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- app.py +2 -0
 - extensions/nvdiffrast/LICENSE.txt +97 -0
 - extensions/nvdiffrast/README.md +42 -0
 - extensions/nvdiffrast/nvdiffrast/__init__.py +9 -0
 - extensions/nvdiffrast/nvdiffrast/common/antialias.cu +558 -0
 - extensions/nvdiffrast/nvdiffrast/common/antialias.h +50 -0
 - extensions/nvdiffrast/nvdiffrast/common/common.cpp +60 -0
 - extensions/nvdiffrast/nvdiffrast/common/common.h +263 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/CudaRaster.hpp +63 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/BinRaster.inl +423 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.cpp +94 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.hpp +55 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CoarseRaster.inl +730 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Constants.hpp +73 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CudaRaster.cpp +79 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Defs.hpp +90 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/FineRaster.inl +385 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/PrivateDefs.hpp +153 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.cpp +370 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.hpp +102 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl_.cu +37 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/TriangleSetup.inl +402 -0
 - extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Util.inl +452 -0
 - extensions/nvdiffrast/nvdiffrast/common/framework.h +49 -0
 - extensions/nvdiffrast/nvdiffrast/common/glutil.cpp +403 -0
 - extensions/nvdiffrast/nvdiffrast/common/glutil.h +113 -0
 - extensions/nvdiffrast/nvdiffrast/common/glutil_extlist.h +48 -0
 - extensions/nvdiffrast/nvdiffrast/common/interpolate.cu +276 -0
 - extensions/nvdiffrast/nvdiffrast/common/interpolate.h +49 -0
 - extensions/nvdiffrast/nvdiffrast/common/rasterize.cu +276 -0
 - extensions/nvdiffrast/nvdiffrast/common/rasterize.h +60 -0
 - extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.cpp +644 -0
 - extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.h +60 -0
 - extensions/nvdiffrast/nvdiffrast/common/texture.cpp +104 -0
 - extensions/nvdiffrast/nvdiffrast/common/texture.h +78 -0
 - extensions/nvdiffrast/nvdiffrast/common/texture_.cu +1156 -0
 - extensions/nvdiffrast/nvdiffrast/lib/setgpu.lib +0 -0
 - extensions/nvdiffrast/nvdiffrast/tensorflow/__init__.py +12 -0
 - extensions/nvdiffrast/nvdiffrast/tensorflow/ops.py +303 -0
 - extensions/nvdiffrast/nvdiffrast/tensorflow/plugin_loader.py +219 -0
 - extensions/nvdiffrast/nvdiffrast/tensorflow/tf_all.cu +36 -0
 - extensions/nvdiffrast/nvdiffrast/tensorflow/tf_antialias.cu +278 -0
 - extensions/nvdiffrast/nvdiffrast/tensorflow/tf_interpolate.cu +301 -0
 - extensions/nvdiffrast/nvdiffrast/tensorflow/tf_rasterize.cu +242 -0
 - extensions/nvdiffrast/nvdiffrast/tensorflow/tf_texture.cu +525 -0
 - extensions/nvdiffrast/nvdiffrast/torch/__init__.py +10 -0
 - extensions/nvdiffrast/nvdiffrast/torch/ops.py +734 -0
 - extensions/nvdiffrast/nvdiffrast/torch/torch_antialias.cpp +243 -0
 - extensions/nvdiffrast/nvdiffrast/torch/torch_bindings.cpp +73 -0
 - extensions/nvdiffrast/nvdiffrast/torch/torch_bindings_gl.cpp +30 -0
 
    	
        app.py
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         @@ -83,6 +83,8 @@ def image_to_3d(image: Image.Image) -> Tuple[dict, str]: 
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                outputs = pipeline(image, formats=["gaussian", "mesh"], preprocess_image=False)
         
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                video = render_utils.render_video(outputs['gaussian'][0], num_frames=120)['color']
         
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                model_id = uuid.uuid4()
         
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                video_path = f"/tmp/Trellis-demo/{model_id}.mp4"
         
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                os.makedirs(os.path.dirname(video_path), exist_ok=True)
         
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                """
         
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                outputs = pipeline(image, formats=["gaussian", "mesh"], preprocess_image=False)
         
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                video = render_utils.render_video(outputs['gaussian'][0], num_frames=120)['color']
         
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                video_geo = render_utils.render_video(outputs['mesh'][0], num_frames=120)['normal']
         
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                video = [np.concatenate([video[i], video_geo[i]], axis=1) for i in range(len(video))]
         
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                model_id = uuid.uuid4()
         
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                video_path = f"/tmp/Trellis-demo/{model_id}.mp4"
         
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                os.makedirs(os.path.dirname(video_path), exist_ok=True)
         
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        extensions/nvdiffrast/LICENSE.txt
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            =======================================================================
         
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        extensions/nvdiffrast/README.md
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            ## Nvdiffrast – Modular Primitives for High-Performance Differentiable Rendering
         
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            **Modular Primitives for High-Performance Differentiable Rendering**<br>
         
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            Samuli Laine, Janne Hellsten, Tero Karras, Yeongho Seol, Jaakko Lehtinen, Timo Aila<br>
         
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            [http://arxiv.org/abs/2011.03277](http://arxiv.org/abs/2011.03277)
         
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            Nvdiffrast is a PyTorch/TensorFlow library that provides high-performance primitive operations for rasterization-based differentiable rendering.
         
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            Please refer to ☞☞ [nvdiffrast documentation](https://nvlabs.github.io/nvdiffrast) ☜☜ for more information.
         
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            ## Licenses
         
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            Copyright © 2020–2024, NVIDIA Corporation. All rights reserved.
         
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            This work is made available under the [Nvidia Source Code License](https://github.com/NVlabs/nvdiffrast/blob/main/LICENSE.txt).
         
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            For business inquiries, please visit our website and submit the form: [NVIDIA Research Licensing](https://www.nvidia.com/en-us/research/inquiries/)
         
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            We do not currently accept outside code contributions in the form of pull requests.
         
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            Environment map stored as part of `samples/data/envphong.npz` is derived from a Wave Engine
         
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            [sample material](https://github.com/WaveEngine/Samples-2.5/tree/master/Materials/EnvironmentMap/Content/Assets/CubeMap.cubemap)
         
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            originally shared under 
         
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            [MIT License](https://github.com/WaveEngine/Samples-2.5/blob/master/LICENSE.md).
         
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            Mesh and texture stored as part of `samples/data/earth.npz` are derived from
         
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            [3D Earth Photorealistic 2K](https://www.turbosquid.com/3d-models/3d-realistic-earth-photorealistic-2k-1279125)
         
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            model originally made available under
         
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            [TurboSquid 3D Model License](https://blog.turbosquid.com/turbosquid-3d-model-license/#3d-model-license).
         
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            ## Citation
         
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            ```
         
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            @article{Laine2020diffrast,
         
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              title   = {Modular Primitives for High-Performance Differentiable Rendering},
         
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              author  = {Samuli Laine and Janne Hellsten and Tero Karras and Yeongho Seol and Jaakko Lehtinen and Timo Aila},
         
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              journal = {ACM Transactions on Graphics},
         
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              year    = {2020},
         
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              volume  = {39},
         
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              number  = {6}
         
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            }
         
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            ```
         
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        extensions/nvdiffrast/nvdiffrast/__init__.py
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            # Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
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            #
         
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            # NVIDIA CORPORATION and its licensors retain all intellectual property
         
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            # and proprietary rights in and to this software, related documentation
         
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            # and any modifications thereto.  Any use, reproduction, disclosure or
         
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            # distribution of this software and related documentation without an express
         
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            # license agreement from NVIDIA CORPORATION is strictly prohibited.
         
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            +
            __version__ = '0.3.3'
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/antialias.cu
    ADDED
    
    | 
         @@ -0,0 +1,558 @@ 
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| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "antialias.h"
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 12 | 
         
            +
            // Helpers.
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            #define F32_MAX (3.402823466e+38f)
         
     | 
| 15 | 
         
            +
            static __forceinline__ __device__ bool same_sign(float a, float b) { return (__float_as_int(a) ^ __float_as_int(b)) >= 0; }
         
     | 
| 16 | 
         
            +
            static __forceinline__ __device__ bool rational_gt(float n0, float n1, float d0, float d1) { return (n0*d1 > n1*d0) == same_sign(d0, d1); }
         
     | 
| 17 | 
         
            +
            static __forceinline__ __device__ int max_idx3(float n0, float n1, float n2, float d0, float d1, float d2)
         
     | 
| 18 | 
         
            +
            {
         
     | 
| 19 | 
         
            +
                bool g10 = rational_gt(n1, n0, d1, d0);
         
     | 
| 20 | 
         
            +
                bool g20 = rational_gt(n2, n0, d2, d0);
         
     | 
| 21 | 
         
            +
                bool g21 = rational_gt(n2, n1, d2, d1);
         
     | 
| 22 | 
         
            +
                if (g20 && g21) return 2;
         
     | 
| 23 | 
         
            +
                if (g10) return 1;
         
     | 
| 24 | 
         
            +
                return 0;
         
     | 
| 25 | 
         
            +
            }
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 28 | 
         
            +
            // Format of antialiasing work items stored in work buffer. Usually accessed directly as int4.
         
     | 
| 29 | 
         
            +
             
     | 
| 30 | 
         
            +
            struct AAWorkItem
         
     | 
| 31 | 
         
            +
            {
         
     | 
| 32 | 
         
            +
                enum
         
     | 
| 33 | 
         
            +
                {
         
     | 
| 34 | 
         
            +
                    EDGE_MASK       = 3,    // Edge index in lowest bits.
         
     | 
| 35 | 
         
            +
                    FLAG_DOWN_BIT   = 2,    // Down instead of right.
         
     | 
| 36 | 
         
            +
                    FLAG_TRI1_BIT   = 3,    // Edge is from other pixel's triangle.
         
     | 
| 37 | 
         
            +
                };
         
     | 
| 38 | 
         
            +
             
     | 
| 39 | 
         
            +
                int             px, py;         // Pixel x, y.
         
     | 
| 40 | 
         
            +
                unsigned int    pz_flags;       // High 16 bits = pixel z, low 16 bits = edge index and flags.
         
     | 
| 41 | 
         
            +
                float           alpha;          // Antialiasing alpha value. Zero if no AA.
         
     | 
| 42 | 
         
            +
            };
         
     | 
| 43 | 
         
            +
             
     | 
| 44 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 45 | 
         
            +
            // Hash functions. Adapted from public-domain code at http://www.burtleburtle.net/bob/hash/doobs.html
         
     | 
| 46 | 
         
            +
             
     | 
| 47 | 
         
            +
            #define JENKINS_MAGIC (0x9e3779b9u)
         
     | 
| 48 | 
         
            +
            static __device__ __forceinline__ void jenkins_mix(unsigned int& a, unsigned int& b, unsigned int& c)
         
     | 
| 49 | 
         
            +
            {
         
     | 
| 50 | 
         
            +
                a -= b; a -= c; a ^= (c>>13);
         
     | 
| 51 | 
         
            +
                b -= c; b -= a; b ^= (a<<8);
         
     | 
| 52 | 
         
            +
                c -= a; c -= b; c ^= (b>>13);
         
     | 
| 53 | 
         
            +
                a -= b; a -= c; a ^= (c>>12);
         
     | 
| 54 | 
         
            +
                b -= c; b -= a; b ^= (a<<16);
         
     | 
| 55 | 
         
            +
                c -= a; c -= b; c ^= (b>>5);
         
     | 
| 56 | 
         
            +
                a -= b; a -= c; a ^= (c>>3);
         
     | 
| 57 | 
         
            +
                b -= c; b -= a; b ^= (a<<10);
         
     | 
| 58 | 
         
            +
                c -= a; c -= b; c ^= (b>>15);
         
     | 
| 59 | 
         
            +
            }
         
     | 
| 60 | 
         
            +
             
     | 
| 61 | 
         
            +
            // Helper class for hash index iteration. Implements simple odd-skip linear probing with a key-dependent skip.
         
     | 
| 62 | 
         
            +
            class HashIndex
         
     | 
| 63 | 
         
            +
            {
         
     | 
| 64 | 
         
            +
            public:
         
     | 
| 65 | 
         
            +
                __device__ __forceinline__ HashIndex(const AntialiasKernelParams& p, uint64_t key)
         
     | 
| 66 | 
         
            +
                {
         
     | 
| 67 | 
         
            +
                    m_mask = (p.allocTriangles << AA_LOG_HASH_ELEMENTS_PER_TRIANGLE(p.allocTriangles)) - 1; // This should work until triangle count exceeds 1073741824.
         
     | 
| 68 | 
         
            +
                    m_idx  = (uint32_t)(key & 0xffffffffu);
         
     | 
| 69 | 
         
            +
                    m_skip = (uint32_t)(key >> 32);
         
     | 
| 70 | 
         
            +
                    uint32_t dummy = JENKINS_MAGIC;
         
     | 
| 71 | 
         
            +
                    jenkins_mix(m_idx, m_skip, dummy);
         
     | 
| 72 | 
         
            +
                    m_idx &= m_mask;
         
     | 
| 73 | 
         
            +
                    m_skip &= m_mask;
         
     | 
| 74 | 
         
            +
                    m_skip |= 1;
         
     | 
| 75 | 
         
            +
                }
         
     | 
| 76 | 
         
            +
                __device__ __forceinline__ int get(void) const { return m_idx; }
         
     | 
| 77 | 
         
            +
                __device__ __forceinline__ void next(void) { m_idx = (m_idx + m_skip) & m_mask; }
         
     | 
| 78 | 
         
            +
            private:
         
     | 
| 79 | 
         
            +
                uint32_t m_idx, m_skip, m_mask;
         
     | 
| 80 | 
         
            +
            };
         
     | 
| 81 | 
         
            +
             
     | 
| 82 | 
         
            +
            static __device__ __forceinline__ void hash_insert(const AntialiasKernelParams& p, uint64_t key, int v)
         
     | 
| 83 | 
         
            +
            {
         
     | 
| 84 | 
         
            +
                HashIndex idx(p, key);
         
     | 
| 85 | 
         
            +
                while(1)
         
     | 
| 86 | 
         
            +
                {
         
     | 
| 87 | 
         
            +
                    uint64_t prev = atomicCAS((unsigned long long*)&p.evHash[idx.get()], 0, (unsigned long long)key);
         
     | 
| 88 | 
         
            +
                    if (prev == 0 || prev == key)
         
     | 
| 89 | 
         
            +
                        break;
         
     | 
| 90 | 
         
            +
                    idx.next();
         
     | 
| 91 | 
         
            +
                }
         
     | 
| 92 | 
         
            +
                int* q = (int*)&p.evHash[idx.get()];
         
     | 
| 93 | 
         
            +
                int a = atomicCAS(q+2, 0, v);
         
     | 
| 94 | 
         
            +
                if (a != 0 && a != v)
         
     | 
| 95 | 
         
            +
                    atomicCAS(q+3, 0, v);
         
     | 
| 96 | 
         
            +
            }
         
     | 
| 97 | 
         
            +
             
     | 
| 98 | 
         
            +
            static __device__ __forceinline__ int2 hash_find(const AntialiasKernelParams& p, uint64_t key)
         
     | 
| 99 | 
         
            +
            {
         
     | 
| 100 | 
         
            +
                HashIndex idx(p, key);
         
     | 
| 101 | 
         
            +
                while(1)
         
     | 
| 102 | 
         
            +
                {
         
     | 
| 103 | 
         
            +
                    uint4 entry = p.evHash[idx.get()];
         
     | 
| 104 | 
         
            +
                    uint64_t k = ((uint64_t)entry.x) | (((uint64_t)entry.y) << 32);
         
     | 
| 105 | 
         
            +
                    if (k == key || k == 0)
         
     | 
| 106 | 
         
            +
                        return make_int2((int)entry.z, (int)entry.w);
         
     | 
| 107 | 
         
            +
                    idx.next();
         
     | 
| 108 | 
         
            +
                }
         
     | 
| 109 | 
         
            +
            }
         
     | 
| 110 | 
         
            +
             
     | 
| 111 | 
         
            +
            static __device__ __forceinline__ void evhash_insert_vertex(const AntialiasKernelParams& p, int va, int vb, int vn)
         
     | 
| 112 | 
         
            +
            {
         
     | 
| 113 | 
         
            +
                if (va == vb)
         
     | 
| 114 | 
         
            +
                    return;
         
     | 
| 115 | 
         
            +
                
         
     | 
| 116 | 
         
            +
                uint64_t v0 = (uint32_t)min(va, vb) + 1; // canonical vertex order
         
     | 
| 117 | 
         
            +
                uint64_t v1 = (uint32_t)max(va, vb) + 1;
         
     | 
| 118 | 
         
            +
                uint64_t vk = v0 | (v1 << 32); // hash key
         
     | 
| 119 | 
         
            +
                hash_insert(p, vk, vn + 1);
         
     | 
| 120 | 
         
            +
            }
         
     | 
| 121 | 
         
            +
             
     | 
| 122 | 
         
            +
            static __forceinline__ __device__ int evhash_find_vertex(const AntialiasKernelParams& p, int va, int vb, int vr)
         
     | 
| 123 | 
         
            +
            {
         
     | 
| 124 | 
         
            +
                if (va == vb)
         
     | 
| 125 | 
         
            +
                    return -1;
         
     | 
| 126 | 
         
            +
             
     | 
| 127 | 
         
            +
                uint64_t v0 = (uint32_t)min(va, vb) + 1; // canonical vertex order
         
     | 
| 128 | 
         
            +
                uint64_t v1 = (uint32_t)max(va, vb) + 1;
         
     | 
| 129 | 
         
            +
                uint64_t vk = v0 | (v1 << 32); // hash key
         
     | 
| 130 | 
         
            +
                int2 vn = hash_find(p, vk) - 1;
         
     | 
| 131 | 
         
            +
                if (vn.x == vr) return vn.y;
         
     | 
| 132 | 
         
            +
                if (vn.y == vr) return vn.x;
         
     | 
| 133 | 
         
            +
                return -1;
         
     | 
| 134 | 
         
            +
            }
         
     | 
| 135 | 
         
            +
             
     | 
| 136 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 137 | 
         
            +
            // Mesh analysis kernel.
         
     | 
| 138 | 
         
            +
             
     | 
| 139 | 
         
            +
            __global__ void AntialiasFwdMeshKernel(const AntialiasKernelParams p)
         
     | 
| 140 | 
         
            +
            {
         
     | 
| 141 | 
         
            +
                int idx = threadIdx.x + blockIdx.x * blockDim.x;
         
     | 
| 142 | 
         
            +
                if (idx >= p.numTriangles)
         
     | 
| 143 | 
         
            +
                    return;
         
     | 
| 144 | 
         
            +
             
     | 
| 145 | 
         
            +
                int v0 = p.tri[idx * 3 + 0];
         
     | 
| 146 | 
         
            +
                int v1 = p.tri[idx * 3 + 1];
         
     | 
| 147 | 
         
            +
                int v2 = p.tri[idx * 3 + 2];
         
     | 
| 148 | 
         
            +
             
     | 
| 149 | 
         
            +
                if (v0 < 0 || v0 >= p.numVertices ||
         
     | 
| 150 | 
         
            +
                    v1 < 0 || v1 >= p.numVertices ||
         
     | 
| 151 | 
         
            +
                    v2 < 0 || v2 >= p.numVertices)
         
     | 
| 152 | 
         
            +
                    return;
         
     | 
| 153 | 
         
            +
             
     | 
| 154 | 
         
            +
                if (v0 == v1 || v1 == v2 || v2 == v0)
         
     | 
| 155 | 
         
            +
                    return;
         
     | 
| 156 | 
         
            +
             
     | 
| 157 | 
         
            +
                evhash_insert_vertex(p, v1, v2, v0);
         
     | 
| 158 | 
         
            +
                evhash_insert_vertex(p, v2, v0, v1);
         
     | 
| 159 | 
         
            +
                evhash_insert_vertex(p, v0, v1, v2);
         
     | 
| 160 | 
         
            +
            }
         
     | 
| 161 | 
         
            +
             
     | 
| 162 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 163 | 
         
            +
            // Discontinuity finder kernel.
         
     | 
| 164 | 
         
            +
             
     | 
| 165 | 
         
            +
            __global__ void AntialiasFwdDiscontinuityKernel(const AntialiasKernelParams p)
         
     | 
| 166 | 
         
            +
            {
         
     | 
| 167 | 
         
            +
                // Calculate pixel position.
         
     | 
| 168 | 
         
            +
                int px = blockIdx.x * AA_DISCONTINUITY_KERNEL_BLOCK_WIDTH + threadIdx.x;
         
     | 
| 169 | 
         
            +
                int py = blockIdx.y * AA_DISCONTINUITY_KERNEL_BLOCK_HEIGHT + threadIdx.y;
         
     | 
| 170 | 
         
            +
                int pz = blockIdx.z;
         
     | 
| 171 | 
         
            +
                if (px >= p.width || py >= p.height || pz >= p.n)
         
     | 
| 172 | 
         
            +
                    return;
         
     | 
| 173 | 
         
            +
             
     | 
| 174 | 
         
            +
                // Pointer to our TriIdx and fetch.
         
     | 
| 175 | 
         
            +
                int pidx0 = ((px + p.width * (py + p.height * pz)) << 2) + 3;
         
     | 
| 176 | 
         
            +
                float tri0 = p.rasterOut[pidx0]; // These can stay as float, as we only compare them against each other.
         
     | 
| 177 | 
         
            +
             
     | 
| 178 | 
         
            +
                // Look right, clamp at edge.
         
     | 
| 179 | 
         
            +
                int pidx1 = pidx0;
         
     | 
| 180 | 
         
            +
                if (px < p.width - 1)
         
     | 
| 181 | 
         
            +
                    pidx1 += 4;
         
     | 
| 182 | 
         
            +
                float tri1 = p.rasterOut[pidx1];
         
     | 
| 183 | 
         
            +
             
     | 
| 184 | 
         
            +
                // Look down, clamp at edge.
         
     | 
| 185 | 
         
            +
                int pidx2 = pidx0;
         
     | 
| 186 | 
         
            +
                if (py < p.height - 1)
         
     | 
| 187 | 
         
            +
                    pidx2 += p.width << 2;
         
     | 
| 188 | 
         
            +
                float tri2 = p.rasterOut[pidx2];
         
     | 
| 189 | 
         
            +
             
     | 
| 190 | 
         
            +
                // Determine amount of work.
         
     | 
| 191 | 
         
            +
                int count = 0;
         
     | 
| 192 | 
         
            +
                if (tri1 != tri0) count  = 1;
         
     | 
| 193 | 
         
            +
                if (tri2 != tri0) count += 1;
         
     | 
| 194 | 
         
            +
                if (!count)
         
     | 
| 195 | 
         
            +
                    return; // Exit warp.
         
     | 
| 196 | 
         
            +
             
     | 
| 197 | 
         
            +
                // Coalesce work counter update to once per CTA.
         
     | 
| 198 | 
         
            +
                __shared__ int s_temp;
         
     | 
| 199 | 
         
            +
                s_temp = 0;
         
     | 
| 200 | 
         
            +
                __syncthreads();
         
     | 
| 201 | 
         
            +
                int idx = atomicAdd(&s_temp, count);
         
     | 
| 202 | 
         
            +
                __syncthreads();
         
     | 
| 203 | 
         
            +
                if (idx == 0)
         
     | 
| 204 | 
         
            +
                {
         
     | 
| 205 | 
         
            +
                    int base = atomicAdd(&p.workBuffer[0].x, s_temp);
         
     | 
| 206 | 
         
            +
                    s_temp = base + 1; // don't clobber the counters in first slot.
         
     | 
| 207 | 
         
            +
                }
         
     | 
| 208 | 
         
            +
                __syncthreads();
         
     | 
| 209 | 
         
            +
                idx += s_temp;
         
     | 
| 210 | 
         
            +
             
     | 
| 211 | 
         
            +
                // Write to memory.
         
     | 
| 212 | 
         
            +
                if (tri1 != tri0) p.workBuffer[idx++] = make_int4(px, py, (pz << 16), 0);
         
     | 
| 213 | 
         
            +
                if (tri2 != tri0) p.workBuffer[idx]   = make_int4(px, py, (pz << 16) + (1 << AAWorkItem::FLAG_DOWN_BIT), 0);
         
     | 
| 214 | 
         
            +
            }
         
     | 
| 215 | 
         
            +
             
     | 
| 216 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 217 | 
         
            +
            // Forward analysis kernel.
         
     | 
| 218 | 
         
            +
             
     | 
| 219 | 
         
            +
            __global__ void AntialiasFwdAnalysisKernel(const AntialiasKernelParams p)
         
     | 
| 220 | 
         
            +
            {
         
     | 
| 221 | 
         
            +
                __shared__ int s_base;
         
     | 
| 222 | 
         
            +
                int workCount = p.workBuffer[0].x;
         
     | 
| 223 | 
         
            +
                for(;;)
         
     | 
| 224 | 
         
            +
                {
         
     | 
| 225 | 
         
            +
                    // Persistent threads work fetcher.
         
     | 
| 226 | 
         
            +
                    __syncthreads();
         
     | 
| 227 | 
         
            +
                    if (threadIdx.x == 0)
         
     | 
| 228 | 
         
            +
                        s_base = atomicAdd(&p.workBuffer[0].y, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK);
         
     | 
| 229 | 
         
            +
                    __syncthreads();
         
     | 
| 230 | 
         
            +
                    int thread_idx = s_base + threadIdx.x;
         
     | 
| 231 | 
         
            +
                    if (thread_idx >= workCount)
         
     | 
| 232 | 
         
            +
                        return;
         
     | 
| 233 | 
         
            +
             
     | 
| 234 | 
         
            +
                    int4* pItem = p.workBuffer + thread_idx + 1;
         
     | 
| 235 | 
         
            +
                    int4 item = *pItem;
         
     | 
| 236 | 
         
            +
                    int px = item.x;
         
     | 
| 237 | 
         
            +
                    int py = item.y;
         
     | 
| 238 | 
         
            +
                    int pz = (int)(((unsigned int)item.z) >> 16);
         
     | 
| 239 | 
         
            +
                    int d  = (item.z >> AAWorkItem::FLAG_DOWN_BIT) & 1;
         
     | 
| 240 | 
         
            +
             
     | 
| 241 | 
         
            +
                    int pixel0 = px + p.width * (py + p.height * pz);
         
     | 
| 242 | 
         
            +
                    int pixel1 = pixel0 + (d ? p.width : 1);
         
     | 
| 243 | 
         
            +
                    float2 zt0 = ((float2*)p.rasterOut)[(pixel0 << 1) + 1];
         
     | 
| 244 | 
         
            +
                    float2 zt1 = ((float2*)p.rasterOut)[(pixel1 << 1) + 1];
         
     | 
| 245 | 
         
            +
                    int tri0 = float_to_triidx(zt0.y) - 1;
         
     | 
| 246 | 
         
            +
                    int tri1 = float_to_triidx(zt1.y) - 1;
         
     | 
| 247 | 
         
            +
             
     | 
| 248 | 
         
            +
                    // Select triangle based on background / depth.
         
     | 
| 249 | 
         
            +
                    int tri = (tri0 >= 0) ? tri0 : tri1;
         
     | 
| 250 | 
         
            +
                    if (tri0 >= 0 && tri1 >= 0)
         
     | 
| 251 | 
         
            +
                        tri = (zt0.x < zt1.x) ? tri0 : tri1;
         
     | 
| 252 | 
         
            +
                    if (tri == tri1)
         
     | 
| 253 | 
         
            +
                    {
         
     | 
| 254 | 
         
            +
                        // Calculate with respect to neighbor pixel if chose that triangle.
         
     | 
| 255 | 
         
            +
                        px += 1 - d;
         
     | 
| 256 | 
         
            +
                        py += d;
         
     | 
| 257 | 
         
            +
                    }
         
     | 
| 258 | 
         
            +
             
     | 
| 259 | 
         
            +
                    // Bail out if triangle index is corrupt.
         
     | 
| 260 | 
         
            +
                    if (tri < 0 || tri >= p.numTriangles)
         
     | 
| 261 | 
         
            +
                        continue;
         
     | 
| 262 | 
         
            +
             
     | 
| 263 | 
         
            +
                    // Fetch vertex indices.
         
     | 
| 264 | 
         
            +
                    int vi0 = p.tri[tri * 3 + 0];
         
     | 
| 265 | 
         
            +
                    int vi1 = p.tri[tri * 3 + 1];
         
     | 
| 266 | 
         
            +
                    int vi2 = p.tri[tri * 3 + 2];
         
     | 
| 267 | 
         
            +
             
     | 
| 268 | 
         
            +
                    // Bail out if vertex indices are corrupt.
         
     | 
| 269 | 
         
            +
                    if (vi0 < 0 || vi0 >= p.numVertices ||
         
     | 
| 270 | 
         
            +
                        vi1 < 0 || vi1 >= p.numVertices ||
         
     | 
| 271 | 
         
            +
                        vi2 < 0 || vi2 >= p.numVertices)
         
     | 
| 272 | 
         
            +
                        continue;
         
     | 
| 273 | 
         
            +
             
     | 
| 274 | 
         
            +
                    // Fetch opposite vertex indices. Use vertex itself (always silhouette) if no opposite vertex exists.
         
     | 
| 275 | 
         
            +
                    int op0 = evhash_find_vertex(p, vi2, vi1, vi0);
         
     | 
| 276 | 
         
            +
                    int op1 = evhash_find_vertex(p, vi0, vi2, vi1);
         
     | 
| 277 | 
         
            +
                    int op2 = evhash_find_vertex(p, vi1, vi0, vi2);
         
     | 
| 278 | 
         
            +
             
     | 
| 279 | 
         
            +
                    // Instance mode: Adjust vertex indices based on minibatch index.
         
     | 
| 280 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 281 | 
         
            +
                    {
         
     | 
| 282 | 
         
            +
                        int vbase = pz * p.numVertices;
         
     | 
| 283 | 
         
            +
                        vi0 += vbase;
         
     | 
| 284 | 
         
            +
                        vi1 += vbase;
         
     | 
| 285 | 
         
            +
                        vi2 += vbase;
         
     | 
| 286 | 
         
            +
                        if (op0 >= 0) op0 += vbase;
         
     | 
| 287 | 
         
            +
                        if (op1 >= 0) op1 += vbase;
         
     | 
| 288 | 
         
            +
                        if (op2 >= 0) op2 += vbase;
         
     | 
| 289 | 
         
            +
                    }
         
     | 
| 290 | 
         
            +
             
     | 
| 291 | 
         
            +
                    // Fetch vertex positions.
         
     | 
| 292 | 
         
            +
                    float4 p0 = ((float4*)p.pos)[vi0];
         
     | 
| 293 | 
         
            +
                    float4 p1 = ((float4*)p.pos)[vi1];
         
     | 
| 294 | 
         
            +
                    float4 p2 = ((float4*)p.pos)[vi2];
         
     | 
| 295 | 
         
            +
                    float4 o0 = (op0 < 0) ? p0 : ((float4*)p.pos)[op0];
         
     | 
| 296 | 
         
            +
                    float4 o1 = (op1 < 0) ? p1 : ((float4*)p.pos)[op1];
         
     | 
| 297 | 
         
            +
                    float4 o2 = (op2 < 0) ? p2 : ((float4*)p.pos)[op2];
         
     | 
| 298 | 
         
            +
             
     | 
| 299 | 
         
            +
                    // Project vertices to pixel space.
         
     | 
| 300 | 
         
            +
                    float w0  = 1.f / p0.w;
         
     | 
| 301 | 
         
            +
                    float w1  = 1.f / p1.w;
         
     | 
| 302 | 
         
            +
                    float w2  = 1.f / p2.w;
         
     | 
| 303 | 
         
            +
                    float ow0 = 1.f / o0.w;
         
     | 
| 304 | 
         
            +
                    float ow1 = 1.f / o1.w;
         
     | 
| 305 | 
         
            +
                    float ow2 = 1.f / o2.w;
         
     | 
| 306 | 
         
            +
                    float fx  = (float)px + .5f - p.xh;
         
     | 
| 307 | 
         
            +
                    float fy  = (float)py + .5f - p.yh;
         
     | 
| 308 | 
         
            +
                    float x0  = p0.x * w0 * p.xh - fx;
         
     | 
| 309 | 
         
            +
                    float y0  = p0.y * w0 * p.yh - fy;
         
     | 
| 310 | 
         
            +
                    float x1  = p1.x * w1 * p.xh - fx;
         
     | 
| 311 | 
         
            +
                    float y1  = p1.y * w1 * p.yh - fy;
         
     | 
| 312 | 
         
            +
                    float x2  = p2.x * w2 * p.xh - fx;
         
     | 
| 313 | 
         
            +
                    float y2  = p2.y * w2 * p.yh - fy;
         
     | 
| 314 | 
         
            +
                    float ox0 = o0.x * ow0 * p.xh - fx;
         
     | 
| 315 | 
         
            +
                    float oy0 = o0.y * ow0 * p.yh - fy;
         
     | 
| 316 | 
         
            +
                    float ox1 = o1.x * ow1 * p.xh - fx;
         
     | 
| 317 | 
         
            +
                    float oy1 = o1.y * ow1 * p.yh - fy;
         
     | 
| 318 | 
         
            +
                    float ox2 = o2.x * ow2 * p.xh - fx;
         
     | 
| 319 | 
         
            +
                    float oy2 = o2.y * ow2 * p.yh - fy;
         
     | 
| 320 | 
         
            +
             
     | 
| 321 | 
         
            +
                    // Signs to kill non-silhouette edges.
         
     | 
| 322 | 
         
            +
                    float bb = (x1-x0)*(y2-y0) - (x2-x0)*(y1-y0); // Triangle itself.
         
     | 
| 323 | 
         
            +
                    float a0 = (x1-ox0)*(y2-oy0) - (x2-ox0)*(y1-oy0); // Wings.
         
     | 
| 324 | 
         
            +
                    float a1 = (x2-ox1)*(y0-oy1) - (x0-ox1)*(y2-oy1);
         
     | 
| 325 | 
         
            +
                    float a2 = (x0-ox2)*(y1-oy2) - (x1-ox2)*(y0-oy2);
         
     | 
| 326 | 
         
            +
             
     | 
| 327 | 
         
            +
                    // If no matching signs anywhere, skip the rest.
         
     | 
| 328 | 
         
            +
                    if (same_sign(a0, bb) || same_sign(a1, bb) || same_sign(a2, bb))
         
     | 
| 329 | 
         
            +
                    {
         
     | 
| 330 | 
         
            +
                        // XY flip for horizontal edges.
         
     | 
| 331 | 
         
            +
                        if (d)
         
     | 
| 332 | 
         
            +
                        {
         
     | 
| 333 | 
         
            +
                            swap(x0, y0);
         
     | 
| 334 | 
         
            +
                            swap(x1, y1);
         
     | 
| 335 | 
         
            +
                            swap(x2, y2);
         
     | 
| 336 | 
         
            +
                        }
         
     | 
| 337 | 
         
            +
             
     | 
| 338 | 
         
            +
                        float dx0 = x2 - x1;
         
     | 
| 339 | 
         
            +
                        float dx1 = x0 - x2;
         
     | 
| 340 | 
         
            +
                        float dx2 = x1 - x0;
         
     | 
| 341 | 
         
            +
                        float dy0 = y2 - y1;
         
     | 
| 342 | 
         
            +
                        float dy1 = y0 - y2;
         
     | 
| 343 | 
         
            +
                        float dy2 = y1 - y0;
         
     | 
| 344 | 
         
            +
             
     | 
| 345 | 
         
            +
                        // Check if an edge crosses between us and the neighbor pixel.
         
     | 
| 346 | 
         
            +
                        float dc = -F32_MAX;
         
     | 
| 347 | 
         
            +
                        float ds = (tri == tri0) ? 1.f : -1.f;
         
     | 
| 348 | 
         
            +
                        float d0 = ds * (x1*dy0 - y1*dx0);
         
     | 
| 349 | 
         
            +
                        float d1 = ds * (x2*dy1 - y2*dx1);
         
     | 
| 350 | 
         
            +
                        float d2 = ds * (x0*dy2 - y0*dx2);
         
     | 
| 351 | 
         
            +
             
     | 
| 352 | 
         
            +
                        if (same_sign(y1, y2)) d0 = -F32_MAX, dy0 = 1.f;
         
     | 
| 353 | 
         
            +
                        if (same_sign(y2, y0)) d1 = -F32_MAX, dy1 = 1.f;
         
     | 
| 354 | 
         
            +
                        if (same_sign(y0, y1)) d2 = -F32_MAX, dy2 = 1.f;
         
     | 
| 355 | 
         
            +
             
     | 
| 356 | 
         
            +
                        int di = max_idx3(d0, d1, d2, dy0, dy1, dy2);
         
     | 
| 357 | 
         
            +
                        if (di == 0 && same_sign(a0, bb) && fabsf(dy0) >= fabsf(dx0)) dc = d0 / dy0;
         
     | 
| 358 | 
         
            +
                        if (di == 1 && same_sign(a1, bb) && fabsf(dy1) >= fabsf(dx1)) dc = d1 / dy1;
         
     | 
| 359 | 
         
            +
                        if (di == 2 && same_sign(a2, bb) && fabsf(dy2) >= fabsf(dx2)) dc = d2 / dy2;
         
     | 
| 360 | 
         
            +
                        float eps = .0625f; // Expect no more than 1/16 pixel inaccuracy.
         
     | 
| 361 | 
         
            +
             
     | 
| 362 | 
         
            +
                        // Adjust output image if a suitable edge was found.
         
     | 
| 363 | 
         
            +
                        if (dc > -eps && dc < 1.f + eps)
         
     | 
| 364 | 
         
            +
                        {
         
     | 
| 365 | 
         
            +
                            dc = fminf(fmaxf(dc, 0.f), 1.f);
         
     | 
| 366 | 
         
            +
                            float alpha = ds * (.5f - dc);
         
     | 
| 367 | 
         
            +
                            const float* pColor0 = p.color + pixel0 * p.channels;
         
     | 
| 368 | 
         
            +
                            const float* pColor1 = p.color + pixel1 * p.channels;
         
     | 
| 369 | 
         
            +
                            float* pOutput = p.output + (alpha > 0.f ? pixel0 : pixel1) * p.channels;
         
     | 
| 370 | 
         
            +
                            for (int i=0; i < p.channels; i++)
         
     | 
| 371 | 
         
            +
                                atomicAdd(&pOutput[i], alpha * (pColor1[i] - pColor0[i]));
         
     | 
| 372 | 
         
            +
             
     | 
| 373 | 
         
            +
                            // Rewrite the work item's flags and alpha. Keep original px, py.
         
     | 
| 374 | 
         
            +
                            unsigned int flags = pz << 16;
         
     | 
| 375 | 
         
            +
                            flags |= di;
         
     | 
| 376 | 
         
            +
                            flags |= d << AAWorkItem::FLAG_DOWN_BIT;
         
     | 
| 377 | 
         
            +
                            flags |= (__float_as_uint(ds) >> 31) << AAWorkItem::FLAG_TRI1_BIT;
         
     | 
| 378 | 
         
            +
                            ((int2*)pItem)[1] = make_int2(flags, __float_as_int(alpha));
         
     | 
| 379 | 
         
            +
                        }
         
     | 
| 380 | 
         
            +
                    }
         
     | 
| 381 | 
         
            +
                }
         
     | 
| 382 | 
         
            +
            }
         
     | 
| 383 | 
         
            +
             
     | 
| 384 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 385 | 
         
            +
            // Gradient kernel.
         
     | 
| 386 | 
         
            +
             
     | 
| 387 | 
         
            +
            __global__ void AntialiasGradKernel(const AntialiasKernelParams p)
         
     | 
| 388 | 
         
            +
            {
         
     | 
| 389 | 
         
            +
                // Temporary space for coalesced atomics.
         
     | 
| 390 | 
         
            +
                CA_DECLARE_TEMP(AA_GRAD_KERNEL_THREADS_PER_BLOCK);
         
     | 
| 391 | 
         
            +
                __shared__ int s_base; // Work counter communication across entire CTA.
         
     | 
| 392 | 
         
            +
             
     | 
| 393 | 
         
            +
                int workCount = p.workBuffer[0].x;
         
     | 
| 394 | 
         
            +
             
     | 
| 395 | 
         
            +
                for(;;)
         
     | 
| 396 | 
         
            +
                {
         
     | 
| 397 | 
         
            +
                    // Persistent threads work fetcher.
         
     | 
| 398 | 
         
            +
                    __syncthreads();
         
     | 
| 399 | 
         
            +
                    if (threadIdx.x == 0)
         
     | 
| 400 | 
         
            +
                        s_base = atomicAdd(&p.workBuffer[0].y, AA_GRAD_KERNEL_THREADS_PER_BLOCK);
         
     | 
| 401 | 
         
            +
                    __syncthreads();
         
     | 
| 402 | 
         
            +
                    int thread_idx = s_base + threadIdx.x;
         
     | 
| 403 | 
         
            +
                    if (thread_idx >= workCount)
         
     | 
| 404 | 
         
            +
                        return;
         
     | 
| 405 | 
         
            +
             
     | 
| 406 | 
         
            +
                    // Read work item filled out by forward kernel.
         
     | 
| 407 | 
         
            +
                    int4 item = p.workBuffer[thread_idx + 1];
         
     | 
| 408 | 
         
            +
                    unsigned int amask = __ballot_sync(0xffffffffu, item.w);
         
     | 
| 409 | 
         
            +
                    if (item.w == 0)
         
     | 
| 410 | 
         
            +
                        continue; // No effect.
         
     | 
| 411 | 
         
            +
             
     | 
| 412 | 
         
            +
                    // Unpack work item and replicate setup from forward analysis kernel.
         
     | 
| 413 | 
         
            +
                    int px = item.x;
         
     | 
| 414 | 
         
            +
                    int py = item.y;
         
     | 
| 415 | 
         
            +
                    int pz = (int)(((unsigned int)item.z) >> 16);
         
     | 
| 416 | 
         
            +
                    int d = (item.z >> AAWorkItem::FLAG_DOWN_BIT) & 1;
         
     | 
| 417 | 
         
            +
                    float alpha = __int_as_float(item.w);
         
     | 
| 418 | 
         
            +
                    int tri1 = (item.z >> AAWorkItem::FLAG_TRI1_BIT) & 1;
         
     | 
| 419 | 
         
            +
                    int di = item.z & AAWorkItem::EDGE_MASK;
         
     | 
| 420 | 
         
            +
                    float ds = __int_as_float(__float_as_int(1.0) | (tri1 << 31));
         
     | 
| 421 | 
         
            +
                    int pixel0 = px + p.width * (py + p.height * pz);
         
     | 
| 422 | 
         
            +
                    int pixel1 = pixel0 + (d ? p.width : 1);
         
     | 
| 423 | 
         
            +
                    int tri = float_to_triidx(p.rasterOut[((tri1 ? pixel1 : pixel0) << 2) + 3]) - 1;
         
     | 
| 424 | 
         
            +
                    if (tri1)
         
     | 
| 425 | 
         
            +
                    {
         
     | 
| 426 | 
         
            +
                        px += 1 - d;
         
     | 
| 427 | 
         
            +
                        py += d;
         
     | 
| 428 | 
         
            +
                    }
         
     | 
| 429 | 
         
            +
             
     | 
| 430 | 
         
            +
                    // Bail out if triangle index is corrupt.
         
     | 
| 431 | 
         
            +
                    bool triFail = (tri < 0 || tri >= p.numTriangles);
         
     | 
| 432 | 
         
            +
                    amask = __ballot_sync(amask, !triFail);
         
     | 
| 433 | 
         
            +
                    if (triFail)
         
     | 
| 434 | 
         
            +
                        continue;
         
     | 
| 435 | 
         
            +
             
     | 
| 436 | 
         
            +
                    // Outgoing color gradients.
         
     | 
| 437 | 
         
            +
                    float* pGrad0 = p.gradColor + pixel0 * p.channels;
         
     | 
| 438 | 
         
            +
                    float* pGrad1 = p.gradColor + pixel1 * p.channels;
         
     | 
| 439 | 
         
            +
             
     | 
| 440 | 
         
            +
                    // Incoming color gradients.
         
     | 
| 441 | 
         
            +
                    const float* pDy = p.dy + (alpha > 0.f ? pixel0 : pixel1) * p.channels;
         
     | 
| 442 | 
         
            +
             
     | 
| 443 | 
         
            +
                    // Position gradient weight based on colors and incoming gradients.
         
     | 
| 444 | 
         
            +
                    float dd = 0.f;
         
     | 
| 445 | 
         
            +
                    const float* pColor0 = p.color + pixel0 * p.channels;
         
     | 
| 446 | 
         
            +
                    const float* pColor1 = p.color + pixel1 * p.channels;
         
     | 
| 447 | 
         
            +
             
     | 
| 448 | 
         
            +
                    // Loop over channels and accumulate.
         
     | 
| 449 | 
         
            +
                    for (int i=0; i < p.channels; i++)
         
     | 
| 450 | 
         
            +
                    {
         
     | 
| 451 | 
         
            +
                        float dy = pDy[i];
         
     | 
| 452 | 
         
            +
                        if (dy != 0.f)
         
     | 
| 453 | 
         
            +
                        {
         
     | 
| 454 | 
         
            +
                            // Update position gradient weight.
         
     | 
| 455 | 
         
            +
                            dd += dy * (pColor1[i] - pColor0[i]);
         
     | 
| 456 | 
         
            +
             
     | 
| 457 | 
         
            +
                            // Update color gradients. No coalescing because all have different targets.
         
     | 
| 458 | 
         
            +
                            float v = alpha * dy;
         
     | 
| 459 | 
         
            +
                            atomicAdd(&pGrad0[i], -v);
         
     | 
| 460 | 
         
            +
                            atomicAdd(&pGrad1[i], v);
         
     | 
| 461 | 
         
            +
                        }
         
     | 
| 462 | 
         
            +
                    }
         
     | 
| 463 | 
         
            +
             
     | 
| 464 | 
         
            +
                    // If position weight is zero, skip the rest.
         
     | 
| 465 | 
         
            +
                    bool noGrad = (dd == 0.f);
         
     | 
| 466 | 
         
            +
                    amask = __ballot_sync(amask, !noGrad);
         
     | 
| 467 | 
         
            +
                    if (noGrad)
         
     | 
| 468 | 
         
            +
                        continue;
         
     | 
| 469 | 
         
            +
             
     | 
| 470 | 
         
            +
                    // Fetch vertex indices of the active edge and their positions.
         
     | 
| 471 | 
         
            +
                    int i1 = (di < 2) ? (di + 1) : 0;
         
     | 
| 472 | 
         
            +
                    int i2 = (i1 < 2) ? (i1 + 1) : 0;
         
     | 
| 473 | 
         
            +
                    int vi1 = p.tri[3 * tri + i1];
         
     | 
| 474 | 
         
            +
                    int vi2 = p.tri[3 * tri + i2];
         
     | 
| 475 | 
         
            +
             
     | 
| 476 | 
         
            +
                    // Bail out if vertex indices are corrupt.
         
     | 
| 477 | 
         
            +
                    bool vtxFail = (vi1 < 0 || vi1 >= p.numVertices || vi2 < 0 || vi2 >= p.numVertices);
         
     | 
| 478 | 
         
            +
                    amask = __ballot_sync(amask, !vtxFail);
         
     | 
| 479 | 
         
            +
                    if (vtxFail)
         
     | 
| 480 | 
         
            +
                        continue;
         
     | 
| 481 | 
         
            +
             
     | 
| 482 | 
         
            +
                    // Instance mode: Adjust vertex indices based on minibatch index.
         
     | 
| 483 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 484 | 
         
            +
                    {
         
     | 
| 485 | 
         
            +
                        vi1 += pz * p.numVertices;
         
     | 
| 486 | 
         
            +
                        vi2 += pz * p.numVertices;
         
     | 
| 487 | 
         
            +
                    }
         
     | 
| 488 | 
         
            +
             
     | 
| 489 | 
         
            +
                    // Fetch vertex positions.
         
     | 
| 490 | 
         
            +
                    float4 p1 = ((float4*)p.pos)[vi1];
         
     | 
| 491 | 
         
            +
                    float4 p2 = ((float4*)p.pos)[vi2];
         
     | 
| 492 | 
         
            +
             
     | 
| 493 | 
         
            +
                    // Project vertices to pixel space.
         
     | 
| 494 | 
         
            +
                    float pxh = p.xh;
         
     | 
| 495 | 
         
            +
                    float pyh = p.yh;
         
     | 
| 496 | 
         
            +
                    float fx = (float)px + .5f - pxh;
         
     | 
| 497 | 
         
            +
                    float fy = (float)py + .5f - pyh;
         
     | 
| 498 | 
         
            +
             
     | 
| 499 | 
         
            +
                    // XY flip for horizontal edges.
         
     | 
| 500 | 
         
            +
                    if (d)
         
     | 
| 501 | 
         
            +
                    {
         
     | 
| 502 | 
         
            +
                        swap(p1.x, p1.y);
         
     | 
| 503 | 
         
            +
                        swap(p2.x, p2.y);
         
     | 
| 504 | 
         
            +
                        swap(pxh, pyh);
         
     | 
| 505 | 
         
            +
                        swap(fx, fy);
         
     | 
| 506 | 
         
            +
                    }
         
     | 
| 507 | 
         
            +
             
     | 
| 508 | 
         
            +
                    // Gradient calculation setup.
         
     | 
| 509 | 
         
            +
                    float w1 = 1.f / p1.w;
         
     | 
| 510 | 
         
            +
                    float w2 = 1.f / p2.w;
         
     | 
| 511 | 
         
            +
                    float x1 = p1.x * w1 * pxh - fx;
         
     | 
| 512 | 
         
            +
                    float y1 = p1.y * w1 * pyh - fy;
         
     | 
| 513 | 
         
            +
                    float x2 = p2.x * w2 * pxh - fx;
         
     | 
| 514 | 
         
            +
                    float y2 = p2.y * w2 * pyh - fy;
         
     | 
| 515 | 
         
            +
                    float dx = x2 - x1;
         
     | 
| 516 | 
         
            +
                    float dy = y2 - y1;
         
     | 
| 517 | 
         
            +
                    float db = x1*dy - y1*dx;
         
     | 
| 518 | 
         
            +
             
     | 
| 519 | 
         
            +
                    // Compute inverse delta-y with epsilon.
         
     | 
| 520 | 
         
            +
                    float ep = copysignf(1e-3f, dy); // ~1/1000 pixel.
         
     | 
| 521 | 
         
            +
                    float iy = 1.f / (dy + ep);
         
     | 
| 522 | 
         
            +
             
     | 
| 523 | 
         
            +
                    // Compute position gradients.
         
     | 
| 524 | 
         
            +
                    float dby = db * iy;
         
     | 
| 525 | 
         
            +
                    float iw1 = -w1 * iy * dd;
         
     | 
| 526 | 
         
            +
                    float iw2 =  w2 * iy * dd;
         
     | 
| 527 | 
         
            +
                    float gp1x = iw1 * pxh * y2;
         
     | 
| 528 | 
         
            +
                    float gp2x = iw2 * pxh * y1;
         
     | 
| 529 | 
         
            +
                    float gp1y = iw1 * pyh * (dby - x2);
         
     | 
| 530 | 
         
            +
                    float gp2y = iw2 * pyh * (dby - x1);
         
     | 
| 531 | 
         
            +
                    float gp1w = -(p1.x * gp1x + p1.y * gp1y) * w1;
         
     | 
| 532 | 
         
            +
                    float gp2w = -(p2.x * gp2x + p2.y * gp2y) * w2;
         
     | 
| 533 | 
         
            +
             
     | 
| 534 | 
         
            +
                    // XY flip the gradients.
         
     | 
| 535 | 
         
            +
                    if (d)
         
     | 
| 536 | 
         
            +
                    {
         
     | 
| 537 | 
         
            +
                        swap(gp1x, gp1y);
         
     | 
| 538 | 
         
            +
                        swap(gp2x, gp2y);
         
     | 
| 539 | 
         
            +
                    }
         
     | 
| 540 | 
         
            +
             
     | 
| 541 | 
         
            +
                    // Kill position gradients if alpha was saturated.
         
     | 
| 542 | 
         
            +
                    if (fabsf(alpha) >= 0.5f)
         
     | 
| 543 | 
         
            +
                    {
         
     | 
| 544 | 
         
            +
                        gp1x = gp1y = gp1w = 0.f;
         
     | 
| 545 | 
         
            +
                        gp2x = gp2y = gp2w = 0.f;
         
     | 
| 546 | 
         
            +
                    }
         
     | 
| 547 | 
         
            +
             
     | 
| 548 | 
         
            +
                    // Initialize coalesced atomics. Match both triangle ID and edge index.
         
     | 
| 549 | 
         
            +
                    // Also note that some threads may be inactive.
         
     | 
| 550 | 
         
            +
                    CA_SET_GROUP_MASK(tri ^ (di << 30), amask);
         
     | 
| 551 | 
         
            +
             
     | 
| 552 | 
         
            +
                    // Accumulate gradients.
         
     | 
| 553 | 
         
            +
                    caAtomicAdd3_xyw(p.gradPos + 4 * vi1, gp1x, gp1y, gp1w);
         
     | 
| 554 | 
         
            +
                    caAtomicAdd3_xyw(p.gradPos + 4 * vi2, gp2x, gp2y, gp2w);
         
     | 
| 555 | 
         
            +
                }
         
     | 
| 556 | 
         
            +
            }
         
     | 
| 557 | 
         
            +
             
     | 
| 558 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/antialias.h
    ADDED
    
    | 
         @@ -0,0 +1,50 @@ 
     | 
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         | 
|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
            #include "common.h"
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 13 | 
         
            +
            // Constants and helpers.
         
     | 
| 14 | 
         
            +
             
     | 
| 15 | 
         
            +
            #define AA_DISCONTINUITY_KERNEL_BLOCK_WIDTH         32
         
     | 
| 16 | 
         
            +
            #define AA_DISCONTINUITY_KERNEL_BLOCK_HEIGHT        8
         
     | 
| 17 | 
         
            +
            #define AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK        256
         
     | 
| 18 | 
         
            +
            #define AA_MESH_KERNEL_THREADS_PER_BLOCK            256
         
     | 
| 19 | 
         
            +
            #define AA_HASH_ELEMENTS_PER_TRIANGLE(alloc)        ((alloc) >= (2 << 25) ? 4 : 8) // With more than 16777216 triangles (alloc >= 33554432) use smallest possible value of 4 to conserve memory, otherwise use 8 for fewer collisions.
         
     | 
| 20 | 
         
            +
            #define AA_LOG_HASH_ELEMENTS_PER_TRIANGLE(alloc)    ((alloc) >= (2 << 25) ? 2 : 3)
         
     | 
| 21 | 
         
            +
            #define AA_GRAD_KERNEL_THREADS_PER_BLOCK            256
         
     | 
| 22 | 
         
            +
             
     | 
| 23 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 24 | 
         
            +
            // CUDA kernel params.
         
     | 
| 25 | 
         
            +
             
     | 
| 26 | 
         
            +
            struct AntialiasKernelParams
         
     | 
| 27 | 
         
            +
            {
         
     | 
| 28 | 
         
            +
                const float*    color;          // Incoming color buffer.
         
     | 
| 29 | 
         
            +
                const float*    rasterOut;      // Incoming rasterizer output buffer.
         
     | 
| 30 | 
         
            +
                const int*      tri;            // Incoming triangle buffer.
         
     | 
| 31 | 
         
            +
                const float*    pos;            // Incoming position buffer.
         
     | 
| 32 | 
         
            +
                float*          output;         // Output buffer of forward kernel.
         
     | 
| 33 | 
         
            +
                const float*    dy;             // Incoming gradients.
         
     | 
| 34 | 
         
            +
                float*          gradColor;      // Output buffer, color gradient.
         
     | 
| 35 | 
         
            +
                float*          gradPos;        // Output buffer, position gradient.
         
     | 
| 36 | 
         
            +
                int4*           workBuffer;     // Buffer for storing intermediate work items. First item reserved for counters.
         
     | 
| 37 | 
         
            +
                uint4*          evHash;         // Edge-vertex hash.
         
     | 
| 38 | 
         
            +
                int             allocTriangles; // Number of triangles accommodated by evHash. Always power of two.
         
     | 
| 39 | 
         
            +
                int             numTriangles;   // Number of triangles.
         
     | 
| 40 | 
         
            +
                int             numVertices;    // Number of vertices.
         
     | 
| 41 | 
         
            +
                int             width;          // Input width.
         
     | 
| 42 | 
         
            +
                int             height;         // Input height.
         
     | 
| 43 | 
         
            +
                int             n;              // Minibatch size.
         
     | 
| 44 | 
         
            +
                int             channels;       // Channel count in color input.
         
     | 
| 45 | 
         
            +
                float           xh, yh;         // Transfer to pixel space.
         
     | 
| 46 | 
         
            +
                int             instance_mode;  // 0=normal, 1=instance mode.
         
     | 
| 47 | 
         
            +
                int             tri_const;      // 1 if triangle array is known to be constant.
         
     | 
| 48 | 
         
            +
            };
         
     | 
| 49 | 
         
            +
             
     | 
| 50 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/common.cpp
    ADDED
    
    | 
         @@ -0,0 +1,60 @@ 
     | 
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|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include <cuda_runtime.h>
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 12 | 
         
            +
            // Block and grid size calculators for kernel launches.
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            dim3 getLaunchBlockSize(int maxWidth, int maxHeight, int width, int height)
         
     | 
| 15 | 
         
            +
            {
         
     | 
| 16 | 
         
            +
                int maxThreads = maxWidth * maxHeight;
         
     | 
| 17 | 
         
            +
                if (maxThreads <= 1 || (width * height) <= 1)
         
     | 
| 18 | 
         
            +
                    return dim3(1, 1, 1); // Degenerate.
         
     | 
| 19 | 
         
            +
             
     | 
| 20 | 
         
            +
                // Start from max size.
         
     | 
| 21 | 
         
            +
                int bw = maxWidth;
         
     | 
| 22 | 
         
            +
                int bh = maxHeight;
         
     | 
| 23 | 
         
            +
             
     | 
| 24 | 
         
            +
                // Optimizations for weirdly sized buffers.
         
     | 
| 25 | 
         
            +
                if (width < bw)
         
     | 
| 26 | 
         
            +
                {
         
     | 
| 27 | 
         
            +
                    // Decrease block width to smallest power of two that covers the buffer width.
         
     | 
| 28 | 
         
            +
                    while ((bw >> 1) >= width)
         
     | 
| 29 | 
         
            +
                        bw >>= 1;
         
     | 
| 30 | 
         
            +
             
     | 
| 31 | 
         
            +
                    // Maximize height.
         
     | 
| 32 | 
         
            +
                    bh = maxThreads / bw;
         
     | 
| 33 | 
         
            +
                    if (bh > height)
         
     | 
| 34 | 
         
            +
                        bh = height;
         
     | 
| 35 | 
         
            +
                }
         
     | 
| 36 | 
         
            +
                else if (height < bh)
         
     | 
| 37 | 
         
            +
                {
         
     | 
| 38 | 
         
            +
                    // Halve height and double width until fits completely inside buffer vertically.
         
     | 
| 39 | 
         
            +
                    while (bh > height)
         
     | 
| 40 | 
         
            +
                    {
         
     | 
| 41 | 
         
            +
                        bh >>= 1;
         
     | 
| 42 | 
         
            +
                        if (bw < width)
         
     | 
| 43 | 
         
            +
                            bw <<= 1;
         
     | 
| 44 | 
         
            +
                    }
         
     | 
| 45 | 
         
            +
                }
         
     | 
| 46 | 
         
            +
             
     | 
| 47 | 
         
            +
                // Done.
         
     | 
| 48 | 
         
            +
                return dim3(bw, bh, 1);
         
     | 
| 49 | 
         
            +
            }
         
     | 
| 50 | 
         
            +
             
     | 
| 51 | 
         
            +
            dim3 getLaunchGridSize(dim3 blockSize, int width, int height, int depth)
         
     | 
| 52 | 
         
            +
            {
         
     | 
| 53 | 
         
            +
                dim3 gridSize;
         
     | 
| 54 | 
         
            +
                gridSize.x = (width  - 1) / blockSize.x + 1;
         
     | 
| 55 | 
         
            +
                gridSize.y = (height - 1) / blockSize.y + 1;
         
     | 
| 56 | 
         
            +
                gridSize.z = (depth  - 1) / blockSize.z + 1;
         
     | 
| 57 | 
         
            +
                return gridSize;
         
     | 
| 58 | 
         
            +
            }
         
     | 
| 59 | 
         
            +
             
     | 
| 60 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/common.h
    ADDED
    
    | 
         @@ -0,0 +1,263 @@ 
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         | 
|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
            #include <cuda.h>
         
     | 
| 11 | 
         
            +
            #include <stdint.h>
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 14 | 
         
            +
            // C++ helper function prototypes.
         
     | 
| 15 | 
         
            +
             
     | 
| 16 | 
         
            +
            dim3 getLaunchBlockSize(int maxWidth, int maxHeight, int width, int height);
         
     | 
| 17 | 
         
            +
            dim3 getLaunchGridSize(dim3 blockSize, int width, int height, int depth);
         
     | 
| 18 | 
         
            +
             
     | 
| 19 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 20 | 
         
            +
            // The rest is CUDA device code specific stuff.
         
     | 
| 21 | 
         
            +
             
     | 
| 22 | 
         
            +
            #ifdef __CUDACC__
         
     | 
| 23 | 
         
            +
             
     | 
| 24 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 25 | 
         
            +
            // Helpers for CUDA vector types.
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
            static __device__ __forceinline__ float2&   operator*=  (float2& a, const float2& b)       { a.x *= b.x; a.y *= b.y; return a; }
         
     | 
| 28 | 
         
            +
            static __device__ __forceinline__ float2&   operator+=  (float2& a, const float2& b)       { a.x += b.x; a.y += b.y; return a; }
         
     | 
| 29 | 
         
            +
            static __device__ __forceinline__ float2&   operator-=  (float2& a, const float2& b)       { a.x -= b.x; a.y -= b.y; return a; }
         
     | 
| 30 | 
         
            +
            static __device__ __forceinline__ float2&   operator*=  (float2& a, float b)               { a.x *= b; a.y *= b; return a; }
         
     | 
| 31 | 
         
            +
            static __device__ __forceinline__ float2&   operator+=  (float2& a, float b)               { a.x += b; a.y += b; return a; }
         
     | 
| 32 | 
         
            +
            static __device__ __forceinline__ float2&   operator-=  (float2& a, float b)               { a.x -= b; a.y -= b; return a; }
         
     | 
| 33 | 
         
            +
            static __device__ __forceinline__ float2    operator*   (const float2& a, const float2& b) { return make_float2(a.x * b.x, a.y * b.y); }
         
     | 
| 34 | 
         
            +
            static __device__ __forceinline__ float2    operator+   (const float2& a, const float2& b) { return make_float2(a.x + b.x, a.y + b.y); }
         
     | 
| 35 | 
         
            +
            static __device__ __forceinline__ float2    operator-   (const float2& a, const float2& b) { return make_float2(a.x - b.x, a.y - b.y); }
         
     | 
| 36 | 
         
            +
            static __device__ __forceinline__ float2    operator*   (const float2& a, float b)         { return make_float2(a.x * b, a.y * b); }
         
     | 
| 37 | 
         
            +
            static __device__ __forceinline__ float2    operator+   (const float2& a, float b)         { return make_float2(a.x + b, a.y + b); }
         
     | 
| 38 | 
         
            +
            static __device__ __forceinline__ float2    operator-   (const float2& a, float b)         { return make_float2(a.x - b, a.y - b); }
         
     | 
| 39 | 
         
            +
            static __device__ __forceinline__ float2    operator*   (float a, const float2& b)         { return make_float2(a * b.x, a * b.y); }
         
     | 
| 40 | 
         
            +
            static __device__ __forceinline__ float2    operator+   (float a, const float2& b)         { return make_float2(a + b.x, a + b.y); }
         
     | 
| 41 | 
         
            +
            static __device__ __forceinline__ float2    operator-   (float a, const float2& b)         { return make_float2(a - b.x, a - b.y); }
         
     | 
| 42 | 
         
            +
            static __device__ __forceinline__ float2    operator-   (const float2& a)                  { return make_float2(-a.x, -a.y); }
         
     | 
| 43 | 
         
            +
            static __device__ __forceinline__ float3&   operator*=  (float3& a, const float3& b)       { a.x *= b.x; a.y *= b.y; a.z *= b.z; return a; }
         
     | 
| 44 | 
         
            +
            static __device__ __forceinline__ float3&   operator+=  (float3& a, const float3& b)       { a.x += b.x; a.y += b.y; a.z += b.z; return a; }
         
     | 
| 45 | 
         
            +
            static __device__ __forceinline__ float3&   operator-=  (float3& a, const float3& b)       { a.x -= b.x; a.y -= b.y; a.z -= b.z; return a; }
         
     | 
| 46 | 
         
            +
            static __device__ __forceinline__ float3&   operator*=  (float3& a, float b)               { a.x *= b; a.y *= b; a.z *= b; return a; }
         
     | 
| 47 | 
         
            +
            static __device__ __forceinline__ float3&   operator+=  (float3& a, float b)               { a.x += b; a.y += b; a.z += b; return a; }
         
     | 
| 48 | 
         
            +
            static __device__ __forceinline__ float3&   operator-=  (float3& a, float b)               { a.x -= b; a.y -= b; a.z -= b; return a; }
         
     | 
| 49 | 
         
            +
            static __device__ __forceinline__ float3    operator*   (const float3& a, const float3& b) { return make_float3(a.x * b.x, a.y * b.y, a.z * b.z); }
         
     | 
| 50 | 
         
            +
            static __device__ __forceinline__ float3    operator+   (const float3& a, const float3& b) { return make_float3(a.x + b.x, a.y + b.y, a.z + b.z); }
         
     | 
| 51 | 
         
            +
            static __device__ __forceinline__ float3    operator-   (const float3& a, const float3& b) { return make_float3(a.x - b.x, a.y - b.y, a.z - b.z); }
         
     | 
| 52 | 
         
            +
            static __device__ __forceinline__ float3    operator*   (const float3& a, float b)         { return make_float3(a.x * b, a.y * b, a.z * b); }
         
     | 
| 53 | 
         
            +
            static __device__ __forceinline__ float3    operator+   (const float3& a, float b)         { return make_float3(a.x + b, a.y + b, a.z + b); }
         
     | 
| 54 | 
         
            +
            static __device__ __forceinline__ float3    operator-   (const float3& a, float b)         { return make_float3(a.x - b, a.y - b, a.z - b); }
         
     | 
| 55 | 
         
            +
            static __device__ __forceinline__ float3    operator*   (float a, const float3& b)         { return make_float3(a * b.x, a * b.y, a * b.z); }
         
     | 
| 56 | 
         
            +
            static __device__ __forceinline__ float3    operator+   (float a, const float3& b)         { return make_float3(a + b.x, a + b.y, a + b.z); }
         
     | 
| 57 | 
         
            +
            static __device__ __forceinline__ float3    operator-   (float a, const float3& b)         { return make_float3(a - b.x, a - b.y, a - b.z); }
         
     | 
| 58 | 
         
            +
            static __device__ __forceinline__ float3    operator-   (const float3& a)                  { return make_float3(-a.x, -a.y, -a.z); }
         
     | 
| 59 | 
         
            +
            static __device__ __forceinline__ float4&   operator*=  (float4& a, const float4& b)       { a.x *= b.x; a.y *= b.y; a.z *= b.z; a.w *= b.w; return a; }
         
     | 
| 60 | 
         
            +
            static __device__ __forceinline__ float4&   operator+=  (float4& a, const float4& b)       { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; }
         
     | 
| 61 | 
         
            +
            static __device__ __forceinline__ float4&   operator-=  (float4& a, const float4& b)       { a.x -= b.x; a.y -= b.y; a.z -= b.z; a.w -= b.w; return a; }
         
     | 
| 62 | 
         
            +
            static __device__ __forceinline__ float4&   operator*=  (float4& a, float b)               { a.x *= b; a.y *= b; a.z *= b; a.w *= b; return a; }
         
     | 
| 63 | 
         
            +
            static __device__ __forceinline__ float4&   operator+=  (float4& a, float b)               { a.x += b; a.y += b; a.z += b; a.w += b; return a; }
         
     | 
| 64 | 
         
            +
            static __device__ __forceinline__ float4&   operator-=  (float4& a, float b)               { a.x -= b; a.y -= b; a.z -= b; a.w -= b; return a; }
         
     | 
| 65 | 
         
            +
            static __device__ __forceinline__ float4    operator*   (const float4& a, const float4& b) { return make_float4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); }
         
     | 
| 66 | 
         
            +
            static __device__ __forceinline__ float4    operator+   (const float4& a, const float4& b) { return make_float4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); }
         
     | 
| 67 | 
         
            +
            static __device__ __forceinline__ float4    operator-   (const float4& a, const float4& b) { return make_float4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); }
         
     | 
| 68 | 
         
            +
            static __device__ __forceinline__ float4    operator*   (const float4& a, float b)         { return make_float4(a.x * b, a.y * b, a.z * b, a.w * b); }
         
     | 
| 69 | 
         
            +
            static __device__ __forceinline__ float4    operator+   (const float4& a, float b)         { return make_float4(a.x + b, a.y + b, a.z + b, a.w + b); }
         
     | 
| 70 | 
         
            +
            static __device__ __forceinline__ float4    operator-   (const float4& a, float b)         { return make_float4(a.x - b, a.y - b, a.z - b, a.w - b); }
         
     | 
| 71 | 
         
            +
            static __device__ __forceinline__ float4    operator*   (float a, const float4& b)         { return make_float4(a * b.x, a * b.y, a * b.z, a * b.w); }
         
     | 
| 72 | 
         
            +
            static __device__ __forceinline__ float4    operator+   (float a, const float4& b)         { return make_float4(a + b.x, a + b.y, a + b.z, a + b.w); }
         
     | 
| 73 | 
         
            +
            static __device__ __forceinline__ float4    operator-   (float a, const float4& b)         { return make_float4(a - b.x, a - b.y, a - b.z, a - b.w); }
         
     | 
| 74 | 
         
            +
            static __device__ __forceinline__ float4    operator-   (const float4& a)                  { return make_float4(-a.x, -a.y, -a.z, -a.w); }
         
     | 
| 75 | 
         
            +
            static __device__ __forceinline__ int2&     operator*=  (int2& a, const int2& b)           { a.x *= b.x; a.y *= b.y; return a; }
         
     | 
| 76 | 
         
            +
            static __device__ __forceinline__ int2&     operator+=  (int2& a, const int2& b)           { a.x += b.x; a.y += b.y; return a; }
         
     | 
| 77 | 
         
            +
            static __device__ __forceinline__ int2&     operator-=  (int2& a, const int2& b)           { a.x -= b.x; a.y -= b.y; return a; }
         
     | 
| 78 | 
         
            +
            static __device__ __forceinline__ int2&     operator*=  (int2& a, int b)                   { a.x *= b; a.y *= b; return a; }
         
     | 
| 79 | 
         
            +
            static __device__ __forceinline__ int2&     operator+=  (int2& a, int b)                   { a.x += b; a.y += b; return a; }
         
     | 
| 80 | 
         
            +
            static __device__ __forceinline__ int2&     operator-=  (int2& a, int b)                   { a.x -= b; a.y -= b; return a; }
         
     | 
| 81 | 
         
            +
            static __device__ __forceinline__ int2      operator*   (const int2& a, const int2& b)     { return make_int2(a.x * b.x, a.y * b.y); }
         
     | 
| 82 | 
         
            +
            static __device__ __forceinline__ int2      operator+   (const int2& a, const int2& b)     { return make_int2(a.x + b.x, a.y + b.y); }
         
     | 
| 83 | 
         
            +
            static __device__ __forceinline__ int2      operator-   (const int2& a, const int2& b)     { return make_int2(a.x - b.x, a.y - b.y); }
         
     | 
| 84 | 
         
            +
            static __device__ __forceinline__ int2      operator*   (const int2& a, int b)             { return make_int2(a.x * b, a.y * b); }
         
     | 
| 85 | 
         
            +
            static __device__ __forceinline__ int2      operator+   (const int2& a, int b)             { return make_int2(a.x + b, a.y + b); }
         
     | 
| 86 | 
         
            +
            static __device__ __forceinline__ int2      operator-   (const int2& a, int b)             { return make_int2(a.x - b, a.y - b); }
         
     | 
| 87 | 
         
            +
            static __device__ __forceinline__ int2      operator*   (int a, const int2& b)             { return make_int2(a * b.x, a * b.y); }
         
     | 
| 88 | 
         
            +
            static __device__ __forceinline__ int2      operator+   (int a, const int2& b)             { return make_int2(a + b.x, a + b.y); }
         
     | 
| 89 | 
         
            +
            static __device__ __forceinline__ int2      operator-   (int a, const int2& b)             { return make_int2(a - b.x, a - b.y); }
         
     | 
| 90 | 
         
            +
            static __device__ __forceinline__ int2      operator-   (const int2& a)                    { return make_int2(-a.x, -a.y); }
         
     | 
| 91 | 
         
            +
            static __device__ __forceinline__ int3&     operator*=  (int3& a, const int3& b)           { a.x *= b.x; a.y *= b.y; a.z *= b.z; return a; }
         
     | 
| 92 | 
         
            +
            static __device__ __forceinline__ int3&     operator+=  (int3& a, const int3& b)           { a.x += b.x; a.y += b.y; a.z += b.z; return a; }
         
     | 
| 93 | 
         
            +
            static __device__ __forceinline__ int3&     operator-=  (int3& a, const int3& b)           { a.x -= b.x; a.y -= b.y; a.z -= b.z; return a; }
         
     | 
| 94 | 
         
            +
            static __device__ __forceinline__ int3&     operator*=  (int3& a, int b)                   { a.x *= b; a.y *= b; a.z *= b; return a; }
         
     | 
| 95 | 
         
            +
            static __device__ __forceinline__ int3&     operator+=  (int3& a, int b)                   { a.x += b; a.y += b; a.z += b; return a; }
         
     | 
| 96 | 
         
            +
            static __device__ __forceinline__ int3&     operator-=  (int3& a, int b)                   { a.x -= b; a.y -= b; a.z -= b; return a; }
         
     | 
| 97 | 
         
            +
            static __device__ __forceinline__ int3      operator*   (const int3& a, const int3& b)     { return make_int3(a.x * b.x, a.y * b.y, a.z * b.z); }
         
     | 
| 98 | 
         
            +
            static __device__ __forceinline__ int3      operator+   (const int3& a, const int3& b)     { return make_int3(a.x + b.x, a.y + b.y, a.z + b.z); }
         
     | 
| 99 | 
         
            +
            static __device__ __forceinline__ int3      operator-   (const int3& a, const int3& b)     { return make_int3(a.x - b.x, a.y - b.y, a.z - b.z); }
         
     | 
| 100 | 
         
            +
            static __device__ __forceinline__ int3      operator*   (const int3& a, int b)             { return make_int3(a.x * b, a.y * b, a.z * b); }
         
     | 
| 101 | 
         
            +
            static __device__ __forceinline__ int3      operator+   (const int3& a, int b)             { return make_int3(a.x + b, a.y + b, a.z + b); }
         
     | 
| 102 | 
         
            +
            static __device__ __forceinline__ int3      operator-   (const int3& a, int b)             { return make_int3(a.x - b, a.y - b, a.z - b); }
         
     | 
| 103 | 
         
            +
            static __device__ __forceinline__ int3      operator*   (int a, const int3& b)             { return make_int3(a * b.x, a * b.y, a * b.z); }
         
     | 
| 104 | 
         
            +
            static __device__ __forceinline__ int3      operator+   (int a, const int3& b)             { return make_int3(a + b.x, a + b.y, a + b.z); }
         
     | 
| 105 | 
         
            +
            static __device__ __forceinline__ int3      operator-   (int a, const int3& b)             { return make_int3(a - b.x, a - b.y, a - b.z); }
         
     | 
| 106 | 
         
            +
            static __device__ __forceinline__ int3      operator-   (const int3& a)                    { return make_int3(-a.x, -a.y, -a.z); }
         
     | 
| 107 | 
         
            +
            static __device__ __forceinline__ int4&     operator*=  (int4& a, const int4& b)           { a.x *= b.x; a.y *= b.y; a.z *= b.z; a.w *= b.w; return a; }
         
     | 
| 108 | 
         
            +
            static __device__ __forceinline__ int4&     operator+=  (int4& a, const int4& b)           { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; }
         
     | 
| 109 | 
         
            +
            static __device__ __forceinline__ int4&     operator-=  (int4& a, const int4& b)           { a.x -= b.x; a.y -= b.y; a.z -= b.z; a.w -= b.w; return a; }
         
     | 
| 110 | 
         
            +
            static __device__ __forceinline__ int4&     operator*=  (int4& a, int b)                   { a.x *= b; a.y *= b; a.z *= b; a.w *= b; return a; }
         
     | 
| 111 | 
         
            +
            static __device__ __forceinline__ int4&     operator+=  (int4& a, int b)                   { a.x += b; a.y += b; a.z += b; a.w += b; return a; }
         
     | 
| 112 | 
         
            +
            static __device__ __forceinline__ int4&     operator-=  (int4& a, int b)                   { a.x -= b; a.y -= b; a.z -= b; a.w -= b; return a; }
         
     | 
| 113 | 
         
            +
            static __device__ __forceinline__ int4      operator*   (const int4& a, const int4& b)     { return make_int4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); }
         
     | 
| 114 | 
         
            +
            static __device__ __forceinline__ int4      operator+   (const int4& a, const int4& b)     { return make_int4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); }
         
     | 
| 115 | 
         
            +
            static __device__ __forceinline__ int4      operator-   (const int4& a, const int4& b)     { return make_int4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); }
         
     | 
| 116 | 
         
            +
            static __device__ __forceinline__ int4      operator*   (const int4& a, int b)             { return make_int4(a.x * b, a.y * b, a.z * b, a.w * b); }
         
     | 
| 117 | 
         
            +
            static __device__ __forceinline__ int4      operator+   (const int4& a, int b)             { return make_int4(a.x + b, a.y + b, a.z + b, a.w + b); }
         
     | 
| 118 | 
         
            +
            static __device__ __forceinline__ int4      operator-   (const int4& a, int b)             { return make_int4(a.x - b, a.y - b, a.z - b, a.w - b); }
         
     | 
| 119 | 
         
            +
            static __device__ __forceinline__ int4      operator*   (int a, const int4& b)             { return make_int4(a * b.x, a * b.y, a * b.z, a * b.w); }
         
     | 
| 120 | 
         
            +
            static __device__ __forceinline__ int4      operator+   (int a, const int4& b)             { return make_int4(a + b.x, a + b.y, a + b.z, a + b.w); }
         
     | 
| 121 | 
         
            +
            static __device__ __forceinline__ int4      operator-   (int a, const int4& b)             { return make_int4(a - b.x, a - b.y, a - b.z, a - b.w); }
         
     | 
| 122 | 
         
            +
            static __device__ __forceinline__ int4      operator-   (const int4& a)                    { return make_int4(-a.x, -a.y, -a.z, -a.w); }
         
     | 
| 123 | 
         
            +
            static __device__ __forceinline__ uint2&    operator*=  (uint2& a, const uint2& b)         { a.x *= b.x; a.y *= b.y; return a; }
         
     | 
| 124 | 
         
            +
            static __device__ __forceinline__ uint2&    operator+=  (uint2& a, const uint2& b)         { a.x += b.x; a.y += b.y; return a; }
         
     | 
| 125 | 
         
            +
            static __device__ __forceinline__ uint2&    operator-=  (uint2& a, const uint2& b)         { a.x -= b.x; a.y -= b.y; return a; }
         
     | 
| 126 | 
         
            +
            static __device__ __forceinline__ uint2&    operator*=  (uint2& a, unsigned int b)         { a.x *= b; a.y *= b; return a; }
         
     | 
| 127 | 
         
            +
            static __device__ __forceinline__ uint2&    operator+=  (uint2& a, unsigned int b)         { a.x += b; a.y += b; return a; }
         
     | 
| 128 | 
         
            +
            static __device__ __forceinline__ uint2&    operator-=  (uint2& a, unsigned int b)         { a.x -= b; a.y -= b; return a; }
         
     | 
| 129 | 
         
            +
            static __device__ __forceinline__ uint2     operator*   (const uint2& a, const uint2& b)   { return make_uint2(a.x * b.x, a.y * b.y); }
         
     | 
| 130 | 
         
            +
            static __device__ __forceinline__ uint2     operator+   (const uint2& a, const uint2& b)   { return make_uint2(a.x + b.x, a.y + b.y); }
         
     | 
| 131 | 
         
            +
            static __device__ __forceinline__ uint2     operator-   (const uint2& a, const uint2& b)   { return make_uint2(a.x - b.x, a.y - b.y); }
         
     | 
| 132 | 
         
            +
            static __device__ __forceinline__ uint2     operator*   (const uint2& a, unsigned int b)   { return make_uint2(a.x * b, a.y * b); }
         
     | 
| 133 | 
         
            +
            static __device__ __forceinline__ uint2     operator+   (const uint2& a, unsigned int b)   { return make_uint2(a.x + b, a.y + b); }
         
     | 
| 134 | 
         
            +
            static __device__ __forceinline__ uint2     operator-   (const uint2& a, unsigned int b)   { return make_uint2(a.x - b, a.y - b); }
         
     | 
| 135 | 
         
            +
            static __device__ __forceinline__ uint2     operator*   (unsigned int a, const uint2& b)   { return make_uint2(a * b.x, a * b.y); }
         
     | 
| 136 | 
         
            +
            static __device__ __forceinline__ uint2     operator+   (unsigned int a, const uint2& b)   { return make_uint2(a + b.x, a + b.y); }
         
     | 
| 137 | 
         
            +
            static __device__ __forceinline__ uint2     operator-   (unsigned int a, const uint2& b)   { return make_uint2(a - b.x, a - b.y); }
         
     | 
| 138 | 
         
            +
            static __device__ __forceinline__ uint3&    operator*=  (uint3& a, const uint3& b)         { a.x *= b.x; a.y *= b.y; a.z *= b.z; return a; }
         
     | 
| 139 | 
         
            +
            static __device__ __forceinline__ uint3&    operator+=  (uint3& a, const uint3& b)         { a.x += b.x; a.y += b.y; a.z += b.z; return a; }
         
     | 
| 140 | 
         
            +
            static __device__ __forceinline__ uint3&    operator-=  (uint3& a, const uint3& b)         { a.x -= b.x; a.y -= b.y; a.z -= b.z; return a; }
         
     | 
| 141 | 
         
            +
            static __device__ __forceinline__ uint3&    operator*=  (uint3& a, unsigned int b)         { a.x *= b; a.y *= b; a.z *= b; return a; }
         
     | 
| 142 | 
         
            +
            static __device__ __forceinline__ uint3&    operator+=  (uint3& a, unsigned int b)         { a.x += b; a.y += b; a.z += b; return a; }
         
     | 
| 143 | 
         
            +
            static __device__ __forceinline__ uint3&    operator-=  (uint3& a, unsigned int b)         { a.x -= b; a.y -= b; a.z -= b; return a; }
         
     | 
| 144 | 
         
            +
            static __device__ __forceinline__ uint3     operator*   (const uint3& a, const uint3& b)   { return make_uint3(a.x * b.x, a.y * b.y, a.z * b.z); }
         
     | 
| 145 | 
         
            +
            static __device__ __forceinline__ uint3     operator+   (const uint3& a, const uint3& b)   { return make_uint3(a.x + b.x, a.y + b.y, a.z + b.z); }
         
     | 
| 146 | 
         
            +
            static __device__ __forceinline__ uint3     operator-   (const uint3& a, const uint3& b)   { return make_uint3(a.x - b.x, a.y - b.y, a.z - b.z); }
         
     | 
| 147 | 
         
            +
            static __device__ __forceinline__ uint3     operator*   (const uint3& a, unsigned int b)   { return make_uint3(a.x * b, a.y * b, a.z * b); }
         
     | 
| 148 | 
         
            +
            static __device__ __forceinline__ uint3     operator+   (const uint3& a, unsigned int b)   { return make_uint3(a.x + b, a.y + b, a.z + b); }
         
     | 
| 149 | 
         
            +
            static __device__ __forceinline__ uint3     operator-   (const uint3& a, unsigned int b)   { return make_uint3(a.x - b, a.y - b, a.z - b); }
         
     | 
| 150 | 
         
            +
            static __device__ __forceinline__ uint3     operator*   (unsigned int a, const uint3& b)   { return make_uint3(a * b.x, a * b.y, a * b.z); }
         
     | 
| 151 | 
         
            +
            static __device__ __forceinline__ uint3     operator+   (unsigned int a, const uint3& b)   { return make_uint3(a + b.x, a + b.y, a + b.z); }
         
     | 
| 152 | 
         
            +
            static __device__ __forceinline__ uint3     operator-   (unsigned int a, const uint3& b)   { return make_uint3(a - b.x, a - b.y, a - b.z); }
         
     | 
| 153 | 
         
            +
            static __device__ __forceinline__ uint4&    operator*=  (uint4& a, const uint4& b)         { a.x *= b.x; a.y *= b.y; a.z *= b.z; a.w *= b.w; return a; }
         
     | 
| 154 | 
         
            +
            static __device__ __forceinline__ uint4&    operator+=  (uint4& a, const uint4& b)         { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; }
         
     | 
| 155 | 
         
            +
            static __device__ __forceinline__ uint4&    operator-=  (uint4& a, const uint4& b)         { a.x -= b.x; a.y -= b.y; a.z -= b.z; a.w -= b.w; return a; }
         
     | 
| 156 | 
         
            +
            static __device__ __forceinline__ uint4&    operator*=  (uint4& a, unsigned int b)         { a.x *= b; a.y *= b; a.z *= b; a.w *= b; return a; }
         
     | 
| 157 | 
         
            +
            static __device__ __forceinline__ uint4&    operator+=  (uint4& a, unsigned int b)         { a.x += b; a.y += b; a.z += b; a.w += b; return a; }
         
     | 
| 158 | 
         
            +
            static __device__ __forceinline__ uint4&    operator-=  (uint4& a, unsigned int b)         { a.x -= b; a.y -= b; a.z -= b; a.w -= b; return a; }
         
     | 
| 159 | 
         
            +
            static __device__ __forceinline__ uint4     operator*   (const uint4& a, const uint4& b)   { return make_uint4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); }
         
     | 
| 160 | 
         
            +
            static __device__ __forceinline__ uint4     operator+   (const uint4& a, const uint4& b)   { return make_uint4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); }
         
     | 
| 161 | 
         
            +
            static __device__ __forceinline__ uint4     operator-   (const uint4& a, const uint4& b)   { return make_uint4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); }
         
     | 
| 162 | 
         
            +
            static __device__ __forceinline__ uint4     operator*   (const uint4& a, unsigned int b)   { return make_uint4(a.x * b, a.y * b, a.z * b, a.w * b); }
         
     | 
| 163 | 
         
            +
            static __device__ __forceinline__ uint4     operator+   (const uint4& a, unsigned int b)   { return make_uint4(a.x + b, a.y + b, a.z + b, a.w + b); }
         
     | 
| 164 | 
         
            +
            static __device__ __forceinline__ uint4     operator-   (const uint4& a, unsigned int b)   { return make_uint4(a.x - b, a.y - b, a.z - b, a.w - b); }
         
     | 
| 165 | 
         
            +
            static __device__ __forceinline__ uint4     operator*   (unsigned int a, const uint4& b)   { return make_uint4(a * b.x, a * b.y, a * b.z, a * b.w); }
         
     | 
| 166 | 
         
            +
            static __device__ __forceinline__ uint4     operator+   (unsigned int a, const uint4& b)   { return make_uint4(a + b.x, a + b.y, a + b.z, a + b.w); }
         
     | 
| 167 | 
         
            +
            static __device__ __forceinline__ uint4     operator-   (unsigned int a, const uint4& b)   { return make_uint4(a - b.x, a - b.y, a - b.z, a - b.w); }
         
     | 
| 168 | 
         
            +
             
     | 
| 169 | 
         
            +
            template<class T> static __device__ __forceinline__ T zero_value(void);
         
     | 
| 170 | 
         
            +
            template<> __device__ __forceinline__ float  zero_value<float> (void)                      { return 0.f; }
         
     | 
| 171 | 
         
            +
            template<> __device__ __forceinline__ float2 zero_value<float2>(void)                      { return make_float2(0.f, 0.f); }
         
     | 
| 172 | 
         
            +
            template<> __device__ __forceinline__ float4 zero_value<float4>(void)                      { return make_float4(0.f, 0.f, 0.f, 0.f); }
         
     | 
| 173 | 
         
            +
            static __device__ __forceinline__ float3 make_float3(const float2& a, float b)             { return make_float3(a.x, a.y, b); }
         
     | 
| 174 | 
         
            +
            static __device__ __forceinline__ float4 make_float4(const float3& a, float b)             { return make_float4(a.x, a.y, a.z, b); }
         
     | 
| 175 | 
         
            +
            static __device__ __forceinline__ float4 make_float4(const float2& a, const float2& b)     { return make_float4(a.x, a.y, b.x, b.y); }
         
     | 
| 176 | 
         
            +
            static __device__ __forceinline__ int3 make_int3(const int2& a, int b)                     { return make_int3(a.x, a.y, b); }
         
     | 
| 177 | 
         
            +
            static __device__ __forceinline__ int4 make_int4(const int3& a, int b)                     { return make_int4(a.x, a.y, a.z, b); }
         
     | 
| 178 | 
         
            +
            static __device__ __forceinline__ int4 make_int4(const int2& a, const int2& b)             { return make_int4(a.x, a.y, b.x, b.y); }
         
     | 
| 179 | 
         
            +
            static __device__ __forceinline__ uint3 make_uint3(const uint2& a, unsigned int b)         { return make_uint3(a.x, a.y, b); }
         
     | 
| 180 | 
         
            +
            static __device__ __forceinline__ uint4 make_uint4(const uint3& a, unsigned int b)         { return make_uint4(a.x, a.y, a.z, b); }
         
     | 
| 181 | 
         
            +
            static __device__ __forceinline__ uint4 make_uint4(const uint2& a, const uint2& b)         { return make_uint4(a.x, a.y, b.x, b.y); }
         
     | 
| 182 | 
         
            +
             
     | 
| 183 | 
         
            +
            template<class T> static __device__ __forceinline__ void swap(T& a, T& b)                  { T temp = a; a = b; b = temp; }
         
     | 
| 184 | 
         
            +
             
     | 
| 185 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 186 | 
         
            +
            // Triangle ID <-> float32 conversion functions to support very large triangle IDs.
         
     | 
| 187 | 
         
            +
            //
         
     | 
| 188 | 
         
            +
            // Values up to and including 16777216 (also, negative values) are converted trivially and retain
         
     | 
| 189 | 
         
            +
            // compatibility with previous versions. Larger values are mapped to unique float32 that are not equal to
         
     | 
| 190 | 
         
            +
            // the ID. The largest value that converts to float32 and back without generating inf or nan is 889192447.
         
     | 
| 191 | 
         
            +
             
     | 
| 192 | 
         
            +
            static __device__ __forceinline__ int   float_to_triidx(float x) { if (x <= 16777216.f) return (int)x;   return __float_as_int(x) - 0x4a800000; }
         
     | 
| 193 | 
         
            +
            static __device__ __forceinline__ float triidx_to_float(int x)   { if (x <= 0x01000000) return (float)x; return __int_as_float(0x4a800000 + x); }
         
     | 
| 194 | 
         
            +
             
     | 
| 195 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 196 | 
         
            +
            // Coalesced atomics. These are all done via macros.
         
     | 
| 197 | 
         
            +
             
     | 
| 198 | 
         
            +
            #if __CUDA_ARCH__ >= 700 // Warp match instruction __match_any_sync() is only available on compute capability 7.x and higher
         
     | 
| 199 | 
         
            +
             
     | 
| 200 | 
         
            +
            #define CA_TEMP       _ca_temp
         
     | 
| 201 | 
         
            +
            #define CA_TEMP_PARAM float* CA_TEMP
         
     | 
| 202 | 
         
            +
            #define CA_DECLARE_TEMP(threads_per_block) \
         
     | 
| 203 | 
         
            +
                __shared__ float CA_TEMP[(threads_per_block)]
         
     | 
| 204 | 
         
            +
             
     | 
| 205 | 
         
            +
            #define CA_SET_GROUP_MASK(group, thread_mask)                   \
         
     | 
| 206 | 
         
            +
                bool   _ca_leader;                                          \
         
     | 
| 207 | 
         
            +
                float* _ca_ptr;                                             \
         
     | 
| 208 | 
         
            +
                do {                                                        \
         
     | 
| 209 | 
         
            +
                    int tidx   = threadIdx.x + blockDim.x * threadIdx.y;    \
         
     | 
| 210 | 
         
            +
                    int lane   = tidx & 31;                                 \
         
     | 
| 211 | 
         
            +
                    int warp   = tidx >> 5;                                 \
         
     | 
| 212 | 
         
            +
                    int tmask  = __match_any_sync((thread_mask), (group));  \
         
     | 
| 213 | 
         
            +
                    int leader = __ffs(tmask) - 1;                          \
         
     | 
| 214 | 
         
            +
                    _ca_leader = (leader == lane);                          \
         
     | 
| 215 | 
         
            +
                    _ca_ptr    = &_ca_temp[((warp << 5) + leader)];         \
         
     | 
| 216 | 
         
            +
                } while(0)
         
     | 
| 217 | 
         
            +
             
     | 
| 218 | 
         
            +
            #define CA_SET_GROUP(group) \
         
     | 
| 219 | 
         
            +
                CA_SET_GROUP_MASK((group), 0xffffffffu)
         
     | 
| 220 | 
         
            +
             
     | 
| 221 | 
         
            +
            #define caAtomicAdd(ptr, value)         \
         
     | 
| 222 | 
         
            +
                do {                                \
         
     | 
| 223 | 
         
            +
                    if (_ca_leader)                 \
         
     | 
| 224 | 
         
            +
                        *_ca_ptr = 0.f;             \
         
     | 
| 225 | 
         
            +
                    atomicAdd(_ca_ptr, (value));    \
         
     | 
| 226 | 
         
            +
                    if (_ca_leader)                 \
         
     | 
| 227 | 
         
            +
                        atomicAdd((ptr), *_ca_ptr); \
         
     | 
| 228 | 
         
            +
                } while(0)
         
     | 
| 229 | 
         
            +
             
     | 
| 230 | 
         
            +
            #define caAtomicAdd3_xyw(ptr, x, y, w)  \
         
     | 
| 231 | 
         
            +
                do {                                \
         
     | 
| 232 | 
         
            +
                    caAtomicAdd((ptr), (x));        \
         
     | 
| 233 | 
         
            +
                    caAtomicAdd((ptr)+1, (y));      \
         
     | 
| 234 | 
         
            +
                    caAtomicAdd((ptr)+3, (w));      \
         
     | 
| 235 | 
         
            +
                } while(0)
         
     | 
| 236 | 
         
            +
             
     | 
| 237 | 
         
            +
            #define caAtomicAddTexture(ptr, level, idx, value)  \
         
     | 
| 238 | 
         
            +
                do {                                            \
         
     | 
| 239 | 
         
            +
                    CA_SET_GROUP((idx) ^ ((level) << 27));      \
         
     | 
| 240 | 
         
            +
                    caAtomicAdd((ptr)+(idx), (value));          \
         
     | 
| 241 | 
         
            +
                } while(0)
         
     | 
| 242 | 
         
            +
             
     | 
| 243 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 244 | 
         
            +
            // Disable atomic coalescing for compute capability lower than 7.x
         
     | 
| 245 | 
         
            +
             
     | 
| 246 | 
         
            +
            #else // __CUDA_ARCH__ >= 700
         
     | 
| 247 | 
         
            +
            #define CA_TEMP _ca_temp
         
     | 
| 248 | 
         
            +
            #define CA_TEMP_PARAM float CA_TEMP
         
     | 
| 249 | 
         
            +
            #define CA_DECLARE_TEMP(threads_per_block) CA_TEMP_PARAM
         
     | 
| 250 | 
         
            +
            #define CA_SET_GROUP_MASK(group, thread_mask)
         
     | 
| 251 | 
         
            +
            #define CA_SET_GROUP(group)
         
     | 
| 252 | 
         
            +
            #define caAtomicAdd(ptr, value) atomicAdd((ptr), (value))
         
     | 
| 253 | 
         
            +
            #define caAtomicAdd3_xyw(ptr, x, y, w)  \
         
     | 
| 254 | 
         
            +
                do {                                \
         
     | 
| 255 | 
         
            +
                    atomicAdd((ptr), (x));          \
         
     | 
| 256 | 
         
            +
                    atomicAdd((ptr)+1, (y));        \
         
     | 
| 257 | 
         
            +
                    atomicAdd((ptr)+3, (w));        \
         
     | 
| 258 | 
         
            +
                } while(0)
         
     | 
| 259 | 
         
            +
            #define caAtomicAddTexture(ptr, level, idx, value) atomicAdd((ptr)+(idx), (value))
         
     | 
| 260 | 
         
            +
            #endif // __CUDA_ARCH__ >= 700
         
     | 
| 261 | 
         
            +
             
     | 
| 262 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 263 | 
         
            +
            #endif // __CUDACC__
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/CudaRaster.hpp
    ADDED
    
    | 
         @@ -0,0 +1,63 @@ 
     | 
|
| 
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| 
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| 
         | 
| 
         | 
|
| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 12 | 
         
            +
            // This is a slimmed-down and modernized version of the original
         
     | 
| 13 | 
         
            +
            // CudaRaster codebase that accompanied the HPG 2011 paper
         
     | 
| 14 | 
         
            +
            // "High-Performance Software Rasterization on GPUs" by Laine and Karras.
         
     | 
| 15 | 
         
            +
            // Modifications have been made to accommodate post-Volta execution model
         
     | 
| 16 | 
         
            +
            // with warp divergence. Support for shading, blending, quad rendering,
         
     | 
| 17 | 
         
            +
            // and supersampling have been removed as unnecessary for nvdiffrast.
         
     | 
| 18 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 19 | 
         
            +
             
     | 
| 20 | 
         
            +
            namespace CR
         
     | 
| 21 | 
         
            +
            {
         
     | 
| 22 | 
         
            +
             
     | 
| 23 | 
         
            +
            class RasterImpl;
         
     | 
| 24 | 
         
            +
             
     | 
| 25 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 26 | 
         
            +
            // Interface class to isolate user from implementation details.
         
     | 
| 27 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 28 | 
         
            +
             
     | 
| 29 | 
         
            +
            class CudaRaster
         
     | 
| 30 | 
         
            +
            {
         
     | 
| 31 | 
         
            +
            public:
         
     | 
| 32 | 
         
            +
                enum
         
     | 
| 33 | 
         
            +
                {
         
     | 
| 34 | 
         
            +
                    RenderModeFlag_EnableBackfaceCulling = 1 << 0,   // Enable backface culling.
         
     | 
| 35 | 
         
            +
                    RenderModeFlag_EnableDepthPeeling    = 1 << 1,   // Enable depth peeling. Must have a peel buffer set.
         
     | 
| 36 | 
         
            +
                };
         
     | 
| 37 | 
         
            +
             
     | 
| 38 | 
         
            +
            public:
         
     | 
| 39 | 
         
            +
            					        CudaRaster				(void);
         
     | 
| 40 | 
         
            +
            					        ~CudaRaster				(void);
         
     | 
| 41 | 
         
            +
             
     | 
| 42 | 
         
            +
                void                    setBufferSize           (int width, int height, int numImages);              // Width and height are internally rounded up to multiples of tile size (8x8) for buffer sizes.
         
     | 
| 43 | 
         
            +
                void                    setViewport             (int width, int height, int offsetX, int offsetY);   // Tiled rendering viewport setup.
         
     | 
| 44 | 
         
            +
                void                    setRenderModeFlags      (unsigned int renderModeFlags);                      // Affects all subsequent calls to drawTriangles(). Defaults to zero.
         
     | 
| 45 | 
         
            +
                void                    deferredClear           (unsigned int clearColor);                           // Clears color and depth buffers during next call to drawTriangles().
         
     | 
| 46 | 
         
            +
                void                    setVertexBuffer         (void* vertices, int numVertices);                   // GPU pointer managed by caller. Vertex positions in clip space as float4 (x, y, z, w).
         
     | 
| 47 | 
         
            +
                void                    setIndexBuffer          (void* indices, int numTriangles);                   // GPU pointer managed by caller. Triangle index+color quadruplets as uint4 (idx0, idx1, idx2, color).
         
     | 
| 48 | 
         
            +
                bool                    drawTriangles           (const int* ranges, bool peel, cudaStream_t stream); // Ranges (offsets and counts) as #triangles entries, not as bytes. If NULL, draw all triangles. Returns false in case of internal overflow.
         
     | 
| 49 | 
         
            +
                void*                   getColorBuffer          (void);                                              // GPU pointer managed by CudaRaster.
         
     | 
| 50 | 
         
            +
                void*                   getDepthBuffer          (void);                                              // GPU pointer managed by CudaRaster.
         
     | 
| 51 | 
         
            +
                void                    swapDepthAndPeel        (void);                                              // Swap depth and peeling buffers.
         
     | 
| 52 | 
         
            +
             
     | 
| 53 | 
         
            +
            private:
         
     | 
| 54 | 
         
            +
            					        CudaRaster           	(const CudaRaster&); // forbidden
         
     | 
| 55 | 
         
            +
            	CudaRaster&             operator=           	(const CudaRaster&); // forbidden
         
     | 
| 56 | 
         
            +
             
     | 
| 57 | 
         
            +
            private:
         
     | 
| 58 | 
         
            +
                RasterImpl*             m_impl;                 // Opaque pointer to implementation.
         
     | 
| 59 | 
         
            +
            };
         
     | 
| 60 | 
         
            +
             
     | 
| 61 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 62 | 
         
            +
            } // namespace CR
         
     | 
| 63 | 
         
            +
             
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/BinRaster.inl
    ADDED
    
    | 
         @@ -0,0 +1,423 @@ 
     | 
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| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            __device__ __inline__ void binRasterImpl(const CRParams p)
         
     | 
| 12 | 
         
            +
            {
         
     | 
| 13 | 
         
            +
                __shared__ volatile U32 s_broadcast [CR_BIN_WARPS + 16];
         
     | 
| 14 | 
         
            +
                __shared__ volatile S32 s_outOfs    [CR_MAXBINS_SQR];
         
     | 
| 15 | 
         
            +
                __shared__ volatile S32 s_outTotal  [CR_MAXBINS_SQR];
         
     | 
| 16 | 
         
            +
                __shared__ volatile S32 s_overIndex [CR_MAXBINS_SQR];
         
     | 
| 17 | 
         
            +
                __shared__ volatile S32 s_outMask   [CR_BIN_WARPS][CR_MAXBINS_SQR + 1]; // +1 to avoid bank collisions
         
     | 
| 18 | 
         
            +
                __shared__ volatile S32 s_outCount  [CR_BIN_WARPS][CR_MAXBINS_SQR + 1]; // +1 to avoid bank collisions
         
     | 
| 19 | 
         
            +
                __shared__ volatile S32 s_triBuf    [CR_BIN_WARPS*32*4];                // triangle ring buffer
         
     | 
| 20 | 
         
            +
                __shared__ volatile U32 s_batchPos;
         
     | 
| 21 | 
         
            +
                __shared__ volatile U32 s_bufCount;
         
     | 
| 22 | 
         
            +
                __shared__ volatile U32 s_overTotal;
         
     | 
| 23 | 
         
            +
                __shared__ volatile U32 s_allocBase;
         
     | 
| 24 | 
         
            +
             
     | 
| 25 | 
         
            +
                const CRImageParams&    ip              = getImageParams(p, blockIdx.z);
         
     | 
| 26 | 
         
            +
                CRAtomics&              atomics         = p.atomics[blockIdx.z];
         
     | 
| 27 | 
         
            +
                const U8*               triSubtris      = (const U8*)p.triSubtris + p.maxSubtris * blockIdx.z;
         
     | 
| 28 | 
         
            +
                const CRTriangleHeader* triHeader       = (const CRTriangleHeader*)p.triHeader + p.maxSubtris * blockIdx.z;
         
     | 
| 29 | 
         
            +
             
     | 
| 30 | 
         
            +
                S32*                    binFirstSeg     = (S32*)p.binFirstSeg + CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * blockIdx.z;
         
     | 
| 31 | 
         
            +
                S32*                    binTotal        = (S32*)p.binTotal    + CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * blockIdx.z;
         
     | 
| 32 | 
         
            +
                S32*                    binSegData      = (S32*)p.binSegData  + p.maxBinSegs * CR_BIN_SEG_SIZE * blockIdx.z;
         
     | 
| 33 | 
         
            +
                S32*                    binSegNext      = (S32*)p.binSegNext  + p.maxBinSegs * blockIdx.z;
         
     | 
| 34 | 
         
            +
                S32*                    binSegCount     = (S32*)p.binSegCount + p.maxBinSegs * blockIdx.z;
         
     | 
| 35 | 
         
            +
             
     | 
| 36 | 
         
            +
                if (atomics.numSubtris > p.maxSubtris)
         
     | 
| 37 | 
         
            +
                    return;
         
     | 
| 38 | 
         
            +
             
     | 
| 39 | 
         
            +
                // per-thread state
         
     | 
| 40 | 
         
            +
                int thrInBlock = threadIdx.x + threadIdx.y * 32;
         
     | 
| 41 | 
         
            +
                int batchPos = 0;
         
     | 
| 42 | 
         
            +
             
     | 
| 43 | 
         
            +
                // first 16 elements of s_broadcast are always zero
         
     | 
| 44 | 
         
            +
                if (thrInBlock < 16)
         
     | 
| 45 | 
         
            +
                    s_broadcast[thrInBlock] = 0;
         
     | 
| 46 | 
         
            +
             
     | 
| 47 | 
         
            +
                // initialize output linked lists and offsets
         
     | 
| 48 | 
         
            +
                if (thrInBlock < p.numBins)
         
     | 
| 49 | 
         
            +
                {
         
     | 
| 50 | 
         
            +
                    binFirstSeg[(thrInBlock << CR_BIN_STREAMS_LOG2) + blockIdx.x] = -1;
         
     | 
| 51 | 
         
            +
                    s_outOfs[thrInBlock] = -CR_BIN_SEG_SIZE;
         
     | 
| 52 | 
         
            +
                    s_outTotal[thrInBlock] = 0;
         
     | 
| 53 | 
         
            +
                }
         
     | 
| 54 | 
         
            +
             
     | 
| 55 | 
         
            +
                // repeat until done
         
     | 
| 56 | 
         
            +
                for(;;)
         
     | 
| 57 | 
         
            +
                {
         
     | 
| 58 | 
         
            +
                    // get batch
         
     | 
| 59 | 
         
            +
                    if (thrInBlock == 0)
         
     | 
| 60 | 
         
            +
                        s_batchPos = atomicAdd(&atomics.binCounter, ip.binBatchSize);
         
     | 
| 61 | 
         
            +
                    __syncthreads();
         
     | 
| 62 | 
         
            +
                    batchPos = s_batchPos;
         
     | 
| 63 | 
         
            +
             
     | 
| 64 | 
         
            +
                    // all batches done?
         
     | 
| 65 | 
         
            +
                    if (batchPos >= ip.triCount)
         
     | 
| 66 | 
         
            +
                        break;
         
     | 
| 67 | 
         
            +
             
     | 
| 68 | 
         
            +
                    // per-thread state
         
     | 
| 69 | 
         
            +
                    int bufIndex = 0;
         
     | 
| 70 | 
         
            +
                    int bufCount = 0;
         
     | 
| 71 | 
         
            +
                    int batchEnd = min(batchPos + ip.binBatchSize, ip.triCount);
         
     | 
| 72 | 
         
            +
             
     | 
| 73 | 
         
            +
                    // loop over batch as long as we have triangles in it
         
     | 
| 74 | 
         
            +
                    do
         
     | 
| 75 | 
         
            +
                    {
         
     | 
| 76 | 
         
            +
                        // read more triangles
         
     | 
| 77 | 
         
            +
                        while (bufCount < CR_BIN_WARPS*32 && batchPos < batchEnd)
         
     | 
| 78 | 
         
            +
                        {
         
     | 
| 79 | 
         
            +
                            // get subtriangle count
         
     | 
| 80 | 
         
            +
             
     | 
| 81 | 
         
            +
                            int triIdx = batchPos + thrInBlock;
         
     | 
| 82 | 
         
            +
                            int num = 0;
         
     | 
| 83 | 
         
            +
                            if (triIdx < batchEnd)
         
     | 
| 84 | 
         
            +
                                num = triSubtris[triIdx];
         
     | 
| 85 | 
         
            +
             
     | 
| 86 | 
         
            +
                            // cumulative sum of subtriangles within each warp
         
     | 
| 87 | 
         
            +
                            U32 myIdx = __popc(__ballot_sync(~0u, num & 1) & getLaneMaskLt());
         
     | 
| 88 | 
         
            +
                            if (__any_sync(~0u, num > 1))
         
     | 
| 89 | 
         
            +
                            {
         
     | 
| 90 | 
         
            +
                                myIdx += __popc(__ballot_sync(~0u, num & 2) & getLaneMaskLt()) * 2;
         
     | 
| 91 | 
         
            +
                                myIdx += __popc(__ballot_sync(~0u, num & 4) & getLaneMaskLt()) * 4;
         
     | 
| 92 | 
         
            +
                            }
         
     | 
| 93 | 
         
            +
                            if (threadIdx.x == 31) // Do not assume that last thread in warp wins the write.
         
     | 
| 94 | 
         
            +
                                s_broadcast[threadIdx.y + 16] = myIdx + num;
         
     | 
| 95 | 
         
            +
                            __syncthreads();
         
     | 
| 96 | 
         
            +
             
     | 
| 97 | 
         
            +
                            // cumulative sum of per-warp subtriangle counts
         
     | 
| 98 | 
         
            +
                            // Note: cannot have more than 32 warps or this needs to sync between each step.
         
