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Update game.js
Browse files
game.js
CHANGED
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@@ -32,9 +32,11 @@ class TankPlayer {
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this.turretGroup = new THREE.Group();
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this.health = MAX_HEALTH;
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this.isLoaded = false;
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this.ammo = 10
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this.lastShootTime = 0;
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this.shootInterval = 1000;
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this.bullets = [];
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}
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@@ -67,6 +69,7 @@ class TankPlayer {
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scene.add(this.body);
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this.isLoaded = true;
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} catch (error) {
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console.error('Error loading tank models:', error);
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@@ -75,9 +78,18 @@ class TankPlayer {
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}
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shoot(scene) {
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const bulletGeometry = new THREE.SphereGeometry(0.2);
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const bulletMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
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@@ -94,44 +106,30 @@ class TankPlayer {
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scene.add(bullet);
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this.bullets.push(bullet);
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this.ammo--;
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this.lastShootTime = currentTime;
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document.getElementById('ammo').textContent = `Ammo: ${this.ammo}/10`;
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return bullet;
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}
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if (!this.body || !this.turretGroup) return;
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// ์ฐจ์ฒด ํ์ ์ ์์ํ๋ ํฌํ ํ์ ๊ณ์ฐ
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// ์ฐจ์ฒด๊ฐ ํ์ ํ๋ฉด ๊ทธ๋งํผ ๋ฐ๋๋ก ํ์ ํ์ฌ ์ ๋ ๋ฐฉํฅ ์ ์ง
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this.turretGroup.rotation.y = absoluteTurretRotation - this.body.rotation.y;
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// ์ ์ฒด ํ์ ๊ฐ์ ์ ๋ ๋ฐฉํฅ ๊ทธ๋๋ก ์ ์ง
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this.turretRotation = absoluteTurretRotation;
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// ํ๋ ์ด์ด ์ด์ ์
๋ฐ์ดํธ
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for (let i = this.bullets.length - 1; i >= 0; i--) {
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const bullet = this.bullets[i];
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bullet.position.add(bullet.velocity);
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if (
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Math.abs(bullet.position.x) > MAP_SIZE / 2 ||
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Math.abs(bullet.position.z) > MAP_SIZE / 2
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) {
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scene.remove(bullet);
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this.bullets.splice(i, 1);
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}
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}
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}
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move(direction) {
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if (!this.body) return;
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@@ -156,6 +154,24 @@ update(mouseX, mouseY, scene) {
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this.health -= damage;
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return this.health <= 0;
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}
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}
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// Enemy ํด๋์ค
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@@ -306,6 +322,11 @@ class Game {
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this.renderer.shadowMap.enabled = true;
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document.getElementById('gameContainer').appendChild(this.renderer.domElement);
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this.tank = new TankPlayer();
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this.enemies = [];
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this.particles = [];
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@@ -334,579 +355,617 @@ class Game {
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}
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async initialize() {
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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ground.rotation.x = -Math.PI / 2;
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ground.receiveShadow = true;
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// ์งํ์ ๊ธฐ๋ณต ์ถ๊ฐ (๋จ์ํ)
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const vertices = ground.geometry.attributes.position.array;
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let seed = Math.random() * 100;
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for (let i = 0; i < vertices.length; i += 3) {
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vertices[i + 2] = Math.sin(vertices[i] * 0.01) * Math.cos(vertices[i + 1] * 0.01) * 20;
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}
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ground.geometry.attributes.position.needsUpdate = true;
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ground.geometry.computeVertexNormals();
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this.scene.add(ground);
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// ๋๋จธ์ง ์ด๊ธฐํ ์ฝ๋
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await this.addDesertDecorations();
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await this.tank.initialize(this.scene, this.loader);
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if (!this.tank.isLoaded) {
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throw new Error('Tank loading failed');
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}
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const tankPosition = this.tank.getPosition();
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this.camera.position.set(
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tankPosition.x,
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tankPosition.y + 15,
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tankPosition.z - 30
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);
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this.camera.lookAt(tankPosition);
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this.isLoading = false;
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document.getElementById('loading').style.display = 'none';
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this.animate();
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this.spawnEnemies();
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this.startGameTimer();
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} catch (error) {
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console.error('Game initialization error:', error);
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this.handleLoadingError();
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}
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}
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// ์ฌ๋ง ์ฅ์๋ฌผ ์ถ๊ฐ ๋ฉ์๋
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async addDesertDecorations() {
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// ๋ฐ์ ์์ฑ
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const rockGeometries = [
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new THREE.DodecahedronGeometry(3),
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new THREE.DodecahedronGeometry(2),
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new THREE.DodecahedronGeometry(4)
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];
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const rockMaterial = new THREE.MeshStandardMaterial({
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color: 0x8B4513,
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roughness: 0.9,
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metalness: 0.1
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});
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for (let i = 0; i < 100; i++) {
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const rockGeometry = rockGeometries[Math.floor(Math.random() * rockGeometries.length)];
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const rock = new THREE.Mesh(rockGeometry, rockMaterial);
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rock.position.set(
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(Math.random() - 0.5) * MAP_SIZE * 0.9,
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Math.random() * 2,
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(Math.random() - 0.5) * MAP_SIZE * 0.9
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);
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rock.rotation.set(
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Math.random() * Math.PI,
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Math.random() * Math.PI,
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Math.random() * Math.PI
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);
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rock.scale.set(
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1 + Math.random() * 0.5,
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1 + Math.random() * 0.5,
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1 + Math.random() * 0.5
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);
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rock.castShadow = true;
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rock.receiveShadow = true;
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this.scene.add(rock);
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}
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color: 0x2F4F2F,
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roughness: 0.8
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});
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for (let i = 0; i < 50; i++) {
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const cactus = new THREE.Mesh(cactusGeometry, cactusMaterial);
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cactus.position.set(
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(Math.random() - 0.5) * MAP_SIZE * 0.8,
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2,
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(Math.random() - 0.5) * MAP_SIZE * 0.8
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);
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cactus.castShadow = true;
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cactus.receiveShadow = true;
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this.scene.add(cactus);
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}
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}
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case 'KeyS': this.keys.backward = true; break;
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case 'KeyA': this.keys.left = true; break;
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case 'KeyD': this.keys.right = true; break;
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}
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});
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case 'KeyS': this.keys.backward = false; break;
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case 'KeyA': this.keys.left = false; break;
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case 'KeyD': this.keys.right = false; break;
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}
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});
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// ์นด๋ฉ๋ผ ํ์ ๋์
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this.mouse.x += movementX * 0.002;
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// X์ถ ํ์ ๋ง ์ฌ์ฉํ๋ฏ๋ก Y์ถ์ 0์ผ๋ก ์ ์ง
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this.mouse.y = 0;
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// ๊ฐ๋ ์ ๊ทํ (-ฯ ~ ฯ)
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while (this.mouse.x > Math.PI) this.mouse.x -= Math.PI * 2;
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while (this.mouse.x < -Math.PI) this.mouse.x += Math.PI * 2;
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});
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document.addEventListener('click', () => {
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if (!document.pointerLockElement) {
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document.body.requestPointerLock();
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} else if (!this.isGameOver) {
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const bullet = this.tank.shoot(this.scene);
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if (bullet) {
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// Shooting effects could be added here
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}
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}
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});
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this.
