# gamestate.py import threading import time import os import json import pandas as pd class GameState: def __init__(self, save_dir="saved_worlds", csv_filename="world_state.csv"): os.makedirs(save_dir, exist_ok=True) self.csv_path = os.path.join(save_dir, csv_filename) self.lock = threading.Lock() self.world_state = [] # List of dicts representing game objects self.last_update_time = time.time() self.load_state() def load_state(self): """Load world state from CSV if available.""" if os.path.exists(self.csv_path): try: df = pd.read_csv(self.csv_path) self.world_state = df.to_dict(orient='records') except Exception as e: print(f"Error loading state from {self.csv_path}: {e}") else: self.world_state = [] def save_state(self): """Persist the current world state to CSV.""" with self.lock: try: df = pd.DataFrame(self.world_state) df.to_csv(self.csv_path, index=False) except Exception as e: print(f"Error saving state to {self.csv_path}: {e}") def get_state(self): """Return a deep copy of the current world state.""" with self.lock: return json.loads(json.dumps(self.world_state)) def update_state(self, new_objects): """ Merge new or updated objects into the world state. Each object must have a unique 'obj_id'. """ with self.lock: for obj in new_objects: found = False for existing in self.world_state: if existing.get('obj_id') == obj.get('obj_id'): existing.update(obj) found = True break if not found: self.world_state.append(obj) self.last_update_time = time.time() self.save_state()