     | 
| 99 | 
         
            +
                            bool act = (thrInBlock < CR_BIN_WARPS);
         
     | 
| 100 | 
         
            +
                            U32 actMask = __ballot_sync(~0u, act);
         
     | 
| 101 | 
         
            +
                            if (threadIdx.y == 0 && act)
         
     | 
| 102 | 
         
            +
                            {
         
     | 
| 103 | 
         
            +
                                volatile U32* ptr = &s_broadcast[thrInBlock + 16];
         
     | 
| 104 | 
         
            +
                                U32 val = *ptr;
         
     | 
| 105 | 
         
            +
                                #if (CR_BIN_WARPS > 1)
         
     | 
| 106 | 
         
            +
                                    val += ptr[-1]; __syncwarp(actMask);
         
     | 
| 107 | 
         
            +
                                    *ptr = val;     __syncwarp(actMask);
         
     | 
| 108 | 
         
            +
                                #endif
         
     | 
| 109 | 
         
            +
                                #if (CR_BIN_WARPS > 2)
         
     | 
| 110 | 
         
            +
                                    val += ptr[-2]; __syncwarp(actMask);
         
     | 
| 111 | 
         
            +
                                    *ptr = val;     __syncwarp(actMask);
         
     | 
| 112 | 
         
            +
                                #endif
         
     | 
| 113 | 
         
            +
                                #if (CR_BIN_WARPS > 4)
         
     | 
| 114 | 
         
            +
                                    val += ptr[-4]; __syncwarp(actMask);
         
     | 
| 115 | 
         
            +
                                    *ptr = val;     __syncwarp(actMask);
         
     | 
| 116 | 
         
            +
                                #endif
         
     | 
| 117 | 
         
            +
                                #if (CR_BIN_WARPS > 8)
         
     | 
| 118 | 
         
            +
                                    val += ptr[-8]; __syncwarp(actMask);
         
     | 
| 119 | 
         
            +
                                    *ptr = val;     __syncwarp(actMask);
         
     | 
| 120 | 
         
            +
                                #endif
         
     | 
| 121 | 
         
            +
                                #if (CR_BIN_WARPS > 16)
         
     | 
| 122 | 
         
            +
                                    val += ptr[-16]; __syncwarp(actMask);
         
     | 
| 123 | 
         
            +
                                    *ptr = val;      __syncwarp(actMask);
         
     | 
| 124 | 
         
            +
                                #endif
         
     | 
| 125 | 
         
            +
             
     | 
| 126 | 
         
            +
                                // initially assume that we consume everything
         
     | 
| 127 | 
         
            +
                                // only last active thread does the writes
         
     | 
| 128 | 
         
            +
                                if (threadIdx.x == CR_BIN_WARPS - 1)
         
     | 
| 129 | 
         
            +
                                {
         
     | 
| 130 | 
         
            +
                                    s_batchPos = batchPos + CR_BIN_WARPS * 32;
         
     | 
| 131 | 
         
            +
                                    s_bufCount = bufCount + val;
         
     | 
| 132 | 
         
            +
                                }
         
     | 
| 133 | 
         
            +
                            }
         
     | 
| 134 | 
         
            +
                            __syncthreads();
         
     | 
| 135 | 
         
            +
             
     | 
| 136 | 
         
            +
                            // skip if no subtriangles
         
     | 
| 137 | 
         
            +
                            if (num)
         
     | 
| 138 | 
         
            +
                            {
         
     | 
| 139 | 
         
            +
                                // calculate write position for first subtriangle
         
     | 
| 140 | 
         
            +
                                U32 pos = bufCount + myIdx + s_broadcast[threadIdx.y + 16 - 1];
         
     | 
| 141 | 
         
            +
             
     | 
| 142 | 
         
            +
                                // only write if entire triangle fits
         
     | 
| 143 | 
         
            +
                                if (pos + num <= CR_ARRAY_SIZE(s_triBuf))
         
     | 
| 144 | 
         
            +
                                {
         
     | 
| 145 | 
         
            +
                                    pos += bufIndex; // adjust for current start position
         
     | 
| 146 | 
         
            +
                                    pos &= CR_ARRAY_SIZE(s_triBuf)-1;
         
     | 
| 147 | 
         
            +
                                    if (num == 1)
         
     | 
| 148 | 
         
            +
                                        s_triBuf[pos] = triIdx * 8 + 7; // single triangle
         
     | 
| 149 | 
         
            +
                                    else
         
     | 
| 150 | 
         
            +
                                    {
         
     | 
| 151 | 
         
            +
                                        for (int i=0; i < num; i++)
         
     | 
| 152 | 
         
            +
                                        {
         
     | 
| 153 | 
         
            +
                                            s_triBuf[pos] = triIdx * 8 + i;
         
     | 
| 154 | 
         
            +
                                            pos++;
         
     | 
| 155 | 
         
            +
                                            pos &= CR_ARRAY_SIZE(s_triBuf)-1;
         
     | 
| 156 | 
         
            +
                                        }
         
     | 
| 157 | 
         
            +
                                    }
         
     | 
| 158 | 
         
            +
                                } else if (pos <= CR_ARRAY_SIZE(s_triBuf))
         
     | 
| 159 | 
         
            +
                                {
         
     | 
| 160 | 
         
            +
                                    // this triangle is the first that failed, overwrite total count and triangle count
         
     | 
| 161 | 
         
            +
                                    s_batchPos = batchPos + thrInBlock;
         
     | 
| 162 | 
         
            +
                                    s_bufCount = pos;
         
     | 
| 163 | 
         
            +
                                }
         
     | 
| 164 | 
         
            +
                            }
         
     | 
| 165 | 
         
            +
             
     | 
| 166 | 
         
            +
                            // update triangle counts
         
     | 
| 167 | 
         
            +
                            __syncthreads();
         
     | 
| 168 | 
         
            +
                            batchPos = s_batchPos;
         
     | 
| 169 | 
         
            +
                            bufCount = s_bufCount;
         
     | 
| 170 | 
         
            +
                        }
         
     | 
| 171 | 
         
            +
             
     | 
| 172 | 
         
            +
                        // make every warp clear its output buffers
         
     | 
| 173 | 
         
            +
                        for (int i=threadIdx.x; i < p.numBins; i += 32)
         
     | 
| 174 | 
         
            +
                            s_outMask[threadIdx.y][i] = 0;
         
     | 
| 175 | 
         
            +
                        __syncwarp();
         
     | 
| 176 | 
         
            +
             
     | 
| 177 | 
         
            +
                        // choose our triangle
         
     | 
| 178 | 
         
            +
                        uint4 triData = make_uint4(0, 0, 0, 0);
         
     | 
| 179 | 
         
            +
                        if (thrInBlock < bufCount)
         
     | 
| 180 | 
         
            +
                        {
         
     | 
| 181 | 
         
            +
                            U32 triPos = bufIndex + thrInBlock;
         
     | 
| 182 | 
         
            +
                            triPos &= CR_ARRAY_SIZE(s_triBuf)-1;
         
     | 
| 183 | 
         
            +
             
     | 
| 184 | 
         
            +
                            // find triangle
         
     | 
| 185 | 
         
            +
                            int triIdx = s_triBuf[triPos];
         
     | 
| 186 | 
         
            +
                            int dataIdx = triIdx >> 3;
         
     | 
| 187 | 
         
            +
                            int subtriIdx = triIdx & 7;
         
     | 
| 188 | 
         
            +
                            if (subtriIdx != 7)
         
     | 
| 189 | 
         
            +
                                dataIdx = triHeader[dataIdx].misc + subtriIdx;
         
     | 
| 190 | 
         
            +
             
     | 
| 191 | 
         
            +
                            // read triangle
         
     | 
| 192 | 
         
            +
             
     | 
| 193 | 
         
            +
                            triData = *(((const uint4*)triHeader) + dataIdx);
         
     | 
| 194 | 
         
            +
                        }
         
     | 
| 195 | 
         
            +
             
     | 
| 196 | 
         
            +
                        // setup bounding box and edge functions, and rasterize
         
     | 
| 197 | 
         
            +
                        S32 lox, loy, hix, hiy;
         
     | 
| 198 | 
         
            +
                        bool hasTri = (thrInBlock < bufCount);
         
     | 
| 199 | 
         
            +
                        U32 hasTriMask = __ballot_sync(~0u, hasTri);
         
     | 
| 200 | 
         
            +
                        if (hasTri)
         
     | 
| 201 | 
         
            +
                        {
         
     | 
| 202 | 
         
            +
                            S32 v0x = add_s16lo_s16lo(triData.x, p.widthPixelsVp  * (CR_SUBPIXEL_SIZE >> 1));
         
     | 
| 203 | 
         
            +
                            S32 v0y = add_s16hi_s16lo(triData.x, p.heightPixelsVp * (CR_SUBPIXEL_SIZE >> 1));
         
     | 
| 204 | 
         
            +
                            S32 d01x = sub_s16lo_s16lo(triData.y, triData.x);
         
     | 
| 205 | 
         
            +
                            S32 d01y = sub_s16hi_s16hi(triData.y, triData.x);
         
     | 
| 206 | 
         
            +
                            S32 d02x = sub_s16lo_s16lo(triData.z, triData.x);
         
     | 
| 207 | 
         
            +
                            S32 d02y = sub_s16hi_s16hi(triData.z, triData.x);
         
     | 
| 208 | 
         
            +
                            int binLog = CR_BIN_LOG2 + CR_TILE_LOG2 + CR_SUBPIXEL_LOG2;
         
     | 
| 209 | 
         
            +
                            lox = add_clamp_0_x((v0x + min_min(d01x, 0, d02x)) >> binLog, 0, p.widthBins  - 1);
         
     | 
| 210 | 
         
            +
                            loy = add_clamp_0_x((v0y + min_min(d01y, 0, d02y)) >> binLog, 0, p.heightBins - 1);
         
     | 
| 211 | 
         
            +
                            hix = add_clamp_0_x((v0x + max_max(d01x, 0, d02x)) >> binLog, 0, p.widthBins  - 1);
         
     | 
| 212 | 
         
            +
                            hiy = add_clamp_0_x((v0y + max_max(d01y, 0, d02y)) >> binLog, 0, p.heightBins - 1);
         
     | 
| 213 | 
         
            +
             
     | 
| 214 | 
         
            +
                            U32 bit = 1 << threadIdx.x;
         
     | 
| 215 | 
         
            +
            #if __CUDA_ARCH__ >= 700
         
     | 
| 216 | 
         
            +
                            bool multi = (hix != lox || hiy != loy);
         
     | 
| 217 | 
         
            +
                            if (!__any_sync(hasTriMask, multi))
         
     | 
| 218 | 
         
            +
                            {
         
     | 
| 219 | 
         
            +
                                int binIdx = lox + p.widthBins * loy;
         
     | 
| 220 | 
         
            +
                                U32 mask = __match_any_sync(hasTriMask, binIdx);
         
     | 
| 221 | 
         
            +
                                s_outMask[threadIdx.y][binIdx] = mask;
         
     | 
| 222 | 
         
            +
                                __syncwarp(hasTriMask);
         
     | 
| 223 | 
         
            +
                            } else
         
     | 
| 224 | 
         
            +
            #endif
         
     | 
| 225 | 
         
            +
                            {
         
     | 
| 226 | 
         
            +
                                bool complex = (hix > lox+1 || hiy > loy+1);
         
     | 
| 227 | 
         
            +
                                if (!__any_sync(hasTriMask, complex))
         
     | 
| 228 | 
         
            +
                                {
         
     | 
| 229 | 
         
            +
                                    int binIdx = lox + p.widthBins * loy;
         
     | 
| 230 | 
         
            +
                                    atomicOr((U32*)&s_outMask[threadIdx.y][binIdx], bit);
         
     | 
| 231 | 
         
            +
                                    if (hix > lox) atomicOr((U32*)&s_outMask[threadIdx.y][binIdx + 1], bit);
         
     | 
| 232 | 
         
            +
                                    if (hiy > loy) atomicOr((U32*)&s_outMask[threadIdx.y][binIdx + p.widthBins], bit);
         
     | 
| 233 | 
         
            +
                                    if (hix > lox && hiy > loy) atomicOr((U32*)&s_outMask[threadIdx.y][binIdx + p.widthBins + 1], bit);
         
     | 
| 234 | 
         
            +
                                } else
         
     | 
| 235 | 
         
            +
                                {
         
     | 
| 236 | 
         
            +
                                    S32 d12x = d02x - d01x, d12y = d02y - d01y;
         
     | 
| 237 | 
         
            +
                                    v0x -= lox << binLog, v0y -= loy << binLog;
         
     | 
| 238 | 
         
            +
             
     | 
| 239 | 
         
            +
                                    S32 t01 = v0x * d01y - v0y * d01x;
         
     | 
| 240 | 
         
            +
                                    S32 t02 = v0y * d02x - v0x * d02y;
         
     | 
| 241 | 
         
            +
                                    S32 t12 = d01x * d12y - d01y * d12x - t01 - t02;
         
     | 
| 242 | 
         
            +
                                    S32 b01 = add_sub(t01 >> binLog, max(d01x, 0), min(d01y, 0));
         
     | 
| 243 | 
         
            +
                                    S32 b02 = add_sub(t02 >> binLog, max(d02y, 0), min(d02x, 0));
         
     | 
| 244 | 
         
            +
                                    S32 b12 = add_sub(t12 >> binLog, max(d12x, 0), min(d12y, 0));
         
     | 
| 245 | 
         
            +
             
     | 
| 246 | 
         
            +
                                    int width = hix - lox + 1;
         
     | 
| 247 | 
         
            +
                                    d01x += width * d01y;
         
     | 
| 248 | 
         
            +
                                    d02x += width * d02y;
         
     | 
| 249 | 
         
            +
                                    d12x += width * d12y;
         
     | 
| 250 | 
         
            +
             
     | 
| 251 | 
         
            +
                                    U8* currPtr = (U8*)&s_outMask[threadIdx.y][lox + loy * p.widthBins];
         
     | 
| 252 | 
         
            +
                                    U8* skipPtr = (U8*)&s_outMask[threadIdx.y][(hix + 1) + loy * p.widthBins];
         
     | 
| 253 | 
         
            +
                                    U8* endPtr  = (U8*)&s_outMask[threadIdx.y][lox + (hiy + 1) * p.widthBins];
         
     | 
| 254 | 
         
            +
                                    int stride  = p.widthBins * 4;
         
     | 
| 255 | 
         
            +
                                    int ptrYInc = stride - width * 4;
         
     | 
| 256 | 
         
            +
             
     | 
| 257 | 
         
            +
                                    do
         
     | 
| 258 | 
         
            +
                                    {
         
     | 
| 259 | 
         
            +
                                        if (b01 >= 0 && b02 >= 0 && b12 >= 0)
         
     | 
| 260 | 
         
            +
                                            atomicOr((U32*)currPtr, bit);
         
     | 
| 261 | 
         
            +
                                        currPtr += 4, b01 -= d01y, b02 += d02y, b12 -= d12y;
         
     | 
| 262 | 
         
            +
                                        if (currPtr == skipPtr)
         
     | 
| 263 | 
         
            +
                                            currPtr += ptrYInc, b01 += d01x, b02 -= d02x, b12 += d12x, skipPtr += stride;
         
     | 
| 264 | 
         
            +
                                    }
         
     | 
| 265 | 
         
            +
                                    while (currPtr != endPtr);
         
     | 
| 266 | 
         
            +
                                }
         
     | 
| 267 | 
         
            +
                            }
         
     | 
| 268 | 
         
            +
                        }
         
     | 
| 269 | 
         
            +
             
     | 
| 270 | 
         
            +
                        // count per-bin contributions
         
     | 
| 271 | 
         
            +
                        if (thrInBlock == 0)
         
     | 
| 272 | 
         
            +
                            s_overTotal = 0; // overflow counter
         
     | 
| 273 | 
         
            +
             
     | 
| 274 | 
         
            +
                        // ensure that out masks are done
         
     | 
| 275 | 
         
            +
                        __syncthreads();
         
     | 
| 276 | 
         
            +
             
     | 
| 277 | 
         
            +
                        int overIndex = -1;
         
     | 
| 278 | 
         
            +
                        bool act = (thrInBlock < p.numBins);
         
     | 
| 279 | 
         
            +
                        U32 actMask = __ballot_sync(~0u, act);
         
     | 
| 280 | 
         
            +
                        if (act)
         
     | 
| 281 | 
         
            +
                        {
         
     | 
| 282 | 
         
            +
                            U8* srcPtr = (U8*)&s_outMask[0][thrInBlock];
         
     | 
| 283 | 
         
            +
                            U8* dstPtr = (U8*)&s_outCount[0][thrInBlock];
         
     | 
| 284 | 
         
            +
                            int total = 0;
         
     | 
| 285 | 
         
            +
                            for (int i = 0; i < CR_BIN_WARPS; i++)
         
     | 
| 286 | 
         
            +
                            {
         
     | 
| 287 | 
         
            +
                                total += __popc(*(U32*)srcPtr);
         
     | 
| 288 | 
         
            +
                                *(U32*)dstPtr = total;
         
     | 
| 289 | 
         
            +
                                srcPtr += (CR_MAXBINS_SQR + 1) * 4;
         
     | 
| 290 | 
         
            +
                                dstPtr += (CR_MAXBINS_SQR + 1) * 4;
         
     | 
| 291 | 
         
            +
                            }
         
     | 
| 292 | 
         
            +
             
     | 
| 293 | 
         
            +
                            // overflow => request a new segment
         
     | 
| 294 | 
         
            +
                            int ofs = s_outOfs[thrInBlock];
         
     | 
| 295 | 
         
            +
                            bool ovr = (((ofs - 1) >> CR_BIN_SEG_LOG2) != (((ofs - 1) + total) >> CR_BIN_SEG_LOG2));
         
     | 
| 296 | 
         
            +
                            U32 ovrMask = __ballot_sync(actMask, ovr);
         
     | 
| 297 | 
         
            +
                            if (ovr)
         
     | 
| 298 | 
         
            +
                            {
         
     | 
| 299 | 
         
            +
                                overIndex = __popc(ovrMask & getLaneMaskLt());
         
     | 
| 300 | 
         
            +
                                if (overIndex == 0)
         
     | 
| 301 | 
         
            +
                                    s_broadcast[threadIdx.y + 16] = atomicAdd((U32*)&s_overTotal, __popc(ovrMask));
         
     | 
| 302 | 
         
            +
                                __syncwarp(ovrMask);
         
     | 
| 303 | 
         
            +
                                overIndex += s_broadcast[threadIdx.y + 16];
         
     | 
| 304 | 
         
            +
                                s_overIndex[thrInBlock] = overIndex;
         
     | 
| 305 | 
         
            +
                            }
         
     | 
| 306 | 
         
            +
                        }
         
     | 
| 307 | 
         
            +
             
     | 
| 308 | 
         
            +
                        // sync after overTotal is ready
         
     | 
| 309 | 
         
            +
                        __syncthreads();
         
     | 
| 310 | 
         
            +
             
     | 
| 311 | 
         
            +
                        // at least one segment overflowed => allocate segments
         
     | 
| 312 | 
         
            +
                        U32 overTotal = s_overTotal;
         
     | 
| 313 | 
         
            +
                        U32 allocBase = 0;
         
     | 
| 314 | 
         
            +
                        if (overTotal > 0)
         
     | 
| 315 | 
         
            +
                        {
         
     | 
| 316 | 
         
            +
                            // allocate memory
         
     | 
| 317 | 
         
            +
                            if (thrInBlock == 0)
         
     | 
| 318 | 
         
            +
                            {
         
     | 
| 319 | 
         
            +
                                U32 allocBase = atomicAdd(&atomics.numBinSegs, overTotal);
         
     | 
| 320 | 
         
            +
                                s_allocBase = (allocBase + overTotal <= p.maxBinSegs) ? allocBase : 0;
         
     | 
| 321 | 
         
            +
                            }
         
     | 
| 322 | 
         
            +
                            __syncthreads();
         
     | 
| 323 | 
         
            +
                            allocBase = s_allocBase;
         
     | 
| 324 | 
         
            +
             
     | 
| 325 | 
         
            +
                            // did my bin overflow?
         
     | 
| 326 | 
         
            +
                            if (overIndex != -1)
         
     | 
| 327 | 
         
            +
                            {
         
     | 
| 328 | 
         
            +
                                // calculate new segment index
         
     | 
| 329 | 
         
            +
                                int segIdx = allocBase + overIndex;
         
     | 
| 330 | 
         
            +
             
     | 
| 331 | 
         
            +
                                // add to linked list
         
     | 
| 332 | 
         
            +
                                if (s_outOfs[thrInBlock] < 0)
         
     | 
| 333 | 
         
            +
                                    binFirstSeg[(thrInBlock << CR_BIN_STREAMS_LOG2) + blockIdx.x] = segIdx;
         
     | 
| 334 | 
         
            +
                                else
         
     | 
| 335 | 
         
            +
                                    binSegNext[(s_outOfs[thrInBlock] - 1) >> CR_BIN_SEG_LOG2] = segIdx;
         
     | 
| 336 | 
         
            +
             
     | 
| 337 | 
         
            +
                                // defaults
         
     | 
| 338 | 
         
            +
                                binSegNext [segIdx] = -1;
         
     | 
| 339 | 
         
            +
                                binSegCount[segIdx] = CR_BIN_SEG_SIZE;
         
     | 
| 340 | 
         
            +
                            }
         
     | 
| 341 | 
         
            +
                        }
         
     | 
| 342 | 
         
            +
             
     | 
| 343 | 
         
            +
                        // concurrent emission -- each warp handles its own triangle
         
     | 
| 344 | 
         
            +
                        if (thrInBlock < bufCount)
         
     | 
| 345 | 
         
            +
                        {
         
     | 
| 346 | 
         
            +
                            int triPos  = (bufIndex + thrInBlock) & (CR_ARRAY_SIZE(s_triBuf) - 1);
         
     | 
| 347 | 
         
            +
                            int currBin = lox + loy * p.widthBins;
         
     | 
| 348 | 
         
            +
                            int skipBin = (hix + 1) + loy * p.widthBins;
         
     | 
| 349 | 
         
            +
                            int endBin  = lox + (hiy + 1) * p.widthBins;
         
     | 
| 350 | 
         
            +
                            int binYInc = p.widthBins - (hix - lox + 1);
         
     | 
| 351 | 
         
            +
             
     | 
| 352 | 
         
            +
                            // loop over triangle's bins
         
     | 
| 353 | 
         
            +
                            do
         
     | 
| 354 | 
         
            +
                            {
         
     | 
| 355 | 
         
            +
                                U32 outMask = s_outMask[threadIdx.y][currBin];
         
     | 
| 356 | 
         
            +
                                if (outMask & (1<<threadIdx.x))
         
     | 
| 357 | 
         
            +
                                {
         
     | 
| 358 | 
         
            +
                                    int idx = __popc(outMask & getLaneMaskLt());
         
     | 
| 359 | 
         
            +
                                    if (threadIdx.y > 0)
         
     | 
| 360 | 
         
            +
                                        idx += s_outCount[threadIdx.y-1][currBin];
         
     | 
| 361 | 
         
            +
             
     | 
| 362 | 
         
            +
                                    int base = s_outOfs[currBin];
         
     | 
| 363 | 
         
            +
                                    int free = (-base) & (CR_BIN_SEG_SIZE - 1);
         
     | 
| 364 | 
         
            +
                                    if (idx >= free)
         
     | 
| 365 | 
         
            +
                                        idx += ((allocBase + s_overIndex[currBin]) << CR_BIN_SEG_LOG2) - free;
         
     | 
| 366 | 
         
            +
                                    else
         
     | 
| 367 | 
         
            +
                                        idx += base;
         
     | 
| 368 | 
         
            +
             
     | 
| 369 | 
         
            +
                                    binSegData[idx] = s_triBuf[triPos];
         
     | 
| 370 | 
         
            +
                                }
         
     | 
| 371 | 
         
            +
             
     | 
| 372 | 
         
            +
                                currBin++;
         
     | 
| 373 | 
         
            +
                                if (currBin == skipBin)
         
     | 
| 374 | 
         
            +
                                    currBin += binYInc, skipBin += p.widthBins;
         
     | 
| 375 | 
         
            +
                            }
         
     | 
| 376 | 
         
            +
                            while (currBin != endBin);
         
     | 
| 377 | 
         
            +
                        }
         
     | 
| 378 | 
         
            +
             
     | 
| 379 | 
         
            +
                        // wait all triangles to finish, then replace overflown segment offsets
         
     | 
| 380 | 
         
            +
                        __syncthreads();
         
     | 
| 381 | 
         
            +
                        if (thrInBlock < p.numBins)
         
     | 
| 382 | 
         
            +
                        {
         
     | 
| 383 | 
         
            +
                            U32 total  = s_outCount[CR_BIN_WARPS - 1][thrInBlock];
         
     | 
| 384 | 
         
            +
                            U32 oldOfs = s_outOfs[thrInBlock];
         
     | 
| 385 | 
         
            +
                            if (overIndex == -1)
         
     | 
| 386 | 
         
            +
                                s_outOfs[thrInBlock] = oldOfs + total;
         
     | 
| 387 | 
         
            +
                            else
         
     | 
| 388 | 
         
            +
                            {
         
     | 
| 389 | 
         
            +
                                int addr = oldOfs + total;
         
     | 
| 390 | 
         
            +
                                addr = ((addr - 1) & (CR_BIN_SEG_SIZE - 1)) + 1;
         
     | 
| 391 | 
         
            +
                                addr += (allocBase + overIndex) << CR_BIN_SEG_LOG2;
         
     | 
| 392 | 
         
            +
                                s_outOfs[thrInBlock] = addr;
         
     | 
| 393 | 
         
            +
                            }
         
     | 
| 394 | 
         
            +
                            s_outTotal[thrInBlock] += total;
         
     | 
| 395 | 
         
            +
                        }
         
     | 
| 396 | 
         
            +
             
     | 
| 397 | 
         
            +
                        // these triangles are now done
         
     | 
| 398 | 
         
            +
                        int count = ::min(bufCount, CR_BIN_WARPS * 32);
         
     | 
| 399 | 
         
            +
                        bufCount -= count;
         
     | 
| 400 | 
         
            +
                        bufIndex += count;
         
     | 
| 401 | 
         
            +
                        bufIndex &= CR_ARRAY_SIZE(s_triBuf)-1;
         
     | 
| 402 | 
         
            +
                    }
         
     | 
| 403 | 
         
            +
                    while (bufCount > 0 || batchPos < batchEnd);
         
     | 
| 404 | 
         
            +
             
     | 
| 405 | 
         
            +
                    // flush all bins
         
     | 
| 406 | 
         
            +
                    if (thrInBlock < p.numBins)
         
     | 
| 407 | 
         
            +
                    {
         
     | 
| 408 | 
         
            +
                        int ofs = s_outOfs[thrInBlock];
         
     | 
| 409 | 
         
            +
                        if (ofs & (CR_BIN_SEG_SIZE-1))
         
     | 
| 410 | 
         
            +
                        {
         
     | 
| 411 | 
         
            +
                            int seg = ofs >> CR_BIN_SEG_LOG2;
         
     | 
| 412 | 
         
            +
                            binSegCount[seg] = ofs & (CR_BIN_SEG_SIZE-1);
         
     | 
| 413 | 
         
            +
                            s_outOfs[thrInBlock] = (ofs + CR_BIN_SEG_SIZE - 1) & -CR_BIN_SEG_SIZE;
         
     | 
| 414 | 
         
            +
                        }
         
     | 
| 415 | 
         
            +
                    }
         
     | 
| 416 | 
         
            +
                }
         
     | 
| 417 | 
         
            +
             
     | 
| 418 | 
         
            +
                // output totals
         
     | 
| 419 | 
         
            +
                if (thrInBlock < p.numBins)
         
     | 
| 420 | 
         
            +
                    binTotal[(thrInBlock << CR_BIN_STREAMS_LOG2) + blockIdx.x] = s_outTotal[thrInBlock];
         
     | 
| 421 | 
         
            +
            }
         
     | 
| 422 | 
         
            +
             
     | 
| 423 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.cpp
    ADDED
    
    | 
         @@ -0,0 +1,94 @@ 
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|
| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "../../framework.h"
         
     | 
| 10 | 
         
            +
            #include "Buffer.hpp"
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            using namespace CR;
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 15 | 
         
            +
            // GPU buffer.
         
     | 
| 16 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 17 | 
         
            +
             
     | 
| 18 | 
         
            +
            Buffer::Buffer(void)
         
     | 
| 19 | 
         
            +
            :   m_gpuPtr(NULL),
         
     | 
| 20 | 
         
            +
                m_bytes (0)
         
     | 
| 21 | 
         
            +
            {
         
     | 
| 22 | 
         
            +
                // empty
         
     | 
| 23 | 
         
            +
            }
         
     | 
| 24 | 
         
            +
             
     | 
| 25 | 
         
            +
            Buffer::~Buffer(void)
         
     | 
| 26 | 
         
            +
            {
         
     | 
| 27 | 
         
            +
                if (m_gpuPtr)
         
     | 
| 28 | 
         
            +
                    cudaFree(m_gpuPtr); // Don't throw an exception.
         
     | 
| 29 | 
         
            +
            }
         
     | 
| 30 | 
         
            +
             
     | 
| 31 | 
         
            +
            void Buffer::reset(size_t bytes)
         
     | 
| 32 | 
         
            +
            {
         
     | 
| 33 | 
         
            +
                if (bytes == m_bytes)
         
     | 
| 34 | 
         
            +
                    return;
         
     | 
| 35 | 
         
            +
             
     | 
| 36 | 
         
            +
                if (m_gpuPtr)
         
     | 
| 37 | 
         
            +
                {
         
     | 
| 38 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaFree(m_gpuPtr));
         
     | 
| 39 | 
         
            +
                    m_gpuPtr = NULL;
         
     | 
| 40 | 
         
            +
                }
         
     | 
| 41 | 
         
            +
             
     | 
| 42 | 
         
            +
                if (bytes > 0)
         
     | 
| 43 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaMalloc(&m_gpuPtr, bytes));
         
     | 
| 44 | 
         
            +
             
     | 
| 45 | 
         
            +
                m_bytes = bytes;
         
     | 
| 46 | 
         
            +
            }
         
     | 
| 47 | 
         
            +
             
     | 
| 48 | 
         
            +
            void Buffer::grow(size_t bytes)
         
     | 
| 49 | 
         
            +
            {
         
     | 
| 50 | 
         
            +
                if (bytes > m_bytes)
         
     | 
| 51 | 
         
            +
                    reset(bytes);
         
     | 
| 52 | 
         
            +
            }
         
     | 
| 53 | 
         
            +
             
     | 
| 54 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 55 | 
         
            +
            // Host buffer with page-locked memory.
         
     | 
| 56 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 57 | 
         
            +
             
     | 
| 58 | 
         
            +
            HostBuffer::HostBuffer(void)
         
     | 
| 59 | 
         
            +
            :   m_hostPtr(NULL),
         
     | 
| 60 | 
         
            +
                m_bytes  (0)
         
     | 
| 61 | 
         
            +
            {
         
     | 
| 62 | 
         
            +
                // empty
         
     | 
| 63 | 
         
            +
            }
         
     | 
| 64 | 
         
            +
             
     | 
| 65 | 
         
            +
            HostBuffer::~HostBuffer(void)
         
     | 
| 66 | 
         
            +
            {
         
     | 
| 67 | 
         
            +
                if (m_hostPtr)
         
     | 
| 68 | 
         
            +
                    cudaFreeHost(m_hostPtr); // Don't throw an exception.
         
     | 
| 69 | 
         
            +
            }
         
     | 
| 70 | 
         
            +
             
     | 
| 71 | 
         
            +
            void HostBuffer::reset(size_t bytes)
         
     | 
| 72 | 
         
            +
            {
         
     | 
| 73 | 
         
            +
                if (bytes == m_bytes)
         
     | 
| 74 | 
         
            +
                    return;
         
     | 
| 75 | 
         
            +
             
     | 
| 76 | 
         
            +
                if (m_hostPtr)
         
     | 
| 77 | 
         
            +
                {
         
     | 
| 78 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaFreeHost(m_hostPtr));
         
     | 
| 79 | 
         
            +
                    m_hostPtr = NULL;
         
     | 
| 80 | 
         
            +
                }
         
     | 
| 81 | 
         
            +
             
     | 
| 82 | 
         
            +
                if (bytes > 0)
         
     | 
| 83 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaMallocHost(&m_hostPtr, bytes));
         
     | 
| 84 | 
         
            +
             
     | 
| 85 | 
         
            +
                m_bytes = bytes;
         
     | 
| 86 | 
         
            +
            }
         
     | 
| 87 | 
         
            +
             
     | 
| 88 | 
         
            +
            void HostBuffer::grow(size_t bytes)
         
     | 
| 89 | 
         
            +
            {
         
     | 
| 90 | 
         
            +
                if (bytes > m_bytes)
         
     | 
| 91 | 
         
            +
                    reset(bytes);
         
     | 
| 92 | 
         
            +
            }
         
     | 
| 93 | 
         
            +
             
     | 
| 94 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.hpp
    ADDED
    
    | 
         @@ -0,0 +1,55 @@ 
     | 
|
| 
         | 
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| 
         | 
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         | 
|
| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
            #include "Defs.hpp"
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            namespace CR
         
     | 
| 13 | 
         
            +
            {
         
     | 
| 14 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 15 | 
         
            +
             
     | 
| 16 | 
         
            +
            class Buffer
         
     | 
| 17 | 
         
            +
            {
         
     | 
| 18 | 
         
            +
            public:
         
     | 
| 19 | 
         
            +
                                Buffer      (void);
         
     | 
| 20 | 
         
            +
                                ~Buffer     (void);
         
     | 
| 21 | 
         
            +
             
     | 
| 22 | 
         
            +
                void            reset       (size_t bytes);
         
     | 
| 23 | 
         
            +
                void            grow        (size_t bytes);
         
     | 
| 24 | 
         
            +
                void*           getPtr      (size_t offset = 0) { return (void*)(((uintptr_t)m_gpuPtr) + offset); }
         
     | 
| 25 | 
         
            +
                size_t          getSize     (void) const { return m_bytes; }
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
                void            setPtr      (void* ptr) { m_gpuPtr = ptr; }
         
     | 
| 28 | 
         
            +
             
     | 
| 29 | 
         
            +
            private:
         
     | 
| 30 | 
         
            +
                void*           m_gpuPtr;
         
     | 
| 31 | 
         
            +
                size_t          m_bytes;
         
     | 
| 32 | 
         
            +
            };
         
     | 
| 33 | 
         
            +
             
     | 
| 34 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 35 | 
         
            +
             
     | 
| 36 | 
         
            +
            class HostBuffer
         
     | 
| 37 | 
         
            +
            {
         
     | 
| 38 | 
         
            +
            public:
         
     | 
| 39 | 
         
            +
                                HostBuffer  (void);
         
     | 
| 40 | 
         
            +
                                ~HostBuffer (void);
         
     | 
| 41 | 
         
            +
             
     | 
| 42 | 
         
            +
                void            reset       (size_t bytes);
         
     | 
| 43 | 
         
            +
                void            grow        (size_t bytes);
         
     | 
| 44 | 
         
            +
                void*           getPtr      (void) { return m_hostPtr; }
         
     | 
| 45 | 
         
            +
                size_t          getSize     (void) const { return m_bytes; }
         
     | 
| 46 | 
         
            +
             
     | 
| 47 | 
         
            +
                void            setPtr      (void* ptr) { m_hostPtr = ptr; }
         
     | 
| 48 | 
         
            +
             
     | 
| 49 | 
         
            +
            private:
         
     | 
| 50 | 
         
            +
                void*           m_hostPtr;
         
     | 
| 51 | 
         
            +
                size_t          m_bytes;
         
     | 
| 52 | 
         
            +
            };
         
     | 
| 53 | 
         
            +
             
     | 
| 54 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 55 | 
         
            +
            }
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CoarseRaster.inl
    ADDED
    
    | 
         @@ -0,0 +1,730 @@ 
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| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            __device__ __inline__ int globalTileIdx(int tileInBin, int widthTiles)
         
     | 
| 12 | 
         
            +
            {
         
     | 
| 13 | 
         
            +
                int tileX = tileInBin & (CR_BIN_SIZE - 1);
         
     | 
| 14 | 
         
            +
                int tileY = tileInBin >> CR_BIN_LOG2;
         
     | 
| 15 | 
         
            +
                return tileX + tileY * widthTiles;
         
     | 
| 16 | 
         
            +
            }
         
     | 
| 17 | 
         
            +
             
     | 
| 18 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 19 | 
         
            +
             
     | 
| 20 | 
         
            +
            __device__ __inline__ void coarseRasterImpl(const CRParams p)
         
     | 
| 21 | 
         
            +
            {
         
     | 
| 22 | 
         
            +
                // Common.
         
     | 
| 23 | 
         
            +
             
     | 
| 24 | 
         
            +
                __shared__ volatile U32 s_workCounter;
         
     | 
| 25 | 
         
            +
                __shared__ volatile U32 s_scanTemp          [CR_COARSE_WARPS][48];              // 3KB
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
                // Input.
         
     | 
| 28 | 
         
            +
             
     | 
| 29 | 
         
            +
                __shared__ volatile U32 s_binOrder          [CR_MAXBINS_SQR];                   // 1KB
         
     | 
| 30 | 
         
            +
                __shared__ volatile S32 s_binStreamCurrSeg  [CR_BIN_STREAMS_SIZE];              // 0KB
         
     | 
| 31 | 
         
            +
                __shared__ volatile S32 s_binStreamFirstTri [CR_BIN_STREAMS_SIZE];              // 0KB
         
     | 
| 32 | 
         
            +
                __shared__ volatile S32 s_triQueue          [CR_COARSE_QUEUE_SIZE];             // 4KB
         
     | 
| 33 | 
         
            +
                __shared__ volatile S32 s_triQueueWritePos;
         
     | 
| 34 | 
         
            +
                __shared__ volatile U32 s_binStreamSelectedOfs;
         
     | 
| 35 | 
         
            +
                __shared__ volatile U32 s_binStreamSelectedSize;
         
     | 
| 36 | 
         
            +
             
     | 
| 37 | 
         
            +
                // Output.
         
     | 
| 38 | 
         
            +
             
     | 
| 39 | 
         
            +
                __shared__ volatile U32 s_warpEmitMask      [CR_COARSE_WARPS][CR_BIN_SQR + 1];  // 16KB, +1 to avoid bank collisions
         
     | 
| 40 | 
         
            +
                __shared__ volatile U32 s_warpEmitPrefixSum [CR_COARSE_WARPS][CR_BIN_SQR + 1];  // 16KB, +1 to avoid bank collisions
         
     | 
| 41 | 
         
            +
                __shared__ volatile U32 s_tileEmitPrefixSum [CR_BIN_SQR + 1];                   // 1KB, zero at the beginning
         
     | 
| 42 | 
         
            +
                __shared__ volatile U32 s_tileAllocPrefixSum[CR_BIN_SQR + 1];                   // 1KB, zero at the beginning
         
     | 
| 43 | 
         
            +
                __shared__ volatile S32 s_tileStreamCurrOfs [CR_BIN_SQR];                       // 1KB
         
     | 
| 44 | 
         
            +
                __shared__ volatile U32 s_firstAllocSeg;
         
     | 
| 45 | 
         
            +
                __shared__ volatile U32 s_firstActiveIdx;
         
     | 
| 46 | 
         
            +
             
     | 
| 47 | 
         
            +
                // Pointers and constants.
         
     | 
| 48 | 
         
            +
             
     | 
| 49 | 
         
            +
                CRAtomics&              atomics         = p.atomics[blockIdx.z];
         
     | 
| 50 | 
         
            +
                const CRTriangleHeader* triHeader       = (const CRTriangleHeader*)p.triHeader + p.maxSubtris * blockIdx.z;
         
     | 
| 51 | 
         
            +
                const S32*              binFirstSeg     = (const S32*)p.binFirstSeg + CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * blockIdx.z;
         
     | 
| 52 | 
         
            +
                const S32*              binTotal        = (const S32*)p.binTotal    + CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * blockIdx.z;
         
     | 
| 53 | 
         
            +
                const S32*              binSegData      = (const S32*)p.binSegData  + p.maxBinSegs * CR_BIN_SEG_SIZE * blockIdx.z;
         
     | 
| 54 | 
         
            +
                const S32*              binSegNext      = (const S32*)p.binSegNext  + p.maxBinSegs * blockIdx.z;
         
     | 
| 55 | 
         
            +
                const S32*              binSegCount     = (const S32*)p.binSegCount + p.maxBinSegs * blockIdx.z;
         
     | 
| 56 | 
         
            +
                S32*                    activeTiles     = (S32*)p.activeTiles  + CR_MAXTILES_SQR * blockIdx.z;
         
     | 
| 57 | 
         
            +
                S32*                    tileFirstSeg    = (S32*)p.tileFirstSeg + CR_MAXTILES_SQR * blockIdx.z;
         
     | 
| 58 | 
         
            +
                S32*                    tileSegData     = (S32*)p.tileSegData  + p.maxTileSegs * CR_TILE_SEG_SIZE * blockIdx.z;
         
     | 
| 59 | 
         
            +
                S32*                    tileSegNext     = (S32*)p.tileSegNext  + p.maxTileSegs * blockIdx.z;
         
     | 
| 60 | 
         
            +
                S32*                    tileSegCount    = (S32*)p.tileSegCount + p.maxTileSegs * blockIdx.z;
         
     | 
| 61 | 
         
            +
             
     | 
| 62 | 
         
            +
                int tileLog     = CR_TILE_LOG2 + CR_SUBPIXEL_LOG2;
         
     | 
| 63 | 
         
            +
                int thrInBlock  = threadIdx.x + threadIdx.y * 32;
         
     | 
| 64 | 
         
            +
                int emitShift   = CR_BIN_LOG2 * 2 + 5; // We scan ((numEmits << emitShift) | numAllocs) over tiles.
         
     | 
| 65 | 
         
            +
             
     | 
| 66 | 
         
            +
                if (atomics.numSubtris > p.maxSubtris || atomics.numBinSegs > p.maxBinSegs)
         
     | 
| 67 | 
         
            +
                    return;
         
     | 
| 68 | 
         
            +
             
     | 
| 69 | 
         
            +
                // Initialize sharedmem arrays.
         
     | 
| 70 | 
         
            +
             
     | 
| 71 | 
         
            +
                if (thrInBlock == 0)
         
     | 
| 72 | 
         
            +
                {
         
     | 
| 73 | 
         
            +
                    s_tileEmitPrefixSum[0] = 0;
         
     | 
| 74 | 
         
            +
                    s_tileAllocPrefixSum[0] = 0;
         
     | 
| 75 | 
         
            +
                }
         
     | 
| 76 | 
         
            +
                s_scanTemp[threadIdx.y][threadIdx.x] = 0;
         
     | 
| 77 | 
         
            +
             
     | 
| 78 | 
         
            +
                // Sort bins in descending order of triangle count.
         
     | 
| 79 | 
         
            +
             
     | 
| 80 | 
         
            +
                for (int binIdx = thrInBlock; binIdx < p.numBins; binIdx += CR_COARSE_WARPS * 32)
         
     | 
| 81 | 
         
            +
                {
         
     | 
| 82 | 
         
            +
                    int count = 0;
         
     | 
| 83 | 
         
            +
                    for (int i = 0; i < CR_BIN_STREAMS_SIZE; i++)
         
     | 
| 84 | 
         
            +
                        count += binTotal[(binIdx << CR_BIN_STREAMS_LOG2) + i];
         
     | 
| 85 | 
         
            +
                    s_binOrder[binIdx] = (~count << (CR_MAXBINS_LOG2 * 2)) | binIdx;
         
     | 
| 86 | 
         
            +
                }
         
     | 
| 87 | 
         
            +
             
     | 
| 88 | 
         
            +
                __syncthreads();
         
     | 
| 89 | 
         
            +
                sortShared(s_binOrder, p.numBins);
         
     | 
| 90 | 
         
            +
             
     | 
| 91 | 
         
            +
                // Process each bin by one block.
         
     | 
| 92 | 
         
            +
             
     | 
| 93 | 
         
            +
                for (;;)
         
     | 
| 94 | 
         
            +
                {
         
     | 
| 95 | 
         
            +
                    // Pick a bin for the block.
         
     | 
| 96 | 
         
            +
             
     | 
| 97 | 
         
            +
                    if (thrInBlock == 0)
         
     | 
| 98 | 
         
            +
                        s_workCounter = atomicAdd(&atomics.coarseCounter, 1);
         
     | 
| 99 | 
         
            +
                    __syncthreads();
         
     | 
| 100 | 
         
            +
             
     | 
| 101 | 
         
            +
                    int workCounter = s_workCounter;
         
     | 
| 102 | 
         
            +
                    if (workCounter >= p.numBins)
         
     | 
| 103 | 
         
            +
                        break;
         
     | 
| 104 | 
         
            +
             
     | 
| 105 | 
         
            +
                    U32 binOrder = s_binOrder[workCounter];
         
     | 
| 106 | 
         
            +
                    bool binEmpty = ((~binOrder >> (CR_MAXBINS_LOG2 * 2)) == 0);
         
     | 
| 107 | 
         
            +
                    if (binEmpty && !p.deferredClear)
         
     | 
| 108 | 
         
            +
                        break;
         
     | 
| 109 | 
         
            +
             
     | 
| 110 | 
         
            +
                    int binIdx = binOrder & (CR_MAXBINS_SQR - 1);
         
     | 
| 111 | 
         
            +
             
     | 
| 112 | 
         
            +
                    // Initialize input/output streams.
         
     | 
| 113 | 
         
            +
             
     | 
| 114 | 
         
            +
                    int triQueueWritePos = 0;
         
     | 
| 115 | 
         
            +
                    int triQueueReadPos = 0;
         
     | 
| 116 | 
         
            +
             
     | 
| 117 | 
         
            +
                    if (thrInBlock < CR_BIN_STREAMS_SIZE)
         
     | 
| 118 | 
         
            +
                    {
         
     | 
| 119 | 
         
            +
                        int segIdx = binFirstSeg[(binIdx << CR_BIN_STREAMS_LOG2) + thrInBlock];
         
     | 
| 120 | 
         
            +
                        s_binStreamCurrSeg[thrInBlock] = segIdx;
         
     | 
| 121 | 
         
            +
                        s_binStreamFirstTri[thrInBlock] = (segIdx == -1) ? ~0u : binSegData[segIdx << CR_BIN_SEG_LOG2];
         
     | 
| 122 | 
         
            +
                    }
         
     | 
| 123 | 
         
            +
             
     | 
| 124 | 
         
            +
                    for (int tileInBin = CR_COARSE_WARPS * 32 - 1 - thrInBlock; tileInBin < CR_BIN_SQR; tileInBin += CR_COARSE_WARPS * 32)
         
     | 
| 125 | 
         
            +
                        s_tileStreamCurrOfs[tileInBin] = -CR_TILE_SEG_SIZE;
         
     | 
| 126 | 
         
            +
             
     | 
| 127 | 
         
            +
                    // Initialize per-bin state.
         
     | 
| 128 | 
         
            +
             
     | 
| 129 | 
         
            +
                    int binY = idiv_fast(binIdx, p.widthBins);
         
     | 
| 130 | 
         
            +
                    int binX = binIdx - binY * p.widthBins;
         
     | 
| 131 | 
         
            +
                    int originX = (binX << (CR_BIN_LOG2 + tileLog)) - (p.widthPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
         
     | 
| 132 | 
         
            +
                    int originY = (binY << (CR_BIN_LOG2 + tileLog)) - (p.heightPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
         
     | 
| 133 | 
         
            +
                    int maxTileXInBin = ::min(p.widthTiles - (binX << CR_BIN_LOG2), CR_BIN_SIZE) - 1;
         
     | 
| 134 | 
         
            +
                    int maxTileYInBin = ::min(p.heightTiles - (binY << CR_BIN_LOG2), CR_BIN_SIZE) - 1;
         
     | 
| 135 | 
         
            +
                    int binTileIdx = (binX + binY * p.widthTiles) << CR_BIN_LOG2;
         
     | 
| 136 | 
         
            +
             
     | 
| 137 | 
         
            +
                    // Entire block: Merge input streams and process triangles.
         
     | 
| 138 | 
         
            +
             
     | 
| 139 | 
         
            +
                    if (!binEmpty)
         
     | 
| 140 | 
         
            +
                    do
         
     | 
| 141 | 
         
            +
                    {
         
     | 
| 142 | 
         
            +
                        //------------------------------------------------------------------------
         
     | 
| 143 | 
         
            +
                        // Merge.
         
     | 
| 144 | 
         
            +
                        //------------------------------------------------------------------------
         
     | 
| 145 | 
         
            +
             
     | 
| 146 | 
         
            +
                        // Entire block: Not enough triangles => merge and queue segments.
         
     | 
| 147 | 
         
            +
                        // NOTE: The bin exit criterion assumes that we queue more triangles than we actually need.
         
     | 
| 148 | 
         
            +
             
     | 
| 149 | 
         
            +
                        while (triQueueWritePos - triQueueReadPos <= CR_COARSE_WARPS * 32)
         
     | 
| 150 | 
         
            +
                        {
         
     | 
| 151 | 
         
            +
                            // First warp: Choose the segment with the lowest initial triangle index.
         
     | 
| 152 | 
         
            +
             
     | 
| 153 | 
         
            +
                            bool hasStream = (thrInBlock < CR_BIN_STREAMS_SIZE);
         
     | 
| 154 | 
         
            +
                            U32 hasStreamMask = __ballot_sync(~0u, hasStream);
         
     | 
| 155 | 
         
            +
                            if (hasStream)
         
     | 
| 156 | 
         
            +
                            {
         
     | 
| 157 | 
         
            +
                                // Find the stream with the lowest triangle index.
         
     | 
| 158 | 
         
            +
             
     | 
| 159 | 
         
            +
                                U32 firstTri = s_binStreamFirstTri[thrInBlock];
         
     | 
| 160 | 
         
            +
                                U32 t = firstTri;
         
     | 
| 161 | 
         
            +
                                volatile U32* v = &s_scanTemp[0][thrInBlock + 16];
         
     | 
| 162 | 
         
            +
             
     | 
| 163 | 
         
            +
                                #if (CR_BIN_STREAMS_SIZE > 1)
         
     | 
| 164 | 
         
            +
                                    v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-1]); __syncwarp(hasStreamMask);
         
     | 
| 165 | 
         
            +
                                #endif
         
     | 
| 166 | 
         
            +
                                #if (CR_BIN_STREAMS_SIZE > 2)
         
     | 
| 167 | 
         
            +
                                    v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-2]); __syncwarp(hasStreamMask);
         
     | 
| 168 | 
         
            +
                                #endif
         
     | 
| 169 | 
         
            +
                                #if (CR_BIN_STREAMS_SIZE > 4)
         
     | 
| 170 | 
         
            +
                                    v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-4]); __syncwarp(hasStreamMask);
         
     | 
| 171 | 
         
            +
                                #endif
         
     | 
| 172 | 
         
            +
                                #if (CR_BIN_STREAMS_SIZE > 8)
         
     | 
| 173 | 
         
            +
                                    v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-8]); __syncwarp(hasStreamMask);
         
     | 
| 174 | 
         
            +
                                #endif
         
     | 
| 175 | 
         
            +
                                #if (CR_BIN_STREAMS_SIZE > 16)
         
     | 
| 176 | 
         
            +
                                    v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-16]); __syncwarp(hasStreamMask);
         
     | 
| 177 | 
         
            +
                                #endif
         
     | 
| 178 | 
         
            +
                                v[0] = t; __syncwarp(hasStreamMask);
         
     | 
| 179 | 
         
            +
             
     | 
| 180 | 
         
            +
                                // Consume and broadcast.
         
     | 
| 181 | 
         
            +
             
     | 
| 182 | 
         
            +
                                bool first = (s_scanTemp[0][CR_BIN_STREAMS_SIZE - 1 + 16] == firstTri);
         
     | 
| 183 | 
         
            +
                                U32 firstMask = __ballot_sync(hasStreamMask, first);
         
     | 
| 184 | 
         
            +
                                if (first && (firstMask >> threadIdx.x) == 1u)
         
     | 
| 185 | 
         
            +
                                {
         
     | 
| 186 | 
         
            +
                                    int segIdx = s_binStreamCurrSeg[thrInBlock];
         
     | 
| 187 | 
         
            +
                                    s_binStreamSelectedOfs = segIdx << CR_BIN_SEG_LOG2;
         
     | 
| 188 | 
         
            +
                                    if (segIdx != -1)
         
     | 
| 189 | 
         
            +
                                    {
         
     | 
| 190 | 
         
            +
                                        int segSize = binSegCount[segIdx];
         
     | 
| 191 | 
         
            +
                                        int segNext = binSegNext[segIdx];
         
     | 
| 192 | 
         
            +
                                        s_binStreamSelectedSize = segSize;
         
     | 
| 193 | 
         
            +
                                        s_triQueueWritePos = triQueueWritePos + segSize;
         
     | 
| 194 | 
         
            +
                                        s_binStreamCurrSeg[thrInBlock] = segNext;
         
     | 
| 195 | 
         
            +
                                        s_binStreamFirstTri[thrInBlock] = (segNext == -1) ? ~0u : binSegData[segNext << CR_BIN_SEG_LOG2];
         
     | 
| 196 | 
         
            +
                                    }
         
     | 
| 197 | 
         
            +
                                }
         
     | 
| 198 | 
         
            +
                            }
         
     | 
| 199 | 
         
            +
             
     | 
| 200 | 
         
            +
                            // No more segments => break.
         
     | 
| 201 | 
         
            +
             
     | 
| 202 | 
         
            +
                            __syncthreads();
         
     | 
| 203 | 
         
            +
                            triQueueWritePos = s_triQueueWritePos;
         
     | 
| 204 | 
         
            +
                            int segOfs = s_binStreamSelectedOfs;
         
     | 
| 205 | 
         
            +
                            if (segOfs < 0)
         
     | 
| 206 | 
         
            +
                                break;
         
     | 
| 207 | 
         
            +
             
     | 
| 208 | 
         
            +
                            int segSize = s_binStreamSelectedSize;
         
     | 
| 209 | 
         
            +
                            __syncthreads();
         
     | 
| 210 | 
         
            +
             
     | 
| 211 | 
         
            +
                            // Fetch triangles into the queue.
         
     | 
| 212 | 
         
            +
             
     | 
| 213 | 
         
            +
                            for (int idxInSeg = CR_COARSE_WARPS * 32 - 1 - thrInBlock; idxInSeg < segSize; idxInSeg += CR_COARSE_WARPS * 32)
         
     | 
| 214 | 
         
            +
                            {
         
     | 
| 215 | 
         
            +
                                S32 triIdx = binSegData[segOfs + idxInSeg];
         
     | 
| 216 | 
         
            +
                                s_triQueue[(triQueueWritePos - segSize + idxInSeg) & (CR_COARSE_QUEUE_SIZE - 1)] = triIdx;
         
     | 
| 217 | 
         
            +
                            }
         
     | 
| 218 | 
         
            +
                        }
         
     | 
| 219 | 
         
            +
             
     | 
| 220 | 
         
            +
                        // All threads: Clear emit masks.
         
     | 
| 221 | 
         
            +
             
     | 
| 222 | 
         
            +
                        for (int maskIdx = thrInBlock; maskIdx < CR_COARSE_WARPS * CR_BIN_SQR; maskIdx += CR_COARSE_WARPS * 32)
         
     | 
| 223 | 
         
            +
                            s_warpEmitMask[maskIdx >> (CR_BIN_LOG2 * 2)][maskIdx & (CR_BIN_SQR - 1)] = 0;
         
     | 
| 224 | 
         
            +
             
     | 
| 225 | 
         
            +
                        __syncthreads();
         
     | 
| 226 | 
         
            +
             
     | 
| 227 | 
         
            +
                        //------------------------------------------------------------------------
         
     | 
| 228 | 
         
            +
                        // Raster.
         
     | 
| 229 | 
         
            +
                        //------------------------------------------------------------------------
         
     | 
| 230 | 
         
            +
             
     | 
| 231 | 
         
            +
                        // Triangle per thread: Read from the queue.
         
     | 
| 232 | 
         
            +
             
     | 
| 233 | 
         
            +
                        int triIdx = -1;
         
     | 
| 234 | 
         
            +
                        if (triQueueReadPos + thrInBlock < triQueueWritePos)
         
     | 
| 235 | 
         
            +
                            triIdx = s_triQueue[(triQueueReadPos + thrInBlock) & (CR_COARSE_QUEUE_SIZE - 1)];
         
     | 
| 236 | 
         
            +
             
     | 
| 237 | 
         
            +
                        uint4 triData = make_uint4(0, 0, 0, 0);
         
     | 
| 238 | 
         
            +
                        if (triIdx != -1)
         
     | 
| 239 | 
         
            +
                        {
         
     | 
| 240 | 
         
            +
                            int dataIdx = triIdx >> 3;
         
     | 
| 241 | 
         
            +
                            int subtriIdx = triIdx & 7;
         
     | 
| 242 | 
         
            +
                            if (subtriIdx != 7)
         
     | 
| 243 | 
         
            +
                                dataIdx = triHeader[dataIdx].misc + subtriIdx;
         
     | 
| 244 | 
         
            +
                            triData = *((uint4*)triHeader + dataIdx);
         
     | 
| 245 | 
         
            +
                        }
         
     | 
| 246 | 
         
            +
             
     | 
| 247 | 
         
            +
                        // 32 triangles per warp: Record emits (= tile intersections).
         
     | 
| 248 | 
         
            +
             
     | 
| 249 | 
         
            +
                        if (__any_sync(~0u, triIdx != -1))
         
     | 
| 250 | 
         
            +
                        {
         
     | 
| 251 | 
         
            +
                            S32 v0x = sub_s16lo_s16lo(triData.x, originX);
         
     | 
| 252 | 
         
            +
                            S32 v0y = sub_s16hi_s16lo(triData.x, originY);
         
     | 
| 253 | 
         
            +
                            S32 d01x = sub_s16lo_s16lo(triData.y, triData.x);
         
     | 
| 254 | 
         
            +
                            S32 d01y = sub_s16hi_s16hi(triData.y, triData.x);
         
     | 
| 255 | 
         
            +
                            S32 d02x = sub_s16lo_s16lo(triData.z, triData.x);
         
     | 
| 256 | 
         
            +
                            S32 d02y = sub_s16hi_s16hi(triData.z, triData.x);
         
     | 
| 257 | 
         
            +
             
     | 
| 258 | 
         
            +
                            // Compute tile-based AABB.
         
     | 
| 259 | 
         
            +
             
     | 
| 260 | 
         
            +
                            int lox = add_clamp_0_x((v0x + min_min(d01x, 0, d02x)) >> tileLog, 0, maxTileXInBin);
         
     | 
| 261 | 
         
            +
                            int loy = add_clamp_0_x((v0y + min_min(d01y, 0, d02y)) >> tileLog, 0, maxTileYInBin);
         
     | 
| 262 | 
         
            +
                            int hix = add_clamp_0_x((v0x + max_max(d01x, 0, d02x)) >> tileLog, 0, maxTileXInBin);
         
     | 
| 263 | 
         
            +
                            int hiy = add_clamp_0_x((v0y + max_max(d01y, 0, d02y)) >> tileLog, 0, maxTileYInBin);
         
     | 
| 264 | 
         
            +
                            int sizex = add_sub(hix, 1, lox);
         
     | 
| 265 | 
         
            +
                            int sizey = add_sub(hiy, 1, loy);
         
     | 
| 266 | 
         
            +
                            int area = sizex * sizey;
         
     | 
| 267 | 
         
            +
             
     | 
| 268 | 
         
            +
                            // Miscellaneous init.
         
     | 
| 269 | 
         
            +
             
     | 
| 270 | 
         
            +
                            U8* currPtr = (U8*)&s_warpEmitMask[threadIdx.y][lox + (loy << CR_BIN_LOG2)];
         
     | 
| 271 | 
         
            +
                            int ptrYInc = CR_BIN_SIZE * 4 - (sizex << 2);
         
     | 
| 272 | 
         
            +
                            U32 maskBit = 1 << threadIdx.x;
         
     | 
| 273 | 
         
            +
             
     | 
| 274 | 
         
            +
                            // Case A: All AABBs are small => record the full AABB using atomics.
         
     | 
| 275 | 
         
            +
             
     | 
| 276 | 
         
            +
                            if (__all_sync(~0u, sizex <= 2 && sizey <= 2))
         
     | 
| 277 | 
         
            +
                            {
         
     | 
| 278 | 
         
            +
                                if (triIdx != -1)
         
     | 
| 279 | 
         
            +
                                {
         
     | 
| 280 | 
         
            +
                                    atomicOr((U32*)currPtr, maskBit);
         
     | 
| 281 | 
         
            +
                                    if (sizex == 2) atomicOr((U32*)(currPtr + 4), maskBit);
         
     | 
| 282 | 
         
            +
                                    if (sizey == 2) atomicOr((U32*)(currPtr + CR_BIN_SIZE * 4), maskBit);
         
     | 
| 283 | 
         
            +
                                    if (sizex == 2 && sizey == 2) atomicOr((U32*)(currPtr + 4 + CR_BIN_SIZE * 4), maskBit);
         
     | 
| 284 | 
         
            +
                                }
         
     | 
| 285 | 
         
            +
                            }
         
     | 
| 286 | 
         
            +
                            else
         
     | 
| 287 | 
         
            +
                            {
         
     | 
| 288 | 
         
            +
                                // Compute warp-AABB (scan-32).
         
     | 
| 289 | 
         
            +
             
     | 
| 290 | 
         
            +
                                U32 aabbMask = add_sub(2 << hix, 0x20000 << hiy, 1 << lox) - (0x10000 << loy);
         
     | 
| 291 | 
         
            +
                                if (triIdx == -1)
         
     | 
| 292 | 
         
            +
                                    aabbMask = 0;
         
     | 
| 293 | 
         
            +
             
     | 
| 294 | 
         
            +
                                volatile U32* v = &s_scanTemp[threadIdx.y][threadIdx.x + 16];
         
     | 
| 295 | 
         
            +
                                v[0] = aabbMask; __syncwarp(); aabbMask |= v[-1]; __syncwarp();
         
     | 
| 296 | 
         
            +
                                v[0] = aabbMask; __syncwarp(); aabbMask |= v[-2]; __syncwarp();
         
     | 
| 297 | 
         
            +
                                v[0] = aabbMask; __syncwarp(); aabbMask |= v[-4]; __syncwarp();
         
     | 
| 298 | 
         
            +
                                v[0] = aabbMask; __syncwarp(); aabbMask |= v[-8]; __syncwarp();
         
     | 
| 299 | 
         
            +
                                v[0] = aabbMask; __syncwarp(); aabbMask |= v[-16]; __syncwarp();
         
     | 
| 300 | 
         
            +
                                v[0] = aabbMask; __syncwarp(); aabbMask = s_scanTemp[threadIdx.y][47];
         
     | 
| 301 | 
         
            +
             
     | 
| 302 | 
         
            +
                                U32 maskX = aabbMask & 0xFFFF;
         
     | 
| 303 | 
         
            +
                                U32 maskY = aabbMask >> 16;
         
     | 
| 304 | 
         
            +
                                int wlox = findLeadingOne(maskX ^ (maskX - 1));
         
     | 
| 305 | 
         
            +
                                int wloy = findLeadingOne(maskY ^ (maskY - 1));
         
     | 
| 306 | 
         
            +
                                int whix = findLeadingOne(maskX);
         
     | 
| 307 | 
         
            +
                                int whiy = findLeadingOne(maskY);
         
     | 
| 308 | 
         
            +
                                int warea = (add_sub(whix, 1, wlox)) * (add_sub(whiy, 1, wloy));
         
     | 
| 309 | 
         
            +
             
     | 
| 310 | 
         
            +
                                // Initialize edge functions.
         
     | 
| 311 | 
         
            +
             
     | 
| 312 | 
         
            +
                                S32 d12x = d02x - d01x;
         
     | 
| 313 | 
         
            +
                                S32 d12y = d02y - d01y;
         
     | 
| 314 | 
         
            +
                                v0x -= lox << tileLog;
         
     | 
| 315 | 
         
            +
                                v0y -= loy << tileLog;
         
     | 
| 316 | 
         
            +
             
     | 
| 317 | 
         
            +
                                S32 t01 = v0x * d01y - v0y * d01x;
         
     | 
| 318 | 
         
            +
                                S32 t02 = v0y * d02x - v0x * d02y;
         
     | 
| 319 | 
         
            +
                                S32 t12 = d01x * d12y - d01y * d12x - t01 - t02;
         
     | 
| 320 | 
         
            +
                                S32 b01 = add_sub(t01 >> tileLog, ::max(d01x, 0), ::min(d01y, 0));
         
     | 
| 321 | 
         
            +
                                S32 b02 = add_sub(t02 >> tileLog, ::max(d02y, 0), ::min(d02x, 0));
         
     | 
| 322 | 
         
            +
                                S32 b12 = add_sub(t12 >> tileLog, ::max(d12x, 0), ::min(d12y, 0));
         
     | 
| 323 | 
         
            +
             
     | 
| 324 | 
         
            +
                                d01x += sizex * d01y;
         
     | 
| 325 | 
         
            +
                                d02x += sizex * d02y;
         
     | 
| 326 | 
         
            +
                                d12x += sizex * d12y;
         
     | 
| 327 | 
         
            +
             
     | 
| 328 | 
         
            +
                                // Case B: Warp-AABB is not much larger than largest AABB => Check tiles in warp-AABB, record using ballots.
         
     | 
| 329 | 
         
            +
                                if (__any_sync(~0u, warea * 4 <= area * 8))
         
     | 
| 330 | 
         
            +
                                {
         
     | 
| 331 | 
         
            +
                                    // Not sure if this is any faster than Case C after all the post-Volta ballot mask tracking.
         
     | 
| 332 | 
         
            +
                                    bool act = (triIdx != -1);
         
     | 
| 333 | 
         
            +
                                    U32 actMask = __ballot_sync(~0u, act);
         
     | 
| 334 | 
         
            +
                                    if (act)
         
     | 
| 335 | 
         
            +
                                    {
         
     | 
| 336 | 
         
            +
                                        for (int y = wloy; y <= whiy; y++)
         
     | 
| 337 | 
         
            +
                                        {
         
     | 
| 338 | 
         
            +
                                            bool yIn = (y >= loy && y <= hiy);
         
     | 
| 339 | 
         
            +
                                            U32 yMask = __ballot_sync(actMask, yIn);
         
     | 
| 340 | 
         
            +
                                            if (yIn)
         
     | 
| 341 | 
         
            +
                                            {
         
     | 
| 342 | 
         
            +
                                                for (int x = wlox; x <= whix; x++)
         
     | 
| 343 | 
         
            +
                                                {
         
     | 
| 344 | 
         
            +
                                                    bool xyIn = (x >= lox && x <= hix);
         
     | 
| 345 | 
         
            +
                                                    U32 xyMask = __ballot_sync(yMask, xyIn);
         
     | 
| 346 | 
         
            +
                                                    if (xyIn)
         
     | 
| 347 | 
         
            +
                                                    {
         
     | 
| 348 | 
         
            +
                                                        U32 res = __ballot_sync(xyMask, b01 >= 0 && b02 >= 0 && b12 >= 0);
         
     | 
| 349 | 
         
            +
                                                        if (threadIdx.x == 31 - __clz(xyMask))
         
     | 
| 350 | 
         
            +
                                                            *(U32*)currPtr = res;
         
     | 
| 351 | 
         
            +
                                                        currPtr += 4, b01 -= d01y, b02 += d02y, b12 -= d12y;
         
     | 
| 352 | 
         
            +
                                                    }
         
     | 
| 353 | 
         
            +
                                                }
         
     | 
| 354 | 
         
            +
                                                currPtr += ptrYInc, b01 += d01x, b02 -= d02x, b12 += d12x;
         
     | 
| 355 | 
         
            +
                                            }
         
     | 
| 356 | 
         
            +
                                        }
         
     | 
| 357 | 
         
            +
                                    }
         
     | 
| 358 | 
         
            +
                                }
         
     | 
| 359 | 
         
            +
             
     | 
| 360 | 
         
            +
                                // Case C: General case => Check tiles in AABB, record using atomics.
         
     | 
| 361 | 
         
            +
             
     | 
| 362 | 
         
            +
                                else
         
     | 
| 363 | 
         
            +
                                {
         
     | 
| 364 | 
         
            +
                                    if (triIdx != -1)
         
     | 
| 365 | 
         
            +
                                    {
         
     | 
| 366 | 
         
            +
                                        U8* skipPtr = currPtr + (sizex << 2);
         
     | 
| 367 | 
         
            +
                                        U8* endPtr  = currPtr + (sizey << (CR_BIN_LOG2 + 2));
         
     | 
| 368 | 
         
            +
                                        do
         
     | 
| 369 | 
         
            +
                                        {
         
     | 
| 370 | 
         
            +
                                            if (b01 >= 0 && b02 >= 0 && b12 >= 0)
         
     | 
| 371 | 
         
            +
                                                atomicOr((U32*)currPtr, maskBit);
         
     | 
| 372 | 
         
            +
                                            currPtr += 4, b01 -= d01y, b02 += d02y, b12 -= d12y;
         
     | 
| 373 | 
         
            +
                                            if (currPtr == skipPtr)
         
     | 
| 374 | 
         
            +
                                                currPtr += ptrYInc, b01 += d01x, b02 -= d02x, b12 += d12x, skipPtr += CR_BIN_SIZE * 4;
         
     | 
| 375 | 
         
            +
                                        }
         
     | 
| 376 | 
         
            +
                                        while (currPtr != endPtr);
         
     | 
| 377 | 
         
            +
                                    }
         
     | 
| 378 | 
         
            +
                                }
         
     | 
| 379 | 
         
            +
                            }
         
     | 
| 380 | 
         
            +
                        }
         
     | 
| 381 | 
         
            +
             
     | 
| 382 | 
         
            +
                        __syncthreads();
         
     | 
| 383 | 
         
            +
             
     | 
| 384 | 
         
            +
                        //------------------------------------------------------------------------
         
     | 
| 385 | 
         
            +
                        // Count.
         
     | 
| 386 | 
         
            +
                        //------------------------------------------------------------------------
         
     | 
| 387 | 
         
            +
             
     | 
| 388 | 
         
            +
                        // Tile per thread: Initialize prefix sums.
         
     | 
| 389 | 
         
            +
             
     | 
| 390 | 
         
            +
                        for (int tileInBin_base = 0; tileInBin_base < CR_BIN_SQR; tileInBin_base += CR_COARSE_WARPS * 32)
         
     | 
| 391 | 
         
            +
                        {
         
     | 
| 392 | 
         
            +
                            int tileInBin = tileInBin_base + thrInBlock;
         
     | 
| 393 | 
         
            +
                            bool act = (tileInBin < CR_BIN_SQR);
         
     | 
| 394 | 
         
            +
                            U32 actMask = __ballot_sync(~0u, act);
         
     | 
| 395 | 
         
            +
                            if (act)
         
     | 
| 396 | 
         
            +
                            {
         
     | 
| 397 | 
         
            +
                                // Compute prefix sum of emits over warps.
         
     | 
| 398 | 
         
            +
             
     | 
| 399 | 
         
            +
                                U8* srcPtr = (U8*)&s_warpEmitMask[0][tileInBin];
         
     | 
| 400 | 
         
            +
                                U8* dstPtr = (U8*)&s_warpEmitPrefixSum[0][tileInBin];
         
     | 
| 401 | 
         
            +
                                int tileEmits = 0;
         
     | 
| 402 | 
         
            +
                                for (int i = 0; i < CR_COARSE_WARPS; i++)
         
     | 
| 403 | 
         
            +
                                {
         
     | 
| 404 | 
         
            +
                                    tileEmits += __popc(*(U32*)srcPtr);
         
     | 
| 405 | 
         
            +
                                    *(U32*)dstPtr = tileEmits;
         
     | 
| 406 | 
         
            +
                                    srcPtr += (CR_BIN_SQR + 1) * 4;
         
     | 
| 407 | 
         
            +
                                    dstPtr += (CR_BIN_SQR + 1) * 4;
         
     | 
| 408 | 
         
            +
                                }
         
     | 
| 409 | 
         
            +
             
     | 
| 410 | 
         
            +
                                // Determine the number of segments to allocate.
         
     | 
| 411 | 
         
            +
             
     | 
| 412 | 
         
            +
                                int spaceLeft = -s_tileStreamCurrOfs[tileInBin] & (CR_TILE_SEG_SIZE - 1);
         
     | 
| 413 | 
         
            +
                                int tileAllocs = (tileEmits - spaceLeft + CR_TILE_SEG_SIZE - 1) >> CR_TILE_SEG_LOG2;
         
     | 
| 414 | 
         
            +
                                volatile U32* v = &s_tileEmitPrefixSum[tileInBin + 1];
         
     | 
| 415 | 
         
            +
             
     | 
| 416 | 
         
            +
                                // All counters within the warp are small => compute prefix sum using ballot.
         
     | 
| 417 | 
         
            +
             
     | 
| 418 | 
         
            +
                                if (!__any_sync(actMask, tileEmits >= 2))
         
     | 
| 419 | 
         
            +
                                {
         
     | 
| 420 | 
         
            +
                                    U32 m = getLaneMaskLe();
         
     | 
| 421 | 
         
            +
                                    *v = (__popc(__ballot_sync(actMask, tileEmits & 1) & m) << emitShift) | __popc(__ballot_sync(actMask, tileAllocs & 1) & m);
         
     | 
| 422 | 
         
            +
                                }
         
     | 
| 423 | 
         
            +
             
     | 
| 424 | 
         
            +
                                // Otherwise => scan-32 within the warp.
         
     | 
| 425 | 
         
            +
             
     | 
| 426 | 
         
            +
                                else
         
     | 
| 427 | 
         
            +
                                {
         
     | 
| 428 | 
         
            +
                                    U32 sum = (tileEmits << emitShift) | tileAllocs;
         
     | 
| 429 | 
         
            +
                                    *v = sum; __syncwarp(actMask); if (threadIdx.x >= 1)  sum += v[-1]; __syncwarp(actMask);
         
     | 
| 430 | 
         
            +
                                    *v = sum; __syncwarp(actMask); if (threadIdx.x >= 2)  sum += v[-2]; __syncwarp(actMask);
         
     | 
| 431 | 
         
            +
                                    *v = sum; __syncwarp(actMask); if (threadIdx.x >= 4)  sum += v[-4]; __syncwarp(actMask);
         
     | 
| 432 | 
         
            +
                                    *v = sum; __syncwarp(actMask); if (threadIdx.x >= 8)  sum += v[-8]; __syncwarp(actMask);
         
     | 
| 433 | 
         
            +
                                    *v = sum; __syncwarp(actMask); if (threadIdx.x >= 16) sum += v[-16]; __syncwarp(actMask);
         
     | 
| 434 | 
         
            +
                                    *v = sum; __syncwarp(actMask);
         
     | 
| 435 | 
         
            +
                                }
         
     | 
| 436 | 
         
            +
                            }
         
     | 
| 437 | 
         
            +
                        }
         
     | 
| 438 | 
         
            +
             
     | 
| 439 | 
         
            +
                        // First warp: Scan-8.
         
     | 
| 440 | 
         
            +
             
     | 
| 441 | 
         
            +
                        __syncthreads();
         
     | 
| 442 | 
         
            +
             
     | 
| 443 | 
         
            +
                        bool scan8 = (thrInBlock < CR_BIN_SQR / 32);
         
     | 
| 444 | 
         
            +
                        U32 scan8Mask = __ballot_sync(~0u, scan8);
         
     | 
| 445 | 
         
            +
                        if (scan8)
         
     | 
| 446 | 
         
            +
                        {
         
     | 
| 447 | 
         
            +
                            int sum = s_tileEmitPrefixSum[(thrInBlock << 5) + 32];
         
     | 
| 448 | 
         
            +
                            volatile U32* v = &s_scanTemp[0][thrInBlock + 16];
         
     | 
| 449 | 
         
            +
                            v[0] = sum; __syncwarp(scan8Mask);
         
     | 
| 450 | 
         
            +
                            #if (CR_BIN_SQR > 1 * 32)
         
     | 
| 451 | 
         
            +
                                sum += v[-1]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
         
     | 
| 452 | 
         
            +
                            #endif
         
     | 
| 453 | 
         
            +
                            #if (CR_BIN_SQR > 2 * 32)
         
     | 
| 454 | 
         
            +
                                sum += v[-2]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
         
     | 
| 455 | 
         
            +
                            #endif
         
     | 
| 456 | 
         
            +
                            #if (CR_BIN_SQR > 4 * 32)
         
     | 
| 457 | 
         
            +
                                sum += v[-4]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
         
     | 
| 458 | 
         
            +
                            #endif
         
     | 
| 459 | 
         
            +
                        }
         
     | 
| 460 | 
         
            +
             
     | 
| 461 | 
         
            +
                        __syncthreads();
         
     | 
| 462 | 
         
            +
             
     | 
| 463 | 
         
            +
                        // Tile per thread: Finalize prefix sums.
         
     | 
| 464 | 
         
            +
                        // Single thread: Allocate segments.
         
     | 
| 465 | 
         
            +
             
     | 
| 466 | 
         
            +
                        for (int tileInBin = thrInBlock; tileInBin < CR_BIN_SQR; tileInBin += CR_COARSE_WARPS * 32)
         
     | 
| 467 | 
         
            +
                        {
         
     | 
| 468 | 
         
            +
                            int sum = s_tileEmitPrefixSum[tileInBin + 1] + s_scanTemp[0][(tileInBin >> 5) + 15];
         
     | 
| 469 | 
         
            +
                            int numEmits = sum >> emitShift;
         
     | 
| 470 | 
         
            +
                            int numAllocs = sum & ((1 << emitShift) - 1);
         
     | 
| 471 | 
         
            +
                            s_tileEmitPrefixSum[tileInBin + 1] = numEmits;
         
     | 
| 472 | 
         
            +
                            s_tileAllocPrefixSum[tileInBin + 1] = numAllocs;
         
     | 
| 473 | 
         
            +
             
     | 
| 474 | 
         
            +
                            if (tileInBin == CR_BIN_SQR - 1 && numAllocs != 0)
         
     | 
| 475 | 
         
            +
                            {
         
     | 
| 476 | 
         
            +
                                int t = atomicAdd(&atomics.numTileSegs, numAllocs);
         
     | 
| 477 | 
         
            +
                                s_firstAllocSeg = (t + numAllocs <= p.maxTileSegs) ? t : 0;
         
     | 
| 478 | 
         
            +
                            }
         
     | 
| 479 | 
         
            +
                        }
         
     | 
| 480 | 
         
            +
             
     | 
| 481 | 
         
            +
                        __syncthreads();
         
     | 
| 482 | 
         
            +
                        int firstAllocSeg   = s_firstAllocSeg;
         
     | 
| 483 | 
         
            +
                        int totalEmits      = s_tileEmitPrefixSum[CR_BIN_SQR];
         
     | 
| 484 | 
         
            +
                        int totalAllocs     = s_tileAllocPrefixSum[CR_BIN_SQR];
         
     | 
| 485 | 
         
            +
             
     | 
| 486 | 
         
            +
                        //------------------------------------------------------------------------
         
     | 
| 487 | 
         
            +
                        // Emit.
         
     | 
| 488 | 
         
            +
                        //------------------------------------------------------------------------
         
     | 
| 489 | 
         
            +
             
     | 
| 490 | 
         
            +
                        // Emit per thread: Write triangle index to globalmem.
         
     | 
| 491 | 
         
            +
             
     | 
| 492 | 
         
            +
                        for (int emitInBin = thrInBlock; emitInBin < totalEmits; emitInBin += CR_COARSE_WARPS * 32)
         
     | 
| 493 | 
         
            +
                        {
         
     | 
| 494 | 
         
            +
                            // Find tile in bin.
         
     | 
| 495 | 
         
            +
             
     | 
| 496 | 
         
            +
                            U8* tileBase = (U8*)&s_tileEmitPrefixSum[0];
         
     | 
| 497 | 
         
            +
                            U8* tilePtr = tileBase;
         
     | 
| 498 | 
         
            +
                            U8* ptr;
         
     | 
| 499 | 
         
            +
             
     | 
| 500 | 
         
            +
                            #if (CR_BIN_SQR > 128)
         
     | 
| 501 | 
         
            +
                                ptr = tilePtr + 0x80 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
         
     | 
| 502 | 
         
            +
                            #endif
         
     | 
| 503 | 
         
            +
                            #if (CR_BIN_SQR > 64)
         
     | 
| 504 | 
         
            +
                                ptr = tilePtr + 0x40 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
         
     | 
| 505 | 
         
            +
                            #endif
         
     | 
| 506 | 
         
            +
                            #if (CR_BIN_SQR > 32)
         
     | 
| 507 | 
         
            +
                                ptr = tilePtr + 0x20 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
         
     | 
| 508 | 
         
            +
                            #endif
         
     | 
| 509 | 
         
            +
                            #if (CR_BIN_SQR > 16)
         
     | 
| 510 | 
         
            +
                                ptr = tilePtr + 0x10 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
         
     | 
| 511 | 
         
            +
                            #endif
         
     | 
| 512 | 
         
            +
                            #if (CR_BIN_SQR > 8)
         
     | 
| 513 | 
         
            +
                                ptr = tilePtr + 0x08 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
         
     | 
| 514 | 
         
            +
                            #endif
         
     | 
| 515 | 
         
            +
                            #if (CR_BIN_SQR > 4)
         
     | 
| 516 | 
         
            +
                                ptr = tilePtr + 0x04 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
         
     | 
| 517 | 
         
            +
                            #endif
         
     | 
| 518 | 
         
            +
                            #if (CR_BIN_SQR > 2)
         
     | 
| 519 | 
         
            +
                                ptr = tilePtr + 0x02 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
         
     | 
| 520 | 
         
            +
                            #endif
         
     | 
| 521 | 
         
            +
                            #if (CR_BIN_SQR > 1)
         
     | 
| 522 | 
         
            +
                                ptr = tilePtr + 0x01 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
         
     | 
| 523 | 
         
            +
                            #endif
         
     | 
| 524 | 
         
            +
             
     | 
| 525 | 
         
            +
                            int tileInBin = (tilePtr - tileBase) >> 2;
         
     | 
| 526 | 
         
            +
                            int emitInTile = emitInBin - *(U32*)tilePtr;
         
     | 
| 527 | 
         
            +
             
     | 
| 528 | 
         
            +
                            // Find warp in tile.
         
     | 
| 529 | 
         
            +
             
     | 
| 530 | 
         
            +
                            int warpStep = (CR_BIN_SQR + 1) * 4;
         
     | 
| 531 | 
         
            +
                            U8* warpBase = (U8*)&s_warpEmitPrefixSum[0][tileInBin] - warpStep;
         
     | 
| 532 | 
         
            +
                            U8* warpPtr = warpBase;
         
     | 
| 533 | 
         
            +
             
     | 
| 534 | 
         
            +
                            #if (CR_COARSE_WARPS > 8)
         
     | 
| 535 | 
         
            +
                                ptr = warpPtr + 0x08 * warpStep; if (emitInTile >= *(U32*)ptr) warpPtr = ptr;
         
     | 
| 536 | 
         
            +
                            #endif
         
     | 
| 537 | 
         
            +
                            #if (CR_COARSE_WARPS > 4)
         
     | 
| 538 | 
         
            +
                                ptr = warpPtr + 0x04 * warpStep; if (emitInTile >= *(U32*)ptr) warpPtr = ptr;
         
     | 
| 539 | 
         
            +
                            #endif
         
     | 
| 540 | 
         
            +
                            #if (CR_COARSE_WARPS > 2)
         
     | 
| 541 | 
         
            +
                                ptr = warpPtr + 0x02 * warpStep; if (emitInTile >= *(U32*)ptr) warpPtr = ptr;
         
     | 
| 542 | 
         
            +
                            #endif
         
     | 
| 543 | 
         
            +
                            #if (CR_COARSE_WARPS > 1)
         
     | 
| 544 | 
         
            +
                                ptr = warpPtr + 0x01 * warpStep; if (emitInTile >= *(U32*)ptr) warpPtr = ptr;
         
     | 
| 545 | 
         
            +
                            #endif
         
     | 
| 546 | 
         
            +
             
     | 
| 547 | 
         
            +
                            int warpInTile = (warpPtr - warpBase) >> (CR_BIN_LOG2 * 2 + 2);
         
     | 
| 548 | 
         
            +
                            U32 emitMask = *(U32*)(warpPtr + warpStep + ((U8*)s_warpEmitMask - (U8*)s_warpEmitPrefixSum));
         
     | 
| 549 | 
         
            +
                            int emitInWarp = emitInTile - *(U32*)(warpPtr + warpStep) + __popc(emitMask);
         
     | 
| 550 | 
         
            +
             
     | 
| 551 | 
         
            +
                            // Find thread in warp.
         
     | 
| 552 | 
         
            +
             
     | 
| 553 | 
         
            +
                            int threadInWarp = 0;
         
     | 
| 554 | 
         
            +
                            int pop = __popc(emitMask & 0xFFFF);
         
     | 
| 555 | 
         
            +
                            bool pred = (emitInWarp >= pop);
         
     | 
| 556 | 
         
            +
                            if (pred) emitInWarp -= pop;
         
     | 
| 557 | 
         
            +
                            if (pred) emitMask >>= 0x10;
         
     | 
| 558 | 
         
            +
                            if (pred) threadInWarp += 0x10;
         
     | 
| 559 | 
         
            +
             
     | 
| 560 | 
         
            +
                            pop = __popc(emitMask & 0xFF);
         
     | 
| 561 | 
         
            +
                            pred = (emitInWarp >= pop);
         
     | 
| 562 | 
         
            +
                            if (pred) emitInWarp -= pop;
         
     | 
| 563 | 
         
            +
                            if (pred) emitMask >>= 0x08;
         
     | 
| 564 | 
         
            +
                            if (pred) threadInWarp += 0x08;
         
     | 
| 565 | 
         
            +
             
     | 
| 566 | 
         
            +
                            pop = __popc(emitMask & 0xF);
         
     | 
| 567 | 
         
            +
                            pred = (emitInWarp >= pop);
         
     | 
| 568 | 
         
            +
                            if (pred) emitInWarp -= pop;
         
     | 
| 569 | 
         
            +
                            if (pred) emitMask >>= 0x04;
         
     | 
| 570 | 
         
            +
                            if (pred) threadInWarp += 0x04;
         
     | 
| 571 | 
         
            +
             
     | 
| 572 | 
         
            +
                            pop = __popc(emitMask & 0x3);
         
     | 
| 573 | 
         
            +
                            pred = (emitInWarp >= pop);
         
     | 
| 574 | 
         
            +
                            if (pred) emitInWarp -= pop;
         
     | 
| 575 | 
         
            +
                            if (pred) emitMask >>= 0x02;
         
     | 
| 576 | 
         
            +
                            if (pred) threadInWarp += 0x02;
         
     | 
| 577 | 
         
            +
             
     | 
| 578 | 
         
            +
                            if (emitInWarp >= (emitMask & 1))
         
     | 
| 579 | 
         
            +
                                threadInWarp++;
         
     | 
| 580 | 
         
            +
             
     | 
| 581 | 
         
            +
                            // Figure out where to write.
         
     | 
| 582 | 
         
            +
             
     | 
| 583 | 
         
            +
                            int currOfs = s_tileStreamCurrOfs[tileInBin];
         
     | 
| 584 | 
         
            +
                            int spaceLeft = -currOfs & (CR_TILE_SEG_SIZE - 1);
         
     | 
| 585 | 
         
            +
                            int outOfs = emitInTile;
         
     | 
| 586 | 
         
            +
             
     | 
| 587 | 
         
            +
                            if (outOfs < spaceLeft)
         
     | 
| 588 | 
         
            +
                                outOfs += currOfs;
         
     | 
| 589 | 
         
            +
                            else
         
     | 
| 590 | 
         
            +
                            {
         
     | 
| 591 | 
         
            +
                                int allocLo = firstAllocSeg + s_tileAllocPrefixSum[tileInBin];
         
     | 
| 592 | 
         
            +
                                outOfs += (allocLo << CR_TILE_SEG_LOG2) - spaceLeft;
         
     | 
| 593 | 
         
            +
                            }
         
     | 
| 594 | 
         
            +
             
     | 
| 595 | 
         
            +
                            // Write.
         
     | 
| 596 | 
         
            +
             
     | 
| 597 | 
         
            +
                            int queueIdx = warpInTile * 32 + threadInWarp;
         
     | 
| 598 | 
         
            +
                            int triIdx = s_triQueue[(triQueueReadPos + queueIdx) & (CR_COARSE_QUEUE_SIZE - 1)];
         
     | 
| 599 | 
         
            +
             
     | 
| 600 | 
         
            +
                            tileSegData[outOfs] = triIdx;
         
     | 
| 601 | 
         
            +
                        }
         
     | 
| 602 | 
         
            +
             
     | 
| 603 | 
         
            +
                        //------------------------------------------------------------------------
         
     | 
| 604 | 
         
            +
                        // Patch.
         
     | 
| 605 | 
         
            +
                        //------------------------------------------------------------------------
         
     | 
| 606 | 
         
            +
             
     | 
| 607 | 
         
            +
                        // Allocated segment per thread: Initialize next-pointer and count.
         
     | 
| 608 | 
         
            +
             
     | 
| 609 | 
         
            +
                        for (int i = CR_COARSE_WARPS * 32 - 1 - thrInBlock; i < totalAllocs; i += CR_COARSE_WARPS * 32)
         
     | 
| 610 | 
         
            +
                        {
         
     | 
| 611 | 
         
            +
                            int segIdx = firstAllocSeg + i;
         
     | 
| 612 | 
         
            +
                            tileSegNext[segIdx] = segIdx + 1;
         
     | 
| 613 | 
         
            +
                            tileSegCount[segIdx] = CR_TILE_SEG_SIZE;
         
     | 
| 614 | 
         
            +
                        }
         
     | 
| 615 | 
         
            +
             
     | 
| 616 | 
         
            +
                        // Tile per thread: Fix previous segment's next-pointer and update s_tileStreamCurrOfs.
         
     | 
| 617 | 
         
            +
             
     | 
| 618 | 
         
            +
                        __syncthreads();
         
     | 
| 619 | 
         
            +
                        for (int tileInBin = CR_COARSE_WARPS * 32 - 1 - thrInBlock; tileInBin < CR_BIN_SQR; tileInBin += CR_COARSE_WARPS * 32)
         
     | 
| 620 | 
         
            +
                        {
         
     | 
| 621 | 
         
            +
                            int oldOfs = s_tileStreamCurrOfs[tileInBin];
         
     | 
| 622 | 
         
            +
                            int newOfs = oldOfs + s_warpEmitPrefixSum[CR_COARSE_WARPS - 1][tileInBin];
         
     | 
| 623 | 
         
            +
                            int allocLo = s_tileAllocPrefixSum[tileInBin];
         
     | 
| 624 | 
         
            +
                            int allocHi = s_tileAllocPrefixSum[tileInBin + 1];
         
     | 
| 625 | 
         
            +
             
     | 
| 626 | 
         
            +
                            if (allocLo != allocHi)
         
     | 
| 627 | 
         
            +
                            {
         
     | 
| 628 | 
         
            +
                                S32* nextPtr = &tileSegNext[(oldOfs - 1) >> CR_TILE_SEG_LOG2];
         
     | 
| 629 | 
         
            +
                                if (oldOfs < 0)
         
     | 
| 630 | 
         
            +
                                    nextPtr = &tileFirstSeg[binTileIdx + globalTileIdx(tileInBin, p.widthTiles)];
         
     | 
| 631 | 
         
            +
                                *nextPtr = firstAllocSeg + allocLo;
         
     | 
| 632 | 
         
            +
             
     | 
| 633 | 
         
            +
                                newOfs--;
         
     | 
| 634 | 
         
            +
                                newOfs &= CR_TILE_SEG_SIZE - 1;
         
     | 
| 635 | 
         
            +
                                newOfs |= (firstAllocSeg + allocHi - 1) << CR_TILE_SEG_LOG2;
         
     | 
| 636 | 
         
            +
                                newOfs++;
         
     | 
| 637 | 
         
            +
                            }
         
     | 
| 638 | 
         
            +
                            s_tileStreamCurrOfs[tileInBin] = newOfs;
         
     | 
| 639 | 
         
            +
                        }
         
     | 
| 640 | 
         
            +
             
     | 
| 641 | 
         
            +
                        // Advance queue read pointer.
         
     | 
| 642 | 
         
            +
                        // Queue became empty => bin done.
         
     | 
| 643 | 
         
            +
             
     | 
| 644 | 
         
            +
                        triQueueReadPos += CR_COARSE_WARPS * 32;
         
     | 
| 645 | 
         
            +
                    }
         
     | 
| 646 | 
         
            +
                    while (triQueueReadPos < triQueueWritePos);
         
     | 
| 647 | 
         
            +
             
     | 
| 648 | 
         
            +
                    // Tile per thread: Fix next-pointer and count of the last segment.
         
     | 
| 649 | 
         
            +
                    // 32 tiles per warp: Count active tiles.
         
     | 
| 650 | 
         
            +
             
     | 
| 651 | 
         
            +
                    __syncthreads();
         
     | 
| 652 | 
         
            +
             
     | 
| 653 | 
         
            +
                    for (int tileInBin_base = 0; tileInBin_base < CR_BIN_SQR; tileInBin_base += CR_COARSE_WARPS * 32)
         
     | 
| 654 | 
         
            +
                    {
         
     | 
| 655 | 
         
            +
                        int tileInBin = tileInBin_base + thrInBlock;
         
     | 
| 656 | 
         
            +
                        bool act = (tileInBin < CR_BIN_SQR);
         
     | 
| 657 | 
         
            +
                        U32 actMask = __ballot_sync(~0u, act);
         
     | 
| 658 | 
         
            +
                        if (act)
         
     | 
| 659 | 
         
            +
                        {
         
     | 
| 660 | 
         
            +
                            int tileX = tileInBin & (CR_BIN_SIZE - 1);
         
     | 
| 661 | 
         
            +
                            int tileY = tileInBin >> CR_BIN_LOG2;
         
     | 
| 662 | 
         
            +
                            bool force = (p.deferredClear & tileX <= maxTileXInBin & tileY <= maxTileYInBin);
         
     | 
| 663 | 
         
            +
             
     | 
| 664 | 
         
            +
                            int ofs = s_tileStreamCurrOfs[tileInBin];
         
     | 
| 665 | 
         
            +
                            int segIdx = (ofs - 1) >> CR_TILE_SEG_LOG2;
         
     | 
| 666 | 
         
            +
                            int segCount = ofs & (CR_TILE_SEG_SIZE - 1);
         
     | 
| 667 | 
         
            +
             
     | 
| 668 | 
         
            +
                            if (ofs >= 0)
         
     | 
| 669 | 
         
            +
                                tileSegNext[segIdx] = -1;
         
     | 
| 670 | 
         
            +
                            else if (force)
         
     | 
| 671 | 
         
            +
                            {
         
     | 
| 672 | 
         
            +
                                s_tileStreamCurrOfs[tileInBin] = 0;
         
     | 
| 673 | 
         
            +
                                tileFirstSeg[binTileIdx + tileX + tileY * p.widthTiles] = -1;
         
     | 
| 674 | 
         
            +
                            }
         
     | 
| 675 | 
         
            +
             
     | 
| 676 | 
         
            +
                            if (segCount != 0)
         
     | 
| 677 | 
         
            +
                                tileSegCount[segIdx] = segCount;
         
     | 
| 678 | 
         
            +
             
     | 
| 679 | 
         
            +
                            U32 res = __ballot_sync(actMask, ofs >= 0 | force);
         
     | 
| 680 | 
         
            +
                            if (threadIdx.x == 0)
         
     | 
| 681 | 
         
            +
                                s_scanTemp[0][(tileInBin >> 5) + 16] = __popc(res);
         
     | 
| 682 | 
         
            +
                        }
         
     | 
| 683 | 
         
            +
                    }
         
     | 
| 684 | 
         
            +
             
     | 
| 685 | 
         
            +
                    // First warp: Scan-8.
         
     | 
| 686 | 
         
            +
                    // One thread: Allocate space for active tiles.
         
     | 
| 687 | 
         
            +
             
     | 
| 688 | 
         
            +
                    __syncthreads();
         
     | 
| 689 | 
         
            +
             
     | 
| 690 | 
         
            +
                    bool scan8 = (thrInBlock < CR_BIN_SQR / 32);
         
     | 
| 691 | 
         
            +
                    U32 scan8Mask = __ballot_sync(~0u, scan8);
         
     | 
| 692 | 
         
            +
                    if (scan8)
         
     | 
| 693 | 
         
            +
                    {
         
     | 
| 694 | 
         
            +
                        volatile U32* v = &s_scanTemp[0][thrInBlock + 16];
         
     | 
| 695 | 
         
            +
                        U32 sum = v[0];
         
     | 
| 696 | 
         
            +
                        #if (CR_BIN_SQR > 1 * 32)
         
     | 
| 697 | 
         
            +
                            sum += v[-1]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
         
     | 
| 698 | 
         
            +
                        #endif
         
     | 
| 699 | 
         
            +
                        #if (CR_BIN_SQR > 2 * 32)
         
     | 
| 700 | 
         
            +
                            sum += v[-2]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
         
     | 
| 701 | 
         
            +
                        #endif
         
     | 
| 702 | 
         
            +
                        #if (CR_BIN_SQR > 4 * 32)
         
     | 
| 703 | 
         
            +
                            sum += v[-4]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
         
     | 
| 704 | 
         
            +
                        #endif
         
     | 
| 705 | 
         
            +
             
     | 
| 706 | 
         
            +
                        if (thrInBlock == CR_BIN_SQR / 32 - 1)
         
     | 
| 707 | 
         
            +
                            s_firstActiveIdx = atomicAdd(&atomics.numActiveTiles, sum);
         
     | 
| 708 | 
         
            +
                    }
         
     | 
| 709 | 
         
            +
             
     | 
| 710 | 
         
            +
                    // Tile per thread: Output active tiles.
         
     | 
| 711 | 
         
            +
             
     | 
| 712 | 
         
            +
                    __syncthreads();
         
     | 
| 713 | 
         
            +
             
     | 
| 714 | 
         
            +
                    for (int tileInBin_base = 0; tileInBin_base < CR_BIN_SQR; tileInBin_base += CR_COARSE_WARPS * 32)
         
     | 
| 715 | 
         
            +
                    {
         
     | 
| 716 | 
         
            +
                        int tileInBin = tileInBin_base + thrInBlock;
         
     | 
| 717 | 
         
            +
                        bool act = (tileInBin < CR_BIN_SQR) && (s_tileStreamCurrOfs[tileInBin] >= 0);
         
     | 
| 718 | 
         
            +
                        U32 actMask = __ballot_sync(~0u, act);
         
     | 
| 719 | 
         
            +
                        if (act)
         
     | 
| 720 | 
         
            +
                        {
         
     | 
| 721 | 
         
            +
                            int activeIdx = s_firstActiveIdx;
         
     | 
| 722 | 
         
            +
                            activeIdx += s_scanTemp[0][(tileInBin >> 5) + 15];
         
     | 
| 723 | 
         
            +
                            activeIdx += __popc(actMask & getLaneMaskLt());
         
     | 
| 724 | 
         
            +
                            activeTiles[activeIdx] = binTileIdx + globalTileIdx(tileInBin, p.widthTiles);
         
     | 
| 725 | 
         
            +
                        }
         
     | 
| 726 | 
         
            +
                    }
         
     | 
| 727 | 
         
            +
                }
         
     | 
| 728 | 
         
            +
            }
         
     | 
| 729 | 
         
            +
             
     | 
| 730 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Constants.hpp
    ADDED
    
    | 
         @@ -0,0 +1,73 @@ 
     | 
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         | 
|
| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            #define CR_MAXVIEWPORT_LOG2     11      // ViewportSize / PixelSize.
         
     | 
| 14 | 
         
            +
            #define CR_SUBPIXEL_LOG2        4       // PixelSize / SubpixelSize.
         
     | 
| 15 | 
         
            +
             
     | 
| 16 | 
         
            +
            #define CR_MAXBINS_LOG2         4       // ViewportSize / BinSize.
         
     | 
| 17 | 
         
            +
            #define CR_BIN_LOG2             4       // BinSize / TileSize.
         
     | 
| 18 | 
         
            +
            #define CR_TILE_LOG2            3       // TileSize / PixelSize.
         
     | 
| 19 | 
         
            +
             
     | 
| 20 | 
         
            +
            #define CR_COVER8X8_LUT_SIZE    768     // 64-bit entries.
         
     | 
| 21 | 
         
            +
            #define CR_FLIPBIT_FLIP_Y       2
         
     | 
| 22 | 
         
            +
            #define CR_FLIPBIT_FLIP_X       3
         
     | 
| 23 | 
         
            +
            #define CR_FLIPBIT_SWAP_XY      4
         
     | 
| 24 | 
         
            +
            #define CR_FLIPBIT_COMPL        5
         
     | 
| 25 | 
         
            +
             
     | 
| 26 | 
         
            +
            #define CR_BIN_STREAMS_LOG2     4
         
     | 
| 27 | 
         
            +
            #define CR_BIN_SEG_LOG2         9       // 32-bit entries.
         
     | 
| 28 | 
         
            +
            #define CR_TILE_SEG_LOG2        5       // 32-bit entries.
         
     | 
| 29 | 
         
            +
             
     | 
| 30 | 
         
            +
            #define CR_MAXSUBTRIS_LOG2      24      // Triangle structs. Dictated by CoarseRaster.
         
     | 
| 31 | 
         
            +
            #define CR_COARSE_QUEUE_LOG2    10      // Triangles.
         
     | 
| 32 | 
         
            +
             
     | 
| 33 | 
         
            +
            #define CR_SETUP_WARPS          2
         
     | 
| 34 | 
         
            +
            #define CR_SETUP_OPT_BLOCKS     8
         
     | 
| 35 | 
         
            +
            #define CR_BIN_WARPS            16
         
     | 
| 36 | 
         
            +
            #define CR_COARSE_WARPS         16      // Must be a power of two.
         
     | 
| 37 | 
         
            +
            #define CR_FINE_MAX_WARPS       20
         
     | 
| 38 | 
         
            +
             
     | 
| 39 | 
         
            +
            #define CR_EMBED_IMAGE_PARAMS   32      // Number of per-image parameter structs embedded in kernel launch parameter block.
         
     | 
| 40 | 
         
            +
             
     | 
| 41 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 42 | 
         
            +
             
     | 
| 43 | 
         
            +
            #define CR_MAXVIEWPORT_SIZE     (1 << CR_MAXVIEWPORT_LOG2)
         
     | 
| 44 | 
         
            +
            #define CR_SUBPIXEL_SIZE        (1 << CR_SUBPIXEL_LOG2)
         
     | 
| 45 | 
         
            +
            #define CR_SUBPIXEL_SQR         (1 << (CR_SUBPIXEL_LOG2 * 2))
         
     | 
| 46 | 
         
            +
             
     | 
| 47 | 
         
            +
            #define CR_MAXBINS_SIZE         (1 << CR_MAXBINS_LOG2)
         
     | 
| 48 | 
         
            +
            #define CR_MAXBINS_SQR          (1 << (CR_MAXBINS_LOG2 * 2))
         
     | 
| 49 | 
         
            +
            #define CR_BIN_SIZE             (1 << CR_BIN_LOG2)
         
     | 
| 50 | 
         
            +
            #define CR_BIN_SQR              (1 << (CR_BIN_LOG2 * 2))
         
     | 
| 51 | 
         
            +
             
     | 
| 52 | 
         
            +
            #define CR_MAXTILES_LOG2        (CR_MAXBINS_LOG2 + CR_BIN_LOG2)
         
     | 
| 53 | 
         
            +
            #define CR_MAXTILES_SIZE        (1 << CR_MAXTILES_LOG2)
         
     | 
| 54 | 
         
            +
            #define CR_MAXTILES_SQR         (1 << (CR_MAXTILES_LOG2 * 2))
         
     | 
| 55 | 
         
            +
            #define CR_TILE_SIZE            (1 << CR_TILE_LOG2)
         
     | 
| 56 | 
         
            +
            #define CR_TILE_SQR             (1 << (CR_TILE_LOG2 * 2))
         
     | 
| 57 | 
         
            +
             
     | 
| 58 | 
         
            +
            #define CR_BIN_STREAMS_SIZE     (1 << CR_BIN_STREAMS_LOG2)
         
     | 
| 59 | 
         
            +
            #define CR_BIN_SEG_SIZE         (1 << CR_BIN_SEG_LOG2)
         
     | 
| 60 | 
         
            +
            #define CR_TILE_SEG_SIZE        (1 << CR_TILE_SEG_LOG2)
         
     | 
| 61 | 
         
            +
             
     | 
| 62 | 
         
            +
            #define CR_MAXSUBTRIS_SIZE      (1 << CR_MAXSUBTRIS_LOG2)
         
     | 
| 63 | 
         
            +
            #define CR_COARSE_QUEUE_SIZE    (1 << CR_COARSE_QUEUE_LOG2)
         
     | 
| 64 | 
         
            +
             
     | 
| 65 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 66 | 
         
            +
            // When evaluating interpolated Z pixel centers, we may introduce an error
         
     | 
| 67 | 
         
            +
            // of (+-CR_LERP_ERROR) ULPs.
         
     | 
| 68 | 
         
            +
             
     | 
| 69 | 
         
            +
            #define CR_LERP_ERROR(SAMPLES_LOG2) (2200u << (SAMPLES_LOG2))
         
     | 
| 70 | 
         
            +
            #define CR_DEPTH_MIN                CR_LERP_ERROR(3)
         
     | 
| 71 | 
         
            +
            #define CR_DEPTH_MAX                (CR_U32_MAX - CR_LERP_ERROR(3))
         
     | 
| 72 | 
         
            +
             
     | 
| 73 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CudaRaster.cpp
    ADDED
    
    | 
         @@ -0,0 +1,79 @@ 
     | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
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| 
         | 
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         | 
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         | 
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         | 
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         | 
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         | 
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         | 
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         | 
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| 
         | 
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| 
         | 
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         | 
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| 
         | 
|
| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "Defs.hpp"
         
     | 
| 10 | 
         
            +
            #include "../CudaRaster.hpp"
         
     | 
| 11 | 
         
            +
            #include "RasterImpl.hpp"
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            using namespace CR;
         
     | 
| 14 | 
         
            +
             
     | 
| 15 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 16 | 
         
            +
            // Stub interface implementation.
         
     | 
| 17 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 18 | 
         
            +
             
     | 
| 19 | 
         
            +
            CudaRaster::CudaRaster()
         
     | 
| 20 | 
         
            +
            {
         
     | 
| 21 | 
         
            +
                m_impl = new RasterImpl();
         
     | 
| 22 | 
         
            +
            }
         
     | 
| 23 | 
         
            +
             
     | 
| 24 | 
         
            +
            CudaRaster::~CudaRaster()
         
     | 
| 25 | 
         
            +
            {
         
     | 
| 26 | 
         
            +
                delete m_impl;
         
     | 
| 27 | 
         
            +
            }
         
     | 
| 28 | 
         
            +
             
     | 
| 29 | 
         
            +
            void CudaRaster::setBufferSize(int width, int height, int numImages)
         
     | 
| 30 | 
         
            +
            {
         
     | 
| 31 | 
         
            +
                m_impl->setBufferSize(Vec3i(width, height, numImages));
         
     | 
| 32 | 
         
            +
            }
         
     | 
| 33 | 
         
            +
             
     | 
| 34 | 
         
            +
            void CudaRaster::setViewport(int width, int height, int offsetX, int offsetY)
         
     | 
| 35 | 
         
            +
            {
         
     | 
| 36 | 
         
            +
                m_impl->setViewport(Vec2i(width, height), Vec2i(offsetX, offsetY));
         
     | 
| 37 | 
         
            +
            }
         
     | 
| 38 | 
         
            +
             
     | 
| 39 | 
         
            +
            void CudaRaster::setRenderModeFlags(U32 flags)
         
     | 
| 40 | 
         
            +
            {
         
     | 
| 41 | 
         
            +
                m_impl->setRenderModeFlags(flags);
         
     | 
| 42 | 
         
            +
            }
         
     | 
| 43 | 
         
            +
             
     | 
| 44 | 
         
            +
            void CudaRaster::deferredClear(U32 clearColor)
         
     | 
| 45 | 
         
            +
            {
         
     | 
| 46 | 
         
            +
                m_impl->deferredClear(clearColor);
         
     | 
| 47 | 
         
            +
            }
         
     | 
| 48 | 
         
            +
             
     | 
| 49 | 
         
            +
            void CudaRaster::setVertexBuffer(void* vertices, int numVertices)
         
     | 
| 50 | 
         
            +
            {
         
     | 
| 51 | 
         
            +
                m_impl->setVertexBuffer(vertices, numVertices);
         
     | 
| 52 | 
         
            +
            }
         
     | 
| 53 | 
         
            +
             
     | 
| 54 | 
         
            +
            void CudaRaster::setIndexBuffer(void* indices, int numTriangles)
         
     | 
| 55 | 
         
            +
            {
         
     | 
| 56 | 
         
            +
                m_impl->setIndexBuffer(indices, numTriangles);
         
     | 
| 57 | 
         
            +
            }
         
     | 
| 58 | 
         
            +
             
     | 
| 59 | 
         
            +
            bool CudaRaster::drawTriangles(const int* ranges, bool peel, cudaStream_t stream)
         
     | 
| 60 | 
         
            +
            {
         
     | 
| 61 | 
         
            +
                return m_impl->drawTriangles((const Vec2i*)ranges, peel, stream);
         
     | 
| 62 | 
         
            +
            }
         
     | 
| 63 | 
         
            +
             
     | 
| 64 | 
         
            +
            void* CudaRaster::getColorBuffer(void)
         
     | 
| 65 | 
         
            +
            {
         
     | 
| 66 | 
         
            +
                return m_impl->getColorBuffer();
         
     | 
| 67 | 
         
            +
            }
         
     | 
| 68 | 
         
            +
             
     | 
| 69 | 
         
            +
            void* CudaRaster::getDepthBuffer(void)
         
     | 
| 70 | 
         
            +
            {
         
     | 
| 71 | 
         
            +
                return m_impl->getDepthBuffer();
         
     | 
| 72 | 
         
            +
            }
         
     | 
| 73 | 
         
            +
             
     | 
| 74 | 
         
            +
            void CudaRaster::swapDepthAndPeel(void)
         
     | 
| 75 | 
         
            +
            {
         
     | 
| 76 | 
         
            +
                m_impl->swapDepthAndPeel();
         
     | 
| 77 | 
         
            +
            }
         
     | 
| 78 | 
         
            +
             
     | 
| 79 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Defs.hpp
    ADDED
    
    | 
         @@ -0,0 +1,90 @@ 
     | 
|
| 
         | 
|
| 
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| 
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|
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         | 
|
| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
            #include <cuda_runtime.h>
         
     | 
| 11 | 
         
            +
            #include <cstdint>
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            namespace CR
         
     | 
| 14 | 
         
            +
            {
         
     | 
| 15 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 16 | 
         
            +
             
     | 
| 17 | 
         
            +
            #ifndef NULL
         
     | 
| 18 | 
         
            +
            #   define NULL 0
         
     | 
| 19 | 
         
            +
            #endif
         
     | 
| 20 | 
         
            +
             
     | 
| 21 | 
         
            +
            #ifdef __CUDACC__
         
     | 
| 22 | 
         
            +
            #   define CR_CUDA 1
         
     | 
| 23 | 
         
            +
            #else
         
     | 
| 24 | 
         
            +
            #   define CR_CUDA 0
         
     | 
| 25 | 
         
            +
            #endif
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
            #if CR_CUDA
         
     | 
| 28 | 
         
            +
            #   define CR_CUDA_FUNC     __device__ __inline__
         
     | 
| 29 | 
         
            +
            #   define CR_CUDA_CONST    __constant__
         
     | 
| 30 | 
         
            +
            #else
         
     | 
| 31 | 
         
            +
            #   define CR_CUDA_FUNC     inline
         
     | 
| 32 | 
         
            +
            #   define CR_CUDA_CONST    static const
         
     | 
| 33 | 
         
            +
            #endif
         
     | 
| 34 | 
         
            +
             
     | 
| 35 | 
         
            +
            #define CR_UNREF(X)         ((void)(X))
         
     | 
| 36 | 
         
            +
            #define CR_ARRAY_SIZE(X)    ((int)(sizeof(X) / sizeof((X)[0])))
         
     | 
| 37 | 
         
            +
             
     | 
| 38 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 39 | 
         
            +
             
     | 
| 40 | 
         
            +
            typedef uint8_t             U8;
         
     | 
| 41 | 
         
            +
            typedef uint16_t            U16;
         
     | 
| 42 | 
         
            +
            typedef uint32_t            U32;
         
     | 
| 43 | 
         
            +
            typedef uint64_t            U64;
         
     | 
| 44 | 
         
            +
            typedef int8_t              S8;
         
     | 
| 45 | 
         
            +
            typedef int16_t             S16;
         
     | 
| 46 | 
         
            +
            typedef int32_t             S32;
         
     | 
| 47 | 
         
            +
            typedef int64_t             S64;
         
     | 
| 48 | 
         
            +
            typedef float               F32;
         
     | 
| 49 | 
         
            +
            typedef double              F64;
         
     | 
| 50 | 
         
            +
            typedef void                (*FuncPtr)(void);
         
     | 
| 51 | 
         
            +
             
     | 
| 52 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 53 | 
         
            +
             
     | 
| 54 | 
         
            +
            #define CR_U32_MAX          (0xFFFFFFFFu)
         
     | 
| 55 | 
         
            +
            #define CR_S32_MIN          (~0x7FFFFFFF)
         
     | 
| 56 | 
         
            +
            #define CR_S32_MAX          (0x7FFFFFFF)
         
     | 
| 57 | 
         
            +
            #define CR_U64_MAX          ((U64)(S64)-1)
         
     | 
| 58 | 
         
            +
            #define CR_S64_MIN          ((S64)-1 << 63)
         
     | 
| 59 | 
         
            +
            #define CR_S64_MAX          (~((S64)-1 << 63))
         
     | 
| 60 | 
         
            +
            #define CR_F32_MIN          (1.175494351e-38f)
         
     | 
| 61 | 
         
            +
            #define CR_F32_MAX          (3.402823466e+38f)
         
     | 
| 62 | 
         
            +
            #define CR_F64_MIN          (2.2250738585072014e-308)
         
     | 
| 63 | 
         
            +
            #define CR_F64_MAX          (1.7976931348623158e+308)
         
     | 
| 64 | 
         
            +
             
     | 
| 65 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 66 | 
         
            +
            // Misc types.
         
     | 
| 67 | 
         
            +
             
     | 
| 68 | 
         
            +
            class Vec2i
         
     | 
| 69 | 
         
            +
            {
         
     | 
| 70 | 
         
            +
            public:
         
     | 
| 71 | 
         
            +
                Vec2i(int x_, int y_) : x(x_), y(y_) {}
         
     | 
| 72 | 
         
            +
                int x, y;
         
     | 
| 73 | 
         
            +
            };
         
     | 
| 74 | 
         
            +
             
     | 
| 75 | 
         
            +
            class Vec3i
         
     | 
| 76 | 
         
            +
            {
         
     | 
| 77 | 
         
            +
            public:
         
     | 
| 78 | 
         
            +
                Vec3i(int x_, int y_, int z_) : x(x_), y(y_), z(z_) {}
         
     | 
| 79 | 
         
            +
                int x, y, z;
         
     | 
| 80 | 
         
            +
            };
         
     | 
| 81 | 
         
            +
             
     | 
| 82 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 83 | 
         
            +
            // CUDA utilities.
         
     | 
| 84 | 
         
            +
             
     | 
| 85 | 
         
            +
            #if CR_CUDA
         
     | 
| 86 | 
         
            +
            #   define globalThreadIdx (threadIdx.x + blockDim.x * (threadIdx.y + blockDim.y * (blockIdx.x + gridDim.x * blockIdx.y)))
         
     | 
| 87 | 
         
            +
            #endif
         
     | 
| 88 | 
         
            +
             
     | 
| 89 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 90 | 
         
            +
            } // namespace CR
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/FineRaster.inl
    ADDED
    
    | 
         @@ -0,0 +1,385 @@ 
     | 
|
| 
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|
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| 
         | 
|
| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 10 | 
         
            +
            // Utility funcs.
         
     | 
| 11 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            __device__ __inline__ void initTileZMax(U32& tileZMax, bool& tileZUpd, volatile U32* tileDepth)
         
     | 
| 14 | 
         
            +
            {
         
     | 
| 15 | 
         
            +
                tileZMax = CR_DEPTH_MAX;
         
     | 
| 16 | 
         
            +
                tileZUpd = (::min(tileDepth[threadIdx.x], tileDepth[threadIdx.x + 32]) < tileZMax);
         
     | 
| 17 | 
         
            +
            }
         
     | 
| 18 | 
         
            +
             
     | 
| 19 | 
         
            +
            __device__ __inline__ void updateTileZMax(U32& tileZMax, bool& tileZUpd, volatile U32* tileDepth, volatile U32* temp)
         
     | 
| 20 | 
         
            +
            {
         
     | 
| 21 | 
         
            +
                // Entry is warp-coherent.
         
     | 
| 22 | 
         
            +
                if (__any_sync(~0u, tileZUpd))
         
     | 
| 23 | 
         
            +
                {
         
     | 
| 24 | 
         
            +
                    U32 z = ::max(tileDepth[threadIdx.x], tileDepth[threadIdx.x + 32]); __syncwarp();
         
     | 
| 25 | 
         
            +
                    temp[threadIdx.x + 16] = z; __syncwarp();
         
     | 
| 26 | 
         
            +
                    z = ::max(z, temp[threadIdx.x + 16 -  1]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
         
     | 
| 27 | 
         
            +
                    z = ::max(z, temp[threadIdx.x + 16 -  2]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
         
     | 
| 28 | 
         
            +
                    z = ::max(z, temp[threadIdx.x + 16 -  4]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
         
     | 
| 29 | 
         
            +
                    z = ::max(z, temp[threadIdx.x + 16 -  8]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
         
     | 
| 30 | 
         
            +
                    z = ::max(z, temp[threadIdx.x + 16 - 16]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
         
     | 
| 31 | 
         
            +
                    tileZMax = temp[47];
         
     | 
| 32 | 
         
            +
                    tileZUpd = false;
         
     | 
| 33 | 
         
            +
                }
         
     | 
| 34 | 
         
            +
            }
         
     | 
| 35 | 
         
            +
             
     | 
| 36 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 37 | 
         
            +
             
     | 
| 38 | 
         
            +
            __device__ __inline__ void getTriangle(const CRParams& p, S32& triIdx, S32& dataIdx, uint4& triHeader, S32& segment)
         
     | 
| 39 | 
         
            +
            {
         
     | 
| 40 | 
         
            +
                const CRTriangleHeader* triHeaderPtr    = (const CRTriangleHeader*)p.triHeader + blockIdx.z * p.maxSubtris;;
         
     | 
| 41 | 
         
            +
                const S32*              tileSegData     = (const S32*)p.tileSegData  + p.maxTileSegs * CR_TILE_SEG_SIZE * blockIdx.z;
         
     | 
| 42 | 
         
            +
                const S32*              tileSegNext     = (const S32*)p.tileSegNext  + p.maxTileSegs * blockIdx.z;
         
     | 
| 43 | 
         
            +
                const S32*              tileSegCount    = (const S32*)p.tileSegCount + p.maxTileSegs * blockIdx.z;
         
     | 
| 44 | 
         
            +
             
     | 
| 45 | 
         
            +
                if (threadIdx.x >= tileSegCount[segment])
         
     | 
| 46 | 
         
            +
                {
         
     | 
| 47 | 
         
            +
                    triIdx = -1;
         
     | 
| 48 | 
         
            +
                    dataIdx = -1;
         
     | 
| 49 | 
         
            +
                }
         
     | 
| 50 | 
         
            +
                else
         
     | 
| 51 | 
         
            +
                {
         
     | 
| 52 | 
         
            +
                    int subtriIdx = tileSegData[segment * CR_TILE_SEG_SIZE + threadIdx.x];
         
     | 
| 53 | 
         
            +
                    triIdx = subtriIdx >> 3;
         
     | 
| 54 | 
         
            +
                    dataIdx = triIdx;
         
     | 
| 55 | 
         
            +
                    subtriIdx &= 7;
         
     | 
| 56 | 
         
            +
                    if (subtriIdx != 7)
         
     | 
| 57 | 
         
            +
                        dataIdx = triHeaderPtr[triIdx].misc + subtriIdx;
         
     | 
| 58 | 
         
            +
                    triHeader = *((uint4*)triHeaderPtr + dataIdx);
         
     | 
| 59 | 
         
            +
                }
         
     | 
| 60 | 
         
            +
             
     | 
| 61 | 
         
            +
                // advance to next segment
         
     | 
| 62 | 
         
            +
                segment = tileSegNext[segment];
         
     | 
| 63 | 
         
            +
            }
         
     | 
| 64 | 
         
            +
             
     | 
| 65 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 66 | 
         
            +
             
     | 
| 67 | 
         
            +
            __device__ __inline__ bool earlyZCull(uint4 triHeader, U32 tileZMax)
         
     | 
| 68 | 
         
            +
            {
         
     | 
| 69 | 
         
            +
                U32 zmin = triHeader.w & 0xFFFFF000;
         
     | 
| 70 | 
         
            +
                return (zmin > tileZMax);
         
     | 
| 71 | 
         
            +
            }
         
     | 
| 72 | 
         
            +
             
     | 
| 73 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 74 | 
         
            +
             
     | 
| 75 | 
         
            +
            __device__ __inline__ U64 trianglePixelCoverage(const CRParams& p, const uint4& triHeader, int tileX, int tileY, volatile U64* s_cover8x8_lut)
         
     | 
| 76 | 
         
            +
            {
         
     | 
| 77 | 
         
            +
                int baseX = (tileX << (CR_TILE_LOG2 + CR_SUBPIXEL_LOG2)) - ((p.widthPixelsVp  - 1) << (CR_SUBPIXEL_LOG2 - 1));
         
     | 
| 78 | 
         
            +
                int baseY = (tileY << (CR_TILE_LOG2 + CR_SUBPIXEL_LOG2)) - ((p.heightPixelsVp - 1) << (CR_SUBPIXEL_LOG2 - 1));
         
     | 
| 79 | 
         
            +
             
     | 
| 80 | 
         
            +
                // extract S16 vertex positions while subtracting tile coordinates
         
     | 
| 81 | 
         
            +
                S32 v0x  = sub_s16lo_s16lo(triHeader.x, baseX);
         
     | 
| 82 | 
         
            +
                S32 v0y  = sub_s16hi_s16lo(triHeader.x, baseY);
         
     | 
| 83 | 
         
            +
                S32 v01x = sub_s16lo_s16lo(triHeader.y, triHeader.x);
         
     | 
| 84 | 
         
            +
                S32 v01y = sub_s16hi_s16hi(triHeader.y, triHeader.x);
         
     | 
| 85 | 
         
            +
                S32 v20x = sub_s16lo_s16lo(triHeader.x, triHeader.z);
         
     | 
| 86 | 
         
            +
                S32 v20y = sub_s16hi_s16hi(triHeader.x, triHeader.z);
         
     | 
| 87 | 
         
            +
             
     | 
| 88 | 
         
            +
                // extract flipbits
         
     | 
| 89 | 
         
            +
                U32 f01 = (triHeader.w >> 6) & 0x3C;
         
     | 
| 90 | 
         
            +
                U32 f12 = (triHeader.w >> 2) & 0x3C;
         
     | 
| 91 | 
         
            +
                U32 f20 = (triHeader.w << 2) & 0x3C;
         
     | 
| 92 | 
         
            +
             
     | 
| 93 | 
         
            +
                // compute per-edge coverage masks
         
     | 
| 94 | 
         
            +
                U64 c01, c12, c20;
         
     | 
| 95 | 
         
            +
                c01 = cover8x8_exact_fast(v0x, v0y, v01x, v01y, f01, s_cover8x8_lut);
         
     | 
| 96 | 
         
            +
                c12 = cover8x8_exact_fast(v0x + v01x, v0y + v01y, -v01x - v20x, -v01y - v20y, f12, s_cover8x8_lut);
         
     | 
| 97 | 
         
            +
                c20 = cover8x8_exact_fast(v0x, v0y, v20x, v20y, f20, s_cover8x8_lut);
         
     | 
| 98 | 
         
            +
             
     | 
| 99 | 
         
            +
                // combine masks
         
     | 
| 100 | 
         
            +
                return c01 & c12 & c20;
         
     | 
| 101 | 
         
            +
            }
         
     | 
| 102 | 
         
            +
             
     | 
| 103 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 104 | 
         
            +
             
     | 
| 105 | 
         
            +
            __device__ __inline__ U32 scan32_value(U32 value, volatile U32* temp)
         
     | 
| 106 | 
         
            +
            {
         
     | 
| 107 | 
         
            +
                __syncwarp();
         
     | 
| 108 | 
         
            +
                temp[threadIdx.x + 16] = value; __syncwarp();
         
     | 
| 109 | 
         
            +
                value += temp[threadIdx.x + 16 -  1]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
         
     | 
| 110 | 
         
            +
                value += temp[threadIdx.x + 16 -  2]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
         
     | 
| 111 | 
         
            +
                value += temp[threadIdx.x + 16 -  4]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
         
     | 
| 112 | 
         
            +
                value += temp[threadIdx.x + 16 -  8]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
         
     | 
| 113 | 
         
            +
                value += temp[threadIdx.x + 16 - 16]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
         
     | 
| 114 | 
         
            +
                return value;
         
     | 
| 115 | 
         
            +
            }
         
     | 
| 116 | 
         
            +
             
     | 
| 117 | 
         
            +
            __device__ __inline__ volatile const U32& scan32_total(volatile U32* temp)
         
     | 
| 118 | 
         
            +
            {
         
     | 
| 119 | 
         
            +
                return temp[47];
         
     | 
| 120 | 
         
            +
            }
         
     | 
| 121 | 
         
            +
             
     | 
| 122 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 123 | 
         
            +
             
     | 
| 124 | 
         
            +
            __device__ __inline__ S32 findBit(U64 mask, int idx)
         
     | 
| 125 | 
         
            +
            {
         
     | 
| 126 | 
         
            +
                U32 x = getLo(mask);
         
     | 
| 127 | 
         
            +
                int  pop = __popc(x);
         
     | 
| 128 | 
         
            +
                bool p   = (pop <= idx);
         
     | 
| 129 | 
         
            +
                if (p) x = getHi(mask);
         
     | 
| 130 | 
         
            +
                if (p) idx -= pop;
         
     | 
| 131 | 
         
            +
                int bit = p ? 32 : 0;
         
     | 
| 132 | 
         
            +
             
     | 
| 133 | 
         
            +
                pop = __popc(x & 0x0000ffffu);
         
     | 
| 134 | 
         
            +
                p   = (pop <= idx);
         
     | 
| 135 | 
         
            +
                if (p) x >>= 16;
         
     | 
| 136 | 
         
            +
                if (p) bit += 16;
         
     | 
| 137 | 
         
            +
                if (p) idx -= pop;
         
     | 
| 138 | 
         
            +
             
     | 
| 139 | 
         
            +
                U32 tmp = x & 0x000000ffu;
         
     | 
| 140 | 
         
            +
                pop = __popc(tmp);
         
     | 
| 141 | 
         
            +
                p   = (pop <= idx);
         
     | 
| 142 | 
         
            +
                if (p) tmp = x & 0x0000ff00u;
         
     | 
| 143 | 
         
            +
                if (p) idx -= pop;
         
     | 
| 144 | 
         
            +
             
     | 
| 145 | 
         
            +
                return findLeadingOne(tmp) + bit - idx;
         
     | 
| 146 | 
         
            +
            }
         
     | 
| 147 | 
         
            +
             
     | 
| 148 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 149 | 
         
            +
            // Single-sample implementation.
         
