Spaces:
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Sleeping
Update app.py
Browse files
app.py
CHANGED
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@@ -16,58 +16,38 @@ client = Groq(
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# Function to generate the game environment
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def generate_game_environment(environment):
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if not environment:
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return "Please provide a valid game environment."
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message = f"Describe the setting of a game in the environment: {environment}."
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chat_completion = client.chat.completions.create(
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messages=[{"role": "user", "content": message}],
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model="llama3-8b-8192",
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)
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return chat_completion.choices[0].message.content
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# Function to generate the protagonist
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def generate_protagonist(protagonist):
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if not protagonist:
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return "Please provide a valid protagonist."
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message = f"Create a detailed description of the protagonist: {protagonist}."
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chat_completion = client.chat.completions.create(
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messages=[{"role": "user", "content": message}],
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model="llama3-8b-8192",
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)
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return chat_completion.choices[0].message.content
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# Function to generate the antagonist
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def generate_antagonist(antagonist):
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if not antagonist:
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return "Please provide a valid antagonist."
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message = f"Create a detailed description of the antagonist: {antagonist}."
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chat_completion = client.chat.completions.create(
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messages=[{"role": "user", "content": message}],
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model="llama3-8b-8192",
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)
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return chat_completion.choices[0].message.content
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# Function to generate the game story
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def generate_game_story(environment, protagonist, antagonist):
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if not (environment and protagonist and antagonist):
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return "Please provide all the required details (environment, protagonist, antagonist)."
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message = f"Create a compelling game story set in {environment}, featuring {protagonist} as the protagonist and {antagonist} as the antagonist."
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chat_completion = client.chat.completions.create(
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messages=[{"role": "user", "content": message}],
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model="llama3-8b-8192",
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)
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return chat_completion.choices[0].message.content
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@@ -81,33 +61,27 @@ game_environment = st.sidebar.text_input("Enter the Game Environment:", placehol
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protagonist = st.sidebar.text_input("Enter the Protagonist:", placeholder="e.g., A young hacker with a mysterious past")
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antagonist = st.sidebar.text_input("Enter the Antagonist:", placeholder="e.g., A corrupt government official controlling the city")
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#
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#
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st.header("Game Environment")
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if game_environment:
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st.write(generate_game_environment(game_environment))
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else:
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st.write("Please provide details in the sidebar.")
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st.header("Protagonist")
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if protagonist:
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st.write(generate_protagonist(protagonist))
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else:
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st.write("Please provide a protagonist in the sidebar.")
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# Function to generate the game environment
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def generate_game_environment(environment):
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message = f"Describe the setting of a game in the environment: {environment}."
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chat_completion = client.chat.completions.create(
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messages=[{"role": "user", "content": message}],
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model="llama3-8b-8192",
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)
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return chat_completion.choices[0].message.content
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# Function to generate the protagonist
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def generate_protagonist(protagonist):
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message = f"Create a detailed description of the protagonist: {protagonist}."
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chat_completion = client.chat.completions.create(
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messages=[{"role": "user", "content": message}],
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model="llama3-8b-8192",
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)
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return chat_completion.choices[0].message.content
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# Function to generate the antagonist
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def generate_antagonist(antagonist):
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message = f"Create a detailed description of the antagonist: {antagonist}."
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chat_completion = client.chat.completions.create(
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messages=[{"role": "user", "content": message}],
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model="llama3-8b-8192",
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)
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return chat_completion.choices[0].message.content
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# Function to generate the game story
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def generate_game_story(environment, protagonist, antagonist):
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message = f"Create a compelling game story set in {environment}, featuring {protagonist} as the protagonist and {antagonist} as the antagonist."
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chat_completion = client.chat.completions.create(
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messages=[{"role": "user", "content": message}],
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model="llama3-8b-8192",
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)
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return chat_completion.choices[0].message.content
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protagonist = st.sidebar.text_input("Enter the Protagonist:", placeholder="e.g., A young hacker with a mysterious past")
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antagonist = st.sidebar.text_input("Enter the Antagonist:", placeholder="e.g., A corrupt government official controlling the city")
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# Generate button
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if st.sidebar.button("Generate"):
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if not game_environment or not protagonist or not antagonist:
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# If any of the fields are empty, show an error message
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st.error("Please fill in all the fields (Game Environment, Protagonist, Antagonist) before generating the story.")
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else:
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# Main content layout
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col1, col2 = st.columns(2)
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# Column 1: Environment and Story
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with col1:
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st.header("Game Environment")
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st.write(generate_game_environment(game_environment))
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st.header("Game Story")
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st.write(generate_game_story(game_environment, protagonist, antagonist))
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# Column 2: Protagonist and Antagonist
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with col2:
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st.header("Protagonist")
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st.write(generate_protagonist(protagonist))
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st.header("Antagonist")
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st.write(generate_antagonist(antagonist))
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