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| import * as THREE from 'three'; | |
| import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'; | |
| // ๊ฒ์ ์ํ ์ถ์ ๋ณ์ | |
| let gameCanStart = false; | |
| let gameStarted = false; | |
| // ๊ฒ์ ์์ | |
| const GAME_CONSTANTS = { | |
| MISSION_DURATION: 180, | |
| MAP_SIZE: 15000, | |
| MAX_ALTITUDE: 15000, | |
| MIN_ALTITUDE: 0, | |
| MAX_SPEED: 800, | |
| STALL_SPEED: 300, // 300kt ์ดํ์์ ์คํจ ์ํ | |
| GRAVITY: 9.8, | |
| MOUSE_SENSITIVITY: 0.001, | |
| MAX_G_FORCE: 12.0, | |
| ENEMY_COUNT: 4, | |
| MISSILE_COUNT: 6, | |
| AMMO_COUNT: 940, // 940๋ฐ๋ก ๋ณ๊ฒฝ | |
| BULLET_DAMAGE: 25, // ๋ฐ๋น 25 ๋ฐ๋ฏธ์ง | |
| MAX_HEALTH: 1000 // ์ฒด๋ ฅ 1000 | |
| }; | |
| // ์ ํฌ๊ธฐ ํด๋์ค | |
| class Fighter { | |
| constructor() { | |
| this.mesh = null; | |
| this.isLoaded = false; | |
| // ๋ฌผ๋ฆฌ ์์ฑ | |
| this.position = new THREE.Vector3(0, 2000, 0); | |
| this.velocity = new THREE.Vector3(0, 0, 350); // ์ด๊ธฐ ์๋ 350kt | |
| this.acceleration = new THREE.Vector3(0, 0, 0); | |
| this.rotation = new THREE.Euler(0, 0, 0); | |
| // ๋นํ ์ ์ด | |
| this.throttle = 0.6; // ์ด๊ธฐ ์ค๋กํ 60% | |
| this.speed = 350; // ์ด๊ธฐ ์๋ 350kt | |
| this.altitude = 2000; | |
| this.gForce = 1.0; | |
| this.health = GAME_CONSTANTS.MAX_HEALTH; // ์ฒด๋ ฅ 1000 | |
| // ์กฐ์ข ์ ๋ ฅ ์์คํ | |
| this.pitchInput = 0; | |
| this.rollInput = 0; | |
| this.yawInput = 0; | |
| // ๋ง์ฐ์ค ๋์ ์ ๋ ฅ | |
| this.mousePitch = 0; | |
| this.mouseRoll = 0; | |
| // ๋ถ๋๋ฌ์ด ํ์ ์ ์ํ ๋ชฉํ๊ฐ | |
| this.targetPitch = 0; | |
| this.targetRoll = 0; | |
| this.targetYaw = 0; | |
| // ๋ฌด๊ธฐ | |
| this.missiles = GAME_CONSTANTS.MISSILE_COUNT; | |
| this.ammo = GAME_CONSTANTS.AMMO_COUNT; | |
| this.bullets = []; | |
| this.lastShootTime = 0; | |
| this.isMouseDown = false; // ๋ง์ฐ์ค ๋๋ฆ ์ํ ์ถ์ | |
| this.gunfireAudios = []; // ๊ธฐ๊ด์ด ์๋ฆฌ ๋ฐฐ์ด (์ต๋ 5๊ฐ) | |
| // ์คํจ ํ์ถ์ ์ํ Fํค ์ํ | |
| this.escapeKeyPressed = false; | |
| this.stallEscapeProgress = 0; // ์คํจ ํ์ถ ์งํ๋ (0~2์ด) | |
| // ์นด๋ฉ๋ผ ์ค์ | |
| this.cameraDistance = 250; | |
| this.cameraHeight = 30; | |
| this.cameraLag = 0.06; | |
| // ๊ฒฝ๊ณ ์์คํ | |
| this.altitudeWarning = false; | |
| this.stallWarning = false; | |
| this.warningBlinkTimer = 0; | |
| this.warningBlinkState = false; | |
| // Over-G ์์คํ | |
| this.overG = false; | |
| this.maxGForce = 9.0; | |
| this.overGTimer = 0; // Over-G ์ง์ ์๊ฐ | |
| // ๊ฒฝ๊ณ ์ ์์คํ | |
| this.warningAudios = { | |
| altitude: null, | |
| pullup: null, | |
| overg: null, | |
| stall: null, | |
| normal: null // ์์ง ์๋ฆฌ ์ถ๊ฐ | |
| }; | |
| this.initializeWarningAudios(); | |
| } | |
| initializeWarningAudios() { | |
| try { | |
| this.warningAudios.altitude = new Audio('sounds/altitude.ogg'); | |
| this.warningAudios.altitude.volume = 0.75; | |
| this.warningAudios.pullup = new Audio('sounds/pullup.ogg'); | |
| this.warningAudios.pullup.volume = 0.9; | |
| this.warningAudios.overg = new Audio('sounds/overg.ogg'); | |
| this.warningAudios.overg.volume = 0.75; | |
| this.warningAudios.stall = new Audio('sounds/alert.ogg'); | |
| this.warningAudios.stall.volume = 0.75; | |
| // ์์ง ์๋ฆฌ ์ค์ | |
| this.warningAudios.normal = new Audio('sounds/normal.ogg'); | |
| this.warningAudios.normal.volume = 0.5; | |
| this.warningAudios.normal.loop = true; // ์์ง ์๋ฆฌ๋ ๊ณ์ ๋ฐ๋ณต | |
| // ๊ฒฝ๊ณ ์์๋ง ended ์ด๋ฒคํธ ๋ฆฌ์ค๋ ์ถ๊ฐ (์์ง ์๋ฆฌ ์ ์ธ) | |
| Object.keys(this.warningAudios).forEach(key => { | |
| if (key !== 'normal' && this.warningAudios[key]) { | |
| this.warningAudios[key].addEventListener('ended', () => { | |
| this.updateWarningAudios(); | |
| }); | |
| } | |
| }); | |
| } catch (e) { | |
| console.log('Warning audio initialization failed:', e); | |
| } | |
| } | |
| startEngineSound() { | |
| // ์์ง ์๋ฆฌ ์์ | |
| if (this.warningAudios.normal) { | |
| this.warningAudios.normal.play().catch(e => { | |
| console.log('Engine sound failed to start:', e); | |
| }); | |
| } | |
| } | |
| updateWarningAudios() { | |
| let currentWarning = null; | |
| if (this.altitude < 250) { | |
| currentWarning = 'pullup'; | |
| } | |
| else if (this.altitude < 500) { | |
| currentWarning = 'altitude'; | |
| } | |
| else if (this.overG) { | |
| currentWarning = 'overg'; | |
| } | |
| else if (this.stallWarning) { | |
| currentWarning = 'stall'; | |
| } | |
| // ๊ฒฝ๊ณ ์๋ง ๊ด๋ฆฌ (์์ง ์๋ฆฌ๋ ์ ์ธ) | |
| Object.keys(this.warningAudios).forEach(key => { | |
| if (key !== 'normal' && key !== currentWarning && this.warningAudios[key] && !this.warningAudios[key].paused) { | |
| this.warningAudios[key].pause(); | |
| this.warningAudios[key].currentTime = 0; | |
| } | |
| }); | |
| if (currentWarning && this.warningAudios[currentWarning]) { | |
| if (this.warningAudios[currentWarning].paused) { | |
| this.warningAudios[currentWarning].play().catch(e => {}); | |
| } | |
| } | |
| } | |
| stopAllWarningAudios() { | |
| // ๋ชจ๋ ์ค๋์ค ์ ์ง (์์ง ์๋ฆฌ ํฌํจ) | |
| Object.values(this.warningAudios).forEach(audio => { | |
| if (audio && !audio.paused) { | |
| audio.pause(); | |
| audio.currentTime = 0; | |
| } | |
| }); | |
| } | |
| async initialize(scene, loader) { | |
| try { | |
| const result = await loader.loadAsync('models/f-15.glb'); | |
| this.mesh = result.scene; | |
| this.mesh.position.copy(this.position); | |
| this.mesh.scale.set(2, 2, 2); | |
| this.mesh.rotation.y = Math.PI / 4; | |
| this.mesh.traverse((child) => { | |
| if (child.isMesh) { | |
| child.castShadow = true; | |
| child.receiveShadow = true; | |
| } | |
| }); | |
| scene.add(this.mesh); | |
| this.isLoaded = true; | |
| console.log('F-15 ์ ํฌ๊ธฐ ๋ก๋ฉ ์๋ฃ'); | |
| } catch (error) { | |
| console.error('F-15 ๋ชจ๋ธ ๋ก๋ฉ ์คํจ:', error); | |
| this.createFallbackModel(scene); | |
| } | |
| } | |
| createFallbackModel(scene) { | |
| const group = new THREE.Group(); | |
| const fuselageGeometry = new THREE.CylinderGeometry(0.8, 1.5, 12, 8); | |
| const fuselageMaterial = new THREE.MeshLambertMaterial({ color: 0x606060 }); | |
| const fuselage = new THREE.Mesh(fuselageGeometry, fuselageMaterial); | |
| fuselage.rotation.x = Math.PI / 2; | |
| group.add(fuselage); | |
| const wingGeometry = new THREE.BoxGeometry(16, 0.3, 4); | |
| const wingMaterial = new THREE.MeshLambertMaterial({ color: 0x404040 }); | |
| const wings = new THREE.Mesh(wingGeometry, wingMaterial); | |
| wings.position.z = -1; | |
| group.add(wings); | |
| const tailGeometry = new THREE.BoxGeometry(0.3, 4, 3); | |
| const tailMaterial = new THREE.MeshLambertMaterial({ color: 0x404040 }); | |
| const tail = new THREE.Mesh(tailGeometry, tailMaterial); | |
| tail.position.z = -5; | |
| tail.position.y = 1.5; | |
| group.add(tail); | |
| const horizontalTailGeometry = new THREE.BoxGeometry(6, 0.2, 2); | |
| const horizontalTail = new THREE.Mesh(horizontalTailGeometry, tailMaterial); | |
| horizontalTail.position.z = -5; | |
| horizontalTail.position.y = 0.5; | |
| group.add(horizontalTail); | |
| this.mesh = group; | |
| this.mesh.position.copy(this.position); | |
| this.mesh.scale.set(2, 2, 2); | |
| scene.add(this.mesh); | |
| this.isLoaded = true; | |
| console.log('Fallback ์ ํฌ๊ธฐ ๋ชจ๋ธ ์์ฑ ์๋ฃ'); | |
| } | |
| updateMouseInput(deltaX, deltaY) { | |
| // Over-G ์ํ์์ ์คํจ์ด ํด์ ๋์ง ์์์ผ๋ฉด ํผ์น ์กฐ์ ๋ถ๊ฐ | |
| if (this.overG && this.overGTimer > 1.0 && this.stallWarning) { | |
| // ์(Yaw)๋ง ์ ํ์ ์ผ๋ก ํ์ฉ | |
| const sensitivity = GAME_CONSTANTS.MOUSE_SENSITIVITY * 0.3; // ๊ฐ๋ ๋ํญ ๊ฐ์ | |
| this.targetYaw += deltaX * sensitivity * 0.3; | |
| // ํผ์น๋ ์กฐ์ ๋ถ๊ฐ | |
| // ๋กค๋ ์ ํ์ ์ผ๋ก๋ง ํ์ฉ | |
| const yawRate = deltaX * sensitivity * 0.3; | |
| this.targetRoll = -yawRate * 5; // ๋งค์ฐ ์ ํ๋ ๋กค | |
| return; // ์ถ๊ฐ ์ฒ๋ฆฌ ์ค๋จ | |
| } | |
| const sensitivity = GAME_CONSTANTS.MOUSE_SENSITIVITY * 1.0; | |
| // ๋ง์ฐ์ค Y์ถ: ํผ์น(๊ธฐ์ ์ํ) | |
| this.targetPitch -= deltaY * sensitivity; | |
| // ๋ง์ฐ์ค X์ถ: ์(Yaw) - ๋ชธ์ฒด๋ฅผ ์ข์ฐ๋ก ํ์ | |
| this.targetYaw += deltaX * sensitivity * 0.8; // ์ ํ์ ๊ฐ๋ ์กฐ์ | |
| // ์ ํ์ ์ ๋ฐ๋ฅธ ์๋ ๋กค (๋ฑ ํฌ ํด) | |
| // ์ข์ฐ๋ก ํ์ ํ ๋ ์์ฐ์ค๋ฝ๊ฒ ๋ ๊ฐ๊ฐ ๊ธฐ์ธ์ด์ง | |
| const yawRate = deltaX * sensitivity * 0.8; | |
| this.targetRoll = -yawRate * 15; // ์ ํ์ ๋์ ๋น๋กํ์ฌ ๋กค ๋ฐ์ | |
| // ๊ฐ๋ ์ ํ | |
| const maxPitchAngle = Math.PI / 3; // 60๋ | |
| const maxRollAngle = Math.PI * 0.5; // 90๋๋ก ์ ํ (์๋ ๋กค) | |
| this.targetPitch = Math.max(-maxPitchAngle, Math.min(maxPitchAngle, this.targetPitch)); | |
| // ์๋ ๋กค์ ์ ํ๋ ๋ฒ์ ๋ด์์๋ง ์๋ | |
| if (Math.abs(this.targetRoll) < maxRollAngle) { | |
| // ๋กค ๊ฐ๋ ์ ํ ์ ์ฉ | |
| this.targetRoll = Math.max(-maxRollAngle, Math.min(maxRollAngle, this.targetRoll)); | |
| } | |
| } | |
| updateControls(keys, deltaTime) { | |
| // W/S: ์ค๋กํ๋ง ์ ์ด (๊ฐ์/๊ฐ์) | |
| if (keys.w) { | |
| this.throttle = Math.min(1.0, this.throttle + deltaTime * 0.5); // ์ฒ์ฒํ ๊ฐ์ | |
| } | |
| if (keys.s) { | |
| this.throttle = Math.max(0.1, this.throttle - deltaTime * 0.5); // ์ฒ์ฒํ ๊ฐ์ | |