     | 
| 150 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 151 | 
         
            +
             
     | 
| 152 | 
         
            +
            __device__ __inline__ void executeROP(U32 color, U32 depth, volatile U32* pColor, volatile U32* pDepth, U32 ropMask)
         
     | 
| 153 | 
         
            +
            {
         
     | 
| 154 | 
         
            +
                atomicMin((U32*)pDepth, depth);
         
     | 
| 155 | 
         
            +
                __syncwarp(ropMask);
         
     | 
| 156 | 
         
            +
                bool act = (depth == *pDepth);
         
     | 
| 157 | 
         
            +
                __syncwarp(ropMask);
         
     | 
| 158 | 
         
            +
                U32 actMask = __ballot_sync(ropMask, act);
         
     | 
| 159 | 
         
            +
                if (act)
         
     | 
| 160 | 
         
            +
                {
         
     | 
| 161 | 
         
            +
                    *pDepth = 0;
         
     | 
| 162 | 
         
            +
                    __syncwarp(actMask);
         
     | 
| 163 | 
         
            +
                    atomicMax((U32*)pDepth, threadIdx.x);
         
     | 
| 164 | 
         
            +
                    __syncwarp(actMask);
         
     | 
| 165 | 
         
            +
                    if (*pDepth == threadIdx.x)
         
     | 
| 166 | 
         
            +
                    {
         
     | 
| 167 | 
         
            +
                        *pDepth = depth;
         
     | 
| 168 | 
         
            +
                        *pColor = color;
         
     | 
| 169 | 
         
            +
                    }
         
     | 
| 170 | 
         
            +
                    __syncwarp(actMask);
         
     | 
| 171 | 
         
            +
                }
         
     | 
| 172 | 
         
            +
            }
         
     | 
| 173 | 
         
            +
             
     | 
| 174 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 175 | 
         
            +
             
     | 
| 176 | 
         
            +
            __device__ __inline__ void fineRasterImpl(const CRParams p)
         
     | 
| 177 | 
         
            +
            {
         
     | 
| 178 | 
         
            +
                                                                                        // for 20 warps:
         
     | 
| 179 | 
         
            +
                __shared__ volatile U64 s_cover8x8_lut[CR_COVER8X8_LUT_SIZE];           // 6KB
         
     | 
| 180 | 
         
            +
                __shared__ volatile U32 s_tileColor   [CR_FINE_MAX_WARPS][CR_TILE_SQR]; // 5KB
         
     | 
| 181 | 
         
            +
                __shared__ volatile U32 s_tileDepth   [CR_FINE_MAX_WARPS][CR_TILE_SQR]; // 5KB
         
     | 
| 182 | 
         
            +
                __shared__ volatile U32 s_tilePeel    [CR_FINE_MAX_WARPS][CR_TILE_SQR]; // 5KB
         
     | 
| 183 | 
         
            +
                __shared__ volatile U32 s_triDataIdx  [CR_FINE_MAX_WARPS][64];          // 5KB  CRTriangleData index
         
     | 
| 184 | 
         
            +
                __shared__ volatile U64 s_triangleCov [CR_FINE_MAX_WARPS][64];          // 10KB coverage mask
         
     | 
| 185 | 
         
            +
                __shared__ volatile U32 s_triangleFrag[CR_FINE_MAX_WARPS][64];          // 5KB  fragment index
         
     | 
| 186 | 
         
            +
                __shared__ volatile U32 s_temp        [CR_FINE_MAX_WARPS][80];          // 6.25KB
         
     | 
| 187 | 
         
            +
                                                                                        // = 47.25KB total
         
     | 
| 188 | 
         
            +
             
     | 
| 189 | 
         
            +
                CRAtomics&            atomics   = p.atomics[blockIdx.z];
         
     | 
| 190 | 
         
            +
                const CRTriangleData* triData   = (const CRTriangleData*)p.triData + blockIdx.z * p.maxSubtris;
         
     | 
| 191 | 
         
            +
             
     | 
| 192 | 
         
            +
                const S32*      activeTiles     = (const S32*)p.activeTiles  + CR_MAXTILES_SQR * blockIdx.z;
         
     | 
| 193 | 
         
            +
                const S32*      tileFirstSeg    = (const S32*)p.tileFirstSeg + CR_MAXTILES_SQR * blockIdx.z;
         
     | 
| 194 | 
         
            +
             
     | 
| 195 | 
         
            +
                volatile U32*   tileColor       = s_tileColor[threadIdx.y];
         
     | 
| 196 | 
         
            +
                volatile U32*   tileDepth       = s_tileDepth[threadIdx.y];
         
     | 
| 197 | 
         
            +
                volatile U32*   tilePeel        = s_tilePeel[threadIdx.y];
         
     | 
| 198 | 
         
            +
                volatile U32*   triDataIdx      = s_triDataIdx[threadIdx.y];
         
     | 
| 199 | 
         
            +
                volatile U64*   triangleCov     = s_triangleCov[threadIdx.y];
         
     | 
| 200 | 
         
            +
                volatile U32*   triangleFrag    = s_triangleFrag[threadIdx.y];
         
     | 
| 201 | 
         
            +
                volatile U32*   temp            = s_temp[threadIdx.y];
         
     | 
| 202 | 
         
            +
             
     | 
| 203 | 
         
            +
                if (atomics.numSubtris > p.maxSubtris || atomics.numBinSegs > p.maxBinSegs || atomics.numTileSegs > p.maxTileSegs)
         
     | 
| 204 | 
         
            +
                    return;
         
     | 
| 205 | 
         
            +
             
     | 
| 206 | 
         
            +
                temp[threadIdx.x] = 0; // first 16 elements of temp are always zero
         
     | 
| 207 | 
         
            +
                cover8x8_setupLUT(s_cover8x8_lut);
         
     | 
| 208 | 
         
            +
                __syncthreads();
         
     | 
| 209 | 
         
            +
             
     | 
| 210 | 
         
            +
                // loop over tiles
         
     | 
| 211 | 
         
            +
                for (;;)
         
     | 
| 212 | 
         
            +
                {
         
     | 
| 213 | 
         
            +
                    // pick a tile
         
     | 
| 214 | 
         
            +
                    if (threadIdx.x == 0)
         
     | 
| 215 | 
         
            +
                        temp[16] = atomicAdd(&atomics.fineCounter, 1);
         
     | 
| 216 | 
         
            +
                    __syncwarp();
         
     | 
| 217 | 
         
            +
                    int activeIdx = temp[16];
         
     | 
| 218 | 
         
            +
                    if (activeIdx >= atomics.numActiveTiles)
         
     | 
| 219 | 
         
            +
                        break;
         
     | 
| 220 | 
         
            +
             
     | 
| 221 | 
         
            +
                    int tileIdx = activeTiles[activeIdx];
         
     | 
| 222 | 
         
            +
                    S32 segment = tileFirstSeg[tileIdx];
         
     | 
| 223 | 
         
            +
                    int tileY = tileIdx / p.widthTiles;
         
     | 
| 224 | 
         
            +
                    int tileX = tileIdx - tileY * p.widthTiles;
         
     | 
| 225 | 
         
            +
                    int px = (tileX << CR_TILE_LOG2) + (threadIdx.x & (CR_TILE_SIZE - 1));
         
     | 
| 226 | 
         
            +
                    int py = (tileY << CR_TILE_LOG2) + (threadIdx.x >> CR_TILE_LOG2);
         
     | 
| 227 | 
         
            +
             
     | 
| 228 | 
         
            +
                    // initialize per-tile state
         
     | 
| 229 | 
         
            +
                    int triRead = 0, triWrite = 0;
         
     | 
| 230 | 
         
            +
                    int fragRead = 0, fragWrite = 0;
         
     | 
| 231 | 
         
            +
                    if (threadIdx.x == 0)
         
     | 
| 232 | 
         
            +
                        triangleFrag[63] = 0; // "previous triangle"
         
     | 
| 233 | 
         
            +
             
     | 
| 234 | 
         
            +
                    // deferred clear => clear tile
         
     | 
| 235 | 
         
            +
                    if (p.deferredClear)
         
     | 
| 236 | 
         
            +
                    {
         
     | 
| 237 | 
         
            +
            			tileColor[threadIdx.x] = p.clearColor;
         
     | 
| 238 | 
         
            +
                        tileDepth[threadIdx.x] = p.clearDepth;
         
     | 
| 239 | 
         
            +
                        tileColor[threadIdx.x + 32] = p.clearColor;
         
     | 
| 240 | 
         
            +
                        tileDepth[threadIdx.x + 32] = p.clearDepth;
         
     | 
| 241 | 
         
            +
                    }
         
     | 
| 242 | 
         
            +
                    else // otherwise => read tile from framebuffer
         
     | 
| 243 | 
         
            +
                    {
         
     | 
| 244 | 
         
            +
                        U32* pColor = (U32*)p.colorBuffer + p.strideX * p.strideY * blockIdx.z;
         
     | 
| 245 | 
         
            +
                        U32* pDepth = (U32*)p.depthBuffer + p.strideX * p.strideY * blockIdx.z;
         
     | 
| 246 | 
         
            +
            			tileColor[threadIdx.x] = pColor[px + p.strideX * py];
         
     | 
| 247 | 
         
            +
                        tileDepth[threadIdx.x] = pDepth[px + p.strideX * py];
         
     | 
| 248 | 
         
            +
                        tileColor[threadIdx.x + 32] = pColor[px + p.strideX * (py + 4)];
         
     | 
| 249 | 
         
            +
                        tileDepth[threadIdx.x + 32] = pDepth[px + p.strideX * (py + 4)];
         
     | 
| 250 | 
         
            +
                    }
         
     | 
| 251 | 
         
            +
             
     | 
| 252 | 
         
            +
                    // read peeling inputs if enabled
         
     | 
| 253 | 
         
            +
                    if (p.renderModeFlags & CudaRaster::RenderModeFlag_EnableDepthPeeling)
         
     | 
| 254 | 
         
            +
                    {
         
     | 
| 255 | 
         
            +
                        U32* pPeel = (U32*)p.peelBuffer + p.strideX * p.strideY * blockIdx.z;
         
     | 
| 256 | 
         
            +
                        tilePeel[threadIdx.x] = pPeel[px + p.strideX * py];
         
     | 
| 257 | 
         
            +
                        tilePeel[threadIdx.x + 32] = pPeel[px + p.strideX * (py + 4)];
         
     | 
| 258 | 
         
            +
                    }
         
     | 
| 259 | 
         
            +
             
     | 
| 260 | 
         
            +
                    U32 tileZMax;
         
     | 
| 261 | 
         
            +
                    bool tileZUpd;
         
     | 
| 262 | 
         
            +
                    initTileZMax(tileZMax, tileZUpd, tileDepth);
         
     | 
| 263 | 
         
            +
             
     | 
| 264 | 
         
            +
                    // process fragments
         
     | 
| 265 | 
         
            +
                    for(;;)
         
     | 
| 266 | 
         
            +
                    {
         
     | 
| 267 | 
         
            +
                        // need to queue more fragments?
         
     | 
| 268 | 
         
            +
                        if (fragWrite - fragRead < 32 && segment >= 0)
         
     | 
| 269 | 
         
            +
                        {
         
     | 
| 270 | 
         
            +
                            // update tile z - coherent over warp
         
     | 
| 271 | 
         
            +
                            updateTileZMax(tileZMax, tileZUpd, tileDepth, temp);
         
     | 
| 272 | 
         
            +
             
     | 
| 273 | 
         
            +
                            // read triangles
         
     | 
| 274 | 
         
            +
                            do
         
     | 
| 275 | 
         
            +
                            {
         
     | 
| 276 | 
         
            +
                                // read triangle index and data, advance to next segment
         
     | 
| 277 | 
         
            +
                                S32 triIdx, dataIdx;
         
     | 
| 278 | 
         
            +
                                uint4 triHeader;
         
     | 
| 279 | 
         
            +
                                getTriangle(p, triIdx, dataIdx, triHeader, segment);
         
     | 
| 280 | 
         
            +
             
     | 
| 281 | 
         
            +
                                // early z cull
         
     | 
| 282 | 
         
            +
                                if (triIdx >= 0 && earlyZCull(triHeader, tileZMax))
         
     | 
| 283 | 
         
            +
                                    triIdx = -1;
         
     | 
| 284 | 
         
            +
             
     | 
| 285 | 
         
            +
                                // determine coverage
         
     | 
| 286 | 
         
            +
                                U64 coverage = trianglePixelCoverage(p, triHeader, tileX, tileY, s_cover8x8_lut);
         
     | 
| 287 | 
         
            +
                                S32 pop = (triIdx == -1) ? 0 : __popcll(coverage);
         
     | 
| 288 | 
         
            +
             
     | 
| 289 | 
         
            +
                                // fragment count scan
         
     | 
| 290 | 
         
            +
                                U32 frag = scan32_value(pop, temp);
         
     | 
| 291 | 
         
            +
                                frag += fragWrite; // frag now holds cumulative fragment count
         
     | 
| 292 | 
         
            +
                                fragWrite += scan32_total(temp);
         
     | 
| 293 | 
         
            +
             
     | 
| 294 | 
         
            +
                                // queue non-empty triangles
         
     | 
| 295 | 
         
            +
                                U32 goodMask = __ballot_sync(~0u, pop != 0);
         
     | 
| 296 | 
         
            +
                                if (pop != 0)
         
     | 
| 297 | 
         
            +
                                {
         
     | 
| 298 | 
         
            +
                                    int idx = (triWrite + __popc(goodMask & getLaneMaskLt())) & 63;
         
     | 
| 299 | 
         
            +
                                    triDataIdx  [idx] = dataIdx;
         
     | 
| 300 | 
         
            +
                                    triangleFrag[idx] = frag;
         
     | 
| 301 | 
         
            +
                                    triangleCov [idx] = coverage;
         
     | 
| 302 | 
         
            +
                                }
         
     | 
| 303 | 
         
            +
                                triWrite += __popc(goodMask);
         
     | 
| 304 | 
         
            +
                            }
         
     | 
| 305 | 
         
            +
                            while (fragWrite - fragRead < 32 && segment >= 0);
         
     | 
| 306 | 
         
            +
                        }
         
     | 
| 307 | 
         
            +
                        __syncwarp();
         
     | 
| 308 | 
         
            +
             
     | 
| 309 | 
         
            +
                        // end of segment?
         
     | 
| 310 | 
         
            +
                        if (fragRead == fragWrite)
         
     | 
| 311 | 
         
            +
                            break;
         
     | 
| 312 | 
         
            +
             
     | 
| 313 | 
         
            +
                        // clear triangle boundaries
         
     | 
| 314 | 
         
            +
                        temp[threadIdx.x + 16] = 0;
         
     | 
| 315 | 
         
            +
                        __syncwarp();
         
     | 
| 316 | 
         
            +
             
     | 
| 317 | 
         
            +
                        // tag triangle boundaries
         
     | 
| 318 | 
         
            +
                        if (triRead + threadIdx.x < triWrite)
         
     | 
| 319 | 
         
            +
                        {
         
     | 
| 320 | 
         
            +
                            int idx = triangleFrag[(triRead + threadIdx.x) & 63] - fragRead;
         
     | 
| 321 | 
         
            +
                            if (idx <= 32)
         
     | 
| 322 | 
         
            +
                                temp[idx + 16 - 1] = 1;
         
     | 
| 323 | 
         
            +
                        }
         
     | 
| 324 | 
         
            +
                        __syncwarp();
         
     | 
| 325 | 
         
            +
             
     | 
| 326 | 
         
            +
                        int ropLaneIdx = threadIdx.x;
         
     | 
| 327 | 
         
            +
                        U32 boundaryMask = __ballot_sync(~0u, temp[ropLaneIdx + 16]);
         
     | 
| 328 | 
         
            +
             
     | 
| 329 | 
         
            +
                        // distribute fragments
         
     | 
| 330 | 
         
            +
                        bool hasFragment = (ropLaneIdx < fragWrite - fragRead);
         
     | 
| 331 | 
         
            +
                        U32 fragmentMask = __ballot_sync(~0u, hasFragment);
         
     | 
| 332 | 
         
            +
                        if (hasFragment)
         
     | 
| 333 | 
         
            +
                        {
         
     | 
| 334 | 
         
            +
                            int triBufIdx = (triRead + __popc(boundaryMask & getLaneMaskLt())) & 63;
         
     | 
| 335 | 
         
            +
                            int fragIdx = add_sub(fragRead, ropLaneIdx, triangleFrag[(triBufIdx - 1) & 63]);
         
     | 
| 336 | 
         
            +
                            U64 coverage = triangleCov[triBufIdx];
         
     | 
| 337 | 
         
            +
                            int pixelInTile = findBit(coverage, fragIdx);
         
     | 
| 338 | 
         
            +
                            int dataIdx = triDataIdx[triBufIdx];
         
     | 
| 339 | 
         
            +
             
     | 
| 340 | 
         
            +
                            // determine pixel position
         
     | 
| 341 | 
         
            +
                            U32 pixelX = (tileX << CR_TILE_LOG2) + (pixelInTile & 7);
         
     | 
| 342 | 
         
            +
                            U32 pixelY = (tileY << CR_TILE_LOG2) + (pixelInTile >> 3);
         
     | 
| 343 | 
         
            +
             
     | 
| 344 | 
         
            +
                            // depth test
         
     | 
| 345 | 
         
            +
                            U32 depth = 0;
         
     | 
| 346 | 
         
            +
                            uint4 td = *((uint4*)triData + dataIdx * (sizeof(CRTriangleData) >> 4));
         
     | 
| 347 | 
         
            +
             
     | 
| 348 | 
         
            +
                            depth = td.x * pixelX + td.y * pixelY + td.z;
         
     | 
| 349 | 
         
            +
                            bool zkill = (p.renderModeFlags & CudaRaster::RenderModeFlag_EnableDepthPeeling) && (depth <= tilePeel[pixelInTile]);
         
     | 
| 350 | 
         
            +
                            if (!zkill)
         
     | 
| 351 | 
         
            +
                            {
         
     | 
| 352 | 
         
            +
                                U32 oldDepth = tileDepth[pixelInTile];
         
     | 
| 353 | 
         
            +
                                if (depth > oldDepth)
         
     | 
| 354 | 
         
            +
                                    zkill = true;
         
     | 
| 355 | 
         
            +
                                else if (oldDepth == tileZMax)
         
     | 
| 356 | 
         
            +
                                    tileZUpd = true; // we are replacing previous zmax => need to update
         
     | 
| 357 | 
         
            +
                            }
         
     | 
| 358 | 
         
            +
             
     | 
| 359 | 
         
            +
                            U32 ropMask = __ballot_sync(fragmentMask, !zkill);
         
     | 
| 360 | 
         
            +
                            if (!zkill)
         
     | 
| 361 | 
         
            +
            					executeROP(td.w, depth, &tileColor[pixelInTile], &tileDepth[pixelInTile], ropMask);
         
     | 
| 362 | 
         
            +
                        }
         
     | 
| 363 | 
         
            +
                        // no need to sync, as next up is updateTileZMax that does internal warp sync
         
     | 
| 364 | 
         
            +
             
     | 
| 365 | 
         
            +
                        // update counters
         
     | 
| 366 | 
         
            +
                        fragRead = ::min(fragRead + 32, fragWrite);
         
     | 
| 367 | 
         
            +
                        triRead += __popc(boundaryMask);
         
     | 
| 368 | 
         
            +
                    }
         
     | 
| 369 | 
         
            +
             
     | 
| 370 | 
         
            +
                    // Write tile back to the framebuffer.
         
     | 
| 371 | 
         
            +
                    if (true)
         
     | 
| 372 | 
         
            +
                    {
         
     | 
| 373 | 
         
            +
                        int px = (tileX << CR_TILE_LOG2) + (threadIdx.x & (CR_TILE_SIZE - 1));
         
     | 
| 374 | 
         
            +
                        int py = (tileY << CR_TILE_LOG2) + (threadIdx.x >> CR_TILE_LOG2);
         
     | 
| 375 | 
         
            +
                        U32* pColor = (U32*)p.colorBuffer + p.strideX * p.strideY * blockIdx.z;
         
     | 
| 376 | 
         
            +
                        U32* pDepth = (U32*)p.depthBuffer + p.strideX * p.strideY * blockIdx.z;
         
     | 
| 377 | 
         
            +
                        pColor[px + p.strideX * py] = tileColor[threadIdx.x];
         
     | 
| 378 | 
         
            +
                        pDepth[px + p.strideX * py] = tileDepth[threadIdx.x];
         
     | 
| 379 | 
         
            +
                        pColor[px + p.strideX * (py + 4)] = tileColor[threadIdx.x + 32];
         
     | 
| 380 | 
         
            +
                        pDepth[px + p.strideX * (py + 4)] = tileDepth[threadIdx.x + 32];
         
     | 
| 381 | 
         
            +
                    }
         
     | 
| 382 | 
         
            +
                }
         
     | 
| 383 | 
         
            +
            }
         
     | 
| 384 | 
         
            +
             
     | 
| 385 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/PrivateDefs.hpp
    ADDED
    
    | 
         @@ -0,0 +1,153 @@ 
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| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
            #include "Defs.hpp"
         
     | 
| 11 | 
         
            +
            #include "Constants.hpp"
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            namespace CR
         
     | 
| 14 | 
         
            +
            {
         
     | 
| 15 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 16 | 
         
            +
            // Projected triangle.
         
     | 
| 17 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 18 | 
         
            +
             
     | 
| 19 | 
         
            +
            struct CRTriangleHeader
         
     | 
| 20 | 
         
            +
            {
         
     | 
| 21 | 
         
            +
                S16 v0x;    // Subpixels relative to viewport center. Valid if triSubtris = 1.
         
     | 
| 22 | 
         
            +
                S16 v0y;
         
     | 
| 23 | 
         
            +
                S16 v1x;
         
     | 
| 24 | 
         
            +
                S16 v1y;
         
     | 
| 25 | 
         
            +
                S16 v2x;
         
     | 
| 26 | 
         
            +
                S16 v2y;
         
     | 
| 27 | 
         
            +
             
     | 
| 28 | 
         
            +
                U32 misc;   // triSubtris=1: (zmin:20, f01:4, f12:4, f20:4), triSubtris>=2: (subtriBase)
         
     | 
| 29 | 
         
            +
            };
         
     | 
| 30 | 
         
            +
             
     | 
| 31 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 32 | 
         
            +
             
     | 
| 33 | 
         
            +
            struct CRTriangleData
         
     | 
| 34 | 
         
            +
            {
         
     | 
| 35 | 
         
            +
                U32 zx;     // zx * sampleX + zy * sampleY + zb = lerp(CR_DEPTH_MIN, CR_DEPTH_MAX, (clipZ / clipW + 1) / 2)
         
     | 
| 36 | 
         
            +
                U32 zy;
         
     | 
| 37 | 
         
            +
                U32 zb;
         
     | 
| 38 | 
         
            +
                U32 id;     // Triangle id.
         
     | 
| 39 | 
         
            +
            };
         
     | 
| 40 | 
         
            +
             
     | 
| 41 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 42 | 
         
            +
            // Device-side structures.
         
     | 
| 43 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 44 | 
         
            +
             
     | 
| 45 | 
         
            +
            struct CRAtomics
         
     | 
| 46 | 
         
            +
            {
         
     | 
| 47 | 
         
            +
                // Setup.
         
     | 
| 48 | 
         
            +
                S32         numSubtris;         // = numTris
         
     | 
| 49 | 
         
            +
             
     | 
| 50 | 
         
            +
                // Bin.
         
     | 
| 51 | 
         
            +
                S32         binCounter;         // = 0
         
     | 
| 52 | 
         
            +
                S32         numBinSegs;         // = 0
         
     | 
| 53 | 
         
            +
             
     | 
| 54 | 
         
            +
                // Coarse.
         
     | 
| 55 | 
         
            +
                S32         coarseCounter;      // = 0
         
     | 
| 56 | 
         
            +
                S32         numTileSegs;        // = 0
         
     | 
| 57 | 
         
            +
                S32         numActiveTiles;     // = 0
         
     | 
| 58 | 
         
            +
             
     | 
| 59 | 
         
            +
                // Fine.
         
     | 
| 60 | 
         
            +
                S32         fineCounter;        // = 0
         
     | 
| 61 | 
         
            +
            };
         
     | 
| 62 | 
         
            +
             
     | 
| 63 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 64 | 
         
            +
             
     | 
| 65 | 
         
            +
            struct CRImageParams
         
     | 
| 66 | 
         
            +
            {
         
     | 
| 67 | 
         
            +
                S32         triOffset;          // First triangle index to draw.
         
     | 
| 68 | 
         
            +
                S32         triCount;           // Number of triangles to draw.
         
     | 
| 69 | 
         
            +
                S32         binBatchSize;       // Number of triangles per batch.
         
     | 
| 70 | 
         
            +
            };
         
     | 
| 71 | 
         
            +
             
     | 
| 72 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 73 | 
         
            +
             
     | 
| 74 | 
         
            +
            struct CRParams
         
     | 
| 75 | 
         
            +
            {
         
     | 
| 76 | 
         
            +
                // Common.
         
     | 
| 77 | 
         
            +
             
     | 
| 78 | 
         
            +
                CRAtomics*  atomics;            // Work counters. Per-image.
         
     | 
| 79 | 
         
            +
                S32         numImages;          // Batch size.
         
     | 
| 80 | 
         
            +
                S32         totalCount;         // In range mode, total number of triangles to render.
         
     | 
| 81 | 
         
            +
                S32         instanceMode;       // 0 = range mode, 1 = instance mode.
         
     | 
| 82 | 
         
            +
             
     | 
| 83 | 
         
            +
                S32         numVertices;        // Number of vertices in input buffer, not counting multiples in instance mode.
         
     | 
| 84 | 
         
            +
                S32         numTriangles;       // Number of triangles in input buffer.
         
     | 
| 85 | 
         
            +
                void*       vertexBuffer;       // numVertices * float4(x, y, z, w)
         
     | 
| 86 | 
         
            +
                void*       indexBuffer;        // numTriangles * int3(vi0, vi1, vi2)
         
     | 
| 87 | 
         
            +
             
     | 
| 88 | 
         
            +
                S32         widthPixels;        // Render buffer size in pixels. Must be multiple of tile size (8x8).
         
     | 
| 89 | 
         
            +
                S32         heightPixels;
         
     | 
| 90 | 
         
            +
                S32         widthPixelsVp;      // Viewport size in pixels.
         
     | 
| 91 | 
         
            +
                S32         heightPixelsVp;
         
     | 
| 92 | 
         
            +
                S32         widthBins;          // widthPixels / CR_BIN_SIZE
         
     | 
| 93 | 
         
            +
                S32         heightBins;         // heightPixels / CR_BIN_SIZE
         
     | 
| 94 | 
         
            +
                S32         numBins;            // widthBins * heightBins
         
     | 
| 95 | 
         
            +
             
     | 
| 96 | 
         
            +
                F32         xs;                 // Vertex position adjustments for tiled rendering.
         
     | 
| 97 | 
         
            +
                F32         ys;
         
     | 
| 98 | 
         
            +
                F32         xo;
         
     | 
| 99 | 
         
            +
                F32         yo;
         
     | 
| 100 | 
         
            +
             
     | 
| 101 | 
         
            +
                S32         widthTiles;         // widthPixels / CR_TILE_SIZE
         
     | 
| 102 | 
         
            +
                S32         heightTiles;        // heightPixels / CR_TILE_SIZE
         
     | 
| 103 | 
         
            +
                S32         numTiles;           // widthTiles * heightTiles
         
     | 
| 104 | 
         
            +
             
     | 
| 105 | 
         
            +
                U32         renderModeFlags;
         
     | 
| 106 | 
         
            +
                S32         deferredClear;      // 1 = Clear framebuffer before rendering triangles.
         
     | 
| 107 | 
         
            +
                U32         clearColor;
         
     | 
| 108 | 
         
            +
                U32         clearDepth;
         
     | 
| 109 | 
         
            +
             
     | 
| 110 | 
         
            +
                // These are uniform across batch.
         
     | 
| 111 | 
         
            +
             
     | 
| 112 | 
         
            +
                S32         maxSubtris;
         
     | 
| 113 | 
         
            +
                S32         maxBinSegs;
         
     | 
| 114 | 
         
            +
                S32         maxTileSegs;
         
     | 
| 115 | 
         
            +
             
     | 
| 116 | 
         
            +
                // Setup output / bin input.
         
     | 
| 117 | 
         
            +
             
     | 
| 118 | 
         
            +
                void*       triSubtris;         // maxSubtris * U8
         
     | 
| 119 | 
         
            +
                void*       triHeader;          // maxSubtris * CRTriangleHeader
         
     | 
| 120 | 
         
            +
                void*       triData;            // maxSubtris * CRTriangleData
         
     | 
| 121 | 
         
            +
             
     | 
| 122 | 
         
            +
                // Bin output / coarse input.
         
     | 
| 123 | 
         
            +
             
     | 
| 124 | 
         
            +
                void*       binSegData;         // maxBinSegs * CR_BIN_SEG_SIZE * S32
         
     | 
| 125 | 
         
            +
                void*       binSegNext;         // maxBinSegs * S32
         
     | 
| 126 | 
         
            +
                void*       binSegCount;        // maxBinSegs * S32
         
     | 
| 127 | 
         
            +
                void*       binFirstSeg;        // CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * (S32 segIdx), -1 = none
         
     | 
| 128 | 
         
            +
                void*       binTotal;           // CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * (S32 numTris)
         
     | 
| 129 | 
         
            +
             
     | 
| 130 | 
         
            +
                // Coarse output / fine input.
         
     | 
| 131 | 
         
            +
             
     | 
| 132 | 
         
            +
                void*       tileSegData;        // maxTileSegs * CR_TILE_SEG_SIZE * S32
         
     | 
| 133 | 
         
            +
                void*       tileSegNext;        // maxTileSegs * S32
         
     | 
| 134 | 
         
            +
                void*       tileSegCount;       // maxTileSegs * S32
         
     | 
| 135 | 
         
            +
                void*       activeTiles;        // CR_MAXTILES_SQR * (S32 tileIdx)
         
     | 
| 136 | 
         
            +
                void*       tileFirstSeg;       // CR_MAXTILES_SQR * (S32 segIdx), -1 = none
         
     | 
| 137 | 
         
            +
             
     | 
| 138 | 
         
            +
                // Surface buffers. Outer tile offset is baked into pointers.
         
     | 
| 139 | 
         
            +
             
     | 
| 140 | 
         
            +
                void*       colorBuffer;        // sizePixels.x * sizePixels.y * numImages * U32
         
     | 
| 141 | 
         
            +
                void*       depthBuffer;        // sizePixels.x * sizePixels.y * numImages * U32
         
     | 
| 142 | 
         
            +
                void*       peelBuffer;         // sizePixels.x * sizePixels.y * numImages * U32, only if peeling enabled.
         
     | 
| 143 | 
         
            +
                S32         strideX;            // horizontal size in pixels
         
     | 
| 144 | 
         
            +
                S32         strideY;            // vertical stride in pixels
         
     | 
| 145 | 
         
            +
             
     | 
| 146 | 
         
            +
                // Per-image parameters for first images are embedded here to avoid extra memcpy for small batches.
         
     | 
| 147 | 
         
            +
             
     | 
| 148 | 
         
            +
                CRImageParams imageParamsFirst[CR_EMBED_IMAGE_PARAMS];
         
     | 
| 149 | 
         
            +
                const CRImageParams* imageParamsExtra; // After CR_EMBED_IMAGE_PARAMS.
         
     | 
| 150 | 
         
            +
            };
         
     | 
| 151 | 
         
            +
             
     | 
| 152 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 153 | 
         
            +
            }
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.cpp
    ADDED
    
    | 
         @@ -0,0 +1,370 @@ 
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| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "../../framework.h"
         
     | 
| 10 | 
         
            +
            #include "PrivateDefs.hpp"
         
     | 
| 11 | 
         
            +
            #include "Constants.hpp"
         
     | 
| 12 | 
         
            +
            #include "RasterImpl.hpp"
         
     | 
| 13 | 
         
            +
            #include <cuda_runtime.h>
         
     | 
| 14 | 
         
            +
             
     | 
| 15 | 
         
            +
            using namespace CR;
         
     | 
| 16 | 
         
            +
            using std::min;
         
     | 
| 17 | 
         
            +
            using std::max;
         
     | 
| 18 | 
         
            +
             
     | 
| 19 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 20 | 
         
            +
            // Kernel prototypes and variables.
         
     | 
| 21 | 
         
            +
             
     | 
| 22 | 
         
            +
            void triangleSetupKernel (const CRParams p);
         
     | 
| 23 | 
         
            +
            void binRasterKernel     (const CRParams p);
         
     | 
| 24 | 
         
            +
            void coarseRasterKernel  (const CRParams p);
         
     | 
| 25 | 
         
            +
            void fineRasterKernel    (const CRParams p);
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 28 | 
         
            +
             
     | 
| 29 | 
         
            +
            RasterImpl::RasterImpl(void)
         
     | 
| 30 | 
         
            +
            :   m_renderModeFlags       (0),
         
     | 
| 31 | 
         
            +
                m_deferredClear         (false),
         
     | 
| 32 | 
         
            +
                m_clearColor            (0),
         
     | 
| 33 | 
         
            +
                m_vertexPtr             (NULL),
         
     | 
| 34 | 
         
            +
                m_indexPtr              (NULL),
         
     | 
| 35 | 
         
            +
                m_numVertices           (0),
         
     | 
| 36 | 
         
            +
                m_numTriangles          (0),
         
     | 
| 37 | 
         
            +
                m_bufferSizesReported   (0),
         
     | 
| 38 | 
         
            +
             
     | 
| 39 | 
         
            +
                m_numImages             (0),
         
     | 
| 40 | 
         
            +
                m_bufferSizePixels      (0, 0),
         
     | 
| 41 | 
         
            +
                m_bufferSizeVp          (0, 0),
         
     | 
| 42 | 
         
            +
                m_sizePixels            (0, 0),
         
     | 
| 43 | 
         
            +
                m_sizeVp                (0, 0),
         
     | 
| 44 | 
         
            +
                m_offsetPixels          (0, 0),
         
     | 
| 45 | 
         
            +
                m_sizeBins              (0, 0),
         
     | 
| 46 | 
         
            +
                m_numBins               (0),
         
     | 
| 47 | 
         
            +
                m_sizeTiles             (0, 0),
         
     | 
| 48 | 
         
            +
                m_numTiles              (0),
         
     | 
| 49 | 
         
            +
             
     | 
| 50 | 
         
            +
                m_numSMs                (1),
         
     | 
| 51 | 
         
            +
                m_numCoarseBlocksPerSM  (1),
         
     | 
| 52 | 
         
            +
                m_numFineBlocksPerSM    (1),
         
     | 
| 53 | 
         
            +
                m_numFineWarpsPerBlock  (1),
         
     | 
| 54 | 
         
            +
             
     | 
| 55 | 
         
            +
                m_maxSubtris            (1),
         
     | 
| 56 | 
         
            +
                m_maxBinSegs            (1),
         
     | 
| 57 | 
         
            +
                m_maxTileSegs           (1)
         
     | 
| 58 | 
         
            +
            {
         
     | 
| 59 | 
         
            +
                // Query relevant device attributes.
         
     | 
| 60 | 
         
            +
             
     | 
| 61 | 
         
            +
                int currentDevice = 0;
         
     | 
| 62 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaGetDevice(¤tDevice));
         
     | 
| 63 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaDeviceGetAttribute(&m_numSMs, cudaDevAttrMultiProcessorCount, currentDevice));
         
     | 
| 64 | 
         
            +
                cudaFuncAttributes attr;
         
     | 
| 65 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaFuncGetAttributes(&attr, (void*)fineRasterKernel));
         
     | 
| 66 | 
         
            +
                m_numFineWarpsPerBlock = min(attr.maxThreadsPerBlock / 32, CR_FINE_MAX_WARPS);
         
     | 
| 67 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaOccupancyMaxActiveBlocksPerMultiprocessor(&m_numCoarseBlocksPerSM, (void*)coarseRasterKernel, 32 * CR_COARSE_WARPS, 0));
         
     | 
| 68 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaOccupancyMaxActiveBlocksPerMultiprocessor(&m_numFineBlocksPerSM, (void*)fineRasterKernel, 32 * m_numFineWarpsPerBlock, 0));
         
     | 
| 69 | 
         
            +
             
     | 
| 70 | 
         
            +
                // Setup functions.
         
     | 
| 71 | 
         
            +
             
     | 
| 72 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaFuncSetCacheConfig((void*)triangleSetupKernel, cudaFuncCachePreferShared));
         
     | 
| 73 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaFuncSetCacheConfig((void*)binRasterKernel,     cudaFuncCachePreferShared));
         
     | 
| 74 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaFuncSetCacheConfig((void*)coarseRasterKernel,  cudaFuncCachePreferShared));
         
     | 
| 75 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaFuncSetCacheConfig((void*)fineRasterKernel,    cudaFuncCachePreferShared));
         
     | 
| 76 | 
         
            +
            }
         
     | 
| 77 | 
         
            +
             
     | 
| 78 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 79 | 
         
            +
             
     | 
| 80 | 
         
            +
            RasterImpl::~RasterImpl(void)
         
     | 
| 81 | 
         
            +
            {
         
     | 
| 82 | 
         
            +
                // Empty.
         
     | 
| 83 | 
         
            +
            }
         
     | 
| 84 | 
         
            +
             
     | 
| 85 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 86 | 
         
            +
             
     | 
| 87 | 
         
            +
            void RasterImpl::setBufferSize(Vec3i size)
         
     | 
| 88 | 
         
            +
            {
         
     | 
| 89 | 
         
            +
                // Internal buffer width and height must be divisible by tile size.
         
     | 
| 90 | 
         
            +
                int w = (size.x + CR_TILE_SIZE - 1) & (-CR_TILE_SIZE);
         
     | 
| 91 | 
         
            +
                int h = (size.y + CR_TILE_SIZE - 1) & (-CR_TILE_SIZE);
         
     | 
| 92 | 
         
            +
             
     | 
| 93 | 
         
            +
                m_bufferSizePixels = Vec2i(w, h);
         
     | 
| 94 | 
         
            +
                m_bufferSizeVp     = Vec2i(size.x, size.y);
         
     | 
| 95 | 
         
            +
                m_numImages        = size.z;
         
     | 
| 96 | 
         
            +
             
     | 
| 97 | 
         
            +
                m_colorBuffer.reset(w * h * size.z * sizeof(U32));
         
     | 
| 98 | 
         
            +
                m_depthBuffer.reset(w * h * size.z * sizeof(U32));
         
     | 
| 99 | 
         
            +
            }
         
     | 
| 100 | 
         
            +
             
     | 
| 101 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 102 | 
         
            +
             
     | 
| 103 | 
         
            +
            void RasterImpl::setViewport(Vec2i size, Vec2i offset)
         
     | 
| 104 | 
         
            +
            {
         
     | 
| 105 | 
         
            +
                // Offset must be divisible by tile size.
         
     | 
| 106 | 
         
            +
                NVDR_CHECK((offset.x & (CR_TILE_SIZE - 1)) == 0 && (offset.y & (CR_TILE_SIZE - 1)) == 0, "invalid viewport offset");
         
     | 
| 107 | 
         
            +
             
     | 
| 108 | 
         
            +
                // Round internal viewport size to multiples of tile size.
         
     | 
| 109 | 
         
            +
                int w = (size.x + CR_TILE_SIZE - 1) & (-CR_TILE_SIZE);
         
     | 
| 110 | 
         
            +
                int h = (size.y + CR_TILE_SIZE - 1) & (-CR_TILE_SIZE);
         
     | 
| 111 | 
         
            +
             
     | 
| 112 | 
         
            +
                m_sizePixels    = Vec2i(w, h);
         
     | 
| 113 | 
         
            +
                m_offsetPixels  = offset;
         
     | 
| 114 | 
         
            +
                m_sizeVp        = Vec2i(size.x, size.y);
         
     | 
| 115 | 
         
            +
                m_sizeTiles.x   = m_sizePixels.x >> CR_TILE_LOG2;
         
     | 
| 116 | 
         
            +
                m_sizeTiles.y   = m_sizePixels.y >> CR_TILE_LOG2;
         
     | 
| 117 | 
         
            +
                m_numTiles      = m_sizeTiles.x * m_sizeTiles.y;
         
     | 
| 118 | 
         
            +
                m_sizeBins.x    = (m_sizeTiles.x + CR_BIN_SIZE - 1) >> CR_BIN_LOG2;
         
     | 
| 119 | 
         
            +
                m_sizeBins.y    = (m_sizeTiles.y + CR_BIN_SIZE - 1) >> CR_BIN_LOG2;
         
     | 
| 120 | 
         
            +
                m_numBins       = m_sizeBins.x * m_sizeBins.y;
         
     | 
| 121 | 
         
            +
            }
         
     | 
| 122 | 
         
            +
             
     | 
| 123 | 
         
            +
            void RasterImpl::swapDepthAndPeel(void)
         
     | 
| 124 | 
         
            +
            {
         
     | 
| 125 | 
         
            +
                m_peelBuffer.reset(m_depthBuffer.getSize()); // Ensure equal size and valid pointer.
         
     | 
| 126 | 
         
            +
             
     | 
| 127 | 
         
            +
                void* tmp = m_depthBuffer.getPtr();
         
     | 
| 128 | 
         
            +
                m_depthBuffer.setPtr(m_peelBuffer.getPtr());
         
     | 
| 129 | 
         
            +
                m_peelBuffer.setPtr(tmp);
         
     | 
| 130 | 
         
            +
            }
         
     | 
| 131 | 
         
            +
             
     | 
| 132 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 133 | 
         
            +
             
     | 
| 134 | 
         
            +
            bool RasterImpl::drawTriangles(const Vec2i* ranges, bool peel, cudaStream_t stream)
         
     | 
| 135 | 
         
            +
            {
         
     | 
| 136 | 
         
            +
                bool instanceMode = (!ranges);
         
     | 
| 137 | 
         
            +
             
     | 
| 138 | 
         
            +
                int maxSubtrisSlack     = 4096;     // x 81B    = 324KB
         
     | 
| 139 | 
         
            +
                int maxBinSegsSlack     = 256;      // x 2137B  = 534KB
         
     | 
| 140 | 
         
            +
                int maxTileSegsSlack    = 4096;     // x 136B   = 544KB
         
     | 
| 141 | 
         
            +
             
     | 
| 142 | 
         
            +
                // Resize atomics as needed.
         
     | 
| 143 | 
         
            +
                m_crAtomics    .grow(m_numImages * sizeof(CRAtomics));
         
     | 
| 144 | 
         
            +
                m_crAtomicsHost.grow(m_numImages * sizeof(CRAtomics));
         
     | 
| 145 | 
         
            +
             
     | 
| 146 | 
         
            +
                // Size of these buffers doesn't depend on input.
         
     | 
| 147 | 
         
            +
                m_binFirstSeg  .grow(m_numImages * CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * sizeof(S32));
         
     | 
| 148 | 
         
            +
                m_binTotal     .grow(m_numImages * CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * sizeof(S32));
         
     | 
| 149 | 
         
            +
                m_activeTiles  .grow(m_numImages * CR_MAXTILES_SQR * sizeof(S32));
         
     | 
| 150 | 
         
            +
                m_tileFirstSeg .grow(m_numImages * CR_MAXTILES_SQR * sizeof(S32));
         
     | 
| 151 | 
         
            +
             
     | 
| 152 | 
         
            +
                // Construct per-image parameters and determine worst-case buffer sizes.
         
     | 
| 153 | 
         
            +
                m_crImageParamsHost.grow(m_numImages * sizeof(CRImageParams));
         
     | 
| 154 | 
         
            +
                CRImageParams* imageParams = (CRImageParams*)m_crImageParamsHost.getPtr();
         
     | 
| 155 | 
         
            +
                for (int i=0; i < m_numImages; i++)
         
     | 
| 156 | 
         
            +
                {
         
     | 
| 157 | 
         
            +
                    CRImageParams& ip = imageParams[i];
         
     | 
| 158 | 
         
            +
             
     | 
| 159 | 
         
            +
                    int roundSize  = CR_BIN_WARPS * 32;
         
     | 
| 160 | 
         
            +
                    int minBatches = CR_BIN_STREAMS_SIZE * 2;
         
     | 
| 161 | 
         
            +
                    int maxRounds  = 32;
         
     | 
| 162 | 
         
            +
             
     | 
| 163 | 
         
            +
                    ip.triOffset = instanceMode ? 0 : ranges[i].x;
         
     | 
| 164 | 
         
            +
                    ip.triCount  = instanceMode ? m_numTriangles : ranges[i].y;
         
     | 
| 165 | 
         
            +
                    ip.binBatchSize = min(max(ip.triCount / (roundSize * minBatches), 1), maxRounds) * roundSize;
         
     | 
| 166 | 
         
            +
             
     | 
| 167 | 
         
            +
                    m_maxSubtris  = max(m_maxSubtris,  min(ip.triCount + maxSubtrisSlack, CR_MAXSUBTRIS_SIZE));
         
     | 
| 168 | 
         
            +
                    m_maxBinSegs  = max(m_maxBinSegs,  max(m_numBins * CR_BIN_STREAMS_SIZE, (ip.triCount - 1) / CR_BIN_SEG_SIZE + 1) + maxBinSegsSlack);
         
     | 
| 169 | 
         
            +
                    m_maxTileSegs = max(m_maxTileSegs, max(m_numTiles, (ip.triCount - 1) / CR_TILE_SEG_SIZE + 1) + maxTileSegsSlack);
         
     | 
| 170 | 
         
            +
                }
         
     | 
| 171 | 
         
            +
             
     | 
| 172 | 
         
            +
                // Retry until successful.
         
     | 
| 173 | 
         
            +
             
     | 
| 174 | 
         
            +
                for (;;)
         
     | 
| 175 | 
         
            +
                {
         
     | 
| 176 | 
         
            +
                    // Allocate buffers.
         
     | 
| 177 | 
         
            +
                    m_triSubtris.reset(m_numImages * m_maxSubtris * sizeof(U8));
         
     | 
| 178 | 
         
            +
                    m_triHeader .reset(m_numImages * m_maxSubtris * sizeof(CRTriangleHeader));
         
     | 
| 179 | 
         
            +
                    m_triData   .reset(m_numImages * m_maxSubtris * sizeof(CRTriangleData));
         
     | 
| 180 | 
         
            +
             
     | 
| 181 | 
         
            +
                    m_binSegData .reset(m_numImages * m_maxBinSegs * CR_BIN_SEG_SIZE * sizeof(S32));
         
     | 
| 182 | 
         
            +
                    m_binSegNext .reset(m_numImages * m_maxBinSegs * sizeof(S32));
         
     | 
| 183 | 
         
            +
                    m_binSegCount.reset(m_numImages * m_maxBinSegs * sizeof(S32));
         
     | 
| 184 | 
         
            +
             
     | 
| 185 | 
         
            +
                    m_tileSegData .reset(m_numImages * m_maxTileSegs * CR_TILE_SEG_SIZE * sizeof(S32));
         
     | 
| 186 | 
         
            +
                    m_tileSegNext .reset(m_numImages * m_maxTileSegs * sizeof(S32));
         
     | 
| 187 | 
         
            +
                    m_tileSegCount.reset(m_numImages * m_maxTileSegs * sizeof(S32));
         
     | 
| 188 | 
         
            +
             
     | 
| 189 | 
         
            +
                    // Report if buffers grow from last time.
         
     | 
| 190 | 
         
            +
                    size_t sizesTotal = getTotalBufferSizes();
         
     | 
| 191 | 
         
            +
                    if (sizesTotal > m_bufferSizesReported)
         
     | 
| 192 | 
         
            +
                    {
         
     | 
| 193 | 
         
            +
                        size_t sizesMB = ((sizesTotal - 1) >> 20) + 1; // Round up.
         
     | 
| 194 | 
         
            +
                        sizesMB = ((sizesMB + 9) / 10) * 10; // 10MB granularity enough in this day and age.
         
     | 
| 195 | 
         
            +
                        LOG(INFO) << "Internal buffers grown to " << sizesMB << " MB";
         
     | 
| 196 | 
         
            +
                        m_bufferSizesReported = sizesMB << 20;
         
     | 
| 197 | 
         
            +
                    }
         
     | 
| 198 | 
         
            +
             
     | 
| 199 | 
         
            +
                    // Launch stages. Blocks until everything is done.
         
     | 
| 200 | 
         
            +
                    launchStages(instanceMode, peel, stream);
         
     | 
| 201 | 
         
            +
             
     | 
| 202 | 
         
            +
                    // Peeling iteration cannot fail, so no point checking things further.
         
     | 
| 203 | 
         
            +
                    if (peel)
         
     | 
| 204 | 
         
            +
                        break;
         
     | 
| 205 | 
         
            +
             
     | 
| 206 | 
         
            +
                    // Atomics after coarse stage are now available.
         
     | 
| 207 | 
         
            +
                    CRAtomics* atomics = (CRAtomics*)m_crAtomicsHost.getPtr();
         
     | 
| 208 | 
         
            +
             
     | 
| 209 | 
         
            +
                    // Success?
         
     | 
| 210 | 
         
            +
                    bool failed = false;
         
     | 
| 211 | 
         
            +
                    for (int i=0; i < m_numImages; i++)
         
     | 
| 212 | 
         
            +
                    {
         
     | 
| 213 | 
         
            +
                        const CRAtomics& a = atomics[i];
         
     | 
| 214 | 
         
            +
                        failed = failed || (a.numSubtris > m_maxSubtris) || (a.numBinSegs > m_maxBinSegs) || (a.numTileSegs > m_maxTileSegs);
         
     | 
| 215 | 
         
            +
                    }
         
     | 
| 216 | 
         
            +
                    if (!failed)
         
     | 
| 217 | 
         
            +
                        break; // Success!
         
     | 
| 218 | 
         
            +
             
     | 
| 219 | 
         
            +
                    // If we were already at maximum capacity, no can do.
         
     | 
| 220 | 
         
            +
                    if (m_maxSubtris == CR_MAXSUBTRIS_SIZE)
         
     | 
| 221 | 
         
            +
                        return false;
         
     | 
| 222 | 
         
            +
             
     | 
| 223 | 
         
            +
                    // Enlarge buffers and try again.
         
     | 
| 224 | 
         
            +
                    for (int i=0; i < m_numImages; i++)
         
     | 
| 225 | 
         
            +
                    {
         
     | 
| 226 | 
         
            +
                        const CRAtomics& a = atomics[i];
         
     | 
| 227 | 
         
            +
                        m_maxSubtris  = max(m_maxSubtris,  min(a.numSubtris + maxSubtrisSlack, CR_MAXSUBTRIS_SIZE));
         
     | 
| 228 | 
         
            +
                        m_maxBinSegs  = max(m_maxBinSegs,  a.numBinSegs + maxBinSegsSlack);
         
     | 
| 229 | 
         
            +
                        m_maxTileSegs = max(m_maxTileSegs, a.numTileSegs + maxTileSegsSlack);
         
     | 
| 230 | 
         
            +
                    }
         
     | 
| 231 | 
         
            +
                }
         
     | 
| 232 | 
         
            +
             
     | 
| 233 | 
         
            +
                m_deferredClear = false;
         
     | 
| 234 | 
         
            +
                return true; // Success.
         
     | 
| 235 | 
         
            +
            }
         
     | 
| 236 | 
         
            +
             
     | 
| 237 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 238 | 
         
            +
             
     | 
| 239 | 
         
            +
            size_t RasterImpl::getTotalBufferSizes(void) const
         
     | 
| 240 | 
         
            +
            {
         
     | 
| 241 | 
         
            +
                return
         
     | 
| 242 | 
         
            +
                    m_colorBuffer.getSize() + m_depthBuffer.getSize() + // Don't include atomics and image params.
         
     | 
| 243 | 
         
            +
                    m_triSubtris.getSize() + m_triHeader.getSize() + m_triData.getSize() +
         
     | 
| 244 | 
         
            +
                    m_binFirstSeg.getSize() + m_binTotal.getSize() + m_binSegData.getSize() + m_binSegNext.getSize() + m_binSegCount.getSize() +
         
     | 
| 245 | 
         
            +
                    m_activeTiles.getSize() + m_tileFirstSeg.getSize() + m_tileSegData.getSize() + m_tileSegNext.getSize() + m_tileSegCount.getSize();
         
     | 
| 246 | 
         
            +
            }
         
     | 
| 247 | 
         
            +
             
     | 
| 248 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 249 | 
         
            +
             
     | 
| 250 | 
         
            +
            void RasterImpl::launchStages(bool instanceMode, bool peel, cudaStream_t stream)
         
     | 
| 251 | 
         
            +
            {
         
     | 
| 252 | 
         
            +
                CRImageParams* imageParams = (CRImageParams*)m_crImageParamsHost.getPtr();
         
     | 
| 253 | 
         
            +
             
     | 
| 254 | 
         
            +
                // Unless peeling, initialize atomics to mostly zero.
         
     | 
| 255 | 
         
            +
                CRAtomics* atomics = (CRAtomics*)m_crAtomicsHost.getPtr();
         
     | 
| 256 | 
         
            +
                if (!peel)
         
     | 
| 257 | 
         
            +
                {
         
     | 
| 258 | 
         
            +
                    memset(atomics, 0, m_numImages * sizeof(CRAtomics));
         
     | 
| 259 | 
         
            +
                    for (int i=0; i < m_numImages; i++)
         
     | 
| 260 | 
         
            +
                        atomics[i].numSubtris = imageParams[i].triCount;
         
     | 
| 261 | 
         
            +
                }
         
     | 
| 262 | 
         
            +
             
     | 
| 263 | 
         
            +
                // Copy to device. If peeling, this is the state after coarse raster launch on first iteration.
         
     | 
| 264 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(m_crAtomics.getPtr(), atomics, m_numImages * sizeof(CRAtomics), cudaMemcpyHostToDevice, stream));
         
     | 
| 265 | 
         
            +
             
     | 
| 266 | 
         
            +
                // Copy per-image parameters if there are more than fits in launch parameter block and we haven't done it already.
         
     | 
| 267 | 
         
            +
                if (!peel && m_numImages > CR_EMBED_IMAGE_PARAMS)
         
     | 
| 268 | 
         
            +
                {
         
     | 
| 269 | 
         
            +
                    int numImageParamsExtra = m_numImages - CR_EMBED_IMAGE_PARAMS;
         
     | 
| 270 | 
         
            +
                    m_crImageParamsExtra.grow(numImageParamsExtra * sizeof(CRImageParams));
         
     | 
| 271 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(m_crImageParamsExtra.getPtr(), imageParams + CR_EMBED_IMAGE_PARAMS, numImageParamsExtra * sizeof(CRImageParams), cudaMemcpyHostToDevice, stream));
         
     | 
| 272 | 
         
            +
                }
         
     | 
| 273 | 
         
            +
             
     | 
| 274 | 
         
            +
                // Set global parameters.
         
     | 
| 275 | 
         
            +
                CRParams p;
         
     | 
| 276 | 
         
            +
                {
         
     | 
| 277 | 
         
            +
                    p.atomics           = (CRAtomics*)m_crAtomics.getPtr();
         
     | 
| 278 | 
         
            +
                    p.numImages         = m_numImages;
         
     | 
| 279 | 
         
            +
                    p.totalCount        = 0; // Only relevant in range mode.
         
     | 
| 280 | 
         
            +
                    p.instanceMode      = instanceMode ? 1 : 0;
         
     | 
| 281 | 
         
            +
             
     | 
| 282 | 
         
            +
                    p.numVertices       = m_numVertices;
         
     | 
| 283 | 
         
            +
                    p.numTriangles      = m_numTriangles;
         
     | 
| 284 | 
         
            +
                    p.vertexBuffer      = m_vertexPtr;
         
     | 
| 285 | 
         
            +
                    p.indexBuffer       = m_indexPtr;
         
     | 
| 286 | 
         
            +
             
     | 
| 287 | 
         
            +
                    p.widthPixels       = m_sizePixels.x;
         
     | 
| 288 | 
         
            +
                    p.heightPixels      = m_sizePixels.y;
         
     | 
| 289 | 
         
            +
                    p.widthPixelsVp     = m_sizeVp.x;
         
     | 
| 290 | 
         
            +
                    p.heightPixelsVp    = m_sizeVp.y;
         
     | 
| 291 | 
         
            +
                    p.widthBins         = m_sizeBins.x;
         
     | 
| 292 | 
         
            +
                    p.heightBins        = m_sizeBins.y;
         
     | 
| 293 | 
         
            +
                    p.numBins           = m_numBins;
         
     | 
| 294 | 
         
            +
             
     | 
| 295 | 
         
            +
                    p.xs                = (float)m_bufferSizeVp.x / (float)m_sizeVp.x;
         
     | 
| 296 | 
         
            +
                    p.ys                = (float)m_bufferSizeVp.y / (float)m_sizeVp.y;
         
     | 
| 297 | 
         
            +
                    p.xo                = (float)(m_bufferSizeVp.x - m_sizeVp.x - 2 * m_offsetPixels.x) / (float)m_sizeVp.x;
         
     | 
| 298 | 
         
            +
                    p.yo                = (float)(m_bufferSizeVp.y - m_sizeVp.y - 2 * m_offsetPixels.y) / (float)m_sizeVp.y;
         
     | 
| 299 | 
         
            +
             
     | 
| 300 | 
         
            +
                    p.widthTiles        = m_sizeTiles.x;
         
     | 
| 301 | 
         
            +
                    p.heightTiles       = m_sizeTiles.y;
         
     | 
| 302 | 
         
            +
                    p.numTiles          = m_numTiles;
         
     | 
| 303 | 
         
            +
             
     | 
| 304 | 
         
            +
                    p.renderModeFlags   = m_renderModeFlags;
         
     | 
| 305 | 
         
            +
                    p.deferredClear     = m_deferredClear ? 1 : 0;
         
     | 
| 306 | 
         
            +
                    p.clearColor        = m_clearColor;
         
     | 
| 307 | 
         
            +
                    p.clearDepth        = CR_DEPTH_MAX;
         
     | 
| 308 | 
         
            +
             
     | 
| 309 | 
         
            +
                    p.maxSubtris        = m_maxSubtris;
         
     | 
| 310 | 
         
            +
                    p.maxBinSegs        = m_maxBinSegs;
         
     | 
| 311 | 
         
            +
                    p.maxTileSegs       = m_maxTileSegs;
         
     | 
| 312 | 
         
            +
             
     | 
| 313 | 
         
            +
                    p.triSubtris        = m_triSubtris.getPtr();
         
     | 
| 314 | 
         
            +
                    p.triHeader         = m_triHeader.getPtr();
         
     | 
| 315 | 
         
            +
                    p.triData           = m_triData.getPtr();
         
     | 
| 316 | 
         
            +
                    p.binSegData        = m_binSegData.getPtr();
         
     | 
| 317 | 
         
            +
                    p.binSegNext        = m_binSegNext.getPtr();
         
     | 
| 318 | 
         
            +
                    p.binSegCount       = m_binSegCount.getPtr();
         
     | 
| 319 | 
         
            +
                    p.binFirstSeg       = m_binFirstSeg.getPtr();
         
     | 
| 320 | 
         
            +
                    p.binTotal          = m_binTotal.getPtr();
         
     | 
| 321 | 
         
            +
                    p.tileSegData       = m_tileSegData.getPtr();
         
     | 
| 322 | 
         
            +
                    p.tileSegNext       = m_tileSegNext.getPtr();
         
     | 
| 323 | 
         
            +
                    p.tileSegCount      = m_tileSegCount.getPtr();
         
     | 
| 324 | 
         
            +
                    p.activeTiles       = m_activeTiles.getPtr();
         
     | 
| 325 | 
         
            +
                    p.tileFirstSeg      = m_tileFirstSeg.getPtr();
         
     | 
| 326 | 
         
            +
             
     | 
| 327 | 
         
            +
                    size_t byteOffset = ((size_t)m_offsetPixels.x + (size_t)m_offsetPixels.y * (size_t)p.strideX) * sizeof(U32);
         
     | 
| 328 | 
         
            +
                    p.colorBuffer       = m_colorBuffer.getPtr(byteOffset);
         
     | 
| 329 | 
         
            +
                    p.depthBuffer       = m_depthBuffer.getPtr(byteOffset);
         
     | 
| 330 | 
         
            +
                    p.peelBuffer        = (m_renderModeFlags & CudaRaster::RenderModeFlag_EnableDepthPeeling) ? m_peelBuffer.getPtr(byteOffset) : 0;
         
     | 
| 331 | 
         
            +
                    p.strideX           = m_bufferSizePixels.x;
         
     | 
| 332 | 
         
            +
                    p.strideY           = m_bufferSizePixels.y;
         
     | 
| 333 | 
         
            +
             
     | 
| 334 | 
         
            +
                    memcpy(&p.imageParamsFirst, imageParams, min(m_numImages, CR_EMBED_IMAGE_PARAMS) * sizeof(CRImageParams));
         
     | 
| 335 | 
         
            +
                    p.imageParamsExtra  = (CRImageParams*)m_crImageParamsExtra.getPtr();
         
     | 
| 336 | 
         
            +
                }
         
     | 
| 337 | 
         
            +
             
     | 
| 338 | 
         
            +
                // Setup block sizes.
         
     | 
| 339 | 
         
            +
             
     | 
| 340 | 
         
            +
                dim3 brBlock(32, CR_BIN_WARPS);
         
     | 
| 341 | 
         
            +
                dim3 crBlock(32, CR_COARSE_WARPS);
         
     | 
| 342 | 
         
            +
                dim3 frBlock(32, m_numFineWarpsPerBlock);
         
     | 
| 343 | 
         
            +
                void* args[] = {&p};
         
     | 
| 344 | 
         
            +
             
     | 
| 345 | 
         
            +
                // Launch stages from setup to coarse and copy atomics to host only if this is not a single-tile peeling iteration.
         
     | 
| 346 | 
         
            +
                if (!peel)
         
     | 
| 347 | 
         
            +
                {
         
     | 
| 348 | 
         
            +
                    if (instanceMode)
         
     | 
| 349 | 
         
            +
                    {
         
     | 
| 350 | 
         
            +
                        int setupBlocks = (m_numTriangles - 1) / (32 * CR_SETUP_WARPS) + 1;
         
     | 
| 351 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)triangleSetupKernel, dim3(setupBlocks, 1, m_numImages), dim3(32, CR_SETUP_WARPS), args, 0, stream));
         
     | 
| 352 | 
         
            +
                    }
         
     | 
| 353 | 
         
            +
                    else
         
     | 
| 354 | 
         
            +
                    {
         
     | 
| 355 | 
         
            +
                        for (int i=0; i < m_numImages; i++)
         
     | 
| 356 | 
         
            +
                            p.totalCount += imageParams[i].triCount;
         
     | 
| 357 | 
         
            +
                        int setupBlocks = (p.totalCount - 1) / (32 * CR_SETUP_WARPS) + 1;
         
     | 
| 358 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)triangleSetupKernel, dim3(setupBlocks, 1, 1), dim3(32, CR_SETUP_WARPS), args, 0, stream));
         
     | 
| 359 | 
         
            +
                    }
         
     | 
| 360 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)binRasterKernel, dim3(CR_BIN_STREAMS_SIZE, 1, m_numImages), brBlock, args, 0, stream));
         
     | 
| 361 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)coarseRasterKernel, dim3(m_numSMs * m_numCoarseBlocksPerSM, 1, m_numImages), crBlock, args, 0, stream));
         
     | 
| 362 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(m_crAtomicsHost.getPtr(), m_crAtomics.getPtr(), sizeof(CRAtomics) * m_numImages, cudaMemcpyDeviceToHost, stream));
         
     | 
| 363 | 
         
            +
                }
         
     | 
| 364 | 
         
            +
             
     | 
| 365 | 
         
            +
                // Fine rasterizer is launched always.
         
     | 
| 366 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)fineRasterKernel, dim3(m_numSMs * m_numFineBlocksPerSM, 1, m_numImages), frBlock, args, 0, stream));
         
     | 
| 367 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaStreamSynchronize(stream));
         
     | 
| 368 | 
         
            +
            }
         
     | 
| 369 | 
         
            +
             
     | 
| 370 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.hpp
    ADDED
    
    | 
         @@ -0,0 +1,102 @@ 
     | 
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| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
            #include "PrivateDefs.hpp"
         
     | 
| 11 | 
         
            +
            #include "Buffer.hpp"
         
     | 
| 12 | 
         
            +
            #include "../CudaRaster.hpp"
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            namespace CR
         
     | 
| 15 | 
         
            +
            {
         
     | 
| 16 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 17 | 
         
            +
             
     | 
| 18 | 
         
            +
            class RasterImpl
         
     | 
| 19 | 
         
            +
            {
         
     | 
| 20 | 
         
            +
            public:
         
     | 
| 21 | 
         
            +
            					        RasterImpl				(void);
         
     | 
| 22 | 
         
            +
            					        ~RasterImpl				(void);
         
     | 
| 23 | 
         
            +
             
     | 
| 24 | 
         
            +
                void                    setBufferSize           (Vec3i size);
         
     | 
| 25 | 
         
            +
                void                    setViewport             (Vec2i size, Vec2i offset);
         
     | 
| 26 | 
         
            +
                void                    setRenderModeFlags      (U32 flags) { m_renderModeFlags = flags; }
         
     | 
| 27 | 
         
            +
                void                    deferredClear           (U32 color) { m_deferredClear = true; m_clearColor = color; }
         
     | 
| 28 | 
         
            +
                void                    setVertexBuffer         (void* ptr, int numVertices) { m_vertexPtr = ptr; m_numVertices = numVertices; } // GPU pointer.
         
     | 
| 29 | 
         
            +
                void                    setIndexBuffer          (void* ptr, int numTriangles) { m_indexPtr = ptr; m_numTriangles = numTriangles; } // GPU pointer.
         
     | 
| 30 | 
         
            +
                bool                    drawTriangles           (const Vec2i* ranges, bool peel, cudaStream_t stream);
         
     | 
| 31 | 
         
            +
                void*                   getColorBuffer          (void) { return m_colorBuffer.getPtr(); } // GPU pointer.
         
     | 
| 32 | 
         
            +
                void*                   getDepthBuffer          (void) { return m_depthBuffer.getPtr(); } // GPU pointer.
         
     | 
| 33 | 
         
            +
                void                    swapDepthAndPeel        (void);
         
     | 
| 34 | 
         
            +
                size_t                  getTotalBufferSizes     (void) const;
         
     | 
| 35 | 
         
            +
             
     | 
| 36 | 
         
            +
            private:
         
     | 
| 37 | 
         
            +
                void                    launchStages            (bool instanceMode, bool peel, cudaStream_t stream);
         
     | 
| 38 | 
         
            +
             
     | 
| 39 | 
         
            +
                // State.
         
     | 
| 40 | 
         
            +
             
     | 
| 41 | 
         
            +
                unsigned int            m_renderModeFlags;
         
     | 
| 42 | 
         
            +
                bool                    m_deferredClear;
         
     | 
| 43 | 
         
            +
                unsigned int            m_clearColor;
         
     | 
| 44 | 
         
            +
                void*                   m_vertexPtr;
         
     | 
| 45 | 
         
            +
                void*                   m_indexPtr;
         
     | 
| 46 | 
         
            +
                int                     m_numVertices;          // Input buffer size.
         
     | 
| 47 | 
         
            +
                int                     m_numTriangles;         // Input buffer size.
         
     | 
| 48 | 
         
            +
                size_t                  m_bufferSizesReported;  // Previously reported buffer sizes.
         
     | 
| 49 | 
         
            +
             
     | 
| 50 | 
         
            +
                // Surfaces.
         
     | 
| 51 | 
         
            +
             
     | 
| 52 | 
         
            +
                Buffer                  m_colorBuffer;
         
     | 
| 53 | 
         
            +
                Buffer                  m_depthBuffer;
         
     | 
| 54 | 
         
            +
                Buffer                  m_peelBuffer;
         
     | 
| 55 | 
         
            +
                int                     m_numImages;
         
     | 
| 56 | 
         
            +
                Vec2i                   m_bufferSizePixels;     // Internal buffer size.
         
     | 
| 57 | 
         
            +
                Vec2i                   m_bufferSizeVp;         // Total viewport size.
         
     | 
| 58 | 
         
            +
                Vec2i                   m_sizePixels;           // Internal size at which all computation is done, buffers reserved, etc.
         
     | 
| 59 | 
         
            +
                Vec2i                   m_sizeVp;               // Size to which output will be cropped outside, determines viewport size.
         
     | 
| 60 | 
         
            +
                Vec2i                   m_offsetPixels;         // Viewport offset for tiled rendering.
         
     | 
| 61 | 
         
            +
                Vec2i                   m_sizeBins;
         
     | 
| 62 | 
         
            +
                S32                     m_numBins;
         
     | 
| 63 | 
         
            +
                Vec2i                   m_sizeTiles;
         
     | 
| 64 | 
         
            +
                S32                     m_numTiles;
         
     | 
| 65 | 
         
            +
             
     | 
| 66 | 
         
            +
                // Launch sizes etc.
         
     | 
| 67 | 
         
            +
             
     | 
| 68 | 
         
            +
                S32                     m_numSMs;
         
     | 
| 69 | 
         
            +
                S32                     m_numCoarseBlocksPerSM;
         
     | 
| 70 | 
         
            +
                S32                     m_numFineBlocksPerSM;
         
     | 
| 71 | 
         
            +
                S32                     m_numFineWarpsPerBlock;
         
     | 
| 72 | 
         
            +
             
     | 
| 73 | 
         
            +
                // Global intermediate buffers. Individual images have offsets to these.
         
     | 
| 74 | 
         
            +
             
     | 
| 75 | 
         
            +
                Buffer                  m_crAtomics;
         
     | 
| 76 | 
         
            +
                HostBuffer              m_crAtomicsHost;
         
     | 
| 77 | 
         
            +
                HostBuffer              m_crImageParamsHost;
         
     | 
| 78 | 
         
            +
                Buffer                  m_crImageParamsExtra;
         
     | 
| 79 | 
         
            +
                Buffer                  m_triSubtris;
         
     | 
| 80 | 
         
            +
                Buffer                  m_triHeader;
         
     | 
| 81 | 
         
            +
                Buffer                  m_triData;
         
     | 
| 82 | 
         
            +
                Buffer                  m_binFirstSeg;
         
     | 
| 83 | 
         
            +
                Buffer                  m_binTotal;
         
     | 
| 84 | 
         
            +
                Buffer                  m_binSegData;
         
     | 
| 85 | 
         
            +
                Buffer                  m_binSegNext;
         
     | 
| 86 | 
         
            +
            	Buffer                  m_binSegCount;
         
     | 
| 87 | 
         
            +
                Buffer                  m_activeTiles;
         
     | 
| 88 | 
         
            +
                Buffer                  m_tileFirstSeg;
         
     | 
| 89 | 
         
            +
                Buffer                  m_tileSegData;
         
     | 
| 90 | 
         
            +
                Buffer                  m_tileSegNext;
         
     | 
| 91 | 
         
            +
                Buffer                  m_tileSegCount;
         
     | 
| 92 | 
         
            +
             
     | 
| 93 | 
         
            +
                // Actual buffer sizes.
         
     | 
| 94 | 
         
            +
             
     | 
| 95 | 
         
            +
                S32                     m_maxSubtris;
         
     | 
| 96 | 
         
            +
                S32                     m_maxBinSegs;
         
     | 
| 97 | 
         
            +
                S32                     m_maxTileSegs;
         
     | 
| 98 | 
         
            +
            };
         
     | 
| 99 | 
         
            +
             
     | 
| 100 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 101 | 
         
            +
            } // namespace CR
         
     | 
| 102 | 
         
            +
             
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl_.cu
    ADDED
    
    | 
         @@ -0,0 +1,37 @@ 
     | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
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         | 
|
| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "../CudaRaster.hpp"
         
     | 
| 10 | 
         
            +
            #include "PrivateDefs.hpp"
         
     | 
| 11 | 
         
            +
            #include "Constants.hpp"
         
     | 
| 12 | 
         
            +
            #include "Util.inl"
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            namespace CR
         
     | 
| 15 | 
         
            +
            {
         
     | 
| 16 | 
         
            +
             
     | 
| 17 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 18 | 
         
            +
            // Stage implementations.
         
     | 
| 19 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 20 | 
         
            +
             
     | 
| 21 | 
         
            +
            #include "TriangleSetup.inl"
         
     | 
| 22 | 
         
            +
            #include "BinRaster.inl"
         
     | 
| 23 | 
         
            +
            #include "CoarseRaster.inl"
         
     | 
| 24 | 
         
            +
            #include "FineRaster.inl"
         
     | 
| 25 | 
         
            +
             
     | 
| 26 | 
         
            +
            }
         
     | 
| 27 | 
         
            +
             
     | 
| 28 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 29 | 
         
            +
            // Stage entry points.
         
     | 
| 30 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 31 | 
         
            +
             
     | 
| 32 | 
         
            +
            __global__ void __launch_bounds__(CR_SETUP_WARPS * 32, CR_SETUP_OPT_BLOCKS)  triangleSetupKernel (const CR::CRParams p)  { CR::triangleSetupImpl(p); }
         
     | 
| 33 | 
         
            +
            __global__ void __launch_bounds__(CR_BIN_WARPS * 32, 1)                      binRasterKernel     (const CR::CRParams p)  { CR::binRasterImpl(p); }
         
     | 
| 34 | 
         
            +
            __global__ void __launch_bounds__(CR_COARSE_WARPS * 32, 1)                   coarseRasterKernel  (const CR::CRParams p)  { CR::coarseRasterImpl(p); }
         
     | 
| 35 | 
         
            +
            __global__ void __launch_bounds__(CR_FINE_MAX_WARPS * 32, 1)                 fineRasterKernel    (const CR::CRParams p)  { CR::fineRasterImpl(p); }
         
     | 
| 36 | 
         
            +
             
     | 
| 37 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/TriangleSetup.inl
    ADDED
    
    | 
         @@ -0,0 +1,402 @@ 
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| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            __device__ __inline__ void snapTriangle(
         
     | 
| 12 | 
         
            +
                const CRParams& p,
         
     | 
| 13 | 
         
            +
                float4 v0, float4 v1, float4 v2,
         
     | 
| 14 | 
         
            +
                int2& p0, int2& p1, int2& p2, float3& rcpW, int2& lo, int2& hi)
         
     | 
| 15 | 
         
            +
            {
         
     | 
| 16 | 
         
            +
                F32 viewScaleX = (F32)(p.widthPixelsVp  << (CR_SUBPIXEL_LOG2 - 1));
         
     | 
| 17 | 
         
            +
                F32 viewScaleY = (F32)(p.heightPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
         
     | 
| 18 | 
         
            +
                rcpW = make_float3(1.0f / v0.w, 1.0f / v1.w, 1.0f / v2.w);
         
     | 
| 19 | 
         
            +
                p0 = make_int2(f32_to_s32_sat(v0.x * rcpW.x * viewScaleX), f32_to_s32_sat(v0.y * rcpW.x * viewScaleY));
         
     | 
| 20 | 
         
            +
                p1 = make_int2(f32_to_s32_sat(v1.x * rcpW.y * viewScaleX), f32_to_s32_sat(v1.y * rcpW.y * viewScaleY));
         
     | 
| 21 | 
         
            +
                p2 = make_int2(f32_to_s32_sat(v2.x * rcpW.z * viewScaleX), f32_to_s32_sat(v2.y * rcpW.z * viewScaleY));
         
     | 
| 22 | 
         
            +
                lo = make_int2(min_min(p0.x, p1.x, p2.x), min_min(p0.y, p1.y, p2.y));
         
     | 
| 23 | 
         
            +
                hi = make_int2(max_max(p0.x, p1.x, p2.x), max_max(p0.y, p1.y, p2.y));
         
     | 
| 24 | 
         
            +
            }
         
     | 
| 25 | 
         
            +
             
     | 
| 26 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 27 | 
         
            +
             
     | 
| 28 | 
         
            +
            __device__ __inline__ U32 cover8x8_selectFlips(S32 dx, S32 dy) // 10 instr
         
     | 
| 29 | 
         
            +
            {
         
     | 
| 30 | 
         
            +
                U32 flips = 0;
         
     | 
| 31 | 
         
            +
                if (dy > 0 || (dy == 0 && dx <= 0))
         
     | 
| 32 | 
         
            +
                    flips ^= (1 << CR_FLIPBIT_FLIP_X) ^ (1 << CR_FLIPBIT_FLIP_Y) ^ (1 << CR_FLIPBIT_COMPL);
         
     | 
| 33 | 
         
            +
                if (dx > 0)
         
     | 
| 34 | 
         
            +
                    flips ^= (1 << CR_FLIPBIT_FLIP_X) ^ (1 << CR_FLIPBIT_FLIP_Y);
         
     | 
| 35 | 
         
            +
                if (::abs(dx) < ::abs(dy))
         
     | 
| 36 | 
         
            +
                    flips ^= (1 << CR_FLIPBIT_SWAP_XY) ^ (1 << CR_FLIPBIT_FLIP_Y);
         
     | 
| 37 | 
         
            +
                return flips;
         
     | 
| 38 | 
         
            +
            }
         
     | 
| 39 | 
         
            +
             
     | 
| 40 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 41 | 
         
            +
             
     | 
| 42 | 
         
            +
            __device__ __inline__ bool prepareTriangle(
         
     | 
| 43 | 
         
            +
                const CRParams& p,
         
     | 
| 44 | 
         
            +
                int2 p0, int2 p1, int2 p2, int2 lo, int2 hi,
         
     | 
| 45 | 
         
            +
                int2& d1, int2& d2, S32& area)
         
     | 
| 46 | 
         
            +
            {
         
     | 
| 47 | 
         
            +
                // Backfacing or degenerate => cull.
         
     | 
| 48 | 
         
            +
             
     | 
| 49 | 
         
            +
                d1 = make_int2(p1.x - p0.x, p1.y - p0.y);
         
     | 
| 50 | 
         
            +
                d2 = make_int2(p2.x - p0.x, p2.y - p0.y);
         
     | 
| 51 | 
         
            +
                area = d1.x * d2.y - d1.y * d2.x;
         
     | 
| 52 | 
         
            +
             
     | 
| 53 | 
         
            +
                if (area == 0)
         
     | 
| 54 | 
         
            +
                    return false; // Degenerate.
         
     | 
| 55 | 
         
            +
             
     | 
| 56 | 
         
            +
                if (area < 0 && (p.renderModeFlags & CudaRaster::RenderModeFlag_EnableBackfaceCulling) != 0)
         
     | 
| 57 | 
         
            +
                    return false; // Backfacing.
         
     | 
| 58 | 
         
            +
             
     | 
| 59 | 
         
            +
                // AABB falls between samples => cull.
         
     | 
| 60 | 
         
            +
             
     | 
| 61 | 
         
            +
                int sampleSize = 1 << CR_SUBPIXEL_LOG2;
         
     | 
| 62 | 
         
            +
                int biasX = (p.widthPixelsVp  << (CR_SUBPIXEL_LOG2 - 1)) - (sampleSize >> 1);
         
     | 
| 63 | 
         
            +
                int biasY = (p.heightPixelsVp << (CR_SUBPIXEL_LOG2 - 1)) - (sampleSize >> 1);
         
     | 
| 64 | 
         
            +
                int lox = (int)add_add(lo.x, sampleSize - 1, biasX) & -sampleSize;
         
     | 
| 65 | 
         
            +
                int loy = (int)add_add(lo.y, sampleSize - 1, biasY) & -sampleSize;
         
     | 
| 66 | 
         
            +
                int hix = (hi.x + biasX) & -sampleSize;
         
     | 
| 67 | 
         
            +
                int hiy = (hi.y + biasY) & -sampleSize;
         
     | 
| 68 | 
         
            +
             
     | 
| 69 | 
         
            +
                if (lox > hix || loy > hiy)
         
     | 
| 70 | 
         
            +
                    return false; // Between pixels.
         
     | 
| 71 | 
         
            +
             
     | 
| 72 | 
         
            +
                // AABB covers 1 or 2 samples => cull if they are not covered.
         
     | 
| 73 | 
         
            +
             
     | 
| 74 | 
         
            +
                int diff = add_sub(hix, hiy, lox) - loy;
         
     | 
| 75 | 
         
            +
                if (diff <= sampleSize)
         
     | 
| 76 | 
         
            +
                {
         
     | 
| 77 | 
         
            +
                    int2 t0 = make_int2(add_sub(p0.x, biasX, lox), add_sub(p0.y, biasY, loy));
         
     | 
| 78 | 
         
            +
                    int2 t1 = make_int2(add_sub(p1.x, biasX, lox), add_sub(p1.y, biasY, loy));
         
     | 
| 79 | 
         
            +
                    int2 t2 = make_int2(add_sub(p2.x, biasX, lox), add_sub(p2.y, biasY, loy));
         
     | 
| 80 | 
         
            +
                    S32 e0 = t0.x * t1.y - t0.y * t1.x;
         
     | 
| 81 | 
         
            +
                    S32 e1 = t1.x * t2.y - t1.y * t2.x;
         
     | 
| 82 | 
         
            +
                    S32 e2 = t2.x * t0.y - t2.y * t0.x;
         
     | 
| 83 | 
         
            +
                    if (area < 0)
         
     | 
| 84 | 
         
            +
                    {
         
     | 
| 85 | 
         
            +
                        e0 = -e0;
         
     | 
| 86 | 
         
            +
                        e1 = -e1;
         
     | 
| 87 | 
         
            +
                        e2 = -e2;
         
     | 
| 88 | 
         
            +
                    }
         
     | 
| 89 | 
         
            +
             
     | 
| 90 | 
         
            +
                    if (e0 < 0 || e1 < 0 || e2 < 0)
         
     | 
| 91 | 
         
            +
                    {
         
     | 
| 92 | 
         
            +
                        if (diff == 0)
         
     | 
| 93 | 
         
            +
                            return false; // Between pixels.
         
     | 
| 94 | 
         
            +
             
     | 
| 95 | 
         
            +
                        t0 = make_int2(add_sub(p0.x, biasX, hix), add_sub(p0.y, biasY, hiy));
         
     | 
| 96 | 
         
            +
                        t1 = make_int2(add_sub(p1.x, biasX, hix), add_sub(p1.y, biasY, hiy));
         
     | 
| 97 | 
         
            +
                        t2 = make_int2(add_sub(p2.x, biasX, hix), add_sub(p2.y, biasY, hiy));
         
     | 
| 98 | 
         
            +
                        e0 = t0.x * t1.y - t0.y * t1.x;
         
     | 
| 99 | 
         
            +
                        e1 = t1.x * t2.y - t1.y * t2.x;
         
     | 
| 100 | 
         
            +
                        e2 = t2.x * t0.y - t2.y * t0.x;
         
     | 
| 101 | 
         
            +
                        if (area < 0)
         
     | 
| 102 | 
         
            +
                        {
         
     | 
| 103 | 
         
            +
                            e0 = -e0;
         
     | 
| 104 | 
         
            +
                            e1 = -e1;
         
     | 
| 105 | 
         
            +
                            e2 = -e2;
         
     | 
| 106 | 
         
            +
                        }
         
     | 
| 107 | 
         
            +
             
     | 
| 108 | 
         
            +
                        if (e0 < 0 || e1 < 0 || e2 < 0)
         
     | 
| 109 | 
         
            +
                            return false; // Between pixels.
         
     | 
| 110 | 
         
            +
                    }
         
     | 
| 111 | 
         
            +
                }
         
     | 
| 112 | 
         
            +
             
     | 
| 113 | 
         
            +
                // Otherwise => proceed to output the triangle.
         
     | 
| 114 | 
         
            +
             
     | 
| 115 | 
         
            +
                return true; // Visible.
         
     | 
| 116 | 
         
            +
            }
         
     | 
| 117 | 
         
            +
             
     | 
| 118 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 119 | 
         
            +
             
     | 
| 120 | 
         
            +
            __device__ __inline__ void setupTriangle(
         
     | 
| 121 | 
         
            +
                const CRParams& p,
         
     | 
| 122 | 
         
            +
                CRTriangleHeader* th, CRTriangleData* td, int triId,
         
     | 
| 123 | 
         
            +
                float v0z, float v1z, float v2z,
         
     | 
| 124 | 
         
            +
                int2 p0, int2 p1, int2 p2, float3 rcpW,
         
     | 
| 125 | 
         
            +
                int2 d1, int2 d2, S32 area)
         
     | 
| 126 | 
         
            +
            {
         
     | 
| 127 | 
         
            +
                // Swap vertices 1 and 2 if area is negative. Only executed if backface culling is
         
     | 
| 128 | 
         
            +
                // disabled (if it is enabled, we never come here with area < 0).
         
     | 
| 129 | 
         
            +
             
     | 
| 130 | 
         
            +
                if (area < 0)
         
     | 
| 131 | 
         
            +
                {
         
     | 
| 132 | 
         
            +
                    swap(d1, d2);
         
     | 
| 133 | 
         
            +
                    swap(p1, p2);
         
     | 
| 134 | 
         
            +
                    swap(v1z, v2z);
         
     | 
| 135 | 
         
            +
                    swap(rcpW.y, rcpW.z);
         
     | 
| 136 | 
         
            +
                    area = -area;
         
     | 
| 137 | 
         
            +
                }
         
     | 
| 138 | 
         
            +
             
     | 
| 139 | 
         
            +
                int2 wv0;
         
     | 
| 140 | 
         
            +
                wv0.x = p0.x + (p.widthPixelsVp  << (CR_SUBPIXEL_LOG2 - 1));
         
     | 
| 141 | 
         
            +
                wv0.y = p0.y + (p.heightPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
         
     | 
| 142 | 
         
            +
             
     | 
| 143 | 
         
            +
                // Setup depth plane equation.
         
     | 
| 144 | 
         
            +
             
     | 
| 145 | 
         
            +
                F32 zcoef = (F32)(CR_DEPTH_MAX - CR_DEPTH_MIN) * 0.5f;
         
     | 
| 146 | 
         
            +
                F32 zbias = (F32)(CR_DEPTH_MAX + CR_DEPTH_MIN) * 0.5f;
         
     | 
| 147 | 
         
            +
                float3 zvert = make_float3(
         
     | 
| 148 | 
         
            +
                    (v0z * zcoef) * rcpW.x + zbias,
         
     | 
| 149 | 
         
            +
                    (v1z * zcoef) * rcpW.y + zbias,
         
     | 
| 150 | 
         
            +
                    (v2z * zcoef) * rcpW.z + zbias
         
     | 
| 151 | 
         
            +
                );
         
     | 
| 152 | 
         
            +
                int2 zv0 = make_int2(
         
     | 
| 153 | 
         
            +
                    wv0.x - (1 << (CR_SUBPIXEL_LOG2 - 1)),
         
     | 
| 154 | 
         
            +
                    wv0.y - (1 << (CR_SUBPIXEL_LOG2 - 1))
         
     | 
| 155 | 
         
            +
                );
         
     | 
| 156 | 
         
            +
                uint3 zpleq = setupPleq(zvert, zv0, d1, d2, 1.0f / (F32)area);
         
     | 
| 157 | 
         
            +
             
     | 
| 158 | 
         
            +
                U32 zmin = f32_to_u32_sat(fminf(fminf(zvert.x, zvert.y), zvert.z) - (F32)CR_LERP_ERROR(0));
         
     | 
| 159 | 
         
            +
             
     | 
| 160 | 
         
            +
                // Write CRTriangleData.
         
     | 
| 161 | 
         
            +
             
     | 
| 162 | 
         
            +
                *(uint4*)td = make_uint4(zpleq.x, zpleq.y, zpleq.z, triId);
         
     | 
| 163 | 
         
            +
             
     | 
| 164 | 
         
            +
                // Determine flipbits.
         
     | 
| 165 | 
         
            +
             
     | 
| 166 | 
         
            +
                U32 f01 = cover8x8_selectFlips(d1.x, d1.y);
         
     | 
| 167 | 
         
            +
                U32 f12 = cover8x8_selectFlips(d2.x - d1.x, d2.y - d1.y);
         
     | 
| 168 | 
         
            +
                U32 f20 = cover8x8_selectFlips(-d2.x, -d2.y);
         
     | 
| 169 | 
         
            +
             
     | 
| 170 | 
         
            +
                // Write CRTriangleHeader.
         
     | 
| 171 | 
         
            +
             
     | 
| 172 | 
         
            +
                *(uint4*)th = make_uint4(
         
     | 
| 173 | 
         
            +
                    prmt(p0.x, p0.y, 0x5410),
         
     | 
| 174 | 
         
            +
                    prmt(p1.x, p1.y, 0x5410),
         
     | 
| 175 | 
         
            +
                    prmt(p2.x, p2.y, 0x5410),
         
     | 
| 176 | 
         
            +
                    (zmin & 0xfffff000u) | (f01 << 6) | (f12 << 2) | (f20 >> 2));
         
     | 
| 177 | 
         
            +
            }
         
     | 
| 178 | 
         
            +
             
     | 
| 179 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 180 | 
         
            +
             
     | 
| 181 | 
         
            +
            __device__ __inline__ void triangleSetupImpl(const CRParams p)
         
     | 
| 182 | 
         
            +
            {
         
     | 
| 183 | 
         
            +
                __shared__ F32 s_bary[CR_SETUP_WARPS * 32][18];
         
     | 
| 184 | 
         
            +
                F32* bary = s_bary[threadIdx.x + threadIdx.y * 32];
         
     | 
| 185 | 
         
            +
             
     | 
| 186 | 
         
            +
                // Compute task and image indices.
         
     | 
| 187 | 
         
            +
             
     | 
| 188 | 
         
            +
                int taskIdx = threadIdx.x + 32 * (threadIdx.y + CR_SETUP_WARPS * blockIdx.x);
         
     | 
| 189 | 
         
            +
                int imageIdx = 0;
         
     | 
| 190 | 
         
            +
                if (p.instanceMode)
         
     | 
| 191 | 
         
            +
                {
         
     | 
| 192 | 
         
            +
                    imageIdx = blockIdx.z;
         
     | 
| 193 | 
         
            +
                    if (taskIdx >= p.numTriangles)
         
     | 
| 194 | 
         
            +
                        return;
         
     | 
| 195 | 
         
            +
                }
         
     | 
| 196 | 
         
            +
                else
         
     | 
| 197 | 
         
            +
                {
         
     | 
| 198 | 
         
            +
                    while (imageIdx < p.numImages)
         
     | 
| 199 | 
         
            +
                    {
         
     | 
| 200 | 
         
            +
                        int count = getImageParams(p, imageIdx).triCount;
         
     | 
| 201 | 
         
            +
                        if (taskIdx < count)
         
     | 
| 202 | 
         
            +
                            break;
         
     | 
| 203 | 
         
            +
                        taskIdx -= count;
         
     | 
| 204 | 
         
            +
                        imageIdx += 1;
         
     | 
| 205 | 
         
            +
                    }
         
     | 
| 206 | 
         
            +
                    if (imageIdx == p.numImages)
         
     | 
| 207 | 
         
            +
                        return;
         
     | 
| 208 | 
         
            +
                }
         
     | 
| 209 | 
         
            +
             
     | 
| 210 | 
         
            +
                // Per-image data structures.
         
     | 
| 211 | 
         
            +
             
     | 
| 212 | 
         
            +
                const CRImageParams& ip = getImageParams(p, imageIdx);
         
     | 
| 213 | 
         
            +
                CRAtomics& atomics = p.atomics[imageIdx];
         
     | 
| 214 | 
         
            +
             
     | 
| 215 | 
         
            +
                const int*          indexBuffer = (const int*)p.indexBuffer;
         
     | 
| 216 | 
         
            +
                U8*                 triSubtris  = (U8*)p.triSubtris               + imageIdx * p.maxSubtris;
         
     | 
| 217 | 
         
            +
                CRTriangleHeader*   triHeader   = (CRTriangleHeader*)p.triHeader  + imageIdx * p.maxSubtris;
         
     | 
| 218 | 
         
            +
                CRTriangleData*     triData     = (CRTriangleData*)p.triData      + imageIdx * p.maxSubtris;
         
     | 
| 219 | 
         
            +
             
     | 
| 220 | 
         
            +
                // Determine triangle index.
         
     | 
| 221 | 
         
            +
             
     | 
| 222 | 
         
            +
                int triIdx = taskIdx;
         
     | 
| 223 | 
         
            +
                if (!p.instanceMode)
         
     | 
| 224 | 
         
            +
                    triIdx += ip.triOffset;
         
     | 
| 225 | 
         
            +
             
     | 
| 226 | 
         
            +
                // Read vertex indices.
         
     | 
| 227 | 
         
            +
             
     | 
| 228 | 
         
            +
                if ((U32)triIdx >= (U32)p.numTriangles)
         
     | 
| 229 | 
         
            +
                {
         
     | 
| 230 | 
         
            +
                    // Bad triangle index.
         
     | 
| 231 | 
         
            +
                    triSubtris[taskIdx] = 0;
         
     | 
| 232 | 
         
            +
                    return;
         
     | 
| 233 | 
         
            +
                }
         
     | 
| 234 | 
         
            +
             
     | 
| 235 | 
         
            +
                uint4 vidx;
         
     | 
| 236 | 
         
            +
                vidx.x = indexBuffer[triIdx * 3 + 0];
         
     | 
| 237 | 
         
            +
                vidx.y = indexBuffer[triIdx * 3 + 1];
         
     | 
| 238 | 
         
            +
                vidx.z = indexBuffer[triIdx * 3 + 2];
         
     | 
| 239 | 
         
            +
                vidx.w = triIdx + 1; // Triangle index.
         
     | 
| 240 | 
         
            +
             
     | 
| 241 | 
         
            +
                if (vidx.x >= (U32)p.numVertices ||
         
     | 
| 242 | 
         
            +
                    vidx.y >= (U32)p.numVertices ||
         
     | 
| 243 | 
         
            +
                    vidx.z >= (U32)p.numVertices)
         
     | 
| 244 | 
         
            +
                {
         
     | 
| 245 | 
         
            +
                    // Bad vertex index.
         
     | 
| 246 | 
         
            +
                    triSubtris[taskIdx] = 0;
         
     | 
| 247 | 
         
            +
                    return;
         
     | 
| 248 | 
         
            +
                }
         
     | 
| 249 | 
         
            +
             
     | 
| 250 | 
         
            +
                // Read vertex positions.
         
     | 
| 251 | 
         
            +
             
     | 
| 252 | 
         
            +
                const float4* vertexBuffer = (const float4*)p.vertexBuffer;
         
     | 
| 253 | 
         
            +
                if (p.instanceMode)
         
     | 
| 254 | 
         
            +
                    vertexBuffer += p.numVertices * imageIdx; // Instance offset.
         
     | 
| 255 | 
         
            +
             
     | 
| 256 | 
         
            +
                float4 v0 = vertexBuffer[vidx.x];
         
     | 
| 257 | 
         
            +
                float4 v1 = vertexBuffer[vidx.y];
         
     | 
| 258 | 
         
            +
                float4 v2 = vertexBuffer[vidx.z];
         
     | 
| 259 | 
         
            +
             
     | 
| 260 | 
         
            +
                // Adjust vertex positions according to current viewport size and offset.
         
     | 
| 261 | 
         
            +
             
     | 
| 262 | 
         
            +
                v0.x = v0.x * p.xs + v0.w * p.xo;
         
     | 
| 263 | 
         
            +
                v0.y = v0.y * p.ys + v0.w * p.yo;
         
     | 
| 264 | 
         
            +
                v1.x = v1.x * p.xs + v1.w * p.xo;
         
     | 
| 265 | 
         
            +
                v1.y = v1.y * p.ys + v1.w * p.yo;
         
     | 
| 266 | 
         
            +
                v2.x = v2.x * p.xs + v2.w * p.xo;
         
     | 
| 267 | 
         
            +
                v2.y = v2.y * p.ys + v2.w * p.yo;
         
     | 
| 268 | 
         
            +
             
     | 
| 269 | 
         
            +
                // Outside view frustum => cull.
         
     | 
| 270 | 
         
            +
             
     | 
| 271 | 
         
            +
                if (v0.w < fabsf(v0.x) | v0.w < fabsf(v0.y) | v0.w < fabsf(v0.z))
         
     | 
| 272 | 
         
            +
                {
         
     | 
| 273 | 
         
            +
                    if ((v0.w < +v0.x & v1.w < +v1.x & v2.w < +v2.x) |
         
     | 
| 274 | 
         
            +
                        (v0.w < -v0.x & v1.w < -v1.x & v2.w < -v2.x) |
         
     | 
| 275 | 
         
            +
                        (v0.w < +v0.y & v1.w < +v1.y & v2.w < +v2.y) |
         
     | 
| 276 | 
         
            +
                        (v0.w < -v0.y & v1.w < -v1.y & v2.w < -v2.y) |
         
     | 
| 277 | 
         
            +
                        (v0.w < +v0.z & v1.w < +v1.z & v2.w < +v2.z) |
         
     | 
| 278 | 
         
            +
                        (v0.w < -v0.z & v1.w < -v1.z & v2.w < -v2.z))
         
     | 
| 279 | 
         
            +
                    {
         
     | 
| 280 | 
         
            +
                        triSubtris[taskIdx] = 0;
         
     | 
| 281 | 
         
            +
                        return;
         
     | 
| 282 | 
         
            +
                    }
         
     | 
| 283 | 
         
            +
                }
         
     | 
| 284 | 
         
            +
             
     | 
| 285 | 
         
            +
                // Inside depth range => try to snap vertices.
         
     | 
| 286 | 
         
            +
             
     | 
| 287 | 
         
            +
                if (v0.w >= fabsf(v0.z) & v1.w >= fabsf(v1.z) & v2.w >= fabsf(v2.z))
         
     | 
| 288 | 
         
            +
                {
         
     | 
| 289 | 
         
            +
                    // Inside S16 range and small enough => fast path.
         
     | 
| 290 | 
         
            +
                    // Note: aabbLimit comes from the fact that cover8x8
         
     | 
| 291 | 
         
            +
                    // does not support guardband with maximal viewport.
         
     | 
| 292 | 
         
            +
             
     | 
| 293 | 
         
            +
                    int2 p0, p1, p2, lo, hi;
         
     | 
| 294 | 
         
            +
                    float3 rcpW;
         
     | 
| 295 | 
         
            +
             
     | 
| 296 | 
         
            +
                    snapTriangle(p, v0, v1, v2, p0, p1, p2, rcpW, lo, hi);
         
     | 
| 297 | 
         
            +
                    S32 loxy = ::min(lo.x, lo.y);
         
     | 
| 298 | 
         
            +
                    S32 hixy = ::max(hi.x, hi.y);
         
     | 
| 299 | 
         
            +
                    S32 aabbLimit = (1 << (CR_MAXVIEWPORT_LOG2 + CR_SUBPIXEL_LOG2)) - 1;
         
     | 
| 300 | 
         
            +
             
     | 
| 301 | 
         
            +
                    if (loxy >= -32768 && hixy <= 32767 && hixy - loxy <= aabbLimit)
         
     | 
| 302 | 
         
            +
                    {
         
     | 
| 303 | 
         
            +
                        int2 d1, d2;
         
     | 
| 304 | 
         
            +
                        S32 area;
         
     | 
| 305 | 
         
            +
                        bool res = prepareTriangle(p, p0, p1, p2, lo, hi, d1, d2, area);
         
     | 
| 306 | 
         
            +
                        triSubtris[taskIdx] = res ? 1 : 0;
         
     | 
| 307 | 
         
            +
             
     | 
| 308 | 
         
            +
                        if (res)
         
     | 
| 309 | 
         
            +
                            setupTriangle(
         
     | 
| 310 | 
         
            +
                                p,
         
     | 
| 311 | 
         
            +
                                &triHeader[taskIdx], &triData[taskIdx], vidx.w,
         
     | 
| 312 | 
         
            +
                                v0.z, v1.z, v2.z,
         
     | 
| 313 | 
         
            +
                                p0, p1, p2, rcpW,
         
     | 
| 314 | 
         
            +
                                d1, d2, area);
         
     | 
| 315 | 
         
            +
             
     | 
| 316 | 
         
            +
                        return;
         
     | 
| 317 | 
         
            +
                    }
         
     | 
| 318 | 
         
            +
                }
         
     | 
| 319 | 
         
            +
             
     | 
| 320 | 
         
            +
                // Clip to view frustum.
         
     | 
| 321 | 
         
            +
             
     | 
| 322 | 
         
            +
                float4 ov0 = v0;
         
     | 
| 323 | 
         
            +
                float4 od1 = make_float4(v1.x - v0.x, v1.y - v0.y, v1.z - v0.z, v1.w - v0.w);
         
     | 
| 324 | 
         
            +
                float4 od2 = make_float4(v2.x - v0.x, v2.y - v0.y, v2.z - v0.z, v2.w - v0.w);
         
     | 
| 325 | 
         
            +
                int numVerts = clipTriangleWithFrustum(bary, &ov0.x, &v1.x, &v2.x, &od1.x, &od2.x);
         
     | 
| 326 | 
         
            +
             
     | 
| 327 | 
         
            +
                // Count non-culled subtriangles.
         
     | 
| 328 | 
         
            +
             
     | 
| 329 | 
         
            +
                v0.x = ov0.x + od1.x * bary[0] + od2.x * bary[1];
         
     | 
| 330 | 
         
            +
                v0.y = ov0.y + od1.y * bary[0] + od2.y * bary[1];
         
     | 
| 331 | 
         
            +
                v0.z = ov0.z + od1.z * bary[0] + od2.z * bary[1];
         
     | 
| 332 | 
         
            +
                v0.w = ov0.w + od1.w * bary[0] + od2.w * bary[1];
         
     | 
| 333 | 
         
            +
                v1.x = ov0.x + od1.x * bary[2] + od2.x * bary[3];
         
     | 
| 334 | 
         
            +
                v1.y = ov0.y + od1.y * bary[2] + od2.y * bary[3];
         
     | 
| 335 | 
         
            +
                v1.z = ov0.z + od1.z * bary[2] + od2.z * bary[3];
         
     | 
| 336 | 
         
            +
                v1.w = ov0.w + od1.w * bary[2] + od2.w * bary[3];
         
     | 
| 337 | 
         
            +
                float4 tv1 = v1;
         
     | 
| 338 | 
         
            +
             
     | 
| 339 | 
         
            +
                int numSubtris = 0;
         
     | 
| 340 | 
         
            +
                for (int i = 2; i < numVerts; i++)
         
     | 
| 341 | 
         
            +
                {
         
     | 
| 342 | 
         
            +
                    v2.x = ov0.x + od1.x * bary[i * 2 + 0] + od2.x * bary[i * 2 + 1];
         
     | 
| 343 | 
         
            +
                    v2.y = ov0.y + od1.y * bary[i * 2 + 0] + od2.y * bary[i * 2 + 1];
         
     | 
| 344 | 
         
            +
                    v2.z = ov0.z + od1.z * bary[i * 2 + 0] + od2.z * bary[i * 2 + 1];
         
     | 
| 345 | 
         
            +
                    v2.w = ov0.w + od1.w * bary[i * 2 + 0] + od2.w * bary[i * 2 + 1];
         
     | 
| 346 | 
         
            +
             
     | 
| 347 | 
         
            +
                    int2 p0, p1, p2, lo, hi, d1, d2;
         
     | 
| 348 | 
         
            +
                    float3 rcpW;
         
     | 
| 349 | 
         
            +
                    S32 area;
         
     | 
| 350 | 
         
            +
             
     | 
| 351 | 
         
            +
                    snapTriangle(p, v0, v1, v2, p0, p1, p2, rcpW, lo, hi);
         
     | 
| 352 | 
         
            +
                    if (prepareTriangle(p, p0, p1, p2, lo, hi, d1, d2, area))
         
     | 
| 353 | 
         
            +
                        numSubtris++;
         
     | 
| 354 | 
         
            +
             
     | 
| 355 | 
         
            +
                    v1 = v2;
         
     | 
| 356 | 
         
            +
                }
         
     | 
| 357 | 
         
            +
             
     | 
| 358 | 
         
            +
                triSubtris[taskIdx] = numSubtris;
         
     | 
| 359 | 
         
            +
             
     | 
| 360 | 
         
            +
                // Multiple subtriangles => allocate.
         
     | 
| 361 | 
         
            +
             
     | 
| 362 | 
         
            +
                int subtriBase = taskIdx;
         
     | 
| 363 | 
         
            +
                if (numSubtris > 1)
         
     | 
| 364 | 
         
            +
                {
         
     | 
| 365 | 
         
            +
                    subtriBase = atomicAdd(&atomics.numSubtris, numSubtris);
         
     | 
| 366 | 
         
            +
                    triHeader[taskIdx].misc = subtriBase;
         
     | 
| 367 | 
         
            +
                    if (subtriBase + numSubtris > p.maxSubtris)
         
     | 
| 368 | 
         
            +
                        numVerts = 0;
         
     | 
| 369 | 
         
            +
                }
         
     | 
| 370 | 
         
            +
             
     | 
| 371 | 
         
            +
                // Setup subtriangles.
         
     | 
| 372 | 
         
            +
             
     | 
| 373 | 
         
            +
                v1 = tv1;
         
     | 
| 374 | 
         
            +
                for (int i = 2; i < numVerts; i++)
         
     | 
| 375 | 
         
            +
                {
         
     | 
| 376 | 
         
            +
                    v2.x = ov0.x + od1.x * bary[i * 2 + 0] + od2.x * bary[i * 2 + 1];
         
     | 
| 377 | 
         
            +
                    v2.y = ov0.y + od1.y * bary[i * 2 + 0] + od2.y * bary[i * 2 + 1];
         
     | 
| 378 | 
         
            +
                    v2.z = ov0.z + od1.z * bary[i * 2 + 0] + od2.z * bary[i * 2 + 1];
         
     | 
| 379 | 
         
            +
                    v2.w = ov0.w + od1.w * bary[i * 2 + 0] + od2.w * bary[i * 2 + 1];
         
     | 
| 380 | 
         
            +
             
     | 
| 381 | 
         
            +
                    int2 p0, p1, p2, lo, hi, d1, d2;
         
     | 
| 382 | 
         
            +
                    float3 rcpW;
         
     | 
| 383 | 
         
            +
                    S32 area;
         
     | 
| 384 | 
         
            +
             
     | 
| 385 | 
         
            +
                    snapTriangle(p, v0, v1, v2, p0, p1, p2, rcpW, lo, hi);
         
     | 
| 386 | 
         
            +
                    if (prepareTriangle(p, p0, p1, p2, lo, hi, d1, d2, area))
         
     | 
| 387 | 
         
            +
                    {
         
     | 
| 388 | 
         
            +
                        setupTriangle(
         
     | 
| 389 | 
         
            +
                            p,
         
     | 
| 390 | 
         
            +
                            &triHeader[subtriBase], &triData[subtriBase], vidx.w,
         
     | 
| 391 | 
         
            +
                            v0.z, v1.z, v2.z,
         
     | 
| 392 | 
         
            +
                            p0, p1, p2, rcpW,
         
     | 
| 393 | 
         
            +
                            d1, d2, area);
         
     | 
| 394 | 
         
            +
             
     | 
| 395 | 
         
            +
                        subtriBase++;
         
     | 
| 396 | 
         
            +
                    }
         
     | 
| 397 | 
         
            +
             
     | 
| 398 | 
         
            +
                    v1 = v2;
         
     | 
| 399 | 
         
            +
                }
         
     | 
| 400 | 
         
            +
            }
         
     | 
| 401 | 
         
            +
             
     | 
| 402 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Util.inl
    ADDED
    
    | 
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| 1 | 
         
            +
            // Copyright (c) 2009-2022, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "PrivateDefs.hpp"
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            namespace CR
         
     | 
| 12 | 
         
            +
            {
         
     | 
| 13 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 14 | 
         
            +
             
     | 
| 15 | 
         
            +
            template<class T> __device__ __inline__ void swap(T& a, T& b)               { T t = a; a = b; b = t; }
         
     | 
| 16 | 
         
            +
             
     | 
| 17 | 
         
            +
            __device__ __inline__ U32   getLo                   (U64 a)                 { return __double2loint(__longlong_as_double(a)); }
         
     | 
| 18 | 
         
            +
            __device__ __inline__ S32   getLo                   (S64 a)                 { return __double2loint(__longlong_as_double(a)); }
         
     | 
| 19 | 
         
            +
            __device__ __inline__ U32   getHi                   (U64 a)                 { return __double2hiint(__longlong_as_double(a)); }
         
     | 
| 20 | 
         
            +
            __device__ __inline__ S32   getHi                   (S64 a)                 { return __double2hiint(__longlong_as_double(a)); }
         
     | 
| 21 | 
         
            +
            __device__ __inline__ U64   combineLoHi             (U32 lo, U32 hi)        { return __double_as_longlong(__hiloint2double(hi, lo)); }
         
     | 
| 22 | 
         
            +
            __device__ __inline__ S64   combineLoHi             (S32 lo, S32 hi)        { return __double_as_longlong(__hiloint2double(hi, lo)); }
         
     | 
| 23 | 
         
            +
            __device__ __inline__ U32   getLaneMaskLt           (void)                  { U32 r; asm("mov.u32 %0, %lanemask_lt;" : "=r"(r)); return r; }
         
     | 
| 24 | 
         
            +
            __device__ __inline__ U32   getLaneMaskLe           (void)                  { U32 r; asm("mov.u32 %0, %lanemask_le;" : "=r"(r)); return r; }
         
     | 
| 25 | 
         
            +
            __device__ __inline__ U32   getLaneMaskGt           (void)                  { U32 r; asm("mov.u32 %0, %lanemask_gt;" : "=r"(r)); return r; }
         
     | 
| 26 | 
         
            +
            __device__ __inline__ U32   getLaneMaskGe           (void)                  { U32 r; asm("mov.u32 %0, %lanemask_ge;" : "=r"(r)); return r; }
         
     | 
| 27 | 
         
            +
            __device__ __inline__ int   findLeadingOne          (U32 v)                 { U32 r; asm("bfind.u32 %0, %1;" : "=r"(r) : "r"(v)); return r; }
         
     | 
| 28 | 
         
            +
            __device__ __inline__ bool  singleLane              (void)                  { return ((::__ballot_sync(~0u, true) & getLaneMaskLt()) == 0); }
         
     | 
| 29 | 
         
            +
             
     | 
| 30 | 
         
            +
            __device__ __inline__ void  add_add_carry           (U32& rlo, U32 alo, U32 blo, U32& rhi, U32 ahi, U32 bhi) { U64 r = combineLoHi(alo, ahi) + combineLoHi(blo, bhi); rlo = getLo(r); rhi = getHi(r); }
         
     | 
| 31 | 
         
            +
            __device__ __inline__ S32   f32_to_s32_sat          (F32 a)                 { S32 v; asm("cvt.rni.sat.s32.f32 %0, %1;" : "=r"(v) : "f"(a)); return v; }
         
     | 
| 32 | 
         
            +
            __device__ __inline__ U32   f32_to_u32_sat          (F32 a)                 { U32 v; asm("cvt.rni.sat.u32.f32 %0, %1;" : "=r"(v) : "f"(a)); return v; }
         
     | 
| 33 | 
         
            +
            __device__ __inline__ U32   f32_to_u32_sat_rmi      (F32 a)                 { U32 v; asm("cvt.rmi.sat.u32.f32 %0, %1;" : "=r"(v) : "f"(a)); return v; }
         
     | 
| 34 | 
         
            +
            __device__ __inline__ U32   f32_to_u8_sat           (F32 a)                 { U32 v; asm("cvt.rni.sat.u8.f32 %0, %1;" : "=r"(v) : "f"(a)); return v; }
         
     | 
| 35 | 
         
            +
            __device__ __inline__ S64   f32_to_s64              (F32 a)                 { S64 v; asm("cvt.rni.s64.f32 %0, %1;" : "=l"(v) : "f"(a)); return v; }
         
     | 
| 36 | 
         
            +
            __device__ __inline__ S32   add_s16lo_s16lo			(S32 a, S32 b)			{ S32 v; asm("vadd.s32.s32.s32 %0, %1.h0, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 37 | 
         
            +
            __device__ __inline__ S32   add_s16hi_s16lo			(S32 a, S32 b)			{ S32 v; asm("vadd.s32.s32.s32 %0, %1.h1, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 38 | 
         
            +
            __device__ __inline__ S32   add_s16lo_s16hi			(S32 a, S32 b)			{ S32 v; asm("vadd.s32.s32.s32 %0, %1.h0, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 39 | 
         
            +
            __device__ __inline__ S32   add_s16hi_s16hi			(S32 a, S32 b)			{ S32 v; asm("vadd.s32.s32.s32 %0, %1.h1, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 40 | 
         
            +
            __device__ __inline__ S32   sub_s16lo_s16lo			(S32 a, S32 b)			{ S32 v; asm("vsub.s32.s32.s32 %0, %1.h0, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 41 | 
         
            +
            __device__ __inline__ S32   sub_s16hi_s16lo			(S32 a, S32 b)			{ S32 v; asm("vsub.s32.s32.s32 %0, %1.h1, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 42 | 
         
            +
            __device__ __inline__ S32   sub_s16lo_s16hi			(S32 a, S32 b)			{ S32 v; asm("vsub.s32.s32.s32 %0, %1.h0, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 43 | 
         
