpha) + lutted_array * alpha
|
755 |
+
blended_array = np.clip(blended_array, 0, 1)
|
756 |
+
blended_image = Image.fromarray((blended_array * 255).astype(np.uint8))
|
757 |
+
return blended_image
|
758 |
else:
|
759 |
+
# Apply 1D LUT with intensity (already correct)
|
760 |
+
image = apply_1d_lut(image, lut_filename, intensity)
|
761 |
+
|
762 |
return image
|
763 |
|
764 |
+
def apply_lut(image, lut_filename: str, intensity: int = 100, lut_scale: float = 1.0, lut_offset: float = 0.0) -> Image:
|
765 |
+
"""
|
766 |
+
Apply a LUT to an image with intensity, scale, and offset adjustments.
|
767 |
+
|
768 |
+
Args:
|
769 |
+
image: PIL Image object or path to image file.
|
770 |
+
lut_filename: Path to the LUT file (.cube for 3D LUT or text file for 1D LUT).
|
771 |
+
intensity: Integer from -200 to 200 controlling LUT strength (default 100).
|
772 |
+
lut_scale: Float to scale LUT colors (default 1.0).
|
773 |
+
lut_offset: Float to offset LUT colors (default 0.0).
|
774 |
+
|
775 |
+
Returns:
|
776 |
+
PIL Image object with the adjusted LUT applied.
|
777 |
+
"""
|
778 |
+
|
779 |
+
|
780 |
+
# Handle image input as string
|
781 |
+
if isinstance(image, str):
|
782 |
+
image = Image.open(image).convert('RGB')
|
783 |
+
|
784 |
+
if lut_filename is None:
|
785 |
+
return image
|
786 |
+
|
787 |
+
lut_type = get_lut_type(lut_filename)
|
788 |
+
|
789 |
+
if lut_type == "3D":
|
790 |
+
# Read the original 3D LUT
|
791 |
+
# Read the original 3D LUT using the external function
|
792 |
+
original_lut = read_3d_lut(lut_filename)
|
793 |
+
|
794 |
+
# Create the inverted LUT
|
795 |
+
inverted_lut = invert_lut(original_lut)
|
796 |
+
|
797 |
+
# Define a function to adjust LUT entries with scale and offset
|
798 |
+
def adjust_entry(r, g, b):
|
799 |
+
r = np.clip(r * lut_scale + lut_offset, 0, 1)
|
800 |
+
g = np.clip(g * lut_scale + lut_offset, 0, 1)
|
801 |
+
b = np.clip(b * lut_scale + lut_offset, 0, 1)
|
802 |
+
return (r, g, b)
|
803 |
+
|
804 |
+
# Apply scale and offset adjustments to both LUTs
|
805 |
+
adjusted_original_lut = original_lut.transform(adjust_entry)
|
806 |
+
adjusted_inverted_lut = inverted_lut.transform(adjust_entry)
|
807 |
+
|
808 |
+
# Compute blending factor from intensity
|
809 |
+
alpha = intensity / 100.0 # Ranges from -2.0 to 2.0
|
810 |
+
|
811 |
+
# Select the appropriate LUT based on intensity
|
812 |
+
if alpha >= 0:
|
813 |
+
lut_to_use = adjusted_original_lut
|
814 |
+
else:
|
815 |
+
lut_to_use = adjusted_inverted_lut
|
816 |
+
alpha = -alpha # Use positive alpha for blending with inverted LUT
|
817 |
+
|
818 |
+
# Apply the selected LUT to the image
|
819 |
+
lutted_image = image.filter(lut_to_use)
|
820 |
+
|
821 |
+
# Convert images to NumPy arrays for blending
|
822 |
+
original_array = np.array(image, dtype=np.float32) / 255.0
|
823 |
+
lutted_array = np.array(lutted_image, dtype=np.float32) / 255.0
|
824 |
+
|
825 |
+
# Blend the original and LUT-applied images
|
826 |
+
blended_array = original_array * (1 - alpha) + lutted_array * alpha
|
827 |
+
blended_array = np.clip(blended_array, 0, 1)
|
828 |
+
|
829 |
+
# Convert back to PIL Image
|
830 |
+
final_image = Image.fromarray((blended_array * 255).astype(np.uint8))
|
831 |
+
return final_image
|
832 |
+
|
833 |
+
else: # 1D LUT
|
834 |
+
# Delegate to the modified apply_1d_lut function
|
835 |
+
return apply_1d_lut(image, lut_filename, intensity, lut_scale, lut_offset)
|
836 |
+
|
837 |
+
|
838 |
+
def show_lut(lut_filename: str, lut_example_image: Image = default_lut_example_img, intensity: int = 100) -> Image:
|
839 |
if lut_example_image is None:
|
840 |
lut_example_image = default_lut_example_img
|
841 |
|
842 |
if lut_filename is not None:
|
843 |
try:
|
844 |
+
lut_example_image = apply_lut(lut_example_image, lut_filename, intensity)
|
845 |
except Exception as e:
|
846 |
print(f"BAD LUT: Error applying LUT {str(e)}.")
