vggsfm / gradio_util.py
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import os
import trimesh
import open3d as o3d
import gradio as gr
import numpy as np
import matplotlib
from scipy.spatial.transform import Rotation
print("Successfully imported the packages for Gradio visualization")
except:
print(
f"Failed to import packages for Gradio visualization. Please disable gradio visualization"
)
def visualize_by_gradio(glbfile):
"""
Set up and launch a Gradio interface to visualize a GLB file.
Args:
glbfile (str): Path to the GLB file to be visualized.
"""
def load_glb_file(glb_path):
# Check if the file exists and return the path or error message
if os.path.exists(glb_path):
return glb_path, "3D Model Loaded Successfully"
else:
return None, "File not found"
# Load the GLB file initially to check if it's valid
initial_model, log_message = load_glb_file(glbfile)
# Create the Gradio interface
with gr.Blocks() as demo:
gr.Markdown("# GLB File Viewer")
# 3D Model viewer component
model_viewer = gr.Model3D(
label="3D Model Viewer", height=600, value=initial_model
)
# Textbox for log output
log_output = gr.Textbox(label="Log", lines=2, value=log_message)
# Launch the Gradio interface
demo.launch(share=True)
def vggsfm_predictions_to_glb(predictions) -> trimesh.Scene:
"""
Converts VGG SFM predictions to a 3D scene represented as a GLB.
Args:
predictions (dict): A dictionary containing model predictions.
Returns:
trimesh.Scene: A 3D scene object.
"""
# Convert predictions to numpy arrays
vertices_3d = predictions["points3D"].cpu().numpy()
colors_rgb = (predictions["points3D_rgb"].cpu().numpy() * 255).astype(
np.uint8
)
if True:
pcd = o3d.geometry.PointCloud()
pcd.points = o3d.utility.Vector3dVector(vertices_3d)
pcd.colors = o3d.utility.Vector3dVector(colors_rgb)
cl, ind = pcd.remove_statistical_outlier(nb_neighbors=20, std_ratio=1.0)
filtered_pcd = pcd.select_by_index(ind)
print(f"Filter out {len(vertices_3d) - len(filtered_pcd.points)} 3D points")
vertices_3d = np.asarray(filtered_pcd.points)
colors_rgb = np.asarray(filtered_pcd.colors).astype(np.uint8)
camera_matrices = predictions["extrinsics_opencv"].cpu().numpy()
# Calculate the 5th and 95th percentiles along each axis
lower_percentile = np.percentile(vertices_3d, 5, axis=0)
upper_percentile = np.percentile(vertices_3d, 95, axis=0)
# Calculate the diagonal length of the percentile bounding box
scene_scale = np.linalg.norm(upper_percentile - lower_percentile)
colormap = matplotlib.colormaps.get_cmap("gist_rainbow")
# Initialize a 3D scene
scene_3d = trimesh.Scene()
# Add point cloud data to the scene
point_cloud_data = trimesh.PointCloud(
vertices=vertices_3d, colors=colors_rgb
)
scene_3d.add_geometry(point_cloud_data)
# Prepare 4x4 matrices for camera extrinsics
num_cameras = len(camera_matrices)
extrinsics_matrices = np.zeros((num_cameras, 4, 4))
extrinsics_matrices[:, :3, :4] = camera_matrices
extrinsics_matrices[:, 3, 3] = 1
# Add camera models to the scene
for i in range(num_cameras):
world_to_camera = extrinsics_matrices[i]
camera_to_world = np.linalg.inv(world_to_camera)
rgba_color = colormap(i / num_cameras)
current_color = tuple(int(255 * x) for x in rgba_color[:3])
integrate_camera_into_scene(
scene_3d, camera_to_world, current_color, scene_scale
)
# Align scene to the observation of the first camera
scene_3d = apply_scene_alignment(scene_3d, extrinsics_matrices)
return scene_3d
def apply_scene_alignment(
scene_3d: trimesh.Scene, extrinsics_matrices: np.ndarray
) -> trimesh.Scene:
"""
Aligns the 3D scene based on the extrinsics of the first camera.
Args:
scene_3d (trimesh.Scene): The 3D scene to be aligned.
extrinsics_matrices (np.ndarray): Camera extrinsic matrices.
Returns:
trimesh.Scene: Aligned 3D scene.