| } | |
| // A/D: ๋ณด์กฐ ์ ์ ์ด (๋ฌ๋) - ๋ฐ์์ฑ ๊ฐ์ | |
| if (keys.a) { | |
| this.targetYaw -= deltaTime * 1.2; // 0.4์์ 1.2๋ก ์ฆ๊ฐ (3๋ฐฐ) | |
| } | |
| if (keys.d) { | |
| this.targetYaw += deltaTime * 1.2; // 0.4์์ 1.2๋ก ์ฆ๊ฐ (3๋ฐฐ) | |
| } | |
| } | |
| updatePhysics(deltaTime) { | |
| if (!this.mesh) return; | |
| // ๋ถ๋๋ฌ์ด ํ์ ๋ณด๊ฐ - Yaw ํ์ ์๋ ๊ฐ์ | |
| const rotationSpeed = deltaTime * 2.0; | |
| const yawRotationSpeed = deltaTime * 3.0; // Yaw๋ ๋ ๋น ๋ฅด๊ฒ ๋ฐ์ํ๋๋ก ๋ณ๋ ์ค์ | |
| this.rotation.x = THREE.MathUtils.lerp(this.rotation.x, this.targetPitch, rotationSpeed); | |
| this.rotation.y = THREE.MathUtils.lerp(this.rotation.y, this.targetYaw, yawRotationSpeed); // ๊ฐ์ ๋ ์๋ | |
| // ๋กค ์๋ ๋ณต๊ท ์์คํ | |
| if (Math.abs(this.targetYaw - this.rotation.y) < 0.05) { | |
| // ์ ํ์ ์ด ๊ฑฐ์ ์์ ๋ ๋กค์ 0์ผ๋ก ๋ณต๊ท | |
| this.targetRoll *= 0.95; | |
| } | |
| this.rotation.z = THREE.MathUtils.lerp(this.rotation.z, this.targetRoll, rotationSpeed * 1.5); // ๋กค์ ๋ ๋น ๋ฅด๊ฒ ๋ฐ์ | |
| // ์์ฌ๋ ์คํ์ผ: ์ ํ์ ์ด ์ฃผ๋์ , ๋กค์ ๋ณด์กฐ์ | |
| // ๋กค์ ๋ฐ๋ฅธ ์ถ๊ฐ ์ ํ์ ์ ์ ๊ฑฐํ๊ฑฐ๋ ์ต์ํ | |
| let bankTurnRate = 0; | |
| if (Math.abs(this.rotation.z) > 0.3) { // ๋กค์ด ์ถฉ๋ถํ ํด ๋๋ง | |
| const bankAngle = this.rotation.z; | |
| bankTurnRate = Math.sin(bankAngle) * deltaTime * 0.1; // ๋งค์ฐ ์์ ์ ํ์จ | |
| this.targetYaw += bankTurnRate; | |
| } | |
| // ํ์ค์ ์ธ ์๋ ๊ณ์ฐ | |
| const minSpeed = 0; // ์ต์ ์๋ 0kt | |
| const maxSpeed = 600; // ์ต๋ ์๋ 600kt | |
| let targetSpeed = minSpeed + (maxSpeed - minSpeed) * this.throttle; | |
| // ํผ์น ๊ฐ๋์ ๋ฐ๋ฅธ ์๋ ๋ณํ | |
| const pitchAngle = this.rotation.x; | |
| const pitchDegrees = Math.abs(pitchAngle) * (180 / Math.PI); | |
| // ๊ธฐ์๊ฐ ์๋ฅผ ํฅํ๊ณ ์์ ๊ฒฝ์ฐ ๋น ๋ฅธ ์๋ ๊ฐ์ | |
| if (pitchAngle < -0.1 && !this.stallWarning) { // ์คํจ์ด ์๋ ๋๋ง ์์น์ผ๋ก ์ธํ ๊ฐ์ | |
| const climbFactor = Math.abs(pitchAngle) / (Math.PI / 2); // 90๋ ๊ธฐ์ค | |
| if (pitchDegrees > 30) { // 30๋ ์ด์์ผ ๋ ๊ธ๊ฒฉํ ๊ฐ์ | |
| targetSpeed *= Math.max(0, 1 - climbFactor * 1.5); // ์ต๋ 150% ๊ฐ์ (0kt๊น์ง) | |
| } else { | |
| targetSpeed *= (1 - climbFactor * 0.3); // ์ ์์ ์ธ ๊ฐ์ | |
| } | |
| } else if (pitchAngle > 0.1) { // ๊ธฐ์๊ฐ ์๋๋ก (ํ๊ฐ) - ์คํจ ์ํ์์๋ ์ ์ฉ | |
| const diveFactor = pitchAngle / (Math.PI / 3); | |
| targetSpeed *= (1 + diveFactor * 0.4); // ํ๊ฐ ์ ๊ฐ์ ์ฆ๊ฐ (0.2 -> 0.4) | |
| } | |
| // G-Force ๊ณ์ฐ ๊ฐ์ | |
| const turnRate = Math.abs(bankTurnRate) * 100; | |
| const pitchRate = Math.abs(this.rotation.x - this.targetPitch) * 10; | |
| // ๊ณ ๋์ ๋ฐ๋ฅธ G-Force ์ฆ๊ฐ ๋ฐฐ์จ ๊ณ์ฐ | |
| const altitudeInKm = this.position.y / 1000; // ๋ฏธํฐ๋ฅผ ํฌ๋ก๋ฏธํฐ๋ก ๋ณํ | |
| const altitudeMultiplier = 1 + (altitudeInKm * 0.2); // 1km๋น 20% ์ฆ๊ฐ | |
| // ์ค๋กํ์ ๋ฐ๋ฅธ G-Force ์ฆ๊ฐ ๋ฐฐ์จ ๊ณ์ฐ | |
| // THR 50% ์ดํ: 0๋ฐฐ, THR 75%: 0.5๋ฐฐ, THR 100%: 1.0๋ฐฐ | |
| let throttleGMultiplier = 0; | |
| if (this.throttle > 0.5) { | |
| // 0.5 ~ 1.0 ๋ฒ์๋ฅผ 0 ~ 1.0์ผ๋ก ๋งคํ | |
| throttleGMultiplier = (this.throttle - 0.5) * 2.0; | |
| } | |
| // ๋น์ ์์ ์ธ ์์ธ์ ์ํ G-Force ์ถ๊ฐ | |
| let abnormalG = 0; | |
| // ๋ค์งํ ์ํ (๋กค์ด 90๋ ์ด์) | |
| const isInverted = Math.abs(this.rotation.z) > Math.PI / 2; | |
| if (isInverted) { | |
| const baseG = 3.0 + Math.abs(Math.abs(this.rotation.z) - Math.PI / 2) * 2; | |
| abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier); // ์ค๋กํ ๋ฐฐ์จ ์ถ๊ฐ | |
| } | |
| // ๋กค์ด ยฑ30๋ ์ด์์ผ ๋ ์ถ๊ฐ G-Force | |
| const rollDegrees = Math.abs(this.rotation.z) * (180 / Math.PI); | |
| if (rollDegrees > 30) { | |
| // 30๋ ์ด๊ณผ๋ถ๋น 0.1G ์ถ๊ฐ | |
| const extremeRollG = (rollDegrees - 30) * 0.1; | |
| abnormalG += extremeRollG * altitudeMultiplier * (1 + throttleGMultiplier); | |
| } | |
| // ํผ์น ๊ฐ๋๊ฐ ยฑ40๋ ์ด์์ผ ๋ ์ถ๊ฐ G-Force | |
| if (pitchDegrees >= 40) { | |
| // 40๋ ์ด์์ผ ๋ ๊ธ๊ฒฉํ G-Force ์ฆ๊ฐ | |
| const extremePitchG = (pitchDegrees - 40) * 0.15; // 40๋ ์ด๊ณผ๋ถ๋น 0.15G ์ถ๊ฐ | |
| abnormalG += extremePitchG * altitudeMultiplier * (1 + throttleGMultiplier); | |
| } | |
| // ๊ธฐ์๊ฐ ๊ณ์ ์๋ฅผ ํฅํ๊ณ ์๋ ๊ฒฝ์ฐ (ํผ์น๊ฐ -30๋ ์ดํ) | |
| if (pitchAngle < -Math.PI / 6) { | |
| const baseG = 2.0 + Math.abs(pitchAngle + Math.PI / 6) * 3; | |
| abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier); // ์ค๋กํ ๋ฐฐ์จ ์ถ๊ฐ | |
| } | |
| // ๊ธฐ์๊ฐ ๊ณผ๋ํ๊ฒ ์๋๋ฅผ ํฅํ๊ณ ์๋ ๊ฒฝ์ฐ (ํผ์น๊ฐ 60๋ ์ด์) | |
| if (pitchAngle > Math.PI / 3) { | |
| const baseG = 2.0 + Math.abs(pitchAngle - Math.PI / 3) * 3; | |
| abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier); // ์ค๋กํ ๋ฐฐ์จ ์ถ๊ฐ | |
| } | |
| // ๊ธ๊ฒฉํ ๊ธฐ๋์ ์ํ G-Force | |
| const maneuverG = (turnRate + pitchRate + (Math.abs(this.rotation.z) * 3)) * (1 + throttleGMultiplier * 0.5); | |
| // ์ด G-Force ๊ณ์ฐ | |
| this.gForce = 1.0 + maneuverG + abnormalG; | |
| // G-Force ํ๋ณต ์กฐ๊ฑด ์์ | |
| // 1. Over-G ์ํ๊ฐ ์๋ ๊ฒฝ์ฐ์๋ง ํ๋ณต | |
| // 2. ํผ์น๊ฐ ยฑ10๋ ์ด๋ด์ผ ๋๋ง ํ๋ณต | |
| // 3. ์คํจ ์ํ๊ฐ ์๋ ๋๋ง ํ๋ณต | |
| const isPitchNeutral = Math.abs(pitchDegrees) <= 10; | |
| if (!this.overG && isPitchNeutral && !isInverted && !this.stallWarning) { | |
| // ์ค๋กํ์ด ๋์์๋ก G-Force๊ฐ ์ฒ์ฒํ ๊ฐ์ | |
| const recoveryRate = 2.0 - throttleGMultiplier * 1.5; // THR 100%์ผ ๋ 0.5, THR 50%์ผ ๋ 2.0 | |
| this.gForce = THREE.MathUtils.lerp(this.gForce, 1.0 + maneuverG, deltaTime * recoveryRate); | |
| } else if (this.overG) { | |
| // Over-G ์ํ์์๋ ํผ์น๊ฐ 0๋ ๊ทผ์ฒ(ยฑ10๋)๊ฐ ๋๊ณ ์คํจ์ด ํ๋ณต๋ ๋๊น์ง ํ๋ณตํ์ง ์์ | |
| if (!isPitchNeutral || this.stallWarning) { | |
| // ํผ์น๊ฐ ์ค๋ฆฝ์ด ์๋๊ฑฐ๋ ์คํจ ์ํ๋ฉด G-Force ์ ์ง ๋๋ ์ฆ๊ฐ๋ง ๊ฐ๋ฅ | |
| this.gForce = Math.max(this.gForce, 1.0 + maneuverG + abnormalG); | |
| } else { | |
| // ํผ์น๊ฐ ์ค๋ฆฝ์ด๊ณ ์คํจ์ด ์๋ ๋๋ง ๋งค์ฐ ์ฒ์ฒํ ํ๋ณต | |
| const overGRecoveryRate = 0.3 - throttleGMultiplier * 0.2; // Over-G ์ํ์์๋ ๋ ๋๋ฆฐ ํ๋ณต | |
| this.gForce = THREE.MathUtils.lerp(this.gForce, 1.0 + maneuverG, deltaTime * overGRecoveryRate); | |
| } | |
| } | |
| // ์คํจ ์ํ์์๋ Over-G๊ฐ ๊ฐ์ํ์ง ์๋๋ก ์ถ๊ฐ ์ฒ๋ฆฌ | |
| if (this.stallWarning && this.overG) { | |
| // ์คํจ ์ค์๋ G-Force๋ฅผ 9.0 ์ด์์ผ๋ก ์ ์ง | |
| this.gForce = Math.max(this.gForce, 9.0); | |
| } | |
| this.overG = this.gForce > this.maxGForce; | |
| // Over-G ํ์ด๋จธ ์ ๋ฐ์ดํธ | |
| if (this.overG) { | |
| this.overGTimer += deltaTime; | |
| // 1.5์ด ์ด์ Over-G ์ํ์ผ ๊ฒฝ์ฐ ์์ผ ํ๋ฆผ ์์ | |
| if (this.overGTimer > 1.5) { | |
| // ์๋ ๊ธ๊ฒฉํ ๊ฐ์ (2.5์ด๋ถํฐ) | |
| if (this.overGTimer > 2.5) { | |
| targetSpeed *= Math.max(0.3, 1 - (this.overGTimer - 2.5) * 0.3); | |
| } | |
| // ์์ผ ํ๋ฆผ ํจ๊ณผ๋ UI์์ ์ฒ๋ฆฌ (1.5์ด๋ถํฐ) | |
| } | |
| } else { | |
| this.overGTimer = 0; // Over-G ์ํ๊ฐ ์๋๋ฉด ํ์ด๋จธ ๋ฆฌ์ | |
| } | |
| // ์คํจ ๊ฒฝ๊ณ : 300kt ์ดํ์์ ์คํจ ์ํ | |
| const speedKnots = this.speed * 1.94384; // m/s to knots | |
| const wasStalling = this.stallWarning; | |
| // ์คํจ ์ง์ ์กฐ๊ฑด | |
| if (!this.stallWarning && speedKnots < GAME_CONSTANTS.STALL_SPEED) { | |
| this.stallWarning = true; | |
| this.stallEscapeProgress = 0; // ์คํจ ์ง์ ์ ์งํ๋ ์ด๊ธฐํ | |
| } | |
| // ์คํจ ํ์ถ ์งํ๋ ์ ๋ฐ์ดํธ | |
| if (this.stallWarning && this.escapeKeyPressed && pitchAngle > 0.2 && speedKnots > GAME_CONSTANTS.STALL_SPEED + 50) { | |
| // Fํค๋ฅผ ๋๋ฅด๊ณ ์๊ณ ์กฐ๊ฑด์ด ๋ง์ผ๋ฉด ์งํ๋ ์ฆ๊ฐ | |
| this.stallEscapeProgress += deltaTime; | |
| // 2์ด ์ด์ Fํค๋ฅผ ๋๋ฅด๊ณ ์์ผ๋ฉด ์คํจ ํ์ถ | |
| if (this.stallEscapeProgress >= 2.0) { | |
| this.stallWarning = false; | |
| this.stallEscapeProgress = 0; | |
| } | |
| } else if (this.stallWarning && !this.escapeKeyPressed) { | |
| // Fํค๋ฅผ ๋์ผ๋ฉด ์งํ๋ ๊ฐ์ | |
| this.stallEscapeProgress = Math.max(0, this.stallEscapeProgress - deltaTime * 2); | |
| } | |
| // ์๋ ๋ณํ ์ ์ฉ | |
| if (this.stallWarning) { | |
| // ์คํจ ์ํ์์์ ์๋ ๋ณํ | |
| if (pitchAngle > 0.1) { // ๊ธฐ์๊ฐ ์๋๋ฅผ ํฅํ ๋ | |
| // ๋ค์ด๋น์ผ๋ก ์ธํ ์๋ ์ฆ๊ฐ | |
| const diveSpeedGain = Math.min(pitchAngle * 300, 200); // ์ต๋ 200m/s ์ฆ๊ฐ | |
| this.speed = Math.min(maxSpeed, this.speed + diveSpeedGain * deltaTime); | |
| } else { | |
| // ๊ธฐ์๊ฐ ์๋ฅผ ํฅํ๊ฑฐ๋ ์ํ์ผ ๋๋ ์๋ ๊ฐ์ | |
| this.speed = Math.max(0, this.speed - deltaTime * 100); | |
| } | |
| } else { | |
| // ์ ์ ๋นํ ์ ์๋ ๋ณํ | |
| this.speed = THREE.MathUtils.lerp(this.speed, targetSpeed, deltaTime * 0.5); | |
| } | |
| // ์คํจ ์ํ์์์ ๋ฌผ๋ฆฌ ํจ๊ณผ | |
| if (this.stallWarning) { | |
| // ๋ฐ๋ฅ์ผ๋ก ์ถ๋ฝํ๋ฉฐ ๊ฐ์๋๊ฐ ๋น ๋ฅด๊ฒ ๋ถ์ | |
| this.targetPitch = Math.min(Math.PI / 2.5, this.targetPitch + deltaTime * 2.5); // ๊ธฐ์๊ฐ ๋ ๊ทน๋จ์ ์ผ๋ก ์๋๋ก (72๋๊น์ง) | |
| // ์กฐ์ข ๋ถ๋ฅ ์ํ - ๋ ์ฌํ ํ๋ค๋ฆผ | |
| this.rotation.x += (Math.random() - 0.5) * deltaTime * 0.8; | |
| this.rotation.z += (Math.random() - 0.5) * deltaTime * 0.8; | |
| // ์ค๋ ฅ์ ์ํ ๊ฐ์ | |
| const gravityAcceleration = GAME_CONSTANTS.GRAVITY * deltaTime * 3.0; // 3๋ฐฐ ์ค๋ ฅ | |
| this.velocity.y -= gravityAcceleration; | |
| } | |
| // ์๋ ๋ฒกํฐ ๊ณ์ฐ | |
| const noseDirection = new THREE.Vector3(0, 0, 1); | |
| noseDirection.applyEuler(this.rotation); | |
| if (!this.stallWarning) { | |
| // ์ ์ ๋นํ ์ | |
| this.velocity = noseDirection.multiplyScalar(this.speed); | |
