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Create index.html
Browse files- index.html +441 -0
index.html
ADDED
@@ -0,0 +1,441 @@
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1 |
+
<!DOCTYPE html>
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2 |
+
<html>
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3 |
+
<head>
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4 |
+
<title>Three.js Infinite World</title>
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5 |
+
<style>
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6 |
+
body { margin: 0; overflow: hidden; }
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7 |
+
canvas { display: block; }
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8 |
+
</style>
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9 |
+
<!-- New: Polling function for game state -->
|
10 |
+
<script>
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11 |
+
// Poll the shared game state every 5 seconds (for demonstration)
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12 |
+
function pollGameState() {
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13 |
+
console.log("Polling updated game state:", window.GAME_STATE);
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14 |
+
// Here you could update the scene based on the new state.
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15 |
+
}
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16 |
+
setInterval(pollGameState, 5000);
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17 |
+
</script>
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18 |
+
</head>
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19 |
+
<body>
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20 |
+
<script type="importmap">
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21 |
+
{
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22 |
+
"imports": {
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23 |
+
"three": "https://unpkg.com/[email protected]/build/three.module.js",
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24 |
+
"three/addons/": "https://unpkg.com/[email protected]/examples/jsm/"
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25 |
+
}
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26 |
+
}
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27 |
+
</script>
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28 |
+
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29 |
+
<script type="module">
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30 |
+
import * as THREE from 'three';
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31 |
+
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32 |
+
let scene, camera, renderer, playerMesh;
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33 |
+
let raycaster, mouse;
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34 |
+
const keysPressed = {};
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35 |
+
const playerSpeed = 0.15;
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36 |
+
let newlyPlacedObjects = []; // Track objects added THIS session for saving
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37 |
+
const placeholderPlots = new Set();
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38 |
+
const groundMeshes = {}; // Store ground mesh references
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39 |
+
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40 |
+
// --- Session Storage Key ---
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41 |
+
const SESSION_STORAGE_KEY = 'unsavedInfiniteWorldState';
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42 |
+
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43 |
+
// --- Injected State from Streamlit ---
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44 |
+
const allInitialObjects = window.ALL_INITIAL_OBJECTS || [];
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45 |
+