|
847 |
else:
|
848 |
lut_example_image = open_image(default_lut_example_img)
|
849 |
return lut_example_image
|
850 |
|
851 |
+
def apply_1d_lut_simple(image, lut_file):
|
852 |
# Read the 1D LUT
|
853 |
with open(lut_file) as f:
|
854 |
lines = f.read().splitlines()
|
|
|
872 |
rgb_image = Image.fromarray((colors * 255).astype(np.uint8), mode='RGB')
|
873 |
return rgb_image
|
874 |
|
875 |
+
def apply_lut_to_image_path(lut_filename: str, image_path: str, intensity: int = 100 ) -> tuple[Image, str]:
|
876 |
"""
|
877 |
Apply a LUT to an image and return the result.
|
878 |
Supports ICO files by converting them to PNG with RGBA channels.
|
|
|
922 |
# Apply the LUT to the image
|
923 |
if (lut_filename is not None and img is not None):
|
924 |
try:
|
925 |
+
img_lut = apply_lut(img, lut_filename, intensity)
|
926 |
except Exception as e:
|
927 |
print(f"BAD LUT: Error applying LUT {str(e)}.")
|
928 |
if img_lut is not None:
|
|
|
934 |
print(f"Image with LUT saved as {new_image_path}")
|
935 |
return img, gr.update(value=str(new_image_path))
|
936 |
|
|
|
|
|
|
|
937 |
def png_to_cube(input_png_path, output_cube_path, lut_size=17):
|
938 |
# Example usage
|
939 |
# png_to_cube(input_file, output_file, lut_size=17)
|
|
|
950 |
# Open the output .cube file
|
951 |
with open(output_cube_path, "w") as f:
|
952 |
# Write .cube header
|
953 |
+
f.write('# Charles Fettinger by PNG to LUT converter\n')
|
954 |
f.write('TITLE "Converted LUT"\n')
|
955 |
f.write(f'LUT_3D_SIZE {lut_size}\n')
|
956 |
f.write('DOMAIN_MIN 0.0 0.0 0.0\n')
|
957 |
+
f.write('DOMAIN_MAX 1.0 1.0 1.0\n')
|
958 |
# Iterate over the 3D LUT grid (R, G, B)
|
959 |
for b in range(lut_size): # Blue channel
|
960 |
for g in range(lut_size): # Green channel
|
|
|
964 |
# - X-axis (horizontal) = Red
|
965 |
# - Y-axis (vertical) = Green + Blue slices
|
966 |
x = r * step + step // 2 # Center of each Red step
|
967 |
+
y = (g + b * lut_size) * step + step // 2 # Green + Blue offset
|
968 |
# Ensure coordinates stay within bounds
|
969 |
x = min(x, 511)
|
970 |
y = min(y, 511)
|
|
|
990 |
# Open the output .cube file
|
991 |
with open(output_cube_path, "w") as f:
|
992 |
# Write .cube header for 3D LUT
|
993 |
+
f.write('# Charles Fettinger 3D LUT from 8x8 PNG\n')
|
994 |
f.write('TITLE "Converted 8x8x8 LUT"\n')
|
995 |
f.write(f'LUT_3D_SIZE {lut_size}\n')
|
996 |
f.write('DOMAIN_MIN 0.0 0.0 0.0\n')
|
|
|
1017 |
f.write(f"{rgb[0]:.6f} {rgb[1]:.6f} {rgb[2]:.6f}\n")
|
1018 |
print(f"3D LUT conversion complete. Saved to {output_cube_path}")
|
1019 |
|
1020 |
+
def png_8x8_to_3d_cube_inverted(input_png_path, output_cube_path, lut_size=8):
|
1021 |
+
# Open the PNG file
|
1022 |
+
img = Image.open(input_png_path)
|
1023 |
+
if img.size != (512, 512):
|
1024 |
+
raise ValueError("Input PNG must be 512x512 pixels.")