| } else { | |
| // ์คํจ ์์๋ ์ค๋ ฅ์ด ์ฃผ๋์ ์ด์ง๋ง ๋ค์ด๋น ์๋๋ ๋ฐ์ | |
| this.velocity.x = noseDirection.x * this.speed * 0.5; // ์ ๋ฐฉ ์๋ ์ฆ๊ฐ | |
| this.velocity.z = noseDirection.z * this.speed * 0.5; | |
| // y ์๋๋ ์์์ ์ค๋ ฅ์ผ๋ก ์ฒ๋ฆฌ๋จ | |
| } | |
| // ์ ์ ๋นํ ์ ์ค๋ ฅ ํจ๊ณผ | |
| if (!this.stallWarning) { | |
| const gravityEffect = GAME_CONSTANTS.GRAVITY * deltaTime * 0.15; | |
| this.velocity.y -= gravityEffect; | |
| // ์๋ ฅ ํจ๊ณผ (์๋์ ๋น๋ก) | |
| const liftFactor = (this.speed / maxSpeed) * 0.8; | |
| const lift = gravityEffect * liftFactor; | |
| this.velocity.y += lift; | |
| } | |
| // ์์น ์ ๋ฐ์ดํธ | |
| this.position.add(this.velocity.clone().multiplyScalar(deltaTime)); | |
| // ์ง๋ฉด ์ถฉ๋ | |
| if (this.position.y <= GAME_CONSTANTS.MIN_ALTITUDE) { | |
| this.position.y = GAME_CONSTANTS.MIN_ALTITUDE; | |
| this.health = 0; | |
| return; | |
| } | |
| // ์ต๋ ๊ณ ๋ ์ ํ | |
| if (this.position.y > GAME_CONSTANTS.MAX_ALTITUDE) { | |
| this.position.y = GAME_CONSTANTS.MAX_ALTITUDE; | |
| this.altitudeWarning = true; | |
| if (this.velocity.y > 0) this.velocity.y = 0; | |
| } else { | |
| this.altitudeWarning = false; | |
| } | |
| // ๋งต ๊ฒฝ๊ณ ์ฒ๋ฆฌ | |
| const mapLimit = GAME_CONSTANTS.MAP_SIZE / 2; | |
| if (this.position.x > mapLimit) this.position.x = -mapLimit; | |
| if (this.position.x < -mapLimit) this.position.x = mapLimit; | |
| if (this.position.z > mapLimit) this.position.z = -mapLimit; | |
| if (this.position.z < -mapLimit) this.position.z = mapLimit; | |
| // ๋ฉ์ ์์น ๋ฐ ํ์ ์ ๋ฐ์ดํธ | |
| this.mesh.position.copy(this.position); | |
| this.mesh.rotation.x = this.rotation.x; | |
| this.mesh.rotation.y = this.rotation.y + 3 * Math.PI / 2; | |
| this.mesh.rotation.z = this.rotation.z; | |
| // ๊ฒฝ๊ณ ๊น๋นก์ ํ์ด๋จธ | |
| this.warningBlinkTimer += deltaTime; | |
| if (this.warningBlinkTimer >= 1.0) { | |
| this.warningBlinkTimer = 0; | |
| this.warningBlinkState = !this.warningBlinkState; | |
| } | |
| // ๊ณ ๋ ๊ณ์ฐ | |
| this.altitude = this.position.y; | |
| // ๊ฒฝ๊ณ ์ ์ ๋ฐ์ดํธ (์์ง ์๋ฆฌ๋ ๊ณ์ ์ ์ง) | |
| this.updateWarningAudios(); | |
| // ์์ง ์๋ฆฌ ๋ณผ๋ฅจ์ ์ค๋กํ์ ์ฐ๋ | |
| if (this.warningAudios.normal && !this.warningAudios.normal.paused) { | |
| this.warningAudios.normal.volume = 0.3 + this.throttle * 0.4; // 0.3~0.7 | |
| } | |
| } | |
| shoot(scene) { | |
| // ํ์ฝ์ด ์์ผ๋ฉด ๋ฐ์ฌํ์ง ์์ | |
| if (this.ammo <= 0) return; | |
| this.ammo--; | |
| // ์ง์ ๋ชจ์์ ํํ (100% ๋ ํฌ๊ฒ) | |
| const bulletGeometry = new THREE.CylinderGeometry(1.0, 1.0, 16, 8); // ๋ฐ์ง๋ฆ 0.75โ1.0, ๊ธธ์ด 12โ16 | |
| const bulletMaterial = new THREE.MeshBasicMaterial({ | |
| color: 0xffff00, | |
| emissive: 0xffff00, | |
| emissiveIntensity: 1.0 | |
| }); | |
| const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial); | |
| // ๊ธฐ์ ๋์์ ๋ฐ์ฌ (๋ ์์ชฝ์์) | |
| const muzzleOffset = new THREE.Vector3(0, 0, 10); | |
| muzzleOffset.applyEuler(this.rotation); | |
| bullet.position.copy(this.position).add(muzzleOffset); | |
| // ํํ์ ๋ฐ์ฌ ๋ฐฉํฅ์ผ๋ก ํ์ | |
| bullet.rotation.copy(this.rotation); | |
| bullet.rotateX(Math.PI / 2); // ์ค๋ฆฐ๋๊ฐ Z์ถ ๋ฐฉํฅ์ ํฅํ๋๋ก | |
| // ํํ ์ด๊ธฐ ์์น ์ ์ฅ | |
| bullet.startPosition = bullet.position.clone(); | |
| const bulletSpeed = 1500; // 1000์์ 1500์ผ๋ก ์ฆ๊ฐ (50% ๋น ๋ฅด๊ฒ) | |
| const direction = new THREE.Vector3(0, 0, 1); | |
| direction.applyEuler(this.rotation); | |
| bullet.velocity = direction.multiplyScalar(bulletSpeed); | |
| scene.add(bullet); | |
| this.bullets.push(bullet); | |
| // m134.ogg ์๋ฆฌ ์ฌ์ - ์ค์ฒฉ ์ ํ ํด์ , ๋๋ค ํผ์น | |
| try { | |
| const audio = new Audio('sounds/m134.ogg'); | |
| audio.volume = 0.15; // 0.3์์ 0.15๋ก ๊ฐ์ (50% ์ค์) | |
| // -2 ~ +2 ์ฌ์ด์ ๋๋ค ํผ์น (playbackRate๋ก ์๋ฎฌ๋ ์ด์ ) | |
| const randomPitch = 0.8 + Math.random() * 0.4; // 0.8 ~ 1.2 ๋ฒ์ | |
| audio.playbackRate = randomPitch; | |
| audio.play().catch(e => console.log('Gunfire sound failed to play')); | |
| // ์ฌ์ ์๋ฃ ์ ๋ฉ๋ชจ๋ฆฌ ์ ๋ฆฌ๋ฅผ ์ํด ์ฐธ์กฐ ์ ๊ฑฐ | |
| audio.addEventListener('ended', () => { | |
| audio.remove(); | |
| }); | |
| } catch (e) { | |
| console.log('Audio error:', e); | |
| } | |
| } | |
| updateBullets(scene, deltaTime) { | |
| for (let i = this.bullets.length - 1; i >= 0; i--) { | |
| const bullet = this.bullets[i]; | |
| bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime)); | |
| // ํํ๋ ๊ฐ์ ๋ฐฉํฅ์ ์ ์งํ๋๋ก ํ์ ์ ๋ฐ์ดํธ | |
| const direction = bullet.velocity.clone().normalize(); | |
| const angle = Math.atan2(direction.x, direction.z); | |
| bullet.rotation.y = angle; | |
| // 6000m ์ด์ ๋ ์๊ฐ๋ฉด ์ ๊ฑฐ | |
| if (bullet.position.distanceTo(bullet.startPosition) > 6000 || | |
| bullet.position.y < 0 || | |
| bullet.position.y > GAME_CONSTANTS.MAX_ALTITUDE + 500) { | |
| scene.remove(bullet); | |
| this.bullets.splice(i, 1); | |
| } | |
| } | |
| } | |
| takeDamage(damage) { | |
| this.health -= damage; | |
| return this.health <= 0; | |
| } | |
| getCameraPosition() { | |
| const backward = new THREE.Vector3(0, 0, -1); | |
| const up = new THREE.Vector3(0, 1, 0); | |
| backward.applyEuler(this.rotation); | |
| up.applyEuler(this.rotation); | |
| const cameraPosition = this.position.clone() | |
| .add(backward.multiplyScalar(this.cameraDistance)) | |
| .add(up.multiplyScalar(this.cameraHeight)); | |
| return cameraPosition; | |
| } | |
| getCameraTarget() { | |
| return this.position.clone(); | |
| } | |
| } | |
| // ์ ์ ํฌ๊ธฐ ํด๋์ค | |
| class EnemyFighter { | |
| constructor(scene, position) { | |
| this.mesh = null; | |
| this.isLoaded = false; | |
| this.scene = scene; | |
| this.position = position.clone(); | |
| this.velocity = new THREE.Vector3(0, 0, 120); | |
| this.rotation = new THREE.Euler(0, 0, 0); | |
| this.health = GAME_CONSTANTS.MAX_HEALTH; // ์ฒด๋ ฅ 1000 | |
| this.speed = 514; // 1000kt in m/s (1000 * 0.514444) | |
| this.bullets = []; | |
| this.lastShootTime = 0; | |
| // ๊ฐ์ ๋ AI ์ํ | |
| this.aiState = 'patrol'; | |
| this.targetPosition = this.generateRandomTarget(); | |
| this.lastDirectionChange = Date.now(); | |
| this.playerFighter = null; // ํ๋ ์ด์ด ์ฐธ์กฐ ์ ์ฅ์ฉ | |
| // ๋ถ๋๋ฌ์ด ์ ํ๋ฅผ ์ํ ๋ณ์ | |
| this.targetRotation = new THREE.Euler(0, Math.random() * Math.PI * 2, 0); | |
| this.turnRadius = 1500; // ์ ํ ๋ฐ๊ฒฝ | |
| this.isTurning = false; | |
| this.turnDirection = 1; // 1: ์ฐํ์ , -1: ์ขํ์ | |
| // ๋ค๋ฅธ ์ ๊ธฐ๋ค๊ณผ์ ์ถฉ๋ ํํผ | |
| this.nearbyEnemies = []; | |
| this.separationRadius = 300; // ์ต์ ๊ฑฐ๋ฆฌ 300m | |
| // ์ ํฌ ๊ด๋ จ ๋ณ์ | |
| this.isEngaged = false; // ์ ํฌ ์ค ์ํ | |
| this.burstCount = 0; // ํ์ฌ ์ฐ๋ฐ ์ | |
| this.lastBurstTime = 0; // ๋ง์ง๋ง ์ฐ๋ฐ ์์ ์๊ฐ | |
| this.predictedTargetPos = new THREE.Vector3(); // ์์ธก ์ฌ๊ฒฉ ์์น | |
| } | |
| generateRandomTarget() { | |
| // ๋งต ๋ฒ์ ๋ด ๋๋ค ๋ชฉํ ์ง์ ์์ฑ | |
| const mapLimit = GAME_CONSTANTS.MAP_SIZE / 2 * 0.8; | |
| return new THREE.Vector3( | |
| (Math.random() - 0.5) * 2 * mapLimit, | |
| 1000 + Math.random() * 3000, // 1000m ~ 4000m ๊ณ ๋ | |
| (Math.random() - 0.5) * 2 * mapLimit | |
| ); | |
| } | |
| async initialize(loader) { | |
| try { | |
| const result = await loader.loadAsync('models/mig-29.glb'); | |
| this.mesh = result.scene; | |
| this.mesh.position.copy(this.position); | |
| this.mesh.scale.set(1.5, 1.5, 1.5); | |
| this.mesh.rotation.y = 3 * Math.PI / 2; | |
| this.mesh.traverse((child) => { | |
| if (child.isMesh) { | |
| child.castShadow = true; | |
| child.receiveShadow = true; | |
| } | |
| }); | |
| this.scene.add(this.mesh); | |
| this.isLoaded = true; | |
| console.log('MiG-29 ์ ๊ธฐ ๋ก๋ฉ ์๋ฃ'); | |
| } catch (error) { | |
| console.error('MiG-29 ๋ชจ๋ธ ๋ก๋ฉ ์คํจ:', error); | |
| this.createFallbackModel(); | |
| } | |
| } | |
| createFallbackModel() { | |
| const group = new THREE.Group(); | |
| const fuselageGeometry = new THREE.CylinderGeometry(0.6, 1.0, 8, 8); | |
| const fuselageMaterial = new THREE.MeshLambertMaterial({ color: 0x800000 }); | |
| const fuselage = new THREE.Mesh(fuselageGeometry, fuselageMaterial); | |
| fuselage.rotation.x = -Math.PI / 2; | |
| group.add(fuselage); | |
| const wingGeometry = new THREE.BoxGeometry(12, 0.3, 3); | |
| const wingMaterial = new THREE.MeshLambertMaterial({ color: 0x600000 }); | |
| const wings = new THREE.Mesh(wingGeometry, wingMaterial); | |
| wings.position.z = -0.5; | |
| group.add(wings); | |
| this.mesh = group; | |
| this.mesh.position.copy(this.position); | |
| this.mesh.scale.set(1.5, 1.5, 1.5); | |
| this.scene.add(this.mesh); | |
| this.isLoaded = true; | |
| console.log('Fallback ์ ๊ธฐ ๋ชจ๋ธ ์์ฑ ์๋ฃ'); | |
| } | |
| update(playerPosition, deltaTime) { | |
| if (!this.mesh || !this.isLoaded) return; | |
| const currentTime = Date.now(); | |
| const distanceToPlayer = this.position.distanceTo(playerPosition); | |
| // ํ๋ ์ด์ด ๊ฐ์ง ๋ฐ ์ ํฌ ์ํ ์ ํ | |
| if (distanceToPlayer < 3000) { | |
| this.isEngaged = true; | |
| this.aiState = 'combat'; | |
| // ํ๋ ์ด์ด๊ฐ ์์ผ๊ฐ ๋ด์ ์๋์ง ํ์ธ | |
