Update index.html
Browse files- index.html +383 -199
index.html
CHANGED
|
@@ -25,7 +25,7 @@
|
|
| 25 |
.player-info { padding: 5px; border-radius: 4px; }
|
| 26 |
.player1 { background-color: rgba(0, 150, 255, 0.5); }
|
| 27 |
.player2 { background-color: rgba(255, 100, 0, 0.5); }
|
| 28 |
-
.
|
| 29 |
position: absolute;
|
| 30 |
width: 100px;
|
| 31 |
height: 16px;
|
|
@@ -41,23 +41,17 @@
|
|
| 41 |
z-index: 20;
|
| 42 |
display: none; /* Hidden by default, controlled by JS */
|
| 43 |
}
|
| 44 |
-
.
|
| 45 |
height: 100%;
|
| 46 |
-
background-color: #4caf50; /* Green */
|
| 47 |
width: 100%; /* Full by default */
|
| 48 |
transition: width 0.2s ease-in-out;
|
| 49 |
}
|
| 50 |
#gameOverScreen {
|
| 51 |
-
position: absolute;
|
| 52 |
-
top: 50%; left: 50%;
|
| 53 |
transform: translate(-50%, -50%);
|
| 54 |
-
padding: 30px;
|
| 55 |
-
|
| 56 |
-
|
| 57 |
-
border-radius: 15px;
|
| 58 |
-
text-align: center;
|
| 59 |
-
display: none;
|
| 60 |
-
z-index: 100;
|
| 61 |
}
|
| 62 |
#gameOverScreen h2 { margin-top: 0; font-size: 28px; color: #ff4444; }
|
| 63 |
#gameOverScreen p { font-size: 18px; }
|
|
@@ -84,93 +78,138 @@
|
|
| 84 |
let scene, camera, renderer, clock;
|
| 85 |
let players = [];
|
| 86 |
let playerProjectiles = [];
|
| 87 |
-
let
|
|
|
|
| 88 |
let neutralZoneBlocks = [];
|
| 89 |
let qotile;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 90 |
|
| 91 |
const keysPressed = {};
|
| 92 |
const gameSettings = {
|
| 93 |
playerSpeed: 10,
|
| 94 |
projectileSpeed: 30,
|
| 95 |
-
babyYarSpeed:
|
| 96 |
projectileSize: 0.2,
|
| 97 |
neutralZoneBlockSize: 2,
|
| 98 |
qotileSize: 4,
|
| 99 |
-
playAreaWidth: 40,
|
| 100 |
playAreaHeight: 30,
|
| 101 |
playerShootCooldown: 0.2,
|
| 102 |
-
qotileSpawnCooldown: 2.5,
|
| 103 |
-
playerInitialHealth: 150,
|
| 104 |
-
|
| 105 |
-
|
| 106 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 107 |
pointsPerNeutralBlock: 10,
|
| 108 |
pointsPerBabyYar: 25,
|
| 109 |
-
pointsPerQotileHit: 10,
|
| 110 |
};
|
| 111 |
let gameActive = true;
|
| 112 |
|
| 113 |
-
|
| 114 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 115 |
const container = document.createElement('div');
|
| 116 |
-
container.className = '
|
| 117 |
-
|
| 118 |
const fill = document.createElement('div');
|
| 119 |
-
fill.className = '
|
| 120 |
-
|
| 121 |
container.appendChild(fill);
|
| 122 |
document.body.appendChild(container);
|
| 123 |
|
| 124 |
-
|
| 125 |
-
container: container
|
| 126 |
-
|
| 127 |
-
text: container
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
//
|
| 131 |
-
if (
|
| 132 |
-
|
| 133 |
-
|
| 134 |
-
|
| 135 |
-
|
| 136 |
-
|
| 137 |
-
|
| 138 |
-
|
| 139 |
-
|
| 140 |
-
|
|
|
|
| 141 |
}
|
| 142 |
}
|
| 143 |
|
| 144 |
-
function
|
| 145 |
-
|
| 146 |
-
|
| 147 |
-
|
| 148 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 149 |
|
| 150 |
-
// Position the health bar above the character
|
| 151 |
const screenPosition = toScreenPosition(character.mesh, camera);
|
| 152 |
-
if (screenPosition.z > 1) {
|
| 153 |
-
|
| 154 |
} else {
|
| 155 |
-
|
| 156 |
-
|
| 157 |
-
|
|
|
|
| 158 |
}
|
| 159 |
}
|
| 160 |
-
|
| 161 |
function toScreenPosition(obj, camera) {
|
| 162 |
const vector = new THREE.Vector3();
|
|
|
|
| 163 |
obj.updateMatrixWorld();
|
| 164 |
vector.setFromMatrixPosition(obj.matrixWorld);
|
| 165 |
vector.project(camera);
|
| 166 |
-
|
| 167 |
vector.x = (vector.x * window.innerWidth / 2) + window.innerWidth / 2;
|
| 168 |
vector.y = -(vector.y * window.innerHeight / 2) + window.innerHeight / 2;
|
| 169 |
-
|
| 170 |
return vector;
|
| 171 |
}
|
| 172 |
|
| 173 |
-
|
| 174 |
function init() {
|
| 175 |
gameActive = true;
|
| 176 |
scene = new THREE.Scene();
|
|
@@ -199,7 +238,7 @@
|
|
| 199 |
animate();
|
| 200 |
}
|
| 201 |
|
| 202 |
-
function createYarModel(color) {
|
| 203 |
const yarGroup = new THREE.Group();
|
| 204 |
const bodyGeometry = new THREE.CylinderGeometry(0.2, 0.4, 1.5, 8);
|
| 205 |
const bodyMaterial = new THREE.MeshStandardMaterial({ color: color, roughness: 0.5 });
|
|
@@ -216,7 +255,7 @@
|
|
| 216 |
const wingMaterial = new THREE.MeshStandardMaterial({ color: color, transparent: true, opacity: 0.7, side: THREE.DoubleSide });
|
| 217 |
const wings = [];
|
| 218 |
for (let i = 0; i < 4; i++) {
|
| 219 |
-
const wing = new THREE.Mesh(wingGeometry, wingMaterial);
|
| 220 |
wing.position.y = 0.2;
|
| 221 |
yarGroup.add(wing);
|
| 222 |
wings.push(wing);
|
|
@@ -229,9 +268,8 @@
|
|
| 229 |
yarGroup.userData.isMoving = false;
|
| 230 |
return yarGroup;
|
| 231 |
}
|
| 232 |
-
|
| 233 |
function createPlayers() {
|
| 234 |
-
players.forEach(p => { if (p.healthBar) document.body.removeChild(p.healthBar.container); });
|
| 235 |
players = [];
|
| 236 |
playerProjectiles = [];
|
| 237 |
|
|
@@ -242,9 +280,11 @@
|
|
| 242 |
mesh: p1Model, isPlayer: true, isPlayer2: false,
|
| 243 |
controls: { up: 'KeyW', down: 'KeyS', left: 'KeyA', right: 'KeyD', shoot: 'KeyE' },
|
| 244 |
shootCooldownTimer: 0, score: 0,
|
| 245 |
-
health: gameSettings.playerInitialHealth, maxHealth: gameSettings.playerInitialHealth
|
|
|
|
| 246 |
};
|
| 247 |
-
|
|
|
|
| 248 |
players.push(p1);
|
| 249 |
|
| 250 |
const p2Model = createYarModel(0xff6600);
|
|
@@ -254,13 +294,15 @@
|
|
| 254 |
mesh: p2Model, isPlayer: true, isPlayer2: true,
|
| 255 |
controls: { up: 'KeyI', down: 'KeyK', left: 'KeyJ', right: 'KeyL', shoot: 'KeyU' },
|
| 256 |
shootCooldownTimer: 0, score: 0,
|
| 257 |
-
health: gameSettings.playerInitialHealth, maxHealth: gameSettings.playerInitialHealth
|
|
|
|
| 258 |
};
|
| 259 |
-
|
|
|
|
| 260 |
players.push(p2);
|
| 261 |
}
|
| 262 |
|
| 263 |
-
function createQotileModel() {
|
| 264 |
const qotileGroup = new THREE.Group();
|
| 265 |
const coreGeometry = new THREE.DodecahedronGeometry(gameSettings.qotileSize, 0);
|
| 266 |
const coreMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000, emissive: 0x550000, roughness: 0.2 });
|
|
@@ -270,14 +312,17 @@
|
|
| 270 |
const eyeMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff });
|
| 271 |
const pupilGeometry = new THREE.SphereGeometry(0.3, 12, 12);
|
| 272 |
const pupilMaterial = new THREE.MeshBasicMaterial({ color: 0x000000 });
|
| 273 |
-
|
| 274 |
-
leftEye.