            +
            __device__ __inline__ S32   sub_s16hi_s16hi			(S32 a, S32 b)			{ S32 v; asm("vsub.s32.s32.s32 %0, %1.h1, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 44 | 
         
            +
            __device__ __inline__ S32   sub_u16lo_u16lo			(U32 a, U32 b)			{ S32 v; asm("vsub.s32.u32.u32 %0, %1.h0, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 45 | 
         
            +
            __device__ __inline__ S32   sub_u16hi_u16lo			(U32 a, U32 b)			{ S32 v; asm("vsub.s32.u32.u32 %0, %1.h1, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 46 | 
         
            +
            __device__ __inline__ S32   sub_u16lo_u16hi			(U32 a, U32 b)			{ S32 v; asm("vsub.s32.u32.u32 %0, %1.h0, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 47 | 
         
            +
            __device__ __inline__ S32   sub_u16hi_u16hi			(U32 a, U32 b)			{ S32 v; asm("vsub.s32.u32.u32 %0, %1.h1, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 48 | 
         
            +
            __device__ __inline__ U32   add_b0					(U32 a, U32 b)			{ U32 v; asm("vadd.u32.u32.u32 %0, %1.b0, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 49 | 
         
            +
            __device__ __inline__ U32   add_b1					(U32 a, U32 b)			{ U32 v; asm("vadd.u32.u32.u32 %0, %1.b1, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 50 | 
         
            +
            __device__ __inline__ U32   add_b2					(U32 a, U32 b)			{ U32 v; asm("vadd.u32.u32.u32 %0, %1.b2, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 51 | 
         
            +
            __device__ __inline__ U32   add_b3					(U32 a, U32 b)			{ U32 v; asm("vadd.u32.u32.u32 %0, %1.b3, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 52 | 
         
            +
            __device__ __inline__ U32   vmad_b0					(U32 a, U32 b, U32 c)	{ U32 v; asm("vmad.u32.u32.u32 %0, %1.b0, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 53 | 
         
            +
            __device__ __inline__ U32   vmad_b1					(U32 a, U32 b, U32 c)	{ U32 v; asm("vmad.u32.u32.u32 %0, %1.b1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 54 | 
         
            +
            __device__ __inline__ U32   vmad_b2					(U32 a, U32 b, U32 c)	{ U32 v; asm("vmad.u32.u32.u32 %0, %1.b2, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 55 | 
         
            +
            __device__ __inline__ U32   vmad_b3					(U32 a, U32 b, U32 c)	{ U32 v; asm("vmad.u32.u32.u32 %0, %1.b3, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 56 | 
         
            +
            __device__ __inline__ U32   vmad_b0_b3				(U32 a, U32 b, U32 c)	{ U32 v; asm("vmad.u32.u32.u32 %0, %1.b0, %2.b3, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 57 | 
         
            +
            __device__ __inline__ U32   vmad_b1_b3				(U32 a, U32 b, U32 c)	{ U32 v; asm("vmad.u32.u32.u32 %0, %1.b1, %2.b3, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 58 | 
         
            +
            __device__ __inline__ U32   vmad_b2_b3				(U32 a, U32 b, U32 c)	{ U32 v; asm("vmad.u32.u32.u32 %0, %1.b2, %2.b3, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 59 | 
         
            +
            __device__ __inline__ U32   vmad_b3_b3				(U32 a, U32 b, U32 c)	{ U32 v; asm("vmad.u32.u32.u32 %0, %1.b3, %2.b3, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 60 | 
         
            +
            __device__ __inline__ U32   add_mask8				(U32 a, U32 b)			{ U32 v; U32 z=0; asm("vadd.u32.u32.u32 %0.b0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(z)); return v; }
         
     | 
| 61 | 
         
            +
            __device__ __inline__ U32   sub_mask8				(U32 a, U32 b)			{ U32 v; U32 z=0; asm("vsub.u32.u32.u32 %0.b0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(z)); return v; }
         
     | 
| 62 | 
         
            +
            __device__ __inline__ S32   max_max					(S32 a, S32 b, S32 c)	{ S32 v; asm("vmax.s32.s32.s32.max %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 63 | 
         
            +
            __device__ __inline__ S32   min_min					(S32 a, S32 b, S32 c)	{ S32 v; asm("vmin.s32.s32.s32.min %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 64 | 
         
            +
            __device__ __inline__ S32   max_add					(S32 a, S32 b, S32 c)	{ S32 v; asm("vmax.s32.s32.s32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 65 | 
         
            +
            __device__ __inline__ S32   min_add					(S32 a, S32 b, S32 c)	{ S32 v; asm("vmin.s32.s32.s32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 66 | 
         
            +
            __device__ __inline__ U32   add_add					(U32 a, U32 b, U32 c)	{ U32 v; asm("vadd.u32.u32.u32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 67 | 
         
            +
            __device__ __inline__ U32   sub_add					(U32 a, U32 b, U32 c)	{ U32 v; asm("vsub.u32.u32.u32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 68 | 
         
            +
            __device__ __inline__ U32   add_sub					(U32 a, U32 b, U32 c)	{ U32 v; asm("vsub.u32.u32.u32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(c), "r"(b)); return v; }
         
     | 
| 69 | 
         
            +
            __device__ __inline__ S32   add_clamp_0_x			(S32 a, S32 b, S32 c)	{ S32 v; asm("vadd.u32.s32.s32.sat.min %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 70 | 
         
            +
            __device__ __inline__ S32   add_clamp_b0			(S32 a, S32 b, S32 c)	{ S32 v; asm("vadd.u32.s32.s32.sat %0.b0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 71 | 
         
            +
            __device__ __inline__ S32   add_clamp_b2			(S32 a, S32 b, S32 c)	{ S32 v; asm("vadd.u32.s32.s32.sat %0.b2, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 72 | 
         
            +
            __device__ __inline__ U32   prmt					(U32 a, U32 b, U32 c)   { U32 v; asm("prmt.b32 %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 73 | 
         
            +
            __device__ __inline__ S32   u32lo_sext              (U32 a)                 { U32 v; asm("cvt.s16.u32 %0, %1;" : "=r"(v) : "r"(a)); return v; }
         
     | 
| 74 | 
         
            +
            __device__ __inline__ U32   slct                    (U32 a, U32 b, S32 c)   { U32 v; asm("slct.u32.s32 %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 75 | 
         
            +
            __device__ __inline__ S32   slct                    (S32 a, S32 b, S32 c)   { S32 v; asm("slct.s32.s32 %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
         
     | 
| 76 | 
         
            +
            __device__ __inline__ F32   slct                    (F32 a, F32 b, S32 c)   { F32 v; asm("slct.f32.s32 %0, %1, %2, %3;" : "=f"(v) : "f"(a), "f"(b), "r"(c)); return v; }
         
     | 
| 77 | 
         
            +
            __device__ __inline__ U32   isetge                  (S32 a, S32 b)          { U32 v; asm("set.ge.u32.s32 %0, %1, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
         
     | 
| 78 | 
         
            +
            __device__ __inline__ F64   rcp_approx              (F64 a)                 { F64 v; asm("rcp.approx.ftz.f64 %0, %1;" : "=d"(v) : "d"(a)); return v; }
         
     | 
| 79 | 
         
            +
            __device__ __inline__ F32   fma_rm                  (F32 a, F32 b, F32 c)   { F32 v; asm("fma.rm.f32 %0, %1, %2, %3;" : "=f"(v) : "f"(a), "f"(b), "f"(c)); return v; }
         
     | 
| 80 | 
         
            +
            __device__ __inline__ U32   idiv_fast               (U32 a, U32 b);
         
     | 
| 81 | 
         
            +
             
     | 
| 82 | 
         
            +
            __device__ __inline__ uint3 setupPleq               (float3 values, int2 v0, int2 d1, int2 d2, F32 areaRcp);
         
     | 
| 83 | 
         
            +
             
     | 
| 84 | 
         
            +
            __device__ __inline__ void  cover8x8_setupLUT           (volatile U64* lut);
         
     | 
| 85 | 
         
            +
            __device__ __inline__ U64   cover8x8_exact_fast         (S32 ox, S32 oy, S32 dx, S32 dy, U32 flips, volatile const U64* lut); // Assumes viewport <= 2^11, subpixels <= 2^4, no guardband.
         
     | 
| 86 | 
         
            +
            __device__ __inline__ U64   cover8x8_lookupMask         (S64 yinit, U32 yinc, U32 flips, volatile const U64* lut);
         
     | 
| 87 | 
         
            +
             
     | 
| 88 | 
         
            +
            __device__ __inline__ U64   cover8x8_exact_noLUT        (S32 ox, S32 oy, S32 dx, S32 dy); // optimized reference implementation, does not require look-up table
         
     | 
| 89 | 
         
            +
            __device__ __inline__ U64   cover8x8_conservative_noLUT (S32 ox, S32 oy, S32 dx, S32 dy);
         
     | 
| 90 | 
         
            +
            __device__ __inline__ U64   cover8x8_generateMask_noLUT (S32 curr, S32 dx, S32 dy);
         
     | 
| 91 | 
         
            +
             
     | 
| 92 | 
         
            +
            template <class T> __device__ __inline__ void sortShared(T* ptr, int numItems); // Assumes that numItems <= threadsInBlock. Must sync before & after the call.
         
     | 
| 93 | 
         
            +
             
     | 
| 94 | 
         
            +
            __device__ __inline__ const CRImageParams& getImageParams(const CRParams& p, int idx)
         
     | 
| 95 | 
         
            +
            {
         
     | 
| 96 | 
         
            +
                return (idx < CR_EMBED_IMAGE_PARAMS) ? p.imageParamsFirst[idx] : p.imageParamsExtra[idx - CR_EMBED_IMAGE_PARAMS];
         
     | 
| 97 | 
         
            +
            }
         
     | 
| 98 | 
         
            +
             
     | 
| 99 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 100 | 
         
            +
             
     | 
| 101 | 
         
            +
            __device__ __inline__ int clipPolygonWithPlane(F32* baryOut, const F32* baryIn, int numIn, F32 v0, F32 v1, F32 v2)
         
     | 
| 102 | 
         
            +
            {
         
     | 
| 103 | 
         
            +
                int numOut = 0;
         
     | 
| 104 | 
         
            +
                if (numIn >= 3)
         
     | 
| 105 | 
         
            +
                {
         
     | 
| 106 | 
         
            +
                    int ai = (numIn - 1) * 2;
         
     | 
| 107 | 
         
            +
                    F32 av = v0 + v1 * baryIn[ai + 0] + v2 * baryIn[ai + 1];
         
     | 
| 108 | 
         
            +
                    for (int bi = 0; bi < numIn * 2; bi += 2)
         
     | 
| 109 | 
         
            +
                    {
         
     | 
| 110 | 
         
            +
                        F32 bv = v0 + v1 * baryIn[bi + 0] + v2 * baryIn[bi + 1];
         
     | 
| 111 | 
         
            +
                        if (av * bv < 0.0f)
         
     | 
| 112 | 
         
            +
                        {
         
     | 
| 113 | 
         
            +
                            F32 bc = av / (av - bv);
         
     | 
| 114 | 
         
            +
                            F32 ac = 1.0f - bc;
         
     | 
| 115 | 
         
            +
                            baryOut[numOut + 0] = baryIn[ai + 0] * ac + baryIn[bi + 0] * bc;
         
     | 
| 116 | 
         
            +
                            baryOut[numOut + 1] = baryIn[ai + 1] * ac + baryIn[bi + 1] * bc;
         
     | 
| 117 | 
         
            +
                            numOut += 2;
         
     | 
| 118 | 
         
            +
                        }
         
     | 
| 119 | 
         
            +
                        if (bv >= 0.0f)
         
     | 
| 120 | 
         
            +
                        {
         
     | 
| 121 | 
         
            +
                            baryOut[numOut + 0] = baryIn[bi + 0];
         
     | 
| 122 | 
         
            +
                            baryOut[numOut + 1] = baryIn[bi + 1];
         
     | 
| 123 | 
         
            +
                            numOut += 2;
         
     | 
| 124 | 
         
            +
                        }
         
     | 
| 125 | 
         
            +
                        ai = bi;
         
     | 
| 126 | 
         
            +
                        av = bv;
         
     | 
| 127 | 
         
            +
                    }
         
     | 
| 128 | 
         
            +
                }
         
     | 
| 129 | 
         
            +
                return (numOut >> 1);
         
     | 
| 130 | 
         
            +
            }
         
     | 
| 131 | 
         
            +
             
     | 
| 132 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 133 | 
         
            +
             
     | 
| 134 | 
         
            +
            __device__ __inline__ int clipTriangleWithFrustum(F32* bary, const F32* v0, const F32* v1, const F32* v2, const F32* d1, const F32* d2)
         
     | 
| 135 | 
         
            +
            {
         
     | 
| 136 | 
         
            +
                int num = 3;
         
     | 
| 137 | 
         
            +
                bary[0] = 0.0f, bary[1] = 0.0f;
         
     | 
| 138 | 
         
            +
                bary[2] = 1.0f, bary[3] = 0.0f;
         
     | 
| 139 | 
         
            +
                bary[4] = 0.0f, bary[5] = 1.0f;
         
     | 
| 140 | 
         
            +
             
     | 
| 141 | 
         
            +
                if ((v0[3] < fabsf(v0[0])) | (v1[3] < fabsf(v1[0])) | (v2[3] < fabsf(v2[0])))
         
     | 
| 142 | 
         
            +
                {
         
     | 
| 143 | 
         
            +
                    F32 temp[18];
         
     | 
| 144 | 
         
            +
                    num = clipPolygonWithPlane(temp, bary, num, v0[3] + v0[0], d1[3] + d1[0], d2[3] + d2[0]);
         
     | 
| 145 | 
         
            +
                    num = clipPolygonWithPlane(bary, temp, num, v0[3] - v0[0], d1[3] - d1[0], d2[3] - d2[0]);
         
     | 
| 146 | 
         
            +
                }
         
     | 
| 147 | 
         
            +
                if ((v0[3] < fabsf(v0[1])) | (v1[3] < fabsf(v1[1])) | (v2[3] < fabsf(v2[1])))
         
     | 
| 148 | 
         
            +
                {
         
     | 
| 149 | 
         
            +
                    F32 temp[18];
         
     | 
| 150 | 
         
            +
                    num = clipPolygonWithPlane(temp, bary, num, v0[3] + v0[1], d1[3] + d1[1], d2[3] + d2[1]);
         
     | 
| 151 | 
         
            +
                    num = clipPolygonWithPlane(bary, temp, num, v0[3] - v0[1], d1[3] - d1[1], d2[3] - d2[1]);
         
     | 
| 152 | 
         
            +
                }
         
     | 
| 153 | 
         
            +
                if ((v0[3] < fabsf(v0[2])) | (v1[3] < fabsf(v1[2])) | (v2[3] < fabsf(v2[2])))
         
     | 
| 154 | 
         
            +
                {
         
     | 
| 155 | 
         
            +
                    F32 temp[18];
         
     | 
| 156 | 
         
            +
                    num = clipPolygonWithPlane(temp, bary, num, v0[3] + v0[2], d1[3] + d1[2], d2[3] + d2[2]);
         
     | 
| 157 | 
         
            +
                    num = clipPolygonWithPlane(bary, temp, num, v0[3] - v0[2], d1[3] - d1[2], d2[3] - d2[2]);
         
     | 
| 158 | 
         
            +
                }
         
     | 
| 159 | 
         
            +
                return num;
         
     | 
| 160 | 
         
            +
            }
         
     | 
| 161 | 
         
            +
             
     | 
| 162 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 163 | 
         
            +
             
     | 
| 164 | 
         
            +
            __device__ __inline__ U32 idiv_fast(U32 a, U32 b)
         
     | 
| 165 | 
         
            +
            {
         
     | 
| 166 | 
         
            +
                return f32_to_u32_sat_rmi(((F32)a + 0.5f) / (F32)b);
         
     | 
| 167 | 
         
            +
            }
         
     | 
| 168 | 
         
            +
             
     | 
| 169 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 170 | 
         
            +
             
     | 
| 171 | 
         
            +
            __device__ __inline__ U32 toABGR(float4 color)
         
     | 
| 172 | 
         
            +
            {
         
     | 
| 173 | 
         
            +
            	// 11 instructions: 4*FFMA, 4*F2I, 3*PRMT
         
     | 
| 174 | 
         
            +
            	U32 x = f32_to_u32_sat_rmi(fma_rm(color.x, (1 << 24) * 255.0f, (1 << 24) * 0.5f));
         
     | 
| 175 | 
         
            +
            	U32 y = f32_to_u32_sat_rmi(fma_rm(color.y, (1 << 24) * 255.0f, (1 << 24) * 0.5f));
         
     | 
| 176 | 
         
            +
            	U32 z = f32_to_u32_sat_rmi(fma_rm(color.z, (1 << 24) * 255.0f, (1 << 24) * 0.5f));
         
     | 
| 177 | 
         
            +
            	U32 w = f32_to_u32_sat_rmi(fma_rm(color.w, (1 << 24) * 255.0f, (1 << 24) * 0.5f));
         
     | 
| 178 | 
         
            +
            	return prmt(prmt(x, y, 0x0073), prmt(z, w, 0x0073), 0x5410);
         
     | 
| 179 | 
         
            +
            }
         
     | 
| 180 | 
         
            +
             
     | 
| 181 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 182 | 
         
            +
            // v0 = subpixels relative to the bottom-left sampling point
         
     | 
| 183 | 
         
            +
             
     | 
| 184 | 
         
            +
            __device__ __inline__ uint3 setupPleq(float3 values, int2 v0, int2 d1, int2 d2, F32 areaRcp)
         
     | 
| 185 | 
         
            +
            {
         
     | 
| 186 | 
         
            +
                F32 mx = fmaxf(fmaxf(values.x, values.y), values.z);
         
     | 
| 187 | 
         
            +
                int sh = ::min(::max((__float_as_int(mx) >> 23) - (127 + 22), 0), 8);
         
     | 
| 188 | 
         
            +
                S32 t0 = (U32)values.x >> sh;
         
     | 
| 189 | 
         
            +
                S32 t1 = ((U32)values.y >> sh) - t0;
         
     | 
| 190 | 
         
            +
                S32 t2 = ((U32)values.z >> sh) - t0;
         
     | 
| 191 | 
         
            +
             
     | 
| 192 | 
         
            +
                U32 rcpMant = (__float_as_int(areaRcp) & 0x007FFFFF) | 0x00800000;
         
     | 
| 193 | 
         
            +
                int rcpShift = (23 + 127) - (__float_as_int(areaRcp) >> 23);
         
     | 
| 194 | 
         
            +
             
     | 
| 195 | 
         
            +
                uint3 pleq;
         
     | 
| 196 | 
         
            +
                S64 xc = ((S64)t1 * d2.y - (S64)t2 * d1.y) * rcpMant;
         
     | 
| 197 | 
         
            +
                S64 yc = ((S64)t2 * d1.x - (S64)t1 * d2.x) * rcpMant;
         
     | 
| 198 | 
         
            +
                pleq.x = (U32)(xc >> (rcpShift - (sh + CR_SUBPIXEL_LOG2)));
         
     | 
| 199 | 
         
            +
                pleq.y = (U32)(yc >> (rcpShift - (sh + CR_SUBPIXEL_LOG2)));
         
     | 
| 200 | 
         
            +
             
     | 
| 201 | 
         
            +
                S32 centerX = (v0.x * 2 + min_min(d1.x, d2.x, 0) + max_max(d1.x, d2.x, 0)) >> (CR_SUBPIXEL_LOG2 + 1);
         
     | 
| 202 | 
         
            +
                S32 centerY = (v0.y * 2 + min_min(d1.y, d2.y, 0) + max_max(d1.y, d2.y, 0)) >> (CR_SUBPIXEL_LOG2 + 1);
         
     | 
| 203 | 
         
            +
                S32 vcx = v0.x - (centerX << CR_SUBPIXEL_LOG2);
         
     | 
| 204 | 
         
            +
                S32 vcy = v0.y - (centerY << CR_SUBPIXEL_LOG2);
         
     | 
| 205 | 
         
            +
             
     | 
| 206 | 
         
            +
                pleq.z = t0 << sh;
         
     | 
| 207 | 
         
            +
                pleq.z -= (U32)(((xc >> 13) * vcx + (yc >> 13) * vcy) >> (rcpShift - (sh + 13)));
         
     | 
| 208 | 
         
            +
                pleq.z -= pleq.x * centerX + pleq.y * centerY;
         
     | 
| 209 | 
         
            +
                return pleq;
         
     | 
| 210 | 
         
            +
            }
         
     | 
| 211 | 
         
            +
             
     | 
| 212 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 213 | 
         
            +
             
     | 
| 214 | 
         
            +
            __device__ __inline__ void cover8x8_setupLUT(volatile U64* lut)
         
     | 
| 215 | 
         
            +
            {
         
     | 
| 216 | 
         
            +
                for (S32 lutIdx = threadIdx.x + blockDim.x * threadIdx.y; lutIdx < CR_COVER8X8_LUT_SIZE; lutIdx += blockDim.x * blockDim.y)
         
     | 
| 217 | 
         
            +
                {
         
     | 
| 218 | 
         
            +
                    int half       = (lutIdx < (12 << 5)) ? 0 : 1;
         
     | 
| 219 | 
         
            +
                    int yint       = (lutIdx >> 5) - half * 12 - 3;
         
     | 
| 220 | 
         
            +
                    U32 shape      = ((lutIdx >> 2) & 7) << (31 - 2);
         
     | 
| 221 | 
         
            +
                    S32 slctSwapXY = lutIdx << (31 - 1);
         
     | 
| 222 | 
         
            +
                    S32 slctNegX   = lutIdx << (31 - 0);
         
     | 
| 223 | 
         
            +
                    S32 slctCompl  = slctSwapXY ^ slctNegX;
         
     | 
| 224 | 
         
            +
             
     | 
| 225 | 
         
            +
                    U64 mask = 0;
         
     | 
| 226 | 
         
            +
                    int xlo = half * 4;
         
     | 
| 227 | 
         
            +
                    int xhi = xlo + 4;
         
     | 
| 228 | 
         
            +
                    for (int x = xlo; x < xhi; x++)
         
     | 
| 229 | 
         
            +
                    {
         
     | 
| 230 | 
         
            +
                        int ylo = slct(0, ::max(yint, 0), slctCompl);
         
     | 
| 231 | 
         
            +
                        int yhi = slct(::min(yint, 8), 8, slctCompl);
         
     | 
| 232 | 
         
            +
                        for (int y = ylo; y < yhi; y++)
         
     | 
| 233 | 
         
            +
                        {
         
     | 
| 234 | 
         
            +
                            int xx = slct(x, y, slctSwapXY);
         
     | 
| 235 | 
         
            +
                            int yy = slct(y, x, slctSwapXY);
         
     | 
| 236 | 
         
            +
                            xx = slct(xx, 7 - xx, slctNegX);
         
     | 
| 237 | 
         
            +
                            mask |= (U64)1 << (xx + yy * 8);
         
     | 
| 238 | 
         
            +
                        }
         
     | 
| 239 | 
         
            +
                        yint += shape >> 31;
         
     | 
| 240 | 
         
            +
                        shape <<= 1;
         
     | 
| 241 | 
         
            +
                    }
         
     | 
| 242 | 
         
            +
                    lut[lutIdx] = mask;
         
     | 
| 243 | 
         
            +
                }
         
     | 
| 244 | 
         
            +
            }
         
     | 
| 245 | 
         
            +
             
     | 
| 246 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 247 | 
         
            +
             
     | 
| 248 | 
         
            +
            __device__ __inline__ U64 cover8x8_exact_fast(S32 ox, S32 oy, S32 dx, S32 dy, U32 flips, volatile const U64* lut) // 52 instr
         
     | 
| 249 | 
         
            +
            {
         
     | 
| 250 | 
         
            +
                F32  yinitBias  = (F32)(1 << (31 - CR_MAXVIEWPORT_LOG2 - CR_SUBPIXEL_LOG2 * 2));
         
     | 
| 251 | 
         
            +
                F32  yinitScale = (F32)(1 << (32 - CR_SUBPIXEL_LOG2));
         
     | 
| 252 | 
         
            +
                F32  yincScale  = 65536.0f * 65536.0f;
         
     | 
| 253 | 
         
            +
             
     | 
| 254 | 
         
            +
                S32  slctFlipY  = flips << (31 - CR_FLIPBIT_FLIP_Y);
         
     | 
| 255 | 
         
            +
                S32  slctFlipX  = flips << (31 - CR_FLIPBIT_FLIP_X);
         
     | 
| 256 | 
         
            +
                S32  slctSwapXY = flips << (31 - CR_FLIPBIT_SWAP_XY);
         
     | 
| 257 | 
         
            +
             
     | 
| 258 | 
         
            +
                // Evaluate cross product.
         
     | 
| 259 | 
         
            +
             
     | 
| 260 | 
         
            +
                S32 t = ox * dy - oy * dx;
         
     | 
| 261 | 
         
            +
                F32 det = (F32)slct(t, t - dy * (7 << CR_SUBPIXEL_LOG2), slctFlipX);
         
     | 
| 262 | 
         
            +
                if (flips >= (1 << CR_FLIPBIT_COMPL))
         
     | 
| 263 | 
         
            +
                    det = -det;
         
     | 
| 264 | 
         
            +
             
     | 
| 265 | 
         
            +
                // Represent Y as a function of X.
         
     | 
| 266 | 
         
            +
             
     | 
| 267 | 
         
            +
                F32 xrcp  = 1.0f / (F32)::abs(slct(dx, dy, slctSwapXY));
         
     | 
| 268 | 
         
            +
                F32 yzero = det * yinitScale * xrcp + yinitBias;
         
     | 
| 269 | 
         
            +
                S64 yinit = f32_to_s64(slct(yzero, -yzero, slctFlipY));
         
     | 
| 270 | 
         
            +
                U32 yinc  = f32_to_u32_sat((F32)::abs(slct(dy, dx, slctSwapXY)) * xrcp * yincScale);
         
     | 
| 271 | 
         
            +
             
     | 
| 272 | 
         
            +
                // Lookup.
         
     | 
| 273 | 
         
            +
             
     | 
| 274 | 
         
            +
                return cover8x8_lookupMask(yinit, yinc, flips, lut);
         
     | 
| 275 | 
         
            +
            }
         
     | 
| 276 | 
         
            +
             
     | 
| 277 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 278 | 
         
            +
             
     | 
| 279 | 
         
            +
            __device__ __inline__ U64 cover8x8_lookupMask(S64 yinit, U32 yinc, U32 flips, volatile const U64* lut)
         
     | 
| 280 | 
         
            +
            {
         
     | 
| 281 | 
         
            +
                // First half.
         
     | 
| 282 | 
         
            +
             
     | 
| 283 | 
         
            +
                U32 yfrac = getLo(yinit);
         
     | 
| 284 | 
         
            +
                U32 shape = add_clamp_0_x(getHi(yinit) + 4, 0, 11);
         
     | 
| 285 | 
         
            +
                add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
         
     | 
| 286 | 
         
            +
                add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
         
     | 
| 287 | 
         
            +
                add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
         
     | 
| 288 | 
         
            +
                int oct = flips & ((1 << CR_FLIPBIT_FLIP_X) | (1 << CR_FLIPBIT_SWAP_XY));
         
     | 
| 289 | 
         
            +
                U64 mask = *(U64*)((U8*)lut + oct + (shape << 5));
         
     | 
| 290 | 
         
            +
             
     | 
| 291 | 
         
            +
                // Second half.
         
     | 
| 292 | 
         
            +
             
     | 
| 293 | 
         
            +
                add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
         
     | 
| 294 | 
         
            +
                shape = add_clamp_0_x(getHi(yinit) + 4, __popc(shape & 15), 11);
         
     | 
| 295 | 
         
            +
                add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
         
     | 
| 296 | 
         
            +
                add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
         
     | 
| 297 | 
         
            +
                add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
         
     | 
| 298 | 
         
            +
                mask |= *(U64*)((U8*)lut + oct + (shape << 5) + (12 << 8));
         
     | 
| 299 | 
         
            +
                return (flips >= (1 << CR_FLIPBIT_COMPL)) ? ~mask : mask;
         
     | 
| 300 | 
         
            +
            }
         
     | 
| 301 | 
         
            +
             
     | 
| 302 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 303 | 
         
            +
             
     | 
| 304 | 
         
            +
            __device__ __inline__ U64 cover8x8_exact_noLUT(S32 ox, S32 oy, S32 dx, S32 dy)
         
     | 
| 305 | 
         
            +
            {
         
     | 
| 306 | 
         
            +
                S32 curr = ox * dy - oy * dx;
         
     | 
| 307 | 
         
            +
                if (dy > 0 || (dy == 0 && dx <= 0)) curr--; // exclusive
         
     | 
| 308 | 
         
            +
                return cover8x8_generateMask_noLUT(curr, dx, dy);
         
     | 
| 309 | 
         
            +
            }
         
     | 
| 310 | 
         
            +
             
     | 
| 311 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 312 | 
         
            +
             
     | 
| 313 | 
         
            +
            __device__ __inline__ U64 cover8x8_conservative_noLUT(S32 ox, S32 oy, S32 dx, S32 dy)
         
     | 
| 314 | 
         
            +
            {
         
     | 
| 315 | 
         
            +
                S32 curr = ox * dy - oy * dx;
         
     | 
| 316 | 
         
            +
                if (dy > 0 || (dy == 0 && dx <= 0)) curr--; // exclusive
         
     | 
| 317 | 
         
            +
                curr += (::abs(dx) + ::abs(dy)) << (CR_SUBPIXEL_LOG2 - 1);
         
     | 
| 318 | 
         
            +
                return cover8x8_generateMask_noLUT(curr, dx, dy);
         
     | 
| 319 | 
         
            +
            }
         
     | 
| 320 | 
         
            +
             
     | 
| 321 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 322 | 
         
            +
             
     | 
| 323 | 
         
            +
            __device__ __inline__ U64 cover8x8_generateMask_noLUT(S32 curr, S32 dx, S32 dy)
         
     | 
| 324 | 
         
            +
            {
         
     | 
| 325 | 
         
            +
                curr += (dx - dy) * (7 << CR_SUBPIXEL_LOG2);
         
     | 
| 326 | 
         
            +
                S32 stepX = dy << (CR_SUBPIXEL_LOG2 + 1);
         
     | 
| 327 | 
         
            +
                S32 stepYorig = -dx - dy * 7;
         
     | 
| 328 | 
         
            +
                S32 stepY = stepYorig << (CR_SUBPIXEL_LOG2 + 1);
         
     | 
| 329 | 
         
            +
             
     | 
| 330 | 
         
            +
                U32 hi = isetge(curr, 0);
         
     | 
| 331 | 
         
            +
                U32 frac = curr + curr;
         
     | 
| 332 | 
         
            +
                for (int i = 62; i >= 32; i--)
         
     | 
| 333 | 
         
            +
                    add_add_carry(frac, frac, ((i & 7) == 7) ? stepY : stepX, hi, hi, hi);
         
     | 
| 334 | 
         
            +
             
     | 
| 335 | 
         
            +
            	U32 lo = 0;
         
     | 
| 336 | 
         
            +
                for (int i = 31; i >= 0; i--)
         
     | 
| 337 | 
         
            +
                    add_add_carry(frac, frac, ((i & 7) == 7) ? stepY : stepX, lo, lo, lo);
         
     | 
| 338 | 
         
            +
             
     | 
| 339 | 
         
            +
            	lo ^= lo >> 1,  hi ^= hi >> 1;
         
     | 
| 340 | 
         
            +
            	lo ^= lo >> 2,  hi ^= hi >> 2;
         
     | 
| 341 | 
         
            +
            	lo ^= lo >> 4,  hi ^= hi >> 4;
         
     | 
| 342 | 
         
            +
            	lo ^= lo >> 8,  hi ^= hi >> 8;
         
     | 
| 343 | 
         
            +
            	lo ^= lo >> 16, hi ^= hi >> 16;
         
     | 
| 344 | 
         
            +
             
     | 
| 345 | 
         
            +
            	if (dy < 0)
         
     | 
| 346 | 
         
            +
                {
         
     | 
| 347 | 
         
            +
                    lo ^= 0x55AA55AA;
         
     | 
| 348 | 
         
            +
                    hi ^= 0x55AA55AA;
         
     | 
| 349 | 
         
            +
                }
         
     | 
| 350 | 
         
            +
            	if (stepYorig < 0)
         
     | 
| 351 | 
         
            +
                {
         
     | 
| 352 | 
         
            +
                    lo ^= 0xFF00FF00;
         
     | 
| 353 | 
         
            +
                    hi ^= 0x00FF00FF;
         
     | 
| 354 | 
         
            +
                }
         
     | 
| 355 | 
         
            +
            	if ((hi & 1) != 0)
         
     | 
| 356 | 
         
            +
            		lo = ~lo;
         
     | 
| 357 | 
         
            +
             
     | 
| 358 | 
         
            +
                return combineLoHi(lo, hi);
         
     | 
| 359 | 
         
            +
            }
         
     | 
| 360 | 
         
            +
             
     | 
| 361 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 362 | 
         
            +
             
     | 
| 363 | 
         
            +
            template <class T> __device__ __inline__ void sortShared(T* ptr, int numItems)
         
     | 
| 364 | 
         
            +
            {
         
     | 
| 365 | 
         
            +
                int thrInBlock = threadIdx.x + threadIdx.y * blockDim.x;
         
     | 
| 366 | 
         
            +
                int range = 16;
         
     | 
| 367 | 
         
            +
             
     | 
| 368 | 
         
            +
                // Use transposition sort within each 16-wide subrange.
         
     | 
| 369 | 
         
            +
             
     | 
| 370 | 
         
            +
                int base = thrInBlock * 2;
         
     | 
| 371 | 
         
            +
                bool act = (base < numItems - 1);
         
     | 
| 372 | 
         
            +
                U32 actMask = __ballot_sync(~0u, act);
         
     | 
| 373 | 
         
            +
                if (act)
         
     | 
| 374 | 
         
            +
                {
         
     | 
| 375 | 
         
            +
                    bool tryOdd = (base < numItems - 2 && (~base & (range - 2)) != 0);
         
     | 
| 376 | 
         
            +
                    T mid = ptr[base + 1];
         
     | 
| 377 | 
         
            +
             
     | 
| 378 | 
         
            +
                    for (int iter = 0; iter < range; iter += 2)
         
     | 
| 379 | 
         
            +
                    {
         
     | 
| 380 | 
         
            +
                        // Evens.
         
     | 
| 381 | 
         
            +
             
     | 
| 382 | 
         
            +
                        T tmp = ptr[base + 0];
         
     | 
| 383 | 
         
            +
                        if (tmp > mid)
         
     | 
| 384 | 
         
            +
                        {
         
     | 
| 385 | 
         
            +
                            ptr[base + 0] = mid;
         
     | 
| 386 | 
         
            +
                            mid = tmp;
         
     | 
| 387 | 
         
            +
                        }
         
     | 
| 388 | 
         
            +
                        __syncwarp(actMask);
         
     | 
| 389 | 
         
            +
             
     | 
| 390 | 
         
            +
                        // Odds.
         
     | 
| 391 | 
         
            +
             
     | 
| 392 | 
         
            +
                        if (tryOdd)
         
     | 
| 393 | 
         
            +
                        {
         
     | 
| 394 | 
         
            +
                            tmp = ptr[base + 2];
         
     | 
| 395 | 
         
            +
                            if (mid > tmp)
         
     | 
| 396 | 
         
            +
                            {
         
     | 
| 397 | 
         
            +
                                ptr[base + 2] = mid;
         
     | 
| 398 | 
         
            +
                                mid = tmp;
         
     | 
| 399 | 
         
            +
                            }
         
     | 
| 400 | 
         
            +
                        }
         
     | 
| 401 | 
         
            +
                        __syncwarp(actMask);
         
     | 
| 402 | 
         
            +
                    }
         
     | 
| 403 | 
         
            +
                    ptr[base + 1] = mid;
         
     | 
| 404 | 
         
            +
                }
         
     | 
| 405 | 
         
            +
             
     | 
| 406 | 
         
            +
                // Multiple subranges => Merge hierarchically.
         
     | 
| 407 | 
         
            +
             
     | 
| 408 | 
         
            +
                for (; range < numItems; range <<= 1)
         
     | 
| 409 | 
         
            +
                {
         
     | 
| 410 | 
         
            +
                    // Assuming that we would insert the current item into the other
         
     | 
| 411 | 
         
            +
                    // subrange, use binary search to find the appropriate slot.
         
     | 
| 412 | 
         
            +
             
     | 
| 413 | 
         
            +
                    __syncthreads();
         
     | 
| 414 | 
         
            +
             
     | 
| 415 | 
         
            +
                    T item;
         
     | 
| 416 | 
         
            +
                    int slot;
         
     | 
| 417 | 
         
            +
                    if (thrInBlock < numItems)
         
     | 
| 418 | 
         
            +
                    {
         
     | 
| 419 | 
         
            +
                        item = ptr[thrInBlock];
         
     | 
| 420 | 
         
            +
                        slot = (thrInBlock & -range) ^ range;
         
     | 
| 421 | 
         
            +
                        if (slot < numItems)
         
     | 
| 422 | 
         
            +
                        {
         
     | 
| 423 | 
         
            +
                            T tmp = ptr[slot];
         
     | 
| 424 | 
         
            +
                            bool inclusive = ((thrInBlock & range) != 0);
         
     | 
| 425 | 
         
            +
                            if (tmp < item || (inclusive && tmp == item))
         
     | 
| 426 | 
         
            +
                            {
         
     | 
| 427 | 
         
            +
                                for (int step = (range >> 1); step != 0; step >>= 1)
         
     | 
| 428 | 
         
            +
                                {
         
     | 
| 429 | 
         
            +
                                    int probe = slot + step;
         
     | 
| 430 | 
         
            +
                                    if (probe < numItems)
         
     | 
| 431 | 
         
            +
                                    {
         
     | 
| 432 | 
         
            +
                                        tmp = ptr[probe];
         
     | 
| 433 | 
         
            +
                                        if (tmp < item || (inclusive && tmp == item))
         
     | 
| 434 | 
         
            +
                                            slot = probe;
         
     | 
| 435 | 
         
            +
                                    }
         
     | 
| 436 | 
         
            +
                                }
         
     | 
| 437 | 
         
            +
                                slot++;
         
     | 
| 438 | 
         
            +
                            }
         
     | 
| 439 | 
         
            +
                        }
         
     | 
| 440 | 
         
            +
                    }
         
     | 
| 441 | 
         
            +
             
     | 
| 442 | 
         
            +
                    // Store the item at an appropriate place.
         
     | 
| 443 | 
         
            +
             
     | 
| 444 | 
         
            +
                    __syncthreads();
         
     | 
| 445 | 
         
            +
             
     | 
| 446 | 
         
            +
                    if (thrInBlock < numItems)
         
     | 
| 447 | 
         
            +
                        ptr[slot + (thrInBlock & (range * 2 - 1)) - range] = item;
         
     | 
| 448 | 
         
            +
                }
         
     | 
| 449 | 
         
            +
            }
         
     | 
| 450 | 
         
            +
             
     | 
| 451 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 452 | 
         
            +
            }
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/framework.h
    ADDED
    
    | 
         @@ -0,0 +1,49 @@ 
     | 
|
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         | 
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         | 
|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            // Framework-specific macros to enable code sharing.
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 14 | 
         
            +
            // Tensorflow.
         
     | 
| 15 | 
         
            +
             
     | 
| 16 | 
         
            +
            #ifdef NVDR_TENSORFLOW
         
     | 
| 17 | 
         
            +
            #define EIGEN_USE_GPU
         
     | 
| 18 | 
         
            +
            #include "tensorflow/core/framework/op.h"
         
     | 
| 19 | 
         
            +
            #include "tensorflow/core/framework/op_kernel.h"
         
     | 
| 20 | 
         
            +
            #include "tensorflow/core/framework/shape_inference.h"
         
     | 
| 21 | 
         
            +
            #include "tensorflow/core/platform/default/logging.h"
         
     | 
| 22 | 
         
            +
            using namespace tensorflow;
         
     | 
| 23 | 
         
            +
            using namespace tensorflow::shape_inference;
         
     | 
| 24 | 
         
            +
            #define NVDR_CTX_ARGS OpKernelContext* _nvdr_ctx
         
     | 
| 25 | 
         
            +
            #define NVDR_CTX_PARAMS _nvdr_ctx
         
     | 
| 26 | 
         
            +
            #define NVDR_CHECK(COND, ERR) OP_REQUIRES(_nvdr_ctx, COND, errors::Internal(ERR))
         
     | 
| 27 | 
         
            +
            #define NVDR_CHECK_CUDA_ERROR(CUDA_CALL) OP_CHECK_CUDA_ERROR(_nvdr_ctx, CUDA_CALL)
         
     | 
| 28 | 
         
            +
            #define NVDR_CHECK_GL_ERROR(GL_CALL) OP_CHECK_GL_ERROR(_nvdr_ctx, GL_CALL)
         
     | 
| 29 | 
         
            +
            #endif
         
     | 
| 30 | 
         
            +
             
     | 
| 31 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 32 | 
         
            +
            // PyTorch.
         
     | 
| 33 | 
         
            +
             
     | 
| 34 | 
         
            +
            #ifdef NVDR_TORCH
         
     | 
| 35 | 
         
            +
            #ifndef __CUDACC__
         
     | 
| 36 | 
         
            +
            #include <torch/extension.h>
         
     | 
| 37 | 
         
            +
            #include <ATen/cuda/CUDAContext.h>
         
     | 
| 38 | 
         
            +
            #include <ATen/cuda/CUDAUtils.h>
         
     | 
| 39 | 
         
            +
            #include <c10/cuda/CUDAGuard.h>
         
     | 
| 40 | 
         
            +
            #include <pybind11/numpy.h>
         
     | 
| 41 | 
         
            +
            #endif
         
     | 
| 42 | 
         
            +
            #define NVDR_CTX_ARGS int _nvdr_ctx_dummy
         
     | 
| 43 | 
         
            +
            #define NVDR_CTX_PARAMS 0
         
     | 
| 44 | 
         
            +
            #define NVDR_CHECK(COND, ERR) do { TORCH_CHECK(COND, ERR) } while(0)
         
     | 
| 45 | 
         
            +
            #define NVDR_CHECK_CUDA_ERROR(CUDA_CALL) do { cudaError_t err = CUDA_CALL; TORCH_CHECK(!err, "Cuda error: ", cudaGetLastError(), "[", #CUDA_CALL, ";]"); } while(0)
         
     | 
| 46 | 
         
            +
            #define NVDR_CHECK_GL_ERROR(GL_CALL) do { GL_CALL; GLenum err = glGetError(); TORCH_CHECK(err == GL_NO_ERROR, "OpenGL error: ", getGLErrorString(err), "[", #GL_CALL, ";]"); } while(0)
         
     | 
| 47 | 
         
            +
            #endif
         
     | 
| 48 | 
         
            +
             
     | 
| 49 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/glutil.cpp
    ADDED
    
    | 
         @@ -0,0 +1,403 @@ 
     | 
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|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 10 | 
         
            +
            // Common.
         
     | 
| 11 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            #include "framework.h"
         
     | 
| 14 | 
         
            +
            #include "glutil.h"
         
     | 
| 15 | 
         
            +
            #include <iostream>
         
     | 
| 16 | 
         
            +
            #include <iomanip>
         
     | 
| 17 | 
         
            +
             
     | 
| 18 | 
         
            +
            // Create the function pointers.
         
     | 
| 19 | 
         
            +
            #define GLUTIL_EXT(return_type, name, ...) return_type (GLAPIENTRY* name)(__VA_ARGS__) = 0;
         
     | 
| 20 | 
         
            +
            #include "glutil_extlist.h"
         
     | 
| 21 | 
         
            +
            #undef GLUTIL_EXT
         
     | 
| 22 | 
         
            +
             
     | 
| 23 | 
         
            +
            // Track initialization status.
         
     | 
| 24 | 
         
            +
            static volatile bool s_glExtInitialized = false;
         
     | 
| 25 | 
         
            +
             
     | 
| 26 | 
         
            +
            // Error strings.
         
     | 
| 27 | 
         
            +
            const char* getGLErrorString(GLenum err)
         
     | 
| 28 | 
         
            +
            {
         
     | 
| 29 | 
         
            +
                switch(err)
         
     | 
| 30 | 
         
            +
                {
         
     | 
| 31 | 
         
            +
                    case GL_NO_ERROR:                       return "GL_NO_ERROR";
         
     | 
| 32 | 
         
            +
                    case GL_INVALID_ENUM:                   return "GL_INVALID_ENUM";
         
     | 
| 33 | 
         
            +
                    case GL_INVALID_VALUE:                  return "GL_INVALID_VALUE";
         
     | 
| 34 | 
         
            +
                    case GL_INVALID_OPERATION:              return "GL_INVALID_OPERATION";
         
     | 
| 35 | 
         
            +
                    case GL_STACK_OVERFLOW:                 return "GL_STACK_OVERFLOW";
         
     | 
| 36 | 
         
            +
                    case GL_STACK_UNDERFLOW:                return "GL_STACK_UNDERFLOW";
         
     | 
| 37 | 
         
            +
                    case GL_OUT_OF_MEMORY:                  return "GL_OUT_OF_MEMORY";
         
     | 
| 38 | 
         
            +
                    case GL_INVALID_FRAMEBUFFER_OPERATION:  return "GL_INVALID_FRAMEBUFFER_OPERATION";
         
     | 
| 39 | 
         
            +
                    case GL_TABLE_TOO_LARGE:                return "GL_TABLE_TOO_LARGE";
         
     | 
| 40 | 
         
            +
                    case GL_CONTEXT_LOST:                   return "GL_CONTEXT_LOST";
         
     | 
| 41 | 
         
            +
                }
         
     | 
| 42 | 
         
            +
                return "Unknown error";
         
     | 
| 43 | 
         
            +
            }
         
     | 
| 44 | 
         
            +
             
     | 
| 45 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 46 | 
         
            +
            // Windows.
         
     | 
| 47 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 48 | 
         
            +
             
     | 
| 49 | 
         
            +
            #ifdef _WIN32
         
     | 
| 50 | 
         
            +
             
     | 
| 51 | 
         
            +
            static CRITICAL_SECTION getInitializedCriticalSection(void)
         
     | 
| 52 | 
         
            +
            {
         
     | 
| 53 | 
         
            +
                CRITICAL_SECTION cs;
         
     | 
| 54 | 
         
            +
                InitializeCriticalSection(&cs);
         
     | 
| 55 | 
         
            +
                return cs;
         
     | 
| 56 | 
         
            +
            }
         
     | 
| 57 | 
         
            +
             
     | 
| 58 | 
         
            +
            static CRITICAL_SECTION s_getProcAddressMutex = getInitializedCriticalSection();
         
     | 
| 59 | 
         
            +
             
     | 
| 60 | 
         
            +
            static void safeGetProcAddress(const char* name, PROC* pfn)
         
     | 
| 61 | 
         
            +
            {
         
     | 
| 62 | 
         
            +
                PROC result = wglGetProcAddress(name);
         
     | 
| 63 | 
         
            +
                if (!result)
         
     | 
| 64 | 
         
            +
                {
         
     | 
| 65 | 
         
            +
                    LeaveCriticalSection(&s_getProcAddressMutex); // Prepare for thread exit.
         
     | 
| 66 | 
         
            +
                    LOG(FATAL) << "wglGetProcAddress() failed for '" << name << "'";
         
     | 
| 67 | 
         
            +
                    exit(1); // Should never get here but make sure we exit.
         
     | 
| 68 | 
         
            +
                }
         
     | 
| 69 | 
         
            +
                *pfn = result;
         
     | 
| 70 | 
         
            +
            }
         
     | 
| 71 | 
         
            +
             
     | 
| 72 | 
         
            +
            static void initializeGLExtensions(void)
         
     | 
| 73 | 
         
            +
            {
         
     | 
| 74 | 
         
            +
                // Use critical section for thread safety.
         
     | 
| 75 | 
         
            +
                EnterCriticalSection(&s_getProcAddressMutex);
         
     | 
| 76 | 
         
            +
             
     | 
| 77 | 
         
            +
                // Only dig function pointers if not done already.
         
     | 
| 78 | 
         
            +
                if (!s_glExtInitialized)
         
     | 
| 79 | 
         
            +
                {
         
     | 
| 80 | 
         
            +
                    // Generate code to populate the function pointers.
         
     | 
| 81 | 
         
            +
            #define GLUTIL_EXT(return_type, name, ...) safeGetProcAddress(#name, (PROC*)&name);
         
     | 
| 82 | 
         
            +
            #include "glutil_extlist.h"
         
     | 
| 83 | 
         
            +
            #undef GLUTIL_EXT
         
     | 
| 84 | 
         
            +
             
     | 
| 85 | 
         
            +
                    // Mark as initialized.
         
     | 
| 86 | 
         
            +
                    s_glExtInitialized = true;
         
     | 
| 87 | 
         
            +
                }
         
     | 
| 88 | 
         
            +
             
     | 
| 89 | 
         
            +
                // Done.
         
     | 
| 90 | 
         
            +
                LeaveCriticalSection(&s_getProcAddressMutex);
         
     | 
| 91 | 
         
            +
                return;
         
     | 
| 92 | 
         
            +
            }
         
     | 
| 93 | 
         
            +
             
     | 
| 94 | 
         
            +
            void setGLContext(GLContext& glctx)
         
     | 
| 95 | 
         
            +
            {
         
     | 
| 96 | 
         
            +
                if (!glctx.hglrc)
         
     | 
| 97 | 
         
            +
                    LOG(FATAL) << "setGLContext() called with null gltcx";
         
     | 
| 98 | 
         
            +
                if (!wglMakeCurrent(glctx.hdc, glctx.hglrc))
         
     | 
| 99 | 
         
            +
                    LOG(FATAL) << "wglMakeCurrent() failed when setting GL context";
         
     | 
| 100 | 
         
            +
             
     | 
| 101 | 
         
            +
                if (glctx.extInitialized)
         
     | 
| 102 | 
         
            +
                    return;
         
     | 
| 103 | 
         
            +
                initializeGLExtensions();
         
     | 
| 104 | 
         
            +
                glctx.extInitialized = 1;
         
     | 
| 105 | 
         
            +
            }
         
     | 
| 106 | 
         
            +
             
     | 
| 107 | 
         
            +
            void releaseGLContext(void)
         
     | 
| 108 | 
         
            +
            {
         
     | 
| 109 | 
         
            +
                if (!wglMakeCurrent(NULL, NULL))
         
     | 
| 110 | 
         
            +
                    LOG(FATAL) << "wglMakeCurrent() failed when releasing GL context";
         
     | 
| 111 | 
         
            +
            }
         
     | 
| 112 | 
         
            +
             
     | 
| 113 | 
         
            +
            extern "C" int set_gpu(const char*); // In setgpu.lib
         
     | 
| 114 | 
         
            +
            GLContext createGLContext(int cudaDeviceIdx)
         
     | 
| 115 | 
         
            +
            {
         
     | 
| 116 | 
         
            +
                if (cudaDeviceIdx >= 0)
         
     | 
| 117 | 
         
            +
                {
         
     | 
| 118 | 
         
            +
                    char pciBusId[256] = "";
         
     | 
| 119 | 
         
            +
                    LOG(INFO) << "Creating GL context for Cuda device " << cudaDeviceIdx;
         
     | 
| 120 | 
         
            +
                    if (cudaDeviceGetPCIBusId(pciBusId, 255, cudaDeviceIdx))
         
     | 
| 121 | 
         
            +
                    {
         
     | 
| 122 | 
         
            +
                        LOG(INFO) << "PCI bus id query failed";
         
     | 
| 123 | 
         
            +
                    }
         
     | 
| 124 | 
         
            +
                    else
         
     | 
| 125 | 
         
            +
                    {
         
     | 
| 126 | 
         
            +
                        int res = set_gpu(pciBusId);
         
     | 
| 127 | 
         
            +
                        LOG(INFO) << "Selecting device with PCI bus id " << pciBusId << " - " << (res ? "failed, expect crash or major slowdown" : "success");
         
     | 
| 128 | 
         
            +
                    }
         
     | 
| 129 | 
         
            +
                }
         
     | 
| 130 | 
         
            +
             
     | 
| 131 | 
         
            +
                HINSTANCE hInstance = GetModuleHandle(NULL);
         
     | 
| 132 | 
         
            +
                WNDCLASS wc = {};
         
     | 
| 133 | 
         
            +
                wc.style         = CS_OWNDC;
         
     | 
| 134 | 
         
            +
                wc.lpfnWndProc   = DefWindowProc;
         
     | 
| 135 | 
         
            +
                wc.hInstance     = hInstance;
         
     | 
| 136 | 
         
            +
                wc.lpszClassName = "__DummyGLClassCPP";
         
     | 
| 137 | 
         
            +
                int res = RegisterClass(&wc);
         
     | 
| 138 | 
         
            +
             
     | 
| 139 | 
         
            +
                HWND hwnd = CreateWindow(
         
     | 
| 140 | 
         
            +
                    "__DummyGLClassCPP",        // lpClassName
         
     | 
| 141 | 
         
            +
                    "__DummyGLWindowCPP",       // lpWindowName
         
     | 
| 142 | 
         
            +
                    WS_OVERLAPPEDWINDOW,        // dwStyle
         
     | 
| 143 | 
         
            +
                    CW_USEDEFAULT,              // x
         
     | 
| 144 | 
         
            +
                    CW_USEDEFAULT,              // y
         
     | 
| 145 | 
         
            +
                    0, 0,                       // nWidth, nHeight
         
     | 
| 146 | 
         
            +
                    NULL, NULL,                 // hWndParent, hMenu
         
     | 
| 147 | 
         
            +
                    hInstance,                  // hInstance
         
     | 
| 148 | 
         
            +
                    NULL                        // lpParam
         
     | 
| 149 | 
         
            +
                );
         
     | 
| 150 | 
         
            +
             
     | 
| 151 | 
         
            +
                PIXELFORMATDESCRIPTOR pfd = {};
         
     | 
| 152 | 
         
            +
                pfd.dwFlags      = PFD_SUPPORT_OPENGL;
         
     | 
| 153 | 
         
            +
                pfd.iPixelType   = PFD_TYPE_RGBA;
         
     | 
| 154 | 
         
            +
                pfd.iLayerType   = PFD_MAIN_PLANE;
         
     | 
| 155 | 
         
            +
                pfd.cColorBits   = 32;
         
     | 
| 156 | 
         
            +
                pfd.cDepthBits   = 24;
         
     | 
| 157 | 
         
            +
                pfd.cStencilBits = 8;
         
     | 
| 158 | 
         
            +
             
     | 
| 159 | 
         
            +
                HDC hdc = GetDC(hwnd);
         
     | 
| 160 | 
         
            +
                int pixelformat = ChoosePixelFormat(hdc, &pfd);
         
     | 
| 161 | 
         
            +
                SetPixelFormat(hdc, pixelformat, &pfd);
         
     | 
| 162 | 
         
            +
             
     | 
| 163 | 
         
            +
                HGLRC hglrc = wglCreateContext(hdc);
         
     | 
| 164 | 
         
            +
                LOG(INFO) << std::hex << std::setfill('0')
         
     | 
| 165 | 
         
            +
                          << "WGL OpenGL context created (hdc: 0x" << std::setw(8) << (uint32_t)(uintptr_t)hdc
         
     | 
| 166 | 
         
            +
                          << ", hglrc: 0x" << std::setw(8) << (uint32_t)(uintptr_t)hglrc << ")";
         
     | 
| 167 | 
         
            +
             
     | 
| 168 | 
         
            +
                GLContext glctx = {hdc, hglrc, 0};
         
     | 
| 169 | 
         
            +
                return glctx;
         
     | 
| 170 | 
         
            +
            }
         
     | 
| 171 | 
         
            +
             
     | 
| 172 | 
         
            +
            void destroyGLContext(GLContext& glctx)
         
     | 
| 173 | 
         
            +
            {
         
     | 
| 174 | 
         
            +
                if (!glctx.hglrc)
         
     | 
| 175 | 
         
            +
                    LOG(FATAL) << "destroyGLContext() called with null gltcx";
         
     | 
| 176 | 
         
            +
             
     | 
| 177 | 
         
            +
                // If this is the current context, release it.
         
     | 
| 178 | 
         
            +
                if (wglGetCurrentContext() == glctx.hglrc)
         
     | 
| 179 | 
         
            +
                    releaseGLContext();
         
     | 
| 180 | 
         
            +
             
     | 
| 181 | 
         
            +
                HWND hwnd = WindowFromDC(glctx.hdc);
         
     | 
| 182 | 
         
            +
                if (!hwnd)
         
     | 
| 183 | 
         
            +
                    LOG(FATAL) << "WindowFromDC() failed";
         
     | 
| 184 | 
         
            +
                if (!ReleaseDC(hwnd, glctx.hdc))
         
     | 
| 185 | 
         
            +
                    LOG(FATAL) << "ReleaseDC() failed";
         
     | 
| 186 | 
         
            +
                if (!wglDeleteContext(glctx.hglrc))
         
     | 
| 187 | 
         
            +
                    LOG(FATAL) << "wglDeleteContext() failed";
         
     | 
| 188 | 
         
            +
                if (!DestroyWindow(hwnd))
         
     | 
| 189 | 
         
            +
                    LOG(FATAL) << "DestroyWindow() failed";
         
     | 
| 190 | 
         
            +
             
     | 
| 191 | 
         
            +
                LOG(INFO) << std::hex << std::setfill('0')
         
     | 
| 192 | 
         
            +
                          << "WGL OpenGL context destroyed (hdc: 0x" << std::setw(8) << (uint32_t)(uintptr_t)glctx.hdc
         
     | 
| 193 | 
         
            +
                          << ", hglrc: 0x" << std::setw(8) << (uint32_t)(uintptr_t)glctx.hglrc << ")";
         
     | 
| 194 | 
         
            +
             
     | 
| 195 | 
         
            +
                memset(&glctx, 0, sizeof(GLContext));
         
     | 
| 196 | 
         
            +
            }
         
     | 
| 197 | 
         
            +
             
     | 
| 198 | 
         
            +
            #endif // _WIN32
         
     | 
| 199 | 
         
            +
             
     | 
| 200 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 201 | 
         
            +
            // Linux.
         
     | 
| 202 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 203 | 
         
            +
             
     | 
| 204 | 
         
            +
            #ifdef __linux__
         
     | 
| 205 | 
         
            +
             
     | 
| 206 | 
         
            +
            static pthread_mutex_t s_getProcAddressMutex;
         
     | 
| 207 | 
         
            +
             
     | 
| 208 | 
         
            +
            typedef void (*PROCFN)();
         
     | 
| 209 | 
         
            +
             
     | 
| 210 | 
         
            +
            static void safeGetProcAddress(const char* name, PROCFN* pfn)
         
     | 
| 211 | 
         
            +
            {
         
     | 
| 212 | 
         
            +
                PROCFN result = eglGetProcAddress(name);
         
     | 
| 213 | 
         
            +
                if (!result)
         
     | 
| 214 | 
         
            +
                {
         
     | 
| 215 | 
         
            +
                    pthread_mutex_unlock(&s_getProcAddressMutex); // Prepare for thread exit.
         
     | 
| 216 | 
         
            +
                    LOG(FATAL) << "wglGetProcAddress() failed for '" << name << "'";
         
     | 
| 217 | 
         
            +
                    exit(1); // Should never get here but make sure we exit.
         
     | 
| 218 | 
         
            +
                }
         
     | 
| 219 | 
         
            +
                *pfn = result;
         
     | 
| 220 | 
         
            +
            }
         
     | 
| 221 | 
         
            +
             
     | 
| 222 | 
         
            +
            static void initializeGLExtensions(void)
         
     | 
| 223 | 
         
            +
            {
         
     | 
| 224 | 
         
            +
                pthread_mutex_lock(&s_getProcAddressMutex);
         
     | 
| 225 | 
         
            +
             
     | 
| 226 | 
         
            +
                // Only dig function pointers if not done already.
         
     | 
| 227 | 
         
            +
                if (!s_glExtInitialized)
         
     | 
| 228 | 
         
            +
                {
         
     | 
| 229 | 
         
            +
                    // Generate code to populate the function pointers.
         
     | 
| 230 | 
         
            +
            #define GLUTIL_EXT(return_type, name, ...) safeGetProcAddress(#name, (PROCFN*)&name);
         
     | 
| 231 | 
         
            +
            #include "glutil_extlist.h"
         
     | 
| 232 | 
         
            +
            #undef GLUTIL_EXT
         
     | 
| 233 | 
         
            +
             
     | 
| 234 | 
         
            +
                    // Mark as initialized.
         
     | 
| 235 | 
         
            +
                    s_glExtInitialized = true;
         
     | 
| 236 | 
         
            +
                }
         
     | 
| 237 | 
         
            +
             
     | 
| 238 | 
         
            +
                pthread_mutex_unlock(&s_getProcAddressMutex);
         
     | 
| 239 | 
         
            +
                return;
         
     | 
| 240 | 
         
            +
            }
         
     | 
| 241 | 
         
            +
             
     | 
| 242 | 
         
            +
            void setGLContext(GLContext& glctx)
         
     | 
| 243 | 
         
            +
            {
         
     | 
| 244 | 
         
            +
                if (!glctx.context)
         
     | 
| 245 | 
         
            +
                    LOG(FATAL) << "setGLContext() called with null gltcx";
         
     | 
| 246 | 
         
            +
             
     | 
| 247 | 
         
            +
                if (!eglMakeCurrent(glctx.display, EGL_NO_SURFACE, EGL_NO_SURFACE, glctx.context))
         
     | 
| 248 | 
         
            +
                    LOG(ERROR) << "eglMakeCurrent() failed when setting GL context";
         
     | 
| 249 | 
         
            +
             
     | 
| 250 | 
         
            +
                if (glctx.extInitialized)
         
     | 
| 251 | 
         
            +
                    return;
         
     | 
| 252 | 
         
            +
                initializeGLExtensions();
         
     | 
| 253 | 
         
            +
                glctx.extInitialized = 1;
         
     | 
| 254 | 
         
            +
            }
         
     | 
| 255 | 
         
            +
             
     | 
| 256 | 
         
            +
            void releaseGLContext(void)
         
     | 
| 257 | 
         
            +
            {
         
     | 
| 258 | 
         
            +
                EGLDisplay display = eglGetCurrentDisplay();
         
     | 
| 259 | 
         
            +
                if (display == EGL_NO_DISPLAY)
         
     | 
| 260 | 
         
            +
                    LOG(WARNING) << "releaseGLContext() called with no active display";
         
     | 
| 261 | 
         
            +
                if (!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT))
         
     | 
| 262 | 
         
            +
                    LOG(FATAL) << "eglMakeCurrent() failed when releasing GL context";
         
     | 
| 263 | 
         
            +
            }
         
     | 
| 264 | 
         
            +
             
     | 
| 265 | 
         
            +
            static EGLDisplay getCudaDisplay(int cudaDeviceIdx)
         
     | 
| 266 | 
         
            +
            {
         
     | 
| 267 | 
         
            +
                typedef EGLBoolean (*eglQueryDevicesEXT_t)(EGLint, EGLDeviceEXT, EGLint*);
         
     | 
| 268 | 
         
            +
                typedef EGLBoolean (*eglQueryDeviceAttribEXT_t)(EGLDeviceEXT, EGLint, EGLAttrib*);
         
     | 
| 269 | 
         
            +
                typedef EGLDisplay (*eglGetPlatformDisplayEXT_t)(EGLenum, void*, const EGLint*);
         
     | 
| 270 | 
         
            +
             
     | 
| 271 | 
         
            +
                eglQueryDevicesEXT_t eglQueryDevicesEXT = (eglQueryDevicesEXT_t)eglGetProcAddress("eglQueryDevicesEXT");
         
     | 
| 272 | 
         
            +
                if (!eglQueryDevicesEXT)
         
     | 
| 273 | 
         
            +
                {
         
     | 
| 274 | 
         
            +
                    LOG(INFO) << "eglGetProcAddress(\"eglQueryDevicesEXT\") failed";
         
     | 
| 275 | 
         
            +
                    return 0;
         
     | 
| 276 | 
         
            +
                }
         
     | 
| 277 | 
         
            +
             
     | 
| 278 | 
         
            +
                eglQueryDeviceAttribEXT_t eglQueryDeviceAttribEXT = (eglQueryDeviceAttribEXT_t)eglGetProcAddress("eglQueryDeviceAttribEXT");
         
     | 
| 279 | 
         
            +
                if (!eglQueryDeviceAttribEXT)
         
     | 
| 280 | 
         
            +
                {
         
     | 
| 281 | 
         
            +
                    LOG(INFO) << "eglGetProcAddress(\"eglQueryDeviceAttribEXT\") failed";
         
     | 
| 282 | 
         
            +
                    return 0;
         
     | 
| 283 | 
         
            +
                }
         
     | 
| 284 | 
         
            +
             
     | 
| 285 | 
         
            +
                eglGetPlatformDisplayEXT_t eglGetPlatformDisplayEXT = (eglGetPlatformDisplayEXT_t)eglGetProcAddress("eglGetPlatformDisplayEXT");
         
     | 
| 286 | 
         
            +
                if (!eglGetPlatformDisplayEXT)
         
     | 
| 287 | 
         
            +
                {
         
     | 
| 288 | 
         
            +
                    LOG(INFO) << "eglGetProcAddress(\"eglGetPlatformDisplayEXT\") failed";
         
     | 
| 289 | 
         
            +
                    return 0;
         
     | 
| 290 | 
         
            +
                }
         
     | 
| 291 | 
         
            +
             
     | 
| 292 | 
         
            +
                int num_devices = 0;
         
     | 
| 293 | 
         
            +
                eglQueryDevicesEXT(0, 0, &num_devices);
         
     | 
| 294 | 
         
            +
                if (!num_devices)
         
     | 
| 295 | 
         
            +
                    return 0;
         
     | 
| 296 | 
         
            +
             
     | 
| 297 | 
         
            +
                EGLDisplay display = 0;
         
     | 
| 298 | 
         
            +
                EGLDeviceEXT* devices = (EGLDeviceEXT*)malloc(num_devices * sizeof(void*));
         
     | 
| 299 | 
         
            +
                eglQueryDevicesEXT(num_devices, devices, &num_devices);
         
     | 
| 300 | 
         
            +
                for (int i=0; i < num_devices; i++)
         
     | 
| 301 | 
         
            +
                {
         
     | 
| 302 | 
         
            +
                    EGLDeviceEXT device = devices[i];
         
     | 
| 303 | 
         
            +
                    intptr_t value = -1;
         
     | 
| 304 | 
         
            +
                    if (eglQueryDeviceAttribEXT(device, EGL_CUDA_DEVICE_NV, &value) && value == cudaDeviceIdx)
         
     | 
| 305 | 
         
            +
                    {
         
     | 
| 306 | 
         
            +
                        display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, device, 0);
         
     | 
| 307 | 
         
            +
                        break;
         
     | 
| 308 | 
         
            +
                    }
         
     | 
| 309 | 
         
            +
                }
         
     | 
| 310 | 
         
            +
             
     | 
| 311 | 
         
            +
                free(devices);
         
     | 
| 312 | 
         
            +
                return display;
         
     | 
| 313 | 
         
            +
            }
         
     | 
| 314 | 
         
            +
             
     | 
| 315 | 
         
            +
            GLContext createGLContext(int cudaDeviceIdx)
         
     | 
| 316 | 
         
            +
            {
         
     | 
| 317 | 
         
            +
                EGLDisplay display = 0;
         
     | 
| 318 | 
         
            +
             
     | 
| 319 | 
         
            +
                if (cudaDeviceIdx >= 0)
         
     | 
| 320 | 
         
            +
                {
         
     | 
| 321 | 
         
            +
                    char pciBusId[256] = "";
         
     | 
| 322 | 
         
            +
                    LOG(INFO) << "Creating GL context for Cuda device " << cudaDeviceIdx;
         
     | 
| 323 | 
         
            +
                    display = getCudaDisplay(cudaDeviceIdx);
         
     | 
| 324 | 
         
            +
                    if (!display)
         
     | 
| 325 | 
         
            +
                        LOG(INFO) << "Failed, falling back to default display";
         
     | 
| 326 | 
         
            +
                }
         
     | 
| 327 | 
         
            +
             
     | 
| 328 | 
         
            +
                if (!display)
         
     | 
| 329 | 
         
            +
                {
         
     | 
| 330 | 
         
            +
                    display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
         
     | 
| 331 | 
         
            +
                    if (display == EGL_NO_DISPLAY)
         
     | 
| 332 | 
         
            +
                        LOG(FATAL) << "eglGetDisplay() failed";
         
     | 
| 333 | 
         
            +
                }
         
     | 
| 334 | 
         
            +
             
     | 
| 335 | 
         
            +
                EGLint major;
         
     | 
| 336 | 
         
            +
                EGLint minor;
         
     | 
| 337 | 
         
            +
                if (!eglInitialize(display, &major, &minor))
         
     | 
| 338 | 
         
            +
                    LOG(FATAL) << "eglInitialize() failed";
         
     | 
| 339 | 
         
            +
             
     | 
| 340 | 
         
            +
                // Choose configuration.
         
     | 
| 341 | 
         
            +
             
     | 
| 342 | 
         
            +
                const EGLint context_attribs[] = {
         
     | 
| 343 | 
         
            +
                    EGL_RED_SIZE,           8,
         
     | 
| 344 | 
         
            +
                    EGL_GREEN_SIZE,         8,
         
     | 
| 345 | 
         
            +
                    EGL_BLUE_SIZE,          8,
         
     | 
| 346 | 
         
            +
                    EGL_ALPHA_SIZE,         8,
         
     | 
| 347 | 
         
            +
                    EGL_DEPTH_SIZE,         24,
         
     | 
| 348 | 
         
            +
                    EGL_STENCIL_SIZE,       8,
         
     | 
| 349 | 
         
            +
                    EGL_RENDERABLE_TYPE,    EGL_OPENGL_BIT,
         
     | 
| 350 | 
         
            +
                    EGL_SURFACE_TYPE,       EGL_PBUFFER_BIT,
         
     | 
| 351 | 
         
            +
                    EGL_NONE
         
     | 
| 352 | 
         
            +
                };
         
     | 
| 353 | 
         
            +
             
     | 
| 354 | 
         
            +
                EGLConfig config;
         
     | 
| 355 | 
         
            +
                EGLint num_config;
         
     | 
| 356 | 
         
            +
                if (!eglChooseConfig(display, context_attribs, &config, 1, &num_config))
         
     | 
| 357 | 
         
            +
                    LOG(FATAL) << "eglChooseConfig() failed";
         
     | 
| 358 | 
         
            +
             
     | 
| 359 | 
         
            +
                // Create GL context.
         
     | 
| 360 | 
         
            +
             
     | 
| 361 | 
         
            +
                if (!eglBindAPI(EGL_OPENGL_API))
         
     | 
| 362 | 
         
            +
                    LOG(FATAL) << "eglBindAPI() failed";
         
     | 
| 363 | 
         
            +
             
     | 
| 364 | 
         
            +
                EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL);
         
     | 
| 365 | 
         
            +
                if (context == EGL_NO_CONTEXT)
         
     | 
| 366 | 
         
            +
                    LOG(FATAL) << "eglCreateContext() failed";
         
     | 
| 367 | 
         
            +
             
     | 
| 368 | 
         
            +
                // Done.
         
     | 
| 369 | 
         
            +
             
     | 
| 370 | 
         
            +
                LOG(INFO) << "EGL " << (int)minor << "." << (int)major << " OpenGL context created (disp: 0x"
         
     | 
| 371 | 
         
            +
                          << std::hex << std::setfill('0')
         
     | 
| 372 | 
         
            +
                          << std::setw(16) << (uintptr_t)display
         
     | 
| 373 | 
         
            +
                          << ", ctx: 0x" << std::setw(16) << (uintptr_t)context << ")";
         
     | 
| 374 | 
         
            +
             
     | 
| 375 | 
         
            +
                GLContext glctx = {display, context, 0};
         
     | 
| 376 | 
         
            +
                return glctx;
         
     | 
| 377 | 
         
            +
            }
         
     | 
| 378 | 
         
            +
             
     | 
| 379 | 
         
            +
            void destroyGLContext(GLContext& glctx)
         
     | 
| 380 | 
         
            +
            {
         
     | 
| 381 | 
         
            +
                if (!glctx.context)
         
     | 
| 382 | 
         
            +
                    LOG(FATAL) << "destroyGLContext() called with null gltcx";
         
     | 
| 383 | 
         
            +
             
     | 
| 384 | 
         
            +
                // If this is the current context, release it.
         
     | 
| 385 | 
         
            +
                if (eglGetCurrentContext() == glctx.context)
         
     | 
| 386 | 
         
            +
                    releaseGLContext();
         
     | 
| 387 | 
         
            +
             
     | 
| 388 | 
         
            +
                if (!eglDestroyContext(glctx.display, glctx.context))
         
     | 
| 389 | 
         
            +
                    LOG(ERROR) << "eglDestroyContext() failed";
         
     | 
| 390 | 
         
            +
             
     | 
| 391 | 
         
            +
                LOG(INFO) << "EGL OpenGL context destroyed (disp: 0x"
         
     | 
| 392 | 
         
            +
                          << std::hex << std::setfill('0')
         
     | 
| 393 | 
         
            +
                          << std::setw(16) << (uintptr_t)glctx.display
         
     | 
| 394 | 
         
            +
                          << ", ctx: 0x" << std::setw(16) << (uintptr_t)glctx.context << ")";
         
     | 
| 395 | 
         
            +
             
     | 
| 396 | 
         
            +
                memset(&glctx, 0, sizeof(GLContext));
         
     | 
| 397 | 
         
            +
            }
         
     | 
| 398 | 
         
            +
             
     | 
| 399 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 400 | 
         
            +
             
     | 
| 401 | 
         
            +
            #endif // __linux__
         
     | 
| 402 | 
         
            +
             
     | 
| 403 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/glutil.h
    ADDED
    
    | 
         @@ -0,0 +1,113 @@ 
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| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 12 | 
         
            +
            // Windows-specific headers and types.
         
     | 
| 13 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 14 | 
         
            +
             
     | 
| 15 | 
         
            +
            #ifdef _WIN32
         
     | 
| 16 | 
         
            +
            #define NOMINMAX
         
     | 
| 17 | 
         
            +
            #include <windows.h> // Required by gl.h in Windows.
         
     | 
| 18 | 
         
            +
            #define GLAPIENTRY APIENTRY
         
     | 
| 19 | 
         
            +
             
     | 
| 20 | 
         
            +
            struct GLContext
         
     | 
| 21 | 
         
            +
            {
         
     | 
| 22 | 
         
            +
                HDC     hdc;
         
     | 
| 23 | 
         
            +
                HGLRC   hglrc;
         
     | 
| 24 | 
         
            +
                int     extInitialized;
         
     | 
| 25 | 
         
            +
            };
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
            #endif // _WIN32
         
     | 
| 28 | 
         
            +
             
     | 
| 29 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 30 | 
         
            +
            // Linux-specific headers and types.
         
     | 
| 31 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 32 | 
         
            +
             
     | 
| 33 | 
         
            +
            #ifdef __linux__
         
     | 
| 34 | 
         
            +
            #define EGL_NO_X11 // X11/Xlib.h has "#define Status int" which breaks Tensorflow. Avoid it.
         
     | 
| 35 | 
         
            +
            #define MESA_EGL_NO_X11_HEADERS
         
     | 
| 36 | 
         
            +
            #include <EGL/egl.h>
         
     | 
| 37 | 
         
            +
            #include <EGL/eglext.h>
         
     | 
| 38 | 
         
            +
            #define GLAPIENTRY
         
     | 
| 39 | 
         
            +
             
     | 
| 40 | 
         
            +
            struct GLContext
         
     | 
| 41 | 
         
            +
            {
         
     | 
| 42 | 
         
            +
                EGLDisplay  display;
         
     | 
| 43 | 
         
            +
                EGLContext  context;
         
     | 
| 44 | 
         
            +
                int         extInitialized;
         
     | 
| 45 | 
         
            +
            };
         
     | 
| 46 | 
         
            +
             
     | 
| 47 | 
         
            +
            #endif // __linux__
         
     | 
| 48 | 
         
            +
             
     | 
| 49 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 50 | 
         
            +
            // OpenGL, CUDA interop, GL extensions.
         
     | 
| 51 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 52 | 
         
            +
            #define GL_GLEXT_LEGACY
         
     | 
| 53 | 
         
            +
            #include <GL/gl.h>
         
     | 
| 54 | 
         
            +
            #include <cuda_gl_interop.h>
         
     | 
| 55 | 
         
            +
             
     | 
| 56 | 
         
            +
            // Constants.
         
     | 
| 57 | 
         
            +
            #ifndef GL_VERSION_1_2
         
     | 
| 58 | 
         
            +
            #define GL_CLAMP_TO_EDGE                 0x812F
         
     | 
| 59 | 
         
            +
            #define GL_TEXTURE_3D                    0x806F
         
     | 
| 60 | 
         
            +
            #endif
         
     | 
| 61 | 
         
            +
            #ifndef GL_VERSION_1_5
         
     | 
| 62 | 
         
            +
            #define GL_ARRAY_BUFFER                  0x8892
         
     | 
| 63 | 
         
            +
            #define GL_DYNAMIC_DRAW                  0x88E8
         
     | 
| 64 | 
         
            +
            #define GL_ELEMENT_ARRAY_BUFFER          0x8893
         
     | 
| 65 | 
         
            +
            #endif
         
     | 
| 66 | 
         
            +
            #ifndef GL_VERSION_2_0
         
     | 
| 67 | 
         
            +
            #define GL_FRAGMENT_SHADER               0x8B30
         
     | 
| 68 | 
         
            +
            #define GL_INFO_LOG_LENGTH               0x8B84
         
     | 
| 69 | 
         
            +
            #define GL_LINK_STATUS                   0x8B82
         
     | 
| 70 | 
         
            +
            #define GL_VERTEX_SHADER                 0x8B31
         
     | 
| 71 | 
         
            +
            #endif
         
     | 
| 72 | 
         
            +
            #ifndef GL_VERSION_3_0
         
     | 
| 73 | 
         
            +
            #define GL_MAJOR_VERSION                 0x821B
         
     | 
| 74 | 
         
            +
            #define GL_MINOR_VERSION                 0x821C
         
     | 
| 75 | 
         
            +
            #define GL_RGBA32F                       0x8814
         
     | 
| 76 | 
         
            +
            #define GL_TEXTURE_2D_ARRAY              0x8C1A
         
     | 
| 77 | 
         
            +
            #endif
         
     | 
| 78 | 
         
            +
            #ifndef GL_VERSION_3_2
         
     | 
| 79 | 
         
            +
            #define GL_GEOMETRY_SHADER               0x8DD9
         
     | 
| 80 | 
         
            +
            #endif
         
     | 
| 81 | 
         
            +
            #ifndef GL_ARB_framebuffer_object
         
     | 
| 82 | 
         
            +
            #define GL_COLOR_ATTACHMENT0             0x8CE0
         
     | 
| 83 | 
         
            +
            #define GL_COLOR_ATTACHMENT1             0x8CE1
         
     | 
| 84 | 
         
            +
            #define GL_DEPTH_STENCIL                 0x84F9
         
     | 
| 85 | 
         
            +
            #define GL_DEPTH_STENCIL_ATTACHMENT      0x821A
         
     | 
| 86 | 
         
            +
            #define GL_DEPTH24_STENCIL8              0x88F0
         
     | 
| 87 | 
         
            +
            #define GL_FRAMEBUFFER                   0x8D40
         
     | 
| 88 | 
         
            +
            #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
         
     | 
| 89 | 
         
            +
            #define GL_UNSIGNED_INT_24_8             0x84FA
         
     | 
| 90 | 
         
            +
            #endif
         
     | 
| 91 | 
         
            +
            #ifndef GL_ARB_imaging
         
     | 
| 92 | 
         
            +
            #define GL_TABLE_TOO_LARGE               0x8031
         
     | 
| 93 | 
         
            +
            #endif
         
     | 
| 94 | 
         
            +
            #ifndef GL_KHR_robustness
         
     | 
| 95 | 
         
            +
            #define GL_CONTEXT_LOST                  0x0507
         
     | 
| 96 | 
         
            +
            #endif
         
     | 
| 97 | 
         
            +
             
     | 
| 98 | 
         
            +
            // Declare function pointers to OpenGL extension functions.
         
     | 
| 99 | 
         
            +
            #define GLUTIL_EXT(return_type, name, ...) extern return_type (GLAPIENTRY* name)(__VA_ARGS__);
         
     | 
| 100 | 
         
            +
            #include "glutil_extlist.h"
         
     | 
| 101 | 
         
            +
            #undef GLUTIL_EXT
         
     | 
| 102 | 
         
            +
             
     | 
| 103 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 104 | 
         
            +
            // Common functions.
         
     | 
| 105 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 106 | 
         
            +
             
     | 
| 107 | 
         
            +
            void        setGLContext            (GLContext& glctx);
         
     | 
| 108 | 
         
            +
            void        releaseGLContext        (void);
         
     | 
| 109 | 
         
            +
            GLContext   createGLContext         (int cudaDeviceIdx);
         
     | 
| 110 | 
         
            +
            void        destroyGLContext        (GLContext& glctx);
         
     | 
| 111 | 
         
            +
            const char* getGLErrorString        (GLenum err);
         
     | 
| 112 | 
         
            +
             
     | 
| 113 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/glutil_extlist.h
    ADDED
    
    | 
         @@ -0,0 +1,48 @@ 
     | 
|
| 
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|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #ifndef GL_VERSION_1_2
         
     | 
| 10 | 
         
            +
            GLUTIL_EXT(void,   glTexImage3D,                GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
         
     | 
| 11 | 
         
            +
            #endif
         
     | 
| 12 | 
         
            +
            #ifndef GL_VERSION_1_5
         
     | 
| 13 | 
         
            +
            GLUTIL_EXT(void,   glBindBuffer,                GLenum target, GLuint buffer);
         
     | 
| 14 | 
         
            +
            GLUTIL_EXT(void,   glBufferData,                GLenum target, ptrdiff_t size, const void* data, GLenum usage);
         
     | 
| 15 | 
         
            +
            GLUTIL_EXT(void,   glGenBuffers,                GLsizei n, GLuint* buffers);
         
     | 
| 16 | 
         
            +
            #endif
         
     | 
| 17 | 
         
            +
            #ifndef GL_VERSION_2_0
         
     | 
| 18 | 
         
            +
            GLUTIL_EXT(void,   glAttachShader,              GLuint program, GLuint shader);
         
     | 
| 19 | 
         
            +
            GLUTIL_EXT(void,   glCompileShader,             GLuint shader);
         
     | 
| 20 | 
         
            +
            GLUTIL_EXT(GLuint, glCreateProgram,             void);
         
     | 
| 21 | 
         
            +
            GLUTIL_EXT(GLuint, glCreateShader,              GLenum type);
         
     | 
| 22 | 
         
            +
            GLUTIL_EXT(void,   glDrawBuffers,               GLsizei n, const GLenum* bufs);
         
     | 
| 23 | 
         
            +
            GLUTIL_EXT(void,   glEnableVertexAttribArray,   GLuint index);
         
     | 
| 24 | 
         
            +
            GLUTIL_EXT(void,   glGetProgramInfoLog,         GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog);
         
     | 
| 25 | 
         
            +
            GLUTIL_EXT(void,   glGetProgramiv,              GLuint program, GLenum pname, GLint* param);
         
     | 
| 26 | 
         
            +
            GLUTIL_EXT(void,   glLinkProgram,               GLuint program);
         
     | 
| 27 | 
         
            +
            GLUTIL_EXT(void,   glShaderSource,              GLuint shader, GLsizei count, const char *const* string, const GLint* length);
         
     | 
| 28 | 
         
            +
            GLUTIL_EXT(void,   glUniform1f,                 GLint location, GLfloat v0);
         
     | 
| 29 | 
         
            +
            GLUTIL_EXT(void,   glUniform2f,                 GLint location, GLfloat v0, GLfloat v1);
         
     | 
| 30 | 
         
            +
            GLUTIL_EXT(void,   glUseProgram,                GLuint program);
         
     | 
| 31 | 
         
            +
            GLUTIL_EXT(void,   glVertexAttribPointer,       GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
         
     | 
| 32 | 
         
            +
            #endif
         
     | 
| 33 | 
         
            +
            #ifndef GL_VERSION_3_2
         
     | 
| 34 | 
         
            +
            GLUTIL_EXT(void,   glFramebufferTexture,        GLenum target, GLenum attachment, GLuint texture, GLint level);
         
     | 
| 35 | 
         
            +
            #endif
         
     | 
| 36 | 
         
            +
            #ifndef GL_ARB_framebuffer_object
         
     | 
| 37 | 
         
            +
            GLUTIL_EXT(void,   glBindFramebuffer,           GLenum target, GLuint framebuffer);
         
     | 
| 38 | 
         
            +
            GLUTIL_EXT(void,   glGenFramebuffers,           GLsizei n, GLuint* framebuffers);
         
     | 
| 39 | 
         
            +
            #endif
         
     | 
| 40 | 
         
            +
            #ifndef GL_ARB_vertex_array_object
         
     | 
| 41 | 
         
            +
            GLUTIL_EXT(void,   glBindVertexArray,           GLuint array);
         
     | 
| 42 | 
         
            +
            GLUTIL_EXT(void,   glGenVertexArrays,           GLsizei n, GLuint* arrays);
         
     | 
| 43 | 
         
            +
            #endif
         
     | 
| 44 | 
         
            +
            #ifndef GL_ARB_multi_draw_indirect
         
     | 
| 45 | 
         
            +
            GLUTIL_EXT(void,   glMultiDrawElementsIndirect, GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
         
     | 
| 46 | 
         
            +
            #endif
         
     | 
| 47 | 
         
            +
             
     | 
| 48 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/interpolate.cu
    ADDED
    
    | 
         @@ -0,0 +1,276 @@ 
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         | 
|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "common.h"
         
     | 
| 10 | 
         
            +
            #include "interpolate.h"
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 13 | 
         
            +
            // Forward kernel.
         
     | 
| 14 | 
         
            +
             
     | 
| 15 | 
         
            +
            template <bool ENABLE_DA>
         
     | 
| 16 | 
         
            +
            static __forceinline__ __device__ void InterpolateFwdKernelTemplate(const InterpolateKernelParams p)
         
     | 
| 17 | 
         
            +
            {
         
     | 
| 18 | 
         
            +
                // Calculate pixel position.
         
     | 
| 19 | 
         
            +
                int px = blockIdx.x * blockDim.x + threadIdx.x;
         
     | 
| 20 | 
         
            +
                int py = blockIdx.y * blockDim.y + threadIdx.y;
         
     | 
| 21 | 
         
            +
                int pz = blockIdx.z;
         
     | 
| 22 | 
         
            +
                if (px >= p.width || py >= p.height || pz >= p.depth)
         
     | 
| 23 | 
         
            +
                    return;
         
     | 
| 24 | 
         
            +
             
     | 
| 25 | 
         
            +
                // Pixel index.
         
     | 
| 26 | 
         
            +
                int pidx = px + p.width * (py + p.height * pz);
         
     | 
| 27 | 
         
            +
             
     | 
| 28 | 
         
            +
                // Output ptrs.
         
     | 
| 29 | 
         
            +
                float* out = p.out + pidx * p.numAttr;
         
     | 
| 30 | 
         
            +
                float2* outDA = ENABLE_DA ? (((float2*)p.outDA) + pidx * p.numDiffAttr) : 0;
         
     | 
| 31 | 
         
            +
             
     | 
| 32 | 
         
            +
                // Fetch rasterizer output.
         
     | 
| 33 | 
         
            +
                float4 r = ((float4*)p.rast)[pidx];
         
     | 
| 34 | 
         
            +
                int triIdx = float_to_triidx(r.w) - 1;
         
     | 
| 35 | 
         
            +
                bool triValid = (triIdx >= 0 && triIdx < p.numTriangles);
         
     | 
| 36 | 
         
            +
             
     | 
| 37 | 
         
            +
                // If no geometry in entire warp, zero the output and exit.
         
     | 
| 38 | 
         
            +
                // Otherwise force barys to zero and output with live threads.
         
     | 
| 39 | 
         
            +
                if (__all_sync(0xffffffffu, !triValid))
         
     | 
| 40 | 
         
            +
                {
         
     | 
| 41 | 
         
            +
                    for (int i=0; i < p.numAttr; i++)
         
     | 
| 42 | 
         
            +
                        out[i] = 0.f;
         
     | 
| 43 | 
         
            +
                    if (ENABLE_DA)
         
     | 
| 44 | 
         
            +
                        for (int i=0; i < p.numDiffAttr; i++)
         
     | 
| 45 | 
         
            +
                            outDA[i] = make_float2(0.f, 0.f);
         
     | 
| 46 | 
         
            +
                    return;
         
     | 
| 47 | 
         
            +
                }
         
     | 
| 48 | 
         
            +
             
     | 
| 49 | 
         
            +
                // Fetch vertex indices.
         
     | 
| 50 | 
         
            +
                int vi0 = triValid ? p.tri[triIdx * 3 + 0] : 0;
         
     | 
| 51 | 
         
            +
                int vi1 = triValid ? p.tri[triIdx * 3 + 1] : 0;
         
     | 
| 52 | 
         
            +
                int vi2 = triValid ? p.tri[triIdx * 3 + 2] : 0;
         
     | 
| 53 | 
         
            +
             
     | 
| 54 | 
         
            +
                // Bail out if corrupt indices.
         
     | 
| 55 | 
         
            +
                if (vi0 < 0 || vi0 >= p.numVertices ||
         
     | 
| 56 | 
         
            +
                    vi1 < 0 || vi1 >= p.numVertices ||
         
     | 
| 57 | 
         
            +
                    vi2 < 0 || vi2 >= p.numVertices)
         
     | 
| 58 | 
         
            +
                    return;
         
     | 
| 59 | 
         
            +
             
     | 
| 60 | 
         
            +
                // In instance mode, adjust vertex indices by minibatch index unless broadcasting.
         
     | 
| 61 | 
         
            +
                if (p.instance_mode && !p.attrBC)
         
     | 
| 62 | 
         
            +
                {
         
     | 
| 63 | 
         
            +
                    vi0 += pz * p.numVertices;
         
     | 
| 64 | 
         
            +
                    vi1 += pz * p.numVertices;
         
     | 
| 65 | 
         
            +
                    vi2 += pz * p.numVertices;
         
     | 
| 66 | 
         
            +
                }
         
     | 
| 67 | 
         
            +
             
     | 
| 68 | 
         
            +
                // Pointers to attributes.
         
     | 
| 69 | 
         
            +
                const float* a0 = p.attr + vi0 * p.numAttr;
         
     | 
| 70 | 
         
            +
                const float* a1 = p.attr + vi1 * p.numAttr;
         
     | 
| 71 | 
         
            +
                const float* a2 = p.attr + vi2 * p.numAttr;
         
     | 
| 72 | 
         
            +
             
     | 
| 73 | 
         
            +
                // Barys. If no triangle, force all to zero -> output is zero.
         
     | 
| 74 | 
         
            +
                float b0 = triValid ? r.x : 0.f;
         
     | 
| 75 | 
         
            +
                float b1 = triValid ? r.y : 0.f;
         
     | 
| 76 | 
         
            +
                float b2 = triValid ? (1.f - r.x - r.y) : 0.f;
         
     | 
| 77 | 
         
            +
             
     | 
| 78 | 
         
            +
                // Interpolate and write attributes.
         
     | 
| 79 | 
         
            +
                for (int i=0; i < p.numAttr; i++)
         
     | 
| 80 | 
         
            +
                    out[i] = b0*a0[i] + b1*a1[i] + b2*a2[i];
         
     | 
| 81 | 
         
            +
             
     | 
| 82 | 
         
            +
                // No diff attrs? Exit.
         
     | 
| 83 | 
         
            +
                if (!ENABLE_DA)
         
     | 
| 84 | 
         
            +
                    return;
         
     | 
| 85 | 
         
            +
             
     | 
| 86 | 
         
            +
                // Read bary pixel differentials if we have a triangle.
         
     | 
| 87 | 
         
            +
                float4 db = make_float4(0.f, 0.f, 0.f, 0.f);
         
     | 
| 88 | 
         
            +
                if (triValid)
         
     | 
| 89 | 
         
            +
                    db = ((float4*)p.rastDB)[pidx];
         
     | 
| 90 | 
         
            +
             
     | 
| 91 | 
         
            +
                // Unpack a bit.
         
     | 
| 92 | 
         
            +
                float dudx = db.x;
         
     | 
| 93 | 
         
            +
                float dudy = db.y;
         
     | 
| 94 | 
         
            +
                float dvdx = db.z;
         
     | 
| 95 | 
         
            +
                float dvdy = db.w;
         
     | 
| 96 | 
         
            +
             
     | 
| 97 | 
         
            +
                // Calculate the pixel differentials of chosen attributes.    
         
     | 
| 98 | 
         
            +
                for (int i=0; i < p.numDiffAttr; i++)
         
     | 
| 99 | 
         
            +
                {   
         
     | 
| 100 | 
         
            +
                    // Input attribute index.
         
     | 
| 101 | 
         
            +
                    int j = p.diff_attrs_all ? i : p.diffAttrs[i];
         
     | 
| 102 | 
         
            +
                    if (j < 0)
         
     | 
| 103 | 
         
            +
                        j += p.numAttr; // Python-style negative indices.
         
     | 
| 104 | 
         
            +
             
     | 
| 105 | 
         
            +
                    // Zero output if invalid index.
         
     | 
| 106 | 
         
            +
                    float dsdx = 0.f;
         
     | 
| 107 | 
         
            +
                    float dsdy = 0.f;
         
     | 
| 108 | 
         
            +
                    if (j >= 0 && j < p.numAttr)
         
     | 
| 109 | 
         
            +
                    {
         
     | 
| 110 | 
         
            +
                        float s0 = a0[j];
         
     | 
| 111 | 
         
            +
                        float s1 = a1[j];
         
     | 
| 112 | 
         
            +
                        float s2 = a2[j];
         
     | 
| 113 | 
         
            +
                        float dsdu = s0 - s2;
         
     | 
| 114 | 
         
            +
                        float dsdv = s1 - s2;
         
     | 
| 115 | 
         
            +
                        dsdx = dudx*dsdu + dvdx*dsdv;
         
     | 
| 116 | 
         
            +
                        dsdy = dudy*dsdu + dvdy*dsdv;
         
     | 
| 117 | 
         
            +
                    }
         
     | 
| 118 | 
         
            +
             
     | 
| 119 | 
         
            +
                    // Write.
         
     | 
| 120 | 
         
            +
                    outDA[i] = make_float2(dsdx, dsdy);
         
     | 
| 121 | 
         
            +
                }
         
     | 
| 122 | 
         
            +
            }
         
     | 
| 123 | 
         
            +
             
     | 
| 124 | 
         
            +
            // Template specializations.
         
     | 
| 125 | 
         
            +
            __global__ void InterpolateFwdKernel  (const InterpolateKernelParams p) { InterpolateFwdKernelTemplate<false>(p); }
         
     | 
| 126 | 
         
            +
            __global__ void InterpolateFwdKernelDa(const InterpolateKernelParams p) { InterpolateFwdKernelTemplate<true>(p); }
         
     | 
| 127 | 
         
            +
             
     | 
| 128 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 129 | 
         
            +
            // Gradient kernel.
         
     | 
| 130 | 
         
            +
             
     | 
| 131 | 
         
            +
            template <bool ENABLE_DA>
         
     | 
| 132 | 
         
            +
            static __forceinline__ __device__ void InterpolateGradKernelTemplate(const InterpolateKernelParams p)
         
     | 
| 133 | 
         
            +
            {
         
     | 
| 134 | 
         
            +
                // Temporary space for coalesced atomics.
         
     | 
| 135 | 
         
            +
                CA_DECLARE_TEMP(IP_GRAD_MAX_KERNEL_BLOCK_WIDTH * IP_GRAD_MAX_KERNEL_BLOCK_HEIGHT);
         
     | 
| 136 | 
         
            +
             
     | 
| 137 | 
         
            +
                // Calculate pixel position.
         
     | 
| 138 | 
         
            +
                int px = blockIdx.x * blockDim.x + threadIdx.x;
         
     | 
| 139 | 
         
            +
                int py = blockIdx.y * blockDim.y + threadIdx.y;
         
     | 
| 140 | 
         
            +
                int pz = blockIdx.z;
         
     | 
| 141 | 
         
            +
                if (px >= p.width || py >= p.height || pz >= p.depth)
         
     | 
| 142 | 
         
            +
                    return;
         
     | 
| 143 | 
         
            +
             
     | 
| 144 | 
         
            +
                // Pixel index.
         
     | 
| 145 | 
         
            +
                int pidx = px + p.width * (py + p.height * pz);
         
     | 
| 146 | 
         
            +
             
     | 
| 147 | 
         
            +
                // Fetch triangle ID. If none, output zero bary/db gradients and exit.
         
     | 
| 148 | 
         
            +
                float4 r = ((float4*)p.rast)[pidx];
         
     | 
| 149 | 
         
            +
                int triIdx = float_to_triidx(r.w) - 1;
         
     | 
| 150 | 
         
            +
                if (triIdx < 0 || triIdx >= p.numTriangles)
         
     | 
| 151 | 
         
            +
                {
         
     | 
| 152 | 
         
            +
                    ((float4*)p.gradRaster)[pidx] = make_float4(0.f, 0.f, 0.f, 0.f);
         
     | 
| 153 | 
         
            +
                    if (ENABLE_DA)
         
     | 
| 154 | 
         
            +
                        ((float4*)p.gradRasterDB)[pidx] = make_float4(0.f, 0.f, 0.f, 0.f);
         
     | 
| 155 | 
         
            +
                    return;
         
     | 
| 156 | 
         
            +
                }
         
     | 
| 157 | 
         
            +
             
     | 
| 158 | 
         
            +
                // Fetch vertex indices.
         
     | 
| 159 | 
         
            +
                int vi0 = p.tri[triIdx * 3 + 0];
         
     | 
| 160 | 
         
            +
                int vi1 = p.tri[triIdx * 3 + 1];
         
     | 
| 161 | 
         
            +
                int vi2 = p.tri[triIdx * 3 + 2];
         
     | 
| 162 | 
         
            +
             
     | 
| 163 | 
         
            +
                // Bail out if corrupt indices.
         
     | 
| 164 | 
         
            +
                if (vi0 < 0 || vi0 >= p.numVertices ||
         
     | 
| 165 | 
         
            +
                    vi1 < 0 || vi1 >= p.numVertices ||
         
     | 
| 166 | 
         
            +
                    vi2 < 0 || vi2 >= p.numVertices)
         
     | 
| 167 | 
         
            +
                    return;
         
     | 
| 168 | 
         
            +
             
     | 
| 169 | 
         
            +
                // In instance mode, adjust vertex indices by minibatch index unless broadcasting.
         
     | 
| 170 | 
         
            +
                if (p.instance_mode && !p.attrBC)
         
     | 
| 171 | 
         
            +
                {
         
     | 
| 172 | 
         
            +
                    vi0 += pz * p.numVertices;
         
     | 
| 173 | 
         
            +
                    vi1 += pz * p.numVertices;
         
     | 
| 174 | 
         
            +
                    vi2 += pz * p.numVertices;
         
     | 
| 175 | 
         
            +
                }
         
     | 
| 176 | 
         
            +
             
     | 
| 177 | 
         
            +
                // Initialize coalesced atomics.
         
     | 
| 178 | 
         
            +
                CA_SET_GROUP(triIdx);
         
     | 
| 179 | 
         
            +
             
     | 
| 180 | 
         
            +
                // Pointers to inputs.
         
     | 
| 181 | 
         
            +
                const float* a0 = p.attr + vi0 * p.numAttr;
         
     | 
| 182 | 
         
            +
                const float* a1 = p.attr + vi1 * p.numAttr;
         
     | 
| 183 | 
         
            +
                const float* a2 = p.attr + vi2 * p.numAttr;
         
     | 
| 184 | 
         
            +
                const float* pdy = p.dy + pidx * p.numAttr;
         
     | 
| 185 | 
         
            +
             
     | 
| 186 | 
         
            +
                // Pointers to outputs.
         
     | 
| 187 | 
         
            +
                float* ga0 = p.gradAttr + vi0 * p.numAttr;
         
     | 
| 188 | 
         
            +
                float* ga1 = p.gradAttr + vi1 * p.numAttr;
         
     | 
| 189 | 
         
            +
                float* ga2 = p.gradAttr + vi2 * p.numAttr;
         
     | 
| 190 | 
         
            +
             
     | 
| 191 | 
         
            +
                // Barys and bary gradient accumulators.
         
     | 
| 192 | 
         
            +
                float b0 = r.x;
         
     | 
| 193 | 
         
            +
                float b1 = r.y;
         
     | 
| 194 | 
         
            +
                float b2 = 1.f - r.x - r.y;
         
     | 
| 195 | 
         
            +
                float gb0 = 0.f;
         
     | 
| 196 | 
         
            +
                float gb1 = 0.f;
         
     | 
| 197 | 
         
            +
             
     | 
| 198 | 
         
            +
                // Loop over attributes and accumulate attribute gradients.
         
     | 
| 199 | 
         
            +
                for (int i=0; i < p.numAttr; i++)
         
     | 
| 200 | 
         
            +
                {
         
     | 
| 201 | 
         
            +
                    float y = pdy[i];
         
     | 
| 202 | 
         
            +
                    float s0 = a0[i];
         
     | 
| 203 | 
         
            +
                    float s1 = a1[i];
         
     | 
| 204 | 
         
            +
                    float s2 = a2[i];
         
     | 
| 205 | 
         
            +
                    gb0 += y * (s0 - s2);
         
     | 
| 206 | 
         
            +
                    gb1 += y * (s1 - s2);
         
     | 
| 207 | 
         
            +
                    caAtomicAdd(ga0 + i, b0 * y);
         
     | 
| 208 | 
         
            +
                    caAtomicAdd(ga1 + i, b1 * y);
         
     | 
| 209 | 
         
            +
                    caAtomicAdd(ga2 + i, b2 * y);
         
     | 
| 210 | 
         
            +
                }
         
     | 
| 211 | 
         
            +
             
     | 
| 212 | 
         
            +
                // Write the bary gradients.
         
     | 
| 213 | 
         
            +
                ((float4*)p.gradRaster)[pidx] = make_float4(gb0, gb1, 0.f, 0.f);
         
     | 
| 214 | 
         
            +
             
     | 
| 215 | 
         
            +
                // If pixel differentials disabled, we're done.
         
     | 
| 216 | 
         
            +
                if (!ENABLE_DA)
         
     | 
| 217 | 
         
            +
                    return;
         
     | 
| 218 | 
         
            +
             
     | 
| 219 | 
         
            +
                // Calculate gradients based on attribute pixel differentials.
         
     | 
| 220 | 
         
            +
                const float2* dda = ((float2*)p.dda) + pidx * p.numDiffAttr;
         
     | 
| 221 | 
         
            +
                float gdudx = 0.f;
         
     | 
| 222 | 
         
            +
                float gdudy = 0.f;
         
     | 
| 223 | 
         
            +
                float gdvdx = 0.f;
         
     | 
| 224 | 
         
            +
                float gdvdy = 0.f;
         
     | 
| 225 | 
         
            +
             
     | 
| 226 | 
         
            +
                // Read bary pixel differentials.
         
     | 
| 227 | 
         
            +
                float4 db = ((float4*)p.rastDB)[pidx];
         
     | 
| 228 | 
         
            +
                float dudx = db.x;
         
     | 
| 229 | 
         
            +
                float dudy = db.y;
         
     | 
| 230 | 
         
            +
                float dvdx = db.z;
         
     | 
| 231 | 
         
            +
                float dvdy = db.w;
         
     | 
| 232 | 
         
            +
             
     | 
| 233 | 
         
            +
                for (int i=0; i < p.numDiffAttr; i++)
         
     | 
| 234 | 
         
            +
                {
         
     | 
| 235 | 
         
            +
                    // Input attribute index.
         
     | 
| 236 | 
         
            +
                    int j = p.diff_attrs_all ? i : p.diffAttrs[i];
         
     | 
| 237 | 
         
            +
                    if (j < 0)
         
     | 
| 238 | 
         
            +
                        j += p.numAttr; // Python-style negative indices.
         
     | 
| 239 | 
         
            +
             
     | 
| 240 | 
         
            +
                    // Check that index is valid.
         
     | 
| 241 | 
         
            +
                    if (j >= 0 && j < p.numAttr)
         
     | 
| 242 | 
         
            +
                    {
         
     | 
| 243 | 
         
            +
                        float2 dsdxy = dda[i];
         
     | 
| 244 | 
         
            +
                        float dsdx = dsdxy.x;
         
     | 
| 245 | 
         
            +
                        float dsdy = dsdxy.y;
         
     | 
| 246 | 
         
            +
             
     | 
| 247 | 
         
            +
                        float s0 = a0[j];
         
     | 
| 248 | 
         
            +
                        float s1 = a1[j];
         
     | 
| 249 | 
         
            +
                        float s2 = a2[j];
         
     | 
| 250 | 
         
            +
             
     | 
| 251 | 
         
            +
                        // Gradients of db.
         
     | 
| 252 | 
         
            +
                        float dsdu = s0 - s2;
         
     | 
| 253 | 
         
            +
                        float dsdv = s1 - s2;
         
     | 
| 254 | 
         
            +
                        gdudx += dsdu * dsdx;
         
     | 
| 255 | 
         
            +
                        gdudy += dsdu * dsdy;
         
     | 
| 256 | 
         
            +
                        gdvdx += dsdv * dsdx;
         
     | 
| 257 | 
         
            +
                        gdvdy += dsdv * dsdy;
         
     | 
| 258 | 
         
            +
             
     | 
| 259 | 
         
            +
                        // Gradients of attributes.
         
     | 
| 260 | 
         
            +
                        float du = dsdx*dudx + dsdy*dudy;
         
     | 
| 261 | 
         
            +
                        float dv = dsdx*dvdx + dsdy*dvdy;
         
     | 
| 262 | 
         
            +
                        caAtomicAdd(ga0 + j, du);
         
     | 
| 263 | 
         
            +
                        caAtomicAdd(ga1 + j, dv);
         
     | 
| 264 | 
         
            +
                        caAtomicAdd(ga2 + j, -du - dv);
         
     | 
| 265 | 
         
            +
                    }
         
     | 
| 266 | 
         
            +
                }
         
     | 
| 267 | 
         
            +
             
     | 
| 268 | 
         
            +
                // Write.
         
     | 
| 269 | 
         
            +
                ((float4*)p.gradRasterDB)[pidx] = make_float4(gdudx, gdudy, gdvdx, gdvdy);
         
     | 
| 270 | 
         
            +
            }
         
     | 
| 271 | 
         
            +
             
     | 
| 272 | 
         
            +
            // Template specializations.
         
     | 
| 273 | 
         
            +
            __global__ void InterpolateGradKernel  (const InterpolateKernelParams p) { InterpolateGradKernelTemplate<false>(p); }
         
     | 
| 274 | 
         
            +
            __global__ void InterpolateGradKernelDa(const InterpolateKernelParams p) { InterpolateGradKernelTemplate<true>(p); }
         
     | 
| 275 | 
         
            +
             
     | 
| 276 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/interpolate.h
    ADDED
    
    | 
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| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 12 | 
         
            +
            // Constants and helpers.
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            #define IP_FWD_MAX_KERNEL_BLOCK_WIDTH   8
         
     | 
| 15 | 
         
            +
            #define IP_FWD_MAX_KERNEL_BLOCK_HEIGHT  8
         
     | 
| 16 | 
         
            +
            #define IP_GRAD_MAX_KERNEL_BLOCK_WIDTH  8
         
     | 
| 17 | 
         
            +
            #define IP_GRAD_MAX_KERNEL_BLOCK_HEIGHT 8
         
     | 
| 18 | 
         
            +
            #define IP_MAX_DIFF_ATTRS               32
         
     | 
| 19 | 
         
            +
             
     | 
| 20 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 21 | 
         
            +
            // CUDA kernel params.
         
     | 
| 22 | 
         
            +
             
     | 
| 23 | 
         
            +
            struct InterpolateKernelParams
         
     | 
| 24 | 
         
            +
            {
         
     | 
| 25 | 
         
            +
                const int*      tri;                            // Incoming triangle buffer.
         
     | 
| 26 | 
         
            +
                const float*    attr;                           // Incoming attribute buffer.
         
     | 
| 27 | 
         
            +
                const float*    rast;                           // Incoming rasterizer output buffer.
         
     | 
| 28 | 
         
            +
                const float*    rastDB;                         // Incoming rasterizer output buffer for bary derivatives.
         
     | 
| 29 | 
         
            +
                const float*    dy;                             // Incoming attribute gradients.
         
     | 
| 30 | 
         
            +
                const float*    dda;                            // Incoming attr diff gradients.
         
     | 
| 31 | 
         
            +
                float*          out;                            // Outgoing interpolated attributes.
         
     | 
| 32 | 
         
            +
                float*          outDA;                          // Outgoing texcoord major axis lengths.
         
     | 
| 33 | 
         
            +
                float*          gradAttr;                       // Outgoing attribute gradients.
         
     | 
| 34 | 
         
            +
                float*          gradRaster;                     // Outgoing rasterizer gradients.
         
     | 
| 35 | 
         
            +
                float*          gradRasterDB;                   // Outgoing rasterizer bary diff gradients.
         
     | 
| 36 | 
         
            +
                int             numTriangles;                   // Number of triangles.
         
     | 
| 37 | 
         
            +
                int             numVertices;                    // Number of vertices.
         
     | 
| 38 | 
         
            +
                int             numAttr;                        // Number of total vertex attributes.
         
     | 
| 39 | 
         
            +
                int             numDiffAttr;                    // Number of attributes to differentiate.
         
     | 
| 40 | 
         
            +
                int             width;                          // Image width.
         
     | 
| 41 | 
         
            +
                int             height;                         // Image height.
         
     | 
| 42 | 
         
            +
                int             depth;                          // Minibatch size.
         
     | 
| 43 | 
         
            +
                int             attrBC;                         // 0=normal, 1=attr is broadcast.
         
     | 
| 44 | 
         
            +
                int             instance_mode;                  // 0=normal, 1=instance mode.
         
     | 
| 45 | 
         
            +
                int             diff_attrs_all;                 // 0=normal, 1=produce pixel differentials for all attributes.
         
     | 
| 46 | 
         
            +
                int             diffAttrs[IP_MAX_DIFF_ATTRS];   // List of attributes to differentiate.
         
     | 
| 47 | 
         
            +
            };
         
     | 
| 48 | 
         
            +
             
     | 
| 49 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/rasterize.cu
    ADDED
    
    | 
         @@ -0,0 +1,276 @@ 
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|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "common.h"
         
     | 
| 10 | 
         
            +
            #include "rasterize.h"
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 13 | 
         
            +
            // Cuda forward rasterizer pixel shader kernel.
         
     | 
| 14 | 
         
            +
             
     | 
| 15 | 
         
            +
            __global__ void RasterizeCudaFwdShaderKernel(const RasterizeCudaFwdShaderParams p)
         
     | 
| 16 | 
         
            +
            {
         
     | 
| 17 | 
         
            +
                // Calculate pixel position.
         
     | 
| 18 | 
         
            +
                int px = blockIdx.x * blockDim.x + threadIdx.x;
         
     | 
| 19 | 
         
            +
                int py = blockIdx.y * blockDim.y + threadIdx.y;
         
     | 
| 20 | 
         
            +
                int pz = blockIdx.z;
         
     | 
| 21 | 
         
            +
                if (px >= p.width_out || py >= p.height_out || pz >= p.depth)
         
     | 
| 22 | 
         
            +
                    return;
         
     | 
| 23 | 
         
            +
             
     | 
| 24 | 
         
            +
                // Pixel indices.
         
     | 
| 25 | 
         
            +
                int pidx_in  = px + p.width_in  * (py + p.height_in  * pz);
         
     | 
| 26 | 
         
            +
                int pidx_out = px + p.width_out * (py + p.height_out * pz);
         
     | 
| 27 | 
         
            +
             
     | 
| 28 | 
         
            +
                // Fetch triangle idx.
         
     | 
| 29 | 
         
            +
                int triIdx = p.in_idx[pidx_in] - 1;
         
     | 
| 30 | 
         
            +
                if (triIdx < 0 || triIdx >= p.numTriangles)
         
     | 
| 31 | 
         
            +
                {
         
     | 
| 32 | 
         
            +
                    // No or corrupt triangle.
         
     | 
| 33 | 
         
            +
                    ((float4*)p.out)[pidx_out] = make_float4(0.0, 0.0, 0.0, 0.0); // Clear out.
         
     | 
| 34 | 
         
            +
                    ((float4*)p.out_db)[pidx_out] = make_float4(0.0, 0.0, 0.0, 0.0); // Clear out_db.
         
     | 
| 35 | 
         
            +
                    return;
         
     | 
| 36 | 
         
            +
                }
         
     | 
| 37 | 
         
            +
             
     | 
| 38 | 
         
            +
                // Fetch vertex indices.
         
     | 
| 39 | 
         
            +
                int vi0 = p.tri[triIdx * 3 + 0];
         
     | 
| 40 | 
         
            +
                int vi1 = p.tri[triIdx * 3 + 1];
         
     | 
| 41 | 
         
            +
                int vi2 = p.tri[triIdx * 3 + 2];
         
     | 
| 42 | 
         
            +
             
     | 
| 43 | 
         
            +
                // Bail out if vertex indices are corrupt.
         
     | 
| 44 | 
         
            +
                if (vi0 < 0 || vi0 >= p.numVertices ||
         
     | 
| 45 | 
         
            +
                    vi1 < 0 || vi1 >= p.numVertices ||
         
     | 
| 46 | 
         
            +
                    vi2 < 0 || vi2 >= p.numVertices)
         
     | 
| 47 | 
         
            +
                    return;
         
     | 
| 48 | 
         
            +
             
     | 
| 49 | 
         
            +
                // In instance mode, adjust vertex indices by minibatch index.
         
     | 
| 50 | 
         
            +
                if (p.instance_mode)
         
     | 
| 51 | 
         
            +
                {
         
     | 
| 52 | 
         
            +
                    vi0 += pz * p.numVertices;
         
     | 
| 53 | 
         
            +
                    vi1 += pz * p.numVertices;
         
     | 
| 54 | 
         
            +
                    vi2 += pz * p.numVertices;
         
     | 
| 55 | 
         
            +
                }
         
     | 
| 56 | 
         
            +
             
     | 
| 57 | 
         
            +
                // Fetch vertex positions.
         
     | 
| 58 | 
         
            +
                float4 p0 = ((float4*)p.pos)[vi0];
         
     | 
| 59 | 
         
            +
                float4 p1 = ((float4*)p.pos)[vi1];
         
     | 
| 60 | 
         
            +
                float4 p2 = ((float4*)p.pos)[vi2];
         
     | 
| 61 | 
         
            +
             
     | 
| 62 | 
         
            +
                // Evaluate edge functions.
         
     | 
| 63 | 
         
            +
                float fx = p.xs * (float)px + p.xo;
         
     | 
| 64 | 
         
            +
                float fy = p.ys * (float)py + p.yo;
         
     | 
| 65 | 
         
            +
                float p0x = p0.x - fx * p0.w;
         
     | 
| 66 | 
         
            +
                float p0y = p0.y - fy * p0.w;
         
     | 
| 67 | 
         
            +
                float p1x = p1.x - fx * p1.w;
         
     | 
| 68 | 
         
            +
                float p1y = p1.y - fy * p1.w;
         
     | 
| 69 | 
         
            +
                float p2x = p2.x - fx * p2.w;
         
     | 
| 70 | 
         
            +
                float p2y = p2.y - fy * p2.w;
         
     | 
| 71 | 
         
            +
                float a0 = p1x*p2y - p1y*p2x;
         
     | 
| 72 | 
         
            +
                float a1 = p2x*p0y - p2y*p0x;
         
     | 
| 73 | 
         
            +
                float a2 = p0x*p1y - p0y*p1x;
         
     | 
| 74 | 
         
            +
             
     | 
| 75 | 
         
            +
                // Perspective correct, normalized barycentrics.
         
     | 
| 76 | 
         
            +
                float iw = 1.f / (a0 + a1 + a2);
         
     | 
| 77 | 
         
            +
                float b0 = a0 * iw;
         
     | 
| 78 | 
         
            +
                float b1 = a1 * iw;
         
     | 
| 79 | 
         
            +
             
     | 
| 80 | 
         
            +
                // Compute z/w for depth buffer.
         
     | 
| 81 | 
         
            +
                float z = p0.z * a0 + p1.z * a1 + p2.z * a2;
         
     | 
| 82 | 
         
            +
                float w = p0.w * a0 + p1.w * a1 + p2.w * a2;
         
     | 
| 83 | 
         
            +
                float zw = z / w;
         
     | 
| 84 | 
         
            +
             
     | 
| 85 | 
         
            +
                // Clamps to avoid NaNs.
         
     | 
| 86 | 
         
            +
                b0 = __saturatef(b0); // Clamp to [+0.0, 1.0].
         
