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Create app.py
Browse files
app.py
ADDED
@@ -0,0 +1,240 @@
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1 |
+
import streamlit as st # ๐ Streamlit magic
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2 |
+
import streamlit.components.v1 as components # ๐ผ๏ธ Embed custom HTML/JS
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3 |
+
import os # ๐ File operations
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4 |
+
import json # ๐ JSON encoding/decoding
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import pandas as pd # ๐ DataFrame handling
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6 |
+
import uuid # ๐ Unique IDs
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7 |
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import math # โ Math utils
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import time # โณ Time utilities
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from gamestate import GameState # ๐ผ Shared game-state singleton
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# ๐ Page setup
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st.set_page_config(page_title="Infinite World Builder", layout="wide")
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# ๐ Constants for world dimensions & CSV schema
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SAVE_DIR = "saved_worlds"
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PLOT_WIDTH = 50.0 # โ๏ธ Plot width in world units
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PLOT_DEPTH = 50.0 # โ๏ธ Plot depth in world units
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CSV_COLUMNS = [
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'obj_id', 'type',
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'pos_x', 'pos_y', 'pos_z',
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'rot_x', 'rot_y', 'rot_z', 'rot_order'
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]
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# ๐๏ธ Ensure directory for plots exists
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os.makedirs(SAVE_DIR, exist_ok=True)
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@st.cache_data(ttl=3600) # ๐ Cache for 1h
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def load_plot_metadata():
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# ๐ Scan SAVE_DIR for plot CSVs
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try:
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plot_files = [f for f in os.listdir(SAVE_DIR)
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if f.endswith(".csv") and f.startswith("plot_X")]
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except FileNotFoundError:
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st.error(f"Folder '{SAVE_DIR}' missing! ๐จ")
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return []
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except Exception as e:
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st.error(f"Error reading '{SAVE_DIR}': {e}")
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return []
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parsed = []
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for fn in plot_files:
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try:
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parts = fn[:-4].split('_') # strip .csv
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gx = int(parts[1][1:]) # X index
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gz = int(parts[2][1:]) # Z index
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name = " ".join(parts[3:]) if len(parts)>3 else f"Plot({gx},{gz})"
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parsed.append({
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'id': fn[:-4],
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'filename': fn,
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'grid_x': gx,
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'grid_z': gz,
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'name': name,
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'x_offset': gx * PLOT_WIDTH,
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'z_offset': gz * PLOT_DEPTH
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})
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except Exception:
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st.warning(f"Skip invalid file: {fn}")
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parsed.sort(key=lambda p: (p['grid_x'], p['grid_z']))
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return parsed
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def load_plot_objects(filename, x_offset, z_offset):
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# ๐ฅ Load objects from a plot CSV and shift by offsets
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path = os.path.join(SAVE_DIR, filename)
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try:
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df = pd.read_csv(path)
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# ๐ก๏ธ Ensure essentials exist
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if not all(c in df.columns for c in ['type','pos_x','pos_y','pos_z']):
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st.warning(f"Missing cols in {filename} ๐ง")
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return []
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# ๐ Guarantee obj_id
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df['obj_id'] = df.get('obj_id', pd.Series([str(uuid.uuid4()) for _ in df.index]))
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# ๐ Fill missing rotation
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for col, default in [('rot_x',0.0),('rot_y',0.0),('rot_z',0.0),('rot_order','XYZ')]:
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if col not in df.columns:
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df[col] = default
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objs = []
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for _, row in df.iterrows():
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o = row.to_dict()
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o['pos_x'] += x_offset
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o['pos_z'] += z_offset
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objs.append(o)
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return objs
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except FileNotFoundError:
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st.error(f"CSV not found: {filename}")
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return []
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except pd.errors.EmptyDataError:
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return []
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except Exception as e:
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st.error(f"Load error {filename}: {e}")
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return []
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def save_plot_data(filename, objects_list, px, pz):
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# ๐พ Save list of new objects relative to plot origin
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path = os.path.join(SAVE_DIR, filename)
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if not isinstance(objects_list, list):
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st.error("๐ Invalid data format for save")
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return False
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rel = []
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for o in objects_list:
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pos = o.get('position', {})
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rot = o.get('rotation', {})
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typ = o.get('type','Unknown')
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oid = o.get('obj_id', str(uuid.uuid4()))
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# ๐ Skip bad objects
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if not all(k in pos for k in ['x','y','z']) or typ=='Unknown':
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continue
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rel.append({
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'obj_id': oid, 'type': typ,
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'pos_x': pos['x']-px, 'pos_y': pos['y'], 'pos_z': pos['z']-pz,
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'rot_x': rot.get('_x',0.0), 'rot_y': rot.get('_y',0.0),
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'rot_z': rot.get('_z',0.0), 'rot_order': rot.get('_order','XYZ')
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})
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try:
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pd.DataFrame(rel, columns=CSV_COLUMNS).to_csv(path, index=False)
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st.success(f"๐ Saved {len(rel)} to {filename}")
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return True
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except Exception as e:
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st.error(f"Save failed: {e}")
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return False
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# ๐ Singleton for global world state
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@st.cache_resource
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128 |
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def get_game_state():
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129 |
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return GameState(save_dir=SAVE_DIR, csv_filename="world_state.csv")
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130 |
+
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131 |
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game_state = get_game_state()
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+
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133 |
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# ๐ง Session state defaults
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st.session_state.setdefault('selected_object','None')
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st.session_state.setdefault('new_plot_name','')
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136 |
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st.session_state.setdefault('js_save_data_result',None)
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137 |
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138 |
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# ๐ Load everything
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plots_metadata = load_plot_metadata()
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all_initial_objects = []
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for p in plots_metadata:
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all_initial_objects += load_plot_objects(p['filename'], p['x_offset'], p['z_offset'])
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143 |
+
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144 |
