--- title: 🧜‍♀️Streamlit🧠CV📚Scroller emoji: 🧜‍♀️📚🧜‍♂️ colorFrom: gray colorTo: pink sdk: streamlit sdk_version: 1.45.0 app_file: app.py pinned: false license: mit short_description: 🧠CV Scroller🧜‍♀️🧜‍♂️🧜3D Graphs --- ## 📂 File Cast & Roles - **`app.py`** — 🧑‍✈️ **The Conductor** Orchestrates Streamlit: - Loads per‑plot CSVs (your saved “tiles”) - Fetches the **GameState vault** - Injects everything into the browser - Listens for your “💾 Save” click and hands new objects off to both the plot‑file writer **and** the GameState vault - **`gamestate.py`** — 💼 **The Vault** A thread‑safe singleton that: - On startup, reads `world_state.csv` → `world_state[]` - On update, merges in new objects by `obj_id` and writes back to `world_state.csv` - Serves as the **shared truth** for everyone who joins - **`index.html`** — 🎭 **The Stage** Three.js world where: - Injected arrays (`ALL_INITIAL_OBJECTS`, `PLOTS_METADATA`, `GAME_STATE`) arrive as `window…` variables - Ground tiles and objects are rendered from those arrays - Local clicks spawn new objects into a **sessionStorage** “back‑pocket” until you hit Save - A tiny 5 s timer peeks at `window.GAME_STATE` so you can see others’ updates in near‑real time - **`requirements.txt`** — 🛠️ **The Toolbox** Lists exactly the small helper you need (`streamlit_js_eval`) to bridge JS ↔️ Python --- ## 🔄 How State Sticks 1. **Persistent CSVs** - **Per‑plot files** (`plot_X3_Z2.csv`) hold each tile’s snapshot - **Global file** (`world_state.csv`) holds the universal list of all objects 2. **In‑Memory Caching** - `@st.cache_data` for plot metadata (avoids re‑reading disk for 1 h) - `@st.cache_resource` for the GameState singleton (one vault, never re‑instantiated) 3. **Browser Session Storage** - Unsaved objects live in `sessionStorage` so you don’t lose placements on refresh - Cleared only when you “Reset” or after a successful Save 4. **JS ↔️ Python Bridge** - JS `getSaveDataAndPosition()` → returns your new objects + player coords as JSON - Streamlit parses that, writes CSV, merges vault, clears caches, and **reruns** to inject the fresh state back into the Stage --- ## 🌊 Flow of Play (Intuition) 1. **Boot Up** - Conductor (`app.py`) reads all the saved chunks → tells the Stage (`index.html`) “Here’s what’s out there!” 2. **Explore & Build** - You walk around (WASD) and click to place “House🌳Rock🏠Tree” - New pieces go into your **back pocket** (`sessionStorage`)—invisible until saved 3. **Save the Day** - Hit “💾 Save” → Conductor grabs your pocket’s contents - Vault (`GameState`) merges them into the master record - Plot files get updated so new visitors see your work 4. **Collaborate in Near‑Real Time** - Every 5 s the Stage peeks at `window.GAME_STATE` - You see newcomers’ additions pop in without a full reload ✨ a tiny toolbox keep a **persistent**, **shared**, **interactive** 3D world humming! 🎉``` - 🐍 **Python Startup** - 📂 `load_plot_metadata()` → scan `saved_worlds/` for `plot_X…_Z…csv` (cached) - 📑 `load_plot_objects()` → read CSV → build `ALL_INITIAL_OBJECTS` - 🔒 `get_game_state()` → singleton `GameState` → load/hold `world_state.csv` - 🚀 Inject → `ALL_INITIAL_OBJECTS`, `PLOTS_METADATA`, `GAME_STATE` into `index.html` - 💾 **Save Flow** - 🖱️ User clicks “💾 Save” → JS `getSaveDataAndPosition()` → returns JSON payload - 🔄 Py parses → computes `plot_X…_Z….csv` → `save_plot_data()` writes per‑plot file - ➕ `game_state.update_state()` merges into `world_state.csv` - 🔁 `load_plot_metadata.clear()` + `st.rerun()` → refreshed state - 🌐 **Three.js Init** - 🌟 `init()` → scene, camera, lights - 🛤️ `setupInitialGround()` → one plane per saved plot (or at 0,0) - 👤 `setupPlayer()` → capsule mesh at center - 📦 `loadInitialObjects()` → instantiate all persisted objects - 🎮 **Interaction & Local State** - 🖱️ `onDocumentClick()` → raycast → spawn `House/Tree/Rock…` → add to `newlyPlacedObjects` - 💾 `saveUnsavedState()` → persist `newlyPlacedObjects` to `sessionStorage` - 🔄 `restoreUnsavedState()` on reload → rehydrate unsaved objects - 🗑️ `resetNewlyPlacedObjects()` → clear sessionStorage - ⏩ **Game Loop** - 🔑 `onKeyDown`/`onKeyUp` → track WASD/Arrows - 🚶 `updatePlayerMovement()` → camera‑relative walk + `checkAndExpandGround()` - 🌱 `checkAndExpandGround()` → add placeholder planes around player - 📽️ `animate()` → movement, camera lerp, `renderer.render()` - 🔄 **Collab Sync** - ⏲️ `setInterval(pollGameState, 5000)` → logs or applies updated `window.GAME_STATE` ✨ **All set!** end‑to‑end state protocol.