     | 
| 87 | 
         
            +
                b1 = __saturatef(b1); // Clamp to [+0.0, 1.0].
         
     | 
| 88 | 
         
            +
                zw = fmaxf(fminf(zw, 1.f), -1.f);
         
     | 
| 89 | 
         
            +
             
     | 
| 90 | 
         
            +
                // Emit output.
         
     | 
| 91 | 
         
            +
                ((float4*)p.out)[pidx_out] = make_float4(b0, b1, zw, triidx_to_float(triIdx + 1));
         
     | 
| 92 | 
         
            +
             
     | 
| 93 | 
         
            +
                // Calculate bary pixel differentials.
         
     | 
| 94 | 
         
            +
                float dfxdx = p.xs * iw;
         
     | 
| 95 | 
         
            +
                float dfydy = p.ys * iw;
         
     | 
| 96 | 
         
            +
                float da0dx = p2.y*p1.w - p1.y*p2.w;
         
     | 
| 97 | 
         
            +
                float da0dy = p1.x*p2.w - p2.x*p1.w;
         
     | 
| 98 | 
         
            +
                float da1dx = p0.y*p2.w - p2.y*p0.w;
         
     | 
| 99 | 
         
            +
                float da1dy = p2.x*p0.w - p0.x*p2.w;
         
     | 
| 100 | 
         
            +
                float da2dx = p1.y*p0.w - p0.y*p1.w;
         
     | 
| 101 | 
         
            +
                float da2dy = p0.x*p1.w - p1.x*p0.w;
         
     | 
| 102 | 
         
            +
                float datdx = da0dx + da1dx + da2dx;
         
     | 
| 103 | 
         
            +
                float datdy = da0dy + da1dy + da2dy;
         
     | 
| 104 | 
         
            +
                float dudx = dfxdx * (b0 * datdx - da0dx);
         
     | 
| 105 | 
         
            +
                float dudy = dfydy * (b0 * datdy - da0dy);
         
     | 
| 106 | 
         
            +
                float dvdx = dfxdx * (b1 * datdx - da1dx);
         
     | 
| 107 | 
         
            +
                float dvdy = dfydy * (b1 * datdy - da1dy);
         
     | 
| 108 | 
         
            +
             
     | 
| 109 | 
         
            +
                // Emit bary pixel differentials.
         
     | 
| 110 | 
         
            +
                ((float4*)p.out_db)[pidx_out] = make_float4(dudx, dudy, dvdx, dvdy);
         
     | 
| 111 | 
         
            +
            }
         
     | 
| 112 | 
         
            +
             
     | 
| 113 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 114 | 
         
            +
            // Gradient Cuda kernel.
         
     | 
| 115 | 
         
            +
             
     | 
| 116 | 
         
            +
            template <bool ENABLE_DB>
         
     | 
| 117 | 
         
            +
            static __forceinline__ __device__ void RasterizeGradKernelTemplate(const RasterizeGradParams p)
         
     | 
| 118 | 
         
            +
            {
         
     | 
| 119 | 
         
            +
                // Temporary space for coalesced atomics.
         
     | 
| 120 | 
         
            +
                CA_DECLARE_TEMP(RAST_GRAD_MAX_KERNEL_BLOCK_WIDTH * RAST_GRAD_MAX_KERNEL_BLOCK_HEIGHT);
         
     | 
| 121 | 
         
            +
             
     | 
| 122 | 
         
            +
                // Calculate pixel position.
         
     | 
| 123 | 
         
            +
                int px = blockIdx.x * blockDim.x + threadIdx.x;
         
     | 
| 124 | 
         
            +
                int py = blockIdx.y * blockDim.y + threadIdx.y;
         
     | 
| 125 | 
         
            +
                int pz = blockIdx.z;
         
     | 
| 126 | 
         
            +
                if (px >= p.width || py >= p.height || pz >= p.depth)
         
     | 
| 127 | 
         
            +
                    return;
         
     | 
| 128 | 
         
            +
             
     | 
| 129 | 
         
            +
                // Pixel index.
         
     | 
| 130 | 
         
            +
                int pidx = px + p.width * (py + p.height * pz);
         
     | 
| 131 | 
         
            +
             
     | 
| 132 | 
         
            +
                // Read triangle idx and dy.
         
     | 
| 133 | 
         
            +
                float2 dy  = ((float2*)p.dy)[pidx * 2];
         
     | 
| 134 | 
         
            +
                float4 ddb = ENABLE_DB ? ((float4*)p.ddb)[pidx] : make_float4(0.f, 0.f, 0.f, 0.f);
         
     | 
| 135 | 
         
            +
                int triIdx = float_to_triidx(((float*)p.out)[pidx * 4 + 3]) - 1;
         
     | 
| 136 | 
         
            +
             
     | 
| 137 | 
         
            +
                // Exit if nothing to do.
         
     | 
| 138 | 
         
            +
                if (triIdx < 0 || triIdx >= p.numTriangles)
         
     | 
| 139 | 
         
            +
                    return; // No or corrupt triangle.
         
     | 
| 140 | 
         
            +
                int grad_all_dy = __float_as_int(dy.x) | __float_as_int(dy.y); // Bitwise OR of all incoming gradients.
         
     | 
| 141 | 
         
            +
                int grad_all_ddb = 0;
         
     | 
| 142 | 
         
            +
                if (ENABLE_DB)
         
     | 
| 143 | 
         
            +
                    grad_all_ddb = __float_as_int(ddb.x) | __float_as_int(ddb.y) | __float_as_int(ddb.z) | __float_as_int(ddb.w);
         
     | 
| 144 | 
         
            +
                if (((grad_all_dy | grad_all_ddb) << 1) == 0)
         
     | 
| 145 | 
         
            +
                    return; // All incoming gradients are +0/-0.
         
     | 
| 146 | 
         
            +
             
     | 
| 147 | 
         
            +
                // Fetch vertex indices.
         
     | 
| 148 | 
         
            +
                int vi0 = p.tri[triIdx * 3 + 0];
         
     | 
| 149 | 
         
            +
                int vi1 = p.tri[triIdx * 3 + 1];
         
     | 
| 150 | 
         
            +
                int vi2 = p.tri[triIdx * 3 + 2];
         
     | 
| 151 | 
         
            +
             
     | 
| 152 | 
         
            +
                // Bail out if vertex indices are corrupt.
         
     | 
| 153 | 
         
            +
                if (vi0 < 0 || vi0 >= p.numVertices ||
         
     | 
| 154 | 
         
            +
                    vi1 < 0 || vi1 >= p.numVertices ||
         
     | 
| 155 | 
         
            +
                    vi2 < 0 || vi2 >= p.numVertices)
         
     | 
| 156 | 
         
            +
                    return;
         
     | 
| 157 | 
         
            +
             
     | 
| 158 | 
         
            +
                // In instance mode, adjust vertex indices by minibatch index.
         
     | 
| 159 | 
         
            +
                if (p.instance_mode)
         
     | 
| 160 | 
         
            +
                {
         
     | 
| 161 | 
         
            +
                    vi0 += pz * p.numVertices;
         
     | 
| 162 | 
         
            +
                    vi1 += pz * p.numVertices;
         
     | 
| 163 | 
         
            +
                    vi2 += pz * p.numVertices;
         
     | 
| 164 | 
         
            +
                }
         
     | 
| 165 | 
         
            +
             
     | 
| 166 | 
         
            +
                // Initialize coalesced atomics.
         
     | 
| 167 | 
         
            +
                CA_SET_GROUP(triIdx);
         
     | 
| 168 | 
         
            +
             
     | 
| 169 | 
         
            +
                // Fetch vertex positions.
         
     | 
| 170 | 
         
            +
                float4 p0 = ((float4*)p.pos)[vi0];
         
     | 
| 171 | 
         
            +
                float4 p1 = ((float4*)p.pos)[vi1];
         
     | 
| 172 | 
         
            +
                float4 p2 = ((float4*)p.pos)[vi2];
         
     | 
| 173 | 
         
            +
             
     | 
| 174 | 
         
            +
                // Evaluate edge functions.
         
     | 
| 175 | 
         
            +
                float fx = p.xs * (float)px + p.xo;
         
     | 
| 176 | 
         
            +
                float fy = p.ys * (float)py + p.yo;
         
     | 
| 177 | 
         
            +
                float p0x = p0.x - fx * p0.w;
         
     | 
| 178 | 
         
            +
                float p0y = p0.y - fy * p0.w;
         
     | 
| 179 | 
         
            +
                float p1x = p1.x - fx * p1.w;
         
     | 
| 180 | 
         
            +
                float p1y = p1.y - fy * p1.w;
         
     | 
| 181 | 
         
            +
                float p2x = p2.x - fx * p2.w;
         
     | 
| 182 | 
         
            +
                float p2y = p2.y - fy * p2.w;
         
     | 
| 183 | 
         
            +
                float a0 = p1x*p2y - p1y*p2x;
         
     | 
| 184 | 
         
            +
                float a1 = p2x*p0y - p2y*p0x;
         
     | 
| 185 | 
         
            +
                float a2 = p0x*p1y - p0y*p1x;
         
     | 
| 186 | 
         
            +
             
     | 
| 187 | 
         
            +
                // Compute inverse area with epsilon.
         
     | 
| 188 | 
         
            +
                float at = a0 + a1 + a2;
         
     | 
| 189 | 
         
            +
                float ep = copysignf(1e-6f, at); // ~1 pixel in 1k x 1k image.
         
     | 
| 190 | 
         
            +
                float iw = 1.f / (at + ep);
         
     | 
| 191 | 
         
            +
             
     | 
| 192 | 
         
            +
                // Perspective correct, normalized barycentrics.
         
     | 
| 193 | 
         
            +
                float b0 = a0 * iw;
         
     | 
| 194 | 
         
            +
                float b1 = a1 * iw;
         
     | 
| 195 | 
         
            +
             
     | 
| 196 | 
         
            +
                // Position gradients.
         
     | 
| 197 | 
         
            +
                float gb0  = dy.x * iw;
         
     | 
| 198 | 
         
            +
                float gb1  = dy.y * iw;
         
     | 
| 199 | 
         
            +
                float gbb  = gb0 * b0 + gb1 * b1;
         
     | 
| 200 | 
         
            +
                float gp0x = gbb * (p2y - p1y) - gb1 * p2y;
         
     | 
| 201 | 
         
            +
                float gp1x = gbb * (p0y - p2y) + gb0 * p2y;
         
     | 
| 202 | 
         
            +
                float gp2x = gbb * (p1y - p0y) - gb0 * p1y + gb1 * p0y;
         
     | 
| 203 | 
         
            +
                float gp0y = gbb * (p1x - p2x) + gb1 * p2x;
         
     | 
| 204 | 
         
            +
                float gp1y = gbb * (p2x - p0x) - gb0 * p2x;
         
     | 
| 205 | 
         
            +
                float gp2y = gbb * (p0x - p1x) + gb0 * p1x - gb1 * p0x;
         
     | 
| 206 | 
         
            +
                float gp0w = -fx * gp0x - fy * gp0y;
         
     | 
| 207 | 
         
            +
                float gp1w = -fx * gp1x - fy * gp1y;
         
     | 
| 208 | 
         
            +
                float gp2w = -fx * gp2x - fy * gp2y;
         
     | 
| 209 | 
         
            +
             
     | 
| 210 | 
         
            +
                // Bary differential gradients.
         
     | 
| 211 | 
         
            +
                if (ENABLE_DB && ((grad_all_ddb) << 1) != 0)
         
     | 
| 212 | 
         
            +
                {
         
     | 
| 213 | 
         
            +
                    float dfxdX = p.xs * iw;
         
     | 
| 214 | 
         
            +
                    float dfydY = p.ys * iw;
         
     | 
| 215 | 
         
            +
                    ddb.x *= dfxdX;
         
     | 
| 216 | 
         
            +
                    ddb.y *= dfydY;
         
     | 
| 217 | 
         
            +
                    ddb.z *= dfxdX;
         
     | 
| 218 | 
         
            +
                    ddb.w *= dfydY;
         
     | 
| 219 | 
         
            +
             
     | 
| 220 | 
         
            +
                    float da0dX = p1.y * p2.w - p2.y * p1.w;
         
     | 
| 221 | 
         
            +
                    float da1dX = p2.y * p0.w - p0.y * p2.w;
         
     | 
| 222 | 
         
            +
                    float da2dX = p0.y * p1.w - p1.y * p0.w;
         
     | 
| 223 | 
         
            +
                    float da0dY = p2.x * p1.w - p1.x * p2.w;
         
     | 
| 224 | 
         
            +
                    float da1dY = p0.x * p2.w - p2.x * p0.w;
         
     | 
| 225 | 
         
            +
                    float da2dY = p1.x * p0.w - p0.x * p1.w;
         
     | 
| 226 | 
         
            +
                    float datdX = da0dX + da1dX + da2dX;
         
     | 
| 227 | 
         
            +
                    float datdY = da0dY + da1dY + da2dY;
         
     | 
| 228 | 
         
            +
             
     | 
| 229 | 
         
            +
                    float x01 = p0.x - p1.x;
         
     | 
| 230 | 
         
            +
                    float x12 = p1.x - p2.x;
         
     | 
| 231 | 
         
            +
                    float x20 = p2.x - p0.x;
         
     | 
| 232 | 
         
            +
                    float y01 = p0.y - p1.y;
         
     | 
| 233 | 
         
            +
                    float y12 = p1.y - p2.y;
         
     | 
| 234 | 
         
            +
                    float y20 = p2.y - p0.y;
         
     | 
| 235 | 
         
            +
                    float w01 = p0.w - p1.w;
         
     | 
| 236 | 
         
            +
                    float w12 = p1.w - p2.w;
         
     | 
| 237 | 
         
            +
                    float w20 = p2.w - p0.w;
         
     | 
| 238 | 
         
            +
             
     | 
| 239 | 
         
            +
                    float a0p1 = fy * p2.x - fx * p2.y;
         
     | 
| 240 | 
         
            +
                    float a0p2 = fx * p1.y - fy * p1.x;
         
     | 
| 241 | 
         
            +
                    float a1p0 = fx * p2.y - fy * p2.x;
         
     | 
| 242 | 
         
            +
                    float a1p2 = fy * p0.x - fx * p0.y;
         
     | 
| 243 | 
         
            +
             
     | 
| 244 | 
         
            +
                    float wdudX = 2.f * b0 * datdX - da0dX;
         
     | 
| 245 | 
         
            +
                    float wdudY = 2.f * b0 * datdY - da0dY;
         
     | 
| 246 | 
         
            +
                    float wdvdX = 2.f * b1 * datdX - da1dX;
         
     | 
| 247 | 
         
            +
                    float wdvdY = 2.f * b1 * datdY - da1dY;
         
     | 
| 248 | 
         
            +
             
     | 
| 249 | 
         
            +
                    float c0  = iw * (ddb.x * wdudX + ddb.y * wdudY + ddb.z * wdvdX + ddb.w * wdvdY);
         
     | 
| 250 | 
         
            +
                    float cx  = c0 * fx - ddb.x * b0 - ddb.z * b1;
         
     | 
| 251 | 
         
            +
                    float cy  = c0 * fy - ddb.y * b0 - ddb.w * b1;
         
     | 
| 252 | 
         
            +
                    float cxy = iw * (ddb.x * datdX + ddb.y * datdY);
         
     | 
| 253 | 
         
            +
                    float czw = iw * (ddb.z * datdX + ddb.w * datdY);
         
     | 
| 254 | 
         
            +
             
     | 
| 255 | 
         
            +
                    gp0x += c0 * y12 - cy * w12              + czw * p2y                                               + ddb.w * p2.w;
         
     | 
| 256 | 
         
            +
                    gp1x += c0 * y20 - cy * w20 - cxy * p2y                              - ddb.y * p2.w;
         
     | 
| 257 | 
         
            +
                    gp2x += c0 * y01 - cy * w01 + cxy * p1y  - czw * p0y                 + ddb.y * p1.w                - ddb.w * p0.w;
         
     | 
| 258 | 
         
            +
                    gp0y += cx * w12 - c0 * x12              - czw * p2x                                - ddb.z * p2.w;
         
     | 
| 259 | 
         
            +
                    gp1y += cx * w20 - c0 * x20 + cxy * p2x               + ddb.x * p2.w;
         
     | 
| 260 | 
         
            +
                    gp2y += cx * w01 - c0 * x01 - cxy * p1x  + czw * p0x  - ddb.x * p1.w                + ddb.z * p0.w;
         
     | 
| 261 | 
         
            +
                    gp0w += cy * x12 - cx * y12              - czw * a1p0                               + ddb.z * p2.y - ddb.w * p2.x;
         
     | 
| 262 | 
         
            +
                    gp1w += cy * x20 - cx * y20 - cxy * a0p1              - ddb.x * p2.y + ddb.y * p2.x;
         
     | 
| 263 | 
         
            +
                    gp2w += cy * x01 - cx * y01 - cxy * a0p2 - czw * a1p2 + ddb.x * p1.y - ddb.y * p1.x - ddb.z * p0.y + ddb.w * p0.x;
         
     | 
| 264 | 
         
            +
                }
         
     | 
| 265 | 
         
            +
             
     | 
| 266 | 
         
            +
                // Accumulate using coalesced atomics.
         
     | 
| 267 | 
         
            +
                caAtomicAdd3_xyw(p.grad + 4 * vi0, gp0x, gp0y, gp0w);
         
     | 
| 268 | 
         
            +
                caAtomicAdd3_xyw(p.grad + 4 * vi1, gp1x, gp1y, gp1w);
         
     | 
| 269 | 
         
            +
                caAtomicAdd3_xyw(p.grad + 4 * vi2, gp2x, gp2y, gp2w);
         
     | 
| 270 | 
         
            +
            }
         
     | 
| 271 | 
         
            +
             
     | 
| 272 | 
         
            +
            // Template specializations.
         
     | 
| 273 | 
         
            +
            __global__ void RasterizeGradKernel  (const RasterizeGradParams p) { RasterizeGradKernelTemplate<false>(p); }
         
     | 
| 274 | 
         
            +
            __global__ void RasterizeGradKernelDb(const RasterizeGradParams p) { RasterizeGradKernelTemplate<true>(p); }
         
     | 
| 275 | 
         
            +
             
     | 
| 276 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/rasterize.h
    ADDED
    
    | 
         @@ -0,0 +1,60 @@ 
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|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 12 | 
         
            +
            // Constants and helpers.
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            #define RAST_CUDA_FWD_SHADER_KERNEL_BLOCK_WIDTH  8
         
     | 
| 15 | 
         
            +
            #define RAST_CUDA_FWD_SHADER_KERNEL_BLOCK_HEIGHT 8
         
     | 
| 16 | 
         
            +
            #define RAST_GRAD_MAX_KERNEL_BLOCK_WIDTH  8
         
     | 
| 17 | 
         
            +
            #define RAST_GRAD_MAX_KERNEL_BLOCK_HEIGHT 8
         
     | 
| 18 | 
         
            +
             
     | 
| 19 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 20 | 
         
            +
            // CUDA forward rasterizer shader kernel params.
         
     | 
| 21 | 
         
            +
             
     | 
| 22 | 
         
            +
            struct RasterizeCudaFwdShaderParams
         
     | 
| 23 | 
         
            +
            {
         
     | 
| 24 | 
         
            +
                const float*    pos;            // Vertex positions.
         
     | 
| 25 | 
         
            +
                const int*      tri;            // Triangle indices.
         
     | 
| 26 | 
         
            +
                const int*      in_idx;         // Triangle idx buffer from rasterizer.
         
     | 
| 27 | 
         
            +
                float*          out;            // Main output buffer.
         
     | 
| 28 | 
         
            +
                float*          out_db;         // Bary pixel gradient output buffer.
         
     | 
| 29 | 
         
            +
                int             numTriangles;   // Number of triangles.
         
     | 
| 30 | 
         
            +
                int             numVertices;    // Number of vertices.
         
     | 
| 31 | 
         
            +
                int             width_in;       // Input image width.
         
     | 
| 32 | 
         
            +
                int             height_in;      // Input image height.
         
     | 
| 33 | 
         
            +
                int             width_out;      // Output image width.
         
     | 
| 34 | 
         
            +
                int             height_out;     // Output image height.
         
     | 
| 35 | 
         
            +
                int             depth;          // Size of minibatch.
         
     | 
| 36 | 
         
            +
                int             instance_mode;  // 1 if in instance rendering mode.
         
     | 
| 37 | 
         
            +
                float           xs, xo, ys, yo; // Pixel position to clip-space x, y transform.
         
     | 
| 38 | 
         
            +
            };
         
     | 
| 39 | 
         
            +
             
     | 
| 40 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 41 | 
         
            +
            // Gradient CUDA kernel params.
         
     | 
| 42 | 
         
            +
             
     | 
| 43 | 
         
            +
            struct RasterizeGradParams
         
     | 
| 44 | 
         
            +
            {
         
     | 
| 45 | 
         
            +
                const float*    pos;            // Incoming position buffer.
         
     | 
| 46 | 
         
            +
                const int*      tri;            // Incoming triangle buffer.
         
     | 
| 47 | 
         
            +
                const float*    out;            // Rasterizer output buffer.
         
     | 
| 48 | 
         
            +
                const float*    dy;             // Incoming gradients of rasterizer output buffer.
         
     | 
| 49 | 
         
            +
                const float*    ddb;            // Incoming gradients of bary diff output buffer.
         
     | 
| 50 | 
         
            +
                float*          grad;           // Outgoing position gradients.
         
     | 
| 51 | 
         
            +
                int             numTriangles;   // Number of triangles.
         
     | 
| 52 | 
         
            +
                int             numVertices;    // Number of vertices.
         
     | 
| 53 | 
         
            +
                int             width;          // Image width.
         
     | 
| 54 | 
         
            +
                int             height;         // Image height.
         
     | 
| 55 | 
         
            +
                int             depth;          // Size of minibatch.
         
     | 
| 56 | 
         
            +
                int             instance_mode;  // 1 if in instance rendering mode.
         
     | 
| 57 | 
         
            +
                float           xs, xo, ys, yo; // Pixel position to clip-space x, y transform.
         
     | 
| 58 | 
         
            +
            };
         
     | 
| 59 | 
         
            +
             
     | 
| 60 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.cpp
    ADDED
    
    | 
         @@ -0,0 +1,644 @@ 
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| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "rasterize_gl.h"
         
     | 
| 10 | 
         
            +
            #include "glutil.h"
         
     | 
| 11 | 
         
            +
            #include <vector>
         
     | 
| 12 | 
         
            +
            #define STRINGIFY_SHADER_SOURCE(x) #x
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 15 | 
         
            +
            // Helpers.
         
     | 
| 16 | 
         
            +
             
     | 
| 17 | 
         
            +
            #define ROUND_UP(x, y) ((((x) + ((y) - 1)) / (y)) * (y))
         
     | 
| 18 | 
         
            +
            static int ROUND_UP_BITS(uint32_t x, uint32_t y)
         
     | 
| 19 | 
         
            +
            {
         
     | 
| 20 | 
         
            +
                // Round x up so that it has at most y bits of mantissa.
         
     | 
| 21 | 
         
            +
                if (x < (1u << y))
         
     | 
| 22 | 
         
            +
                    return x;
         
     | 
| 23 | 
         
            +
                uint32_t m = 0;
         
     | 
| 24 | 
         
            +
                while (x & ~m)
         
     | 
| 25 | 
         
            +
                    m = (m << 1) | 1u;
         
     | 
| 26 | 
         
            +
                m >>= y;
         
     | 
| 27 | 
         
            +
                if (!(x & m))
         
     | 
| 28 | 
         
            +
                    return x;
         
     | 
| 29 | 
         
            +
                return (x | m) + 1u;
         
     | 
| 30 | 
         
            +
            }
         
     | 
| 31 | 
         
            +
             
     | 
| 32 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 33 | 
         
            +
            // Draw command struct used by rasterizer.
         
     | 
| 34 | 
         
            +
             
     | 
| 35 | 
         
            +
            struct GLDrawCmd
         
     | 
| 36 | 
         
            +
            {
         
     | 
| 37 | 
         
            +
                uint32_t    count;
         
     | 
| 38 | 
         
            +
                uint32_t    instanceCount;
         
     | 
| 39 | 
         
            +
                uint32_t    firstIndex;
         
     | 
| 40 | 
         
            +
                uint32_t    baseVertex;
         
     | 
| 41 | 
         
            +
                uint32_t    baseInstance;
         
     | 
| 42 | 
         
            +
            };
         
     | 
| 43 | 
         
            +
             
     | 
| 44 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 45 | 
         
            +
            // GL helpers.
         
     | 
| 46 | 
         
            +
             
     | 
| 47 | 
         
            +
            static void compileGLShader(NVDR_CTX_ARGS, const RasterizeGLState& s, GLuint* pShader, GLenum shaderType, const char* src_buf)
         
     | 
| 48 | 
         
            +
            {
         
     | 
| 49 | 
         
            +
                std::string src(src_buf);
         
     | 
| 50 | 
         
            +
             
     | 
| 51 | 
         
            +
                // Set preprocessor directives.
         
     | 
| 52 | 
         
            +
                int n = src.find('\n') + 1; // After first line containing #version directive.
         
     | 
| 53 | 
         
            +
                if (s.enableZModify)
         
     | 
| 54 | 
         
            +
                    src.insert(n, "#define IF_ZMODIFY(x) x\n");
         
     | 
| 55 | 
         
            +
                else
         
     | 
| 56 | 
         
            +
                    src.insert(n, "#define IF_ZMODIFY(x)\n");
         
     | 
| 57 | 
         
            +
             
     | 
| 58 | 
         
            +
                const char *cstr = src.c_str();
         
     | 
| 59 | 
         
            +
                *pShader = 0;
         
     | 
| 60 | 
         
            +
                NVDR_CHECK_GL_ERROR(*pShader = glCreateShader(shaderType));
         
     | 
| 61 | 
         
            +
                NVDR_CHECK_GL_ERROR(glShaderSource(*pShader, 1, &cstr, 0));
         
     | 
| 62 | 
         
            +
                NVDR_CHECK_GL_ERROR(glCompileShader(*pShader));
         
     | 
| 63 | 
         
            +
            }
         
     | 
| 64 | 
         
            +
             
     | 
| 65 | 
         
            +
            static void constructGLProgram(NVDR_CTX_ARGS, GLuint* pProgram, GLuint glVertexShader, GLuint glGeometryShader, GLuint glFragmentShader)
         
     | 
| 66 | 
         
            +
            {
         
     | 
| 67 | 
         
            +
                *pProgram = 0;
         
     | 
| 68 | 
         
            +
             
     | 
| 69 | 
         
            +
                GLuint glProgram = 0;
         
     | 
| 70 | 
         
            +
                NVDR_CHECK_GL_ERROR(glProgram = glCreateProgram());
         
     | 
| 71 | 
         
            +
                NVDR_CHECK_GL_ERROR(glAttachShader(glProgram, glVertexShader));
         
     | 
| 72 | 
         
            +
                NVDR_CHECK_GL_ERROR(glAttachShader(glProgram, glGeometryShader));
         
     | 
| 73 | 
         
            +
                NVDR_CHECK_GL_ERROR(glAttachShader(glProgram, glFragmentShader));
         
     | 
| 74 | 
         
            +
                NVDR_CHECK_GL_ERROR(glLinkProgram(glProgram));
         
     | 
| 75 | 
         
            +
             
     | 
| 76 | 
         
            +
                GLint linkStatus = 0;
         
     | 
| 77 | 
         
            +
                NVDR_CHECK_GL_ERROR(glGetProgramiv(glProgram, GL_LINK_STATUS, &linkStatus));
         
     | 
| 78 | 
         
            +
                if (!linkStatus)
         
     | 
| 79 | 
         
            +
                {
         
     | 
| 80 | 
         
            +
                    GLint infoLen = 0;
         
     | 
| 81 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glGetProgramiv(glProgram, GL_INFO_LOG_LENGTH, &infoLen));
         
     | 
| 82 | 
         
            +
                    if (infoLen)
         
     | 
| 83 | 
         
            +
                    {
         
     | 
| 84 | 
         
            +
                        const char* hdr = "glLinkProgram() failed:\n";
         
     | 
| 85 | 
         
            +
                        std::vector<char> info(strlen(hdr) + infoLen);
         
     | 
| 86 | 
         
            +
                        strcpy(&info[0], hdr);
         
     | 
| 87 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glGetProgramInfoLog(glProgram, infoLen, &infoLen, &info[strlen(hdr)]));
         
     | 
| 88 | 
         
            +
                        NVDR_CHECK(0, &info[0]);
         
     | 
| 89 | 
         
            +
                    }
         
     | 
| 90 | 
         
            +
                    NVDR_CHECK(0, "glLinkProgram() failed");
         
     | 
| 91 | 
         
            +
                }
         
     | 
| 92 | 
         
            +
             
     | 
| 93 | 
         
            +
                *pProgram = glProgram;
         
     | 
| 94 | 
         
            +
            }
         
     | 
| 95 | 
         
            +
             
     | 
| 96 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 97 | 
         
            +
            // Shared C++ functions.
         
     | 
| 98 | 
         
            +
             
     | 
| 99 | 
         
            +
            void rasterizeInitGLContext(NVDR_CTX_ARGS, RasterizeGLState& s, int cudaDeviceIdx)
         
     | 
| 100 | 
         
            +
            {
         
     | 
| 101 | 
         
            +
                // Create GL context and set it current.
         
     | 
| 102 | 
         
            +
                s.glctx = createGLContext(cudaDeviceIdx);
         
     | 
| 103 | 
         
            +
                setGLContext(s.glctx);
         
     | 
| 104 | 
         
            +
             
     | 
| 105 | 
         
            +
                // Version check.
         
     | 
| 106 | 
         
            +
                GLint vMajor = 0;
         
     | 
| 107 | 
         
            +
                GLint vMinor = 0;
         
     | 
| 108 | 
         
            +
                glGetIntegerv(GL_MAJOR_VERSION, &vMajor);
         
     | 
| 109 | 
         
            +
                glGetIntegerv(GL_MINOR_VERSION, &vMinor);
         
     | 
| 110 | 
         
            +
                glGetError(); // Clear possible GL_INVALID_ENUM error in version query.
         
     | 
| 111 | 
         
            +
                LOG(INFO) << "OpenGL version reported as " << vMajor << "." << vMinor;
         
     | 
| 112 | 
         
            +
                NVDR_CHECK((vMajor == 4 && vMinor >= 4) || vMajor > 4, "OpenGL 4.4 or later is required");
         
     | 
| 113 | 
         
            +
             
     | 
| 114 | 
         
            +
                // Enable depth modification workaround on A100 and later.
         
     | 
| 115 | 
         
            +
                int capMajor = 0;
         
     | 
| 116 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaDeviceGetAttribute(&capMajor, cudaDevAttrComputeCapabilityMajor, cudaDeviceIdx));
         
     | 
| 117 | 
         
            +
                s.enableZModify = (capMajor >= 8);
         
     | 
| 118 | 
         
            +
             
     | 
| 119 | 
         
            +
                // Number of output buffers.
         
     | 
| 120 | 
         
            +
                int num_outputs = s.enableDB ? 2 : 1;
         
     | 
| 121 | 
         
            +
             
     | 
| 122 | 
         
            +
                // Set up vertex shader.
         
     | 
| 123 | 
         
            +
                compileGLShader(NVDR_CTX_PARAMS, s, &s.glVertexShader, GL_VERTEX_SHADER,
         
     | 
| 124 | 
         
            +
                    "#version 330\n"
         
     | 
| 125 | 
         
            +
                    "#extension GL_ARB_shader_draw_parameters : enable\n"
         
     | 
| 126 | 
         
            +
                    STRINGIFY_SHADER_SOURCE(
         
     | 
| 127 | 
         
            +
                        layout(location = 0) in vec4 in_pos;
         
     | 
| 128 | 
         
            +
                        out int v_layer;
         
     | 
| 129 | 
         
            +
                        out int v_offset;
         
     | 
| 130 | 
         
            +
                        void main()
         
     | 
| 131 | 
         
            +
                        {
         
     | 
| 132 | 
         
            +
                            int layer = gl_DrawIDARB;
         
     | 
| 133 | 
         
            +
                            gl_Position = in_pos;
         
     | 
| 134 | 
         
            +
                            v_layer = layer;
         
     | 
| 135 | 
         
            +
                            v_offset = gl_BaseInstanceARB; // Sneak in TriID offset here.
         
     | 
| 136 | 
         
            +
                        }
         
     | 
| 137 | 
         
            +
                    )
         
     | 
| 138 | 
         
            +
                );
         
     | 
| 139 | 
         
            +
             
     | 
| 140 | 
         
            +
                // Geometry and fragment shaders depend on if bary differential output is enabled or not.
         
     | 
| 141 | 
         
            +
                if (s.enableDB)
         
     | 
| 142 | 
         
            +
                {
         
     | 
| 143 | 
         
            +
                    // Set up geometry shader. Calculation of per-pixel bary differentials is based on:
         
     | 
| 144 | 
         
            +
                    //           u = (u/w) / (1/w)
         
     | 
| 145 | 
         
            +
                    //   --> du/dX = d((u/w) / (1/w))/dX
         
     | 
| 146 | 
         
            +
                    //   --> du/dX = [d(u/w)/dX - u*d(1/w)/dX] * w
         
     | 
| 147 | 
         
            +
                    // and we know both d(u/w)/dX and d(1/w)/dX are constant over triangle.
         
     | 
| 148 | 
         
            +
                    compileGLShader(NVDR_CTX_PARAMS, s, &s.glGeometryShader, GL_GEOMETRY_SHADER,
         
     | 
| 149 | 
         
            +
                        "#version 430\n"
         
     | 
| 150 | 
         
            +
                        STRINGIFY_SHADER_SOURCE(
         
     | 
| 151 | 
         
            +
                            layout(triangles) in;
         
     | 
| 152 | 
         
            +
                            layout(triangle_strip, max_vertices=3) out;
         
     | 
| 153 | 
         
            +
                            layout(location = 0) uniform vec2 vp_scale;
         
     | 
| 154 | 
         
            +
                            in int v_layer[];
         
     | 
| 155 | 
         
            +
                            in int v_offset[];
         
     | 
| 156 | 
         
            +
                            out vec4 var_uvzw;
         
     | 
| 157 | 
         
            +
                            out vec4 var_db;
         
     | 
| 158 | 
         
            +
                            void main()
         
     | 
| 159 | 
         
            +
                            {
         
     | 
| 160 | 
         
            +
                                // Plane equations for bary differentials.
         
     | 
| 161 | 
         
            +
                                float w0 = gl_in[0].gl_Position.w;
         
     | 
| 162 | 
         
            +
                                float w1 = gl_in[1].gl_Position.w;
         
     | 
| 163 | 
         
            +
                                float w2 = gl_in[2].gl_Position.w;
         
     | 
| 164 | 
         
            +
                                vec2 p0 = gl_in[0].gl_Position.xy;
         
     | 
| 165 | 
         
            +
                                vec2 p1 = gl_in[1].gl_Position.xy;
         
     | 
| 166 | 
         
            +
                                vec2 p2 = gl_in[2].gl_Position.xy;
         
     | 
| 167 | 
         
            +
                                vec2 e0 = p0*w2 - p2*w0;
         
     | 
| 168 | 
         
            +
                                vec2 e1 = p1*w2 - p2*w1;
         
     | 
| 169 | 
         
            +
                                float a = e0.x*e1.y - e0.y*e1.x;
         
     | 
| 170 | 
         
            +
             
     | 
| 171 | 
         
            +
                                // Clamp area to an epsilon to avoid arbitrarily high bary differentials.
         
     | 
| 172 | 
         
            +
                                float eps = 1e-6f; // ~1 pixel in 1k x 1k image.
         
     | 
| 173 | 
         
            +
                                float ca = (abs(a) >= eps) ? a : (a < 0.f) ? -eps : eps; // Clamp with sign.
         
     | 
| 174 | 
         
            +
                                float ia = 1.f / ca; // Inverse area.
         
     | 
| 175 | 
         
            +
             
     | 
| 176 | 
         
            +
                                vec2 ascl = ia * vp_scale;
         
     | 
| 177 | 
         
            +
                                float dudx =  e1.y * ascl.x;
         
     | 
| 178 | 
         
            +
                                float dudy = -e1.x * ascl.y;
         
     | 
| 179 | 
         
            +
                                float dvdx = -e0.y * ascl.x;
         
     | 
| 180 | 
         
            +
                                float dvdy =  e0.x * ascl.y;
         
     | 
| 181 | 
         
            +
             
     | 
| 182 | 
         
            +
                                float duwdx = w2 * dudx;
         
     | 
| 183 | 
         
            +
                                float dvwdx = w2 * dvdx;
         
     | 
| 184 | 
         
            +
                                float duvdx = w0 * dudx + w1 * dvdx;
         
     | 
| 185 | 
         
            +
                                float duwdy = w2 * dudy;
         
     | 
| 186 | 
         
            +
                                float dvwdy = w2 * dvdy;
         
     | 
| 187 | 
         
            +
                                float duvdy = w0 * dudy + w1 * dvdy;
         
     | 
| 188 | 
         
            +
             
     | 
| 189 | 
         
            +
                                vec4 db0 = vec4(duvdx - dvwdx, duvdy - dvwdy, dvwdx, dvwdy);
         
     | 
| 190 | 
         
            +
                                vec4 db1 = vec4(duwdx, duwdy, duvdx - duwdx, duvdy - duwdy);
         
     | 
| 191 | 
         
            +
                                vec4 db2 = vec4(duwdx, duwdy, dvwdx, dvwdy);
         
     | 
| 192 | 
         
            +
             
     | 
| 193 | 
         
            +
                                int layer_id = v_layer[0];
         
     | 
| 194 | 
         
            +
                                int prim_id = gl_PrimitiveIDIn + v_offset[0];
         
     | 
| 195 | 
         
            +
             
     | 
| 196 | 
         
            +
                                gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[0].gl_Position.x, gl_in[0].gl_Position.y, gl_in[0].gl_Position.z, gl_in[0].gl_Position.w); var_uvzw = vec4(1.f, 0.f, gl_in[0].gl_Position.z, gl_in[0].gl_Position.w); var_db = db0; EmitVertex();
         
     | 
| 197 | 
         
            +
                                gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[1].gl_Position.x, gl_in[1].gl_Position.y, gl_in[1].gl_Position.z, gl_in[1].gl_Position.w); var_uvzw = vec4(0.f, 1.f, gl_in[1].gl_Position.z, gl_in[1].gl_Position.w); var_db = db1; EmitVertex();
         
     | 
| 198 | 
         
            +
                                gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[2].gl_Position.x, gl_in[2].gl_Position.y, gl_in[2].gl_Position.z, gl_in[2].gl_Position.w); var_uvzw = vec4(0.f, 0.f, gl_in[2].gl_Position.z, gl_in[2].gl_Position.w); var_db = db2; EmitVertex();
         
     | 
| 199 | 
         
            +
                            }
         
     | 
| 200 | 
         
            +
                        )
         
     | 
| 201 | 
         
            +
                    );
         
     | 
| 202 | 
         
            +
             
     | 
| 203 | 
         
            +
                    // Set up fragment shader.
         
     | 
| 204 | 
         
            +
                    compileGLShader(NVDR_CTX_PARAMS, s, &s.glFragmentShader, GL_FRAGMENT_SHADER,
         
     | 
| 205 | 
         
            +
                        "#version 430\n"
         
     | 
| 206 | 
         
            +
                        STRINGIFY_SHADER_SOURCE(
         
     | 
| 207 | 
         
            +
                            in vec4 var_uvzw;
         
     | 
| 208 | 
         
            +
                            in vec4 var_db;
         
     | 
| 209 | 
         
            +
                            layout(location = 0) out vec4 out_raster;
         
     | 
| 210 | 
         
            +
                            layout(location = 1) out vec4 out_db;
         
     | 
| 211 | 
         
            +
                            IF_ZMODIFY(
         
     | 
| 212 | 
         
            +
                                layout(location = 1) uniform float in_dummy;
         
     | 
| 213 | 
         
            +
                            )
         
     | 
| 214 | 
         
            +
                            void main()
         
     | 
| 215 | 
         
            +
                            {
         
     | 
| 216 | 
         
            +
                                int id_int = gl_PrimitiveID + 1;
         
     | 
| 217 | 
         
            +
                                float id_float = (id_int <= 0x01000000) ? float(id_int) : intBitsToFloat(0x4a800000 + id_int);
         
     | 
| 218 | 
         
            +
             
     | 
| 219 | 
         
            +
                                out_raster = vec4(var_uvzw.x, var_uvzw.y, var_uvzw.z / var_uvzw.w, id_float);
         
     | 
| 220 | 
         
            +
                                out_db = var_db * var_uvzw.w;
         
     | 
| 221 | 
         
            +
                                IF_ZMODIFY(gl_FragDepth = gl_FragCoord.z + in_dummy;)
         
     | 
| 222 | 
         
            +
                            }
         
     | 
| 223 | 
         
            +
                        )
         
     | 
| 224 | 
         
            +
                    );
         
     | 
| 225 | 
         
            +
             
     | 
| 226 | 
         
            +
                    // Set up fragment shader for depth peeling.
         
     | 
| 227 | 
         
            +
                    compileGLShader(NVDR_CTX_PARAMS, s, &s.glFragmentShaderDP, GL_FRAGMENT_SHADER,
         
     | 
| 228 | 
         
            +
                        "#version 430\n"
         
     | 
| 229 | 
         
            +
                        STRINGIFY_SHADER_SOURCE(
         
     | 
| 230 | 
         
            +
                            in vec4 var_uvzw;
         
     | 
| 231 | 
         
            +
                            in vec4 var_db;
         
     | 
| 232 | 
         
            +
                            layout(binding = 0) uniform sampler2DArray out_prev;
         
     | 
| 233 | 
         
            +
                            layout(location = 0) out vec4 out_raster;
         
     | 
| 234 | 
         
            +
                            layout(location = 1) out vec4 out_db;
         
     | 
| 235 | 
         
            +
                            IF_ZMODIFY(
         
     | 
| 236 | 
         
            +
                                layout(location = 1) uniform float in_dummy;
         
     | 
| 237 | 
         
            +
                            )
         
     | 
| 238 | 
         
            +
                            void main()
         
     | 
| 239 | 
         
            +
                            {
         
     | 
| 240 | 
         
            +
                                int id_int = gl_PrimitiveID + 1;
         
     | 
| 241 | 
         
            +
                                float id_float = (id_int <= 0x01000000) ? float(id_int) : intBitsToFloat(0x4a800000 + id_int);
         
     | 
| 242 | 
         
            +
             
     | 
| 243 | 
         
            +
                                vec4 prev = texelFetch(out_prev, ivec3(gl_FragCoord.x, gl_FragCoord.y, gl_Layer), 0);
         
     | 
| 244 | 
         
            +
                                float depth_new = var_uvzw.z / var_uvzw.w;
         
     | 
| 245 | 
         
            +
                                if (prev.w == 0 || depth_new <= prev.z)
         
     | 
| 246 | 
         
            +
                                    discard;
         
     | 
| 247 | 
         
            +
                                out_raster = vec4(var_uvzw.x, var_uvzw.y, depth_new, id_float);
         
     | 
| 248 | 
         
            +
                                out_db = var_db * var_uvzw.w;
         
     | 
| 249 | 
         
            +
                                IF_ZMODIFY(gl_FragDepth = gl_FragCoord.z + in_dummy;)
         
     | 
| 250 | 
         
            +
                            }
         
     | 
| 251 | 
         
            +
                        )
         
     | 
| 252 | 
         
            +
                    );
         
     | 
| 253 | 
         
            +
                }
         
     | 
| 254 | 
         
            +
                else
         
     | 
| 255 | 
         
            +
                {
         
     | 
| 256 | 
         
            +
                    // Geometry shader without bary differential output.
         
     | 
| 257 | 
         
            +
                    compileGLShader(NVDR_CTX_PARAMS, s, &s.glGeometryShader, GL_GEOMETRY_SHADER,
         
     | 
| 258 | 
         
            +
                        "#version 330\n"
         
     | 
| 259 | 
         
            +
                        STRINGIFY_SHADER_SOURCE(
         
     | 
| 260 | 
         
            +
                            layout(triangles) in;
         
     | 
| 261 | 
         
            +
                            layout(triangle_strip, max_vertices=3) out;
         
     | 
| 262 | 
         
            +
                            in int v_layer[];
         
     | 
| 263 | 
         
            +
                            in int v_offset[];
         
     | 
| 264 | 
         
            +
                            out vec4 var_uvzw;
         
     | 
| 265 | 
         
            +
                            void main()
         
     | 
| 266 | 
         
            +
                            {
         
     | 
| 267 | 
         
            +
                                int layer_id = v_layer[0];
         
     | 
| 268 | 
         
            +
                                int prim_id = gl_PrimitiveIDIn + v_offset[0];
         
     | 
| 269 | 
         
            +
             
     | 
| 270 | 
         
            +
                                gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[0].gl_Position.x, gl_in[0].gl_Position.y, gl_in[0].gl_Position.z, gl_in[0].gl_Position.w); var_uvzw = vec4(1.f, 0.f, gl_in[0].gl_Position.z, gl_in[0].gl_Position.w); EmitVertex();
         
     | 
| 271 | 
         
            +
                                gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[1].gl_Position.x, gl_in[1].gl_Position.y, gl_in[1].gl_Position.z, gl_in[1].gl_Position.w); var_uvzw = vec4(0.f, 1.f, gl_in[1].gl_Position.z, gl_in[1].gl_Position.w); EmitVertex();
         
     | 
| 272 | 
         
            +
                                gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[2].gl_Position.x, gl_in[2].gl_Position.y, gl_in[2].gl_Position.z, gl_in[2].gl_Position.w); var_uvzw = vec4(0.f, 0.f, gl_in[2].gl_Position.z, gl_in[2].gl_Position.w); EmitVertex();
         
     | 
| 273 | 
         
            +
                            }
         
     | 
| 274 | 
         
            +
                        )
         
     | 
| 275 | 
         
            +
                    );
         
     | 
| 276 | 
         
            +
             
     | 
| 277 | 
         
            +
                    // Fragment shader without bary differential output.
         
     | 
| 278 | 
         
            +
                    compileGLShader(NVDR_CTX_PARAMS, s, &s.glFragmentShader, GL_FRAGMENT_SHADER,
         
     | 
| 279 | 
         
            +
                        "#version 430\n"
         
     | 
| 280 | 
         
            +
                        STRINGIFY_SHADER_SOURCE(
         
     | 
| 281 | 
         
            +
                            in vec4 var_uvzw;
         
     | 
| 282 | 
         
            +
                            layout(location = 0) out vec4 out_raster;
         
     | 
| 283 | 
         
            +
                            IF_ZMODIFY(
         
     | 
| 284 | 
         
            +
                                layout(location = 1) uniform float in_dummy;
         
     | 
| 285 | 
         
            +
                            )
         
     | 
| 286 | 
         
            +
                            void main()
         
     | 
| 287 | 
         
            +
                            {
         
     | 
| 288 | 
         
            +
                                int id_int = gl_PrimitiveID + 1;
         
     | 
| 289 | 
         
            +
                                float id_float = (id_int <= 0x01000000) ? float(id_int) : intBitsToFloat(0x4a800000 + id_int);
         
     | 
| 290 | 
         
            +
             
     | 
| 291 | 
         
            +
                                out_raster = vec4(var_uvzw.x, var_uvzw.y, var_uvzw.z / var_uvzw.w, id_float);
         
     | 
| 292 | 
         
            +
                                IF_ZMODIFY(gl_FragDepth = gl_FragCoord.z + in_dummy;)
         
     | 
| 293 | 
         
            +
                            }
         
     | 
| 294 | 
         
            +
                        )
         
     | 
| 295 | 
         
            +
                    );
         
     | 
| 296 | 
         
            +
             
     | 
| 297 | 
         
            +
                    // Depth peeling variant of fragment shader.
         
     | 
| 298 | 
         
            +
                    compileGLShader(NVDR_CTX_PARAMS, s, &s.glFragmentShaderDP, GL_FRAGMENT_SHADER,
         
     | 
| 299 | 
         
            +
                        "#version 430\n"
         
     | 
| 300 | 
         
            +
                        STRINGIFY_SHADER_SOURCE(
         
     | 
| 301 | 
         
            +
                            in vec4 var_uvzw;
         
     | 
| 302 | 
         
            +
                            layout(binding = 0) uniform sampler2DArray out_prev;
         
     | 
| 303 | 
         
            +
                            layout(location = 0) out vec4 out_raster;
         
     | 
| 304 | 
         
            +
                            IF_ZMODIFY(
         
     | 
| 305 | 
         
            +
                                layout(location = 1) uniform float in_dummy;
         
     | 
| 306 | 
         
            +
                            )
         
     | 
| 307 | 
         
            +
                            void main()
         
     | 
| 308 | 
         
            +
                            {
         
     | 
| 309 | 
         
            +
                                int id_int = gl_PrimitiveID + 1;
         
     | 
| 310 | 
         
            +
                                float id_float = (id_int <= 0x01000000) ? float(id_int) : intBitsToFloat(0x4a800000 + id_int);
         
     | 
| 311 | 
         
            +
             
     | 
| 312 | 
         
            +
                                vec4 prev = texelFetch(out_prev, ivec3(gl_FragCoord.x, gl_FragCoord.y, gl_Layer), 0);
         
     | 
| 313 | 
         
            +
                                float depth_new = var_uvzw.z / var_uvzw.w;
         
     | 
| 314 | 
         
            +
                                if (prev.w == 0 || depth_new <= prev.z)
         
     | 
| 315 | 
         
            +
                                    discard;
         
     | 
| 316 | 
         
            +
                                out_raster = vec4(var_uvzw.x, var_uvzw.y, var_uvzw.z / var_uvzw.w, id_float);
         
     | 
| 317 | 
         
            +
                                IF_ZMODIFY(gl_FragDepth = gl_FragCoord.z + in_dummy;)
         
     | 
| 318 | 
         
            +
                            }
         
     | 
| 319 | 
         
            +
                        )
         
     | 
| 320 | 
         
            +
                    );
         
     | 
| 321 | 
         
            +
                }
         
     | 
| 322 | 
         
            +
             
     | 
| 323 | 
         
            +
                // Finalize programs.
         
     | 
| 324 | 
         
            +
                constructGLProgram(NVDR_CTX_PARAMS, &s.glProgram, s.glVertexShader, s.glGeometryShader, s.glFragmentShader);
         
     | 
| 325 | 
         
            +
                constructGLProgram(NVDR_CTX_PARAMS, &s.glProgramDP, s.glVertexShader, s.glGeometryShader, s.glFragmentShaderDP);
         
     | 
| 326 | 
         
            +
             
     | 
| 327 | 
         
            +
                // Construct main fbo and bind permanently.
         
     | 
| 328 | 
         
            +
                NVDR_CHECK_GL_ERROR(glGenFramebuffers(1, &s.glFBO));
         
     | 
| 329 | 
         
            +
                NVDR_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, s.glFBO));
         
     | 
| 330 | 
         
            +
             
     | 
| 331 | 
         
            +
                // Enable two color attachments.
         
     | 
| 332 | 
         
            +
                GLenum draw_buffers[2] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 };
         
     | 
| 333 | 
         
            +
                NVDR_CHECK_GL_ERROR(glDrawBuffers(num_outputs, draw_buffers));
         
     | 
| 334 | 
         
            +
             
     | 
| 335 | 
         
            +
                // Construct vertex array object.
         
     | 
| 336 | 
         
            +
                NVDR_CHECK_GL_ERROR(glGenVertexArrays(1, &s.glVAO));
         
     | 
| 337 | 
         
            +
                NVDR_CHECK_GL_ERROR(glBindVertexArray(s.glVAO));
         
     | 
| 338 | 
         
            +
             
     | 
| 339 | 
         
            +
                // Construct position buffer, bind permanently, enable, set ptr.
         
     | 
| 340 | 
         
            +
                NVDR_CHECK_GL_ERROR(glGenBuffers(1, &s.glPosBuffer));
         
     | 
| 341 | 
         
            +
                NVDR_CHECK_GL_ERROR(glBindBuffer(GL_ARRAY_BUFFER, s.glPosBuffer));
         
     | 
| 342 | 
         
            +
                NVDR_CHECK_GL_ERROR(glEnableVertexAttribArray(0));
         
     | 
| 343 | 
         
            +
                NVDR_CHECK_GL_ERROR(glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0));
         
     | 
| 344 | 
         
            +
             
     | 
| 345 | 
         
            +
                // Construct index buffer and bind permanently.
         
     | 
| 346 | 
         
            +
                NVDR_CHECK_GL_ERROR(glGenBuffers(1, &s.glTriBuffer));
         
     | 
| 347 | 
         
            +
                NVDR_CHECK_GL_ERROR(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s.glTriBuffer));
         
     | 
| 348 | 
         
            +
             
     | 
| 349 | 
         
            +
                // Set up depth test.
         
     | 
| 350 | 
         
            +
                NVDR_CHECK_GL_ERROR(glEnable(GL_DEPTH_TEST));
         
     | 
| 351 | 
         
            +
                NVDR_CHECK_GL_ERROR(glDepthFunc(GL_LESS));
         
     | 
| 352 | 
         
            +
                NVDR_CHECK_GL_ERROR(glClearDepth(1.0));
         
     | 
| 353 | 
         
            +
             
     | 
| 354 | 
         
            +
                // Create and bind output buffers. Storage is allocated later.
         
     | 
| 355 | 
         
            +
                NVDR_CHECK_GL_ERROR(glGenTextures(num_outputs, s.glColorBuffer));
         
     | 
| 356 | 
         
            +
                for (int i=0; i < num_outputs; i++)
         
     | 
| 357 | 
         
            +
                {
         
     | 
| 358 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glColorBuffer[i]));
         
     | 
| 359 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, s.glColorBuffer[i], 0));
         
     | 
| 360 | 
         
            +
                }
         
     | 
| 361 | 
         
            +
             
     | 
| 362 | 
         
            +
                // Create and bind depth/stencil buffer. Storage is allocated later.
         
     | 
| 363 | 
         
            +
                NVDR_CHECK_GL_ERROR(glGenTextures(1, &s.glDepthStencilBuffer));
         
     | 
| 364 | 
         
            +
                NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glDepthStencilBuffer));
         
     | 
| 365 | 
         
            +
                NVDR_CHECK_GL_ERROR(glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, s.glDepthStencilBuffer, 0));
         
     | 
| 366 | 
         
            +
             
     | 
| 367 | 
         
            +
                // Create texture name for previous output buffer (depth peeling).
         
     | 
| 368 | 
         
            +
                NVDR_CHECK_GL_ERROR(glGenTextures(1, &s.glPrevOutBuffer));
         
     | 
| 369 | 
         
            +
            }
         
     | 
| 370 | 
         
            +
             
     | 
| 371 | 
         
            +
            void rasterizeResizeBuffers(NVDR_CTX_ARGS, RasterizeGLState& s, bool& changes, int posCount, int triCount, int width, int height, int depth)
         
     | 
| 372 | 
         
            +
            {
         
     | 
| 373 | 
         
            +
                changes = false;
         
     | 
| 374 | 
         
            +
             
     | 
| 375 | 
         
            +
                // Resize vertex buffer?
         
     | 
| 376 | 
         
            +
                if (posCount > s.posCount)
         
     | 
| 377 | 
         
            +
                {
         
     | 
| 378 | 
         
            +
                    if (s.cudaPosBuffer)
         
     | 
| 379 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaPosBuffer));
         
     | 
| 380 | 
         
            +
                    s.posCount = (posCount > 64) ? ROUND_UP_BITS(posCount, 2) : 64;
         
     | 
| 381 | 
         
            +
                    LOG(INFO) << "Increasing position buffer size to " << s.posCount << " float32";
         
     | 
| 382 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glBufferData(GL_ARRAY_BUFFER, s.posCount * sizeof(float), NULL, GL_DYNAMIC_DRAW));
         
     | 
| 383 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaGraphicsGLRegisterBuffer(&s.cudaPosBuffer, s.glPosBuffer, cudaGraphicsRegisterFlagsWriteDiscard));
         
     | 
| 384 | 
         
            +
                    changes = true;
         
     | 
| 385 | 
         
            +
                }
         
     | 
| 386 | 
         
            +
             
     | 
| 387 | 
         
            +
                // Resize triangle buffer?
         
     | 
| 388 | 
         
            +
                if (triCount > s.triCount)
         
     | 
| 389 | 
         
            +
                {
         
     | 
| 390 | 
         
            +
                    if (s.cudaTriBuffer)
         
     | 
| 391 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaTriBuffer));
         
     | 
| 392 | 
         
            +
                    s.triCount = (triCount > 64) ? ROUND_UP_BITS(triCount, 2) : 64;
         
     | 
| 393 | 
         
            +
                    LOG(INFO) << "Increasing triangle buffer size to " << s.triCount << " int32";
         
     | 
| 394 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, s.triCount * sizeof(int32_t), NULL, GL_DYNAMIC_DRAW));
         
     | 
| 395 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaGraphicsGLRegisterBuffer(&s.cudaTriBuffer, s.glTriBuffer, cudaGraphicsRegisterFlagsWriteDiscard));
         
     | 
| 396 | 
         
            +
                    changes = true;
         
     | 
| 397 | 
         
            +
                }
         
     | 
| 398 | 
         
            +
             
     | 
| 399 | 
         
            +
                // Resize framebuffer?
         
     | 
| 400 | 
         
            +
                if (width > s.width || height > s.height || depth > s.depth)
         
     | 
| 401 | 
         
            +
                {
         
     | 
| 402 | 
         
            +
                    int num_outputs = s.enableDB ? 2 : 1;
         
     | 
| 403 | 
         
            +
                    if (s.cudaColorBuffer[0])
         
     | 
| 404 | 
         
            +
                        for (int i=0; i < num_outputs; i++)
         
     | 
| 405 | 
         
            +
                            NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaColorBuffer[i]));
         
     | 
| 406 | 
         
            +
             
     | 
| 407 | 
         
            +
                    if (s.cudaPrevOutBuffer)
         
     | 
| 408 | 
         
            +
                    {
         
     | 
| 409 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaPrevOutBuffer));
         
     | 
| 410 | 
         
            +
                        s.cudaPrevOutBuffer = 0;
         
     | 
| 411 | 
         
            +
                    }
         
     | 
| 412 | 
         
            +
             
     | 
| 413 | 
         
            +
                    // New framebuffer size.
         
     | 
| 414 | 
         
            +
                    s.width  = (width > s.width) ? width : s.width;
         
     | 
| 415 | 
         
            +
                    s.height = (height > s.height) ? height : s.height;
         
     | 
| 416 | 
         
            +
                    s.depth  = (depth > s.depth) ? depth : s.depth;
         
     | 
| 417 | 
         
            +
                    s.width  = ROUND_UP(s.width, 32);
         
     | 
| 418 | 
         
            +
                    s.height = ROUND_UP(s.height, 32);
         
     | 
| 419 | 
         
            +
                    LOG(INFO) << "Increasing frame buffer size to (width, height, depth) = (" << s.width << ", " << s.height << ", " << s.depth << ")";
         
     | 
| 420 | 
         
            +
             
     | 
| 421 | 
         
            +
                    // Allocate color buffers.
         
     | 
| 422 | 
         
            +
                    for (int i=0; i < num_outputs; i++)
         
     | 
| 423 | 
         
            +
                    {
         
     | 
| 424 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glColorBuffer[i]));
         
     | 
| 425 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, s.width, s.height, s.depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
         
     | 
| 426 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
         
     | 
| 427 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
         
     | 
| 428 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
         
     | 
| 429 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
         
     | 
| 430 | 
         
            +
                    }
         
     | 
| 431 | 
         
            +
             
     | 
| 432 | 
         
            +
                    // Allocate depth/stencil buffer.
         
     | 
| 433 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glDepthStencilBuffer));
         
     | 
| 434 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, s.width, s.height, s.depth, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0));
         
     | 
| 435 | 
         
            +
             
     | 
| 436 | 
         
            +
                    // (Re-)register all GL buffers into Cuda.
         
     | 
| 437 | 
         
            +
                    for (int i=0; i < num_outputs; i++)
         
     | 
| 438 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsGLRegisterImage(&s.cudaColorBuffer[i], s.glColorBuffer[i], GL_TEXTURE_3D, cudaGraphicsRegisterFlagsReadOnly));
         
     | 
| 439 | 
         
            +
             
     | 
| 440 | 
         
            +
                    changes = true;
         
     | 
| 441 | 
         
            +
                }
         
     | 
| 442 | 
         
            +
            }
         
     | 
| 443 | 
         
            +
             
     | 
| 444 | 
         
            +
            void rasterizeRender(NVDR_CTX_ARGS, RasterizeGLState& s, cudaStream_t stream, const float* posPtr, int posCount, int vtxPerInstance, const int32_t* triPtr, int triCount, const int32_t* rangesPtr, int width, int height, int depth, int peeling_idx)
         
     | 
| 445 | 
         
            +
            {
         
     | 
| 446 | 
         
            +
                // Only copy inputs if we are on first iteration of depth peeling or not doing it at all.
         
     | 
| 447 | 
         
            +
                if (peeling_idx < 1)
         
     | 
| 448 | 
         
            +
                {
         
     | 
| 449 | 
         
            +
                    if (triPtr)
         
     | 
| 450 | 
         
            +
                    {
         
     | 
| 451 | 
         
            +
                        // Copy both position and triangle buffers.
         
     | 
| 452 | 
         
            +
                        void* glPosPtr = NULL;
         
     | 
| 453 | 
         
            +
                        void* glTriPtr = NULL;
         
     | 
| 454 | 
         
            +
                        size_t posBytes = 0;
         
     | 
| 455 | 
         
            +
                        size_t triBytes = 0;
         
     | 
| 456 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsMapResources(2, &s.cudaPosBuffer, stream));
         
     | 
| 457 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsResourceGetMappedPointer(&glPosPtr, &posBytes, s.cudaPosBuffer));
         
     | 
| 458 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsResourceGetMappedPointer(&glTriPtr, &triBytes, s.cudaTriBuffer));
         
     | 
| 459 | 
         
            +
                        NVDR_CHECK(posBytes >= posCount * sizeof(float), "mapped GL position buffer size mismatch");
         
     | 
| 460 | 
         
            +
                        NVDR_CHECK(triBytes >= triCount * sizeof(int32_t), "mapped GL triangle buffer size mismatch");
         
     | 
| 461 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(glPosPtr, posPtr, posCount * sizeof(float), cudaMemcpyDeviceToDevice, stream));
         
     | 
| 462 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(glTriPtr, triPtr, triCount * sizeof(int32_t), cudaMemcpyDeviceToDevice, stream));
         
     | 
| 463 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnmapResources(2, &s.cudaPosBuffer, stream));
         
     | 
| 464 | 
         
            +
                    }
         
     | 
| 465 | 
         
            +
                    else
         
     | 
| 466 | 
         
            +
                    {
         
     | 
| 467 | 
         
            +
                        // Copy position buffer only. Triangles are already copied and known to be constant.
         
     | 
| 468 | 
         
            +
                        void* glPosPtr = NULL;
         
     | 
| 469 | 
         
            +
                        size_t posBytes = 0;
         
     | 
| 470 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsMapResources(1, &s.cudaPosBuffer, stream));
         
     | 
| 471 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsResourceGetMappedPointer(&glPosPtr, &posBytes, s.cudaPosBuffer));
         
     | 
| 472 | 
         
            +
                        NVDR_CHECK(posBytes >= posCount * sizeof(float), "mapped GL position buffer size mismatch");
         
     | 
| 473 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(glPosPtr, posPtr, posCount * sizeof(float), cudaMemcpyDeviceToDevice, stream));
         
     | 
| 474 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnmapResources(1, &s.cudaPosBuffer, stream));
         
     | 
| 475 | 
         
            +
                    }
         
     | 
| 476 | 
         
            +
                }
         
     | 
| 477 | 
         
            +
             
     | 
| 478 | 
         
            +
                // Select program based on whether we have a depth peeling input or not.
         
     | 
| 479 | 
         
            +
                if (peeling_idx < 1)
         
     | 
| 480 | 
         
            +
                {
         
     | 
| 481 | 
         
            +
                    // Normal case: No peeling, or peeling disabled.
         
     | 
| 482 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glUseProgram(s.glProgram));
         
     | 
| 483 | 
         
            +
                }
         
     | 
| 484 | 
         
            +
                else
         
     | 
| 485 | 
         
            +
                {
         
     | 
| 486 | 
         
            +
                    // If we don't have a third buffer yet, create one.
         
     | 
| 487 | 
         
            +
                    if (!s.cudaPrevOutBuffer)
         
     | 
| 488 | 
         
            +
                    {
         
     | 
| 489 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glPrevOutBuffer));
         
     | 
| 490 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, s.width, s.height, s.depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
         
     | 
| 491 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
         
     | 
| 492 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
         
     | 
| 493 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
         
     | 
| 494 | 
         
            +
                        NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
         
     | 
| 495 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsGLRegisterImage(&s.cudaPrevOutBuffer, s.glPrevOutBuffer, GL_TEXTURE_3D, cudaGraphicsRegisterFlagsReadOnly));
         
     | 
| 496 | 
         
            +
                    }
         
     | 
| 497 | 
         
            +
             
     | 
| 498 | 
         
            +
                    // Swap the GL buffers.
         
     | 
| 499 | 
         
            +
                    GLuint glTempBuffer = s.glPrevOutBuffer;
         
     | 
| 500 | 
         
            +
                    s.glPrevOutBuffer = s.glColorBuffer[0];
         
     | 
| 501 | 
         
            +
                    s.glColorBuffer[0] = glTempBuffer;
         
     | 
| 502 | 
         
            +
             
     | 
| 503 | 
         
            +
                    // Swap the Cuda buffers.
         
     | 
| 504 | 
         
            +
                    cudaGraphicsResource_t cudaTempBuffer = s.cudaPrevOutBuffer;
         
     | 
| 505 | 
         
            +
                    s.cudaPrevOutBuffer = s.cudaColorBuffer[0];
         
     | 
| 506 | 
         
            +
                    s.cudaColorBuffer[0] = cudaTempBuffer;
         
     | 
| 507 | 
         
            +
             
     | 
| 508 | 
         
            +
                    // Bind the new output buffer.
         
     | 
| 509 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glColorBuffer[0]));
         
     | 
| 510 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, s.glColorBuffer[0], 0));
         
     | 
| 511 | 
         
            +
             
     | 
| 512 | 
         
            +
                    // Bind old buffer as the input texture.
         
     | 
| 513 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glPrevOutBuffer));
         
     | 
| 514 | 
         
            +
             
     | 
| 515 | 
         
            +
                    // Activate the correct program.
         
     | 
| 516 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glUseProgram(s.glProgramDP));
         
     | 
| 517 | 
         
            +
                }
         
     | 
| 518 | 
         
            +
             
     | 
| 519 | 
         
            +
                // Set viewport, clear color buffer(s) and depth/stencil buffer.
         
     | 
| 520 | 
         
            +
                NVDR_CHECK_GL_ERROR(glViewport(0, 0, width, height));
         
     | 
| 521 | 
         
            +
                NVDR_CHECK_GL_ERROR(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
         
     | 
| 522 | 
         
            +
             
     | 
| 523 | 
         
            +
                // If outputting bary differentials, set resolution uniform
         
     | 
| 524 | 
         
            +
                if (s.enableDB)
         
     | 
| 525 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glUniform2f(0, 2.f / (float)width, 2.f / (float)height));
         
     | 
| 526 | 
         
            +
             
     | 
| 527 | 
         
            +
                // Set the dummy uniform if depth modification workaround is active.
         
     | 
| 528 | 
         
            +
                if (s.enableZModify)
         
     | 
| 529 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glUniform1f(1, 0.f));
         
     | 
| 530 | 
         
            +
             
     | 
| 531 | 
         
            +
                // Render the meshes.
         
     | 
| 532 | 
         
            +
                if (depth == 1 && !rangesPtr)
         
     | 
| 533 | 
         
            +
                {
         
     | 
| 534 | 
         
            +
                    // Trivial case.
         
     | 
| 535 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glDrawElements(GL_TRIANGLES, triCount, GL_UNSIGNED_INT, 0));
         
     | 
| 536 | 
         
            +
                }
         
     | 
| 537 | 
         
            +
                else
         
     | 
| 538 | 
         
            +
                {
         
     | 
| 539 | 
         
            +
                    // Populate a buffer for draw commands and execute it.
         
     | 
| 540 | 
         
            +
                    std::vector<GLDrawCmd> drawCmdBuffer(depth);
         
     | 
| 541 | 
         
            +
             
     | 
| 542 | 
         
            +
                    if (!rangesPtr)
         
     | 
| 543 | 
         
            +
                    {
         
     | 
| 544 | 
         
            +
                        // Fill in range array to instantiate the same triangles for each output layer.
         
     | 
| 545 | 
         
            +
                        // Triangle IDs starts at zero (i.e., one) for each layer, so they correspond to
         
     | 
| 546 | 
         
            +
                        // the first dimension in addressing the triangle array.
         
     | 
| 547 | 
         
            +
                        for (int i=0; i < depth; i++)
         
     | 
| 548 | 
         
            +
                        {
         
     | 
| 549 | 
         
            +
                            GLDrawCmd& cmd = drawCmdBuffer[i];
         
     | 
| 550 | 
         
            +
                            cmd.firstIndex    = 0;
         
     | 
| 551 | 
         
            +
                            cmd.count         = triCount;
         
     | 
| 552 | 
         
            +
                            cmd.baseVertex    = vtxPerInstance * i;
         
     | 
| 553 | 
         
            +
                            cmd.baseInstance  = 0;
         
     | 
| 554 | 
         
            +
                            cmd.instanceCount = 1;
         
     | 
| 555 | 
         
            +
                        }
         
     | 
| 556 | 
         
            +
                    }
         
     | 
| 557 | 
         
            +
                    else
         
     | 
| 558 | 
         
            +
                    {
         
     | 
| 559 | 
         
            +
                        // Fill in the range array according to user-given ranges. Triangle IDs point
         
     | 
| 560 | 
         
            +
                        // to the input triangle array, NOT index within range, so they correspond to
         
     | 
| 561 | 
         
            +
                        // the first dimension in addressing the triangle array.
         
     | 
| 562 | 
         
            +
                        for (int i=0, j=0; i < depth; i++)
         
     | 
| 563 | 
         
            +
                        {
         
     | 
| 564 | 
         
            +
                            GLDrawCmd& cmd = drawCmdBuffer[i];
         
     | 
| 565 | 
         
            +
                            int first = rangesPtr[j++];
         
     | 
| 566 | 
         
            +
                            int count = rangesPtr[j++];
         
     | 
| 567 | 
         
            +
                            NVDR_CHECK(first >= 0 && count >= 0, "range contains negative values");
         
     | 
| 568 | 
         
            +
                            NVDR_CHECK((first + count) * 3 <= triCount, "range extends beyond end of triangle buffer");
         
     | 
| 569 | 
         
            +
                            cmd.firstIndex    = first * 3;
         
     | 
| 570 | 
         
            +
                            cmd.count         = count * 3;
         
     | 
| 571 | 
         
            +
                            cmd.baseVertex    = 0;
         
     | 
| 572 | 
         
            +
                            cmd.baseInstance  = first;
         
     | 
| 573 | 
         
            +
                            cmd.instanceCount = 1;
         
     | 
| 574 | 
         
            +
                        }
         
     | 
| 575 | 
         
            +
                    }
         
     | 
| 576 | 
         
            +
             
     | 
| 577 | 
         
            +
                    // Draw!
         
     | 
| 578 | 
         
            +
                    NVDR_CHECK_GL_ERROR(glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, &drawCmdBuffer[0], depth, sizeof(GLDrawCmd)));
         
     | 
| 579 | 
         
            +
                }
         
     | 
| 580 | 
         
            +
            }
         
     | 
| 581 | 
         
            +
             
     | 
| 582 | 
         
            +
            void rasterizeCopyResults(NVDR_CTX_ARGS, RasterizeGLState& s, cudaStream_t stream, float** outputPtr, int width, int height, int depth)
         
     | 
| 583 | 
         
            +
            {
         
     | 
| 584 | 
         
            +
                // Copy color buffers to output tensors.
         
     | 
| 585 | 
         
            +
                cudaArray_t array = 0;
         
     | 
| 586 | 
         
            +
                cudaChannelFormatDesc arrayDesc = {};   // For error checking.
         
     | 
| 587 | 
         
            +
                cudaExtent arrayExt = {};               // For error checking.
         
     | 
| 588 | 
         
            +
                int num_outputs = s.enableDB ? 2 : 1;
         
     | 
| 589 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaGraphicsMapResources(num_outputs, s.cudaColorBuffer, stream));
         
     | 
| 590 | 
         
            +
                for (int i=0; i < num_outputs; i++)
         
     | 
| 591 | 
         
            +
                {
         
     | 
| 592 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaGraphicsSubResourceGetMappedArray(&array, s.cudaColorBuffer[i], 0, 0));
         
     | 
| 593 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaArrayGetInfo(&arrayDesc, &arrayExt, NULL, array));
         
     | 
| 594 | 
         
            +
                    NVDR_CHECK(arrayDesc.f == cudaChannelFormatKindFloat, "CUDA mapped array data kind mismatch");
         
     | 
| 595 | 
         
            +
                    NVDR_CHECK(arrayDesc.x == 32 && arrayDesc.y == 32 && arrayDesc.z == 32 && arrayDesc.w == 32, "CUDA mapped array data width mismatch");
         
     | 
| 596 | 
         
            +
                    NVDR_CHECK(arrayExt.width >= width && arrayExt.height >= height && arrayExt.depth >= depth, "CUDA mapped array extent mismatch");
         
     | 
| 597 | 
         
            +
                    cudaMemcpy3DParms p = {0};
         
     | 
| 598 | 
         
            +
                    p.srcArray = array;
         
     | 
| 599 | 
         
            +
                    p.dstPtr.ptr = outputPtr[i];
         
     | 
| 600 | 
         
            +
                    p.dstPtr.pitch = width * 4 * sizeof(float);
         
     | 
| 601 | 
         
            +
                    p.dstPtr.xsize = width;
         
     | 
| 602 | 
         
            +
                    p.dstPtr.ysize = height;
         
     | 
| 603 | 
         
            +
                    p.extent.width = width;
         
     | 
| 604 | 
         
            +
                    p.extent.height = height;
         
     | 
| 605 | 
         
            +
                    p.extent.depth = depth;
         
     | 
| 606 | 
         
            +
                    p.kind = cudaMemcpyDeviceToDevice;
         
     | 
| 607 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaMemcpy3DAsync(&p, stream));
         
     | 
| 608 | 
         
            +
                }
         
     | 
| 609 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnmapResources(num_outputs, s.cudaColorBuffer, stream));
         
     | 
| 610 | 
         
            +
            }
         
     | 
| 611 | 
         
            +
             
     | 
| 612 | 
         
            +
            void rasterizeReleaseBuffers(NVDR_CTX_ARGS, RasterizeGLState& s)
         
     | 
| 613 | 
         
            +
            {
         
     | 
| 614 | 
         
            +
                int num_outputs = s.enableDB ? 2 : 1;
         
     | 
| 615 | 
         
            +
             
     | 
| 616 | 
         
            +
                if (s.cudaPosBuffer)
         
     | 
| 617 | 
         
            +
                {
         
     | 
| 618 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaPosBuffer));
         
     | 
| 619 | 
         
            +
                    s.cudaPosBuffer = 0;
         
     | 
| 620 | 
         
            +
                }
         
     | 
| 621 | 
         
            +
             
     | 
| 622 | 
         
            +
                if (s.cudaTriBuffer)
         
     | 
| 623 | 
         
            +
                {
         
     | 
| 624 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaTriBuffer));
         
     | 
| 625 | 
         
            +
                    s.cudaTriBuffer = 0;
         
     | 
| 626 | 
         
            +
                }
         
     | 
| 627 | 
         
            +
             
     | 
| 628 | 
         
            +
                for (int i=0; i < num_outputs; i++)
         
     | 
| 629 | 
         
            +
                {
         
     | 
| 630 | 
         
            +
                    if (s.cudaColorBuffer[i])
         
     | 
| 631 | 
         
            +
                    {
         
     | 
| 632 | 
         
            +
                        NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaColorBuffer[i]));
         
     | 
| 633 | 
         
            +
                        s.cudaColorBuffer[i] = 0;
         
     | 
| 634 | 
         
            +
                    }
         
     | 
| 635 | 
         
            +
                }
         
     | 
| 636 | 
         
            +
             
     | 
| 637 | 
         
            +
                if (s.cudaPrevOutBuffer)
         
     | 
| 638 | 
         
            +
                {
         
     | 
| 639 | 
         
            +
                    NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaPrevOutBuffer));
         
     | 
| 640 | 
         
            +
                    s.cudaPrevOutBuffer = 0;
         
     | 
| 641 | 
         
            +
                }
         
     | 
| 642 | 
         
            +
            }
         
     | 
| 643 | 
         
            +
             
     | 
| 644 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.h
    ADDED
    
    | 
         @@ -0,0 +1,60 @@ 
     | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
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         | 
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| 
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| 
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| 
         | 
|
| 
         | 
| 
         | 
|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 12 | 
         
            +
            // Do not try to include OpenGL stuff when compiling CUDA kernels for torch.
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            #if !(defined(NVDR_TORCH) && defined(__CUDACC__))
         
     | 
| 15 | 
         
            +
            #include "framework.h"
         
     | 
| 16 | 
         
            +
            #include "glutil.h"
         
     | 
| 17 | 
         
            +
             
     | 
| 18 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 19 | 
         
            +
            // OpenGL-related persistent state for forward op.
         
     | 
| 20 | 
         
            +
             
     | 
| 21 | 
         
            +
            struct RasterizeGLState // Must be initializable by memset to zero.
         
     | 
| 22 | 
         
            +
            {
         
     | 
| 23 | 
         
            +
                int                     width;              // Allocated frame buffer width.
         
     | 
| 24 | 
         
            +
                int                     height;             // Allocated frame buffer height.
         
     | 
| 25 | 
         
            +
                int                     depth;              // Allocated frame buffer depth.
         
     | 
| 26 | 
         
            +
                int                     posCount;           // Allocated position buffer in floats.
         
     | 
| 27 | 
         
            +
                int                     triCount;           // Allocated triangle buffer in ints.
         
     | 
| 28 | 
         
            +
                GLContext               glctx;
         
     | 
| 29 | 
         
            +
                GLuint                  glFBO;
         
     | 
| 30 | 
         
            +
                GLuint                  glColorBuffer[2];
         
     | 
| 31 | 
         
            +
                GLuint                  glPrevOutBuffer;
         
     | 
| 32 | 
         
            +
                GLuint                  glDepthStencilBuffer;
         
     | 
| 33 | 
         
            +
                GLuint                  glVAO;
         
     | 
| 34 | 
         
            +
                GLuint                  glTriBuffer;
         
     | 
| 35 | 
         
            +
                GLuint                  glPosBuffer;
         
     | 
| 36 | 
         
            +
                GLuint                  glProgram;
         
     | 
| 37 | 
         
            +
                GLuint                  glProgramDP;
         
     | 
| 38 | 
         
            +
                GLuint                  glVertexShader;
         
     | 
| 39 | 
         
            +
                GLuint                  glGeometryShader;
         
     | 
| 40 | 
         
            +
                GLuint                  glFragmentShader;
         
     | 
| 41 | 
         
            +
                GLuint                  glFragmentShaderDP;
         
     | 
| 42 | 
         
            +
                cudaGraphicsResource_t  cudaColorBuffer[2];
         
     | 
| 43 | 
         
            +
                cudaGraphicsResource_t  cudaPrevOutBuffer;
         
     | 
| 44 | 
         
            +
                cudaGraphicsResource_t  cudaPosBuffer;
         
     | 
| 45 | 
         
            +
                cudaGraphicsResource_t  cudaTriBuffer;
         
     | 
| 46 | 
         
            +
                int                     enableDB;
         
     | 
| 47 | 
         
            +
                int                     enableZModify;      // Modify depth in shader, workaround for a rasterization issue on A100.
         
     | 
| 48 | 
         
            +
            };
         
     | 
| 49 | 
         
            +
             
     | 
| 50 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 51 | 
         
            +
            // Shared C++ code prototypes.
         
     | 
| 52 | 
         
            +
             
     | 
| 53 | 
         
            +
            void rasterizeInitGLContext(NVDR_CTX_ARGS, RasterizeGLState& s, int cudaDeviceIdx);
         
     | 
| 54 | 
         
            +
            void rasterizeResizeBuffers(NVDR_CTX_ARGS, RasterizeGLState& s, bool& changes, int posCount, int triCount, int width, int height, int depth);
         
     | 
| 55 | 
         
            +
            void rasterizeRender(NVDR_CTX_ARGS, RasterizeGLState& s, cudaStream_t stream, const float* posPtr, int posCount, int vtxPerInstance, const int32_t* triPtr, int triCount, const int32_t* rangesPtr, int width, int height, int depth, int peeling_idx);
         
     | 
| 56 | 
         
            +
            void rasterizeCopyResults(NVDR_CTX_ARGS, RasterizeGLState& s, cudaStream_t stream, float** outputPtr, int width, int height, int depth);
         
     | 
| 57 | 
         
            +
            void rasterizeReleaseBuffers(NVDR_CTX_ARGS, RasterizeGLState& s);
         
     | 
| 58 | 
         
            +
             
     | 
| 59 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 60 | 
         
            +
            #endif // !(defined(NVDR_TORCH) && defined(__CUDACC__))
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/texture.cpp
    ADDED
    
    | 
         @@ -0,0 +1,104 @@ 
     | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
| 
         | 
|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "framework.h"
         
     | 
| 10 | 
         
            +
            #include "texture.h"
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 13 | 
         
            +
            // Mip stack construction and access helpers.
         
     | 
| 14 | 
         
            +
             
     | 
| 15 | 
         
            +
            void raiseMipSizeError(NVDR_CTX_ARGS, const TextureKernelParams& p)
         
     | 
| 16 | 
         
            +
            {
         
     | 
| 17 | 
         
            +
                char buf[1024];
         
     | 
| 18 | 
         
            +
                int bufsz = 1024;
         
     | 
| 19 | 
         
            +
             
     | 
| 20 | 
         
            +
                std::string msg = "Mip-map size error - cannot downsample an odd extent greater than 1. Resize the texture so that both spatial extents are powers of two, or limit the number of mip maps using max_mip_level argument.\n";
         
     | 
| 21 | 
         
            +
             
     | 
| 22 | 
         
            +
                int w = p.texWidth;
         
     | 
| 23 | 
         
            +
                int h = p.texHeight;
         
     | 
| 24 | 
         
            +
                bool ew = false;
         
     | 
| 25 | 
         
            +
                bool eh = false;
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
                msg += "Attempted mip stack construction:\n";
         
     | 
| 28 | 
         
            +
                msg +=               "level  width height\n";
         
     | 
| 29 | 
         
            +
                msg +=               "-----  ----- ------\n";
         
     | 
| 30 | 
         
            +
                snprintf(buf, bufsz, "base   %5d  %5d\n", w, h);
         
     | 
| 31 | 
         
            +
                msg += buf;
         
     | 
| 32 | 
         
            +
             
     | 
| 33 | 
         
            +
                int mipTotal = 0;
         
     | 
| 34 | 
         
            +
                int level = 0;
         
     | 
| 35 | 
         
            +
                while ((w|h) > 1 && !(ew || eh)) // Stop at first impossible size.
         
     | 
| 36 | 
         
            +
                {
         
     | 
| 37 | 
         
            +
                    // Current level.
         
     | 
| 38 | 
         
            +
                    level += 1;
         
     | 
| 39 | 
         
            +
             
     | 
| 40 | 
         
            +
                    // Determine if downsampling fails.
         
     | 
| 41 | 
         
            +
                    ew = ew || (w > 1 && (w & 1));
         
     | 
| 42 | 
         
            +
                    eh = eh || (h > 1 && (h & 1));
         
     | 
| 43 | 
         
            +
             
     | 
| 44 | 
         
            +
                    // Downsample.
         
     | 
| 45 | 
         
            +
                    if (w > 1) w >>= 1;
         
     | 
| 46 | 
         
            +
                    if (h > 1) h >>= 1;
         
     | 
| 47 | 
         
            +
             
     | 
| 48 | 
         
            +
                    // Append level size to error message.
         
     | 
| 49 | 
         
            +
                    snprintf(buf, bufsz, "mip %-2d ", level);
         
     | 
| 50 | 
         
            +
                    msg += buf; 
         
     | 
| 51 | 
         
            +
                    if (ew) snprintf(buf, bufsz, "  err  ");
         
     | 
| 52 | 
         
            +
                    else    snprintf(buf, bufsz, "%5d  ", w);
         
     | 
| 53 | 
         
            +
                    msg += buf;
         
     | 
| 54 | 
         
            +
                    if (eh) snprintf(buf, bufsz, "  err\n");
         
     | 
| 55 | 
         
            +
                    else    snprintf(buf, bufsz, "%5d\n", h);
         
     | 
| 56 | 
         
            +
                    msg += buf;
         
     | 
| 57 | 
         
            +
                }
         
     | 
| 58 | 
         
            +
             
     | 
| 59 | 
         
            +
                NVDR_CHECK(0, msg);
         
     | 
| 60 | 
         
            +
            }
         
     | 
| 61 | 
         
            +
             
     | 
| 62 | 
         
            +
            int calculateMipInfo(NVDR_CTX_ARGS, TextureKernelParams& p, int* mipOffsets)
         
     | 
| 63 | 
         
            +
            {
         
     | 
| 64 | 
         
            +
                // No levels at all?
         
     | 
| 65 | 
         
            +
                if (p.mipLevelLimit == 0)
         
     | 
| 66 | 
         
            +
                {
         
     | 
| 67 | 
         
            +
                    p.mipLevelMax = 0;
         
     | 
| 68 | 
         
            +
                    return 0;
         
     | 
| 69 | 
         
            +
                }
         
     | 
| 70 | 
         
            +
             
     | 
| 71 | 
         
            +
                // Current level size.
         
     | 
| 72 | 
         
            +
                int w = p.texWidth;
         
     | 
| 73 | 
         
            +
                int h = p.texHeight;
         
     | 
| 74 | 
         
            +
             
     | 
| 75 | 
         
            +
                int mipTotal = 0;
         
     | 
| 76 | 
         
            +
                int level = 0;
         
     | 
| 77 | 
         
            +
                int c = (p.boundaryMode == TEX_BOUNDARY_MODE_CUBE) ? (p.channels * 6) : p.channels;
         
     | 
| 78 | 
         
            +
                mipOffsets[0] = 0;
         
     | 
| 79 | 
         
            +
                while ((w|h) > 1)
         
     | 
| 80 | 
         
            +
                {
         
     | 
| 81 | 
         
            +
                    // Current level.
         
     | 
| 82 | 
         
            +
                    level += 1;
         
     | 
| 83 | 
         
            +
             
     | 
| 84 | 
         
            +
                    // Quit if cannot downsample.
         
     | 
| 85 | 
         
            +
                    if ((w > 1 && (w & 1)) || (h > 1 && (h & 1)))
         
     | 
| 86 | 
         
            +
                        raiseMipSizeError(NVDR_CTX_PARAMS, p);
         
     | 
| 87 | 
         
            +
             
     | 
| 88 | 
         
            +
                    // Downsample.
         
     | 
| 89 | 
         
            +
                    if (w > 1) w >>= 1;
         
     | 
| 90 | 
         
            +
                    if (h > 1) h >>= 1;
         
     | 
| 91 | 
         
            +
             
     | 
| 92 | 
         
            +
                    mipOffsets[level] = mipTotal; // Store the mip offset (#floats).
         
     | 
| 93 | 
         
            +
                    mipTotal += w * h * p.texDepth * c;
         
     | 
| 94 | 
         
            +
             
     | 
| 95 | 
         
            +
                    // Hit the level limit?
         
     | 
| 96 | 
         
            +
                    if (p.mipLevelLimit >= 0 && level == p.mipLevelLimit)
         
     | 
| 97 | 
         
            +
                        break;
         
     | 
| 98 | 
         
            +
                }
         
     | 
| 99 | 
         
            +
             
     | 
| 100 | 
         
            +
                p.mipLevelMax = level;
         
     | 
| 101 | 
         
            +
                return mipTotal;
         
     | 
| 102 | 
         
            +
            }
         
     | 
| 103 | 
         
            +
             
     | 
| 104 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/texture.h
    ADDED
    
    | 
         @@ -0,0 +1,78 @@ 
     | 
|
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         | 
|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #pragma once
         
     | 
| 10 | 
         
            +
            #include "framework.h"
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 13 | 
         
            +
            // Constants.
         
     | 
| 14 | 
         
            +
             
     | 
| 15 | 
         
            +
            #define TEX_DEBUG_MIP_RETAIN_VARIANCE           0   // For debugging
         
     | 
| 16 | 
         
            +
            #define TEX_FWD_MAX_KERNEL_BLOCK_WIDTH          8
         
     | 
| 17 | 
         
            +
            #define TEX_FWD_MAX_KERNEL_BLOCK_HEIGHT         8
         
     | 
| 18 | 
         
            +
            #define TEX_FWD_MAX_MIP_KERNEL_BLOCK_WIDTH      8
         
     | 
| 19 | 
         
            +
            #define TEX_FWD_MAX_MIP_KERNEL_BLOCK_HEIGHT     8
         
     | 
| 20 | 
         
            +
            #define TEX_GRAD_MAX_KERNEL_BLOCK_WIDTH         8
         
     | 
| 21 | 
         
            +
            #define TEX_GRAD_MAX_KERNEL_BLOCK_HEIGHT        8
         
     | 
| 22 | 
         
            +
            #define TEX_GRAD_MAX_MIP_KERNEL_BLOCK_WIDTH     8
         
     | 
| 23 | 
         
            +
            #define TEX_GRAD_MAX_MIP_KERNEL_BLOCK_HEIGHT    8
         
     | 
| 24 | 
         
            +
            #define TEX_MAX_MIP_LEVEL                       16  // Currently a texture cannot be larger than 2 GB because we use 32-bit indices everywhere.
         
     | 
| 25 | 
         
            +
            #define TEX_MODE_NEAREST                        0   // Nearest on base level.
         
     | 
| 26 | 
         
            +
            #define TEX_MODE_LINEAR                         1   // Bilinear on base level.
         
     | 
| 27 | 
         
            +
            #define TEX_MODE_LINEAR_MIPMAP_NEAREST          2   // Bilinear on nearest mip level.
         
     | 
| 28 | 
         
            +
            #define TEX_MODE_LINEAR_MIPMAP_LINEAR           3   // Trilinear.
         
     | 
| 29 | 
         
            +
            #define TEX_MODE_COUNT                          4
         
     | 
| 30 | 
         
            +
            #define TEX_BOUNDARY_MODE_CUBE                  0   // Cube map mode.
         
     | 
| 31 | 
         
            +
            #define TEX_BOUNDARY_MODE_WRAP                  1   // Wrap (u, v).
         
     | 
| 32 | 
         
            +
            #define TEX_BOUNDARY_MODE_CLAMP                 2   // Clamp (u, v).
         
     | 
| 33 | 
         
            +
            #define TEX_BOUNDARY_MODE_ZERO                  3   // Pad with zeros.
         
     | 
| 34 | 
         
            +
            #define TEX_BOUNDARY_MODE_COUNT                 4
         
     | 
| 35 | 
         
            +
             
     | 
| 36 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 37 | 
         
            +
            // CUDA kernel params.
         
     | 
| 38 | 
         
            +
             
     | 
| 39 | 
         
            +
            struct TextureKernelParams
         
     | 
| 40 | 
         
            +
            {
         
     | 
| 41 | 
         
            +
                const float*    tex[TEX_MAX_MIP_LEVEL];         // Incoming texture buffer with mip levels.
         
     | 
| 42 | 
         
            +
                const float*    uv;                             // Incoming texcoord buffer.
         
     | 
| 43 | 
         
            +
                const float*    uvDA;                           // Incoming uv pixel diffs or NULL.
         
     | 
| 44 | 
         
            +
                const float*    mipLevelBias;                   // Incoming mip level bias or NULL.
         
     | 
| 45 | 
         
            +
                const float*    dy;                             // Incoming output gradient.
         
     | 
| 46 | 
         
            +
                float*          out;                            // Outgoing texture data.
         
     | 
| 47 | 
         
            +
                float*          gradTex[TEX_MAX_MIP_LEVEL];     // Outgoing texture gradients with mip levels.
         
     | 
| 48 | 
         
            +
                float*          gradUV;                         // Outgoing texcoord gradient.
         
     | 
| 49 | 
         
            +
                float*          gradUVDA;                       // Outgoing texcoord pixel differential gradient.
         
     | 
| 50 | 
         
            +
                float*          gradMipLevelBias;               // Outgoing mip level bias gradient.
         
     | 
| 51 | 
         
            +
                int             enableMip;                      // If true, we have uv_da and/or mip_level_bias input(s), and a mip tensor.
         
     | 
| 52 | 
         
            +
                int             filterMode;                     // One of the TEX_MODE_ constants.
         
     | 
| 53 | 
         
            +
                int             boundaryMode;                   // One of the TEX_BOUNDARY_MODE_ contants.
         
     | 
| 54 | 
         
            +
                int             texConst;                       // If true, texture is known to be constant.
         
     | 
| 55 | 
         
            +
                int             mipLevelLimit;                  // Mip level limit coming from the op.
         
     | 
| 56 | 
         
            +
                int             channels;                       // Number of texture channels.
         
     | 
| 57 | 
         
            +
                int             imgWidth;                       // Image width.
         
     | 
| 58 | 
         
            +
                int             imgHeight;                      // Image height.
         
     | 
| 59 | 
         
            +
                int             texWidth;                       // Texture width.
         
     | 
| 60 | 
         
            +
                int             texHeight;                      // Texture height.
         
     | 
| 61 | 
         
            +
                int             texDepth;                       // Texture depth.
         
     | 
| 62 | 
         
            +
                int             n;                              // Minibatch size.
         
     | 
| 63 | 
         
            +
                int             mipLevelMax;                    // Maximum mip level index. Zero if mips disabled.
         
     | 
| 64 | 
         
            +
                int             mipLevelOut;                    // Mip level being calculated in builder kernel.
         
     | 
| 65 | 
         
            +
            };
         
     | 
| 66 | 
         
            +
             
     | 
| 67 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 68 | 
         
            +
            // C++ helper function prototypes.
         
     | 
| 69 | 
         
            +
             
     | 
| 70 | 
         
            +
            void raiseMipSizeError(NVDR_CTX_ARGS, const TextureKernelParams& p);
         
     | 
| 71 | 
         
            +
            int calculateMipInfo(NVDR_CTX_ARGS, TextureKernelParams& p, int* mipOffsets);
         
     | 
| 72 | 
         
            +
             
     | 
| 73 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 74 | 
         
            +
            // Macros.
         
     | 
| 75 | 
         
            +
             
     | 
| 76 | 
         
            +
            #define mipLevelSize(p, i) make_int2(((p).texWidth >> (i)) > 1 ? ((p).texWidth >> (i)) : 1, ((p).texHeight >> (i)) > 1 ? ((p).texHeight >> (i)) : 1)
         
     | 
| 77 | 
         
            +
             
     | 
| 78 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/common/texture_.cu
    ADDED
    
    | 
         @@ -0,0 +1,1156 @@ 
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|
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| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "common.h"
         
     | 
| 10 | 
         
            +
            #include "texture.h"
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 13 | 
         
            +
            // Memory access and math helpers.
         
     | 
| 14 | 
         
            +
             
     | 
| 15 | 
         
            +
            static __device__ __forceinline__ void accum_from_mem(float* a, int s, float  b, float c) { a[0] += b * c; }
         
     | 
| 16 | 
         
            +
            static __device__ __forceinline__ void accum_from_mem(float* a, int s, float2 b, float c) { a[0] += b.x * c; a[s] += b.y * c; }
         
     | 
| 17 | 
         
            +
            static __device__ __forceinline__ void accum_from_mem(float* a, int s, float4 b, float c) { a[0] += b.x * c; a[s] += b.y * c; a[2*s] += b.z * c; a[3*s] += b.w * c; }
         
     | 
| 18 | 
         
            +
            static __device__ __forceinline__ void accum_to_mem(float&  a, float* b, int s) { a += b[0]; }
         
     | 
| 19 | 
         
            +
            static __device__ __forceinline__ void accum_to_mem(float2& a, float* b, int s) { float2 v = a; v.x += b[0]; v.y += b[s]; a = v; }
         
     | 
| 20 | 
         
            +
            static __device__ __forceinline__ void accum_to_mem(float4& a, float* b, int s) { float4 v = a; v.x += b[0]; v.y += b[s]; v.z += b[2*s]; v.w += b[3*s]; a = v; }
         
     | 
| 21 | 
         
            +
            static __device__ __forceinline__ bool isfinite_vec3(const float3& a) { return isfinite(a.x) && isfinite(a.y) && isfinite(a.z); }
         
     | 
| 22 | 
         
            +
            static __device__ __forceinline__ bool isfinite_vec4(const float4& a) { return isfinite(a.x) && isfinite(a.y) && isfinite(a.z) && isfinite(a.w); }
         
     | 
| 23 | 
         
            +
            template<class T> static __device__ __forceinline__ T lerp  (const T& a, const T& b, float c) { return a + c * (b - a); }
         
     | 
| 24 | 
         
            +
            template<class T> static __device__ __forceinline__ T bilerp(const T& a, const T& b, const T& c, const T& d, const float2& e) { return lerp(lerp(a, b, e.x), lerp(c, d, e.x), e.y); }
         
     | 
| 25 | 
         
            +
             
     | 
| 26 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 27 | 
         
            +
            // Cube map wrapping for smooth filtering across edges and corners. At corners,
         
     | 
| 28 | 
         
            +
            // one of the texture coordinates will be negative. For correct interpolation,
         
     | 
| 29 | 
         
            +
            // the missing texel must take the average color of the other three.
         
     | 
| 30 | 
         
            +
             
     | 
| 31 | 
         
            +
            static __constant__ uint32_t c_cubeWrapMask1[48] =
         
     | 
| 32 | 
         
            +
            {
         
     | 
| 33 | 
         
            +
                0x1530a440, 0x1133a550, 0x6103a110, 0x1515aa44, 0x6161aa11, 0x40154a04, 0x44115a05, 0x04611a01,
         
     | 
| 34 | 
         
            +
                0x2630a440, 0x2233a550, 0x5203a110, 0x2626aa44, 0x5252aa11, 0x40264a04, 0x44225a05, 0x04521a01,
         
     | 
| 35 | 
         
            +
                0x32608064, 0x3366a055, 0x13062091, 0x32328866, 0x13132299, 0x50320846, 0x55330a55, 0x05130219,
         
     | 
| 36 | 
         
            +
                0x42508064, 0x4455a055, 0x14052091, 0x42428866, 0x14142299, 0x60420846, 0x66440a55, 0x06140219,
         
     | 
| 37 | 
         
            +
                0x5230a044, 0x5533a055, 0x1503a011, 0x5252aa44, 0x1515aa11, 0x40520a44, 0x44550a55, 0x04150a11,
         
     | 
| 38 | 
         
            +
                0x6130a044, 0x6633a055, 0x2603a011, 0x6161aa44, 0x2626aa11, 0x40610a44, 0x44660a55, 0x04260a11,
         
     | 
| 39 | 
         
            +
            };
         
     | 
| 40 | 
         
            +
             
     | 
| 41 | 
         
            +
            static __constant__ uint8_t c_cubeWrapMask2[48] =
         
     | 
| 42 | 
         
            +
            {
         
     | 
| 43 | 
         
            +
                0x26, 0x33, 0x11, 0x05, 0x00, 0x09, 0x0c, 0x04, 0x04, 0x00, 0x00, 0x05, 0x00, 0x81, 0xc0, 0x40,
         
     | 
| 44 | 
         
            +
                0x02, 0x03, 0x09, 0x00, 0x0a, 0x00, 0x00, 0x02, 0x64, 0x30, 0x90, 0x55, 0xa0, 0x99, 0xcc, 0x64,
         
     | 
| 45 | 
         
            +
                0x24, 0x30, 0x10, 0x05, 0x00, 0x01, 0x00, 0x00, 0x06, 0x03, 0x01, 0x05, 0x00, 0x89, 0xcc, 0x44,
         
     | 
| 46 | 
         
            +
            };
         
     | 
| 47 | 
         
            +
             
     | 
| 48 | 
         
            +
            static __device__ __forceinline__ int4 wrapCubeMap(int face, int ix0, int ix1, int iy0, int iy1, int w)
         
     | 
| 49 | 
         
            +
            {
         
     | 
| 50 | 
         
            +
                // Calculate case number.
         
     | 
| 51 | 
         
            +
                int cx = (ix0 < 0) ? 0 : (ix1 >= w) ? 2 : 1;
         
     | 
| 52 | 
         
            +
                int cy = (iy0 < 0) ? 0 : (iy1 >= w) ? 6 : 3;
         
     | 
| 53 | 
         
            +
                int c = cx + cy;
         
     | 
| 54 | 
         
            +
                if (c >= 5)
         
     | 
| 55 | 
         
            +
                    c--;
         
     | 
| 56 | 
         
            +
                c = (face << 3) + c;
         
     | 
| 57 | 
         
            +
             
     | 
| 58 | 
         
            +
                // Compute coordinates and faces.
         
     | 
| 59 | 
         
            +
                unsigned int m = c_cubeWrapMask1[c];
         
     | 
| 60 | 
         
            +
                int x0 = (m >>  0) & 3; x0 = (x0 == 0) ? 0 : (x0 == 1) ? ix0 : iy0;
         
     | 
| 61 | 
         
            +
                int x1 = (m >>  2) & 3; x1 = (x1 == 0) ? 0 : (x1 == 1) ? ix1 : iy0;
         
     | 
| 62 | 
         
            +
                int x2 = (m >>  4) & 3; x2 = (x2 == 0) ? 0 : (x2 == 1) ? ix0 : iy1;
         
     | 
| 63 | 
         
            +
                int x3 = (m >>  6) & 3; x3 = (x3 == 0) ? 0 : (x3 == 1) ? ix1 : iy1;
         
     | 
| 64 | 
         
            +
                int y0 = (m >>  8) & 3; y0 = (y0 == 0) ? 0 : (y0 == 1) ? ix0 : iy0;
         
     | 
| 65 | 
         
            +
                int y1 = (m >> 10) & 3; y1 = (y1 == 0) ? 0 : (y1 == 1) ? ix1 : iy0;
         
     | 
| 66 | 
         
            +
                int y2 = (m >> 12) & 3; y2 = (y2 == 0) ? 0 : (y2 == 1) ? ix0 : iy1;
         
     | 
| 67 | 
         
            +
                int y3 = (m >> 14) & 3; y3 = (y3 == 0) ? 0 : (y3 == 1) ? ix1 : iy1;
         
     | 
| 68 | 
         
            +
                int f0 = ((m >> 16) & 15) - 1;
         
     | 
| 69 | 
         
            +
                int f1 = ((m >> 20) & 15) - 1;
         
     | 
| 70 | 
         
            +
                int f2 = ((m >> 24) & 15) - 1;
         
     | 
| 71 | 
         
            +
                int f3 = ((m >> 28)     ) - 1;
         
     | 
| 72 | 
         
            +
             
     | 
| 73 | 
         
            +
                // Flips.
         
     | 
| 74 | 
         
            +
                unsigned int f = c_cubeWrapMask2[c];
         
     | 
| 75 | 
         
            +
                int w1 = w - 1;
         
     | 
| 76 | 
         
            +
                if (f & 0x01) x0 = w1 - x0;
         
     | 
| 77 | 
         
            +
                if (f & 0x02) x1 = w1 - x1;
         
     | 
| 78 | 
         
            +
                if (f & 0x04) x2 = w1 - x2;
         
     | 
| 79 | 
         
            +
                if (f & 0x08) x3 = w1 - x3;
         
     | 
| 80 | 
         
            +
                if (f & 0x10) y0 = w1 - y0;
         
     | 
| 81 | 
         
            +
                if (f & 0x20) y1 = w1 - y1;
         
     | 
| 82 | 
         
            +
                if (f & 0x40) y2 = w1 - y2;
         
     | 
| 83 | 
         
            +
                if (f & 0x80) y3 = w1 - y3;
         
     | 
| 84 | 
         
            +
             
     | 
| 85 | 
         
            +
                // Done.
         
     | 
| 86 | 
         
            +
                int4 tcOut;
         
     | 
| 87 | 
         
            +
                tcOut.x = x0 + (y0 + f0 * w) * w;
         
     | 
| 88 | 
         
            +
                tcOut.y = x1 + (y1 + f1 * w) * w;
         
     | 
| 89 | 
         
            +
                tcOut.z = x2 + (y2 + f2 * w) * w;
         
     | 
| 90 | 
         
            +
                tcOut.w = x3 + (y3 + f3 * w) * w;
         
     | 
| 91 | 
         
            +
                return tcOut;
         
     | 
| 92 | 
         
            +
            }
         
     | 
| 93 | 
         
            +
             
     | 
| 94 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 95 | 
         
            +
            // Cube map indexing and gradient functions.
         
     | 
| 96 | 
         
            +
             
     | 
| 97 | 
         
            +
            // Map a 3D lookup vector into an (s,t) face coordinates (returned in first .
         
     | 
| 98 | 
         
            +
            // two parameters) and face index.
         
     | 
| 99 | 
         
            +
            static __device__ __forceinline__ int indexCubeMap(float& x, float& y, float z)
         
     | 
| 100 | 
         
            +
            {
         
     | 
| 101 | 
         
            +
                float ax = fabsf(x);
         
     | 
| 102 | 
         
            +
                float ay = fabsf(y);
         
     | 
| 103 | 
         
            +
                float az = fabsf(z);
         
     | 
| 104 | 
         
            +
                int idx;
         
     | 
| 105 | 
         
            +
                float c;
         
     | 
| 106 | 
         
            +
                if (az > fmaxf(ax, ay)) { idx = 4; c = z; }
         
     | 
| 107 | 
         
            +
                else if (ay > ax)       { idx = 2; c = y; y = z; }
         
     | 
| 108 | 
         
            +
                else                    { idx = 0; c = x; x = z; }
         
     | 
| 109 | 
         
            +
                if (c < 0.f) idx += 1;
         
     | 
| 110 | 
         
            +
                float m = __frcp_rz(fabsf(c)) * .5;
         
     | 
| 111 | 
         
            +
                float m0 = __uint_as_float(__float_as_uint(m) ^ ((0x21u >> idx) << 31));
         
     | 
| 112 | 
         
            +
                float m1 = (idx != 2) ? -m : m;
         
     | 
| 113 | 
         
            +
                x = x * m0 + .5;
         
     | 
| 114 | 
         
            +
                y = y * m1 + .5;
         
     | 
| 115 | 
         
            +
                if (!isfinite(x) || !isfinite(y))
         
     | 
| 116 | 
         
            +
                    return -1; // Invalid uv.
         
     | 
| 117 | 
         
            +
                x = fminf(fmaxf(x, 0.f), 1.f);
         
     | 
| 118 | 
         
            +
                y = fminf(fmaxf(y, 0.f), 1.f);
         
     | 
| 119 | 
         
            +
                return idx;
         
     | 
| 120 | 
         
            +
            }
         
     | 
| 121 | 
         
            +
             
     | 
| 122 | 
         
            +
            // Based on dA/d{s,t}, compute dA/d{x,y,z} at a given 3D lookup vector.
         
     | 
| 123 | 
         
            +
            static __device__ __forceinline__ float3 indexCubeMapGrad(float3 uv, float gu, float gv)
         
     | 
| 124 | 
         
            +
            {
         
     | 
| 125 | 
         
            +
                float ax = fabsf(uv.x);
         
     | 
| 126 | 
         
            +
                float ay = fabsf(uv.y);
         
     | 
| 127 | 
         
            +
                float az = fabsf(uv.z);
         
     | 
| 128 | 
         
            +
                int idx;
         
     | 
| 129 | 
         
            +
                float c;
         
     | 
| 130 | 
         
            +
                float c0 = gu;
         
     | 
| 131 | 
         
            +
                float c1 = gv;
         
     | 
| 132 | 
         
            +
                if (az > fmaxf(ax, ay)) { idx = 0x10; c = uv.z; c0 *= uv.x; c1 *= uv.y; }
         
     | 
| 133 | 
         
            +
                else if (ay > ax)       { idx = 0x04; c = uv.y; c0 *= uv.x; c1 *= uv.z; }
         
     | 
| 134 | 
         
            +
                else                    { idx = 0x01; c = uv.x; c0 *= uv.z; c1 *= uv.y; }
         
     | 
| 135 | 
         
            +
                if (c < 0.f) idx += idx;
         
     | 
| 136 | 
         
            +
                float m = __frcp_rz(fabsf(c));
         
     | 
| 137 | 
         
            +
                c0 = (idx & 0x34) ? -c0 : c0;
         
     | 
| 138 | 
         
            +
                c1 = (idx & 0x2e) ? -c1 : c1;
         
     | 
| 139 | 
         
            +
                float gl = (c0 + c1) * m;
         
     | 
| 140 | 
         
            +
                float gx = (idx & 0x03) ? gl : (idx & 0x20) ? -gu : gu;
         
     | 
| 141 | 
         
            +
                float gy = (idx & 0x0c) ? gl : -gv;
         
     | 
| 142 | 
         
            +
                float gz = (idx & 0x30) ? gl : (idx & 0x03) ? gu : gv;
         
     | 
| 143 | 
         
            +
                gz = (idx & 0x09) ? -gz : gz;
         
     | 
| 144 | 
         
            +
                float3 res = make_float3(gx, gy, gz) * (m * .5f);
         
     | 
| 145 | 
         
            +
                if (!isfinite_vec3(res))
         
     | 
| 146 | 
         
            +
                    return make_float3(0.f, 0.f, 0.f); // Invalid uv.
         
     | 
| 147 | 
         
            +
                return res;
         
     | 
| 148 | 
         
            +
            }
         
     | 
| 149 | 
         
            +
             
     | 
| 150 | 
         
            +
            // Based on dL/d(d{s,t}/s{X,Y}), compute dL/d(d{x,y,z}/d{X,Y}). This is just two
         
     | 
| 151 | 
         
            +
            // indexCubeMapGrad() functions rolled together.
         
     | 
| 152 | 
         
            +
            static __device__ __forceinline__ void indexCubeMapGrad4(float3 uv, float4 dw, float3& g0, float3& g1)
         
     | 
| 153 | 
         
            +
            {
         
     | 
| 154 | 
         
            +
                float ax = fabsf(uv.x);
         
     | 
| 155 | 
         
            +
                float ay = fabsf(uv.y);
         
     | 
| 156 | 
         
            +
                float az = fabsf(uv.z);
         
     | 
| 157 | 
         
            +
                int idx;
         
     | 
| 158 | 
         
            +
                float c, c0, c1;
         
     | 
| 159 | 
         
            +
                if (az > fmaxf(ax, ay)) { idx = 0x10; c = uv.z; c0 = uv.x; c1 = uv.y; }
         
     | 
| 160 | 
         
            +
                else if (ay > ax)       { idx = 0x04; c = uv.y; c0 = uv.x; c1 = uv.z; }
         
     | 
| 161 | 
         
            +
                else                    { idx = 0x01; c = uv.x; c0 = uv.z; c1 = uv.y; }
         
     | 
| 162 | 
         
            +
                if (c < 0.f) idx += idx;
         
     | 
| 163 | 
         
            +
                float m = __frcp_rz(fabsf(c));
         
     | 
| 164 | 
         
            +
                c0 = (idx & 0x34) ? -c0 : c0;
         
     | 
| 165 | 
         
            +
                c1 = (idx & 0x2e) ? -c1 : c1;
         
     | 
| 166 | 
         
            +
                float gl0 = (dw.x * c0 + dw.z * c1) * m;
         
     | 
| 167 | 
         
            +
                float gl1 = (dw.y * c0 + dw.w * c1) * m;
         
     | 
| 168 | 
         
            +
                float gx0 = (idx & 0x03) ? gl0 : (idx & 0x20) ? -dw.x : dw.x;
         
     | 
| 169 | 
         
            +
                float gx1 = (idx & 0x03) ? gl1 : (idx & 0x20) ? -dw.y : dw.y;
         
     | 
| 170 | 
         
            +
                float gy0 = (idx & 0x0c) ? gl0 : -dw.z;
         
     | 
| 171 | 
         
            +
                float gy1 = (idx & 0x0c) ? gl1 : -dw.w;
         
     | 
| 172 | 
         
            +
                float gz0 = (idx & 0x30) ? gl0 : (idx & 0x03) ? dw.x : dw.z;
         
     | 
| 173 | 
         
            +
                float gz1 = (idx & 0x30) ? gl1 : (idx & 0x03) ? dw.y : dw.w;
         
     | 
| 174 | 
         
            +
                if (idx & 0x09)
         
     | 
| 175 | 
         
            +
                {
         
     | 
| 176 | 
         
            +
                    gz0 = -gz0;
         
     | 
| 177 | 
         
            +
                    gz1 = -gz1;
         
     | 
| 178 | 
         
            +
                }
         
     | 
| 179 | 
         
            +
                g0 = make_float3(gx0, gy0, gz0) * (m * .5f);
         
     | 
| 180 | 
         
            +
                g1 = make_float3(gx1, gy1, gz1) * (m * .5f);
         
     | 
| 181 | 
         
            +
                if (!isfinite_vec3(g0) || !isfinite_vec3(g1))
         
     | 
| 182 | 
         
            +
                {
         
     | 
| 183 | 
         
            +
                    g0 = make_float3(0.f, 0.f, 0.f); // Invalid uv.
         
     | 
| 184 | 
         
            +
                    g1 = make_float3(0.f, 0.f, 0.f);
         
     | 
| 185 | 
         
            +
                }
         
     | 
| 186 | 
         
            +
            }
         
     | 
| 187 | 
         
            +
             
     | 
| 188 | 
         
            +
            // Compute d{s,t}/d{X,Y} based on d{x,y,z}/d{X,Y} at a given 3D lookup vector.
         
     | 
| 189 | 
         
            +
            // Result is (ds/dX, ds/dY, dt/dX, dt/dY).
         