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});
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}
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if (direction.length() > 0) {
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direction.normalize();
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direction.applyEuler(this.tank.body.rotation);
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this.tank.move(direction);
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}
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const cameraHeight = 15;
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const cameraAngle = this.mouse.x + Math.PI; // ํญ์ ํฌํ์ ๋ค์ชฝ์ ์์น
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const cameraX = tankPos.x + Math.sin(cameraAngle) * cameraDistance;
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const cameraZ = tankPos.z + Math.cos(cameraAngle) * cameraDistance;
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this.camera.position.set(
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tankPos.y + cameraHeight,
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cameraZ
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// ์นด๋ฉ๋ผ๊ฐ ํฑํฌ๋ฅผ ๋ฐ๋ผ๋ณด๋๋ก ์ค์
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const lookAtPoint = new THREE.Vector3(
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tankPos.x,
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this.camera.lookAt(lookAtPoint);
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}
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{ width: 10, height: 30, depth: 10, color: 0x808080 },
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{ width: 15, height: 40, depth: 15, color: 0x606060 },
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{ width: 20, height: 50, depth: 20, color: 0x404040 }
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do {
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position = new THREE.Vector3(
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attempts++;
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} while (this.checkBuildingCollision(position, type) && attempts < 50);
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}
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}
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return Promise.resolve();
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}
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createBuilding(type) {
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const geometry = new THREE.BoxGeometry(type.width, type.height, type.depth);
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const material = new THREE.MeshPhongMaterial({
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color: type.color,
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emissive: 0x222222,
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specular: 0x111111,
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shininess: 30
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const building = new THREE.Mesh(geometry, material);
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building.castShadow = true;
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building.receiveShadow = true;
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return building;
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}
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checkBuildingCollision(position, type) {
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const margin = 5;
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const bbox = new THREE.Box3(
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new THREE.Vector3(
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position.x - (type.width / 2 + margin),
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0,
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position.z - (type.depth / 2 + margin)
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),
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new THREE.Vector3(
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position.x + (type.width / 2 + margin),
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type.height,
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position.z + (type.depth / 2 + margin)
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const buildingBox = new THREE.Box3().setFromObject(building);
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return bbox.intersectsBox(buildingBox);
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});
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}
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const
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</div>
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`;
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}
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}
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startGameTimer() {
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if (this.gameTimer) {
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clearInterval(this.gameTimer);
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}
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this.gameTimer = setInterval(() => {
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| 660 |
-
if (this.isLoading || this.isGameOver) {
|
| 661 |
-
clearInterval(this.gameTimer);
|
| 662 |
-
return;
|
| 663 |
-
}
|
| 664 |
-
|
| 665 |
-
this.gameTime--;
|
| 666 |
-
document.getElementById('time').textContent = `Time: ${this.gameTime}s`;
|
| 667 |
-
|
| 668 |
-
