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| # app.py | |
| import streamlit as st | |
| # st.set_page_config MUST be the very first Streamlit command. | |
| st.set_page_config(page_title="Infinite World Builder", layout="wide") | |
| import streamlit.components.v1 as components | |
| import os | |
| import json | |
| import pandas as pd | |
| import uuid | |
| import math | |
| import time | |
| from streamlit_js_eval import streamlit_js_eval # For JS communication | |
| # Import the GameState class for global state sharing. | |
| from gamestate import GameState | |
| # --- Constants --- | |
| SAVE_DIR = "saved_worlds" | |
| PLOT_WIDTH = 50.0 # Width of each plot in 3D space | |
| PLOT_DEPTH = 50.0 # Depth of each plot (can be same as width) | |
| CSV_COLUMNS = ['obj_id', 'type', 'pos_x', 'pos_y', 'pos_z', 'rot_x', 'rot_y', 'rot_z', 'rot_order'] | |
| # --- Ensure Save Directory Exists --- | |
| os.makedirs(SAVE_DIR, exist_ok=True) | |
| # --- Helper Functions (unchanged from your original code) --- | |
| def load_plot_metadata(): | |
| """Scans SAVE_DIR for plot_X*.csv files, extracts grid coordinates and metadata.""" | |
| plots = [] | |
| try: | |
| plot_files = [f for f in os.listdir(SAVE_DIR) if f.endswith(".csv") and f.startswith("plot_X")] | |
| except FileNotFoundError: | |
| st.error(f"Save directory '{SAVE_DIR}' not found.") | |
| return [] | |
| except Exception as e: | |
| st.error(f"Error listing save directory '{SAVE_DIR}': {e}") | |
| return [] | |
| parsed_plots = [] | |
| for filename in plot_files: | |
| try: | |
| parts = filename[:-4].split('_') # Remove .csv | |
| grid_x = int(parts[1][1:]) # Extract after "X" | |
| grid_z = int(parts[2][1:]) # Extract after "Z" | |
| plot_name = " ".join(parts[3:]) if len(parts) > 3 else f"Plot ({grid_x},{grid_z})" | |
| parsed_plots.append({ | |
| 'id': filename[:-4], | |
| 'filename': filename, | |
| 'grid_x': grid_x, | |
| 'grid_z': grid_z, | |
| 'name': plot_name, | |
| 'x_offset': grid_x * PLOT_WIDTH, | |
| 'z_offset': grid_z * PLOT_DEPTH | |
| }) | |
| except (IndexError, ValueError): | |
| st.warning(f"Could not parse grid coordinates from filename: {filename}. Skipping.") | |
| continue | |
| parsed_plots.sort(key=lambda p: (p['grid_x'], p['grid_z'])) | |
| return parsed_plots | |
| def load_plot_objects(filename, x_offset, z_offset): | |
| """Loads objects from a CSV file and applies world offsets.""" | |
| file_path = os.path.join(SAVE_DIR, filename) | |
| objects = [] | |
| try: | |
| df = pd.read_csv(file_path) | |
| if not all(col in df.columns for col in ['type', 'pos_x', 'pos_y', 'pos_z']): | |
| st.warning(f"CSV '{filename}' missing essential columns. Skipping.") | |
| return [] | |
| # Ensure an obj_id exists for each row. | |
| df['obj_id'] = df.get('obj_id', pd.Series([str(uuid.uuid4()) for _ in range(len(df))])) | |
| for col, default in [('rot_x', 0.0), ('rot_y', 0.0), ('rot_z', 0.0), ('rot_order', 'XYZ')]: | |
| if col not in df.columns: | |
| df[col] = default | |
| for _, row in df.iterrows(): | |
| obj_data = row.to_dict() | |
| # Apply plot offsets to positions. | |
| obj_data['pos_x'] += x_offset | |
| obj_data['pos_z'] += z_offset | |
| objects.append(obj_data) | |
| return objects | |
| except FileNotFoundError: | |
| st.error(f"File not found during object load: {filename}") | |
| return [] | |
| except pd.errors.EmptyDataError: | |
| return [] | |
| except Exception as e: | |
| st.error(f"Error loading objects from {filename}: {e}") | |
| return [] | |
| def save_plot_data(filename, objects_data_list, plot_x_offset, plot_z_offset): | |
| """Saves object data list to a CSV file, making positions relative to the plot origin.""" | |
| file_path = os.path.join(SAVE_DIR, filename) | |
| relative_objects = [] | |
| if not isinstance(objects_data_list, list): | |
| st.error("Invalid data format received for saving (expected a list).") | |