| const toPlayer = playerPosition.clone().sub(this.position).normalize(); | |
| const forward = new THREE.Vector3(0, 0, 1); | |
| forward.applyEuler(this.rotation); | |
| const angle = forward.dot(toPlayer); | |
| // ์์ธก ์ฌ๊ฒฉ์ ์ํ ํ๋ ์ด์ด ์๋ ๊ณ์ฐ | |
| if (this.playerFighter) { | |
| const bulletSpeed = 1200; // ํํ ์๋ | |
| const timeToHit = distanceToPlayer / bulletSpeed; | |
| // ํ๋ ์ด์ด์ ์์ ์์น ๊ณ์ฐ | |
| this.predictedTargetPos = playerPosition.clone().add( | |
| this.playerFighter.velocity.clone().multiplyScalar(timeToHit) | |
| ); | |
| } | |
| // ์ฌ๊ฒฉ ์กฐ๊ฑด: ์์ผ๊ฐ ๋ด์ ์๊ณ ๊ฑฐ๋ฆฌ๊ฐ 2000m ์ด๋ด | |
| if (angle > 0.7 && distanceToPlayer < 2000) { // ์์ผ๊ฐ์ ์ขํ์ ์ ํ๋ ํฅ์ | |
| // ์ฐ๋ฐ ์ฌ๊ฒฉ ์์คํ | |
| const timeSinceLastBurst = currentTime - this.lastBurstTime; | |
| // 2์ด๋ง๋ค ์๋ก์ด ์ฐ๋ฐ ์์ | |
| if (timeSinceLastBurst >= 2000) { | |
| this.burstCount = 0; | |
| this.lastBurstTime = currentTime; | |
| } | |
| // 10๋ฐ ์ฐ๋ฐ (0.1์ด ๊ฐ๊ฒฉ) | |
| if (this.burstCount < 10 && currentTime - this.lastShootTime >= 100) { | |
| this.shoot(); | |
| this.burstCount++; | |
| } | |
| } | |
| } else { | |
| this.isEngaged = false; | |
| this.aiState = 'patrol'; | |
| } | |
| // ์ ํฌ ์ค์ผ ๋ ํ๋ ์ด์ด ์ถ์ | |
| if (this.isEngaged && this.playerFighter) { | |
| // ํ๋ ์ด์ด์ ๊ธฐ๋ ํจํด ๋ชจ๋ฐฉ | |
| const playerVelocity = this.playerFighter.velocity.clone().normalize(); | |
| const playerRoll = this.playerFighter.rotation.z; | |
| const playerPitch = this.playerFighter.rotation.x; | |
| // ์์ธก๋ ์์น๋ก ํฅํ๋๋ก ์ค์ | |
| this.targetPosition = this.predictedTargetPos.clone(); | |
| // ํ๋ ์ด์ด์ ๋น์ทํ ๋กค ์ ์ฉ (์ฝ๊ฐ์ ์ง์ฐ์ผ๋ก) | |
| this.targetRotation.z = playerRoll * 0.7; | |
| // ๊ณ ๋ ์ฐจ์ด์ ๋ฐ๋ฅธ ํผ์น ์กฐ์ (๋ ๊ณต๊ฒฉ์ ์ผ๋ก) | |
| const altitudeDiff = this.targetPosition.y - this.position.y; | |
| this.targetRotation.x = Math.max(-0.5, Math.min(0.5, altitudeDiff * 0.0003)); | |
| } else { | |
| // ์์ฐฐ ๋ชจ๋ | |
| if (this.position.distanceTo(this.targetPosition) < 500 || | |
| currentTime - this.lastDirectionChange > 15000) { | |
| this.targetPosition = this.generateRandomTarget(); | |
| this.lastDirectionChange = currentTime; | |
| this.isTurning = false; | |
| } | |
| } | |
| // ๋ชฉํ ๋ฐฉํฅ ๊ณ์ฐ | |
| const toTarget = this.targetPosition.clone().sub(this.position); | |
| const targetAngle = Math.atan2(toTarget.x, toTarget.z); | |
| let angleDiff = targetAngle - this.rotation.y; | |
| // ๊ฐ๋ ์ฐจ์ด๋ฅผ -PI ~ PI ๋ฒ์๋ก ์ ๊ทํ | |
| while (angleDiff > Math.PI) angleDiff -= Math.PI * 2; | |
| while (angleDiff < -Math.PI) angleDiff += Math.PI * 2; | |
| // ์ ํฌ ์ค์๋ ๋ ๋น ๋ฅธ ์ ํ | |
| const turnRateMultiplier = this.isEngaged ? 2.0 : 1.0; | |
| // ํฐ ๊ฐ๋ ์ฐจ์ด๊ฐ ์์ผ๋ฉด ์ํ ์ ํ | |
| if (Math.abs(angleDiff) > Math.PI / 6) { | |
| this.isTurning = true; | |
| this.turnDirection = angleDiff > 0 ? 1 : -1; | |
| } | |
| // ์ ํ ์ค์ผ ๋ | |
| if (this.isTurning) { | |
| // ์ํ ์ ํ ๊ตฌํ (์ ํฌ ์ค์๋ ๋ ๋น ๋ฅด๊ฒ) | |
| const turnRate = (this.speed / this.turnRadius) * this.turnDirection * turnRateMultiplier; | |
| this.targetRotation.y += turnRate * deltaTime; | |
| this.targetRotation.z = this.turnDirection * 0.5 * (this.isEngaged ? 1.5 : 1); // ์ ํฌ ์ค ๋ ํฐ ๋กค | |
| // ๋ชฉํ ๊ฐ๋์ ๊ทผ์ ํ๋ฉด ์ ํ ์ข ๋ฃ | |
| const newAngleDiff = targetAngle - this.targetRotation.y; | |
| if (Math.abs(newAngleDiff) < Math.PI / 12) { | |
| this.isTurning = false; | |
| } | |
| } else { | |
| // ์ง์ง ๋นํ (์ ํฌ ์ค์๋ ๋ ๋น ๋ฅธ ๋ฐ์) | |
| const lerpSpeed = this.isEngaged ? 1.0 : 0.5; | |
| this.targetRotation.y = THREE.MathUtils.lerp(this.targetRotation.y, targetAngle, deltaTime * lerpSpeed); | |
| this.targetRotation.z = THREE.MathUtils.lerp(this.targetRotation.z, 0, deltaTime * 2); | |
| } | |
| // ๋ค๋ฅธ ์ ๊ธฐ์์ ์ถฉ๋ ํํผ | |
| this.avoidOtherEnemies(deltaTime); | |
| // ๋ถ๋๋ฌ์ด ํ์ ์ ์ฉ (์ ํฌ ์ค์๋ ๋ ๋น ๋ฅด๊ฒ) | |
| const rotationSpeed = this.isEngaged ? 3.0 : 2.0; | |
| this.rotation.x = THREE.MathUtils.lerp(this.rotation.x, this.targetRotation.x, deltaTime * rotationSpeed); | |
| this.rotation.y = THREE.MathUtils.lerp(this.rotation.y, this.targetRotation.y, deltaTime * rotationSpeed); | |
| this.rotation.z = THREE.MathUtils.lerp(this.rotation.z, this.targetRotation.z, deltaTime * rotationSpeed * 1.25); | |
| // ์๋ ๋ฒกํฐ ๊ณ์ฐ | |
| const forward = new THREE.Vector3(0, 0, 1); | |
| forward.applyEuler(this.rotation); | |
| this.velocity = forward.multiplyScalar(this.speed); | |
| // ์์น ์ ๋ฐ์ดํธ | |
| this.position.add(this.velocity.clone().multiplyScalar(deltaTime)); | |
| // ๊ณ ๋ ์ ํ | |
| if (this.position.y < 500) { | |
| this.position.y = 500; | |
| this.targetRotation.x = -0.2; // ์์น | |
| } | |
| if (this.position.y > GAME_CONSTANTS.MAX_ALTITUDE - 500) { | |
| this.position.y = GAME_CONSTANTS.MAX_ALTITUDE - 500; | |
| this.targetRotation.x = 0.2; // ํ๊ฐ | |
| } | |
| // ๋งต ๊ฒฝ๊ณ ์ฒ๋ฆฌ | |
| const mapLimit = GAME_CONSTANTS.MAP_SIZE / 2; | |
| if (Math.abs(this.position.x) > mapLimit * 0.9 || Math.abs(this.position.z) > mapLimit * 0.9) { | |
| // ๋งต ๊ฒฝ๊ณ์ ๊ฐ๊น์์ง๋ฉด ์ค์์ผ๋ก ํฅํ๋ ์ ๋ชฉํ ์ค์ | |
| this.targetPosition = new THREE.Vector3( | |
| (Math.random() - 0.5) * mapLimit * 0.5, | |
| 1000 + Math.random() * 3000, | |
| (Math.random() - 0.5) * mapLimit * 0.5 | |
| ); | |
| this.lastDirectionChange = currentTime; | |
| } | |
| // ๋ฉ์ ์ ๋ฐ์ดํธ | |
| this.mesh.position.copy(this.position); | |
| this.mesh.rotation.x = this.rotation.x; | |
| this.mesh.rotation.y = this.rotation.y + 3 * Math.PI / 2; | |
| this.mesh.rotation.z = this.rotation.z; | |
| this.updateBullets(deltaTime); | |
| } | |
| avoidOtherEnemies(deltaTime) { | |
| if (!this.nearbyEnemies) return; | |
| let closestDistance = Infinity; | |
| let avoidanceNeeded = false; | |
| let avoidDirection = new THREE.Vector3(); | |
| this.nearbyEnemies.forEach(enemy => { | |
| if (enemy === this || !enemy.position) return; | |
| const distance = this.position.distanceTo(enemy.position); | |
| if (distance < this.separationRadius && distance > 0) { | |
| avoidanceNeeded = true; | |
| if (distance < closestDistance) { | |
| closestDistance = distance; | |
| // ๋ฐ๋ ๋ฐฉํฅ์ผ๋ก ํํผ | |
| avoidDirection = this.position.clone().sub(enemy.position).normalize(); | |
| } | |
| } | |
| }); | |
| if (avoidanceNeeded) { | |
| // ๊ธด๊ธ ํํผ: ๊ธ์ ํ | |
| const avoidAngle = Math.atan2(avoidDirection.x, avoidDirection.z); | |
| this.targetRotation.y = avoidAngle; | |
| this.isTurning = true; | |
| // ๊ณ ๋๋ ๋ณ๊ฒฝ | |
| if (avoidDirection.y > 0) { | |
| this.targetRotation.x = -0.3; // ์์น | |
| } else { | |
| this.targetRotation.x = 0.3; // ํ๊ฐ | |
| } | |
| } | |
| } | |
| shoot() { | |
| this.lastShootTime = Date.now(); | |
| // ์ง์ ๋ชจ์์ ํํ (100% ๋ ํฌ๊ฒ) | |
| const bulletGeometry = new THREE.CylinderGeometry(0.8, 0.8, 12, 8); // ๋ฐ์ง๋ฆ 0.6โ0.8, ๊ธธ์ด 9โ12 | |
| const bulletMaterial = new THREE.MeshBasicMaterial({ | |
| color: 0xff0000, | |
| emissive: 0xff0000, | |
| emissiveIntensity: 1.0 | |
| }); | |
| const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial); | |
| const muzzleOffset = new THREE.Vector3(0, 0, 8); | |
| muzzleOffset.applyEuler(this.rotation); | |
| bullet.position.copy(this.position).add(muzzleOffset); | |
| // ํํ์ ๋ฐ์ฌ ๋ฐฉํฅ์ผ๋ก ํ์ | |
| bullet.rotation.copy(this.rotation); | |
| bullet.rotateX(Math.PI / 2); | |
| const direction = new THREE.Vector3(0, 0, 1); | |
| direction.applyEuler(this.rotation); | |
| bullet.velocity = direction.multiplyScalar(1200); // 800์์ 1200์ผ๋ก ์ฆ๊ฐ (50% ๋น ๋ฅด๊ฒ) | |
| this.scene.add(bullet); | |
| this.bullets.push(bullet); | |
| // MGLAUNCH.ogg ์๋ฆฌ ์ฌ์ - ํ๋ ์ด์ด๊ฐ 3000m ์ด๋ด์ ์์ ๋๋ง | |
| if (this.playerFighter) { | |
| const distanceToPlayer = this.position.distanceTo(this.playerFighter.position); | |
| if (distanceToPlayer < 3000) { | |
| try { | |
| const audio = new Audio('sounds/MGLAUNCH.ogg'); | |
| audio.volume = 0.5; // 50% ์๋ | |
| // ๊ฑฐ๋ฆฌ์ ๋ฐ๋ฅธ ์๋ ์กฐ์ (๊ฑฐ๋ฆฌ๊ฐ ๋ฉ์๋ก ์๊ฒ) | |
| const volumeMultiplier = 1 - (distanceToPlayer / 3000); | |
| audio.volume = 0.5 * volumeMultiplier; | |
| audio.play().catch(e => console.log('Enemy gunfire sound failed to play')); | |
| // ์ฌ์ ์๋ฃ ์ ๋ฉ๋ชจ๋ฆฌ ์ ๋ฆฌ | |
| audio.addEventListener('ended', () => { | |
| audio.remove(); | |
| }); | |
| } catch (e) { | |
| console.log('Audio error:', e); | |
| } | |
| } | |
| } | |
| } | |
| updateBullets(deltaTime) { | |
| for (let i = this.bullets.length - 1; i >= 0; i--) { | |
| const bullet = this.bullets[i]; | |
| bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime)); | |
| if (bullet.position.distanceTo(this.position) > 5000 || | |
| bullet.position.y < 0) { | |
| this.scene.remove(bullet); | |
| this.bullets.splice(i, 1); | |
| } | |
| } | |
| } | |
| takeDamage(damage) { | |
| this.health -= damage; | |
| return this.health <= 0; | |
| } | |
| destroy() { | |
| if (this.mesh) { | |
| this.scene.remove(this.mesh); | |
| this.bullets.forEach(bullet => this.scene.remove(bullet)); | |
| this.bullets = []; | |