if (this.gameTime <= 0) {
|
| 669 |
-
clearInterval(this.gameTimer);
|
| 670 |
-
this.endGame();
|
| 671 |
-
}
|
| 672 |
-
}, 1000);
|
| 673 |
-
}
|
| 674 |
-
|
| 675 |
-
spawnEnemies() {
|
| 676 |
-
const spawnEnemy = () => {
|
| 677 |
-
if (this.enemies.length < 3 && !this.isGameOver) { // ์ต๋ 3๋๋ก ์ ํ
|
| 678 |
-
const position = this.getValidEnemySpawnPosition();
|
| 679 |
-
if (position) {
|
| 680 |
-
const type = Math.random() < 0.7 ? 'tank' : 'heavy';
|
| 681 |
-
const enemy = new Enemy(this.scene, position, type);
|
| 682 |
-
enemy.initialize(this.loader);
|
| 683 |
-
this.enemies.push(enemy);
|
| 684 |
-
}
|
| 685 |
-
}
|
| 686 |
-
if (!this.isGameOver) {
|
| 687 |
-
setTimeout(spawnEnemy, 10000); // 10์ด๋ง๋ค ์คํฐ
|
| 688 |
-
}
|
| 689 |
-
};
|
| 690 |
-
|
| 691 |
-
spawnEnemy();
|
| 692 |
-
}
|
| 693 |
-
|
| 694 |
-
|
| 695 |
-
getValidEnemySpawnPosition() {
|
| 696 |
-
const margin = 20;
|
| 697 |
-
let position;
|
| 698 |
-
let attempts = 0;
|
| 699 |
-
const maxAttempts = 50;
|
| 700 |
-
|
| 701 |
-
do {
|
| 702 |
-
position = new THREE.Vector3(
|
| 703 |
-
(Math.random() - 0.5) * (MAP_SIZE - margin * 2),
|
| 704 |
-
ENEMY_GROUND_HEIGHT,
|
| 705 |
-
(Math.random() - 0.5) * (MAP_SIZE - margin * 2)
|
| 706 |
-
);
|
| 707 |
-
|
| 708 |
-
const distanceToPlayer = position.distanceTo(this.tank.getPosition());
|
| 709 |
-
if (distanceToPlayer < 100) continue;
|
| 710 |
-
|
| 711 |
-
let collisionFound = false;
|
| 712 |
-
for (const building of this.buildings) {
|
| 713 |
-
const buildingBox = new THREE.Box3().setFromObject(building);
|
| 714 |
-
if (buildingBox.containsPoint(position)) {
|
| 715 |
-
collisionFound = true;
|
| 716 |
-
break;
|
| 717 |
-
}
|
| 718 |
-
}
|
| 719 |
|
| 720 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 721 |
|
| 722 |
-
|
| 723 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 724 |
|
| 725 |
-
|
| 726 |
-
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
| 727 |
|
| 728 |
-
|
| 729 |
-
|
| 730 |
-
|
| 731 |
-
|
| 732 |
-
|
| 733 |
-
|
| 734 |
-
|
| 735 |
-
|
| 736 |
-
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
| 737 |
|
| 738 |
-
|
| 739 |
-
|
| 740 |
-
|
| 741 |
-
|
| 742 |
-
|
|
|
|
|
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|
|
|
|
|
|
|
|
| 743 |
|
| 744 |
-
|
| 745 |
-
if (this.isLoading || !this.tank.isLoaded) return;
|
| 746 |
|
| 747 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 748 |
|
| 749 |
-
|
| 750 |
-
|
| 751 |
-
|
|
|
|
|
|
|
| 752 |
|
| 753 |
-
|
| 754 |
-
|
| 755 |
-
|
| 756 |
-
|
| 757 |
-
|
| 758 |
-
|
| 759 |
-
|
| 760 |
-
|
| 761 |
-
|
| 762 |
-
|
| 763 |
-
|
| 764 |
-
|
| 765 |
-
|
| 766 |
-
|
| 767 |
-
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
| 768 |
|
| 769 |
-
|
| 770 |
-
|
| 771 |
-
|
| 772 |
-
|
| 773 |
-
|
| 774 |
-
|
| 775 |
-
|
| 776 |
-
|
| 777 |
-
|
| 778 |
-
|
| 779 |
-
|
| 780 |
-
|
| 781 |
-
|
| 782 |
-
|
| 783 |
-
|
| 784 |
-
|
| 785 |
-
|
| 786 |
-
|
| 787 |
-
|
|
|
|
|
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|
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|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
| 788 |
|
| 789 |
-
|
| 790 |
-
|
| 791 |
-
|
| 792 |
-
|
| 793 |
-
|
| 794 |
-
|
| 795 |
-
|
| 796 |
-
|
| 797 |
-
|
| 798 |
-
|
| 799 |
-
|
| 800 |
-
|
| 801 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
| 802 |
|
| 803 |
-
|
| 804 |
-
|
| 805 |
-
|
| 806 |
-
|
| 807 |
-
|
| 808 |
-
|
| 809 |
-
|
| 810 |
-
|
|
|
|
|
|
|
|
|
|
| 811 |
|
| 812 |
-
|
| 813 |
-
|
| 814 |
-
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 815 |
|
| 816 |
-
|
| 817 |
-
|
| 818 |
-
|
| 819 |
-
|
| 820 |
-
|
| 821 |
-
|
| 822 |
-
|
| 823 |
-
|
| 824 |
-
|
| 825 |
-
|
| 826 |
-
|
| 827 |
-
|
| 828 |
-
|
| 829 |
-
|
| 830 |
-
|
| 831 |
-
|
| 832 |
-
|
| 833 |
-
|
| 834 |
-
style="font-size: 24px; padding: 10px; margin-top: 20px;
|
| 835 |
-
cursor: pointer; background: #0f0; border: none;
|
| 836 |
-
color: black; border-radius: 5px;">
|
| 837 |
-
Play Again
|
| 838 |
-
</button>
|
| 839 |
-
`;
|
| 840 |
-
document.body.appendChild(gameOverDiv);
|
| 841 |
-
}
|
| 842 |
|
| 843 |
-
|
| 844 |
-
|
| 845 |
-
|
| 846 |
-
|
| 847 |
-
|
| 848 |
-
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 849 |
|
| 850 |
-
|
| 851 |
-
|
| 852 |
-
|
| 853 |
-
|
|
|
|
| 854 |
|
| 855 |
-
|
| 856 |
-
|
| 857 |
-
|
| 858 |
-
|
| 859 |
-
|
| 860 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 861 |
|
| 862 |
-
|
| 863 |
-
|
| 864 |
-
|
| 865 |
-
cancelAnimationFrame(this.animationFrameId);
|
| 866 |
-
}
|
| 867 |
-
return;
|
| 868 |
-
}
|
| 869 |
|
| 870 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 871 |
|
| 872 |
-
|
| 873 |
-
|
| 874 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 875 |
|
| 876 |
-
|
| 877 |
-
|
| 878 |
-
|
| 879 |
-
|
| 880 |
-
|
| 881 |
-
|
| 882 |
-
|
| 883 |
-
|
| 884 |
-
if (enemy.isLoaded && enemy.mesh.position.distanceTo(tankPosition) < ENEMY_CONFIG.ATTACK_RANGE) {
|
| 885 |
-
enemy.shoot(tankPosition);
|
| 886 |
-
}
|
| 887 |
-
});
|
| 888 |
|
| 889 |
-
|
| 890 |
-
|
| 891 |
-
|
| 892 |
-
|
| 893 |
-
|
| 894 |
-
|
| 895 |
-
|
| 896 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 897 |
|
| 898 |
// Start game
|
| 899 |
window.startGame = function() {
|
| 900 |
-
|
| 901 |
-
|
| 902 |
-
|
| 903 |
-
|
| 904 |
-
|
| 905 |
-
|
| 906 |
-
|
| 907 |
};
|
| 908 |
|
| 909 |
// Initialize game
|
| 910 |
document.addEventListener('DOMContentLoaded', () => {
|
| 911 |
-
|
| 912 |
});
|
|
|
|
| 32 |
this.turretGroup = new THREE.Group();
|
| 33 |
this.health = MAX_HEALTH;
|
| 34 |
this.isLoaded = false;
|
| 35 |
+
this.ammo = 1; // ๋ณ๊ฒฝ: 10 -> 1
|
| 36 |
+
this.maxAmmo = 1; // ์ถ๊ฐ: ์ต๋ ํฌํ ์
|
| 37 |
+