const plotsMetadata = window.PLOTS_METADATA || [];
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46 |
+
const selectedObjectType = window.SELECTED_OBJECT_TYPE || "None";
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47 |
+
const plotWidth = window.PLOT_WIDTH || 50.0;
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48 |
+
const plotDepth = window.PLOT_DEPTH || 50.0;
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49 |
+
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50 |
+
const groundMaterial = new THREE.MeshStandardMaterial({
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51 |
+
color: 0x55aa55, roughness: 0.9, metalness: 0.1, side: THREE.DoubleSide
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52 |
+
});
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53 |
+
const placeholderGroundMaterial = new THREE.MeshStandardMaterial({
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54 |
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color: 0x448844, roughness: 0.95, metalness: 0.1, side: THREE.DoubleSide
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55 |
+
});
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56 |
+
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57 |
+
function init() {
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58 |
+
scene = new THREE.Scene();
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59 |
+
scene.background = new THREE.Color(0xabcdef);
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60 |
+
const aspect = window.innerWidth / window.innerHeight;
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61 |
+
camera = new THREE.PerspectiveCamera(60, aspect, 0.1, 4000);
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62 |
+
camera.position.set(0, 15, 20);
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63 |
+
camera.lookAt(0, 0, 0);
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64 |
+
scene.add(camera);
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65 |
+
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66 |
+
setupLighting();
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67 |
+
setupInitialGround();
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68 |
+
setupPlayer();
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69 |
+
|
70 |
+
raycaster = new THREE.Raycaster();
|
71 |
+
mouse = new THREE.Vector2();
|
72 |
+
|
73 |
+
renderer = new THREE.WebGLRenderer({ antialias: true });
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74 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
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75 |
+
renderer.shadowMap.enabled = true;
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76 |
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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77 |
+
document.body.appendChild(renderer.domElement);
|
78 |
+
|
79 |
+
loadInitialObjects();
|
80 |
+
restoreUnsavedState();
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81 |
+
|
82 |
+
// Event Listeners
|
83 |
+
document.addEventListener('mousemove', onMouseMove, false);
|
84 |
+
document.addEventListener('click', onDocumentClick, false);
|
85 |
+
window.addEventListener('resize', onWindowResize, false);
|
86 |
+
document.addEventListener('keydown', onKeyDown);
|
87 |
+
document.addEventListener('keyup', onKeyUp);
|
88 |
+
|
89 |
+
// Define functions callable by Streamlit
|
90 |
+
window.teleportPlayer = teleportPlayer;
|
91 |
+
window.getSaveDataAndPosition = getSaveDataAndPosition;
|
92 |
+
window.resetNewlyPlacedObjects = resetNewlyPlacedObjects;
|
93 |
+
|
94 |
+
console.log("Three.js Initialized. World ready.");
|
95 |
+
animate();
|
96 |
+
}
|
97 |
+
|
98 |
+
function setupLighting() {
|
99 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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100 |
+
scene.add(ambientLight);
|
101 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
|
102 |
+
directionalLight.position.set(50, 150, 100);