| this.isLoaded = false; | |
| } | |
| } | |
| } | |
| // ๋ฉ์ธ ๊ฒ์ ํด๋์ค | |
| class Game { | |
| constructor() { | |
| this.scene = new THREE.Scene(); | |
| this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 50000); | |
| this.renderer = new THREE.WebGLRenderer({ antialias: true }); | |
| this.renderer.setSize(window.innerWidth, window.innerHeight); | |
| this.renderer.shadowMap.enabled = true; | |
| this.renderer.shadowMap.type = THREE.PCFSoftShadowMap; | |
| this.renderer.setClearColor(0x87CEEB); | |
| this.renderer.setPixelRatio(window.devicePixelRatio); | |
| document.getElementById('gameContainer').appendChild(this.renderer.domElement); | |
| this.loader = new GLTFLoader(); | |
| this.fighter = new Fighter(); | |
| this.enemies = []; | |
| this.isLoaded = false; | |
| this.isBGMReady = false; | |
| this.isGameOver = false; | |
| this.gameTime = GAME_CONSTANTS.MISSION_DURATION; | |
| this.score = 0; | |
| this.lastTime = performance.now(); | |
| this.gameTimer = null; | |
| this.animationFrameId = null; | |
| this.lastShootTime = 0; | |
| this.bgm = null; | |
| this.bgmPlaying = false; | |
| this.keys = { w: false, a: false, s: false, d: false, f: false }; | |
| this.isStarted = false; | |
| this.setupScene(); | |
| this.setupEventListeners(); | |
| this.preloadGame(); | |
| } | |
| async preloadGame() { | |
| try { | |
| console.log('๊ฒ์ ๋ฆฌ์์ค ์ฌ์ ๋ก๋ฉ ์ค...'); | |
| await this.fighter.initialize(this.scene, this.loader); | |
| if (!this.fighter.isLoaded) { | |
| throw new Error('์ ํฌ๊ธฐ ๋ก๋ฉ ์คํจ'); | |
| } | |
| await this.preloadEnemies(); | |
| this.isLoaded = true; | |
| console.log('๊ฒ์ ๋ฆฌ์์ค ๋ก๋ฉ ์๋ฃ'); | |
| await this.preloadBGM(); | |
| this.showStartScreen(); | |
| this.animate(); | |
| } catch (error) { | |
| console.error('๊ฒ์ ์ฌ์ ๋ก๋ฉ ์คํจ:', error); | |
| document.getElementById('loading').innerHTML = | |
| '<div class="loading-text" style="color: red;">๋ก๋ฉ ์คํจ. ํ์ด์ง๋ฅผ ์๋ก๊ณ ์นจํด์ฃผ์ธ์.</div>'; | |
| } | |
| } | |
| showStartScreen() { | |
| if (this.isLoaded && this.isBGMReady) { | |
| const loadingElement = document.getElementById('loading'); | |
| if (loadingElement) { | |
| loadingElement.style.display = 'none'; | |
| } | |
| const startScreen = document.getElementById('startScreen'); | |
| if (startScreen) { | |
| startScreen.style.display = 'flex'; | |
| } | |
| window.dispatchEvent(new Event('gameReady')); | |
| console.log('๋ชจ๋ ๋ฆฌ์์ค ์ค๋น ์๋ฃ - Start Game ๋ฒํผ ํ์'); | |
| } | |
| } | |
| async preloadBGM() { | |
| console.log('BGM ์ฌ์ ๋ก๋ฉ...'); | |
| return new Promise((resolve) => { | |
| try { | |
| this.bgm = new Audio('sounds/main.ogg'); | |
| this.bgm.volume = 0.25; | |
| this.bgm.loop = true; | |
| this.bgm.addEventListener('canplaythrough', () => { | |
| console.log('BGM ์ฌ์ ์ค๋น ์๋ฃ'); | |
| this.isBGMReady = true; | |
| resolve(); | |
| }); | |
| this.bgm.addEventListener('error', (e) => { | |
| console.log('BGM ์๋ฌ:', e); | |
| this.isBGMReady = true; | |
| resolve(); | |
| }); | |
| this.bgm.load(); | |
| setTimeout(() => { | |
| if (!this.isBGMReady) { | |
| console.log('BGM ๋ก๋ฉ ํ์์์ - ๊ฒ์ ์งํ'); | |
| this.isBGMReady = true; | |
| resolve(); | |
| } | |
| }, 3000); | |
| } catch (error) { | |
| console.log('BGM ์ฌ์ ๋ก๋ฉ ์คํจ:', error); | |
| this.isBGMReady = true; | |
| resolve(); | |
| } | |
| }); | |
| } | |
| async preloadEnemies() { | |
| for (let i = 0; i < GAME_CONSTANTS.ENEMY_COUNT; i++) { | |
| const angle = (i / GAME_CONSTANTS.ENEMY_COUNT) * Math.PI * 2; | |
| const distance = 6000 + Math.random() * 3000; | |
| const position = new THREE.Vector3( | |
| Math.cos(angle) * distance, | |
| 2500 + Math.random() * 2000, | |
| Math.sin(angle) * distance | |
| ); | |
| const enemy = new EnemyFighter(this.scene, position); | |
| enemy.playerFighter = this.fighter; // ํ๋ ์ด์ด ์ฐธ์กฐ ์ ๋ฌ | |
| await enemy.initialize(this.loader); | |
| this.enemies.push(enemy); | |
| } | |
| } | |
| setupScene() { | |
| this.scene.background = new THREE.Color(0x87CEEB); | |
| this.scene.fog = new THREE.Fog(0x87CEEB, 1000, 30000); | |
| const ambientLight = new THREE.AmbientLight(0xffffff, 0.6); | |
| this.scene.add(ambientLight); | |
| const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0); | |
| directionalLight.position.set(8000, 10000, 8000); | |
| directionalLight.castShadow = true; | |
| directionalLight.shadow.mapSize.width = 2048; | |
| directionalLight.shadow.mapSize.height = 2048; | |
| directionalLight.shadow.camera.near = 0.5; | |
| directionalLight.shadow.camera.far = 20000; | |
| directionalLight.shadow.camera.left = -10000; | |
| directionalLight.shadow.camera.right = 10000; | |
| directionalLight.shadow.camera.top = 10000; | |
| directionalLight.shadow.camera.bottom = -10000; | |
| this.scene.add(directionalLight); | |
| const groundGeometry = new THREE.PlaneGeometry(GAME_CONSTANTS.MAP_SIZE, GAME_CONSTANTS.MAP_SIZE); | |
| const groundMaterial = new THREE.MeshLambertMaterial({ | |
| color: 0x8FBC8F, | |
| transparent: true, | |
| opacity: 0.8 | |
| }); | |
| const ground = new THREE.Mesh(groundGeometry, groundMaterial); | |
| ground.rotation.x = -Math.PI / 2; | |
| ground.receiveShadow = true; | |
| this.scene.add(ground); | |
| this.addClouds(); | |
| } | |
| addClouds() { | |
| const cloudGeometry = new THREE.SphereGeometry(100, 8, 6); | |
| const cloudMaterial = new THREE.MeshLambertMaterial({ | |
| color: 0xffffff, | |
| transparent: true, | |
| opacity: 0.5 | |
| }); | |
| for (let i = 0; i < 100; i++) { | |
| const cloud = new THREE.Mesh(cloudGeometry, cloudMaterial); | |
| cloud.position.set( | |
| (Math.random() - 0.5) * GAME_CONSTANTS.MAP_SIZE, | |
| Math.random() * 4000 + 1000, | |
| (Math.random() - 0.5) * GAME_CONSTANTS.MAP_SIZE | |
| ); | |
| cloud.scale.set( | |
| Math.random() * 3 + 1, | |
| Math.random() * 2 + 0.5, | |
| Math.random() * 3 + 1 | |
| ); | |
| this.scene.add(cloud); | |
| } | |
| } | |
| setupEventListeners() { | |
| document.addEventListener('keydown', (event) => { | |
| if (this.isGameOver || !gameStarted) return; | |
| switch(event.code) { | |
| case 'KeyW': this.keys.w = true; break; | |
| case 'KeyA': this.keys.a = true; break; | |
| case 'KeyS': this.keys.s = true; break; | |
| case 'KeyD': this.keys.d = true; break; | |
| case 'KeyF': this.keys.f = true; break; | |
| } | |
| }); | |
| document.addEventListener('keyup', (event) => { | |
| if (this.isGameOver || !gameStarted) return; | |
| switch(event.code) { | |
| case 'KeyW': this.keys.w = false; break; | |
| case 'KeyA': this.keys.a = false; break; | |
| case 'KeyS': this.keys.s = false; break; | |
| case 'KeyD': this.keys.d = false; break; | |
| case 'KeyF': this.keys.f = false; break; | |
| } | |
| }); | |
| document.addEventListener('mousemove', (event) => { | |
| if (!document.pointerLockElement || this.isGameOver || !gameStarted) return; | |
| const deltaX = event.movementX || 0; | |
| const deltaY = event.movementY || 0; | |
| this.fighter.updateMouseInput(deltaX, deltaY); | |
| }); | |
| // ๋ง์ฐ์ค ๋ค์ด/์ ์ด๋ฒคํธ ์ถ๊ฐ | |
| document.addEventListener('mousedown', (event) => { | |
| if (!document.pointerLockElement || this.isGameOver || !gameStarted) return; | |
| if (event.button === 0) { // ์ผ์ชฝ ๋ง์ฐ์ค ๋ฒํผ | |
| this.fighter.isMouseDown = true; | |
| this.lastShootTime = 0; // ์ฆ์ ๋ฐ์ฌ | |
| } | |
| }); | |
| document.addEventListener('mouseup', (event) => { | |
| if (event.button === 0) { // ์ผ์ชฝ ๋ง์ฐ์ค ๋ฒํผ | |
| this.fighter.isMouseDown = false; | |
| } | |
| }); | |
| window.addEventListener('resize', () => { | |
| this.camera.aspect = window.innerWidth / window.innerHeight; | |
| this.camera.updateProjectionMatrix(); | |
| this.renderer.setSize(window.innerWidth, window.innerHeight); | |
| }); | |
| } | |
| startGame() { | |
| if (!this.isLoaded) { | |
| console.log('๊ฒ์์ด ์์ง ๋ก๋ฉ ์ค์ ๋๋ค...'); | |
| return; | |
| } | |
| this.isStarted = true; | |
| this.startGameTimer(); | |
| // ์์ง ์๋ฆฌ ์์ | |
| this.fighter.startEngineSound(); | |
| console.log('๊ฒ์ ์์!'); | |
| } | |
| startBGM() { | |
| if (this.bgmPlaying || !this.bgm) return; | |
| console.log('BGM ์ฌ์ ์๋...'); | |
| const playPromise = this.bgm.play(); | |
| if (playPromise !== undefined) { | |
| playPromise.then(() => { | |
| this.bgmPlaying = true; | |
| console.log('BGM ์ฌ์ ์์ ์ฑ๊ณต!'); | |
| }).catch(error => { | |
| console.log('์๋ ์ฌ์์ด ์ฐจ๋จ๋จ:', error); | |
| console.log('ํด๋ฆญ ํ ์ฌ์ ์๋ ๋๊ธฐ ์ค...'); | |
| const tryPlayOnInteraction = () => { | |
| if (!this.bgmPlaying && this.bgm) { | |
| console.log('์ฌ์ฉ์ ์ํธ์์ฉ์ผ๋ก BGM ์ฌ์ ์๋...'); | |
| this.bgm.play().then(() => { | |
| this.bgmPlaying = true; | |
| console.log('BGM ์ฌ์ ์์ ์ฑ๊ณต (ํด๋ฆญ ํ)!'); | |
| document.removeEventListener('click', tryPlayOnInteraction); | |
| document.removeEventListener('keydown', tryPlayOnInteraction); | |
| }).catch(e => console.log('BGM ์ฌ์ ์คํจ:', e)); | |
| } | |
| }; | |
| document.addEventListener('click', tryPlayOnInteraction); | |