this.isReloading = false; // ์ถ๊ฐ: ์ฌ์ฅ์ ์ํ
|
| 38 |
+
this.reloadTime = 3000; // ์ถ๊ฐ: 3์ด ์ฌ์ฅ์ ์๊ฐ
|
| 39 |
this.lastShootTime = 0;
|
|
|
|
| 40 |
this.bullets = [];
|
| 41 |
}
|
| 42 |
|
|
|
|
| 69 |
|
| 70 |
scene.add(this.body);
|
| 71 |
this.isLoaded = true;
|
| 72 |
+
this.updateAmmoDisplay(); // ์ถ๊ฐ: ์ด๊ธฐ ํ์ฝ ํ์
|
| 73 |
|
| 74 |
} catch (error) {
|
| 75 |
console.error('Error loading tank models:', error);
|
|
|
|
| 78 |
}
|
| 79 |
|
| 80 |
shoot(scene) {
|
| 81 |
+
if (this.isReloading || this.ammo <= 0) return null;
|
| 82 |
+
|
| 83 |
+
const bullet = this.createBullet(scene);
|
| 84 |
+
if (bullet) {
|
| 85 |
+
this.ammo--;
|
| 86 |
+
this.updateAmmoDisplay();
|
| 87 |
+
this.startReload();
|
| 88 |
+
}
|
| 89 |
+
return bullet;
|
| 90 |
+
}
|
| 91 |
|
| 92 |
+
createBullet(scene) {
|
| 93 |
const bulletGeometry = new THREE.SphereGeometry(0.2);
|
| 94 |
const bulletMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
|
| 95 |
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
|
|
|
| 106 |
|
| 107 |
scene.add(bullet);
|
| 108 |
this.bullets.push(bullet);
|
|
|
|
|
|
|
| 109 |
|
|
|
|
|
|
|
| 110 |
return bullet;
|
| 111 |
}
|
| 112 |
|
| 113 |
+
update(mouseX, mouseY, scene) {
|
| 114 |
+
if (!this.body || !this.turretGroup) return;
|
|
|
|
| 115 |
|
| 116 |
+
const absoluteTurretRotation = mouseX;
|
| 117 |
+
this.turretGroup.rotation.y = absoluteTurretRotation - this.body.rotation.y;
|
| 118 |
+
this.turretRotation = absoluteTurretRotation;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 119 |
|
| 120 |
+
for (let i = this.bullets.length - 1; i >= 0; i--) {
|
| 121 |
+
const bullet = this.bullets[i];
|
| 122 |
+
bullet.position.add(bullet.velocity);
|
| 123 |
|
| 124 |
+
if (
|
| 125 |
+
Math.abs(bullet.position.x) > MAP_SIZE / 2 ||
|
| 126 |
+
Math.abs(bullet.position.z) > MAP_SIZE / 2
|
| 127 |
+
) {
|
| 128 |
+
scene.remove(bullet);
|
| 129 |
+
this.bullets.splice(i, 1);
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
|
| 134 |
move(direction) {
|
| 135 |
if (!this.body) return;
|
|
|
|
| 154 |
this.health -= damage;
|
| 155 |
return this.health <= 0;
|
| 156 |
}
|
| 157 |
+
|
| 158 |
+
// ์๋ก ์ถ๊ฐ๋ ๋ฉ์๋๋ค
|
| 159 |
+
startReload() {
|
| 160 |
+
this.isReloading = true;
|
| 161 |
+
const reloadingText = document.getElementById('reloadingText');
|
| 162 |
+
reloadingText.style.display = 'block';
|
| 163 |
+
|
| 164 |
+
setTimeout(() => {
|
| 165 |
+
this.ammo = this.maxAmmo;
|
| 166 |
+
this.isReloading = false;
|
| 167 |
+
reloadingText.style.display = 'none';
|
| 168 |
+
this.updateAmmoDisplay();
|
| 169 |
+
}, this.reloadTime);
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
updateAmmoDisplay() {
|
| 173 |
+
document.getElementById('ammoDisplay').textContent = `APFSDS: ${this.ammo}/${this.maxAmmo}`;
|
| 174 |
+
}
|
| 175 |
}
|
| 176 |
|
| 177 |
// Enemy ํด๋์ค
|
|
|
|
| 322 |
this.renderer.shadowMap.enabled = true;
|
| 323 |
document.getElementById('gameContainer').appendChild(this.renderer.domElement);
|
| 324 |
|
| 325 |
+
// ๋ ์ด๋ ๊ด๋ จ ์์ฑ ์ถ๊ฐ
|
| 326 |
+
this.radarUpdateInterval = 100; // 100ms๋ง๋ค ๋ ์ด๋ ์
๋ฐ์ดํธ
|
| 327 |
+
this.lastRadarUpdate = 0;
|
| 328 |
+
this.radarRange = 200; // ๋ ์ด๋ ๊ฐ์ง ๋ฒ์
|
| 329 |
+
|
| 330 |
this.tank = new TankPlayer();
|
| 331 |
this.enemies = [];
|
| 332 |
this.particles = [];
|
|
|
|
| 355 |
}
|
| 356 |
|
| 357 |
async initialize() {
|
| 358 |
+
try {
|
| 359 |
+
// ์๊ฐ ํจ๊ณผ ์ ๊ฑฐ
|
| 360 |
+
this.scene.fog = null;
|
| 361 |
+
this.scene.background = new THREE.Color(0x87CEEB);
|
| 362 |
+
|
| 363 |
+
// ์ฃผ๋ณ๊ด ์ค์ - ๋ ๋ฐ๊ฒ
|
| 364 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
|
| 365 |
+
this.scene.add(ambientLight);
|
| 366 |
+
|
| 367 |
+
// ํ์๊ด ์ค์
|
| 368 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
|
| 369 |
+
directionalLight.position.set(100, 100, 50);
|
| 370 |
+
directionalLight.castShadow = true;
|
| 371 |
+
directionalLight.shadow.mapSize.width = 1024;
|
| 372 |
+
directionalLight.shadow.mapSize.height = 1024;
|
| 373 |
+
this.scene.add(directionalLight);
|
| 374 |
+
|
| 375 |
+
// ์ฌ๋ง ์งํ ์์ฑ
|
| 376 |
+
const groundGeometry = new THREE.PlaneGeometry(MAP_SIZE, MAP_SIZE, 100, 100);
|
| 377 |
+
const groundMaterial = new THREE.MeshStandardMaterial({
|
| 378 |
+
color: 0xD2B48C,
|
| 379 |
+
roughness: 0.8,
|
| 380 |
+
metalness: 0.2
|
| 381 |
+
});
|
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|
| 382 |
|
| 383 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
| 384 |
+
ground.rotation.x = -Math.PI / 2;
|
| 385 |
+
ground.receiveShadow = true;
|
|
|
|
|
|
|
|
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|
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|
|
| 386 |
|
| 387 |
+
// ์งํ์ ๊ธฐ๋ณต ์ถ๊ฐ
|
| 388 |
+
const vertices = ground.geometry.attributes.position.array;
|
| 389 |
+
let seed = Math.random() * 100;
|
| 390 |
+
for (let i = 0; i < vertices.length; i += 3) {
|
| 391 |
+
vertices[i + 2] = Math.sin(vertices[i] * 0.01) * Math.cos(vertices[i + 1] * 0.01) * 20;
|
|
|
|
|
|
|
|
|
|
| 392 |
}
|
|
|
|
| 393 |
|
| 394 |
+
ground.geometry.attributes.position.needsUpdate = true;
|
| 395 |
+
ground.geometry.computeVertexNormals();
|
| 396 |
+
|
| 397 |
+
this.scene.add(ground);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 398 |
|
| 399 |
+
await this.addDesertDecorations();
|
| 400 |
+
await this.tank.initialize(this.scene, this.loader);
|
| 401 |
+
if (!this.tank.isLoaded) {
|
| 402 |
+
throw new Error('Tank loading failed');
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
| 403 |
}
|
|
|
|
| 404 |
|
| 405 |
+
const tankPosition = this.tank.getPosition();
|
| 406 |
+
this.camera.position.set(
|
| 407 |
+
tankPosition.x,
|
| 408 |
+
tankPosition.y + 15,