     | 
| 190 | 
         
            +
            static __device__ __forceinline__ float4 indexCubeMapGradST(float3 uv, float3 dvdX, float3 dvdY)
         
     | 
| 191 | 
         
            +
            {
         
     | 
| 192 | 
         
            +
                float ax = fabsf(uv.x);
         
     | 
| 193 | 
         
            +
                float ay = fabsf(uv.y);
         
     | 
| 194 | 
         
            +
                float az = fabsf(uv.z);
         
     | 
| 195 | 
         
            +
                int idx;
         
     | 
| 196 | 
         
            +
                float c, gu, gv;
         
     | 
| 197 | 
         
            +
                if (az > fmaxf(ax, ay)) { idx = 0x10; c = uv.z; gu = uv.x; gv = uv.y; }
         
     | 
| 198 | 
         
            +
                else if (ay > ax)       { idx = 0x04; c = uv.y; gu = uv.x; gv = uv.z; }
         
     | 
| 199 | 
         
            +
                else                    { idx = 0x01; c = uv.x; gu = uv.z; gv = uv.y; }
         
     | 
| 200 | 
         
            +
                if (c < 0.f) idx += idx;
         
     | 
| 201 | 
         
            +
                if (idx & 0x09)
         
     | 
| 202 | 
         
            +
                {
         
     | 
| 203 | 
         
            +
                    dvdX.z = -dvdX.z;
         
     | 
| 204 | 
         
            +
                    dvdY.z = -dvdY.z;
         
     | 
| 205 | 
         
            +
                }
         
     | 
| 206 | 
         
            +
                float m = __frcp_rz(fabsf(c));
         
     | 
| 207 | 
         
            +
                float dm = m * .5f;
         
     | 
| 208 | 
         
            +
                float mm = m * dm;
         
     | 
| 209 | 
         
            +
                gu *= (idx & 0x34) ? -mm : mm;
         
     | 
| 210 | 
         
            +
                gv *= (idx & 0x2e) ? -mm : mm;
         
     | 
| 211 | 
         
            +
             
     | 
| 212 | 
         
            +
                float4 res;
         
     | 
| 213 | 
         
            +
                if (idx & 0x03)
         
     | 
| 214 | 
         
            +
                {
         
     | 
| 215 | 
         
            +
                    res = make_float4(gu * dvdX.x + dm * dvdX.z,
         
     | 
| 216 | 
         
            +
                                      gu * dvdY.x + dm * dvdY.z,
         
     | 
| 217 | 
         
            +
                                      gv * dvdX.x - dm * dvdX.y,
         
     | 
| 218 | 
         
            +
                                      gv * dvdY.x - dm * dvdY.y);
         
     | 
| 219 | 
         
            +
                }
         
     | 
| 220 | 
         
            +
                else if (idx & 0x0c)
         
     | 
| 221 | 
         
            +
                {
         
     | 
| 222 | 
         
            +
                    res = make_float4(gu * dvdX.y + dm * dvdX.x,
         
     | 
| 223 | 
         
            +
                                      gu * dvdY.y + dm * dvdY.x,
         
     | 
| 224 | 
         
            +
                                      gv * dvdX.y + dm * dvdX.z,
         
     | 
| 225 | 
         
            +
                                      gv * dvdY.y + dm * dvdY.z);
         
     | 
| 226 | 
         
            +
                }
         
     | 
| 227 | 
         
            +
                else // (idx & 0x30)
         
     | 
| 228 | 
         
            +
                {
         
     | 
| 229 | 
         
            +
                    res = make_float4(gu * dvdX.z + copysignf(dm, c) * dvdX.x,
         
     | 
| 230 | 
         
            +
                                      gu * dvdY.z + copysignf(dm, c) * dvdY.x,
         
     | 
| 231 | 
         
            +
                                      gv * dvdX.z - dm * dvdX.y,
         
     | 
| 232 | 
         
            +
                                      gv * dvdY.z - dm * dvdY.y);
         
     | 
| 233 | 
         
            +
                }
         
     | 
| 234 | 
         
            +
             
     | 
| 235 | 
         
            +
                if (!isfinite_vec4(res))
         
     | 
| 236 | 
         
            +
                    return make_float4(0.f, 0.f, 0.f, 0.f);
         
     | 
| 237 | 
         
            +
             
     | 
| 238 | 
         
            +
                return res;
         
     | 
| 239 | 
         
            +
            }
         
     | 
| 240 | 
         
            +
             
     | 
| 241 | 
         
            +
            // Compute d(d{s,t}/d{X,Y})/d{x,y,z}, i.e., how the pixel derivatives of 2D face
         
     | 
| 242 | 
         
            +
            // coordinates change w.r.t. 3D texture coordinate vector, returned as follows:
         
     | 
| 243 | 
         
            +
            //   |  d(ds/dX)/dx  d(ds/dY)/dx  d(dt/dX)/dx  d(dt/dY)/dx  |
         
     | 
| 244 | 
         
            +
            //   |  d(ds/dX)/dy  d(ds/dY)/dy  d(dt/dX)/dy  d(dt/dY)/dy  |
         
     | 
| 245 | 
         
            +
            //   |  d(ds/dX)/dz  d(ds/dY)/dz  d(dt/dX)/dz  d(dt/dY)/dz  |
         
     | 
| 246 | 
         
            +
            static __device__ __forceinline__ void indexCubeMapGrad2(float3 uv, float3 dvdX, float3 dvdY, float4& dx, float4& dy, float4& dz)
         
     | 
| 247 | 
         
            +
            {
         
     | 
| 248 | 
         
            +
                float ax = fabsf(uv.x);
         
     | 
| 249 | 
         
            +
                float ay = fabsf(uv.y);
         
     | 
| 250 | 
         
            +
                float az = fabsf(uv.z);
         
     | 
| 251 | 
         
            +
                int idx;
         
     | 
| 252 | 
         
            +
                float c, gu, gv;
         
     | 
| 253 | 
         
            +
                if (az > fmaxf(ax, ay)) { idx = 0x10; c = uv.z; gu = uv.x; gv = uv.y; }
         
     | 
| 254 | 
         
            +
                else if (ay > ax)       { idx = 0x04; c = uv.y; gu = uv.x; gv = uv.z; }
         
     | 
| 255 | 
         
            +
                else                    { idx = 0x01; c = uv.x; gu = uv.z; gv = uv.y; }
         
     | 
| 256 | 
         
            +
                if (c < 0.f) idx += idx;
         
     | 
| 257 | 
         
            +
             
     | 
| 258 | 
         
            +
                if (idx & 0x09)
         
     | 
| 259 | 
         
            +
                {
         
     | 
| 260 | 
         
            +
                    dvdX.z = -dvdX.z;
         
     | 
| 261 | 
         
            +
                    dvdY.z = -dvdY.z;
         
     | 
| 262 | 
         
            +
                }
         
     | 
| 263 | 
         
            +
             
     | 
| 264 | 
         
            +
                float m = __frcp_rz(c);
         
     | 
| 265 | 
         
            +
                float dm = -m * fabsf(m) * .5;
         
     | 
| 266 | 
         
            +
                float mm = m * m * .5;
         
     | 
| 267 | 
         
            +
                float mu = (idx & 0x34) ? -mm : mm;
         
     | 
| 268 | 
         
            +
                float mv = (idx & 0x2e) ? -mm : mm;
         
     | 
| 269 | 
         
            +
                gu *= -2.0 * m * mu;
         
     | 
| 270 | 
         
            +
                gv *= -2.0 * m * mv;
         
     | 
| 271 | 
         
            +
             
     | 
| 272 | 
         
            +
                if (idx & 0x03)
         
     | 
| 273 | 
         
            +
                {
         
     | 
| 274 | 
         
            +
                    dx.x = gu * dvdX.x + dm * dvdX.z;
         
     | 
| 275 | 
         
            +
                    dx.y = gu * dvdY.x + dm * dvdY.z;
         
     | 
| 276 | 
         
            +
                    dx.z = gv * dvdX.x - dm * dvdX.y;
         
     | 
| 277 | 
         
            +
                    dx.w = gv * dvdY.x - dm * dvdY.y;
         
     | 
| 278 | 
         
            +
                    dy.x = 0.f;
         
     | 
| 279 | 
         
            +
                    dy.y = 0.f;
         
     | 
| 280 | 
         
            +
                    dy.z = mv * dvdX.x;
         
     | 
| 281 | 
         
            +
                    dy.w = mv * dvdY.x;
         
     | 
| 282 | 
         
            +
                    dz.x = mu * dvdX.x;
         
     | 
| 283 | 
         
            +
                    dz.y = mu * dvdY.x;
         
     | 
| 284 | 
         
            +
                    dz.z = 0.f;
         
     | 
| 285 | 
         
            +
                    dz.w = 0.f;
         
     | 
| 286 | 
         
            +
                }
         
     | 
| 287 | 
         
            +
                else if (idx & 0x0c)
         
     | 
| 288 | 
         
            +
                {
         
     | 
| 289 | 
         
            +
                    dx.x = mu * dvdX.y;
         
     | 
| 290 | 
         
            +
                    dx.y = mu * dvdY.y;
         
     | 
| 291 | 
         
            +
                    dx.z = 0.f;
         
     | 
| 292 | 
         
            +
                    dx.w = 0.f;
         
     | 
| 293 | 
         
            +
                    dy.x = gu * dvdX.y + dm * dvdX.x;
         
     | 
| 294 | 
         
            +
                    dy.y = gu * dvdY.y + dm * dvdY.x;
         
     | 
| 295 | 
         
            +
                    dy.z = gv * dvdX.y + dm * dvdX.z;
         
     | 
| 296 | 
         
            +
                    dy.w = gv * dvdY.y + dm * dvdY.z;
         
     | 
| 297 | 
         
            +
                    dz.x = 0.f;
         
     | 
| 298 | 
         
            +
                    dz.y = 0.f;
         
     | 
| 299 | 
         
            +
                    dz.z = mv * dvdX.y;
         
     | 
| 300 | 
         
            +
                    dz.w = mv * dvdY.y;
         
     | 
| 301 | 
         
            +
                }
         
     | 
| 302 | 
         
            +
                else // (idx & 0x30)
         
     | 
| 303 | 
         
            +
                {
         
     | 
| 304 | 
         
            +
                    dx.x = mu * dvdX.z;
         
     | 
| 305 | 
         
            +
                    dx.y = mu * dvdY.z;
         
     | 
| 306 | 
         
            +
                    dx.z = 0.f;
         
     | 
| 307 | 
         
            +
                    dx.w = 0.f;
         
     | 
| 308 | 
         
            +
                    dy.x = 0.f;
         
     | 
| 309 | 
         
            +
                    dy.y = 0.f;
         
     | 
| 310 | 
         
            +
                    dy.z = mv * dvdX.z;
         
     | 
| 311 | 
         
            +
                    dy.w = mv * dvdY.z;
         
     | 
| 312 | 
         
            +
                    dz.x = gu * dvdX.z - fabsf(dm) * dvdX.x;
         
     | 
| 313 | 
         
            +
                    dz.y = gu * dvdY.z - fabsf(dm) * dvdY.x;
         
     | 
| 314 | 
         
            +
                    dz.z = gv * dvdX.z - dm * dvdX.y;
         
     | 
| 315 | 
         
            +
                    dz.w = gv * dvdY.z - dm * dvdY.y;
         
     | 
| 316 | 
         
            +
                }
         
     | 
| 317 | 
         
            +
            }
         
     | 
| 318 | 
         
            +
             
     | 
| 319 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 320 | 
         
            +
            // General texture indexing.
         
     | 
| 321 | 
         
            +
             
     | 
| 322 | 
         
            +
            template <bool CUBE_MODE>
         
     | 
| 323 | 
         
            +
            static __device__ __forceinline__ int indexTextureNearest(const TextureKernelParams& p, float3 uv, int tz)
         
     | 
| 324 | 
         
            +
            {
         
     | 
| 325 | 
         
            +
                int w = p.texWidth;
         
     | 
| 326 | 
         
            +
                int h = p.texHeight;
         
     | 
| 327 | 
         
            +
                float u = uv.x;
         
     | 
| 328 | 
         
            +
                float v = uv.y;
         
     | 
| 329 | 
         
            +
             
     | 
| 330 | 
         
            +
                // Cube map indexing.
         
     | 
| 331 | 
         
            +
                if (CUBE_MODE)
         
     | 
| 332 | 
         
            +
                {
         
     | 
| 333 | 
         
            +
                    // No wrap. Fold face index into tz right away.
         
     | 
| 334 | 
         
            +
                    int idx = indexCubeMap(u, v, uv.z); // Rewrites u, v.
         
     | 
| 335 | 
         
            +
                    if (idx < 0)
         
     | 
| 336 | 
         
            +
                        return -1; // Invalid uv.
         
     | 
| 337 | 
         
            +
                    tz = 6 * tz + idx;
         
     | 
| 338 | 
         
            +
                }
         
     | 
| 339 | 
         
            +
                else
         
     | 
| 340 | 
         
            +
                {
         
     | 
| 341 | 
         
            +
                    // Handle boundary.
         
     | 
| 342 | 
         
            +
                    if (p.boundaryMode == TEX_BOUNDARY_MODE_WRAP)
         
     | 
| 343 | 
         
            +
                    {
         
     | 
| 344 | 
         
            +
                        u = u - (float)__float2int_rd(u);
         
     | 
| 345 | 
         
            +
                        v = v - (float)__float2int_rd(v);
         
     | 
| 346 | 
         
            +
                    }
         
     | 
| 347 | 
         
            +
                }
         
     | 
| 348 | 
         
            +
             
     | 
| 349 | 
         
            +
                u = u * (float)w;
         
     | 
| 350 | 
         
            +
                v = v * (float)h;
         
     | 
| 351 | 
         
            +
             
     | 
| 352 | 
         
            +
                int iu = __float2int_rd(u);
         
     | 
| 353 | 
         
            +
                int iv = __float2int_rd(v);
         
     | 
| 354 | 
         
            +
             
     | 
| 355 | 
         
            +
                // In zero boundary mode, return texture address -1.
         
     | 
| 356 | 
         
            +
                if (!CUBE_MODE && p.boundaryMode == TEX_BOUNDARY_MODE_ZERO)
         
     | 
| 357 | 
         
            +
                {
         
     | 
| 358 | 
         
            +
                    if (iu < 0 || iu >= w || iv < 0 || iv >= h)
         
     | 
| 359 | 
         
            +
                        return -1;
         
     | 
| 360 | 
         
            +
                }
         
     | 
| 361 | 
         
            +
             
     | 
| 362 | 
         
            +
                // Otherwise clamp and calculate the coordinate properly.
         
     | 
| 363 | 
         
            +
                iu = min(max(iu, 0), w-1);
         
     | 
| 364 | 
         
            +
                iv = min(max(iv, 0), h-1);
         
     | 
| 365 | 
         
            +
                return iu + w * (iv + tz * h);
         
     | 
| 366 | 
         
            +
            }
         
     | 
| 367 | 
         
            +
             
     | 
| 368 | 
         
            +
            template <bool CUBE_MODE>
         
     | 
| 369 | 
         
            +
            static __device__ __forceinline__ float2 indexTextureLinear(const TextureKernelParams& p, float3 uv, int tz, int4& tcOut, int level)
         
     | 
| 370 | 
         
            +
            {
         
     | 
| 371 | 
         
            +
                // Mip level size.
         
     | 
| 372 | 
         
            +
                int2 sz = mipLevelSize(p, level);
         
     | 
| 373 | 
         
            +
                int w = sz.x;
         
     | 
| 374 | 
         
            +
                int h = sz.y;
         
     | 
| 375 | 
         
            +
             
     | 
| 376 | 
         
            +
                // Compute texture-space u, v.
         
     | 
| 377 | 
         
            +
                float u = uv.x;
         
     | 
| 378 | 
         
            +
                float v = uv.y;
         
     | 
| 379 | 
         
            +
                bool clampU = false;
         
     | 
| 380 | 
         
            +
                bool clampV = false;
         
     | 
| 381 | 
         
            +
             
     | 
| 382 | 
         
            +
                // Cube map indexing.
         
     | 
| 383 | 
         
            +
                int face = 0;
         
     | 
| 384 | 
         
            +
                if (CUBE_MODE)
         
     | 
| 385 | 
         
            +
                {
         
     | 
| 386 | 
         
            +
                    // Neither clamp or wrap.
         
     | 
| 387 | 
         
            +
                    face = indexCubeMap(u, v, uv.z); // Rewrites u, v.
         
     | 
| 388 | 
         
            +
                    if (face < 0)
         
     | 
| 389 | 
         
            +
                    {
         
     | 
| 390 | 
         
            +
                        tcOut.x = tcOut.y = tcOut.z = tcOut.w = -1; // Invalid uv.
         
     | 
| 391 | 
         
            +
                        return make_float2(0.f, 0.f);
         
     | 
| 392 | 
         
            +
                    }
         
     | 
| 393 | 
         
            +
                    u = u * (float)w - 0.5f;
         
     | 
| 394 | 
         
            +
                    v = v * (float)h - 0.5f;
         
     | 
| 395 | 
         
            +
                }
         
     | 
| 396 | 
         
            +
                else
         
     | 
| 397 | 
         
            +
                {
         
     | 
| 398 | 
         
            +
                    if (p.boundaryMode == TEX_BOUNDARY_MODE_WRAP)
         
     | 
| 399 | 
         
            +
                    {
         
     | 
| 400 | 
         
            +
                        // Wrap.
         
     | 
| 401 | 
         
            +
                        u = u - (float)__float2int_rd(u);
         
     | 
| 402 | 
         
            +
                        v = v - (float)__float2int_rd(v);
         
     | 
| 403 | 
         
            +
                    }
         
     | 
| 404 | 
         
            +
             
     | 
| 405 | 
         
            +
                    // Move to texel space.
         
     | 
| 406 | 
         
            +
                    u = u * (float)w - 0.5f;
         
     | 
| 407 | 
         
            +
                    v = v * (float)h - 0.5f;
         
     | 
| 408 | 
         
            +
             
     | 
| 409 | 
         
            +
                    if (p.boundaryMode == TEX_BOUNDARY_MODE_CLAMP)
         
     | 
| 410 | 
         
            +
                    {
         
     | 
| 411 | 
         
            +
                        // Clamp to center of edge texels.
         
     | 
| 412 | 
         
            +
                        u = fminf(fmaxf(u, 0.f), w - 1.f);
         
     | 
| 413 | 
         
            +
                        v = fminf(fmaxf(v, 0.f), h - 1.f);
         
     | 
| 414 | 
         
            +
                        clampU = (u == 0.f || u == w - 1.f);
         
     | 
| 415 | 
         
            +
                        clampV = (v == 0.f || v == h - 1.f);
         
     | 
| 416 | 
         
            +
                    }
         
     | 
| 417 | 
         
            +
                }
         
     | 
| 418 | 
         
            +
             
     | 
| 419 | 
         
            +
                // Compute texel coordinates and weights.
         
     | 
| 420 | 
         
            +
                int iu0 = __float2int_rd(u);
         
     | 
| 421 | 
         
            +
                int iv0 = __float2int_rd(v);
         
     | 
| 422 | 
         
            +
                int iu1 = iu0 + (clampU ? 0 : 1); // Ensure zero u/v gradients with clamped.
         
     | 
| 423 | 
         
            +
                int iv1 = iv0 + (clampV ? 0 : 1);
         
     | 
| 424 | 
         
            +
                u -= (float)iu0;
         
     | 
| 425 | 
         
            +
                v -= (float)iv0;
         
     | 
| 426 | 
         
            +
             
     | 
| 427 | 
         
            +
                // Cube map wrapping.
         
     | 
| 428 | 
         
            +
                bool cubeWrap = CUBE_MODE && (iu0 < 0 || iv0 < 0 || iu1 >= w || iv1 >= h);
         
     | 
| 429 | 
         
            +
                if (cubeWrap)
         
     | 
| 430 | 
         
            +
                {
         
     | 
| 431 | 
         
            +
                    tcOut = wrapCubeMap(face, iu0, iu1, iv0, iv1, w);
         
     | 
| 432 | 
         
            +
                    tcOut += 6 * tz * w * h;  // Bring in tz.
         
     | 
| 433 | 
         
            +
                    return make_float2(u, v); // Done.
         
     | 
| 434 | 
         
            +
                }
         
     | 
| 435 | 
         
            +
             
     | 
| 436 | 
         
            +
                // Fold cube map face into tz.
         
     | 
| 437 | 
         
            +
                if (CUBE_MODE)
         
     | 
| 438 | 
         
            +
                    tz = 6 * tz + face;
         
     | 
| 439 | 
         
            +
             
     | 
| 440 | 
         
            +
                // Wrap overflowing texel indices.
         
     | 
| 441 | 
         
            +
                if (!CUBE_MODE && p.boundaryMode == TEX_BOUNDARY_MODE_WRAP)
         
     | 
| 442 | 
         
            +
                {
         
     | 
| 443 | 
         
            +
                    if (iu0 < 0) iu0 += w;
         
     | 
| 444 | 
         
            +
                    if (iv0 < 0) iv0 += h;
         
     | 
| 445 | 
         
            +
                    if (iu1 >= w) iu1 -= w;
         
     | 
| 446 | 
         
            +
                    if (iv1 >= h) iv1 -= h;
         
     | 
| 447 | 
         
            +
                }
         
     | 
| 448 | 
         
            +
             
     | 
| 449 | 
         
            +
                // Coordinates with tz folded in.
         
     | 
| 450 | 
         
            +
                int iu0z = iu0 + tz * w * h;
         
     | 
| 451 | 
         
            +
                int iu1z = iu1 + tz * w * h;
         
     | 
| 452 | 
         
            +
                tcOut.x = iu0z + w * iv0;
         
     | 
| 453 | 
         
            +
                tcOut.y = iu1z + w * iv0;
         
     | 
| 454 | 
         
            +
                tcOut.z = iu0z + w * iv1;
         
     | 
| 455 | 
         
            +
                tcOut.w = iu1z + w * iv1;
         
     | 
| 456 | 
         
            +
             
     | 
| 457 | 
         
            +
                // Invalidate texture addresses outside unit square if we are in zero mode.
         
     | 
| 458 | 
         
            +
                if (!CUBE_MODE && p.boundaryMode == TEX_BOUNDARY_MODE_ZERO)
         
     | 
| 459 | 
         
            +
                {
         
     | 
| 460 | 
         
            +
                    bool iu0_out = (iu0 < 0 || iu0 >= w);
         
     | 
| 461 | 
         
            +
                    bool iu1_out = (iu1 < 0 || iu1 >= w);
         
     | 
| 462 | 
         
            +
                    bool iv0_out = (iv0 < 0 || iv0 >= h);
         
     | 
| 463 | 
         
            +
                    bool iv1_out = (iv1 < 0 || iv1 >= h);
         
     | 
| 464 | 
         
            +
                    if (iu0_out || iv0_out) tcOut.x = -1;
         
     | 
| 465 | 
         
            +
                    if (iu1_out || iv0_out) tcOut.y = -1;
         
     | 
| 466 | 
         
            +
                    if (iu0_out || iv1_out) tcOut.z = -1;
         
     | 
| 467 | 
         
            +
                    if (iu1_out || iv1_out) tcOut.w = -1;
         
     | 
| 468 | 
         
            +
                }
         
     | 
| 469 | 
         
            +
             
     | 
| 470 | 
         
            +
                // All done.
         
     | 
| 471 | 
         
            +
                return make_float2(u, v);
         
     | 
| 472 | 
         
            +
            }
         
     | 
| 473 | 
         
            +
             
     | 
| 474 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 475 | 
         
            +
            // Mip level calculation.
         
     | 
| 476 | 
         
            +
             
     | 
| 477 | 
         
            +
            template <bool CUBE_MODE, bool BIAS_ONLY, int FILTER_MODE>
         
     | 
| 478 | 
         
            +
            static __device__ __forceinline__ void calculateMipLevel(int& level0, int& level1, float& flevel, const TextureKernelParams& p, int pidx, float3 uv, float4* pdw, float3* pdfdv)
         
     | 
| 479 | 
         
            +
            {
         
     | 
| 480 | 
         
            +
                // Do nothing if mips not in use.
         
     | 
| 481 | 
         
            +
                if (FILTER_MODE == TEX_MODE_NEAREST || FILTER_MODE == TEX_MODE_LINEAR)
         
     | 
| 482 | 
         
            +
                    return;
         
     | 
| 483 | 
         
            +
             
     | 
| 484 | 
         
            +
                // Determine mip level based on UV pixel derivatives. If no derivatives are given (mip level bias only), leave as zero.
         
     | 
| 485 | 
         
            +
                if (!BIAS_ONLY)
         
     | 
| 486 | 
         
            +
                {
         
     | 
| 487 | 
         
            +
                    // Get pixel derivatives of texture coordinates.
         
     | 
| 488 | 
         
            +
                    float4 uvDA;
         
     | 
| 489 | 
         
            +
                    float3 dvdX, dvdY; // Gradients use these later.
         
     | 
| 490 | 
         
            +
                    if (CUBE_MODE)
         
     | 
| 491 | 
         
            +
                    {
         
     | 
| 492 | 
         
            +
                        // Fetch.
         
     | 
| 493 | 
         
            +
                        float2 d0 = ((const float2*)p.uvDA)[3 * pidx + 0];
         
     | 
| 494 | 
         
            +
                        float2 d1 = ((const float2*)p.uvDA)[3 * pidx + 1];
         
     | 
| 495 | 
         
            +
                        float2 d2 = ((const float2*)p.uvDA)[3 * pidx + 2];
         
     | 
| 496 | 
         
            +
             
     | 
| 497 | 
         
            +
                        // Map d{x,y,z}/d{X,Y} into d{s,t}/d{X,Y}.
         
     | 
| 498 | 
         
            +
                        dvdX = make_float3(d0.x, d1.x, d2.x); // d{x,y,z}/dX
         
     | 
| 499 | 
         
            +
                        dvdY = make_float3(d0.y, d1.y, d2.y); // d{x,y,z}/dY
         
     | 
| 500 | 
         
            +
                        uvDA = indexCubeMapGradST(uv, dvdX, dvdY); // d{s,t}/d{X,Y}
         
     | 
| 501 | 
         
            +
                    }
         
     | 
| 502 | 
         
            +
                    else
         
     | 
| 503 | 
         
            +
                    {
         
     | 
| 504 | 
         
            +
                        // Fetch.
         
     | 
| 505 | 
         
            +
                        uvDA = ((const float4*)p.uvDA)[pidx];
         
     | 
| 506 | 
         
            +
                    }
         
     | 
| 507 | 
         
            +
             
     | 
| 508 | 
         
            +
                    // Scaling factors.
         
     | 
| 509 | 
         
            +
                    float uscl = p.texWidth;
         
     | 
| 510 | 
         
            +
                    float vscl = p.texHeight;
         
     | 
| 511 | 
         
            +
             
     | 
| 512 | 
         
            +
                    // d[s,t]/d[X,Y].
         
     | 
| 513 | 
         
            +
                    float dsdx = uvDA.x * uscl;
         
     | 
| 514 | 
         
            +
                    float dsdy = uvDA.y * uscl;
         
     | 
| 515 | 
         
            +
                    float dtdx = uvDA.z * vscl;
         
     | 
| 516 | 
         
            +
                    float dtdy = uvDA.w * vscl;
         
     | 
| 517 | 
         
            +
             
     | 
| 518 | 
         
            +
                    // Calculate footprint axis lengths.
         
     | 
| 519 | 
         
            +
                    float A = dsdx*dsdx + dtdx*dtdx;
         
     | 
| 520 | 
         
            +
                    float B = dsdy*dsdy + dtdy*dtdy;
         
     | 
| 521 | 
         
            +
                    float C = dsdx*dsdy + dtdx*dtdy;
         
     | 
| 522 | 
         
            +
                    float l2b = 0.5 * (A + B);
         
     | 
| 523 | 
         
            +
                    float l2n = 0.25 * (A-B)*(A-B) + C*C;
         
     | 
| 524 | 
         
            +
                    float l2a = sqrt(l2n);
         
     | 
| 525 | 
         
            +
                    float lenMinorSqr = fmaxf(0.0, l2b - l2a);
         
     | 
| 526 | 
         
            +
                    float lenMajorSqr = l2b + l2a;
         
     | 
| 527 | 
         
            +
             
     | 
| 528 | 
         
            +
                    // Footprint vs. mip level gradient.
         
     | 
| 529 | 
         
            +
                    if (pdw && FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_LINEAR)
         
     | 
| 530 | 
         
            +
                    {
         
     | 
| 531 | 
         
            +
                        float dw   = 0.72134752f / (l2n + l2a * l2b); // Constant is 0.5/ln(2).
         
     | 
| 532 | 
         
            +
                        float AB   = dw * .5f * (A - B);
         
     | 
| 533 | 
         
            +
                        float Cw   = dw * C;
         
     | 
| 534 | 
         
            +
                        float l2aw = dw * l2a;
         
     | 
| 535 | 
         
            +
                        float d_f_ddsdX = uscl * (dsdx * (l2aw + AB) + dsdy * Cw);
         
     | 
| 536 | 
         
            +
                        float d_f_ddsdY = uscl * (dsdy * (l2aw - AB) + dsdx * Cw);
         
     | 
| 537 | 
         
            +
                        float d_f_ddtdX = vscl * (dtdx * (l2aw + AB) + dtdy * Cw);
         
     | 
| 538 | 
         
            +
                        float d_f_ddtdY = vscl * (dtdy * (l2aw - AB) + dtdx * Cw);
         
     | 
| 539 | 
         
            +
             
     | 
| 540 | 
         
            +
                        float4 d_f_dw = make_float4(d_f_ddsdX, d_f_ddsdY, d_f_ddtdX, d_f_ddtdY);
         
     | 
| 541 | 
         
            +
                        if (!CUBE_MODE)
         
     | 
| 542 | 
         
            +
                            *pdw = isfinite_vec4(d_f_dw) ? d_f_dw : make_float4(0.f, 0.f, 0.f, 0.f);
         
     | 
| 543 | 
         
            +
             
     | 
| 544 | 
         
            +
                        // In cube maps, there is also a texture coordinate vs. mip level gradient.
         
     | 
| 545 | 
         
            +
                        // Only output nonzero vectors if both are free of inf/Nan garbage.
         
     | 
| 546 | 
         
            +
                        if (CUBE_MODE)
         
     | 
| 547 | 
         
            +
                        {
         
     | 
| 548 | 
         
            +
                            float4 dx, dy, dz;
         
     | 
| 549 | 
         
            +
                            indexCubeMapGrad2(uv, dvdX, dvdY, dx, dy, dz);
         
     | 
| 550 | 
         
            +
                            float3 d_dsdX_dv = make_float3(dx.x, dy.x, dz.x);
         
     | 
| 551 | 
         
            +
                            float3 d_dsdY_dv = make_float3(dx.y, dy.y, dz.y);
         
     | 
| 552 | 
         
            +
                            float3 d_dtdX_dv = make_float3(dx.z, dy.z, dz.z);
         
     | 
| 553 | 
         
            +
                            float3 d_dtdY_dv = make_float3(dx.w, dy.w, dz.w);
         
     | 
| 554 | 
         
            +
             
     | 
| 555 | 
         
            +
                            float3 d_f_dv = make_float3(0.f, 0.f, 0.f);
         
     | 
| 556 | 
         
            +
                            d_f_dv += d_dsdX_dv * d_f_ddsdX;
         
     | 
| 557 | 
         
            +
                            d_f_dv += d_dsdY_dv * d_f_ddsdY;
         
     | 
| 558 | 
         
            +
                            d_f_dv += d_dtdX_dv * d_f_ddtdX;
         
     | 
| 559 | 
         
            +
                            d_f_dv += d_dtdY_dv * d_f_ddtdY;
         
     | 
| 560 | 
         
            +
             
     | 
| 561 | 
         
            +
                            bool finite = isfinite_vec4(d_f_dw) && isfinite_vec3(d_f_dv);
         
     | 
| 562 | 
         
            +
                            *pdw   = finite ? d_f_dw : make_float4(0.f, 0.f, 0.f, 0.f);
         
     | 
| 563 | 
         
            +
                            *pdfdv = finite ? d_f_dv : make_float3(0.f, 0.f, 0.f);
         
     | 
| 564 | 
         
            +
                        }
         
     | 
| 565 | 
         
            +
                    }
         
     | 
| 566 | 
         
            +
             
     | 
| 567 | 
         
            +
                    // Finally, calculate mip level.
         
     | 
| 568 | 
         
            +
                    flevel = .5f * __log2f(lenMajorSqr); // May be inf/NaN, but clamp fixes it.
         
     | 
| 569 | 
         
            +
                }
         
     | 
| 570 | 
         
            +
             
     | 
| 571 | 
         
            +
                // Bias the mip level and clamp.
         
     | 
| 572 | 
         
            +
                if (p.mipLevelBias)
         
     | 
| 573 | 
         
            +
                    flevel += p.mipLevelBias[pidx];
         
     | 
| 574 | 
         
            +
                flevel = fminf(fmaxf(flevel, 0.f), (float)p.mipLevelMax);
         
     | 
| 575 | 
         
            +
             
     | 
| 576 | 
         
            +
                // Calculate levels depending on filter mode.
         
     | 
| 577 | 
         
            +
                level0 = __float2int_rd(flevel);
         
     | 
| 578 | 
         
            +
             
     | 
| 579 | 
         
            +
                // Leave everything else at zero if flevel == 0 (magnification) or when in linear-mipmap-nearest mode.
         
     | 
| 580 | 
         
            +
                if (FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_LINEAR && flevel > 0.f)
         
     | 
| 581 | 
         
            +
                {
         
     | 
| 582 | 
         
            +
                    level1 = min(level0 + 1, p.mipLevelMax);
         
     | 
| 583 | 
         
            +
                    flevel -= level0; // Fractional part. Zero if clamped on last level.
         
     | 
| 584 | 
         
            +
                }
         
     | 
| 585 | 
         
            +
            }
         
     | 
| 586 | 
         
            +
             
     | 
| 587 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 588 | 
         
            +
            // Texel fetch and accumulator helpers that understand cube map corners.
         
     | 
| 589 | 
         
            +
             
     | 
| 590 | 
         
            +
            template<class T>
         
     | 
| 591 | 
         
            +
            static __device__ __forceinline__ void fetchQuad(T& a00, T& a10, T& a01, T& a11, const float* pIn, int4 tc, bool corner)
         
     | 
| 592 | 
         
            +
            {
         
     | 
| 593 | 
         
            +
                // For invalid cube map uv, tc will be all negative, and all texel values will be zero.
         
     | 
| 594 | 
         
            +
                if (corner)
         
     | 
| 595 | 
         
            +
                {
         
     | 
| 596 | 
         
            +
                    T avg = zero_value<T>();
         
     | 
| 597 | 
         
            +
                    if (tc.x >= 0) avg += (a00 = *((const T*)&pIn[tc.x]));
         
     | 
| 598 | 
         
            +
                    if (tc.y >= 0) avg += (a10 = *((const T*)&pIn[tc.y]));
         
     | 
| 599 | 
         
            +
                    if (tc.z >= 0) avg += (a01 = *((const T*)&pIn[tc.z]));
         
     | 
| 600 | 
         
            +
                    if (tc.w >= 0) avg += (a11 = *((const T*)&pIn[tc.w]));
         
     | 
| 601 | 
         
            +
                    avg *= 0.33333333f;
         
     | 
| 602 | 
         
            +
                    if (tc.x < 0) a00 = avg;
         
     | 
| 603 | 
         
            +
                    if (tc.y < 0) a10 = avg;
         
     | 
| 604 | 
         
            +
                    if (tc.z < 0) a01 = avg;
         
     | 
| 605 | 
         
            +
                    if (tc.w < 0) a11 = avg;
         
     | 
| 606 | 
         
            +
                }
         
     | 
| 607 | 
         
            +
                else
         
     | 
| 608 | 
         
            +
                {
         
     | 
| 609 | 
         
            +
                    a00 = (tc.x >= 0) ? *((const T*)&pIn[tc.x]) : zero_value<T>();
         
     | 
| 610 | 
         
            +
                    a10 = (tc.y >= 0) ? *((const T*)&pIn[tc.y]) : zero_value<T>();
         
     | 
| 611 | 
         
            +
                    a01 = (tc.z >= 0) ? *((const T*)&pIn[tc.z]) : zero_value<T>();
         
     | 
| 612 | 
         
            +
                    a11 = (tc.w >= 0) ? *((const T*)&pIn[tc.w]) : zero_value<T>();
         
     | 
| 613 | 
         
            +
                }
         
     | 
| 614 | 
         
            +
            }
         
     | 
| 615 | 
         
            +
             
     | 
| 616 | 
         
            +
            static __device__ __forceinline__ void accumQuad(float4 c, float* pOut, int level, int4 tc, bool corner, CA_TEMP_PARAM)
         
     | 
| 617 | 
         
            +
            {
         
     | 
| 618 | 
         
            +
                // For invalid cube map uv, tc will be all negative, and no accumulation will take place.
         
     | 
| 619 | 
         
            +
                if (corner)
         
     | 
| 620 | 
         
            +
                {
         
     | 
| 621 | 
         
            +
                    float cb;
         
     | 
| 622 | 
         
            +
                    if (tc.x < 0) cb = c.x;
         
     | 
| 623 | 
         
            +
                    if (tc.y < 0) cb = c.y;
         
     | 
| 624 | 
         
            +
                    if (tc.z < 0) cb = c.z;
         
     | 
| 625 | 
         
            +
                    if (tc.w < 0) cb = c.w;
         
     | 
| 626 | 
         
            +
                    cb *= 0.33333333f;
         
     | 
| 627 | 
         
            +
                    if (tc.x >= 0) caAtomicAddTexture(pOut, level, tc.x, c.x + cb);
         
     | 
| 628 | 
         
            +
                    if (tc.y >= 0) caAtomicAddTexture(pOut, level, tc.y, c.y + cb);
         
     | 
| 629 | 
         
            +
                    if (tc.z >= 0) caAtomicAddTexture(pOut, level, tc.z, c.z + cb);
         
     | 
| 630 | 
         
            +
                    if (tc.w >= 0) caAtomicAddTexture(pOut, level, tc.w, c.w + cb);
         
     | 
| 631 | 
         
            +
                }
         
     | 
| 632 | 
         
            +
                else
         
     | 
| 633 | 
         
            +
                {
         
     | 
| 634 | 
         
            +
                    if (tc.x >= 0) caAtomicAddTexture(pOut, level, tc.x, c.x);
         
     | 
| 635 | 
         
            +
                    if (tc.y >= 0) caAtomicAddTexture(pOut, level, tc.y, c.y);
         
     | 
| 636 | 
         
            +
                    if (tc.z >= 0) caAtomicAddTexture(pOut, level, tc.z, c.z);
         
     | 
| 637 | 
         
            +
                    if (tc.w >= 0) caAtomicAddTexture(pOut, level, tc.w, c.w);
         
     | 
| 638 | 
         
            +
                }
         
     | 
| 639 | 
         
            +
            }
         
     | 
| 640 | 
         
            +
             
     | 
| 641 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 642 | 
         
            +
            // Mip builder kernel.
         
     | 
| 643 | 
         
            +
             
     | 
| 644 | 
         
            +
            template<class T, int C>
         
     | 
| 645 | 
         
            +
            static __forceinline__ __device__ void MipBuildKernelTemplate(const TextureKernelParams p)
         
     | 
| 646 | 
         
            +
            {
         
     | 
| 647 | 
         
            +
                // Sizes.
         
     | 
| 648 | 
         
            +
                int2 sz_in = mipLevelSize(p, p.mipLevelOut - 1);
         
     | 
| 649 | 
         
            +
                int2 sz_out = mipLevelSize(p, p.mipLevelOut);
         
     | 
| 650 | 
         
            +
             
     | 
| 651 | 
         
            +
                // Calculate pixel position.
         
     | 
| 652 | 
         
            +
                int px = blockIdx.x * blockDim.x + threadIdx.x;
         
     | 
| 653 | 
         
            +
                int py = blockIdx.y * blockDim.y + threadIdx.y;
         
     | 
| 654 | 
         
            +
                int pz = blockIdx.z;
         
     | 
| 655 | 
         
            +
                if (px >= sz_out.x || py >= sz_out.y)
         
     | 
| 656 | 
         
            +
                    return;
         
     | 
| 657 | 
         
            +
             
     | 
| 658 | 
         
            +
                // Pixel indices.
         
     | 
| 659 | 
         
            +
                int pidx_in0 = p.channels * (((px + sz_in.x * py) << 1) + (pz * sz_in.x * sz_in.y));
         
     | 
| 660 | 
         
            +
                int pidx_in1 = pidx_in0 + p.channels * sz_in.x; // Next pixel down.
         
     | 
| 661 | 
         
            +
                int pidx_out = p.channels * (px + sz_out.x * (py + sz_out.y * pz));
         
     | 
| 662 | 
         
            +
             
     | 
| 663 | 
         
            +
                // Input and output pointers.
         
     | 
| 664 | 
         
            +
                const float* pin = p.tex[p.mipLevelOut - 1];
         
     | 
| 665 | 
         
            +
                float* pout = (float*)p.tex[p.mipLevelOut];
         
     | 
| 666 | 
         
            +
             
     | 
| 667 | 
         
            +
                // Special case: Input texture height or width is 1.
         
     | 
| 668 | 
         
            +
                if (sz_in.x == 1 || sz_in.y == 1)
         
     | 
| 669 | 
         
            +
                {
         
     | 
| 670 | 
         
            +
                    if (sz_in.y == 1)
         
     | 
| 671 | 
         
            +
                        pidx_in1 = pidx_in0 + p.channels; // Next pixel on the right.
         
     | 
| 672 | 
         
            +
             
     | 
| 673 | 
         
            +
                    for (int i=0; i < p.channels; i += C)
         
     | 
| 674 | 
         
            +
                    {
         
     | 
| 675 | 
         
            +
                        T v0 = *((const T*)&pin[pidx_in0 + i]);
         
     | 
| 676 | 
         
            +
                        T v1 = *((const T*)&pin[pidx_in1 + i]);
         
     | 
| 677 | 
         
            +
                        T avg = .5f * (v0 + v1);
         
     | 
| 678 | 
         
            +
            #if TEX_DEBUG_MIP_RETAIN_VARIANCE
         
     | 
| 679 | 
         
            +
                        avg = (avg - .5f) * 1.41421356f + .5f;
         
     | 
| 680 | 
         
            +
            #endif
         
     | 
| 681 | 
         
            +
                        *((T*)&pout[pidx_out + i]) = avg;
         
     | 
| 682 | 
         
            +
                    }
         
     | 
| 683 | 
         
            +
             
     | 
| 684 | 
         
            +
                    return;
         
     | 
| 685 | 
         
            +
                }
         
     | 
| 686 | 
         
            +
             
     | 
| 687 | 
         
            +
                for (int i=0; i < p.channels; i += C)
         
     | 
| 688 | 
         
            +
                {
         
     | 
| 689 | 
         
            +
                    T v0 = *((const T*)&pin[pidx_in0 + i]);
         
     | 
| 690 | 
         
            +
                    T v1 = *((const T*)&pin[pidx_in0 + i + p.channels]);
         
     | 
| 691 | 
         
            +
                    T v2 = *((const T*)&pin[pidx_in1 + i]);
         
     | 
| 692 | 
         
            +
                    T v3 = *((const T*)&pin[pidx_in1 + i + p.channels]);
         
     | 
| 693 | 
         
            +
                    T avg = .25f * (v0 + v1 + v2 + v3);
         
     | 
| 694 | 
         
            +
            #if TEX_DEBUG_MIP_RETAIN_VARIANCE
         
     | 
| 695 | 
         
            +
                    avg = (avg - .5f) * 2.f + .5f;
         
     | 
| 696 | 
         
            +
            #endif
         
     | 
| 697 | 
         
            +
                    *((T*)&pout[pidx_out + i]) = avg;
         
     | 
| 698 | 
         
            +
                }
         
     | 
| 699 | 
         
            +
            }
         
     | 
| 700 | 
         
            +
             
     | 
| 701 | 
         
            +
            // Template specializations.
         
     | 
| 702 | 
         
            +
            __global__ void MipBuildKernel1(const TextureKernelParams p) { MipBuildKernelTemplate<float,  1>(p); }
         
     | 
| 703 | 
         
            +
            __global__ void MipBuildKernel2(const TextureKernelParams p) { MipBuildKernelTemplate<float2, 2>(p); }
         
     | 
| 704 | 
         
            +
            __global__ void MipBuildKernel4(const TextureKernelParams p) { MipBuildKernelTemplate<float4, 4>(p); }
         
     | 
| 705 | 
         
            +
             
     | 
| 706 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 707 | 
         
            +
            // Forward kernel.
         
     | 
| 708 | 
         
            +
             
     | 
| 709 | 
         
            +
            template <class T, int C, bool CUBE_MODE, bool BIAS_ONLY, int FILTER_MODE>
         
     | 
| 710 | 
         
            +
            static __forceinline__ __device__ void TextureFwdKernelTemplate(const TextureKernelParams p)
         
     | 
| 711 | 
         
            +
            {
         
     | 
| 712 | 
         
            +
                // Calculate pixel position.
         
     | 
| 713 | 
         
            +
                int px = blockIdx.x * blockDim.x + threadIdx.x;
         
     | 
| 714 | 
         
            +
                int py = blockIdx.y * blockDim.y + threadIdx.y;
         
     | 
| 715 | 
         
            +
                int pz = blockIdx.z;
         
     | 
| 716 | 
         
            +
                int tz = (p.texDepth == 1) ? 0 : pz;
         
     | 
| 717 | 
         
            +
                if (px >= p.imgWidth || py >= p.imgHeight || pz >= p.n)
         
     | 
| 718 | 
         
            +
                    return;
         
     | 
| 719 | 
         
            +
             
     | 
| 720 | 
         
            +
                // Pixel index.
         
     | 
| 721 | 
         
            +
                int pidx = px + p.imgWidth * (py + p.imgHeight * pz);
         
     | 
| 722 | 
         
            +
             
     | 
| 723 | 
         
            +
                // Output ptr.
         
     | 
| 724 | 
         
            +
                float* pOut = p.out + pidx * p.channels;
         
     | 
| 725 | 
         
            +
             
     | 
| 726 | 
         
            +
                // Get UV.
         
     | 
| 727 | 
         
            +
                float3 uv;
         
     | 
| 728 | 
         
            +
                if (CUBE_MODE)
         
     | 
| 729 | 
         
            +
                    uv = ((const float3*)p.uv)[pidx];
         
     | 
| 730 | 
         
            +
                else
         
     | 
| 731 | 
         
            +
                    uv = make_float3(((const float2*)p.uv)[pidx], 0.f);
         
     | 
| 732 | 
         
            +
             
     | 
| 733 | 
         
            +
                // Nearest mode.
         
     | 
| 734 | 
         
            +
                if (FILTER_MODE == TEX_MODE_NEAREST)
         
     | 
| 735 | 
         
            +
                {
         
     | 
| 736 | 
         
            +
                    int tc = indexTextureNearest<CUBE_MODE>(p, uv, tz);
         
     | 
| 737 | 
         
            +
                    tc *= p.channels;
         
     | 
| 738 | 
         
            +
                    const float* pIn = p.tex[0];
         
     | 
| 739 | 
         
            +
             
     | 
| 740 | 
         
            +
                    // Copy if valid tc, otherwise output zero.
         
     | 
| 741 | 
         
            +
                    for (int i=0; i < p.channels; i += C)
         
     | 
| 742 | 
         
            +
                        *((T*)&pOut[i]) = (tc >= 0) ? *((const T*)&pIn[tc + i]) : zero_value<T>();
         
     | 
| 743 | 
         
            +
             
     | 
| 744 | 
         
            +
                    return; // Exit.
         
     | 
| 745 | 
         
            +
                }
         
     | 
| 746 | 
         
            +
             
     | 
| 747 | 
         
            +
                // Calculate mip level. In 'linear' mode these will all stay zero.
         
     | 
| 748 | 
         
            +
                float  flevel = 0.f; // Fractional level.
         
     | 
| 749 | 
         
            +
                int    level0 = 0;   // Discrete level 0.
         
     | 
| 750 | 
         
            +
                int    level1 = 0;   // Discrete level 1.
         
     | 
| 751 | 
         
            +
                calculateMipLevel<CUBE_MODE, BIAS_ONLY, FILTER_MODE>(level0, level1, flevel, p, pidx, uv, 0, 0);
         
     | 
| 752 | 
         
            +
             
     | 
| 753 | 
         
            +
                // Get texel indices and pointer for level 0.
         
     | 
| 754 | 
         
            +
                int4 tc0 = make_int4(0, 0, 0, 0);
         
     | 
| 755 | 
         
            +
                float2 uv0 = indexTextureLinear<CUBE_MODE>(p, uv, tz, tc0, level0);
         
     | 
| 756 | 
         
            +
                const float* pIn0 = p.tex[level0];
         
     | 
| 757 | 
         
            +
                bool corner0 = CUBE_MODE && ((tc0.x | tc0.y | tc0.z | tc0.w) < 0);
         
     | 
| 758 | 
         
            +
                tc0 *= p.channels;
         
     | 
| 759 | 
         
            +
             
     | 
| 760 | 
         
            +
                // Bilinear fetch.
         
     | 
| 761 | 
         
            +
                if (FILTER_MODE == TEX_MODE_LINEAR || FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_NEAREST)
         
     | 
| 762 | 
         
            +
                {
         
     | 
| 763 | 
         
            +
                    // Interpolate.
         
     | 
| 764 | 
         
            +
                    for (int i=0; i < p.channels; i += C, tc0 += C)
         
     | 
| 765 | 
         
            +
                    {
         
     | 
| 766 | 
         
            +
                        T a00, a10, a01, a11;
         
     | 
| 767 | 
         
            +
                        fetchQuad<T>(a00, a10, a01, a11, pIn0, tc0, corner0);
         
     | 
| 768 | 
         
            +
                        *((T*)&pOut[i]) = bilerp(a00, a10, a01, a11, uv0);
         
     | 
| 769 | 
         
            +
                    }
         
     | 
| 770 | 
         
            +
                    return; // Exit.
         
     | 
| 771 | 
         
            +
                }
         
     | 
| 772 | 
         
            +
             
     | 
| 773 | 
         
            +
                // Get texel indices and pointer for level 1.
         
     | 
| 774 | 
         
            +
                int4 tc1 = make_int4(0, 0, 0, 0);
         
     | 
| 775 | 
         
            +
                float2 uv1 = indexTextureLinear<CUBE_MODE>(p, uv, tz, tc1, level1);
         
     | 
| 776 | 
         
            +
                const float* pIn1 = p.tex[level1];
         
     | 
| 777 | 
         
            +
                bool corner1 = CUBE_MODE && ((tc1.x | tc1.y | tc1.z | tc1.w) < 0);
         
     | 
| 778 | 
         
            +
                tc1 *= p.channels;
         
     | 
| 779 | 
         
            +
             
     | 
| 780 | 
         
            +
                // Trilinear fetch.
         
     | 
| 781 | 
         
            +
                for (int i=0; i < p.channels; i += C, tc0 += C, tc1 += C)
         
     | 
| 782 | 
         
            +
                {
         
     | 
| 783 | 
         
            +
                    // First level.
         
     | 
| 784 | 
         
            +
                    T a00, a10, a01, a11;
         
     | 
| 785 | 
         
            +
                    fetchQuad<T>(a00, a10, a01, a11, pIn0, tc0, corner0);
         
     | 
| 786 | 
         
            +
                    T a = bilerp(a00, a10, a01, a11, uv0);
         
     | 
| 787 | 
         
            +
             
     | 
| 788 | 
         
            +
                    // Second level unless in magnification mode.
         
     | 
| 789 | 
         
            +
                    if (flevel > 0.f)
         
     | 
| 790 | 
         
            +
                    {
         
     | 
| 791 | 
         
            +
                        T b00, b10, b01, b11;
         
     | 
| 792 | 
         
            +
                        fetchQuad<T>(b00, b10, b01, b11, pIn1, tc1, corner1);
         
     | 
| 793 | 
         
            +
                        T b = bilerp(b00, b10, b01, b11, uv1);
         
     | 
| 794 | 
         
            +
                        a = lerp(a, b, flevel); // Interpolate between levels.
         
     | 
| 795 | 
         
            +
                    }
         
     | 
| 796 | 
         
            +
             
     | 
| 797 | 
         
            +
                    // Write.
         
     | 
| 798 | 
         
            +
                    *((T*)&pOut[i]) = a;
         
     | 
| 799 | 
         
            +
                }
         
     | 
| 800 | 
         
            +
            }
         
     | 
| 801 | 
         
            +
             
     | 
| 802 | 
         
            +
            // Template specializations.
         
     | 
| 803 | 
         
            +
            __global__ void TextureFwdKernelNearest1                    (const TextureKernelParams p) { TextureFwdKernelTemplate<float,  1, false, false, TEX_MODE_NEAREST>(p); }
         
     | 
| 804 | 
         
            +
            __global__ void TextureFwdKernelNearest2                    (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, false, false, TEX_MODE_NEAREST>(p); }
         
     | 
| 805 | 
         
            +
            __global__ void TextureFwdKernelNearest4                    (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, false, false, TEX_MODE_NEAREST>(p); }
         
     | 
| 806 | 
         
            +
            __global__ void TextureFwdKernelLinear1                     (const TextureKernelParams p) { TextureFwdKernelTemplate<float,  1, false, false, TEX_MODE_LINEAR>(p); }
         
     | 
| 807 | 
         
            +
            __global__ void TextureFwdKernelLinear2                     (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, false, false, TEX_MODE_LINEAR>(p); }
         
     | 
| 808 | 
         
            +
            __global__ void TextureFwdKernelLinear4                     (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, false, false, TEX_MODE_LINEAR>(p); }
         
     | 
| 809 | 
         
            +
            __global__ void TextureFwdKernelLinearMipmapNearest1        (const TextureKernelParams p) { TextureFwdKernelTemplate<float,  1, false, false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 810 | 
         
            +
            __global__ void TextureFwdKernelLinearMipmapNearest2        (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, false, false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 811 | 
         
            +
            __global__ void TextureFwdKernelLinearMipmapNearest4        (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, false, false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 812 | 
         
            +
            __global__ void TextureFwdKernelLinearMipmapLinear1         (const TextureKernelParams p) { TextureFwdKernelTemplate<float,  1, false, false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 813 | 
         
            +
            __global__ void TextureFwdKernelLinearMipmapLinear2         (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, false, false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 814 | 
         
            +
            __global__ void TextureFwdKernelLinearMipmapLinear4         (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, false, false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 815 | 
         
            +
            __global__ void TextureFwdKernelCubeNearest1                (const TextureKernelParams p) { TextureFwdKernelTemplate<float,  1, true,  false, TEX_MODE_NEAREST>(p); }
         
     | 
| 816 | 
         
            +
            __global__ void TextureFwdKernelCubeNearest2                (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, true,  false, TEX_MODE_NEAREST>(p); }
         
     | 
| 817 | 
         
            +
            __global__ void TextureFwdKernelCubeNearest4                (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, true,  false, TEX_MODE_NEAREST>(p); }
         
     | 
| 818 | 
         
            +
            __global__ void TextureFwdKernelCubeLinear1                 (const TextureKernelParams p) { TextureFwdKernelTemplate<float,  1, true,  false, TEX_MODE_LINEAR>(p); }
         
     | 
| 819 | 
         
            +
            __global__ void TextureFwdKernelCubeLinear2                 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, true,  false, TEX_MODE_LINEAR>(p); }
         
     | 
| 820 | 
         
            +
            __global__ void TextureFwdKernelCubeLinear4                 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, true,  false, TEX_MODE_LINEAR>(p); }
         
     | 
| 821 | 
         
            +
            __global__ void TextureFwdKernelCubeLinearMipmapNearest1    (const TextureKernelParams p) { TextureFwdKernelTemplate<float,  1, true,  false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 822 | 
         
            +
            __global__ void TextureFwdKernelCubeLinearMipmapNearest2    (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, true,  false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 823 | 
         
            +
            __global__ void TextureFwdKernelCubeLinearMipmapNearest4    (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, true,  false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 824 | 
         
            +
            __global__ void TextureFwdKernelCubeLinearMipmapLinear1     (const TextureKernelParams p) { TextureFwdKernelTemplate<float,  1, true,  false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 825 | 
         
            +
            __global__ void TextureFwdKernelCubeLinearMipmapLinear2     (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, true,  false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 826 | 
         
            +
            __global__ void TextureFwdKernelCubeLinearMipmapLinear4     (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, true,  false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 827 | 
         
            +
            __global__ void TextureFwdKernelLinearMipmapNearestBO1      (const TextureKernelParams p) { TextureFwdKernelTemplate<float,  1, false, true,  TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 828 | 
         
            +
            __global__ void TextureFwdKernelLinearMipmapNearestBO2      (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, false, true,  TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 829 | 
         
            +
            __global__ void TextureFwdKernelLinearMipmapNearestBO4      (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, false, true,  TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 830 | 
         
            +
            __global__ void TextureFwdKernelLinearMipmapLinearBO1       (const TextureKernelParams p) { TextureFwdKernelTemplate<float,  1, false, true,  TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 831 | 
         
            +
            __global__ void TextureFwdKernelLinearMipmapLinearBO2       (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, false, true,  TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 832 | 
         
            +
            __global__ void TextureFwdKernelLinearMipmapLinearBO4       (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, false, true,  TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 833 | 
         
            +
            __global__ void TextureFwdKernelCubeLinearMipmapNearestBO1  (const TextureKernelParams p) { TextureFwdKernelTemplate<float,  1, true,  true,  TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 834 | 
         
            +
            __global__ void TextureFwdKernelCubeLinearMipmapNearestBO2  (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, true,  true,  TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 835 | 
         
            +
            __global__ void TextureFwdKernelCubeLinearMipmapNearestBO4  (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, true,  true,  TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 836 | 
         
            +
            __global__ void TextureFwdKernelCubeLinearMipmapLinearBO1   (const TextureKernelParams p) { TextureFwdKernelTemplate<float,  1, true,  true,  TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 837 | 
         
            +
            __global__ void TextureFwdKernelCubeLinearMipmapLinearBO2   (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, true,  true,  TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 838 | 
         
            +
            __global__ void TextureFwdKernelCubeLinearMipmapLinearBO4   (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, true,  true,  TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 839 | 
         
            +
             
     | 
| 840 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 841 | 
         
            +
            // Gradient mip puller kernel.
         
     | 
| 842 | 
         
            +
             
     | 
| 843 | 
         
            +
            template<class T, int C>
         
     | 
| 844 | 
         
            +
            static __forceinline__ __device__ void MipGradKernelTemplate(const TextureKernelParams p)
         
     | 
| 845 | 
         
            +
            {
         
     | 
| 846 | 
         
            +
                // Calculate pixel position.
         
     | 
| 847 | 
         
            +
                int px = blockIdx.x * blockDim.x + threadIdx.x;
         
     | 
| 848 | 
         
            +
                int py = blockIdx.y * blockDim.y + threadIdx.y;
         
     | 
| 849 | 
         
            +
                int pz = blockIdx.z;
         
     | 
| 850 | 
         
            +
                if (px >= p.texWidth || py >= p.texHeight)
         
     | 
| 851 | 
         
            +
                    return;
         
     | 
| 852 | 
         
            +
             
     | 
| 853 | 
         
            +
                // Number of wide elements.
         
     | 
| 854 | 
         
            +
                int c = p.channels;
         
     | 
| 855 | 
         
            +
                if (C == 2) c >>= 1;
         
     | 
| 856 | 
         
            +
                if (C == 4) c >>= 2;
         
     | 
| 857 | 
         
            +
             
     | 
| 858 | 
         
            +
                // Dynamically allocated shared memory for holding a texel.
         
     | 
| 859 | 
         
            +
                extern __shared__ float s_texelAccum[];
         
     | 
| 860 | 
         
            +
                int sharedOfs = threadIdx.x + threadIdx.y * blockDim.x;
         
     | 
| 861 | 
         
            +
                int sharedStride = blockDim.x * blockDim.y;
         
     | 
| 862 | 
         
            +
            #   define TEXEL_ACCUM(_i) (s_texelAccum + (sharedOfs + (_i) * sharedStride))
         
     | 
| 863 | 
         
            +
             
     | 
| 864 | 
         
            +
                // Clear the texel.
         
     | 
| 865 | 
         
            +
                for (int i=0; i < p.channels; i++)
         
     | 
| 866 | 
         
            +
                    *TEXEL_ACCUM(i) = 0.f;
         
     | 
| 867 | 
         
            +
             
     | 
| 868 | 
         
            +
                // Track texel position and accumulation weight over the mip stack.
         
     | 
| 869 | 
         
            +
                int x = px;
         
     | 
| 870 | 
         
            +
                int y = py;
         
     | 
| 871 | 
         
            +
                float w = 1.f;
         
     | 
| 872 | 
         
            +
             
     | 
| 873 | 
         
            +
                // Pull gradients from all levels.
         
     | 
| 874 | 
         
            +
                int2 sz = mipLevelSize(p, 0); // Previous level size.
         
     | 
| 875 | 
         
            +
                for (int level=1; level <= p.mipLevelMax; level++)
         
     | 
| 876 | 
         
            +
                {
         
     | 
| 877 | 
         
            +
                    // Weight decay depends on previous level size.
         
     | 
| 878 | 
         
            +
                    if (sz.x > 1) w *= .5f;
         
     | 
| 879 | 
         
            +
                    if (sz.y > 1) w *= .5f;
         
     | 
| 880 | 
         
            +
             
     | 
| 881 | 
         
            +
                    // Current level size and coordinates.
         
     | 
| 882 | 
         
            +
                    sz = mipLevelSize(p, level);
         
     | 
| 883 | 
         
            +
                    x >>= 1;
         
     | 
| 884 | 
         
            +
                    y >>= 1;
         
     | 
| 885 | 
         
            +
             
     | 
| 886 | 
         
            +
                    T* pIn = (T*)(p.gradTex[level] + (x + sz.x * (y + sz.y * pz)) * p.channels);
         
     | 
| 887 | 
         
            +
                    for (int i=0; i < c; i++)
         
     | 
| 888 | 
         
            +
                        accum_from_mem(TEXEL_ACCUM(i * C), sharedStride, pIn[i], w);
         
     | 
| 889 | 
         
            +
                }
         
     | 
| 890 | 
         
            +
             
     | 
| 891 | 
         
            +
                // Add to main texture gradients.
         
     | 
| 892 | 
         
            +
                T* pOut = (T*)(p.gradTex[0] + (px + p.texWidth * (py + p.texHeight * pz)) * p.channels);
         
     | 
| 893 | 
         
            +
                for (int i=0; i < c; i++)
         
     | 
| 894 | 
         
            +
                    accum_to_mem(pOut[i], TEXEL_ACCUM(i * C), sharedStride);
         
     | 
| 895 | 
         
            +
            }
         
     | 
| 896 | 
         
            +
             
     | 
| 897 | 
         
            +
            // Template specializations.
         
     | 
| 898 | 
         
            +
            __global__ void MipGradKernel1(const TextureKernelParams p) { MipGradKernelTemplate<float,  1>(p); }
         
     | 
| 899 | 
         
            +
            __global__ void MipGradKernel2(const TextureKernelParams p) { MipGradKernelTemplate<float2, 2>(p); }
         
     | 
| 900 | 
         
            +
            __global__ void MipGradKernel4(const TextureKernelParams p) { MipGradKernelTemplate<float4, 4>(p); }
         
     | 
| 901 | 
         
            +
             
     | 
| 902 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 903 | 
         
            +
            // Gradient kernel.
         
     | 
| 904 | 
         
            +
             
     | 
| 905 | 
         
            +
            template <bool CUBE_MODE, bool BIAS_ONLY, int FILTER_MODE>
         
     | 
| 906 | 
         
            +
            static __forceinline__ __device__ void TextureGradKernelTemplate(const TextureKernelParams p)
         
     | 
| 907 | 
         
            +
            {
         
     | 
| 908 | 
         
            +
                // Temporary space for coalesced atomics.
         
     | 
| 909 | 
         
            +
                CA_DECLARE_TEMP(TEX_GRAD_MAX_KERNEL_BLOCK_WIDTH * TEX_GRAD_MAX_KERNEL_BLOCK_HEIGHT);
         
     | 
| 910 | 
         
            +
             
     | 
| 911 | 
         
            +
                // Calculate pixel position.
         
     | 
| 912 | 
         
            +
                int px = blockIdx.x * blockDim.x + threadIdx.x;
         
     | 
| 913 | 
         
            +
                int py = blockIdx.y * blockDim.y + threadIdx.y;
         
     | 
| 914 | 
         
            +
                int pz = blockIdx.z;
         
     | 
| 915 | 
         
            +
                int tz = (p.texDepth == 1) ? 0 : pz;
         
     | 
| 916 | 
         
            +
                if (px >= p.imgWidth || py >= p.imgHeight || pz >= p.n)
         
     | 
| 917 | 
         
            +
                    return;
         
     | 
| 918 | 
         
            +
             
     | 
| 919 | 
         
            +
                // Pixel index.
         
     | 
| 920 | 
         
            +
                int pidx = px + p.imgWidth * (py + p.imgHeight * pz);
         
     | 
| 921 | 
         
            +
             
     | 
| 922 | 
         
            +
                // Early exit if output gradients are zero.
         
     | 
| 923 | 
         
            +
                const float* pDy = p.dy + pidx * p.channels;
         
     | 
| 924 | 
         
            +
                unsigned int dmax = 0u;
         
     | 
| 925 | 
         
            +
                if ((p.channels & 3) == 0)
         
     | 
| 926 | 
         
            +
                {
         
     | 
| 927 | 
         
            +
                    for (int i=0; i < p.channels; i += 4)
         
     | 
| 928 | 
         
            +
                    {
         
     | 
| 929 | 
         
            +
                        uint4 dy = *((const uint4*)&pDy[i]);
         
     | 
| 930 | 
         
            +
                        dmax |= (dy.x | dy.y | dy.z | dy.w);
         
     | 
| 931 | 
         
            +
                    }
         
     | 
| 932 | 
         
            +
                }
         
     | 
| 933 | 
         
            +
                else
         
     | 
| 934 | 
         
            +
                {
         
     | 
| 935 | 
         
            +
                    for (int i=0; i < p.channels; i++)
         
     | 
| 936 | 
         
            +
                        dmax |= __float_as_uint(pDy[i]);
         
     | 
| 937 | 
         
            +
                }
         
     | 
| 938 | 
         
            +
             
     | 
| 939 | 
         
            +
                // Store zeros and exit.
         
     | 
| 940 | 
         
            +
                if (__uint_as_float(dmax) == 0.f)
         
     | 
| 941 | 
         
            +
                {
         
     | 
| 942 | 
         
            +
                    if (CUBE_MODE)
         
     | 
| 943 | 
         
            +
                    {
         
     | 
| 944 | 
         
            +
                        if (FILTER_MODE != TEX_MODE_NEAREST)
         
     | 
| 945 | 
         
            +
                            ((float3*)p.gradUV)[pidx] = make_float3(0.f, 0.f, 0.f);
         
     | 
| 946 | 
         
            +
                        if (FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_LINEAR)
         
     | 
| 947 | 
         
            +
                        {
         
     | 
| 948 | 
         
            +
                            if (p.gradUVDA)
         
     | 
| 949 | 
         
            +
                            {
         
     | 
| 950 | 
         
            +
                                ((float2*)p.gradUVDA)[3 * pidx + 0] = make_float2(0.f, 0.f);
         
     | 
| 951 | 
         
            +
                                ((float2*)p.gradUVDA)[3 * pidx + 1] = make_float2(0.f, 0.f);
         
     | 
| 952 | 
         
            +
                                ((float2*)p.gradUVDA)[3 * pidx + 2] = make_float2(0.f, 0.f);
         
     | 
| 953 | 
         
            +
                            }
         
     | 
| 954 | 
         
            +
                            if (p.gradMipLevelBias)
         
     | 
| 955 | 
         
            +
                                p.gradMipLevelBias[pidx] = 0.f;
         
     | 
| 956 | 
         
            +
                        }
         
     | 
| 957 | 
         
            +
                    }
         
     | 
| 958 | 
         
            +
                    else
         
     | 
| 959 | 
         
            +
                    {
         
     | 
| 960 | 
         
            +
                        if (FILTER_MODE != TEX_MODE_NEAREST)
         
     | 
| 961 | 
         
            +
                            ((float2*)p.gradUV)[pidx] = make_float2(0.f, 0.f);
         
     | 
| 962 | 
         
            +
                        if (FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_LINEAR)
         
     | 
| 963 | 
         
            +
                        {
         
     | 
| 964 | 
         
            +
                            if (p.gradUVDA)
         
     | 
| 965 | 
         
            +
                                ((float4*)p.gradUVDA)[pidx] = make_float4(0.f, 0.f, 0.f, 0.f);
         
     | 
| 966 | 
         
            +
                            if (p.gradMipLevelBias)
         
     | 
| 967 | 
         
            +
                                p.gradMipLevelBias[pidx] = 0.f;
         
     | 
| 968 | 
         
            +
                        }
         
     | 
| 969 | 
         
            +
                    }
         
     | 
| 970 | 
         
            +
                    return;
         
     | 
| 971 | 
         
            +
                }
         
     | 
| 972 | 
         
            +
             
     | 
| 973 | 
         
            +
                // Get UV.
         
     | 
| 974 | 
         
            +
                float3 uv;
         
     | 
| 975 | 
         
            +
                if (CUBE_MODE)
         
     | 
| 976 | 
         
            +
                    uv = ((const float3*)p.uv)[pidx];
         
     | 
| 977 | 
         
            +
                else
         
     | 
| 978 | 
         
            +
                    uv = make_float3(((const float2*)p.uv)[pidx], 0.f);
         
     | 
| 979 | 
         
            +
             
     | 
| 980 | 
         
            +
                // Nearest mode - texture gradients only.
         
     | 
| 981 | 
         
            +
                if (FILTER_MODE == TEX_MODE_NEAREST)
         
     | 
| 982 | 
         
            +
                {
         
     | 
| 983 | 
         
            +
                    int tc = indexTextureNearest<CUBE_MODE>(p, uv, tz);
         
     | 
| 984 | 
         
            +
                    if (tc < 0)
         
     | 
| 985 | 
         
            +
                        return; // Outside texture.
         
     | 
| 986 | 
         
            +
             
     | 
| 987 | 
         
            +
                    tc *= p.channels;
         
     | 
| 988 | 
         
            +
                    float* pOut = p.gradTex[0];
         
     | 
| 989 | 
         
            +
             
     | 
| 990 | 
         
            +
                    // Accumulate texture gradients.
         
     | 
| 991 | 
         
            +
                    for (int i=0; i < p.channels; i++)
         
     | 
| 992 | 
         
            +
                        caAtomicAddTexture(pOut, 0, tc + i, pDy[i]);
         
     | 
| 993 | 
         
            +
             
     | 
| 994 | 
         
            +
                    return; // Exit.
         
     | 
| 995 | 
         
            +
                }
         
     | 
| 996 | 
         
            +
             
     | 
| 997 | 
         
            +
                // Calculate mip level. In 'linear' mode these will all stay zero.
         
     | 
| 998 | 
         
            +
                float4 dw = make_float4(0.f, 0.f, 0.f, 0.f);
         
     | 
| 999 | 
         
            +
                float3 dfdv = make_float3(0.f, 0.f, 0.f);
         
     | 
| 1000 | 
         
            +
                float  flevel = 0.f; // Fractional level.
         
     | 
| 1001 | 
         
            +
                int    level0 = 0;   // Discrete level 0.
         
     | 
| 1002 | 
         
            +
                int    level1 = 0;   // Discrete level 1.
         
     | 
| 1003 | 
         
            +
                calculateMipLevel<CUBE_MODE, BIAS_ONLY, FILTER_MODE>(level0, level1, flevel, p, pidx, uv, &dw, &dfdv);
         
     | 
| 1004 | 
         
            +
             
     | 
| 1005 | 
         
            +
                // UV gradient accumulators.
         
     | 
| 1006 | 
         
            +
                float gu = 0.f;
         
     | 
| 1007 | 
         
            +
                float gv = 0.f;
         
     | 
| 1008 | 
         
            +
             
     | 
| 1009 | 
         
            +
                // Get texel indices and pointers for level 0.
         
     | 
| 1010 | 
         
            +
                int4 tc0 = make_int4(0, 0, 0, 0);
         
     | 
| 1011 | 
         
            +
                float2 uv0 = indexTextureLinear<CUBE_MODE>(p, uv, tz, tc0, level0);
         
     | 
| 1012 | 
         
            +
                const float* pIn0 = p.tex[level0];
         
     | 
| 1013 | 
         
            +
                float* pOut0 = p.gradTex[level0];
         
     | 
| 1014 | 
         
            +
                bool corner0 = CUBE_MODE && ((tc0.x | tc0.y | tc0.z | tc0.w) < 0);
         
     | 
| 1015 | 
         
            +
                tc0 *= p.channels;
         
     | 
| 1016 | 
         
            +
             
     | 
| 1017 | 
         
            +
                // Texel weights.
         
     | 
| 1018 | 
         
            +
                float uv011 = uv0.x * uv0.y;
         
     | 
| 1019 | 
         
            +
                float uv010 = uv0.x - uv011;
         
     | 
| 1020 | 
         
            +
                float uv001 = uv0.y - uv011;
         
     | 
| 1021 | 
         
            +
                float uv000 = 1.f - uv0.x - uv001;
         
     | 
| 1022 | 
         
            +
                float4 tw0 = make_float4(uv000, uv010, uv001, uv011);
         
     | 
| 1023 | 
         
            +
             
     | 
| 1024 | 
         
            +
                // Attribute weights.
         
     | 
| 1025 | 
         
            +
                int2 sz0 = mipLevelSize(p, level0);
         
     | 
| 1026 | 
         
            +
                float sclu0 = (float)sz0.x;
         
     | 
| 1027 | 
         
            +
                float sclv0 = (float)sz0.y;
         
     | 
| 1028 | 
         
            +
             
     | 
| 1029 | 
         
            +
                // Bilinear mode - texture and uv gradients.
         
     | 
| 1030 | 
         
            +
                if (FILTER_MODE == TEX_MODE_LINEAR || FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_NEAREST)
         
     | 
| 1031 | 
         
            +
                {
         
     | 
| 1032 | 
         
            +
                    for (int i=0; i < p.channels; i++, tc0 += 1)
         
     | 
| 1033 | 
         
            +
                    {
         
     | 
| 1034 | 
         
            +
                        float dy = pDy[i];
         
     | 
| 1035 | 
         
            +
                        accumQuad(tw0 * dy, pOut0, level0, tc0, corner0, CA_TEMP);
         
     | 
| 1036 | 
         
            +
             
     | 
| 1037 | 
         
            +
                        float a00, a10, a01, a11;
         
     | 
| 1038 | 
         
            +
                        fetchQuad<float>(a00, a10, a01, a11, pIn0, tc0, corner0);
         
     | 
| 1039 | 
         
            +
                        float ad = (a11 + a00 - a10 - a01);
         
     | 
| 1040 | 
         
            +
                        gu += dy * ((a10 - a00) + uv0.y * ad) * sclu0;
         
     | 
| 1041 | 
         
            +
                        gv += dy * ((a01 - a00) + uv0.x * ad) * sclv0;
         
     | 
| 1042 | 
         
            +
                    }
         
     | 
| 1043 | 
         
            +
             
     | 
| 1044 | 
         
            +
                    // Store UV gradients and exit.
         
     | 
| 1045 | 
         
            +
                    if (CUBE_MODE)
         
     | 
| 1046 | 
         
            +
                        ((float3*)p.gradUV)[pidx] = indexCubeMapGrad(uv, gu, gv);
         
     | 
| 1047 | 
         
            +
                    else
         
     | 
| 1048 | 
         
            +
                        ((float2*)p.gradUV)[pidx] = make_float2(gu, gv);
         
     | 
| 1049 | 
         
            +
             
     | 
| 1050 | 
         
            +
                    return;
         
     | 
| 1051 | 
         
            +
                }
         
     | 
| 1052 | 
         
            +
             
     | 
| 1053 | 
         
            +
                // Accumulate fractional mip level gradient.
         
     | 
| 1054 | 
         
            +
                float df = 0; // dL/df.
         
     | 
| 1055 | 
         
            +
             
     | 
| 1056 | 
         
            +
                // Get texel indices and pointers for level 1.
         
     | 
| 1057 | 
         
            +
                int4 tc1 = make_int4(0, 0, 0, 0);
         
     | 
| 1058 | 
         
            +
                float2 uv1 = indexTextureLinear<CUBE_MODE>(p, uv, tz, tc1, level1);
         
     | 
| 1059 | 
         
            +
                const float* pIn1 = p.tex[level1];
         
     | 
| 1060 | 
         
            +
                float* pOut1 = p.gradTex[level1];
         
     | 
| 1061 | 
         
            +
                bool corner1 = CUBE_MODE && ((tc1.x | tc1.y | tc1.z | tc1.w) < 0);
         
     | 
| 1062 | 
         
            +
                tc1 *= p.channels;
         
     | 
| 1063 | 
         
            +
             
     | 
| 1064 | 
         
            +
                // Texel weights.
         
     | 
| 1065 | 
         
            +
                float uv111 = uv1.x * uv1.y;
         
     | 
| 1066 | 
         
            +
                float uv110 = uv1.x - uv111;
         
     | 
| 1067 | 
         
            +
                float uv101 = uv1.y - uv111;
         
     | 
| 1068 | 
         
            +
                float uv100 = 1.f - uv1.x - uv101;
         
     | 
| 1069 | 
         
            +
                float4 tw1 = make_float4(uv100, uv110, uv101, uv111);
         
     | 
| 1070 | 
         
            +
             
     | 
| 1071 | 
         
            +
                // Attribute weights.
         
     | 
| 1072 | 
         
            +
                int2 sz1 = mipLevelSize(p, level1);
         
     | 
| 1073 | 
         
            +
                float sclu1 = (float)sz1.x;
         
     | 
| 1074 | 
         
            +
                float sclv1 = (float)sz1.y;
         
     | 
| 1075 | 
         
            +
             
     | 
| 1076 | 
         
            +
                // Trilinear mode.
         
     | 
| 1077 | 
         
            +
                for (int i=0; i < p.channels; i++, tc0 += 1, tc1 += 1)
         
     | 
| 1078 | 
         
            +
                {
         
     | 
| 1079 | 
         
            +
                    float dy = pDy[i];
         
     | 
| 1080 | 
         
            +
                    float dy0 = (1.f - flevel) * dy;
         
     | 
| 1081 | 
         
            +
                    accumQuad(tw0 * dy0, pOut0, level0, tc0, corner0, CA_TEMP);
         
     | 
| 1082 | 
         
            +
             
     | 
| 1083 | 
         
            +
                    // UV gradients for first level.
         
     | 
| 1084 | 
         
            +
                    float a00, a10, a01, a11;
         
     | 
| 1085 | 
         
            +
                    fetchQuad<float>(a00, a10, a01, a11, pIn0, tc0, corner0);
         
     | 
| 1086 | 
         
            +
                    float ad = (a11 + a00 - a10 - a01);
         
     | 
| 1087 | 
         
            +
                    gu += dy0 * ((a10 - a00) + uv0.y * ad) * sclu0;
         
     | 
| 1088 | 
         
            +
                    gv += dy0 * ((a01 - a00) + uv0.x * ad) * sclv0;
         
     | 
| 1089 | 
         
            +
             
     | 
| 1090 | 
         
            +
                    // Second level unless in magnification mode.
         
     | 
| 1091 | 
         
            +
                    if (flevel > 0.f)
         
     | 
| 1092 | 
         
            +
                    {
         
     | 
| 1093 | 
         
            +
                        // Texture gradients for second level.
         
     | 
| 1094 | 
         
            +
                        float dy1 = flevel * dy;
         
     | 
| 1095 | 
         
            +
                        accumQuad(tw1 * dy1, pOut1, level1, tc1, corner1, CA_TEMP);
         
     | 
| 1096 | 
         
            +
             
     | 
| 1097 | 
         
            +
                        // UV gradients for second level.
         
     | 
| 1098 | 
         
            +
                        float b00, b10, b01, b11;
         
     | 
| 1099 | 
         
            +
                        fetchQuad<float>(b00, b10, b01, b11, pIn1, tc1, corner1);
         
     | 
| 1100 | 
         
            +
                        float bd = (b11 + b00 - b10 - b01);
         
     | 
| 1101 | 
         
            +
                        gu += dy1 * ((b10 - b00) + uv1.y * bd) * sclu1;
         
     | 
| 1102 | 
         
            +
                        gv += dy1 * ((b01 - b00) + uv1.x * bd) * sclv1;
         
     | 
| 1103 | 
         
            +
             
     | 
| 1104 | 
         
            +
                        // Mip level gradient.
         
     | 
| 1105 | 
         
            +
                        float a = bilerp(a00, a10, a01, a11, uv0);
         
     | 
| 1106 | 
         
            +
                        float b = bilerp(b00, b10, b01, b11, uv1);
         
     | 
| 1107 | 
         
            +
                        df += (b-a) * dy;
         
     | 
| 1108 | 
         
            +
                    }
         
     | 
| 1109 | 
         
            +
                }
         
     | 
| 1110 | 
         
            +
             
     | 
| 1111 | 
         
            +
                // Store UV gradients.
         
     | 
| 1112 | 
         
            +
                if (CUBE_MODE)
         
     | 
| 1113 | 
         
            +
                    ((float3*)p.gradUV)[pidx] = indexCubeMapGrad(uv, gu, gv) + (dfdv * df);
         
     | 
| 1114 | 
         
            +
                else
         
     | 
| 1115 | 
         
            +
                    ((float2*)p.gradUV)[pidx] = make_float2(gu, gv);
         
     | 
| 1116 | 
         
            +
             
     | 
| 1117 | 
         
            +
                // Store mip level bias gradient.
         
     | 
| 1118 | 
         
            +
                if (p.gradMipLevelBias)
         
     | 
| 1119 | 
         
            +
                    p.gradMipLevelBias[pidx] = df;
         
     | 
| 1120 | 
         
            +
             
     | 
| 1121 | 
         
            +
                // Store UV pixel differential gradients.
         
     | 
| 1122 | 
         
            +
                if (!BIAS_ONLY)
         
     | 
| 1123 | 
         
            +
                {
         
     | 
| 1124 | 
         
            +
                    // Final gradients.
         
     | 
| 1125 | 
         
            +
                    dw *= df; // dL/(d{s,y}/d{X,Y}) = df/(d{s,y}/d{X,Y}) * dL/df.
         
     | 
| 1126 | 
         
            +
             
     | 
| 1127 | 
         
            +
                    // Store them.
         
     | 
| 1128 | 
         
            +
                    if (CUBE_MODE)
         
     | 
| 1129 | 
         
            +
                    {
         
     | 
| 1130 | 
         
            +
                        // Remap from dL/(d{s,t}/s{X,Y}) to dL/(d{x,y,z}/d{X,Y}).
         
     | 
| 1131 | 
         
            +
                        float3 g0, g1;
         
     | 
| 1132 | 
         
            +
                        indexCubeMapGrad4(uv, dw, g0, g1);
         
     | 
| 1133 | 
         
            +
                        ((float2*)p.gradUVDA)[3 * pidx + 0] = make_float2(g0.x, g1.x);
         
     | 
| 1134 | 
         
            +
                        ((float2*)p.gradUVDA)[3 * pidx + 1] = make_float2(g0.y, g1.y);
         
     | 
| 1135 | 
         
            +
                        ((float2*)p.gradUVDA)[3 * pidx + 2] = make_float2(g0.z, g1.z);
         
     | 
| 1136 | 
         
            +
                    }
         
     | 
| 1137 | 
         
            +
                    else
         
     | 
| 1138 | 
         
            +
                        ((float4*)p.gradUVDA)[pidx] = dw;
         
     | 
| 1139 | 
         
            +
                }
         
     | 
| 1140 | 
         
            +
            }
         
     | 
| 1141 | 
         
            +
             
     | 
| 1142 | 
         
            +
            // Template specializations.
         
     | 
| 1143 | 
         
            +
            __global__ void TextureGradKernelNearest                    (const TextureKernelParams p) { TextureGradKernelTemplate<false, false, TEX_MODE_NEAREST>(p); }
         
     | 
| 1144 | 
         
            +
            __global__ void TextureGradKernelLinear                     (const TextureKernelParams p) { TextureGradKernelTemplate<false, false, TEX_MODE_LINEAR>(p); }
         
     | 
| 1145 | 
         
            +
            __global__ void TextureGradKernelLinearMipmapNearest        (const TextureKernelParams p) { TextureGradKernelTemplate<false, false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 1146 | 
         
            +
            __global__ void TextureGradKernelLinearMipmapLinear         (const TextureKernelParams p) { TextureGradKernelTemplate<false, false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 1147 | 
         
            +
            __global__ void TextureGradKernelCubeNearest                (const TextureKernelParams p) { TextureGradKernelTemplate<true,  false, TEX_MODE_NEAREST>(p); }
         
     | 
| 1148 | 
         
            +
            __global__ void TextureGradKernelCubeLinear                 (const TextureKernelParams p) { TextureGradKernelTemplate<true,  false, TEX_MODE_LINEAR>(p); }
         
     | 
| 1149 | 
         
            +
            __global__ void TextureGradKernelCubeLinearMipmapNearest    (const TextureKernelParams p) { TextureGradKernelTemplate<true,  false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 1150 | 
         
            +
            __global__ void TextureGradKernelCubeLinearMipmapLinear     (const TextureKernelParams p) { TextureGradKernelTemplate<true,  false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 1151 | 
         
            +
            __global__ void TextureGradKernelLinearMipmapNearestBO      (const TextureKernelParams p) { TextureGradKernelTemplate<false, true,  TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 1152 | 
         
            +
            __global__ void TextureGradKernelLinearMipmapLinearBO       (const TextureKernelParams p) { TextureGradKernelTemplate<false, true,  TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 1153 | 
         
            +
            __global__ void TextureGradKernelCubeLinearMipmapNearestBO  (const TextureKernelParams p) { TextureGradKernelTemplate<true,  true,  TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
         
     | 
| 1154 | 
         
            +
            __global__ void TextureGradKernelCubeLinearMipmapLinearBO   (const TextureKernelParams p) { TextureGradKernelTemplate<true,  true,  TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
         
     | 
| 1155 | 
         
            +
             
     | 
| 1156 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/lib/setgpu.lib
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    | 
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        extensions/nvdiffrast/nvdiffrast/tensorflow/__init__.py
    ADDED
    
    | 
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| 1 | 
         
            +
            # Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            #
         
     | 
| 3 | 
         
            +
            # NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            # and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            # and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            # distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            # license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            from .ops import rasterize, interpolate, texture, antialias
         
     | 
| 10 | 
         
            +
            from .plugin_loader import set_cache_dir
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            __all__ = ["rasterize", "interpolate", "texture", "antialias", "set_cache_dir"]
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/tensorflow/ops.py
    ADDED
    
    | 
         @@ -0,0 +1,303 @@ 
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|
| 1 | 
         
            +
            # Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            #
         
     | 
| 3 | 
         
            +
            # NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            # and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            # and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            # distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            # license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            import tensorflow as tf
         
     | 
| 10 | 
         
            +
            import numpy as np
         
     | 
| 11 | 
         
            +
            import os
         
     | 
| 12 | 
         
            +
            from . import plugin_loader
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 15 | 
         
            +
            # Helpers.
         
     | 
| 16 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 17 | 
         
            +
             
     | 
| 18 | 
         
            +
            # OpenGL-related linker options depending on platform.
         
     | 
| 19 | 
         
            +
            def _get_gl_opts():
         
     | 
| 20 | 
         
            +
                libs = {
         
     | 
| 21 | 
         
            +
                    'posix': ['GL', 'EGL'],
         
     | 
| 22 | 
         
            +
                    'nt':    ['gdi32', 'opengl32', 'user32', 'setgpu'],
         
     | 
| 23 | 
         
            +
                }
         
     | 
| 24 | 
         
            +
                return ['-l' + x for x in libs[os.name]]
         
     | 
| 25 | 
         
            +
             
     | 
| 26 | 
         
            +
            # Load the cpp plugin.
         
     | 
| 27 | 
         
            +
            def _get_plugin():
         
     | 
| 28 | 
         
            +
                fn = os.path.join(os.path.dirname(__file__), 'tf_all.cu')
         
     | 
| 29 | 
         
            +
                return plugin_loader.get_plugin(fn, extra_nvcc_options=_get_gl_opts() + ['-DNVDR_TENSORFLOW'])
         
     | 
| 30 | 
         
            +
             
     | 
| 31 | 
         
            +
            # Convert parameter to a numpy array if possible.
         
     | 
| 32 | 
         
            +
            def _get_constant(x, dtype):
         
     | 
| 33 | 
         
            +
                try:
         
     | 
| 34 | 
         
            +
                    return np.asarray(x, dtype=dtype)
         
     | 
| 35 | 
         
            +
                except (TypeError, ValueError):
         
     | 
| 36 | 
         
            +
                    return None
         
     | 
| 37 | 
         
            +
             
     | 
| 38 | 
         
            +
            # Tests for a construction-time constantness instead of tf.constant node because
         
     | 
| 39 | 
         
            +
            # the latter can be overridden in Session.run() feed_dict at evaluation time.
         
     | 
| 40 | 
         
            +
            def _is_constant(x, dtype):
         
     | 
| 41 | 
         
            +
                if isinstance(x, np.ndarray):
         
     | 
| 42 | 
         
            +
                    return np.can_cast(x.dtype, dtype, 'unsafe')
         
     | 
| 43 | 
         
            +
                else:
         
     | 
| 44 | 
         
            +
                    return _get_constant(x, dtype) is not None
         
     | 
| 45 | 
         
            +
             
     | 
| 46 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 47 | 
         
            +
            # Rasterize.
         
     | 
| 48 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 49 | 
         
            +
             
     | 
| 50 | 
         
            +
            def rasterize(pos, tri, resolution, ranges=None, tri_const=False, output_db=True, grad_db=True):
         
     | 
| 51 | 
         
            +
                assert tri_const is True or tri_const is False
         
     | 
| 52 | 
         
            +
                assert output_db is True or output_db is False
         
     | 
| 53 | 
         
            +
             
     | 
| 54 | 
         
            +
                # Known constant resolution?
         
     | 
| 55 | 
         
            +
                resolution_c = _get_constant(resolution, np.int32)
         
     | 
| 56 | 
         
            +
             
     | 
| 57 | 
         
            +
                # Known constant triangles?
         
     | 
| 58 | 
         
            +
                tri_const = tri_const or _is_constant(tri, np.int32)
         
     | 
| 59 | 
         
            +
             
     | 
| 60 | 
         
            +
                # Convert all inputs to tensors / base types.
         
     | 
| 61 | 
         
            +
                tri_const = 1 if tri_const else 0
         
     | 
| 62 | 
         
            +
                tri = tf.convert_to_tensor(tri, dtype=tf.int32)
         
     | 
| 63 | 
         
            +
                pos = tf.convert_to_tensor(pos, dtype=tf.float32)
         
     | 
| 64 | 
         
            +
                resolution = tf.convert_to_tensor(resolution, dtype=tf.int32)
         
     | 
| 65 | 
         
            +
                if ranges is None:
         
     | 
| 66 | 
         
            +
                    ranges = tf.convert_to_tensor(np.zeros(shape=[0, 2], dtype=np.int32)) # Empty tensor.
         
     | 
| 67 | 
         
            +
                else:
         
     | 
| 68 | 
         
            +
                    ranges = tf.convert_to_tensor(ranges, dtype=tf.int32) # Convert input to tensor.
         
     | 
| 69 | 
         
            +
             
     | 
| 70 | 
         
            +
                # Infer as much about the output shape as possible.
         
     | 
| 71 | 
         
            +
                out_shape = [None, None, None, 4]
         
     | 
| 72 | 
         
            +
                if pos.shape.rank == 3: # Instanced mode.
         
     | 
| 73 | 
         
            +
                    out_shape[0] = pos.shape[0].value
         
     | 
| 74 | 
         
            +
                elif pos.shape.rank == 2: # Range mode.
         
     | 
| 75 | 
         
            +
                    if ranges.shape.rank not in [None, 0]:
         
     | 
| 76 | 
         
            +
                        out_shape[0] = ranges.shape[0].value
         
     | 
| 77 | 
         
            +
                if resolution_c is not None:
         
     | 
| 78 | 
         
            +
                    assert resolution_c.shape == (2,)
         
     | 
| 79 | 
         
            +
                    out_shape[1], out_shape[2] = resolution_c
         
     | 
| 80 | 
         
            +
             
     | 
| 81 | 
         
            +
                # Output pixel differentials.
         
     | 
| 82 | 
         
            +
                @tf.custom_gradient
         
     | 
| 83 | 
         
            +
                def func_db(pos):
         
     | 
| 84 | 
         
            +
                    out, out_db = _get_plugin().rasterize_fwd(pos, tri, resolution, ranges, 1, tri_const)
         
     | 
| 85 | 
         
            +
                    out.set_shape(out_shape)
         
     | 
| 86 | 
         
            +
                    out_db.set_shape(out_shape)
         
     | 
| 87 | 
         
            +
                    def grad(dy, ddb):
         
     | 
| 88 | 
         
            +
                        if grad_db:
         
     | 
| 89 | 
         
            +
                            return _get_plugin().rasterize_grad_db(pos, tri, out, dy, ddb)
         
     | 
| 90 | 
         
            +
                        else:
         
     | 
| 91 | 
         
            +
                            return _get_plugin().rasterize_grad(pos, tri, out, dy)
         
     | 
| 92 | 
         
            +
                    return (out, out_db), grad
         
     | 
| 93 | 
         
            +
             
     | 
| 94 | 
         
            +
                # Do not output pixel differentials.
         
     | 
| 95 | 
         
            +
                @tf.custom_gradient
         
     | 
| 96 | 
         
            +
                def func(pos):
         
     | 
| 97 | 
         
            +
                    out, out_db = _get_plugin().rasterize_fwd(pos, tri, resolution, ranges, 0, tri_const)
         
     | 
| 98 | 
         
            +
                    out.set_shape(out_shape)
         
     | 
| 99 | 
         
            +
                    out_db.set_shape(out_shape[:-1] + [0]) # Zero channels in out_db.
         
     | 
| 100 | 
         
            +
                    def grad(dy, _):
         
     | 
| 101 | 
         
            +
                        return _get_plugin().rasterize_grad(pos, tri, out, dy)
         
     | 
| 102 | 
         
            +
                    return (out, out_db), grad
         
     | 
| 103 | 
         
            +
             
     | 
| 104 | 
         
            +
                # Choose stub.
         
     | 
| 105 | 
         
            +
                if output_db:
         
     | 
| 106 | 
         
            +
                    return func_db(pos)
         
     | 
| 107 | 
         
            +
                else:
         
     | 
| 108 | 
         
            +
                    return func(pos)
         
     | 
| 109 | 
         
            +
             
     | 
| 110 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 111 | 
         
            +
            # Interpolate.
         
     | 
| 112 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 113 | 
         
            +
             
     | 
| 114 | 
         
            +
            def interpolate(attr, rast, tri, rast_db=None, diff_attrs=None):
         
     | 
| 115 | 
         
            +
                # Sanitize the list of pixel differential attributes.
         
     | 
| 116 | 
         
            +
                if diff_attrs is None:
         
     | 
| 117 | 
         
            +
                    diff_attrs = []
         
     | 
| 118 | 
         
            +
                elif diff_attrs != 'all':
         
     | 
| 119 | 
         
            +
                    diff_attrs = _get_constant(diff_attrs, np.int32)
         
     | 
| 120 | 
         
            +
                    assert (diff_attrs is not None) and len(diff_attrs.shape) == 1
         
     | 
| 121 | 
         
            +
                    diff_attrs = diff_attrs.tolist()
         
     | 
| 122 | 
         
            +
             
     | 
| 123 | 
         
            +
                # Convert all inputs to tensors.
         
     | 
| 124 | 
         
            +
                attr = tf.convert_to_tensor(attr, dtype=tf.float32)
         
     | 
| 125 | 
         
            +
                rast = tf.convert_to_tensor(rast, dtype=tf.float32)
         
     | 
| 126 | 
         
            +
                tri = tf.convert_to_tensor(tri, dtype=tf.int32)
         
     | 
| 127 | 
         
            +
                if diff_attrs:
         
     | 
| 128 | 
         
            +
                    rast_db = tf.convert_to_tensor(rast_db, dtype=tf.float32)
         
     | 
| 129 | 
         
            +
             
     | 
| 130 | 
         
            +
                # Infer output shape.
         
     | 
| 131 | 
         
            +
                out_shape = [None, None, None, None]
         
     | 
| 132 | 
         
            +
                if rast.shape.rank is not None:
         
     | 
| 133 | 
         
            +
                    out_shape = [rast.shape[0].value, rast.shape[1].value, rast.shape[2].value, None]
         
     | 
| 134 | 
         
            +
                if attr.shape.rank in [2, 3]:
         
     | 
| 135 | 
         
            +
                    out_shape[3] = attr.shape[-1].value
         
     | 
| 136 | 
         
            +
             
     | 
| 137 | 
         
            +
                # Output pixel differentials for at least some attributes.
         
     | 
| 138 | 
         
            +
                @tf.custom_gradient
         
     | 
| 139 | 
         
            +
                def func_da(attr, rast, rast_db):
         
     | 
| 140 | 
         
            +
                    diff_attrs_all = int(diff_attrs == 'all')
         
     | 
| 141 | 
         
            +
                    diff_attrs_list = [] if diff_attrs_all else diff_attrs
         
     | 
| 142 | 
         
            +
                    out, out_da = _get_plugin().interpolate_fwd_da(attr, rast, tri, rast_db, diff_attrs_all, diff_attrs_list)
         
     | 
| 143 | 
         
            +
             
     | 
| 144 | 
         
            +
                    # Infer number of channels in out_da.
         
     | 
| 145 | 
         
            +
                    if not diff_attrs_all:
         
     | 
| 146 | 
         
            +
                        da_channels = 2 * len(diff_attrs)
         
     | 
| 147 | 
         
            +
                    if (attr.shape.rank in [2, 3]) and (attr.shape[-1].value is not None):
         
     | 
| 148 | 
         
            +
                        da_channels = 2 * attr.shape[-1].value
         
     | 
| 149 | 
         
            +
                    else:
         
     | 
| 150 | 
         
            +
                        da_channels = None
         
     | 
| 151 | 
         
            +
             
     | 
| 152 | 
         
            +
                    # Set output shapes.
         
     | 
| 153 | 
         
            +
                    out.set_shape(out_shape)
         
     | 
| 154 | 
         
            +
                    out_da.set_shape([out_shape[0], out_shape[1], out_shape[2], da_channels])
         
     | 
| 155 | 
         
            +
             
     | 
| 156 | 
         
            +
                    def grad(dy, dda):
         
     | 
| 157 | 
         
            +
                        return _get_plugin().interpolate_grad_da(attr, rast, tri, dy, rast_db, dda, diff_attrs_all, diff_attrs_list)
         
     | 
| 158 | 
         
            +
                    return (out, out_da), grad
         
     | 
| 159 | 
         
            +
             
     | 
| 160 | 
         
            +
                # No pixel differentials for any attribute.
         
     | 
| 161 | 
         
            +
                @tf.custom_gradient
         
     | 
| 162 | 
         
            +
                def func(attr, rast):
         
     | 
| 163 | 
         
            +
                    out, out_da = _get_plugin().interpolate_fwd(attr, rast, tri)
         
     | 
| 164 | 
         
            +
                    out.set_shape(out_shape)
         
     | 
| 165 | 
         
            +
                    out_da.set_shape(out_shape[:-1] + [0]) # Zero channels in out_da.
         
     | 
| 166 | 
         
            +
                    def grad(dy, _):
         
     | 
| 167 | 
         
            +
                        return _get_plugin().interpolate_grad(attr, rast, tri, dy)
         
     | 
| 168 | 
         
            +
                    return (out, out_da), grad
         
     | 
| 169 | 
         
            +
             
     | 
| 170 | 
         
            +
                # Choose stub.
         
     | 
| 171 | 
         
            +
                if diff_attrs:
         
     | 
| 172 | 
         
            +
                    return func_da(attr, rast, rast_db)
         
     | 
| 173 | 
         
            +
                else:
         
     | 
| 174 | 
         
            +
                    return func(attr, rast)
         
     | 
| 175 | 
         
            +
             
     | 
| 176 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 177 | 
         
            +
            # Texture.
         
     | 
| 178 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 179 | 
         
            +
             
     | 
| 180 | 
         
            +
            def texture(tex, uv, uv_da=None, filter_mode='auto', boundary_mode='wrap', tex_const=False, max_mip_level=None):
         
     | 
| 181 | 
         
            +
                assert tex_const is True or tex_const is False
         
     | 
| 182 | 
         
            +
             
     | 
| 183 | 
         
            +
                # Default filter mode.
         
     | 
| 184 | 
         
            +
                if filter_mode == 'auto':
         
     | 
| 185 | 
         
            +
                    filter_mode = 'linear-mipmap-linear' if (uv_da is not None) else 'linear'
         
     | 
| 186 | 
         
            +
             
     | 
| 187 | 
         
            +
                # Known constant texture?
         
     | 
| 188 | 
         
            +
                tex_const = tex_const or _is_constant(tex, np.float32)
         
     | 
| 189 | 
         
            +
             
     | 
| 190 | 
         
            +
                # Sanitize inputs.
         
     | 
| 191 | 
         
            +
                tex_const = 1 if tex_const else 0
         
     | 
| 192 | 
         
            +
                if max_mip_level is None:
         
     | 
| 193 | 
         
            +
                    max_mip_level = -1
         
     | 
| 194 | 
         
            +
                else:
         
     | 
| 195 | 
         
            +
                    max_mip_level = int(max_mip_level)
         
     | 
| 196 | 
         
            +
                    assert max_mip_level >= 0
         
     | 
| 197 | 
         
            +
             
     | 
| 198 | 
         
            +
                # Convert inputs to tensors.
         
     | 
| 199 | 
         
            +
                tex = tf.convert_to_tensor(tex, dtype=tf.float32)
         
     | 
| 200 | 
         
            +
                uv = tf.convert_to_tensor(uv, dtype=tf.float32)
         
     | 
| 201 | 
         
            +
                if 'mipmap' in filter_mode:
         
     | 
| 202 | 
         
            +
                    uv_da = tf.convert_to_tensor(uv_da, dtype=tf.float32)
         
     | 
| 203 | 
         
            +
             
     | 
| 204 | 
         
            +
                # Infer output shape.
         
     | 
| 205 | 
         
            +
                out_shape = [None, None, None, None]
         
     | 
| 206 | 
         
            +
                if uv.shape.rank is not None:
         
     | 
| 207 | 
         
            +
                    assert uv.shape.rank == 4
         
     | 
| 208 | 
         
            +
                    out_shape = [uv.shape[0].value, uv.shape[1].value, uv.shape[2].value, None]
         
     | 
| 209 | 
         
            +
                if tex.shape.rank is not None:
         
     | 
| 210 | 
         
            +
                    assert tex.shape.rank == (5 if boundary_mode == 'cube' else 4)
         
     | 
| 211 | 
         
            +
                    out_shape[-1] = tex.shape[-1].value
         
     | 
| 212 | 
         
            +
             
     | 
| 213 | 
         
            +
                # If mipping disabled via max level=0, we may as well use simpler filtering internally.
         
     | 
| 214 | 
         
            +
                if max_mip_level == 0 and filter_mode in ['linear-mipmap-nearest', 'linear-mipmap-linear']:
         
     | 
| 215 | 
         
            +
                    filter_mode = 'linear'
         
     | 
| 216 | 
         
            +
             
     | 
| 217 | 
         
            +
                # Convert filter mode to internal enumeration.
         
     | 
| 218 | 
         
            +
                filter_mode_dict = {'nearest': 0, 'linear': 1, 'linear-mipmap-nearest': 2, 'linear-mipmap-linear': 3}
         
     | 
| 219 | 
         
            +
                filter_mode_enum = filter_mode_dict[filter_mode]
         
     | 
| 220 | 
         
            +
             
     | 
| 221 | 
         
            +
                # Convert boundary mode to internal enumeration.
         
     | 
| 222 | 
         
            +
                boundary_mode_dict = {'cube': 0, 'wrap': 1, 'clamp': 2, 'zero': 3}
         
     | 
| 223 | 
         
            +
                boundary_mode_enum = boundary_mode_dict[boundary_mode]
         
     | 
| 224 | 
         
            +
             
     | 
| 225 | 
         
            +
                # Linear-mipmap-linear: Mipmaps enabled, all gradients active.
         
     | 
| 226 | 
         
            +
                @tf.custom_gradient
         
     | 
| 227 | 
         
            +
                def func_linear_mipmap_linear(tex, uv, uv_da):
         
     | 
| 228 | 
         
            +
                    out, mip = _get_plugin().texture_fwd_mip(tex, uv, uv_da, filter_mode_enum, boundary_mode_enum, tex_const, max_mip_level)
         
     | 
| 229 | 
         
            +
                    out.set_shape(out_shape)
         
     | 
| 230 | 
         
            +
                    def grad(dy):
         
     | 
| 231 | 
         
            +
                        return _get_plugin().texture_grad_linear_mipmap_linear(tex, uv, dy, uv_da, mip, filter_mode_enum, boundary_mode_enum, max_mip_level)
         
     | 
| 232 | 
         
            +
                    return out, grad
         
     | 
| 233 | 
         
            +
             
     | 
| 234 | 
         
            +
                # Linear-mipmap-nearest: Mipmaps enabled, no gradients to uv_da.
         
     | 
| 235 | 
         
            +
                @tf.custom_gradient
         
     | 
| 236 | 
         
            +
                def func_linear_mipmap_nearest(tex, uv):
         
     | 
| 237 | 
         
            +
                    out, mip = _get_plugin().texture_fwd_mip(tex, uv, uv_da, filter_mode_enum, boundary_mode_enum, tex_const, max_mip_level)
         
     | 
| 238 | 
         
            +
                    out.set_shape(out_shape)
         
     | 
| 239 | 
         
            +
                    def grad(dy):
         
     | 
| 240 | 
         
            +
                        return _get_plugin().texture_grad_linear_mipmap_nearest(tex, uv, dy, uv_da, mip, filter_mode_enum, boundary_mode_enum, max_mip_level)
         
     | 
| 241 | 
         
            +
                    return out, grad
         
     | 
| 242 | 
         
            +
             
     | 
| 243 | 
         
            +
                # Linear: Mipmaps disabled, no uv_da, no gradients to uv_da.
         
     | 
| 244 | 
         
            +
                @tf.custom_gradient
         
     | 
| 245 | 
         
            +
                def func_linear(tex, uv):
         
     | 
| 246 | 
         
            +
                    out = _get_plugin().texture_fwd(tex, uv, filter_mode_enum, boundary_mode_enum)
         
     | 
| 247 | 
         
            +
                    out.set_shape(out_shape)
         
     | 
| 248 | 
         
            +
                    def grad(dy):
         
     | 
| 249 | 
         
            +
                        return _get_plugin().texture_grad_linear(tex, uv, dy, filter_mode_enum, boundary_mode_enum)
         
     | 
| 250 | 
         
            +
                    return out, grad
         
     | 
| 251 | 
         
            +
             
     | 
| 252 | 
         
            +
                # Nearest: Mipmaps disabled, no uv_da, no gradients to uv_da or uv.
         
     | 
| 253 | 
         
            +
                @tf.custom_gradient
         
     | 
| 254 | 
         
            +
                def func_nearest(tex):
         
     | 
| 255 | 
         
            +
                    out = _get_plugin().texture_fwd(tex, uv, filter_mode_enum, boundary_mode_enum)
         
     | 
| 256 | 
         
            +
                    out.set_shape(out_shape)
         
     | 
| 257 | 
         
            +
                    def grad(dy):
         
     | 
| 258 | 
         
            +
                        return _get_plugin().texture_grad_nearest(tex, uv, dy, filter_mode_enum, boundary_mode_enum)
         
     | 
| 259 | 
         
            +
                    return out, grad
         
     | 
| 260 | 
         
            +
             
     | 
| 261 | 
         
            +
                # Choose stub.
         
     | 
| 262 | 
         
            +
                if filter_mode == 'linear-mipmap-linear':
         
     | 
| 263 | 
         
            +
                    return func_linear_mipmap_linear(tex, uv, uv_da)
         
     | 
| 264 | 
         
            +
                elif filter_mode == 'linear-mipmap-nearest':
         
     | 
| 265 | 
         
            +
                    return func_linear_mipmap_nearest(tex, uv)
         
     | 
| 266 | 
         
            +
                elif filter_mode == 'linear':
         
     | 
| 267 | 
         
            +
                    return func_linear(tex, uv)
         
     | 
| 268 | 
         
            +
                elif filter_mode == 'nearest':
         
     | 
| 269 | 
         
            +
                    return func_nearest(tex)
         
     | 
| 270 | 
         
            +
             
     | 
| 271 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 272 | 
         
            +
            # Antialias.
         
     | 
| 273 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 274 | 
         
            +
             
     | 
| 275 | 
         
            +
            def antialias(color, rast, pos, tri, tri_const=False, pos_gradient_boost=1.0):
         
     | 
| 276 | 
         
            +
                assert tri_const is True or tri_const is False
         
     | 
| 277 | 
         
            +
             
     | 
| 278 | 
         
            +
                # Known constant triangles?
         
     | 
| 279 | 
         
            +
                tri_const = tri_const or _is_constant(tri, np.int32)
         
     | 
| 280 | 
         
            +
             
     | 
| 281 | 
         
            +
                # Convert inputs to tensors.
         
     | 
| 282 | 
         
            +
                color = tf.convert_to_tensor(color, dtype=tf.float32)
         
     | 
| 283 | 
         
            +
                rast = tf.convert_to_tensor(rast, dtype=tf.float32)
         
     | 
| 284 | 
         
            +
                pos = tf.convert_to_tensor(pos, dtype=tf.float32)
         
     | 
| 285 | 
         
            +
                tri = tf.convert_to_tensor(tri, dtype=tf.int32)
         
     | 
| 286 | 
         
            +
             
     | 
| 287 | 
         
            +
                # Sanitize inputs.
         
     | 
| 288 | 
         
            +
                tri_const = 1 if tri_const else 0
         
     | 
| 289 | 
         
            +
             
     | 
| 290 | 
         
            +
                @tf.custom_gradient
         
     | 
| 291 | 
         
            +
                def func(color, pos):
         
     | 
| 292 | 
         
            +
                    color_out, work_buffer = _get_plugin().antialias_fwd(color, rast, pos, tri, tri_const)
         
     | 
| 293 | 
         
            +
                    color_out.set_shape(color.shape)
         
     | 
| 294 | 
         
            +
                    def grad(dy):
         
     | 
| 295 | 
         
            +
                        grad_color, grad_pos = _get_plugin().antialias_grad(color, rast, pos, tri, dy, work_buffer)
         
     | 
| 296 | 
         
            +
                        if pos_gradient_boost != 1.0:
         
     | 
| 297 | 
         
            +
                            grad_pos = grad_pos * pos_gradient_boost
         
     | 
| 298 | 
         
            +
                        return grad_color, grad_pos
         
     | 
| 299 | 
         
            +
                    return color_out, grad
         
     | 
| 300 | 
         
            +
             
     | 
| 301 | 
         
            +
                return func(color, pos)
         
     | 
| 302 | 
         
            +
             
     | 
| 303 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/tensorflow/plugin_loader.py
    ADDED
    
    | 
         @@ -0,0 +1,219 @@ 
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|
| 1 | 
         
            +
            # Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            #
         
     | 
| 3 | 
         
            +
            # NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            # and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            # and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            # distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            # license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            import glob
         
     | 
| 10 | 
         
            +
            import os
         
     | 
| 11 | 
         
            +
            import re
         
     | 
| 12 | 
         
            +
            import uuid
         
     | 
| 13 | 
         
            +
            import hashlib
         
     | 
| 14 | 
         
            +
            import tempfile
         
     | 
| 15 | 
         
            +
            import shutil
         
     | 
| 16 | 
         
            +
            import tensorflow as tf
         
     | 
| 17 | 
         
            +
            from tensorflow.python.client import device_lib # pylint: disable=no-name-in-module
         
     | 
| 18 | 
         
            +
             
     | 
| 19 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 20 | 
         
            +
            # Global options.
         
     | 
| 21 | 
         
            +
             
     | 
| 22 | 
         
            +
            _nvdiffrast_cache_dir = None
         
     | 
| 23 | 
         
            +
             
     | 
| 24 | 
         
            +
            def set_cache_dir(path: str) -> None:
         
     | 
| 25 | 
         
            +
                '''Set CUDA kernel compilation temp dir.
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
                If `set_cache_dir` is not called, the cache directory will default to
         
     | 
| 28 | 
         
            +
                one of the below:
         
     | 
| 29 | 
         
            +
             
     | 
| 30 | 
         
            +
                - Value of NVDIFFRAST_CACHE_DIR env var, if set
         
     | 
| 31 | 
         
            +
                - $HOME/.cache/nvdiffrast if HOME env var is set
         
     | 
| 32 | 
         
            +
                - $USERPROFILE/.cache/nvdiffrast if USERPROFILE is set.
         
     | 
| 33 | 
         
            +
             
     | 
| 34 | 
         
            +
                Args:
         
     | 
| 35 | 
         
            +
                  path: Where to save CUDA kernel build temporaries
         
     | 
| 36 | 
         
            +
                '''
         
     | 
| 37 | 
         
            +
                global _nvdiffrast_cache_dir
         
     | 
| 38 | 
         
            +
                _nvdiffrast_cache_dir = path
         
     | 
| 39 | 
         
            +
             
     | 
| 40 | 
         
            +
            def make_cache_dir_path(*paths: str) -> str:
         
     | 
| 41 | 
         
            +
                if _nvdiffrast_cache_dir is not None:
         
     | 
| 42 | 
         
            +
                    return os.path.join(_nvdiffrast_cache_dir, *paths)
         
     | 
| 43 | 
         
            +
                if 'NVDIFFRAST_CACHE_DIR' in os.environ:
         
     | 
| 44 | 
         
            +
                    return os.path.join(os.environ['NVDIFFRAST_CACHE_DIR'], *paths)
         
     | 
| 45 | 
         
            +
                if 'HOME' in os.environ:
         
     | 
| 46 | 
         
            +
                    return os.path.join(os.environ['HOME'], '.cache', 'nvdiffrast', *paths)
         
     | 
| 47 | 
         
            +
                if 'USERPROFILE' in os.environ:
         
     | 
| 48 | 
         
            +
                    return os.path.join(os.environ['USERPROFILE'], '.cache', 'nvdiffrast', *paths)
         
     | 
| 49 | 
         
            +
                return os.path.join(tempfile.gettempdir(), '.cache', 'nvdiffrast', *paths)
         
     | 
| 50 | 
         
            +
             
     | 
| 51 | 
         
            +
            cuda_cache_version_tag = 'v1'
         
     | 
| 52 | 
         
            +
            do_not_hash_included_headers = False # Speed up compilation by assuming that headers included by the CUDA code never change. Unsafe!
         
     | 
| 53 | 
         
            +
            verbose = True # Print status messages to stdout.
         
     | 
| 54 | 
         
            +
             
     | 
| 55 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 56 | 
         
            +
            # Internal helper funcs.
         
     | 
| 57 | 
         
            +
             
     | 
| 58 | 
         
            +
            def _find_compiler_bindir():
         
     | 
| 59 | 
         
            +
                hostx64_paths = sorted(glob.glob('C:/Program Files/Microsoft Visual Studio/*/Enterprise/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
         
     | 
| 60 | 
         
            +
                if hostx64_paths != []:
         
     | 
| 61 | 
         
            +
                    return hostx64_paths[0]
         
     | 
| 62 | 
         
            +
                hostx64_paths = sorted(glob.glob('C:/Program Files (x86)/Microsoft Visual Studio/*/Enterprise/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
         
     | 
| 63 | 
         
            +
                if hostx64_paths != []:
         
     | 
| 64 | 
         
            +
                    return hostx64_paths[0]
         
     | 
| 65 | 
         
            +
                hostx64_paths = sorted(glob.glob('C:/Program Files/Microsoft Visual Studio/*/Professional/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
         
     | 
| 66 | 
         
            +
                if hostx64_paths != []:
         
     | 
| 67 | 
         
            +
                    return hostx64_paths[0]
         
     | 
| 68 | 
         
            +
                hostx64_paths = sorted(glob.glob('C:/Program Files (x86)/Microsoft Visual Studio/*/Professional/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
         
     | 
| 69 | 
         
            +
                if hostx64_paths != []:
         
     | 
| 70 | 
         
            +
                    return hostx64_paths[0]
         
     | 
| 71 | 
         
            +
                hostx64_paths = sorted(glob.glob('C:/Program Files/Microsoft Visual Studio/*/BuildTools/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
         
     | 
| 72 | 
         
            +
                if hostx64_paths != []:
         
     | 
| 73 | 
         
            +
                    return hostx64_paths[0]
         
     | 
| 74 | 
         
            +
                hostx64_paths = sorted(glob.glob('C:/Program Files (x86)/Microsoft Visual Studio/*/BuildTools/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
         
     | 
| 75 | 
         
            +
                if hostx64_paths != []:
         
     | 
| 76 | 
         
            +
                    return hostx64_paths[0]
         
     | 
| 77 | 
         
            +
                hostx64_paths = sorted(glob.glob('C:/Program Files/Microsoft Visual Studio/*/Community/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
         
     | 
| 78 | 
         
            +
                if hostx64_paths != []:
         
     | 
| 79 | 
         
            +
                    return hostx64_paths[0]
         
     | 
| 80 | 
         
            +
                hostx64_paths = sorted(glob.glob('C:/Program Files (x86)/Microsoft Visual Studio/*/Community/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
         
     | 
| 81 | 
         
            +
                if hostx64_paths != []:
         
     | 
| 82 | 
         
            +
                    return hostx64_paths[0]
         
     | 
| 83 | 
         
            +
                vc_bin_dir = 'C:/Program Files (x86)/Microsoft Visual Studio 14.0/vc/bin'
         
     | 
| 84 | 
         
            +
                if os.path.isdir(vc_bin_dir):
         
     | 
| 85 | 
         
            +
                    return vc_bin_dir
         
     | 
| 86 | 
         
            +
                return None
         
     | 
| 87 | 
         
            +
             
     | 
| 88 | 
         
            +
            def _get_compute_cap(device):
         
     | 
| 89 | 
         
            +
                caps_str = device.physical_device_desc
         
     | 
| 90 | 
         
            +
                m = re.search('compute capability: (\\d+).(\\d+)', caps_str)
         
     | 
| 91 | 
         
            +
                major = m.group(1)
         
     | 
| 92 | 
         
            +
                minor = m.group(2)
         
     | 
| 93 | 
         
            +
                return (major, minor)
         
     | 
| 94 | 
         
            +
             
     | 
| 95 | 
         
            +
            def _get_cuda_gpu_arch_string():
         
     | 
| 96 | 
         
            +
                gpus = [x for x in device_lib.list_local_devices() if x.device_type == 'GPU']
         
     | 
| 97 | 
         
            +
                if len(gpus) == 0:
         
     | 
| 98 | 
         
            +
                    raise RuntimeError('No GPU devices found')
         
     | 
| 99 | 
         
            +
                (major, minor) = _get_compute_cap(gpus[0])
         
     | 
| 100 | 
         
            +
                return 'sm_%s%s' % (major, minor)
         
     | 
| 101 | 
         
            +
             
     | 
| 102 | 
         
            +
            def _run_cmd(cmd):
         
     | 
| 103 | 
         
            +
                with os.popen(cmd) as pipe:
         
     | 
| 104 | 
         
            +
                    output = pipe.read()
         
     | 
| 105 | 
         
            +
                    status = pipe.close()
         
     | 
| 106 | 
         
            +
                if status is not None:
         
     | 
| 107 | 
         
            +
                    raise RuntimeError('NVCC returned an error. See below for full command line and output log:\n\n%s\n\n%s' % (cmd, output))
         
     | 
| 108 | 
         
            +
             
     | 
| 109 | 
         
            +
            def _prepare_nvcc_cli(opts):
         
     | 
| 110 | 
         
            +
                cmd = 'nvcc ' + opts.strip()
         
     | 
| 111 | 
         
            +
                cmd += ' --disable-warnings'
         
     | 
| 112 | 
         
            +
                cmd += ' --include-path "%s"' % tf.sysconfig.get_include()
         
     | 
| 113 | 
         
            +
                cmd += ' --include-path "%s"' % os.path.join(tf.sysconfig.get_include(), 'external', 'protobuf_archive', 'src')
         
     | 
| 114 | 
         
            +
                cmd += ' --include-path "%s"' % os.path.join(tf.sysconfig.get_include(), 'external', 'com_google_absl')
         
     | 
| 115 | 
         
            +
                cmd += ' --include-path "%s"' % os.path.join(tf.sysconfig.get_include(), 'external', 'eigen_archive')
         
     | 
| 116 | 
         
            +
             
     | 
| 117 | 
         
            +
                compiler_bindir = _find_compiler_bindir()
         
     | 
| 118 | 
         
            +
                if compiler_bindir is None:
         
     | 
| 119 | 
         
            +
                    # Require that _find_compiler_bindir succeeds on Windows.  Allow
         
     | 
| 120 | 
         
            +
                    # nvcc to use whatever is the default on Linux.
         