|
103 |
+
directionalLight.castShadow = true;
|
104 |
+
directionalLight.shadow.mapSize.width = 4096;
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105 |
+
directionalLight.shadow.mapSize.height = 4096;
|
106 |
+
directionalLight.shadow.camera.near = 0.5;
|
107 |
+
directionalLight.shadow.camera.far = 500;
|
108 |
+
directionalLight.shadow.camera.left = -150;
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109 |
+
directionalLight.shadow.camera.right = 150;
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110 |
+
directionalLight.shadow.camera.top = 150;
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111 |
+
directionalLight.shadow.camera.bottom = -150;
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112 |
+
directionalLight.shadow.bias = -0.001;
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113 |
+
scene.add(directionalLight);
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114 |
+
}
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115 |
+
|
116 |
+
function setupInitialGround() {
|
117 |
+
console.log(`Setting up initial ground for ${plotsMetadata.length} plots.`);
|
118 |
+
plotsMetadata.forEach(plot => {
|
119 |
+
createGroundPlane(plot.grid_x, plot.grid_z, false);
|
120 |
+
});
|
121 |
+
if (plotsMetadata.length === 0) {
|
122 |
+
createGroundPlane(0, 0, false);
|
123 |
+
}
|
124 |
+
}
|
125 |
+
|
126 |
+
function createGroundPlane(gridX, gridZ, isPlaceholder) {
|
127 |
+
const gridKey = `${gridX}_${gridZ}`;
|
128 |
+
if (groundMeshes[gridKey]) return;
|
129 |
+
console.log(`Creating ${isPlaceholder ? 'placeholder' : 'initial'} ground at ${gridX}, ${gridZ}`);
|
130 |
+
const groundGeometry = new THREE.PlaneGeometry(plotWidth, plotDepth);
|
131 |
+
const material = isPlaceholder ? placeholderGroundMaterial : groundMaterial;
|
132 |
+
const groundMesh = new THREE.Mesh(groundGeometry, material);
|
133 |
+
groundMesh.rotation.x = -Math.PI / 2;
|
134 |
+
groundMesh.position.y = -0.05;
|
135 |
+
groundMesh.position.x = gridX * plotWidth + plotWidth / 2.0;
|
136 |
+
groundMesh.position.z = gridZ * plotDepth + plotDepth / 2.0;
|
137 |
+
groundMesh.receiveShadow = true;
|
138 |
+
groundMesh.userData.gridKey = gridKey;
|
139 |
+
scene.add(groundMesh);
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140 |
+
groundMeshes[gridKey] = groundMesh;
|
141 |
+
if (isPlaceholder) placeholderPlots.add(gridKey);
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142 |
+
}
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143 |
+
|
144 |
+
function setupPlayer() {
|
145 |
+
const playerGeo = new THREE.CapsuleGeometry(0.4, 0.8, 4, 8);
|
146 |
+
const playerMat = new THREE.MeshStandardMaterial({ color: 0x0000ff, roughness: 0.6 });
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147 |
+
playerMesh = new THREE.Mesh(playerGeo, playerMat);
|
148 |
+
playerMesh.position.set(plotWidth / 2, 0.4 + 0.8/2, plotDepth/2);
|
149 |
+
playerMesh.castShadow = true;
|
150 |
+
playerMesh.receiveShadow = true;
|
151 |
+
scene.add(playerMesh);
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152 |
+
}
|
153 |
+
|
154 |
+
function loadInitialObjects() {
|
155 |
+
console.log(`Loading ${allInitialObjects.length} initial objects from Python.`);
|
156 |
+
allInitialObjects.forEach(objData => { createAndPlaceObject(objData, false); });
|
157 |
+
console.log("Finished loading initial objects.");
|
158 |
+
}
|
159 |
+
|
160 |
+
function createAndPlaceObject(objData, isNewObject) {
|
161 |
+
let loadedObject = null;
|
162 |
+
switch (objData.type) {
|
163 |
+
case "Simple House": loadedObject = createSimpleHouse(); break;
|
164 |
+
case "Tree": loadedObject = createTree(); break;
|
165 |
+
case "Rock": loadedObject = createRock(); break;
|
166 |
+
case "Fence Post": loadedObject = createFencePost(); break;
|
167 |
+
default: console.warn("Unknown object type in data:", objData.type); break;
|
168 |
+
}
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169 |
+
if (loadedObject) {