|
| 409 |
+
tankPosition.z - 30
|
| 410 |
+
);
|
| 411 |
+
this.camera.lookAt(tankPosition);
|
| 412 |
+
|
| 413 |
+
this.isLoading = false;
|
| 414 |
+
document.getElementById('loading').style.display = 'none';
|
| 415 |
+
|
| 416 |
+
this.animate();
|
| 417 |
+
this.spawnEnemies();
|
| 418 |
+
this.startGameTimer();
|
| 419 |
|
| 420 |
+
} catch (error) {
|
| 421 |
+
console.error('Game initialization error:', error);
|
| 422 |
+
this.handleLoadingError();
|
| 423 |
+
}
|
|
|
|
| 424 |
}
|
| 425 |
|
| 426 |
+
// ๋ ์ด๋ ์
๋ฐ์ดํธ ๋ฉ์๋ ์ถ๊ฐ
|
| 427 |
+
updateRadar() {
|
| 428 |
+
const currentTime = Date.now();
|
| 429 |
+
if (currentTime - this.lastRadarUpdate < this.radarUpdateInterval) return;
|
| 430 |
+
|
| 431 |
+
const radar = document.getElementById('radar');
|
| 432 |
+
const radarRect = radar.getBoundingClientRect();
|
| 433 |
+
const radarCenter = {
|
| 434 |
+
x: radarRect.width / 2,
|
| 435 |
+
y: radarRect.height / 2
|
| 436 |
+
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 437 |
|
| 438 |
+
// ๊ธฐ์กด ์ ๋ํธ ์ ๊ฑฐ
|
| 439 |
+
const oldDots = radar.getElementsByClassName('enemy-dot');
|
| 440 |
+
while (oldDots[0]) {
|
| 441 |
+
oldDots[0].remove();
|
| 442 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
| 443 |
|
| 444 |
+
// ํฑํฌ ์์น ๊ฐ์ ธ์ค๊ธฐ
|
| 445 |
+
const tankPos = this.tank.getPosition();
|
| 446 |
|
| 447 |
+
// ๋ชจ๋ ์ ์ ๋ํด ๋ ์ด๋์ ํ์
|
| 448 |
+
this.enemies.forEach(enemy => {
|
| 449 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
| 450 |
|
| 451 |
+
const enemyPos = enemy.mesh.position;
|
| 452 |
+
const distance = tankPos.distanceTo(enemyPos);
|
|
|
|
|
|
|
|
|
|
|
|
|
| 453 |
|
| 454 |
+
// ๋ ์ด๋ ๋ฒ์ ๋ด์ ์๋ ๊ฒฝ์ฐ๋ง ํ์
|
| 455 |
+
if (distance <= this.radarRange) {
|
| 456 |
+
// ํฑํฌ ๊ธฐ์ค ์๋ ๊ฐ๋ ๊ณ์ฐ
|
| 457 |
+
const angle = Math.atan2(
|
| 458 |
+
enemyPos.x - tankPos.x,
|
| 459 |
+
enemyPos.z - tankPos.z
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 460 |
);
|
|
|
|
|
|
|
| 461 |
|
| 462 |
+
// ์๋ ๊ฑฐ๋ฆฌ๋ฅผ ๋ ์ด๋ ํฌ๊ธฐ์ ๋ง๊ฒ ์ค์ผ์ผ๋ง
|
| 463 |
+
const relativeDistance = distance / this.radarRange;
|
| 464 |
+
const dotX = radarCenter.x + Math.sin(angle) * (radarCenter.x * relativeDistance);
|
| 465 |
+
const dotY = radarCenter.y + Math.cos(angle) * (radarCenter.y * relativeDistance);
|
| 466 |
+
|
| 467 |
+
// ์ ๋ํธ ์์ฑ ๋ฐ ์ถ๊ฐ
|
| 468 |
+
const dot = document.createElement('div');
|
| 469 |
+
dot.className = 'enemy-dot';
|
| 470 |
+
dot.style.left = `${dotX}px`;
|
| 471 |
+
dot.style.top = `${dotY}px`;
|
| 472 |
+
radar.appendChild(dot);
|
| 473 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 474 |
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 475 |
|
| 476 |
+
this.lastRadarUpdate = currentTime;
|
|
|
|
|
|
|
|
|
|
| 477 |
}
|
| 478 |
|
| 479 |
+
async addDesertDecorations() {
|
| 480 |
+
// ๋ฐ์ ์์ฑ
|
| 481 |
+
const rockGeometries = [
|
| 482 |
+
new THREE.DodecahedronGeometry(3),
|
| 483 |
+
new THREE.DodecahedronGeometry(2),
|
| 484 |
+
new THREE.DodecahedronGeometry(4)
|
| 485 |
+
];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 486 |
|
| 487 |
+
const rockMaterial = new THREE.MeshStandardMaterial({
|
| 488 |
+
color: 0x8B4513,
|
| 489 |
+
roughness: 0.9,
|
| 490 |
+
metalness: 0.1
|
| 491 |
+
});
|
| 492 |
|
| 493 |
+
for (let i = 0; i < 100; i++) {
|
| 494 |
+
const rockGeometry = rockGeometries[Math.floor(Math.random() * rockGeometries.length)];
|
| 495 |
+
const rock = new THREE.Mesh(rockGeometry, rockMaterial);
|
| 496 |
+
rock.position.set(
|
| 497 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.9,
|
| 498 |
+
Math.random() * 2,
|
| 499 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.9
|
| 500 |
+
);
|
| 501 |
+
|
| 502 |
+
rock.rotation.set(
|
| 503 |
+
Math.random() * Math.PI,
|
| 504 |
+
Math.random() * Math.PI,
|
| 505 |
+
Math.random() * Math.PI
|
| 506 |
+
);
|
| 507 |
+
|
| 508 |
+
rock.scale.set(
|
| 509 |
+
1 + Math.random() * 0.5,
|
| 510 |
+
1 + Math.random() * 0.5,
|
| 511 |
+
1 + Math.random() * 0.5
|
| 512 |
+
);
|
| 513 |
+
|
| 514 |
+
rock.castShadow = true;
|
| 515 |
+
rock.receiveShadow = true;
|
| 516 |
+
this.scene.add(rock);
|
| 517 |
+
}
|
| 518 |
|
| 519 |
+
// ์ ์ธ์ฅ ์ถ๊ฐ (๊ฐ๋จํ geometry๋ก ํํ)
|
| 520 |
+
const cactusGeometry = new THREE.CylinderGeometry(0.5, 0.7, 4, 8);
|
| 521 |
+
const cactusMaterial = new THREE.MeshStandardMaterial({
|
| 522 |
+
color: 0x2F4F2F,
|
| 523 |
+
roughness: 0.8
|
| 524 |
+
});
|
| 525 |
+
|
| 526 |
+
for (let i = 0; i < 50; i++) {
|
| 527 |
+
const cactus = new THREE.Mesh(cactusGeometry, cactusMaterial);
|
| 528 |
+
cactus.position.set(
|
| 529 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.8,
|
| 530 |
+
2,
|
| 531 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.8
|
| 532 |
+
);
|
| 533 |
+
cactus.castShadow = true;
|
| 534 |
+
cactus.receiveShadow = true;
|
| 535 |
+
this.scene.add(cactus);
|
| 536 |
+
}
|
| 537 |
+
}
|
| 538 |
|
| 539 |
+
setupEventListeners() {
|
| 540 |
+
document.addEventListener('keydown', (event) => {
|
| 541 |
+
if (this.isLoading || this.isGameOver) return;
|
| 542 |
+
switch(event.code) {
|
| 543 |
+
case 'KeyW': this.keys.forward = true; break;
|
| 544 |
+
case 'KeyS': this.keys.backward = true; break;
|
| 545 |
+
case 'KeyA': this.keys.left = true; break;
|
| 546 |
+
case 'KeyD': this.keys.right = true; break;
|
| 547 |
+
}
|
| 548 |
+
});
|
| 549 |
+
|
| 550 |
+
document.addEventListener('keyup', (event) => {
|
| 551 |
+
if (this.isLoading || this.isGameOver) return;
|
| 552 |
+
switch(event.code) {
|
| 553 |
+
case 'KeyW': this.keys.forward = false; break;
|
| 554 |
+
case 'KeyS': this.keys.backward = false; break;
|
| 555 |
+
case 'KeyA': this.keys.left = false; break;
|