|
| 275 |
-
|
| 276 |
-
rightEye.
|
|
|
|
|
|
|
| 277 |
const leftPupil = new THREE.Mesh(pupilGeometry, pupilMaterial);
|
| 278 |
-
leftPupil.position.z =
|
| 279 |
-
const rightPupil = new THREE.Mesh(pupilGeometry, pupilMaterial);
|
| 280 |
-
rightPupil.position.z =
|
|
|
|
| 281 |
leftEye.add(leftPupil);
|
| 282 |
rightEye.add(rightPupil);
|
| 283 |
qotileGroup.add(leftEye);
|
|
@@ -286,11 +331,8 @@
|
|
| 286 |
return qotileGroup;
|
| 287 |
}
|
| 288 |
|
| 289 |
-
function createNeutralZone() {
|
| 290 |
-
|
| 291 |
-
if(scene.getObjectById(block.id)) scene.remove(block);
|
| 292 |
-
if(block.geometry) block.geometry.dispose(); if(block.material) block.material.dispose();
|
| 293 |
-
});
|
| 294 |
neutralZoneBlocks = [];
|
| 295 |
const blockGeometry = new THREE.BoxGeometry(gameSettings.neutralZoneBlockSize, gameSettings.neutralZoneBlockSize, gameSettings.neutralZoneBlockSize / 2);
|
| 296 |
const blockMaterial = new THREE.MeshStandardMaterial({ color: 0x888888, roughness: 0.7, metalness: 0.3 });
|
|
@@ -306,10 +348,6 @@
|
|
| 306 |
}
|
| 307 |
|
| 308 |
function createQotile() {
|
| 309 |
-
if (qotile) {
|
| 310 |
-
if(qotile.mesh) scene.remove(qotile.mesh);
|
| 311 |
-
if(qotile.healthBar) document.body.removeChild(qotile.healthBar.container);
|
| 312 |
-
}
|
| 313 |
const qotileModel = createQotileModel();
|
| 314 |
qotileModel.position.set(0, 0, -20);
|
| 315 |
scene.add(qotileModel);
|
|
@@ -318,27 +356,28 @@
|
|
| 318 |
health: gameSettings.qotileInitialHealth, maxHealth: gameSettings.qotileInitialHealth,
|
| 319 |
hitTimer: 0, spawnCooldownTimer: gameSettings.qotileSpawnCooldown,
|
| 320 |
};
|
| 321 |
-
|
| 322 |
}
|
| 323 |
|
| 324 |
-
// ******** NEW: CREATE BABY YAR MINION ********
|
| 325 |
function createBabyYar(startPosition) {
|
| 326 |
-
const group = createQotileModel();
|
| 327 |
group.scale.set(0.2, 0.2, 0.2);
|
| 328 |
group.position.copy(startPosition);
|
|
|
|
| 329 |
|
| 330 |
const baby = {
|
| 331 |
mesh: group, isBabyYar: true,
|
| 332 |
health: gameSettings.babyYarInitialHealth, maxHealth: gameSettings.babyYarInitialHealth,
|
| 333 |
-
velocity: new THREE.Vector3(
|
|
|
|
| 334 |
};
|
| 335 |
|
| 336 |
-
|
| 337 |
scene.add(group);
|
| 338 |
babyYars.push(baby);
|
| 339 |
}
|
| 340 |
|
| 341 |
-
function handlePlayerMovement(player, delta) {
|
| 342 |
let moved = false;
|
| 343 |
const moveDistance = gameSettings.playerSpeed * delta;
|
| 344 |
if (keysPressed[player.controls.up]) { player.mesh.position.y += moveDistance; moved = true; }
|
|
@@ -352,15 +391,15 @@
|
|
| 352 |
player.mesh.position.y = Math.max(-halfHeight, Math.min(halfHeight, player.mesh.position.y));
|
| 353 |
}
|
| 354 |
|
| 355 |
-
function handlePlayerShooting(player, delta) {
|
| 356 |
if (player.shootCooldownTimer > 0) player.shootCooldownTimer -= delta;
|
| 357 |
if (keysPressed[player.controls.shoot] && player.shootCooldownTimer <= 0) {
|
| 358 |
player.shootCooldownTimer = gameSettings.playerShootCooldown;
|
| 359 |
createProjectile(player);
|
| 360 |
}
|
| 361 |
}
|
| 362 |
-
|
| 363 |
-
function createProjectile(player) {
|
| 364 |
const projectileGeometry = new THREE.SphereGeometry(gameSettings.projectileSize, 8, 8);
|
| 365 |
const projectileMaterial = new THREE.MeshBasicMaterial({ color: player.isPlayer2 ? 0xffaa33 : 0x66ccff });
|
| 366 |
const projectile = new THREE.Mesh(projectileGeometry, projectileMaterial);
|
|
@@ -377,31 +416,89 @@
|
|
| 377 |
for (let i = playerProjectiles.length - 1; i >= 0; i--) {
|
| 378 |
const p = playerProjectiles[i];
|
| 379 |
p.position.addScaledVector(p.userData.velocity, delta);
|
| 380 |
-
if (p.position.z < -
|
| 381 |
-
|
| 382 |
-
playerProjectiles.splice(i, 1);
|
|
|
|
| 383 |
}
|
| 384 |
checkPlayerProjectileCollision(p, i);
|
| 385 |
}
|
| 386 |
|
| 387 |
-
//
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 388 |
for (let i = babyYars.length - 1; i >= 0; i--) {
|
| 389 |
const baby = babyYars[i];
|
| 390 |
-
|
| 391 |
-
|
| 392 |
-
|
| 393 |
-
|
| 394 |
-
|
| 395 |
-
|
| 396 |
-
|
|
|
|
|
|
|
|
|
|
| 397 |
});
|
| 398 |
|
| 399 |
-
if (
|
| 400 |
-
|
| 401 |
-
|
| 402 |
-
|
| 403 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 404 |
}
|
|
|
|
| 405 |
checkBabyYarCollision(baby, i);
|
| 406 |
}
|
| 407 |
}
|
|
@@ -410,89 +507,165 @@
|
|
| 410 |
const pSphere = new THREE.Sphere(projectile.position, gameSettings.projectileSize);
|
| 411 |
const owner = projectile.userData.owner;
|
| 412 |
|
| 413 |
-
|
| 414 |
-
|
| 415 |
-
|
| 416 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 417 |
for (let i = babyYars.length - 1; i >= 0; i--) {
|
| 418 |
const baby = babyYars[i];
|
| 419 |
const babyBox = new THREE.Box3().setFromObject(baby.mesh);
|
| 420 |
if (pSphere.intersectsBox(babyBox)) {
|
| 421 |
-
// d4 damage
|
| 422 |
const damage = Math.floor(Math.random() * 4) + 1;
|
| 423 |
baby.health -= damage;
|
| 424 |
|
| 425 |
if (baby.health <= 0) {
|
| 426 |
-
owner.score += gameSettings.pointsPerBabyYar;
|
| 427 |
-
|
| 428 |
-
document.body.removeChild(baby.healthBar.container);
|
| 429 |
babyYars.splice(i, 1);
|
| 430 |
}
|
| 431 |
|
| 432 |
-
|
| 433 |
playerProjectiles.splice(projectileIndex, 1);
|
| 434 |
updateUI(); return;
|
| 435 |
}
|
| 436 |
}
|
| 437 |
|
| 438 |
-
// Vs Qotile
|
| 439 |
if (qotile && qotile.health > 0) {
|
| 440 |
const qotileBox = new THREE.Box3().setFromObject(qotile.mesh);
|
| 441 |
if (pSphere.intersectsBox(qotileBox)) {
|
| 442 |
const damage = Math.floor(Math.random() * 4) + 1;