|
170 |
+
if (objData.position && objData.position.x !== undefined) {
|
171 |
+
loadedObject.position.set(objData.position.x, objData.position.y, objData.position.z);
|
172 |
+
} else if (objData.pos_x !== undefined) {
|
173 |
+
loadedObject.position.set(objData.pos_x, objData.pos_y, objData.pos_z);
|
174 |
+
}
|
175 |
+
if (objData.rotation) {
|
176 |
+
loadedObject.rotation.set(objData.rotation._x, objData.rotation._y, objData.rotation._z, objData.rotation._order || 'XYZ');
|
177 |
+
} else if (objData.rot_x !== undefined) {
|
178 |
+
loadedObject.rotation.set(objData.rot_x, objData.rot_y, objData.rot_z, objData.rot_order || 'XYZ');
|
179 |
+
}
|
180 |
+
loadedObject.userData.obj_id = objData.obj_id || loadedObject.userData.obj_id;
|
181 |
+
scene.add(loadedObject);
|
182 |
+
if (isNewObject) newlyPlacedObjects.push(loadedObject);
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183 |
+
return loadedObject;
|
184 |
+
}
|
185 |
+
return null;
|
186 |
+
}
|
187 |
+
|
188 |
+
function saveUnsavedState() {
|
189 |
+
try {
|
190 |
+
const stateToSave = newlyPlacedObjects.map(obj => ({
|
191 |
+
obj_id: obj.userData.obj_id,
|
192 |
+
type: obj.userData.type,
|
193 |
+
position: { x: obj.position.x, y: obj.position.y, z: obj.position.z },
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194 |
+
rotation: { _x: obj.rotation.x, _y: obj.rotation.y, _z: obj.rotation.z, _order: obj.rotation.order }
|
195 |
+
}));
|
196 |
+
sessionStorage.setItem(SESSION_STORAGE_KEY, JSON.stringify(stateToSave));
|
197 |
+
console.log(`Saved ${stateToSave.length} unsaved objects to sessionStorage.`);
|
198 |
+
} catch (e) {
|
199 |
+
console.error("Error saving state to sessionStorage:", e);
|
200 |
+
}
|
201 |
+
}
|
202 |
+
|
203 |
+
function restoreUnsavedState() {
|
204 |
+
try {
|
205 |
+
const savedState = sessionStorage.getItem(SESSION_STORAGE_KEY);
|
206 |
+
if (savedState) {
|
207 |
+
console.log("Found unsaved state in sessionStorage. Restoring...");
|
208 |
+
const objectsToRestore = JSON.parse(savedState);
|
209 |
+
if (Array.isArray(objectsToRestore)) {
|
210 |
+
newlyPlacedObjects = [];
|
211 |
+
let count = 0;
|
212 |
+
objectsToRestore.forEach(objData => {
|
213 |
+
if(createAndPlaceObject(objData, true)) { count++; }
|
214 |
+
});
|
215 |
+
console.log(`Restored ${count} objects.`);
|
216 |
+
}
|
217 |
+
} else {
|
218 |
+
console.log("No unsaved state found in sessionStorage.");
|
219 |
+
}
|
220 |
+
} catch (e) {
|
221 |
+
console.error("Error restoring state from sessionStorage:", e);
|
222 |
+
sessionStorage.removeItem(SESSION_STORAGE_KEY);
|
223 |
+
}
|
224 |
+
}
|
225 |
+
|
226 |
+
function clearUnsavedState() {
|
227 |
+
sessionStorage.removeItem(SESSION_STORAGE_KEY);
|
228 |
+
newlyPlacedObjects = [];
|
229 |
+
console.log("Cleared unsaved state from memory and sessionStorage.");
|
230 |
+
}
|
231 |
+
|
232 |
+
function createObjectBase(type) {
|
233 |
+
return { userData: { type: type, obj_id: THREE.MathUtils.generateUUID() } };
|
234 |
+
}
|
235 |
+
|
236 |
+
function createSimpleHouse() {
|
237 |
+
const base = createObjectBase("Simple House");
|
238 |
+
const group = new THREE.Group();
|
239 |
+
Object.assign(group, base);
|
240 |
+
const mat1 = new THREE.MeshStandardMaterial({color:0xffccaa, roughness:0.8});
|
241 |
+
const mat2 = new THREE.MeshStandardMaterial({color:0xaa5533, roughness:0.7});
|
242 |
+
const m1 = new THREE.Mesh(new THREE.BoxGeometry(2,1.5,2.5), mat1);
|
243 |
+
m1.position.y = 1.5/2;
|
244 |
+
m1.castShadow = true;
|
245 |
+
m1.receiveShadow = true;
|
246 |
+
group.add(m1);
|
247 |
+
const m2 = new THREE.Mesh(new THREE.ConeGeometry(1.8,1,4), mat2);
|
248 |
+
m2.position.y = 1.5+1/2;
|
249 |
+
m2.rotation.y = Math.PI/4;
|
250 |
+
m2.castShadow = true;
|
251 |
+
m2.receiveShadow = true;
|
252 |
+
group.add(m2);
|
253 |
+
return group;
|
254 |
+
}
|
255 |
+
|
256 |
+
function createTree() {
|
257 |
+
const base = createObjectBase("Tree");
|
258 |
+
const group = new THREE.Group();
|
259 |