| 556 |
+
case 'KeyD': this.keys.right = false; break;
|
| 557 |
+
}
|
| 558 |
+
});
|
| 559 |
|
| 560 |
+
document.addEventListener('mousemove', (event) => {
|
| 561 |
+
if (this.isLoading || this.isGameOver || !document.pointerLockElement) return;
|
| 562 |
+
|
| 563 |
+
const movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
|
| 564 |
+
this.mouse.x += movementX * 0.002;
|
| 565 |
+
this.mouse.y = 0;
|
| 566 |
+
|
| 567 |
+
while (this.mouse.x > Math.PI) this.mouse.x -= Math.PI * 2;
|
| 568 |
+
while (this.mouse.x < -Math.PI) this.mouse.x += Math.PI * 2;
|
| 569 |
+
});
|
| 570 |
+
|
| 571 |
+
document.addEventListener('click', () => {
|
| 572 |
+
if (!document.pointerLockElement) {
|
| 573 |
+
document.body.requestPointerLock();
|
| 574 |
+
} else if (!this.isGameOver) {
|
| 575 |
+
const bullet = this.tank.shoot(this.scene);
|
| 576 |
+
if (bullet) {
|
| 577 |
+
// Shooting effects could be added here
|
| 578 |
+
}
|
| 579 |
+
}
|
| 580 |
+
});
|
| 581 |
+
|
| 582 |
+
document.addEventListener('pointerlockchange', () => {
|
| 583 |
+
if (!document.pointerLockElement) {
|
| 584 |
+
this.mouse.x = 0;
|
| 585 |
+
this.mouse.y = 0;
|
| 586 |
+
}
|
| 587 |
+
});
|
| 588 |
+
|
| 589 |
+
window.addEventListener('resize', () => {
|
| 590 |
+
this.camera.aspect = window.innerWidth / window.innerHeight;
|
| 591 |
+
this.camera.updateProjectionMatrix();
|
| 592 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
| 593 |
+
});
|
| 594 |
+
}
|
| 595 |
+
handleMovement() {
|
| 596 |
+
if (!this.tank.isLoaded || this.isGameOver) return;
|
| 597 |
|
| 598 |
+
const direction = new THREE.Vector3();
|
|
|
|
| 599 |
|
| 600 |
+
// ์ฐจ์ฒด ์ด๋๊ณผ ํ์ ์ ์ ์ง
|
| 601 |
+
if (this.keys.forward) direction.z += 1;
|
| 602 |
+
if (this.keys.backward) direction.z -= 1;
|
| 603 |
+
if (this.keys.left) this.tank.rotate(-1);
|
| 604 |
+
if (this.keys.right) this.tank.rotate(1);
|
| 605 |
|
| 606 |
+
if (direction.length() > 0) {
|
| 607 |
+
direction.normalize();
|
| 608 |
+
direction.applyEuler(this.tank.body.rotation);
|
| 609 |
+
this.tank.move(direction);
|
| 610 |
+
}
|
| 611 |
|
| 612 |
+
// ํฑํฌ ์์น ๊ฐ์ ธ์ค๊ธฐ
|
| 613 |
+
const tankPos = this.tank.getPosition();
|
| 614 |
+
|
| 615 |
+
// ์นด๋ฉ๋ผ๋ ๋ง์ฐ์ค X ํ์ ์๋ง ๋ฐ๋ผ๊ฐ
|
| 616 |
+
const cameraDistance = 30;
|
| 617 |
+
const cameraHeight = 15;
|
| 618 |
+
const cameraAngle = this.mouse.x + Math.PI; // ํญ์ ํฌํ์ ๋ค์ชฝ์ ์์น
|
| 619 |
+
|
| 620 |
+
const cameraX = tankPos.x + Math.sin(cameraAngle) * cameraDistance;
|
| 621 |
+
const cameraZ = tankPos.z + Math.cos(cameraAngle) * cameraDistance;
|
| 622 |
+
|
| 623 |
+
this.camera.position.set(
|
| 624 |
+
cameraX,
|
| 625 |
+
tankPos.y + cameraHeight,
|
| 626 |
+
cameraZ
|
| 627 |
+
);
|
| 628 |
+
|
| 629 |
+
// ์นด๋ฉ๋ผ๊ฐ ํฑํฌ๋ฅผ ๋ฐ๋ผ๋ณด๋๋ก ์ค์
|
| 630 |
+
const lookAtPoint = new THREE.Vector3(
|
| 631 |
+
tankPos.x,
|
| 632 |
+
tankPos.y + 2,
|
| 633 |
+
tankPos.z
|
| 634 |
+
);
|
| 635 |
+
this.camera.lookAt(lookAtPoint);
|
| 636 |
+
}
|
| 637 |
|
| 638 |
+
createBuildings() {
|
| 639 |
+
const buildingTypes = [
|
| 640 |
+
{ width: 10, height: 30, depth: 10, color: 0x808080 },
|
| 641 |
+
{ width: 15, height: 40, depth: 15, color: 0x606060 },
|
| 642 |
+
{ width: 20, height: 50, depth: 20, color: 0x404040 }
|
| 643 |
+
];
|
| 644 |
+
|
| 645 |
+
for (let i = 0; i < BUILDING_COUNT; i++) {
|
| 646 |
+
const type = buildingTypes[Math.floor(Math.random() * buildingTypes.length)];
|
| 647 |
+
const building = this.createBuilding(type);
|
| 648 |
+
|
| 649 |
+
let position;
|
| 650 |
+
let attempts = 0;
|
| 651 |
+
do {
|
| 652 |
+
position = new THREE.Vector3(
|
| 653 |
+
(Math.random() - 0.5) * (MAP_SIZE - type.width),
|
| 654 |
+
type.height / 2,
|
| 655 |
+
(Math.random() - 0.5) * (MAP_SIZE - type.depth)
|
| 656 |
+
);
|
| 657 |
+
attempts++;
|
| 658 |
+
} while (this.checkBuildingCollision(position, type) && attempts < 50);
|
| 659 |
+
|
| 660 |
+
if (attempts < 50) {
|
| 661 |
+
building.position.copy(position);
|
| 662 |
+
this.buildings.push(building);
|
| 663 |
+
this.scene.add(building);
|
| 664 |
+
}
|
| 665 |
+
}
|
| 666 |
+
return Promise.resolve();
|
| 667 |
+
}
|
| 668 |
|
| 669 |
+
createBuilding(type) {
|
| 670 |
+
const geometry = new THREE.BoxGeometry(type.width, type.height, type.depth);
|
| 671 |
+
const material = new THREE.MeshPhongMaterial({
|
| 672 |
+
color: type.color,
|
| 673 |
+
emissive: 0x222222,
|
| 674 |
+
specular: 0x111111,
|
| 675 |
+
shininess: 30
|
| 676 |
+
});
|
| 677 |
+
const building = new THREE.Mesh(geometry, material);
|
| 678 |
+
building.castShadow = true;
|
| 679 |
+
building.receiveShadow = true;
|
| 680 |
+
return building;
|
| 681 |
+
}
|
| 682 |
+
checkBuildingCollision(position, type) {
|
| 683 |
+
const margin = 5;
|
| 684 |
+
const bbox = new THREE.Box3(
|
| 685 |
+
new THREE.Vector3(
|
| 686 |
+
position.x - (type.width / 2 + margin),
|
| 687 |
+
0,
|
| 688 |
+
position.z - (type.depth / 2 + margin)
|
| 689 |
+
),
|
| 690 |
+
new THREE.Vector3(
|
| 691 |
+
position.x + (type.width / 2 + margin),
|
| 692 |
+
type.height,
|
| 693 |
+
position.z + (type.depth / 2 + margin)
|
| 694 |
+
)
|
| 695 |
+
);
|
| 696 |
+
|
| 697 |
+
return this.buildings.some(building => {
|
| 698 |
+
const buildingBox = new THREE.Box3().setFromObject(building);
|
| 699 |
+
return bbox.intersectsBox(buildingBox);
|
| 700 |
+
});
|
| 701 |
+
}
|
| 702 |
|
| 703 |
+
handleLoadingError() {
|
| 704 |
+
this.isLoading = false;
|
| 705 |
+
const loadingElement = document.getElementById('loading');
|
| 706 |
+
if (loadingElement) {
|
| 707 |
+
loadingElement.innerHTML = `
|
| 708 |
+
<div class="loading-text" style="color: red;">
|
| 709 |
+
Loading failed. Please refresh the page.