| document.addEventListener('keydown', tryPlayOnInteraction); | |
| }); | |
| } | |
| } | |
| startGameTimer() { | |
| this.gameTimer = setInterval(() => { | |
| if (!this.isGameOver) { | |
| this.gameTime--; | |
| if (this.gameTime <= 0) { | |
| this.endGame(true); | |
| } | |
| } | |
| }, 1000); | |
| } | |
| updateUI() { | |
| if (this.fighter.isLoaded) { | |
| const speedKnots = Math.round(this.fighter.speed * 1.94384); | |
| const altitudeFeet = Math.round(this.fighter.altitude * 3.28084); | |
| const altitudeMeters = Math.round(this.fighter.altitude); | |
| const scoreElement = document.getElementById('score'); | |
| const timeElement = document.getElementById('time'); | |
| const healthElement = document.getElementById('health'); | |
| const ammoElement = document.getElementById('ammoDisplay'); | |
| const gameStatsElement = document.getElementById('gameStats'); | |
| // ์ฒด๋ ฅ๋ฐ์ ์์น ํ์ | |
| const healthBar = document.getElementById('healthBar'); | |
| if (healthBar) { | |
| healthBar.innerHTML = ` | |
| <div id="health" style="width: ${(this.fighter.health / GAME_CONSTANTS.MAX_HEALTH) * 100}%"></div> | |
| <div style="position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); color: white; font-weight: bold;"> | |
| ${this.fighter.health}/${GAME_CONSTANTS.MAX_HEALTH} | |
| </div> | |
| `; | |
| } | |
| if (scoreElement) scoreElement.textContent = `Score: ${this.score}`; | |
| if (timeElement) timeElement.textContent = `Time: ${this.gameTime}s`; | |
| if (ammoElement) ammoElement.textContent = `AMMO: ${this.fighter.ammo}`; | |
| if (gameStatsElement) { | |
| gameStatsElement.innerHTML = ` | |
| <div>Score: ${this.score}</div> | |
| <div>Time: ${this.gameTime}s</div> | |
| <div>Speed: ${speedKnots} KT</div> | |
| <div>Alt: ${altitudeMeters}m (${altitudeFeet} FT)</div> | |
| <div>Throttle: ${Math.round(this.fighter.throttle * 100)}%</div> | |
| <div>G-Force: ${this.fighter.gForce.toFixed(1)}</div> | |
| <div>Targets: ${this.enemies.length}</div> | |
| `; | |
| } | |
| this.updateWarnings(); | |
| this.updateHUD(); | |
| } | |
| } | |
| updateHUD() { | |
| // HUD ํฌ๋ก์คํค์ด ์ ๋ฐ์ดํธ | |
| const hudElement = document.getElementById('hudCrosshair'); | |
| if (!hudElement) return; | |
| // ๋กค ๊ฐ๋์ ๋ฐ๋ผ HUD ํ์ | |
| const rollDegrees = this.fighter.rotation.z * (180 / Math.PI); | |
| hudElement.style.transform = `translate(-50%, -50%) rotate(${-rollDegrees}deg)`; | |
| // ํผ์น ๋๋ ์ ๋ฐ์ดํธ - ์์ ๋ ๋ถ๋ถ | |
| const pitchLadder = document.getElementById('pitchLadder'); | |
| if (pitchLadder) { | |
| const pitchDegrees = this.fighter.rotation.x * (180 / Math.PI); | |
| // ์์ : ์์๋ฅผ ๊ณฑํด์ ๋ฐ๋ ๋ฐฉํฅ์ผ๋ก, 10๋๋น 20ํฝ์ | |
| const pitchOffset = -pitchDegrees * 2; | |
| pitchLadder.style.transform = `translateY(${pitchOffset}px)`; | |
| } | |
| // ๋นํ ์ ๋ณด ์ ๋ฐ์ดํธ | |
| const speedKnots = Math.round(this.fighter.speed * 1.94384); | |
| const altitudeMeters = Math.round(this.fighter.altitude); | |
| const pitchDegrees = Math.round(this.fighter.rotation.x * (180 / Math.PI)); | |
| const rollDegreesRounded = Math.round(rollDegrees); | |
| const headingDegrees = Math.round(((this.fighter.rotation.y * (180 / Math.PI)) + 360) % 360); | |
| // ์ ํ์จ ๊ณ์ฐ (๋/์ด) | |
| if (!this.lastHeading) this.lastHeading = headingDegrees; | |
| let turnRate = (headingDegrees - this.lastHeading); | |
| if (turnRate > 180) turnRate -= 360; | |
| if (turnRate < -180) turnRate += 360; | |
| this.lastHeading = headingDegrees; | |
| const turnRateDegPerSec = Math.round(turnRate / (1/60)); // 60 FPS ๊ธฐ์ค | |
| // HUD ์ ๋ณด ์ ๋ฐ์ดํธ | |
| const hudSpeed = document.getElementById('hudSpeed'); | |
| const hudAltitude = document.getElementById('hudAltitude'); | |
| const hudHeading = document.getElementById('hudHeading'); | |
| const hudPitch = document.getElementById('hudPitch'); | |
| const hudRoll = document.getElementById('hudRoll'); | |
| const hudTurnRate = document.getElementById('hudTurnRate'); | |
| if (hudSpeed) hudSpeed.textContent = `SPD: ${speedKnots} KT`; | |
| if (hudAltitude) hudAltitude.textContent = `ALT: ${altitudeMeters} M`; | |
| if (hudHeading) hudHeading.textContent = `HDG: ${String(headingDegrees).padStart(3, '0')}ยฐ`; | |
| if (hudPitch) hudPitch.textContent = `PITCH: ${pitchDegrees}ยฐ`; | |
| if (hudRoll) hudRoll.textContent = `ROLL: ${rollDegreesRounded}ยฐ`; | |
| if (hudTurnRate) hudTurnRate.textContent = `TURN: ${Math.abs(turnRateDegPerSec) > 1 ? turnRateDegPerSec : 0}ยฐ/s`; | |
| // ์ ํ๊ฒ ๋ง์ปค ์ ๋ฐ์ดํธ | |
| const targetMarkers = document.getElementById('targetMarkers'); | |
| if (targetMarkers) { | |
| targetMarkers.innerHTML = ''; | |
| // ๋ชจ๋ ์ ์ ๋ํด ์ฒ๋ฆฌ | |
| this.enemies.forEach(enemy => { | |
| if (!enemy.mesh || !enemy.isLoaded) return; | |
| const distance = this.fighter.position.distanceTo(enemy.position); | |
| if (distance > 10000) return; // 10km ์ด์์ ํ์ํ์ง ์์ | |
| // ์ ์ ํ๋ฉด ์ขํ ๊ณ์ฐ | |
| const enemyScreenPos = this.getScreenPosition(enemy.position); | |
| if (!enemyScreenPos) return; | |
| // ํ๋ฉด ์ค์์ผ๋ก๋ถํฐ์ ๊ฑฐ๋ฆฌ ๊ณ์ฐ | |
| const centerX = window.innerWidth / 2; | |
| const centerY = window.innerHeight / 2; | |
| const distFromCenter = Math.sqrt( | |
| Math.pow(enemyScreenPos.x - centerX, 2) + | |
| Math.pow(enemyScreenPos.y - centerY, 2) | |
| ); | |
| // ํฌ๋ก์คํค์ด ๋ฐ๊ฒฝ (75px) | |
| const crosshairRadius = 75; | |
| const isInCrosshair = distFromCenter < crosshairRadius; | |
| // ํ๊ฒ ๋ง์ปค ์์ฑ | |
| const marker = document.createElement('div'); | |
| marker.className = 'target-marker'; | |
| if (isInCrosshair) { | |
| marker.classList.add('in-crosshair'); | |
| // 2000m ์ด๋ด๋ฉด ๋ฝ์จ | |
| if (distance < 2000) { | |
| marker.classList.add('locked'); | |
| } | |
| // ํ๊ฒ ๋ฐ์ค ์ถ๊ฐ | |
| const targetBox = document.createElement('div'); | |
| targetBox.className = 'target-box'; | |
| marker.appendChild(targetBox); | |
| // ๊ฑฐ๋ฆฌ ์ ๋ณด ์ถ๊ฐ | |
| const targetInfo = document.createElement('div'); | |
| targetInfo.className = 'target-info'; | |
| targetInfo.textContent = `${Math.round(distance)}m`; | |
| marker.appendChild(targetInfo); | |
| } | |
| marker.style.left = `${enemyScreenPos.x}px`; | |
| marker.style.top = `${enemyScreenPos.y}px`; | |
| targetMarkers.appendChild(marker); | |
| }); | |
| } | |
| } | |
| getScreenPosition(worldPosition) { | |
| // 3D ์ขํ๋ฅผ ํ๋ฉด ์ขํ๋ก ๋ณํ | |
| const vector = worldPosition.clone(); | |
| vector.project(this.camera); | |
| // ์นด๋ฉ๋ผ ๋ค์ ์๋ ๊ฐ์ฒด๋ ํ์ํ์ง ์์ | |
| if (vector.z > 1) return null; | |
| const x = (vector.x * 0.5 + 0.5) * window.innerWidth; | |
| const y = (-vector.y * 0.5 + 0.5) * window.innerHeight; | |
| return { x, y }; | |
| } | |
| // Game ํด๋์ค์ updateWarnings ๋ฉ์๋ ์์ | |
| updateWarnings() { | |
| // ๊ธฐ์กด ๊ฒฝ๊ณ ๋ฉ์์ง ์ ๊ฑฐ | |
| const existingWarnings = document.querySelectorAll('.warning-message'); | |
| existingWarnings.forEach(w => w.remove()); | |
| // ์คํจ ํ์ถ ๊ฒฝ๊ณ ์ ๊ฑฐ | |
| const existingStallWarnings = document.querySelectorAll('.stall-escape-warning'); | |
| existingStallWarnings.forEach(w => w.remove()); | |
| // ๊ณ ๋ ๊ฒฝ๊ณ ์ธ๊ณฝ ํจ๊ณผ | |
| let altitudeEdgeEffect = document.getElementById('altitudeEdgeEffect'); | |
| if (this.fighter.altitude < 500) { | |
| if (!altitudeEdgeEffect) { | |
| altitudeEdgeEffect = document.createElement('div'); | |
| altitudeEdgeEffect.id = 'altitudeEdgeEffect'; | |
| document.body.appendChild(altitudeEdgeEffect); | |
| } | |
| let edgeIntensity; | |
| if (this.fighter.altitude < 250) { | |
| // PULL UP ๊ฒฝ๊ณ - ๊ฐํ ๋ถ์ ํจ๊ณผ | |
| edgeIntensity = 0.6; | |
| altitudeEdgeEffect.style.cssText = ` | |
| position: fixed; | |
| top: 0; | |
| left: 0; | |
| width: 100%; | |
| height: 100%; | |
| pointer-events: none; | |
| z-index: 1300; | |
| background: radial-gradient(ellipse at center, | |
| transparent 40%, | |
| rgba(255, 0, 0, ${edgeIntensity * 0.3}) 60%, | |
| rgba(255, 0, 0, ${edgeIntensity}) 100%); | |
| box-shadow: inset 0 0 150px rgba(255, 0, 0, ${edgeIntensity}), | |
| inset 0 0 100px rgba(255, 0, 0, ${edgeIntensity * 0.8}); | |
| animation: pulse-red 0.5s infinite; | |
| `; | |
| } else { | |
| // LOW ALTITUDE ๊ฒฝ๊ณ - ์ฝํ ๋ถ์ ํจ๊ณผ | |
| edgeIntensity = 0.3; | |
| altitudeEdgeEffect.style.cssText = ` | |
| position: fixed; | |
| top: 0; | |
| left: 0; | |
| width: 100%; | |
| height: 100%; | |
| pointer-events: none; | |
| z-index: 1300; | |
| background: radial-gradient(ellipse at center, | |
| transparent 50%, | |
| rgba(255, 0, 0, ${edgeIntensity * 0.2}) 70%, | |
| rgba(255, 0, 0, ${edgeIntensity}) 100%); | |
| box-shadow: inset 0 0 100px rgba(255, 0, 0, ${edgeIntensity}), | |
| inset 0 0 50px rgba(255, 0, 0, ${edgeIntensity * 0.5}); | |
| `; | |
| } | |
| } else { | |
| // ๊ณ ๋๊ฐ ์์ ํ๋ฉด ํจ๊ณผ ์ ๊ฑฐ | |
| if (altitudeEdgeEffect) { | |
| altitudeEdgeEffect.remove(); | |
| } | |
| } | |
| if (this.fighter.warningBlinkState) { | |
