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# app/core/animations/character_animations.py
from pathlib import Path
from typing import Dict

def walk_cycle(svg_path: Path, working_dir: Path, task_meta: Dict) -> Dict:
    scene_name = "WalkCycle"
    scene_code = f'''

from manim import *

class {scene_name}(Scene):

    def construct(self):

        # TODO: Implement a basic walk cycle using several frames or interpolated parts

        self.wait(0.5)

'''
    return {"scene_name": scene_name, "scene_code": scene_code}

def bobbing(svg_path: Path, working_dir: Path, task_meta: Dict) -> Dict:
    scene_name = "Bobbing"
    scene_code = f'''

from manim import *

class {scene_name}(Scene):

    def construct(self):

        svg = SVGMobject("{svg_path.name}")

        self.play(svg.animate.shift(UP*0.2), run_time=0.4)

        self.play(svg.animate.shift(DOWN*0.2), run_time=0.4)

        self.wait(0.5)

'''
    return {"scene_name": scene_name, "scene_code": scene_code}