|
| 710 |
+
</div>
|
| 711 |
+
`;
|
| 712 |
+
}
|
| 713 |
+
}
|
| 714 |
|
| 715 |
+
startGameTimer() {
|
| 716 |
+
if (this.gameTimer) {
|
| 717 |
+
clearInterval(this.gameTimer);
|
| 718 |
+
}
|
| 719 |
+
|
| 720 |
+
this.gameTimer = setInterval(() => {
|
| 721 |
+
if (this.isLoading || this.isGameOver) {
|
| 722 |
+
clearInterval(this.gameTimer);
|
| 723 |
+
return;
|
| 724 |
+
}
|
| 725 |
+
|
| 726 |
+
this.gameTime--;
|
| 727 |
+
document.getElementById('time').textContent = `Time: ${this.gameTime}s`;
|
| 728 |
+
|
| 729 |
+
if (this.gameTime <= 0) {
|
| 730 |
+
clearInterval(this.gameTimer);
|
| 731 |
+
this.endGame();
|
| 732 |
+
}
|
| 733 |
+
}, 1000);
|
| 734 |
+
}
|
| 735 |
|
| 736 |
+
spawnEnemies() {
|
| 737 |
+
const spawnEnemy = () => {
|
| 738 |
+
if (this.enemies.length < 3 && !this.isGameOver) { // ์ต๋ 3๋๋ก ์ ํ
|
| 739 |
+
const position = this.getValidEnemySpawnPosition();
|
| 740 |
+
if (position) {
|
| 741 |
+
const type = Math.random() < 0.7 ? 'tank' : 'heavy';
|
| 742 |
+
const enemy = new Enemy(this.scene, position, type);
|
| 743 |
+
enemy.initialize(this.loader);
|
| 744 |
+
this.enemies.push(enemy);
|
| 745 |
+
}
|
| 746 |
+
}
|
| 747 |
+
if (!this.isGameOver) {
|
| 748 |
+
setTimeout(spawnEnemy, 10000); // 10์ด๋ง๋ค ์คํฐ
|
| 749 |
+
}
|
| 750 |
+
};
|
| 751 |
+
|
| 752 |
+
spawnEnemy();
|
| 753 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 754 |
|
| 755 |
+
getValidEnemySpawnPosition() {
|
| 756 |
+
const margin = 20;
|
| 757 |
+
let position;
|
| 758 |
+
let attempts = 0;
|
| 759 |
+
const maxAttempts = 50;
|
| 760 |
+
|
| 761 |
+
do {
|
| 762 |
+
position = new THREE.Vector3(
|
| 763 |
+
(Math.random() - 0.5) * (MAP_SIZE - margin * 2),
|
| 764 |
+
ENEMY_GROUND_HEIGHT,
|
| 765 |
+
(Math.random() - 0.5) * (MAP_SIZE - margin * 2)
|
| 766 |
+
);
|
| 767 |
+
|
| 768 |
+
const distanceToPlayer = position.distanceTo(this.tank.getPosition());
|
| 769 |
+
if (distanceToPlayer < 100) continue;
|
| 770 |
+
|
| 771 |
+
let collisionFound = false;
|
| 772 |
+
for (const building of this.buildings) {
|
| 773 |
+
const buildingBox = new THREE.Box3().setFromObject(building);
|
| 774 |
+
if (buildingBox.containsPoint(position)) {
|
| 775 |
+
collisionFound = true;
|
| 776 |
+
break;
|
| 777 |
+
}
|
| 778 |
+
}
|
| 779 |
+
|
| 780 |
+
if (!collisionFound) return position;
|
| 781 |
+
|
| 782 |
+
attempts++;
|
| 783 |
+
} while (attempts < maxAttempts);
|
| 784 |
+
|
| 785 |
+
return null;
|
| 786 |
+
}
|
| 787 |
+
updateParticles() {
|
| 788 |
+
for (let i = this.particles.length - 1; i >= 0; i--) {
|
| 789 |
+
const particle = this.particles[i];
|
| 790 |
+
if (!particle.update()) {
|
| 791 |
+
particle.destroy(this.scene);
|
| 792 |
+
this.particles.splice(i, 1);
|
| 793 |
+
}
|
| 794 |
+
}
|
| 795 |
+
}
|
| 796 |
|
| 797 |
+
createExplosion(position) {
|
| 798 |
+
for (let i = 0; i < PARTICLE_COUNT; i++) {
|
| 799 |
+
this.particles.push(new Particle(this.scene, position));
|
| 800 |
+
}
|
| 801 |
+
}
|
| 802 |
|
| 803 |
+
checkCollisions() {
|
| 804 |
+
if (this.isLoading || !this.tank.isLoaded) return;
|
| 805 |
+
|
| 806 |
+
const tankPosition = this.tank.getPosition();
|
| 807 |
+
|
| 808 |
+
// ์ ์ด์๊ณผ ํ๋ ์ด์ด ํฑํฌ ์ถฉ๋ ์ฒดํฌ
|
| 809 |
+
this.enemies.forEach(enemy => {
|
| 810 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
| 811 |
+
|
| 812 |
+
enemy.bullets.forEach(bullet => {
|
| 813 |
+
const distance = bullet.position.distanceTo(tankPosition);
|
| 814 |
+
if (distance < 1) {
|
| 815 |
+
if (this.tank.takeDamage(10)) {
|
| 816 |
+
this.endGame();
|
| 817 |
+
}
|
| 818 |
+
this.scene.remove(bullet);
|
| 819 |
+
enemy.bullets = enemy.bullets.filter(b => b !== bullet);
|
| 820 |
+
|
| 821 |
+
this.createExplosion(bullet.position);
|
| 822 |
+
document.getElementById('health').style.width =
|
| 823 |
+
`${(this.tank.health / MAX_HEALTH) * 100}%`;
|
| 824 |
+
}
|
| 825 |
+
});
|
| 826 |
+
});
|
| 827 |
+
|
| 828 |
+
// ํ๋ ์ด์ด ์ด์๊ณผ ์ ์ถฉ๋ ์ฒดํฌ
|
| 829 |
+
this.tank.bullets.forEach((bullet, bulletIndex) => {
|
| 830 |
+
this.enemies.forEach((enemy, enemyIndex) => {
|
| 831 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
| 832 |
+
|
| 833 |
+
const distance = bullet.position.distanceTo(enemy.mesh.position);
|
| 834 |
+
if (distance < 2) {
|
| 835 |
+
if (enemy.takeDamage(50)) {
|
| 836 |
+
enemy.destroy();
|
| 837 |
+
this.enemies.splice(enemyIndex, 1);
|
| 838 |
+
this.score += 100;
|
| 839 |
+
document.getElementById('score').textContent = `Score: ${this.score}`;
|
| 840 |
+
}
|
| 841 |
+
this.scene.remove(bullet);
|
| 842 |
+
this.tank.bullets.splice(bulletIndex, 1);
|
| 843 |
+
this.createExplosion(bullet.position);
|
| 844 |
+
}
|
