# app/core/animations/character_animations.py from pathlib import Path from typing import Dict def walk_cycle(svg_path: Path, working_dir: Path, task_meta: Dict) -> Dict: scene_name = "WalkCycle" scene_code = f''' from manim import * class {scene_name}(Scene): def construct(self): # TODO: Implement a basic walk cycle using several frames or interpolated parts self.wait(0.5) ''' return {"scene_name": scene_name, "scene_code": scene_code} def bobbing(svg_path: Path, working_dir: Path, task_meta: Dict) -> Dict: scene_name = "Bobbing" scene_code = f''' from manim import * class {scene_name}(Scene): def construct(self): svg = SVGMobject("{svg_path.name}") self.play(svg.animate.shift(UP*0.2), run_time=0.4) self.play(svg.animate.shift(DOWN*0.2), run_time=0.4) self.wait(0.5) ''' return {"scene_name": scene_name, "scene_code": scene_code}