| const warningContainer = document.createElement('div'); | |
| warningContainer.className = 'warning-message'; | |
| warningContainer.style.cssText = ` | |
| position: fixed; | |
| top: 30%; | |
| left: 50%; | |
| transform: translateX(-50%); | |
| color: #ff0000; | |
| font-size: 24px; | |
| font-weight: bold; | |
| text-shadow: 2px 2px 4px rgba(0,0,0,0.8); | |
| z-index: 1500; | |
| text-align: center; | |
| `; | |
| let warningText = ''; | |
| if (this.fighter.altitude < 250) { | |
| warningText += 'PULL UP! PULL UP!\n'; | |
| } else if (this.fighter.altitude < 500) { | |
| warningText += 'LOW ALTITUDE WARNING\n'; | |
| } | |
| if (this.fighter.altitudeWarning) { | |
| warningText += 'ALTITUDE LIMIT\n'; | |
| } | |
| if (this.fighter.stallWarning) { | |
| warningText += 'STALL WARNING\n'; | |
| } | |
| if (this.fighter.overG) { | |
| warningText += 'OVER-G! OVER-G!\n'; | |
| } | |
| if (warningText) { | |
| warningContainer.innerHTML = warningText.replace(/\n/g, '<br>'); | |
| document.body.appendChild(warningContainer); | |
| } | |
| } | |
| // ์คํจ ์ํ์ผ ๋๋ง "Press F to Escape" ๊ฒฝ๊ณ ํ์ | |
| if (this.fighter.stallWarning) { | |
| const stallEscapeWarning = document.createElement('div'); | |
| stallEscapeWarning.className = 'stall-escape-warning'; | |
| stallEscapeWarning.style.cssText = ` | |
| position: fixed; | |
| bottom: 100px; | |
| left: 50%; | |
| transform: translateX(-50%); | |
| background: rgba(255, 0, 0, 0.8); | |
| color: #ffffff; | |
| font-size: 28px; | |
| font-weight: bold; | |
| padding: 15px 30px; | |
| border: 3px solid #ff0000; | |
| border-radius: 10px; | |
| z-index: 1600; | |
| text-align: center; | |
| animation: blink 0.5s infinite; | |
| `; | |
| stallEscapeWarning.innerHTML = 'PRESS F TO ESCAPE'; | |
| document.body.appendChild(stallEscapeWarning); | |
| // ์ ๋๋ฉ์ด์ ์คํ์ผ ์ถ๊ฐ | |
| if (!document.getElementById('blinkAnimation')) { | |
| const style = document.createElement('style'); | |
| style.id = 'blinkAnimation'; | |
| style.innerHTML = ` | |
| @keyframes blink { | |
| 0%, 50% { opacity: 1; } | |
| 51%, 100% { opacity: 0.3; } | |
| } | |
| @keyframes pulse-green { | |
| 0%, 100% { | |
| opacity: 1; | |
| transform: translateX(-50%) scale(1); | |
| } | |
| 50% { | |
| opacity: 0.8; | |
| transform: translateX(-50%) scale(1.1); | |
| } | |
| } | |
| @keyframes box-pulse { | |
| 0%, 100% { | |
| background: rgba(255, 0, 0, 0.9); | |
| box-shadow: 0 0 20px rgba(255, 0, 0, 0.8), | |
| 0 0 40px rgba(255, 0, 0, 0.4); | |
| } | |
| 50% { | |
| background: rgba(255, 50, 50, 1); | |
| box-shadow: 0 0 30px rgba(255, 100, 100, 1), | |
| 0 0 60px rgba(255, 0, 0, 0.8); | |
| } | |
| } | |
| @keyframes pulse-red { | |
| 0%, 100% { | |
| opacity: 1; | |
| } | |
| 50% { | |
| opacity: 0.7; | |
| } | |
| } | |
| `; | |
| document.head.appendChild(style); | |
| } | |
| } | |
| // Over-G ์์ผ ํจ๊ณผ - ์์ ๋ ๋ถ๋ถ | |
| if (this.fighter.overG && this.fighter.overGTimer > 1.5) { | |
| let blurEffect = document.getElementById('overGBlurEffect'); | |
| if (!blurEffect) { | |
| blurEffect = document.createElement('div'); | |
| blurEffect.id = 'overGBlurEffect'; | |
| document.body.appendChild(blurEffect); | |
| } | |
| // Over-G ์ง์ ์๊ฐ์ ๋ฐ๋ผ ์ ์ง์ ์ผ๋ก ์ด๋์์ง | |
| // 1.5์ด๋ถํฐ ์์ํ์ฌ ์์ํ ์งํ | |
| const adjustedTimer = Math.max(0, this.fighter.overGTimer - 1.5); // 1.5์ด ์ดํ๋ถํฐ ์นด์ดํธ | |
| const darknessFactor = Math.min(adjustedTimer / 2.0, 0.7); // 2์ด์ ๊ฑธ์ณ ์ต๋ 70%๊น์ง๋ง ์ด๋์์ง | |
| // ์์ผ ๊ฐ์ฅ์๋ฆฌ๋ถํฐ ์ด๋์์ง๋ ํจ๊ณผ | |
| // ์ค์์ ์๋์ ์ผ๋ก ๋ฆ๊ฒ ์ด๋์์ง | |
| const centerTransparency = Math.max(0.3, 1 - darknessFactor * 0.8); // ์ค์์ ์ต์ 30% ํฌ๋ช ๋ ์ ์ง | |
| const midTransparency = Math.max(0.2, 1 - darknessFactor * 0.6); // ์ค๊ฐ ํฌ๋ช ๋ | |
| const edgeOpacity = Math.min(0.8, darknessFactor * 0.8); // ๊ฐ์ฅ์๋ฆฌ ์ต๋ 80% ๋ถํฌ๋ช | |
| // ๋ถ์ ์์กฐ ์ ๊ฑฐ, ๊ฒ์์๋ง ์ฌ์ฉ | |
| blurEffect.style.cssText = ` | |
| position: fixed; | |
| top: 0; | |
| left: 0; | |
| width: 100%; | |
| height: 100%; | |
| background: radial-gradient(ellipse at center, | |
| rgba(0, 0, 0, ${1 - centerTransparency}) 0%, | |
| rgba(0, 0, 0, ${1 - midTransparency}) 50%, | |
| rgba(0, 0, 0, ${edgeOpacity}) 80%, | |
| rgba(0, 0, 0, ${Math.min(0.85, edgeOpacity + 0.05)}) 100%); | |
| pointer-events: none; | |
| z-index: 1400; | |
| transition: background 0.3s ease-out; | |
| `; | |
| // ์ฌํ Over-G ์ํ์์ ์ฝ๊ฐ์ ํ๋ฉด ํ๋ค๋ฆผ ํจ๊ณผ | |
| if (darknessFactor > 0.5) { | |
| const shake = (1 - Math.random() * 2) * 1; | |
| blurEffect.style.transform = `translate(${shake}px, ${shake}px)`; | |
| } | |
| } else { | |
| // Over-G ์ํ๊ฐ ์๋๋ฉด ํจ๊ณผ ์ ๊ฑฐ | |
| const blurEffect = document.getElementById('overGBlurEffect'); | |
| if (blurEffect) { | |
| // ๋ถ๋๋ฌ์ด ์ ๊ฑฐ๋ฅผ ์ํ ํ์ด๋์์ | |
| blurEffect.style.transition = 'opacity 0.5s ease-out'; | |
| blurEffect.style.opacity = '0'; | |
| setTimeout(() => { | |
| if (blurEffect.parentNode) { | |
| blurEffect.remove(); | |
| } | |
| }, 500); | |
| } | |
| } | |
| } | |
| updateRadar() { | |
| const radar = document.getElementById('radar'); | |
| if (!radar) return; | |
| const oldDots = radar.getElementsByClassName('enemy-dot'); | |
| while (oldDots[0]) { | |
| oldDots[0].remove(); | |
| } | |
| const radarCenter = { x: 100, y: 100 }; | |
| const radarRange = 10000; | |
| this.enemies.forEach(enemy => { | |
| if (!enemy.mesh || !enemy.isLoaded) return; | |
| const distance = this.fighter.position.distanceTo(enemy.position); | |
| if (distance <= radarRange) { | |
| const relativePos = enemy.position.clone().sub(this.fighter.position); | |
| const angle = Math.atan2(relativePos.x, relativePos.z); | |
| const relativeDistance = distance / radarRange; | |
| const dotX = radarCenter.x + Math.sin(angle) * (radarCenter.x * relativeDistance); | |
| const dotY = radarCenter.y + Math.cos(angle) * (radarCenter.y * relativeDistance); | |
| const dot = document.createElement('div'); | |
| dot.className = 'enemy-dot'; | |
| dot.style.left = `${dotX}px`; | |
| dot.style.top = `${dotY}px`; | |
| radar.appendChild(dot); | |
| } | |
| }); | |
| } | |
| checkCollisions() { | |
| for (let i = this.fighter.bullets.length - 1; i >= 0; i--) { | |
| const bullet = this.fighter.bullets[i]; | |
| for (let j = this.enemies.length - 1; j >= 0; j--) { | |
| const enemy = this.enemies[j]; | |
| if (!enemy.mesh || !enemy.isLoaded) continue; | |
| const distance = bullet.position.distanceTo(enemy.position); | |
| if (distance < 90) { // 60์์ 90์ผ๋ก ์ฆ๊ฐ (100% ํ๋) | |
| this.scene.remove(bullet); | |
| this.fighter.bullets.splice(i, 1); | |
| // ํํธ ํ์ ์ถ๊ฐ | |
| this.showHitMarker(enemy.position); | |
| // ํผ๊ฒฉ ์ดํํธ ์ถ๊ฐ | |
| this.createHitEffect(enemy.position); | |
| if (enemy.takeDamage(GAME_CONSTANTS.BULLET_DAMAGE)) { // 25 ๋ฐ๋ฏธ์ง | |
| enemy.destroy(); | |
| this.enemies.splice(j, 1); | |
| this.score += 100; | |
| } | |
| break; | |
| } | |
| } | |
| } | |
| this.enemies.forEach(enemy => { | |
| enemy.bullets.forEach((bullet, index) => { | |
| const distance = bullet.position.distanceTo(this.fighter.position); | |
| if (distance < 100) { // 65์์ 100์ผ๋ก ์ฆ๊ฐ (100% ํ๋) | |
| this.scene.remove(bullet); | |
| enemy.bullets.splice(index, 1); | |
| // ํ๋ ์ด์ด ํผ๊ฒฉ ์ดํํธ | |
| this.createHitEffect(this.fighter.position); | |
| if (this.fighter.takeDamage(GAME_CONSTANTS.BULLET_DAMAGE)) { // 25 ๋ฐ๋ฏธ์ง | |
| this.endGame(false); | |
| } | |
| } | |
| }); | |
| }); | |
| } | |
| createHitEffect(position) { | |
| // ํผ๊ฒฉ ํํฐํด ํจ๊ณผ ์์ฑ | |
| const particleCount = 15; | |
| const particles = []; | |
| for (let i = 0; i < particleCount; i++) { | |
| const particleGeometry = new THREE.SphereGeometry(0.5, 4, 4); | |
| const particleMaterial = new THREE.MeshBasicMaterial({ | |
| color: Math.random() > 0.5 ? 0xffaa00 : 0xff6600, // ์ฃผํฉ์๊ณผ ๋ถ์์ ํผํฉ | |
| emissive: 0xffaa00, | |
| emissiveIntensity: 1.0, | |
| transparent: true, | |
| opacity: 1.0 | |
| }); | |
| const particle = new THREE.Mesh(particleGeometry, particleMaterial); | |
| particle.position.copy(position); | |
| // ๋๋ค ์๋ ์ค์ | |
| particle.velocity = new THREE.Vector3( | |
| (Math.random() - 0.5) * 100, | |
| (Math.random() - 0.5) * 100, | |
| (Math.random() - 0.5) * 100 | |
| ); | |
| particle.life = 1.0; // 1์ด ๋์ ์ง์ | |
| this.scene.add(particle); | |
| particles.push(particle); | |
| } | |
| // ์ค์ ํญ๋ฐ ํ๋์ | |
| const flashGeometry = new THREE.SphereGeometry(5, 8, 8); | |
| const flashMaterial = new THREE.MeshBasicMaterial({ | |
| color: 0xffff00, | |
| emissive: 0xffff00, | |
| emissiveIntensity: 2.0, | |
| transparent: true, | |
| opacity: 0.8 | |
| }); | |
| const flash = new THREE.Mesh(flashGeometry, flashMaterial); | |
| flash.position.copy(position); | |
| this.scene.add(flash); | |
| // ํํฐํด ์ ๋๋ฉ์ด์ | |
| const animateParticles = () => { | |
| let allDead = true; | |
| particles.forEach(particle => { | |
| if (particle.life > 0) { | |
| allDead = false; | |
