MusicGenerator / audiocraft /data /audio_utils.py
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# Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
#
# This source code is licensed under the license found in the
# LICENSE file in the root directory of this source tree.
import sys
import typing as tp
import julius
import torch
import torchaudio
def convert_audio_channels(wav: torch.Tensor, channels: int = 2) -> torch.Tensor:
"""Convert audio to the given number of channels.
Args:
wav (torch.Tensor): Audio wave of shape [B, C, T].
channels (int): Expected number of channels as output.
Returns:
torch.Tensor: Downmixed or unchanged audio wave [B, C, T].
"""
*shape, src_channels, length = wav.shape
if src_channels == channels:
pass
elif channels == 1:
# Case 1:
# The caller asked 1-channel audio, and the stream has multiple
# channels, downmix all channels.
wav = wav.mean(dim=-2, keepdim=True)
elif src_channels == 1:
# Case 2:
# The caller asked for multiple channels, but the input file has
# a single channel, replicate the audio over all channels.
wav = wav.expand(*shape, channels, length)
elif src_channels >= channels:
# Case 3:
# The caller asked for multiple channels, and the input file has
# more channels than requested. In that case return the first channels.
wav = wav[..., :channels, :]
else:
# Case 4: What is a reasonable choice here?
raise ValueError('The audio file has less channels than requested but is not mono.')
return wav
def convert_audio(wav: torch.Tensor, from_rate: float,
to_rate: float, to_channels: int) -> torch.Tensor:
"""Convert audio to new sample rate and number of audio channels.
"""
wav = julius.resample_frac(wav, int(from_rate), int(to_rate))
wav = convert_audio_channels(wav, to_channels)
return wav
def normalize_loudness(wav: torch.Tensor, sample_rate: int, loudness_headroom_db: float = 14,
loudness_compressor: bool = False, energy_floor: float = 2e-3):
"""Normalize an input signal to a user loudness in dB LKFS.
Audio loudness is defined according to the ITU-R BS.1770-4 recommendation.
Args:
wav (torch.Tensor): Input multichannel audio data.
sample_rate (int): Sample rate.
loudness_headroom_db (float): Target loudness of the output in dB LUFS.
loudness_compressor (bool): Uses tanh for soft clipping.
energy_floor (float): anything below that RMS level will not be rescaled.
Returns:
output (torch.Tensor): Loudness normalized output data.
"""
energy = wav.pow(2).mean().sqrt().item()
if energy < energy_floor:
return wav
transform = torchaudio.transforms.Loudness(sample_rate)
input_loudness_db = transform(wav).item()
# calculate the gain needed to scale to the desired loudness level
delta_loudness = -loudness_headroom_db - input_loudness_db
gain = 10.0 ** (delta_loudness / 20.0)
output = gain * wav
if loudness_compressor:
output = torch.tanh(output)
assert output.isfinite().all(), (input_loudness_db, wav.pow(2).mean().sqrt())
return output
def _clip_wav(wav: torch.Tensor, log_clipping: bool = False, stem_name: tp.Optional[str] = None) -> None:
"""Utility function to clip the audio with logging if specified."""
max_scale = wav.abs().max()
if log_clipping and max_scale > 1:
clamp_prob = (wav.abs() > 1).float().mean().item()
print(f"CLIPPING {stem_name or ''} happening with proba (a bit of clipping is okay):",
clamp_prob, "maximum scale: ", max_scale.item(), file=sys.stderr)
wav.clamp_(-1, 1)
def normalize_audio(wav: torch.Tensor, normalize: bool = True,
strategy: str = 'peak', peak_clip_headroom_db: float = 1,
rms_headroom_db: float = 18, loudness_headroom_db: float = 14,
loudness_compressor: bool = False, log_clipping: bool = False,
sample_rate: tp.Optional[int] = None,
stem_name: tp.Optional[str] = None) -> torch.Tensor:
"""Normalize the audio according to the prescribed strategy (see after).