| return False | |
| for obj in objects_data_list: | |
| pos = obj.get('position', {}) | |
| rot = obj.get('rotation', {}) | |
| obj_type = obj.get('type', 'Unknown') | |
| obj_id = obj.get('obj_id', str(uuid.uuid4())) | |
| if not all(k in pos for k in ['x', 'y', 'z']) or obj_type == 'Unknown': | |
| print(f"Skipping malformed object during save prep: {obj}") | |
| continue | |
| relative_obj = { | |
| 'obj_id': obj_id, 'type': obj_type, | |
| 'pos_x': pos.get('x', 0.0) - plot_x_offset, | |
| 'pos_y': pos.get('y', 0.0), | |
| 'pos_z': pos.get('z', 0.0) - plot_z_offset, | |
| 'rot_x': rot.get('_x', 0.0), 'rot_y': rot.get('_y', 0.0), | |
| 'rot_z': rot.get('_z', 0.0), 'rot_order': rot.get('_order', 'XYZ') | |
| } | |
| relative_objects.append(relative_obj) | |
| try: | |
| df = pd.DataFrame(relative_objects, columns=CSV_COLUMNS) | |
| df.to_csv(file_path, index=False) | |
| st.success(f"Saved {len(relative_objects)} objects to {filename}") | |
| return True | |
| except Exception as e: | |
| st.error(f"Failed to save plot data to {filename}: {e}") | |
| return False | |
| # --- Global State Management --- | |
| # Create a singleton GameState instance using st.cache_resource. | |
| def get_game_state(): | |
| return GameState(state_file="global_state.json") | |
| game_state = get_game_state() | |
| # --- Page Config and Session State Initialization --- | |
| # (st.set_page_config already called at top.) | |
| if 'selected_object' not in st.session_state: | |
| st.session_state.selected_object = 'None' | |
| if 'js_save_data' not in st.session_state: | |
| st.session_state.js_save_data = None | |
| # --- Load Plot Metadata and Initial Objects --- | |
| plots_metadata = load_plot_metadata() | |
| all_initial_objects = [] | |
| for plot in plots_metadata: | |
| all_initial_objects.extend(load_plot_objects(plot['filename'], plot['x_offset'], plot['z_offset'])) | |
| # Optionally, merge the objects from your CSVs into the global state if not already present. | |
| if not game_state.get_state().get("objects"): | |
| game_state.update_state(all_initial_objects) | |
| # --- Sidebar Controls --- | |
| with st.sidebar: | |
| st.title("🏗️ World Controls") | |
| st.header("Navigation (Plots)") | |
| st.caption("Click to teleport player to a plot.") | |
| max_cols = 2 | |
| cols = st.columns(max_cols) | |
| col_idx = 0 | |
| sorted_plots_for_nav = sorted(plots_metadata, key=lambda p: (p['grid_x'], p['grid_z'])) | |
| for plot in sorted_plots_for_nav: | |
| button_label = f"➡️ {plot.get('name', plot['id'])} ({plot['grid_x']},{plot['grid_z']})" | |
| if cols[col_idx].button(button_label, key=f"nav_{plot['id']}"): | |
| target_x = plot['x_offset'] | |
| target_z = plot['z_offset'] | |
| try: | |
| js_code = f"teleportPlayer({target_x + PLOT_WIDTH/2}, {target_z + PLOT_DEPTH/2});" | |
| streamlit_js_eval(js_code=js_code, key=f"teleport_{plot['id']}") | |
| except Exception as e: | |
| st.error(f"Failed to send teleport command: {e}") | |
| col_idx = (col_idx + 1) % max_cols | |
| st.markdown("---") | |
| st.header("Place Objects") | |
| object_types = ["None", "Simple House", "Tree", "Rock", "Fence Post"] | |
| current_object_index = object_types.index(st.session_state.selected_object) if st.session_state.selected_object in object_types else 0 | |
| selected_object_type_widget = st.selectbox("Select Object:", options=object_types, index=current_object_index, key="selected_object_widget") | |
| if selected_object_type_widget != st.session_state.selected_object: | |
| st.session_state.selected_object = selected_object_type_widget | |
| st.markdown("---") | |
| st.header("Save Work") | |
| st.caption("Saves newly placed objects to the current plot and updates the global state.") | |
| if st.button("💾 Save Current Work", key="save_button"): | |
| try: | |
| # Trigger JS to get data (player position and new objects). | |