     | 
| 121 | 
         
            +
                    if os.name == 'nt':
         
     | 
| 122 | 
         
            +
                        raise RuntimeError('Could not find MSVC/GCC/CLANG installation on this computer. Check compiler_bindir_search_path list in "%s".' % __file__)
         
     | 
| 123 | 
         
            +
                else:
         
     | 
| 124 | 
         
            +
                    cmd += ' --compiler-bindir "%s"' % compiler_bindir
         
     | 
| 125 | 
         
            +
                cmd += ' 2>&1'
         
     | 
| 126 | 
         
            +
                return cmd
         
     | 
| 127 | 
         
            +
             
     | 
| 128 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 129 | 
         
            +
            # Main entry point.
         
     | 
| 130 | 
         
            +
             
     | 
| 131 | 
         
            +
            _plugin_cache = dict()
         
     | 
| 132 | 
         
            +
             
     | 
| 133 | 
         
            +
            def get_plugin(cuda_file, extra_nvcc_options=[]):
         
     | 
| 134 | 
         
            +
                cuda_file_base = os.path.basename(cuda_file)
         
     | 
| 135 | 
         
            +
                cuda_file_name, cuda_file_ext = os.path.splitext(cuda_file_base)
         
     | 
| 136 | 
         
            +
             
     | 
| 137 | 
         
            +
                # Already in cache?
         
     | 
| 138 | 
         
            +
                if cuda_file in _plugin_cache:
         
     | 
| 139 | 
         
            +
                    return _plugin_cache[cuda_file]
         
     | 
| 140 | 
         
            +
             
     | 
| 141 | 
         
            +
                # Setup plugin.
         
     | 
| 142 | 
         
            +
                if verbose:
         
     | 
| 143 | 
         
            +
                    print('Setting up TensorFlow plugin "%s": ' % cuda_file_base, end='', flush=True)
         
     | 
| 144 | 
         
            +
                try:
         
     | 
| 145 | 
         
            +
                    # Hash CUDA source.
         
     | 
| 146 | 
         
            +
                    md5 = hashlib.md5()
         
     | 
| 147 | 
         
            +
                    with open(cuda_file, 'rb') as f:
         
     | 
| 148 | 
         
            +
                        md5.update(f.read())
         
     | 
| 149 | 
         
            +
                    md5.update(b'\n')
         
     | 
| 150 | 
         
            +
             
     | 
| 151 | 
         
            +
                    # Hash headers included by the CUDA code by running it through the preprocessor.
         
     | 
| 152 | 
         
            +
                    if not do_not_hash_included_headers:
         
     | 
| 153 | 
         
            +
                        if verbose:
         
     | 
| 154 | 
         
            +
                            print('Preprocessing... ', end='', flush=True)
         
     | 
| 155 | 
         
            +
                        with tempfile.TemporaryDirectory() as tmp_dir:
         
     | 
| 156 | 
         
            +
                            tmp_file = os.path.join(tmp_dir, cuda_file_name + '_tmp' + cuda_file_ext)
         
     | 
| 157 | 
         
            +
                            _run_cmd(_prepare_nvcc_cli('"%s" --preprocess -o "%s" --keep --keep-dir "%s"' % (cuda_file, tmp_file, tmp_dir)))
         
     | 
| 158 | 
         
            +
                            with open(tmp_file, 'rb') as f:
         
     | 
| 159 | 
         
            +
                                bad_file_str = ('"' + cuda_file.replace('\\', '/') + '"').encode('utf-8') # __FILE__ in error check macros
         
     | 
| 160 | 
         
            +
                                good_file_str = ('"' + cuda_file_base + '"').encode('utf-8')
         
     | 
| 161 | 
         
            +
                                for ln in f:
         
     | 
| 162 | 
         
            +
                                    if not ln.startswith(b'# ') and not ln.startswith(b'#line '): # ignore line number pragmas
         
     | 
| 163 | 
         
            +
                                        ln = ln.replace(bad_file_str, good_file_str)
         
     | 
| 164 | 
         
            +
                                        md5.update(ln)
         
     | 
| 165 | 
         
            +
                                md5.update(b'\n')
         
     | 
| 166 | 
         
            +
             
     | 
| 167 | 
         
            +
                    # Select compiler options.
         
     | 
| 168 | 
         
            +
                    compile_opts = ''
         
     | 
| 169 | 
         
            +
                    if os.name == 'nt':
         
     | 
| 170 | 
         
            +
                        compile_opts += '"%s"' % os.path.join(tf.sysconfig.get_lib(), 'python', '_pywrap_tensorflow_internal.lib')
         
     | 
| 171 | 
         
            +
                        compile_opts += ' --library-path="%s"' % (os.path.dirname(__file__) + r"\..\lib") # Find libraries during compilation.
         
     | 
| 172 | 
         
            +
                    elif os.name == 'posix':
         
     | 
| 173 | 
         
            +
                        compile_opts += '"%s"' % os.path.join(tf.sysconfig.get_lib(), 'python', '_pywrap_tensorflow_internal.so')
         
     | 
| 174 | 
         
            +
                        compile_opts += ' --compiler-options \'-fPIC -D_GLIBCXX_USE_CXX11_ABI=0\''
         
     | 
| 175 | 
         
            +
                    else:
         
     | 
| 176 | 
         
            +
                        assert False # not Windows or Linux, w00t?
         
     | 
| 177 | 
         
            +
                    compile_opts += ' --gpu-architecture=%s' % _get_cuda_gpu_arch_string()
         
     | 
| 178 | 
         
            +
                    compile_opts += ' --use_fast_math'
         
     | 
| 179 | 
         
            +
                    for opt in extra_nvcc_options:
         
     | 
| 180 | 
         
            +
                        compile_opts += ' ' + opt
         
     | 
| 181 | 
         
            +
                    nvcc_cmd = _prepare_nvcc_cli(compile_opts)
         
     | 
| 182 | 
         
            +
             
     | 
| 183 | 
         
            +
                    # Hash build configuration.
         
     | 
| 184 | 
         
            +
                    md5.update(('nvcc_cmd: ' + nvcc_cmd).encode('utf-8') + b'\n')
         
     | 
| 185 | 
         
            +
                    md5.update(('tf.VERSION: ' + tf.VERSION).encode('utf-8') + b'\n')
         
     | 
| 186 | 
         
            +
                    md5.update(('cuda_cache_version_tag: ' + cuda_cache_version_tag).encode('utf-8') + b'\n')
         
     | 
| 187 | 
         
            +
             
     | 
| 188 | 
         
            +
                    # Compile if not already compiled.
         
     | 
| 189 | 
         
            +
                    bin_file_ext = '.dll' if os.name == 'nt' else '.so'
         
     | 
| 190 | 
         
            +
                    cuda_cache_path = make_cache_dir_path()
         
     | 
| 191 | 
         
            +
                    bin_file = os.path.join(make_cache_dir_path(), cuda_file_name + '_' + md5.hexdigest() + bin_file_ext)
         
     | 
| 192 | 
         
            +
                    if not os.path.isfile(bin_file):
         
     | 
| 193 | 
         
            +
                        if verbose:
         
     | 
| 194 | 
         
            +
                            print('Compiling... ', end='', flush=True)
         
     | 
| 195 | 
         
            +
                        with tempfile.TemporaryDirectory() as tmp_dir:
         
     | 
| 196 | 
         
            +
                            tmp_file = os.path.join(tmp_dir, cuda_file_name + '_tmp' + bin_file_ext)
         
     | 
| 197 | 
         
            +
                            _run_cmd(nvcc_cmd + ' "%s" --shared -o "%s" --keep --keep-dir "%s"' % (cuda_file, tmp_file, tmp_dir))
         
     | 
| 198 | 
         
            +
                            os.makedirs(cuda_cache_path, exist_ok=True)
         
     | 
| 199 | 
         
            +
                            intermediate_file = os.path.join(cuda_cache_path, cuda_file_name + '_' + uuid.uuid4().hex + '_tmp' + bin_file_ext)
         
     | 
| 200 | 
         
            +
                            shutil.copyfile(tmp_file, intermediate_file)
         
     | 
| 201 | 
         
            +
                            os.rename(intermediate_file, bin_file) # atomic
         
     | 
| 202 | 
         
            +
             
     | 
| 203 | 
         
            +
                    # Load.
         
     | 
| 204 | 
         
            +
                    if verbose:
         
     | 
| 205 | 
         
            +
                        print('Loading... ', end='', flush=True)
         
     | 
| 206 | 
         
            +
                    plugin = tf.load_op_library(bin_file)
         
     | 
| 207 | 
         
            +
             
     | 
| 208 | 
         
            +
                    # Add to cache.
         
     | 
| 209 | 
         
            +
                    _plugin_cache[cuda_file] = plugin
         
     | 
| 210 | 
         
            +
                    if verbose:
         
     | 
| 211 | 
         
            +
                        print('Done.', flush=True)
         
     | 
| 212 | 
         
            +
                    return plugin
         
     | 
| 213 | 
         
            +
             
     | 
| 214 | 
         
            +
                except:
         
     | 
| 215 | 
         
            +
                    if verbose:
         
     | 
| 216 | 
         
            +
                        print('Failed!', flush=True)
         
     | 
| 217 | 
         
            +
                    raise
         
     | 
| 218 | 
         
            +
             
     | 
| 219 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/tensorflow/tf_all.cu
    ADDED
    
    | 
         @@ -0,0 +1,36 @@ 
     | 
|
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         | 
|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            // TF-specific helpers.
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            #define OP_CHECK_CUDA_ERROR(CTX, CUDA_CALL) do { cudaError_t err = CUDA_CALL; OP_REQUIRES(CTX, err == cudaSuccess, errors::Internal("Cuda error: ", cudaGetErrorName(err), "[", #CUDA_CALL, ";]")); } while (0)
         
     | 
| 12 | 
         
            +
            #define OP_CHECK_GL_ERROR(CTX, GL_CALL) do { GL_CALL; GLenum err = glGetError(); OP_REQUIRES(CTX, err == GL_NO_ERROR, errors::Internal("OpenGL error: ", getGLErrorString(err), "[", #GL_CALL, ";]")); } while (0)
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            // Cuda kernels and CPP all together. What an absolute compilation unit.
         
     | 
| 15 | 
         
            +
             
     | 
| 16 | 
         
            +
            #define __CUDA_INCLUDE_COMPILER_INTERNAL_HEADERS__
         
     | 
| 17 | 
         
            +
            #include "../common/framework.h"
         
     | 
| 18 | 
         
            +
            #include "../common/glutil.cpp"
         
     | 
| 19 | 
         
            +
             
     | 
| 20 | 
         
            +
            #include "../common/common.h"
         
     | 
| 21 | 
         
            +
            #include "../common/common.cpp"
         
     | 
| 22 | 
         
            +
             
     | 
| 23 | 
         
            +
            #include "../common/rasterize.h"
         
     | 
| 24 | 
         
            +
            #include "../common/rasterize_gl.cpp"
         
     | 
| 25 | 
         
            +
            #include "../common/rasterize.cu"
         
     | 
| 26 | 
         
            +
            #include "tf_rasterize.cu"
         
     | 
| 27 | 
         
            +
             
     | 
| 28 | 
         
            +
            #include "../common/interpolate.cu"
         
     | 
| 29 | 
         
            +
            #include "tf_interpolate.cu"
         
     | 
| 30 | 
         
            +
             
     | 
| 31 | 
         
            +
            #include "../common/texture.cpp"
         
     | 
| 32 | 
         
            +
            #include "../common/texture.cu"
         
     | 
| 33 | 
         
            +
            #include "tf_texture.cu"
         
     | 
| 34 | 
         
            +
             
     | 
| 35 | 
         
            +
            #include "../common/antialias.cu"
         
     | 
| 36 | 
         
            +
            #include "tf_antialias.cu"
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/tensorflow/tf_antialias.cu
    ADDED
    
    | 
         @@ -0,0 +1,278 @@ 
     | 
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| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 10 | 
         
            +
            // Forward TensorFlow op.
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            struct AntialiasFwdOp : public OpKernel
         
     | 
| 13 | 
         
            +
            {
         
     | 
| 14 | 
         
            +
                AntialiasKernelParams m_attribs;
         
     | 
| 15 | 
         
            +
             
     | 
| 16 | 
         
            +
                AntialiasFwdOp(OpKernelConstruction* ctx): OpKernel(ctx)
         
     | 
| 17 | 
         
            +
                {
         
     | 
| 18 | 
         
            +
                    memset(&m_attribs, 0, sizeof(m_attribs));
         
     | 
| 19 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->GetAttr("tri_const", &m_attribs.tri_const));
         
     | 
| 20 | 
         
            +
                }
         
     | 
| 21 | 
         
            +
             
     | 
| 22 | 
         
            +
                void Compute(OpKernelContext* ctx)
         
     | 
| 23 | 
         
            +
                {
         
     | 
| 24 | 
         
            +
                    AntialiasKernelParams& p = m_attribs;
         
     | 
| 25 | 
         
            +
                    cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
                    // Get input.
         
     | 
| 28 | 
         
            +
                    const Tensor& color     = ctx->input(0);
         
     | 
| 29 | 
         
            +
                    const Tensor& rasterOut = ctx->input(1);
         
     | 
| 30 | 
         
            +
                    const Tensor& pos       = ctx->input(2);
         
     | 
| 31 | 
         
            +
                    const Tensor& tri       = ctx->input(3);
         
     | 
| 32 | 
         
            +
             
     | 
| 33 | 
         
            +
                    // Instance rendering mode?
         
     | 
| 34 | 
         
            +
                    p.instance_mode = pos.dims() > 2;
         
     | 
| 35 | 
         
            +
             
     | 
| 36 | 
         
            +
                    // Extract input dimensions.
         
     | 
| 37 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 38 | 
         
            +
                        p.numVertices = (pos.dims() > 1) ? pos.dim_size(1) : 0;
         
     | 
| 39 | 
         
            +
                    else
         
     | 
| 40 | 
         
            +
                        p.numVertices = (pos.dims() > 0) ? pos.dim_size(0) : 0;
         
     | 
| 41 | 
         
            +
                    p.numTriangles = (tri.dims() > 0) ? tri.dim_size(0) : 0;
         
     | 
| 42 | 
         
            +
                    p.n        = (color.dims() > 0) ? color.dim_size(0) : 0;
         
     | 
| 43 | 
         
            +
                    p.height   = (color.dims() > 1) ? color.dim_size(1) : 0;
         
     | 
| 44 | 
         
            +
                    p.width    = (color.dims() > 2) ? color.dim_size(2) : 0;
         
     | 
| 45 | 
         
            +
                    p.channels = (color.dims() > 3) ? color.dim_size(3) : 0;
         
     | 
| 46 | 
         
            +
             
     | 
| 47 | 
         
            +
                    // Sanity checks.
         
     | 
| 48 | 
         
            +
                    OP_REQUIRES(ctx, color.dims() == 4 && color.dim_size(0) > 0 && color.dim_size(1) > 0 && color.dim_size(2) > 0 && color.dim_size(3) > 0, errors::InvalidArgument("color must have shape[>0, >0, >0, >0]"));
         
     | 
| 49 | 
         
            +
                    OP_REQUIRES(ctx, rasterOut.dims() == 4 && rasterOut.dim_size(0) > 0 && rasterOut.dim_size(1) > 0 && rasterOut.dim_size(2) > 0 && rasterOut.dim_size(3) == 4, errors::InvalidArgument("raster_out must have shape[>0, >0, >0, 4]"));
         
     | 
| 50 | 
         
            +
                    OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
         
     | 
| 51 | 
         
            +
                    OP_REQUIRES(ctx, color.dim_size(1) == rasterOut.dim_size(1) && color.dim_size(2) == rasterOut.dim_size(2), errors::InvalidArgument("color and raster_out inputs must have same spatial dimensions"));
         
     | 
| 52 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 53 | 
         
            +
                    {
         
     | 
| 54 | 
         
            +
                        OP_REQUIRES(ctx, pos.dims() == 3 && pos.dim_size(0) > 0 && pos.dim_size(1) > 0 && pos.dim_size(2) == 4, errors::InvalidArgument("pos must have shape [>0, >0, 4] or [>0, 4]"));
         
     | 
| 55 | 
         
            +
                        OP_REQUIRES(ctx, rasterOut.dim_size(0) == p.n && pos.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs color, raster_out, pos"));
         
     | 
| 56 | 
         
            +
                    }
         
     | 
| 57 | 
         
            +
                    else
         
     | 
| 58 | 
         
            +
                    {
         
     | 
| 59 | 
         
            +
                        OP_REQUIRES(ctx, pos.dims() == 2 && pos.dim_size(0) > 0 && pos.dim_size(1) == 4, errors::InvalidArgument("pos must have shape [>0, >0, 4] or [>0, 4]"));
         
     | 
| 60 | 
         
            +
                        OP_REQUIRES(ctx, rasterOut.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs color, raster_out"));
         
     | 
| 61 | 
         
            +
                    }
         
     | 
| 62 | 
         
            +
             
     | 
| 63 | 
         
            +
                    // Get input pointers.
         
     | 
| 64 | 
         
            +
                    p.color = color.flat<float>().data();
         
     | 
| 65 | 
         
            +
                    p.rasterOut = rasterOut.flat<float>().data();
         
     | 
| 66 | 
         
            +
                    p.tri = tri.flat<int>().data();
         
     | 
| 67 | 
         
            +
                    p.pos = pos.flat<float>().data();
         
     | 
| 68 | 
         
            +
             
     | 
| 69 | 
         
            +
                    // Misc parameters.
         
     | 
| 70 | 
         
            +
                    p.xh = .5f * (float)p.width;
         
     | 
| 71 | 
         
            +
                    p.yh = .5f * (float)p.height;
         
     | 
| 72 | 
         
            +
             
     | 
| 73 | 
         
            +
                    // Allocate output tensor.
         
     | 
| 74 | 
         
            +
                    Tensor* outputTensor = NULL;
         
     | 
| 75 | 
         
            +
                    TensorShape outputShape;
         
     | 
| 76 | 
         
            +
                    outputShape.AddDim(p.n);
         
     | 
| 77 | 
         
            +
                    outputShape.AddDim(p.height);
         
     | 
| 78 | 
         
            +
                    outputShape.AddDim(p.width);
         
     | 
| 79 | 
         
            +
                    outputShape.AddDim(p.channels);
         
     | 
| 80 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->allocate_output(0, outputShape, &outputTensor));
         
     | 
| 81 | 
         
            +
                    p.output = outputTensor->flat<float>().data();
         
     | 
| 82 | 
         
            +
             
     | 
| 83 | 
         
            +
                    // Allocate work buffer. One extra int4 for storing counters.
         
     | 
| 84 | 
         
            +
                    Tensor* workTensor = NULL;
         
     | 
| 85 | 
         
            +
                    TensorShape workShape;
         
     | 
| 86 | 
         
            +
                    workShape.AddDim(p.n * p.width * p.height * 8 + 4); // 8 int for a maximum of two work items per pixel.
         
     | 
| 87 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->allocate_output(1, workShape, &workTensor));
         
     | 
| 88 | 
         
            +
                    p.workBuffer = (int4*)(workTensor->flat<int>().data());
         
     | 
| 89 | 
         
            +
             
     | 
| 90 | 
         
            +
                    // Clear the work counters.
         
     | 
| 91 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(p.workBuffer, 0, sizeof(int4), stream));
         
     | 
| 92 | 
         
            +
             
     | 
| 93 | 
         
            +
                    // Verify that buffers are aligned to allow float2/float4 operations.
         
     | 
| 94 | 
         
            +
                    OP_REQUIRES(ctx, !((uintptr_t)p.pos        & 15), errors::Internal("pos input tensor not aligned to float4"));
         
     | 
| 95 | 
         
            +
                    OP_REQUIRES(ctx, !((uintptr_t)p.rasterOut  &  7), errors::Internal("raster_out input tensor not aligned to float2"));
         
     | 
| 96 | 
         
            +
                    OP_REQUIRES(ctx, !((uintptr_t)p.workBuffer & 15), errors::Internal("work_buffer internal tensor not aligned to int4"));
         
     | 
| 97 | 
         
            +
             
     | 
| 98 | 
         
            +
                    // Kernel parameters.
         
     | 
| 99 | 
         
            +
                    void* args[] = {&p};
         
     | 
| 100 | 
         
            +
             
     | 
| 101 | 
         
            +
                    // (Re-)calculate opposite vertex hash.
         
     | 
| 102 | 
         
            +
                    if (!p.evHash || !p.tri_const)
         
     | 
| 103 | 
         
            +
                    {            
         
     | 
| 104 | 
         
            +
                        if (p.allocTriangles < p.numTriangles)
         
     | 
| 105 | 
         
            +
                        {
         
     | 
| 106 | 
         
            +
                            p.allocTriangles = max(p.allocTriangles, 64);
         
     | 
| 107 | 
         
            +
                            while (p.allocTriangles < p.numTriangles)
         
     | 
| 108 | 
         
            +
                                p.allocTriangles <<= 1; // Must be power of two.
         
     | 
| 109 | 
         
            +
                           
         
     | 
| 110 | 
         
            +
                            // (Re-)allocate memory for the hash.
         
     | 
| 111 | 
         
            +
                            OP_CHECK_CUDA_ERROR(ctx, cudaFree(p.evHash));
         
     | 
| 112 | 
         
            +
                            OP_CHECK_CUDA_ERROR(ctx, cudaMalloc(&p.evHash, p.allocTriangles * AA_HASH_ELEMENTS_PER_TRIANGLE(p.allocTriangles) * sizeof(uint4)));
         
     | 
| 113 | 
         
            +
                            LOG(INFO) << "Increasing topology hash size to accommodate " << p.allocTriangles << " triangles";
         
     | 
| 114 | 
         
            +
                        }
         
     | 
| 115 | 
         
            +
             
     | 
| 116 | 
         
            +
                        // Clear the hash and launch the mesh kernel to populate it.
         
     | 
| 117 | 
         
            +
                        OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(p.evHash, 0, p.allocTriangles * AA_HASH_ELEMENTS_PER_TRIANGLE(p.allocTriangles) * sizeof(uint4), stream));
         
     | 
| 118 | 
         
            +
                        OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel((void*)AntialiasFwdMeshKernel, (p.numTriangles - 1) / AA_MESH_KERNEL_THREADS_PER_BLOCK + 1, AA_MESH_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
         
     | 
| 119 | 
         
            +
                    }
         
     | 
| 120 | 
         
            +
             
     | 
| 121 | 
         
            +
                    // Copy input to output as a baseline.
         
     | 
| 122 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaMemcpyAsync(p.output, p.color, p.n * p.height * p.width * p.channels * sizeof(float), cudaMemcpyDeviceToDevice, stream));
         
     | 
| 123 | 
         
            +
             
     | 
| 124 | 
         
            +
                    // Choose launch parameters for the discontinuity finder kernel and launch.
         
     | 
| 125 | 
         
            +
                    dim3 blockSize(AA_DISCONTINUITY_KERNEL_BLOCK_WIDTH, AA_DISCONTINUITY_KERNEL_BLOCK_HEIGHT, 1);
         
     | 
| 126 | 
         
            +
                    dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.n);
         
     | 
| 127 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel((void*)AntialiasFwdDiscontinuityKernel, gridSize, blockSize, args, 0, stream));
         
     | 
| 128 | 
         
            +
             
     | 
| 129 | 
         
            +
                    // Determine optimum block size for the persistent analysis kernel.
         
     | 
| 130 | 
         
            +
                    int device = 0;
         
     | 
| 131 | 
         
            +
                    int numCTA = 0;
         
     | 
| 132 | 
         
            +
                    int numSM  = 0;
         
     | 
| 133 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaGetDevice(&device));
         
     | 
| 134 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numCTA, (void*)AntialiasFwdAnalysisKernel, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK, 0));
         
     | 
| 135 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaDeviceGetAttribute(&numSM, cudaDevAttrMultiProcessorCount, device));
         
     | 
| 136 | 
         
            +
             
     | 
| 137 | 
         
            +
                    // Launch analysis kernel.
         
     | 
| 138 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel((void*)AntialiasFwdAnalysisKernel, numCTA * numSM, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
         
     | 
| 139 | 
         
            +
                }
         
     | 
| 140 | 
         
            +
            };
         
     | 
| 141 | 
         
            +
             
     | 
| 142 | 
         
            +
            REGISTER_OP("AntialiasFwd")
         
     | 
| 143 | 
         
            +
                .Input      ("color: float")
         
     | 
| 144 | 
         
            +
                .Input      ("raster_out: float")
         
     | 
| 145 | 
         
            +
                .Input      ("pos: float")
         
     | 
| 146 | 
         
            +
                .Input      ("tri: int32")
         
     | 
| 147 | 
         
            +
                .Output     ("output: float")
         
     | 
| 148 | 
         
            +
                .Output     ("work_buffer: int32")
         
     | 
| 149 | 
         
            +
                .Attr       ("tri_const: int");
         
     | 
| 150 | 
         
            +
             
     | 
| 151 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("AntialiasFwd").Device(DEVICE_GPU), AntialiasFwdOp);
         
     | 
| 152 | 
         
            +
             
     | 
| 153 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 154 | 
         
            +
            // Gradient TensorFlow op.
         
     | 
| 155 | 
         
            +
             
     | 
| 156 | 
         
            +
            struct AntialiasGradOp : public OpKernel
         
     | 
| 157 | 
         
            +
            {
         
     | 
| 158 | 
         
            +
                AntialiasKernelParams m_attribs;
         
     | 
| 159 | 
         
            +
             
     | 
| 160 | 
         
            +
                AntialiasGradOp(OpKernelConstruction* ctx): OpKernel(ctx)
         
     | 
| 161 | 
         
            +
                {
         
     | 
| 162 | 
         
            +
                    memset(&m_attribs, 0, sizeof(m_attribs));
         
     | 
| 163 | 
         
            +
                }
         
     | 
| 164 | 
         
            +
             
     | 
| 165 | 
         
            +
                void Compute(OpKernelContext* ctx)
         
     | 
| 166 | 
         
            +
                {
         
     | 
| 167 | 
         
            +
                    AntialiasKernelParams& p = m_attribs;
         
     | 
| 168 | 
         
            +
                    cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
         
     | 
| 169 | 
         
            +
             
     | 
| 170 | 
         
            +
                    // Get input.
         
     | 
| 171 | 
         
            +
                    const Tensor& color      = ctx->input(0);
         
     | 
| 172 | 
         
            +
                    const Tensor& rasterOut  = ctx->input(1);
         
     | 
| 173 | 
         
            +
                    const Tensor& pos        = ctx->input(2);
         
     | 
| 174 | 
         
            +
                    const Tensor& tri        = ctx->input(3);
         
     | 
| 175 | 
         
            +
                    const Tensor& dy         = ctx->input(4);
         
     | 
| 176 | 
         
            +
                    const Tensor& workBuffer = ctx->input(5);
         
     | 
| 177 | 
         
            +
             
     | 
| 178 | 
         
            +
                    // Instance rendering mode?
         
     | 
| 179 | 
         
            +
                    p.instance_mode = pos.dims() > 2;
         
     | 
| 180 | 
         
            +
             
     | 
| 181 | 
         
            +
                    // Extract input dimensions.
         
     | 
| 182 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 183 | 
         
            +
                        p.numVertices = (pos.dims() > 1) ? pos.dim_size(1) : 0;
         
     | 
| 184 | 
         
            +
                    else
         
     | 
| 185 | 
         
            +
                        p.numVertices = (pos.dims() > 0) ? pos.dim_size(0) : 0;
         
     | 
| 186 | 
         
            +
                    p.numTriangles = (tri.dims() > 0) ? tri.dim_size(0) : 0;
         
     | 
| 187 | 
         
            +
                    p.n        = (color.dims() > 0) ? color.dim_size(0) : 0;
         
     | 
| 188 | 
         
            +
                    p.height   = (color.dims() > 1) ? color.dim_size(1) : 0;
         
     | 
| 189 | 
         
            +
                    p.width    = (color.dims() > 2) ? color.dim_size(2) : 0;
         
     | 
| 190 | 
         
            +
                    p.channels = (color.dims() > 3) ? color.dim_size(3) : 0;
         
     | 
| 191 | 
         
            +
             
     | 
| 192 | 
         
            +
                    // Sanity checks.
         
     | 
| 193 | 
         
            +
                    OP_REQUIRES(ctx, dy.dims() == 4 && dy.dim_size(0) > 0 && dy.dim_size(1) > 0 && dy.dim_size(2) > 0 && dy.dim_size(3) > 0, errors::InvalidArgument("dy must have shape[>0, >0, >0, >0]"));
         
     | 
| 194 | 
         
            +
                    OP_REQUIRES(ctx, color.dims() == 4 && color.dim_size(0) > 0 && color.dim_size(1) > 0 && color.dim_size(2) > 0 && color.dim_size(3) > 0, errors::InvalidArgument("color must have shape[>0, >0, >0, >0]"));
         
     | 
| 195 | 
         
            +
                    OP_REQUIRES(ctx, rasterOut.dims() == 4 && rasterOut.dim_size(0) > 0 && rasterOut.dim_size(1) > 0 && rasterOut.dim_size(2) > 0 && rasterOut.dim_size(3) == 4, errors::InvalidArgument("raster_out must have shape[>0, >0, >0, 4]"));
         
     | 
| 196 | 
         
            +
                    OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
         
     | 
| 197 | 
         
            +
                    OP_REQUIRES(ctx, color.dim_size(1) == rasterOut.dim_size(1) && color.dim_size(2) == rasterOut.dim_size(2), errors::InvalidArgument("color and raster_out inputs must have same spatial dimensions"));
         
     | 
| 198 | 
         
            +
                    OP_REQUIRES(ctx, color.dim_size(1) == dy.dim_size(1) && color.dim_size(2) == dy.dim_size(2) && color.dim_size(3) == dy.dim_size(3), errors::InvalidArgument("color and dy inputs must have same dimensions"));
         
     | 
| 199 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 200 | 
         
            +
                    {
         
     | 
| 201 | 
         
            +
                        OP_REQUIRES(ctx, pos.dims() == 3 && pos.dim_size(0) > 0 && pos.dim_size(1) > 0 && pos.dim_size(2) == 4, errors::InvalidArgument("pos must have shape [>0, >0, 4] or [>0, 4]"));
         
     | 
| 202 | 
         
            +
                        OP_REQUIRES(ctx, rasterOut.dim_size(0) == p.n && pos.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs color, raster_out, pos"));
         
     | 
| 203 | 
         
            +
                        OP_REQUIRES(ctx, dy.dim_size(0) == p.n && rasterOut.dim_size(0) == p.n && pos.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs dy, color, raster_out, pos"));
         
     | 
| 204 | 
         
            +
                    }
         
     | 
| 205 | 
         
            +
                    else
         
     | 
| 206 | 
         
            +
                    {
         
     | 
| 207 | 
         
            +
                        OP_REQUIRES(ctx, pos.dims() == 2 && pos.dim_size(0) > 0 && pos.dim_size(1) == 4, errors::InvalidArgument("pos must have shape [>0, >0, 4] or [>0, 4]"));
         
     | 
| 208 | 
         
            +
                        OP_REQUIRES(ctx, rasterOut.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs color, raster_out"));
         
     | 
| 209 | 
         
            +
                        OP_REQUIRES(ctx, dy.dim_size(0) == p.n && rasterOut.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs dy, color, raster_out"));
         
     | 
| 210 | 
         
            +
                    }
         
     | 
| 211 | 
         
            +
             
     | 
| 212 | 
         
            +
                    // Get input pointers.
         
     | 
| 213 | 
         
            +
                    p.dy = dy.flat<float>().data();
         
     | 
| 214 | 
         
            +
                    p.color = color.flat<float>().data();
         
     | 
| 215 | 
         
            +
                    p.rasterOut = rasterOut.flat<float>().data();
         
     | 
| 216 | 
         
            +
                    p.tri = tri.flat<int>().data();
         
     | 
| 217 | 
         
            +
                    p.pos = pos.flat<float>().data();
         
     | 
| 218 | 
         
            +
                    p.workBuffer = (int4*)(workBuffer.flat<int>().data());
         
     | 
| 219 | 
         
            +
             
     | 
| 220 | 
         
            +
                    // Misc parameters.
         
     | 
| 221 | 
         
            +
                    p.xh = .5f * (float)p.width;
         
     | 
| 222 | 
         
            +
                    p.yh = .5f * (float)p.height;
         
     | 
| 223 | 
         
            +
             
     | 
| 224 | 
         
            +
                    // Allocate color gradient output tensor.
         
     | 
| 225 | 
         
            +
                    Tensor* gradColor = NULL;
         
     | 
| 226 | 
         
            +
                    TensorShape gradColorShape;
         
     | 
| 227 | 
         
            +
                    gradColorShape.AddDim(p.n);
         
     | 
| 228 | 
         
            +
                    gradColorShape.AddDim(p.height);
         
     | 
| 229 | 
         
            +
                    gradColorShape.AddDim(p.width);
         
     | 
| 230 | 
         
            +
                    gradColorShape.AddDim(p.channels);
         
     | 
| 231 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->allocate_output(0, gradColorShape, &gradColor));
         
     | 
| 232 | 
         
            +
                    p.gradColor = gradColor->flat<float>().data();
         
     | 
| 233 | 
         
            +
             
     | 
| 234 | 
         
            +
                    // Allocate position gradient output tensor.
         
     | 
| 235 | 
         
            +
                    Tensor* gradPos = NULL;
         
     | 
| 236 | 
         
            +
                    TensorShape gradPosShape;
         
     | 
| 237 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 238 | 
         
            +
                        gradPosShape.AddDim(p.n);
         
     | 
| 239 | 
         
            +
                    gradPosShape.AddDim(p.numVertices);
         
     | 
| 240 | 
         
            +
                    gradPosShape.AddDim(4);
         
     | 
| 241 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->allocate_output(1, gradPosShape, &gradPos));
         
     | 
| 242 | 
         
            +
                    p.gradPos = gradPos->flat<float>().data();
         
     | 
| 243 | 
         
            +
             
     | 
| 244 | 
         
            +
                    // Initialize all the stuff.
         
     | 
| 245 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(&p.workBuffer[0].y, 0, sizeof(int), stream)); // Gradient kernel work counter.
         
     | 
| 246 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaMemcpyAsync(p.gradColor, p.dy, p.n * p.height * p.width * p.channels * sizeof(float), cudaMemcpyDeviceToDevice, stream));
         
     | 
| 247 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(p.gradPos, 0, (p.instance_mode ? p.n : 1) * p.numVertices * 4 * sizeof(float), stream));
         
     | 
| 248 | 
         
            +
             
     | 
| 249 | 
         
            +
                    // Verify that buffers are aligned to allow float2/float4 operations.
         
     | 
| 250 | 
         
            +
                    OP_REQUIRES(ctx, !((uintptr_t)p.pos        & 15), errors::Internal("pos input tensor not aligned to float4"));
         
     | 
| 251 | 
         
            +
                    OP_REQUIRES(ctx, !((uintptr_t)p.workBuffer & 15), errors::Internal("work_buffer internal tensor not aligned to int4"));
         
     | 
| 252 | 
         
            +
             
     | 
| 253 | 
         
            +
                    // Launch the gradient kernel.
         
     | 
| 254 | 
         
            +
                    void* args[] = {&p};
         
     | 
| 255 | 
         
            +
             
     | 
| 256 | 
         
            +
                    int device = 0;
         
     | 
| 257 | 
         
            +
                    int numCTA = 0;
         
     | 
| 258 | 
         
            +
                    int numSM  = 0;
         
     | 
| 259 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaGetDevice(&device));
         
     | 
| 260 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numCTA, (void*)AntialiasGradKernel, AA_GRAD_KERNEL_THREADS_PER_BLOCK, 0));
         
     | 
| 261 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaDeviceGetAttribute(&numSM, cudaDevAttrMultiProcessorCount, device));
         
     | 
| 262 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel((void*)AntialiasGradKernel, numCTA * numSM, AA_GRAD_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
         
     | 
| 263 | 
         
            +
                }
         
     | 
| 264 | 
         
            +
            };
         
     | 
| 265 | 
         
            +
             
     | 
| 266 | 
         
            +
            REGISTER_OP("AntialiasGrad")
         
     | 
| 267 | 
         
            +
                .Input      ("color: float")
         
     | 
| 268 | 
         
            +
                .Input      ("raster_out: float")
         
     | 
| 269 | 
         
            +
                .Input      ("pos: float")
         
     | 
| 270 | 
         
            +
                .Input      ("tri: int32")
         
     | 
| 271 | 
         
            +
                .Input      ("dy: float")
         
     | 
| 272 | 
         
            +
                .Input      ("work_buffer: int32")
         
     | 
| 273 | 
         
            +
                .Output     ("grad_color: float")
         
     | 
| 274 | 
         
            +
                .Output     ("grad_pos: float");
         
     | 
| 275 | 
         
            +
             
     | 
| 276 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("AntialiasGrad").Device(DEVICE_GPU), AntialiasGradOp);
         
     | 
| 277 | 
         
            +
             
     | 
| 278 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/tensorflow/tf_interpolate.cu
    ADDED
    
    | 
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|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 10 | 
         
            +
            // Common op attribute parser.
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            static __host__ void interpolateParseOpAttributes(OpKernelConstruction* ctx, InterpolateKernelParams& p, bool enableDA)
         
     | 
| 13 | 
         
            +
            {
         
     | 
| 14 | 
         
            +
                if (enableDA)
         
     | 
| 15 | 
         
            +
                {
         
     | 
| 16 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->GetAttr("diff_attrs_all", &p.diff_attrs_all));
         
     | 
| 17 | 
         
            +
                    if (!p.diff_attrs_all)
         
     | 
| 18 | 
         
            +
                    {
         
     | 
| 19 | 
         
            +
                        std::vector<int> diff_attrs_vec;
         
     | 
| 20 | 
         
            +
                        OP_REQUIRES_OK(ctx, ctx->GetAttr("diff_attrs", &diff_attrs_vec));
         
     | 
| 21 | 
         
            +
                        OP_REQUIRES(ctx, diff_attrs_vec.size() > 0, errors::InvalidArgument("differentiation enabled with empty diff_attrs list"));
         
     | 
| 22 | 
         
            +
                        OP_REQUIRES(ctx, diff_attrs_vec.size() <= IP_MAX_DIFF_ATTRS, errors::InvalidArgument("too many entries in diff_attrs list (increase IP_MAX_DIFF_ATTRS)"));
         
     | 
| 23 | 
         
            +
                        p.numDiffAttr = diff_attrs_vec.size();
         
     | 
| 24 | 
         
            +
                        memcpy(p.diffAttrs, &diff_attrs_vec[0], diff_attrs_vec.size()*sizeof(int));
         
     | 
| 25 | 
         
            +
                    }
         
     | 
| 26 | 
         
            +
                }
         
     | 
| 27 | 
         
            +
            }
         
     | 
| 28 | 
         
            +
             
     | 
| 29 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 30 | 
         
            +
            // Forward TensorFlow op.
         
     | 
| 31 | 
         
            +
             
     | 
| 32 | 
         
            +
            template <bool ENABLE_DA>
         
     | 
| 33 | 
         
            +
            struct InterpolateFwdOp : public OpKernel
         
     | 
| 34 | 
         
            +
            {
         
     | 
| 35 | 
         
            +
                InterpolateKernelParams m_attribs;
         
     | 
| 36 | 
         
            +
             
     | 
| 37 | 
         
            +
                InterpolateFwdOp(OpKernelConstruction* ctx): OpKernel(ctx)
         
     | 
| 38 | 
         
            +
                {
         
     | 
| 39 | 
         
            +
                    memset(&m_attribs, 0, sizeof(m_attribs));
         
     | 
| 40 | 
         
            +
                    interpolateParseOpAttributes(ctx, m_attribs, ENABLE_DA);
         
     | 
| 41 | 
         
            +
                }
         
     | 
| 42 | 
         
            +
             
     | 
| 43 | 
         
            +
                void Compute(OpKernelContext* ctx)
         
     | 
| 44 | 
         
            +
                {
         
     | 
| 45 | 
         
            +
                    InterpolateKernelParams& p = m_attribs;
         
     | 
| 46 | 
         
            +
                    cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
         
     | 
| 47 | 
         
            +
             
     | 
| 48 | 
         
            +
                    // Get input.
         
     | 
| 49 | 
         
            +
                    const Tensor& attr    = ctx->input(0);
         
     | 
| 50 | 
         
            +
                    const Tensor& rast    = ctx->input(1);
         
     | 
| 51 | 
         
            +
                    const Tensor& tri     = ctx->input(2);
         
     | 
| 52 | 
         
            +
                    const Tensor& rast_db = ctx->input(ENABLE_DA ? 3 : 2);
         
     | 
| 53 | 
         
            +
             
     | 
| 54 | 
         
            +
                    // Instance rendering mode?
         
     | 
| 55 | 
         
            +
                    p.instance_mode = attr.dims() > 2;
         
     | 
| 56 | 
         
            +
             
     | 
| 57 | 
         
            +
                    // Extract input dimensions.
         
     | 
| 58 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 59 | 
         
            +
                    {
         
     | 
| 60 | 
         
            +
                        p.numVertices  = (attr.dims() > 1) ? attr.dim_size(1) : 0;
         
     | 
| 61 | 
         
            +
                        p.numAttr      = (attr.dims() > 2) ? attr.dim_size(2) : 0;
         
     | 
| 62 | 
         
            +
                    }
         
     | 
| 63 | 
         
            +
                    else
         
     | 
| 64 | 
         
            +
                    {
         
     | 
| 65 | 
         
            +
                        p.numVertices  = (attr.dims() > 0) ? attr.dim_size(0) : 0;
         
     | 
| 66 | 
         
            +
                        p.numAttr      = (attr.dims() > 1) ? attr.dim_size(1) : 0;
         
     | 
| 67 | 
         
            +
                    }
         
     | 
| 68 | 
         
            +
                    p.numTriangles = (tri.dims() > 0) ? tri.dim_size(0) : 0;
         
     | 
| 69 | 
         
            +
                    p.height       = (rast.dims() > 1) ? rast.dim_size(1) : 0;
         
     | 
| 70 | 
         
            +
                    p.width        = (rast.dims() > 2) ? rast.dim_size(2) : 0;
         
     | 
| 71 | 
         
            +
                    p.depth        = (rast.dims() > 0) ? rast.dim_size(0) : 0;
         
     | 
| 72 | 
         
            +
             
     | 
| 73 | 
         
            +
                    // Sanity checks.
         
     | 
| 74 | 
         
            +
                    OP_REQUIRES(ctx, rast.dims() == 4 && rast.dim_size(0) > 0 && rast.dim_size(1) > 0 && rast.dim_size(2) > 0 && rast.dim_size(3) == 4, errors::InvalidArgument("rast must have shape[>0, >0, >0, 4]"));
         
     | 
| 75 | 
         
            +
                    OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
         
     | 
| 76 | 
         
            +
                    OP_REQUIRES(ctx, (attr.dims() == 2 || attr.dims() == 3) && attr.dim_size(0) > 0 && attr.dim_size(1) > 0 && (attr.dims() == 2 || attr.dim_size(2) > 0), errors::InvalidArgument("attr must have shape [>0, >0, >0] or [>0, >0]"));
         
     | 
| 77 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 78 | 
         
            +
                        OP_REQUIRES(ctx, attr.dim_size(0) == p.depth || attr.dim_size(0) == 1, errors::InvalidArgument("minibatch size mismatch between inputs rast, attr"));
         
     | 
| 79 | 
         
            +
                    if (ENABLE_DA)
         
     | 
| 80 | 
         
            +
                    {
         
     | 
| 81 | 
         
            +
                        OP_REQUIRES(ctx, rast_db.dims() == 4 && rast_db.dim_size(0) > 0 && rast_db.dim_size(1) > 0 && rast_db.dim_size(2) > 0 && rast_db.dim_size(3) == 4, errors::InvalidArgument("rast_db must have shape[>0, >0, >0, 4]"));
         
     | 
| 82 | 
         
            +
                        OP_REQUIRES(ctx, rast_db.dim_size(1) == rast.dim_size(1) && rast_db.dim_size(2) == rast.dim_size(2), errors::InvalidArgument("spatial size mismatch between inputs rast and rast_db"));
         
     | 
| 83 | 
         
            +
                        OP_REQUIRES(ctx, rast_db.dim_size(0) == p.depth, errors::InvalidArgument("minibatch size mismatch between inputs rast, rast_db"));
         
     | 
| 84 | 
         
            +
                    }
         
     | 
| 85 | 
         
            +
             
     | 
| 86 | 
         
            +
                    // All diff attrs mode.
         
     | 
| 87 | 
         
            +
                    if (p.diff_attrs_all)
         
     | 
| 88 | 
         
            +
                        p.numDiffAttr = p.numAttr;
         
     | 
| 89 | 
         
            +
             
     | 
| 90 | 
         
            +
                    // Get input pointers.
         
     | 
| 91 | 
         
            +
                    p.attr = attr.flat<float>().data();
         
     | 
| 92 | 
         
            +
                    p.rast = rast.flat<float>().data();
         
     | 
| 93 | 
         
            +
                    p.tri = tri.flat<int>().data();
         
     | 
| 94 | 
         
            +
                    p.attrBC = (p.instance_mode && attr.dim_size(0) == 1) ? 1 : 0;
         
     | 
| 95 | 
         
            +
                    p.rastDB = ENABLE_DA ? rast_db.flat<float>().data() : 0;
         
     | 
| 96 | 
         
            +
             
     | 
| 97 | 
         
            +
                    // Allocate main output tensor.
         
     | 
| 98 | 
         
            +
                    Tensor* out_tensor = NULL;
         
     | 
| 99 | 
         
            +
                    TensorShape out_shape;
         
     | 
| 100 | 
         
            +
                    out_shape.AddDim(p.depth);
         
     | 
| 101 | 
         
            +
                    out_shape.AddDim(p.height);
         
     | 
| 102 | 
         
            +
                    out_shape.AddDim(p.width);
         
     | 
| 103 | 
         
            +
                    out_shape.AddDim(p.numAttr);
         
     | 
| 104 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->allocate_output(0, out_shape, &out_tensor));
         
     | 
| 105 | 
         
            +
                    p.out = out_tensor->flat<float>().data();
         
     | 
| 106 | 
         
            +
             
     | 
| 107 | 
         
            +
                    // Allocate pixel differential output tensor.
         
     | 
| 108 | 
         
            +
                    Tensor* out_da_tensor = NULL;
         
     | 
| 109 | 
         
            +
                    out_shape.set_dim(3, p.numDiffAttr * 2);
         
     | 
| 110 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->allocate_output(1, out_shape, &out_da_tensor));
         
     | 
| 111 | 
         
            +
                    p.outDA = ENABLE_DA ? out_da_tensor->flat<float>().data() : 0;
         
     | 
| 112 | 
         
            +
             
     | 
| 113 | 
         
            +
                    // Verify that buffers are aligned to allow float2/float4 operations.
         
     | 
| 114 | 
         
            +
                    OP_REQUIRES(ctx, !((uintptr_t)p.rast   & 15), errors::Internal("rast input tensor not aligned to float4"));
         
     | 
| 115 | 
         
            +
                    OP_REQUIRES(ctx, !((uintptr_t)p.rastDB & 15), errors::Internal("rast_db input tensor not aligned to float4"));        
         
     | 
| 116 | 
         
            +
                    if (ENABLE_DA)
         
     | 
| 117 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.outDA & 7), errors::Internal("out_da output tensor not aligned to float2"));
         
     | 
| 118 | 
         
            +
             
     | 
| 119 | 
         
            +
                    // Choose launch parameters.
         
     | 
| 120 | 
         
            +
                    dim3 blockSize = getLaunchBlockSize(IP_FWD_MAX_KERNEL_BLOCK_WIDTH, IP_FWD_MAX_KERNEL_BLOCK_HEIGHT, p.width, p.height);
         
     | 
| 121 | 
         
            +
                    dim3 gridSize  = getLaunchGridSize(blockSize, p.width, p.height, p.depth);
         
     | 
| 122 | 
         
            +
             
     | 
| 123 | 
         
            +
                    // Launch CUDA kernel.
         
     | 
| 124 | 
         
            +
                    void* args[] = {&p};
         
     | 
| 125 | 
         
            +
                    void* func = ENABLE_DA ? (void*)InterpolateFwdKernelDa : (void*)InterpolateFwdKernel;
         
     | 
| 126 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func, gridSize, blockSize, args, 0, stream));
         
     | 
| 127 | 
         
            +
                }
         
     | 
| 128 | 
         
            +
            };
         
     | 
| 129 | 
         
            +
             
     | 
| 130 | 
         
            +
            REGISTER_OP("InterpolateFwd")
         
     | 
| 131 | 
         
            +
                .Input      ("attr: float")
         
     | 
| 132 | 
         
            +
                .Input      ("rast: float")
         
     | 
| 133 | 
         
            +
                .Input      ("tri: int32")
         
     | 
| 134 | 
         
            +
                .Output     ("out: float")
         
     | 
| 135 | 
         
            +
                .Output     ("out_da: float");
         
     | 
| 136 | 
         
            +
             
     | 
| 137 | 
         
            +
            REGISTER_OP("InterpolateFwdDa")
         
     | 
| 138 | 
         
            +
                .Input      ("attr: float")
         
     | 
| 139 | 
         
            +
                .Input      ("rast: float")
         
     | 
| 140 | 
         
            +
                .Input      ("tri: int32")
         
     | 
| 141 | 
         
            +
                .Input      ("rast_db: float")
         
     | 
| 142 | 
         
            +
                .Output     ("out: float")
         
     | 
| 143 | 
         
            +
                .Output     ("out_da: float")
         
     | 
| 144 | 
         
            +
                .Attr       ("diff_attrs_all: int")
         
     | 
| 145 | 
         
            +
                .Attr       ("diff_attrs: list(int)");
         
     | 
| 146 | 
         
            +
             
     | 
| 147 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("InterpolateFwd")  .Device(DEVICE_GPU), InterpolateFwdOp<false>);
         
     | 
| 148 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("InterpolateFwdDa").Device(DEVICE_GPU), InterpolateFwdOp<true>);
         
     | 
| 149 | 
         
            +
             
     | 
| 150 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 151 | 
         
            +
            // Gradient TensorFlow op.
         
     | 
| 152 | 
         
            +
             
     | 
| 153 | 
         
            +
            template <bool ENABLE_DA>
         
     | 
| 154 | 
         
            +
            struct InterpolateGradOp : public OpKernel
         
     | 
| 155 | 
         
            +
            {
         
     | 
| 156 | 
         
            +
                InterpolateKernelParams m_attribs;
         
     | 
| 157 | 
         
            +
             
     | 
| 158 | 
         
            +
                InterpolateGradOp(OpKernelConstruction* ctx): OpKernel(ctx)
         
     | 
| 159 | 
         
            +
                {
         
     | 
| 160 | 
         
            +
                    memset(&m_attribs, 0, sizeof(m_attribs));
         
     | 
| 161 | 
         
            +
                    interpolateParseOpAttributes(ctx, m_attribs, ENABLE_DA);      
         
     | 
| 162 | 
         
            +
                }
         
     | 
| 163 | 
         
            +
             
     | 
| 164 | 
         
            +
                void Compute(OpKernelContext* ctx)
         
     | 
| 165 | 
         
            +
                {
         
     | 
| 166 | 
         
            +
                    InterpolateKernelParams& p = m_attribs;
         
     | 
| 167 | 
         
            +
                    cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
         
     | 
| 168 | 
         
            +
             
     | 
| 169 | 
         
            +
                    // Get input.
         
     | 
| 170 | 
         
            +
                    const Tensor& attr    = ctx->input(0);
         
     | 
| 171 | 
         
            +
                    const Tensor& rast    = ctx->input(1);
         
     | 
| 172 | 
         
            +
                    const Tensor& tri     = ctx->input(2);
         
     | 
| 173 | 
         
            +
                    const Tensor& dy      = ctx->input(3);
         
     | 
| 174 | 
         
            +
                    const Tensor& rast_db = ctx->input(ENABLE_DA ? 4 : 3);
         
     | 
| 175 | 
         
            +
                    const Tensor& dda     = ctx->input(ENABLE_DA ? 5 : 3);
         
     | 
| 176 | 
         
            +
             
     | 
| 177 | 
         
            +
                    // Instance rendering mode?
         
     | 
| 178 | 
         
            +
                    p.instance_mode = attr.dims() > 2;
         
     | 
| 179 | 
         
            +
             
     | 
| 180 | 
         
            +
                    // Extract input dimensions.
         
     | 
| 181 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 182 | 
         
            +
                    {
         
     | 
| 183 | 
         
            +
                        p.numVertices  = (attr.dims() > 1) ? attr.dim_size(1) : 0;
         
     | 
| 184 | 
         
            +
                        p.numAttr      = (attr.dims() > 2) ? attr.dim_size(2) : 0;
         
     | 
| 185 | 
         
            +
                    }
         
     | 
| 186 | 
         
            +
                    else
         
     | 
| 187 | 
         
            +
                    {
         
     | 
| 188 | 
         
            +
                        p.numVertices  = (attr.dims() > 0) ? attr.dim_size(0) : 0;
         
     | 
| 189 | 
         
            +
                        p.numAttr      = (attr.dims() > 1) ? attr.dim_size(1) : 0;
         
     | 
| 190 | 
         
            +
                    }
         
     | 
| 191 | 
         
            +
                    p.numTriangles = (tri.dims() > 0) ? tri.dim_size(0) : 0;
         
     | 
| 192 | 
         
            +
                    p.depth        = (rast.dims() > 0) ? rast.dim_size(0) : 0;
         
     | 
| 193 | 
         
            +
                    p.height       = (rast.dims() > 1) ? rast.dim_size(1) : 0;
         
     | 
| 194 | 
         
            +
                    p.width        = (rast.dims() > 2) ? rast.dim_size(2) : 0;
         
     | 
| 195 | 
         
            +
                    int attr_depth = p.instance_mode ? (attr.dims() > 1 ? attr.dim_size(0) : 0) : 1;
         
     | 
| 196 | 
         
            +
             
     | 
| 197 | 
         
            +
                    // Sanity checks.
         
     | 
| 198 | 
         
            +
                    OP_REQUIRES(ctx, rast.dims() == 4 && rast.dim_size(0) > 0 && rast.dim_size(1) > 0 && rast.dim_size(2) > 0 && rast.dim_size(3) == 4, errors::InvalidArgument("rast must have shape[>0, >0, >0, 4]"));
         
     | 
| 199 | 
         
            +
                    OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
         
     | 
| 200 | 
         
            +
                    OP_REQUIRES(ctx, (attr.dims() == 2 || attr.dims() == 3) && attr.dim_size(0) > 0 && attr.dim_size(1) > 0 && (attr.dims() == 2 || attr.dim_size(2) > 0), errors::InvalidArgument("attr must have shape [>0, >0, >0] or [>0, >0]"));
         
     | 
| 201 | 
         
            +
                    OP_REQUIRES(ctx, dy.dims() == 4 && dy.dim_size(0) > 0 && dy.dim_size(1) == p.height && dy.dim_size(2) == p.width && dy.dim_size(3) > 0, errors::InvalidArgument("dy must have shape [>0, height, width, >0]"));
         
     | 
| 202 | 
         
            +
                    OP_REQUIRES(ctx, dy.dim_size(3) == p.numAttr, errors::InvalidArgument("argument count mismatch between inputs dy, attr"));
         
     | 
| 203 | 
         
            +
                    OP_REQUIRES(ctx, (attr_depth == p.depth || attr_depth == 1) && dy.dim_size(0) == p.depth, errors::InvalidArgument("minibatch size mismatch between inputs rast, dy, attr"));
         
     | 
| 204 | 
         
            +
                    if (ENABLE_DA)
         
     | 
| 205 | 
         
            +
                    {
         
     | 
| 206 | 
         
            +
                        OP_REQUIRES(ctx, dda.dims() == 4 && dda.dim_size(0) > 0 && dda.dim_size(1) == p.height && dda.dim_size(2) == p.width, errors::InvalidArgument("dda must have shape [>0, height, width, ?]"));
         
     | 
| 207 | 
         
            +
                        OP_REQUIRES(ctx, dda.dim_size(0) == p.depth, errors::InvalidArgument("minibatch size mismatch between rast, dda"));
         
     | 
| 208 | 
         
            +
                    }
         
     | 
| 209 | 
         
            +
             
     | 
| 210 | 
         
            +
                    // All diff attrs mode.
         
     | 
| 211 | 
         
            +
                    if (p.diff_attrs_all)
         
     | 
| 212 | 
         
            +
                        p.numDiffAttr = p.numAttr;
         
     | 
| 213 | 
         
            +
             
     | 
| 214 | 
         
            +
                    // Get input pointers.
         
     | 
| 215 | 
         
            +
                    p.attr   = attr.flat<float>().data();
         
     | 
| 216 | 
         
            +
                    p.rast   = rast.flat<float>().data();
         
     | 
| 217 | 
         
            +
                    p.tri    = tri.flat<int>().data();
         
     | 
| 218 | 
         
            +
                    p.dy     = dy.flat<float>().data();
         
     | 
| 219 | 
         
            +
                    p.rastDB = ENABLE_DA ? rast_db.flat<float>().data() : 0;
         
     | 
| 220 | 
         
            +
                    p.dda    = ENABLE_DA ? dda.flat<float>().data() : 0;
         
     | 
| 221 | 
         
            +
                    p.attrBC = (p.instance_mode && attr_depth < p.depth) ? 1 : 0;
         
     | 
| 222 | 
         
            +
             
     | 
| 223 | 
         
            +
                    // Allocate attribute gradient output tensor.
         
     | 
| 224 | 
         
            +
                    Tensor* grad_attr_tensor = NULL;
         
     | 
| 225 | 
         
            +
                    TensorShape grad_attr_shape;
         
     | 
| 226 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 227 | 
         
            +
                        grad_attr_shape.AddDim(attr_depth);
         
     | 
| 228 | 
         
            +
                    grad_attr_shape.AddDim(p.numVertices);
         
     | 
| 229 | 
         
            +
                    grad_attr_shape.AddDim(p.numAttr);
         
     | 
| 230 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->allocate_output(0, grad_attr_shape, &grad_attr_tensor));
         
     | 
| 231 | 
         
            +
                    p.gradAttr = grad_attr_tensor->flat<float>().data();
         
     | 
| 232 | 
         
            +
             
     | 
| 233 | 
         
            +
                    // Allocate bary gradient output tensor.
         
     | 
| 234 | 
         
            +
                    Tensor* grad_rast_tensor = NULL;
         
     | 
| 235 | 
         
            +
                    TensorShape grad_rast_shape;
         
     | 
| 236 | 
         
            +
                    grad_rast_shape.AddDim(p.depth);
         
     | 
| 237 | 
         
            +
                    grad_rast_shape.AddDim(p.height);
         
     | 
| 238 | 
         
            +
                    grad_rast_shape.AddDim(p.width);
         
     | 
| 239 | 
         
            +
                    grad_rast_shape.AddDim(4);
         
     | 
| 240 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->allocate_output(1, grad_rast_shape, &grad_rast_tensor));
         
     | 
| 241 | 
         
            +
                    p.gradRaster = grad_rast_tensor->flat<float>().data();
         
     | 
| 242 | 
         
            +
             
     | 
| 243 | 
         
            +
                    // Allocate bary pixel diff gradient output tensor.
         
     | 
| 244 | 
         
            +
                    if (ENABLE_DA)
         
     | 
| 245 | 
         
            +
                    {
         
     | 
| 246 | 
         
            +
                        Tensor* grad_rast_db_tensor = NULL;
         
     | 
| 247 | 
         
            +
                        OP_REQUIRES_OK(ctx, ctx->allocate_output(2, grad_rast_shape, &grad_rast_db_tensor));
         
     | 
| 248 | 
         
            +
                        p.gradRasterDB = grad_rast_db_tensor->flat<float>().data();
         
     | 
| 249 | 
         
            +
                    }
         
     | 
| 250 | 
         
            +
                    
         
     | 
| 251 | 
         
            +
                    // Clear attribute gradients.
         
     | 
| 252 | 
         
            +
                    cudaMemsetAsync(p.gradAttr, 0, attr_depth * p.numVertices * p.numAttr * sizeof(float), stream);
         
     | 
| 253 | 
         
            +
             
     | 
| 254 | 
         
            +
                    // Verify that buffers are aligned to allow float2/float4 operations.
         
     | 
| 255 | 
         
            +
                    OP_REQUIRES(ctx, !((uintptr_t)p.rast   & 15), errors::Internal("rast input tensor not aligned to float4"));
         
     | 
| 256 | 
         
            +
                    OP_REQUIRES(ctx, !((uintptr_t)p.gradRaster & 15), errors::Internal("grad_rast output tensor not aligned to float4"));
         
     | 
| 257 | 
         
            +
                    if (ENABLE_DA)
         
     | 
| 258 | 
         
            +
                    {
         
     | 
| 259 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.dda & 7), errors::Internal("dda input tensor not aligned to float2"));
         
     | 
| 260 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.rastDB & 15), errors::Internal("rast_db input tensor not aligned to float4"));        
         
     | 
| 261 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.gradRasterDB & 15), errors::Internal("grad_rast_db output tensor not aligned to float4"));
         
     | 
| 262 | 
         
            +
                    }
         
     | 
| 263 | 
         
            +
                
         
     | 
| 264 | 
         
            +
                    // Choose launch parameters.
         
     | 
| 265 | 
         
            +
                    dim3 blockSize = getLaunchBlockSize(IP_GRAD_MAX_KERNEL_BLOCK_WIDTH, IP_GRAD_MAX_KERNEL_BLOCK_HEIGHT, p.width, p.height);
         
     | 
| 266 | 
         
            +
                    dim3 gridSize  = getLaunchGridSize(blockSize, p.width, p.height, p.depth);
         
     | 
| 267 | 
         
            +
             
     | 
| 268 | 
         
            +
                    // Launch CUDA kernel.
         
     | 
| 269 | 
         
            +
                    void* args[] = {&p};
         
     | 
| 270 | 
         
            +
                    void* func = ENABLE_DA ? (void*)InterpolateGradKernelDa : (void*)InterpolateGradKernel;
         
     | 
| 271 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func, gridSize, blockSize, args, 0, stream));
         
     | 
| 272 | 
         
            +
                }
         
     | 
| 273 | 
         
            +
            };
         
     | 
| 274 | 
         
            +
             
     | 
| 275 | 
         
            +
            REGISTER_OP("InterpolateGrad")
         
     | 
| 276 | 
         
            +
                .Input      ("attr: float")
         
     | 
| 277 | 
         
            +
                .Input      ("rast: float")
         
     | 
| 278 | 
         
            +
                .Input      ("tri: int32")
         
     | 
| 279 | 
         
            +
                .Input      ("dy: float")
         
     | 
| 280 | 
         
            +
                .Output     ("grad_attr: float")
         
     | 
| 281 | 
         
            +
                .Output     ("grad_rast: float")
         
     | 
| 282 | 
         
            +
                ;
         
     | 
| 283 | 
         
            +
             
     | 
| 284 | 
         
            +
            REGISTER_OP("InterpolateGradDa")
         
     | 
| 285 | 
         
            +
                .Input      ("attr: float")
         
     | 
| 286 | 
         
            +
                .Input      ("rast: float")
         
     | 
| 287 | 
         
            +
                .Input      ("tri: int32")
         
     | 
| 288 | 
         
            +
                .Input      ("dy: float")
         
     | 
| 289 | 
         
            +
                .Input      ("rast_db: float")
         
     | 
| 290 | 
         
            +
                .Input      ("dda: float")
         
     | 
| 291 | 
         
            +
                .Output     ("grad_attr: float")
         
     | 
| 292 | 
         
            +
                .Output     ("grad_rast: float")
         
     | 
| 293 | 
         
            +
                .Output     ("grad_rast_db: float")
         
     | 
| 294 | 
         
            +
                .Attr       ("diff_attrs_all: int")
         
     | 
| 295 | 
         
            +
                .Attr       ("diff_attrs: list(int)");
         
     | 
| 296 | 
         
            +
                ;
         
     | 
| 297 | 
         
            +
             
     | 
| 298 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("InterpolateGrad")  .Device(DEVICE_GPU), InterpolateGradOp<false>);
         
     | 
| 299 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("InterpolateGradDa").Device(DEVICE_GPU), InterpolateGradOp<true>);
         
     | 
| 300 | 
         
            +
             
     | 
| 301 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/tensorflow/tf_rasterize.cu
    ADDED
    
    | 
         @@ -0,0 +1,242 @@ 
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|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 10 | 
         
            +
            // Forward TensorFlow op.
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            struct RasterizeFwdOp : public OpKernel
         
     | 
| 13 | 
         
            +
            {
         
     | 
| 14 | 
         
            +
                RasterizeGLState        m_glState;              // OpenGL-related persistent state.
         
     | 
| 15 | 
         
            +
                int                     m_tri_const;            // 1 if triangle array is known to be constant.
         
     | 
| 16 | 
         
            +
             
     | 
| 17 | 
         
            +
                RasterizeFwdOp(OpKernelConstruction* ctx):
         
     | 
| 18 | 
         
            +
                    OpKernel(ctx)
         
     | 
| 19 | 
         
            +
                {
         
     | 
| 20 | 
         
            +
                    memset(&m_glState, 0, sizeof(RasterizeGLState));
         
     | 
| 21 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->GetAttr("enable_db", &m_glState.enableDB));
         
     | 
| 22 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->GetAttr("tri_const", &m_tri_const));
         
     | 
| 23 | 
         
            +
                }
         
     | 
| 24 | 
         
            +
             
     | 
| 25 | 
         
            +
                void Compute(OpKernelContext* ctx)
         
     | 
| 26 | 
         
            +
                {
         
     | 
| 27 | 
         
            +
                    cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
         
     | 
| 28 | 
         
            +
             
     | 
| 29 | 
         
            +
                    // Check that input shapes are correct.
         
     | 
| 30 | 
         
            +
                    const Tensor& pos = ctx->input(0);
         
     | 
| 31 | 
         
            +
                    const Tensor& tri = ctx->input(1);
         
     | 
| 32 | 
         
            +
                    const Tensor& resolution = ctx->input(2);
         
     | 
| 33 | 
         
            +
                    const Tensor& ranges = ctx->input(3);
         
     | 
| 34 | 
         
            +
             
     | 
| 35 | 
         
            +
                    // Determine number of outputs
         
     | 
| 36 | 
         
            +
                    int num_outputs = m_glState.enableDB ? 2 : 1;
         
     | 
| 37 | 
         
            +
             
     | 
| 38 | 
         
            +
                    // Determine instance mode and check input dimensions.
         
     | 
| 39 | 
         
            +
                    bool instance_mode = pos.dims() > 2;
         
     | 
| 40 | 
         
            +
                    if (instance_mode)
         
     | 
| 41 | 
         
            +
                    {
         
     | 
| 42 | 
         
            +
                        OP_REQUIRES(ctx, pos.dims() == 3 && pos.dim_size(0) > 0 && pos.dim_size(1) > 0 && pos.dim_size(2) == 4, errors::InvalidArgument("instance mode - pos must have shape [>0, >0, 4]"));
         
     | 
| 43 | 
         
            +
                        OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
         
     | 
| 44 | 
         
            +
                        OP_REQUIRES(ctx, resolution.dims() == 1 && resolution.dim_size(0) == 2, errors::InvalidArgument("resolution must have shape [2]"));
         
     | 
| 45 | 
         
            +
                    }
         
     | 
| 46 | 
         
            +
                    else
         
     | 
| 47 | 
         
            +
                    {
         
     | 
| 48 | 
         
            +
                        OP_REQUIRES(ctx, pos.dims() == 2 && pos.dim_size(0) > 0 && pos.dim_size(1) == 4, errors::InvalidArgument("range mode - pos must have shape [>0, 4]"));
         
     | 
| 49 | 
         
            +
                        OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
         
     | 
| 50 | 
         
            +
                        OP_REQUIRES(ctx, resolution.dims() == 1 && resolution.dim_size(0) == 2, errors::InvalidArgument("resolution must have shape [2]"));
         
     | 
| 51 | 
         
            +
                        OP_REQUIRES(ctx, ranges.dims() == 2 && ranges.dim_size(0) > 0 && ranges.dim_size(1) == 2, errors::InvalidArgument("range mode - ranges must have shape [>0, 2]"));
         
     | 
| 52 | 
         
            +
                    }
         
     | 
| 53 | 
         
            +
             
     | 
| 54 | 
         
            +
                    // Get output shape.
         
     | 
| 55 | 
         
            +
                    const int32_t* res_in = resolution.flat<int32_t>().data(); // This is in CPU memory.
         
     | 
| 56 | 
         
            +
                    int height = res_in[0];
         
     | 
| 57 | 
         
            +
                    int width  = res_in[1];
         
     | 
| 58 | 
         
            +
                    int depth  = instance_mode ? pos.dim_size(0) : ranges.dim_size(0);
         
     | 
| 59 | 
         
            +
                    OP_REQUIRES(ctx, height > 0 && width > 0, errors::InvalidArgument("resolution must be [>0, >0]"));
         
     | 
| 60 | 
         
            +
             
     | 
| 61 | 
         
            +
                    // Get position and triangle buffer sizes in int32/float32.
         
     | 
| 62 | 
         
            +
                    int posCount = 4 * pos.dim_size(0) * (instance_mode ? pos.dim_size(1) : 1);
         
     | 
| 63 | 
         
            +
                    int triCount = 3 * tri.dim_size(0);
         
     | 
| 64 | 
         
            +
             
     | 
| 65 | 
         
            +
                    // Init context and GL?
         
     | 
| 66 | 
         
            +
                    bool initCtx = !m_glState.glFBO;
         
     | 
| 67 | 
         
            +
                    if (initCtx)
         
     | 
| 68 | 
         
            +
                    {
         
     | 
| 69 | 
         
            +
                        const DeviceBase::GpuDeviceInfo* g = ctx->device()->tensorflow_gpu_device_info();
         
     | 
| 70 | 
         
            +
                        int cudaDeviceIdx = g ? g->gpu_id : -1;
         
     | 
| 71 | 
         
            +
                        rasterizeInitGLContext(ctx, m_glState, cudaDeviceIdx); // In common/rasterize.cpp
         
     | 
| 72 | 
         
            +
                    }
         
     | 
| 73 | 
         
            +
                    else
         
     | 
| 74 | 
         
            +
                        setGLContext(m_glState.glctx); // (Re-)Activate GL context.
         
     | 
| 75 | 
         
            +
             
     | 
| 76 | 
         
            +
                    // Resize all buffers.
         
     | 
| 77 | 
         
            +
                    bool changes = false;
         
     | 
| 78 | 
         
            +
                    rasterizeResizeBuffers(ctx, m_glState, changes, posCount, triCount, width, height, depth); // In common/rasterize_gl.cpp
         
     | 
| 79 | 
         
            +
                    if (changes)
         
     | 
| 80 | 
         
            +
                    {
         
     | 
| 81 | 
         
            +
            #ifdef _WIN32
         
     | 
| 82 | 
         
            +
                        // Workaround for occasional blank first frame on Windows.
         
     | 
| 83 | 
         
            +
                        releaseGLContext();
         
     | 
| 84 | 
         
            +
                        setGLContext(m_glState.glctx);
         
     | 
| 85 | 
         
            +
            #endif
         
     | 
| 86 | 
         
            +
                    }
         
     | 
| 87 | 
         
            +
             
     | 
| 88 | 
         
            +
                    // Copy input data to GL and render.
         
     | 
| 89 | 
         
            +
                    const float* posPtr = pos.flat<float>().data();
         
     | 
| 90 | 
         
            +
                    const int32_t* rangesPtr = instance_mode ? 0 : ranges.flat<int32_t>().data(); // This is in CPU memory.
         
     | 
| 91 | 
         
            +
                    const int32_t* triPtr = (initCtx || !m_tri_const) ? tri.flat<int32_t>().data() : NULL; // Copy triangles only if needed.
         
     | 
| 92 | 
         
            +
                    int vtxPerInstance = instance_mode ? pos.dim_size(1) : 0;
         
     | 
| 93 | 
         
            +
                    rasterizeRender(ctx, m_glState, stream, posPtr, posCount, vtxPerInstance, triPtr, triCount, rangesPtr, width, height, depth, -1);
         
     | 
| 94 | 
         
            +
             
     | 
| 95 | 
         
            +
                    // Allocate output tensors.
         
     | 
| 96 | 
         
            +
                    TensorShape output_shape;
         
     | 
| 97 | 
         
            +
                    output_shape.AddDim(depth);
         
     | 
| 98 | 
         
            +
                    output_shape.AddDim(height);
         
     | 
| 99 | 
         
            +
                    output_shape.AddDim(width);
         
     | 
| 100 | 
         
            +
                    output_shape.AddDim(4);
         
     | 
| 101 | 
         
            +
                    float* outputPtr[2];
         
     | 
| 102 | 
         
            +
                    for (int i=0; i < 2; i++)
         
     | 
| 103 | 
         
            +
                    {
         
     | 
| 104 | 
         
            +
                        if (i >= num_outputs)
         
     | 
| 105 | 
         
            +
                            output_shape.set_dim(3, 0); // Zero channels for unwanted out_db tensor.
         
     | 
| 106 | 
         
            +
                        Tensor* output_tensor = NULL;
         
     | 
| 107 | 
         
            +
                        OP_REQUIRES_OK(ctx, ctx->allocate_output(i, output_shape, &output_tensor));
         
     | 
| 108 | 
         
            +
                        if (i < num_outputs)
         
     | 
| 109 | 
         
            +
                            outputPtr[i] = output_tensor->flat<float>().data();
         
     | 
| 110 | 
         
            +
                    }
         
     | 
| 111 | 
         
            +
             
     | 
| 112 | 
         
            +
                    // Copy rasterized results into CUDA buffers.
         
     | 
| 113 | 
         
            +
                    rasterizeCopyResults(ctx, m_glState, stream, outputPtr, width, height, depth);
         
     | 
| 114 | 
         
            +
             
     | 
| 115 | 
         
            +
                    // Done. Release GL context.
         
     | 
| 116 | 
         
            +
                    releaseGLContext();
         
     | 
| 117 | 
         
            +
                }
         
     | 
| 118 | 
         
            +
            };
         
     | 
| 119 | 
         
            +
             
     | 
| 120 | 
         
            +
            REGISTER_OP("RasterizeFwd")
         
     | 
| 121 | 
         
            +
                .Input      ("pos: float")
         
     | 
| 122 | 
         
            +
                .Input      ("tri: int32")
         
     | 
| 123 | 
         
            +
                .Input      ("resolution: int32")
         
     | 
| 124 | 
         
            +
                .Input      ("ranges: int32")
         
     | 
| 125 | 
         
            +
                .Output     ("out: float")
         
     | 
| 126 | 
         
            +
                .Output     ("out_db: float")
         
     | 
| 127 | 
         
            +
                .Attr       ("enable_db: int")
         
     | 
| 128 | 
         
            +
                .Attr       ("tri_const: int");
         
     | 
| 129 | 
         
            +
             
     | 
| 130 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("RasterizeFwd").Device(DEVICE_GPU).HostMemory("resolution").HostMemory("ranges"), RasterizeFwdOp);
         
     | 
| 131 | 
         
            +
             
     | 
| 132 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 133 | 
         
            +
            // Gradient TensorFlow op.
         
     | 
| 134 | 
         
            +
             
     | 
| 135 | 
         
            +
            template <bool ENABLE_DB>
         
     | 
| 136 | 
         
            +
            struct RasterizeGradOp : public OpKernel
         
     | 
| 137 | 
         
            +
            {
         
     | 
| 138 | 
         
            +
                RasterizeGradParams m_attribs;
         
     | 
| 139 | 
         
            +
             
     | 
| 140 | 
         
            +
                RasterizeGradOp(OpKernelConstruction* ctx): OpKernel(ctx)
         
     | 
| 141 | 
         
            +
                {
         
     | 
| 142 | 
         
            +
                    memset(&m_attribs, 0, sizeof(m_attribs));
         
     | 
| 143 | 
         
            +
                }
         
     | 
| 144 | 
         
            +
             
     | 
| 145 | 
         
            +
                void Compute(OpKernelContext* ctx)
         
     | 
| 146 | 
         
            +
                {
         
     | 
| 147 | 
         
            +
                    RasterizeGradParams& p = m_attribs;
         
     | 
| 148 | 
         
            +
                    cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
         
     | 
| 149 | 
         
            +
             
     | 
| 150 | 
         
            +
                    // Input tensors.
         
     | 
| 151 | 
         
            +
                    const Tensor& pos = ctx->input(0);
         
     | 
| 152 | 
         
            +
                    const Tensor& tri = ctx->input(1);
         
     | 
| 153 | 
         
            +
                    const Tensor& out = ctx->input(2);
         
     | 
| 154 | 
         
            +
                    const Tensor& dy  = ctx->input(3);
         
     | 
| 155 | 
         
            +
                    const Tensor& ddb = ctx->input(ENABLE_DB ? 4 : 3);
         
     | 
| 156 | 
         
            +
             
     | 
| 157 | 
         
            +
                    // Determine instance mode.
         
     | 
| 158 | 
         
            +
                    p.instance_mode = (pos.dims() > 2) ? 1 : 0;
         
     | 
| 159 | 
         
            +
             
     | 
| 160 | 
         
            +
                    // Shape is taken from the rasterizer output tensor.
         
     | 
| 161 | 
         
            +
                    OP_REQUIRES(ctx, out.dims() == 4, errors::InvalidArgument("out must be rank-4"));
         
     | 
| 162 | 
         
            +
                    p.depth  = out.dim_size(0);
         
     | 
| 163 | 
         
            +
                    p.height = out.dim_size(1);
         
     | 
| 164 | 
         
            +
                    p.width  = out.dim_size(2);
         
     | 
| 165 | 
         
            +
                    OP_REQUIRES(ctx, p.depth > 0 && p.height > 0 && p.width > 0, errors::InvalidArgument("resolution must be [>0, >0, >0]"));
         
     | 
| 166 | 
         
            +
             
     | 
| 167 | 
         
            +
                    // Check other shapes.
         
     | 
| 168 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 169 | 
         
            +
                        OP_REQUIRES(ctx, pos.dims() == 3 && pos.dim_size(0) == p.depth && pos.dim_size(1) > 0 && pos.dim_size(2) == 4, errors::InvalidArgument("pos must have shape [depth, >0, 4]"));
         
     | 
| 170 | 
         
            +
                    else
         
     | 
| 171 | 
         
            +
                        OP_REQUIRES(ctx, pos.dims() == 2 && pos.dim_size(0) > 0 && pos.dim_size(1) == 4, errors::InvalidArgument("pos must have shape [>0, 4]"));
         
     | 
| 172 | 
         
            +
                    OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
         
     | 
| 173 | 
         
            +
                    OP_REQUIRES(ctx, out.dims() == 4 && out.dim_size(0) == p.depth && out.dim_size(1) == p.height && out.dim_size(2) == p.width && out.dim_size(3) == 4, errors::InvalidArgument("out must have shape [depth, height, width, 4]"));
         
     | 
| 174 | 
         
            +
                    OP_REQUIRES(ctx,  dy.dims() == 4 &&  dy.dim_size(0) == p.depth &&  dy.dim_size(1) == p.height &&  dy.dim_size(2) == p.width &&  dy.dim_size(3) == 4, errors::InvalidArgument("dy must have shape [depth, height, width, 4]"));
         
     | 
| 175 | 
         
            +
                    if (ENABLE_DB)
         
     | 
| 176 | 
         
            +
                        OP_REQUIRES(ctx, ddb.dims() == 4 && ddb.dim_size(0) == p.depth && ddb.dim_size(1) == p.height && ddb.dim_size(2) == p.width && ddb.dim_size(3) == 4, errors::InvalidArgument("ddb must have shape [depth, height, width, 4]"));
         
     | 
| 177 | 
         
            +
             
     | 
| 178 | 
         
            +
                    // Populate parameters.
         
     | 
| 179 | 
         
            +
                    p.numTriangles = tri.dim_size(0);
         
     | 
| 180 | 
         
            +
                    p.numVertices = p.instance_mode ? pos.dim_size(1) : pos.dim_size(0);
         
     | 
| 181 | 
         
            +
                    p.pos = pos.flat<float>().data();
         
     | 
| 182 | 
         
            +
                    p.tri = tri.flat<int>().data();
         
     | 
| 183 | 
         
            +
                    p.out = out.flat<float>().data();
         
     | 
| 184 | 
         
            +
                    p.dy  = dy.flat<float>().data();
         
     | 
| 185 | 
         
            +
                    p.ddb = ENABLE_DB ? ddb.flat<float>().data() : 0;
         
     | 
| 186 | 
         
            +
             
     | 
| 187 | 
         
            +
                    // Set up pixel position to clip space x, y transform.
         
     | 
| 188 | 
         
            +
                    p.xs = 2.f / (float)p.width;
         
     | 
| 189 | 
         
            +
                    p.xo = 1.f / (float)p.width - 1.f;
         
     | 
| 190 | 
         
            +
                    p.ys = 2.f / (float)p.height;
         
     | 
| 191 | 
         
            +
                    p.yo = 1.f / (float)p.height - 1.f;
         
     | 
| 192 | 
         
            +
             
     | 
| 193 | 
         
            +
                    // Allocate output tensor for position gradients.
         
     | 
| 194 | 
         
            +
                    Tensor* grad_tensor = NULL;
         
     | 
| 195 | 
         
            +
                    TensorShape grad_shape;
         
     | 
| 196 | 
         
            +
                    if (p.instance_mode)
         
     | 
| 197 | 
         
            +
                        grad_shape.AddDim(p.depth);
         
     | 
| 198 | 
         
            +
                    grad_shape.AddDim(p.numVertices);
         
     | 
| 199 | 
         
            +
                    grad_shape.AddDim(4);
         
     | 
| 200 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->allocate_output(0, grad_shape, &grad_tensor));
         
     | 
| 201 | 
         
            +
                    p.grad = grad_tensor->flat<float>().data();
         
     | 
| 202 | 
         
            +
             
     | 
| 203 | 
         
            +
                    // Clear the output buffers.
         
     | 
| 204 | 
         
            +
                    size_t gradBytes = (p.instance_mode ? p.depth : 1) * p.numVertices * 4 * sizeof(float);
         
     | 
| 205 | 
         
            +
                    cudaMemsetAsync(p.grad, 0, gradBytes, stream);
         
     | 
| 206 | 
         
            +
             
     | 
| 207 | 
         
            +
                    // Verify that buffers are aligned to allow float2/float4 operations.
         
     | 
| 208 | 
         
            +
                    OP_REQUIRES(ctx, !((uintptr_t)p.pos & 15), errors::Internal("pos input tensor not aligned to float4"));
         
     | 
| 209 | 
         
            +
                    OP_REQUIRES(ctx, !((uintptr_t)p.dy  &  7), errors::Internal("dy input tensor not aligned to float2"));
         
     | 
| 210 | 
         
            +
                    if (ENABLE_DB)
         
     | 
| 211 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.ddb & 15), errors::Internal("ddb input tensor not aligned to float4"));
         
     | 
| 212 | 
         
            +
             
     | 
| 213 | 
         
            +
                    // Choose launch parameters.
         
     | 
| 214 | 
         
            +
                    dim3 blockSize = getLaunchBlockSize(RAST_GRAD_MAX_KERNEL_BLOCK_WIDTH, RAST_GRAD_MAX_KERNEL_BLOCK_HEIGHT, p.width, p.height);
         
     | 
| 215 | 
         
            +
                    dim3 gridSize  = getLaunchGridSize(blockSize, p.width, p.height, p.depth);
         
     | 
| 216 | 
         
            +
             
     | 
| 217 | 
         
            +
                    // Launch CUDA kernel.
         
     | 
| 218 | 
         
            +
                    void* args[] = {&p};
         
     | 
| 219 | 
         
            +
                    void* func = ENABLE_DB ? (void*)RasterizeGradKernelDb : (void*)RasterizeGradKernel;
         
     | 
| 220 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func, gridSize, blockSize, args, 0, stream));
         
     | 
| 221 | 
         
            +
                }
         
     | 
| 222 | 
         
            +
            };
         
     | 
| 223 | 
         
            +
             
     | 
| 224 | 
         
            +
            REGISTER_OP("RasterizeGrad")
         
     | 
| 225 | 
         
            +
                .Input      ("pos: float")
         
     | 
| 226 | 
         
            +
                .Input      ("tri: int32")
         
     | 
| 227 | 
         
            +
                .Input      ("out: float")
         
     | 
| 228 | 
         
            +
                .Input      ("dy: float")
         
     | 
| 229 | 
         
            +
                .Output     ("grad: float");
         
     | 
| 230 | 
         
            +
             
     | 
| 231 | 
         
            +
            REGISTER_OP("RasterizeGradDb")
         
     | 
| 232 | 
         
            +
                .Input      ("pos: float")
         
     | 
| 233 | 
         
            +
                .Input      ("tri: int32")
         
     | 
| 234 | 
         
            +
                .Input      ("out: float")
         
     | 
| 235 | 
         
            +
                .Input      ("dy: float")
         
     | 
| 236 | 
         
            +
                .Input      ("ddb: float")
         
     | 
| 237 | 
         
            +
                .Output     ("grad: float");
         
     | 
| 238 | 
         
            +
             
     | 
| 239 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("RasterizeGrad")  .Device(DEVICE_GPU), RasterizeGradOp<false>);
         
     | 
| 240 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("RasterizeGradDb").Device(DEVICE_GPU), RasterizeGradOp<true>);
         
     | 
| 241 | 
         
            +
             
     | 
| 242 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/tensorflow/tf_texture.cu
    ADDED
    
    | 
         @@ -0,0 +1,525 @@ 
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| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 10 | 
         
            +
            // Common op attribute parser.
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            static __host__ void parseOpAttributes(OpKernelConstruction* ctx, TextureKernelParams& p)
         
     | 
| 13 | 
         
            +
            {
         
     | 
| 14 | 
         
            +
                // Mip and filter modes.
         
     | 
| 15 | 
         
            +
                OP_REQUIRES_OK(ctx, ctx->GetAttr("filter_mode", &p.filterMode));
         
     | 
| 16 | 
         
            +
                OP_REQUIRES(ctx, p.filterMode >= 0 && p.filterMode < TEX_MODE_COUNT, errors::InvalidArgument("filter_mode unsupported"));
         
     | 
| 17 | 
         
            +
                p.enableMip = (p.filterMode == TEX_MODE_LINEAR_MIPMAP_NEAREST || p.filterMode == TEX_MODE_LINEAR_MIPMAP_LINEAR);
         
     | 
| 18 | 
         
            +
             
     | 
| 19 | 
         
            +
                // Mip level clamp.
         
     | 
| 20 | 
         
            +
                if (p.enableMip)
         
     | 
| 21 | 
         
            +
                {
         
     | 
| 22 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->GetAttr("max_mip_level", &p.mipLevelLimit));
         
     | 
| 23 | 
         
            +
                    OP_REQUIRES(ctx, p.mipLevelLimit >= -1, errors::InvalidArgument("invalid max_mip_level"));
         
     | 
| 24 | 
         
            +
                    ctx->GetAttr("tex_const", &p.texConst); // Only available in forward op.
         
     | 
| 25 | 
         
            +
                }
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
                // Boundary mode.
         
     | 
| 28 | 
         
            +
                OP_REQUIRES_OK(ctx, ctx->GetAttr("boundary_mode", &p.boundaryMode));
         
     | 
| 29 | 
         
            +
                OP_REQUIRES(ctx, p.boundaryMode >= 0 && p.boundaryMode < TEX_BOUNDARY_MODE_COUNT, errors::InvalidArgument("boundary_mode unsupported"));
         
     | 
| 30 | 
         
            +
            }
         
     | 
| 31 | 
         
            +
             
     | 
| 32 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 33 | 
         
            +
            // Forward TensorFlow op.
         
     | 
| 34 | 
         
            +
             
     | 
| 35 | 
         
            +
            struct TextureFwdOp : public OpKernel
         
     | 
| 36 | 
         
            +
            {
         
     | 
| 37 | 
         
            +
                TextureKernelParams m_attribs;
         
     | 
| 38 | 
         
            +
                PersistentTensor    m_persistentMipTensor; // Used if texture is constant and mips are enabled.
         
     | 
| 39 | 
         
            +
                bool                m_persistentMipTensorInitialized;
         
     | 
| 40 | 
         
            +
             
     | 
| 41 | 
         
            +
                TextureFwdOp(OpKernelConstruction* ctx): OpKernel(ctx)
         
     | 
| 42 | 
         
            +
                {
         
     | 
| 43 | 
         
            +
                    memset(&m_attribs, 0, sizeof(m_attribs));
         
     | 
| 44 | 
         
            +
                    m_persistentMipTensorInitialized = false;
         
     | 
| 45 | 
         
            +
                    parseOpAttributes(ctx, m_attribs);
         
     | 
| 46 | 
         
            +
                }
         
     | 
| 47 | 
         
            +
             
     | 
| 48 | 
         
            +
                void Compute(OpKernelContext* ctx)
         
     | 
| 49 | 
         
            +
                {
         
     | 
| 50 | 
         
            +
                    TextureKernelParams& p = m_attribs;
         
     | 
| 51 | 
         
            +
                    cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
         
     | 
| 52 | 
         
            +
                    bool cube_mode = (p.boundaryMode == TEX_BOUNDARY_MODE_CUBE);
         
     | 
| 53 | 
         
            +
             
     | 
| 54 | 
         
            +
                    // Get input.
         
     | 
| 55 | 
         
            +
                    const Tensor& tex   = ctx->input(0);
         
     | 
| 56 | 
         
            +
                    const Tensor& uv    = ctx->input(1);
         
     | 
| 57 | 
         
            +
                    const Tensor& uv_da = ctx->input(p.enableMip ? 2 : 1);
         
     | 
| 58 | 
         
            +
             
     | 
| 59 | 
         
            +
                    // Extract input dimensions.
         
     | 
| 60 | 
         
            +
                    p.n         = (uv.dims() > 0) ? uv.dim_size(0) : 0;
         
     | 
| 61 | 
         
            +
                    p.imgHeight = (uv.dims() > 1) ? uv.dim_size(1) : 0;
         
     | 
| 62 | 
         
            +
                    p.imgWidth  = (uv.dims() > 2) ? uv.dim_size(2) : 0;
         
     | 
| 63 | 
         
            +
                    p.texDepth  = (tex.dims() > 0) ? tex.dim_size(0) : 0;
         
     | 
| 64 | 
         
            +
                    if (!cube_mode)
         
     | 
| 65 | 
         
            +
                    {
         
     | 
| 66 | 
         
            +
                        p.texHeight = (tex.dims() > 1) ? tex.dim_size(1) : 0;
         
     | 
| 67 | 
         
            +
                        p.texWidth  = (tex.dims() > 2) ? tex.dim_size(2) : 0;
         
     | 
| 68 | 
         
            +
                        p.channels  = (tex.dims() > 3) ? tex.dim_size(3) : 0;
         
     | 
| 69 | 
         
            +
                    }
         
     | 
| 70 | 
         
            +
                    else
         
     | 
| 71 | 
         
            +
                    {
         
     | 
| 72 | 
         
            +
                        p.texHeight = (tex.dims() > 2) ? tex.dim_size(2) : 0;
         
     | 
| 73 | 
         
            +
                        p.texWidth  = (tex.dims() > 3) ? tex.dim_size(3) : 0;
         
     | 
| 74 | 
         
            +
                        p.channels  = (tex.dims() > 4) ? tex.dim_size(4) : 0;
         
     | 
| 75 | 
         
            +
                    }
         
     | 
| 76 | 
         
            +
             
     | 
| 77 | 
         
            +
                    // Sanity checks.
         
     | 
| 78 | 
         
            +
                    if (!cube_mode)
         
     | 
| 79 | 
         
            +
                    {
         
     | 
| 80 | 
         
            +
                        OP_REQUIRES(ctx, tex.dims() == 4 && tex.dim_size(0) > 0 && tex.dim_size(1) > 0 && tex.dim_size(2) > 0 && tex.dim_size(3) > 0, errors::InvalidArgument("tex must have shape[>0, >0, >0, >0]"));
         
     | 
| 81 | 
         
            +
                        OP_REQUIRES(ctx, uv.dims() == 4 && uv.dim_size(0) > 0 && uv.dim_size(1) > 0 && uv.dim_size(2) > 0 && uv.dim_size(3) == 2, errors::InvalidArgument("uv must have shape [>0, >0, >0, 2]"));
         
     | 
| 82 | 
         
            +
                    }
         
     | 
| 83 | 
         
            +
                    else
         
     | 
| 84 | 
         
            +
                    {
         
     | 
| 85 | 
         
            +
                        OP_REQUIRES(ctx, tex.dims() == 5 && tex.dim_size(0) > 0 && tex.dim_size(1) == 6 && tex.dim_size(2) > 0 && tex.dim_size(3) > 0 && tex.dim_size(4) > 0, errors::InvalidArgument("tex must have shape[>0, 6, >0, >0, >0] in cube map mode"));
         
     | 
| 86 | 
         
            +
                        OP_REQUIRES(ctx, uv.dims() == 4 && uv.dim_size(0) > 0 && uv.dim_size(1) > 0 && uv.dim_size(2) > 0 && uv.dim_size(3) == 3, errors::InvalidArgument("uv must have shape [>0, >0, >0, 3] in cube map mode"));
         
     | 
| 87 | 
         
            +
                        OP_REQUIRES(ctx, tex.dim_size(2) == tex.dim_size(3), errors::InvalidArgument("texture shape must be square in cube map mode"));
         
     | 
| 88 | 
         
            +
                    }
         
     | 
| 89 | 
         
            +
                    OP_REQUIRES(ctx, tex.dim_size(0) == 1 || tex.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs tex, uv"));
         
     | 
| 90 | 
         
            +
                    OP_REQUIRES(ctx, p.texWidth <= (1 << TEX_MAX_MIP_LEVEL) && p.texHeight <= (1 << TEX_MAX_MIP_LEVEL), errors::InvalidArgument("texture size too large"));
         
     | 
| 91 | 
         
            +
                    if (p.enableMip)
         
     | 
| 92 | 
         
            +
                    {
         
     | 
| 93 | 
         
            +
                        if (!cube_mode)
         
     | 
| 94 | 
         
            +
                            OP_REQUIRES(ctx, uv_da.dims() == 4 && uv_da.dim_size(0) == p.n && uv_da.dim_size(1) == p.imgHeight && uv_da.dim_size(2) == p.imgWidth && uv_da.dim_size(3) == 4, errors::InvalidArgument("uv_da must have shape [minibatch_size, height, width, 4]"));
         
     | 
| 95 | 
         
            +
                        else
         
     | 
| 96 | 
         
            +
                            OP_REQUIRES(ctx, uv_da.dims() == 4 && uv_da.dim_size(0) == p.n && uv_da.dim_size(1) == p.imgHeight && uv_da.dim_size(2) == p.imgWidth && uv_da.dim_size(3) == 6, errors::InvalidArgument("uv_da must have shape [minibatch_size, height, width, 6] in cube map mode"));
         
     | 
| 97 | 
         
            +
                    }
         
     | 
| 98 | 
         
            +
             
     | 
| 99 | 
         
            +
                    // Get input pointers.
         
     | 
| 100 | 
         
            +
                    p.tex[0] = tex.flat<float>().data();
         
     | 
| 101 | 
         
            +
                    p.uv = uv.flat<float>().data();
         
     | 
| 102 | 
         
            +
                    p.uvDA = p.enableMip ? uv_da.flat<float>().data() : 0;
         
     | 
| 103 | 
         
            +
             
     | 
| 104 | 
         
            +
                    // Allocate output tensor.
         
     | 
| 105 | 
         
            +
                    Tensor* out_tensor = NULL;
         
     | 
| 106 | 
         
            +
                    TensorShape out_shape;
         
     | 
| 107 | 
         
            +
                    out_shape.AddDim(p.n);
         
     | 
| 108 | 
         
            +
                    out_shape.AddDim(p.imgHeight);
         
     | 
| 109 | 
         
            +
                    out_shape.AddDim(p.imgWidth);
         
     | 
| 110 | 
         
            +
                    out_shape.AddDim(p.channels);
         
     | 
| 111 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->allocate_output(0, out_shape, &out_tensor));
         
     | 
| 112 | 
         
            +
                    p.out = out_tensor->flat<float>().data();
         
     | 
| 113 | 
         
            +
             
     | 
| 114 | 
         
            +
                    // Choose kernel variants based on channel count.
         
     | 
| 115 | 
         
            +
                    void* args[] = {&p};
         
     | 
| 116 | 
         
            +
                    int channel_div_idx = 0;
         
     | 
| 117 | 
         
            +
                    if (!(p.channels & 3))
         
     | 
| 118 | 
         
            +
                        channel_div_idx = 2;  // Channel count divisible by 4.
         
     | 
| 119 | 
         
            +
                    else if (!(p.channels & 1))
         
     | 
| 120 | 
         
            +
                        channel_div_idx = 1;  // Channel count divisible by 2.
         
     | 
| 121 | 
         
            +
             
     | 
| 122 | 
         
            +
                    // Mip-related setup.
         
     | 
| 123 | 
         
            +
                    float* pmip = 0;
         
     | 
| 124 | 
         
            +
                    if (p.enableMip)
         
     | 
| 125 | 
         
            +
                    {
         
     | 
| 126 | 
         
            +
                        // Generate mip offsets.
         
     | 
| 127 | 
         
            +
                        int mipOffsets[TEX_MAX_MIP_LEVEL];
         
     | 
| 128 | 
         
            +
                        int mipTotal = calculateMipInfo(ctx, p, mipOffsets);
         
     | 
| 129 | 
         
            +
             
     | 
| 130 | 
         
            +
                        // Mip output tensor.
         
     | 
| 131 | 
         
            +
                        Tensor* mip_tensor = NULL;
         
     | 
| 132 | 
         
            +
                        TensorShape mip_shape;
         
     | 
| 133 | 
         
            +
                        mip_shape.AddDim(mipTotal);
         
     | 
| 134 | 
         
            +
             
     | 
| 135 | 
         
            +
                        // If texture is constant, calculate mip stack only once.
         
     | 
| 136 | 
         
            +
                        bool computeMip = true;
         
     | 
| 137 | 
         
            +
                        if (p.texConst)
         
     | 
| 138 | 
         
            +
                        {
         
     | 
| 139 | 
         
            +
                            // First execution?
         
     | 
| 140 | 
         
            +
                            if (!m_persistentMipTensorInitialized)
         
     | 
| 141 | 
         
            +
                            {
         
     | 
| 142 | 
         
            +
                                // Allocate a persistent mip tensor.
         
     | 
| 143 | 
         
            +
                                OP_REQUIRES_OK(ctx, ctx->allocate_persistent(DT_FLOAT, mip_shape, &m_persistentMipTensor, &mip_tensor));
         
     | 
| 144 | 
         
            +
                                m_persistentMipTensorInitialized = true;
         
     | 
| 145 | 
         
            +
                            }
         
     | 
| 146 | 
         
            +
                            else
         
     | 
| 147 | 
         
            +
                            {
         
     | 
| 148 | 
         
            +
                                // Reuse the persistent tensor, do not recompute mip levels.
         
     | 
| 149 | 
         
            +
                                mip_tensor = m_persistentMipTensor.AccessTensor(ctx);
         
     | 
| 150 | 
         
            +
                                computeMip = false;
         
     | 
| 151 | 
         
            +
                            }
         
     | 
| 152 | 
         
            +
             
     | 
| 153 | 
         
            +
                            // Set as output tensor as well.
         
     | 
| 154 | 
         
            +
                            ctx->set_output(1, *mip_tensor);
         
     | 
| 155 | 
         
            +
                        }
         
     | 
| 156 | 
         
            +
                        else
         
     | 
| 157 | 
         
            +
                        {
         
     | 
| 158 | 
         
            +
                            // Allocate an output tensor as usual.
         
     | 
| 159 | 
         
            +
                            OP_REQUIRES_OK(ctx, ctx->allocate_output(1, mip_shape, &mip_tensor));
         
     | 
| 160 | 
         
            +
                        }
         
     | 
| 161 | 
         
            +
             
     | 
| 162 | 
         
            +
                        pmip = mip_tensor->flat<float>().data(); // Pointer to data.
         
     | 
| 163 | 
         
            +
                        for (int i=1; i <= p.mipLevelMax; i++)
         
     | 
| 164 | 
         
            +
                            p.tex[i] = pmip + mipOffsets[i]; // Pointers to mip levels.
         
     | 
| 165 | 
         
            +
             
     | 
| 166 | 
         
            +
                        // Build mip levels if needed.
         
     | 
| 167 | 
         
            +
                        if (computeMip)
         
     | 
| 168 | 
         
            +
                        {
         
     | 
| 169 | 
         
            +
                            for (int i=1; i <= p.mipLevelMax; i++)
         
     | 
| 170 | 
         
            +
                            {
         
     | 
| 171 | 
         
            +
                                int2 ms = mipLevelSize(p, i);
         
     | 
| 172 | 
         
            +
                                int3 sz = make_int3(ms.x, ms.y, p.texDepth);
         
     | 
| 173 | 
         
            +
                                dim3 blockSize = getLaunchBlockSize(TEX_FWD_MAX_MIP_KERNEL_BLOCK_WIDTH, TEX_FWD_MAX_MIP_KERNEL_BLOCK_HEIGHT, sz.x, sz.y);
         
     | 
| 174 | 
         
            +
                                dim3 gridSize  = getLaunchGridSize(blockSize, sz.x, sz.y, sz.z * (cube_mode ? 6 : 1));
         
     | 
| 175 | 
         
            +
                                p.mipLevelOut = i;
         
     | 
| 176 | 
         
            +
             
     | 
| 177 | 
         
            +
                                void* build_func_tbl[3] = { (void*)MipBuildKernel1, (void*)MipBuildKernel2, (void*)MipBuildKernel4 };
         
     | 
| 178 | 
         
            +
                                OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(build_func_tbl[channel_div_idx], gridSize, blockSize, args, 0, stream));
         
     | 
| 179 | 
         
            +
                            }
         
     | 
| 180 | 
         
            +
                        }
         
     | 
| 181 | 
         
            +
                    }
         
     | 
| 182 | 
         
            +
             
     | 
| 183 | 
         
            +
                    // Verify that buffers are aligned to allow float2/float4 operations. Unused pointers are zero so always aligned.
         
     | 
| 184 | 
         
            +
                    if (!cube_mode)
         
     | 
| 185 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.uv & 7), errors::Internal("uv input tensor not aligned to float2"));
         
     | 
| 186 | 
         
            +
                    if ((p.channels & 3) == 0)
         
     | 
| 187 | 
         
            +
                    {
         
     | 
| 188 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.tex[0] & 15), errors::Internal("tex input tensor not aligned to float4"));
         
     | 
| 189 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.out    & 15), errors::Internal("out output tensor not aligned to float4"));
         
     | 
| 190 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)pmip     & 15), errors::Internal("mip output tensor not aligned to float4"));
         
     | 
| 191 | 
         
            +
                    }
         
     | 
| 192 | 
         
            +
                    if ((p.channels & 1) == 0)
         
     | 
| 193 | 
         
            +
                    {
         
     | 
| 194 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.tex[0] & 7), errors::Internal("tex input tensor not aligned to float2"));
         
     | 
| 195 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.out    & 7), errors::Internal("out output tensor not aligned to float2"));
         
     | 
| 196 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)pmip     & 7), errors::Internal("mip output tensor not aligned to float2"));
         
     | 
| 197 | 
         
            +
                    }
         
     | 
| 198 | 
         
            +
                    if (!cube_mode)
         
     | 
| 199 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.uvDA & 15), errors::Internal("uv_da input tensor not aligned to float4"));
         
     | 
| 200 | 
         
            +
                    else
         
     | 
| 201 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.uvDA & 7), errors::Internal("uv_da input tensor not aligned to float2"));
         
     | 
| 202 | 
         
            +
             
     | 
| 203 | 
         
            +
                    // Choose launch parameters for texture lookup kernel.
         
     | 
| 204 | 
         
            +
                    dim3 blockSize = getLaunchBlockSize(TEX_FWD_MAX_KERNEL_BLOCK_WIDTH, TEX_FWD_MAX_KERNEL_BLOCK_HEIGHT, p.imgWidth, p.imgHeight);
         
     | 
| 205 | 
         
            +
                    dim3 gridSize  = getLaunchGridSize(blockSize, p.imgWidth, p.imgHeight, p.n);
         
     | 
| 206 | 
         
            +
             
     | 
| 207 | 
         
            +
                    // Choose kernel based on filter mode, cube mode, and datatype.
         
     | 
| 208 | 
         
            +
                    void* func_tbl[TEX_MODE_COUNT * 3 * 2] = {
         
     | 
| 209 | 
         
            +
                        (void*)TextureFwdKernelNearest1,
         
     | 
| 210 | 
         
            +
                        (void*)TextureFwdKernelNearest2,
         
     | 
| 211 | 
         
            +
                        (void*)TextureFwdKernelNearest4,
         
     | 
| 212 | 
         
            +
                        (void*)TextureFwdKernelLinear1,
         
     | 
| 213 | 
         
            +
                        (void*)TextureFwdKernelLinear2,
         
     | 
| 214 | 
         
            +
                        (void*)TextureFwdKernelLinear4,
         
     | 
| 215 | 
         
            +
                        (void*)TextureFwdKernelLinearMipmapNearest1,
         
     | 
| 216 | 
         
            +
                        (void*)TextureFwdKernelLinearMipmapNearest2,
         
     | 
| 217 | 
         
            +
                        (void*)TextureFwdKernelLinearMipmapNearest4,
         
     | 
| 218 | 
         
            +
                        (void*)TextureFwdKernelLinearMipmapLinear1,
         
     | 
| 219 | 
         
            +
                        (void*)TextureFwdKernelLinearMipmapLinear2,
         
     | 
| 220 | 
         
            +
                        (void*)TextureFwdKernelLinearMipmapLinear4,
         
     | 
| 221 | 
         
            +
                        (void*)TextureFwdKernelCubeNearest1,
         
     | 
| 222 | 
         
            +
                        (void*)TextureFwdKernelCubeNearest2,
         
     | 
| 223 | 
         
            +
                        (void*)TextureFwdKernelCubeNearest4,
         
     | 
| 224 | 
         
            +
                        (void*)TextureFwdKernelCubeLinear1,
         
     | 
| 225 | 
         
            +
                        (void*)TextureFwdKernelCubeLinear2,
         
     | 
| 226 | 
         
            +
                        (void*)TextureFwdKernelCubeLinear4,
         
     | 
| 227 | 
         
            +
                        (void*)TextureFwdKernelCubeLinearMipmapNearest1,
         
     | 
| 228 | 
         
            +
                        (void*)TextureFwdKernelCubeLinearMipmapNearest2,
         
     | 
| 229 | 
         
            +
                        (void*)TextureFwdKernelCubeLinearMipmapNearest4,
         
     | 
| 230 | 
         
            +
                        (void*)TextureFwdKernelCubeLinearMipmapLinear1,
         
     | 
| 231 | 
         
            +
                        (void*)TextureFwdKernelCubeLinearMipmapLinear2,
         
     | 
| 232 | 
         
            +
                        (void*)TextureFwdKernelCubeLinearMipmapLinear4,
         
     | 
| 233 | 
         
            +
                    };
         
     | 
| 234 | 
         
            +
             
     | 
| 235 | 
         
            +
                    // Function index.
         
     | 
| 236 | 
         
            +
                    int func_idx = p.filterMode;
         
     | 
| 237 | 
         
            +
                    if (cube_mode)
         
     | 
| 238 | 
         
            +
                        func_idx += TEX_MODE_COUNT;
         
     | 
| 239 | 
         
            +
                    func_idx = func_idx * 3 + channel_div_idx;
         
     | 
| 240 | 
         
            +
             
     | 
| 241 | 
         
            +
                    // Launch kernel.
         
     | 
| 242 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func_tbl[func_idx], gridSize, blockSize, args, 0, stream));
         
     | 
| 243 | 
         
            +
                }
         
     | 
| 244 | 
         
            +
            };
         
     | 
| 245 | 
         
            +
             
     | 
| 246 | 
         
            +
            REGISTER_OP("TextureFwd")
         
     | 
| 247 | 
         
            +
                .Input      ("tex: float")
         
     | 
| 248 | 
         
            +
                .Input      ("uv: float")
         
     | 
| 249 | 
         
            +
                .Output     ("out: float")
         
     | 
| 250 | 
         
            +
                .Attr       ("filter_mode: int")
         
     | 
| 251 | 
         
            +
                .Attr       ("boundary_mode: int");
         
     | 
| 252 | 
         
            +
             
     | 
| 253 | 
         
            +
            REGISTER_OP("TextureFwdMip")
         
     | 
| 254 | 
         
            +
                .Input      ("tex: float")
         
     | 
| 255 | 
         
            +
                .Input      ("uv: float")
         
     | 
| 256 | 
         
            +
                .Input      ("uv_da: float")
         
     | 
| 257 | 
         
            +
                .Output     ("out: float")
         
     | 
| 258 | 
         
            +
                .Output     ("mip: float")
         
     | 
| 259 | 
         
            +
                .Attr       ("filter_mode: int")
         
     | 
| 260 | 
         
            +
                .Attr       ("boundary_mode: int")
         
     | 
| 261 | 
         
            +
                .Attr       ("tex_const: int")
         
     | 
| 262 | 
         
            +
                .Attr       ("max_mip_level: int");
         
     | 
| 263 | 
         
            +
             
     | 
| 264 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("TextureFwd")   .Device(DEVICE_GPU), TextureFwdOp);
         
     | 
| 265 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("TextureFwdMip").Device(DEVICE_GPU), TextureFwdOp);
         
     | 
| 266 | 
         
            +
             
     | 
| 267 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 268 | 
         
            +
            // Gradient TensorFlow op.
         
     | 
| 269 | 
         
            +
             
     | 
| 270 | 
         
            +
            struct TextureGradOp : public OpKernel
         
     | 
| 271 | 
         
            +
            {
         
     | 
| 272 | 
         
            +
                TextureKernelParams m_attribs;
         
     | 
| 273 | 
         
            +
             
     | 
| 274 | 
         
            +
                TextureGradOp(OpKernelConstruction* ctx): OpKernel(ctx)
         
     | 
| 275 | 
         
            +
                {
         
     | 
| 276 | 
         
            +
                    memset(&m_attribs, 0, sizeof(m_attribs));
         
     | 
| 277 | 
         
            +
                    parseOpAttributes(ctx, m_attribs);
         
     | 
| 278 | 
         
            +
                }
         
     | 
| 279 | 
         
            +
             
     | 
| 280 | 
         
            +
                void Compute(OpKernelContext* ctx)
         
     | 
| 281 | 
         
            +
                {
         
     | 
| 282 | 
         
            +
                    TextureKernelParams& p = m_attribs;
         
     | 
| 283 | 
         
            +
                    cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
         
     | 
| 284 | 
         
            +
                    bool cube_mode = (p.boundaryMode == TEX_BOUNDARY_MODE_CUBE);
         
     | 
| 285 | 
         
            +
             
     | 
| 286 | 
         
            +
                    // Get input.
         
     | 
| 287 | 
         
            +
                    const Tensor& tex   = ctx->input(0);
         
     | 
| 288 | 
         
            +
                    const Tensor& uv    = ctx->input(1);
         
     | 
| 289 | 
         
            +
                    const Tensor& dy    = ctx->input(2);
         
     | 
| 290 | 
         
            +
                    const Tensor& uv_da = ctx->input(p.enableMip ? 3 : 2);
         
     | 
| 291 | 
         
            +
                    const Tensor& mip   = ctx->input(p.enableMip ? 4 : 2);
         
     | 
| 292 | 
         
            +
             
     | 
| 293 | 
         
            +
                    // Extract input dimensions.
         
     | 
| 294 | 
         
            +
                    p.n         = (uv.dims() > 0) ? uv.dim_size(0) : 0;
         
     | 
| 295 | 
         
            +
                    p.imgHeight = (uv.dims() > 1) ? uv.dim_size(1) : 0;
         
     | 
| 296 | 
         
            +
                    p.imgWidth  = (uv.dims() > 2) ? uv.dim_size(2) : 0;
         
     | 
| 297 | 
         
            +
                    p.texDepth  = (tex.dims() > 0) ? tex.dim_size(0) : 0;
         
     | 
| 298 | 
         
            +
                    if (!cube_mode)
         
     | 
| 299 | 
         
            +
                    {
         
     | 
| 300 | 
         
            +
                        p.texHeight = (tex.dims() > 1) ? tex.dim_size(1) : 0;
         
     | 
| 301 | 
         
            +
                        p.texWidth  = (tex.dims() > 2) ? tex.dim_size(2) : 0;
         
     | 
| 302 | 
         
            +
                        p.channels  = (tex.dims() > 3) ? tex.dim_size(3) : 0;
         
     | 
| 303 | 
         
            +
                    }
         
     | 
| 304 | 
         
            +
                    else
         
     | 
| 305 | 
         
            +
                    {
         
     | 
| 306 | 
         
            +
                        p.texHeight = (tex.dims() > 2) ? tex.dim_size(2) : 0;
         
     | 
| 307 | 
         
            +
                        p.texWidth  = (tex.dims() > 3) ? tex.dim_size(3) : 0;
         
     | 
| 308 | 
         
            +
                        p.channels  = (tex.dims() > 4) ? tex.dim_size(4) : 0;
         
     | 
| 309 | 
         
            +
                    }
         
     | 
| 310 | 
         
            +
             
     | 
| 311 | 
         
            +
                    // Sanity checks.
         
     | 
| 312 | 
         
            +
                    if (!cube_mode)
         
     | 
| 313 | 
         
            +
                    {
         
     | 
| 314 | 
         
            +
                        OP_REQUIRES(ctx, tex.dims() == 4 && tex.dim_size(0) > 0 && tex.dim_size(1) > 0 && tex.dim_size(2) > 0 && tex.dim_size(3) > 0, errors::InvalidArgument("tex must have shape[>0, >0, >0, >0]"));
         
     | 
| 315 | 
         
            +
                        OP_REQUIRES(ctx, uv.dims() == 4 && uv.dim_size(0) > 0 && uv.dim_size(1) > 0 && uv.dim_size(2) > 0 && uv.dim_size(3) == 2, errors::InvalidArgument("uv must have shape [>0, >0, >0, 2]"));
         
     | 
| 316 | 
         
            +
                    }
         
     | 
| 317 | 
         
            +
                    else
         
     | 
| 318 | 
         
            +
                    {
         
     | 
| 319 | 
         
            +
                        OP_REQUIRES(ctx, tex.dims() == 5 && tex.dim_size(0) > 0 && tex.dim_size(1) == 6 && tex.dim_size(2) > 0 && tex.dim_size(3) > 0 && tex.dim_size(4) > 0, errors::InvalidArgument("tex must have shape[>0, 6, >0, >0, >0] in cube map mode"));
         
     | 
| 320 | 
         
            +
                        OP_REQUIRES(ctx, uv.dims() == 4 && uv.dim_size(0) > 0 && uv.dim_size(1) > 0 && uv.dim_size(2) > 0 && uv.dim_size(3) == 3, errors::InvalidArgument("uv must have shape [>0, >0, >0, 3] in cube map mode"));
         
     | 
| 321 | 
         
            +
                        OP_REQUIRES(ctx, tex.dim_size(2) == tex.dim_size(3), errors::InvalidArgument("texture shape must be square in cube map mode"));
         
     | 
| 322 | 
         
            +
                    }
         
     | 
| 323 | 
         
            +
                    OP_REQUIRES(ctx, tex.dim_size(0) == 1 || tex.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs tex, uv"));
         
     | 
| 324 | 
         
            +
                    OP_REQUIRES(ctx, dy.dims() == 4 && dy.dim_size(0) == p.n && dy.dim_size(1) == p.imgHeight && dy.dim_size(2) == p.imgWidth && dy.dim_size(3) == p.channels, errors::InvalidArgument("dy must have shape [minibatch_size, height, width, channels]"));
         
     | 
| 325 | 
         
            +
                    if (p.enableMip)
         
     | 
| 326 | 
         
            +
                    {
         
     | 
| 327 | 
         
            +
                        if (!cube_mode)
         
     | 
| 328 | 
         
            +
                            OP_REQUIRES(ctx, uv_da.dims() == 4 && uv_da.dim_size(0) == p.n && uv_da.dim_size(1) == p.imgHeight && uv_da.dim_size(2) == p.imgWidth && uv_da.dim_size(3) == 4, errors::InvalidArgument("uv_da must have shape [minibatch_size, height, width, 4]"));
         
     | 
| 329 | 
         
            +
                        else
         
     | 
| 330 | 
         
            +
                            OP_REQUIRES(ctx, uv_da.dims() == 4 && uv_da.dim_size(0) == p.n && uv_da.dim_size(1) == p.imgHeight && uv_da.dim_size(2) == p.imgWidth && uv_da.dim_size(3) == 6, errors::InvalidArgument("uv_da must have shape [minibatch_size, height, width, 6] in cube map mode"));
         
     | 
| 331 | 
         
            +
                    }
         
     | 
| 332 | 
         
            +
             
     | 
| 333 | 
         
            +
                    // Get input pointers.
         