Args:
wav (torch.Tensor): Audio data.
normalize (bool): if `True` (default), normalizes according to the prescribed
strategy (see after). If `False`, the strategy is only used in case clipping
would happen.
strategy (str): Can be either 'clip', 'peak', or 'rms'. Default is 'peak',
i.e. audio is normalized by its largest value. RMS normalizes by root-mean-square
with extra headroom to avoid clipping. 'clip' just clips.
peak_clip_headroom_db (float): Headroom in dB when doing 'peak' or 'clip' strategy.
rms_headroom_db (float): Headroom in dB when doing 'rms' strategy. This must be much larger
than the `peak_clip` one to avoid further clipping.
loudness_headroom_db (float): Target loudness for loudness normalization.
loudness_compressor (bool): If True, uses tanh based soft clipping.
log_clipping (bool): If True, basic logging on stderr when clipping still
occurs despite strategy (only for 'rms').
sample_rate (int): Sample rate for the audio data (required for loudness).
stem_name (Optional[str]): Stem name for clipping logging.
Returns:
torch.Tensor: Normalized audio.
"""
scale_peak = 10 ** (-peak_clip_headroom_db / 20)
scale_rms = 10 ** (-rms_headroom_db / 20)
if strategy == 'peak':
rescaling = (scale_peak / wav.abs().max())
if normalize or rescaling < 1:
wav = wav * rescaling
elif strategy == 'clip':
wav = wav.clamp(-scale_peak, scale_peak)
elif strategy == 'rms':
mono = wav.mean(dim=0)
rescaling = scale_rms / mono.pow(2).mean().sqrt()
if normalize or rescaling < 1:
wav = wav * rescaling
_clip_wav(wav, log_clipping=log_clipping, stem_name=stem_name)
elif strategy == 'loudness':
assert sample_rate is not None, "Loudness normalization requires sample rate."
wav = normalize_loudness(wav, sample_rate, loudness_headroom_db, loudness_compressor)
_clip_wav(wav, log_clipping=log_clipping, stem_name=stem_name)
else:
assert wav.abs().max() < 1
assert strategy == '' or strategy == 'none', f"Unexpected strategy: '{strategy}'"
return wav
def f32_pcm(wav: torch.Tensor) -> torch.Tensor:
"""Convert audio to float 32 bits PCM format.
"""
if wav.dtype.is_floating_point:
return wav
else:
assert wav.dtype == torch.int16
return wav.float() / 2**15
def i16_pcm(wav: torch.Tensor) -> torch.Tensor:
"""Convert audio to int 16 bits PCM format.
..Warning:: There exist many formula for doing this convertion. None are perfect
due to the asymetry of the int16 range. One either have possible clipping, DC offset,
or inconsistancies with f32_pcm. If the given wav doesn't have enough headroom,
it is possible that `i16_pcm(f32_pcm)) != Identity`.
"""
if wav.dtype.is_floating_point:
assert wav.abs().max() <= 1
candidate = (wav * 2 ** 15).round()
if candidate.max() >= 2 ** 15: # clipping would occur
candidate = (wav * (2 ** 15 - 1)).round()
return candidate.short()
else:
assert wav.dtype == torch.int16
return wav
def apply_tafade(audio: torch.Tensor, sample_rate, duration=3.0, out=True, start=True, shape: str = "linear", stem_name: tp.Optional[str] = None) -> torch.Tensor:
"""
Apply fade-in and/or fade-out effects to the audio tensor.
Args:
audio (torch.Tensor): The input audio tensor of shape (C, L).
sample_rate (int): The sample rate of the audio.
duration (float, optional): The duration of the fade in seconds. Defaults to 3.0.
out (bool, optional): Determines whether to apply fade-in (False) or fade-out (True) effect. Defaults to True.
start (bool, optional): Determines whether the fade is applied to the beginning (True) or end (False) of the audio. Defaults to True.
shape (str, optional): The shape of the fade. Must be one of: "quarter_sine", "half_sine", "linear", "logarithmic", "exponential". Defaults to "linear".
Returns:
torch.Tensor: The audio tensor with the fade effect applied.