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# ๐ฅ๏ธ Sidebar UI
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145 |
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with st.sidebar:
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146 |
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st.title("๐๏ธ World Controls")
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147 |
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st.header("๐ Navigate Plots")
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148 |
+
cols = st.columns(2)
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149 |
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i = 0
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150 |
+
for p in sorted(plots_metadata, key=lambda x:(x['grid_x'],x['grid_z'])):
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151 |
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label = f"โก๏ธ {p['name']} ({p['grid_x']},{p['grid_z']})"
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152 |
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if cols[i].button(label, key=f"nav_{p['id']}"):
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153 |
+
try:
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154 |
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from streamlit_js_eval import streamlit_js_eval
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155 |
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js = f"teleportPlayer({p['x_offset']+PLOT_WIDTH/2},{p['z_offset']+PLOT_DEPTH/2});"
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156 |
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streamlit_js_eval(js_code=js, key=f"tp_{p['id']}")
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157 |
+
except Exception as e:
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158 |
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st.error(f"TP fail: {e}")
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159 |
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i = (i+1)%2
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160 |
+
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161 |
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st.markdown("---")
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162 |
+
st.header("๐ฒ Place Objects")
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163 |
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opts = ["None","Simple House","Tree","Rock","Fence Post"]
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164 |
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idx = opts.index(st.session_state.selected_object) if st.session_state.selected_object in opts else 0
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165 |
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sel = st.selectbox("Select:", opts, index=idx, key="selected_object_widget")
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166 |
+
if sel != st.session_state.selected_object:
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167 |
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st.session_state.selected_object = sel
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168 |
+
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169 |
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st.markdown("---")
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170 |
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st.header("๐พ Save Work")
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171 |
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if st.button("๐พ Save Current Work", key="save_button"):
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172 |
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from streamlit_js_eval import streamlit_js_eval
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173 |
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streamlit_js_eval(js_code="getSaveDataAndPosition();", key="js_save_processor")
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174 |
+
st.rerun()
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175 |
+
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176 |
+
# ๐จ Handle incoming save data
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177 |
+
raw = st.session_state.get("js_save_processor")
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178 |
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if raw:
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179 |
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st.info("๐ฌ Got save data!")
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180 |
+
ok=False
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181 |
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try:
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182 |
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pay = json.loads(raw) if isinstance(raw,str) else raw
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183 |
+
pos, objs = pay.get('playerPosition'), pay.get('objectsToSave')
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184 |
+
if isinstance(objs,list) and pos:
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185 |
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gx, gz = math.floor(pos['x']/PLOT_WIDTH), math.floor(pos['z']/PLOT_DEPTH)
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186 |
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fn = f"plot_X{gx}_Z{gz}.csv"
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187 |
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if save_plot_data(fn, objs, gx*PLOT_WIDTH, gz*PLOT_DEPTH):
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188 |
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load_plot_metadata.clear()
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189 |
+
try:
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from streamlit_js_eval import streamlit_js_eval
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191 |
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streamlit_js_eval(js_code="resetNewlyPlacedObjects();", key="reset_js")
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192 |
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except:
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pass
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game_state.update_state(objs)
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ok=True
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if not ok:
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st.error("โ Save error")
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198 |
+
except Exception as e:
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199 |
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st.error(f"Err: {e}")
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200 |
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st.session_state.js_save_processor=None
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201 |
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if ok: st.rerun()
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202 |
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203 |
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# ๐ Main view
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204 |
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st.header("๐ Infinite Shared 3D World")
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205 |
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st.caption("โก๏ธ Explore, click to build, ๐พ to save!")
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206 |
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207 |
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# ๐ Inject state into JS
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208 |
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state = {
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209 |
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"ALL_INITIAL_OBJECTS": all_initial_objects,
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210 |
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"PLOTS_METADATA": plots_metadata,
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211 |
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"SELECTED_OBJECT_TYPE": st.session_state.selected_object,
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212 |
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"PLOT_WIDTH": PLOT_WIDTH,
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"PLOT_DEPTH": PLOT_DEPTH,
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214 |
+
"GAME_STATE": game_state.get_state()
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}
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216 |
+
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217 |
+
try:
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218 |
+
with open('index.html','r',encoding='utf-8') as f:
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219 |
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html = f.read()
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220 |
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script = f"""
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221 |
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<script>
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222 |
+
window.ALL_INITIAL_OBJECTS = {json.dumps(state['ALL_INITIAL_OBJECTS'])};
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223 |
+
window.PLOTS_METADATA = {json.dumps(state['PLOTS_METADATA'])};
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224 |
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window.SELECTED_OBJECT_TYPE = {json.dumps(state['SELECTED_OBJECT_TYPE'])};
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225 |
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window.PLOT_WIDTH = {json.dumps(state['PLOT_WIDTH'])};
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226 |
+
window.PLOT_DEPTH = {json.dumps(state['PLOT_DEPTH'])};
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227 |
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window.GAME_STATE = {json.dumps(state['GAME_STATE'])};
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228 |
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console.log('๐ State injected!', {{
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objs: window.ALL_INITIAL_OBJECTS.length,
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plots: window.PLOTS_METADATA.length,
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gs: window.GAME_STATE.length
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}});
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</script>
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234 |
+
"""
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html = html.replace('</head>', script + '\n</head>', 1)
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236 |
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components.html(html, height=750, scrolling=False)
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237 |
+
except FileNotFoundError:
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238 |
+
st.error("โ index.html missing!")
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239 |
+
except Exception as e:
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240 |
+
st.error(f"๐ฑ HTML inject failed: {e}")
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