|
1025 |
+
# Convert to RGB and normalize to 0-1 range
|
1026 |
+
pixels = np.array(img.convert("RGB")) / 255.0
|
1027 |
+
# Grid parameters
|
1028 |
+
grid_size = 8
|
1029 |
+
box_size = 512 // grid_size # 64 pixels per box
|
1030 |
+
step = box_size // lut_size # 8 pixels per step
|
1031 |
+
# Write the .cube file
|
1032 |
+
with open(output_cube_path, "w") as f:
|
1033 |
+
f.write('# Charles Fettinger 3D LUT from 8x8 PNG (inverted)\n')
|
1034 |
+
f.write('TITLE "Converted 8x8x8 LUT (inverted)"\n')
|
1035 |
+
f.write(f'LUT_3D_SIZE {lut_size}\n')
|
1036 |
+
f.write('DOMAIN_MIN 0.0 0.0 0.0\n')
|
1037 |
+
f.write('DOMAIN_MAX 1.0 1.0 1.0\n')
|
1038 |
+
for b in range(lut_size):
|
1039 |
+
for g in range(lut_size):
|
1040 |
+
for r in range(lut_size):
|
1041 |
+
box_row = b
|
1042 |
+
box_col = g
|
1043 |
+
box_x = box_col * box_size
|
1044 |
+
box_y = box_row * box_size
|
1045 |
+
x = box_x + r * step + step // 2
|
1046 |
+
y = box_y + g * step + step // 2
|
1047 |
+
# Sample from the rotated position
|
1048 |
+
x_rev = 511 - x
|
1049 |
+
y_rev = 511 - y
|
1050 |
+
rgb = pixels[y_rev, x_rev]
|
1051 |
+
f.write(f"{rgb[0]:.6f} {rgb[1]:.6f} {rgb[2]:.6f}\n")
|
1052 |
+
print(f"Inverted 3D LUT conversion complete. Saved to {output_cube_path}")
|
1053 |
+
|
1054 |
############################################# RGBA ###########################################################
|
1055 |
def convert_rgb_to_rgba_safe(image: Image) -> Image:
|
1056 |
"""
|
requirements.txt
CHANGED
@@ -4,7 +4,7 @@ git+https://github.com/huggingface/accelerate.git
|
|
4 |
safetensors
|
5 |
sentencepiece
|
6 |
git+https://github.com/huggingface/peft.git
|
7 |
-
Pillow>=11.
|
8 |
numpy
|
9 |
tiktoken
|
10 |
pycairo
|
|
|
4 |
safetensors
|
5 |
sentencepiece
|
6 |
git+https://github.com/huggingface/peft.git
|
7 |
+
Pillow>=11.1.0
|
8 |
numpy
|
9 |
tiktoken
|
10 |
pycairo
|
style_20250314.css
CHANGED
@@ -20,7 +20,7 @@
|
|
20 |
background-color: rgba(242, 218, 163, 0.62);
|
21 |
}
|
22 |
|
23 |
-
.dark .gradio-container.gradio-container-5-
|
24 |
background-color: rgba(41, 18, 5, 0.38) !important;
|
25 |
}
|
26 |
|
|
|
20 |
background-color: rgba(242, 218, 163, 0.62);
|
21 |
}
|
22 |
|
23 |
+
.dark .gradio-container.gradio-container-5-22-0 .contain .intro {
|
24 |
background-color: rgba(41, 18, 5, 0.38) !important;
|
25 |
}
|
26 |
|