|
| 443 |
qotile.health -= damage;
|
| 444 |
-
owner.score += gameSettings.pointsPerQotileHit;
|
| 445 |
qotile.mesh.children[0].material.emissive.setHex(0xffffff);
|
| 446 |
qotile.hitTimer = 0.1;
|
| 447 |
if (qotile.health <= 0) {
|
| 448 |
-
endGame((owner.isPlayer2 ? "Player 2" : "Player 1") + " destroyed the Qotile!");
|
| 449 |
}
|
| 450 |
-
|
| 451 |
playerProjectiles.splice(projectileIndex, 1);
|
| 452 |
updateUI(); return;
|
| 453 |
}
|
| 454 |
}
|
| 455 |
}
|
| 456 |
-
|
| 457 |
-
// ******** NEW: COLLISION FOR BABY YARS ********
|
| 458 |
function checkBabyYarCollision(baby, babyIndex) {
|
| 459 |
-
|
| 460 |
-
|
| 461 |
for(let i = players.length - 1; i >= 0; i--) {
|
| 462 |
const player = players[i];
|
| 463 |
if (player.health <= 0) continue;
|
| 464 |
const playerBox = new THREE.Box3().setFromObject(player.mesh);
|
| 465 |
-
|
| 466 |
-
if (babySphere.intersectsBox(playerBox)) {
|
| 467 |
player.health -= gameSettings.babyYarDamage;
|
| 468 |
-
|
| 469 |
-
|
| 470 |
-
scene.remove(baby.mesh);
|
| 471 |
-
document.body.removeChild(baby.healthBar.container);
|
| 472 |
babyYars.splice(babyIndex, 1);
|
| 473 |
|
| 474 |
-
// Player hit effect
|
| 475 |
player.mesh.visible = false;
|
| 476 |
-
setTimeout(() => { player.mesh.visible = true; }, 100);
|
| 477 |
-
setTimeout(() => { player.mesh.visible = false; }, 200);
|
| 478 |
-
setTimeout(() => { player.mesh.visible = true; }, 300);
|
| 479 |
|
| 480 |
if (player.health <= 0) {
|
| 481 |
player.health = 0;
|
| 482 |
-
|
| 483 |
-
document.body.removeChild(player.
|
| 484 |
-
|
| 485 |
-
|
| 486 |
-
}
|
| 487 |
}
|
| 488 |
updateUI(); return;
|
| 489 |
}
|
| 490 |
}
|
| 491 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 492 |
|
| 493 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 494 |
function updateQotile(delta) {
|
| 495 |
-
if (qotile && qotile.
|
| 496 |
const time = clock.getElapsedTime();
|
| 497 |
qotile.mesh.rotation.y += delta * 0.1;
|
| 498 |
qotile.mesh.userData.eyes.forEach((eye, i) => {
|
|
@@ -503,58 +676,76 @@
|
|
| 503 |
qotile.hitTimer -= delta;
|
| 504 |
if (qotile.hitTimer <= 0) qotile.mesh.children[0].material.emissive.setHex(0x550000);
|
| 505 |
}
|
| 506 |
-
if (qotile.
|
| 507 |
qotile.spawnCooldownTimer -= delta;
|
| 508 |
-
|
| 509 |
-
|
| 510 |
-
|
| 511 |
-
}
|
| 512 |
}
|
| 513 |
}
|
| 514 |
}
|
| 515 |
-
|
| 516 |
-
function updatePlayers(delta) { /* ... unchanged wing animation ... */
|
| 517 |
-
const time = clock.getElapsedTime();
|
| 518 |
-
players.forEach(player => {
|
| 519 |
-
if (player.health <= 0) return;
|
| 520 |
-
const wings = player.mesh.userData.wings;
|
| 521 |
-
const flapSpeed = player.mesh.userData.isMoving ? 15 : 4;
|
| 522 |
-
wings[0].rotation.y = Math.sin(time * flapSpeed) * 0.8;
|
| 523 |
-
wings[1].rotation.y = -Math.sin(time * flapSpeed) * 0.8;
|
| 524 |
-
wings[2].rotation.y = Math.sin(time * flapSpeed + 0.5) * 0.6;
|
| 525 |
-
wings[3].rotation.y = -Math.sin(time * flapSpeed + 0.5) * 0.6;
|
| 526 |
-
});
|
| 527 |
-
}
|
| 528 |
|
| 529 |
function updateUI() {
|
| 530 |
const p1 = players[0] || { score: 0 };
|
| 531 |
const p2 = players[1] || { score: 0 };
|
| 532 |
document.getElementById('player1Info').textContent = `Player 1 (WASD, E): Score ${p1.score}`;
|
| 533 |
document.getElementById('player2Info').textContent = `Player 2 (IJKL, U): Score ${p2.score}`;
|
| 534 |
-
|
| 535 |
-
// Health bars are updated in the main loop
|
| 536 |
}
|
| 537 |
-
|
| 538 |
-
function
|
| 539 |
-
|
| 540 |
-
|
| 541 |
-
|
| 542 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 543 |
}
|
| 544 |
|
| 545 |
function restartGame() {
|
| 546 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 547 |
[...players, ...babyYars].forEach(char => {
|
| 548 |
-
if (char.mesh)
|
| 549 |
-
if (char.healthBar
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 550 |
});
|
| 551 |
if (qotile) {
|
| 552 |
-
if(qotile.mesh)
|
| 553 |
-
if(qotile.healthBar
|
|
|
|
|
|
|
| 554 |
}
|
| 555 |
-
playerProjectiles.forEach(p =>
|
| 556 |
-
|
| 557 |
-
players = []; playerProjectiles = []; babyYars = [];
|
| 558 |
|
| 559 |
createPlayers();
|
| 560 |
createNeutralZone();
|
|
@@ -564,32 +755,25 @@
|
|
| 564 |
document.getElementById('gameOverScreen').style.display = 'none';
|
| 565 |
updateUI();
|
| 566 |
}
|
| 567 |
-
|
| 568 |
-
function
|
| 569 |
-
|
| 570 |
-
|
| 571 |
-
|
| 572 |
-
|
| 573 |
-
if (player.health > 0) {
|
| 574 |
-
handlePlayerMovement(player, delta);
|
| 575 |
-
handlePlayerShooting(player, delta);
|
| 576 |
-
}
|
| 577 |
-
updateHealthBar(player);
|
| 578 |
-
});
|
| 579 |
-
babyYars.forEach(updateHealthBar);
|
| 580 |
-
if (qotile) updateHealthBar(qotile);
|
| 581 |
-
|
| 582 |
-
updateProjectilesAndMinions(delta);
|
| 583 |
-
updateQotile(delta);
|
| 584 |
-
updatePlayers(delta);
|
| 585 |
-
}
|
| 586 |
-
renderer.render(scene, camera);
|
| 587 |
}
|
| 588 |
|
| 589 |
function onKeyDown(event) { keysPressed[event.code] = true; }
|
| 590 |
function onKeyUp(event) { keysPressed[event.code] = false; }
|
| 591 |
-
function onWindowResize() {
|
| 592 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 593 |
</script>
|
| 594 |
</body>
|
| 595 |
</html>
|
|
|
|
| 25 |
.player-info { padding: 5px; border-radius: 4px; }
|
| 26 |
.player1 { background-color: rgba(0, 150, 255, 0.5); }
|
| 27 |
.player2 { background-color: rgba(255, 100, 0, 0.5); }
|
| 28 |
+
.status-bar-container {
|
| 29 |
position: absolute;
|
| 30 |
width: 100px;
|
| 31 |