+
Object.assign(group, base);
|
260 |
+
const mat1 = new THREE.MeshStandardMaterial({color:0x8B4513, roughness:0.9});
|
261 |
+
const mat2 = new THREE.MeshStandardMaterial({color:0x228B22, roughness:0.8});
|
262 |
+
const m1 = new THREE.Mesh(new THREE.CylinderGeometry(0.3,0.4,2,8), mat1);
|
263 |
+
m1.position.y = 1;
|
264 |
+
m1.castShadow = true;
|
265 |
+
m1.receiveShadow = true;
|
266 |
+
group.add(m1);
|
267 |
+
const m2 = new THREE.Mesh(new THREE.IcosahedronGeometry(1.2,0), mat2);
|
268 |
+
m2.position.y = 2.8;
|
269 |
+
m2.castShadow = true;
|
270 |
+
m2.receiveShadow = true;
|
271 |
+
group.add(m2);
|
272 |
+
return group;
|
273 |
+
}
|
274 |
+
|
275 |
+
function createRock() {
|
276 |
+
const base = createObjectBase("Rock");
|
277 |
+
const mat = new THREE.MeshStandardMaterial({color:0xaaaaaa, roughness:0.8, metalness:0.1});
|
278 |
+
const rock = new THREE.Mesh(new THREE.IcosahedronGeometry(0.7,0), mat);
|
279 |
+
Object.assign(rock, base);
|
280 |
+
rock.position.y = 0.35;
|
281 |
+
rock.rotation.set(Math.random()*Math.PI, Math.random()*Math.PI, 0);
|
282 |
+
rock.castShadow = true;
|
283 |
+
rock.receiveShadow = true;
|
284 |
+
return rock;
|
285 |
+
}
|
286 |
+
|
287 |
+
function createFencePost() {
|
288 |
+
const base = createObjectBase("Fence Post");
|
289 |
+
const mat = new THREE.MeshStandardMaterial({color:0xdeb887, roughness:0.9});
|
290 |
+
const post = new THREE.Mesh(new THREE.BoxGeometry(0.2,1.5,0.2), mat);
|
291 |
+
Object.assign(post, base);
|
292 |
+
post.position.y = 0.75;
|
293 |
+
post.castShadow = true;
|
294 |
+
post.receiveShadow = true;
|
295 |
+
return post;
|
296 |
+
}
|
297 |
+
|
298 |
+
function onMouseMove(event) {
|
299 |
+
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
300 |
+
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
301 |
+
}
|
302 |
+
|
303 |
+
function onDocumentClick(event) {
|
304 |
+
if (selectedObjectType === "None") return;
|
305 |
+
const groundCandidates = Object.values(groundMeshes);
|
306 |
+
if (groundCandidates.length === 0) return;
|
307 |
+
raycaster.setFromCamera(mouse, camera);
|
308 |
+
const intersects = raycaster.intersectObjects(groundCandidates);
|
309 |
+
if (intersects.length > 0) {
|
310 |
+
const intersectPoint = intersects[0].point;
|
311 |
+
let newObjectToPlace = null;
|
312 |
+
switch (selectedObjectType) {
|
313 |
+
case "Simple House": newObjectToPlace = createSimpleHouse(); break;
|
314 |
+
case "Tree": newObjectToPlace = createTree(); break;
|
315 |
+
case "Rock": newObjectToPlace = createRock(); break;
|
316 |
+
case "Fence Post": newObjectToPlace = createFencePost(); break;
|
317 |
+
default: return;
|
318 |
+
}
|
319 |
+
if (newObjectToPlace) {
|
320 |
+
newObjectToPlace.position.copy(intersectPoint);
|
321 |
+
newObjectToPlace.position.y += 0.01;
|
322 |
+
scene.add(newObjectToPlace);
|
323 |
+
newlyPlacedObjects.push(newObjectToPlace);
|
324 |
+
saveUnsavedState();
|
325 |
+
console.log(`Placed new ${selectedObjectType}. Total unsaved: ${newlyPlacedObjects.length}`);
|
326 |
+
}
|
327 |
+
}
|
328 |
+
}
|
329 |
+
|
330 |
+
function onKeyDown(event) { keysPressed[event.code] = true; }
|
331 |
+
function onKeyUp(event) { keysPressed[event.code] = false; }
|
332 |
+
|
333 |
+
function teleportPlayer(targetX, targetZ) {
|
334 |
+
console.log(`JS teleportPlayer called with targetX: ${targetX}, targetZ: ${targetZ}`);
|
335 |
+
if (playerMesh) {
|
336 |
+
playerMesh.position.x = targetX;
|
337 |
+
playerMesh.position.z = targetZ;
|
338 |
+
const offset = new THREE.Vector3(0, 15, 20);
|
339 |
+
const targetPosition = playerMesh.position.clone().add(offset);
|
340 |
+
camera.position.copy(targetPosition);
|
341 |
+
camera.lookAt(playerMesh.position);
|
342 |
+
console.log("Player teleported to:", playerMesh.position);
|
343 |
+
} else {
|
344 |
+
console.error("Player mesh not found for teleport.");
|
345 |
+
}
|
346 |
+
}
|
347 |
+
|
348 |
+
function getSaveDataAndPosition() {
|
349 |
+