"""
# Set transformations for scene alignment
opengl_conversion_matrix = get_opengl_conversion_matrix()
# Rotation matrix for alignment (180 degrees around the y-axis)
align_rotation = np.eye(4)
align_rotation[:3, :3] = Rotation.from_euler(
"y", 180, degrees=True
).as_matrix()
# Apply transformation
initial_transformation = (
np.linalg.inv(extrinsics_matrices[0])
@ opengl_conversion_matrix
@ align_rotation
)
scene_3d.apply_transform(initial_transformation)
return scene_3d
def integrate_camera_into_scene(
scene: trimesh.Scene,
transform: np.ndarray,
face_colors: tuple,
scene_scale: float,
):
"""
Integrates a fake camera mesh into the 3D scene.
Args:
scene (trimesh.Scene): The 3D scene to add the camera model.
transform (np.ndarray): Transformation matrix for camera positioning.
face_colors (tuple): Color of the camera face.
scene_scale (float): Scale of the scene.
"""
cam_width = scene_scale * 0.05
cam_height = scene_scale * 0.1
# Create cone shape for camera
rot_45_degree = np.eye(4)
rot_45_degree[:3, :3] = Rotation.from_euler(
"z", 45, degrees=True
).as_matrix()
rot_45_degree[2, 3] = -cam_height
opengl_transform = get_opengl_conversion_matrix()
# Combine transformations
complete_transform = transform @ opengl_transform @ rot_45_degree
camera_cone_shape = trimesh.creation.cone(cam_width, cam_height, sections=4)
# Generate mesh for the camera
slight_rotation = np.eye(4)
slight_rotation[:3, :3] = Rotation.from_euler(
"z", 2, degrees=True
).as_matrix()
vertices_combined = np.concatenate(
[
camera_cone_shape.vertices,
0.95 * camera_cone_shape.vertices,
transform_points(slight_rotation, camera_cone_shape.vertices),
]
)
vertices_transformed = transform_points(
complete_transform, vertices_combined
)
mesh_faces = compute_camera_faces(camera_cone_shape)
# Add the camera mesh to the scene
camera_mesh = trimesh.Trimesh(
vertices=vertices_transformed, faces=mesh_faces
)
camera_mesh.visual.face_colors[:, :3] = face_colors
scene.add_geometry(camera_mesh)
def compute_camera_faces(cone_shape: trimesh.Trimesh) -> np.ndarray:
"""
Computes the faces for the camera mesh.
Args:
cone_shape (trimesh.Trimesh): The shape of the camera cone.
Returns:
np.ndarray: Array of faces for the camera mesh.
"""
# Create pseudo cameras
faces_list = []
num_vertices_cone = len(cone_shape.vertices)
for face in cone_shape.faces:
if 0 in face:
continue
v1, v2, v3 = face
v1_offset, v2_offset, v3_offset = face + num_vertices_cone
v1_offset_2, v2_offset_2, v3_offset_2 = face + 2 * num_vertices_cone
faces_list.extend(
[
(v1, v2, v2_offset),
(v1, v1_offset, v3),
(v3_offset, v2, v3),
(v1, v2, v2_offset_2),
(v1, v1_offset_2, v3),
(v3_offset_2, v2, v3),
]
)
faces_list += [(v3, v2, v1) for v1, v2, v3 in faces_list]
return np.array(faces_list)
def transform_points(
transformation: np.ndarray, points: np.ndarray, dim: int = None
) -> np.ndarray:
"""
Applies a 4x4 transformation to a set of points.
Args:
transformation (np.ndarray): Transformation matrix.
points (np.ndarray): Points to be transformed.
dim (int, optional): Dimension for reshaping the result.
Returns:
np.ndarray: Transformed points.
"""
points = np.asarray(points)
initial_shape = points.shape[:-1]
dim = dim or points.shape[-1]
# Apply transformation
transformation = transformation.swapaxes(
-1, -2
) # Transpose the transformation matrix
points = points @ transformation[..., :-1, :] + transformation[..., -1:, :]
# Reshape the result
result = points[..., :dim].reshape(*initial_shape, dim)
return result
def get_opengl_conversion_matrix() -> np.ndarray:
"""
Constructs and returns the OpenGL conversion matrix.
Returns:
numpy.ndarray: A 4x4 OpenGL conversion matrix.
"""
# Create an identity matrix
matrix = np.identity(4)
# Flip the y and z axes
matrix[1, 1] = -1
matrix[2, 2] = -1
return matrix