height: 16px;
|
|
|
|
| 41 |
z-index: 20;
|
| 42 |
display: none; /* Hidden by default, controlled by JS */
|
| 43 |
}
|
| 44 |
+
.status-bar-fill {
|
| 45 |
height: 100%;
|
|
|
|
| 46 |
width: 100%; /* Full by default */
|
| 47 |
transition: width 0.2s ease-in-out;
|
| 48 |
}
|
| 49 |
#gameOverScreen {
|
| 50 |
+
position: absolute; top: 50%; left: 50%;
|
|
|
|
| 51 |
transform: translate(-50%, -50%);
|
| 52 |
+
padding: 30px; background-color: rgba(20, 20, 20, 0.9);
|
| 53 |
+
border: 2px solid #555; border-radius: 15px;
|
| 54 |
+
text-align: center; display: none; z-index: 100;
|
|
|
|
|
|
|
|
|
|
|
|
|
| 55 |
}
|
| 56 |
#gameOverScreen h2 { margin-top: 0; font-size: 28px; color: #ff4444; }
|
| 57 |
#gameOverScreen p { font-size: 18px; }
|
|
|
|
| 78 |
let scene, camera, renderer, clock;
|
| 79 |
let players = [];
|
| 80 |
let playerProjectiles = [];
|
| 81 |
+
let enemyProjectiles = [];
|
| 82 |
+
let babyYars = [];
|
| 83 |
let neutralZoneBlocks = [];
|
| 84 |
let qotile;
|
| 85 |
+
let zergState = {
|
| 86 |
+
active: false,
|
| 87 |
+
timer: 0,
|
| 88 |
+
mesh: null,
|
| 89 |
+
shootCooldownTimer: 0
|
| 90 |
+
};
|
| 91 |
|
| 92 |
const keysPressed = {};
|
| 93 |
const gameSettings = {
|
| 94 |
playerSpeed: 10,
|
| 95 |
projectileSpeed: 30,
|
| 96 |
+
babyYarSpeed: 6,
|
| 97 |
projectileSize: 0.2,
|
| 98 |
neutralZoneBlockSize: 2,
|
| 99 |
qotileSize: 4,
|
| 100 |
+
playAreaWidth: 40,
|
| 101 |
playAreaHeight: 30,
|
| 102 |
playerShootCooldown: 0.2,
|
| 103 |
+
qotileSpawnCooldown: 2.5,
|
| 104 |
+
playerInitialHealth: 150,
|
| 105 |
+
playerInitialEnergy: 100,
|
| 106 |
+
energyRechargeRate: 5, // per second
|
| 107 |
+
zergActivationCost: 80,
|
| 108 |
+
zergMergeDistance: 4,
|
| 109 |
+
zergDuration: 5, // 5 seconds
|
| 110 |
+
zergShootCooldown: 0.15,
|
| 111 |
+
qotileInitialHealth: 250,
|
| 112 |
+
babyYarInitialHealth: 5,
|
| 113 |
+
babyYarDamage: 15,
|
| 114 |
+
babyYarEyeballDamage: 30,
|
| 115 |
+
babyYarAttackDistance: 12,
|
| 116 |
pointsPerNeutralBlock: 10,
|
| 117 |
pointsPerBabyYar: 25,
|
| 118 |
+
pointsPerQotileHit: 10,
|
| 119 |
};
|
| 120 |
let gameActive = true;
|
| 121 |
|
| 122 |
+
function disposeObject(obj) {
|
| 123 |
+
if (!obj) return;
|
| 124 |
+
if (obj.traverse) {
|
| 125 |
+
obj.traverse(child => {
|
| 126 |
+
if (child.isMesh) {
|
| 127 |
+
if (child.geometry) child.geometry.dispose();
|
| 128 |
+
if (child.material) {
|
| 129 |
+
if (Array.isArray(child.material)) {
|
| 130 |
+
child.material.forEach(material => material.dispose());
|
| 131 |
+
} else {
|
| 132 |
+
child.material.dispose();
|
| 133 |
+
}
|
| 134 |
+
}
|
| 135 |
+
}
|
| 136 |
+
});
|
| 137 |
+
}
|
| 138 |
+
if (obj.parent) obj.parent.remove(obj);
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
function createStatusBar(character, type) {
|
| 142 |
const container = document.createElement('div');
|
| 143 |
+
container.className = 'status-bar-container';
|
|
|
|
| 144 |
const fill = document.createElement('div');
|
| 145 |
+
fill.className = 'status-bar-fill';
|
|
|
|
| 146 |
container.appendChild(fill);
|
| 147 |
document.body.appendChild(container);
|
| 148 |
|
| 149 |
+
if (type === 'health') {
|
| 150 |
+
character.healthBar = { container, fill, text: container };
|
| 151 |
+
} else { // energy
|
| 152 |
+
character.energyBar = { container, fill, text: container };
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
// Styling
|
| 156 |
+
if (type === 'health') {
|
| 157 |
+
if (character.isPlayer) fill.style.backgroundColor = '#2196F3';
|
| 158 |
+
else if (character.isBabyYar) fill.style.backgroundColor = '#f44336';
|
| 159 |
+
else { /*Qotile*/
|
| 160 |
+
fill.style.backgroundColor = '#ff9800';
|
| 161 |
+
container.style.width = '200px'; container.style.height = '20px';
|
| 162 |
+
container.style.fontSize = '14px'; container.style.lineHeight = '18px';
|
| 163 |
+
}
|
| 164 |
+
} else { // energy
|
| 165 |
+
fill.style.backgroundColor = '#BA68C8'; // Purple for energy
|
| 166 |
+
container.style.height = '8px';
|
| 167 |
}
|
| 168 |
}
|
| 169 |
|
| 170 |
+
function updateStatusBar(character, type) {
|
| 171 |
+
const barData = type === 'health' ? character.healthBar : character.energyBar;
|
| 172 |
+
if (!barData) return;
|
| 173 |
+
|
| 174 |
+
const currentValue = type === 'health' ? character.health : character.energy;
|
| 175 |
+
const maxValue = type === 'health' ? character.maxHealth : character.maxEnergy;
|
| 176 |
+
|
| 177 |
+
if (currentValue <= 0 && type !== 'energy') {
|
| 178 |
+
barData.container.style.display = 'none';
|
| 179 |
+
return;
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
const percent = (currentValue / maxValue) * 100;
|
| 183 |
+
barData.fill.style.width = `${percent}%`;
|
| 184 |
+
|
| 185 |
+
if (type === 'health') {
|
| 186 |
+
barData.text.textContent = `${Math.ceil(currentValue)} / ${maxValue}`;
|
| 187 |
+
} else {
|
| 188 |
+
barData.text.textContent = ''; // No text for energy bar
|
| 189 |
+
}
|
| 190 |
|
|
|
|
| 191 |
const screenPosition = toScreenPosition(character.mesh, camera);
|
| 192 |
+
if (screenPosition.z > 1 || !character.mesh.visible) {
|
| 193 |
+
barData.container.style.display = 'none';
|
| 194 |
} else {
|
| 195 |
+
barData.container.style.display = 'block';
|
| 196 |
+
const yOffset = type === 'health' ? -40 : -25; // Position energy bar below health bar
|
| 197 |
+
barData.container.style.left = `${screenPosition.x}px`;
|
| 198 |
+
barData.container.style.top = `${screenPosition.y + yOffset}px`;
