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Runtime error
Update app.py
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app.py
CHANGED
@@ -574,12 +574,14 @@ languages = [
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def clear(input_language, audio_input, image_input, text_input):
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# Reset each input to its default state
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return "", None, None, "", []
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def create_interface():
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with gr.Blocks(theme='ParityError/Anime') as iface:
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with gr.Accordion("Use Voice", open=False) as voice_accordion:
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audio_input = gr.Audio(label="Speak", type="filepath", sources="microphone", optional=True)
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@@ -593,13 +595,11 @@ def create_interface():
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text_input = gr.Textbox(label="Use Text", lines=5, optional=True)
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text_output = gr.Markdown(label="Output text")
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# Moved the MultiMed button outside of the accordion
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text_button = gr.Button("Use MultiMed")
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hallucination_output = gr.Label(label="Hallucination Evaluation")
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text_button.click(process_and_query, inputs=[input_language, audio_input, image_input, text_input], outputs=[text_output, hallucination_output])
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clear_button = gr.Button("Clear")
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# Link the clear function to the clear button
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clear_button.click(clear, inputs=[input_language, audio_input, image_input, text_input], outputs=[input_language, audio_input, image_input, text_input, voice_accordion, picture_accordion, multimend_accordion])
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return iface
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def clear(input_language, audio_input, image_input, text_input):
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# Reset each input to its default state
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return "None", None, None, "", []
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def create_interface():
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with gr.Blocks(theme='ParityError/Anime') as iface:
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# Add a 'None' or similar option to represent no selection
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input_language_options = ["None"] + languages
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input_language = gr.Dropdown(input_language_options, label="Select the language", value="None", interactive=True)
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with gr.Accordion("Use Voice", open=False) as voice_accordion:
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audio_input = gr.Audio(label="Speak", type="filepath", sources="microphone", optional=True)
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text_input = gr.Textbox(label="Use Text", lines=5, optional=True)
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text_output = gr.Markdown(label="Output text")
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text_button = gr.Button("Use MultiMed")
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hallucination_output = gr.Label(label="Hallucination Evaluation")
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text_button.click(process_and_query, inputs=[input_language, audio_input, image_input, text_input], outputs=[text_output, hallucination_output])
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clear_button = gr.Button("Clear")
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clear_button.click(clear, inputs=[input_language, audio_input, image_input, text_input], outputs=[input_language, audio_input, image_input, text_input, voice_accordion, picture_accordion, multimend_accordion])
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return iface
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