"""
fade_samples = int(sample_rate * duration) # Number of samples for the fade duration
# Create the fade transform
fade_transform = torchaudio.transforms.Fade(fade_in_len=0, fade_out_len=0, fade_shape=shape)
if out:
fade_transform.fade_out_len = fade_samples
else:
fade_transform.fade_in_len = fade_samples
# Select the portion of the audio to apply the fade
if start:
audio_fade_section = audio[:, :fade_samples]
else:
audio_fade_section = audio[:, -fade_samples:]
# Apply the fade transform to the audio section
audio_faded = fade_transform(audio)
# Replace the selected portion of the audio with the faded section
if start:
audio_faded[:, :fade_samples] = audio_fade_section
else:
audio_faded[:, -fade_samples:] = audio_fade_section
wav = normalize_loudness(audio_faded,sample_rate, loudness_headroom_db=18, loudness_compressor=True)
_clip_wav(wav, log_clipping=False, stem_name=stem_name)
return wav
def apply_fade(audio: torch.Tensor, sample_rate, duration=3.0, out=True, start=True, curve_start:float=0.0, curve_end:float=1.0, current_device:str="cpu", stem_name: tp.Optional[str] = None) -> torch.Tensor:
"""
Apply fade-in and/or fade-out effects to the audio tensor.
Args:
audio (torch.Tensor): The input audio tensor of shape (C, L).
sample_rate (int): The sample rate of the audio.
duration (float, optional): The duration of the fade in seconds. Defaults to 3.0.
out (bool, optional): Determines whether to apply fade-in (False) or fade-out (True) effect. Defaults to True.
start (bool, optional): Determines whether the fade is applied to the beginning (True) or end (False) of the audio. Defaults to True.
curve_start (float, optional): The starting amplitude of the fade curve. Defaults to 0.0.
curve_end (float, optional): The ending amplitude of the fade curve. Defaults to 1.0.
current_device (str, optional): The device on which the fade curve tensor should be created. Defaults to "cpu".
Returns:
torch.Tensor: The audio tensor with the fade effect applied.
"""
fade_samples = int(sample_rate * duration) # Number of samples for the fade duration
fade_curve = torch.linspace(curve_start, curve_end, fade_samples, device=current_device) # Generate linear fade curve
if out:
fade_curve = fade_curve.flip(0) # Reverse the fade curve for fade out
# Select the portion of the audio to apply the fade
if start:
audio_fade_section = audio[:, :fade_samples]
else:
audio_fade_section = audio[:, -fade_samples:]
# Apply the fade curve to the audio section
audio_faded = audio.clone()
audio_faded[:, :fade_samples] *= fade_curve.unsqueeze(0)
audio_faded[:, -fade_samples:] *= fade_curve.unsqueeze(0)
# Replace the selected portion of the audio with the faded section
if start:
audio_faded[:, :fade_samples] = audio_fade_section
else:
audio_faded[:, -fade_samples:] = audio_fade_section
wav = normalize_loudness(audio_faded,sample_rate, loudness_headroom_db=18, loudness_compressor=True)
_clip_wav(wav, log_clipping=False, stem_name=stem_name)
return wav
def apply_splice_effect(waveform1, sample_rate1, waveform2, sample_rate2, overlap):
# Convert sample rates to integers
sample_rate1 = int(sample_rate1)
sample_rate2 = int(sample_rate2)
# Convert tensors to mono-channel if needed
if waveform1.ndim > 2:
waveform1 = waveform1.mean(dim=1)
if waveform2.ndim > 2:
waveform2 = waveform2.mean(dim=1)
## Convert tensors to numpy arrays
#waveform1_np = waveform1.numpy()
#waveform2_np = waveform2.numpy()
# Apply splice effect using torchaudio.sox_effects.apply_effects_tensor
effects = [
["splice", f"-q {waveform1},{overlap}"],
]
output_waveform, output_sample_rate = torchaudio.sox_effects.apply_effects_tensor(
torch.cat([waveform1.unsqueeze(0), waveform2.unsqueeze(0)], dim=2),
sample_rate1,
effects
)
return output_waveform.squeeze(0), output_sample_rate