|
| 199 |
}
|
| 200 |
}
|
| 201 |
+
|
| 202 |
function toScreenPosition(obj, camera) {
|
| 203 |
const vector = new THREE.Vector3();
|
| 204 |
+
if(!obj || !obj.matrixWorld) return {x:0, y:0, z:1};
|
| 205 |
obj.updateMatrixWorld();
|
| 206 |
vector.setFromMatrixPosition(obj.matrixWorld);
|
| 207 |
vector.project(camera);
|
|
|
|
| 208 |
vector.x = (vector.x * window.innerWidth / 2) + window.innerWidth / 2;
|
| 209 |
vector.y = -(vector.y * window.innerHeight / 2) + window.innerHeight / 2;
|
|
|
|
| 210 |
return vector;
|
| 211 |
}
|
| 212 |
|
|
|
|
| 213 |
function init() {
|
| 214 |
gameActive = true;
|
| 215 |
scene = new THREE.Scene();
|
|
|
|
| 238 |
animate();
|
| 239 |
}
|
| 240 |
|
| 241 |
+
function createYarModel(color) {
|
| 242 |
const yarGroup = new THREE.Group();
|
| 243 |
const bodyGeometry = new THREE.CylinderGeometry(0.2, 0.4, 1.5, 8);
|
| 244 |
const bodyMaterial = new THREE.MeshStandardMaterial({ color: color, roughness: 0.5 });
|
|
|
|
| 255 |
const wingMaterial = new THREE.MeshStandardMaterial({ color: color, transparent: true, opacity: 0.7, side: THREE.DoubleSide });
|
| 256 |
const wings = [];
|
| 257 |
for (let i = 0; i < 4; i++) {
|
| 258 |
+
const wing = new THREE.Mesh(wingGeometry, wingMaterial.clone());
|
| 259 |
wing.position.y = 0.2;
|
| 260 |
yarGroup.add(wing);
|
| 261 |
wings.push(wing);
|
|
|
|
| 268 |
yarGroup.userData.isMoving = false;
|
| 269 |
return yarGroup;
|
| 270 |
}
|
| 271 |
+
|
| 272 |
function createPlayers() {
|
|
|
|
| 273 |
players = [];
|
| 274 |
playerProjectiles = [];
|
| 275 |
|
|
|
|
| 280 |
mesh: p1Model, isPlayer: true, isPlayer2: false,
|
| 281 |
controls: { up: 'KeyW', down: 'KeyS', left: 'KeyA', right: 'KeyD', shoot: 'KeyE' },
|
| 282 |
shootCooldownTimer: 0, score: 0,
|
| 283 |
+
health: gameSettings.playerInitialHealth, maxHealth: gameSettings.playerInitialHealth,
|
| 284 |
+
energy: gameSettings.playerInitialEnergy, maxEnergy: gameSettings.playerInitialEnergy
|
| 285 |
};
|
| 286 |
+
createStatusBar(p1, 'health');
|
| 287 |
+
createStatusBar(p1, 'energy');
|
| 288 |
players.push(p1);
|
| 289 |
|
| 290 |
const p2Model = createYarModel(0xff6600);
|
|
|
|
| 294 |
mesh: p2Model, isPlayer: true, isPlayer2: true,
|
| 295 |
controls: { up: 'KeyI', down: 'KeyK', left: 'KeyJ', right: 'KeyL', shoot: 'KeyU' },
|
| 296 |
shootCooldownTimer: 0, score: 0,
|
| 297 |
+
health: gameSettings.playerInitialHealth, maxHealth: gameSettings.playerInitialHealth,
|
| 298 |
+
energy: gameSettings.playerInitialEnergy, maxEnergy: gameSettings.playerInitialEnergy
|
| 299 |
};
|
| 300 |
+
createStatusBar(p2, 'health');
|
| 301 |
+
createStatusBar(p2, 'energy');
|
| 302 |
players.push(p2);
|
| 303 |
}
|
| 304 |
|
| 305 |
+
function createQotileModel() {
|
| 306 |
const qotileGroup = new THREE.Group();
|
| 307 |
const coreGeometry = new THREE.DodecahedronGeometry(gameSettings.qotileSize, 0);
|
| 308 |
const coreMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000, emissive: 0x550000, roughness: 0.2 });
|
|
|
|
| 312 |
const eyeMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff });
|
| 313 |
const pupilGeometry = new THREE.SphereGeometry(0.3, 12, 12);
|
| 314 |
const pupilMaterial = new THREE.MeshBasicMaterial({ color: 0x000000 });
|
| 315 |
+
|
| 316 |
+
const leftEye = new THREE.Mesh(eyeGeometry, eyeMaterial.clone());
|
| 317 |
+
leftEye.position.set(-1.2, 1, 3.5);
|
| 318 |
+
const rightEye = new THREE.Mesh(eyeGeometry, eyeMaterial.clone());
|
| 319 |
+
rightEye.position.set(1.2, 1, 3.5);
|
| 320 |
+
|
| 321 |
const leftPupil = new THREE.Mesh(pupilGeometry, pupilMaterial);
|
| 322 |
+
leftPupil.position.z = 0.6;
|
| 323 |
+
const rightPupil = new THREE.Mesh(pupilGeometry, pupilMaterial.clone());
|
| 324 |
+
rightPupil.position.z = 0.6;
|
| 325 |
+
|
| 326 |
leftEye.add(leftPupil);
|
| 327 |
rightEye.add(rightPupil);
|
| 328 |
qotileGroup.add(leftEye);
|
|
|
|
| 331 |
return qotileGroup;
|
| 332 |
}
|
| 333 |
|
| 334 |
+
function createNeutralZone() {
|
| 335 |
+
neutralZoneBlocks.forEach(block => disposeObject(block));
|
|
|
|
|
|
|
|
|
|
| 336 |
neutralZoneBlocks = [];
|
| 337 |
const blockGeometry = new THREE.BoxGeometry(gameSettings.neutralZoneBlockSize, gameSettings.neutralZoneBlockSize, gameSettings.neutralZoneBlockSize / 2);
|
| 338 |
const blockMaterial = new THREE.MeshStandardMaterial({ color: 0x888888, roughness: 0.7, metalness: 0.3 });
|
|
|
|
| 348 |
}
|
| 349 |
|
| 350 |
function createQotile() {
|
|
|
|
|
|
|
|
|
|
|
|
|
| 351 |
const qotileModel = createQotileModel();
|
| 352 |
qotileModel.position.set(0, 0, -20);
|
| 353 |
scene.add(qotileModel);
|
|
|
|
| 356 |
health: gameSettings.qotileInitialHealth, maxHealth: gameSettings.qotileInitialHealth,
|
| 357 |
hitTimer: 0, spawnCooldownTimer: gameSettings.qotileSpawnCooldown,
|
| 358 |
};
|
| 359 |
+
createStatusBar(qotile, 'health');
|
| 360 |
}
|
| 361 |
|
|
|
|
| 362 |
function createBabyYar(startPosition) {
|
| 363 |
+
const group = createQotileModel();
|
| 364 |
group.scale.set(0.2, 0.2, 0.2);
|
| 365 |
group.position.copy(startPosition);
|
| 366 |
+
group.lookAt(new THREE.Vector3(0,0,100));
|
| 367 |
|
| 368 |
const baby = {
|
| 369 |
mesh: group, isBabyYar: true,
|
| 370 |
health: gameSettings.babyYarInitialHealth, maxHealth: gameSettings.babyYarInitialHealth,
|
| 371 |
+
velocity: new THREE.Vector3(),
|
| 372 |
+
hasAttacked: false
|
| 373 |
};
|
| 374 |
|
| 375 |
+
createStatusBar(baby, 'health');
|
| 376 |
scene.add(group);
|
| 377 |
