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Update index.html
Browse files- index.html +40 -5
index.html
CHANGED
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@@ -7,9 +7,23 @@
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body {
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margin: 0;
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overflow: hidden;
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background:
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font-family: Arial, sans-serif;
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cursor: crosshair;
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}
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#score {
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@@ -113,9 +127,10 @@
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position: absolute;
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width: 40px;
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height: 40px;
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background:
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z-index: 80;
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}
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.explosion {
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@@ -157,6 +172,9 @@
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</style>
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</head>
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<body>
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<div id="startScreen">
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<h1 id="gameTitle">ZOMBIE SURVIVAL</h1>
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<button id="startButton">START GAME</button>
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@@ -176,6 +194,8 @@
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const scoreElement = document.getElementById('score');
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const healthElement = document.getElementById('health');
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const gameOverElement = document.getElementById('gameOver');
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let score = 0;
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let health = 100;
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@@ -187,6 +207,16 @@
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let playerX = window.innerWidth / 2;
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let playerY = window.innerHeight / 2;
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let zombieSpawnInterval;
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function startGame() {
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startScreen.style.display = 'none';
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@@ -197,6 +227,8 @@
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healthElement.textContent = `Health: ${health}`;
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gameOverElement.style.display = 'none';
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zombies.forEach(zombie => zombie.element.remove());
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zombies = [];
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bullets.forEach(bullet => bullet.element.remove());
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@@ -271,6 +303,7 @@
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};
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createMuzzleFlash();
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document.body.appendChild(bullet);
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bullets.push({
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@@ -313,6 +346,7 @@
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zombie.y += Math.sin(angle) * zombie.speed;
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zombie.element.style.left = `${zombie.x - 20}px`;
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zombie.element.style.top = `${zombie.y - 20}px`;
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const distToPlayer = Math.hypot(playerX - zombie.x, playerY - zombie.y);
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if (distToPlayer < 40) {
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@@ -342,6 +376,8 @@
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gameRunning = false;
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gameOverElement.style.display = 'block';
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clearInterval(zombieSpawnInterval);
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setTimeout(() => {
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startScreen.style.display = 'flex';
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}, 2000);
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@@ -356,8 +392,7 @@
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document.addEventListener('mousedown', shoot);
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startButton.addEventListener('click', startGame);
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// Initial setup
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updatePlayer();
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</script>
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</body>
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</html
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body {
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margin: 0;
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overflow: hidden;
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background: url('back1.webp') repeat;
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background-size: auto;
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font-family: Arial, sans-serif;
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cursor: crosshair;
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image-rendering: pixelated;
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}
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body::before {
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content: '';
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.3);
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pointer-events: none;
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z-index: 1;
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}
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#score {
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position: absolute;
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width: 40px;
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height: 40px;
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background: url('zom1.webp') no-repeat center center;
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background-size: cover;
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z-index: 80;
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transform-origin: center;
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}
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.explosion {
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</style>
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</head>
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<body>
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<audio id="bgMusic" src="soundz.wav" loop></audio>
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<audio id="gunSound" src="soundgun.wav"></audio>
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<div id="startScreen">
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<h1 id="gameTitle">ZOMBIE SURVIVAL</h1>
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<button id="startButton">START GAME</button>
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const scoreElement = document.getElementById('score');
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const healthElement = document.getElementById('health');
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const gameOverElement = document.getElementById('gameOver');
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const bgMusic = document.getElementById('bgMusic');
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const gunSound = document.getElementById('gunSound');
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let score = 0;
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let health = 100;
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let playerX = window.innerWidth / 2;
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let playerY = window.innerHeight / 2;
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let zombieSpawnInterval;
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let lastShotTime = 0;
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const shotCooldown = 100;
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function playGunSound() {
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const currentTime = Date.now();
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if (currentTime - lastShotTime >= shotCooldown) {
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gunSound.currentTime = 0;
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gunSound.play();
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lastShotTime = currentTime;
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}
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}
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function startGame() {
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startScreen.style.display = 'none';
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healthElement.textContent = `Health: ${health}`;
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gameOverElement.style.display = 'none';
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bgMusic.play();
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zombies.forEach(zombie => zombie.element.remove());
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zombies = [];
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bullets.forEach(bullet => bullet.element.remove());
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};
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createMuzzleFlash();
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playGunSound();
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document.body.appendChild(bullet);
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bullets.push({
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zombie.y += Math.sin(angle) * zombie.speed;
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zombie.element.style.left = `${zombie.x - 20}px`;
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zombie.element.style.top = `${zombie.y - 20}px`;
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zombie.element.style.transform = `rotate(${angle}rad)`; // 좀비 회전
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const distToPlayer = Math.hypot(playerX - zombie.x, playerY - zombie.y);
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if (distToPlayer < 40) {
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gameRunning = false;
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gameOverElement.style.display = 'block';
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clearInterval(zombieSpawnInterval);
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bgMusic.pause();
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bgMusic.currentTime = 0;
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setTimeout(() => {
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startScreen.style.display = 'flex';
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}, 2000);
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document.addEventListener('mousedown', shoot);
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startButton.addEventListener('click', startGame);
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updatePlayer();
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</script>
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</body>
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</html>
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