| 845 |
+
});
|
| 846 |
+
});
|
| 847 |
+
|
| 848 |
+
// ํ๋ ์ด์ด ํฑํฌ์ ๊ฑด๋ฌผ ์ถฉ๋ ์ฒดํฌ
|
| 849 |
+
const tankBoundingBox = new THREE.Box3().setFromObject(this.tank.body);
|
| 850 |
+
for (const building of this.buildings) {
|
| 851 |
+
const buildingBox = new THREE.Box3().setFromObject(building);
|
| 852 |
+
if (tankBoundingBox.intersectsBox(buildingBox)) {
|
| 853 |
+
this.tank.body.position.copy(this.previousTankPosition);
|
| 854 |
+
break;
|
| 855 |
+
}
|
| 856 |
+
}
|
| 857 |
+
|
| 858 |
+
// ์ด์ ์์น ์ ์ฅ
|
| 859 |
+
this.previousTankPosition.copy(this.tank.body.position);
|
| 860 |
+
}
|
| 861 |
+
endGame() {
|
| 862 |
+
if (this.isGameOver) return;
|
| 863 |
+
|
| 864 |
+
this.isGameOver = true;
|
| 865 |
+
|
| 866 |
+
if (this.gameTimer) {
|
| 867 |
+
clearInterval(this.gameTimer);
|
| 868 |
+
}
|
| 869 |
|
| 870 |
+
if (this.animationFrameId) {
|
| 871 |
+
cancelAnimationFrame(this.animationFrameId);
|
| 872 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
| 873 |
|
| 874 |
+
document.exitPointerLock();
|
| 875 |
+
|
| 876 |
+
const gameOverDiv = document.createElement('div');
|
| 877 |
+
gameOverDiv.style.position = 'absolute';
|
| 878 |
+
gameOverDiv.style.top = '50%';
|
| 879 |
+
gameOverDiv.style.left = '50%';
|
| 880 |
+
gameOverDiv.style.transform = 'translate(-50%, -50%)';
|
| 881 |
+
gameOverDiv.style.color = '#0f0';
|
| 882 |
+
gameOverDiv.style.fontSize = '48px';
|
| 883 |
+
gameOverDiv.style.backgroundColor = 'rgba(0, 20, 0, 0.7)';
|
| 884 |
+
gameOverDiv.style.padding = '20px';
|
| 885 |
+
gameOverDiv.style.borderRadius = '10px';
|
| 886 |
+
gameOverDiv.style.textAlign = 'center';
|
| 887 |
+
gameOverDiv.innerHTML = `
|
| 888 |
+
Game Over<br>
|
| 889 |
+
Score: ${this.score}<br>
|
| 890 |
+
Time Survived: ${GAME_DURATION - this.gameTime}s<br>
|
| 891 |
+
<button onclick="location.reload()"
|
| 892 |
+
style="font-size: 24px; padding: 10px; margin-top: 20px;
|
| 893 |
+
cursor: pointer; background: #0f0; border: none;
|
| 894 |
+
color: black; border-radius: 5px;">
|
| 895 |
+
Play Again
|
| 896 |
+
</button>
|
| 897 |
+
`;
|
| 898 |
+
document.body.appendChild(gameOverDiv);
|
| 899 |
+
}
|
| 900 |
|
| 901 |
+
updateUI() {
|
| 902 |
+
if (!this.isGameOver) {
|
| 903 |
+
const healthBar = document.getElementById('health');
|
| 904 |
+
if (healthBar) {
|
| 905 |
+
healthBar.style.width = `${(this.tank.health / MAX_HEALTH) * 100}%`;
|
| 906 |
+
}
|
| 907 |
+
|
| 908 |
+
const timeElement = document.getElementById('time');
|
| 909 |
+
if (timeElement) {
|
| 910 |
+
timeElement.textContent = `Time: ${this.gameTime}s`;
|
| 911 |
+
}
|
| 912 |
+
|
| 913 |
+
const scoreElement = document.getElementById('score');
|
| 914 |
+
if (scoreElement) {
|
| 915 |
+
scoreElement.textContent = `Score: ${this.score}`;
|
| 916 |
+
}
|
| 917 |
+
}
|
| 918 |
+
}
|
| 919 |
|
| 920 |
+
animate() {
|
| 921 |
+
if (this.isGameOver) {
|
| 922 |
+
if (this.animationFrameId) {
|
| 923 |
+
cancelAnimationFrame(this.animationFrameId);
|
| 924 |
+
}
|
| 925 |
+
return;
|
| 926 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 927 |
|
| 928 |
+
this.animationFrameId = requestAnimationFrame(() => this.animate());
|
| 929 |
+
|
| 930 |
+
const currentTime = performance.now();
|
| 931 |
+
const deltaTime = (currentTime - this.lastTime) / 1000;
|
| 932 |
+
this.lastTime = currentTime;
|
| 933 |
+
|
| 934 |
+
if (!this.isLoading) {
|
| 935 |
+
this.handleMovement();
|
| 936 |
+
this.tank.update(this.mouse.x, this.mouse.y, this.scene);
|
| 937 |
+
|
| 938 |
+
const tankPosition = this.tank.getPosition();
|
| 939 |
+
this.enemies.forEach(enemy => {
|
| 940 |
+
enemy.update(tankPosition);
|
| 941 |
+
|
| 942 |
+
if (enemy.isLoaded && enemy.mesh.position.distanceTo(tankPosition) < ENEMY_CONFIG.ATTACK_RANGE) {
|
| 943 |
+
enemy.shoot(tankPosition);
|
| 944 |
+
}
|
| 945 |
+
});
|
| 946 |
+
|
| 947 |
+
this.updateParticles();
|
| 948 |
+
this.checkCollisions();
|
| 949 |
+
this.updateUI();
|
| 950 |
+
this.updateRadar(); // ๋ ์ด๋ ์
๋ฐ์ดํธ ์ถ๊ฐ
|
| 951 |
+
}
|
| 952 |
+
|
| 953 |
+
this.renderer.render(this.scene, this.camera);
|
| 954 |
+
}
|
| 955 |
+
}
|
| 956 |
|
| 957 |
// Start game
|
| 958 |
window.startGame = function() {
|
| 959 |
+
document.getElementById('startScreen').style.display = 'none';
|
| 960 |
+
document.body.requestPointerLock();
|
| 961 |
+
|
| 962 |
+
// Create new game instance or restart existing one
|
| 963 |
+
if (!window.gameInstance) {
|
| 964 |
+
window.gameInstance = new Game();
|
| 965 |
+
}
|
| 966 |
};
|
| 967 |
|
| 968 |
// Initialize game
|
| 969 |
document.addEventListener('DOMContentLoaded', () => {
|
| 970 |
+
const game = new Game();
|
| 971 |
});
|