babyYars.push(baby);
|
| 378 |
}
|
| 379 |
|
| 380 |
+
function handlePlayerMovement(player, delta) {
|
| 381 |
let moved = false;
|
| 382 |
const moveDistance = gameSettings.playerSpeed * delta;
|
| 383 |
if (keysPressed[player.controls.up]) { player.mesh.position.y += moveDistance; moved = true; }
|
|
|
|
| 391 |
player.mesh.position.y = Math.max(-halfHeight, Math.min(halfHeight, player.mesh.position.y));
|
| 392 |
}
|
| 393 |
|
| 394 |
+
function handlePlayerShooting(player, delta) {
|
| 395 |
if (player.shootCooldownTimer > 0) player.shootCooldownTimer -= delta;
|
| 396 |
if (keysPressed[player.controls.shoot] && player.shootCooldownTimer <= 0) {
|
| 397 |
player.shootCooldownTimer = gameSettings.playerShootCooldown;
|
| 398 |
createProjectile(player);
|
| 399 |
}
|
| 400 |
}
|
| 401 |
+
|
| 402 |
+
function createProjectile(player) {
|
| 403 |
const projectileGeometry = new THREE.SphereGeometry(gameSettings.projectileSize, 8, 8);
|
| 404 |
const projectileMaterial = new THREE.MeshBasicMaterial({ color: player.isPlayer2 ? 0xffaa33 : 0x66ccff });
|
| 405 |
const projectile = new THREE.Mesh(projectileGeometry, projectileMaterial);
|
|
|
|
| 416 |
for (let i = playerProjectiles.length - 1; i >= 0; i--) {
|
| 417 |
const p = playerProjectiles[i];
|
| 418 |
p.position.addScaledVector(p.userData.velocity, delta);
|
| 419 |
+
if (p.position.z < -40) {
|
| 420 |
+
disposeObject(p);
|
| 421 |
+
playerProjectiles.splice(i, 1);
|
| 422 |
+
continue;
|
| 423 |
}
|
| 424 |
checkPlayerProjectileCollision(p, i);
|
| 425 |
}
|
| 426 |
|
| 427 |
+
// Enemy (eyeball) projectiles
|
| 428 |
+
for (let i = enemyProjectiles.length - 1; i >= 0; i--) {
|
| 429 |
+
const p = enemyProjectiles[i];
|
| 430 |
+
p.position.addScaledVector(p.userData.velocity, delta);
|
| 431 |
+
const pSphere = new THREE.Sphere(p.position, 0.4);
|
| 432 |
+
for (let j = players.length - 1; j >= 0; j--) {
|
| 433 |
+
const player = players[j];
|
| 434 |
+
if (player.health <= 0) continue;
|
| 435 |
+
const playerBox = new THREE.Box3().setFromObject(player.mesh);
|
| 436 |
+
if (pSphere.intersectsBox(playerBox)) {
|
| 437 |
+
player.health -= gameSettings.babyYarEyeballDamage;
|
| 438 |
+
disposeObject(p);
|
| 439 |
+
enemyProjectiles.splice(i, 1);
|
| 440 |
+
// Player hit effect
|
| 441 |
+
player.mesh.visible = false;
|
| 442 |
+
setTimeout(() => { if(player.mesh) player.mesh.visible = true; }, 100);
|
| 443 |
+
setTimeout(() => { if(player.mesh) player.mesh.visible = false; }, 200);
|
| 444 |
+
setTimeout(() => { if(player.mesh) player.mesh.visible = true; }, 300);
|
| 445 |
+
if (player.health <= 0) {
|
| 446 |
+
player.health = 0;
|
| 447 |
+
if (player.healthBar) document.body.removeChild(player.healthBar.container);
|
| 448 |
+
if (player.energyBar) document.body.removeChild(player.energyBar.container);
|
| 449 |
+
disposeObject(player.mesh);
|
| 450 |
+
if(players.every(p => p.health <= 0)) endGame("The Qotile has defeated all Yars!");
|
| 451 |
+
}
|
| 452 |
+
updateUI();
|
| 453 |
+
break;
|
| 454 |
+
}
|
| 455 |
+
}
|
| 456 |
+
if (p.position.z > 30) { disposeObject(p); enemyProjectiles.splice(i, 1); }
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
// Baby Yars AI
|
| 460 |
for (let i = babyYars.length - 1; i >= 0; i--) {
|
| 461 |
const baby = babyYars[i];
|
| 462 |
+
let nearestPlayer = null;
|
| 463 |
+
let minDistance = Infinity;
|
| 464 |
+
players.forEach(p => {
|
| 465 |
+
if (p.health > 0) {
|
| 466 |
+
const distance = baby.mesh.position.distanceTo(p.mesh.position);
|
| 467 |
+
if (distance < minDistance) {
|
| 468 |
+
minDistance = distance;
|
| 469 |
+
nearestPlayer = p;
|
| 470 |
+
}
|
| 471 |
+
}
|
| 472 |
});
|
| 473 |
|
| 474 |
+
if (nearestPlayer) {
|
| 475 |
+
const direction = new THREE.Vector3().subVectors(nearestPlayer.mesh.position, baby.mesh.position).normalize();
|
| 476 |
+
baby.velocity.lerp(direction, 0.05);
|
| 477 |
+
baby.mesh.position.addScaledVector(baby.velocity, gameSettings.babyYarSpeed * delta);
|
| 478 |
+
baby.mesh.lookAt(nearestPlayer.mesh.position);
|
| 479 |
+
|
| 480 |
+
if (!baby.hasAttacked && minDistance < gameSettings.babyYarAttackDistance) {
|
| 481 |
+
baby.hasAttacked = true;
|
| 482 |
+
baby.mesh.userData.eyes.forEach(eye => {
|
| 483 |
+
if (!eye) return;
|
| 484 |
+
const worldPos = new THREE.Vector3();
|
| 485 |
+
eye.getWorldPosition(worldPos);
|
| 486 |
+
|
| 487 |
+
const eyeballProjectile = new THREE.Mesh(eye.children[0].geometry.clone(), eye.children[0].material.clone());
|
| 488 |
+
eyeballProjectile.position.copy(worldPos);
|
| 489 |
+
const shootDirection = new THREE.Vector3().subVectors(nearestPlayer.mesh.position, worldPos).normalize();
|
| 490 |
+
eyeballProjectile.userData = { velocity: shootDirection.multiplyScalar(gameSettings.projectileSpeed) };
|
| 491 |
+
scene.add(eyeballProjectile);
|
| 492 |
+
enemyProjectiles.push(eyeballProjectile);
|
| 493 |
+
});
|
| 494 |
+
|
| 495 |
+
disposeObject(baby.mesh);
|
| 496 |
+
if (baby.healthBar) document.body.removeChild(baby.healthBar.container);
|
| 497 |
+
babyYars.splice(i, 1);
|
| 498 |
+
continue;
|
| 499 |
+
}
|
| 500 |
}
|
| 501 |
+
|
| 502 |
checkBabyYarCollision(baby, i);
|
| 503 |
}
|
| 504 |
}
|
|
|
|
| 507 |
const pSphere = new THREE.Sphere(projectile.position, gameSettings.projectileSize);
|
| 508 |
const owner = projectile.userData.owner;
|
| 509 |
|
| 510 |
+
for (let i = neutralZoneBlocks.length - 1; i >= 0; i--) {
|
| 511 |
+
const block = neutralZoneBlocks[i];
|
| 512 |