| js_get_data_code = "getSaveDataAndPosition();" | |
| streamlit_js_eval(js_code=js_get_data_code, key="js_save_processor") | |
| except Exception as e: | |
| st.error(f"Error triggering JS save: {e}") | |
| st.experimental_rerun() | |
| st.markdown("---") | |
| st.header("Download Global State as Markdown") | |
| global_state = game_state.get_state() | |
| default_md_name = global_state.get("last_updated", "save").replace(":", "").replace(" ", "_") + ".md" | |
| download_name = st.text_input("Override File Name", value=default_md_name) | |
| md_outline = f"""# Global Save: {download_name} | |
| - ⏰ **Timestamp:** {global_state.get("last_updated", "N/A")} | |
| - 🎮 **Number of Game Objects:** {len(global_state.get("objects", []))} | |
| ## Game Objects: | |
| """ | |
| for i, obj in enumerate(global_state.get("objects", []), start=1): | |
| obj_type = obj.get("type", "Unknown") | |
| pos = (obj.get("x", 0), obj.get("y", 0), obj.get("z", 0)) | |
| md_outline += f"- {i}. ✨ **{obj_type}** at {pos}\n" | |
| st.download_button("Download Markdown Save", data=md_outline, file_name=download_name, mime="text/markdown") | |
| # --- Process Save Data from JS --- | |
| save_data_from_js = st.session_state.get("js_save_data", None) | |
| if save_data_from_js: | |
| try: | |
| payload = json.loads(save_data_from_js) if isinstance(save_data_from_js, str) else save_data_from_js | |
| if isinstance(payload, dict) and "playerPosition" in payload and "objectsToSave" in payload: | |
| player_pos = payload["playerPosition"] | |
| new_objects = payload["objectsToSave"] | |
| # Optionally, add additional info (like a timestamp) to each new object. | |
| for obj in new_objects: | |
| obj["timestamp"] = time.strftime("%Y-%m-%d %H:%M:%S") | |
| game_state.update_state(new_objects) | |
| st.success("Global state updated with new objects.") | |
| st.session_state["js_save_data"] = None | |
| st.experimental_rerun() | |
| else: | |
| st.error("Invalid payload received from client.") | |
| except Exception as e: | |
| st.error(f"Error processing save data: {e}") | |
| st.session_state["js_save_data"] = None | |
| # --- Main Area --- | |
| st.header("Infinite Shared 3D World") | |
| st.caption("Move to empty areas to expand the world. Use the sidebar 'Save' controls to store your work.") | |
| # --- Inject State into HTML --- | |
| # We inject both the original objects (for initial 3D scene rendering) and the global state. | |
| injected_state = { | |
| "ALL_INITIAL_OBJECTS": all_initial_objects, | |
| "PLOTS_METADATA": plots_metadata, | |
| "SELECTED_OBJECT_TYPE": st.session_state.selected_object, | |
| "PLOT_WIDTH": PLOT_WIDTH, | |
| "PLOT_DEPTH": PLOT_DEPTH, | |
| "GLOBAL_STATE": game_state.get_state() | |
| } | |
| html_file_path = "index.html" | |
| try: | |
| with open(html_file_path, "r", encoding="utf-8") as f: | |
| html_template = f.read() | |
| js_injection_script = f""" | |
| <script> | |
| window.ALL_INITIAL_OBJECTS = {json.dumps(injected_state["ALL_INITIAL_OBJECTS"])}; | |
| window.PLOTS_METADATA = {json.dumps(injected_state["PLOTS_METADATA"])}; | |
| window.SELECTED_OBJECT_TYPE = {json.dumps(injected_state["SELECTED_OBJECT_TYPE"])}; | |
| window.PLOT_WIDTH = {json.dumps(injected_state["PLOT_WIDTH"])}; | |
| window.PLOT_DEPTH = {json.dumps(injected_state["PLOT_DEPTH"])}; | |
| window.GLOBAL_STATE = {json.dumps(injected_state["GLOBAL_STATE"])}; | |
| console.log("Injected Global State:", window.GLOBAL_STATE); | |
| </script> | |
| """ | |
| html_content_with_state = html_template.replace("</head>", js_injection_script + "\n</head>", 1) | |
| components.html(html_content_with_state, height=750, scrolling=False) | |
| except FileNotFoundError: | |
| st.error(f"CRITICAL ERROR: Could not find the file '{html_file_path}'.") | |
| except Exception as e: | |
| st.error(f"An error occurred during HTML component rendering: {e}") | |