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# gamestate.py
import threading
import time
import os
import json
import pandas as pd

class GameState:
    def __init__(self, save_dir="saved_worlds", csv_filename="world_state.csv"):
        os.makedirs(save_dir, exist_ok=True)
        self.csv_path = os.path.join(save_dir, csv_filename)
        self.lock = threading.Lock()
        self.world_state = []  # List of dicts representing game objects
        self.last_update_time = time.time()
        self.load_state()

    def load_state(self):
        """Load world state from CSV if available."""
        if os.path.exists(self.csv_path):
            try:
                df = pd.read_csv(self.csv_path)
                self.world_state = df.to_dict(orient='records')
            except Exception as e:
                print(f"Error loading state from {self.csv_path}: {e}")
        else:
            self.world_state = []

    def save_state(self):
        """Persist the current world state to CSV."""
        with self.lock:
            try:
                df = pd.DataFrame(self.world_state)
                df.to_csv(self.csv_path, index=False)
            except Exception as e:
                print(f"Error saving state to {self.csv_path}: {e}")

    def get_state(self):
        """Return a deep copy of the current world state."""
        with self.lock:
            return json.loads(json.dumps(self.world_state))

    def update_state(self, new_objects):
        """
        Merge new or updated objects into the world state.
        Each object must have a unique 'obj_id'.
        """
        with self.lock:
            for obj in new_objects:
                found = False
                for existing in self.world_state:
                    if existing.get('obj_id') == obj.get('obj_id'):
                        existing.update(obj)
                        found = True
                        break
                if not found:
                    self.world_state.append(obj)
            self.last_update_time = time.time()
        self.save_state()