+
const blockBox = new THREE.Box3().setFromObject(block);
|
| 513 |
+
if (pSphere.intersectsBox(blockBox)) {
|
| 514 |
+
disposeObject(block);
|
| 515 |
+
neutralZoneBlocks.splice(i,1);
|
| 516 |
+
disposeObject(projectile);
|
| 517 |
+
playerProjectiles.splice(projectileIndex, 1);
|
| 518 |
+
if (owner) owner.score += gameSettings.pointsPerNeutralBlock;
|
| 519 |
+
updateUI();
|
| 520 |
+
return;
|
| 521 |
+
}
|
| 522 |
+
}
|
| 523 |
+
|
| 524 |
for (let i = babyYars.length - 1; i >= 0; i--) {
|
| 525 |
const baby = babyYars[i];
|
| 526 |
const babyBox = new THREE.Box3().setFromObject(baby.mesh);
|
| 527 |
if (pSphere.intersectsBox(babyBox)) {
|
|
|
|
| 528 |
const damage = Math.floor(Math.random() * 4) + 1;
|
| 529 |
baby.health -= damage;
|
| 530 |
|
| 531 |
if (baby.health <= 0) {
|
| 532 |
+
if (owner) owner.score += gameSettings.pointsPerBabyYar;
|
| 533 |
+
disposeObject(baby.mesh);
|
| 534 |
+
if(baby.healthBar) document.body.removeChild(baby.healthBar.container);
|
| 535 |
babyYars.splice(i, 1);
|
| 536 |
}
|
| 537 |
|
| 538 |
+
disposeObject(projectile);
|
| 539 |
playerProjectiles.splice(projectileIndex, 1);
|
| 540 |
updateUI(); return;
|
| 541 |
}
|
| 542 |
}
|
| 543 |
|
|
|
|
| 544 |
if (qotile && qotile.health > 0) {
|
| 545 |
const qotileBox = new THREE.Box3().setFromObject(qotile.mesh);
|
| 546 |
if (pSphere.intersectsBox(qotileBox)) {
|
| 547 |
const damage = Math.floor(Math.random() * 4) + 1;
|
| 548 |
qotile.health -= damage;
|
| 549 |
+
if (owner) owner.score += gameSettings.pointsPerQotileHit;
|
| 550 |
qotile.mesh.children[0].material.emissive.setHex(0xffffff);
|
| 551 |
qotile.hitTimer = 0.1;
|
| 552 |
if (qotile.health <= 0) {
|
| 553 |
+
endGame((owner && owner.isPlayer2 ? "Player 2" : "Player 1") + " destroyed the Qotile!");
|
| 554 |
}
|
| 555 |
+
disposeObject(projectile);
|
| 556 |
playerProjectiles.splice(projectileIndex, 1);
|
| 557 |
updateUI(); return;
|
| 558 |
}
|
| 559 |
}
|
| 560 |
}
|
| 561 |
+
|
|
|
|
| 562 |
function checkBabyYarCollision(baby, babyIndex) {
|
| 563 |
+
if (!baby || !baby.mesh) return;
|
| 564 |
+
const babySphere = new THREE.Sphere(baby.mesh.position, 1.0);
|
| 565 |
for(let i = players.length - 1; i >= 0; i--) {
|
| 566 |
const player = players[i];
|
| 567 |
if (player.health <= 0) continue;
|
| 568 |
const playerBox = new THREE.Box3().setFromObject(player.mesh);
|
| 569 |
+
if (player.mesh.visible && babySphere.intersectsBox(playerBox)) {
|
|
|
|
| 570 |
player.health -= gameSettings.babyYarDamage;
|
| 571 |
+
disposeObject(baby.mesh);
|
| 572 |
+
if (baby.healthBar) document.body.removeChild(baby.healthBar.container);
|
|
|
|
|
|
|
| 573 |
babyYars.splice(babyIndex, 1);
|
| 574 |
|
|
|
|
| 575 |
player.mesh.visible = false;
|
| 576 |
+
setTimeout(() => { if(player.mesh) player.mesh.visible = true; }, 100);
|
| 577 |
+
setTimeout(() => { if(player.mesh) player.mesh.visible = false; }, 200);
|
| 578 |
+
setTimeout(() => { if(player.mesh) player.mesh.visible = true; }, 300);
|
| 579 |
|
| 580 |
if (player.health <= 0) {
|
| 581 |
player.health = 0;
|
| 582 |
+
if (player.healthBar) document.body.removeChild(player.healthBar.container);
|
| 583 |
+
if (player.energyBar) document.body.removeChild(player.energyBar.container);
|
| 584 |
+
disposeObject(player.mesh);
|
| 585 |
+
if(players.every(p => p.health <= 0)) endGame("The Qotile has defeated all Yars!");
|
|
|
|
| 586 |
}
|
| 587 |
updateUI(); return;
|
| 588 |
}
|
| 589 |
}
|
| 590 |
}
|
| 591 |
+
|
| 592 |
+
function handleZergMode(delta) {
|
| 593 |
+
if (keysPressed['Space'] && !zergState.active && players.length === 2) {
|
| 594 |
+
const p1 = players.find(p => !p.isPlayer2);
|
| 595 |
+
const p2 = players.find(p => p.isPlayer2);
|
| 596 |
+
if (p1 && p2 && p1.health > 0 && p2.health > 0) {
|
| 597 |
+
const distance = p1.mesh.position.distanceTo(p2.mesh.position);
|
| 598 |
+
if (distance < gameSettings.zergMergeDistance &&
|
| 599 |
+
p1.energy >= gameSettings.zergActivationCost &&
|
| 600 |
+
p2.energy >= gameSettings.zergActivationCost) {
|
| 601 |
+
|
| 602 |
+
p1.energy -= gameSettings.zergActivationCost;
|
| 603 |
+
p2.energy -= gameSettings.zergActivationCost;
|
| 604 |
+
|
| 605 |
+
zergState.active = true;
|
| 606 |
+
zergState.timer = gameSettings.zergDuration;
|
| 607 |
+
|
| 608 |
+
const zergModel = createYarModel(0xBA68C8);
|
| 609 |
+
zergModel.scale.set(1.5, 1.5, 1.5);
|
| 610 |
+
const midPoint = new THREE.Vector3().addVectors(p1.mesh.position, p2.mesh.position).multiplyScalar(0.5);
|
| 611 |
+
zergModel.position.copy(midPoint);
|
| 612 |
+
zergState.mesh = zergModel;
|
| 613 |
+
scene.add(zergModel);
|
| 614 |
+
|
| 615 |
+
p1.mesh.visible = false;
|
| 616 |
+
p2.mesh.visible = false;
|
| 617 |
+
}
|
| 618 |
+
}
|
| 619 |
+
}
|
| 620 |
|
| 621 |
+
if (zergState.active) {
|
| 622 |
+
zergState.timer -= delta;
|
| 623 |
+
zergState.shootCooldownTimer -= delta;
|
| 624 |
+
|
| 625 |
+
if (zergState.shootCooldownTimer <= 0) {
|
| 626 |
+
zergState.shootCooldownTimer = gameSettings.zergShootCooldown;
|
| 627 |
+
const angles = [-0.2, -0.1, 0, 0.1, 0.2];
|
| 628 |
+
angles.forEach(angle => {
|
| 629 |
+
const p = new THREE.Mesh(new THREE.SphereGeometry(0.3, 8, 8), new THREE.MeshBasicMaterial({color: 0xBA68C8}));
|
| 630 |
+
p.position.copy(zergState.mesh.position);
|
| 631 |
+
p.position.z -= 1.5;
|
| 632 |
+
const velocity = new THREE.Vector3(Math.sin(angle), 0, -1).normalize().multiplyScalar(gameSettings.projectileSpeed);
|
| 633 |
+
