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| # app/core/animations/fx_animations.py | |
| from pathlib import Path | |
| from typing import Dict | |
| def particle_burst(svg_path: Path, working_dir: Path, task_meta: Dict) -> Dict: | |
| scene_name = "ParticleBurst" | |
| scene_code = f''' | |
| from manim import * | |
| class {scene_name}(Scene): | |
| def construct(self): | |
| svg = SVGMobject("{svg_path.name}") | |
| self.add(svg) | |
| # TODO: Implement particle burst using many small dots animated outward | |
| self.wait(0.5) | |
| ''' | |
| return {"scene_name": scene_name, "scene_code": scene_code} | |
| def smoke_effect(svg_path: Path, working_dir: Path, task_meta: Dict) -> Dict: | |
| scene_name = "SmokeFX" | |
| scene_code = f''' | |
| from manim import * | |
| class {scene_name}(Scene): | |
| def construct(self): | |
| svg = SVGMobject("{svg_path.name}") | |
| # TODO: Add smoke overlay using alpha and per-frame masks or pre-rendered assets | |
| self.play(FadeIn(svg), run_time=0.8) | |
| self.wait(0.5) | |
| ''' | |
| return {"scene_name": scene_name, "scene_code": scene_code} | |
| def light_rays(svg_path: Path, working_dir: Path, task_meta: Dict) -> Dict: | |
| scene_name = "LightRays" | |
| scene_code = f''' | |
| from manim import * | |
| class {scene_name}(Scene): | |
| def construct(self): | |
| svg = SVGMobject("{svg_path.name}") | |
| # TODO: Create rays using triangles/gradients and animate opacity | |
| self.play(FadeIn(svg), run_time=0.6) | |
| self.wait(0.5) | |
| ''' | |
| return {"scene_name": scene_name, "scene_code": scene_code} | |