     | 
| 334 | 
         
            +
                    p.tex[0] = tex.flat<float>().data();
         
     | 
| 335 | 
         
            +
                    p.uv = uv.flat<float>().data();
         
     | 
| 336 | 
         
            +
                    p.dy = dy.flat<float>().data();
         
     | 
| 337 | 
         
            +
                    p.uvDA = p.enableMip ? uv_da.flat<float>().data() : 0;
         
     | 
| 338 | 
         
            +
                    float* pmip = p.enableMip ? (float*)mip.flat<float>().data() : 0;
         
     | 
| 339 | 
         
            +
             
     | 
| 340 | 
         
            +
                    // Allocate output tensor for tex gradient.
         
     | 
| 341 | 
         
            +
                    Tensor* grad_tex_tensor = NULL;
         
     | 
| 342 | 
         
            +
                    TensorShape grad_tex_shape;
         
     | 
| 343 | 
         
            +
                    grad_tex_shape.AddDim(p.texDepth);
         
     | 
| 344 | 
         
            +
                    if (cube_mode)
         
     | 
| 345 | 
         
            +
                        grad_tex_shape.AddDim(6);
         
     | 
| 346 | 
         
            +
                    grad_tex_shape.AddDim(p.texHeight);
         
     | 
| 347 | 
         
            +
                    grad_tex_shape.AddDim(p.texWidth);
         
     | 
| 348 | 
         
            +
                    grad_tex_shape.AddDim(p.channels);
         
     | 
| 349 | 
         
            +
                    OP_REQUIRES_OK(ctx, ctx->allocate_output(0, grad_tex_shape, &grad_tex_tensor));
         
     | 
| 350 | 
         
            +
                    p.gradTex[0] = grad_tex_tensor->flat<float>().data();
         
     | 
| 351 | 
         
            +
             
     | 
| 352 | 
         
            +
                    // Allocate output tensor for uv gradient.
         
     | 
| 353 | 
         
            +
                    if (p.filterMode != TEX_MODE_NEAREST)
         
     | 
| 354 | 
         
            +
                    {
         
     | 
| 355 | 
         
            +
                        TensorShape grad_uv_shape;
         
     | 
| 356 | 
         
            +
                        Tensor* grad_uv_tensor = NULL;
         
     | 
| 357 | 
         
            +
                        grad_uv_shape.AddDim(p.n);
         
     | 
| 358 | 
         
            +
                        grad_uv_shape.AddDim(p.imgHeight);
         
     | 
| 359 | 
         
            +
                        grad_uv_shape.AddDim(p.imgWidth);
         
     | 
| 360 | 
         
            +
                        grad_uv_shape.AddDim(uv.dim_size(3));
         
     | 
| 361 | 
         
            +
                        OP_REQUIRES_OK(ctx, ctx->allocate_output(1, grad_uv_shape, &grad_uv_tensor));
         
     | 
| 362 | 
         
            +
                        p.gradUV = grad_uv_tensor->flat<float>().data();
         
     | 
| 363 | 
         
            +
             
     | 
| 364 | 
         
            +
                        // Allocate output tensor for uv_da gradient.
         
     | 
| 365 | 
         
            +
                        if (p.filterMode == TEX_MODE_LINEAR_MIPMAP_LINEAR)
         
     | 
| 366 | 
         
            +
                        {
         
     | 
| 367 | 
         
            +
                            Tensor* grad_uv_da_tensor = NULL;
         
     | 
| 368 | 
         
            +
                            grad_uv_shape.set_dim(3, uv_da.dim_size(3));
         
     | 
| 369 | 
         
            +
                            OP_REQUIRES_OK(ctx, ctx->allocate_output(2, grad_uv_shape, &grad_uv_da_tensor));
         
     | 
| 370 | 
         
            +
                            p.gradUVDA = grad_uv_da_tensor->flat<float>().data();
         
     | 
| 371 | 
         
            +
                        }
         
     | 
| 372 | 
         
            +
                    }
         
     | 
| 373 | 
         
            +
             
     | 
| 374 | 
         
            +
                    // Choose kernel variants based on channel count.
         
     | 
| 375 | 
         
            +
                    int channel_div_idx = 0;
         
     | 
| 376 | 
         
            +
                    if (!(p.channels & 3))
         
     | 
| 377 | 
         
            +
                        channel_div_idx = 2;  // Channel count divisible by 4.
         
     | 
| 378 | 
         
            +
                    else if (!(p.channels & 1))
         
     | 
| 379 | 
         
            +
                        channel_div_idx = 1;  // Channel count divisible by 2.
         
     | 
| 380 | 
         
            +
             
     | 
| 381 | 
         
            +
                    // Mip-related setup.
         
     | 
| 382 | 
         
            +
                    Tensor grad_mip_tensor;
         
     | 
| 383 | 
         
            +
                    float* pgradMip = 0;
         
     | 
| 384 | 
         
            +
                    if (p.enableMip)
         
     | 
| 385 | 
         
            +
                    {
         
     | 
| 386 | 
         
            +
                        // Generate mip offsets.
         
     | 
| 387 | 
         
            +
                        int mipOffsets[TEX_MAX_MIP_LEVEL];
         
     | 
| 388 | 
         
            +
                        int mipTotal = calculateMipInfo(ctx, p, mipOffsets);
         
     | 
| 389 | 
         
            +
             
     | 
| 390 | 
         
            +
                        // Get space for temporary mip gradients.
         
     | 
| 391 | 
         
            +
                        TensorShape grad_mip_shape;
         
     | 
| 392 | 
         
            +
                        grad_mip_shape.AddDim(mipTotal);
         
     | 
| 393 | 
         
            +
                        ctx->allocate_temp(DT_FLOAT, grad_mip_shape, &grad_mip_tensor);
         
     | 
| 394 | 
         
            +
                        pgradMip = grad_mip_tensor.flat<float>().data();
         
     | 
| 395 | 
         
            +
                        for (int i=1; i <= p.mipLevelMax; i++)
         
     | 
| 396 | 
         
            +
                        {
         
     | 
| 397 | 
         
            +
                            p.tex[i] = pmip + mipOffsets[i]; // Pointers to mip levels.
         
     | 
| 398 | 
         
            +
                            p.gradTex[i] = pgradMip + mipOffsets[i]; // Pointers to mip gradients.
         
     | 
| 399 | 
         
            +
                        }
         
     | 
| 400 | 
         
            +
             
     | 
| 401 | 
         
            +
                        // Clear mip gradients.
         
     | 
| 402 | 
         
            +
                        OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(pgradMip, 0, mipTotal * sizeof(float), stream));
         
     | 
| 403 | 
         
            +
                    }
         
     | 
| 404 | 
         
            +
             
     | 
| 405 | 
         
            +
                    // Initialize texture gradients to zero.
         
     | 
| 406 | 
         
            +
                    int texBytes = p.texHeight * p.texWidth * p.texDepth * p.channels * sizeof(float);
         
     | 
| 407 | 
         
            +
                    if (cube_mode)
         
     | 
| 408 | 
         
            +
                        texBytes *= 6;
         
     | 
| 409 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(p.gradTex[0], 0, texBytes, stream));
         
     | 
| 410 | 
         
            +
             
     | 
| 411 | 
         
            +
                    // Verify that buffers are aligned to allow float2/float4 operations. Unused pointers are zero so always aligned.
         
     | 
| 412 | 
         
            +
                    if (!cube_mode)
         
     | 
| 413 | 
         
            +
                    {
         
     | 
| 414 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.uv       & 7), errors::Internal("uv input tensor not aligned to float2"));
         
     | 
| 415 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.gradUV   & 7), errors::Internal("grad_uv output tensor not aligned to float2"));
         
     | 
| 416 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.uvDA     & 15), errors::Internal("uv_da input tensor not aligned to float4"));
         
     | 
| 417 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.gradUVDA & 15), errors::Internal("grad_uv_da output tensor not aligned to float4"));
         
     | 
| 418 | 
         
            +
                    }
         
     | 
| 419 | 
         
            +
                    else
         
     | 
| 420 | 
         
            +
                    {
         
     | 
| 421 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.uvDA     & 7), errors::Internal("uv_da input tensor not aligned to float2"));
         
     | 
| 422 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.gradUVDA & 7), errors::Internal("grad_uv_da output tensor not aligned to float2"));
         
     | 
| 423 | 
         
            +
                    }
         
     | 
| 424 | 
         
            +
                    if ((p.channels & 3) == 0)
         
     | 
| 425 | 
         
            +
                    {
         
     | 
| 426 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.tex[0]     & 15), errors::Internal("tex input tensor not aligned to float4"));
         
     | 
| 427 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.gradTex[0] & 15), errors::Internal("grad_tex output tensor not aligned to float4"));
         
     | 
| 428 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.dy         & 15), errors::Internal("dy input tensor not aligned to float4"));
         
     | 
| 429 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)pmip         & 15), errors::Internal("mip input tensor not aligned to float4"));
         
     | 
| 430 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)pgradMip     & 15), errors::Internal("internal mip gradient tensor not aligned to float4"));
         
     | 
| 431 | 
         
            +
                    }
         
     | 
| 432 | 
         
            +
                    if ((p.channels & 1) == 0)
         
     | 
| 433 | 
         
            +
                    {
         
     | 
| 434 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.tex[0]     & 7), errors::Internal("tex input tensor not aligned to float2"));
         
     | 
| 435 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.gradTex[0] & 7), errors::Internal("grad_tex output tensor not aligned to float2"));
         
     | 
| 436 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)p.dy         & 7), errors::Internal("dy output tensor not aligned to float2"));
         
     | 
| 437 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)pmip         & 7), errors::Internal("mip input tensor not aligned to float2"));
         
     | 
| 438 | 
         
            +
                        OP_REQUIRES(ctx, !((uintptr_t)pgradMip     & 7), errors::Internal("internal mip gradient tensor not aligned to float2"));
         
     | 
| 439 | 
         
            +
                    }
         
     | 
| 440 | 
         
            +
             
     | 
| 441 | 
         
            +
                    // Choose launch parameters for main gradient kernel.
         
     | 
| 442 | 
         
            +
                    void* args[] = {&p};
         
     | 
| 443 | 
         
            +
                    dim3 blockSize = getLaunchBlockSize(TEX_GRAD_MAX_KERNEL_BLOCK_WIDTH, TEX_GRAD_MAX_KERNEL_BLOCK_HEIGHT, p.imgWidth, p.imgHeight);
         
     | 
| 444 | 
         
            +
                    dim3 gridSize  = getLaunchGridSize(blockSize, p.imgWidth, p.imgHeight, p.n);
         
     | 
| 445 | 
         
            +
             
     | 
| 446 | 
         
            +
                    void* func_tbl[TEX_MODE_COUNT * 2] = {
         
     | 
| 447 | 
         
            +
                        (void*)TextureGradKernelNearest,
         
     | 
| 448 | 
         
            +
                        (void*)TextureGradKernelLinear,
         
     | 
| 449 | 
         
            +
                        (void*)TextureGradKernelLinearMipmapNearest,
         
     | 
| 450 | 
         
            +
                        (void*)TextureGradKernelLinearMipmapLinear,
         
     | 
| 451 | 
         
            +
                        (void*)TextureGradKernelCubeNearest,
         
     | 
| 452 | 
         
            +
                        (void*)TextureGradKernelCubeLinear,
         
     | 
| 453 | 
         
            +
                        (void*)TextureGradKernelCubeLinearMipmapNearest,
         
     | 
| 454 | 
         
            +
                        (void*)TextureGradKernelCubeLinearMipmapLinear,
         
     | 
| 455 | 
         
            +
                    };
         
     | 
| 456 | 
         
            +
             
     | 
| 457 | 
         
            +
                    // Function index.
         
     | 
| 458 | 
         
            +
                    int func_idx = p.filterMode;
         
     | 
| 459 | 
         
            +
                    if (cube_mode)
         
     | 
| 460 | 
         
            +
                        func_idx += TEX_MODE_COUNT;
         
     | 
| 461 | 
         
            +
             
     | 
| 462 | 
         
            +
                    // Launch main gradient kernel.
         
     | 
| 463 | 
         
            +
                    OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func_tbl[func_idx], gridSize, blockSize, args, 0, stream));
         
     | 
| 464 | 
         
            +
             
     | 
| 465 | 
         
            +
                    // Launch kernel to pull gradients from mip levels.
         
     | 
| 466 | 
         
            +
                    if (p.enableMip)
         
     | 
| 467 | 
         
            +
                    {
         
     | 
| 468 | 
         
            +
                        dim3 blockSize = getLaunchBlockSize(TEX_GRAD_MAX_MIP_KERNEL_BLOCK_WIDTH, TEX_GRAD_MAX_MIP_KERNEL_BLOCK_HEIGHT, p.texWidth, p.texHeight);
         
     | 
| 469 | 
         
            +
                        dim3 gridSize  = getLaunchGridSize(blockSize, p.texWidth, p.texHeight, p.texDepth * (cube_mode ? 6 : 1));
         
     | 
| 470 | 
         
            +
                        int sharedBytes = blockSize.x * blockSize.y * p.channels * sizeof(float);
         
     | 
| 471 | 
         
            +
             
     | 
| 472 | 
         
            +
                        void* mip_grad_func_tbl[3] = { (void*)MipGradKernel1, (void*)MipGradKernel2, (void*)MipGradKernel4 };
         
     | 
| 473 | 
         
            +
                        OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(mip_grad_func_tbl[channel_div_idx], gridSize, blockSize, args, sharedBytes, stream));
         
     | 
| 474 | 
         
            +
                    }
         
     | 
| 475 | 
         
            +
                }
         
     | 
| 476 | 
         
            +
            };
         
     | 
| 477 | 
         
            +
             
     | 
| 478 | 
         
            +
            REGISTER_OP("TextureGradNearest")
         
     | 
| 479 | 
         
            +
                .Input      ("tex: float")
         
     | 
| 480 | 
         
            +
                .Input      ("uv: float")
         
     | 
| 481 | 
         
            +
                .Input      ("dy: float")
         
     | 
| 482 | 
         
            +
                .Output     ("grad_tex: float")
         
     | 
| 483 | 
         
            +
                .Attr       ("filter_mode: int")
         
     | 
| 484 | 
         
            +
                .Attr       ("boundary_mode: int");
         
     | 
| 485 | 
         
            +
             
     | 
| 486 | 
         
            +
            REGISTER_OP("TextureGradLinear")
         
     | 
| 487 | 
         
            +
                .Input      ("tex: float")
         
     | 
| 488 | 
         
            +
                .Input      ("uv: float")
         
     | 
| 489 | 
         
            +
                .Input      ("dy: float")
         
     | 
| 490 | 
         
            +
                .Output     ("grad_tex: float")
         
     | 
| 491 | 
         
            +
                .Output     ("grad_uv: float")
         
     | 
| 492 | 
         
            +
                .Attr       ("filter_mode: int")
         
     | 
| 493 | 
         
            +
                .Attr       ("boundary_mode: int");
         
     | 
| 494 | 
         
            +
             
     | 
| 495 | 
         
            +
            REGISTER_OP("TextureGradLinearMipmapNearest")
         
     | 
| 496 | 
         
            +
                .Input      ("tex: float")
         
     | 
| 497 | 
         
            +
                .Input      ("uv: float")
         
     | 
| 498 | 
         
            +
                .Input      ("dy: float")
         
     | 
| 499 | 
         
            +
                .Input      ("uv_da: float")
         
     | 
| 500 | 
         
            +
                .Input      ("mip: float")
         
     | 
| 501 | 
         
            +
                .Output     ("grad_tex: float")
         
     | 
| 502 | 
         
            +
                .Output     ("grad_uv: float")
         
     | 
| 503 | 
         
            +
                .Attr       ("filter_mode: int")
         
     | 
| 504 | 
         
            +
                .Attr       ("boundary_mode: int")
         
     | 
| 505 | 
         
            +
                .Attr       ("max_mip_level: int");
         
     | 
| 506 | 
         
            +
                
         
     | 
| 507 | 
         
            +
            REGISTER_OP("TextureGradLinearMipmapLinear")
         
     | 
| 508 | 
         
            +
                .Input      ("tex: float")
         
     | 
| 509 | 
         
            +
                .Input      ("uv: float")
         
     | 
| 510 | 
         
            +
                .Input      ("dy: float")
         
     | 
| 511 | 
         
            +
                .Input      ("uv_da: float")
         
     | 
| 512 | 
         
            +
                .Input      ("mip: float")
         
     | 
| 513 | 
         
            +
                .Output     ("grad_tex: float")
         
     | 
| 514 | 
         
            +
                .Output     ("grad_uv: float")
         
     | 
| 515 | 
         
            +
                .Output     ("grad_uv_da: float")
         
     | 
| 516 | 
         
            +
                .Attr       ("filter_mode: int")
         
     | 
| 517 | 
         
            +
                .Attr       ("boundary_mode: int")
         
     | 
| 518 | 
         
            +
                .Attr       ("max_mip_level: int");
         
     | 
| 519 | 
         
            +
                
         
     | 
| 520 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("TextureGradNearest")            .Device(DEVICE_GPU), TextureGradOp);
         
     | 
| 521 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("TextureGradLinear")             .Device(DEVICE_GPU), TextureGradOp);
         
     | 
| 522 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("TextureGradLinearMipmapNearest").Device(DEVICE_GPU), TextureGradOp);
         
     | 
| 523 | 
         
            +
            REGISTER_KERNEL_BUILDER(Name("TextureGradLinearMipmapLinear") .Device(DEVICE_GPU), TextureGradOp);
         
     | 
| 524 | 
         
            +
                    
         
     | 
| 525 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/torch/__init__.py
    ADDED
    
    | 
         @@ -0,0 +1,10 @@ 
     | 
|
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| 1 | 
         
            +
            # Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            #
         
     | 
| 3 | 
         
            +
            # NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            # and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            # and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            # distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            # license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            from .ops import RasterizeCudaContext, RasterizeGLContext, get_log_level, set_log_level, rasterize, DepthPeeler, interpolate, texture, texture_construct_mip, antialias, antialias_construct_topology_hash
         
     | 
| 10 | 
         
            +
            __all__ = ["RasterizeCudaContext", "RasterizeGLContext", "get_log_level", "set_log_level", "rasterize", "DepthPeeler", "interpolate", "texture", "texture_construct_mip", "antialias", "antialias_construct_topology_hash"]
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/torch/ops.py
    ADDED
    
    | 
         @@ -0,0 +1,734 @@ 
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| 1 | 
         
            +
            # Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            #
         
     | 
| 3 | 
         
            +
            # NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            # and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            # and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            # distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            # license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            import importlib
         
     | 
| 10 | 
         
            +
            import logging
         
     | 
| 11 | 
         
            +
            import numpy as np
         
     | 
| 12 | 
         
            +
            import os
         
     | 
| 13 | 
         
            +
            import torch
         
     | 
| 14 | 
         
            +
            import torch.utils.cpp_extension
         
     | 
| 15 | 
         
            +
            from . import _C
         
     | 
| 16 | 
         
            +
             
     | 
| 17 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 18 | 
         
            +
            # C++/Cuda plugin compiler/loader.
         
     | 
| 19 | 
         
            +
             
     | 
| 20 | 
         
            +
            _cached_plugin = {}
         
     | 
| 21 | 
         
            +
            def _get_plugin(gl=False):
         
     | 
| 22 | 
         
            +
                assert isinstance(gl, bool)
         
     | 
| 23 | 
         
            +
                
         
     | 
| 24 | 
         
            +
                # Modified with precompiled torch CUDA extension
         
     | 
| 25 | 
         
            +
                if not gl:
         
     | 
| 26 | 
         
            +
                    return _C
         
     | 
| 27 | 
         
            +
             
     | 
| 28 | 
         
            +
                # Return cached plugin if already loaded.
         
     | 
| 29 | 
         
            +
                if _cached_plugin.get(gl, None) is not None:
         
     | 
| 30 | 
         
            +
                    return _cached_plugin[gl]
         
     | 
| 31 | 
         
            +
             
     | 
| 32 | 
         
            +
                # Make sure we can find the necessary compiler and libary binaries.
         
     | 
| 33 | 
         
            +
                if os.name == 'nt':
         
     | 
| 34 | 
         
            +
                    lib_dir = os.path.dirname(__file__) + r"\..\lib"
         
     | 
| 35 | 
         
            +
                    def find_cl_path():
         
     | 
| 36 | 
         
            +
                        import glob
         
     | 
| 37 | 
         
            +
                        def get_sort_key(x):
         
     | 
| 38 | 
         
            +
                            # Primary criterion is VS version, secondary is edition, third is internal MSVC version.
         
     | 
| 39 | 
         
            +
                            x = x.split('\\')[3:]
         
     | 
| 40 | 
         
            +
                            x[1] = {'BuildTools': '~0', 'Community': '~1', 'Pro': '~2', 'Professional': '~3', 'Enterprise': '~4'}.get(x[1], x[1])
         
     | 
| 41 | 
         
            +
                            return x
         
     | 
| 42 | 
         
            +
                        vs_relative_path = r"\Microsoft Visual Studio\*\*\VC\Tools\MSVC\*\bin\Hostx64\x64"
         
     | 
| 43 | 
         
            +
                        paths = glob.glob(r"C:\Program Files" + vs_relative_path)
         
     | 
| 44 | 
         
            +
                        paths += glob.glob(r"C:\Program Files (x86)" + vs_relative_path)
         
     | 
| 45 | 
         
            +
                        if paths:
         
     | 
| 46 | 
         
            +
                            return sorted(paths, key=get_sort_key)[-1]
         
     | 
| 47 | 
         
            +
             
     | 
| 48 | 
         
            +
                    # If cl.exe is not on path, try to find it.
         
     | 
| 49 | 
         
            +
                    if os.system("where cl.exe >nul 2>nul") != 0:
         
     | 
| 50 | 
         
            +
                        cl_path = find_cl_path()
         
     | 
| 51 | 
         
            +
                        if cl_path is None:
         
     | 
| 52 | 
         
            +
                            raise RuntimeError("Could not locate a supported Microsoft Visual C++ installation")
         
     | 
| 53 | 
         
            +
                        os.environ['PATH'] += ';' + cl_path
         
     | 
| 54 | 
         
            +
             
     | 
| 55 | 
         
            +
                # Compiler options.
         
     | 
| 56 | 
         
            +
                common_opts = ['-DNVDR_TORCH']
         
     | 
| 57 | 
         
            +
                cc_opts = []
         
     | 
| 58 | 
         
            +
                if os.name == 'nt':
         
     | 
| 59 | 
         
            +
                    cc_opts += ['/wd4067', '/wd4624'] # Disable warnings in torch headers.
         
     | 
| 60 | 
         
            +
             
     | 
| 61 | 
         
            +
                # Linker options for the GL-interfacing plugin.
         
     | 
| 62 | 
         
            +
                ldflags = []
         
     | 
| 63 | 
         
            +
                if gl:
         
     | 
| 64 | 
         
            +
                    if os.name == 'posix':
         
     | 
| 65 | 
         
            +
                        ldflags = ['-lGL', '-lEGL']
         
     | 
| 66 | 
         
            +
                    elif os.name == 'nt':
         
     | 
| 67 | 
         
            +
                        libs = ['gdi32', 'opengl32', 'user32', 'setgpu']
         
     | 
| 68 | 
         
            +
                        ldflags = ['/LIBPATH:' + lib_dir] + ['/DEFAULTLIB:' + x for x in libs]
         
     | 
| 69 | 
         
            +
             
     | 
| 70 | 
         
            +
                # List of source files.
         
     | 
| 71 | 
         
            +
                if gl:
         
     | 
| 72 | 
         
            +
                    source_files = [
         
     | 
| 73 | 
         
            +
                        '../common/common.cpp',
         
     | 
| 74 | 
         
            +
                        '../common/glutil.cpp',
         
     | 
| 75 | 
         
            +
                        '../common/rasterize_gl.cpp',
         
     | 
| 76 | 
         
            +
                        'torch_bindings_gl.cpp',
         
     | 
| 77 | 
         
            +
                        'torch_rasterize_gl.cpp',
         
     | 
| 78 | 
         
            +
                    ]
         
     | 
| 79 | 
         
            +
                else:
         
     | 
| 80 | 
         
            +
                    source_files = [
         
     | 
| 81 | 
         
            +
                        '../common/cudaraster/impl/Buffer.cpp',
         
     | 
| 82 | 
         
            +
                        '../common/cudaraster/impl/CudaRaster.cpp',
         
     | 
| 83 | 
         
            +
                        '../common/cudaraster/impl/RasterImpl.cu',
         
     | 
| 84 | 
         
            +
                        '../common/cudaraster/impl/RasterImpl.cpp',
         
     | 
| 85 | 
         
            +
                        '../common/common.cpp',
         
     | 
| 86 | 
         
            +
                        '../common/rasterize.cu',
         
     | 
| 87 | 
         
            +
                        '../common/interpolate.cu',
         
     | 
| 88 | 
         
            +
                        '../common/texture.cu',
         
     | 
| 89 | 
         
            +
                        '../common/texture.cpp',
         
     | 
| 90 | 
         
            +
                        '../common/antialias.cu',
         
     | 
| 91 | 
         
            +
                        'torch_bindings.cpp',
         
     | 
| 92 | 
         
            +
                        'torch_rasterize.cpp',
         
     | 
| 93 | 
         
            +
                        'torch_interpolate.cpp',
         
     | 
| 94 | 
         
            +
                        'torch_texture.cpp',
         
     | 
| 95 | 
         
            +
                        'torch_antialias.cpp',
         
     | 
| 96 | 
         
            +
                    ]
         
     | 
| 97 | 
         
            +
             
     | 
| 98 | 
         
            +
                # Some containers set this to contain old architectures that won't compile. We only need the one installed in the machine.
         
     | 
| 99 | 
         
            +
                os.environ['TORCH_CUDA_ARCH_LIST'] = ''
         
     | 
| 100 | 
         
            +
             
     | 
| 101 | 
         
            +
                # On Linux, show a warning if GLEW is being forcibly loaded when compiling the GL plugin.
         
     | 
| 102 | 
         
            +
                if gl and (os.name == 'posix') and ('libGLEW' in os.environ.get('LD_PRELOAD', '')):
         
     | 
| 103 | 
         
            +
                    logging.getLogger('nvdiffrast').warning("Warning: libGLEW is being loaded via LD_PRELOAD, and will probably conflict with the OpenGL plugin")
         
     | 
| 104 | 
         
            +
             
     | 
| 105 | 
         
            +
                # Try to detect if a stray lock file is left in cache directory and show a warning. This sometimes happens on Windows if the build is interrupted at just the right moment.
         
     | 
| 106 | 
         
            +
                plugin_name = 'nvdiffrast_plugin' + ('_gl' if gl else '')
         
     | 
| 107 | 
         
            +
                try:
         
     | 
| 108 | 
         
            +
                    lock_fn = os.path.join(torch.utils.cpp_extension._get_build_directory(plugin_name, False), 'lock')
         
     | 
| 109 | 
         
            +
                    if os.path.exists(lock_fn):
         
     | 
| 110 | 
         
            +
                        logging.getLogger('nvdiffrast').warning("Lock file exists in build directory: '%s'" % lock_fn)
         
     | 
| 111 | 
         
            +
                except:
         
     | 
| 112 | 
         
            +
                    pass
         
     | 
| 113 | 
         
            +
             
     | 
| 114 | 
         
            +
                # Speed up compilation on Windows.
         
     | 
| 115 | 
         
            +
                if os.name == 'nt':
         
     | 
| 116 | 
         
            +
                    # Skip telemetry sending step in vcvarsall.bat
         
     | 
| 117 | 
         
            +
                    os.environ['VSCMD_SKIP_SENDTELEMETRY'] = '1'
         
     | 
| 118 | 
         
            +
             
     | 
| 119 | 
         
            +
                    # Opportunistically patch distutils to cache MSVC environments.
         
     | 
| 120 | 
         
            +
                    try:
         
     | 
| 121 | 
         
            +
                        import distutils._msvccompiler
         
     | 
| 122 | 
         
            +
                        import functools
         
     | 
| 123 | 
         
            +
                        if not hasattr(distutils._msvccompiler._get_vc_env, '__wrapped__'):
         
     | 
| 124 | 
         
            +
                            distutils._msvccompiler._get_vc_env = functools.lru_cache()(distutils._msvccompiler._get_vc_env)
         
     | 
| 125 | 
         
            +
                    except:
         
     | 
| 126 | 
         
            +
                        pass
         
     | 
| 127 | 
         
            +
             
     | 
| 128 | 
         
            +
                # Compile and load.
         
     | 
| 129 | 
         
            +
                source_paths = [os.path.join(os.path.dirname(__file__), fn) for fn in source_files]
         
     | 
| 130 | 
         
            +
                torch.utils.cpp_extension.load(name=plugin_name, sources=source_paths, extra_cflags=common_opts+cc_opts, extra_cuda_cflags=common_opts+['-lineinfo'], extra_ldflags=ldflags, with_cuda=True, verbose=False)
         
     | 
| 131 | 
         
            +
             
     | 
| 132 | 
         
            +
                # Import, cache, and return the compiled module.
         
     | 
| 133 | 
         
            +
                _cached_plugin[gl] = importlib.import_module(plugin_name)
         
     | 
| 134 | 
         
            +
                return _cached_plugin[gl]
         
     | 
| 135 | 
         
            +
             
     | 
| 136 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 137 | 
         
            +
            # Log level.
         
     | 
| 138 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 139 | 
         
            +
             
     | 
| 140 | 
         
            +
            def get_log_level():
         
     | 
| 141 | 
         
            +
                '''Get current log level.
         
     | 
| 142 | 
         
            +
             
     | 
| 143 | 
         
            +
                Returns:
         
     | 
| 144 | 
         
            +
                  Current log level in nvdiffrast. See `set_log_level()` for possible values.
         
     | 
| 145 | 
         
            +
                '''
         
     | 
| 146 | 
         
            +
                return _get_plugin().get_log_level()
         
     | 
| 147 | 
         
            +
             
     | 
| 148 | 
         
            +
            def set_log_level(level):
         
     | 
| 149 | 
         
            +
                '''Set log level.
         
     | 
| 150 | 
         
            +
             
     | 
| 151 | 
         
            +
                Log levels follow the convention on the C++ side of Torch:
         
     | 
| 152 | 
         
            +
                  0 = Info,
         
     | 
| 153 | 
         
            +
                  1 = Warning,
         
     | 
| 154 | 
         
            +
                  2 = Error,
         
     | 
| 155 | 
         
            +
                  3 = Fatal.
         
     | 
| 156 | 
         
            +
                The default log level is 1.
         
     | 
| 157 | 
         
            +
             
     | 
| 158 | 
         
            +
                Args:
         
     | 
| 159 | 
         
            +
                  level: New log level as integer. Internal nvdiffrast messages of this 
         
     | 
| 160 | 
         
            +
                         severity or higher will be printed, while messages of lower
         
     | 
| 161 | 
         
            +
                         severity will be silent.
         
     | 
| 162 | 
         
            +
                '''
         
     | 
| 163 | 
         
            +
                _get_plugin().set_log_level(level)
         
     | 
| 164 | 
         
            +
             
     | 
| 165 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 166 | 
         
            +
            # CudaRaster state wrapper.
         
     | 
| 167 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 168 | 
         
            +
             
     | 
| 169 | 
         
            +
            class RasterizeCudaContext:
         
     | 
| 170 | 
         
            +
                def __init__(self, device=None):
         
     | 
| 171 | 
         
            +
                    '''Create a new Cuda rasterizer context.
         
     | 
| 172 | 
         
            +
             
     | 
| 173 | 
         
            +
                    The context is deleted and internal storage is released when the object is
         
     | 
| 174 | 
         
            +
                    destroyed.
         
     | 
| 175 | 
         
            +
             
     | 
| 176 | 
         
            +
                    Args:
         
     | 
| 177 | 
         
            +
                      device (Optional): Cuda device on which the context is created. Type can be
         
     | 
| 178 | 
         
            +
                                         `torch.device`, string (e.g., `'cuda:1'`), or int. If not
         
     | 
| 179 | 
         
            +
                                         specified, context will be created on currently active Cuda
         
     | 
| 180 | 
         
            +
                                         device.
         
     | 
| 181 | 
         
            +
                    Returns:
         
     | 
| 182 | 
         
            +
                      The newly created Cuda rasterizer context.
         
     | 
| 183 | 
         
            +
                    '''
         
     | 
| 184 | 
         
            +
                    if device is None:
         
     | 
| 185 | 
         
            +
                        cuda_device_idx = torch.cuda.current_device()
         
     | 
| 186 | 
         
            +
                    else:
         
     | 
| 187 | 
         
            +
                        with torch.cuda.device(device):
         
     | 
| 188 | 
         
            +
                            cuda_device_idx = torch.cuda.current_device()
         
     | 
| 189 | 
         
            +
                    self.cpp_wrapper = _get_plugin().RasterizeCRStateWrapper(cuda_device_idx)
         
     | 
| 190 | 
         
            +
                    self.output_db = True
         
     | 
| 191 | 
         
            +
                    self.active_depth_peeler = None
         
     | 
| 192 | 
         
            +
             
     | 
| 193 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 194 | 
         
            +
            # GL state wrapper.
         
     | 
| 195 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 196 | 
         
            +
             
     | 
| 197 | 
         
            +
            class RasterizeGLContext:
         
     | 
| 198 | 
         
            +
                def __init__(self, output_db=True, mode='automatic', device=None):
         
     | 
| 199 | 
         
            +
                    '''Create a new OpenGL rasterizer context.
         
     | 
| 200 | 
         
            +
             
     | 
| 201 | 
         
            +
                    Creating an OpenGL context is a slow operation so you should usually reuse the same
         
     | 
| 202 | 
         
            +
                    context in all calls to `rasterize()` on the same CPU thread. The OpenGL context
         
     | 
| 203 | 
         
            +
                    is deleted when the object is destroyed.
         
     | 
| 204 | 
         
            +
             
     | 
| 205 | 
         
            +
                    Side note: When using the OpenGL context in a rasterization operation, the
         
     | 
| 206 | 
         
            +
                    context's internal framebuffer object is automatically enlarged to accommodate the
         
     | 
| 207 | 
         
            +
                    rasterization operation's output shape, but it is never shrunk in size until the
         
     | 
| 208 | 
         
            +
                    context is destroyed. Thus, if you need to rasterize, say, deep low-resolution
         
     | 
| 209 | 
         
            +
                    tensors and also shallow high-resolution tensors, you can conserve GPU memory by
         
     | 
| 210 | 
         
            +
                    creating two separate OpenGL contexts for these tasks. In this scenario, using the
         
     | 
| 211 | 
         
            +
                    same OpenGL context for both tasks would end up reserving GPU memory for a deep,
         
     | 
| 212 | 
         
            +
                    high-resolution output tensor.
         
     | 
| 213 | 
         
            +
             
     | 
| 214 | 
         
            +
                    Args:
         
     | 
| 215 | 
         
            +
                      output_db (bool): Compute and output image-space derivates of barycentrics.
         
     | 
| 216 | 
         
            +
                      mode: OpenGL context handling mode. Valid values are 'manual' and 'automatic'.
         
     | 
| 217 | 
         
            +
                      device (Optional): Cuda device on which the context is created. Type can be
         
     | 
| 218 | 
         
            +
                                         `torch.device`, string (e.g., `'cuda:1'`), or int. If not
         
     | 
| 219 | 
         
            +
                                         specified, context will be created on currently active Cuda
         
     | 
| 220 | 
         
            +
                                         device.
         
     | 
| 221 | 
         
            +
                    Returns:
         
     | 
| 222 | 
         
            +
                      The newly created OpenGL rasterizer context.
         
     | 
| 223 | 
         
            +
                    '''
         
     | 
| 224 | 
         
            +
                    assert output_db is True or output_db is False
         
     | 
| 225 | 
         
            +
                    assert mode in ['automatic', 'manual']
         
     | 
| 226 | 
         
            +
                    self.output_db = output_db
         
     | 
| 227 | 
         
            +
                    self.mode = mode
         
     | 
| 228 | 
         
            +
                    if device is None:
         
     | 
| 229 | 
         
            +
                        cuda_device_idx = torch.cuda.current_device()
         
     | 
| 230 | 
         
            +
                    else:
         
     | 
| 231 | 
         
            +
                        with torch.cuda.device(device):
         
     | 
| 232 | 
         
            +
                            cuda_device_idx = torch.cuda.current_device()
         
     | 
| 233 | 
         
            +
                    self.cpp_wrapper = _get_plugin(gl=True).RasterizeGLStateWrapper(output_db, mode == 'automatic', cuda_device_idx)
         
     | 
| 234 | 
         
            +
                    self.active_depth_peeler = None # For error checking only.
         
     | 
| 235 | 
         
            +
             
     | 
| 236 | 
         
            +
                def set_context(self):
         
     | 
| 237 | 
         
            +
                    '''Set (activate) OpenGL context in the current CPU thread.
         
     | 
| 238 | 
         
            +
                       Only available if context was created in manual mode.
         
     | 
| 239 | 
         
            +
                    '''
         
     | 
| 240 | 
         
            +
                    assert self.mode == 'manual'
         
     | 
| 241 | 
         
            +
                    self.cpp_wrapper.set_context()
         
     | 
| 242 | 
         
            +
             
     | 
| 243 | 
         
            +
                def release_context(self):
         
     | 
| 244 | 
         
            +
                    '''Release (deactivate) currently active OpenGL context.
         
     | 
| 245 | 
         
            +
                       Only available if context was created in manual mode.
         
     | 
| 246 | 
         
            +
                    '''
         
     | 
| 247 | 
         
            +
                    assert self.mode == 'manual'
         
     | 
| 248 | 
         
            +
                    self.cpp_wrapper.release_context()
         
     | 
| 249 | 
         
            +
             
     | 
| 250 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 251 | 
         
            +
            # Rasterize.
         
     | 
| 252 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 253 | 
         
            +
             
     | 
| 254 | 
         
            +
            class _rasterize_func(torch.autograd.Function):
         
     | 
| 255 | 
         
            +
                @staticmethod
         
     | 
| 256 | 
         
            +
                def forward(ctx, raster_ctx, pos, tri, resolution, ranges, grad_db, peeling_idx):
         
     | 
| 257 | 
         
            +
                    if isinstance(raster_ctx, RasterizeGLContext):
         
     | 
| 258 | 
         
            +
                        out, out_db = _get_plugin(gl=True).rasterize_fwd_gl(raster_ctx.cpp_wrapper, pos, tri, resolution, ranges, peeling_idx)
         
     | 
| 259 | 
         
            +
                    else:
         
     | 
| 260 | 
         
            +
                        out, out_db = _get_plugin().rasterize_fwd_cuda(raster_ctx.cpp_wrapper, pos, tri, resolution, ranges, peeling_idx)
         
     | 
| 261 | 
         
            +
                    ctx.save_for_backward(pos, tri, out)
         
     | 
| 262 | 
         
            +
                    ctx.saved_grad_db = grad_db
         
     | 
| 263 | 
         
            +
                    return out, out_db
         
     | 
| 264 | 
         
            +
             
     | 
| 265 | 
         
            +
                @staticmethod
         
     | 
| 266 | 
         
            +
                def backward(ctx, dy, ddb):
         
     | 
| 267 | 
         
            +
                    pos, tri, out = ctx.saved_tensors
         
     | 
| 268 | 
         
            +
                    if ctx.saved_grad_db:
         
     | 
| 269 | 
         
            +
                        g_pos = _get_plugin().rasterize_grad_db(pos, tri, out, dy, ddb)
         
     | 
| 270 | 
         
            +
                    else:
         
     | 
| 271 | 
         
            +
                        g_pos = _get_plugin().rasterize_grad(pos, tri, out, dy)
         
     | 
| 272 | 
         
            +
                    return None, g_pos, None, None, None, None, None
         
     | 
| 273 | 
         
            +
             
     | 
| 274 | 
         
            +
            # Op wrapper.
         
     | 
| 275 | 
         
            +
            def rasterize(glctx, pos, tri, resolution, ranges=None, grad_db=True):
         
     | 
| 276 | 
         
            +
                '''Rasterize triangles.
         
     | 
| 277 | 
         
            +
             
     | 
| 278 | 
         
            +
                All input tensors must be contiguous and reside in GPU memory except for
         
     | 
| 279 | 
         
            +
                the `ranges` tensor that, if specified, has to reside in CPU memory. The
         
     | 
| 280 | 
         
            +
                output tensors will be contiguous and reside in GPU memory.
         
     | 
| 281 | 
         
            +
             
     | 
| 282 | 
         
            +
                Args:
         
     | 
| 283 | 
         
            +
                    glctx: Rasterizer context of type `RasterizeGLContext` or `RasterizeCudaContext`.
         
     | 
| 284 | 
         
            +
                    pos: Vertex position tensor with dtype `torch.float32`. To enable range
         
     | 
| 285 | 
         
            +
                         mode, this tensor should have a 2D shape [num_vertices, 4]. To enable
         
     | 
| 286 | 
         
            +
                         instanced mode, use a 3D shape [minibatch_size, num_vertices, 4].
         
     | 
| 287 | 
         
            +
                    tri: Triangle tensor with shape [num_triangles, 3] and dtype `torch.int32`.
         
     | 
| 288 | 
         
            +
                    resolution: Output resolution as integer tuple (height, width).
         
     | 
| 289 | 
         
            +
                    ranges: In range mode, tensor with shape [minibatch_size, 2] and dtype
         
     | 
| 290 | 
         
            +
                            `torch.int32`, specifying start indices and counts into `tri`.
         
     | 
| 291 | 
         
            +
                            Ignored in instanced mode.
         
     | 
| 292 | 
         
            +
                    grad_db: Propagate gradients of image-space derivatives of barycentrics
         
     | 
| 293 | 
         
            +
                             into `pos` in backward pass. Ignored if using an OpenGL context that
         
     | 
| 294 | 
         
            +
                             was not configured to output image-space derivatives.
         
     | 
| 295 | 
         
            +
             
     | 
| 296 | 
         
            +
                Returns:
         
     | 
| 297 | 
         
            +
                    A tuple of two tensors. The first output tensor has shape [minibatch_size,
         
     | 
| 298 | 
         
            +
                    height, width, 4] and contains the main rasterizer output in order (u, v, z/w,
         
     | 
| 299 | 
         
            +
                    triangle_id). If the OpenGL context was configured to output image-space
         
     | 
| 300 | 
         
            +
                    derivatives of barycentrics, the second output tensor will also have shape
         
     | 
| 301 | 
         
            +
                    [minibatch_size, height, width, 4] and contain said derivatives in order
         
     | 
| 302 | 
         
            +
                    (du/dX, du/dY, dv/dX, dv/dY). Otherwise it will be an empty tensor with shape
         
     | 
| 303 | 
         
            +
                    [minibatch_size, height, width, 0].
         
     | 
| 304 | 
         
            +
                '''
         
     | 
| 305 | 
         
            +
                assert isinstance(glctx, (RasterizeGLContext, RasterizeCudaContext))
         
     | 
| 306 | 
         
            +
                assert grad_db is True or grad_db is False
         
     | 
| 307 | 
         
            +
                grad_db = grad_db and glctx.output_db
         
     | 
| 308 | 
         
            +
             
     | 
| 309 | 
         
            +
                # Sanitize inputs.
         
     | 
| 310 | 
         
            +
                assert isinstance(pos, torch.Tensor) and isinstance(tri, torch.Tensor)
         
     | 
| 311 | 
         
            +
                resolution = tuple(resolution)
         
     | 
| 312 | 
         
            +
                if ranges is None:
         
     | 
| 313 | 
         
            +
                    ranges = torch.empty(size=(0, 2), dtype=torch.int32, device='cpu')
         
     | 
| 314 | 
         
            +
                else:
         
     | 
| 315 | 
         
            +
                    assert isinstance(ranges, torch.Tensor)
         
     | 
| 316 | 
         
            +
             
     | 
| 317 | 
         
            +
                # Check that context is not currently reserved for depth peeling.
         
     | 
| 318 | 
         
            +
                if glctx.active_depth_peeler is not None:
         
     | 
| 319 | 
         
            +
                    return RuntimeError("Cannot call rasterize() during depth peeling operation, use rasterize_next_layer() instead")
         
     | 
| 320 | 
         
            +
             
     | 
| 321 | 
         
            +
                # Instantiate the function.
         
     | 
| 322 | 
         
            +
                return _rasterize_func.apply(glctx, pos, tri, resolution, ranges, grad_db, -1)
         
     | 
| 323 | 
         
            +
             
     | 
| 324 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 325 | 
         
            +
            # Depth peeler context manager for rasterizing multiple depth layers.
         
     | 
| 326 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 327 | 
         
            +
             
     | 
| 328 | 
         
            +
            class DepthPeeler:
         
     | 
| 329 | 
         
            +
                def __init__(self, glctx, pos, tri, resolution, ranges=None, grad_db=True):
         
     | 
| 330 | 
         
            +
                    '''Create a depth peeler object for rasterizing multiple depth layers.
         
     | 
| 331 | 
         
            +
             
     | 
| 332 | 
         
            +
                    Arguments are the same as in `rasterize()`.
         
     | 
| 333 | 
         
            +
             
     | 
| 334 | 
         
            +
                    Returns:
         
     | 
| 335 | 
         
            +
                      The newly created depth peeler.
         
     | 
| 336 | 
         
            +
                    '''
         
     | 
| 337 | 
         
            +
                    assert isinstance(glctx, (RasterizeGLContext, RasterizeCudaContext))
         
     | 
| 338 | 
         
            +
                    assert grad_db is True or grad_db is False
         
     | 
| 339 | 
         
            +
                    grad_db = grad_db and glctx.output_db
         
     | 
| 340 | 
         
            +
             
     | 
| 341 | 
         
            +
                    # Sanitize inputs as usual.
         
     | 
| 342 | 
         
            +
                    assert isinstance(pos, torch.Tensor) and isinstance(tri, torch.Tensor)
         
     | 
| 343 | 
         
            +
                    resolution = tuple(resolution)
         
     | 
| 344 | 
         
            +
                    if ranges is None:
         
     | 
| 345 | 
         
            +
                        ranges = torch.empty(size=(0, 2), dtype=torch.int32, device='cpu')
         
     | 
| 346 | 
         
            +
                    else:
         
     | 
| 347 | 
         
            +
                        assert isinstance(ranges, torch.Tensor)
         
     | 
| 348 | 
         
            +
             
     | 
| 349 | 
         
            +
                    # Store all the parameters.
         
     | 
| 350 | 
         
            +
                    self.raster_ctx = glctx
         
     | 
| 351 | 
         
            +
                    self.pos = pos
         
     | 
| 352 | 
         
            +
                    self.tri = tri
         
     | 
| 353 | 
         
            +
                    self.resolution = resolution
         
     | 
| 354 | 
         
            +
                    self.ranges = ranges
         
     | 
| 355 | 
         
            +
                    self.grad_db = grad_db
         
     | 
| 356 | 
         
            +
                    self.peeling_idx = None
         
     | 
| 357 | 
         
            +
             
     | 
| 358 | 
         
            +
                def __enter__(self):
         
     | 
| 359 | 
         
            +
                    if self.raster_ctx is None:
         
     | 
| 360 | 
         
            +
                        raise RuntimeError("Cannot re-enter a terminated depth peeling operation")
         
     | 
| 361 | 
         
            +
                    if self.raster_ctx.active_depth_peeler is not None:
         
     | 
| 362 | 
         
            +
                        raise RuntimeError("Cannot have multiple depth peelers active simultaneously in a rasterization context")
         
     | 
| 363 | 
         
            +
                    self.raster_ctx.active_depth_peeler = self
         
     | 
| 364 | 
         
            +
                    self.peeling_idx = 0
         
     | 
| 365 | 
         
            +
                    return self
         
     | 
| 366 | 
         
            +
             
     | 
| 367 | 
         
            +
                def __exit__(self, *args):
         
     | 
| 368 | 
         
            +
                    assert self.raster_ctx.active_depth_peeler is self
         
     | 
| 369 | 
         
            +
                    self.raster_ctx.active_depth_peeler = None
         
     | 
| 370 | 
         
            +
                    self.raster_ctx = None # Remove all references to input tensor so they're not left dangling.
         
     | 
| 371 | 
         
            +
                    self.pos = None
         
     | 
| 372 | 
         
            +
                    self.tri = None
         
     | 
| 373 | 
         
            +
                    self.resolution = None
         
     | 
| 374 | 
         
            +
                    self.ranges = None
         
     | 
| 375 | 
         
            +
                    self.grad_db = None
         
     | 
| 376 | 
         
            +
                    self.peeling_idx = None
         
     | 
| 377 | 
         
            +
                    return None
         
     | 
| 378 | 
         
            +
             
     | 
| 379 | 
         
            +
                def rasterize_next_layer(self):
         
     | 
| 380 | 
         
            +
                    '''Rasterize next depth layer.
         
     | 
| 381 | 
         
            +
             
     | 
| 382 | 
         
            +
                    Operation is equivalent to `rasterize()` except that previously reported
         
     | 
| 383 | 
         
            +
                    surface points are culled away.
         
     | 
| 384 | 
         
            +
             
     | 
| 385 | 
         
            +
                    Returns:
         
     | 
| 386 | 
         
            +
                      A tuple of two tensors as in `rasterize()`.
         
     | 
| 387 | 
         
            +
                    '''
         
     | 
| 388 | 
         
            +
                    assert self.raster_ctx.active_depth_peeler is self
         
     | 
| 389 | 
         
            +
                    assert self.peeling_idx >= 0
         
     | 
| 390 | 
         
            +
                    result = _rasterize_func.apply(self.raster_ctx, self.pos, self.tri, self.resolution, self.ranges, self.grad_db, self.peeling_idx)
         
     | 
| 391 | 
         
            +
                    self.peeling_idx += 1
         
     | 
| 392 | 
         
            +
                    return result
         
     | 
| 393 | 
         
            +
             
     | 
| 394 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 395 | 
         
            +
            # Interpolate.
         
     | 
| 396 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 397 | 
         
            +
             
     | 
| 398 | 
         
            +
            # Output pixel differentials for at least some attributes.
         
     | 
| 399 | 
         
            +
            class _interpolate_func_da(torch.autograd.Function):
         
     | 
| 400 | 
         
            +
                @staticmethod
         
     | 
| 401 | 
         
            +
                def forward(ctx, attr, rast, tri, rast_db, diff_attrs_all, diff_attrs_list):
         
     | 
| 402 | 
         
            +
                    out, out_da = _get_plugin().interpolate_fwd_da(attr, rast, tri, rast_db, diff_attrs_all, diff_attrs_list)
         
     | 
| 403 | 
         
            +
                    ctx.save_for_backward(attr, rast, tri, rast_db)
         
     | 
| 404 | 
         
            +
                    ctx.saved_misc = diff_attrs_all, diff_attrs_list
         
     | 
| 405 | 
         
            +
                    return out, out_da
         
     | 
| 406 | 
         
            +
             
     | 
| 407 | 
         
            +
                @staticmethod
         
     | 
| 408 | 
         
            +
                def backward(ctx, dy, dda):
         
     | 
| 409 | 
         
            +
                    attr, rast, tri, rast_db = ctx.saved_tensors
         
     | 
| 410 | 
         
            +
                    diff_attrs_all, diff_attrs_list = ctx.saved_misc
         
     | 
| 411 | 
         
            +
                    g_attr, g_rast, g_rast_db = _get_plugin().interpolate_grad_da(attr, rast, tri, dy, rast_db, dda, diff_attrs_all, diff_attrs_list)
         
     | 
| 412 | 
         
            +
                    return g_attr, g_rast, None, g_rast_db, None, None
         
     | 
| 413 | 
         
            +
             
     | 
| 414 | 
         
            +
            # No pixel differential for any attribute.
         
     | 
| 415 | 
         
            +
            class _interpolate_func(torch.autograd.Function):
         
     | 
| 416 | 
         
            +
                @staticmethod
         
     | 
| 417 | 
         
            +
                def forward(ctx, attr, rast, tri):
         
     | 
| 418 | 
         
            +
                    out, out_da = _get_plugin().interpolate_fwd(attr, rast, tri)
         
     | 
| 419 | 
         
            +
                    ctx.save_for_backward(attr, rast, tri)
         
     | 
| 420 | 
         
            +
                    return out, out_da
         
     | 
| 421 | 
         
            +
             
     | 
| 422 | 
         
            +
                @staticmethod
         
     | 
| 423 | 
         
            +
                def backward(ctx, dy, _):
         
     | 
| 424 | 
         
            +
                    attr, rast, tri = ctx.saved_tensors
         
     | 
| 425 | 
         
            +
                    g_attr, g_rast = _get_plugin().interpolate_grad(attr, rast, tri, dy)
         
     | 
| 426 | 
         
            +
                    return g_attr, g_rast, None
         
     | 
| 427 | 
         
            +
             
     | 
| 428 | 
         
            +
            # Op wrapper.
         
     | 
| 429 | 
         
            +
            def interpolate(attr, rast, tri, rast_db=None, diff_attrs=None):
         
     | 
| 430 | 
         
            +
                """Interpolate vertex attributes.
         
     | 
| 431 | 
         
            +
             
     | 
| 432 | 
         
            +
                All input tensors must be contiguous and reside in GPU memory. The output tensors
         
     | 
| 433 | 
         
            +
                will be contiguous and reside in GPU memory.
         
     | 
| 434 | 
         
            +
             
     | 
| 435 | 
         
            +
                Args:
         
     | 
| 436 | 
         
            +
                    attr: Attribute tensor with dtype `torch.float32`. 
         
     | 
| 437 | 
         
            +
                          Shape is [num_vertices, num_attributes] in range mode, or 
         
     | 
| 438 | 
         
            +
                          [minibatch_size, num_vertices, num_attributes] in instanced mode.
         
     | 
| 439 | 
         
            +
                          Broadcasting is supported along the minibatch axis.
         
     | 
| 440 | 
         
            +
                    rast: Main output tensor from `rasterize()`.
         
     | 
| 441 | 
         
            +
                    tri: Triangle tensor with shape [num_triangles, 3] and dtype `torch.int32`.
         
     | 
| 442 | 
         
            +
                    rast_db: (Optional) Tensor containing image-space derivatives of barycentrics, 
         
     | 
| 443 | 
         
            +
                             i.e., the second output tensor from `rasterize()`. Enables computing
         
     | 
| 444 | 
         
            +
                             image-space derivatives of attributes.
         
     | 
| 445 | 
         
            +
                    diff_attrs: (Optional) List of attribute indices for which image-space
         
     | 
| 446 | 
         
            +
                                derivatives are to be computed. Special value 'all' is equivalent
         
     | 
| 447 | 
         
            +
                                to list [0, 1, ..., num_attributes - 1].
         
     | 
| 448 | 
         
            +
             
     | 
| 449 | 
         
            +
                Returns:
         
     | 
| 450 | 
         
            +
                    A tuple of two tensors. The first output tensor contains interpolated
         
     | 
| 451 | 
         
            +
                    attributes and has shape [minibatch_size, height, width, num_attributes].
         
     | 
| 452 | 
         
            +
                    If `rast_db` and `diff_attrs` were specified, the second output tensor contains
         
     | 
| 453 | 
         
            +
                    the image-space derivatives of the selected attributes and has shape
         
     | 
| 454 | 
         
            +
                    [minibatch_size, height, width, 2 * len(diff_attrs)]. The derivatives of the
         
     | 
| 455 | 
         
            +
                    first selected attribute A will be on channels 0 and 1 as (dA/dX, dA/dY), etc.
         
     | 
| 456 | 
         
            +
                    Otherwise, the second output tensor will be an empty tensor with shape
         
     | 
| 457 | 
         
            +
                    [minibatch_size, height, width, 0].
         
     | 
| 458 | 
         
            +
                """
         
     | 
| 459 | 
         
            +
                # Sanitize the list of pixel differential attributes.
         
     | 
| 460 | 
         
            +
                if diff_attrs is None:
         
     | 
| 461 | 
         
            +
                    diff_attrs = []
         
     | 
| 462 | 
         
            +
                elif diff_attrs != 'all':
         
     | 
| 463 | 
         
            +
                    diff_attrs = np.asarray(diff_attrs, np.int32)
         
     | 
| 464 | 
         
            +
                    assert len(diff_attrs.shape) == 1
         
     | 
| 465 | 
         
            +
                    diff_attrs = diff_attrs.tolist()
         
     | 
| 466 | 
         
            +
             
     | 
| 467 | 
         
            +
                diff_attrs_all = int(diff_attrs == 'all')
         
     | 
| 468 | 
         
            +
                diff_attrs_list = [] if diff_attrs_all else diff_attrs
         
     | 
| 469 | 
         
            +
             
     | 
| 470 | 
         
            +
                # Check inputs.
         
     | 
| 471 | 
         
            +
                assert all(isinstance(x, torch.Tensor) for x in (attr, rast, tri))
         
     | 
| 472 | 
         
            +
                if diff_attrs:
         
     | 
| 473 | 
         
            +
                    assert isinstance(rast_db, torch.Tensor)
         
     | 
| 474 | 
         
            +
             
     | 
| 475 | 
         
            +
                # Choose stub.
         
     | 
| 476 | 
         
            +
                if diff_attrs:
         
     | 
| 477 | 
         
            +
                    return _interpolate_func_da.apply(attr, rast, tri, rast_db, diff_attrs_all, diff_attrs_list)
         
     | 
| 478 | 
         
            +
                else:
         
     | 
| 479 | 
         
            +
                    return _interpolate_func.apply(attr, rast, tri)
         
     | 
| 480 | 
         
            +
             
     | 
| 481 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 482 | 
         
            +
            # Texture
         
     | 
| 483 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 484 | 
         
            +
             
     | 
| 485 | 
         
            +
            # Linear-mipmap-linear and linear-mipmap-nearest: Mipmaps enabled.
         
     | 
| 486 | 
         
            +
            class _texture_func_mip(torch.autograd.Function):
         
     | 
| 487 | 
         
            +
                @staticmethod
         
     | 
| 488 | 
         
            +
                def forward(ctx, filter_mode, tex, uv, uv_da, mip_level_bias, mip_wrapper, filter_mode_enum, boundary_mode_enum, *mip_stack):
         
     | 
| 489 | 
         
            +
                    empty = torch.tensor([])
         
     | 
| 490 | 
         
            +
                    if uv_da is None:
         
     | 
| 491 | 
         
            +
                        uv_da = empty
         
     | 
| 492 | 
         
            +
                    if mip_level_bias is None:
         
     | 
| 493 | 
         
            +
                        mip_level_bias = empty
         
     | 
| 494 | 
         
            +
                    if mip_wrapper is None:
         
     | 
| 495 | 
         
            +
                        mip_wrapper = _get_plugin().TextureMipWrapper()
         
     | 
| 496 | 
         
            +
                    out = _get_plugin().texture_fwd_mip(tex, uv, uv_da, mip_level_bias, mip_wrapper, mip_stack, filter_mode_enum, boundary_mode_enum)
         
     | 
| 497 | 
         
            +
                    ctx.save_for_backward(tex, uv, uv_da, mip_level_bias, *mip_stack)
         
     | 
| 498 | 
         
            +
                    ctx.saved_misc = filter_mode, mip_wrapper, filter_mode_enum, boundary_mode_enum
         
     | 
| 499 | 
         
            +
                    return out
         
     | 
| 500 | 
         
            +
             
     | 
| 501 | 
         
            +
                @staticmethod
         
     | 
| 502 | 
         
            +
                def backward(ctx, dy):
         
     | 
| 503 | 
         
            +
                    tex, uv, uv_da, mip_level_bias, *mip_stack = ctx.saved_tensors
         
     | 
| 504 | 
         
            +
                    filter_mode, mip_wrapper, filter_mode_enum, boundary_mode_enum = ctx.saved_misc
         
     | 
| 505 | 
         
            +
                    if filter_mode == 'linear-mipmap-linear':
         
     | 
| 506 | 
         
            +
                        g_tex, g_uv, g_uv_da, g_mip_level_bias, g_mip_stack = _get_plugin().texture_grad_linear_mipmap_linear(tex, uv, dy, uv_da, mip_level_bias, mip_wrapper, mip_stack, filter_mode_enum, boundary_mode_enum)
         
     | 
| 507 | 
         
            +
                        return (None, g_tex, g_uv, g_uv_da, g_mip_level_bias, None, None, None) + tuple(g_mip_stack)
         
     | 
| 508 | 
         
            +
                    else: # linear-mipmap-nearest
         
     | 
| 509 | 
         
            +
                        g_tex, g_uv, g_mip_stack = _get_plugin().texture_grad_linear_mipmap_nearest(tex, uv, dy, uv_da, mip_level_bias, mip_wrapper, mip_stack, filter_mode_enum, boundary_mode_enum)
         
     | 
| 510 | 
         
            +
                        return (None, g_tex, g_uv, None, None, None, None, None) + tuple(g_mip_stack)
         
     | 
| 511 | 
         
            +
             
     | 
| 512 | 
         
            +
            # Linear and nearest: Mipmaps disabled.
         
     | 
| 513 | 
         
            +
            class _texture_func(torch.autograd.Function):
         
     | 
| 514 | 
         
            +
                @staticmethod
         
     | 
| 515 | 
         
            +
                def forward(ctx, filter_mode, tex, uv, filter_mode_enum, boundary_mode_enum):
         
     | 
| 516 | 
         
            +
                    out = _get_plugin().texture_fwd(tex, uv, filter_mode_enum, boundary_mode_enum)
         
     | 
| 517 | 
         
            +
                    ctx.save_for_backward(tex, uv)
         
     | 
| 518 | 
         
            +
                    ctx.saved_misc = filter_mode, filter_mode_enum, boundary_mode_enum
         
     | 
| 519 | 
         
            +
                    return out
         
     | 
| 520 | 
         
            +
             
     | 
| 521 | 
         
            +
                @staticmethod
         
     | 
| 522 | 
         
            +
                def backward(ctx, dy):
         
     | 
| 523 | 
         
            +
                    tex, uv = ctx.saved_tensors
         
     | 
| 524 | 
         
            +
                    filter_mode, filter_mode_enum, boundary_mode_enum = ctx.saved_misc
         
     | 
| 525 | 
         
            +
                    if filter_mode == 'linear':
         
     | 
| 526 | 
         
            +
                        g_tex, g_uv = _get_plugin().texture_grad_linear(tex, uv, dy, filter_mode_enum, boundary_mode_enum)
         
     | 
| 527 | 
         
            +
                        return None, g_tex, g_uv, None, None
         
     | 
| 528 | 
         
            +
                    else: # nearest
         
     | 
| 529 | 
         
            +
                        g_tex = _get_plugin().texture_grad_nearest(tex, uv, dy, filter_mode_enum, boundary_mode_enum)
         
     | 
| 530 | 
         
            +
                        return None, g_tex, None, None, None
         
     | 
| 531 | 
         
            +
             
     | 
| 532 | 
         
            +
            # Op wrapper.
         
     | 
| 533 | 
         
            +
            def texture(tex, uv, uv_da=None, mip_level_bias=None, mip=None, filter_mode='auto', boundary_mode='wrap', max_mip_level=None):
         
     | 
| 534 | 
         
            +
                """Perform texture sampling.
         
     | 
| 535 | 
         
            +
             
     | 
| 536 | 
         
            +
                All input tensors must be contiguous and reside in GPU memory. The output tensor
         
     | 
| 537 | 
         
            +
                will be contiguous and reside in GPU memory.
         
     | 
| 538 | 
         
            +
             
     | 
| 539 | 
         
            +
                Args:
         
     | 
| 540 | 
         
            +
                    tex: Texture tensor with dtype `torch.float32`. For 2D textures, must have shape
         
     | 
| 541 | 
         
            +
                         [minibatch_size, tex_height, tex_width, tex_channels]. For cube map textures,
         
     | 
| 542 | 
         
            +
                         must have shape [minibatch_size, 6, tex_height, tex_width, tex_channels] where
         
     | 
| 543 | 
         
            +
                         tex_width and tex_height are equal. Note that `boundary_mode` must also be set
         
     | 
| 544 | 
         
            +
                         to 'cube' to enable cube map mode. Broadcasting is supported along the minibatch axis.
         
     | 
| 545 | 
         
            +
                    uv: Tensor containing per-pixel texture coordinates. When sampling a 2D texture,
         
     | 
| 546 | 
         
            +
                        must have shape [minibatch_size, height, width, 2]. When sampling a cube map
         
     | 
| 547 | 
         
            +
                        texture, must have shape [minibatch_size, height, width, 3].
         
     | 
| 548 | 
         
            +
                    uv_da: (Optional) Tensor containing image-space derivatives of texture coordinates.
         
     | 
| 549 | 
         
            +
                           Must have same shape as `uv` except for the last dimension that is to be twice
         
     | 
| 550 | 
         
            +
                           as long.
         
     | 
| 551 | 
         
            +
                    mip_level_bias: (Optional) Per-pixel bias for mip level selection. If `uv_da` is omitted,
         
     | 
| 552 | 
         
            +
                                    determines mip level directly. Must have shape [minibatch_size, height, width].
         
     | 
| 553 | 
         
            +
                    mip: (Optional) Preconstructed mipmap stack from a `texture_construct_mip()` call, or a list
         
     | 
| 554 | 
         
            +
                                    of tensors specifying a custom mipmap stack. When specifying a custom mipmap stack,
         
     | 
| 555 | 
         
            +
                                    the tensors in the list must follow the same format as `tex` except for width and
         
     | 
| 556 | 
         
            +
                                    height that must follow the usual rules for mipmap sizes. The base level texture
         
     | 
| 557 | 
         
            +
                                    is still supplied in `tex` and must not be included in the list. Gradients of a
         
     | 
| 558 | 
         
            +
                                    custom mipmap stack are not automatically propagated to base texture but the mipmap
         
     | 
| 559 | 
         
            +
                                    tensors will receive gradients of their own. If a mipmap stack is not specified
         
     | 
| 560 | 
         
            +
                                    but the chosen filter mode requires it, the mipmap stack is constructed internally
         
     | 
| 561 | 
         
            +
                                    and discarded afterwards.
         
     | 
| 562 | 
         
            +
                    filter_mode: Texture filtering mode to be used. Valid values are 'auto', 'nearest',
         
     | 
| 563 | 
         
            +
                                 'linear', 'linear-mipmap-nearest', and 'linear-mipmap-linear'. Mode 'auto'
         
     | 
| 564 | 
         
            +
                                 selects 'linear' if neither `uv_da` or `mip_level_bias` is specified, and
         
     | 
| 565 | 
         
            +
                                 'linear-mipmap-linear' when at least one of them is specified, these being
         
     | 
| 566 | 
         
            +
                                 the highest-quality modes possible depending on the availability of the
         
     | 
| 567 | 
         
            +
                                 image-space derivatives of the texture coordinates or direct mip level information.
         
     | 
| 568 | 
         
            +
                    boundary_mode: Valid values are 'wrap', 'clamp', 'zero', and 'cube'. If `tex` defines a
         
     | 
| 569 | 
         
            +
                                   cube map, this must be set to 'cube'. The default mode 'wrap' takes fractional
         
     | 
| 570 | 
         
            +
                                   part of texture coordinates. Mode 'clamp' clamps texture coordinates to the
         
     | 
| 571 | 
         
            +
                                   centers of the boundary texels. Mode 'zero' virtually extends the texture with
         
     | 
| 572 | 
         
            +
                                   all-zero values in all directions.
         
     | 
| 573 | 
         
            +
                    max_mip_level: If specified, limits the number of mipmaps constructed and used in mipmap-based
         
     | 
| 574 | 
         
            +
                                   filter modes.
         
     | 
| 575 | 
         
            +
             
     | 
| 576 | 
         
            +
                Returns:
         
     | 
| 577 | 
         
            +
                    A tensor containing the results of the texture sampling with shape
         
     | 
| 578 | 
         
            +
                    [minibatch_size, height, width, tex_channels]. Cube map fetches with invalid uv coordinates
         
     | 
| 579 | 
         
            +
                    (e.g., zero vectors) output all zeros and do not propagate gradients.
         
     | 
| 580 | 
         
            +
                """
         
     | 
| 581 | 
         
            +
             
     | 
| 582 | 
         
            +
                # Default filter mode.
         
     | 
| 583 | 
         
            +
                if filter_mode == 'auto':
         
     | 
| 584 | 
         
            +
                    filter_mode = 'linear-mipmap-linear' if (uv_da is not None or mip_level_bias is not None) else 'linear'
         
     | 
| 585 | 
         
            +
             
     | 
| 586 | 
         
            +
                # Sanitize inputs.
         
     | 
| 587 | 
         
            +
                if max_mip_level is None:
         
     | 
| 588 | 
         
            +
                    max_mip_level = -1
         
     | 
| 589 | 
         
            +
                else:
         
     | 
| 590 | 
         
            +
                    max_mip_level = int(max_mip_level)
         
     | 
| 591 | 
         
            +
                    assert max_mip_level >= 0
         
     | 
| 592 | 
         
            +
             
     | 
| 593 | 
         
            +
                # Check inputs.
         
     | 
| 594 | 
         
            +
                assert isinstance(tex, torch.Tensor) and isinstance(uv, torch.Tensor)
         
     | 
| 595 | 
         
            +
                if 'mipmap' in filter_mode:
         
     | 
| 596 | 
         
            +
                    assert isinstance(uv_da, torch.Tensor) or isinstance(mip_level_bias, torch.Tensor)
         
     | 
| 597 | 
         
            +
             
     | 
| 598 | 
         
            +
                # If mipping disabled via max level=0, we may as well use simpler filtering internally.
         
     | 
| 599 | 
         
            +
                if max_mip_level == 0 and filter_mode in ['linear-mipmap-nearest', 'linear-mipmap-linear']:
         
     | 
| 600 | 
         
            +
                    filter_mode = 'linear'
         
     | 
| 601 | 
         
            +
             
     | 
| 602 | 
         
            +
                # Convert filter mode to internal enumeration.
         
     | 
| 603 | 
         
            +
                filter_mode_dict = {'nearest': 0, 'linear': 1, 'linear-mipmap-nearest': 2, 'linear-mipmap-linear': 3}
         
     | 
| 604 | 
         
            +
                filter_mode_enum = filter_mode_dict[filter_mode]
         
     | 
| 605 | 
         
            +
             
     | 
| 606 | 
         
            +
                # Convert boundary mode to internal enumeration.
         
     | 
| 607 | 
         
            +
                boundary_mode_dict = {'cube': 0, 'wrap': 1, 'clamp': 2, 'zero': 3}
         
     | 
| 608 | 
         
            +
                boundary_mode_enum = boundary_mode_dict[boundary_mode]
         
     | 
| 609 | 
         
            +
             
     | 
| 610 | 
         
            +
                # Construct a mipmap if necessary.
         
     | 
| 611 | 
         
            +
                if 'mipmap' in filter_mode:
         
     | 
| 612 | 
         
            +
                    mip_wrapper, mip_stack = None, []
         
     | 
| 613 | 
         
            +
                    if mip is not None:
         
     | 
| 614 | 
         
            +
                        assert isinstance(mip, (_get_plugin().TextureMipWrapper, list))
         
     | 
| 615 | 
         
            +
                        if isinstance(mip, list):
         
     | 
| 616 | 
         
            +
                            assert all(isinstance(x, torch.Tensor) for x in mip)
         
     | 
| 617 | 
         
            +
                            mip_stack = mip
         
     | 
| 618 | 
         
            +
                        else:
         
     | 
| 619 | 
         
            +
                            mip_wrapper = mip
         
     | 
| 620 | 
         
            +
                    else:
         
     | 
| 621 | 
         
            +
                        mip_wrapper = _get_plugin().texture_construct_mip(tex, max_mip_level, boundary_mode == 'cube')
         
     | 
| 622 | 
         
            +
             
     | 
| 623 | 
         
            +
                # Choose stub.
         
     | 
| 624 | 
         
            +
                if filter_mode == 'linear-mipmap-linear' or filter_mode == 'linear-mipmap-nearest':
         
     | 
| 625 | 
         
            +
                    return _texture_func_mip.apply(filter_mode, tex, uv, uv_da, mip_level_bias, mip_wrapper, filter_mode_enum, boundary_mode_enum, *mip_stack)
         
     | 
| 626 | 
         
            +
                else:
         
     | 
| 627 | 
         
            +
                    return _texture_func.apply(filter_mode, tex, uv, filter_mode_enum, boundary_mode_enum)
         
     | 
| 628 | 
         
            +
             
     | 
| 629 | 
         
            +
            # Mipmap precalculation for cases where the texture stays constant.
         
     | 
| 630 | 
         
            +
            def texture_construct_mip(tex, max_mip_level=None, cube_mode=False):
         
     | 
| 631 | 
         
            +
                """Construct a mipmap stack for a texture.
         
     | 
| 632 | 
         
            +
             
     | 
| 633 | 
         
            +
                This function can be used for constructing a mipmap stack for a texture that is known to remain
         
     | 
| 634 | 
         
            +
                constant. This avoids reconstructing it every time `texture()` is called.
         
     | 
| 635 | 
         
            +
             
     | 
| 636 | 
         
            +
                Args:
         
     | 
| 637 | 
         
            +
                    tex: Texture tensor with the same constraints as in `texture()`.
         
     | 
| 638 | 
         
            +
                    max_mip_level: If specified, limits the number of mipmaps constructed.
         
     | 
| 639 | 
         
            +
                    cube_mode: Must be set to True if `tex` specifies a cube map texture.
         
     | 
| 640 | 
         
            +
             
     | 
| 641 | 
         
            +
                Returns:
         
     | 
| 642 | 
         
            +
                    An opaque object containing the mipmap stack. This can be supplied in a call to `texture()` 
         
     | 
| 643 | 
         
            +
                    in the `mip` argument.
         
     | 
| 644 | 
         
            +
                """
         
     | 
| 645 | 
         
            +
             
     | 
| 646 | 
         
            +
                assert isinstance(tex, torch.Tensor)
         
     | 
| 647 | 
         
            +
                assert cube_mode is True or cube_mode is False
         
     | 
| 648 | 
         
            +
                if max_mip_level is None:
         
     | 
| 649 | 
         
            +
                    max_mip_level = -1
         
     | 
| 650 | 
         
            +
                else:
         
     | 
| 651 | 
         
            +
                    max_mip_level = int(max_mip_level)
         
     | 
| 652 | 
         
            +
                    assert max_mip_level >= 0
         
     | 
| 653 | 
         
            +
                return _get_plugin().texture_construct_mip(tex, max_mip_level, cube_mode)
         
     | 
| 654 | 
         
            +
             
     | 
| 655 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 656 | 
         
            +
            # Antialias.
         
     | 
| 657 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
| 658 | 
         
            +
             
     | 
| 659 | 
         
            +
            class _antialias_func(torch.autograd.Function):
         
     | 
| 660 | 
         
            +
                @staticmethod
         
     | 
| 661 | 
         
            +
                def forward(ctx, color, rast, pos, tri, topology_hash, pos_gradient_boost):
         
     | 
| 662 | 
         
            +
                    out, work_buffer = _get_plugin().antialias_fwd(color, rast, pos, tri, topology_hash)
         
     | 
| 663 | 
         
            +
                    ctx.save_for_backward(color, rast, pos, tri)
         
     | 
| 664 | 
         
            +
                    ctx.saved_misc = pos_gradient_boost, work_buffer
         
     | 
| 665 | 
         
            +
                    return out
         
     | 
| 666 | 
         
            +
             
     | 
| 667 | 
         
            +
                @staticmethod
         
     | 
| 668 | 
         
            +
                def backward(ctx, dy):
         
     | 
| 669 | 
         
            +
                    color, rast, pos, tri = ctx.saved_tensors
         
     | 
| 670 | 
         
            +
                    pos_gradient_boost, work_buffer = ctx.saved_misc
         
     | 
| 671 | 
         
            +
                    g_color, g_pos = _get_plugin().antialias_grad(color, rast, pos, tri, dy, work_buffer)
         
     | 
| 672 | 
         
            +
                    if pos_gradient_boost != 1.0:
         
     | 
| 673 | 
         
            +
                        g_pos = g_pos * pos_gradient_boost
         
     | 
| 674 | 
         
            +
                    return g_color, None, g_pos, None, None, None
         
     | 
| 675 | 
         
            +
             
     | 
| 676 | 
         
            +
            # Op wrapper.
         
     | 
| 677 | 
         
            +
            def antialias(color, rast, pos, tri, topology_hash=None, pos_gradient_boost=1.0):
         
     | 
| 678 | 
         
            +
                """Perform antialiasing.
         
     | 
| 679 | 
         
            +
             
     | 
| 680 | 
         
            +
                All input tensors must be contiguous and reside in GPU memory. The output tensor
         
     | 
| 681 | 
         
            +
                will be contiguous and reside in GPU memory.
         
     | 
| 682 | 
         
            +
             
     | 
| 683 | 
         
            +
                Note that silhouette edge determination is based on vertex indices in the triangle
         
     | 
| 684 | 
         
            +
                tensor. For it to work properly, a vertex belonging to multiple triangles must be
         
     | 
| 685 | 
         
            +
                referred to using the same vertex index in each triangle. Otherwise, nvdiffrast will always
         
     | 
| 686 | 
         
            +
                classify the adjacent edges as silhouette edges, which leads to bad performance and
         
     | 
| 687 | 
         
            +
                potentially incorrect gradients. If you are unsure whether your data is good, check
         
     | 
| 688 | 
         
            +
                which pixels are modified by the antialias operation and compare to the example in the
         
     | 
| 689 | 
         
            +
                documentation.
         
     | 
| 690 | 
         
            +
             
     | 
| 691 | 
         
            +
                Args:
         
     | 
| 692 | 
         
            +
                    color: Input image to antialias with shape [minibatch_size, height, width, num_channels].
         
     | 
| 693 | 
         
            +
                    rast: Main output tensor from `rasterize()`.
         
     | 
| 694 | 
         
            +
                    pos: Vertex position tensor used in the rasterization operation.
         
     | 
| 695 | 
         
            +
                    tri: Triangle tensor used in the rasterization operation.
         
     | 
| 696 | 
         
            +
                    topology_hash: (Optional) Preconstructed topology hash for the triangle tensor. If not
         
     | 
| 697 | 
         
            +
                                   specified, the topology hash is constructed internally and discarded afterwards.
         
     | 
| 698 | 
         
            +
                    pos_gradient_boost: (Optional) Multiplier for gradients propagated to `pos`.
         
     | 
| 699 | 
         
            +
             
     | 
| 700 | 
         
            +
                Returns:
         
     | 
| 701 | 
         
            +
                    A tensor containing the antialiased image with the same shape as `color` input tensor.
         
     | 
| 702 | 
         
            +
                """
         
     | 
| 703 | 
         
            +
             
     | 
| 704 | 
         
            +
                # Check inputs.
         
     | 
| 705 | 
         
            +
                assert all(isinstance(x, torch.Tensor) for x in (color, rast, pos, tri))
         
     | 
| 706 | 
         
            +
             
     | 
| 707 | 
         
            +
                # Construct topology hash unless provided by user.
         
     | 
| 708 | 
         
            +
                if topology_hash is not None:
         
     | 
| 709 | 
         
            +
                    assert isinstance(topology_hash, _get_plugin().TopologyHashWrapper)
         
     | 
| 710 | 
         
            +
                else:
         
     | 
| 711 | 
         
            +
                    topology_hash = _get_plugin().antialias_construct_topology_hash(tri)
         
     | 
| 712 | 
         
            +
             
     | 
| 713 | 
         
            +
                # Instantiate the function.
         
     | 
| 714 | 
         
            +
                return _antialias_func.apply(color, rast, pos, tri, topology_hash, pos_gradient_boost)
         
     | 
| 715 | 
         
            +
             
     | 
| 716 | 
         
            +
            # Topology hash precalculation for cases where the triangle array stays constant.
         
     | 
| 717 | 
         
            +
            def antialias_construct_topology_hash(tri):
         
     | 
| 718 | 
         
            +
                """Construct a topology hash for a triangle tensor.
         
     | 
| 719 | 
         
            +
             
     | 
| 720 | 
         
            +
                This function can be used for constructing a topology hash for a triangle tensor that is 
         
     | 
| 721 | 
         
            +
                known to remain constant. This avoids reconstructing it every time `antialias()` is called.
         
     | 
| 722 | 
         
            +
             
     | 
| 723 | 
         
            +
                Args:
         
     | 
| 724 | 
         
            +
                    tri: Triangle tensor with shape [num_triangles, 3]. Must be contiguous and reside in
         
     | 
| 725 | 
         
            +
                         GPU memory.
         
     | 
| 726 | 
         
            +
             
     | 
| 727 | 
         
            +
                Returns:
         
     | 
| 728 | 
         
            +
                    An opaque object containing the topology hash. This can be supplied in a call to 
         
     | 
| 729 | 
         
            +
                    `antialias()` in the `topology_hash` argument.
         
     | 
| 730 | 
         
            +
                """
         
     | 
| 731 | 
         
            +
                assert isinstance(tri, torch.Tensor)
         
     | 
| 732 | 
         
            +
                return _get_plugin().antialias_construct_topology_hash(tri)
         
     | 
| 733 | 
         
            +
             
     | 
| 734 | 
         
            +
            #----------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/torch/torch_antialias.cpp
    ADDED
    
    | 
         @@ -0,0 +1,243 @@ 
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|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "torch_common.inl"
         
     | 
| 10 | 
         
            +
            #include "torch_types.h"
         
     | 
| 11 | 
         
            +
            #include "../common/common.h"
         
     | 
| 12 | 
         
            +
            #include "../common/antialias.h"
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 15 | 
         
            +
            // Kernel prototypes.
         
     | 
| 16 | 
         
            +
             
     | 
| 17 | 
         
            +
            void AntialiasFwdMeshKernel         (const AntialiasKernelParams p);
         
     | 
| 18 | 
         
            +
            void AntialiasFwdDiscontinuityKernel(const AntialiasKernelParams p);
         
     | 
| 19 | 
         
            +
            void AntialiasFwdAnalysisKernel     (const AntialiasKernelParams p);
         
     | 
| 20 | 
         
            +
            void AntialiasGradKernel            (const AntialiasKernelParams p);
         
     | 
| 21 | 
         
            +
             
     | 
| 22 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 23 | 
         
            +
            // Topology hash construction.
         
     | 
| 24 | 
         
            +
             
     | 
| 25 | 
         
            +
            TopologyHashWrapper antialias_construct_topology_hash(torch::Tensor tri)
         
     | 
| 26 | 
         
            +
            {
         
     | 
| 27 | 
         
            +
                const at::cuda::OptionalCUDAGuard device_guard(device_of(tri));
         
     | 
| 28 | 
         
            +
                cudaStream_t stream = at::cuda::getCurrentCUDAStream();
         
     | 
| 29 | 
         
            +
                AntialiasKernelParams p = {}; // Initialize all fields to zero.
         
     | 
| 30 | 
         
            +
             
     | 
| 31 | 
         
            +
                // Check inputs.
         
     | 
| 32 | 
         
            +
                NVDR_CHECK_DEVICE(tri);
         
     | 
| 33 | 
         
            +
                NVDR_CHECK_CONTIGUOUS(tri);
         
     | 
| 34 | 
         
            +
                NVDR_CHECK_I32(tri);
         
     | 
| 35 | 
         
            +
                NVDR_CHECK(tri.sizes().size() == 2 && tri.size(0) > 0 && tri.size(1) == 3, "tri must have shape [>0, 3]");
         
     | 
| 36 | 
         
            +
             
     | 
| 37 | 
         
            +
                // Fill in kernel parameters.
         
     | 
| 38 | 
         
            +
                p.numTriangles = tri.size(0);
         
     | 
| 39 | 
         
            +
                p.numVertices = 0x7fffffff; // Let's not require vertex positions just to enable an error check.
         
     | 
| 40 | 
         
            +
                p.tri = tri.data_ptr<int>();
         
     | 
| 41 | 
         
            +
             
     | 
| 42 | 
         
            +
                // Kernel parameters.
         
     | 
| 43 | 
         
            +
                p.allocTriangles = 64;
         
     | 
| 44 | 
         
            +
                while (p.allocTriangles < p.numTriangles)
         
     | 
| 45 | 
         
            +
                    p.allocTriangles <<= 1; // Must be power of two.
         
     | 
| 46 | 
         
            +
             
     | 
| 47 | 
         
            +
                // Construct the hash tensor and get pointer.
         
     | 
| 48 | 
         
            +
                torch::TensorOptions opts = torch::TensorOptions().dtype(torch::kInt32).device(torch::kCUDA);
         
     | 
| 49 | 
         
            +
                torch::Tensor ev_hash = torch::zeros({(uint64_t)p.allocTriangles * AA_HASH_ELEMENTS_PER_TRIANGLE(p.allocTriangles) * 4}, opts);
         
     | 
| 50 | 
         
            +
                p.evHash = (uint4*)(ev_hash.data_ptr<int>());
         
     | 
| 51 | 
         
            +
             
     | 
| 52 | 
         
            +
                // Check alignment.
         
     | 
| 53 | 
         
            +
                NVDR_CHECK(!((uintptr_t)p.evHash & 15), "ev_hash internal tensor not aligned to int4");
         
     | 
| 54 | 
         
            +
             
     | 
| 55 | 
         
            +
                // Populate the hash.
         
     | 
| 56 | 
         
            +
                void* args[] = {&p};
         
     | 
| 57 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)AntialiasFwdMeshKernel, (p.numTriangles - 1) / AA_MESH_KERNEL_THREADS_PER_BLOCK + 1, AA_MESH_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
         
     | 
| 58 | 
         
            +
             
     | 
| 59 | 
         
            +
                // Return.
         
     | 
| 60 | 
         
            +
                TopologyHashWrapper hash_wrap;
         
     | 
| 61 | 
         
            +
                hash_wrap.ev_hash = ev_hash;
         
     | 
| 62 | 
         
            +
                return hash_wrap;
         
     | 
| 63 | 
         
            +
            }
         
     | 
| 64 | 
         
            +
             
     | 
| 65 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 66 | 
         
            +
            // Forward op.
         
     | 
| 67 | 
         
            +
             
     | 
| 68 | 
         
            +
            std::tuple<torch::Tensor, torch::Tensor> antialias_fwd(torch::Tensor color, torch::Tensor rast, torch::Tensor pos, torch::Tensor tri, TopologyHashWrapper topology_hash_wrap)
         
     | 
| 69 | 
         
            +
            {
         
     | 
| 70 | 
         
            +
                const at::cuda::OptionalCUDAGuard device_guard(device_of(color));
         
     | 
| 71 | 
         
            +
                cudaStream_t stream = at::cuda::getCurrentCUDAStream();
         
     | 
| 72 | 
         
            +
                AntialiasKernelParams p = {}; // Initialize all fields to zero.
         
     | 
| 73 | 
         
            +
                p.instance_mode = (pos.sizes().size() > 2) ? 1 : 0;
         
     | 
| 74 | 
         
            +
                torch::Tensor& topology_hash = topology_hash_wrap.ev_hash; // Unwrap.
         
     | 
| 75 | 
         
            +
             
     | 
| 76 | 
         
            +
                // Check inputs.
         
     | 
| 77 | 
         
            +
                NVDR_CHECK_DEVICE(color, rast, pos, tri, topology_hash);
         
     | 
| 78 | 
         
            +
                NVDR_CHECK_CONTIGUOUS(color, rast, pos, tri, topology_hash);
         
     | 
| 79 | 
         
            +
                NVDR_CHECK_F32(color, rast, pos);
         
     | 
| 80 | 
         
            +
                NVDR_CHECK_I32(tri, topology_hash);
         
     | 
| 81 | 
         
            +
             
     | 
| 82 | 
         
            +
                // Sanity checks.
         
     | 
| 83 | 
         
            +
                NVDR_CHECK(color.sizes().size() == 4 && color.size(0) > 0 && color.size(1) > 0 && color.size(2) > 0 && color.size(3) > 0, "color must have shape[>0, >0, >0, >0]");
         
     | 
| 84 | 
         
            +
                NVDR_CHECK(rast.sizes().size() == 4 && rast.size(0) > 0 && rast.size(1) > 0 && rast.size(2) > 0 && rast.size(3) == 4, "rast must have shape[>0, >0, >0, 4]");
         
     | 
| 85 | 
         
            +
                NVDR_CHECK(tri.sizes().size() == 2 && tri.size(0) > 0 && tri.size(1) == 3, "tri must have shape [>0, 3]");
         
     | 
| 86 | 
         
            +
                NVDR_CHECK(color.size(1) == rast.size(1) && color.size(2) == rast.size(2), "color and rast inputs must have same spatial dimensions");
         
     | 
| 87 | 
         
            +
                if (p.instance_mode)
         
     | 
| 88 | 
         
            +
                {
         
     | 
| 89 | 
         
            +
                    NVDR_CHECK(pos.sizes().size() == 3 && pos.size(0) > 0 && pos.size(1) > 0 && pos.size(2) == 4, "pos must have shape [>0, >0, 4] or [>0, 4]");
         
     | 
| 90 | 
         
            +
                    NVDR_CHECK(rast.size(0) == color.size(0) && pos.size(0) == color.size(0), "minibatch size mismatch between inputs color, rast, pos");
         
     | 
| 91 | 
         
            +
                }
         
     | 
| 92 | 
         
            +
                else
         
     | 
| 93 | 
         
            +
                {
         
     | 
| 94 | 
         
            +
                    NVDR_CHECK(pos.sizes().size() == 2 && pos.size(0) > 0 && pos.size(1) == 4, "pos must have shape [>0, >0, 4] or [>0, 4]");
         
     | 
| 95 | 
         
            +
                    NVDR_CHECK(rast.size(0) == color.size(0), "minibatch size mismatch between inputs color, rast");
         
     | 
| 96 | 
         
            +
                }
         
     | 
| 97 | 
         
            +
             
     | 
| 98 | 
         
            +
                // Extract input dimensions.
         
     | 
| 99 | 
         
            +
                p.numVertices  = pos.size(p.instance_mode ? 1 : 0);
         
     | 
| 100 | 
         
            +
                p.numTriangles = tri.size(0);
         
     | 
| 101 | 
         
            +
                p.n            = color.size(0);
         
     | 
| 102 | 
         
            +
                p.height       = color.size(1);
         
     | 
| 103 | 
         
            +
                p.width        = color.size(2);
         
     | 
| 104 | 
         
            +
                p.channels     = color.size(3);
         
     | 
| 105 | 
         
            +
             
     | 
| 106 | 
         
            +
                // Get input pointers.
         
     | 
| 107 | 
         
            +
                p.color = color.data_ptr<float>();
         
     | 
| 108 | 
         
            +
                p.rasterOut = rast.data_ptr<float>();
         
     | 
| 109 | 
         
            +
                p.tri = tri.data_ptr<int>();
         
     | 
| 110 | 
         
            +
                p.pos = pos.data_ptr<float>();
         
     | 
| 111 | 
         
            +
                p.evHash = (uint4*)(topology_hash.data_ptr<int>());
         
     | 
| 112 | 
         
            +
             
     | 
| 113 | 
         
            +
                // Misc parameters.
         
     | 
| 114 | 
         
            +
                p.xh = .5f * (float)p.width;
         
     | 
| 115 | 
         
            +
                p.yh = .5f * (float)p.height;
         
     | 
| 116 | 
         
            +
             
     | 
| 117 | 
         
            +
                // Determine hash allocation size.
         
     | 
| 118 | 
         
            +
                p.allocTriangles = 64;
         
     | 
| 119 | 
         
            +
                while (p.allocTriangles < p.numTriangles)
         
     | 
| 120 | 
         
            +
                    p.allocTriangles <<= 1; // Must be power of two.
         
     | 
| 121 | 
         
            +
             
     | 
| 122 | 
         
            +
                // Allocate output tensors.
         
     | 
| 123 | 
         
            +
                torch::Tensor out = color.detach().clone(); // Use color as base.
         
     | 
| 124 | 
         
            +
                torch::TensorOptions opts = torch::TensorOptions().dtype(torch::kFloat32).device(torch::kCUDA);
         
     | 
| 125 | 
         
            +
                torch::Tensor work_buffer = torch::empty({p.n * p.width * p.height * 8 + 4}, opts); // 8 int for a maximum of two work items per pixel.
         
     | 
| 126 | 
         
            +
                p.output = out.data_ptr<float>();
         
     | 
| 127 | 
         
            +
                p.workBuffer = (int4*)(work_buffer.data_ptr<float>());
         
     | 
| 128 | 
         
            +
             
     | 
| 129 | 
         
            +
                // Clear the work counters.
         
     | 
| 130 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaMemsetAsync(p.workBuffer, 0, sizeof(int4), stream));
         
     | 
| 131 | 
         
            +
             
     | 
| 132 | 
         
            +
                // Verify that buffers are aligned to allow float2/float4 operations.
         
     | 
| 133 | 
         
            +
                NVDR_CHECK(!((uintptr_t)p.pos        & 15), "pos input tensor not aligned to float4");
         
     | 
| 134 | 
         
            +
                NVDR_CHECK(!((uintptr_t)p.rasterOut  &  7), "raster_out input tensor not aligned to float2");
         
     | 
| 135 | 
         
            +
                NVDR_CHECK(!((uintptr_t)p.workBuffer & 15), "work_buffer internal tensor not aligned to int4");
         
     | 
| 136 | 
         
            +
                NVDR_CHECK(!((uintptr_t)p.evHash     & 15), "topology_hash internal tensor not aligned to int4");
         
     | 
| 137 | 
         
            +
             
     | 
| 138 | 
         
            +
                // Choose launch parameters for the discontinuity finder kernel and launch.
         
     | 
| 139 | 
         
            +
                void* args[] = {&p};
         
     | 
| 140 | 
         
            +
                dim3 blockSize(AA_DISCONTINUITY_KERNEL_BLOCK_WIDTH, AA_DISCONTINUITY_KERNEL_BLOCK_HEIGHT, 1);
         
     | 
| 141 | 
         
            +
                dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.n);
         
     | 
| 142 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)AntialiasFwdDiscontinuityKernel, gridSize, blockSize, args, 0, stream));
         
     | 
| 143 | 
         
            +
             
     | 
| 144 | 
         
            +
                // Determine optimum block size for the persistent analysis kernel and launch.
         
     | 
| 145 | 
         
            +
                int device = 0;
         
     | 
| 146 | 
         
            +
                int numCTA = 0;
         
     | 
| 147 | 
         
            +
                int numSM  = 0;
         
     | 
| 148 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaGetDevice(&device));
         
     | 
| 149 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numCTA, (void*)AntialiasFwdAnalysisKernel, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK, 0));
         
     | 
| 150 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaDeviceGetAttribute(&numSM, cudaDevAttrMultiProcessorCount, device));
         
     | 
| 151 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)AntialiasFwdAnalysisKernel, numCTA * numSM, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
         
     | 
| 152 | 
         
            +
             
     | 
| 153 | 
         
            +
                // Return results.
         
     | 
| 154 | 
         
            +
                return std::tuple<torch::Tensor, torch::Tensor>(out, work_buffer);
         
     | 
| 155 | 
         
            +
            }
         
     | 
| 156 | 
         
            +
             
     | 
| 157 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 158 | 
         
            +
            // Gradient op.
         
     | 
| 159 | 
         
            +
             
     | 
| 160 | 
         
            +
            std::tuple<torch::Tensor, torch::Tensor> antialias_grad(torch::Tensor color, torch::Tensor rast, torch::Tensor pos, torch::Tensor tri, torch::Tensor dy, torch::Tensor work_buffer)
         
     | 
| 161 | 
         
            +
            {
         
     | 
| 162 | 
         
            +
                const at::cuda::OptionalCUDAGuard device_guard(device_of(color));
         
     | 
| 163 | 
         
            +
                cudaStream_t stream = at::cuda::getCurrentCUDAStream();
         
     | 
| 164 | 
         
            +
                AntialiasKernelParams p = {}; // Initialize all fields to zero.
         
     | 
| 165 | 
         
            +
                p.instance_mode = (pos.sizes().size() > 2) ? 1 : 0;
         
     | 
| 166 | 
         
            +
             
     | 
| 167 | 
         
            +
                // Check inputs.
         
     | 
| 168 | 
         
            +
                NVDR_CHECK_DEVICE(color, rast, pos, tri, dy, work_buffer);
         
     | 
| 169 | 
         
            +
                NVDR_CHECK_CONTIGUOUS(color, rast, pos, tri, work_buffer);
         
     | 
| 170 | 
         
            +
                NVDR_CHECK_F32(color, rast, pos, dy, work_buffer);
         
     | 
| 171 | 
         
            +
                NVDR_CHECK_I32(tri);
         
     | 
| 172 | 
         
            +
             
     | 
| 173 | 
         
            +
                // Sanity checks.
         
     | 
| 174 | 
         
            +
                NVDR_CHECK(dy.sizes().size() == 4 && dy.size(0) > 0 && dy.size(1) > 0 && dy.size(2) > 0 && dy.size(3) > 0, "dy must have shape[>0, >0, >0, >0]");
         
     | 
| 175 | 
         
            +
                NVDR_CHECK(color.sizes().size() == 4 && color.size(0) > 0 && color.size(1) > 0 && color.size(2) > 0 && color.size(3) > 0, "color must have shape[>0, >0, >0, >0]");
         
     | 
| 176 | 
         
            +
                NVDR_CHECK(rast.sizes().size() == 4 && rast.size(0) > 0 && rast.size(1) > 0 && rast.size(2) > 0 && rast.size(3) == 4, "raster_out must have shape[>0, >0, >0, 4]");
         
     | 
| 177 | 
         
            +
                NVDR_CHECK(tri.sizes().size() == 2 && tri.size(0) > 0 && tri.size(1) == 3, "tri must have shape [>0, 3]");
         
     | 
| 178 | 
         
            +
                NVDR_CHECK(color.size(1) == rast.size(1) && color.size(2) == rast.size(2), "color and raster_out inputs must have same spatial dimensions");
         
     | 
| 179 | 
         
            +
                NVDR_CHECK(color.size(1) == dy.size(1) && color.size(2) == dy.size(2) && color.size(3) == dy.size(3), "color and dy inputs must have same dimensions");
         
     | 
| 180 | 
         
            +
                if (p.instance_mode)
         
     | 
| 181 | 
         
            +
                {
         
     | 
| 182 | 
         
            +
                    NVDR_CHECK(pos.sizes().size() == 3 && pos.size(0) > 0 && pos.size(1) > 0 && pos.size(2) == 4, "pos must have shape [>0, >0, 4] or [>0, 4]");
         
     | 
| 183 | 
         
            +
                    NVDR_CHECK(rast.size(0) == color.size(0) && pos.size(0) == color.size(0), "minibatch size mismatch between inputs color, raster_out, pos");
         
     | 
| 184 | 
         
            +
                    NVDR_CHECK(dy.size(0) == color.size(0) && rast.size(0) == color.size(0) && pos.size(0) ==color.size(0), "minibatch size mismatch between inputs dy, color, raster_out, pos");
         
     | 
| 185 | 
         
            +
                }
         
     | 
| 186 | 
         
            +
                else
         
     | 
| 187 | 
         
            +
                {
         
     | 
| 188 | 
         
            +
                    NVDR_CHECK(pos.sizes().size() == 2 && pos.size(0) > 0 && pos.size(1) == 4, "pos must have shape [>0, >0, 4] or [>0, 4]");
         
     | 
| 189 | 
         
            +
                    NVDR_CHECK(rast.size(0) == color.size(0), "minibatch size mismatch between inputs color, raster_out");
         
     | 
| 190 | 
         
            +
                    NVDR_CHECK(dy.size(0) == color.size(0) && rast.size(0) == color.size(0), "minibatch size mismatch between inputs dy, color, raster_out");
         
     | 
| 191 | 
         
            +
                }
         
     | 
| 192 | 
         
            +
             
     | 
| 193 | 
         
            +
                // Extract input dimensions.
         
     | 
| 194 | 
         
            +
                p.numVertices  = pos.size(p.instance_mode ? 1 : 0);
         
     | 
| 195 | 
         
            +
                p.numTriangles = tri.size(0);
         
     | 
| 196 | 
         
            +
                p.n            = color.size(0);
         
     | 
| 197 | 
         
            +
                p.height       = color.size(1);
         
     | 
| 198 | 
         
            +
                p.width        = color.size(2);
         
     | 
| 199 | 
         
            +
                p.channels     = color.size(3);
         
     | 
| 200 | 
         
            +
             
     | 
| 201 | 
         
            +
                // Ensure dy is contiguous.
         
     | 
| 202 | 
         
            +
                torch::Tensor dy_ = dy.contiguous();
         
     | 
| 203 | 
         
            +
             
     | 
| 204 | 
         
            +
                // Get input pointers.
         
     | 
| 205 | 
         
            +
                p.color = color.data_ptr<float>();
         
     | 
| 206 | 
         
            +
                p.rasterOut = rast.data_ptr<float>();
         
     | 
| 207 | 
         
            +
                p.tri = tri.data_ptr<int>();
         
     | 
| 208 | 
         
            +
                p.pos = pos.data_ptr<float>();
         
     | 
| 209 | 
         
            +
                p.dy = dy_.data_ptr<float>();
         
     | 
| 210 | 
         
            +
                p.workBuffer = (int4*)(work_buffer.data_ptr<float>());
         
     | 
| 211 | 
         
            +
             
     | 
| 212 | 
         
            +
                // Misc parameters.
         
     | 
| 213 | 
         
            +
                p.xh = .5f * (float)p.width;
         
     | 
| 214 | 
         
            +
                p.yh = .5f * (float)p.height;
         
     | 
| 215 | 
         
            +
             
     | 
| 216 | 
         
            +
                // Allocate output tensors.
         
     | 
| 217 | 
         
            +
                torch::Tensor grad_color = dy_.detach().clone(); // Use dy as base.
         
     | 
| 218 | 
         
            +
                torch::Tensor grad_pos = torch::zeros_like(pos);
         
     | 
| 219 | 
         
            +
                p.gradColor = grad_color.data_ptr<float>();
         
     | 
| 220 | 
         
            +
                p.gradPos = grad_pos.data_ptr<float>();
         
     | 
| 221 | 
         
            +
             
     | 
| 222 | 
         
            +
                // Clear gradient kernel work counter.
         
     | 
| 223 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaMemsetAsync(&p.workBuffer[0].y, 0, sizeof(int), stream));
         
     | 
| 224 | 
         
            +
             
     | 
| 225 | 
         
            +
                // Verify that buffers are aligned to allow float2/float4 operations.
         
     | 
| 226 | 
         
            +
                NVDR_CHECK(!((uintptr_t)p.pos        & 15), "pos input tensor not aligned to float4");
         
     | 
| 227 | 
         
            +
                NVDR_CHECK(!((uintptr_t)p.workBuffer & 15), "work_buffer internal tensor not aligned to int4");
         
     | 
| 228 | 
         
            +
             
     | 
| 229 | 
         
            +
                // Determine optimum block size for the gradient kernel and launch.
         
     | 
| 230 | 
         
            +
                void* args[] = {&p};
         
     | 
| 231 | 
         
            +
                int device = 0;
         
     | 
| 232 | 
         
            +
                int numCTA = 0;
         
     | 
| 233 | 
         
            +
                int numSM  = 0;
         
     | 
| 234 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaGetDevice(&device));
         
     | 
| 235 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numCTA, (void*)AntialiasGradKernel, AA_GRAD_KERNEL_THREADS_PER_BLOCK, 0));
         
     | 
| 236 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaDeviceGetAttribute(&numSM, cudaDevAttrMultiProcessorCount, device));
         
     | 
| 237 | 
         
            +
                NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)AntialiasGradKernel, numCTA * numSM, AA_GRAD_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
         
     | 
| 238 | 
         
            +
             
     | 
| 239 | 
         
            +
                // Return results.
         
     | 
| 240 | 
         
            +
                return std::tuple<torch::Tensor, torch::Tensor>(grad_color, grad_pos);
         
     | 
| 241 | 
         
            +
            }
         
     | 
| 242 | 
         
            +
             
     | 
| 243 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/torch/torch_bindings.cpp
    ADDED
    
    | 
         @@ -0,0 +1,73 @@ 
     | 
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|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "torch_common.inl"
         
     | 
| 10 | 
         
            +
            #include "torch_types.h"
         
     | 
| 11 | 
         
            +
            #include <tuple>
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 14 | 
         
            +
            // Op prototypes. Return type macros for readability.
         
     | 
| 15 | 
         
            +
             
     | 
| 16 | 
         
            +
            #define OP_RETURN_T     torch::Tensor
         
     | 
| 17 | 
         
            +
            #define OP_RETURN_TT    std::tuple<torch::Tensor, torch::Tensor>
         
     | 
| 18 | 
         
            +
            #define OP_RETURN_TTT   std::tuple<torch::Tensor, torch::Tensor, torch::Tensor>
         
     | 
| 19 | 
         
            +
            #define OP_RETURN_TTTT  std::tuple<torch::Tensor, torch::Tensor, torch::Tensor, torch::Tensor>
         
     | 
| 20 | 
         
            +
            #define OP_RETURN_TTV   std::tuple<torch::Tensor, torch::Tensor, std::vector<torch::Tensor> >
         
     | 
| 21 | 
         
            +
            #define OP_RETURN_TTTTV std::tuple<torch::Tensor, torch::Tensor, torch::Tensor, torch::Tensor, std::vector<torch::Tensor> >
         
     | 
| 22 | 
         
            +
             
     | 
| 23 | 
         
            +
            OP_RETURN_TT        rasterize_fwd_cuda                  (RasterizeCRStateWrapper& stateWrapper, torch::Tensor pos, torch::Tensor tri, std::tuple<int, int> resolution, torch::Tensor ranges, int peeling_idx);
         
     | 
| 24 | 
         
            +
            OP_RETURN_T         rasterize_grad                      (torch::Tensor pos, torch::Tensor tri, torch::Tensor out, torch::Tensor dy);
         
     | 
| 25 | 
         
            +
            OP_RETURN_T         rasterize_grad_db                   (torch::Tensor pos, torch::Tensor tri, torch::Tensor out, torch::Tensor dy, torch::Tensor ddb);
         
     | 
| 26 | 
         
            +
            OP_RETURN_TT        interpolate_fwd                     (torch::Tensor attr, torch::Tensor rast, torch::Tensor tri);
         
     | 
| 27 | 
         
            +
            OP_RETURN_TT        interpolate_fwd_da                  (torch::Tensor attr, torch::Tensor rast, torch::Tensor tri, torch::Tensor rast_db, bool diff_attrs_all, std::vector<int>& diff_attrs_vec);
         
     | 
| 28 | 
         
            +
            OP_RETURN_TT        interpolate_grad                    (torch::Tensor attr, torch::Tensor rast, torch::Tensor tri, torch::Tensor dy);
         
     | 
| 29 | 
         
            +
            OP_RETURN_TTT       interpolate_grad_da                 (torch::Tensor attr, torch::Tensor rast, torch::Tensor tri, torch::Tensor dy, torch::Tensor rast_db, torch::Tensor dda, bool diff_attrs_all, std::vector<int>& diff_attrs_vec);
         
     | 
| 30 | 
         
            +
            TextureMipWrapper   texture_construct_mip               (torch::Tensor tex, int max_mip_level, bool cube_mode);
         
     | 
| 31 | 
         
            +
            OP_RETURN_T         texture_fwd                         (torch::Tensor tex, torch::Tensor uv, int filter_mode, int boundary_mode);
         
     | 
| 32 | 
         
            +
            OP_RETURN_T         texture_fwd_mip                     (torch::Tensor tex, torch::Tensor uv, torch::Tensor uv_da, torch::Tensor mip_level_bias, TextureMipWrapper mip_wrapper, std::vector<torch::Tensor> mip_stack, int filter_mode, int boundary_mode);
         
     | 
| 33 | 
         
            +
            OP_RETURN_T         texture_grad_nearest                (torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, int filter_mode, int boundary_mode);
         
     | 
| 34 | 
         
            +
            OP_RETURN_TT        texture_grad_linear                 (torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, int filter_mode, int boundary_mode);
         
     | 
| 35 | 
         
            +
            OP_RETURN_TTV       texture_grad_linear_mipmap_nearest  (torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, torch::Tensor uv_da, torch::Tensor mip_level_bias, TextureMipWrapper mip_wrapper, std::vector<torch::Tensor> mip_stack, int filter_mode, int boundary_mode);
         
     | 
| 36 | 
         
            +
            OP_RETURN_TTTTV     texture_grad_linear_mipmap_linear   (torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, torch::Tensor uv_da, torch::Tensor mip_level_bias, TextureMipWrapper mip_wrapper, std::vector<torch::Tensor> mip_stack, int filter_mode, int boundary_mode);
         
     | 
| 37 | 
         
            +
            TopologyHashWrapper antialias_construct_topology_hash   (torch::Tensor tri);
         
     | 
| 38 | 
         
            +
            OP_RETURN_TT        antialias_fwd                       (torch::Tensor color, torch::Tensor rast, torch::Tensor pos, torch::Tensor tri, TopologyHashWrapper topology_hash);
         
     | 
| 39 | 
         
            +
            OP_RETURN_TT        antialias_grad                      (torch::Tensor color, torch::Tensor rast, torch::Tensor pos, torch::Tensor tri, torch::Tensor dy, torch::Tensor work_buffer);
         
     | 
| 40 | 
         
            +
             
     | 
| 41 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 42 | 
         
            +
             
     | 
| 43 | 
         
            +
            PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
         
     | 
| 44 | 
         
            +
                // State classes.
         
     | 
| 45 | 
         
            +
                pybind11::class_<RasterizeCRStateWrapper>(m, "RasterizeCRStateWrapper").def(pybind11::init<int>());
         
     | 
| 46 | 
         
            +
                pybind11::class_<TextureMipWrapper>(m, "TextureMipWrapper").def(pybind11::init<>());
         
     | 
| 47 | 
         
            +
                pybind11::class_<TopologyHashWrapper>(m, "TopologyHashWrapper");
         
     | 
| 48 | 
         
            +
             
     | 
| 49 | 
         
            +
                // Plumbing to torch/c10 logging system.
         
     | 
| 50 | 
         
            +
                m.def("get_log_level", [](void)     { return FLAGS_caffe2_log_level;  }, "get log level");
         
     | 
| 51 | 
         
            +
                m.def("set_log_level", [](int level){ FLAGS_caffe2_log_level = level; }, "set log level");
         
     | 
| 52 | 
         
            +
             
     | 
| 53 | 
         
            +
                // Ops.
         
     | 
| 54 | 
         
            +
                m.def("rasterize_fwd_cuda",                 &rasterize_fwd_cuda,                    "rasterize forward op (cuda)");
         
     | 
| 55 | 
         
            +
                m.def("rasterize_grad",                     &rasterize_grad,                        "rasterize gradient op ignoring db gradients");
         
     | 
| 56 | 
         
            +
                m.def("rasterize_grad_db",                  &rasterize_grad_db,                     "rasterize gradient op with db gradients");
         
     | 
| 57 | 
         
            +
                m.def("interpolate_fwd",                    &interpolate_fwd,                       "interpolate forward op with attribute derivatives");
         
     | 
| 58 | 
         
            +
                m.def("interpolate_fwd_da",                 &interpolate_fwd_da,                    "interpolate forward op without attribute derivatives");
         
     | 
| 59 | 
         
            +
                m.def("interpolate_grad",                   &interpolate_grad,                      "interpolate gradient op with attribute derivatives");
         
     | 
| 60 | 
         
            +
                m.def("interpolate_grad_da",                &interpolate_grad_da,                   "interpolate gradient op without attribute derivatives");
         
     | 
| 61 | 
         
            +
                m.def("texture_construct_mip",              &texture_construct_mip,                 "texture mipmap construction");
         
     | 
| 62 | 
         
            +
                m.def("texture_fwd",                        &texture_fwd,                           "texture forward op without mipmapping");
         
     | 
| 63 | 
         
            +
                m.def("texture_fwd_mip",                    &texture_fwd_mip,                       "texture forward op with mipmapping");
         
     | 
| 64 | 
         
            +
                m.def("texture_grad_nearest",               &texture_grad_nearest,                  "texture gradient op in nearest mode");
         
     | 
| 65 | 
         
            +
                m.def("texture_grad_linear",                &texture_grad_linear,                   "texture gradient op in linear mode");
         
     | 
| 66 | 
         
            +
                m.def("texture_grad_linear_mipmap_nearest", &texture_grad_linear_mipmap_nearest,    "texture gradient op in linear-mipmap-nearest mode");
         
     | 
| 67 | 
         
            +
                m.def("texture_grad_linear_mipmap_linear",  &texture_grad_linear_mipmap_linear,     "texture gradient op in linear-mipmap-linear mode");
         
     | 
| 68 | 
         
            +
                m.def("antialias_construct_topology_hash",  &antialias_construct_topology_hash,     "antialias topology hash construction");
         
     | 
| 69 | 
         
            +
                m.def("antialias_fwd",                      &antialias_fwd,                         "antialias forward op");
         
     | 
| 70 | 
         
            +
                m.def("antialias_grad",                     &antialias_grad,                        "antialias gradient op");
         
     | 
| 71 | 
         
            +
            }
         
     | 
| 72 | 
         
            +
             
     | 
| 73 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
    	
        extensions/nvdiffrast/nvdiffrast/torch/torch_bindings_gl.cpp
    ADDED
    
    | 
         @@ -0,0 +1,30 @@ 
     | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
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| 
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|
| 
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| 
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| 
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| 
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| 
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| 
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         | 
| 
         | 
|
| 1 | 
         
            +
            // Copyright (c) 2020, NVIDIA CORPORATION.  All rights reserved.
         
     | 
| 2 | 
         
            +
            //
         
     | 
| 3 | 
         
            +
            // NVIDIA CORPORATION and its licensors retain all intellectual property
         
     | 
| 4 | 
         
            +
            // and proprietary rights in and to this software, related documentation
         
     | 
| 5 | 
         
            +
            // and any modifications thereto.  Any use, reproduction, disclosure or
         
     | 
| 6 | 
         
            +
            // distribution of this software and related documentation without an express
         
     | 
| 7 | 
         
            +
            // license agreement from NVIDIA CORPORATION is strictly prohibited.
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            #include "torch_common.inl"
         
     | 
| 10 | 
         
            +
            #include "torch_types.h"
         
     | 
| 11 | 
         
            +
            #include <tuple>
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 14 | 
         
            +
            // Op prototypes.
         
     | 
| 15 | 
         
            +
             
     | 
| 16 | 
         
            +
            std::tuple<torch::Tensor, torch::Tensor> rasterize_fwd_gl(RasterizeGLStateWrapper& stateWrapper, torch::Tensor pos, torch::Tensor tri, std::tuple<int, int> resolution, torch::Tensor ranges, int peeling_idx);
         
     | 
| 17 | 
         
            +
             
     | 
| 18 | 
         
            +
            //------------------------------------------------------------------------
         
     | 
| 19 | 
         
            +
             
     | 
| 20 | 
         
            +
            PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
         
     | 
| 21 | 
         
            +
                // State classes.
         
     | 
| 22 | 
         
            +
                pybind11::class_<RasterizeGLStateWrapper>(m, "RasterizeGLStateWrapper").def(pybind11::init<bool, bool, int>())
         
     | 
| 23 | 
         
            +
                    .def("set_context",     &RasterizeGLStateWrapper::setContext)
         
     | 
| 24 | 
         
            +
                    .def("release_context", &RasterizeGLStateWrapper::releaseContext);
         
     | 
| 25 | 
         
            +
             
     | 
| 26 | 
         
            +
                // Ops.
         
     | 
| 27 | 
         
            +
                m.def("rasterize_fwd_gl", &rasterize_fwd_gl, "rasterize forward op (opengl)");
         
     | 
| 28 | 
         
            +
            }
         
     | 
| 29 | 
         
            +
             
     | 
| 30 | 
         
            +
            //------------------------------------------------------------------------
         
     |