p.userData = { owner: null, velocity: velocity }; // No specific owner
|
| 634 |
+
scene.add(p);
|
| 635 |
+
playerProjectiles.push(p);
|
| 636 |
+
});
|
| 637 |
+
}
|
| 638 |
+
|
| 639 |
+
if (zergState.timer <= 0) {
|
| 640 |
+
zergState.active = false;
|
| 641 |
+
disposeObject(zergState.mesh);
|
| 642 |
+
zergState.mesh = null;
|
| 643 |
+
players.forEach(p => { if (p.health > 0) p.mesh.visible = true; });
|
| 644 |
+
}
|
| 645 |
+
}
|
| 646 |
+
}
|
| 647 |
+
|
| 648 |
+
function updatePlayers(delta) {
|
| 649 |
+
players.forEach(player => {
|
| 650 |
+
if (player.health > 0) {
|
| 651 |
+
if (!zergState.active) {
|
| 652 |
+
player.energy = Math.min(player.maxEnergy, player.energy + gameSettings.energyRechargeRate * delta);
|
| 653 |
+
}
|
| 654 |
+
if (player.mesh.visible) {
|
| 655 |
+
const time = clock.getElapsedTime();
|
| 656 |
+
const wings = player.mesh.userData.wings;
|
| 657 |
+
const flapSpeed = player.mesh.userData.isMoving ? 15 : 4;
|
| 658 |
+
wings[0].rotation.y = Math.sin(time * flapSpeed) * 0.8;
|
| 659 |
+
wings[1].rotation.y = -Math.sin(time * flapSpeed) * 0.8;
|
| 660 |
+
wings[2].rotation.y = Math.sin(time * flapSpeed + 0.5) * 0.6;
|
| 661 |
+
wings[3].rotation.y = -Math.sin(time * flapSpeed + 0.5) * 0.6;
|
| 662 |
+
}
|
| 663 |
+
}
|
| 664 |
+
});
|
| 665 |
+
}
|
| 666 |
+
|
| 667 |
function updateQotile(delta) {
|
| 668 |
+
if (qotile && qotile.health > 0) {
|
| 669 |
const time = clock.getElapsedTime();
|
| 670 |
qotile.mesh.rotation.y += delta * 0.1;
|
| 671 |
qotile.mesh.userData.eyes.forEach((eye, i) => {
|
|
|
|
| 676 |
qotile.hitTimer -= delta;
|
| 677 |
if (qotile.hitTimer <= 0) qotile.mesh.children[0].material.emissive.setHex(0x550000);
|
| 678 |
}
|
| 679 |
+
if (qotile.spawnCooldownTimer > 0) {
|
| 680 |
qotile.spawnCooldownTimer -= delta;
|
| 681 |
+
} else {
|
| 682 |
+
createBabyYar(qotile.mesh.position);
|
| 683 |
+
qotile.spawnCooldownTimer = gameSettings.qotileSpawnCooldown;
|
|
|
|
| 684 |
}
|
| 685 |
}
|
| 686 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 687 |
|
| 688 |
function updateUI() {
|
| 689 |
const p1 = players[0] || { score: 0 };
|
| 690 |
const p2 = players[1] || { score: 0 };
|
| 691 |
document.getElementById('player1Info').textContent = `Player 1 (WASD, E): Score ${p1.score}`;
|
| 692 |
document.getElementById('player2Info').textContent = `Player 2 (IJKL, U): Score ${p2.score}`;
|
|
|
|
|
|
|
| 693 |
}
|
| 694 |
+
|
| 695 |
+
function animate() {
|
| 696 |
+
requestAnimationFrame(animate);
|
| 697 |
+
const delta = clock.getDelta();
|
| 698 |
+
if (gameActive) {
|
| 699 |
+
if (!zergState.active) {
|
| 700 |
+
players.forEach(player => {
|
| 701 |
+
if (player.health > 0) {
|
| 702 |
+
handlePlayerMovement(player, delta);
|
| 703 |
+
handlePlayerShooting(player, delta);
|
| 704 |
+
}
|
| 705 |
+
});
|
| 706 |
+
}
|
| 707 |
+
|
| 708 |
+
handleZergMode(delta);
|
| 709 |
+
|
| 710 |
+
players.forEach(p => {
|
| 711 |
+
updateStatusBar(p, 'health');
|
| 712 |
+
updateStatusBar(p, 'energy');
|
| 713 |
+
});
|
| 714 |
+
babyYars.forEach(b => updateStatusBar(b, 'health'));
|
| 715 |
+
if (qotile) updateStatusBar(qotile, 'health');
|
| 716 |
+
|
| 717 |
+
updateProjectilesAndMinions(delta);
|
| 718 |
+
updateQotile(delta);
|
| 719 |
+
updatePlayers(delta);
|
| 720 |
+
}
|
| 721 |
+
renderer.render(scene, camera);
|
| 722 |
}
|
| 723 |
|
| 724 |
function restartGame() {
|
| 725 |
+
if (zergState.active) {
|
| 726 |
+
zergState.active = false;
|
| 727 |
+
disposeObject(zergState.mesh);
|
| 728 |
+
zergState.mesh = null;
|
| 729 |
+
}
|
| 730 |
+
|
| 731 |
[...players, ...babyYars].forEach(char => {
|
| 732 |
+
if (char.mesh) disposeObject(char.mesh);
|
| 733 |
+
if (char.healthBar && char.healthBar.container.parentNode) {
|
| 734 |
+
document.body.removeChild(char.healthBar.container);
|
| 735 |
+
}
|
| 736 |
+
if (char.energyBar && char.energyBar.container.parentNode) {
|
| 737 |
+
document.body.removeChild(char.energyBar.container);
|
| 738 |
+
}
|
| 739 |
});
|
| 740 |
if (qotile) {
|
| 741 |
+
if(qotile.mesh) disposeObject(qotile.mesh);
|
| 742 |
+
if(qotile.healthBar && qotile.healthBar.container.parentNode) {
|
| 743 |
+
document.body.removeChild(qotile.healthBar.container);
|
| 744 |
+
}
|
| 745 |
}
|
| 746 |
+
[...playerProjectiles, ...enemyProjectiles].forEach(p => disposeObject(p));
|
| 747 |
+
|
| 748 |
+
players = []; playerProjectiles = []; babyYars = []; enemyProjectiles = [];
|
| 749 |
|
| 750 |
createPlayers();
|
| 751 |
createNeutralZone();
|
|
|
|
| 755 |
document.getElementById('gameOverScreen').style.display = 'none';
|
| 756 |
updateUI();
|
| 757 |
}
|
| 758 |
+
|
| 759 |
+
function endGame(message) {
|
| 760 |
+
if (!gameActive) return;
|
| 761 |
+
gameActive = false;
|
| 762 |
+
document.getElementById('gameOverMessage').textContent = message;
|
| 763 |
+
document.getElementById('gameOverScreen').style.display = 'flex';
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 764 |
}
|
| 765 |
|
| 766 |
function onKeyDown(event) { keysPressed[event.code] = true; }
|
| 767 |
function onKeyUp(event) { keysPressed[event.code] = false; }
|
| 768 |
+
function onWindowResize() {
|
| 769 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 770 |
+
camera.updateProjectionMatrix();
|
| 771 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 772 |
+
}
|
| 773 |
+
|
| 774 |
+
window.onload = function() {
|
| 775 |
+
init();
|
| 776 |
+
};
|
| 777 |
</script>
|
| 778 |
</body>
|
| 779 |
</html>
|