| particle.life -= 0.02; | |
| // ์์น ์ ๋ฐ์ดํธ | |
| particle.position.add(particle.velocity.clone().multiplyScalar(0.02)); | |
| // ์ค๋ ฅ ํจ๊ณผ | |
| particle.velocity.y -= 2; | |
| // ํ์ด๋ ์์ | |
| particle.material.opacity = particle.life; | |
| // ํฌ๊ธฐ ๊ฐ์ | |
| const scale = particle.life; | |
| particle.scale.set(scale, scale, scale); | |
| } else if (particle.parent) { | |
| this.scene.remove(particle); | |
| } | |
| }); | |
| // ํ๋์ ํจ๊ณผ | |
| if (flash.material.opacity > 0) { | |
| flash.material.opacity -= 0.05; | |
| flash.scale.multiplyScalar(1.1); | |
| } else if (flash.parent) { | |
| this.scene.remove(flash); | |
| } | |
| if (!allDead || flash.material.opacity > 0) { | |
| requestAnimationFrame(animateParticles); | |
| } | |
| }; | |
| animateParticles(); | |
| // ํผ๊ฒฉ ์ฌ์ด๋ ์ฌ์ | |
| try { | |
| const hitSound = new Audio('sounds/hit.ogg'); | |
| hitSound.volume = 0.3; | |
| hitSound.play().catch(e => {}); | |
| } catch (e) {} | |
| } | |
| showHitMarker(position) { | |
| // ํํธ ๋ง์ปค div ์์ฑ | |
| const hitMarker = document.createElement('div'); | |
| hitMarker.style.cssText = ` | |
| position: fixed; | |
| color: #ff0000; | |
| font-size: 24px; | |
| font-weight: bold; | |
| text-shadow: 2px 2px 4px rgba(0,0,0,0.8); | |
| z-index: 1500; | |
| pointer-events: none; | |
| animation: hitFade 0.5s ease-out forwards; | |
| `; | |
| hitMarker.textContent = 'HIT'; | |
| // 3D ์์น๋ฅผ ํ๋ฉด ์ขํ๋ก ๋ณํ | |
| const screenPos = this.getScreenPosition(position); | |
| if (screenPos) { | |
| hitMarker.style.left = `${screenPos.x}px`; | |
| hitMarker.style.top = `${screenPos.y}px`; | |
| hitMarker.style.transform = 'translate(-50%, -50%)'; | |
| document.body.appendChild(hitMarker); | |
| // ์ ๋๋ฉ์ด์ ์คํ์ผ ์ถ๊ฐ | |
| if (!document.getElementById('hitAnimation')) { | |
| const style = document.createElement('style'); | |
| style.id = 'hitAnimation'; | |
| style.innerHTML = ` | |
| @keyframes hitFade { | |
| 0% { | |
| opacity: 1; | |
| transform: translate(-50%, -50%) scale(1); | |
| } | |
| 100% { | |
| opacity: 0; | |
| transform: translate(-50%, -100%) scale(1.5); | |
| } | |
| } | |
| `; | |
| document.head.appendChild(style); | |
| } | |
| // 0.5์ด ํ ์ ๊ฑฐ | |
| setTimeout(() => { | |
| hitMarker.remove(); | |
| }, 500); | |
| } | |
| } | |
| animate() { | |
| if (this.isGameOver) return; | |
| this.animationFrameId = requestAnimationFrame(() => this.animate()); | |
| const currentTime = performance.now(); | |
| const deltaTime = Math.min((currentTime - this.lastTime) / 1000, 0.1); | |
| this.lastTime = currentTime; | |
| if (this.isLoaded && this.fighter.isLoaded) { | |
| // Fํค ์ํ๋ฅผ Fighter์ ์ ๋ฌ | |
| this.fighter.escapeKeyPressed = this.keys.f; | |
| this.fighter.updateControls(this.keys, deltaTime); | |
| this.fighter.updatePhysics(deltaTime); | |
| this.fighter.updateBullets(this.scene, deltaTime); | |
| // ๋ง์ฐ์ค ๋๋ฆ ์ํ์ผ ๋ ์ฐ์ ๋ฐ์ฌ | |
| if (this.fighter.isMouseDown && this.isStarted) { | |
| const currentShootTime = Date.now(); | |
| if (!this.lastShootTime || currentShootTime - this.lastShootTime >= 100) { // 0.1์ด๋ง๋ค | |
| this.fighter.shoot(this.scene); | |
| this.lastShootTime = currentShootTime; | |
| } | |
| } | |
| if (this.isStarted) { | |
| // ์ ๊ธฐ๋ค์๊ฒ ์๋ก์ ์ฐธ์กฐ ์ ๋ฌ (์ถฉ๋ ํํผ์ฉ) | |
| this.enemies.forEach(enemy => { | |
| enemy.nearbyEnemies = this.enemies; | |
| }); | |
| this.enemies.forEach(enemy => { | |
| enemy.update(this.fighter.position, deltaTime); | |
| }); | |
| this.checkCollisions(); | |
| if (this.fighter.health <= 0 && this.fighter.position.y <= 0) { | |
| this.endGame(false, "GROUND COLLISION"); | |
| return; | |
| } | |
| this.updateUI(); | |
| this.updateRadar(); | |
| if (this.enemies.length === 0) { | |
| this.endGame(true); | |
| } | |
| } | |
| const targetCameraPos = this.fighter.getCameraPosition(); | |
| const targetCameraTarget = this.fighter.getCameraTarget(); | |
| this.camera.position.lerp(targetCameraPos, this.fighter.cameraLag); | |
| this.camera.lookAt(targetCameraTarget); | |
| } else { | |
| if (this.fighter.isLoaded) { | |
| const initialCameraPos = this.fighter.getCameraPosition(); | |
| const initialTarget = this.fighter.getCameraTarget(); | |
| this.camera.position.copy(initialCameraPos); | |
| this.camera.lookAt(initialTarget); | |
| } | |
| } | |
| this.renderer.render(this.scene, this.camera); | |
| } | |
| endGame(victory = false, reason = "") { | |
| this.isGameOver = true; | |
| if (this.fighter && this.fighter.stopAllWarningAudios) { | |
| this.fighter.stopAllWarningAudios(); | |
| } | |
| if (this.bgm) { | |
| this.bgm.pause(); | |
| this.bgm = null; | |
| this.bgmPlaying = false; | |
| } | |
| if (this.gameTimer) { | |
| clearInterval(this.gameTimer); | |
| } | |
| document.exitPointerLock(); | |
| // ๋ชจ๋ ๊ฒฝ๊ณ ๋ฐ ํจ๊ณผ ์ ๊ฑฐ | |
| const existingWarnings = document.querySelectorAll('.warning-message, .stall-escape-warning'); | |
| existingWarnings.forEach(w => w.remove()); | |
| const blurEffect = document.getElementById('overGBlurEffect'); | |
| if (blurEffect) { | |
| blurEffect.remove(); | |
| } | |
| const altitudeEffect = document.getElementById('altitudeEdgeEffect'); | |
| if (altitudeEffect) { | |
| altitudeEffect.remove(); | |
| } | |
| const gameOverDiv = document.createElement('div'); | |
| gameOverDiv.className = 'start-screen'; | |
| gameOverDiv.style.display = 'flex'; | |
| gameOverDiv.innerHTML = ` | |
| <h1 style="color: ${victory ? '#0f0' : '#f00'}; font-size: 48px;"> | |
| ${victory ? 'MISSION ACCOMPLISHED!' : 'SHOT DOWN!'} | |
| </h1> | |
| ${reason ? `<div style="color: #ff0000; font-size: 20px; margin: 10px 0;">${reason}</div>` : ''} | |
| <div style="color: #0f0; font-size: 24px; margin: 20px 0;"> | |
| Final Score: ${this.score}<br> | |
| Enemies Destroyed: ${GAME_CONSTANTS.ENEMY_COUNT - this.enemies.length}<br> | |
| Mission Time: ${GAME_CONSTANTS.MISSION_DURATION - this.gameTime}s | |
| </div> | |
| <button class="start-button" onclick="location.reload()"> | |
| New Mission | |
| </button> | |
| `; | |
| document.body.appendChild(gameOverDiv); | |
| } | |
| } | |
| // ์ ์ญ ํจ์ ๋ฐ ์ด๋ฒคํธ | |
| window.gameInstance = null; | |
| window.startGame = function() { | |
| if (!window.gameInstance || !window.gameInstance.isLoaded || !window.gameInstance.isBGMReady) { | |
| console.log('๊ฒ์์ด ์์ง ์ค๋น๋์ง ์์์ต๋๋ค...'); | |
| return; | |
| } | |
| gameStarted = true; | |
| document.getElementById('startScreen').style.display = 'none'; | |
| document.body.requestPointerLock(); | |
| window.gameInstance.startBGM(); | |
| window.gameInstance.startGame(); | |
| } | |
| function showPointerLockNotification() { | |
| const existingNotification = document.getElementById('pointerLockNotification'); | |
| if (existingNotification) { | |
| existingNotification.remove(); | |
| } | |
| const notification = document.createElement('div'); | |
| notification.id = 'pointerLockNotification'; | |
| notification.innerHTML = 'Click to resume control'; | |
| notification.style.cssText = ` | |
| position: fixed; | |
| top: 50%; | |
| left: 50%; | |
| transform: translate(-50%, -50%); | |
| background: rgba(0, 0, 0, 0.8); | |
| color: #00ff00; | |
| padding: 20px; | |
| border: 2px solid #00ff00; | |
| border-radius: 10px; | |
| font-size: 18px; | |
| z-index: 2001; | |
| text-align: center; | |
| pointer-events: none; | |
| `; | |
| document.body.appendChild(notification); | |
| const removeNotification = () => { | |
| if (document.pointerLockElement) { | |
| notification.remove(); | |
| document.removeEventListener('pointerlockchange', removeNotification); | |
| } | |
| }; | |
| document.addEventListener('pointerlockchange', removeNotification); | |
| } | |
| document.addEventListener('pointerlockchange', () => { | |
| if (document.pointerLockElement === document.body) { | |
| console.log('Pointer locked'); | |
| } else { | |
| console.log('Pointer unlocked'); | |
| if (gameStarted && window.gameInstance && !window.gameInstance.isGameOver) { | |
| console.log('๊ฒ์ ์ค ํฌ์ธํฐ ๋ฝ ํด์ ๋จ - ํด๋ฆญํ์ฌ ๋ค์ ์ ๊ทธ์ธ์'); | |
| showPointerLockNotification(); | |
| } | |
| } | |
| }); | |
| document.addEventListener('click', (event) => { | |
| if (!gameStarted && !event.target.classList.contains('start-button')) { | |
| event.preventDefault(); | |
| event.stopPropagation(); | |
| return false; | |
| } | |
| if (gameStarted && window.gameInstance && !window.gameInstance.isGameOver) { | |
| if (!document.pointerLockElement) { | |
| console.log('๊ฒ์ ์ค ํด๋ฆญ - ํฌ์ธํฐ ๋ฝ ์ฌ์์ฒญ'); | |
| document.body.requestPointerLock(); | |
| } | |
| // ํด๋ฆญ์ผ๋ก ๋จ๋ฐ ์ฌ๊ฒฉ ์ ๊ฑฐ (๋ง์ฐ์ค ๋ค์ด/์ ์ด๋ฒคํธ๋ก ์ฒ๋ฆฌ) | |
| } | |
| }, true); | |
| window.addEventListener('gameReady', () => { | |
| gameCanStart = true; | |
| }); | |
| document.addEventListener('DOMContentLoaded', () => { | |
| console.log('์ ํฌ๊ธฐ ์๋ฎฌ๋ ์ดํฐ ์ด๊ธฐํ ์ค...'); | |
| window.gameInstance = new Game(); | |
| }); |