console.log(`JS getSaveDataAndPosition called. Found ${newlyPlacedObjects.length} new objects.`);
|
350 |
+
const objectsToSave = newlyPlacedObjects.map(obj => {
|
351 |
+
if (!obj.userData || !obj.userData.type) { return null; }
|
352 |
+
const rotation = { _x: obj.rotation.x, _y: obj.rotation.y, _z: obj.rotation.z, _order: obj.rotation.order };
|
353 |
+
return {
|
354 |
+
obj_id: obj.userData.obj_id, type: obj.userData.type,
|
355 |
+
position: { x: obj.position.x, y: obj.position.y, z: obj.position.z },
|
356 |
+
rotation: rotation
|
357 |
+
};
|
358 |
+
}).filter(obj => obj !== null);
|
359 |
+
const playerPos = playerMesh ? { x: playerMesh.position.x, y: playerMesh.position.y, z: playerMesh.position.z } : {x:0, y:0, z:0};
|
360 |
+
const payload = {
|
361 |
+
playerPosition: playerPos,
|
362 |
+
objectsToSave: objectsToSave
|
363 |
+
};
|
364 |
+
console.log("Prepared payload for saving:", payload);
|
365 |
+
return JSON.stringify(payload);
|
366 |
+
}
|
367 |
+
|
368 |
+
function resetNewlyPlacedObjects() {
|
369 |
+
console.log(`JS resetNewlyPlacedObjects called.`);
|
370 |
+
clearUnsavedState();
|
371 |
+
}
|
372 |
+
|
373 |
+
function updatePlayerMovement() {
|
374 |
+
if (!playerMesh) return;
|
375 |
+
const moveDirection = new THREE.Vector3(0, 0, 0);
|
376 |
+
if (keysPressed['KeyW'] || keysPressed['ArrowUp']) moveDirection.z -= 1;
|
377 |
+
if (keysPressed['KeyS'] || keysPressed['ArrowDown']) moveDirection.z += 1;
|
378 |
+
if (keysPressed['KeyA'] || keysPressed['ArrowLeft']) moveDirection.x -= 1;
|
379 |
+
if (keysPressed['KeyD'] || keysPressed['ArrowRight']) moveDirection.x += 1;
|
380 |
+
if (moveDirection.lengthSq() > 0) {
|
381 |
+
moveDirection.normalize().multiplyScalar(playerSpeed);
|
382 |
+
const forward = new THREE.Vector3();
|
383 |
+
camera.getWorldDirection(forward);
|
384 |
+
forward.y = 0;
|
385 |
+
forward.normalize();
|
386 |
+
const right = new THREE.Vector3().crossVectors(camera.up, forward).normalize();
|
387 |
+
const worldMove = new THREE.Vector3();
|
388 |
+
worldMove.add(forward.multiplyScalar(-moveDirection.z));
|
389 |
+
worldMove.add(right.multiplyScalar(-moveDirection.x));
|
390 |
+
worldMove.normalize().multiplyScalar(playerSpeed);
|
391 |
+
playerMesh.position.add(worldMove);
|
392 |
+
playerMesh.position.y = Math.max(playerMesh.position.y, 0.4 + 0.8/2);
|
393 |
+
checkAndExpandGround();
|
394 |
+
}
|
395 |
+
}
|
396 |
+
|
397 |
+
function checkAndExpandGround() {
|
398 |
+
if (!playerMesh) return;
|
399 |
+
const currentGridX = Math.floor(playerMesh.position.x / plotWidth);
|
400 |
+
const currentGridZ = Math.floor(playerMesh.position.z / plotDepth);
|
401 |
+
for (let dx = -1; dx <= 1; dx++) {
|
402 |
+
for (let dz = -1; dz <= 1; dz++) {
|
403 |
+
if (dx === 0 && dz === 0) continue;
|
404 |
+
const checkX = currentGridX + dx;
|
405 |
+
const checkZ = currentGridZ + dz;
|
406 |
+
const gridKey = `${checkX}_${checkZ}`;
|
407 |
+
if (!groundMeshes[gridKey]) {
|
408 |
+
const isSavedPlot = plotsMetadata.some(plot => plot.grid_x === checkX && plot.grid_z === checkZ);
|
409 |
+
if (!isSavedPlot) {
|
410 |
+
createGroundPlane(checkX, checkZ, true);
|
411 |
+
}
|
412 |
+
}
|
413 |
+
}
|
414 |
+
}
|
415 |
+
}
|
416 |
+
|
417 |
+
function updateCamera() {
|
418 |
+
if (!playerMesh) return;
|
419 |
+
const offset = new THREE.Vector3(0, 15, 20);
|
420 |
+
const targetPosition = playerMesh.position.clone().add(offset);
|
421 |
+
camera.position.lerp(targetPosition, 0.08);
|
422 |
+
camera.lookAt(playerMesh.position);
|
423 |
+
}
|
424 |
+
|
425 |
+
function onWindowResize() {
|
426 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
427 |
+
camera.updateProjectionMatrix();
|
428 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
429 |
+
}
|
430 |
+
|
431 |
+
function animate() {
|
432 |
+
requestAnimationFrame(animate);
|
433 |
+
updatePlayerMovement();
|
434 |
+
updateCamera();
|
435 |
+
renderer.render(scene, camera);
|
436 |
+
}
|
437 |
+
|
438 |
+
init();
|
439 |
+
</script>
|
440 |
+
</body>
|
441 |
+
</html>
|